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| 1 | - | //////////////////////////////////////////////////////////////////////////////// |
| 1 | + | /** PLAYER ATTACHED OBJECT EDITOR |
| 2 | - | // A Recommended Update to v0.4 is Available - http://pastebin.com/JvsDU2Uz // |
| 2 | + | * - Author: Robo_N1X |
| 3 | - | //////////////////////////////////////////////////////////////////////////////// |
| 3 | + | * - Version: 0.4 |
| 4 | - | // ATTACHED OBJECT EDITOR // |
| 4 | + | * - Date: November 2015 |
| 5 | - | // by Robo_N1X // |
| 5 | + | * - Forum Topic: http://forum.sa-mp.com/showthread.php?t=416138 |
| 6 | - | // -Version: 0.3- // |
| 6 | + | */ |
| 7 | - | // ========================================================================== // |
| 7 | + | /** This Source Code Form is subject to the terms of the Mozilla Public |
| 8 | - | // Note: This filterscript works in SA:MP 0.3e or upper // |
| 8 | + | * License, v. 2.0. If a copy of the MPL was not distributed with this |
| 9 | - | // License note: // |
| 9 | + | * file, You can obtain one at http://mozilla.org/MPL/2.0/ |
| 10 | - | // * You may not remove any credits that is written in the credits dialog or // |
| 10 | + | * |
| 11 | - | // other user interface element on this script! // |
| 11 | + | * Software distributed under the License is distributed on an "AS IS" basis, |
| 12 | - | // * You may modify this script without removing any credits // |
| 12 | + | * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License |
| 13 | - | // * You may copy the content(s) of this script without removing any credits // |
| 13 | + | * for the specific language governing rights and limitations under the |
| 14 | - | // * You may use this script for non-commercial only // |
| 14 | + | * License. |
| 15 | - | // Credits & Thanks to: SA-MP Team, h02/Scott, Zeex, Y_Less, and whoever // |
| 15 | + | * |
| 16 | - | // helped or made some useful functions or codes used in this filter-script! // |
| 16 | + | * Credits & thanks to: SA-MP Team, Scott/h02, Zeex, Y_Less, |
| 17 | - | // Original thread: http://forum.sa-mp.com/showthread.php?t=416138 // |
| 17 | + | * and whoever helped or made some part of code used in this script. |
| 18 | - | //////////////////////////////////////////////////////////////////////////////// |
| 18 | + | */ |
| 19 | - | #define FILTERSCRIPT // This is a filterscript, don't remove! |
| 19 | + | #define FILTERSCRIPT // Mark this as a filterscript |
| 20 | - | #include <a_samp> // 0.3e+ - Credits to: SA-MP team |
| 20 | + | // Includes |
| 21 | - | #include <zcmd> // 0.3.1 - Credits to: Zeex |
| 21 | + | #include <a_samp> // v0.3e+ Credits to SA-MP team |
| 22 | - | #include <sscanf2> // 2.8.1 - Credits to: Y_Less |
| 22 | + | #include <sscanf2> // v2.8.1 Credits to Y_Less |
| 23 | - | #define MAX_ATTACHED_OBJECT_BONES 18 // Don't edit unless there is change on SA:MP feature with it. |
| 23 | + | #include <zcmd> // v0.3.1 Credits to Zeex |
| 24 | - | #define MAX_ATTACHED_OBJECT_OFFSET 300.0 // Max attached object offset, set around 0.0 to 3000.0 |
| 24 | + | // Script configurations (defines and macros) |
| 25 | - | #define MIN_ATTACHED_OBJECT_OFFSET -300.0 // Min attached object offset, set around 0.0 to -3000.0 |
| 25 | + | #define AOE_FILE_NAME "%s_pao.txt" // Player attached object file (%s = name) located in '\scriptfiles' folder by default |
| 26 | - | #define MAX_ATTACHED_OBJECT_ROTATION 360.0 // Max attached object rotation, 360.0 is default |
| 26 | + | #define AOE_VERSION "0.4 - November 2015" // Version string |
| 27 | - | #define MIN_ATTACHED_OBJECT_ROTATION -360.0 // Min attached object rotation, -360.0 default |
| 27 | + | #define AOE_SMALLER_SAVE true // Wheter the editor should skip writing default/zero value in the function argument |
| 28 | - | #define MAX_ATTACHED_OBJECT_SIZE 100.0 // Max attached object size, set around 0 to 1000.0 |
| 28 | + | #define MAX_ATTACHED_OBJECT_BONES (18) // Not necessary to change unless there is change in SA:MP. |
| 29 | - | #define MIN_ATTACHED_OBJECT_SIZE -100.0 // Min attached object size, set around 0 to -1000.0 |
| 29 | + | #define MAX_ATTACHED_OBJECT_BONE_NAME (16) // Max attached object bone name length |
| 30 | - | #define AOE_VERSION "0.3 - March, 2014" // Version, don't edit if not necessary! |
| 30 | + | #define MAX_ATTACHED_OBJECT_OFFSET 300.0 // Max (+) attached object offset limit |
| 31 | - | #define PAO_FILENAME "%s_pao.txt" // Player attached object file (%s = name) located in '\scriptfiles' folder by default |
| 31 | + | #define MIN_ATTACHED_OBJECT_OFFSET -300.0 // Min (-) attached object offset limit |
| 32 | - | #define AOE_CantEdit(%0) GetPVarInt(%0, "PAO_EAO") != 0 || GetPlayerState(%0) == PLAYER_STATE_WASTED || GetPlayerState(%0) == PLAYER_STATE_SPECTATING // Do not edit this! |
| 32 | + | #define MAX_ATTACHED_OBJECT_ROTATION 360.0 // Max (+) attached object rotation limit |
| 33 | - | #define AOE_HexFormat(%0) %0 >>> 16, %0 & 0xFFFF // printf %x fix for hex, format: 0x%04x%04x - Credits to: Y_Less |
| 33 | + | #define MIN_ATTACHED_OBJECT_ROTATION -360.0 // Min (-) attached object rotation limit |
| 34 | - | #define COLOR_WHITE (0xFFFFFFFF) |
| 34 | + | #define MAX_ATTACHED_OBJECT_SIZE 100.0 // Max (+) attached object scale limit |
| 35 | - | #define COLOR_RED (0xFF3333FF) |
| 35 | + | #define MIN_ATTACHED_OBJECT_SIZE -100.0 // Min (-) attached object scale limit |
| 36 | - | #define COLOR_MAGENTA (0xFF33CCFF) |
| 36 | + | #define HexPrintFormat(%0) %0 >>> 16, %0 & 0xFFFF // printf fix for hex (format: 0x%04x%04x) - credits to Y_Less |
| 37 | - | #define COLOR_BLUE (0x3366FFFF) |
| 37 | + | #define strupdate(%0,%1) %0[0] = EOS, strins(%0,%1,0) // To replace whole string |
| 38 | - | #define COLOR_CYAN (0x66FFCCFF) |
| 38 | + | // Color defines |
| 39 | - | #define COLOR_GREEN (0x00CC00FF) |
| 39 | + | #define AOE_COLOR0 (0xFFFFFFFF) // White |
| 40 | - | #define COLOR_YELLOW (0xFFFF33FF) |
| 40 | + | #define AOE_COLOR1 (0xCC0033FF) // Red |
| 41 | #define AOE_COLOR2 (0x00CC00FF) // Green | |
| 42 | #define AOE_COLOR3 (0x0066FFFF) // Blue | |
| 43 | - | new PlayerName[MAX_PLAYER_NAME+1]; |
| 43 | + | #define AOE_COLOR4 (0xFFFF33FF) // Yellow |
| 44 | - | enum // Dialog ID enumeration |
| 44 | + | #define AOE_COLOR5 (0x33FFFFFF) // Cyan |
| 45 | // Common non-format message defines | |
| 46 | - | E_AOED = 400, |
| 46 | + | #define AOE_M_ACCEPTABLE_OFFSET "** Offset (X/Y/Z) greater than or equal to "#MAX_ATTACHED_OBJECT_OFFSET" and less than or equal to "#MIN_ATTACHED_OBJECT_OFFSET";" |
| 47 | - | E_AOED_HELP, |
| 47 | + | #define AOE_M_ACCEPTABLE_ROTATION "** Rotation (RX/RY/RZ) greater than or equal to "#MAX_ATTACHED_OBJECT_OFFSET" and less than or equal to "#MIN_ATTACHED_OBJECT_OFFSET";" |
| 48 | - | E_AOED_ABOUT, |
| 48 | + | #define AOE_M_ACCEPTABLE_SCALE "** Scale (SX/SY/SZ) greater than or equal to "#MAX_ATTACHED_OBJECT_OFFSET" and less than or equal to "#MIN_ATTACHED_OBJECT_OFFSET";" |
| 49 | - | E_AOED_CREATE_MODEL, |
| 49 | + | #define AOE_M_CANT_EDIT "* Sorry, you can't use this command right now." |
| 50 | - | E_AOED_CREATE_BONE, |
| 50 | + | #define AOE_M_COMMENT_INFO "** Valid comment length is equal or less than 64 characters and only contains alphabet letter or number." |
| 51 | - | E_AOED_CREATE_SLOT, |
| 51 | + | #define AOE_M_COMMENT_INVALID "* Warning: Comment contains invalid character, ignoring anyway." |
| 52 | - | E_AOED_CREATE_REPLACE, |
| 52 | + | #define AOE_M_CREATE_CANCEL "* You've canceled creating attached object." |
| 53 | - | E_AOED_CREATE_EDIT, |
| 53 | + | #define AOE_M_CREATE_FAIL "* Failed to create attached object due to error." |
| 54 | - | E_AOED_EDIT_SLOT, |
| 54 | + | #define AOE_M_DELETE_ADMIN_ONLY "* Sorry, only Server Administrator can delete player attached object(s) file." |
| 55 | - | E_AOED_REMOVE_SLOT, |
| 55 | + | #define AOE_M_DELETE_CANCEL "* You've canceled deleting attached object file." |
| 56 | - | E_AOED_REMOVEALL, |
| 56 | + | #define AOE_M_DELETING "* Deleting attached object(s) file, please wait..." |
| 57 | - | E_AOED_STATS_SLOT, |
| 57 | + | #define AOE_M_DIALOG_CLOSE "* You've closed attached object editor dialog." |
| 58 | - | E_AOED_STATS, |
| 58 | + | #define AOE_M_DUPLICATE_FAIL "* Failed to duplicate attached object due to error." |
| 59 | - | E_AOED_DUPLICATE_SLOT1, |
| 59 | + | #define AOE_M_DUPLICATE_INFO "** Allows you to duplicate your existing attached object to another slot." |
| 60 | - | E_AOED_DUPLICATE_SLOT2, |
| 60 | + | #define AOE_M_DUPLICATE_USAGE "* Usage: /duplicateattachedobject <FromAttachedObjectIndex> <ToAttachedObjectIndex>" |
| 61 | - | E_AOED_DUPLICATE_REPLACE, |
| 61 | + | #define AOE_M_EDIT_CANCEL "* You've canceled editing attached object." |
| 62 | - | E_AOED_SET_SLOT1, |
| 62 | + | #define AOE_M_EDIT_HINT_ONFOOT "** Hint: Use {FFFFFF}~k~~PED_SPRINT~{FFFF33} key to look around."
|
| 63 | - | E_AOED_SET_SLOT2, |
| 63 | + | #define AOE_M_EDIT_HINT_VEHICLE "** Hint: Use {FFFFFF}~k~~VEHICLE_ACCELERATE~{FFFF33} key to look around."
|
| 64 | - | E_AOED_SET_SLOT_REPLACE, |
| 64 | + | #define AOE_M_EDIT_INFO "** Allows you to adjust your attached object from specified slot with your cursor." |
| 65 | - | E_AOED_SET_MODEL_SLOT, |
| 65 | + | #define AOE_M_EDIT_NOTHING "* Sorry, you don't have any attached object to edit!" |
| 66 | - | E_AOED_SET_MODEL, |
| 66 | + | #define AOE_M_EDIT_NOTICE "* Please finish (Save) or cancel (ESC) the edit first!" |
| 67 | - | E_AOED_SET_BONE_SLOT, |
| 67 | + | #define AOE_M_EDIT_SKIP "* You've skipped to edit your attached object." |
| 68 | - | E_AOED_SET_BONE, |
| 68 | + | #define AOE_M_EDIT_SKIP_INFO "** Note: use /editattachedobject command to edit your attached object." |
| 69 | - | E_AOED_SAVE, |
| 69 | + | #define AOE_M_EDIT_USAGE "* Usage: /editattachedobject <AttachedObjectIndex>" |
| 70 | - | E_AOED_SAVE_SLOT, |
| 70 | + | #define AOE_M_ERROR "* There was an error when performing this action." |
| 71 | - | E_AOED_SAVE_REPLACE, |
| 71 | + | #define AOE_M_FILE_CANCEL "* You've canceled managing attached object(s) file." |
| 72 | - | E_AOED_SAVE2, |
| 72 | + | #define AOE_M_INVALID_COLOR "* Sorry, you've entered invalid new color value." |
| 73 | - | E_AOED_SAVE2_REPLACE, |
| 73 | + | #define AOE_M_INVALID_XYZ "* Sorry, you've entered invalid new value." |
| 74 | - | E_AOED_LOAD, |
| 74 | + | #define AOE_M_LOADING "* Loading attached object file, please wait..." |
| 75 | - | E_AOED_LOAD_SLOT, |
| 75 | + | #define AOE_M_LOADING_SET "* Loading attached object(s) set file, please wait..." |
| 76 | - | E_AOED_LOAD_REPLACE, |
| 76 | + | #define AOE_M_MAX_SLOT_INFO "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached object(s) at one time, please remove some." |
| 77 | - | E_AOED_LOAD2, |
| 77 | + | #define AOE_M_NO_ATTACHED_OBJECT "* Sorry, you don't have any attached object." |
| 78 | #define AOE_M_NO_ENOUGH_SLOT "* Sorry, you can't have more attached object(s) (Limit exceeded)." | |
| 79 | #define AOE_M_OBJECT_DATA_PRINT "* As you're an admin, you can print this attached object properties & usage to the console." | |
| 80 | #define AOE_M_OBJECT_DATA_S_PRINT "SERVER: Attached object properties has been printed to server console!" | |
| 81 | - | AO_STATUS = 0, |
| 81 | + | #define AOE_M_OVERWRITE "* As you're an admin, you can replace an existed attached object file" |
| 82 | - | AO_MODEL_ID, AO_BONE_ID, |
| 82 | + | #define AOE_M_PROPERTIES_CLOSE "* You've closed your attached object properties dialog." |
| 83 | #define AOE_M_PROPERTIES_INFO "** Allows you to view your or another player's attached object properties." | |
| 84 | #define AOE_M_PROPERTIES_USAGE "* Usage: /attachedobjectproperties <AttachedObjectIndex> <Optional:Player>" | |
| 85 | #define AOE_M_REFRESH_INFO "** Allows you to load another player's attached object from specified slot." | |
| 86 | - | AO_MC1, AO_MC2 |
| 86 | + | #define AOE_M_REFRESH_OWN "* Sorry, you can't refresh your own attached object." |
| 87 | #define AOE_M_REFRESH_USAGE "* Usage: /refreshattachedobject <PlayerName/ID> <AttachedObjectIndex>" | |
| 88 | #define AOE_M_REFRESH_WARNING "* Warning: You are attempting to load another player's attached object on your existing attached object index." | |
| 89 | - | new AttachedObjectBones[MAX_ATTACHED_OBJECT_BONES][15+1] = |
| 89 | + | #define AOE_M_REMOVE_ALL_CANCEL "* You've canceled removing all your attached object(s)." |
| 90 | #define AOE_M_REMOVE_INFO "** Allows you to remove your attached object from specified slot." | |
| 91 | - | {"Spine"}, {"Head"}, {"Left upper arm"}, {"Right upper arm"}, {"Left hand"}, {"Right hand"},
|
| 91 | + | #define AOE_M_REMOVE_USAGE "* Usage: /removeattachedobject <AttachedObjectIndex>" |
| 92 | - | {"Left thigh"}, {"Right thigh"}, {"Left foot"}, {"Right foot"}, {"Right calf"}, {"Left calf"},
|
| 92 | + | #define AOE_M_RESET_ADMIN_ONLY "* Sorry, only Server Administrator can reset player's attached object editor variable." |
| 93 | - | {"Left forearm"}, {"Right forearm"}, {"Left clavicle"}, {"Right clavicle"}, {"Neck"}, {"Jaw"}
|
| 93 | + | #define AOE_M_RESET_INFO "** Allows you to reset a player's attached object editor variable(s) to its first state. Only use when needed (in rare case)" |
| 94 | #define AOE_M_RESET_USAGE "* Usage: /resetattachedobjecteditor <PlayerName/ID> <Optional:AttachedObjectIndex>" | |
| 95 | #define AOE_M_SAVE_ERROR "* Error: Invalid attached object data, save canceled." | |
| 96 | #define AOE_M_SAVE_FAILED "* Error: Invalid attached object(s) data, save canceled." | |
| 97 | #define AOE_M_SAVE_OVERWRITE "** The attached object data on file has been overwritten (Re-Created)." | |
| 98 | - | print(" [FilterScript] Loading Attached Object Editor...");
|
| 98 | + | #define AOE_M_SAVE_SET_ERROR "** Error: file saving was canceled because there were no valid attached object!" |
| 99 | - | new j = GetMaxPlayers(); |
| 99 | + | #define AOE_M_SAVE_SET_OVERWRITE "** The attached object(s) data on file has been overwritten (Re-Created)." |
| 100 | - | if(j > MAX_PLAYERS) |
| 100 | + | #define AOE_M_SAVING "* Saving attached object file, please wait..." |
| 101 | #define AOE_M_SAVING_SET "* Saving attached object(s) set file, please wait..." | |
| 102 | - | printf(" [FS:AOE] \"maxplayers\" (%d) > \"MAX_PLAYERS\" (%d)\n >> Preferring \"MAX_PLAYERS\" for loop...", j, MAX_PLAYERS);
|
| 102 | + | #define AOE_M_SET_BONE_INFO "** Allows you to change your attached object bone to another bone, valid bone numbers are 1 to "#MAX_ATTACHED_OBJECT_BONE"." |
| 103 | - | j = MAX_PLAYERS; |
| 103 | + | #define AOE_M_SET_BONE_USAGE "* Usage: /setattachedobjectbone <AttachedObjectIndex> <BoneName/ID>" |
| 104 | #define AOE_M_SET_COLOR1_INFO "** Allows you to set your attached object color (Material:1) with specified parameters." | |
| 105 | - | for(new i = 0; i < j; i++) |
| 105 | + | #define AOE_M_SET_COLOR1_USAGE "* Usage: /setattachedobjectmc1 <AttachedObjectIndex> <MaterialColor>" |
| 106 | #define AOE_M_SET_COLOR2_INFO "** Allows you to set your attached object color (Material:2) with specified parameters." | |
| 107 | - | for(new x = 0; x < MAX_PLAYER_ATTACHED_OBJECTS; x++) |
| 107 | + | #define AOE_M_SET_COLOR2_USAGE "* Usage: /setattachedobjectmc2 <AttachedObjectIndex> <MaterialColor>" |
| 108 | #define AOE_M_SET_COLOR_INFO "** Allows you to set your attached object material color(s) with specified parameters." | |
| 109 | - | if(IsPlayerAttachedObjectSlotUsed(i, x)) PAO[i][x][AO_STATUS] = 1; |
| 109 | + | #define AOE_M_SET_COLOR_USAGE "* Usage: /setattachedobjectmc <AttachedObjectIndex> <MaterialColor1> <MaterialColor2>" |
| 110 | - | else AOE_UnsetValues(i, x); |
| 110 | + | #define AOE_M_SET_MODEL_FAIL "* Failed to change attached object model due to error." |
| 111 | #define AOE_M_SET_MODEL_INFO "** Allows you to change your attached object model with another model (must be valid GTA:SA/SA-MP object model)." | |
| 112 | #define AOE_M_SET_MODEL_USAGE "* Usage: /setattachedobjectmodel <AttachedObjectIndex> <ObjectModel>" | |
| 113 | - | print(" [FilterScript] Attached Object Editor for SA:MP 0.3e+ has been loaded!\n * Current version: " #AOE_VERSION);
|
| 113 | + | #define AOE_M_SET_OFFSET_INFO "** Allows you to set your attached object position/offset with specified parameters." |
| 114 | - | printf(" * Player attached objects count: %d", GetAttachedObjectsCount());
|
| 114 | + | #define AOE_M_SET_OFFSET_USAGE "* Usage: /setattachedobjectoffset <AttachedObjectIndex> <X/Y/Z> <Float:OffsetValue>" |
| 115 | #define AOE_M_SET_ROTATION_INFO "** Allows you to set your attached object rotation with specified parameters." | |
| 116 | #define AOE_M_SET_ROTATION_USAGE "* Usage: /setattachedobjectrot <AttachedObjectIndex> <X/Y/Z> <Float:RotationValue>" | |
| 117 | #define AOE_M_SET_SCALE_INFO "** Allows you to set your attached object scale/size with specified parameters." | |
| 118 | #define AOE_M_SET_SCALE_USAGE "* Usage: /setattachedobjectscale <AttachedObjectIndex> <X/Y/Z> <Float:ScaleValue>" | |
| 119 | #define AOE_M_SET_SLOT_FAIL "* Failed to change attached object slot due to error." | |
| 120 | - | printf(" [FilterScript] Unloading Attached Object Editor...\n * Player attached objects count: %d", GetAttachedObjectsCount());
|
| 120 | + | #define AOE_M_SET_SLOT_INFO "** Allows you to change your attached object slot to another slot, valid slot numbers are 0 to 9." |
| 121 | - | new j = GetMaxPlayers(); |
| 121 | + | #define AOE_M_SET_SLOT_USAGE "* Usage: /setattachedobjectindex <OldAttachedObjectIndex> <NewAttachedObjectIndex>" |
| 122 | - | if(j > MAX_PLAYERS) j = MAX_PLAYERS; |
| 122 | + | #define AOE_M_TARGET_NOT_ONLINE "* Sorry, the target player is not connected." |
| 123 | - | for(new i = 0; i < j; i++) if(IsPlayerConnected(i)) AOE_UnsetVars(i); |
| 123 | + | #define AOE_M_UNDELETE_HINT "** Hint: Leave the command parameter empty to restore last deleted object." |
| 124 | - | print(" [FilterScript] Attached Object Editor for SA:MP 0.3e+ has been unloaded!");
|
| 124 | + | #define AOE_M_UNDELETE_NOTHING "* Sorry, you don't have any attached object to restore." |
| 125 | - | return 1; |
| 125 | + | #define AOE_M_UNDELETE_NO_PARAM "* No parameter given, attempting to restore the last removed attached object..." |
| 126 | #define AOE_M_UNKNOWN_DATA "* Warning: This attached object has unknown data, please save it first to refresh the data!" | |
| 127 | #define AOE_M_VALID_NAME_INFO1 "** Valid length is greater than or equal to 1 and less than or equal to 24 characters." | |
| 128 | #define AOE_M_VALID_NAME_INFO2 "** Valid characters are: A to Z or a to z, 0 to 9 and @$()_=[] symbols for the next character." | |
| 129 | #define AOE_M_VALID_OFFSET "** Allowed float (Offset) value is larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET"." | |
| 130 | #define AOE_M_VALID_ROTATION "** Allowed float (Rotation) value is larger than "#MIN_ATTACHED_OBJECT_ROTATION" and less than "#MAX_ATTACHED_OBJECT_ROTATION"." | |
| 131 | #define AOE_M_VALID_SCALE "** Allowed float (Scale) value is larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE"." | |
| 132 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) PAO[playerid][i][AO_STATUS] = 1; |
| 132 | + | // Common non-format gametext defines |
| 133 | - | else RemovePlayerAttachedObject(playerid, i), AOE_UnsetValues(playerid, i); |
| 133 | + | #define AOE_G_COLOR_UPDATED "~g~Attached object color updated!" |
| 134 | #define AOE_G_OFFSET_UPDATED "~g~Attached object position updated!" | |
| 135 | #define AOE_G_ROTATION_UPDATED "~g~Attached object rotation updated!" | |
| 136 | #define AOE_G_SCALE_UPDATED "~g~Attached object size updated!" | |
| 137 | #define AOE_G_DOH "~y~DOH!" | |
| 138 | #define AOE_G_CANT_RESTORE "~r~~h~Can't restore attached object!" | |
| 139 | #define AOE_G_FILE_DELETED "~r~~h~Attached object file deleted!" | |
| 140 | - | new slots = 0; |
| 140 | + | #define AOE_G_FILE_EXISTED "~r~~h~File already exists!" |
| 141 | - | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) |
| 141 | + | #define AOE_G_FILE_NOT_EXIST "~r~~h~File does not exist!" |
| 142 | #define AOE_G_INVALID_BONE "~r~~h~Invalid attached object bone!" | |
| 143 | #define AOE_G_INVALID_DATA "~r~~h~Invalid attached object data!" | |
| 144 | #define AOE_G_INVALID_FILE_NAME "~r~~h~Invalid file name!" | |
| 145 | - | RestorePlayerAttachedObject(playerid, i); |
| 145 | + | #define AOE_G_INVALID_MODEL "~r~~h~Invalid object model!" |
| 146 | - | slots++; |
| 146 | + | #define AOE_G_INVALID_OFFSET "~r~~h~Invalid attached object offset value!" |
| 147 | #define AOE_G_INVALID_ROTATION "~r~~h~Invalid attached object rotation value!" | |
| 148 | #define AOE_G_INVALID_SCALE "~r~~h~Invalid attached object size value!" | |
| 149 | - | if(0 < slots <= MAX_PLAYER_ATTACHED_OBJECTS) |
| 149 | + | #define AOE_G_INVALID_SLOT "~r~~h~Invalid attached object slot!" |
| 150 | #define AOE_G_NO_ATTACHED_OBJECT "~r~~h~Found no attached object!" | |
| 151 | - | format(AOE_STR, sizeof(AOE_STR), "* Automatically restored your attached object(s) [Total: %d]!", slots); |
| 151 | + | #define AOE_G_NO_ENOUGH_SLOT "~r~~h~Too many attached objects!" |
| 152 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 152 | + | #define AOE_G_NO_RESTORE "~r~~h~No attached object can be restored!" |
| 153 | // Dialog ID defines | |
| 154 | - | return 1; |
| 154 | + | #define AOE_D 400 // Main Menu ID |
| 155 | #define AOE_D_CREATE_SLOT (AOE_D+1) | |
| 156 | #define AOE_D_CREATE_MODEL (AOE_D+2) | |
| 157 | #define AOE_D_CREATE_BONE (AOE_D+3) | |
| 158 | #define AOE_D_CREATE_REPLACE (AOE_D+4) | |
| 159 | #define AOE_D_CREATE_EDIT (AOE_D+5) | |
| 160 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 160 | + | #define AOE_D_FILE (AOE_D+6) |
| 161 | - | else AOE_ShowPlayerDialog(playerid, 0, E_AOED, "Attached Object Editor", "Select", "Close"); |
| 161 | + | #define AOE_D_LOAD (AOE_D+7) |
| 162 | #define AOE_D_LOAD_SLOT (AOE_D+8) | |
| 163 | #define AOE_D_LOAD_REPLACE (AOE_D+9) | |
| 164 | #define AOE_D_LOAD2 (AOE_D+10) | |
| 165 | #define AOE_D_SAVE_SLOT (AOE_D+11) | |
| 166 | #define AOE_D_SAVE (AOE_D+12) | |
| 167 | #define AOE_D_SAVE_REPLACE (AOE_D+13) | |
| 168 | #define AOE_D_SAVE2 (AOE_D+14) | |
| 169 | #define AOE_D_SAVE2_REPLACE (AOE_D+15) | |
| 170 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 170 | + | #define AOE_D_DELETE (AOE_D+16) |
| 171 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 171 | + | #define AOE_D_EDIT_SLOT (AOE_D+17) |
| 172 | #define AOE_D_EDIT (AOE_D+18) | |
| 173 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 173 | + | #define AOE_D_EDIT_PROPERTIES (AOE_D+19) |
| 174 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 174 | + | #define AOE_D_SET_SLOT (AOE_D+20) |
| 175 | #define AOE_D_SET_SLOT_REPLACE (AOE_D+21) | |
| 176 | - | else AOE_ShowPlayerDialog(playerid, 10, E_AOED_REMOVEALL, "Remove All Attached Object(s)", "Yes", "Cancel"); |
| 176 | + | #define AOE_D_SET_MODEL (AOE_D+22) |
| 177 | #define AOE_D_SET_BONE (AOE_D+23) | |
| 178 | #define AOE_D_EDIT_XYZ (AOE_D+24) | |
| 179 | #define AOE_D_EDIT_COLOR (AOE_D+25) | |
| 180 | #define AOE_D_PROPERTIES (AOE_D+26) | |
| 181 | #define AOE_D_DUPLICATE_SLOT (AOE_D+27) | |
| 182 | #define AOE_D_DUPLICATE_REPLACE (AOE_D+28) | |
| 183 | #define AOE_D_REMOVE_ALL (AOE_D+29) | |
| 184 | #define AOE_D_REFRESH (AOE_D+30) | |
| 185 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 185 | + | #define AOE_D_REFRESH_REPLACE (AOE_D+31) |
| 186 | - | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) |
| 186 | + | // Dialog class defines |
| 187 | #define AOE_C (0) | |
| 188 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached objects [Limit exceeded]!"); |
| 188 | + | #define AOE_C_FILE (1) |
| 189 | - | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached object(s) at a time!"); |
| 189 | + | #define AOE_C_EDIT (2) |
| 190 | - | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); |
| 190 | + | #define AOE_C_HELP (3) |
| 191 | #define AOE_C_ABOUT (4) | |
| 192 | #define AOE_C_SLOT_EMPTY (5) | |
| 193 | #define AOE_C_SLOT_USED (6) | |
| 194 | - | if(GetPVarType(playerid, "PAO_LAOR")) |
| 194 | + | #define AOE_C_SLOT_ALL (7) |
| 195 | #define AOE_C_REFRESH (8) | |
| 196 | - | new slot = GetPVarInt(playerid, "PAO_LAOR"); |
| 196 | + | #define AOE_C_MODEL (9) |
| 197 | - | if(IsValidPlayerAttachedObject(playerid, slot)) |
| 197 | + | #define AOE_C_BONE (10) |
| 198 | #define AOE_C_CREATE_FINAL (11) | |
| 199 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 199 | + | #define AOE_C_REMOVE_ALL (12) |
| 200 | #define AOE_C_PROPERTIES (13) | |
| 201 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't restore your last attached object as you had an attached object in that slot already (%d)!", slot); |
| 201 | + | #define AOE_C_EDIT_PROPERTIES (14) |
| 202 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 202 | + | #define AOE_C_EDIT_XYZ (15) |
| 203 | - | GameTextForPlayer(playerid, "~r~~h~Cannot restore attached object!", 3000, 3); |
| 203 | + | #define AOE_C_EDIT_COLOR (16) |
| 204 | #define AOE_C_DUPLICATE_REPLACE (17) | |
| 205 | #define AOE_C_CREATE_REPLACE (18) | |
| 206 | #define AOE_C_SET_INDEX_REPLACE (19) | |
| 207 | - | RestorePlayerAttachedObject(playerid, slot); |
| 207 | + | #define AOE_C_REFRESH_REPLACE (20) |
| 208 | - | format(AOE_STR, sizeof(AOE_STR), "* You've restored your attaced object from slot/index number %d [Model: %d - Bone: %s (%d)]!", slot, PAO[playerid][slot][AO_MODEL_ID], |
| 208 | + | #define AOE_C_LOAD_REPLACE (21) |
| 209 | - | GetAttachedObjectBoneName(PAO[playerid][slot][AO_BONE_ID]), PAO[playerid][slot][AO_BONE_ID]); |
| 209 | + | #define AOE_C_SAVE_REPLACE (22) |
| 210 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 210 | + | #define AOE_C_SAVE (23) |
| 211 | - | format(AOE_STR, sizeof(AOE_STR), "~g~Restored your attached object~n~~w~index/number: %d~n~Model: %d - Bone: %d", slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID]); |
| 211 | + | #define AOE_C_LOAD (24) |
| 212 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 212 | + | #define AOE_C_DELETE (25) |
| 213 | // Common non-format dialog title defines | |
| 214 | #define AOE_T "Attached Object Editor" | |
| 215 | #define AOE_T_ABOUT "About Attached Object Editor" | |
| 216 | #define AOE_T_CREATE "Create Attached Object" | |
| 217 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't restore your last attached object from slot/index number %d as it's not valid!", slot); |
| 217 | + | #define AOE_T_CREATE_EDIT "Create Attached Object (Edit)" |
| 218 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 218 | + | #define AOE_T_DELETE "Delete Attached Object(s) File" |
| 219 | - | GameTextForPlayer(playerid, "~r~~h~Cannot restore attached object!", 3000, 3); |
| 219 | + | #define AOE_T_DUPLICATE "Duplicate Attached Object" |
| 220 | #define AOE_T_EDIT "Edit Attached Object" | |
| 221 | #define AOE_T_FILE "Manage Attached Object File" | |
| 222 | #define AOE_T_HELP "Attached Object Editor Help" | |
| 223 | #define AOE_T_LOAD "Load Attached Object" | |
| 224 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object to restore!"); |
| 224 | + | #define AOE_T_LOAD_SET "Load Attached Object(s) Set" |
| 225 | - | GameTextForPlayer(playerid, "~r~~h~No attached object can be restored!", 3000, 3); |
| 225 | + | #define AOE_T_REFRESH "Refresh Attached Object" |
| 226 | #define AOE_T_REMOVE_ALL "Clear All Attached Object(s)" | |
| 227 | #define AOE_T_SAVE "Save Attached Object" | |
| 228 | #define AOE_T_SAVE_SET "Save Attached Object(s) Set" | |
| 229 | #define AOE_T_SET_BONE "Set Attached Object Bone" | |
| 230 | #define AOE_T_SET_INDEX "Set Attached Object Index" | |
| 231 | #define AOE_T_SET_MODEL "Set Attached Object Model" | |
| 232 | #define AOE_T_REPLACE " (Replace)" | |
| 233 | - | CMD:totalattachedobjects(playerid, params[]) |
| 233 | + | // Common non-format dialog info text defines |
| 234 | #define AOE_I_ENTER_MODEL \ | |
| 235 | "Please enter a valid GTA:SA/SA:MP object model id/number below:" | |
| 236 | - | SendClientMessage(playerid, COLOR_MAGENTA, "----------------------------------------------------------------------------------------------------"); |
| 236 | + | #define AOE_I_LOAD_NAME \ |
| 237 | - | format(AOE_STR, sizeof(AOE_STR), "-- Total attached object(s) attached on you: %d", GetPlayerAttachedObjectsCount(playerid)); |
| 237 | + | "Please enter an valid and existing attached object file name below,\n\n"#AOE_I_VALID_NAME |
| 238 | - | SendClientMessage(playerid, COLOR_CYAN, AOE_STR); |
| 238 | + | #define AOE_I_SAVE_NAME \ |
| 239 | - | format(AOE_STR, sizeof(AOE_STR), "-- Total of all attached object(s) in server: %d", GetAttachedObjectsCount()); |
| 239 | + | "Please enter a valid file name to save this attached object below,\n\n"#AOE_I_VALID_NAME |
| 240 | - | SendClientMessage(playerid, COLOR_CYAN, AOE_STR); |
| 240 | + | #define AOE_I_VALID_NAME \ |
| 241 | - | SendClientMessage(playerid, COLOR_MAGENTA, "----------------------------------------------------------------------------------------------------"); |
| 241 | + | "Please note that valid characters are:\nA to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =\nand the length must be 1-24 characters long" |
| 242 | - | return 1; |
| 242 | + | // Common non-format dialog button defines |
| 243 | #define AOE_B_BACK "Back" | |
| 244 | #define AOE_B_CANCEL "Cancel" | |
| 245 | - | CMD:taos(playerid, params[]) return cmd_totalattachedobjects(playerid, params); |
| 245 | + | #define AOE_B_CLOSE "Close" |
| 246 | #define AOE_B_DELETE "Delete" | |
| 247 | #define AOE_B_DUPLICATE "Duplicate" | |
| 248 | #define AOE_B_EDIT "Edit" | |
| 249 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 249 | + | #define AOE_B_EDIT_CREATE "Edit/Create" |
| 250 | - | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) |
| 250 | + | #define AOE_B_ENTER "Enter" |
| 251 | #define AOE_B_LOAD "Load" | |
| 252 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceeded]!"); |
| 252 | + | #define AOE_B_PRINT "Print" |
| 253 | - | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached object(s) at a time!"); |
| 253 | + | #define AOE_B_SAVE "Save" |
| 254 | - | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); |
| 254 | + | #define AOE_B_SELECT "Select" |
| 255 | #define AOE_B_SELECT_INDEX "Sel. Index" | |
| 256 | #define AOE_B_SELECT_MODEL "Sel. Model" | |
| 257 | #define AOE_B_SET "Set" | |
| 258 | - | new slot, model = -1, bone[15+1]; |
| 258 | + | #define AOE_B_SKIP "Skip" |
| 259 | - | if(sscanf(params, "dD(-1)S()[16]", slot, model, bone)) AOE_ShowPlayerDialog(playerid, 5, E_AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); |
| 259 | + | #define AOE_B_YES "Yes" |
| 260 | // ============================================================================= | |
| 261 | new AOE_STR[128]; | |
| 262 | - | if(IsValidAttachedObjectSlot(slot)) |
| 262 | + | |
| 263 | - | {
|
| 263 | + | |
| 264 | - | SetPVarInt(playerid, "PAO_CAOI", slot); |
| 264 | + | AO_STATUS, AO_MODEL_ID, AO_BONE_ID, |
| 265 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) AOE_ShowPlayerDialog(playerid, 8, E_AOED_CREATE_REPLACE, "Create Attached Object (Replace)", "Yes", "Back"); |
| 265 | + | |
| 266 | Float:AO_RX, Float:AO_RY, Float:AO_RZ, | |
| 267 | Float:AO_SX, Float:AO_SY, Float:AO_SZ, | |
| 268 | - | if(model == -1) AOE_ShowPlayerDialog(playerid, 3, E_AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Sel Index"); |
| 268 | + | hex:AO_MC1, hex:AO_MC2 |
| 269 | } | |
| 270 | new PAO[MAX_PLAYERS][MAX_PLAYER_ATTACHED_OBJECTS][E_ATTACHED_OBJECT]; | |
| 271 | - | if(IsValidObjectModel(model)) |
| 271 | + | enum E_EDITOR_PVAR |
| 272 | - | {
|
| 272 | + | |
| 273 | - | SetPVarInt(playerid, "PAO_CAOM", model); |
| 273 | + | PAO_INDEX1, PAO_INDEX2, PAO_MODEL_ID, PAO_BONE_ID, PAO_LAST_REMOVED, |
| 274 | - | if(strlen(bone)) |
| 274 | + | PAO_NAME[24], PAO_EDITING, PAO_TARGET |
| 275 | - | {
|
| 275 | + | |
| 276 | - | if(IsValidAttachedObjectBoneName(bone)) |
| 276 | + | new EPV[MAX_PLAYERS][E_EDITOR_PVAR]; |
| 277 | - | {
|
| 277 | + | new const AttachedObjectBones[MAX_ATTACHED_OBJECT_BONES][MAX_ATTACHED_OBJECT_BONE_NAME] = |
| 278 | - | new boneid = GetAttachedObjectBone(bone); |
| 278 | + | |
| 279 | - | SetPVarInt(playerid, "PAO_CAOB", boneid); |
| 279 | + | {"Spine"},
|
| 280 | - | CreatePlayerAttachedObject(playerid, slot, model, boneid); |
| 280 | + | {"Head"},
|
| 281 | - | format(AOE_STR, sizeof(AOE_STR), "* Created attached object model %d at slot/index number %d [Bone: %s (%d)]!", model, slot, GetAttachedObjectBoneName(boneid), boneid); |
| 281 | + | {"Left upper arm"}, {"Right upper arm"},
|
| 282 | - | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
| 282 | + | {"Left hand"}, {"Right hand"},
|
| 283 | - | format(AOE_STR, sizeof(AOE_STR), "~b~Created attached object~n~~w~index/number: %d~n~Model: %d - Bone: %d", slot, model, boneid); |
| 283 | + | {"Left thigh"}, {"Right thigh"},
|
| 284 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 284 | + | {"Left foot"}, {"Right foot"},
|
| 285 | - | AOE_ShowPlayerDialog(playerid, 9, E_AOED_CREATE_EDIT, "Create Attached Object (Edit)", "Edit", "Skip"); |
| 285 | + | {"Right calf"}, {"Left calf"},
|
| 286 | - | } |
| 286 | + | {"Left forearm"}, {"Right forearm"},
|
| 287 | - | else |
| 287 | + | {"Left clavicle"}, {"Right clavicle"},
|
| 288 | - | {
|
| 288 | + | {"Neck"},
|
| 289 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object bone number/id [%s]!", bone); |
| 289 | + | {"Jaw"}
|
| 290 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 290 | + | |
| 291 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object bone!", 3000, 3); |
| 291 | + | new AOSelection, AOSlot, AOModel, AOBone, Float:AOAxis, hex:AOMC, |
| 292 | - | } |
| 292 | + | AOTarget, pName[MAX_PLAYER_NAME], AOFileName[32+1], Float:AOFileLen, AOComment[64]; |
| 293 | - | } |
| 293 | + | forward AOE_GetPVar(playerid, varname[]); |
| 294 | - | else AOE_ShowPlayerDialog(playerid, 4, E_AOED_CREATE_BONE, "Create Attached Object", "Select", "Sel Model"); |
| 294 | + | |
| 295 | - | } |
| 295 | + | |
| 296 | - | else |
| 296 | + | |
| 297 | - | {
|
| 297 | + | print(" Attached Object Editor by Robo_N1X\n -------------loading--------------\n >> Version: "#AOE_VERSION" for SA:MP 0.3e+");
|
| 298 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid object model number/id [%d]!", model); |
| 298 | + | new totalAttachedObjects; |
| 299 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 299 | + | for(new i = 0; i < MAX_PLAYERS; i++) |
| 300 | - | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 3000, 3); |
| 300 | + | |
| 301 | - | } |
| 301 | + | if(IsPlayerConnected(i)) |
| 302 | {
| |
| 303 | for(new x = 0; x < MAX_PLAYER_ATTACHED_OBJECTS; x++) | |
| 304 | - | } |
| 304 | + | |
| 305 | - | else |
| 305 | + | if(IsPlayerAttachedObjectSlotUsed(i, x)) |
| 306 | - | {
|
| 306 | + | |
| 307 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 307 | + | PAO[i][x][AO_STATUS] = 0; |
| 308 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 308 | + | totalAttachedObjects++; |
| 309 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 309 | + | |
| 310 | else AOE_UnsetValues(i, x); | |
| 311 | } | |
| 312 | EPV[i][PAO_LAST_REMOVED] = MAX_PLAYER_ATTACHED_OBJECTS; | |
| 313 | } | |
| 314 | } | |
| 315 | printf(" >> Player attached objects count: %d", totalAttachedObjects);
| |
| 316 | return 1; | |
| 317 | } | |
| 318 | ||
| 319 | public OnFilterScriptExit() | |
| 320 | - | if(GetPVarInt(playerid, "PAO_EAO") == 1) CancelEdit(playerid); |
| 320 | + | |
| 321 | - | else if(GetPlayerState(playerid) == PLAYER_STATE_WASTED || GetPlayerState(playerid) == PLAYER_STATE_SPECTATING) |
| 321 | + | print(" Attached Object Editor by Robo_N1X\n -------------unloading------------\n >> Version: "#AOE_VERSION" for SA:MP 0.3e+");
|
| 322 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 322 | + | new totalAttachedObjects; |
| 323 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 323 | + | for(new i = 0; i < MAX_PLAYERS; i++) |
| 324 | {
| |
| 325 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 325 | + | if(IsPlayerConnected(i)) |
| 326 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 326 | + | |
| 327 | for(new x = 0; x < MAX_PLAYER_ATTACHED_OBJECTS; x++) | |
| 328 | {
| |
| 329 | totalAttachedObjects += IsPlayerAttachedObjectSlotUsed(i, x); | |
| 330 | - | new slot; |
| 330 | + | if(PAO[i][x][AO_STATUS] == 1 && !IsPlayerAdmin(i)) |
| 331 | - | if(sscanf(params, "d", slot)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_EDIT_SLOT, "Edit Attached Object", "Edit/Create", "Cancel"); |
| 331 | + | RemovePlayerAttachedObjectEx(i, x); |
| 332 | } | |
| 333 | AOE_UnsetVars(i); | |
| 334 | - | if(IsValidAttachedObjectSlot(slot)) |
| 334 | + | |
| 335 | - | {
|
| 335 | + | |
| 336 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 336 | + | printf(" >> Player attached objects count: %d", totalAttachedObjects);
|
| 337 | return 1; | |
| 338 | - | EditAttachedObject(playerid, slot); |
| 338 | + | |
| 339 | - | SetPVarInt(playerid, "PAO_EAO", 1); |
| 339 | + | |
| 340 | - | PAO[playerid][slot][AO_STATUS] = 2; |
| 340 | + | |
| 341 | - | format(AOE_STR, sizeof(AOE_STR), "* You're now editing your attached object from slot/index number %d!", slot); |
| 341 | + | |
| 342 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 342 | + | |
| 343 | - | format(AOE_STR, sizeof(AOE_STR), "~g~Editing your attached object~n~~w~index/number: %d", slot); |
| 343 | + | |
| 344 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 344 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) PAO[playerid][i][AO_STATUS] = 1; |
| 345 | - | if(IsValidPlayerAttachedObject(playerid, slot) != 1) SendClientMessage(playerid, COLOR_RED, "Warning: This attached object has unknown data, please save it first to refresh the data!"); |
| 345 | + | |
| 346 | - | if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Use {FFFFFF}~k~~VEHICLE_ACCELERATE~{FFFF33} key to look around");
|
| 346 | + | |
| 347 | - | else SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Use {FFFFFF}~k~~PED_SPRINT~{FFFF33} key to look around");
|
| 347 | + | RemovePlayerAttachedObject(playerid, i); |
| 348 | - | if(PAO[playerid][slot][AO_BONE_ID] == 2) SendClientMessage(playerid, COLOR_YELLOW, "** Hint: Type {FFFFFF}/HEADMOVE{FFFF33} to toggle player head movement");
|
| 348 | + | EPV[playerid][PAO_LAST_REMOVED] = MAX_PLAYER_ATTACHED_OBJECTS; |
| 349 | } | |
| 350 | } | |
| 351 | return 1; | |
| 352 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 352 | + | |
| 353 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 353 | + | |
| 354 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 354 | + | public OnPlayerDisconnect(playerid, reason) |
| 355 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 355 | + | |
| 356 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 357 | - | } |
| 357 | + | |
| 358 | - | else |
| 358 | + | AOE_UnsetValues(playerid, i); |
| 359 | - | {
|
| 359 | + | |
| 360 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 360 | + | AOE_UnsetVars(playerid); |
| 361 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 361 | + | |
| 362 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 362 | + | |
| 363 | - | } |
| 363 | + | |
| 364 | - | } |
| 364 | + | |
| 365 | {
| |
| 366 | new slots; | |
| 367 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 368 | {
| |
| 369 | if(PAO[playerid][i][AO_STATUS] == 1) | |
| 370 | slots += RestorePlayerAttachedObject(playerid, i); | |
| 371 | } | |
| 372 | if(slots > 0) | |
| 373 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 373 | + | |
| 374 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 374 | + | format(AOE_STR, sizeof AOE_STR, "* Automatically restored your attached object(s) ({FFFFFF}Total: %d{%06x}).", slots, AOE_COLOR2 >>> 8);
|
| 375 | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); | |
| 376 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 376 | + | |
| 377 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 377 | + | |
| 378 | } | |
| 379 | // ----------------------------------------------------------------------------- | |
| 380 | CMD:attachedobjecteditor(playerid, params[]) | |
| 381 | - | new slot; |
| 381 | + | |
| 382 | - | if(sscanf(params, "d", slot)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_REMOVE_SLOT, "Remove Attached Object", "Remove", "Cancel"); |
| 382 | + | |
| 383 | if(AOE_CanEdit(playerid)) AOE_ShowPlayerDialog(playerid, AOE_C, AOE_D, AOE_T, AOE_B_SELECT, AOE_B_CLOSE); | |
| 384 | return 1; | |
| 385 | - | if(IsValidAttachedObjectSlot(slot)) |
| 385 | + | |
| 386 | CMD:aoe(playerid, params[]) return cmd_attachedobjecteditor(playerid, params); | |
| 387 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 387 | + | |
| 388 | - | {
|
| 388 | + | |
| 389 | - | if(IsValidPlayerAttachedObject(playerid, slot)) format(AOE_STR, sizeof(AOE_STR), "* You've removed your attached object from slot/index number %d! (/udao to undelete)", slot); |
| 389 | + | |
| 390 | - | else format(AOE_STR, sizeof(AOE_STR), "* You've removed your attached object from slot/index number %d", slot); |
| 390 | + | |
| 391 | - | RemovePlayerAttachedObjectEx(playerid, slot); |
| 391 | + | if(AOE_CanEdit(playerid)) |
| 392 | - | SendClientMessage(playerid, COLOR_RED, AOE_STR); |
| 392 | + | |
| 393 | - | format(AOE_STR, sizeof(AOE_STR), "~r~Removed your attached object~n~~w~index/number: %d", slot); |
| 393 | + | if(AOE_HasAttachedObject(playerid)) AOE_ShowPlayerDialog(playerid, AOE_C_REMOVE_ALL, AOE_D_REMOVE_ALL, AOE_T_REMOVE_ALL, AOE_B_YES, AOE_B_CANCEL); |
| 394 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 394 | + | |
| 395 | - | } |
| 395 | + | |
| 396 | - | else |
| 396 | + | |
| 397 | - | {
|
| 397 | + | |
| 398 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 398 | + | |
| 399 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 399 | + | |
| 400 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 400 | + | |
| 401 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 401 | + | if(AOE_CanEdit(playerid)) |
| 402 | - | } |
| 402 | + | |
| 403 | - | } |
| 403 | + | if(AOE_HasFreeSlot(playerid)) |
| 404 | - | else |
| 404 | + | |
| 405 | - | {
|
| 405 | + | new bonename[MAX_ATTACHED_OBJECT_BONE_NAME]; |
| 406 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 406 | + | if(sscanf(params, "dD(-1)S()[16]", AOSlot, AOModel, bonename)) AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_CREATE_SLOT, AOE_T_CREATE, AOE_B_SELECT, AOE_B_CANCEL); |
| 407 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 407 | + | |
| 408 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 408 | + | |
| 409 | - | } |
| 409 | + | if(AOE_EnteredValidSlot(playerid, AOSlot)) |
| 410 | {
| |
| 411 | EPV[playerid][PAO_INDEX1] = AOSlot; | |
| 412 | if(IsPlayerAttachedObjectSlotUsed(playerid, AOSlot)) AOE_ShowPlayerDialog(playerid, AOE_C_CREATE_REPLACE, AOE_D_CREATE_REPLACE, AOE_T_CREATE#AOE_T_REPLACE, AOE_B_YES,AOE_B_BACK); | |
| 413 | else | |
| 414 | {
| |
| 415 | if(AOModel == -1) AOE_ShowPlayerDialog(playerid, AOE_C_MODEL, AOE_D_CREATE_MODEL, AOE_T_CREATE, AOE_B_ENTER, AOE_B_SELECT_INDEX); | |
| 416 | else | |
| 417 | {
| |
| 418 | if(AOE_EnteredValidModel(playerid, AOModel)) | |
| 419 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 419 | + | |
| 420 | - | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) |
| 420 | + | EPV[playerid][PAO_MODEL_ID] = AOModel; |
| 421 | if(isnull(bonename)) AOE_ShowPlayerDialog(playerid, AOE_C_BONE, AOE_D_CREATE_BONE, AOE_T_CREATE, AOE_B_SELECT, AOE_B_SELECT_MODEL); | |
| 422 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceeded]!"); |
| 422 | + | |
| 423 | - | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached object(s) at a time!"); |
| 423 | + | |
| 424 | - | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); |
| 424 | + | if(AOE_EnteredValidBone(playerid, bonename)) |
| 425 | {
| |
| 426 | AOBone = GetAttachedObjectBone(bonename); | |
| 427 | EPV[playerid][PAO_BONE_ID] = AOBone; | |
| 428 | - | new targetid, slot; |
| 428 | + | if(UpdatePlayerAttachedObjectEx(playerid, AOSlot, AOModel, AOBone)) |
| 429 | - | if(sscanf(params, "ud", targetid, slot)) |
| 429 | + | {
|
| 430 | format(AOE_STR, sizeof AOE_STR, "* Created attached object model %d at bone %s (%d) in slot number {FFFFFF}%d{%06x}.", AOModel, GetAttachedObjectBoneName(AOBone), AOBone, AOSlot, AOE_COLOR3 >>> 8);
| |
| 431 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /refreshattachedobject <PlayerName/ID> <AttachedObjectSlot>"); |
| 431 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 432 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to load another player's attached object from specified slot"); |
| 432 | + | format(AOE_STR, sizeof AOE_STR, "~b~Created attached object~n~~w~index number: %d~n~Model: %d ~ Bone: %d.", AOSlot, AOModel, AOBone); |
| 433 | - | SendClientMessage(playerid, COLOR_WHITE, "** Note: if you have an attached object on specified slot already, it will be replaced!"); |
| 433 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 434 | AOE_ShowPlayerDialog(playerid, AOE_C_CREATE_FINAL, AOE_D_CREATE_EDIT, AOE_T_CREATE_EDIT, AOE_B_EDIT, AOE_B_SKIP); | |
| 435 | } | |
| 436 | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_CREATE_FAIL); | |
| 437 | - | if(targetid == playerid) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't refresh your own attached object!"); |
| 437 | + | } |
| 438 | - | else |
| 438 | + | |
| 439 | - | {
|
| 439 | + | |
| 440 | - | if(IsPlayerConnected(targetid)) |
| 440 | + | |
| 441 | - | {
|
| 441 | + | |
| 442 | - | if(IsPlayerAttachedObjectSlotUsed(targetid, slot)) |
| 442 | + | |
| 443 | - | {
|
| 443 | + | |
| 444 | - | RefreshPlayerAttachedObject(targetid, playerid, slot); |
| 444 | + | |
| 445 | - | GetPlayerName(targetid, PlayerName, sizeof(PlayerName)); |
| 445 | + | |
| 446 | - | format(AOE_STR, sizeof(AOE_STR), "* You've refershed %s (ID:%d)'s attached object from slot/index number %d [Model: %d - Bone: %s (%d)]!", |
| 446 | + | |
| 447 | - | PlayerName, targetid, slot, PAO[targetid][slot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[targetid][slot][AO_BONE_ID]), PAO[targetid][slot][AO_BONE_ID]); |
| 447 | + | |
| 448 | - | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
| 448 | + | |
| 449 | - | format(AOE_STR, sizeof(AOE_STR), "~p~~h~Refreshed %s's attached object", PlayerName); |
| 449 | + | |
| 450 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 450 | + | |
| 451 | - | GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); |
| 451 | + | |
| 452 | - | format(AOE_STR, sizeof(AOE_STR), "* %s (ID:%d) has refreshed your attached object from slot/index number %d [Model: %d - Bone: %s (%d)]!", |
| 452 | + | |
| 453 | - | PlayerName, playerid, slot, PAO[targetid][slot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[targetid][slot][AO_BONE_ID]), PAO[targetid][slot][AO_BONE_ID]); |
| 453 | + | new playerState = GetPlayerState(playerid); |
| 454 | - | SendClientMessage(targetid, COLOR_BLUE, AOE_STR); |
| 454 | + | if(EPV[playerid][PAO_EDITING] >= 1) CancelEdit(playerid); |
| 455 | - | format(AOE_STR, sizeof(AOE_STR), "~p~~h~%s has refreshed your attached object", PlayerName); |
| 455 | + | else if(playerState == PLAYER_STATE_WASTED || playerState == PLAYER_STATE_SPECTATING) |
| 456 | - | GameTextForPlayer(targetid, AOE_STR, 5000, 3); |
| 456 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_CANT_EDIT); |
| 457 | else | |
| 458 | {
| |
| 459 | if(AOE_HasAttachedObject(playerid)) | |
| 460 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, %s (ID:%d) has no attached object in slot/index number %d!", PlayerName, targetid, slot); |
| 460 | + | |
| 461 | - | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
| 461 | + | if(sscanf(params, "d", AOSlot)) |
| 462 | {
| |
| 463 | - | } |
| 463 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_EDIT_USAGE); |
| 464 | - | else |
| 464 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_EDIT_INFO); |
| 465 | - | {
|
| 465 | + | |
| 466 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, player %d is not connected!", targetid); |
| 466 | + | |
| 467 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 467 | + | |
| 468 | - | } |
| 468 | + | if(AOE_EnteredValidSlot(playerid, AOSlot)) |
| 469 | {
| |
| 470 | if(AOE_HasSlot(playerid, AOSlot)) | |
| 471 | {
| |
| 472 | EPV[playerid][PAO_INDEX1] = AOSlot; | |
| 473 | EditAttachedObject(playerid, AOSlot); | |
| 474 | PAO[playerid][AOSlot][AO_STATUS] = 2; | |
| 475 | format(AOE_STR, sizeof AOE_STR, "* You're now editing your attached object at index number {FFFFFF}%d{%06x}.", AOSlot, AOE_COLOR5 >>> 8);
| |
| 476 | SendClientMessage(playerid, AOE_COLOR5, AOE_STR); | |
| 477 | format(AOE_STR, sizeof AOE_STR, "~b~~h~Editing your attached object~n~~w~index number: %d", AOSlot); | |
| 478 | AOE_GameTextForPlayer(playerid, AOE_STR); | |
| 479 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 479 | + | if(IsValidPlayerAttachedObject(playerid, AOSlot) != 1) |
| 480 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 480 | + | |
| 481 | SendClientMessage(playerid, AOE_COLOR1, AOE_M_UNKNOWN_DATA); | |
| 482 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 482 | + | EPV[playerid][PAO_EDITING] = 2; |
| 483 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 483 | + | |
| 484 | else EPV[playerid][PAO_EDITING] = 1; | |
| 485 | if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid, AOE_COLOR4, AOE_M_EDIT_HINT_VEHICLE); | |
| 486 | else SendClientMessage(playerid, AOE_COLOR4, AOE_M_EDIT_HINT_ONFOOT); | |
| 487 | - | new slot, filename[32+1], comment[64+1]; |
| 487 | + | |
| 488 | - | if(sscanf(params,"dS()[25]S()[65]", slot, filename, comment)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_SAVE_SLOT, "Save Attached Object", "Select", "Cancel"); |
| 488 | + | |
| 489 | - | else |
| 489 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_USED, AOE_D_EDIT_SLOT, AOE_T_EDIT, AOE_B_EDIT_CREATE, AOE_B_CANCEL); |
| 490 | } | |
| 491 | - | if(IsValidAttachedObjectSlot(slot)) |
| 491 | + | |
| 492 | - | {
|
| 492 | + | |
| 493 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 493 | + | |
| 494 | - | {
|
| 494 | + | |
| 495 | - | SetPVarInt(playerid, "PAO_SAOI", slot); |
| 495 | + | |
| 496 | - | if(strlen(filename)) |
| 496 | + | |
| 497 | - | {
|
| 497 | + | |
| 498 | - | if(IsValidFileName(filename)) |
| 498 | + | |
| 499 | - | {
|
| 499 | + | |
| 500 | - | SetPVarString(playerid, "PAO_SAON", filename); |
| 500 | + | if(AOE_CanEdit(playerid)) |
| 501 | - | format(filename, sizeof(filename), PAO_FILENAME, filename); |
| 501 | + | |
| 502 | - | if(fexist(filename)) |
| 502 | + | if(AOE_HasAttachedObject(playerid)) |
| 503 | - | {
|
| 503 | + | |
| 504 | - | if(IsPlayerAdmin(playerid)) AOE_ShowPlayerDialog(playerid, 16, E_AOED_SAVE_REPLACE, "Save Attached Object", "Yes", "Cancel"); |
| 504 | + | if(sscanf(params, "d", AOSlot)) |
| 505 | {
| |
| 506 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_REMOVE_USAGE); | |
| 507 | - | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
| 507 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_REMOVE_INFO); |
| 508 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object file \"%s\" already exists!", filename); |
| 508 | + | |
| 509 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 509 | + | |
| 510 | - | GameTextForPlayer(playerid, "~r~~h~File already exists!", 3000, 3); |
| 510 | + | |
| 511 | if(AOSlot == MAX_PLAYER_ATTACHED_OBJECTS) cmd_removeattachedobjects(playerid, ""); | |
| 512 | else | |
| 513 | {
| |
| 514 | if(AOE_EnteredValidSlot(playerid, AOSlot)) | |
| 515 | - | new filelen; |
| 515 | + | |
| 516 | - | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object file, please wait..."); |
| 516 | + | if(AOE_HasSlot(playerid, AOSlot)) |
| 517 | - | if(AOE_SavePlayerAttachedObject(playerid, filename, slot, comment, filelen)) |
| 517 | + | |
| 518 | - | {
|
| 518 | + | EPV[playerid][PAO_INDEX1] = AOSlot; |
| 519 | - | format(AOE_STR, sizeof(AOE_STR), "** Your attached object from index %d has been saved as \"%s\" (Model: %d - Bone: %d - %d bytes)!", |
| 519 | + | if(IsValidPlayerAttachedObject(playerid, AOSlot)) format(AOE_STR, sizeof AOE_STR, "* You've removed your attached object from index number {FFFFFF}%d{%06x} (/udao to undelete last).", AOSlot, AOE_COLOR2 >>> 8);
|
| 520 | - | slot, filename, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], filelen); |
| 520 | + | else format(AOE_STR, sizeof AOE_STR, "* You've removed your attached object from index number {FFFFFF}%d{%06x}.", AOSlot, AOE_COLOR2 >>> 8);
|
| 521 | - | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
| 521 | + | RemovePlayerAttachedObjectEx(playerid, AOSlot); |
| 522 | - | } |
| 522 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 523 | - | else |
| 523 | + | format(AOE_STR, sizeof AOE_STR, "~b~~h~Removed your attached object~n~~w~index number: %d", AOSlot); |
| 524 | - | {
|
| 524 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 525 | - | SendClientMessage(playerid, COLOR_RED, "* Error: Invalid attached object data, save canceled"); |
| 525 | + | |
| 526 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object data!", 3000, 3); |
| 526 | + | |
| 527 | } | |
| 528 | } | |
| 529 | - | } |
| 529 | + | |
| 530 | - | else |
| 530 | + | |
| 531 | return 1; | |
| 532 | - | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
| 532 | + | |
| 533 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
| 533 | + | |
| 534 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 534 | + | |
| 535 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); |
| 535 | + | |
| 536 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
| 536 | + | |
| 537 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); |
| 537 | + | |
| 538 | if(AOE_CanEdit(playerid)) | |
| 539 | {
| |
| 540 | - | else AOE_ShowPlayerDialog(playerid, 13, E_AOED_SAVE, "Save Attached Object", "Save", "Sel Idx"); |
| 540 | + | if(AOE_HasFreeSlot(playerid)) |
| 541 | - | } |
| 541 | + | |
| 542 | - | else |
| 542 | + | if(sscanf(params, "D(-1)", AOSlot)) |
| 543 | - | {
|
| 543 | + | |
| 544 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 544 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object index number ({FFFFFF}%s{%06x}).", params, AOE_COLOR4 >>> 8);
|
| 545 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 545 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 546 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 546 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_SLOT); |
| 547 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 547 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_UNDELETE_HINT); |
| 548 | - | } |
| 548 | + | |
| 549 | - | } |
| 549 | + | |
| 550 | - | else |
| 550 | + | |
| 551 | - | {
|
| 551 | + | if(0 <= EPV[playerid][PAO_LAST_REMOVED] < MAX_PLAYER_ATTACHED_OBJECTS) |
| 552 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 552 | + | |
| 553 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 553 | + | if(AOSlot == -1) |
| 554 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 554 | + | |
| 555 | AOSlot = EPV[playerid][PAO_LAST_REMOVED]; | |
| 556 | valstr(AOE_STR, AOSlot); | |
| 557 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_UNDELETE_NO_PARAM); | |
| 558 | cmd_undeleteattachedobject(playerid, AOE_STR); | |
| 559 | } | |
| 560 | else if(IsValidAttachedObjectSlot(AOSlot)) | |
| 561 | {
| |
| 562 | if(IsPlayerAttachedObjectSlotUsed(playerid, AOSlot)) | |
| 563 | - | CMD:saveattachedobjects(playerid, params[]) |
| 563 | + | |
| 564 | format(AOE_STR, sizeof AOE_STR, "* Sorry, you can't restore your removed attached object as it was replaced with another object in that slot already (%d).", AOSlot); | |
| 565 | - | new PAON = GetPlayerAttachedObjectsCount(playerid); |
| 565 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 566 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 566 | + | AOE_GameTextForPlayer(playerid, AOE_G_CANT_RESTORE); |
| 567 | - | else if(!PAON) |
| 567 | + | |
| 568 | else | |
| 569 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 569 | + | |
| 570 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 570 | + | EPV[playerid][PAO_INDEX1] = AOSlot; |
| 571 | if(RestorePlayerAttachedObject(playerid, AOSlot)) | |
| 572 | - | else if(PAON == 1) |
| 572 | + | |
| 573 | format(AOE_STR, sizeof AOE_STR, "* You've restored your attached object from index number {FFFFFF}%d{%06x} [Model: %d|Bone: %s (%d)]", AOSlot, AOE_COLOR3 >>> 8,
| |
| 574 | - | SendClientMessage(playerid, COLOR_CYAN, "* You only have one attached object, redirecting you to use single save command instead..."); |
| 574 | + | PAO[playerid][AOSlot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[playerid][AOSlot][AO_BONE_ID]), PAO[playerid][AOSlot][AO_BONE_ID]); |
| 575 | - | cmd_saveattachedobject(playerid, ""); |
| 575 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 576 | format(AOE_STR, sizeof AOE_STR, "~b~Restored your attached object~n~~w~index number: %d~n~Model: %d ~ Bone: %d", AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID]); | |
| 577 | AOE_GameTextForPlayer(playerid, AOE_STR); | |
| 578 | } | |
| 579 | - | new filename[32+1], comment[64+1]; |
| 579 | + | |
| 580 | - | if(sscanf(params, "s[25]S()[65]", filename)) AOE_ShowPlayerDialog(playerid, 13, E_AOED_SAVE2, "Save Attached Object(s) Set", "Save", "Cancel"); |
| 580 | + | |
| 581 | format(AOE_STR, sizeof AOE_STR, "* Sorry, you can't restore your removed attached object from index number %d as it's not valid.", AOSlot); | |
| 582 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 583 | - | if(IsValidFileName(filename)) |
| 583 | + | AOE_GameTextForPlayer(playerid, AOE_G_CANT_RESTORE); |
| 584 | } | |
| 585 | - | SetPVarString(playerid, "PAO_SAON", filename); |
| 585 | + | |
| 586 | - | format(filename, sizeof(filename), PAO_FILENAME, filename); |
| 586 | + | |
| 587 | - | if(fexist(filename)) |
| 587 | + | |
| 588 | {
| |
| 589 | - | if(IsPlayerAdmin(playerid)) AOE_ShowPlayerDialog(playerid, 16, E_AOED_SAVE2_REPLACE, "Save Attached Object(s) Set", "Save", "Cancel"); |
| 589 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object index number ({FFFFFF}%d{%06x}).", AOSlot, AOE_COLOR4 >>> 8);
|
| 590 | - | else |
| 590 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 591 | - | {
|
| 591 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_SLOT); |
| 592 | - | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
| 592 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_UNDELETE_HINT); |
| 593 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object(s) set file \"%s\" already exists!", filename); |
| 593 | + | |
| 594 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 594 | + | |
| 595 | - | GameTextForPlayer(playerid, "~r~~h~File already exists!", 3000, 3); |
| 595 | + | |
| 596 | {
| |
| 597 | SendClientMessage(playerid, AOE_COLOR1, AOE_M_UNDELETE_NOTHING); | |
| 598 | AOE_GameTextForPlayer(playerid, AOE_G_NO_RESTORE); | |
| 599 | } | |
| 600 | - | new slots, filelen; |
| 600 | + | |
| 601 | - | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object(s) set file, please wait..."); |
| 601 | + | |
| 602 | - | slots = AOE_SavePlayerAttachedObject(playerid, filename, MAX_PLAYER_ATTACHED_OBJECTS, comment, filelen); |
| 602 | + | |
| 603 | - | if(slots) |
| 603 | + | |
| 604 | } | |
| 605 | - | format(AOE_STR, sizeof(AOE_STR), "** Your attached object set has been saved as \"%s\" (Total: %d - %d bytes)!", filename, slots, filelen); |
| 605 | + | |
| 606 | - | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
| 606 | + | |
| 607 | ||
| 608 | - | else SendClientMessage(playerid, COLOR_RED, "** Error: file saving was canceled because there were no valid attached object!"); |
| 608 | + | |
| 609 | - | } |
| 609 | + | |
| 610 | if(AOE_CanEdit(playerid)) | |
| 611 | {
| |
| 612 | if(AOE_HasFreeSlot(playerid)) | |
| 613 | - | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
| 613 | + | |
| 614 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
| 614 | + | if(sscanf(params, "uD(-1)", AOTarget, AOSlot)) |
| 615 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 615 | + | |
| 616 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); |
| 616 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_REFRESH_USAGE); |
| 617 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
| 617 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_REFRESH_INFO); |
| 618 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); |
| 618 | + | |
| 619 | else | |
| 620 | - | } |
| 620 | + | |
| 621 | if(AOTarget == playerid) SendClientMessage(playerid, AOE_COLOR4, AOE_M_REFRESH_OWN); | |
| 622 | else | |
| 623 | {
| |
| 624 | if(AOTarget == INVALID_PLAYER_ID) SendClientMessage(playerid, AOE_COLOR4, AOE_M_TARGET_NOT_ONLINE); | |
| 625 | - | CMD:saos(playerid, params[]) return cmd_saveattachedobjects(playerid, params); |
| 625 | + | |
| 626 | {
| |
| 627 | EPV[playerid][PAO_TARGET] = AOTarget; | |
| 628 | GetPlayerName(AOTarget, pName, sizeof pName); | |
| 629 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 629 | + | if(GetPlayerAttachedObjectsCount(AOTarget)) |
| 630 | - | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) |
| 630 | + | |
| 631 | if(AOSlot == -1) AOE_ShowPlayerDialog(playerid, AOE_C_REFRESH, AOE_D_REFRESH, AOE_T_REFRESH, AOE_B_SELECT, AOE_B_CANCEL); | |
| 632 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceeded]!"); |
| 632 | + | |
| 633 | - | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects at a time!"); |
| 633 | + | |
| 634 | - | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); |
| 634 | + | if(AOE_TargetHasSlot(playerid, AOTarget, AOSlot)) |
| 635 | {
| |
| 636 | EPV[playerid][PAO_INDEX1] = AOSlot; | |
| 637 | if(IsPlayerAttachedObjectSlotUsed(playerid, AOSlot)) AOE_ShowPlayerDialog(playerid, AOE_C_REFRESH_REPLACE, AOE_D_REFRESH_REPLACE, AOE_T_REFRESH#AOE_T_REPLACE, AOE_B_YES, AOE_B_BACK); | |
| 638 | - | new filename[32+1], slot = -1; |
| 638 | + | else |
| 639 | - | if(sscanf(params, "s[25]D(-1)", filename, slot)) AOE_ShowPlayerDialog(playerid, 14, E_AOED_LOAD, "Load Attached Object", "Enter", "Cancel"); |
| 639 | + | {
|
| 640 | if(RefreshPlayerAttachedObject(AOTarget, playerid, AOSlot)) | |
| 641 | {
| |
| 642 | - | if(IsValidFileName(filename)) |
| 642 | + | format(AOE_STR, sizeof AOE_STR, "* You've refershed %s (ID:%d)'s attached object from index number %d [Model: %d|Bone: %s (%d)].", |
| 643 | pName, AOTarget, AOSlot, PAO[AOTarget][AOSlot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[AOTarget][AOSlot][AO_BONE_ID]), PAO[AOTarget][AOSlot][AO_BONE_ID]); | |
| 644 | - | SetPVarString(playerid, "PAO_LAON", filename); |
| 644 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 645 | - | format(filename, sizeof(filename), PAO_FILENAME, filename); |
| 645 | + | format(AOE_STR, sizeof AOE_STR, "~b~~h~Refreshed ~w~%s~b~~h~'s~n~attached object from slot ~w~%d", pName, AOSlot); |
| 646 | - | if(fexist(filename)) |
| 646 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 647 | - | {
|
| 647 | + | GetPlayerName(playerid, pName, sizeof pName); |
| 648 | - | if(slot == -1) |
| 648 | + | format(AOE_STR, sizeof AOE_STR, "* %s (ID:%d) has refreshed your attached object from index number %d [Model: %d|Bone: %s (%d)].", |
| 649 | - | {
|
| 649 | + | pName, playerid, AOSlot, PAO[AOTarget][AOSlot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[AOTarget][AOSlot][AO_BONE_ID]), PAO[AOTarget][AOSlot][AO_BONE_ID]); |
| 650 | - | SendClientMessage(playerid, COLOR_WHITE, "* Load Attached Object: Please specify attached object index..."); |
| 650 | + | SendClientMessage(AOTarget, AOE_COLOR2, AOE_STR); |
| 651 | - | ShowPlayerDialog(playerid, E_AOED_LOAD_SLOT, DIALOG_STYLE_INPUT, "Load Attached Object", "Enter the index number of attached object in the file:", "Load", "Sel File"); |
| 651 | + | format(AOE_STR, sizeof AOE_STR, "~w~%s~b~~h~ has refreshed~n~your attached object at slot ~w~%d", pName, AOSlot); |
| 652 | - | } |
| 652 | + | AOE_GameTextForPlayer(AOTarget, AOE_STR); |
| 653 | - | else |
| 653 | + | } |
| 654 | - | {
|
| 654 | + | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_ERROR); |
| 655 | - | if(IsValidAttachedObjectSlot(slot)) |
| 655 | + | } |
| 656 | - | {
|
| 656 | + | |
| 657 | - | SetPVarInt(playerid, "PAO_LAOI", slot); |
| 657 | + | |
| 658 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) AOE_ShowPlayerDialog(playerid, 15, E_AOED_LOAD_REPLACE, "Load & Replace Attached Object", "Yes", "Cancel"); |
| 658 | + | |
| 659 | - | else |
| 659 | + | |
| 660 | - | {
|
| 660 | + | |
| 661 | - | new comment[64+1]; |
| 661 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, %s (ID:%d) has no attached object.", pName, AOTarget); |
| 662 | - | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object file, please wait..."); |
| 662 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 663 | - | if(AOE_LoadPlayerAttachedObject(playerid, filename, slot, comment, sizeof(comment))) |
| 663 | + | AOE_GameTextForPlayer(playerid, AOE_G_NO_ATTACHED_OBJECT); |
| 664 | - | {
|
| 664 | + | |
| 665 | - | format(AOE_STR, sizeof(AOE_STR), "** You've loaded attached object from file \"%s\" from slot index/number %d!", filename, slot); |
| 665 | + | |
| 666 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 666 | + | |
| 667 | - | format(AOE_STR, sizeof(AOE_STR), "** Comment: %s", comment); |
| 667 | + | |
| 668 | - | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
| 668 | + | |
| 669 | - | } |
| 669 | + | |
| 670 | - | else |
| 670 | + | |
| 671 | - | {
|
| 671 | + | |
| 672 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, there is no valid attached object data found in the file \"%s\" from slot %d!", filename, slot); |
| 672 | + | |
| 673 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 673 | + | |
| 674 | - | PAO[playerid][slot][AO_STATUS] = 0; |
| 674 | + | |
| 675 | - | GameTextForPlayer(playerid, "~r~~h~Attached object data not found!", 3000, 3); |
| 675 | + | |
| 676 | - | } |
| 676 | + | |
| 677 | if(AOE_CanEdit(playerid)) | |
| 678 | {
| |
| 679 | - | else |
| 679 | + | if(AOE_HasAttachedObject(playerid)) |
| 680 | - | {
|
| 680 | + | |
| 681 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 681 | + | if(sscanf(params,"dS()[25]S()[64]", AOSlot, AOFileName, AOComment)) AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_ALL, AOE_D_SAVE_SLOT, AOE_T_SAVE, AOE_B_SELECT, AOE_B_BACK); |
| 682 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 682 | + | |
| 683 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 683 | + | |
| 684 | if(AOSlot == MAX_PLAYER_ATTACHED_OBJECTS) | |
| 685 | - | } |
| 685 | + | |
| 686 | - | } |
| 686 | + | format(params, sizeof AOE_STR, "%s %s", AOFileName, AOComment); |
| 687 | - | else |
| 687 | + | cmd_saveallattachedobjects(playerid, params); |
| 688 | } | |
| 689 | - | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
| 689 | + | |
| 690 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object file \"%s\" does not exist!", filename); |
| 690 | + | |
| 691 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 691 | + | if(AOE_EnteredValidSlot(playerid, AOSlot)) |
| 692 | - | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 3000, 3); |
| 692 | + | |
| 693 | if(AOE_HasSlot(playerid, AOSlot)) | |
| 694 | {
| |
| 695 | EPV[playerid][PAO_INDEX1] = AOSlot; | |
| 696 | if(isnull(AOFileName)) AOE_ShowPlayerDialog(playerid, AOE_C_SAVE, AOE_D_SAVE, AOE_T_SAVE, AOE_B_SAVE, AOE_B_SELECT_INDEX); | |
| 697 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
| 697 | + | |
| 698 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 698 | + | |
| 699 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); |
| 699 | + | if(AOE_EnteredValidFileName(playerid, AOFileName)) |
| 700 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
| 700 | + | |
| 701 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); |
| 701 | + | strupdate(EPV[playerid][PAO_NAME], AOFileName); |
| 702 | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, AOFileName); | |
| 703 | if(AOE_EnteredNonExistFileName(playerid, AOFileName)) | |
| 704 | {
| |
| 705 | SendClientMessage(playerid, AOE_COLOR5, AOE_M_SAVING); | |
| 706 | if(!IsValidComment(AOComment) && !isnull(AOComment)) | |
| 707 | {
| |
| 708 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_COMMENT_INVALID); | |
| 709 | AOComment[0] = EOS; | |
| 710 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_COMMENT_INFO); | |
| 711 | } | |
| 712 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command when editing an attached object!"); |
| 712 | + | if(AOE_SavePlayerAttachedObject(playerid, AOFileName, AOSlot, AOComment, AOFileLen)) |
| 713 | - | else if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) |
| 713 | + | {
|
| 714 | format(AOE_STR, sizeof AOE_STR, "* Your attached object from index %d has been saved as \"{FFFFFF}%s{%06x}\".", AOSlot, EPV[playerid][PAO_NAME], AOE_COLOR2 >>> 8);
| |
| 715 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't have more attached object(s) [Limit exceeded]!"); |
| 715 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 716 | - | SendClientMessage(playerid, COLOR_YELLOW, "* You can only hold "#MAX_PLAYER_ATTACHED_OBJECTS" attached objects at a time!"); |
| 716 | + | format(AOE_STR, sizeof AOE_STR, "** Model: %d ~ Bone: %s (%d) ~ For skin: %d ~ File size: %.2f KB.", |
| 717 | - | GameTextForPlayer(playerid, "~r~~h~Too many attached objects!", 3000, 3); |
| 717 | + | PAO[playerid][AOSlot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[playerid][AOSlot][AO_BONE_ID]), PAO[playerid][AOSlot][AO_BONE_ID], GetPlayerSkin(playerid), AOFileLen); |
| 718 | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); | |
| 719 | if(!isnull(AOComment)) | |
| 720 | {
| |
| 721 | - | new filename[32+1]; |
| 721 | + | format(AOE_STR, sizeof AOE_STR, "** Comment: %s.", AOComment); |
| 722 | - | if(sscanf(params, "s[25]", filename)) AOE_ShowPlayerDialog(playerid, 14, E_AOED_LOAD2, "Load Attached Object(s) Set", "Load", "Cancel"); |
| 722 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); |
| 723 | } | |
| 724 | format(AOE_STR, sizeof AOE_STR, "~b~~h~Attached object file saved~n~%s", EPV[playerid][PAO_NAME]); | |
| 725 | - | if(IsValidFileName(filename)) |
| 725 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 726 | } | |
| 727 | - | format(filename, sizeof(filename), PAO_FILENAME, filename); |
| 727 | + | else |
| 728 | - | if(fexist(filename)) |
| 728 | + | {
|
| 729 | - | {
|
| 729 | + | SendClientMessage(playerid, AOE_COLOR1, AOE_M_SAVE_FAILED); |
| 730 | - | new slots = 0, comment[64+1]; |
| 730 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_DATA); |
| 731 | - | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object(s) set file, please wait..."); |
| 731 | + | } |
| 732 | - | slots = AOE_LoadPlayerAttachedObject(playerid, filename, MAX_PLAYER_ATTACHED_OBJECTS, comment, sizeof(comment)); |
| 732 | + | } |
| 733 | - | if(slots) |
| 733 | + | |
| 734 | - | {
|
| 734 | + | |
| 735 | - | format(AOE_STR, sizeof(AOE_STR), "** You've loaded attached object(s) set from file \"%s\" (Total: %d)!", filename, slots); |
| 735 | + | |
| 736 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 736 | + | |
| 737 | - | format(AOE_STR, sizeof(AOE_STR), "** Comment: %s", comment); |
| 737 | + | |
| 738 | - | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
| 738 | + | |
| 739 | - | } |
| 739 | + | |
| 740 | - | else |
| 740 | + | |
| 741 | - | {
|
| 741 | + | |
| 742 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, there is no valid attached object data found in the file \"%s\"!", filename); |
| 742 | + | |
| 743 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 743 | + | |
| 744 | - | GameTextForPlayer(playerid, "~r~~h~Attached object data not found!", 3000, 3); |
| 744 | + | |
| 745 | ||
| 746 | - | } |
| 746 | + | CMD:saveallattachedobjects(playerid, params[]) |
| 747 | - | else |
| 747 | + | |
| 748 | if(AOE_CanEdit(playerid)) | |
| 749 | - | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
| 749 | + | |
| 750 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object file \"%s\" does not exist!", filename); |
| 750 | + | if(AOE_HasAttachedObject(playerid)) |
| 751 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 751 | + | |
| 752 | - | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 3000, 3); |
| 752 | + | if(sscanf(params, "s[25]S()[64]", AOFileName, AOComment)) AOE_ShowPlayerDialog(playerid, AOE_C_SAVE, AOE_D_SAVE2, AOE_T_SAVE_SET, AOE_B_SAVE, AOE_B_BACK); |
| 753 | else | |
| 754 | {
| |
| 755 | if(AOE_EnteredValidFileName(playerid, AOFileName)) | |
| 756 | {
| |
| 757 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
| 757 | + | strupdate(EPV[playerid][PAO_NAME], AOFileName); |
| 758 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 758 | + | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, AOFileName); |
| 759 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); |
| 759 | + | if(AOE_EnteredNonExistFileName2(playerid, AOFileName)) |
| 760 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
| 760 | + | |
| 761 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); |
| 761 | + | SendClientMessage(playerid, AOE_COLOR5, AOE_M_SAVING_SET); |
| 762 | if(!IsValidComment(AOComment) && !isnull(AOComment)) | |
| 763 | {
| |
| 764 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_COMMENT_INVALID); | |
| 765 | AOComment[0] = EOS; | |
| 766 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_COMMENT_INFO); | |
| 767 | } | |
| 768 | new slots = AOE_SavePlayerAttachedObject(playerid, AOFileName, MAX_PLAYER_ATTACHED_OBJECTS, AOComment, AOFileLen); | |
| 769 | if(slots) | |
| 770 | {
| |
| 771 | format(AOE_STR, sizeof AOE_STR, "* Your attached object set has been saved as \"{FFFFFF}%s{%06x}\".", EPV[playerid][PAO_NAME], AOE_COLOR2 >>> 8);
| |
| 772 | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); | |
| 773 | format(AOE_STR, sizeof AOE_STR, "** Slots saved: %d ~ For skin: %d ~ File size: %.2f KB.", slots, GetPlayerSkin(playerid), AOFileLen); | |
| 774 | - | new filename[32+1]; |
| 774 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); |
| 775 | - | if(sscanf(params, "s[25]", filename)) |
| 775 | + | if(!isnull(AOComment)) |
| 776 | {
| |
| 777 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /deleteattachedobjectfile <AttachedObjectFile>"); |
| 777 | + | format(AOE_STR, sizeof AOE_STR, "** Comment: %s.", AOComment); |
| 778 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows an admin to DELETE an existing attached object file PERMANENTLY"); |
| 778 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); |
| 779 | - | SendClientMessage(playerid, COLOR_WHITE, "** This command doesn't require you to type the format of the file"); |
| 779 | + | |
| 780 | format(AOE_STR, sizeof AOE_STR, "~g~~h~Attached object(s) file saved~n~%s", EPV[playerid][PAO_NAME]); | |
| 781 | AOE_GameTextForPlayer(playerid, AOE_STR); | |
| 782 | } | |
| 783 | - | if(IsValidFileName(filename)) |
| 783 | + | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_SAVE_FAILED); |
| 784 | } | |
| 785 | - | format(filename, sizeof(filename), PAO_FILENAME, filename); |
| 785 | + | |
| 786 | - | if(fexist(filename)) |
| 786 | + | |
| 787 | - | {
|
| 787 | + | |
| 788 | - | if(fremove(filename)) format(AOE_STR, sizeof(AOE_STR), "* You've deleted attached object file \"{CCFFFF}%s{%06x}\"!", filename, COLOR_RED >>> 8);
|
| 788 | + | |
| 789 | - | else format(AOE_STR, sizeof(AOE_STR), "* Failed to delete attached object file \"{CCFFFF}%s{%06x}\"", filename, COLOR_RED >>> 8);
|
| 789 | + | |
| 790 | - | SendClientMessage(playerid, COLOR_RED, AOE_STR); |
| 790 | + | |
| 791 | ||
| 792 | CMD:saao(playerid, params[]) return cmd_saveallattachedobjects(playerid, params); | |
| 793 | ||
| 794 | - | strdel(filename, strlen(filename) - (strlen(PAO_FILENAME) -2), sizeof(filename)); |
| 794 | + | |
| 795 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, attached object file \"%s\" does not exist!", filename); |
| 795 | + | |
| 796 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 796 | + | if(AOE_CanEdit(playerid)) |
| 797 | - | GameTextForPlayer(playerid, "~r~~h~File does not exist!", 3000, 3); |
| 797 | + | |
| 798 | if(AOE_HasFreeSlot(playerid)) | |
| 799 | {
| |
| 800 | if(sscanf(params, "s[25]D(-1)", AOFileName, AOSlot)) AOE_ShowPlayerDialog(playerid, AOE_C_LOAD, AOE_D_LOAD, AOE_T_LOAD, AOE_B_ENTER, AOE_B_BACK); | |
| 801 | else | |
| 802 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid file name [%s]!", filename); |
| 802 | + | |
| 803 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 803 | + | if(AOE_EnteredValidFileName(playerid, AOFileName)) |
| 804 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid length is greater than or equal to 1 and less than or equal to 24 characters."); |
| 804 | + | |
| 805 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, ."); |
| 805 | + | strupdate(EPV[playerid][PAO_NAME], AOFileName); |
| 806 | - | GameTextForPlayer(playerid, "~r~~h~Invalid file name!", 3000, 3); |
| 806 | + | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, EPV[playerid][PAO_NAME]); |
| 807 | if(AOE_EnteredExistedFileName(playerid, AOFileName)) | |
| 808 | {
| |
| 809 | if(AOSlot == -1) AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_LOAD_SLOT, AOE_T_LOAD, AOE_B_LOAD, AOE_B_BACK); | |
| 810 | - | else SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, only Admin can delete player attached object file!"); |
| 810 | + | |
| 811 | {
| |
| 812 | if(AOE_EnteredValidSlot(playerid, AOSlot)) | |
| 813 | {
| |
| 814 | EPV[playerid][PAO_INDEX1] = AOSlot; | |
| 815 | if(IsPlayerAttachedObjectSlotUsed(playerid, AOSlot)) AOE_ShowPlayerDialog(playerid, AOE_C_LOAD_REPLACE, AOE_D_LOAD_REPLACE, AOE_T_LOAD#AOE_T_REPLACE, AOE_B_YES, AOE_B_BACK); | |
| 816 | - | CMD:attachedobjectstats(playerid, params[]) |
| 816 | + | |
| 817 | {
| |
| 818 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 818 | + | SendClientMessage(playerid, AOE_COLOR5, AOE_M_LOADING); |
| 819 | - | else {
|
| 819 | + | if(AOE_LoadPlayerAttachedObject(playerid, AOFileName, AOSlot, AOComment)) |
| 820 | - | new slot, targetid = -1; |
| 820 | + | {
|
| 821 | - | if(sscanf(params, "dU(-1)", slot, targetid)) |
| 821 | + | format(AOE_STR, sizeof AOE_STR, "* You've loaded attached object from file \"{FFFFFF}%s{%06x}\" at index number %d.", EPV[playerid][PAO_NAME], AOE_COLOR2 >>> 8, AOSlot);
|
| 822 | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); | |
| 823 | - | if(targetid == -1 && GetPlayerAttachedObjectsCount(playerid) >= 1) |
| 823 | + | if(!isnull(AOComment)) |
| 824 | - | AOE_ShowPlayerDialog(playerid, 6, E_AOED_STATS_SLOT, "Attached Object Stats", "Select", "Cancel"); |
| 824 | + | {
|
| 825 | format(AOE_STR, sizeof AOE_STR, "** Comment: %s.", AOComment); | |
| 826 | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); | |
| 827 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /attachedobjectstats <AttachedObjectSlot> <Optional:Player>"); |
| 827 | + | } |
| 828 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to view a player's attached object's stats"); |
| 828 | + | format(AOE_STR, sizeof AOE_STR, "~g~~h~Attached object file loaded~n~%s", EPV[playerid][PAO_NAME]); |
| 829 | - | SendClientMessage(playerid, COLOR_WHITE, "** If you don't specify the player, then it will show yours."); |
| 829 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 830 | } | |
| 831 | else | |
| 832 | {
| |
| 833 | format(AOE_STR, sizeof AOE_STR, "* Sorry, there is no valid attached object data found from file \"%s\" at index number %d.", EPV[playerid][PAO_NAME], AOSlot); | |
| 834 | - | SetPVarInt(playerid, "PAO_AOSI", slot); |
| 834 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 835 | - | if(IsValidAttachedObjectSlot(slot)) |
| 835 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_DATA); |
| 836 | - | {
|
| 836 | + | AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_LOAD_SLOT, AOE_T_LOAD, AOE_B_LOAD, AOE_B_BACK); |
| 837 | - | if(targetid == -1) targetid = playerid; |
| 837 | + | } |
| 838 | - | if(IsPlayerConnected(targetid)) |
| 838 | + | |
| 839 | - | {
|
| 839 | + | |
| 840 | - | SetPVarInt(playerid, "PAO_AOSU", targetid); |
| 840 | + | |
| 841 | - | GetPlayerName(targetid, PlayerName, sizeof(PlayerName)); |
| 841 | + | |
| 842 | - | if(GetPlayerAttachedObjectsCount(targetid)) |
| 842 | + | |
| 843 | } | |
| 844 | - | if(IsPlayerAttachedObjectSlotUsed(targetid, slot)) |
| 844 | + | |
| 845 | - | {
|
| 845 | + | |
| 846 | - | if(targetid == playerid) format(AOE_STR, sizeof(AOE_STR), "Your Attached Object Stats (%d)", slot); |
| 846 | + | |
| 847 | - | else format(AOE_STR, sizeof(AOE_STR), "%s's Attached Object Stats (%d)", PlayerName, slot); |
| 847 | + | |
| 848 | - | AOE_ShowPlayerDialog(playerid, 7, E_AOED_STATS, AOE_STR, "Print", "Close"); |
| 848 | + | |
| 849 | CMD:lao(playerid, params[]) return cmd_loadattachedobject(playerid, params); | |
| 850 | ||
| 851 | - | {
|
| 851 | + | |
| 852 | - | if(targetid == playerid) format(AOE_STR, sizeof(AOE_STR), "* Sorry, you have no attached object at slot/index number %d!", slot); |
| 852 | + | |
| 853 | - | else format(AOE_STR, sizeof(AOE_STR), "* Sorry, %s has no attached object at slot/index number %d!", PlayerName, slot); |
| 853 | + | if(AOE_CanEdit(playerid)) |
| 854 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 854 | + | |
| 855 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~Unknown attached object~n~~w~index/number: %d", slot); |
| 855 | + | if(AOE_HasFreeSlot(playerid)) |
| 856 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 856 | + | |
| 857 | if(sscanf(params, "s[25]", AOFileName)) AOE_ShowPlayerDialog(playerid, AOE_C_LOAD, AOE_D_LOAD2, AOE_T_LOAD_SET, AOE_B_LOAD, AOE_B_BACK); | |
| 858 | else | |
| 859 | {
| |
| 860 | if(AOE_EnteredValidFileName(playerid, AOFileName)) | |
| 861 | - | if(targetid == playerid) |
| 861 | + | |
| 862 | - | {
|
| 862 | + | strupdate(EPV[playerid][PAO_NAME], AOFileName); |
| 863 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you have no attached object!"); |
| 863 | + | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, AOFileName); |
| 864 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 864 | + | if(AOE_EnteredExistedFileName(playerid, AOFileName)) |
| 865 | - | } |
| 865 | + | |
| 866 | SendClientMessage(playerid, AOE_COLOR3, AOE_M_LOADING_SET); | |
| 867 | new slots = AOE_LoadPlayerAttachedObject(playerid, AOFileName, MAX_PLAYER_ATTACHED_OBJECTS, AOComment); | |
| 868 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, %s has no attached object!", PlayerName); |
| 868 | + | if(slots) |
| 869 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 869 | + | |
| 870 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~%s has no attached object", PlayerName); |
| 870 | + | format(AOE_STR, sizeof AOE_STR, "* You've loaded %d attached object(s) from file \"{FFFFFF}%s{%06x}\".", slots, EPV[playerid][PAO_NAME], AOE_COLOR2 >>> 8);
|
| 871 | - | GameTextForPlayer(playerid, AOE_STR, 3000, 3); |
| 871 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 872 | if(!isnull(AOComment)) | |
| 873 | {
| |
| 874 | format(AOE_STR, sizeof AOE_STR, "** Comment: %s.", AOComment); | |
| 875 | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); | |
| 876 | } | |
| 877 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, player %d is not connected!", targetid); |
| 877 | + | format(AOE_STR, sizeof AOE_STR, "~g~~h~Attached object(s) file loaded~n~%s", EPV[playerid][PAO_NAME]); |
| 878 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 878 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 879 | } | |
| 880 | - | } |
| 880 | + | |
| 881 | - | else |
| 881 | + | |
| 882 | format(AOE_STR, sizeof AOE_STR, "* Sorry, there is no valid attached object data found from file \"%s\".", EPV[playerid][PAO_NAME]); | |
| 883 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 883 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 884 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 884 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_DATA); |
| 885 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 885 | + | |
| 886 | - | } |
| 886 | + | |
| 887 | } | |
| 888 | } | |
| 889 | } | |
| 890 | } | |
| 891 | return 1; | |
| 892 | - | CMD:aos(playerid, params[]) return cmd_attachedobjectstats(playerid, params); |
| 892 | + | |
| 893 | ||
| 894 | CMD:laos(playerid, params[]) return cmd_loadattachedobjects(playerid, params); | |
| 895 | ||
| 896 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 896 | + | |
| 897 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 897 | + | |
| 898 | if(IsPlayerAdmin(playerid)) | |
| 899 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 899 | + | |
| 900 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 900 | + | if(sscanf(params, "s[25]", AOFileName)) AOE_ShowPlayerDialog(playerid, AOE_C_DELETE, AOE_D_DELETE, AOE_T_DELETE, AOE_B_DELETE, AOE_B_CANCEL); |
| 901 | else | |
| 902 | - | else |
| 902 | + | |
| 903 | - | {
|
| 903 | + | if(AOE_EnteredValidFileName(playerid, AOFileName)) |
| 904 | - | new fromslot, asslot = -1; // This is "as slot" |
| 904 | + | |
| 905 | - | if(sscanf(params, "dD(-1)", fromslot, asslot)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_DUPLICATE_SLOT1, "Duplicate Attached Object Index (1)", "Select", "Cancel"); |
| 905 | + | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, AOFileName); |
| 906 | - | else |
| 906 | + | if(fexist(AOFileName)) |
| 907 | {
| |
| 908 | - | if(IsValidAttachedObjectSlot(fromslot)) |
| 908 | + | SendClientMessage(playerid, AOE_COLOR1, AOE_M_DELETING); |
| 909 | if(fremove(AOFileName)) | |
| 910 | - | SetPVarInt(playerid, "PAO_DAOI1", fromslot); |
| 910 | + | |
| 911 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, fromslot)) |
| 911 | + | format(AOE_STR, sizeof AOE_STR, "* You've deleted attached object(s) file \"{CCFFFF}%s{%06x}\".", AOFileName, AOE_COLOR1 >>> 8);
|
| 912 | - | {
|
| 912 | + | AOE_GameTextForPlayer(playerid, AOE_G_FILE_DELETED); |
| 913 | - | if(asslot == -1) AOE_ShowPlayerDialog(playerid, 5, E_AOED_DUPLICATE_SLOT2, "Duplicate Attached Object Index (2)", "Select", "Sel Idx1"); |
| 913 | + | |
| 914 | else format(AOE_STR, sizeof AOE_STR, "* Failed to delete attached object(s) file \"{CCFFFF}%s{%06x}\"", AOFileName, AOE_COLOR1 >>> 8);
| |
| 915 | SendClientMessage(playerid, AOE_COLOR1, AOE_STR); | |
| 916 | - | if(IsValidAttachedObjectSlot(asslot)) |
| 916 | + | |
| 917 | else | |
| 918 | - | SetPVarInt(playerid, "PAO_DAOI2", asslot); |
| 918 | + | |
| 919 | - | if(fromslot == asslot) |
| 919 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, attached object(s) file \"{FFFFFF}%s{%06x}\" does not exist.", AOFileName, AOE_COLOR4 >>> 8);
|
| 920 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 921 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't duplicate your attached object from slot/index number %d to the same slot (%d) as it's already there?!!", fromslot, asslot); |
| 921 | + | AOE_GameTextForPlayer(playerid, AOE_G_FILE_NOT_EXIST); |
| 922 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 922 | + | |
| 923 | - | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); |
| 923 | + | |
| 924 | } | |
| 925 | } | |
| 926 | else SendClientMessage(playerid, AOE_COLOR4, AOE_M_DELETE_ADMIN_ONLY); | |
| 927 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, asslot)) AOE_ShowPlayerDialog(playerid, 11, E_AOED_DUPLICATE_REPLACE, "Duplicate Attached Object (Replace)", "Yes", "Sel Idx2"); |
| 927 | + | |
| 928 | } | |
| 929 | ||
| 930 | - | DuplicatePlayerAttachedObject(playerid, fromslot, asslot); |
| 930 | + | |
| 931 | - | format(AOE_STR, sizeof(AOE_STR), "* Duplicated your attached object from slot/index number %d to %d!", fromslot, asslot); |
| 931 | + | |
| 932 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 932 | + | CMD:resetattachedobjecteditor(playerid, params[]) |
| 933 | - | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object duplicated~n~~w~index/number:~n~%d to %d", fromslot, asslot); |
| 933 | + | |
| 934 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 934 | + | |
| 935 | {
| |
| 936 | if(sscanf(params, "uD(-1)", AOTarget, AOSlot)) | |
| 937 | {
| |
| 938 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_RESET_USAGE); | |
| 939 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_RESET_INFO); | |
| 940 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index (2) number [%d]!", asslot); |
| 940 | + | |
| 941 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 941 | + | |
| 942 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 942 | + | |
| 943 | if(AOTarget == INVALID_PLAYER_ID) SendClientMessage(playerid, AOE_COLOR4, AOE_M_TARGET_NOT_ONLINE); | |
| 944 | else | |
| 945 | {
| |
| 946 | - | else |
| 946 | + | if(0 <= AOSlot <= MAX_PLAYER_ATTACHED_OBJECTS) |
| 947 | - | {
|
| 947 | + | |
| 948 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", fromslot); |
| 948 | + | RemovePlayerAttachedObjectEx(AOTarget, AOSlot); |
| 949 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 949 | + | if(AOSlot == MAX_PLAYER_ATTACHED_OBJECTS) |
| 950 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", fromslot); |
| 950 | + | |
| 951 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 951 | + | for(new x = 0; x < MAX_PLAYER_ATTACHED_OBJECTS; x++) |
| 952 | - | } |
| 952 | + | AOE_UnsetValues(AOTarget, x); |
| 953 | } | |
| 954 | else AOE_UnsetValues(AOTarget, AOSlot); | |
| 955 | } | |
| 956 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index (1) number [%d]!", fromslot); |
| 956 | + | ShowPlayerDialog(AOTarget, -1, DIALOG_STYLE_MSGBOX, "", "", "", ""); |
| 957 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 957 | + | AOE_UnsetVars(AOTarget); |
| 958 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 958 | + | format(AOE_STR, sizeof AOE_STR, "* Player's (ID:%d) attached object editor variable(s) has been reset!", AOTarget); |
| 959 | - | } |
| 959 | + | SendClientMessage(playerid, AOE_COLOR1, AOE_STR); |
| 960 | } | |
| 961 | } | |
| 962 | } | |
| 963 | else SendClientMessage(playerid, AOE_COLOR4, AOE_M_RESET_ADMIN_ONLY); | |
| 964 | return 1; | |
| 965 | } | |
| 966 | CMD:raoepv(playerid, params[]) return cmd_resetattachedobjecteditor(playerid, params); | |
| 967 | ||
| 968 | CMD:attachedobjectproperties(playerid, params[]) | |
| 969 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 969 | + | |
| 970 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 970 | + | if(AOE_CanEdit(playerid)) |
| 971 | {
| |
| 972 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 972 | + | if(sscanf(params, "dU(-1)", AOSlot, AOTarget)) |
| 973 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 973 | + | |
| 974 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_PROPERTIES_USAGE); | |
| 975 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_PROPERTIES_INFO); | |
| 976 | } | |
| 977 | - | new slot, newslot = -1; |
| 977 | + | |
| 978 | - | if(sscanf(params, "dD(-1)", slot, newslot)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_SLOT1, "Set Attached Object Index (1)", "Select", "Cancel"); |
| 978 | + | |
| 979 | if(AOE_EnteredValidSlot(playerid, AOSlot)) | |
| 980 | {
| |
| 981 | - | if(IsValidAttachedObjectSlot(slot)) |
| 981 | + | if(AOTarget == -1) AOTarget = playerid; |
| 982 | if(AOTarget == INVALID_PLAYER_ID) SendClientMessage(playerid, AOE_COLOR4, AOE_M_TARGET_NOT_ONLINE); | |
| 983 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 983 | + | |
| 984 | - | {
|
| 984 | + | |
| 985 | - | SetPVarInt(playerid, "PAO_SAOI1", slot); |
| 985 | + | EPV[playerid][PAO_TARGET] = AOTarget; |
| 986 | - | if(newslot == -1) AOE_ShowPlayerDialog(playerid, 5, E_AOED_SET_SLOT2, "Set Attached Object Index (2)", "Select", "Sel Idx1"); |
| 986 | + | GetPlayerName(AOTarget, pName, sizeof pName); |
| 987 | if(0 < GetPlayerAttachedObjectsCount(AOTarget) <= MAX_PLAYER_ATTACHED_OBJECTS) | |
| 988 | {
| |
| 989 | - | if(IsValidAttachedObjectSlot(newslot)) |
| 989 | + | if(IsPlayerAttachedObjectSlotUsed(AOTarget, AOSlot)) |
| 990 | {
| |
| 991 | - | if(slot == newslot) |
| 991 | + | EPV[playerid][PAO_INDEX1] = AOSlot; |
| 992 | if(AOTarget == playerid) format(AOE_STR, sizeof AOE_STR, "Your Attached Object Properties (%d)", AOSlot); | |
| 993 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't move your attached object from slot/index number %d to the same slot (%d) as it's already there?!!", slot, newslot); |
| 993 | + | else format(AOE_STR, sizeof AOE_STR, "%s's Attached Object Properties (%d)", pName, AOSlot); |
| 994 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 994 | + | AOE_ShowPlayerDialog(playerid, AOE_C_PROPERTIES, AOE_D_PROPERTIES, AOE_STR, AOE_B_PRINT, AOE_B_CLOSE); |
| 995 | - | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); |
| 995 | + | |
| 996 | else | |
| 997 | {
| |
| 998 | if(AOTarget == playerid) format(AOE_STR, sizeof AOE_STR, "* Sorry, you have no attached object at index number %d.", AOSlot); | |
| 999 | - | SetPVarInt(playerid, "PAO_SAOI2", newslot); |
| 999 | + | else format(AOE_STR, sizeof AOE_STR, "* Sorry, %s has no attached object at index number %d.", pName, AOSlot); |
| 1000 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, newslot)) AOE_ShowPlayerDialog(playerid, 12, E_AOED_SET_SLOT_REPLACE, "Set Attached Object Index (Replace)", "Yes", "Sel Idx2"); |
| 1000 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1001 | format(AOE_STR, sizeof AOE_STR, "~r~~h~Unknown attached object~n~~w~index number: %d.", AOSlot); | |
| 1002 | AOE_GameTextForPlayer(playerid, AOE_STR); | |
| 1003 | - | MovePlayerAttachedObjectIndex(playerid, slot, newslot); |
| 1003 | + | |
| 1004 | - | format(AOE_STR, sizeof(AOE_STR), "* Moved your attached object from slot/index number %d to %d!", slot, newslot); |
| 1004 | + | |
| 1005 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1005 | + | |
| 1006 | - | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object moved~n~~w~index/number:~n~%d to %d", slot, newslot); |
| 1006 | + | |
| 1007 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1007 | + | if(AOTarget == playerid) |
| 1008 | - | } |
| 1008 | + | |
| 1009 | - | } |
| 1009 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_NO_ATTACHED_OBJECT); |
| 1010 | AOE_GameTextForPlayer(playerid, AOE_G_NO_ATTACHED_OBJECT); | |
| 1011 | } | |
| 1012 | else | |
| 1013 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", newslot); |
| 1013 | + | |
| 1014 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1014 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, %s has no attached object.", pName); |
| 1015 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1015 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1016 | format(AOE_STR, sizeof AOE_STR, "~r~~h~%s has no attached object", pName); | |
| 1017 | AOE_GameTextForPlayer(playerid, AOE_STR); | |
| 1018 | - | } |
| 1018 | + | |
| 1019 | - | else |
| 1019 | + | |
| 1020 | - | {
|
| 1020 | + | |
| 1021 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1021 | + | |
| 1022 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1022 | + | |
| 1023 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1023 | + | |
| 1024 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1024 | + | |
| 1025 | - | } |
| 1025 | + | |
| 1026 | ||
| 1027 | CMD:aop(playerid, params[]) return cmd_attachedobjectproperties(playerid, params); | |
| 1028 | CMD:attachedobjectstatus(playerid, params[]) return cmd_attachedobjectproperties(playerid, params); | |
| 1029 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1029 | + | CMD:aos(playerid, params[]) return cmd_attachedobjectproperties(playerid, params); |
| 1030 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1030 | + | |
| 1031 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1031 | + | |
| 1032 | {
| |
| 1033 | if(AOE_CanEdit(playerid)) | |
| 1034 | {
| |
| 1035 | if(AOE_HasAttachedObject(playerid)) | |
| 1036 | {
| |
| 1037 | new slot2; | |
| 1038 | if(sscanf(params, "dD(-1)", AOSlot, slot2)) | |
| 1039 | {
| |
| 1040 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_DUPLICATE_USAGE); | |
| 1041 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_DUPLICATE_INFO); | |
| 1042 | } | |
| 1043 | else | |
| 1044 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1044 | + | |
| 1045 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1045 | + | if(IsValidAttachedObjectSlot(AOSlot)) |
| 1046 | {
| |
| 1047 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1047 | + | if(AOE_HasSlot(playerid, AOSlot)) |
| 1048 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1048 | + | |
| 1049 | EPV[playerid][PAO_INDEX1] = AOSlot; | |
| 1050 | if(slot2 == -1) AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_DUPLICATE_SLOT, AOE_T_DUPLICATE, AOE_B_DUPLICATE, AOE_B_BACK); | |
| 1051 | else | |
| 1052 | - | new slot, newmodel = -1; |
| 1052 | + | |
| 1053 | - | if(sscanf(params, "dD(-1)", slot, newmodel)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_MODEL_SLOT, "Set Attached Object Model", "Select", "Cancel"); |
| 1053 | + | if(IsValidAttachedObjectSlot(slot2)) |
| 1054 | - | else |
| 1054 | + | |
| 1055 | - | {
|
| 1055 | + | EPV[playerid][PAO_INDEX2] = slot2; |
| 1056 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1056 | + | if(slot2 == AOSlot) |
| 1057 | - | {
|
| 1057 | + | |
| 1058 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1058 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you cannot duplicate your attached object from slot %d to the same slot (%d) as it's already there?!", AOSlot, slot2); |
| 1059 | - | {
|
| 1059 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1060 | - | SetPVarInt(playerid, "PAO_SAOMI", slot); |
| 1060 | + | AOE_GameTextForPlayer(playerid, AOE_G_DOH); |
| 1061 | - | if(newmodel == -1) AOE_ShowPlayerDialog(playerid, 3, E_AOED_SET_MODEL, "Set Attached Object Model", "Enter", "Sel Idx"); |
| 1061 | + | |
| 1062 | else | |
| 1063 | {
| |
| 1064 | - | if(IsValidObjectModel(newmodel)) |
| 1064 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, slot2)) AOE_ShowPlayerDialog(playerid, AOE_C_DUPLICATE_REPLACE, AOE_D_DUPLICATE_REPLACE, AOE_T_DUPLICATE#AOE_T_REPLACE, AOE_B_DUPLICATE, AOE_B_SELECT_INDEX); |
| 1065 | else | |
| 1066 | - | if(newmodel == PAO[playerid][slot][AO_MODEL_ID]) |
| 1066 | + | {
|
| 1067 | if(DuplicatePlayerAttachedObject(playerid, AOSlot, slot2)) | |
| 1068 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't change this attached object (SID:%d) model from %d to the same model (%d)!!", slot, PAO[playerid][slot][AO_MODEL_ID], newmodel); |
| 1068 | + | {
|
| 1069 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1069 | + | format(AOE_STR, sizeof AOE_STR, "* Duplicated your attached object from slot %d to %d.", AOSlot, slot2); |
| 1070 | - | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); |
| 1070 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1071 | format(AOE_STR, sizeof AOE_STR, "~g~Attached object duplicated~n~~w~index number:~n~%d to %d", AOSlot, slot2); | |
| 1072 | AOE_GameTextForPlayer(playerid, AOE_STR); | |
| 1073 | } | |
| 1074 | - | UpdatePlayerAttachedObject(playerid, slot, newmodel, PAO[playerid][slot][AO_BONE_ID]); |
| 1074 | + | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_DUPLICATE_FAIL); |
| 1075 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object model to %d at slot/index number %d!", newmodel, slot); |
| 1075 | + | } |
| 1076 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1076 | + | |
| 1077 | - | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object model updated~n~~w~%d (SID:%d)", newmodel, slot); |
| 1077 | + | |
| 1078 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1078 | + | |
| 1079 | {
| |
| 1080 | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object index #2 number (%d).", slot2); | |
| 1081 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 1082 | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_SLOT); | |
| 1083 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid object model number/id [%d]!", newmodel); |
| 1083 | + | |
| 1084 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1084 | + | |
| 1085 | - | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 3000, 3); |
| 1085 | + | |
| 1086 | } | |
| 1087 | else | |
| 1088 | - | } |
| 1088 | + | |
| 1089 | - | else |
| 1089 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object index #1 number (%d).", AOSlot); |
| 1090 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 1091 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1091 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_SLOT); |
| 1092 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1092 | + | |
| 1093 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1093 | + | |
| 1094 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1094 | + | |
| 1095 | - | } |
| 1095 | + | |
| 1096 | - | |
| 1096 | + | |
| 1097 | - | } |
| 1097 | + | |
| 1098 | - | else |
| 1098 | + | |
| 1099 | - | {
|
| 1099 | + | |
| 1100 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1100 | + | |
| 1101 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1101 | + | |
| 1102 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1102 | + | |
| 1103 | - | } |
| 1103 | + | if(AOE_CanEdit(playerid)) |
| 1104 | {
| |
| 1105 | if(AOE_HasAttachedObject(playerid)) | |
| 1106 | {
| |
| 1107 | new AOSlot2; | |
| 1108 | if(sscanf(params, "dD(-1)", AOSlot, AOSlot2)) | |
| 1109 | {
| |
| 1110 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_SET_SLOT_USAGE); | |
| 1111 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SET_SLOT_INFO); | |
| 1112 | } | |
| 1113 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1113 | + | |
| 1114 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1114 | + | |
| 1115 | if(IsValidAttachedObjectSlot(AOSlot)) | |
| 1116 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1116 | + | |
| 1117 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1117 | + | if(AOE_HasSlot(playerid, AOSlot)) |
| 1118 | {
| |
| 1119 | EPV[playerid][PAO_INDEX1] = AOSlot; | |
| 1120 | if(AOSlot2 == -1) AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_SET_SLOT, AOE_T_SET_INDEX, AOE_B_SET, AOE_B_BACK); | |
| 1121 | - | new slot, newbone[15+1]; |
| 1121 | + | |
| 1122 | - | if(sscanf(params, "dS()[16]", slot, newbone)) AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_BONE_SLOT, "Set Attached Object Bone", "Select", "Cancel"); |
| 1122 | + | |
| 1123 | - | else |
| 1123 | + | if(IsValidAttachedObjectSlot(AOSlot2)) |
| 1124 | {
| |
| 1125 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1125 | + | if(AOSlot2 == AOSlot) |
| 1126 | {
| |
| 1127 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1127 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you can't move your attached object from slot %d to the same slot (%d) as it's already there?!", AOSlot, AOSlot2); |
| 1128 | - | {
|
| 1128 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1129 | - | SetPVarInt(playerid, "PAO_SAOBI", slot); |
| 1129 | + | AOE_GameTextForPlayer(playerid, AOE_G_DOH); |
| 1130 | - | if(strlen(newbone)) |
| 1130 | + | |
| 1131 | - | {
|
| 1131 | + | |
| 1132 | - | if(IsValidAttachedObjectBoneName(newbone)) |
| 1132 | + | |
| 1133 | - | {
|
| 1133 | + | EPV[playerid][PAO_INDEX2] = AOSlot2; |
| 1134 | - | new newboneid = GetAttachedObjectBone(newbone); |
| 1134 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, AOSlot2)) AOE_ShowPlayerDialog(playerid, AOE_C_SET_INDEX_REPLACE, AOE_D_SET_SLOT_REPLACE, AOE_T_SET_INDEX#AOE_T_REPLACE, AOE_B_YES, AOE_B_SELECT_INDEX); |
| 1135 | - | if(newboneid == PAO[playerid][slot][AO_BONE_ID]) |
| 1135 | + | else |
| 1136 | - | {
|
| 1136 | + | {
|
| 1137 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you can't change this attached object (SID:%d) bone from %s to the same bone (%d)!!", slot, newbone, PAO[playerid][slot][AO_BONE_ID]); |
| 1137 | + | if(ChangePlayerAttachedObjectIndex(playerid, AOSlot, AOSlot2)) |
| 1138 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1138 | + | {
|
| 1139 | - | GameTextForPlayer(playerid, "~y~DOH!", 2500, 3); |
| 1139 | + | format(AOE_STR, sizeof AOE_STR, "* Moved your attached object from slot %d to {FFFFFF}%d{%06x}.", AOSlot, AOSlot2, AOE_COLOR2 >>> 8);
|
| 1140 | - | } |
| 1140 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1141 | - | else |
| 1141 | + | format(AOE_STR, sizeof AOE_STR, "~g~Attached object moved~n~~w~index number:~n~%d to %d", AOSlot, AOSlot2); |
| 1142 | - | {
|
| 1142 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 1143 | - | UpdatePlayerAttachedObject(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], newboneid); |
| 1143 | + | } |
| 1144 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object bone to %d (%s) at slot/index number %d!", newboneid, newbone, slot); |
| 1144 | + | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_SET_SLOT_FAIL); |
| 1145 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1145 | + | } |
| 1146 | - | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object bone updated~n~~w~%d (SID:%d)", newboneid, slot); |
| 1146 | + | |
| 1147 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1147 | + | |
| 1148 | - | } |
| 1148 | + | |
| 1149 | {
| |
| 1150 | - | else |
| 1150 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object new index number ({FFFFFF}%d{%06x}).", AOSlot2, AOE_COLOR4 >>> 8);
|
| 1151 | - | {
|
| 1151 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1152 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object bone [%s]!", newbone); |
| 1152 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_SLOT); |
| 1153 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1153 | + | |
| 1154 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object bone!", 3000, 3); |
| 1154 | + | |
| 1155 | - | } |
| 1155 | + | |
| 1156 | - | } |
| 1156 | + | |
| 1157 | - | else AOE_ShowPlayerDialog(playerid, 4, E_AOED_SET_BONE, "Set Attached Object", "Set", "Sel Idx"); |
| 1157 | + | |
| 1158 | {
| |
| 1159 | - | else |
| 1159 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object old index number ({FFFFFF}%d{%06x}).", AOSlot, AOE_COLOR4 >>> 8);
|
| 1160 | - | {
|
| 1160 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1161 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1161 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_SLOT); |
| 1162 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1162 | + | |
| 1163 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1163 | + | |
| 1164 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1164 | + | |
| 1165 | - | } |
| 1165 | + | |
| 1166 | return 1; | |
| 1167 | } | |
| 1168 | ||
| 1169 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1169 | + | |
| 1170 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1170 | + | |
| 1171 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1171 | + | |
| 1172 | - | } |
| 1172 | + | |
| 1173 | CMD:setattachedobjectmodel(playerid, params[]) | |
| 1174 | {
| |
| 1175 | if(AOE_CanEdit(playerid)) | |
| 1176 | {
| |
| 1177 | if(AOE_HasAttachedObject(playerid)) | |
| 1178 | {
| |
| 1179 | if(sscanf(params, "dD(-1)", AOSlot, AOModel)) | |
| 1180 | - | CMD:setattachedobjectoffsetx(playerid, params[]) |
| 1180 | + | |
| 1181 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_SET_MODEL_USAGE); | |
| 1182 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1182 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SET_MODEL_INFO); |
| 1183 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1183 | + | |
| 1184 | else | |
| 1185 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1185 | + | |
| 1186 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1186 | + | if(AOE_EnteredValidSlot(playerid, AOSlot)) |
| 1187 | {
| |
| 1188 | if(AOE_HasSlot(playerid, AOSlot)) | |
| 1189 | {
| |
| 1190 | - | new slot, Float:newoffsetx; |
| 1190 | + | EPV[playerid][PAO_INDEX1] = AOSlot; |
| 1191 | - | if(sscanf(params, "df", slot, newoffsetx)) |
| 1191 | + | if(AOModel == -1) AOE_ShowPlayerDialog(playerid, AOE_C_MODEL, AOE_D_SET_MODEL, AOE_T_SET_MODEL, AOE_B_SET, AOE_B_BACK); |
| 1192 | - | {
|
| 1192 | + | |
| 1193 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectoffsetx <AttachedObjectSlot> <Float:OffsetX>"); |
| 1193 | + | |
| 1194 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object position (OffsetX) with specified parameters"); |
| 1194 | + | if(AOE_EnteredValidModel(playerid, AOModel)) |
| 1195 | - | } |
| 1195 | + | |
| 1196 | - | else |
| 1196 | + | EPV[playerid][PAO_MODEL_ID] = AOModel; |
| 1197 | - | {
|
| 1197 | + | if(AOModel == PAO[playerid][AOSlot][AO_MODEL_ID]) |
| 1198 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1198 | + | |
| 1199 | - | {
|
| 1199 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you cannot change this attached object index %d model from %d to the same model (%d)!!", AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], AOModel); |
| 1200 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1200 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1201 | - | {
|
| 1201 | + | AOE_GameTextForPlayer(playerid, AOE_G_DOH); |
| 1202 | - | if(MIN_ATTACHED_OBJECT_OFFSET <= newoffsetx <= MAX_ATTACHED_OBJECT_OFFSET) |
| 1202 | + | |
| 1203 | - | {
|
| 1203 | + | |
| 1204 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], newoffsetx, PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
| 1204 | + | |
| 1205 | - | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
| 1205 | + | if(UpdatePlayerAttachedObject(playerid, AOSlot, AOModel, PAO[playerid][AOSlot][AO_BONE_ID])) |
| 1206 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object position (OffsetX) to %.2f at slot/index number %d!", newoffsetx, slot); |
| 1206 | + | {
|
| 1207 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1207 | + | format(AOE_STR, sizeof AOE_STR, "* Updated your attached object index %d model to {FFFFFF}%d{%06x}.", AOSlot, AOModel, AOE_COLOR2 >>> 8);
|
| 1208 | - | GameTextForPlayer(playerid, "~g~Attached object position updated!", 3000, 3); |
| 1208 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1209 | - | } |
| 1209 | + | format(AOE_STR, sizeof AOE_STR, "~g~Attached object model updated~n~~w~%d (ID:%d)", AOModel, AOSlot); |
| 1210 | - | else |
| 1210 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 1211 | - | {
|
| 1211 | + | } |
| 1212 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object offset(X) value [%.f]!", newoffsetx); |
| 1212 | + | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_SET_MODEL_FAIL); |
| 1213 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1213 | + | |
| 1214 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetX) value is larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET); |
| 1214 | + | |
| 1215 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 3000, 3); |
| 1215 | + | |
| 1216 | - | } |
| 1216 | + | |
| 1217 | } | |
| 1218 | - | else |
| 1218 | + | |
| 1219 | - | {
|
| 1219 | + | |
| 1220 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1220 | + | |
| 1221 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1221 | + | |
| 1222 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1222 | + | |
| 1223 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1223 | + | |
| 1224 | CMD:saom(playerid, params[]) return cmd_setattachedobjectmodel(playerid, params); | |
| 1225 | - | } |
| 1225 | + | |
| 1226 | - | else |
| 1226 | + | |
| 1227 | - | {
|
| 1227 | + | |
| 1228 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1228 | + | if(AOE_CanEdit(playerid)) |
| 1229 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1229 | + | |
| 1230 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1230 | + | if(AOE_HasAttachedObject(playerid)) |
| 1231 | - | } |
| 1231 | + | |
| 1232 | new bonename[MAX_ATTACHED_OBJECT_BONE_NAME]; | |
| 1233 | if(sscanf(params, "dS()[16]", AOSlot, bonename)) | |
| 1234 | {
| |
| 1235 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_SET_BONE_USAGE); | |
| 1236 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SET_BONE_INFO); | |
| 1237 | - | CMD:saoox(playerid, params[]) return cmd_setattachedobjectoffsetx(playerid, params); |
| 1237 | + | |
| 1238 | else | |
| 1239 | - | CMD:setattachedobjectoffsety(playerid, params[]) |
| 1239 | + | |
| 1240 | if(AOE_EnteredValidSlot(playerid, AOSlot)) | |
| 1241 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1241 | + | |
| 1242 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1242 | + | if(AOE_HasSlot(playerid, AOSlot)) |
| 1243 | {
| |
| 1244 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1244 | + | EPV[playerid][PAO_INDEX1] = AOSlot; |
| 1245 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1245 | + | if(isnull(bonename)) AOE_ShowPlayerDialog(playerid, AOE_C_BONE, AOE_D_SET_BONE, AOE_T_SET_BONE, AOE_B_SET, AOE_B_BACK); |
| 1246 | else | |
| 1247 | {
| |
| 1248 | if(AOE_EnteredValidBone(playerid, bonename)) | |
| 1249 | - | new slot, Float:newoffsety; |
| 1249 | + | |
| 1250 | - | if(sscanf(params, "df", slot, newoffsety)) |
| 1250 | + | AOBone = GetAttachedObjectBone(bonename); |
| 1251 | - | {
|
| 1251 | + | EPV[playerid][PAO_BONE_ID] = AOBone; |
| 1252 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectoffsety <AttachedObjectSlot> <Float:OffsetY>"); |
| 1252 | + | if(AOBone == PAO[playerid][AOSlot][AO_BONE_ID]) |
| 1253 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object position (OffsetY) with specified parameters"); |
| 1253 | + | |
| 1254 | - | } |
| 1254 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you cannot change this attached object index %d bone from %s to the same bone (%d)!!", AOSlot, bonename, PAO[playerid][AOSlot][AO_BONE_ID]); |
| 1255 | - | else |
| 1255 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1256 | - | {
|
| 1256 | + | AOE_GameTextForPlayer(playerid, AOE_G_DOH); |
| 1257 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1257 | + | |
| 1258 | - | {
|
| 1258 | + | |
| 1259 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1259 | + | |
| 1260 | - | {
|
| 1260 | + | if(UpdatePlayerAttachedObject(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], AOBone)) |
| 1261 | - | if(MIN_ATTACHED_OBJECT_OFFSET <= newoffsety <= MAX_ATTACHED_OBJECT_OFFSET) |
| 1261 | + | {
|
| 1262 | - | {
|
| 1262 | + | if(IsNumeric(bonename)) bonename = GetAttachedObjectBoneName(AOBone); |
| 1263 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], newoffsety, PAO[playerid][slot][AO_Z], |
| 1263 | + | format(AOE_STR, sizeof AOE_STR, "* Updated your attached object index %d bone to {FFFFFF}%d{%06x} (%s).", AOSlot, AOBone, AOE_COLOR2 >>> 8, bonename);
|
| 1264 | - | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
| 1264 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1265 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object position (OffsetY) to %.2f at slot/index number %d!", newoffsety, slot); |
| 1265 | + | format(AOE_STR, sizeof AOE_STR, "~g~Attached object bone updated~n~~w~%d (ID:%d)", AOBone, AOSlot); |
| 1266 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1266 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 1267 | - | GameTextForPlayer(playerid, "~g~Attached object position updated!", 3000, 3); |
| 1267 | + | } |
| 1268 | - | } |
| 1268 | + | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_ERROR); |
| 1269 | - | else |
| 1269 | + | |
| 1270 | - | {
|
| 1270 | + | |
| 1271 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object offset(Y) value [%.f]!", newoffsety); |
| 1271 | + | |
| 1272 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1272 | + | |
| 1273 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetY) value is larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET); |
| 1273 | + | |
| 1274 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 3000, 3); |
| 1274 | + | |
| 1275 | - | } |
| 1275 | + | |
| 1276 | } | |
| 1277 | - | else |
| 1277 | + | |
| 1278 | - | {
|
| 1278 | + | |
| 1279 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1279 | + | |
| 1280 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1280 | + | |
| 1281 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1281 | + | |
| 1282 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1282 | + | CMD:setattachedobjectoffset(playerid, params[]) |
| 1283 | {
| |
| 1284 | - | } |
| 1284 | + | if(AOE_CanEdit(playerid)) |
| 1285 | - | else |
| 1285 | + | |
| 1286 | - | {
|
| 1286 | + | if(AOE_HasAttachedObject(playerid)) |
| 1287 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1287 | + | |
| 1288 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1288 | + | if(sscanf(params, "dcf", AOSlot, AOSelection, AOAxis)) |
| 1289 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1289 | + | |
| 1290 | - | } |
| 1290 | + | ErrorMessage: |
| 1291 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_SET_OFFSET_USAGE); | |
| 1292 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SET_OFFSET_INFO); | |
| 1293 | } | |
| 1294 | else | |
| 1295 | {
| |
| 1296 | - | CMD:saooy(playerid, params[]) return cmd_setattachedobjectoffsety(playerid, params); |
| 1296 | + | if(AOE_EnteredValidSlot(playerid, AOSlot)) |
| 1297 | {
| |
| 1298 | - | CMD:setattachedobjectoffsetz(playerid, params[]) |
| 1298 | + | if(AOE_HasSlot(playerid, AOSlot)) |
| 1299 | {
| |
| 1300 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1300 | + | EPV[playerid][PAO_INDEX1] = AOSlot; |
| 1301 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1301 | + | if(IsPlayerAdmin(playerid) || MIN_ATTACHED_OBJECT_OFFSET <= AOAxis <= MAX_ATTACHED_OBJECT_OFFSET) |
| 1302 | {
| |
| 1303 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1303 | + | switch(AOSelection) |
| 1304 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1304 | + | |
| 1305 | case 'x', 'X': UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], AOAxis, PAO[playerid][AOSlot][AO_Y], PAO[playerid][AOSlot][AO_Z], | |
| 1306 | PAO[playerid][AOSlot][AO_RX], PAO[playerid][AOSlot][AO_RY], PAO[playerid][AOSlot][AO_RZ], PAO[playerid][AOSlot][AO_SX], PAO[playerid][AOSlot][AO_SY], PAO[playerid][AOSlot][AO_SZ], | |
| 1307 | PAO[playerid][AOSlot][AO_MC1], PAO[playerid][AOSlot][AO_MC2]); | |
| 1308 | - | new slot, Float:newoffsetz; |
| 1308 | + | case 'y', 'Y': UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], PAO[playerid][AOSlot][AO_X], AOAxis, PAO[playerid][AOSlot][AO_Z], |
| 1309 | - | if(sscanf(params, "df", slot, newoffsetz)) |
| 1309 | + | PAO[playerid][AOSlot][AO_RX], PAO[playerid][AOSlot][AO_RY], PAO[playerid][AOSlot][AO_RZ], PAO[playerid][AOSlot][AO_SX], PAO[playerid][AOSlot][AO_SY], PAO[playerid][AOSlot][AO_SZ], |
| 1310 | - | {
|
| 1310 | + | PAO[playerid][AOSlot][AO_MC1], PAO[playerid][AOSlot][AO_MC2]); |
| 1311 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectoffsetz <AttachedObjectSlot> <Float:OffsetZ>"); |
| 1311 | + | case 'z', 'Z': UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], PAO[playerid][AOSlot][AO_X], PAO[playerid][AOSlot][AO_Y], AOAxis, |
| 1312 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object position (OffsetZ) with specified parameters"); |
| 1312 | + | PAO[playerid][AOSlot][AO_RX], PAO[playerid][AOSlot][AO_RY], PAO[playerid][AOSlot][AO_RZ], PAO[playerid][AOSlot][AO_SX], PAO[playerid][AOSlot][AO_SY], PAO[playerid][AOSlot][AO_SZ], |
| 1313 | - | } |
| 1313 | + | PAO[playerid][AOSlot][AO_MC1], PAO[playerid][AOSlot][AO_MC2]); |
| 1314 | - | else |
| 1314 | + | default: goto ErrorMessage; |
| 1315 | - | {
|
| 1315 | + | |
| 1316 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1316 | + | format(AOE_STR, sizeof AOE_STR, "* Updated your attached object index %d position (Offset%c) to {FFFFFF}%.4f{%06x}.", AOSlot, toupper(AOSelection), AOAxis, AOE_COLOR2 >>> 8);
|
| 1317 | - | {
|
| 1317 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1318 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1318 | + | AOE_GameTextForPlayer(playerid, AOE_G_OFFSET_UPDATED); |
| 1319 | - | {
|
| 1319 | + | |
| 1320 | - | if(MIN_ATTACHED_OBJECT_OFFSET <= newoffsetz <= MAX_ATTACHED_OBJECT_OFFSET) |
| 1320 | + | |
| 1321 | - | {
|
| 1321 | + | |
| 1322 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], newoffsetz, |
| 1322 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object offset(%c) value ({FFFFFF}%f{%06x}).", toupper(AOSelection), AOAxis, AOE_COLOR4 >>> 8);
|
| 1323 | - | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
| 1323 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1324 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object position (OffsetZ) to %.2f at slot/index number %d!", newoffsetz, slot); |
| 1324 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_VALID_OFFSET); |
| 1325 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1325 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_OFFSET); |
| 1326 | - | GameTextForPlayer(playerid, "~g~Attached object position updated!", 3000, 3); |
| 1326 | + | |
| 1327 | - | } |
| 1327 | + | |
| 1328 | - | else |
| 1328 | + | |
| 1329 | - | {
|
| 1329 | + | |
| 1330 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object offset(Z) value [%.f]!", newoffsetz); |
| 1330 | + | |
| 1331 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1331 | + | |
| 1332 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (OffsetZ) value is larger than "#MIN_ATTACHED_OBJECT_OFFSET" and less than "#MAX_ATTACHED_OBJECT_OFFSET); |
| 1332 | + | |
| 1333 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object offset value!", 3000, 3); |
| 1333 | + | |
| 1334 | - | } |
| 1334 | + | |
| 1335 | CMD:saoo(playerid, params[]) return cmd_setattachedobjectoffset(playerid, params); | |
| 1336 | - | else |
| 1336 | + | |
| 1337 | - | {
|
| 1337 | + | CMD:setattachedobjectrot(playerid, params[]) |
| 1338 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1338 | + | |
| 1339 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1339 | + | if(AOE_CanEdit(playerid)) |
| 1340 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1340 | + | |
| 1341 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1341 | + | if(AOE_HasAttachedObject(playerid)) |
| 1342 | {
| |
| 1343 | - | } |
| 1343 | + | if(sscanf(params, "dcf", AOSlot, AOSelection, AOAxis)) |
| 1344 | - | else |
| 1344 | + | |
| 1345 | - | {
|
| 1345 | + | ErrorMessage: |
| 1346 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1346 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_SET_ROTATION_USAGE); |
| 1347 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1347 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SET_ROTATION_INFO); |
| 1348 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1348 | + | |
| 1349 | - | } |
| 1349 | + | |
| 1350 | {
| |
| 1351 | if(AOE_EnteredValidSlot(playerid, AOSlot)) | |
| 1352 | {
| |
| 1353 | if(AOE_HasSlot(playerid, AOSlot)) | |
| 1354 | {
| |
| 1355 | - | CMD:saooz(playerid, params[]) return cmd_setattachedobjectoffsetz(playerid, params); |
| 1355 | + | EPV[playerid][PAO_INDEX1] = AOSlot; |
| 1356 | if(IsPlayerAdmin(playerid) || MIN_ATTACHED_OBJECT_ROTATION <= AOAxis <= MAX_ATTACHED_OBJECT_ROTATION) | |
| 1357 | - | CMD:setattachedobjectrotx(playerid, params[]) |
| 1357 | + | |
| 1358 | switch(AOSelection) | |
| 1359 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1359 | + | |
| 1360 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1360 | + | case 'x', 'X': UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], PAO[playerid][AOSlot][AO_X], PAO[playerid][AOSlot][AO_Y], PAO[playerid][AOSlot][AO_Z], |
| 1361 | AOAxis, PAO[playerid][AOSlot][AO_RY], PAO[playerid][AOSlot][AO_RZ], PAO[playerid][AOSlot][AO_SX], PAO[playerid][AOSlot][AO_SY], PAO[playerid][AOSlot][AO_SZ], | |
| 1362 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1362 | + | PAO[playerid][AOSlot][AO_MC1], PAO[playerid][AOSlot][AO_MC2]); |
| 1363 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1363 | + | case 'y', 'Y': UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], PAO[playerid][AOSlot][AO_X], PAO[playerid][AOSlot][AO_Y], PAO[playerid][AOSlot][AO_Z], |
| 1364 | PAO[playerid][AOSlot][AO_RX], AOAxis, PAO[playerid][AOSlot][AO_RZ], PAO[playerid][AOSlot][AO_SX], PAO[playerid][AOSlot][AO_SY], PAO[playerid][AOSlot][AO_SZ], | |
| 1365 | PAO[playerid][AOSlot][AO_MC1], PAO[playerid][AOSlot][AO_MC2]); | |
| 1366 | case 'z', 'Z': UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], PAO[playerid][AOSlot][AO_X], PAO[playerid][AOSlot][AO_Y], PAO[playerid][AOSlot][AO_Z], | |
| 1367 | - | new slot, Float:newrotx; |
| 1367 | + | PAO[playerid][AOSlot][AO_RX], PAO[playerid][AOSlot][AO_RY], AOAxis, PAO[playerid][AOSlot][AO_SX], PAO[playerid][AOSlot][AO_SY],PAO[playerid][AOSlot][AO_SZ], |
| 1368 | - | if(sscanf(params, "df", slot, newrotx)) |
| 1368 | + | PAO[playerid][AOSlot][AO_MC1], PAO[playerid][AOSlot][AO_MC2]); |
| 1369 | - | {
|
| 1369 | + | default: goto ErrorMessage; |
| 1370 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectrotx <AttachedObjectSlot> <Float:RotX>"); |
| 1370 | + | |
| 1371 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotX) with specified parameters"); |
| 1371 | + | format(AOE_STR, sizeof AOE_STR, "* Updated your attached object index %d rotation (Rot%c) to {FFFFFF}%.4f{%06x}.", AOSlot, toupper(AOSelection), AOAxis, AOE_COLOR2 >>> 8);
|
| 1372 | - | } |
| 1372 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1373 | - | else |
| 1373 | + | AOE_GameTextForPlayer(playerid, AOE_G_ROTATION_UPDATED); |
| 1374 | - | {
|
| 1374 | + | |
| 1375 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1375 | + | |
| 1376 | - | {
|
| 1376 | + | |
| 1377 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1377 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered an invalid attached object rotation(%c) value ({FFFFFF}%f{%06x}).", toupper(AOSelection), AOAxis, AOE_COLOR4 >>> 8);
|
| 1378 | - | {
|
| 1378 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1379 | - | if(MIN_ATTACHED_OBJECT_ROTATION <= newrotx <= MAX_ATTACHED_OBJECT_ROTATION) |
| 1379 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_VALID_ROTATION); |
| 1380 | - | {
|
| 1380 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_ROTATION); |
| 1381 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
| 1381 | + | |
| 1382 | - | newrotx, PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
| 1382 | + | |
| 1383 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object rotation (RotX) to %.2f at slot/index number %d!", newrotx, slot); |
| 1383 | + | |
| 1384 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1384 | + | |
| 1385 | - | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 3000, 3); |
| 1385 | + | |
| 1386 | - | } |
| 1386 | + | |
| 1387 | - | else |
| 1387 | + | |
| 1388 | - | {
|
| 1388 | + | |
| 1389 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object rotation(X) value [%.f]!", newrotx); |
| 1389 | + | |
| 1390 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1390 | + | CMD:saor(playerid, params[]) return cmd_setattachedobjectrot(playerid, params); |
| 1391 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotX) value is larger than "#MIN_ATTACHED_OBJECT_ROTATION" and less than "#MAX_ATTACHED_OBJECT_ROTATION); |
| 1391 | + | |
| 1392 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 3000, 3); |
| 1392 | + | CMD:setattachedobjectscale(playerid, params[]) |
| 1393 | - | } |
| 1393 | + | |
| 1394 | if(AOE_CanEdit(playerid)) | |
| 1395 | - | else |
| 1395 | + | |
| 1396 | - | {
|
| 1396 | + | if(AOE_HasAttachedObject(playerid)) |
| 1397 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1397 | + | |
| 1398 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1398 | + | if(sscanf(params, "dcf", AOSlot, AOSelection, AOAxis)) |
| 1399 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1399 | + | |
| 1400 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1400 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_SET_SCALE_USAGE); |
| 1401 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SET_SCALE_INFO); | |
| 1402 | - | } |
| 1402 | + | |
| 1403 | - | else |
| 1403 | + | |
| 1404 | - | {
|
| 1404 | + | |
| 1405 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1405 | + | if(AOE_EnteredValidSlot(playerid, AOSlot)) |
| 1406 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1406 | + | |
| 1407 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1407 | + | if(AOE_HasSlot(playerid, AOSlot)) |
| 1408 | - | } |
| 1408 | + | |
| 1409 | EPV[playerid][PAO_INDEX1] = AOSlot; | |
| 1410 | if(IsPlayerAdmin(playerid) || MIN_ATTACHED_OBJECT_SIZE <= AOAxis <= MAX_ATTACHED_OBJECT_SIZE) | |
| 1411 | {
| |
| 1412 | switch(AOSelection) | |
| 1413 | {
| |
| 1414 | - | CMD:saorx(playerid, params[]) return cmd_setattachedobjectrotx(playerid, params); |
| 1414 | + | case 'x', 'X': UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], PAO[playerid][AOSlot][AO_X], PAO[playerid][AOSlot][AO_Y], PAO[playerid][AOSlot][AO_Z], |
| 1415 | PAO[playerid][AOSlot][AO_RX], PAO[playerid][AOSlot][AO_RY], PAO[playerid][AOSlot][AO_RZ], AOAxis, PAO[playerid][AOSlot][AO_SY], PAO[playerid][AOSlot][AO_SZ], | |
| 1416 | - | CMD:setattachedobjectroty(playerid, params[]) |
| 1416 | + | PAO[playerid][AOSlot][AO_MC1], PAO[playerid][AOSlot][AO_MC2]); |
| 1417 | case 'y', 'Y': UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], PAO[playerid][AOSlot][AO_X], PAO[playerid][AOSlot][AO_Y], PAO[playerid][AOSlot][AO_Z], | |
| 1418 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1418 | + | PAO[playerid][AOSlot][AO_RX], PAO[playerid][AOSlot][AO_RY], PAO[playerid][AOSlot][AO_RZ], PAO[playerid][AOSlot][AO_SX], AOAxis, PAO[playerid][AOSlot][AO_SZ], |
| 1419 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1419 | + | PAO[playerid][AOSlot][AO_MC1], PAO[playerid][AOSlot][AO_MC2]); |
| 1420 | case 'z', 'Z': UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], PAO[playerid][AOSlot][AO_X], PAO[playerid][AOSlot][AO_Y], PAO[playerid][AOSlot][AO_Z], | |
| 1421 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1421 | + | PAO[playerid][AOSlot][AO_RX], PAO[playerid][AOSlot][AO_RY], PAO[playerid][AOSlot][AO_RZ], PAO[playerid][AOSlot][AO_SX], PAO[playerid][AOSlot][AO_SY], AOAxis, |
| 1422 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1422 | + | PAO[playerid][AOSlot][AO_MC1], PAO[playerid][AOSlot][AO_MC2]); |
| 1423 | } | |
| 1424 | format(AOE_STR, sizeof AOE_STR, "* Updated your attached object index %d size (Scale%c) to {FFFFFF}%.4f{%06x}.", AOSlot, toupper(AOSelection), AOAxis, AOE_COLOR2 >>> 8);
| |
| 1425 | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); | |
| 1426 | - | new slot, Float:newroty; |
| 1426 | + | AOE_GameTextForPlayer(playerid, AOE_G_SCALE_UPDATED); |
| 1427 | - | if(sscanf(params, "df", slot, newroty)) |
| 1427 | + | |
| 1428 | - | {
|
| 1428 | + | |
| 1429 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectroty <AttachedObjectSlot> <Float:RotY>"); |
| 1429 | + | |
| 1430 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotY) with specified parameters"); |
| 1430 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object scale(%c) value ({FFFFFF}%f{%06x}).", toupper(AOSelection), AOAxis, AOE_COLOR4 >>> 8);
|
| 1431 | - | } |
| 1431 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 1432 | - | else |
| 1432 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_VALID_SCALE); |
| 1433 | - | {
|
| 1433 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_SCALE); |
| 1434 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1434 | + | |
| 1435 | - | {
|
| 1435 | + | |
| 1436 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1436 | + | |
| 1437 | - | {
|
| 1437 | + | |
| 1438 | - | if(MIN_ATTACHED_OBJECT_ROTATION <= newroty <= MAX_ATTACHED_OBJECT_ROTATION) |
| 1438 | + | |
| 1439 | - | {
|
| 1439 | + | |
| 1440 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
| 1440 | + | |
| 1441 | - | PAO[playerid][slot][AO_RX], newroty, PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
| 1441 | + | |
| 1442 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object rotation (RotY) to %.2f at slot/index number %d!", newroty, slot); |
| 1442 | + | |
| 1443 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1443 | + | CMD:saos(playerid, params[]) return cmd_setattachedobjectscale(playerid, params); |
| 1444 | - | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 3000, 3); |
| 1444 | + | |
| 1445 | - | } |
| 1445 | + | CMD:setattachedobjectmc(playerid, params[]) |
| 1446 | - | else |
| 1446 | + | |
| 1447 | - | {
|
| 1447 | + | if(AOE_CanEdit(playerid)) |
| 1448 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object rotation(Y) value [%.f]!", newroty); |
| 1448 | + | |
| 1449 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1449 | + | if(AOE_HasAttachedObject(playerid)) |
| 1450 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotY) value is larger than "#MIN_ATTACHED_OBJECT_ROTATION" and less than "#MAX_ATTACHED_OBJECT_ROTATION); |
| 1450 | + | |
| 1451 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 3000, 3); |
| 1451 | + | new hex:MC2; |
| 1452 | - | } |
| 1452 | + | if(sscanf(params, "dxx", AOSlot, AOMC, MC2)) |
| 1453 | {
| |
| 1454 | - | else |
| 1454 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_SET_COLOR_USAGE); |
| 1455 | - | {
|
| 1455 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SET_COLOR_INFO); |
| 1456 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1456 | + | |
| 1457 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1457 | + | |
| 1458 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1458 | + | |
| 1459 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1459 | + | if(AOE_EnteredValidSlot(playerid, AOSlot)) |
| 1460 | {
| |
| 1461 | - | } |
| 1461 | + | if(AOE_HasSlot(playerid, AOSlot)) |
| 1462 | - | else |
| 1462 | + | |
| 1463 | - | {
|
| 1463 | + | EPV[playerid][PAO_INDEX1] = AOSlot; |
| 1464 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1464 | + | if(AOMC != PAO[playerid][AOSlot][AO_MC1]) |
| 1465 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1465 | + | |
| 1466 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1466 | + | format(AOE_STR, sizeof AOE_STR, "* Updated your attached object index %d color #1 to {%06x}0x%x{%06x} (%i).", AOSlot, AOMC & 0xFFFFFF, AOMC, AOE_COLOR2 >>> 8, AOMC);
|
| 1467 | - | } |
| 1467 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1468 | } | |
| 1469 | if(MC2 != PAO[playerid][AOSlot][AO_MC2]) | |
| 1470 | {
| |
| 1471 | format(AOE_STR, sizeof AOE_STR, "* Updated your attached object index %d color #2 to {%06x}0x%x{%06x} (%i).", AOSlot, MC2 & 0xFFFFFF, MC2, AOE_COLOR2 >>> 8, MC2);
| |
| 1472 | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); | |
| 1473 | - | CMD:saory(playerid, params[]) return cmd_setattachedobjectroty(playerid, params); |
| 1473 | + | |
| 1474 | if(UpdatePlayerAttachedObjectEx(playerid, AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], PAO[playerid][AOSlot][AO_BONE_ID], PAO[playerid][AOSlot][AO_X], PAO[playerid][AOSlot][AO_Y], PAO[playerid][AOSlot][AO_Z], | |
| 1475 | - | CMD:setattachedobjectrotz(playerid, params[]) |
| 1475 | + | PAO[playerid][AOSlot][AO_RX], PAO[playerid][AOSlot][AO_RY], PAO[playerid][AOSlot][AO_RZ], PAO[playerid][AOSlot][AO_SX], PAO[playerid][AOSlot][AO_SY], PAO[playerid][AOSlot][AO_SZ], AOMC, MC2)) |
| 1476 | {
| |
| 1477 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1477 | + | AOE_GameTextForPlayer(playerid, AOE_G_COLOR_UPDATED); |
| 1478 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1478 | + | |
| 1479 | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_ERROR); | |
| 1480 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1480 | + | |
| 1481 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1481 | + | |
| 1482 | } | |
| 1483 | } | |
| 1484 | } | |
| 1485 | - | new slot, Float:newrotz; |
| 1485 | + | |
| 1486 | - | if(sscanf(params, "df", slot, newrotz)) |
| 1486 | + | |
| 1487 | - | {
|
| 1487 | + | |
| 1488 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectrotz <AttachedObjectSlot> <Float:RotZ>"); |
| 1488 | + | CMD:saomc(playerid, params[]) return cmd_setattachedobjectmc(playerid, params); |
| 1489 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object rotation (RotZ) with specified parameters"); |
| 1489 | + | |
| 1490 | - | } |
| 1490 | + | |
| 1491 | - | else |
| 1491 | + | |
| 1492 | - | {
|
| 1492 | + | if(sscanf(params, "dx", AOSlot, AOMC)) |
| 1493 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1493 | + | |
| 1494 | - | {
|
| 1494 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_SET_COLOR1_USAGE); |
| 1495 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1495 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SET_COLOR1_INFO); |
| 1496 | - | {
|
| 1496 | + | return 1; |
| 1497 | - | if(MIN_ATTACHED_OBJECT_ROTATION <= newrotz <= MAX_ATTACHED_OBJECT_ROTATION) |
| 1497 | + | |
| 1498 | - | {
|
| 1498 | + | format(params, sizeof AOE_STR, "%d %x %x", AOSlot, AOMC, PAO[playerid][AOSlot][AO_MC2]); |
| 1499 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
| 1499 | + | return cmd_setattachedobjectmc(playerid, params); |
| 1500 | - | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], newrotz, PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
| 1500 | + | |
| 1501 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object rotation (RotZ) to %.2f at slot/index number %d!", newrotz, slot); |
| 1501 | + | |
| 1502 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1502 | + | |
| 1503 | - | GameTextForPlayer(playerid, "~g~Attached object rotation updated!", 3000, 3); |
| 1503 | + | |
| 1504 | - | } |
| 1504 | + | |
| 1505 | - | else |
| 1505 | + | |
| 1506 | - | {
|
| 1506 | + | if(sscanf(params, "dx", AOSlot, AOMC)) |
| 1507 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object rotation(Z) value [%.f]!", newrotz); |
| 1507 | + | |
| 1508 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1508 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_SET_COLOR2_USAGE); |
| 1509 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (RotZ) value is larger than "#MIN_ATTACHED_OBJECT_ROTATION" and less than "#MAX_ATTACHED_OBJECT_ROTATION); |
| 1509 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SET_COLOR2_INFO); |
| 1510 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object rotation value!", 3000, 3); |
| 1510 | + | return 1; |
| 1511 | - | } |
| 1511 | + | |
| 1512 | format(params, sizeof AOE_STR, "%d %x %x", AOSlot, PAO[playerid][AOSlot][AO_MC1], AOMC); | |
| 1513 | - | else |
| 1513 | + | return cmd_setattachedobjectmc(playerid, params); |
| 1514 | - | {
|
| 1514 | + | |
| 1515 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1515 | + | |
| 1516 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1516 | + | |
| 1517 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1517 | + | |
| 1518 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1518 | + | |
| 1519 | {
| |
| 1520 | - | } |
| 1520 | + | new slots; |
| 1521 | - | else |
| 1521 | + | switch(dialogid) |
| 1522 | - | {
|
| 1522 | + | |
| 1523 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1523 | + | case AOE_D: |
| 1524 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1524 | + | |
| 1525 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1525 | + | if(response) |
| 1526 | - | } |
| 1526 | + | |
| 1527 | switch(listitem) | |
| 1528 | {
| |
| 1529 | case 0: cmd_createattachedobject(playerid, ""); | |
| 1530 | case 1: AOE_ShowPlayerDialog(playerid, AOE_C_FILE, AOE_D_FILE, AOE_T_FILE, AOE_B_SELECT, AOE_B_CANCEL); | |
| 1531 | case 2: | |
| 1532 | - | CMD:saorz(playerid, params[]) return cmd_setattachedobjectrotz(playerid, params); |
| 1532 | + | |
| 1533 | if(GetPlayerAttachedObjectsCount(playerid) == 0) | |
| 1534 | - | CMD:setattachedobjectscalex(playerid, params[]) |
| 1534 | + | |
| 1535 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_EDIT_NOTHING); | |
| 1536 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1536 | + | AOE_GameTextForPlayer(playerid, AOE_G_NO_ATTACHED_OBJECT); |
| 1537 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1537 | + | |
| 1538 | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_USED, AOE_D_EDIT_SLOT, AOE_T_EDIT, AOE_B_EDIT_CREATE, AOE_B_CANCEL); | |
| 1539 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1539 | + | |
| 1540 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1540 | + | case 3: cmd_removeattachedobjects(playerid, ""); |
| 1541 | case 4: cmd_undeleteattachedobject(playerid, ""); | |
| 1542 | case 5: | |
| 1543 | {
| |
| 1544 | - | new slot, Float:newscalex; |
| 1544 | + | if(IsPlayerAdmin(playerid)) |
| 1545 | - | if(sscanf(params, "df", slot, newscalex)) |
| 1545 | + | |
| 1546 | - | {
|
| 1546 | + | SendClientMessage(playerid, AOE_COLOR5, "-- Statistics & Debug ----------------------------------------------------"); |
| 1547 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectscalex <AttachedObjectSlot> <Float:ScaleX>"); |
| 1547 | + | SendClientMessage(playerid, AOE_COLOR3, "- Offset value limit: "#MIN_ATTACHED_OBJECT_OFFSET" to "#MAX_ATTACHED_OBJECT_OFFSET); |
| 1548 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object size (ScaleX) with specified parameters"); |
| 1548 | + | SendClientMessage(playerid, AOE_COLOR3, "- Rotation value limit: "#MIN_ATTACHED_OBJECT_ROTATION" to "#MAX_ATTACHED_OBJECT_ROTATION); |
| 1549 | - | } |
| 1549 | + | SendClientMessage(playerid, AOE_COLOR3, "- Scale value limit: "#MIN_ATTACHED_OBJECT_SIZE" to "#MAX_ATTACHED_OBJECT_SIZE); |
| 1550 | - | else |
| 1550 | + | strupdate(AOE_STR, AOE_FILE_NAME); |
| 1551 | - | {
|
| 1551 | + | strdel(AOE_STR, 0, 2); |
| 1552 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1552 | + | format(AOE_STR, sizeof AOE_STR, "- File format: %s", AOE_STR); |
| 1553 | - | {
|
| 1553 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1554 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1554 | + | SendClientMessage(playerid, AOE_COLOR3, "- Smaller save size: "#AOE_SMALLER_SAVE); |
| 1555 | - | {
|
| 1555 | + | format(AOE_STR, sizeof AOE_STR, "- Last attached object file name: %s", AOFileName); |
| 1556 | - | if(MIN_ATTACHED_OBJECT_SIZE <= newscalex <= MAX_ATTACHED_OBJECT_SIZE) |
| 1556 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1557 | - | {
|
| 1557 | + | format(AOE_STR, sizeof AOE_STR, "- Last saved attached object file length: %f", AOFileLen); |
| 1558 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
| 1558 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1559 | - | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], newscalex, PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
| 1559 | + | format(AOE_STR, sizeof AOE_STR, "- Last attached object file comment: %s", AOComment); |
| 1560 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object size (ScaleX) to %.2f at slot/index number %d!", newscalex, slot); |
| 1560 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1561 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1561 | + | format(AOE_STR, sizeof AOE_STR, "- Last editor player name: %s", pName); |
| 1562 | - | GameTextForPlayer(playerid, "~g~Attached object size updated!", 3000, 3); |
| 1562 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1563 | - | } |
| 1563 | + | format(AOE_STR, sizeof AOE_STR, "- Last editor target id: %d", AOTarget); |
| 1564 | - | else |
| 1564 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1565 | format(AOE_STR, sizeof AOE_STR, "- Last selection edit: %d", AOSelection); | |
| 1566 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object scale(X) value [%f]!", newscalex); |
| 1566 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1567 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1567 | + | format(AOE_STR, sizeof AOE_STR, "- Last attached object slot: %d", AOSlot); |
| 1568 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleX) value is larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE); |
| 1568 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1569 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 3000, 3); |
| 1569 | + | format(AOE_STR, sizeof AOE_STR, "- Last attached object model: %d", AOModel); |
| 1570 | - | } |
| 1570 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1571 | format(AOE_STR, sizeof AOE_STR, "- Last attached object bone: %d", AOBone); | |
| 1572 | - | else |
| 1572 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1573 | - | {
|
| 1573 | + | format(AOE_STR, sizeof AOE_STR, "- Last attached object xyz axis value: %f", AOAxis); |
| 1574 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1574 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1575 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1575 | + | format(AOE_STR, sizeof AOE_STR, "- Last attached object material color: %x (%i)", AOMC, AOMC); |
| 1576 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1576 | + | SendClientMessage(playerid, AOE_COLOR3, AOE_STR); |
| 1577 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1577 | + | |
| 1578 | else | |
| 1579 | {
| |
| 1580 | - | else |
| 1580 | + | SendClientMessage(playerid, AOE_COLOR5, "-- Statistics --------------------------------------------------------------"); |
| 1581 | - | {
|
| 1581 | + | |
| 1582 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1582 | + | new maxplayers = GetMaxPlayers(), attachedobjectscount, attachedobjectscount2; |
| 1583 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1583 | + | if(maxplayers > MAX_PLAYERS) maxplayers = MAX_PLAYERS; |
| 1584 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1584 | + | for(new i = 0; i < maxplayers; i++) |
| 1585 | {
| |
| 1586 | if(IsPlayerConnected(i)) | |
| 1587 | {
| |
| 1588 | for(new x = 0; x < MAX_PLAYER_ATTACHED_OBJECTS; x++) | |
| 1589 | {
| |
| 1590 | attachedobjectscount += IsPlayerAttachedObjectSlotUsed(i, x); | |
| 1591 | - | CMD:saosx(playerid, params[]) return cmd_setattachedobjectscalex(playerid, params); |
| 1591 | + | if(PAO[i][x][AO_STATUS] == 1) attachedobjectscount2++; |
| 1592 | } | |
| 1593 | - | CMD:setattachedobjectscaley(playerid, params[]) |
| 1593 | + | |
| 1594 | } | |
| 1595 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1595 | + | format(AOE_STR, sizeof AOE_STR, "- Total attached object(s) in the server: %d (%d by editor)", attachedobjectscount, attachedobjectscount2); |
| 1596 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1596 | + | SendClientMessage(playerid, AOE_COLOR5, AOE_STR); |
| 1597 | format(AOE_STR, sizeof AOE_STR, "- Total attached object(s) attached on you: %d", GetPlayerAttachedObjectsCount(playerid)); | |
| 1598 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1598 | + | SendClientMessage(playerid, AOE_COLOR5, AOE_STR); |
| 1599 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1599 | + | SendClientMessage(playerid, AOE_COLOR5, "--------------------------------------------------------------------------------"); |
| 1600 | } | |
| 1601 | case 6: AOE_ShowPlayerDialog(playerid, AOE_C_HELP, AOE_D, AOE_T_HELP, AOE_B_CLOSE); | |
| 1602 | case 7: AOE_ShowPlayerDialog(playerid, AOE_C_ABOUT, AOE_D, AOE_T_ABOUT, AOE_B_CLOSE); | |
| 1603 | - | new slot, Float:newscaley; |
| 1603 | + | |
| 1604 | - | if(sscanf(params, "df", slot, newscaley)) |
| 1604 | + | |
| 1605 | - | {
|
| 1605 | + | else SendClientMessage(playerid, AOE_COLOR0, AOE_M_DIALOG_CLOSE); |
| 1606 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectscaley <AttachedObjectSlot> <Float:ScaleY>"); |
| 1606 | + | |
| 1607 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object size (ScaleY) with specified parameters"); |
| 1607 | + | case AOE_D_CREATE_SLOT: |
| 1608 | - | } |
| 1608 | + | |
| 1609 | - | else |
| 1609 | + | if(response) |
| 1610 | - | {
|
| 1610 | + | |
| 1611 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1611 | + | |
| 1612 | - | {
|
| 1612 | + | cmd_createattachedobject(playerid, AOE_STR); |
| 1613 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1613 | + | |
| 1614 | - | {
|
| 1614 | + | else SendClientMessage(playerid, AOE_COLOR0, AOE_M_CREATE_CANCEL); |
| 1615 | - | if(MIN_ATTACHED_OBJECT_SIZE <= newscaley <= MAX_ATTACHED_OBJECT_SIZE) |
| 1615 | + | |
| 1616 | - | {
|
| 1616 | + | case AOE_D_CREATE_MODEL: |
| 1617 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
| 1617 | + | |
| 1618 | - | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], newscaley, PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
| 1618 | + | if(response) |
| 1619 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object size (ScaleY) to %.2f at slot/index number %d!", newscaley, slot); |
| 1619 | + | |
| 1620 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1620 | + | AOModel = strval(inputtext), EPV[playerid][PAO_MODEL_ID] = AOModel; |
| 1621 | - | GameTextForPlayer(playerid, "~g~Attached object size updated!", 3000, 3); |
| 1621 | + | if(AOE_EnteredValidModel(playerid, AOModel)) AOE_ShowPlayerDialog(playerid, AOE_C_BONE, AOE_D_CREATE_BONE, AOE_T_CREATE, AOE_B_SELECT, AOE_B_SELECT_MODEL); |
| 1622 | - | } |
| 1622 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_MODEL, AOE_D_CREATE_MODEL, AOE_T_CREATE, AOE_B_ENTER, AOE_B_SELECT_INDEX); |
| 1623 | - | else |
| 1623 | + | |
| 1624 | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_CREATE_SLOT, AOE_T_CREATE, AOE_B_SELECT, AOE_B_CANCEL); | |
| 1625 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object scale(Y) value [%f]!", newscaley); |
| 1625 | + | |
| 1626 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1626 | + | case AOE_D_CREATE_BONE: |
| 1627 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleY) value is larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE); |
| 1627 | + | |
| 1628 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 3000, 3); |
| 1628 | + | if(response) |
| 1629 | - | } |
| 1629 | + | |
| 1630 | EPV[playerid][PAO_BONE_ID] = listitem+1; | |
| 1631 | - | else |
| 1631 | + | if(UpdatePlayerAttachedObjectEx(playerid, EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_MODEL_ID], EPV[playerid][PAO_BONE_ID])) |
| 1632 | - | {
|
| 1632 | + | |
| 1633 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1633 | + | format(AOE_STR, sizeof AOE_STR, "* Created attached object model %d at index number %d [Bone: %s (%d)]!", EPV[playerid][PAO_MODEL_ID], EPV[playerid][PAO_INDEX1], GetAttachedObjectBoneName(EPV[playerid][PAO_BONE_ID]), EPV[playerid][PAO_BONE_ID]); |
| 1634 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1634 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1635 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1635 | + | format(AOE_STR, sizeof AOE_STR, "~b~Created attached object~n~~w~index/number: %d~n~Model: %d - Bone: %d", EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_MODEL_ID], EPV[playerid][PAO_BONE_ID]); |
| 1636 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1636 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 1637 | AOE_ShowPlayerDialog(playerid, AOE_C_CREATE_FINAL, AOE_D_CREATE_EDIT, AOE_T_CREATE_EDIT, AOE_B_EDIT, AOE_B_SKIP); | |
| 1638 | } | |
| 1639 | - | else |
| 1639 | + | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_CREATE_FAIL); |
| 1640 | - | {
|
| 1640 | + | |
| 1641 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1641 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_MODEL, AOE_D_CREATE_MODEL, AOE_T_CREATE, AOE_B_ENTER, AOE_B_SELECT_INDEX); |
| 1642 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1642 | + | |
| 1643 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1643 | + | case AOE_D_CREATE_REPLACE: |
| 1644 | {
| |
| 1645 | if(response) AOE_ShowPlayerDialog(playerid, AOE_C_MODEL, AOE_D_CREATE_MODEL, AOE_T_CREATE#AOE_T_REPLACE, AOE_B_ENTER, AOE_B_SELECT_INDEX); | |
| 1646 | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_CREATE_SLOT, AOE_T_CREATE, AOE_B_SELECT, AOE_B_CANCEL); | |
| 1647 | } | |
| 1648 | case AOE_D_CREATE_EDIT: | |
| 1649 | {
| |
| 1650 | - | CMD:saosy(playerid, params[]) return cmd_setattachedobjectscaley(playerid, params); |
| 1650 | + | if(response) |
| 1651 | {
| |
| 1652 | - | CMD:setattachedobjectscalez(playerid, params[]) |
| 1652 | + | valstr(AOE_STR, EPV[playerid][PAO_INDEX1]); |
| 1653 | cmd_editattachedobject(playerid, AOE_STR); | |
| 1654 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1654 | + | |
| 1655 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1655 | + | |
| 1656 | {
| |
| 1657 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1657 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_EDIT_SKIP); |
| 1658 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1658 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_EDIT_SKIP_INFO); |
| 1659 | } | |
| 1660 | } | |
| 1661 | case AOE_D_FILE: | |
| 1662 | - | new slot, Float:newscalez; |
| 1662 | + | |
| 1663 | - | if(sscanf(params, "df", slot, newscalez)) |
| 1663 | + | if(response) |
| 1664 | - | {
|
| 1664 | + | |
| 1665 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectscalez <AttachedObjectSlot> <Float:ScaleZ>"); |
| 1665 | + | |
| 1666 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object size (ScaleZ) with specified parameters"); |
| 1666 | + | |
| 1667 | - | } |
| 1667 | + | case 0: cmd_loadattachedobject(playerid, ""); |
| 1668 | - | else |
| 1668 | + | case 1: cmd_loadattachedobjects(playerid, ""); |
| 1669 | - | {
|
| 1669 | + | case 2: cmd_saveattachedobject(playerid, ""); |
| 1670 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1670 | + | case 3: cmd_deleteattachedobjectfile(playerid, ""); |
| 1671 | - | {
|
| 1671 | + | |
| 1672 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1672 | + | |
| 1673 | - | {
|
| 1673 | + | else SendClientMessage(playerid, AOE_COLOR0, AOE_M_FILE_CANCEL); |
| 1674 | - | if(MIN_ATTACHED_OBJECT_SIZE <= newscalez <= MAX_ATTACHED_OBJECT_SIZE) |
| 1674 | + | |
| 1675 | - | {
|
| 1675 | + | case AOE_D_LOAD: |
| 1676 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
| 1676 | + | |
| 1677 | - | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], newscalez, PAO[playerid][slot][AO_MC1], PAO[playerid][slot][AO_MC2]); |
| 1677 | + | if(response) |
| 1678 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object size (ScaleZ) to %.2f at slot/index number %d!", newscalez, slot); |
| 1678 | + | |
| 1679 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1679 | + | if(AOE_EnteredValidFileName(playerid, inputtext)) |
| 1680 | - | GameTextForPlayer(playerid, "~g~Attached object size updated!", 3000, 3); |
| 1680 | + | |
| 1681 | strupdate(EPV[playerid][PAO_NAME], inputtext); | |
| 1682 | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, inputtext); | |
| 1683 | - | {
|
| 1683 | + | if(AOE_EnteredExistedFileName(playerid, AOFileName)) AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_LOAD_SLOT, AOE_T_LOAD, AOE_B_LOAD, AOE_B_BACK); |
| 1684 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object scale(Z) value [%f]!", newscalez); |
| 1684 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_LOAD, AOE_D_LOAD, AOE_T_LOAD, AOE_B_ENTER, AOE_B_BACK); |
| 1685 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1685 | + | |
| 1686 | - | SendClientMessage(playerid, COLOR_YELLOW, "** Allowed float (ScaleZ) value is larger than "#MIN_ATTACHED_OBJECT_SIZE" and less than "#MAX_ATTACHED_OBJECT_SIZE); |
| 1686 | + | else if(isnull(inputtext)) AOE_ShowPlayerDialog(playerid, AOE_C_LOAD, AOE_D_LOAD, AOE_T_LOAD, AOE_B_ENTER, AOE_B_BACK); |
| 1687 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object size value!", 3000, 3); |
| 1687 | + | |
| 1688 | - | } |
| 1688 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_FILE, AOE_D_FILE, AOE_T_FILE, AOE_B_SELECT, AOE_B_CANCEL); |
| 1689 | - | } |
| 1689 | + | |
| 1690 | - | else |
| 1690 | + | case AOE_D_LOAD_SLOT: |
| 1691 | - | {
|
| 1691 | + | |
| 1692 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1692 | + | if(response) |
| 1693 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1693 | + | |
| 1694 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1694 | + | format(AOE_STR, sizeof AOE_STR, "%s %d", EPV[playerid][PAO_NAME], strval(inputtext)); |
| 1695 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1695 | + | cmd_loadattachedobject(playerid, AOE_STR); |
| 1696 | } | |
| 1697 | else AOE_ShowPlayerDialog(playerid, AOE_C_LOAD, AOE_D_LOAD, AOE_T_LOAD, AOE_B_ENTER, AOE_B_BACK); | |
| 1698 | - | else |
| 1698 | + | |
| 1699 | - | {
|
| 1699 | + | case AOE_D_LOAD_REPLACE: |
| 1700 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1700 | + | |
| 1701 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1701 | + | if(response) |
| 1702 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1702 | + | |
| 1703 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_LOADING); | |
| 1704 | - | } |
| 1704 | + | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, EPV[playerid][PAO_NAME]); |
| 1705 | if(AOE_LoadPlayerAttachedObject(playerid, AOFileName, EPV[playerid][PAO_INDEX1], AOComment)) | |
| 1706 | {
| |
| 1707 | format(AOE_STR, sizeof AOE_STR, "* You've loaded & replaced your attached object from file \"{FFFFFF}%s{%06x}\" [Index: %d|Model: %d|Bone: %d]!",
| |
| 1708 | EPV[playerid][PAO_NAME], AOE_COLOR2 >>> 8, EPV[playerid][PAO_INDEX1], PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_MODEL_ID], PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_BONE_ID]); | |
| 1709 | - | CMD:saosz(playerid, params[]) return cmd_setattachedobjectscalez(playerid, params); |
| 1709 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1710 | if(!isnull(AOComment)) | |
| 1711 | {
| |
| 1712 | format(AOE_STR, sizeof AOE_STR, "** Comment: %s.", AOComment); | |
| 1713 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1713 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); |
| 1714 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1714 | + | |
| 1715 | format(AOE_STR, sizeof AOE_STR, "~g~~h~Attached object file loaded~n~%s", EPV[playerid][PAO_NAME]); | |
| 1716 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1716 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 1717 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1717 | + | |
| 1718 | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_ERROR); | |
| 1719 | } | |
| 1720 | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_LOAD_SLOT, AOE_T_LOAD, AOE_B_LOAD, AOE_B_BACK); | |
| 1721 | - | new slot, hex:newmc1; |
| 1721 | + | |
| 1722 | - | if(sscanf(params, "dx", slot, newmc1)) |
| 1722 | + | case AOE_D_LOAD2: |
| 1723 | - | {
|
| 1723 | + | |
| 1724 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmc1 <AttachedObjectSlot> <MaterialColor>"); |
| 1724 | + | if(response) |
| 1725 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object color (Material:1) with specified parameters"); |
| 1725 | + | |
| 1726 | - | } |
| 1726 | + | if(AOE_EnteredValidFileName(playerid, inputtext)) |
| 1727 | - | else |
| 1727 | + | |
| 1728 | - | {
|
| 1728 | + | strupdate(EPV[playerid][PAO_NAME], inputtext); |
| 1729 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1729 | + | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, inputtext); |
| 1730 | - | {
|
| 1730 | + | if(AOE_EnteredExistedFileName(playerid, AOFileName)) cmd_loadattachedobjects(playerid, inputtext); |
| 1731 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1731 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_LOAD, AOE_D_LOAD2, AOE_T_LOAD_SET, AOE_B_LOAD, AOE_B_BACK); |
| 1732 | - | {
|
| 1732 | + | |
| 1733 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
| 1733 | + | else if(isnull(inputtext)) AOE_ShowPlayerDialog(playerid, AOE_C_LOAD, AOE_D_LOAD2, AOE_T_LOAD_SET, AOE_B_LOAD, AOE_B_BACK); |
| 1734 | - | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], newmc1, PAO[playerid][slot][AO_MC2]); |
| 1734 | + | |
| 1735 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object color (MC1) to 0x{%06x}%x{%06x} (%i) at slot/index number %d!", newmc1 & 0xFFFFFF, newmc1, COLOR_GREEN >>> 8, newmc1, slot);
|
| 1735 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_FILE, AOE_D_FILE, AOE_T_FILE, AOE_B_SELECT, AOE_B_CANCEL); |
| 1736 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1736 | + | |
| 1737 | - | GameTextForPlayer(playerid, "~g~Attached object color updated!", 3000, 3); |
| 1737 | + | case AOE_D_SAVE_SLOT: |
| 1738 | - | } |
| 1738 | + | |
| 1739 | - | else |
| 1739 | + | if(response) |
| 1740 | - | {
|
| 1740 | + | |
| 1741 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1741 | + | if(listitem == 10) cmd_saveallattachedobjects(playerid, ""); |
| 1742 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1742 | + | |
| 1743 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1743 | + | |
| 1744 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1744 | + | if(AOE_HasSlot(playerid, listitem)) |
| 1745 | {
| |
| 1746 | - | } |
| 1746 | + | valstr(AOE_STR, listitem); |
| 1747 | - | else |
| 1747 | + | cmd_saveattachedobject(playerid, AOE_STR); |
| 1748 | - | {
|
| 1748 | + | |
| 1749 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1749 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_ALL, AOE_D_SAVE_SLOT, AOE_T_SAVE, AOE_B_SELECT, AOE_B_BACK); |
| 1750 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1750 | + | |
| 1751 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1751 | + | |
| 1752 | - | } |
| 1752 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_FILE, AOE_D_FILE, AOE_T_FILE, AOE_B_SELECT, AOE_B_CANCEL); |
| 1753 | } | |
| 1754 | case AOE_D_SAVE: | |
| 1755 | {
| |
| 1756 | if(response) | |
| 1757 | {
| |
| 1758 | if(AOE_EnteredValidFileName(playerid, inputtext)) | |
| 1759 | {
| |
| 1760 | strupdate(EPV[playerid][PAO_NAME], inputtext); | |
| 1761 | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, inputtext); | |
| 1762 | - | if(AOE_CantEdit(playerid)) SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you can't use this command right now!"); |
| 1762 | + | if(AOE_EnteredNonExistFileName(playerid, AOFileName)) |
| 1763 | - | else if(!GetPlayerAttachedObjectsCount(playerid)) |
| 1763 | + | |
| 1764 | format(AOE_STR, sizeof AOE_STR, "%d %s", EPV[playerid][PAO_INDEX1], inputtext); | |
| 1765 | - | SendClientMessage(playerid, COLOR_YELLOW, "* Sorry, you don't have any attached object!"); |
| 1765 | + | cmd_saveattachedobject(playerid, AOE_STR); |
| 1766 | - | GameTextForPlayer(playerid, "~r~~h~You have no attached object!", 3000, 3); |
| 1766 | + | |
| 1767 | } | |
| 1768 | else AOE_ShowPlayerDialog(playerid, AOE_C_SAVE, AOE_D_SAVE, AOE_T_SAVE, AOE_B_SAVE, AOE_B_BACK); | |
| 1769 | } | |
| 1770 | - | new slot, newmc2; |
| 1770 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_ALL, AOE_D_SAVE_SLOT, AOE_T_SAVE, AOE_B_SELECT, AOE_B_SELECT_INDEX); |
| 1771 | - | if(sscanf(params, "dx", slot, newmc2)) |
| 1771 | + | |
| 1772 | - | {
|
| 1772 | + | case AOE_D_SAVE_REPLACE: |
| 1773 | - | SendClientMessage(playerid, COLOR_MAGENTA, "* Usage: /setattachedobjectmc2 <AttachedObjectSlot> <MaterialColor>"); |
| 1773 | + | |
| 1774 | - | SendClientMessage(playerid, COLOR_WHITE, "** Allows you to set your attached object color (Material:2) with specified parameters"); |
| 1774 | + | if(response) |
| 1775 | - | } |
| 1775 | + | |
| 1776 | - | else |
| 1776 | + | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, EPV[playerid][PAO_NAME]); |
| 1777 | - | {
|
| 1777 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SAVING); |
| 1778 | - | if(IsValidAttachedObjectSlot(slot)) |
| 1778 | + | if(AOE_SavePlayerAttachedObject(playerid, AOFileName, EPV[playerid][PAO_INDEX1], "", AOFileLen)) |
| 1779 | - | {
|
| 1779 | + | |
| 1780 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) |
| 1780 | + | format(AOE_STR, sizeof AOE_STR, "* Your attached object from index %d has been saved as \"{FFFFFF}%s{%06x}\" [Model: %d|Bone: %d|%.2f KB]!",
|
| 1781 | - | {
|
| 1781 | + | EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_NAME], AOE_COLOR2 >>> 8, PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_MODEL_ID], PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_BONE_ID], AOFileLen); |
| 1782 | - | UpdatePlayerAttachedObjectEx(playerid, slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], PAO[playerid][slot][AO_X], PAO[playerid][slot][AO_Y], PAO[playerid][slot][AO_Z], |
| 1782 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1783 | - | PAO[playerid][slot][AO_RX], PAO[playerid][slot][AO_RY], PAO[playerid][slot][AO_RZ], PAO[playerid][slot][AO_SX], PAO[playerid][slot][AO_SY], PAO[playerid][slot][AO_SZ], PAO[playerid][slot][AO_MC1], newmc2); |
| 1783 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_M_SAVE_OVERWRITE); |
| 1784 | - | format(AOE_STR, sizeof(AOE_STR), "* Updated your attached object color (MC2) to 0x{%06x}%x{%06x} (%i) at slot/index number %d!", newmc2 & 0xFFFFFF, newmc2, COLOR_GREEN >>> 8, newmc2, slot);
|
| 1784 | + | format(AOE_STR, sizeof AOE_STR, "~g~~h~Attached object file saved~n~%s", EPV[playerid][PAO_NAME]); |
| 1785 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1785 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 1786 | - | GameTextForPlayer(playerid, "~g~Attached object color updated!", 3000, 3); |
| 1786 | + | |
| 1787 | else | |
| 1788 | - | else |
| 1788 | + | |
| 1789 | - | {
|
| 1789 | + | SendClientMessage(playerid, AOE_COLOR1, AOE_M_SAVE_ERROR); |
| 1790 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you don't have attached object at slot/index number %d!", slot); |
| 1790 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_DATA); |
| 1791 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1791 | + | |
| 1792 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~You have no attached object~n~~w~index/number: %d", slot); |
| 1792 | + | |
| 1793 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1793 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_SAVE, AOE_D_SAVE, AOE_T_SAVE, AOE_B_SAVE, AOE_B_BACK); |
| 1794 | } | |
| 1795 | - | } |
| 1795 | + | case AOE_D_SAVE2: |
| 1796 | - | else |
| 1796 | + | |
| 1797 | - | {
|
| 1797 | + | if(response) |
| 1798 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid attached object slot/index number [%d]!", slot); |
| 1798 | + | |
| 1799 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1799 | + | if(AOE_EnteredValidFileName(playerid, inputtext)) |
| 1800 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object slot!", 3000, 3); |
| 1800 | + | |
| 1801 | - | } |
| 1801 | + | strupdate(EPV[playerid][PAO_NAME], inputtext); |
| 1802 | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, inputtext); | |
| 1803 | if(AOE_EnteredNonExistFileName2(playerid, AOFileName)) cmd_saveallattachedobjects(playerid, inputtext); | |
| 1804 | } | |
| 1805 | else AOE_ShowPlayerDialog(playerid, AOE_C_SAVE, AOE_D_SAVE2, AOE_T_SAVE_SET, AOE_B_SAVE, AOE_B_BACK); | |
| 1806 | } | |
| 1807 | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_ALL, AOE_D_SAVE_SLOT, AOE_T_SAVE_SET, AOE_B_SELECT, AOE_B_SELECT_INDEX); | |
| 1808 | } | |
| 1809 | case AOE_D_SAVE2_REPLACE: | |
| 1810 | {
| |
| 1811 | - | switch(dialogid) |
| 1811 | + | if(response) |
| 1812 | {
| |
| 1813 | - | case E_AOED: |
| 1813 | + | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, EPV[playerid][PAO_NAME]); |
| 1814 | - | {
|
| 1814 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_SAVING_SET); |
| 1815 | - | if(response) |
| 1815 | + | slots = AOE_SavePlayerAttachedObject(playerid, AOFileName, MAX_PLAYER_ATTACHED_OBJECTS, "", AOFileLen); |
| 1816 | - | {
|
| 1816 | + | |
| 1817 | {
| |
| 1818 | format(AOE_STR, sizeof AOE_STR, "* Your attached object set has been saved as \"{FFFFFF}%s{%06x}\" (Total: %d|Size: %.2f KB)!", EPV[playerid][PAO_NAME], AOE_COLOR2 >>> 8, slots, AOFileLen);
| |
| 1819 | - | case 0: cmd_createattachedobject(playerid, ""); |
| 1819 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1820 | - | case 1: cmd_duplicateattachedobject(playerid, ""); |
| 1820 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_M_SAVE_SET_OVERWRITE); |
| 1821 | - | case 2: cmd_editattachedobject(playerid, ""); |
| 1821 | + | format(AOE_STR, sizeof AOE_STR, "~g~~h~Attached object(s) file saved~n~%s", EPV[playerid][PAO_NAME]); |
| 1822 | - | case 3: cmd_setattachedobjectindex(playerid, ""); |
| 1822 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 1823 | - | case 4: cmd_setattachedobjectmodel(playerid, ""); |
| 1823 | + | |
| 1824 | - | case 5: cmd_setattachedobjectbone(playerid, ""); |
| 1824 | + | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_SAVE_SET_ERROR); |
| 1825 | - | case 6: cmd_saveattachedobject(playerid, ""); |
| 1825 | + | |
| 1826 | - | case 7: cmd_saveattachedobjects(playerid, ""); |
| 1826 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_SAVE, AOE_D_SAVE2, AOE_T_SAVE_SET, AOE_B_SAVE, AOE_B_BACK); |
| 1827 | - | case 8: cmd_loadattachedobject(playerid, ""); |
| 1827 | + | |
| 1828 | - | case 9: cmd_loadattachedobjects(playerid, ""); |
| 1828 | + | case AOE_D_DELETE: |
| 1829 | - | case 10: cmd_removeattachedobject(playerid, ""); |
| 1829 | + | |
| 1830 | - | case 11: cmd_removeattachedobjects(playerid, ""); |
| 1830 | + | if(response) |
| 1831 | - | case 12: cmd_undeleteattachedobject(playerid, ""); |
| 1831 | + | |
| 1832 | - | case 13: cmd_attachedobjectstats(playerid, ""); |
| 1832 | + | if(AOE_EnteredValidFileName(playerid, inputtext)) |
| 1833 | - | case 14: cmd_totalattachedobjects(playerid, ""); |
| 1833 | + | |
| 1834 | - | case 15: AOE_ShowPlayerDialog(playerid, 1, E_AOED_HELP, "Attached Object Editor Help", "Close"); |
| 1834 | + | format(AOFileName, sizeof AOFileName, AOE_FILE_NAME, inputtext); |
| 1835 | - | case 16: AOE_ShowPlayerDialog(playerid, 2, E_AOED_ABOUT, "About Attached Object Editor", "Close"); |
| 1835 | + | if(AOE_EnteredExistedFileName(playerid, AOFileName)) |
| 1836 | {
| |
| 1837 | - | } |
| 1837 | + | cmd_deleteattachedobjectfile(playerid, inputtext); |
| 1838 | - | else SendClientMessage(playerid, COLOR_WHITE, "* You've closed attached object editor dialog"); |
| 1838 | + | |
| 1839 | - | } |
| 1839 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_DELETE, AOE_D_DELETE, AOE_T_DELETE, AOE_B_DELETE, AOE_B_CANCEL); |
| 1840 | - | case E_AOED_CREATE_SLOT: |
| 1840 | + | |
| 1841 | else if(isnull(inputtext)) AOE_ShowPlayerDialog(playerid, AOE_C_DELETE, AOE_D_DELETE, AOE_T_DELETE, AOE_B_DELETE, AOE_B_CANCEL); | |
| 1842 | - | if(response) |
| 1842 | + | |
| 1843 | else SendClientMessage(playerid, AOE_COLOR4, AOE_M_DELETE_CANCEL); | |
| 1844 | - | valstr(AOE_STR, listitem); |
| 1844 | + | |
| 1845 | - | cmd_createattachedobject(playerid, AOE_STR); |
| 1845 | + | case AOE_D_EDIT_SLOT: |
| 1846 | - | } |
| 1846 | + | |
| 1847 | - | } |
| 1847 | + | if(response) |
| 1848 | - | case E_AOED_CREATE_MODEL: |
| 1848 | + | |
| 1849 | - | {
|
| 1849 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, listitem)) |
| 1850 | - | if(response) |
| 1850 | + | |
| 1851 | EPV[playerid][PAO_INDEX1] = listitem; | |
| 1852 | - | new model; |
| 1852 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object (%d)", listitem); |
| 1853 | - | model = strval(inputtext), SetPVarInt(playerid, "PAO_CAOM", model); |
| 1853 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT, AOE_D_EDIT, AOE_STR, AOE_B_SELECT, AOE_B_CANCEL); |
| 1854 | - | if(!IsValidObjectModel(model) || !IsNumeric(inputtext)) |
| 1854 | + | |
| 1855 | else | |
| 1856 | - | format(AOE_STR, sizeof(AOE_STR), "* Sorry, you've entered an invalid object model number/id [%s]!", inputtext); |
| 1856 | + | |
| 1857 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 1857 | + | |
| 1858 | - | GameTextForPlayer(playerid, "~r~~h~Invalid object model!", 3000, 3); |
| 1858 | + | |
| 1859 | } | |
| 1860 | - | else AOE_ShowPlayerDialog(playerid, 4, E_AOED_CREATE_BONE, "Create Attached Object", "Select", "Sel Model"); |
| 1860 | + | |
| 1861 | - | } |
| 1861 | + | else SendClientMessage(playerid, AOE_COLOR0, AOE_M_EDIT_CANCEL); |
| 1862 | - | else AOE_ShowPlayerDialog(playerid, 5, E_AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); |
| 1862 | + | |
| 1863 | - | } |
| 1863 | + | case AOE_D_EDIT: |
| 1864 | - | case E_AOED_CREATE_BONE: |
| 1864 | + | |
| 1865 | - | {
|
| 1865 | + | if(response) |
| 1866 | - | if(response) |
| 1866 | + | |
| 1867 | valstr(AOE_STR, EPV[playerid][PAO_INDEX1]); | |
| 1868 | - | new slot = GetPVarInt(playerid, "PAO_CAOI"), model = GetPVarInt(playerid, "PAO_CAOM"), bone = listitem+1; |
| 1868 | + | |
| 1869 | - | SetPVarInt(playerid, "PAO_CAOB", bone); |
| 1869 | + | |
| 1870 | - | CreatePlayerAttachedObject(playerid, slot, model, bone); |
| 1870 | + | case 0: cmd_editattachedobject(playerid, AOE_STR); |
| 1871 | - | format(AOE_STR, sizeof(AOE_STR), "* Created attached object model %d at slot/index number %d [Bone: %s (%d)]!", model, slot, GetAttachedObjectBoneName(bone), bone); |
| 1871 | + | case 1: |
| 1872 | - | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
| 1872 | + | |
| 1873 | - | format(AOE_STR, sizeof(AOE_STR), "~b~Created attached object~n~~w~index/number: %d~n~Model: %d - Bone: %d", slot, model, bone); |
| 1873 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object Properties (%d)", listitem); |
| 1874 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1874 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_PROPERTIES, AOE_D_EDIT_PROPERTIES, AOE_STR, AOE_B_EDIT, AOE_B_CANCEL); |
| 1875 | - | AOE_ShowPlayerDialog(playerid, 9, E_AOED_CREATE_EDIT, "Create Attached Object (Edit)", "Edit", "Skip"); |
| 1875 | + | |
| 1876 | - | } |
| 1876 | + | case 2: cmd_attachedobjectproperties(playerid, AOE_STR); |
| 1877 | - | else AOE_ShowPlayerDialog(playerid, 3, E_AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Sel Index"); |
| 1877 | + | case 3: cmd_duplicateattachedobject(playerid, AOE_STR); |
| 1878 | - | } |
| 1878 | + | case 4: cmd_removeattachedobject(playerid, AOE_STR); |
| 1879 | - | case E_AOED_CREATE_REPLACE: |
| 1879 | + | |
| 1880 | - | {
|
| 1880 | + | |
| 1881 | - | if(response) AOE_ShowPlayerDialog(playerid, 3, E_AOED_CREATE_MODEL, "Create Attached Object", "Enter", "Sel Index"); |
| 1881 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_USED, AOE_D_EDIT_SLOT, AOE_T_EDIT, AOE_B_SELECT, AOE_B_CLOSE); |
| 1882 | - | else AOE_ShowPlayerDialog(playerid, 5, E_AOED_CREATE_SLOT, "Create Attached Object", "Select", "Cancel"); |
| 1882 | + | |
| 1883 | - | } |
| 1883 | + | case AOE_D_EDIT_PROPERTIES: |
| 1884 | - | case E_AOED_CREATE_EDIT: |
| 1884 | + | |
| 1885 | - | {
|
| 1885 | + | if(response) |
| 1886 | - | if(response) |
| 1886 | + | |
| 1887 | valstr(AOE_STR, EPV[playerid][PAO_INDEX1]); | |
| 1888 | - | valstr(AOE_STR, GetPVarInt(playerid, "PAO_CAOI")); |
| 1888 | + | if(3 <= listitem <= 13) EPV[playerid][PAO_EDITING] = listitem; |
| 1889 | switch(listitem) | |
| 1890 | {
| |
| 1891 | case 0: cmd_setattachedobjectindex(playerid, AOE_STR); | |
| 1892 | case 1: cmd_setattachedobjectmodel(playerid, AOE_STR); | |
| 1893 | - | SendClientMessage(playerid, COLOR_WHITE, "* You've skipped to edit your attached object"); |
| 1893 | + | case 2: cmd_setattachedobjectbone(playerid, AOE_STR); |
| 1894 | - | SendClientMessage(playerid, COLOR_WHITE, "** Note: use /editattachedobject command to edit your attached object"); |
| 1894 | + | case 3..5: // offset |
| 1895 | {
| |
| 1896 | - | } |
| 1896 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object %c (%d)", ('X'-3)+listitem, EPV[playerid][PAO_INDEX1]);
|
| 1897 | - | case E_AOED_EDIT_SLOT: |
| 1897 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_XYZ, AOE_D_EDIT_XYZ, AOE_STR, AOE_B_ENTER, AOE_B_BACK); |
| 1898 | - | {
|
| 1898 | + | |
| 1899 | - | if(response) |
| 1899 | + | case 6..8: // rotation |
| 1900 | - | {
|
| 1900 | + | |
| 1901 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, listitem)) |
| 1901 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object R%c (%d)", ('X'-6)+listitem, EPV[playerid][PAO_INDEX1]);
|
| 1902 | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_XYZ, AOE_D_EDIT_XYZ, AOE_STR, AOE_B_ENTER, AOE_B_BACK); | |
| 1903 | - | valstr(AOE_STR, listitem); |
| 1903 | + | |
| 1904 | - | cmd_editattachedobject(playerid, AOE_STR); |
| 1904 | + | case 9..11: // scale |
| 1905 | {
| |
| 1906 | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object S%c (%d)", ('X'-9)+listitem, EPV[playerid][PAO_INDEX1]);
| |
| 1907 | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_XYZ, AOE_D_EDIT_XYZ, AOE_STR, AOE_B_ENTER, AOE_B_BACK); | |
| 1908 | } | |
| 1909 | case 12..13: // color | |
| 1910 | {
| |
| 1911 | - | } |
| 1911 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object Color %c (%d)", ('1'-12)+listitem, EPV[playerid][PAO_INDEX1]);
|
| 1912 | - | SetPVarInt(playerid, "PAO_EAO", 0); |
| 1912 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_COLOR, AOE_D_EDIT_COLOR, AOE_STR, AOE_B_ENTER, AOE_B_BACK); |
| 1913 | - | } |
| 1913 | + | |
| 1914 | - | case E_AOED_REMOVE_SLOT: |
| 1914 | + | |
| 1915 | - | {
|
| 1915 | + | |
| 1916 | - | if(response) |
| 1916 | + | |
| 1917 | {
| |
| 1918 | - | valstr(AOE_STR, listitem); |
| 1918 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object (%d)", EPV[playerid][PAO_INDEX1]); |
| 1919 | - | cmd_removeattachedobject(playerid, AOE_STR); |
| 1919 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT, AOE_D_EDIT, AOE_STR, AOE_B_SELECT, AOE_B_CANCEL); |
| 1920 | - | } |
| 1920 | + | |
| 1921 | - | } |
| 1921 | + | |
| 1922 | - | case E_AOED_REMOVEALL: |
| 1922 | + | case AOE_D_SET_SLOT: |
| 1923 | - | {
|
| 1923 | + | |
| 1924 | - | if(response) |
| 1924 | + | if(response) |
| 1925 | - | {
|
| 1925 | + | |
| 1926 | - | new slots = RemovePlayerAttachedObjectEx(playerid, MAX_PLAYER_ATTACHED_OBJECTS); |
| 1926 | + | format(AOE_STR, sizeof AOE_STR, "%d %d", EPV[playerid][PAO_INDEX1], listitem); |
| 1927 | - | format(AOE_STR, sizeof(AOE_STR), "* You've removed all of your %d attached object(s)!", slots); |
| 1927 | + | |
| 1928 | - | SendClientMessage(playerid, COLOR_RED, AOE_STR); |
| 1928 | + | |
| 1929 | - | format(AOE_STR, sizeof(AOE_STR), "~r~Removed all your attached object(s)~n~~w~Total: %d", slots); |
| 1929 | + | |
| 1930 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1930 | + | |
| 1931 | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object (%d)", EPV[playerid][PAO_INDEX1]); | |
| 1932 | - | else SendClientMessage(playerid, COLOR_WHITE, "* You've canceled removing all your attached object(s)"); |
| 1932 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_PROPERTIES, AOE_D_EDIT_PROPERTIES, AOE_STR, AOE_B_SELECT, AOE_B_BACK); |
| 1933 | - | } |
| 1933 | + | |
| 1934 | - | case E_AOED_STATS_SLOT: |
| 1934 | + | |
| 1935 | case AOE_D_SET_SLOT_REPLACE: | |
| 1936 | - | if(response) |
| 1936 | + | |
| 1937 | if(response) | |
| 1938 | {
| |
| 1939 | - | cmd_attachedobjectstats(playerid, AOE_STR); |
| 1939 | + | if(ChangePlayerAttachedObjectIndex(playerid, EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_INDEX2])) |
| 1940 | - | } |
| 1940 | + | |
| 1941 | format(AOE_STR, sizeof AOE_STR, "* Moved & replaced your attached object from index number %d to %d!", EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_INDEX2]); | |
| 1942 | - | case E_AOED_STATS: |
| 1942 | + | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); |
| 1943 | - | {
|
| 1943 | + | format(AOE_STR, sizeof AOE_STR, "~g~Attached object moved~n~~w~index/number:~n~%d to %d", EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_INDEX2]); |
| 1944 | - | if(response && IsPlayerAdmin(playerid)) |
| 1944 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 1945 | } | |
| 1946 | - | new slot = GetPVarInt(playerid, "PAO_AOSI"), targetid = GetPVarInt(playerid, "PAO_AOSU"); |
| 1946 | + | else SendClientMessage(playerid, AOE_COLOR1, AOE_M_SET_SLOT_FAIL); |
| 1947 | - | GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); |
| 1947 | + | |
| 1948 | - | printf(" >> Admin %s (ID:%d) has requested to print attached object stats", PlayerName, playerid);
|
| 1948 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_SET_SLOT, AOE_T_SET_INDEX, AOE_B_SELECT, AOE_B_BACK); |
| 1949 | - | GetPlayerName(targetid, PlayerName, sizeof(PlayerName)); |
| 1949 | + | |
| 1950 | - | printf(" Player: %s (ID:%d)\nAttached object slot/index number: %d\n - Model ID/Number/Type: %d\n - Bone: %s (BID:%d)\n - Offsets:\n -- X: %.2f ~ Y: %.2f ~ Z: %.2f\n - Rotations:\n -- RX: %.2f ~ RY: %.2f ~ RZ: %.2f\
|
| 1950 | + | case AOE_D_SET_MODEL: |
| 1951 | - | \n - Scales:\n -- SX: %.2f ~ SY: %.2f ~ SZ: %.2f\n - Material Colors:\n -- Color 1: 0x%04x%04x (%i) ~ Color 2: 0x%04x%04x (%i)", PlayerName, targetid, slot, PAO[targetid][slot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[targetid][slot][AO_BONE_ID]), |
| 1951 | + | |
| 1952 | - | PAO[targetid][slot][AO_BONE_ID], PAO[targetid][slot][AO_X], PAO[targetid][slot][AO_Y], PAO[targetid][slot][AO_Z], PAO[targetid][slot][AO_RX], PAO[targetid][slot][AO_RY], PAO[targetid][slot][AO_RZ], |
| 1952 | + | if(response) |
| 1953 | - | PAO[targetid][slot][AO_SX], PAO[targetid][slot][AO_SY], PAO[targetid][slot][AO_SZ], AOE_HexFormat(PAO[targetid][slot][AO_MC1]), PAO[targetid][slot][AO_MC1], AOE_HexFormat(PAO[targetid][slot][AO_MC2], PAO[targetid][slot][AO_MC2])); |
| 1953 | + | |
| 1954 | - | printf(" Skin: %d ~ Code usage (playerid = %d):\n SetPlayerAttachedObject(playerid, %d, %d, %d, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %d, %d);", GetPlayerSkin(targetid), targetid,
|
| 1954 | + | format(AOE_STR, sizeof AOE_STR, "%d %d", EPV[playerid][PAO_INDEX1], strval(inputtext)); |
| 1955 | - | slot, PAO[targetid][slot][AO_MODEL_ID], PAO[targetid][slot][AO_BONE_ID], PAO[targetid][slot][AO_X], PAO[targetid][slot][AO_Y], PAO[targetid][slot][AO_Z], PAO[targetid][slot][AO_RX], PAO[targetid][slot][AO_RY], PAO[targetid][slot][AO_RZ], |
| 1955 | + | |
| 1956 | - | PAO[targetid][slot][AO_SX], PAO[targetid][slot][AO_SY], PAO[targetid][slot][AO_SZ], PAO[targetid][slot][AO_MC1], PAO[targetid][slot][AO_MC2]); |
| 1956 | + | |
| 1957 | - | SendClientMessage(playerid, COLOR_WHITE, "SERVER: Attached object stats has been printed to server console!"); |
| 1957 | + | |
| 1958 | - | } |
| 1958 | + | |
| 1959 | - | else SendClientMessage(playerid, COLOR_WHITE, "* You've closed your attached object stats dialog"); |
| 1959 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object (%d)", EPV[playerid][PAO_INDEX1]); |
| 1960 | - | } |
| 1960 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_PROPERTIES, AOE_D_EDIT_PROPERTIES, AOE_STR, AOE_B_SELECT, AOE_B_BACK); |
| 1961 | - | case E_AOED_DUPLICATE_SLOT1: |
| 1961 | + | |
| 1962 | - | {
|
| 1962 | + | |
| 1963 | - | if(response) |
| 1963 | + | case AOE_D_SET_BONE: |
| 1964 | {
| |
| 1965 | if(response) | |
| 1966 | {
| |
| 1967 | - | } |
| 1967 | + | format(AOE_STR, sizeof AOE_STR, "%d %d", EPV[playerid][PAO_INDEX1], listitem+1); |
| 1968 | - | } |
| 1968 | + | |
| 1969 | - | case E_AOED_DUPLICATE_SLOT2: |
| 1969 | + | |
| 1970 | - | {
|
| 1970 | + | |
| 1971 | - | if(response) |
| 1971 | + | |
| 1972 | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object (%d)", EPV[playerid][PAO_INDEX1]); | |
| 1973 | - | format(AOE_STR, sizeof(AOE_STR), "%d %d", GetPVarInt(playerid, "PAO_DAOI1"), listitem); |
| 1973 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_PROPERTIES, AOE_D_EDIT_PROPERTIES, AOE_STR, AOE_B_SELECT, AOE_B_BACK); |
| 1974 | } | |
| 1975 | - | } |
| 1975 | + | |
| 1976 | - | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_DUPLICATE_SLOT1, "Duplicate Attached Object Index (1)", "Select", "Cancel"); |
| 1976 | + | case AOE_D_EDIT_XYZ: |
| 1977 | - | } |
| 1977 | + | |
| 1978 | - | case E_AOED_DUPLICATE_REPLACE: |
| 1978 | + | AOSelection = EPV[playerid][PAO_EDITING]; |
| 1979 | - | {
|
| 1979 | + | if(response) |
| 1980 | - | if(response) |
| 1980 | + | |
| 1981 | - | {
|
| 1981 | + | if(sscanf(inputtext, "f", AOAxis)) |
| 1982 | - | new slot1 = GetPVarInt(playerid, "PAO_DAOI1"), slot2 = GetPVarInt(playerid, "PAO_DAOI2"); |
| 1982 | + | |
| 1983 | - | DuplicatePlayerAttachedObject(playerid, slot1, slot2); |
| 1983 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_INVALID_XYZ); |
| 1984 | - | format(AOE_STR, sizeof(AOE_STR), "* Duplicated your attached object from slot/index number %d to %d!", slot1, slot2); |
| 1984 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object XYZ (%d)", EPV[playerid][PAO_INDEX1]); |
| 1985 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 1985 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_XYZ, AOE_D_EDIT_XYZ, AOE_STR, AOE_B_ENTER, AOE_B_BACK); |
| 1986 | - | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object duplicated~n~~w~index/number:~n~%d to %d", slot1, slot2); |
| 1986 | + | |
| 1987 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 1987 | + | |
| 1988 | - | } |
| 1988 | + | |
| 1989 | - | else AOE_ShowPlayerDialog(playerid, 5, E_AOED_DUPLICATE_SLOT2, "Duplicate Attached Object Index (2)", "Select", "Sel Idx1"); |
| 1989 | + | EPV[playerid][PAO_EDITING] = 0; |
| 1990 | - | } |
| 1990 | + | switch(AOSelection) |
| 1991 | - | case E_AOED_SET_SLOT1: |
| 1991 | + | |
| 1992 | - | {
|
| 1992 | + | case 3..5: |
| 1993 | - | if(response) |
| 1993 | + | |
| 1994 | format(AOE_STR, sizeof AOE_STR, "%d %c %f", EPV[playerid][PAO_INDEX1], ('x'-3)+AOSelection, AOAxis);
| |
| 1995 | - | valstr(AOE_STR, listitem); |
| 1995 | + | cmd_setattachedobjectoffset(playerid, AOE_STR); |
| 1996 | } | |
| 1997 | - | } |
| 1997 | + | case 6..8: |
| 1998 | - | } |
| 1998 | + | |
| 1999 | - | case E_AOED_SET_SLOT2: |
| 1999 | + | format(AOE_STR, sizeof AOE_STR, "%d %c %f", EPV[playerid][PAO_INDEX1], ('x'-6)+AOSelection, AOAxis);
|
| 2000 | cmd_setattachedobjectrot(playerid, AOE_STR); | |
| 2001 | - | if(response) |
| 2001 | + | |
| 2002 | case 9..11: | |
| 2003 | - | format(AOE_STR, sizeof(AOE_STR), "%d %d", GetPVarInt(playerid, "PAO_SAOI1"), listitem); |
| 2003 | + | |
| 2004 | format(AOE_STR, sizeof AOE_STR, "%d %c %f", EPV[playerid][PAO_INDEX1], ('x'-9)+AOSelection, AOAxis);
| |
| 2005 | - | } |
| 2005 | + | cmd_setattachedobjectscale(playerid, AOE_STR); |
| 2006 | - | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_SLOT1, "Set Attached Object Index (1)", "Select", "Cancel"); |
| 2006 | + | |
| 2007 | } | |
| 2008 | - | case E_AOED_SET_SLOT_REPLACE: |
| 2008 | + | |
| 2009 | } | |
| 2010 | - | if(response) |
| 2010 | + | |
| 2011 | - | {
|
| 2011 | + | |
| 2012 | - | new slot = GetPVarInt(playerid, "PAO_SAOI1"), newslot = GetPVarInt(playerid, "PAO_SAOI2"); |
| 2012 | + | EPV[playerid][PAO_EDITING] = 0; |
| 2013 | - | MovePlayerAttachedObjectIndex(playerid, slot, newslot); |
| 2013 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object (%d)", EPV[playerid][PAO_INDEX1]); |
| 2014 | - | format(AOE_STR, sizeof(AOE_STR), "* Moved & replaced your attached object from slot/index number %d to %d!", slot, newslot); |
| 2014 | + | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_PROPERTIES, AOE_D_EDIT_PROPERTIES, AOE_STR, AOE_B_SELECT, AOE_B_BACK); |
| 2015 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 2015 | + | |
| 2016 | - | format(AOE_STR, sizeof(AOE_STR), "~g~Attached object moved~n~~w~index/number:~n~%d to %d", slot, newslot); |
| 2016 | + | |
| 2017 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 2017 | + | case AOE_D_EDIT_COLOR: |
| 2018 | - | } |
| 2018 | + | |
| 2019 | - | else AOE_ShowPlayerDialog(playerid, 5, E_AOED_SET_SLOT2, "Set Attached Object Index (2)", "Select", "Sel Idx1"); |
| 2019 | + | AOSelection = EPV[playerid][PAO_EDITING]; |
| 2020 | if(response) | |
| 2021 | - | case E_AOED_SET_MODEL_SLOT: |
| 2021 | + | |
| 2022 | if(sscanf(inputtext, "x", AOMC)) | |
| 2023 | - | if(response) |
| 2023 | + | |
| 2024 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_INVALID_COLOR); | |
| 2025 | - | valstr(AOE_STR, listitem); |
| 2025 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object Color (%d)", EPV[playerid][PAO_INDEX1]); |
| 2026 | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_COLOR, AOE_D_EDIT_COLOR, AOE_STR, AOE_B_ENTER, AOE_B_BACK); | |
| 2027 | - | } |
| 2027 | + | |
| 2028 | else | |
| 2029 | - | case E_AOED_SET_MODEL: |
| 2029 | + | |
| 2030 | EPV[playerid][PAO_EDITING] = 0; | |
| 2031 | - | if(response) |
| 2031 | + | format(AOE_STR, sizeof AOE_STR, "%d %x", EPV[playerid][PAO_INDEX1], AOMC); |
| 2032 | switch(AOSelection) | |
| 2033 | - | format(AOE_STR, sizeof(AOE_STR), "%d %d", GetPVarInt(playerid, "PAO_SAOMI"), strval(inputtext)); |
| 2033 | + | |
| 2034 | - | cmd_setattachedobjectmodel(playerid, AOE_STR); |
| 2034 | + | case 12: cmd_setattachedobjectmc1(playerid, AOE_STR); |
| 2035 | - | } |
| 2035 | + | case 13: cmd_setattachedobjectmc2(playerid, AOE_STR); |
| 2036 | - | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_MODEL_SLOT, "Set Attached Object Model", "Select", "Cancel"); |
| 2036 | + | |
| 2037 | } | |
| 2038 | - | case E_AOED_SET_BONE_SLOT: |
| 2038 | + | |
| 2039 | else | |
| 2040 | - | if(response) |
| 2040 | + | |
| 2041 | EPV[playerid][PAO_EDITING] = 0; | |
| 2042 | - | valstr(AOE_STR, listitem); |
| 2042 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object (%d)", EPV[playerid][PAO_INDEX1]); |
| 2043 | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT_PROPERTIES, AOE_D_EDIT_PROPERTIES, AOE_STR, AOE_B_SELECT, AOE_B_BACK); | |
| 2044 | - | } |
| 2044 | + | |
| 2045 | } | |
| 2046 | - | case E_AOED_SET_BONE: |
| 2046 | + | case AOE_D_PROPERTIES: |
| 2047 | {
| |
| 2048 | - | if(response) |
| 2048 | + | if(response && IsPlayerAdmin(playerid)) |
| 2049 | {
| |
| 2050 | - | format(AOE_STR, sizeof(AOE_STR), "%d %d", GetPVarInt(playerid, "PAO_SAOBI"), listitem+1); |
| 2050 | + | AOSlot = EPV[playerid][PAO_INDEX1], AOTarget = EPV[playerid][PAO_TARGET]; |
| 2051 | GetPlayerName(playerid, pName, sizeof pName); | |
| 2052 | - | } |
| 2052 | + | printf(" >> Admin %s (ID:%d) has requested to print attached object properties", pName, playerid);
|
| 2053 | - | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_SET_BONE_SLOT, "Set Attached Object Bone", "Select", "Cancel"); |
| 2053 | + | GetPlayerName(AOTarget, pName, sizeof pName); |
| 2054 | printf(" Player: %s (ID:%d)\n Attached object index number: %d\n - Model ID/type number: %d\n - Bone: %s (%d)\n - Offsets:\n -- X: %.2f ~ Y: %.2f ~ Z: %.2f\n - Rotations:\n -- RX: %.2f ~ RY: %.2f ~ RZ: %.2f\
| |
| 2055 | - | case E_AOED_SAVE_SLOT: |
| 2055 | + | \n - Scales:\n -- SX: %.2f ~ SY: %.2f ~ SZ: %.2f\n - Material Colors:\n -- Color 1: 0x%04x%04x (%i) ~ Color 2: 0x%04x%04x (%i)", pName, AOTarget, AOSlot, PAO[AOTarget][AOSlot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[AOTarget][AOSlot][AO_BONE_ID]), |
| 2056 | PAO[AOTarget][AOSlot][AO_BONE_ID], PAO[AOTarget][AOSlot][AO_X], PAO[AOTarget][AOSlot][AO_Y], PAO[AOTarget][AOSlot][AO_Z], PAO[AOTarget][AOSlot][AO_RX], PAO[AOTarget][AOSlot][AO_RY], PAO[AOTarget][AOSlot][AO_RZ], | |
| 2057 | - | if(response) |
| 2057 | + | PAO[AOTarget][AOSlot][AO_SX], PAO[AOTarget][AOSlot][AO_SY], PAO[AOTarget][AOSlot][AO_SZ], HexPrintFormat(PAO[AOTarget][AOSlot][AO_MC1]), PAO[AOTarget][AOSlot][AO_MC1], HexPrintFormat(PAO[AOTarget][AOSlot][AO_MC2], PAO[AOTarget][AOSlot][AO_MC2])); |
| 2058 | printf(" Skin: %d ~ Code usage (playerid = %d):\n SetPlayerAttachedObject(playerid, %d, %d, %d, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %.4f, %d, %d);", GetPlayerSkin(AOTarget), AOTarget,
| |
| 2059 | - | valstr(AOE_STR, listitem); |
| 2059 | + | AOSlot, PAO[AOTarget][AOSlot][AO_MODEL_ID], PAO[AOTarget][AOSlot][AO_BONE_ID], PAO[AOTarget][AOSlot][AO_X], PAO[AOTarget][AOSlot][AO_Y], PAO[AOTarget][AOSlot][AO_Z], PAO[AOTarget][AOSlot][AO_RX], PAO[AOTarget][AOSlot][AO_RY], PAO[AOTarget][AOSlot][AO_RZ], |
| 2060 | - | cmd_saveattachedobject(playerid, AOE_STR); |
| 2060 | + | PAO[AOTarget][AOSlot][AO_SX], PAO[AOTarget][AOSlot][AO_SY], PAO[AOTarget][AOSlot][AO_SZ], PAO[AOTarget][AOSlot][AO_MC1], PAO[AOTarget][AOSlot][AO_MC2]); |
| 2061 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_OBJECT_DATA_S_PRINT); | |
| 2062 | } | |
| 2063 | - | case E_AOED_SAVE: |
| 2063 | + | else SendClientMessage(playerid, AOE_COLOR0, AOE_M_PROPERTIES_CLOSE); |
| 2064 | } | |
| 2065 | - | if(response) |
| 2065 | + | case AOE_D_DUPLICATE_SLOT: |
| 2066 | {
| |
| 2067 | - | format(AOE_STR, sizeof(AOE_STR), "%d %s", GetPVarInt(playerid, "PAO_SAOI"), inputtext); |
| 2067 | + | if(response) |
| 2068 | - | cmd_saveattachedobject(playerid, AOE_STR); |
| 2068 | + | |
| 2069 | format(AOE_STR, sizeof AOE_STR, "%d %d", EPV[playerid][PAO_INDEX1], listitem); | |
| 2070 | - | else AOE_ShowPlayerDialog(playerid, 6, E_AOED_SAVE_SLOT, "Save Attached Object", "Select", "Cancel"); |
| 2070 | + | |
| 2071 | } | |
| 2072 | - | case E_AOED_SAVE_REPLACE: |
| 2072 | + | |
| 2073 | {
| |
| 2074 | - | if(response) |
| 2074 | + | format(AOE_STR, sizeof AOE_STR, "Edit Attached Object (%d)", EPV[playerid][PAO_INDEX1]); |
| 2075 | AOE_ShowPlayerDialog(playerid, AOE_C_EDIT, AOE_D_EDIT, AOE_STR, AOE_B_SELECT, AOE_B_CANCEL); | |
| 2076 | - | new filename[32+1], slot = GetPVarInt(playerid, "PAO_SAOI"), filelen; |
| 2076 | + | |
| 2077 | - | GetPVarString(playerid, "PAO_SAON", filename, sizeof(filename)); |
| 2077 | + | |
| 2078 | - | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object file, please wait..."); |
| 2078 | + | case AOE_D_DUPLICATE_REPLACE: |
| 2079 | - | if(AOE_SavePlayerAttachedObject(playerid, filename, slot, "", filelen)) |
| 2079 | + | |
| 2080 | - | {
|
| 2080 | + | if(response) |
| 2081 | - | format(AOE_STR, sizeof(AOE_STR), "** Your attached object from index %d has been saved as \"%s\" (Model: %d - Bone: %d - %d bytes)!", slot, filename, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID], filelen); |
| 2081 | + | |
| 2082 | - | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
| 2082 | + | DuplicatePlayerAttachedObject(playerid, EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_INDEX2]); |
| 2083 | - | SendClientMessage(playerid, COLOR_BLUE, "** The attached object data on file has been overwritten (Re-Created)"); |
| 2083 | + | format(AOE_STR, sizeof AOE_STR, "* Duplicated your attached object from index number %d to %d!", EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_INDEX2]); |
| 2084 | SendClientMessage(playerid, AOE_COLOR2, AOE_STR); | |
| 2085 | - | else |
| 2085 | + | format(AOE_STR, sizeof AOE_STR, "~g~Attached object duplicated~n~~w~index/number:~n~%d to %d", EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_INDEX2]); |
| 2086 | AOE_GameTextForPlayer(playerid, AOE_STR); | |
| 2087 | - | SendClientMessage(playerid, COLOR_RED, "* Error: Invalid attached object data, save canceled"); |
| 2087 | + | |
| 2088 | - | GameTextForPlayer(playerid, "~r~~h~Invalid attached object data!", 3000, 3); |
| 2088 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_SLOT_EMPTY, AOE_D_DUPLICATE_SLOT, AOE_T_DUPLICATE, AOE_B_SELECT, AOE_B_BACK); |
| 2089 | } | |
| 2090 | case AOE_D_REMOVE_ALL: | |
| 2091 | {
| |
| 2092 | - | case E_AOED_SAVE2: if(response) cmd_saveattachedobjects(playerid, inputtext); |
| 2092 | + | if(response) |
| 2093 | - | case E_AOED_SAVE2_REPLACE: |
| 2093 | + | |
| 2094 | slots = RemovePlayerAttachedObjectEx(playerid, MAX_PLAYER_ATTACHED_OBJECTS); | |
| 2095 | - | if(response) |
| 2095 | + | format(AOE_STR, sizeof AOE_STR, "* You've removed all %d of your attached object(s)!", slots); |
| 2096 | SendClientMessage(playerid, AOE_COLOR1, AOE_STR); | |
| 2097 | - | new filename[32+1], filelen; |
| 2097 | + | format(AOE_STR, sizeof AOE_STR, "~r~Removed all your attached object(s)~n~~w~Total: %d", slots); |
| 2098 | - | GetPVarString(playerid, "PAO_SAON", filename, sizeof(filename)); |
| 2098 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 2099 | - | SendClientMessage(playerid, COLOR_WHITE, "* Saving attached object(s) set file, please wait..."); |
| 2099 | + | |
| 2100 | - | new slots = AOE_SavePlayerAttachedObject(playerid, filename, MAX_PLAYER_ATTACHED_OBJECTS, "", filelen); |
| 2100 | + | else SendClientMessage(playerid, AOE_COLOR0, AOE_M_REMOVE_ALL_CANCEL); |
| 2101 | } | |
| 2102 | case AOE_D_REFRESH: | |
| 2103 | - | format(AOE_STR, sizeof(AOE_STR), "** Your attached object set has been saved as \"%s\" (Total: %d - %d bytes)!", filename, slots, filelen); |
| 2103 | + | |
| 2104 | - | SendClientMessage(playerid, COLOR_BLUE, AOE_STR); |
| 2104 | + | AOTarget = EPV[playerid][PAO_TARGET]; |
| 2105 | - | SendClientMessage(playerid, COLOR_BLUE, "** The attached object(s) data on file has been overwritten (Re-Created)"); |
| 2105 | + | if(response) |
| 2106 | {
| |
| 2107 | - | else SendClientMessage(playerid, COLOR_RED, "** Error: file saving was canceled because there were no valid attached object!"); |
| 2107 | + | if(AOE_TargetHasSlot(playerid, AOTarget, listitem)) |
| 2108 | {
| |
| 2109 | format(AOE_STR, sizeof AOE_STR, "%d %d", AOTarget, listitem); | |
| 2110 | - | case E_AOED_LOAD: if(response) cmd_loadattachedobject(playerid, inputtext); |
| 2110 | + | cmd_refreshattachedobject(playerid, AOE_STR); |
| 2111 | - | case E_AOED_LOAD_SLOT: |
| 2111 | + | |
| 2112 | else AOE_ShowPlayerDialog(playerid, AOE_C_REFRESH, AOE_D_REFRESH, AOE_T_REFRESH, AOE_B_SELECT, AOE_B_CANCEL); | |
| 2113 | - | if(response) |
| 2113 | + | |
| 2114 | else | |
| 2115 | - | GetPVarString(playerid, "PAO_LAON", AOE_STR, sizeof(AOE_STR)); |
| 2115 | + | |
| 2116 | - | format(AOE_STR, sizeof(AOE_STR), "%s %d", AOE_STR, strval(inputtext)); |
| 2116 | + | GetPlayerName(AOTarget, pName, sizeof pName); |
| 2117 | - | cmd_loadattachedobject(playerid, AOE_STR); |
| 2117 | + | format(AOE_STR, sizeof AOE_STR, "* You've canceled loading %s (ID:%d)'s attached object from index %d.", pName, EPV[playerid][PAO_TARGET], listitem); |
| 2118 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 2119 | - | else AOE_ShowPlayerDialog(playerid, 14, E_AOED_LOAD, "Load Attached Object", "Enter", "Cancel"); |
| 2119 | + | |
| 2120 | } | |
| 2121 | - | case E_AOED_LOAD_REPLACE: |
| 2121 | + | case AOE_D_REFRESH_REPLACE: |
| 2122 | {
| |
| 2123 | - | if(response) |
| 2123 | + | AOTarget = EPV[playerid][PAO_TARGET]; |
| 2124 | if(response) | |
| 2125 | - | SendClientMessage(playerid, COLOR_WHITE, "* Loading attached object file, please wait..."); |
| 2125 | + | |
| 2126 | - | new slot = GetPVarInt(playerid, "PAO_LAOI"), filename[32+1], comment[64+1]; |
| 2126 | + | format(AOE_STR, sizeof AOE_STR, "%d %d", AOTarget, EPV[playerid][PAO_INDEX1]); |
| 2127 | - | GetPVarString(playerid, "PAO_LAON", filename, sizeof(filename)); |
| 2127 | + | RemovePlayerAttachedObject(playerid, EPV[playerid][PAO_INDEX1]); |
| 2128 | - | if(AOE_LoadPlayerAttachedObject(playerid, filename, slot, comment, sizeof(comment))) |
| 2128 | + | cmd_refreshattachedobject(playerid, AOE_STR); |
| 2129 | - | {
|
| 2129 | + | |
| 2130 | - | format(AOE_STR, sizeof(AOE_STR), "** You've loaded & replaced your attached object from file \"%s\" by s from skin d (Index: %d - Model: %d - Bone: %d)!", AOE_STR, |
| 2130 | + | else AOE_ShowPlayerDialog(playerid, AOE_C_REFRESH, AOE_D_REFRESH, AOE_T_REFRESH, AOE_B_SELECT, AOE_B_CANCEL); |
| 2131 | - | slot, PAO[playerid][slot][AO_MODEL_ID], PAO[playerid][slot][AO_BONE_ID]); |
| 2131 | + | |
| 2132 | - | SendClientMessage(playerid, COLOR_GREEN, AOE_STR); |
| 2132 | + | |
| 2133 | return 0; | |
| 2134 | - | } |
| 2134 | + | |
| 2135 | ||
| 2136 | - | case E_AOED_LOAD2: if(response) cmd_loadattachedobjects(playerid, inputtext); |
| 2136 | + | |
| 2137 | {
| |
| 2138 | if(response == EDIT_RESPONSE_FINAL) | |
| 2139 | {
| |
| 2140 | if(MAX_ATTACHED_OBJECT_OFFSET <= fOffsetX <= MIN_ATTACHED_OBJECT_OFFSET || MAX_ATTACHED_OBJECT_OFFSET <= fOffsetY <= MIN_ATTACHED_OBJECT_OFFSET || MAX_ATTACHED_OBJECT_OFFSET <= fOffsetZ <= MIN_ATTACHED_OBJECT_OFFSET | |
| 2141 | || MAX_ATTACHED_OBJECT_ROTATION <= fRotX <= MIN_ATTACHED_OBJECT_ROTATION || MAX_ATTACHED_OBJECT_ROTATION <= fRotY <= MIN_ATTACHED_OBJECT_ROTATION || MAX_ATTACHED_OBJECT_ROTATION <= fRotZ <= MIN_ATTACHED_OBJECT_ROTATION | |
| 2142 | || MAX_ATTACHED_OBJECT_SIZE <= fScaleX <= MIN_ATTACHED_OBJECT_SIZE || MAX_ATTACHED_OBJECT_SIZE <= fScaleY <= MIN_ATTACHED_OBJECT_SIZE || MAX_ATTACHED_OBJECT_SIZE <= fScaleZ <= MIN_ATTACHED_OBJECT_SIZE) | |
| 2143 | - | if(response == EDIT_RESPONSE_FINAL) |
| 2143 | + | |
| 2144 | format(AOE_STR, sizeof AOE_STR, "* Sorry your edit on index %d was aborted, because you cannot edit with value of:", index); | |
| 2145 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) RemovePlayerAttachedObject(playerid, index); |
| 2145 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 2146 | - | UpdatePlayerAttachedObjectEx(playerid, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); |
| 2146 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_ACCEPTABLE_OFFSET); |
| 2147 | - | format(AOE_STR, sizeof(AOE_STR), "* You've edited your attached object from slot/index number %d", index); |
| 2147 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_ACCEPTABLE_ROTATION); |
| 2148 | - | SendClientMessage(playerid, COLOR_CYAN, AOE_STR); |
| 2148 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_M_ACCEPTABLE_SCALE); |
| 2149 | - | format(AOE_STR, sizeof(AOE_STR), "~b~~h~Edited your attached object~n~~w~index/number: %d", index); |
| 2149 | + | format(AOE_STR, sizeof AOE_STR, "* Edit was: X=%.2f|Y=%.2f|Z=%.2f|RX=%.2f|RY=%.2f|RZ=%.2f|SX=%.2f|SY=%.2f|SZ=%.2f", fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ); |
| 2150 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 2150 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); |
| 2151 | SetPlayerAttachedObject(playerid, index, PAO[playerid][index][AO_MODEL_ID], PAO[playerid][index][AO_BONE_ID], PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], | |
| 2152 | PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); | |
| 2153 | PAO[playerid][index][AO_STATUS] = 1; | |
| 2154 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) RemovePlayerAttachedObject(playerid, index); |
| 2154 | + | |
| 2155 | else | |
| 2156 | - | PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); |
| 2156 | + | |
| 2157 | - | PAO[playerid][index][AO_STATUS] = 1; |
| 2157 | + | if(IsValidPlayerAttachedObject(playerid, index) != 1) |
| 2158 | - | format(AOE_STR, sizeof(AOE_STR), "* You've canceled editing your attached object from slot/index number %d", index); |
| 2158 | + | |
| 2159 | - | SendClientMessage(playerid, COLOR_YELLOW, AOE_STR); |
| 2159 | + | format(AOE_STR, sizeof AOE_STR, "* Refreshing attached object (ID:%d) data (excluding material colors)...", index); |
| 2160 | - | format(AOE_STR, sizeof(AOE_STR), "~r~~h~Canceled editing your attached object~n~~w~index/number: %d", index); |
| 2160 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 2161 | - | GameTextForPlayer(playerid, AOE_STR, 5000, 3); |
| 2161 | + | |
| 2162 | if(EPV[playerid][PAO_EDITING] == 2) | |
| 2163 | - | SetPVarInt(playerid, "PAO_EAO", 0); |
| 2163 | + | |
| 2164 | PAO[playerid][index][AO_STATUS] = 1; | |
| 2165 | PAO[playerid][index][AO_MODEL_ID] = modelid; | |
| 2166 | PAO[playerid][index][AO_BONE_ID] = boneid; | |
| 2167 | } | |
| 2168 | PAO[playerid][index][AO_X] = fOffsetX, PAO[playerid][index][AO_Y] = fOffsetY, PAO[playerid][index][AO_Z] = fOffsetZ; | |
| 2169 | PAO[playerid][index][AO_RX] = fRotX, PAO[playerid][index][AO_RY] = fRotY, PAO[playerid][index][AO_RZ] = fRotZ; | |
| 2170 | PAO[playerid][index][AO_SX] = fScaleX, PAO[playerid][index][AO_SY] = fScaleY, PAO[playerid][index][AO_SZ] = fScaleZ; | |
| 2171 | format(AOE_STR, sizeof AOE_STR, "* You've edited your attached object from index number %d.", index); | |
| 2172 | SendClientMessage(playerid, AOE_COLOR5, AOE_STR); | |
| 2173 | format(AOE_STR, sizeof AOE_STR, "~b~~h~Edited your attached object~n~~w~index/number: %d", index); | |
| 2174 | AOE_GameTextForPlayer(playerid, AOE_STR); | |
| 2175 | } | |
| 2176 | } | |
| 2177 | if(response == EDIT_RESPONSE_CANCEL) | |
| 2178 | {
| |
| 2179 | - | if(GetPVarInt(playerid, "PAO_EAO") == 1) CancelEdit(playerid); |
| 2179 | + | |
| 2180 | - | DeletePVar(playerid, "PAO_CAOI"); |
| 2180 | + | |
| 2181 | - | DeletePVar(playerid, "PAO_CAOM"); |
| 2181 | + | |
| 2182 | - | DeletePVar(playerid, "PAO_CAOB"); |
| 2182 | + | format(AOE_STR, sizeof AOE_STR, "* You've canceled editing your attached object from index number %d.", index); |
| 2183 | - | DeletePVar(playerid, "PAO_EAO"); |
| 2183 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 2184 | - | DeletePVar(playerid, "PAO_AOSI"); |
| 2184 | + | format(AOE_STR, sizeof AOE_STR, "~r~~h~Canceled editing your attached object~n~~w~index/number: %d", index); |
| 2185 | - | DeletePVar(playerid, "PAO_AOSU"); |
| 2185 | + | AOE_GameTextForPlayer(playerid, AOE_STR); |
| 2186 | - | DeletePVar(playerid, "PAO_DAOI1"); |
| 2186 | + | |
| 2187 | - | DeletePVar(playerid, "PAO_DAOI2"); |
| 2187 | + | EPV[playerid][PAO_EDITING] = 0; |
| 2188 | - | DeletePVar(playerid, "PAO_SAOI1"); |
| 2188 | + | |
| 2189 | - | DeletePVar(playerid, "PAO_SAOI2"); |
| 2189 | + | |
| 2190 | - | DeletePVar(playerid, "PAO_SAOMI"); |
| 2190 | + | |
| 2191 | - | DeletePVar(playerid, "PAO_SAOBI"); |
| 2191 | + | public AOE_GetPVar(playerid, varname[]) |
| 2192 | - | DeletePVar(playerid, "PAO_SAOI"); |
| 2192 | + | |
| 2193 | - | DeletePVar(playerid, "PAO_SAON"); |
| 2193 | + | if(!strcmp(varname, "PAO_INDEX1")) return EPV[playerid][PAO_INDEX1]; |
| 2194 | - | DeletePVar(playerid, "PAO_LAON"); |
| 2194 | + | else if(!strcmp(varname, "PAO_INDEX2")) return EPV[playerid][PAO_INDEX2]; |
| 2195 | - | DeletePVar(playerid, "PAO_LAOI"); |
| 2195 | + | else if(!strcmp(varname, "PAO_MODEL_ID")) return EPV[playerid][PAO_MODEL_ID]; |
| 2196 | - | DeletePVar(playerid, "PAO_LAOR"); |
| 2196 | + | else if(!strcmp(varname, "PAO_BONE_ID")) return EPV[playerid][PAO_BONE_ID]; |
| 2197 | else if(!strcmp(varname, "PAO_EDITING")) return EPV[playerid][PAO_EDITING]; | |
| 2198 | else if(!strcmp(varname, "PAO_TARGET")) return EPV[playerid][PAO_TARGET]; | |
| 2199 | - | AOE_ShowPlayerDialog(playerid, type, dialogid, caption[], button1[], button2[] = "") |
| 2199 | + | else if(!strcmp(varname, "PAO_LAST_REMOVED")) return EPV[playerid][PAO_LAST_REMOVED]; |
| 2200 | else if(!strcmp(varname, "PAO_NAME")) return EPV[playerid][PAO_NAME]; | |
| 2201 | - | new AOE_STR2[1560], slot, slot2; |
| 2201 | + | return -1; |
| 2202 | - | switch(type) |
| 2202 | + | |
| 2203 | ||
| 2204 | - | case 0: // AOE menu |
| 2204 | + | |
| 2205 | - | {
|
| 2205 | + | |
| 2206 | - | new slots = GetPlayerAttachedObjectsCount(playerid); |
| 2206 | + | |
| 2207 | - | slot = GetPVarInt(playerid, "PAO_LAOR"); |
| 2207 | + | |
| 2208 | - | if(!GetPVarType(playerid, "PAO_LAOR")) AOE_STR = "{FF3333}Restore your last deleted attached object";
|
| 2208 | + | |
| 2209 | - | else if(IsPlayerAttachedObjectSlotUsed(playerid, slot)) format(AOE_STR, sizeof(AOE_STR), "{CCCCCC}Restore your last deleted attached object [Index:%d]", slot);
|
| 2209 | + | |
| 2210 | - | else format(AOE_STR, sizeof(AOE_STR), "Restore your last deleted attached object [Index:%d]", slot); |
| 2210 | + | |
| 2211 | - | if(!slots) |
| 2211 | + | |
| 2212 | } | |
| 2213 | - | format(AOE_STR2, sizeof(AOE_STR2), "Create your attached object\n{FF3333}Duplicate your attached object\n{FF3333}Edit your attached object\n\
|
| 2213 | + | |
| 2214 | - | {FF3333}Edit your attached object index\n{FF3333}Edit your attached object model\n{FF3333}Edit your attached object bone\n\
|
| 2214 | + | |
| 2215 | - | {FF3333}Save your attached object\n{FF3333}Save all of your attached object(s) [Total:%d]\nLoad attached object file\nLoad attached object(s) set", slots);
|
| 2215 | + | |
| 2216 | - | format(AOE_STR2, sizeof(AOE_STR2), "%s\n{FF3333}Remove your attached object\n{FF3333}Remove all of your attached object(s) [Total:%d]\n%s\n\
|
| 2216 | + | if(EPV[playerid][PAO_EDITING] >= 1) CancelEdit(playerid); |
| 2217 | - | {FF3333}View your attached object stats\n{FFFFFF}Total attached object(s) [%d]", AOE_STR2, slots, AOE_STR, slots);
|
| 2217 | + | EPV[playerid][PAO_INDEX1] = 0; |
| 2218 | EPV[playerid][PAO_INDEX2] = 0; | |
| 2219 | - | else if(slots == MAX_PLAYER_ATTACHED_OBJECTS) |
| 2219 | + | EPV[playerid][PAO_MODEL_ID] = 0; |
| 2220 | EPV[playerid][PAO_BONE_ID] = 0; | |
| 2221 | - | format(AOE_STR2, sizeof(AOE_STR2), "{FF3333}Create your attached object\n{CCCCCC}Duplicate your attached object\nEdit your attached object\n\
|
| 2221 | + | EPV[playerid][PAO_EDITING] = 0; |
| 2222 | - | Edit your attached object index\nEdit your attached object model\nEdit your attached object bone\n\ |
| 2222 | + | EPV[playerid][PAO_TARGET] = 0; |
| 2223 | - | Save your attached object\nSave all of your attached object(s) [Total:%d]\n{FF3333}Load attached object file\n{FF3333}Load attached object(s) set", slots);
|
| 2223 | + | EPV[playerid][PAO_NAME][0] = EOS; |
| 2224 | - | format(AOE_STR2, sizeof(AOE_STR2), "%s\nRemove your attached object\nRemove all of your attached object(s) [Total:%d]\n%s\n\ |
| 2224 | + | EPV[playerid][PAO_LAST_REMOVED] = MAX_PLAYER_ATTACHED_OBJECTS; |
| 2225 | - | View your attached object stats\nTotal attached object(s) [%d]", AOE_STR2, slots, AOE_STR, slots); |
| 2225 | + | |
| 2226 | ||
| 2227 | AOE_ShowPlayerDialog(playerid, class, dialogid, caption[], button1[], button2[] = "") | |
| 2228 | {
| |
| 2229 | - | format(AOE_STR2, sizeof(AOE_STR2), "Create your attached object\nDuplicate your attached object\nEdit your attached object\n\ |
| 2229 | + | new slots, AOE_STR2[1430]; |
| 2230 | - | Edit your attached object index\nEdit your attached object model\nEdit your attached object bone\n\ |
| 2230 | + | switch(class) |
| 2231 | - | Save your attached object\nSave all of your attached object(s) [Total:%d]\nLoad attached object file\nLoad attached object(s) set", slots); |
| 2231 | + | |
| 2232 | - | format(AOE_STR2, sizeof(AOE_STR2), "%s\nRemove your attached object\nRemove all of your attached object(s) [Total:%d]\n%s\n\ |
| 2232 | + | case AOE_C: // Menu |
| 2233 | - | View your attached object stats\nTotal attached object(s) [%d]", AOE_STR2, slots, AOE_STR, slots); |
| 2233 | + | |
| 2234 | slots = GetPlayerAttachedObjectsCount(playerid); | |
| 2235 | - | strcat(AOE_STR2, "\nHelp/commands\nAbout this editor"); |
| 2235 | + | if(slots) format(AOE_STR, sizeof AOE_STR, "Edit...\nClear all [%d]", slots); |
| 2236 | else AOE_STR = "{808080}Edit...\n{808080}Clear all";
| |
| 2237 | - | } |
| 2237 | + | if(0 <= EPV[playerid][PAO_LAST_REMOVED] < MAX_PLAYER_ATTACHED_OBJECTS) |
| 2238 | - | case 1: // AOE help |
| 2238 | + | |
| 2239 | - | {
|
| 2239 | + | if(IsPlayerAttachedObjectSlotUsed(playerid, EPV[playerid][PAO_LAST_REMOVED])) format(AOE_STR2, sizeof AOE_STR2, "{FF3333}Restore last deleted", EPV[playerid][PAO_LAST_REMOVED]);
|
| 2240 | - | strcat(AOE_STR2, "/attachedobjecteditor (/aoe): Shows attached object editor menu dialog\n\ |
| 2240 | + | else format(AOE_STR2, sizeof AOE_STR2, "Restore last deleted [index: %d]", EPV[playerid][PAO_LAST_REMOVED]); |
| 2241 | } | |
| 2242 | else AOE_STR2 = "{808080}Restore last deleted";
| |
| 2243 | - | /duplicateattachedobject (/dao): Duplicate your attached object\n"); |
| 2243 | + | format(AOE_STR2, sizeof AOE_STR2, "%sCreate...\nFile...\n%s\n%s\n%sStatistics\nHelp commands\nAbout this editor", |
| 2244 | - | strcat(AOE_STR2, "/removeattachedobject (/rao): Remove your attached object\n\ |
| 2244 | + | (slots == MAX_PLAYER_ATTACHED_OBJECTS ? ("{FF3333}") : ("")), AOE_STR, AOE_STR2, (IsPlayerAdmin(playerid) ? ("{006699}") : ("")));
|
| 2245 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, AOE_STR2, button1, button2); | |
| 2246 | - | /undeleteattachedobject (/udao): Restore your last deleted attached object\n\ |
| 2246 | + | |
| 2247 | case AOE_C_FILE: // File menu | |
| 2248 | {
| |
| 2249 | slots = GetPlayerAttachedObjectsCount(playerid); | |
| 2250 | if(slots == MAX_PLAYER_ATTACHED_OBJECTS) AOE_STR2 = "{FF3333}Load an attached object\n{FF3333}Load attached object(s) set\nSave attached object";
| |
| 2251 | - | /attachedobjectstats (/aos): Shows a player's or your attached object stats\n"); |
| 2251 | + | else if(slots == 0) AOE_STR2 = "Load an attached object\nLoad attached object(s) set\n{808080}Save attached object";
|
| 2252 | - | strcat(AOE_STR2, "/totalattachedobjects (/taos): Shows the number of attached object(s)\n\ |
| 2252 | + | else AOE_STR2 = "Load an attached object\nLoad attached object(s) set\nSave attached object"; |
| 2253 | - | /refreshattachedobject (/rpao): Refresh another player's attached object\n\ |
| 2253 | + | if(IsPlayerAdmin(playerid)) strcat(AOE_STR2, "\n{FFFF66}Delete attached object file");
|
| 2254 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, AOE_STR2, button1, button2); | |
| 2255 | } | |
| 2256 | case AOE_C_EDIT: // Edit menu | |
| 2257 | - | /setattachedobjectoffset[x/y/z] (/saoo[x/y/z]): Set your attached object offset [X/Y/Z]\n\ |
| 2257 | + | |
| 2258 | - | /setattachedobjectrot[x/y/z] (/saor[x/y/z]): Set your attached object rotation [RX/RY/RZ]\n"); |
| 2258 | + | slots = GetPlayerAttachedObjectsCount(playerid); |
| 2259 | - | strcat(AOE_STR2, "/setattachedobjectscale[x/y/z] (/saos[x/y/z]): Set your attached object size [SX/SY/SZ]\n\ |
| 2259 | + | format(AOE_STR2, sizeof AOE_STR2, "Adjust\nEdit Properties\nView Properties\n%sDuplicate\n%sRemove", |
| 2260 | - | /setattachedobjectmc[1/2] (/saomc[1/2]): Set your attached object material color [#1/#2]"); |
| 2260 | + | (slots == MAX_PLAYER_ATTACHED_OBJECTS ? ("{FF3333}") : ("")), (slots == MAX_PLAYER_ATTACHED_OBJECTS ? ("{FFFFFF}") : ("")));
|
| 2261 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); |
| 2261 | + | |
| 2262 | - | } |
| 2262 | + | |
| 2263 | - | case 2: // AOE about |
| 2263 | + | case AOE_C_HELP: // Help |
| 2264 | - | {
|
| 2264 | + | |
| 2265 | - | GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); |
| 2265 | + | AOE_STR2 = "/attachedobjecteditor (/aoe): Shows attached object editor menu dialog\n\ |
| 2266 | - | format(AOE_STR2, sizeof(AOE_STR2), "[FilterScript] Attached Object Editor for SA:MP 0.3e or upper\nAn editor for player attachment\n\nVersion: %s\nCreated by: Robo_N1X\nhttp://forum.sa-mp.com/showthread.php?t=416138\n\nCredits & Thanks to:\n\ |
| 2266 | + | |
| 2267 | - | > SA:MP Team (www.sa-mp.com)\n> h02/Scott: attachments editor idea\n> Y-Less (y-less.com)\n> Zeex: ZCMD\n> SA:MP Wiki Contributors (wiki.sa-mp.com)\nAnd whoever that made useful function for this script\nAlso you, %s for using this editor!", |
| 2267 | + | |
| 2268 | - | AOE_VERSION, PlayerName); |
| 2268 | + | /duplicateattachedobject (/dao): Duplicate your attached object\n"; |
| 2269 | strcat(AOE_STR2, "/removeattachedobject (/rao): Remove your attached object\n\ | |
| 2270 | - | } |
| 2270 | + | |
| 2271 | - | case 3: // AOE object model input |
| 2271 | + | /undeleteattachedobject (/udao): Restore your deleted attached object\n\ |
| 2272 | /saveattachedobject (/sao): Save your attached object to a file\n"); | |
| 2273 | - | format(AOE_STR, sizeof(AOE_STR), "* %s: Please enter object model id/number...", caption); |
| 2273 | + | |
| 2274 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, "Please enter a valid GTA:SA/SA:MP object model id/number below:", button1, button2); |
| 2274 | + | |
| 2275 | - | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
| 2275 | + | |
| 2276 | /attachedobjectstats (/aos): Shows a player or your attached object stats\n"); | |
| 2277 | - | case 4: // AOE bone list |
| 2277 | + | strcat(AOE_STR2, "/refreshattachedobject (/rpao): Refresh another player's attached object\n\ |
| 2278 | /setattachedobjectindex (/saoi): Set your attached object index\n\ | |
| 2279 | /setattachedobjectmodel (/saom): Set your attached object model\n"); | |
| 2280 | strcat(AOE_STR2, "/setattachedobjectbone (/saob): Set your attached object bone\n\ | |
| 2281 | - | format(AOE_STR2, sizeof(AOE_STR2), "%s%d. %s\n", AOE_STR2, i, GetAttachedObjectBoneName(i)); |
| 2281 | + | /setattachedobjectoffset (/saoo): Set your attached object offset [X/Y/Z]\n\ |
| 2282 | /setattachedobjectrot (/saor): Set your attached object rotation [RX/RY/RZ]\n"); | |
| 2283 | - | format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object bone...", caption); |
| 2283 | + | strcat(AOE_STR2, "/setattachedobjectscale (/saos): Set your attached object size [SX/SY/SZ]\n\ |
| 2284 | /setattachedobjectmc (/saomc[1/2]): Set your attached object material color [#1/#2]"); | |
| 2285 | - | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
| 2285 | + | |
| 2286 | } | |
| 2287 | - | case 5: // AOE slot/index list (free slot) |
| 2287 | + | case AOE_C_ABOUT: // About |
| 2288 | {
| |
| 2289 | GetPlayerName(playerid, pName, sizeof pName); | |
| 2290 | format(AOE_STR2, sizeof AOE_STR2, "[FilterScript] Attached Object Editor for SA:MP 0.3e or upper\nAn editor for player attachment\n\nVersion: %s\nCreated by: Robo_N1X\nhttp://forum.sa-mp.com/showthread.php?t=416138\n\nCredits & Thanks to:\n\ | |
| 2291 | - | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(AOE_STR2, sizeof(AOE_STR2), "%s{FFFFFF}%d. None - (Not Used)\n", AOE_STR2, i);
|
| 2291 | + | > SA:MP Team (www.sa-mp.com)\n> Scott: attachments editor idea\n> Y_Less (y-less.com)\n> Zeex: ZCMD\n> SA:MP Wiki Contributors (wiki.sa-mp.com)\nAnd whoever that made useful function for this script\nAlso you, %s for using this editor!", |
| 2292 | - | else if(!IsValidPlayerAttachedObject(playerid, i)) format(AOE_STR2, sizeof(AOE_STR2), "%s{CCCCCC}%d. Unknown - Invalid attached object info\n", AOE_STR2, i);
|
| 2292 | + | AOE_VERSION, pName); // Keep the script form like this or the compiler will crash! |
| 2293 | - | else format(AOE_STR2, sizeof(AOE_STR2), "%s{FF3333}%d. %d - %s (BID:%d) - (Used)\n", AOE_STR2, i, PAO[playerid][i][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[playerid][i][AO_BONE_ID]), PAO[playerid][i][AO_BONE_ID]);
|
| 2293 | + | |
| 2294 | } | |
| 2295 | - | if(!strcmp(button1, "Select", true)) format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object slot/index number...", caption); |
| 2295 | + | case AOE_C_SLOT_EMPTY: // Free slot list |
| 2296 | - | else format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object slot/index number to %s...", caption, button1); |
| 2296 | + | |
| 2297 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2298 | - | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
| 2298 | + | |
| 2299 | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(AOE_STR2, sizeof AOE_STR2, "%s{FFFFFF}%d. None\n", AOE_STR2, i);
| |
| 2300 | - | case 6: // AOE slot/index list (used slot) |
| 2300 | + | else if(!IsValidPlayerAttachedObject(playerid, i)) format(AOE_STR2, sizeof AOE_STR2, "%s{808080}%d. Unknown - Invalid attached object info\n", AOE_STR2, i);
|
| 2301 | else format(AOE_STR2, sizeof AOE_STR2, "%s{FF3333}%d. %d - %s (Bone:%d) - (Used)\n", AOE_STR2, i, PAO[playerid][i][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[playerid][i][AO_BONE_ID]), PAO[playerid][i][AO_BONE_ID]);
| |
| 2302 | } | |
| 2303 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, AOE_STR2, button1, button2); | |
| 2304 | - | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(AOE_STR2, sizeof(AOE_STR2), "%s{FF3333}%d. None - (Not Used)\n", AOE_STR2, i);
|
| 2304 | + | if(!strcmp(button1, AOE_B_SELECT, true)) format(AOE_STR, sizeof AOE_STR, "* %s: Please select attached object index number...", caption); |
| 2305 | - | else if(!IsValidPlayerAttachedObject(playerid, i)) format(AOE_STR2, sizeof(AOE_STR2), "%s{CCCCCC}%d. Unknown - Invalid attached object info\n", AOE_STR2, i);
|
| 2305 | + | else format(AOE_STR, sizeof AOE_STR, "* %s: Please select attached object index number to %s...", caption, button1); |
| 2306 | - | else format(AOE_STR2, sizeof(AOE_STR2), "%s{FFFFFF}%d. %d - %s (BID:%d) - (Used)\n", AOE_STR2, i, PAO[playerid][i][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[playerid][i][AO_BONE_ID]), PAO[playerid][i][AO_BONE_ID]);
|
| 2306 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); |
| 2307 | } | |
| 2308 | - | if(!strcmp(button1, "Select", true)) format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object slot/index number...", caption); |
| 2308 | + | case AOE_C_SLOT_USED: // Used slot list |
| 2309 | - | else format(AOE_STR, sizeof(AOE_STR), "* %s: Please select attached object slot/index number to %s...", caption, button1); |
| 2309 | + | |
| 2310 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2311 | - | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
| 2311 | + | |
| 2312 | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(AOE_STR2, sizeof AOE_STR2, "%s{FF3333}%d. None - (Not Used)\n", AOE_STR2, i);
| |
| 2313 | - | case 7: // AOE stats |
| 2313 | + | else if(!IsValidPlayerAttachedObject(playerid, i)) format(AOE_STR2, sizeof AOE_STR2, "%s{CCCCCC}%d. Unknown - Invalid attached object info\n", AOE_STR2, i);
|
| 2314 | else format(AOE_STR2, sizeof AOE_STR2, "%s{FFFFFF}%d. %d - %s (Bone:%d)\n", AOE_STR2, i, PAO[playerid][i][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[playerid][i][AO_BONE_ID]), PAO[playerid][i][AO_BONE_ID]);
| |
| 2315 | - | slot = GetPVarInt(playerid, "PAO_AOSI"); |
| 2315 | + | |
| 2316 | - | new targetid = GetPVarInt(playerid, "PAO_AOSU"); |
| 2316 | + | |
| 2317 | - | GetPlayerName(targetid, PlayerName, sizeof(PlayerName)); |
| 2317 | + | if(!strcmp(button1, AOE_B_SELECT, true)) format(AOE_STR, sizeof AOE_STR, "* %s: Please select attached object index number...", caption); |
| 2318 | - | format(AOE_STR2, sizeof(AOE_STR2), "Attached object slot/index number %d stats...\n\nStatus: %s\nModel ID/Number/Type: %d\nBone: %s (%d)\n\nOffsets\nX Offset: %f\nY Offset: %f\nZ Offset: %f\n\nRotations\nX Rotation: %f\nY Rotation: %f\ |
| 2318 | + | else format(AOE_STR, sizeof AOE_STR, "* %s: Please select attached object index number to %s...", caption, button1); |
| 2319 | - | \nZ Rotation: %f\n\nScales\nX Scale: %f\nY Scale: %f\nZ Scale: %f\n\nMaterials\nColor 1: 0x%x (%i) {%06x}¤{A9C4E4}\nColor 2: 0x%x (%i) {%06x}¤{A9C4E4}\n\nSkin ID: %d\nTotal of %s's attached object(s): %d", slot,
|
| 2319 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); |
| 2320 | - | ((PAO[targetid][slot][AO_STATUS] == 0) ? ("Invalid data") : ((PAO[targetid][slot][AO_STATUS] == 1) ? ("Valid Data") : ("Editing"))), PAO[targetid][slot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[targetid][slot][AO_BONE_ID]), PAO[targetid][slot][AO_BONE_ID],
|
| 2320 | + | |
| 2321 | - | PAO[targetid][slot][AO_X], PAO[targetid][slot][AO_Y], PAO[targetid][slot][AO_Z], PAO[targetid][slot][AO_RX], PAO[targetid][slot][AO_RY], PAO[targetid][slot][AO_RZ], PAO[targetid][slot][AO_SX], PAO[targetid][slot][AO_SY], PAO[targetid][slot][AO_SZ], |
| 2321 | + | case AOE_C_SLOT_ALL: // Used slot list + all |
| 2322 | - | PAO[targetid][slot][AO_MC1], PAO[targetid][slot][AO_MC1], PAO[targetid][slot][AO_MC1] & 0xFFFFFF, PAO[targetid][slot][AO_MC2], PAO[targetid][slot][AO_MC2], PAO[targetid][slot][AO_MC2] & 0xFFFFFF, GetPlayerSkin(targetid), PlayerName, GetPlayerAttachedObjectsCount(targetid)); |
| 2322 | + | |
| 2323 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, (IsPlayerAdmin(playerid) ? button1 : button2), (IsPlayerAdmin(playerid) ? button2 : "")); // Only show "Close" button for non-admin |
| 2323 | + | |
| 2324 | - | if(targetid == playerid) format(AOE_STR, sizeof(AOE_STR), "* You're viewing your attached object stats from slot/index number %d", slot); |
| 2324 | + | |
| 2325 | - | else format(AOE_STR, sizeof(AOE_STR), "* You're viewing %s's attached object stats from slot/index number %d", PlayerName, slot); |
| 2325 | + | if(IsValidPlayerAttachedObject(playerid, i) == -1) format(AOE_STR2, sizeof AOE_STR2, "%s{FF3333}%d. None - (Not Used)\n", AOE_STR2, i);
|
| 2326 | - | SendClientMessage(playerid, COLOR_CYAN, AOE_STR); |
| 2326 | + | else if(!IsValidPlayerAttachedObject(playerid, i)) |
| 2327 | - | if(IsPlayerAdmin(playerid)) SendClientMessage(playerid, COLOR_WHITE, "* As you're an admin, you can print this attached object stats & usage to the console"); |
| 2327 | + | |
| 2328 | format(AOE_STR2, sizeof AOE_STR2, "%s{808080}%d. Unknown - Invalid attached object info\n", AOE_STR2, i);
| |
| 2329 | - | case 8: // AOE create replace |
| 2329 | + | slots++; |
| 2330 | } | |
| 2331 | - | format(AOE_STR2, sizeof(AOE_STR2), "Sorry, attached object slot/index number %d\nis already used, do you want to replace it?\n(This action can't be undone)", GetPVarInt(playerid, "PAO_CAOI")); |
| 2331 | + | |
| 2332 | {
| |
| 2333 | format(AOE_STR2, sizeof AOE_STR2, "%s{FFFFFF}%d. %d - %s (Bone:%d)\n", AOE_STR2, i, PAO[playerid][i][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[playerid][i][AO_BONE_ID]), PAO[playerid][i][AO_BONE_ID]);
| |
| 2334 | - | case 9: // AOE create final |
| 2334 | + | slots++; |
| 2335 | } | |
| 2336 | - | format(AOE_STR2, sizeof(AOE_STR2), "You've created your attached object\nat slot/index number: %d\nModel: %d\nBone: %s (BID:%d)\n\nDo you want to edit your attached object?", GetPVarInt(playerid, "PAO_CAOI"), |
| 2336 | + | |
| 2337 | - | GetPVarInt(playerid, "PAO_CAOM"), GetAttachedObjectBoneName(GetPVarInt(playerid, "PAO_CAOB")), GetPVarInt(playerid, "PAO_CAOB")); |
| 2337 | + | format(AOE_STR2, sizeof AOE_STR2, "%s{CCFFFF}%s all used attached object index (%d)", AOE_STR2, button1, slots);
|
| 2338 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, AOE_STR2, button1, button2); | |
| 2339 | if(!strcmp(button1, AOE_B_SELECT, true)) format(AOE_STR, sizeof AOE_STR, "* %s: Please select attached object index number...", caption); | |
| 2340 | - | case 10: // AOE remove all |
| 2340 | + | else format(AOE_STR, sizeof AOE_STR, "* %s: Please select attached object index number to %s...", caption, button1); |
| 2341 | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); | |
| 2342 | - | format(AOE_STR2, sizeof(AOE_STR2), "You're about to remove all of your attached object(s)\nTotal: %d\nAre you sure you want to remove them?\n(This action can't be undone)", GetPlayerAttachedObjectsCount(playerid)); |
| 2342 | + | |
| 2343 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); |
| 2343 | + | case AOE_C_REFRESH: // Target's used slot list |
| 2344 | {
| |
| 2345 | - | case 11: // AOE duplicate replace |
| 2345 | + | AOTarget = EPV[playerid][PAO_TARGET]; |
| 2346 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2347 | - | slot = GetPVarInt(playerid, "PAO_DAOI1"), slot2 = GetPVarInt(playerid, "PAO_DAOI2"); |
| 2347 | + | |
| 2348 | - | format(AOE_STR2, sizeof(AOE_STR2), "You already have attached object at slot/index number %d!\nDo you want to replace it with attached object from slot %d?", slot, slot2); |
| 2348 | + | if(IsValidPlayerAttachedObject(AOTarget, i) == -1) format(AOE_STR2, sizeof AOE_STR2, "%s{FF3333}%d. None - (Not Used)\n", AOE_STR2, i);
|
| 2349 | else if(!IsValidPlayerAttachedObject(AOTarget, i)) format(AOE_STR2, sizeof AOE_STR2, "%s{CCCCCC}%d. Unknown - Invalid attached object info\n", AOE_STR2, i);
| |
| 2350 | else format(AOE_STR2, sizeof AOE_STR2, "%s{FFFFFF}%d. %d - %s (Bone:%d)\n", AOE_STR2, i, PAO[AOTarget][i][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[AOTarget][i][AO_BONE_ID]), PAO[AOTarget][i][AO_BONE_ID]);
| |
| 2351 | - | case 12: // AOE set index replace |
| 2351 | + | |
| 2352 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, AOE_STR2, button1, button2); | |
| 2353 | - | slot = GetPVarInt(playerid, "PAO_SAOI1"), slot2 = GetPVarInt(playerid, "PAO_SAOI2"); |
| 2353 | + | format(AOE_STR, sizeof AOE_STR, "* Refresh Attached Object: Please select attached object index number from target player...", caption); |
| 2354 | - | format(AOE_STR2, sizeof(AOE_STR2), "You already have attached object at slot/index number %d!\nDo you want to replace it with attached object from slot %d?", slot2, slot); |
| 2354 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); |
| 2355 | } | |
| 2356 | case AOE_C_MODEL: // Object model input | |
| 2357 | - | case 13: // AOE save |
| 2357 | + | |
| 2358 | format(AOE_STR, sizeof AOE_STR, "* %s: Please enter object model id/number...", caption); | |
| 2359 | - | format(AOE_STR, sizeof(AOE_STR), "* %s: Please enter attached object file name to save...", caption); |
| 2359 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, AOE_I_ENTER_MODEL, button1, button2); |
| 2360 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, "Please enter a valid file name to save this attached object below,\n\nPlease note that valid characters are:\n\ |
| 2360 | + | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); |
| 2361 | - | A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, .\nand the length must be 1-24 characters long", button1, button2); |
| 2361 | + | |
| 2362 | - | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
| 2362 | + | case AOE_C_BONE: // Bone list |
| 2363 | {
| |
| 2364 | - | case 14: // AOE load |
| 2364 | + | |
| 2365 | {
| |
| 2366 | - | format(AOE_STR, sizeof(AOE_STR), "* %s: Please enter attached object file name to load...", caption); |
| 2366 | + | format(AOE_STR2, sizeof AOE_STR2, "%s%d. %s\n", AOE_STR2, i, GetAttachedObjectBoneName(i)); |
| 2367 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, "Please enter an valid and existing attached object file name below,\n\nPlease note that valid characters are:\n\ |
| 2367 | + | |
| 2368 | - | A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =, .\nand the length must be 1-24 characters long", button1, button2); |
| 2368 | + | |
| 2369 | - | SendClientMessage(playerid, COLOR_WHITE, AOE_STR); |
| 2369 | + | format(AOE_STR, sizeof AOE_STR, "* %s: Please select attached object bone...", caption); |
| 2370 | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); | |
| 2371 | - | case 15: // AOE load replace |
| 2371 | + | |
| 2372 | case AOE_C_CREATE_FINAL: // Final create | |
| 2373 | - | format(AOE_STR2, sizeof(AOE_STR2), "You already have attached object at slot/index number %d!\nDo you want to continue loading and replace it?", GetPVarInt(playerid, "PAO_LAOI")); |
| 2373 | + | |
| 2374 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); |
| 2374 | + | format(AOE_STR2, sizeof AOE_STR2, "You've created your attached object\nat index number: %d\nModel: %d\nBone: %s (%d)\n\nDo you want to edit your attached object?", EPV[playerid][PAO_INDEX1], |
| 2375 | EPV[playerid][PAO_MODEL_ID], GetAttachedObjectBoneName(EPV[playerid][PAO_BONE_ID]), EPV[playerid][PAO_BONE_ID]); | |
| 2376 | - | case 16: // AOE save replace |
| 2376 | + | |
| 2377 | } | |
| 2378 | - | new name[32]; |
| 2378 | + | case AOE_C_REMOVE_ALL: // Remove all |
| 2379 | - | GetPVarString(playerid, "PAO_SAON", name, sizeof(name)); |
| 2379 | + | |
| 2380 | - | format(AOE_STR2, sizeof(AOE_STR2), "The file \"%s\" is already exist!\nDo you want to replace and overwrite it?\n(This action can't be undone)", name); |
| 2380 | + | format(AOE_STR2, sizeof AOE_STR2, "You're about to remove all of your attached object(s)\nTotal: %d\nAre you sure you want to remove them?\n(This action can't be undone)", GetPlayerAttachedObjectsCount(playerid)); |
| 2381 | - | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); |
| 2381 | + | |
| 2382 | - | SendClientMessage(playerid, COLOR_WHITE, "* As you're an admin, you can replace an existed attached object file"); |
| 2382 | + | |
| 2383 | case AOE_C_PROPERTIES: // View properties | |
| 2384 | {
| |
| 2385 | AOSlot = EPV[playerid][PAO_INDEX1], AOTarget = EPV[playerid][PAO_TARGET]; | |
| 2386 | GetPlayerName(AOTarget, pName, sizeof pName); | |
| 2387 | - | AOE_SavePlayerAttachedObject(playerid, filename[], index, comment[] = "", &filelen) // use MAX_PLAYER_ATTACHED_OBJECTS to save all |
| 2387 | + | format(AOE_STR2, sizeof AOE_STR2, "Attached object index number %d properties...\n\nStatus: %s\nModel ID/Number/Type: %d\nBone: %s (%d)\n\nOffsets\nX Offset: %f\nY Offset: %f\nZ Offset: %f\n\nRotations\nX Rotation: %f\nY Rotation: %f\ |
| 2388 | \nZ Rotation: %f\n\nScales\nX Scale: %f\nY Scale: %f\nZ Scale: %f\n\nMaterials\nColor 1: 0x%x (%i) {%06x}{A9C4E4}\nColor 2: 0x%x (%i) {%06x}{A9C4E4}\n\nSkin ID: %d\nTotal of %s's attached object(s): %d", AOSlot,
| |
| 2389 | - | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; |
| 2389 | + | ((PAO[AOTarget][AOSlot][AO_STATUS] == 0) ? ("Invalid data") : ((PAO[AOTarget][AOSlot][AO_STATUS] == 1) ? ("Valid Data") : ("Editing"))), PAO[AOTarget][AOSlot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[AOTarget][AOSlot][AO_BONE_ID]), PAO[AOTarget][AOSlot][AO_BONE_ID],
|
| 2390 | - | new File:SAO = fopen(filename, io_write), slots = 0; |
| 2390 | + | PAO[AOTarget][AOSlot][AO_X], PAO[AOTarget][AOSlot][AO_Y], PAO[AOTarget][AOSlot][AO_Z], PAO[AOTarget][AOSlot][AO_RX], PAO[AOTarget][AOSlot][AO_RY], PAO[AOTarget][AOSlot][AO_RZ], PAO[AOTarget][AOSlot][AO_SX], PAO[AOTarget][AOSlot][AO_SY], PAO[AOTarget][AOSlot][AO_SZ], |
| 2391 | PAO[AOTarget][AOSlot][AO_MC1], PAO[AOTarget][AOSlot][AO_MC1], PAO[AOTarget][AOSlot][AO_MC1] & 0xFFFFFF, PAO[AOTarget][AOSlot][AO_MC2], PAO[AOTarget][AOSlot][AO_MC2], PAO[AOTarget][AOSlot][AO_MC2] & 0xFFFFFF, GetPlayerSkin(AOTarget), pName, GetPlayerAttachedObjectsCount(AOTarget)); | |
| 2392 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, (IsPlayerAdmin(playerid) ? button1 : button2), (IsPlayerAdmin(playerid) ? button2 : "")); // Only show close button for non-admin | |
| 2393 | - | new AOE_STR2[256], Year, Month, Day, Hour, Minute, Second; |
| 2393 | + | if(AOTarget == playerid) format(AOE_STR, sizeof AOE_STR, "* You're viewing your attached object properties from index number %d.", AOSlot); |
| 2394 | - | GetPlayerName(playerid, PlayerName, sizeof(PlayerName)); |
| 2394 | + | else format(AOE_STR, sizeof AOE_STR, "* You're viewing %s's attached object properties from index number %d.", pName, AOSlot); |
| 2395 | - | getdate(Year, Month, Day); |
| 2395 | + | SendClientMessage(playerid, AOE_COLOR5, AOE_STR); |
| 2396 | - | gettime(Hour, Minute, Second); |
| 2396 | + | if(IsPlayerAdmin(playerid)) SendClientMessage(playerid, AOE_COLOR0, AOE_M_OBJECT_DATA_PRINT); |
| 2397 | - | if(!strlen(comment)) |
| 2397 | + | |
| 2398 | case AOE_C_EDIT_PROPERTIES: // Edit properties | |
| 2399 | - | format(AOE_STR, sizeof(AOE_STR), "// Created by %s for skin ID %d on %02d/%02d/%d - %02d:%02d:%02d", PlayerName, GetPlayerSkin(playerid), Day, Month, Year, Hour, Minute, Second); |
| 2399 | + | |
| 2400 | - | fwrite(SAO, AOE_STR); |
| 2400 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_LIST, caption, "Change index\nChange model\nChange bone\nChange X offset\nChange Y offset\nChange Z offset\n\ |
| 2401 | Change X rotation\nChange Y rotation\nChange Z rotation\nChange X scale\nChange Y scale\nChange Z scale\nChange #1 material color\nChange #2 material color", button1, button2); | |
| 2402 | - | if(index == MAX_PLAYER_ATTACHED_OBJECTS) |
| 2402 | + | |
| 2403 | case AOE_C_EDIT_XYZ: // Edit property value | |
| 2404 | - | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) |
| 2404 | + | |
| 2405 | - | {
|
| 2405 | + | new xyz_selection[3]; |
| 2406 | - | if(IsValidPlayerAttachedObject(playerid, i) == 1) |
| 2406 | + | switch(EPV[playerid][PAO_EDITING]) |
| 2407 | {
| |
| 2408 | - | format(AOE_STR2, sizeof(AOE_STR2), "\r\nSetPlayerAttachedObject(playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %x, %x);", i, PAO[playerid][i][AO_MODEL_ID], PAO[playerid][i][AO_BONE_ID], |
| 2408 | + | case 3: |
| 2409 | - | PAO[playerid][i][AO_X], PAO[playerid][i][AO_Y], PAO[playerid][i][AO_Z], PAO[playerid][i][AO_RX], PAO[playerid][i][AO_RY], PAO[playerid][i][AO_RZ], |
| 2409 | + | |
| 2410 | - | PAO[playerid][i][AO_SX], PAO[playerid][i][AO_SY], PAO[playerid][i][AO_SZ], PAO[playerid][i][AO_MC1], PAO[playerid][i][AO_MC2]); |
| 2410 | + | xyz_selection = "X"; |
| 2411 | - | fwrite(SAO, AOE_STR2); |
| 2411 | + | AOAxis = PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_X]; |
| 2412 | - | slots++; |
| 2412 | + | |
| 2413 | case 4: | |
| 2414 | - | } |
| 2414 | + | |
| 2415 | xyz_selection = "Y"; | |
| 2416 | AOAxis = PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_Y]; | |
| 2417 | } | |
| 2418 | - | if(IsValidPlayerAttachedObject(playerid, index) == 1) |
| 2418 | + | case 5: |
| 2419 | {
| |
| 2420 | - | format(AOE_STR2, sizeof(AOE_STR2), "\r\nSetPlayerAttachedObject(playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f, %x, %x);", index, PAO[playerid][index][AO_MODEL_ID], PAO[playerid][index][AO_BONE_ID], |
| 2420 | + | xyz_selection = "Z"; |
| 2421 | - | PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], |
| 2421 | + | AOAxis = PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_Z]; |
| 2422 | - | PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); |
| 2422 | + | |
| 2423 | - | fwrite(SAO, AOE_STR2); |
| 2423 | + | case 6: |
| 2424 | - | slots++; |
| 2424 | + | |
| 2425 | xyz_selection = "RX"; | |
| 2426 | AOAxis = PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_RX]; | |
| 2427 | - | fclose(SAO); |
| 2427 | + | |
| 2428 | case 7: | |
| 2429 | {
| |
| 2430 | xyz_selection = "RY"; | |
| 2431 | AOAxis = PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_RY]; | |
| 2432 | } | |
| 2433 | case 8: | |
| 2434 | {
| |
| 2435 | xyz_selection = "RZ"; | |
| 2436 | - | filelen = flength(SAO); |
| 2436 | + | AOAxis = PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_RZ]; |
| 2437 | } | |
| 2438 | case 9: | |
| 2439 | {
| |
| 2440 | xyz_selection = "SX"; | |
| 2441 | AOAxis = PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_SX]; | |
| 2442 | } | |
| 2443 | case 10: | |
| 2444 | {
| |
| 2445 | - | AOE_LoadPlayerAttachedObject(playerid, filename[], index, const comment[], commentlen) // use MAX_PLAYER_ATTACHED_OBJECTS to load all |
| 2445 | + | xyz_selection = "SY"; |
| 2446 | AOAxis = PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_SY]; | |
| 2447 | } | |
| 2448 | case 11: | |
| 2449 | {
| |
| 2450 | - | new File:LAO = fopen(filename, io_read), slots = 0; |
| 2450 | + | xyz_selection = "SZ"; |
| 2451 | AOAxis = PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_SZ]; | |
| 2452 | } | |
| 2453 | - | enum E_ATTACHED_OBJECT_L |
| 2453 | + | default: return; |
| 2454 | - | {
|
| 2454 | + | |
| 2455 | - | LAO_MODEL_ID, LAO_BONE_ID, |
| 2455 | + | format(AOE_STR2, sizeof AOE_STR2, "Current %s value is %.4f\nEnter a new value below:", xyz_selection, AOAxis); |
| 2456 | - | Float:LAO_X, Float:LAO_Y, Float:LAO_Z, |
| 2456 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, AOE_STR2, button1, button2); |
| 2457 | - | Float:LAO_RX, Float:LAO_RY, Float:LAO_RZ, |
| 2457 | + | |
| 2458 | - | Float:LAO_SX, Float:LAO_SY, Float:LAO_SZ, |
| 2458 | + | case AOE_C_EDIT_COLOR: // Edit color |
| 2459 | - | hex:LAO_MC1, hex:LAO_MC2 |
| 2459 | + | |
| 2460 | - | } |
| 2460 | + | switch(EPV[playerid][PAO_EDITING]) |
| 2461 | - | new AOE_STR2[256], idx, LAOD[E_ATTACHED_OBJECT_L]; |
| 2461 | + | |
| 2462 | - | while(fread(LAO, AOE_STR2)) |
| 2462 | + | case 12: |
| 2463 | - | {
|
| 2463 | + | |
| 2464 | - | if(!unformat(AOE_STR2, "'// 's[160]", AOE_STR2)) |
| 2464 | + | format(AOE_STR2, sizeof AOE_STR2, "Current material color (#1) value is: 0x%x (%i) {%06x}{A9C4E4}\n\nEnter a new value below:",
|
| 2465 | - | {
|
| 2465 | + | PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_MC1], PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_MC1], PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_MC1] & 0xFFFFFF); |
| 2466 | - | for(new i = 0; i < commentlen; i++) setarg(3, i, AOE_STR2[i]); |
| 2466 | + | |
| 2467 | case 13: | |
| 2468 | - | else |
| 2468 | + | |
| 2469 | format(AOE_STR2, sizeof AOE_STR2, "Current material color (#2) value is: 0x%x (%i) {%06x}{A9C4E4}\n\nEnter a new value below:",
| |
| 2470 | - | if(!unformat(AOE_STR2, "'SetPlayerAttachedObject'P<();,>{s[3]s[32]}dddF(0.0)F(0.0)F(0.0)F(0.0)F(0.0)F(0.0)F(1.0)F(1.0)F(1.0)X(0)X(0)", idx, LAOD[LAO_MODEL_ID], LAOD[LAO_BONE_ID],
|
| 2470 | + | PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_MC2], PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_MC2], PAO[playerid][EPV[playerid][PAO_INDEX1]][AO_MC2] & 0xFFFFFF); |
| 2471 | - | LAOD[LAO_X], LAOD[LAO_Y], LAOD[LAO_Z], LAOD[LAO_RX], LAOD[LAO_RY], LAOD[LAO_RZ], LAOD[LAO_SX], LAOD[LAO_SY], LAOD[LAO_SZ], LAOD[LAO_MC1], LAOD[LAO_MC2])) |
| 2471 | + | |
| 2472 | - | {
|
| 2472 | + | default: return; |
| 2473 | - | if(IsValidAttachedObjectSlot(idx) && IsValidObjectModel(LAOD[LAO_MODEL_ID]) && IsValidAttachedObjectBone(LAOD[LAO_BONE_ID])) |
| 2473 | + | |
| 2474 | - | {
|
| 2474 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, AOE_STR2, button1, button2); |
| 2475 | - | if(index == MAX_PLAYER_ATTACHED_OBJECTS) |
| 2475 | + | |
| 2476 | - | {
|
| 2476 | + | |
| 2477 | - | if(slots == MAX_PLAYER_ATTACHED_OBJECTS) break; |
| 2477 | + | case AOE_C_DUPLICATE_REPLACE: // Replace duplicate |
| 2478 | - | slots += UpdatePlayerAttachedObjectEx(playerid, idx, LAOD[LAO_MODEL_ID], LAOD[LAO_BONE_ID], LAOD[LAO_X], LAOD[LAO_Y], LAOD[LAO_Z], |
| 2478 | + | |
| 2479 | - | LAOD[LAO_RX], LAOD[LAO_RY], LAOD[LAO_RZ], LAOD[LAO_SX], LAOD[LAO_SY], LAOD[LAO_SZ], LAOD[LAO_MC1], LAOD[LAO_MC2]); |
| 2479 | + | format(AOE_STR, sizeof AOE_STR, "You already have attached object at index number %d!\nDo you want to replace it with attached object from slot %d?", EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_INDEX2]); |
| 2480 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR, button1, button2); | |
| 2481 | } | |
| 2482 | case AOE_C_CREATE_REPLACE: // Replace create | |
| 2483 | - | if(index == idx) |
| 2483 | + | |
| 2484 | - | {
|
| 2484 | + | format(AOE_STR, sizeof AOE_STR, "Sorry, attached object index number %d\nis already used, do you want to replace it?\n(This action can't be undone)", EPV[playerid][PAO_INDEX1]); |
| 2485 | - | slots += UpdatePlayerAttachedObjectEx(playerid, idx, LAOD[LAO_MODEL_ID], LAOD[LAO_BONE_ID], LAOD[LAO_X], LAOD[LAO_Y], LAOD[LAO_Z], |
| 2485 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR, button1, button2); |
| 2486 | - | LAOD[LAO_RX], LAOD[LAO_RY], LAOD[LAO_RZ], LAOD[LAO_SX], LAOD[LAO_SY], LAOD[LAO_SZ], LAOD[LAO_MC1], LAOD[LAO_MC2]); |
| 2486 | + | |
| 2487 | - | break; |
| 2487 | + | case AOE_C_SET_INDEX_REPLACE: // Replace set index |
| 2488 | - | } |
| 2488 | + | |
| 2489 | format(AOE_STR, sizeof AOE_STR, "You already have attached object at index number %d!\nDo you want to replace it with attached object from slot %d?", EPV[playerid][PAO_INDEX1], EPV[playerid][PAO_INDEX2]); | |
| 2490 | - | } |
| 2490 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR, button1, button2); |
| 2491 | } | |
| 2492 | - | } |
| 2492 | + | case AOE_C_REFRESH_REPLACE: // Replace refresh |
| 2493 | - | } |
| 2493 | + | |
| 2494 | - | fclose(LAO); |
| 2494 | + | AOSlot = EPV[playerid][PAO_INDEX1], AOTarget = EPV[playerid][PAO_TARGET]; |
| 2495 | GetPlayerName(AOTarget, pName, sizeof pName); | |
| 2496 | format(AOE_STR2, sizeof AOE_STR2, "You are about to replace your attached object,\nIndex: %d, Model: %d, Bone: %s (%d)\nwith %s (ID:%d)'s attached object,\nIndex: %d, Model: %d, Bone: %s (%d)\n\nContinue?", AOSlot, PAO[playerid][AOSlot][AO_MODEL_ID], | |
| 2497 | GetAttachedObjectBoneName(PAO[playerid][AOSlot][AO_BONE_ID]), PAO[playerid][AOSlot][AO_BONE_ID], pName, AOTarget, AOSlot, PAO[AOTarget][AOSlot][AO_MODEL_ID], GetAttachedObjectBoneName(PAO[AOTarget][AOSlot][AO_BONE_ID]), PAO[AOTarget][AOSlot][AO_BONE_ID]); | |
| 2498 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR2, button1, button2); | |
| 2499 | - | CreatePlayerAttachedObject(playerid, index, modelid, bone) |
| 2499 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_REFRESH_WARNING); |
| 2500 | } | |
| 2501 | - | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; |
| 2501 | + | case AOE_C_LOAD_REPLACE: // Replace load |
| 2502 | - | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(modelid) || !IsValidAttachedObjectBone(bone)) return 0; |
| 2502 | + | |
| 2503 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) RemovePlayerAttachedObject(playerid, index); |
| 2503 | + | format(AOE_STR, sizeof AOE_STR, "You already have attached object at index number %d!\nDo you want to continue loading and replace it?", EPV[playerid][PAO_INDEX1]); |
| 2504 | - | SetPVarInt(playerid, "PAO_CAOI", index); |
| 2504 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_MSGBOX, caption, AOE_STR, button1, button2); |
| 2505 | - | SetPVarInt(playerid, "PAO_CAOM", modelid); |
| 2505 | + | |
| 2506 | - | SetPVarInt(playerid, "PAO_CAOB", bone); |
| 2506 | + | case AOE_C_SAVE_REPLACE: // Replace save |
| 2507 | - | PAO[playerid][index][AO_STATUS] = 1; |
| 2507 | + | |
| 2508 | - | PAO[playerid][index][AO_MODEL_ID] = modelid; |
| 2508 | + | format(AOE_STR2, sizeof AOE_STR2, "The file \"{FFFFFF}%s{A9C4E4}\" is already exist!\nDo you want to replace and overwrite it?\n(This action can't be undone)", EPV[playerid][PAO_NAME]);
|
| 2509 | - | PAO[playerid][index][AO_BONE_ID] = bone; |
| 2509 | + | |
| 2510 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_OVERWRITE); | |
| 2511 | } | |
| 2512 | - | PAO[playerid][index][AO_SX] = 1.0, PAO[playerid][index][AO_SY] = 1.0, PAO[playerid][index][AO_SZ] = 1.0; |
| 2512 | + | case AOE_C_SAVE: // Save |
| 2513 | {
| |
| 2514 | - | return SetPlayerAttachedObject(playerid, index, modelid, bone); |
| 2514 | + | format(AOE_STR, sizeof AOE_STR, "* %s: Please enter attached object file name to save...", caption); |
| 2515 | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, AOE_I_SAVE_NAME, button1, button2); | |
| 2516 | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); | |
| 2517 | - | UpdatePlayerAttachedObject(playerid, index, modelid, bone) |
| 2517 | + | |
| 2518 | - | return UpdatePlayerAttachedObjectEx(playerid, index, modelid, bone, PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], |
| 2518 | + | case AOE_C_LOAD: // Load |
| 2519 | - | PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); |
| 2519 | + | |
| 2520 | format(AOE_STR, sizeof AOE_STR, "* %s: Please enter attached object file name to load...", caption); | |
| 2521 | - | UpdatePlayerAttachedObjectEx(playerid, index, modelid, bone, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0) |
| 2521 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, AOE_I_LOAD_NAME, button1, button2); |
| 2522 | SendClientMessage(playerid, AOE_COLOR0, AOE_STR); | |
| 2523 | - | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; |
| 2523 | + | |
| 2524 | - | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(modelid) || !IsValidAttachedObjectBone(bone)) return 0; |
| 2524 | + | case AOE_C_DELETE: // Delete |
| 2525 | - | PAO[playerid][index][AO_STATUS] = 1; |
| 2525 | + | |
| 2526 | - | PAO[playerid][index][AO_MODEL_ID] = modelid; |
| 2526 | + | ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, caption, "Please enter attached object file name below\n\nName length must be 1-24 characters without extension\n\ |
| 2527 | - | PAO[playerid][index][AO_BONE_ID] = bone; |
| 2527 | + | Valid characters are: A to Z or a to z, 0 to 9 and @, $, (, ), [, ], _, =\n\nPlease note that the file will be deleted permanently and can't be restored", button1, button2); |
| 2528 | - | PAO[playerid][index][AO_X] = fOffsetX, PAO[playerid][index][AO_Y] = fOffsetY, PAO[playerid][index][AO_Z] = fOffsetZ; |
| 2528 | + | |
| 2529 | - | PAO[playerid][index][AO_RX] = fRotX, PAO[playerid][index][AO_RY] = fRotY, PAO[playerid][index][AO_RZ] = fRotZ; |
| 2529 | + | |
| 2530 | - | PAO[playerid][index][AO_SX] = fScaleX, PAO[playerid][index][AO_SY] = fScaleY, PAO[playerid][index][AO_SZ] = fScaleZ; |
| 2530 | + | |
| 2531 | - | PAO[playerid][index][AO_MC1] = materialcolor1, PAO[playerid][index][AO_MC2] = materialcolor2; |
| 2531 | + | |
| 2532 | - | return SetPlayerAttachedObject(playerid, index, modelid, bone, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, materialcolor1, materialcolor2); |
| 2532 | + | AOE_GameTextForPlayer(playerid, const string[]) |
| 2533 | return GameTextForPlayer(playerid, string, 3000, 3); | |
| 2534 | ||
| 2535 | AOE_CanEdit(playerid) | |
| 2536 | {
| |
| 2537 | - | if(IsValidPlayerAttachedObject(playerid, fromindex) && IsValidAttachedObjectSlot(fromindex) && IsValidAttachedObjectSlot(asindex)) |
| 2537 | + | new playerState = GetPlayerState(playerid); |
| 2538 | if(playerState == PLAYER_STATE_WASTED || playerState == PLAYER_STATE_SPECTATING) | |
| 2539 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, asindex)) RemovePlayerAttachedObject(playerid, asindex); |
| 2539 | + | |
| 2540 | SendClientMessage(playerid, AOE_COLOR1, AOE_M_CANT_EDIT); | |
| 2541 | return false; | |
| 2542 | } | |
| 2543 | else if(EPV[playerid][PAO_EDITING] != 0) | |
| 2544 | {
| |
| 2545 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_EDIT_NOTICE); | |
| 2546 | - | MovePlayerAttachedObjectIndex(playerid, fromindex, toindex) |
| 2546 | + | return false; |
| 2547 | } | |
| 2548 | - | if(IsValidPlayerAttachedObject(playerid, fromindex) && IsValidAttachedObjectSlot(toindex)) |
| 2548 | + | else return true; |
| 2549 | } | |
| 2550 | ||
| 2551 | AOE_HasFreeSlot(playerid) | |
| 2552 | {
| |
| 2553 | if(GetPlayerAttachedObjectsCount(playerid) == MAX_PLAYER_ATTACHED_OBJECTS) | |
| 2554 | {
| |
| 2555 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_NO_ENOUGH_SLOT); | |
| 2556 | AOE_GameTextForPlayer(playerid, AOE_G_NO_ENOUGH_SLOT); | |
| 2557 | SendClientMessage(playerid, AOE_COLOR0, AOE_M_MAX_SLOT_INFO); | |
| 2558 | return false; | |
| 2559 | - | if(!IsPlayerConnected(playerid) || !IsPlayerConnected(forplayerid)) return INVALID_PLAYER_ID; |
| 2559 | + | |
| 2560 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, index) || IsValidPlayerAttachedObject(playerid, index)) |
| 2560 | + | else return true; |
| 2561 | - | {
|
| 2561 | + | |
| 2562 | ||
| 2563 | AOE_HasSlot(playerid, index) | |
| 2564 | {
| |
| 2565 | if(!IsPlayerAttachedObjectSlotUsed(playerid, index)) | |
| 2566 | {
| |
| 2567 | format(AOE_STR, sizeof AOE_STR, "* Sorry, you don't have attached object at index number %d.", index); | |
| 2568 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 2569 | format(AOE_STR, sizeof AOE_STR, "~r~~h~You have no attached object~n~~w~index number: %d", index); | |
| 2570 | AOE_GameTextForPlayer(playerid, AOE_STR); | |
| 2571 | - | if(IsValidAttachedObjectSlot(index) || IsValidObjectModel(PAO[playerid][index][AO_MODEL_ID]) || IsValidAttachedObjectBone(PAO[playerid][index][AO_BONE_ID])) |
| 2571 | + | return false; |
| 2572 | } | |
| 2573 | return true; | |
| 2574 | - | return SetPlayerAttachedObject(playerid, index, PAO[playerid][index][AO_MODEL_ID], PAO[playerid][index][AO_BONE_ID], PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], |
| 2574 | + | |
| 2575 | ||
| 2576 | AOE_TargetHasSlot(playerid, targetid, index) | |
| 2577 | {
| |
| 2578 | if(!IsPlayerAttachedObjectSlotUsed(targetid, index)) | |
| 2579 | {
| |
| 2580 | - | RemovePlayerAttachedObjectEx(playerid, index = -1) // use MAX_PLAYER_ATTACHED_OBJECTS as index to remove all |
| 2580 | + | GetPlayerName(targetid, pName, sizeof pName); |
| 2581 | format(AOE_STR, sizeof AOE_STR, "* Sorry, %s (ID:%d) has no attached object at index number {FFFFFF}%d{%06x}.", pName, targetid, index, AOE_COLOR4 >>> 8);
| |
| 2582 | - | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; |
| 2582 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 2583 | - | new _AttachedObjectsRemoved = 0; |
| 2583 | + | return false; |
| 2584 | } | |
| 2585 | return true; | |
| 2586 | } | |
| 2587 | ||
| 2588 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) |
| 2588 | + | AOE_HasAttachedObject(playerid) |
| 2589 | {
| |
| 2590 | - | _AttachedObjectsRemoved += RemovePlayerAttachedObject(playerid, i); |
| 2590 | + | if(GetPlayerAttachedObjectsCount(playerid) == 0) |
| 2591 | - | PAO[playerid][i][AO_STATUS] = 0; |
| 2591 | + | |
| 2592 | - | SetPVarInt(playerid, "PAO_LAOR", i); |
| 2592 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_M_NO_ATTACHED_OBJECT); |
| 2593 | AOE_GameTextForPlayer(playerid, AOE_G_NO_ATTACHED_OBJECT); | |
| 2594 | return false; | |
| 2595 | } | |
| 2596 | return true; | |
| 2597 | } | |
| 2598 | - | if(index == -1) index = GetPVarInt(playerid, "PAO_LAOR"); |
| 2598 | + | |
| 2599 | - | if(!IsValidAttachedObjectSlot(index)) return 0; |
| 2599 | + | AOE_EnteredValidSlot(playerid, index) |
| 2600 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) |
| 2600 | + | |
| 2601 | if(!IsValidAttachedObjectSlot(index)) | |
| 2602 | - | _AttachedObjectsRemoved += RemovePlayerAttachedObject(playerid, index); |
| 2602 | + | |
| 2603 | - | PAO[playerid][index][AO_STATUS] = 0; |
| 2603 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object index number (%d).", index); |
| 2604 | - | SetPVarInt(playerid, "PAO_LAOR", index); |
| 2604 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 2605 | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_SLOT); | |
| 2606 | return false; | |
| 2607 | - | return _AttachedObjectsRemoved; |
| 2607 | + | |
| 2608 | return true; | |
| 2609 | } | |
| 2610 | - | GetAttachedObjectBoneName(BoneID) |
| 2610 | + | |
| 2611 | AOE_EnteredValidModel(playerid, modelid) | |
| 2612 | - | new _AttachedObjectBoneName[15+1]; |
| 2612 | + | |
| 2613 | - | if(!IsValidAttachedObjectBone(BoneID)) _AttachedObjectBoneName = "INVALID_BONE_ID"; |
| 2613 | + | if(!IsValidObjectModel(modelid)) |
| 2614 | - | else _AttachedObjectBoneName = AttachedObjectBones[BoneID - 1]; |
| 2614 | + | |
| 2615 | - | return _AttachedObjectBoneName; |
| 2615 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid object model number (%d).", modelid); |
| 2616 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 2617 | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_MODEL); | |
| 2618 | - | GetAttachedObjectBone(const BoneName[]) |
| 2618 | + | return false; |
| 2619 | } | |
| 2620 | - | if(!IsValidAttachedObjectBoneName(BoneName)) return 0; |
| 2620 | + | |
| 2621 | - | if(IsNumeric(BoneName) && IsValidAttachedObjectBoneName(BoneName)) return strval(BoneName); |
| 2621 | + | |
| 2622 | - | for(new i = 0; i < sizeof(AttachedObjectBones); i++) |
| 2622 | + | |
| 2623 | AOE_EnteredValidBone(playerid, const bone[]) | |
| 2624 | - | if(strfind(AttachedObjectBones[i], BoneName, true) != -1) return i + 1; |
| 2624 | + | |
| 2625 | if(!IsValidAttachedObjectBoneName(bone)) | |
| 2626 | {
| |
| 2627 | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object bone name/number (%s).", bone); | |
| 2628 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 2629 | - | GetAttachedObjectsCount() |
| 2629 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_BONE); |
| 2630 | return false; | |
| 2631 | - | new _AttachedObjectsCount; |
| 2631 | + | |
| 2632 | - | new j = GetMaxPlayers(); |
| 2632 | + | |
| 2633 | - | if(j > MAX_PLAYERS) j = MAX_PLAYERS; |
| 2633 | + | |
| 2634 | - | for(new i = 0; i < j; i++) |
| 2634 | + | |
| 2635 | AOE_EnteredValidFileName(playerid, const filename[]) | |
| 2636 | - | if(IsPlayerConnected(i)) |
| 2636 | + | |
| 2637 | - | {
|
| 2637 | + | if(!IsValidFileName(filename)) |
| 2638 | - | for(new x = 0; x < MAX_PLAYER_ATTACHED_OBJECTS; x++) |
| 2638 | + | |
| 2639 | - | {
|
| 2639 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, you've entered invalid attached object(s) file name ({FFFFFF}%s{%06x}).", filename, AOE_COLOR4 >>> 8);
|
| 2640 | - | if(IsPlayerAttachedObjectSlotUsed(i, x)) _AttachedObjectsCount++; |
| 2640 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 2641 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_VALID_NAME_INFO1); | |
| 2642 | SendClientMessage(playerid, AOE_COLOR4, AOE_M_VALID_NAME_INFO2); | |
| 2643 | - | } |
| 2643 | + | AOE_GameTextForPlayer(playerid, AOE_G_INVALID_FILE_NAME); |
| 2644 | - | return _AttachedObjectsCount; |
| 2644 | + | return false; |
| 2645 | } | |
| 2646 | return true; | |
| 2647 | } | |
| 2648 | ||
| 2649 | AOE_EnteredExistedFileName(playerid, filename[]) | |
| 2650 | - | new _PlayerAttachedObjectsCount; |
| 2650 | + | |
| 2651 | if(!fexist(filename)) | |
| 2652 | {
| |
| 2653 | - | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) _PlayerAttachedObjectsCount++; |
| 2653 | + | new len = strlen(filename); |
| 2654 | strdel(filename, len-(strlen(AOE_FILE_NAME)-2), len); | |
| 2655 | - | return _PlayerAttachedObjectsCount; |
| 2655 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, attached object(s) file \"{FFFFFF}%s{%06x}\" does not exist.", filename, AOE_COLOR4 >>> 8);
|
| 2656 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 2657 | AOE_GameTextForPlayer(playerid, AOE_G_FILE_NOT_EXIST); | |
| 2658 | return false; | |
| 2659 | } | |
| 2660 | return true; | |
| 2661 | } | |
| 2662 | ||
| 2663 | AOE_EnteredNonExistFileName(playerid, filename[]) | |
| 2664 | {
| |
| 2665 | if(fexist(filename)) | |
| 2666 | - | IsValidAttachedObjectSlot(SlotID) |
| 2666 | + | |
| 2667 | - | return (0 <= SlotID < MAX_PLAYER_ATTACHED_OBJECTS); |
| 2667 | + | if(IsPlayerAdmin(playerid)) AOE_ShowPlayerDialog(playerid, AOE_C_SAVE_REPLACE, AOE_D_SAVE_REPLACE, AOE_T_SAVE#AOE_T_REPLACE, AOE_B_YES, AOE_B_BACK); |
| 2668 | else | |
| 2669 | - | IsValidAttachedObjectBone(BoneID) |
| 2669 | + | |
| 2670 | - | return (1 <= BoneID <= MAX_ATTACHED_OBJECT_BONES); |
| 2670 | + | new len = strlen(filename); |
| 2671 | strdel(filename, len-(strlen(AOE_FILE_NAME)-2), len); | |
| 2672 | - | IsValidAttachedObjectBoneName(const BoneName[]) |
| 2672 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, attached object file \"{FFFFFF}%s{%06x}\" already exists.", filename, AOE_COLOR4 >>> 8);
|
| 2673 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 2674 | - | new length = strlen(BoneName); |
| 2674 | + | AOE_GameTextForPlayer(playerid, AOE_G_FILE_EXISTED); |
| 2675 | - | if(!length || length > 16) return false; |
| 2675 | + | |
| 2676 | - | for(new i = 0; i < sizeof(AttachedObjectBones); i++) |
| 2676 | + | return false; |
| 2677 | } | |
| 2678 | - | if(!strcmp(BoneName, AttachedObjectBones[i], true)) return true; |
| 2678 | + | |
| 2679 | } | |
| 2680 | - | if(IsNumeric(BoneName) && IsValidAttachedObjectBone(strval(BoneName))) return true; |
| 2680 | + | |
| 2681 | AOE_EnteredNonExistFileName2(playerid, filename[]) | |
| 2682 | {
| |
| 2683 | if(fexist(filename)) | |
| 2684 | - | IsValidObjectModel(ModelID) |
| 2684 | + | |
| 2685 | if(IsPlayerAdmin(playerid)) AOE_ShowPlayerDialog(playerid, AOE_C_SAVE_REPLACE, AOE_D_SAVE2_REPLACE, AOE_T_SAVE_SET#AOE_T_REPLACE, AOE_B_YES, AOE_B_BACK); | |
| 2686 | - | return((ModelID >= 321 && ModelID <= 328) |
| 2686 | + | |
| 2687 | - | || (ModelID >= 330 && ModelID <= 331) |
| 2687 | + | |
| 2688 | - | || (ModelID >= 333 && ModelID <= 339) |
| 2688 | + | new len = strlen(filename); |
| 2689 | - | || (ModelID >= 341 && ModelID <= 373) |
| 2689 | + | strdel(filename, len-(strlen(AOE_FILE_NAME)-2), len); |
| 2690 | - | || (ModelID >= 615 && ModelID <= 698) |
| 2690 | + | format(AOE_STR, sizeof AOE_STR, "* Sorry, attached object(s) set file \"{FFFFFF}%s{%06x}\" already exists.", filename, AOE_COLOR4 >>> 8);
|
| 2691 | - | || (ModelID >= 700 && ModelID <= 1193) |
| 2691 | + | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); |
| 2692 | - | || (ModelID >= 1207 && ModelID <= 1698) |
| 2692 | + | AOE_GameTextForPlayer(playerid, AOE_G_FILE_EXISTED); |
| 2693 | - | || (ModelID >= 1700 && ModelID <= 4762) |
| 2693 | + | |
| 2694 | - | || (ModelID >= 4806 && ModelID <= 6525) |
| 2694 | + | return false; |
| 2695 | - | || (ModelID >= 6863 && ModelID <= 11681) |
| 2695 | + | |
| 2696 | - | || (ModelID >= 12800 && ModelID <= 13890) |
| 2696 | + | |
| 2697 | - | || (ModelID >= 14383 && ModelID <= 14898) |
| 2697 | + | |
| 2698 | - | || (ModelID >= 14900 && ModelID <= 14903) |
| 2698 | + | |
| 2699 | - | || (ModelID >= 15025 && ModelID <= 15064) |
| 2699 | + | AOE_SavePlayerAttachedObject(playerid, const filename[], index, const comment[] = "", &Float:filelen) // MAX_PLAYER_ATTACHED_OBJECTS for all slot |
| 2700 | - | || (ModelID >= 16000 && ModelID <= 16790) |
| 2700 | + | |
| 2701 | - | || (ModelID >= 17000 && ModelID <= 18630) |
| 2701 | + | |
| 2702 | - | // SA:MP Objects 18631 - 19521 (0.3x RC2-4) |
| 2702 | + | new File:SAO = fopen(filename, io_write), slots; |
| 2703 | - | || (ModelID >= 18631 && ModelID <= 19521) |
| 2703 | + | |
| 2704 | - | // Custom Objects 19522 - 19999 (can be changed) |
| 2704 | + | |
| 2705 | - | || (ModelID >= 19522 && ModelID <= 19999)); |
| 2705 | + | new year, month, day, hour, minute, second, AOE_STR2[256]; |
| 2706 | GetPlayerName(playerid, pName, sizeof pName); | |
| 2707 | getdate(year, month, day); | |
| 2708 | gettime(hour, minute, second); | |
| 2709 | if(isnull(comment)) | |
| 2710 | - | new length = strlen(filename); |
| 2710 | + | |
| 2711 | - | if(1 < length > 24) return false; |
| 2711 | + | format(AOE_STR2, sizeof AOE_STR2, "// Created by %s (Skin ID %d) on %02d/%02d/%d %02d:%02d:%02d (server time)", pName, GetPlayerSkin(playerid), day, month, year, hour, minute, second); |
| 2712 | - | for(new j = 0; j < length; j++) |
| 2712 | + | fwrite(SAO, AOE_STR2); |
| 2713 | } | |
| 2714 | new i = ((index == MAX_PLAYER_ATTACHED_OBJECTS) ? (0) : (index)); | |
| 2715 | SaveLoop: | |
| 2716 | - | || filename[j] != ']' || filename[j] != '_' || filename[j] != '=' || filename[j] != '.')) return false; |
| 2716 | + | |
| 2717 | if(IsValidPlayerAttachedObject(playerid, i) == 1) | |
| 2718 | {
| |
| 2719 | #if AOE_SMALLER_SAVE true | |
| 2720 | if(PAO[playerid][i][AO_MC1] == 0 && PAO[playerid][i][AO_MC2] == 0) | |
| 2721 | - | stock IsNumeric(const string[]) |
| 2721 | + | |
| 2722 | if(PAO[playerid][i][AO_SX] == 1.0 && PAO[playerid][i][AO_SY] == 1.0 && PAO[playerid][i][AO_SZ] == 1.0) | |
| 2723 | - | new length = strlen(string); |
| 2723 | + | |
| 2724 | - | if(!length) return false; |
| 2724 | + | if(PAO[playerid][i][AO_RX] == 0.0 && PAO[playerid][i][AO_RY] == 0.0 && PAO[playerid][i][AO_RZ] == 0.0) |
| 2725 | - | for(new i = 0; i < length; i++) |
| 2725 | + | |
| 2726 | if(PAO[playerid][i][AO_X] == 0.0 && PAO[playerid][i][AO_Y] == 0.0 && PAO[playerid][i][AO_Z] == 0.0) | |
| 2727 | - | if(string[i] > '9' || string[i] <'0') return false; |
| 2727 | + | |
| 2728 | - | } |
| 2728 | + | format(AOE_STR2, sizeof AOE_STR2, "\r\nSetPlayerAttachedObject(playerid, %d, %d, %d);", i, PAO[playerid][i][AO_MODEL_ID], PAO[playerid][i][AO_BONE_ID]); |
| 2729 | - | return true; |
| 2729 | + | |
| 2730 | else | |
| 2731 | {
| |
| 2732 | format(AOE_STR2, sizeof AOE_STR2, "\r\nSetPlayerAttachedObject(playerid, %d, %d, %d, %f, %f, %f);", i, | |
| 2733 | PAO[playerid][i][AO_MODEL_ID], PAO[playerid][i][AO_BONE_ID],PAO[playerid][i][AO_X], PAO[playerid][i][AO_Y], PAO[playerid][i][AO_Z]); | |
| 2734 | } | |
| 2735 | } | |
| 2736 | else | |
| 2737 | {
| |
| 2738 | format(AOE_STR2, sizeof AOE_STR2, "\r\nSetPlayerAttachedObject(playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f);", i, PAO[playerid][i][AO_MODEL_ID], PAO[playerid][i][AO_BONE_ID], | |
| 2739 | PAO[playerid][i][AO_X], PAO[playerid][i][AO_Y], PAO[playerid][i][AO_Z], PAO[playerid][i][AO_RX], PAO[playerid][i][AO_RY], PAO[playerid][i][AO_RZ]); | |
| 2740 | } | |
| 2741 | } | |
| 2742 | else | |
| 2743 | {
| |
| 2744 | format(AOE_STR2, sizeof AOE_STR2, "\r\nSetPlayerAttachedObject(playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f);", i, | |
| 2745 | PAO[playerid][i][AO_MODEL_ID], PAO[playerid][i][AO_BONE_ID], PAO[playerid][i][AO_X], PAO[playerid][i][AO_Y], PAO[playerid][i][AO_Z], | |
| 2746 | PAO[playerid][i][AO_RX], PAO[playerid][i][AO_RY], PAO[playerid][i][AO_RZ], PAO[playerid][i][AO_SX], PAO[playerid][i][AO_SY], PAO[playerid][i][AO_SZ]); | |
| 2747 | } | |
| 2748 | } | |
| 2749 | else | |
| 2750 | {
| |
| 2751 | #endif | |
| 2752 | format(AOE_STR2, sizeof AOE_STR2, "\r\nSetPlayerAttachedObject(playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f, 0x%x, 0x%x);", i, PAO[playerid][i][AO_MODEL_ID], PAO[playerid][i][AO_BONE_ID], | |
| 2753 | PAO[playerid][i][AO_X], PAO[playerid][i][AO_Y], PAO[playerid][i][AO_Z], PAO[playerid][i][AO_RX], PAO[playerid][i][AO_RY], PAO[playerid][i][AO_RZ], | |
| 2754 | PAO[playerid][i][AO_SX], PAO[playerid][i][AO_SY], PAO[playerid][i][AO_SZ], PAO[playerid][i][AO_MC1], PAO[playerid][i][AO_MC2]); | |
| 2755 | #if AOE_SMALLER_SAVE true | |
| 2756 | } | |
| 2757 | #endif | |
| 2758 | fwrite(SAO, AOE_STR2); | |
| 2759 | slots++; | |
| 2760 | } | |
| 2761 | } | |
| 2762 | if(index == MAX_PLAYER_ATTACHED_OBJECTS && i < MAX_PLAYER_ATTACHED_OBJECTS) | |
| 2763 | {
| |
| 2764 | i++; | |
| 2765 | goto SaveLoop; | |
| 2766 | } | |
| 2767 | fclose(SAO); | |
| 2768 | if(fexist(filename)) | |
| 2769 | {
| |
| 2770 | if(!slots) fremove(filename); | |
| 2771 | else | |
| 2772 | {
| |
| 2773 | SAO = fopen(filename, io_read); | |
| 2774 | if(SAO) | |
| 2775 | {
| |
| 2776 | filelen = float(flength(SAO))/1024.0; | |
| 2777 | fclose(SAO); | |
| 2778 | } | |
| 2779 | } | |
| 2780 | } | |
| 2781 | } | |
| 2782 | return slots; | |
| 2783 | } | |
| 2784 | ||
| 2785 | AOE_LoadPlayerAttachedObject(playerid, const filename[], index, const comment[]) | |
| 2786 | {
| |
| 2787 | #pragma unused comment | |
| 2788 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; | |
| 2789 | if(!fexist(filename)) return 0; | |
| 2790 | new File:LAO = fopen(filename, io_read), slots; | |
| 2791 | if(LAO) | |
| 2792 | {
| |
| 2793 | AOComment[0] = EOS; | |
| 2794 | new idx, replaced, LAOD[E_ATTACHED_OBJECT], AOE_STR2[256]; | |
| 2795 | while(fread(LAO, AOE_STR2) && slots != MAX_PLAYER_ATTACHED_OBJECTS) | |
| 2796 | {
| |
| 2797 | if(!unformat(AOE_STR2, "'SetPlayerAttachedObject'P<();,>{s[3]}{s[32]}dddF(0.0)F(0.0)F(0.0)F(0.0)F(0.0)F(0.0)F(1.0)F(1.0)F(1.0)X(0)X(0)", idx, LAOD[AO_MODEL_ID], LAOD[AO_BONE_ID],
| |
| 2798 | LAOD[AO_X], LAOD[AO_Y], LAOD[AO_Z], LAOD[AO_RX], LAOD[AO_RY], LAOD[AO_RZ], LAOD[AO_SX], LAOD[AO_SY], LAOD[AO_SZ], LAOD[AO_MC1], LAOD[AO_MC2])) | |
| 2799 | {
| |
| 2800 | if(IsValidAttachedObjectSlot(idx) && IsValidObjectModel(LAOD[AO_MODEL_ID]) && IsValidAttachedObjectBone(LAOD[AO_BONE_ID])) | |
| 2801 | {
| |
| 2802 | if(index == MAX_PLAYER_ATTACHED_OBJECTS) | |
| 2803 | {
| |
| 2804 | if(IsPlayerAttachedObjectSlotUsed(playerid, idx)) | |
| 2805 | {
| |
| 2806 | switch(replaced++) | |
| 2807 | {
| |
| 2808 | case 0: format(AOE_STR, sizeof AOE_STR, "** Attached object index number %d", idx); | |
| 2809 | default: format(AOE_STR, sizeof AOE_STR, "%s, %d", AOE_STR, idx); | |
| 2810 | } | |
| 2811 | } | |
| 2812 | slots += UpdatePlayerAttachedObjectEx(playerid, idx, LAOD[AO_MODEL_ID], LAOD[AO_BONE_ID], LAOD[AO_X], LAOD[AO_Y], LAOD[AO_Z], | |
| 2813 | LAOD[AO_RX], LAOD[AO_RY], LAOD[AO_RZ], LAOD[AO_SX], LAOD[AO_SY], LAOD[AO_SZ], LAOD[AO_MC1], LAOD[AO_MC2]); | |
| 2814 | } | |
| 2815 | else | |
| 2816 | {
| |
| 2817 | if(index == idx) | |
| 2818 | {
| |
| 2819 | slots += UpdatePlayerAttachedObjectEx(playerid, idx, LAOD[AO_MODEL_ID], LAOD[AO_BONE_ID], LAOD[AO_X], LAOD[AO_Y], LAOD[AO_Z], | |
| 2820 | LAOD[AO_RX], LAOD[AO_RY], LAOD[AO_RZ], LAOD[AO_SX], LAOD[AO_SY], LAOD[AO_SZ], LAOD[AO_MC1], LAOD[AO_MC2]); | |
| 2821 | break; | |
| 2822 | } | |
| 2823 | } | |
| 2824 | } | |
| 2825 | } | |
| 2826 | else if(!unformat(AOE_STR2, "'/*'s[251]'*/'", comment) || !unformat(AOE_STR2, "'//'s[253]", comment)) { }
| |
| 2827 | } | |
| 2828 | if(0 < replaced < MAX_PLAYER_ATTACHED_OBJECTS) | |
| 2829 | {
| |
| 2830 | format(AOE_STR, sizeof AOE_STR, "%s was replaced (Total: %d).", AOE_STR, replaced); | |
| 2831 | SendClientMessage(playerid, AOE_COLOR4, AOE_STR); | |
| 2832 | } | |
| 2833 | fclose(LAO); | |
| 2834 | } | |
| 2835 | return slots; | |
| 2836 | } | |
| 2837 | //------------------------------------------------------------------------------ | |
| 2838 | UpdatePlayerAttachedObject(playerid, index, modelid, boneid) | |
| 2839 | return UpdatePlayerAttachedObjectEx(playerid, index, modelid, boneid, PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], | |
| 2840 | PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); | |
| 2841 | ||
| 2842 | UpdatePlayerAttachedObjectEx(playerid, index, modelid, boneid, Float:fOffsetX = 0.0, Float:fOffsetY = 0.0, Float:fOffsetZ = 0.0, Float:fRotX = 0.0, Float:fRotY = 0.0, Float:fRotZ = 0.0, Float:fScaleX = 1.0, Float:fScaleY = 1.0, Float:fScaleZ = 1.0, materialcolor1 = 0, materialcolor2 = 0) | |
| 2843 | {
| |
| 2844 | if(IsValidAttachedObjectSlot(index) || IsValidObjectModel(modelid) || IsValidAttachedObjectBone(boneid)) | |
| 2845 | {
| |
| 2846 | if(SetPlayerAttachedObject(playerid, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, materialcolor1, materialcolor2)) | |
| 2847 | {
| |
| 2848 | PAO[playerid][index][AO_MODEL_ID] = modelid; | |
| 2849 | PAO[playerid][index][AO_BONE_ID] = boneid; | |
| 2850 | PAO[playerid][index][AO_X] = fOffsetX, PAO[playerid][index][AO_Y] = fOffsetY, PAO[playerid][index][AO_Z] = fOffsetZ; | |
| 2851 | PAO[playerid][index][AO_RX] = fRotX, PAO[playerid][index][AO_RY] = fRotY, PAO[playerid][index][AO_RZ] = fRotZ; | |
| 2852 | PAO[playerid][index][AO_SX] = fScaleX, PAO[playerid][index][AO_SY] = fScaleY, PAO[playerid][index][AO_SZ] = fScaleZ; | |
| 2853 | PAO[playerid][index][AO_MC1] = materialcolor1, PAO[playerid][index][AO_MC2] = materialcolor2; | |
| 2854 | PAO[playerid][index][AO_STATUS] = 1; | |
| 2855 | return 1; | |
| 2856 | } | |
| 2857 | } | |
| 2858 | return 0; | |
| 2859 | } | |
| 2860 | ||
| 2861 | DuplicatePlayerAttachedObject(playerid, fromindex, asindex) | |
| 2862 | {
| |
| 2863 | if(IsValidAttachedObjectSlot(fromindex) && IsValidAttachedObjectSlot(asindex)) | |
| 2864 | {
| |
| 2865 | return UpdatePlayerAttachedObjectEx(playerid, asindex, PAO[playerid][fromindex][AO_MODEL_ID], PAO[playerid][fromindex][AO_BONE_ID], PAO[playerid][fromindex][AO_X], PAO[playerid][fromindex][AO_Y], PAO[playerid][fromindex][AO_Z], | |
| 2866 | PAO[playerid][fromindex][AO_RX], PAO[playerid][fromindex][AO_RY], PAO[playerid][fromindex][AO_RZ], PAO[playerid][fromindex][AO_SX], PAO[playerid][fromindex][AO_SY], PAO[playerid][fromindex][AO_SZ], PAO[playerid][fromindex][AO_MC1], PAO[playerid][fromindex][AO_MC2]); | |
| 2867 | } | |
| 2868 | return 0; | |
| 2869 | } | |
| 2870 | ||
| 2871 | ChangePlayerAttachedObjectIndex(playerid, fromindex, toindex) | |
| 2872 | {
| |
| 2873 | if(IsValidAttachedObjectSlot(toindex) && IsValidPlayerAttachedObject(playerid, fromindex)) | |
| 2874 | {
| |
| 2875 | if(IsPlayerAttachedObjectSlotUsed(playerid, fromindex)) RemovePlayerAttachedObject(playerid, fromindex), PAO[playerid][fromindex][AO_STATUS] = 0; | |
| 2876 | return UpdatePlayerAttachedObjectEx(playerid, toindex, PAO[playerid][fromindex][AO_MODEL_ID], PAO[playerid][fromindex][AO_BONE_ID], PAO[playerid][fromindex][AO_X], PAO[playerid][fromindex][AO_Y], PAO[playerid][fromindex][AO_Z], | |
| 2877 | PAO[playerid][fromindex][AO_RX], PAO[playerid][fromindex][AO_RY], PAO[playerid][fromindex][AO_RZ], PAO[playerid][fromindex][AO_SX], PAO[playerid][fromindex][AO_SY], PAO[playerid][fromindex][AO_SZ], PAO[playerid][fromindex][AO_MC1], PAO[playerid][fromindex][AO_MC2]); | |
| 2878 | } | |
| 2879 | return 0; | |
| 2880 | } | |
| 2881 | ||
| 2882 | RefreshPlayerAttachedObject(playerid, forplayerid, index) | |
| 2883 | {
| |
| 2884 | if(IsValidPlayerAttachedObject(playerid, index) == 1) | |
| 2885 | {
| |
| 2886 | return UpdatePlayerAttachedObjectEx(forplayerid, index, PAO[playerid][index][AO_MODEL_ID], PAO[playerid][index][AO_BONE_ID], PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], | |
| 2887 | PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2]); | |
| 2888 | } | |
| 2889 | return 0; | |
| 2890 | } | |
| 2891 | ||
| 2892 | RestorePlayerAttachedObject(playerid, index) | |
| 2893 | {
| |
| 2894 | if(IsValidAttachedObjectSlot(index) && IsValidObjectModel(PAO[playerid][index][AO_MODEL_ID]) && IsValidAttachedObjectBone(PAO[playerid][index][AO_BONE_ID])) | |
| 2895 | {
| |
| 2896 | if(SetPlayerAttachedObject(playerid, index, PAO[playerid][index][AO_MODEL_ID], PAO[playerid][index][AO_BONE_ID], PAO[playerid][index][AO_X], PAO[playerid][index][AO_Y], PAO[playerid][index][AO_Z], | |
| 2897 | PAO[playerid][index][AO_RX], PAO[playerid][index][AO_RY], PAO[playerid][index][AO_RZ], PAO[playerid][index][AO_SX], PAO[playerid][index][AO_SY], PAO[playerid][index][AO_SZ], PAO[playerid][index][AO_MC1], PAO[playerid][index][AO_MC2])) | |
| 2898 | {
| |
| 2899 | PAO[playerid][index][AO_STATUS] = 1; | |
| 2900 | return 1; | |
| 2901 | } | |
| 2902 | } | |
| 2903 | return 0; | |
| 2904 | } | |
| 2905 | ||
| 2906 | RemovePlayerAttachedObjectEx(playerid, index) // MAX_PLAYER_ATTACHED_OBJECTS for all slot | |
| 2907 | {
| |
| 2908 | new attachedobjectsremoved; | |
| 2909 | if(index == MAX_PLAYER_ATTACHED_OBJECTS) | |
| 2910 | {
| |
| 2911 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2912 | {
| |
| 2913 | if(IsPlayerAttachedObjectSlotUsed(playerid, i)) | |
| 2914 | {
| |
| 2915 | attachedobjectsremoved += RemovePlayerAttachedObject(playerid, i); | |
| 2916 | if(PAO[playerid][i][AO_STATUS] == 0) | |
| 2917 | {
| |
| 2918 | AOE_UnsetValues(playerid, i); | |
| 2919 | } | |
| 2920 | else | |
| 2921 | {
| |
| 2922 | PAO[playerid][i][AO_STATUS] = 0; | |
| 2923 | EPV[playerid][PAO_LAST_REMOVED] = i; | |
| 2924 | } | |
| 2925 | } | |
| 2926 | } | |
| 2927 | } | |
| 2928 | else | |
| 2929 | {
| |
| 2930 | if(!IsValidAttachedObjectSlot(index)) return 0; | |
| 2931 | if(IsPlayerAttachedObjectSlotUsed(playerid, index)) | |
| 2932 | {
| |
| 2933 | attachedobjectsremoved += RemovePlayerAttachedObject(playerid, index); | |
| 2934 | if(PAO[playerid][index][AO_STATUS] == 0) | |
| 2935 | {
| |
| 2936 | AOE_UnsetValues(playerid, index); | |
| 2937 | } | |
| 2938 | else | |
| 2939 | {
| |
| 2940 | PAO[playerid][index][AO_STATUS] = 0; | |
| 2941 | EPV[playerid][PAO_LAST_REMOVED] = index; | |
| 2942 | } | |
| 2943 | } | |
| 2944 | } | |
| 2945 | return attachedobjectsremoved; | |
| 2946 | } | |
| 2947 | ||
| 2948 | GetAttachedObjectBoneName(boneid) | |
| 2949 | {
| |
| 2950 | new attachedobjectbonename[MAX_ATTACHED_OBJECT_BONE_NAME]; | |
| 2951 | if(!IsValidAttachedObjectBone(boneid)) attachedobjectbonename = "Invalid Bone ID"; | |
| 2952 | else attachedobjectbonename = AttachedObjectBones[boneid-1]; | |
| 2953 | return attachedobjectbonename; | |
| 2954 | } | |
| 2955 | ||
| 2956 | GetAttachedObjectBone(const bonename[]) | |
| 2957 | {
| |
| 2958 | if(!IsValidAttachedObjectBoneName(bonename)) return 0; | |
| 2959 | if(IsNumeric(bonename)) return strval(bonename); | |
| 2960 | for(new i = 0; i < sizeof AttachedObjectBones; i++) | |
| 2961 | {
| |
| 2962 | if(strfind(AttachedObjectBones[i], bonename, true) != -1) return i+1; | |
| 2963 | } | |
| 2964 | return 0; | |
| 2965 | } | |
| 2966 | ||
| 2967 | GetPlayerAttachedObjectsCount(playerid) | |
| 2968 | {
| |
| 2969 | new playerattachedobjectscount; | |
| 2970 | for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++) | |
| 2971 | {
| |
| 2972 | playerattachedobjectscount += IsPlayerAttachedObjectSlotUsed(playerid, i); | |
| 2973 | } | |
| 2974 | return playerattachedobjectscount; | |
| 2975 | } | |
| 2976 | ||
| 2977 | IsValidPlayerAttachedObject(playerid, index) | |
| 2978 | {
| |
| 2979 | if(!IsPlayerConnected(playerid)) return INVALID_PLAYER_ID; // Player is offline | |
| 2980 | if(!IsPlayerAttachedObjectSlotUsed(playerid, index)) return -1; // Not used | |
| 2981 | if(!IsValidAttachedObjectSlot(index) || !IsValidObjectModel(PAO[playerid][index][AO_MODEL_ID]) || !IsValidAttachedObjectBone(PAO[playerid][index][AO_BONE_ID]) || !PAO[playerid][index][AO_STATUS]) return 0; // Invalid data | |
| 2982 | return 1; | |
| 2983 | } | |
| 2984 | ||
| 2985 | IsValidAttachedObjectSlot(slotid) | |
| 2986 | return (0 <= slotid < MAX_PLAYER_ATTACHED_OBJECTS); | |
| 2987 | ||
| 2988 | IsValidAttachedObjectBone(boneid) | |
| 2989 | return (1 <= boneid <= MAX_ATTACHED_OBJECT_BONES); | |
| 2990 | ||
| 2991 | IsValidAttachedObjectBoneName(const bonename[]) | |
| 2992 | {
| |
| 2993 | new len = strlen(bonename); | |
| 2994 | if(len < 1 || len >= MAX_ATTACHED_OBJECT_BONE_NAME) return false; | |
| 2995 | for(new i = 0; i < sizeof AttachedObjectBones; i++) | |
| 2996 | {
| |
| 2997 | if(!strcmp(bonename, AttachedObjectBones[i], true)) return true; | |
| 2998 | } | |
| 2999 | if(IsNumeric(bonename) && IsValidAttachedObjectBone(strval(bonename))) return true; | |
| 3000 | return false; | |
| 3001 | } | |
| 3002 | ||
| 3003 | IsValidComment(const comment[]) | |
| 3004 | {
| |
| 3005 | new len = strlen(comment); | |
| 3006 | if(len < 1 || len >= sizeof AOComment) return false; | |
| 3007 | for(new j = 0; j < len; j++) | |
| 3008 | {
| |
| 3009 | if((comment[j] < 'A' || comment[j] > 'Z') && (comment[j] < 'a' || comment[j] > 'z') && (comment[j] < '0' || comment[j] > '9') | |
| 3010 | && comment[j] != ' ') return false; | |
| 3011 | } | |
| 3012 | return true; | |
| 3013 | } | |
| 3014 | ||
| 3015 | IsValidFileName(const filename[]) | |
| 3016 | {
| |
| 3017 | new len = strlen(filename); | |
| 3018 | if(!(1 <= len <= 24)) return false; | |
| 3019 | for(new j = 0; j < len; j++) | |
| 3020 | {
| |
| 3021 | if((filename[j] < 'A' || filename[j] > 'Z') && (filename[j] < 'a' || filename[j] > 'z') && (filename[j] < '0' || filename[j] > '9') | |
| 3022 | && (filename[j] != '@' || filename[j] != '$' || filename[j] != '(' || filename[j] != ')' || filename[j] != '['
| |
| 3023 | || filename[j] != ']' || filename[j] != '_' || filename[j] != '=')) return false; | |
| 3024 | } | |
| 3025 | return true; | |
| 3026 | } | |
| 3027 | ||
| 3028 | IsValidObjectModel(modelid) | |
| 3029 | {
| |
| 3030 | return((321 <= modelid <= 328) | |
| 3031 | || (330 <= modelid <= 331) | |
| 3032 | || (333 <= modelid <= 339) | |
| 3033 | || (341 <= modelid <= 373) | |
| 3034 | || (615 <= modelid <= 698) | |
| 3035 | || (700 <= modelid <= 1193) | |
| 3036 | || (1207 <= modelid <= 1698) | |
| 3037 | || (1700 <= modelid <= 4762) | |
| 3038 | || (4806 <= modelid <= 6525) | |
| 3039 | || (6863 <= modelid <= 11681) | |
| 3040 | || (11682 <= modelid <= 12799) // SA:MP 0.3.7 Objects | |
| 3041 | || (12800 <= modelid <= 13890) | |
| 3042 | || (14383 <= modelid <= 14898) | |
| 3043 | || (14900 <= modelid <= 14903) | |
| 3044 | || (15025 <= modelid <= 15064) | |
| 3045 | || (15065 <= modelid <= 15999) // SA:MP Custom IMG Objects | |
| 3046 | || (16000 <= modelid <= 16790) | |
| 3047 | || (17000 <= modelid <= 18630) | |
| 3048 | || (18631 <= modelid <= 19999)); // SA:MP 0.3.7 Objects | |
| 3049 | } | |
| 3050 | ||
| 3051 | IsNumeric(const string[]) | |
| 3052 | {
| |
| 3053 | new len = strlen(string); | |
| 3054 | if(len == 0) return false; | |
| 3055 | for(new i = 0; i < len; i++) | |
| 3056 | {
| |
| 3057 | if(string[i] > '9' || string[i] < '0') return false; | |
| 3058 | } | |
| 3059 | return true; | |
| 3060 | } |