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1-
print("animated by p00tp0t, converted and fixed by 123jl123")
1+
print("animated by p00tp0t, converted and fixed by 123jl123 FE EDIT by antoniorigo4")
2
warn("refit function (anti-death) and music added by adam222334II")
3
ArtificialHB = Instance.new("BindableEvent", script)
4
ArtificialHB.Name = "Heartbeat"
5
script:WaitForChild("Heartbeat")
6
7-
Player = game:GetService("Players").LocalPlayer
7+
Player = owner
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
RootPart = Character["HumanoidRootPart"]
14
Torso = Character["Torso"]
15
Head = Character["Head"]
16
RightArm = Character["Right Arm"]
17
LeftArm = Character["Left Arm"]
18
RightLeg = Character["Right Leg"]
19
LeftLeg = Character["Left Leg"]
20
RootJoint = RootPart["RootJoint"]
21
Neck = Torso["Neck"]
22
RightShoulder = Torso["Right Shoulder"]
23
LeftShoulder = Torso["Left Shoulder"]
24
RightHip = Torso["Right Hip"]
25
LeftHip = Torso["Left Hip"]
26
27
Character = Player.Character
28
Humanoid = Character.Humanoid
29
30
local BODY = {}
31
for _, c in pairs(Character:GetDescendants()) do
32
	if c:IsA("BasePart") and c.Name ~= "Handle" then
33
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
34
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
35
		end
36
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
37
	elseif c:IsA("JointInstance") then
38
		table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
39
	end
40
end
41
42
function refit()
43
	Character.Parent = workspace
44
	for e = 1, #BODY do
45
		if BODY[e] ~= nil then
46
			local STUFF = BODY[e]
47
			local PART = STUFF[1]
48
			local PARENT = STUFF[2]
49
			local MATERIAL = STUFF[3]
50
			local COLOR = STUFF[4]
51
			local TRANSPARENCY = STUFF[5]
52
			--local SIZE = STUFF[6]
53
			local NAME = STUFF[7]
54
			if PART.ClassName == "Part" and PART ~= RootPart then
55
				PART.Material = MATERIAL
56
				PART.Transparency = TRANSPARENCY
57
				PART.Name = NAME
58
			end
59
			if PART.Parent ~= PARENT then
60
				Humanoid:remove()
61
				PART.Parent = PARENT
62
				Humanoid = IT("Humanoid",Character)
63
			end
64
		end
65
	end
66
end
67
68
Humanoid.Died:connect(function()
69
	           refit()
70
end)
71
72
Player = owner
73-
Player = game:GetService("Players").LocalPlayer
73+
74
Cam = workspace.CurrentCamera
75
Backpack = Player.Backpack
76
Character = Player.Character
77
Humanoid = Character.Humanoid
78
Mouse = Player:GetMouse()
79
RootPart = Character["HumanoidRootPart"]
80
Torso = Character["Torso"]
81
Head = Character["Head"]
82
RightArm = Character["Right Arm"]
83
LeftArm = Character["Left Arm"]
84
RightLeg = Character["Right Leg"]
85
LeftLeg = Character["Left Leg"]
86
RootJoint = RootPart["RootJoint"]
87
Neck = Torso["Neck"]
88
RightShoulder = Torso["Right Shoulder"]
89
LeftShoulder = Torso["Left Shoulder"]
90
RightHip = Torso["Right Hip"]
91
LeftHip = Torso["Left Hip"]
92
local sick = Instance.new("Sound",Torso)
93
94
IT = Instance.new
95
CF = CFrame.new
96
VT = Vector3.new
97
RAD = math.rad
98
C3 = Color3.new
99
UD2 = UDim2.new
100
BRICKC = BrickColor.new
101
ANGLES = CFrame.Angles
102
EULER = CFrame.fromEulerAnglesXYZ
103
COS = math.cos
104
ACOS = math.acos
105
SIN = math.sin
106
ASIN = math.asin
107
ABS = math.abs
108
MRANDOM = math.random
109
FLOOR = math.floor
110
111
local Speed = 0.1
112
AnimationSpeed=.8
113
SmoothTime=2
114
115
function swait(num)
116
if num==0 or num==nil then
117
--if Stagger.Value==false or Stun.Value<=100 then
118
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
119
script.Heartbeat.Event:wait()
120
--end
121
else
122
for i=0,num do
123
--Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
124
script.Heartbeat.Event:wait()
125
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
126
break
127
end]]
128
end
129
end
130
end
131
script:WaitForChild("Heartbeat")
132
133
frame = 1/60
134
tf = 0
135
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
136
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
137
lastframe = tick()
138
script.Heartbeat:Fire() --ayy lmao
139
140
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
141
    tf = tf + s
142
    if tf >= frame then
143
        if allowframeloss then
144
            script.Heartbeat:Fire()
145
            lastframe=tick()
146
        else
147
            ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
148
            for i=1, math.floor(tf/frame) do
149
                script.Heartbeat:Fire()
150
            end
151
            lastframe=tick()
152
        end
153
        if tossremainder then
154
            tf = 0
155
        else
156
            tf = tf - frame * math.floor(tf/frame)
157
        end
158
    end
159
end)
160
161
Anim = {
162
	Properties = {
163
		Looping = true,
164
		Priority = Enum.AnimationPriority.Core
165
	},
166
	Keyframes = {
167
		[0] = {
168
			["HumanoidRootPart"] = {
169
				["Torso"] = {
170
					CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
171
					["Left Leg"] = {
172
						CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
173
					},
174
					["Right Leg"] = {
175
						CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
176
					},
177
					["Left Arm"] = {
178
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
179
					},
180
					["Right Arm"] = {
181
						CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
182
					},
183
					["Head"] = {
184
					},
185
				},
186
			},
187
		},
188
		[0.1] = {
189
			["HumanoidRootPart"] = {
190
				["Torso"] = {
191
					CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
192
					["Left Leg"] = {
193
						CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
194
					},
195
					["Right Leg"] = {
196
						CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
197
					},
198
					["Left Arm"] = {
199
						CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
200
					},
201
					["Right Arm"] = {
202
						CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
203
					},
204
				},
205
			},
206
		},
207
		[0.2] = {
208
			["HumanoidRootPart"] = {
209
				["Torso"] = {
210
					CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
211
					["Left Leg"] = {
212
						CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
213
					},
214
					["Right Leg"] = {
215
						CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
216
					},
217
					["Left Arm"] = {
218
						CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
219
					},
220
					["Right Arm"] = {
221
						CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
222
					},
223
				},
224
			},
225
		},
226
		[0.3] = {
227
			["HumanoidRootPart"] = {
228
				["Torso"] = {
229
					CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
230
					["Left Leg"] = {
231
						CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
232
					},
233
					["Right Leg"] = {
234
						CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
235
					},
236
					["Left Arm"] = {
237
						CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
238
					},
239
					["Right Arm"] = {
240
						CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
241
					},
242
				},
243
			},
244
		},
245
		[0.4] = {
246
			["HumanoidRootPart"] = {
247
				["Torso"] = {
248
					CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
249
					["Left Leg"] = {
250
						CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
251
					},
252
					["Right Leg"] = {
253
						CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
254
					},
255
					["Left Arm"] = {
256
						CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
257
					},
258
					["Right Arm"] = {
259
						CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
260
					},
261
				},
262
			},
263
		},
264
		[0.5] = {
265
			["HumanoidRootPart"] = {
266
				["Torso"] = {
267
					CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
268
					["Left Leg"] = {
269
						CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
270
					},
271
					["Right Leg"] = {
272
						CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
273
					},
274
					["Left Arm"] = {
275
						CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
276
					},
277
					["Right Arm"] = {
278
						CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
279
					},
280
				},
281
			},
282
		},
283
		[0.6] = {
284
			["HumanoidRootPart"] = {
285
				["Torso"] = {
286
					CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
287
					["Left Leg"] = {
288
						CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
289
					},
290
					["Right Leg"] = {
291
						CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
292
					},
293
					["Left Arm"] = {
294
						CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
295
					},
296
					["Right Arm"] = {
297
						CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
298
					},
299
				},
300
			},
301
		},
302
		[0.7] = {
303
			["HumanoidRootPart"] = {
304
				["Torso"] = {
305
					CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
306
					["Left Leg"] = {
307
						CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
308
					},
309
					["Right Leg"] = {
310
						CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
311
					},
312
					["Left Arm"] = {
313
						CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
314
					},
315
					["Right Arm"] = {
316
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
317
					},
318
				},
319
			},
320
		},
321
		[0.8] = {
322
			["HumanoidRootPart"] = {
323
				["Torso"] = {
324
					CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
325
					["Left Leg"] = {
326
						CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
327
					},
328
					["Left Arm"] = {
329
						CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
330
					},
331
					["Right Arm"] = {
332
						CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
333
					},
334
				},
335
			},
336
		},
337
		[0.9] = {
338
			["HumanoidRootPart"] = {
339
				["Torso"] = {
340
					CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
341
					["Left Leg"] = {
342
						CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
343
					},
344
					["Right Leg"] = {
345
						CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
346
					},
347
					["Left Arm"] = {
348
						CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
349
					},
350
					["Right Arm"] = {
351
						CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
352
					},
353
				},
354
			},
355
		},
356
		[1] = {
357
			["HumanoidRootPart"] = {
358
				["Torso"] = {
359
					CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
360
					["Left Leg"] = {
361
						CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
362
					},
363
					["Right Leg"] = {
364
						CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
365
					},
366
					["Left Arm"] = {
367
						CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
368
					},
369
					["Right Arm"] = {
370
						CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
371
					},
372
				},
373
			},
374
		},
375
		[1.1] = {
376
			["HumanoidRootPart"] = {
377
				["Torso"] = {
378
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
379
					["Left Leg"] = {
380
						CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
381
					},
382
					["Right Leg"] = {
383
						CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
384
					},
385
					["Left Arm"] = {
386
						CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
387
					},
388
					["Right Arm"] = {
389
						CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
390
					},
391
				},
392
			},
393
		},
394
		[1.15] = {
395
			["Torso"] = {
396
				["Right Arm"] = {
397
					CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
398
				},
399
			},
400
		},
401
		[1.2] = {
402
			["HumanoidRootPart"] = {
403
				["Torso"] = {
404
					CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
405
					["Left Leg"] = {
406
						CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
407
					},
408
					["Right Leg"] = {
409
						CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
410
					},
411
					["Left Arm"] = {
412
						CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
413
					},
414
					["Right Arm"] = {
415
						CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
416
					},
417
				},
418
			},
419
		},
420
		[1.3] = {
421
			["HumanoidRootPart"] = {
422
				["Torso"] = {
423
					CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
424
					["Left Leg"] = {
425
						CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
426
					},
427
					["Right Leg"] = {
428
						CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
429
					},
430
					["Left Arm"] = {
431
						CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
432
					},
433
					["Right Arm"] = {
434
						CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
435
					},
436
				},
437
			},
438
		},
439
		[1.35] = {
440
			["Torso"] = {
441
				["Left Leg"] = {
442
					CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
443
				},
444
				["Left Arm"] = {
445
					CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
446
				},
447
				["Right Arm"] = {
448
					CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
449
				},
450
			},
451
		},
452
		[1.4] = {
453
			["HumanoidRootPart"] = {
454
				["Torso"] = {
455
					CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
456
					["Left Leg"] = {
457
						CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
458
					},
459
					["Right Leg"] = {
460
						CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
461
					},
462
					["Left Arm"] = {
463
						CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
464
					},
465
					["Right Arm"] = {
466
						CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
467
					},
468
				},
469
			},
470
		},
471
		[1.45] = {
472
			["Torso"] = {
473
				["Left Arm"] = {
474
					CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
475
				},
476
			},
477
		},
478
		[1.5] = {
479
			["HumanoidRootPart"] = {
480
				["Torso"] = {
481
					CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
482
					["Left Leg"] = {
483
						CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
484
					},
485
					["Right Leg"] = {
486
						CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
487
					},
488
					["Left Arm"] = {
489
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
490
					},
491
					["Right Arm"] = {
492
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
493
					},
494
				},
495
			},
496
		},
497
		[1.6] = {
498
			["HumanoidRootPart"] = {
499
				["Torso"] = {
500
					CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
501
					["Left Leg"] = {
502
						CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
503
					},
504
					["Right Leg"] = {
505
						CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
506
					},
507
					["Left Arm"] = {
508
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
509
					},
510
					["Right Arm"] = {
511
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
512
					},
513
				},
514
			},
515
		},
516
		[1.7] = {
517
			["HumanoidRootPart"] = {
518
				["Torso"] = {
519
					CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
520
					["Left Leg"] = {
521
						CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
522
					},
523
					["Right Leg"] = {
524
						CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
525
					},
526
					["Left Arm"] = {
527
						CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
528
					},
529
					["Right Arm"] = {
530
						CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
531
					},
532
				},
533
			},
534
		},
535
		[1.8] = {
536
			["HumanoidRootPart"] = {
537
				["Torso"] = {
538
					CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
539
					["Left Leg"] = {
540
						CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
541
					},
542
					["Right Leg"] = {
543
						CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
544
					},
545
					["Left Arm"] = {
546
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
547
					},
548
					["Right Arm"] = {
549
						CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
550
					},
551
				},
552
			},
553
		},
554
		[1.9] = {
555
			["HumanoidRootPart"] = {
556
				["Torso"] = {
557
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
558
					["Left Leg"] = {
559
						CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
560
					},
561
					["Right Leg"] = {
562
						CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
563
					},
564
					["Left Arm"] = {
565
						CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
566
					},
567
					["Right Arm"] = {
568
						CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
569
					},
570
				},
571
			},
572
		},
573
		[2] = {
574
			["HumanoidRootPart"] = {
575
				["Torso"] = {
576
					CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
577
					["Left Leg"] = {
578
						CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
579
					},
580
					["Right Leg"] = {
581
						CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
582
					},
583
					["Left Arm"] = {
584
						CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
585
					},
586
					["Right Arm"] = {
587
						CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
588
					},
589
				},
590
			},
591
		},
592
		[2.1] = {
593
			["HumanoidRootPart"] = {
594
				["Torso"] = {
595
					CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
596
					["Left Leg"] = {
597
						CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
598
					},
599
					["Right Leg"] = {
600
						CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
601
					},
602
					["Left Arm"] = {
603
						CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
604
					},
605
					["Right Arm"] = {
606
						CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
607
					},
608
				},
609
			},
610
		},
611
		[2.2] = {
612
			["HumanoidRootPart"] = {
613
				["Torso"] = {
614
					CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
615
					["Left Leg"] = {
616
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
617
					},
618
					["Right Leg"] = {
619
						CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
620
					},
621
					["Left Arm"] = {
622
						CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
623
					},
624
					["Right Arm"] = {
625
						CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
626
					},
627
				},
628
			},
629
		},
630
		[2.3] = {
631
			["HumanoidRootPart"] = {
632
				["Torso"] = {
633
					CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
634
					["Left Leg"] = {
635
						CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
636
					},
637
					["Right Leg"] = {
638
						CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
639
					},
640
					["Left Arm"] = {
641
						CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
642
					},
643
					["Right Arm"] = {
644
						CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
645
					},
646
				},
647
			},
648
		},
649
		[2.4] = {
650
			["HumanoidRootPart"] = {
651
				["Torso"] = {
652
					CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
653
					["Left Leg"] = {
654
						CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
655
					},
656
					["Right Leg"] = {
657
						CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
658
					},
659
					["Left Arm"] = {
660
						CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
661
					},
662
					["Right Arm"] = {
663
						CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
664
					},
665
				},
666
			},
667
		},
668
		[2.5] = {
669
			["HumanoidRootPart"] = {
670
				["Torso"] = {
671
					CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
672
					["Left Leg"] = {
673
						CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
674
					},
675
					["Right Leg"] = {
676
						CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
677
					},
678
					["Left Arm"] = {
679
						CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
680
					},
681
					["Right Arm"] = {
682
						CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
683
					},
684
				},
685
			},
686
		},
687
		[2.6] = {
688
			["HumanoidRootPart"] = {
689
				["Torso"] = {
690
					CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
691
					["Left Leg"] = {
692
						CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
693
					},
694
					["Right Leg"] = {
695
						CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
696
					},
697
					["Left Arm"] = {
698
						CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
699
					},
700
					["Right Arm"] = {
701
						CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
702
					},
703
				},
704
			},
705
		},
706
		[2.7] = {
707
			["HumanoidRootPart"] = {
708
				["Torso"] = {
709
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
710
					["Left Leg"] = {
711
						CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
712
					},
713
					["Right Leg"] = {
714
						CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
715
					},
716
					["Left Arm"] = {
717
						CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
718
					},
719
					["Right Arm"] = {
720
						CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
721
					},
722
				},
723
			},
724
		},
725
		[2.8] = {
726
			["HumanoidRootPart"] = {
727
				["Torso"] = {
728
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
729
					["Left Leg"] = {
730
						CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
731
					},
732
					["Right Leg"] = {
733
						CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
734
					},
735
					["Left Arm"] = {
736
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
737
					},
738
					["Right Arm"] = {
739
						CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
740
					},
741
				},
742
			},
743
		},
744
		[2.9] = {
745
			["HumanoidRootPart"] = {
746
				["Torso"] = {
747
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
748
					["Left Leg"] = {
749
						CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
750
					},
751
					["Right Leg"] = {
752
						CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
753
					},
754
					["Left Arm"] = {
755
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
756
					},
757
					["Right Arm"] = {
758
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
759
					},
760
				},
761
			},
762
		},
763
		[3] = {
764
			["HumanoidRootPart"] = {
765
				["Torso"] = {
766
					CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
767
					["Left Leg"] = {
768
						CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
769
					},
770
					["Right Leg"] = {
771
						CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
772
					},
773
					["Left Arm"] = {
774
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
775
					},
776
					["Right Arm"] = {
777
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
778
					},
779
				},
780
			},
781
		},
782
		[3.1] = {
783
			["HumanoidRootPart"] = {
784
				["Torso"] = {
785
					CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
786
					["Left Leg"] = {
787
						CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
788
					},
789
					["Right Leg"] = {
790
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
791
					},
792
					["Left Arm"] = {
793
						CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
794
					},
795
					["Right Arm"] = {
796
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
797
					},
798
				},
799
			},
800
		},
801
		[3.2] = {
802
			["HumanoidRootPart"] = {
803
				["Torso"] = {
804
					CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
805
					["Left Leg"] = {
806
						CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
807
					},
808
					["Right Leg"] = {
809
						CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
810
					},
811
					["Left Arm"] = {
812
						CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
813
					},
814
					["Right Arm"] = {
815
						CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
816
					},
817
				},
818
			},
819
		},
820
		[3.3] = {
821
			["HumanoidRootPart"] = {
822
				["Torso"] = {
823
					CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
824
					["Left Leg"] = {
825
						CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
826
					},
827
					["Right Leg"] = {
828
						CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
829
					},
830
					["Left Arm"] = {
831
						CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
832
					},
833
					["Right Arm"] = {
834
						CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
835
					},
836
					["Head"] = {
837
					},
838
				},
839
			},
840
		},
841
		[3.35] = {
842
			["Torso"] = {
843
				["Left Arm"] = {
844
					CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
845
				},
846
				["Right Arm"] = {
847
					CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
848
				},
849
			},
850
		},
851
		[3.4] = {
852
			["HumanoidRootPart"] = {
853
				["Torso"] = {
854
					CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
855
					["Left Leg"] = {
856
						CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
857
					},
858
					["Right Leg"] = {
859
						CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
860
					},
861
					["Left Arm"] = {
862
						CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
863
					},
864
					["Right Arm"] = {
865
						CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
866
					},
867
				},
868
			},
869
		},
870
		[3.5] = {
871
			["HumanoidRootPart"] = {
872
				["Torso"] = {
873
					CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
874
					["Left Leg"] = {
875
						CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
876
					},
877
					["Right Leg"] = {
878
						CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
879
					},
880
					["Left Arm"] = {
881
						CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
882
					},
883
					["Right Arm"] = {
884
						CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
885
					},
886
				},
887
			},
888
		},
889
		[3.6] = {
890
			["HumanoidRootPart"] = {
891
				["Torso"] = {
892
					CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
893
					["Left Leg"] = {
894
						CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
895
					},
896
					["Right Leg"] = {
897
						CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
898
					},
899
					["Left Arm"] = {
900
						CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
901
					},
902
					["Right Arm"] = {
903
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
904
					},
905
				},
906
			},
907
		},
908
		[3.7] = {
909
			["HumanoidRootPart"] = {
910
				["Torso"] = {
911
					CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
912
					["Left Leg"] = {
913
						CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
914
					},
915
					["Right Leg"] = {
916
						CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
917
					},
918
					["Left Arm"] = {
919
						CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
920
					},
921
					["Right Arm"] = {
922
						CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
923
					},
924
				},
925
			},
926
		},
927
		[3.8] = {
928
			["HumanoidRootPart"] = {
929
				["Torso"] = {
930
					CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
931
					["Left Leg"] = {
932
						CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
933
					},
934
					["Right Leg"] = {
935
						CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
936
					},
937
					["Left Arm"] = {
938
						CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
939
					},
940
					["Right Arm"] = {
941
						CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
942
					},
943
				},
944
			},
945
		},
946
		[3.9] = {
947
			["HumanoidRootPart"] = {
948
				["Torso"] = {
949
					CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
950
					["Left Leg"] = {
951
						CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
952
					},
953
					["Right Leg"] = {
954
						CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
955
					},
956
					["Left Arm"] = {
957
						CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
958
					},
959
					["Right Arm"] = {
960
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
961
					},
962
				},
963
			},
964
		},
965
		[4] = {
966
			["HumanoidRootPart"] = {
967
				["Torso"] = {
968
					CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
969
					["Left Leg"] = {
970
						CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
971
					},
972
					["Right Leg"] = {
973
						CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
974
					},
975
					["Left Arm"] = {
976
						CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
977
					},
978
					["Right Arm"] = {
979
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
980
					},
981
				},
982
			},
983
		},
984
		[4.1] = {
985
			["HumanoidRootPart"] = {
986
				["Torso"] = {
987
					CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
988
					["Left Leg"] = {
989
						CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
990
					},
991
					["Right Leg"] = {
992
						CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
993
					},
994
					["Left Arm"] = {
995
						CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
996
					},
997
					["Right Arm"] = {
998
						CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
999
					},
1000
				},
1001
			},
1002
		},
1003
		[4.2] = {
1004
			["HumanoidRootPart"] = {
1005
				["Torso"] = {
1006
					CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
1007
					["Left Leg"] = {
1008
						CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
1009
					},
1010
					["Right Leg"] = {
1011
						CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
1012
					},
1013
					["Left Arm"] = {
1014
						CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
1015
					},
1016
					["Right Arm"] = {
1017
						CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
1018
					},
1019
				},
1020
			},
1021
		},
1022
		[4.3] = {
1023
			["HumanoidRootPart"] = {
1024
				["Torso"] = {
1025
					CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
1026
					["Left Leg"] = {
1027
						CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
1028
					},
1029
					["Right Leg"] = {
1030
						CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
1031
					},
1032
					["Left Arm"] = {
1033
						CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
1034
					},
1035
					["Right Arm"] = {
1036
						CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
1037
					},
1038
				},
1039
			},
1040
		},
1041
		[4.4] = {
1042
			["HumanoidRootPart"] = {
1043
				["Torso"] = {
1044
					CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
1045
					["Left Leg"] = {
1046
						CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
1047
					},
1048
					["Right Leg"] = {
1049
						CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
1050
					},
1051
					["Left Arm"] = {
1052
						CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
1053
					},
1054
					["Right Arm"] = {
1055
						CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
1056
					},
1057
				},
1058
			},
1059
		},
1060
		[4.5] = {
1061
			["HumanoidRootPart"] = {
1062
				["Torso"] = {
1063
					CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
1064
					["Left Leg"] = {
1065
						CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
1066
					},
1067
					["Right Leg"] = {
1068
						CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
1069
					},
1070
					["Left Arm"] = {
1071
						CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
1072
					},
1073
					["Right Arm"] = {
1074
						CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
1075
					},
1076
				},
1077
			},
1078
		},
1079
		[4.6] = {
1080
			["HumanoidRootPart"] = {
1081
				["Torso"] = {
1082
					CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
1083
					["Left Leg"] = {
1084
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
1085
					},
1086
					["Right Leg"] = {
1087
						CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
1088
					},
1089
					["Left Arm"] = {
1090
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
1091
					},
1092
					["Right Arm"] = {
1093
						CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
1094
					},
1095
				},
1096
			},
1097
		},
1098
		[4.7] = {
1099
			["HumanoidRootPart"] = {
1100
				["Torso"] = {
1101
					CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
1102
					["Left Leg"] = {
1103
						CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
1104
					},
1105
					["Right Leg"] = {
1106
						CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
1107
					},
1108
					["Left Arm"] = {
1109
						CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
1110
					},
1111
					["Right Arm"] = {
1112
						CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
1113
					},
1114
				},
1115
			},
1116
		},
1117
		[4.8] = {
1118
			["HumanoidRootPart"] = {
1119
				["Torso"] = {
1120
					CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
1121
					["Left Leg"] = {
1122
						CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
1123
					},
1124
					["Right Leg"] = {
1125
						CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
1126
					},
1127
					["Left Arm"] = {
1128
						CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
1129
					},
1130
					["Right Arm"] = {
1131
						CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
1132
					},
1133
				},
1134
			},
1135
		},
1136
		[4.9] = {
1137
			["HumanoidRootPart"] = {
1138
				["Torso"] = {
1139
					CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
1140
					["Left Leg"] = {
1141
						CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
1142
					},
1143
					["Right Leg"] = {
1144
						CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
1145
					},
1146
					["Left Arm"] = {
1147
						CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
1148
					},
1149
					["Right Arm"] = {
1150
						CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
1151
					},
1152
				},
1153
			},
1154
		},
1155
		[5] = {
1156
			["HumanoidRootPart"] = {
1157
				["Torso"] = {
1158
					CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
1159
					["Left Leg"] = {
1160
						CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
1161
					},
1162
					["Right Leg"] = {
1163
						CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
1164
					},
1165
					["Left Arm"] = {
1166
						CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
1167
					},
1168
					["Right Arm"] = {
1169
						CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
1170
					},
1171
				},
1172
			},
1173
		},
1174
		[5.1] = {
1175
			["HumanoidRootPart"] = {
1176
				["Torso"] = {
1177
					CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
1178
					["Left Leg"] = {
1179
						CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
1180
					},
1181
					["Right Leg"] = {
1182
						CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
1183
					},
1184
					["Left Arm"] = {
1185
						CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
1186
					},
1187
					["Right Arm"] = {
1188
						CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
1189
					},
1190
				},
1191
			},
1192
		},
1193
		[5.2] = {
1194
			["HumanoidRootPart"] = {
1195
				["Torso"] = {
1196
					CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
1197
					["Left Leg"] = {
1198
						CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
1199
					},
1200
					["Right Leg"] = {
1201
						CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
1202
					},
1203
					["Left Arm"] = {
1204
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
1205
					},
1206
					["Right Arm"] = {
1207
						CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
1208
					},
1209
				},
1210
			},
1211
		},
1212
		[5.3] = {
1213
			["HumanoidRootPart"] = {
1214
				["Torso"] = {
1215
					CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
1216
					["Left Leg"] = {
1217
						CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
1218
					},
1219
					["Right Leg"] = {
1220
						CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
1221
					},
1222
					["Left Arm"] = {
1223
						CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
1224
					},
1225
					["Right Arm"] = {
1226
						CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
1227
					},
1228
				},
1229
			},
1230
		},
1231
		[5.4] = {
1232
			["HumanoidRootPart"] = {
1233
				["Torso"] = {
1234
					CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
1235
					["Left Leg"] = {
1236
						CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
1237
					},
1238
					["Right Leg"] = {
1239
						CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
1240
					},
1241
					["Left Arm"] = {
1242
						CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
1243
					},
1244
					["Right Arm"] = {
1245
						CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
1246
					},
1247
				},
1248
			},
1249
		},
1250
		[5.5] = {
1251
			["HumanoidRootPart"] = {
1252
				["Torso"] = {
1253
					CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
1254
					["Left Leg"] = {
1255
						CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
1256
					},
1257
					["Right Leg"] = {
1258
						CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
1259
					},
1260
					["Left Arm"] = {
1261
						CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
1262
					},
1263
					["Right Arm"] = {
1264
						CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
1265
					},
1266
				},
1267
			},
1268
		},
1269
		[5.6] = {
1270
			["HumanoidRootPart"] = {
1271
				["Torso"] = {
1272
					CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
1273
					["Left Leg"] = {
1274
						CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
1275
					},
1276
					["Right Leg"] = {
1277
						CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
1278
					},
1279
					["Left Arm"] = {
1280
						CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
1281
					},
1282
					["Right Arm"] = {
1283
						CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
1284
					},
1285
				},
1286
			},
1287
		},
1288
		[5.7] = {
1289
			["HumanoidRootPart"] = {
1290
				["Torso"] = {
1291
					CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
1292
					["Left Leg"] = {
1293
						CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
1294
					},
1295
					["Right Leg"] = {
1296
						CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
1297
					},
1298
					["Left Arm"] = {
1299
						CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
1300
					},
1301
					["Right Arm"] = {
1302
						CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
1303
					},
1304
				},
1305
			},
1306
		},
1307
		[5.8] = {
1308
			["HumanoidRootPart"] = {
1309
				["Torso"] = {
1310
					CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
1311
					["Left Leg"] = {
1312
						CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
1313
					},
1314
					["Right Leg"] = {
1315
						CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
1316
					},
1317
					["Left Arm"] = {
1318
						CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
1319
					},
1320
					["Right Arm"] = {
1321
						CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
1322
					},
1323
				},
1324
			},
1325
		},
1326
		[5.9] = {
1327
			["HumanoidRootPart"] = {
1328
				["Torso"] = {
1329
					CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
1330
					["Left Leg"] = {
1331
						CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
1332
					},
1333
					["Right Leg"] = {
1334
						CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
1335
					},
1336
					["Left Arm"] = {
1337
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
1338
					},
1339
					["Right Arm"] = {
1340
						CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
1341
					},
1342
				},
1343
			},
1344
		},
1345
		[6] = {
1346
			["HumanoidRootPart"] = {
1347
				["Torso"] = {
1348
					CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
1349
					["Left Leg"] = {
1350
						CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
1351
					},
1352
					["Right Leg"] = {
1353
						CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
1354
					},
1355
					["Left Arm"] = {
1356
						CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
1357
					},
1358
					["Right Arm"] = {
1359
						CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
1360
					},
1361
				},
1362
			},
1363
		},
1364
		[6.1] = {
1365
			["HumanoidRootPart"] = {
1366
				["Torso"] = {
1367
					CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
1368
					["Left Leg"] = {
1369
						CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
1370
					},
1371
					["Right Leg"] = {
1372
						CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
1373
					},
1374
					["Left Arm"] = {
1375
						CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
1376
					},
1377
					["Right Arm"] = {
1378
						CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
1379
					},
1380
				},
1381
			},
1382
		},
1383
		[6.2] = {
1384
			["HumanoidRootPart"] = {
1385
				["Torso"] = {
1386
					CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
1387
					["Left Leg"] = {
1388
						CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
1389
					},
1390
					["Right Leg"] = {
1391
						CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
1392
					},
1393
					["Left Arm"] = {
1394
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
1395
					},
1396
					["Right Arm"] = {
1397
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
1398
					},
1399
				},
1400
			},
1401
		},
1402
		[6.3] = {
1403
			["HumanoidRootPart"] = {
1404
				["Torso"] = {
1405
					CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
1406
					["Left Leg"] = {
1407
						CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
1408
					},
1409
					["Right Leg"] = {
1410
						CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
1411
					},
1412
					["Left Arm"] = {
1413
						CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
1414
					},
1415
					["Right Arm"] = {
1416
						CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
1417
					},
1418
				},
1419
			},
1420
		},
1421
		[6.4] = {
1422
			["HumanoidRootPart"] = {
1423
				["Torso"] = {
1424
					CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
1425
					["Left Leg"] = {
1426
						CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
1427
					},
1428
					["Right Leg"] = {
1429
						CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
1430
					},
1431
					["Left Arm"] = {
1432
						CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
1433
					},
1434
					["Right Arm"] = {
1435
						CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
1436
					},
1437
				},
1438
			},
1439
		},
1440
		[6.5] = {
1441
			["HumanoidRootPart"] = {
1442
				["Torso"] = {
1443
					CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
1444
					["Left Leg"] = {
1445
						CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
1446
					},
1447
					["Right Leg"] = {
1448
						CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
1449
					},
1450
					["Left Arm"] = {
1451
						CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
1452
					},
1453
					["Right Arm"] = {
1454
						CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
1455
					},
1456
				},
1457
			},
1458
		},
1459
	}
1460
}
1461
1462
local number=0
1463
1464
LastTimeSetTotal=0
1465
local savec0 = {}
1466
1467
1468
GetAnimCF = function(limb,Time)
1469
	
1470
local GA = nil
1471
	coroutine.resume(coroutine.create(function()
1472
1473
if limb == "Torso" then
1474
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
1475
else
1476
GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
1477
1478
end
1479
end))
1480
return GA
1481
end
1482
1483
1484
1485
local model = nil
1486
if owner ~= nil then 
1487
model = owner.Character
1488
else
1489
model = game:GetService("Players").localPlayer.Character
1490
end
1491
function GatherAllInstances(Parent)
1492
	local Instances = {}
1493
	local function GatherInstances(Parent)
1494
		for i, v in pairs(Parent:GetChildren()) do
1495
			GatherInstances(v)
1496
			table.insert(Instances, v)
1497
		end
1498
	end
1499
	GatherInstances(Parent)
1500
	return Instances
1501
end
1502
1503
1504
1505
1506
for i, v in pairs(GatherAllInstances(model)) do
1507
if v:IsA("BasePart") then 
1508
for i, v2 in pairs(GatherAllInstances(model)) do
1509
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1510
1511
local saveCF = v2.C0
1512
table.insert(savec0,{v2.Name,saveCF})
1513
1514
end
1515
end
1516
end end
1517
1518
1519
1520
1521
RunAnim = function(Time)
1522
1523
1524
1525
1526
1527
	
1528
local speed = Time-LastTimeSetTotal
1529
1530
speed = speed*AnimationSpeed
1531
LastTimeSetTotal = Time	
1532
	
1533
	
1534
	
1535
	local doing = true
1536
	
1537
	coroutine.resume(coroutine.create(function()
1538
for i, v in pairs(GatherAllInstances(model)) do
1539
if v:IsA("BasePart") then 
1540
for i, v2 in pairs(GatherAllInstances(model)) do
1541
	if v2:IsA("Motor6D") and  v2.Part1.Name == v.Name then 
1542
1543
--print(v.Name)
1544
local GotAnim = GetAnimCF(v.Name,Time)
1545
--print(GotAnim)
1546
local saveCF = nil
1547
	 for i,v3 in pairs(savec0) do 
1548
		if v2.name == v3[1] then
1549
			saveCF = v3[2]
1550
		end
1551
	end
1552
1553
--print(saveCF)
1554
1555
if GotAnim ~= nil and saveCF ~= nil then
1556
	
1557
	
1558
	coroutine.resume(coroutine.create(function()
1559
while doing == true do
1560
	swait()
1561
	v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
1562
end
1563
1564
end))
1565
--v2.C0 = saveCF*GotAnim 
1566
1567
1568
end
1569
1570
	end
1571
1572
end
1573
end end
1574
1575
1576
end))
1577
wait(speed)
1578
doing = false
1579
end
1580
while true do
1581
RunAnim(0)	
1582
RunAnim(0.1)	
1583
RunAnim(0.2)
1584
RunAnim(0.3)
1585
RunAnim(0.4)
1586
RunAnim(0.5)
1587
RunAnim(0.6)
1588
RunAnim(0.7)
1589
RunAnim(0.8)
1590
RunAnim(0.9)
1591
RunAnim(1)
1592
-----------
1593
RunAnim(1.1)	
1594
RunAnim(1.15)
1595
RunAnim(1.2)	
1596
RunAnim(1.3)
1597
RunAnim(1.35)
1598
RunAnim(1.4)
1599
RunAnim(1.45)
1600
RunAnim(1.5)
1601
RunAnim(1.6)
1602
RunAnim(1.7)
1603
RunAnim(1.8)
1604
RunAnim(1.9)
1605
RunAnim(2)
1606
-----------
1607
1608
RunAnim(2.1)	
1609
RunAnim(2.2)
1610
RunAnim(2.3)
1611
RunAnim(2.4)
1612
RunAnim(2.5)
1613
RunAnim(2.6)
1614
RunAnim(2.7)
1615
RunAnim(2.8)
1616
RunAnim(2.9)
1617
RunAnim(3)
1618
-----------
1619
1620
RunAnim(3.1)	
1621
RunAnim(3.2)
1622
RunAnim(3.3)
1623
RunAnim(3.35)
1624
RunAnim(3.4)
1625
RunAnim(3.5)
1626
RunAnim(3.6)
1627
RunAnim(3.7)
1628
RunAnim(3.8)
1629
RunAnim(3.9)
1630
RunAnim(4)
1631
-----------
1632
1633
RunAnim(4.1)	
1634
RunAnim(4.2)
1635
RunAnim(4.3)
1636
RunAnim(4.4)
1637
RunAnim(4.5)
1638
RunAnim(4.6)
1639
RunAnim(4.7)
1640
RunAnim(4.8)
1641
RunAnim(4.9)
1642
RunAnim(5)
1643
-----------
1644
1645
RunAnim(5.1)	
1646
RunAnim(5.2)
1647
RunAnim(5.3)
1648
RunAnim(5.4)
1649
RunAnim(5.5)
1650
RunAnim(5.6)
1651
RunAnim(5.7)
1652
RunAnim(5.8)
1653
RunAnim(5.9)
1654
RunAnim(6)
1655
-----------
1656
	
1657
RunAnim(6.1)	
1658
RunAnim(6.2)
1659
RunAnim(6.3)
1660
RunAnim(6.4)
1661
RunAnim(6.5)
1662
LastTimeSetTotal = .1
1663
	Humanoid.MaxHealth = "inf"
1664
	Humanoid.Health = "inf"
1665
 	sick.SoundId = "rbxassetid://1700869963"
1666
	sick.Looped = true
1667
	sick.Pitch = 1
1668
	sick.Volume = 40
1669
	sick:Resume()
1670
	sick.Parent = Torso
1671
              sick.TimePosition = 3
1672
         refit()
1673
end
1674
--print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)