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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | local RealPlayer = Player | |
| 4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 5 | --[[ | |
| 6 | ||
| 7 | ||
| 8 | --------------------------------------------------------------- | |
| 9 | Remake by: 123jl123 | |
| 10 | --------------------------------------------------------------- | |
| 11 | Script: Giga Vanta | |
| 12 | --------------------------------------------------------------- | |
| 13 | Type: Boss/Class | |
| 14 | --------------------------------------------------------------- | |
| 15 | ||
| 16 | ||
| 17 | ]] | |
| 18 | local intro = true | |
| 19 | local Removeface = true | |
| 20 | wait(0.016666666666666666) | |
| 21 | Player = game:GetService("Players").LocalPlayer
| |
| 22 | Character = Player.Character | |
| 23 | char = Character | |
| 24 | torso = char.Torso | |
| 25 | hed = char.Head | |
| 26 | maincolor = BrickColor.new("Eggplant")
| |
| 27 | PlayerGui = Player.PlayerGui | |
| 28 | Backpack = Player.Backpack | |
| 29 | Torso = Character.Torso | |
| 30 | Head = Character.Head | |
| 31 | Humanoid = Character.Humanoid | |
| 32 | LeftArm = Character["Left Arm"] | |
| 33 | LeftLeg = Character["Left Leg"] | |
| 34 | RightArm = Character["Right Arm"] | |
| 35 | RightLeg = Character["Right Leg"] | |
| 36 | LS = Torso["Left Shoulder"] | |
| 37 | LH = Torso["Left Hip"] | |
| 38 | RS = Torso["Right Shoulder"] | |
| 39 | RH = Torso["Right Hip"] | |
| 40 | Face = Head.face | |
| 41 | Neck = Torso.Neck | |
| 42 | it = Instance.new | |
| 43 | attacktype = 1 | |
| 44 | vt = Vector3.new | |
| 45 | cf = CFrame.new | |
| 46 | euler = CFrame.fromEulerAnglesXYZ | |
| 47 | angles = CFrame.Angles | |
| 48 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 49 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 50 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 51 | RootPart = Character.HumanoidRootPart | |
| 52 | RootJoint = RootPart.RootJoint | |
| 53 | RootCF = euler(-1.57, 0, 3.14) | |
| 54 | attack = false | |
| 55 | equipped = false | |
| 56 | Mouse = Player:GetMouse() | |
| 57 | mana = 0 | |
| 58 | local idle = 0 | |
| 59 | local Anim = "Idle" | |
| 60 | local ShotTarget = RootPart | |
| 61 | player = nil | |
| 62 | local Stats = Instance.new("Folder", Character)
| |
| 63 | Stats.Name = "Stats" | |
| 64 | local Defense = Instance.new("NumberValue", Stats)
| |
| 65 | Defense.Name = "Defense" | |
| 66 | Defense.Value = 0.6 | |
| 67 | local Speed = Instance.new("NumberValue", Stats)
| |
| 68 | Speed.Name = "Speed" | |
| 69 | Speed.Value = 1.6625 | |
| 70 | local Damage = Instance.new("NumberValue", Stats)
| |
| 71 | Damage.Name = "Damage" | |
| 72 | Damage.Value = 1 | |
| 73 | local BlockValue = Instance.new("BoolValue", Stats)
| |
| 74 | BlockValue.Name = "BlockValue" | |
| 75 | BlockValue.Value = false | |
| 76 | local StaggerHitAnim = Instance.new("BoolValue", Stats)
| |
| 77 | StaggerHitAnim.Name = "StaggerHitAnim" | |
| 78 | StaggerHitAnim.Value = false | |
| 79 | local staghitanim = false | |
| 80 | local StaggerAnim = Instance.new("BoolValue", Stats)
| |
| 81 | StaggerAnim.Name = "StaggerAnim" | |
| 82 | StaggerAnim.Value = false | |
| 83 | local staganim = false | |
| 84 | local StunAnim = Instance.new("BoolValue", Stats)
| |
| 85 | StunAnim.Name = "StunAnim" | |
| 86 | StunAnim.Value = false | |
| 87 | local stunanim = false | |
| 88 | local StunValue = Instance.new("NumberValue", Stats)
| |
| 89 | StunValue.Name = "StunValue" | |
| 90 | StunValue.Value = 0 | |
| 91 | local cooldown1 = 0 | |
| 92 | local cooldown2 = 0 | |
| 93 | local cooldown3 = 0 | |
| 94 | local cooldown4 = 0 | |
| 95 | local mana = 0 | |
| 96 | CustomColor = BrickColor.new("Really black")
| |
| 97 | Colorpart1 = CustomColor.r | |
| 98 | Colorpart2 = CustomColor.g | |
| 99 | Colorpart3 = CustomColor.b | |
| 100 | local scrn = Instance.new("ScreenGui", PlayerGui)
| |
| 101 | local ud = UDim2.new | |
| 102 | local c3 = Color3.new | |
| 103 | local skillcolorscheme = c3(1, 1, 1) | |
| 104 | local co1 = 0 | |
| 105 | local co2 = 0 | |
| 106 | local co3 = 0 | |
| 107 | local co4 = 0 | |
| 108 | local maxmana = 0 | |
| 109 | local maxstun = 1 | |
| 110 | local recovermana = 0 | |
| 111 | local losestun = 0 | |
| 112 | local stunwait = 0 | |
| 113 | local manawait = 0 | |
| 114 | local skill1mana = 0 | |
| 115 | local skill2mana = 0 | |
| 116 | local skill3mana = 0 | |
| 117 | local skill4mana = 0 | |
| 118 | local menuupdatespeed = 0 | |
| 119 | local constantupdate = false | |
| 120 | local showstats = false | |
| 121 | local showstunbar = false | |
| 122 | local lp = game.Players.LocalPlayer | |
| 123 | local chr = lp.Character | |
| 124 | local mouseV2 = lp:GetMouse() | |
| 125 | local euler = CFrame.fromEulerAnglesXYZ | |
| 126 | local rad = math.rad | |
| 127 | local trso = chr.Torso | |
| 128 | script.Name = "Soul Of Darkness" | |
| 129 | ||
| 130 | ||
| 131 | New = function(Object, Parent, Name, Data) | |
| 132 | local Object = Instance.new(Object) | |
| 133 | for Index, Value in pairs(Data or {}) do
| |
| 134 | Object[Index] = Value | |
| 135 | end | |
| 136 | - | Music1 = New("Sound",Character,"Music",{SoundId = "rbxassetid://190845741",Volume = 2.5,Looped = true})
|
| 136 | + | |
| 137 | Object.Name = Name | |
| 138 | return Object | |
| 139 | end | |
| 140 | Music1 = New("Sound",Character,"Music",{SoundId = "rbxassetid://965845438",Volume = 1.5,Looped = true})
| |
| 141 | Music1.Pitch = 1 | |
| 142 | ||
| 143 | ||
| 144 | Music2 = New("Sound",Torso,"Music",{SoundId = "rbxassetid://215931322",Volume = 2,Looped = false})
| |
| 145 | Music2.Pitch = 1.7 | |
| 146 | ||
| 147 | TalkSound = New("Sound",Torso,"Music",{SoundId = "rbxassetid://615716445",Volume = 4,Looped = false})
| |
| 148 | TalkSound.Pitch = .2 | |
| 149 | ||
| 150 | ||
| 151 | ||
| 152 | ||
| 153 | ||
| 154 | ||
| 155 | hum = chr.Humanoid | |
| 156 | ||
| 157 | ||
| 158 | function newface() | |
| 159 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=0" | |
| 160 | if Removeface == true then | |
| 161 | char.Head.face:Destroy() | |
| 162 | end | |
| 163 | local eye12 = Instance.new("Part")
| |
| 164 | eye12.Parent = char | |
| 165 | eye12.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 166 | eye12.Archivable = true | |
| 167 | eye12.Transparency = 0 | |
| 168 | eye12.Shape = "Ball" | |
| 169 | eye12.BrickColor = maincolor | |
| 170 | eye12.Material = "Neon" | |
| 171 | eye12.CanCollide = false | |
| 172 | local mesh2 = Instance.new("SpecialMesh",eye12)
| |
| 173 | mesh2.MeshType = "Sphere" | |
| 174 | mesh2.Scale = Vector3.new(.6, 1.2, 1) | |
| 175 | local weld1en2 = Instance.new("Weld")
| |
| 176 | weld1en2.Parent = char.Head | |
| 177 | weld1en2.Part0 = char.Head | |
| 178 | weld1en2.Part1 = eye12 | |
| 179 | weld1en2.C1 = CFrame.new(0.15, -0.15, 0.5175) | |
| 180 | local eye1 = Instance.new("Part")
| |
| 181 | eye1.Parent = char | |
| 182 | eye1.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 183 | eye1.Archivable = true | |
| 184 | eye1.Transparency = 0 | |
| 185 | eye1.Shape = "Ball" | |
| 186 | eye1.BrickColor = maincolor | |
| 187 | eye1.Material = "Neon" | |
| 188 | eye1.CanCollide = false | |
| 189 | local mesh = Instance.new("SpecialMesh",eye1)
| |
| 190 | mesh.MeshType = "Sphere" | |
| 191 | mesh.Scale = Vector3.new(.6, 1.2, 1) | |
| 192 | local weld1en = Instance.new("Weld")
| |
| 193 | weld1en.Parent = char.Head | |
| 194 | weld1en.Part0 = char.Head | |
| 195 | weld1en.Part1 = eye1 | |
| 196 | weld1en.C1 = CFrame.new(-0.15, -0.15, 0.5175) | |
| 197 | end | |
| 198 | ||
| 199 | ||
| 200 | ||
| 201 | function CreateMesh(parent, id, x, y, z, texture) | |
| 202 | local m=Instance.new("SpecialMesh", parent)
| |
| 203 | m.MeshType = "FileMesh" | |
| 204 | m.MeshId="http://www.roblox.com/asset/?id="..id | |
| 205 | if texture ~= nil then | |
| 206 | m.TextureId="http://www.roblox.com/asset/?id="..texture | |
| 207 | end | |
| 208 | m.Scale = Vector3.new(x,y,z) | |
| 209 | end | |
| 210 | ||
| 211 | ||
| 212 | ||
| 213 | Hat=function() | |
| 214 | hat = Instance.new("Part", chr)
| |
| 215 | hat.Transparency = 1 | |
| 216 | hat.Name = "Top hat" | |
| 217 | hat.Locked = true | |
| 218 | hat.BrickColor = BrickColor.new("Really black")
| |
| 219 | hat.CanCollide=true | |
| 220 | hat.Size=Vector3.new(1,1,1) | |
| 221 | hatw = Instance.new("Weld",hat)
| |
| 222 | hatw.Part0=hat | |
| 223 | hatw.Part1=chr['Head'] | |
| 224 | hatw.C0=CFrame.new(0,-1.7,0) | |
| 225 | hatw.C1=euler(rad(0),rad(0),rad(0)) | |
| 226 | end | |
| 227 | ||
| 228 | Hat() | |
| 229 | ||
| 230 | ||
| 231 | ||
| 232 | function Name(msg) | |
| 233 | if hat.Parent then | |
| 234 | pcall(function() | |
| 235 | local Gui = Instance.new('BillboardGui', hat)
| |
| 236 | Gui.ExtentsOffset = Vector3.new(0,1.5,0) | |
| 237 | Gui.Size = UDim2.new(0,200,0,300) | |
| 238 | local Frame = Instance.new('Frame',Gui)
| |
| 239 | Frame.BackgroundTransparency = 1 | |
| 240 | Frame.Size = UDim2.new(1,0,1,0) | |
| 241 | local Txt = Instance.new('TextLabel',Frame)
| |
| 242 | Txt.BackgroundTransparency = 1 | |
| 243 | Txt.Size = UDim2.new(1,0,1,0) | |
| 244 | Txt.Font = 'ArialBold' | |
| 245 | Txt.FontSize = 'Size24' | |
| 246 | Txt.Text = msg | |
| 247 | Txt.TextColor3 = BrickColor.new("Really black").Color
| |
| 248 | Txt.TextStrokeColor3 = Color3.new(1,0,0) | |
| 249 | Txt.TextStrokeTransparency = 0 | |
| 250 | Txt.TextWrapped = true | |
| 251 | Txt.TextScaled = false | |
| 252 | end) | |
| 253 | else | |
| 254 | end | |
| 255 | end | |
| 256 | ||
| 257 | function Chat(msg) -- Credit to jillmiles1, kthxbye | |
| 258 | if hat.Parent then | |
| 259 | pcall(function() | |
| 260 | if hat:FindFirstChild("Vanta Chat Gui") then
| |
| 261 | hat['Vanta Chat Gui']:destroy() | |
| 262 | end | |
| 263 | local Gui = Instance.new('BillboardGui', hat)
| |
| 264 | Gui.Name = "Vanta Chat Gui" | |
| 265 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
| 266 | Gui.Size = UDim2.new(0,200,0,300) | |
| 267 | local Frame = Instance.new('Frame',Gui)
| |
| 268 | Frame.BackgroundTransparency = 1 | |
| 269 | Frame.Size = UDim2.new(1,0,1,0) | |
| 270 | local Txt = Instance.new('TextLabel',Frame)
| |
| 271 | Txt.BackgroundTransparency = 1 | |
| 272 | Txt.Size = UDim2.new(1,0,1,0) | |
| 273 | Txt.Font = 'ArialBold' | |
| 274 | Txt.Name = "ChatGui" | |
| 275 | Txt.FontSize = 'Size24' | |
| 276 | Txt.Text = '' | |
| 277 | Txt.TextColor3 = BrickColor.new("Really black").Color
| |
| 278 | Txt.TextStrokeColor3 = Color3.new(.2,0,.6) | |
| 279 | Txt.TextStrokeTransparency = .5 | |
| 280 | Txt.TextWrapped = true | |
| 281 | Txt.TextScaled = false | |
| 282 | ||
| 283 | delay(wait(),function() | |
| 284 | for v = 1, #msg do | |
| 285 | Txt.Text=string.sub(msg,1,v) | |
| 286 | TalkSound:Play() | |
| 287 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
| 288 | wait(.009) | |
| 289 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
| 290 | wait(.009) | |
| 291 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
| 292 | end; | |
| 293 | ||
| 294 | ||
| 295 | ||
| 296 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
| 297 | wait(.03) | |
| 298 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
| 299 | wait(.03) | |
| 300 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
| 301 | wait(.03) | |
| 302 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
| 303 | wait(.03) | |
| 304 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
| 305 | wait(.03) | |
| 306 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
| 307 | wait(.03) | |
| 308 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
| 309 | wait(.03) | |
| 310 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
| 311 | wait(.03) | |
| 312 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
| 313 | wait(.03) | |
| 314 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
| 315 | wait(.03) | |
| 316 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
| 317 | wait(.03) | |
| 318 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
| 319 | wait(.03) | |
| 320 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
| 321 | wait(.03) | |
| 322 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
| 323 | wait(.03) | |
| 324 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
| 325 | wait(.03) | |
| 326 | Gui.ExtentsOffset = Vector3.new(.1,2.9,0) | |
| 327 | wait(.03) | |
| 328 | Gui.ExtentsOffset = Vector3.new(0,3,-0.1) | |
| 329 | wait(.03) | |
| 330 | Gui.ExtentsOffset = Vector3.new(0,3,0) | |
| 331 | wait(.03) | |
| 332 | ||
| 333 | Txt.TextStrokeTransparency = .6 | |
| 334 | wait() | |
| 335 | Txt.TextStrokeTransparency = .7 | |
| 336 | wait() | |
| 337 | Txt.TextStrokeTransparency = .8 | |
| 338 | wait() | |
| 339 | Txt.TextStrokeTransparency = .9 | |
| 340 | wait() | |
| 341 | Txt.TextStrokeTransparency = 1 | |
| 342 | wait() | |
| 343 | ||
| 344 | for v = 1, #Txt.Text do | |
| 345 | Txt.Text=string.sub(msg,-1,v) | |
| 346 | ||
| 347 | ||
| 348 | ||
| 349 | ||
| 350 | ||
| 351 | ||
| 352 | ||
| 353 | end; | |
| 354 | Gui:remove() | |
| 355 | end) | |
| 356 | end) | |
| 357 | else | |
| 358 | end | |
| 359 | end | |
| 360 | ||
| 361 | ||
| 362 | ||
| 363 | ||
| 364 | function PlaySound(id, pitch, looped) | |
| 365 | epicsound = Instance.new("Sound")
| |
| 366 | epicsound.Name = "FazbearSound" | |
| 367 | epicsound.SoundId = "rbxassetid://"..id | |
| 368 | epicsound.Volume = 1.5 | |
| 369 | epicsound.Pitch = pitch | |
| 370 | if looped == nil then | |
| 371 | looped = true | |
| 372 | else | |
| 373 | looped = looped | |
| 374 | end | |
| 375 | wait() | |
| 376 | epicsound.Looped = looped | |
| 377 | epicsound.Parent = workspace | |
| 378 | es=epicsound:clone() | |
| 379 | es:Stop() | |
| 380 | es.Parent = chr | |
| 381 | wait() | |
| 382 | es:Play() | |
| 383 | end | |
| 384 | ||
| 385 | ||
| 386 | ||
| 387 | ||
| 388 | lp.Chatted:connect(function(msg) | |
| 389 | Chat(msg) | |
| 390 | end) | |
| 391 | ||
| 392 | goldie=true | |
| 393 | ||
| 394 | ||
| 395 | function StopMusic() | |
| 396 | if chr:FindFirstChild("FazbearSound") then
| |
| 397 | if chr.FazbearSound.ClassName == "Sound" then | |
| 398 | chr.FazbearSound:Stop() | |
| 399 | wait() | |
| 400 | chr.FazbearSound:Destroy() | |
| 401 | end | |
| 402 | end | |
| 403 | end | |
| 404 | ||
| 405 | Name("")
| |
| 406 | ||
| 407 | ||
| 408 | mouseV2.KeyDown:connect(function(key) | |
| 409 | if key == "g" then | |
| 410 | if goldie==false then | |
| 411 | goldie=true | |
| 412 | ||
| 413 | elseif goldie==true then | |
| 414 | goldie=false | |
| 415 | ||
| 416 | end | |
| 417 | elseif key == "q" then -- Plays a song | |
| 418 | StopMusic() | |
| 419 | PlaySound(449394841, 0.8, false) | |
| 420 | elseif key == "e" then -- Plays a song | |
| 421 | StopMusic() | |
| 422 | PlaySound(449394892, 0.8, false) | |
| 423 | wait(2.4) | |
| 424 | StopMusic() | |
| 425 | elseif key == "t" then -- Stops any sound(s) playing from your torso | |
| 426 | StopMusic() | |
| 427 | ||
| 428 | end | |
| 429 | end) | |
| 430 | ||
| 431 | ||
| 432 | ||
| 433 | hum.Died:connect(function() | |
| 434 | es.Pitch = 10 | |
| 435 | wait() | |
| 436 | es:Pause() | |
| 437 | es:Stop() | |
| 438 | es.Name = "Ded" | |
| 439 | wait() | |
| 440 | es:Destroy() | |
| 441 | end) | |
| 442 | ||
| 443 | ||
| 444 | ||
| 445 | ||
| 446 | ||
| 447 | ||
| 448 | function makeframe(par, trans, pos, size, color, name) | |
| 449 | local frame = Instance.new("Frame")
| |
| 450 | frame.Parent = par | |
| 451 | frame.BackgroundTransparency = trans | |
| 452 | frame.BorderSizePixel = 0 | |
| 453 | frame.Position = pos | |
| 454 | frame.Size = size | |
| 455 | frame.BackgroundColor3 = color | |
| 456 | frame.Name = name | |
| 457 | return frame | |
| 458 | end | |
| 459 | function makelabel(par, text, trans, stroketrans, name) | |
| 460 | local label = Instance.new("TextLabel")
| |
| 461 | label.Parent = par | |
| 462 | label.BackgroundTransparency = 1 | |
| 463 | label.Size = ud(1, 0, 1, 0) | |
| 464 | label.Position = ud(0, 0, 0, 0) | |
| 465 | label.TextColor3 = c3(255, 255, 255) | |
| 466 | label.TextStrokeTransparency = stroketrans | |
| 467 | label.TextTransparency = trans | |
| 468 | label.FontSize = Enum.FontSize.Size32 | |
| 469 | label.Font = Enum.Font.Legacy | |
| 470 | label.BorderSizePixel = 0 | |
| 471 | label.TextScaled = true | |
| 472 | label.Text = text | |
| 473 | label.Name = name | |
| 474 | return label | |
| 475 | end | |
| 476 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 1") | |
| 477 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 2") | |
| 478 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 3") | |
| 479 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), skillcolorscheme, "Frame 4") | |
| 480 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 1") | |
| 481 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 2") | |
| 482 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 3") | |
| 483 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), skillcolorscheme, "Bar 4") | |
| 484 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
| 485 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
| 486 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
| 487 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
| 488 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
| 489 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
| 490 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
| 491 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Bar") | |
| 492 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137254902, 0.19607843137254902), "Health Cover") | |
| 493 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
| 494 | if showstunbar == true then | |
| 495 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137254902), "Stun Frame") | |
| 496 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137254902), "Stun Bar") | |
| 497 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
| 498 | end | |
| 499 | if showstats == true then | |
| 500 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 0.39215686274509803, 1), "Defense Frame") | |
| 501 | damageframe = makeframe(scrn, 0.5, ud(0.322, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.39215686274509803, 0.39215686274509803), "Damage Frame") | |
| 502 | speedframe = makeframe(scrn, 0.5, ud(0.4145, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.39215686274509803, 1, 0.39215686274509803), "Speed Frame") | |
| 503 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
| 504 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
| 505 | speedtext = makelabel(speedframe, "Speed: " .. Speed.Value, 1, 1, "Speed Text") | |
| 506 | end | |
| 507 | function NoOutline(Part) | |
| 508 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 509 | end | |
| 510 | local weldBetween = function(a, b) | |
| 511 | local weldd = Instance.new("ManualWeld")
| |
| 512 | weldd.Part0 = a | |
| 513 | weldd.Part1 = b | |
| 514 | weldd.C0 = CFrame.new() | |
| 515 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 516 | weldd.Parent = a | |
| 517 | return weldd | |
| 518 | end | |
| 519 | ArtificialHeartbeat = Instance.new("BindableEvent", script)
| |
| 520 | ArtificialHeartbeat.Name = "ArtificialHeartbeat" | |
| 521 | script:WaitForChild("ArtificialHeartbeat")
| |
| 522 | frame = 0.016666666666666666 | |
| 523 | tf = 0 | |
| 524 | allowframeloss = false | |
| 525 | tossremainder = false | |
| 526 | lastframe = tick() | |
| 527 | script.ArtificialHeartbeat:Fire() | |
| 528 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 529 | tf = tf + s | |
| 530 | if tf >= frame then | |
| 531 | if allowframeloss then | |
| 532 | script.ArtificialHeartbeat:Fire() | |
| 533 | lastframe = tick() | |
| 534 | else | |
| 535 | for i = 1, math.floor(tf / frame) do | |
| 536 | script.ArtificialHeartbeat:Fire() | |
| 537 | end | |
| 538 | lastframe = tick() | |
| 539 | end | |
| 540 | if tossremainder then | |
| 541 | tf = 0 | |
| 542 | else | |
| 543 | tf = tf - frame * math.floor(tf / frame) | |
| 544 | end | |
| 545 | end | |
| 546 | end) | |
| 547 | function nooutline(part) | |
| 548 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 549 | end | |
| 550 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 551 | local fp = it("Part")
| |
| 552 | fp.formFactor = formfactor | |
| 553 | fp.Parent = parent | |
| 554 | fp.Reflectance = reflectance | |
| 555 | fp.Transparency = transparency | |
| 556 | fp.CanCollide = false | |
| 557 | fp.Locked = true | |
| 558 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 559 | fp.Name = name | |
| 560 | fp.Size = size | |
| 561 | fp.Position = Character.Torso.Position | |
| 562 | nooutline(fp) | |
| 563 | fp.Material = material | |
| 564 | fp:BreakJoints() | |
| 565 | return fp | |
| 566 | end | |
| 567 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 568 | local mesh = it(Mesh) | |
| 569 | mesh.Parent = part | |
| 570 | if Mesh == "SpecialMesh" then | |
| 571 | mesh.MeshType = meshtype | |
| 572 | mesh.MeshId = meshid | |
| 573 | end | |
| 574 | mesh.Offset = offset | |
| 575 | mesh.Scale = scale | |
| 576 | return mesh | |
| 577 | end | |
| 578 | function weld(parent, part0, part1, c0, c1) | |
| 579 | local weld = it("Weld")
| |
| 580 | weld.Parent = parent | |
| 581 | weld.Part0 = part0 | |
| 582 | weld.Part1 = part1 | |
| 583 | weld.C0 = c0 | |
| 584 | weld.C1 = c1 | |
| 585 | return weld | |
| 586 | end | |
| 587 | Humanoid.CameraOffset = vt(0, 12, 0) | |
| 588 | Humanoid.JumpPower = Humanoid.JumpPower * 2 | |
| 589 | coroutine.resume(coroutine.create(function() | |
| 590 | Humanoid.MaxHealth = 50000 | |
| 591 | wait(0.1) | |
| 592 | Humanoid.Health = Humanoid.MaxHealth | |
| 593 | end)) | |
| 594 | m = Instance.new("Model", Character)
| |
| 595 | m.Name = "Outer Being" | |
| 596 | healthscript = Character:FindFirstChild("Health")
| |
| 597 | if healthscript ~= nil then | |
| 598 | healthscript:Destroy() | |
| 599 | end | |
| 600 | Effects = Instance.new("Folder", m)
| |
| 601 | Effects.Name = "Effects" | |
| 602 | local outerbeingtransparency = 1 | |
| 603 | local head2 = part(0, m, "Neon", 0, outerbeingtransparency, CustomColor, "Head2", vt(0, 0, 0))head2.Material = "Neon" | |
| 604 | local head2mesh = mesh("SpecialMesh", head2, "Head", "", vt(0, 0, 0), vt(62.5, 31.25, 31.25)*4)
| |
| 605 | local torso2 = part(0, m, "Neon", 0, outerbeingtransparency, CustomColor, "Torso2", vt(0, 0, 0))torso2.Material = "Neon" | |
| 606 | local torso2mesh = mesh("BlockMesh", torso2, "", "", vt(0, 0, 0), vt(50, 50, 25)*4)
| |
| 607 | local leftarm2 = part(0, m, "Neon", 0, outerbeingtransparency, CustomColor, "LeftArm2", vt(0, 0, 0))leftarm2.Material = "Neon" | |
| 608 | local leftarm2mesh = mesh("BlockMesh", leftarm2, "", "", vt(0, 0, 0), vt(25, 50, 25)*4)
| |
| 609 | local rightarm2 = part(0, m, "Neon", 0, outerbeingtransparency, CustomColor, "RightArm2", vt(0, 0, 0))rightarm2.Material = "Neon" | |
| 610 | local rightarm2mesh = mesh("BlockMesh", rightarm2, "", "", vt(0, 0, 0), vt(25, 50, 25)*4)
| |
| 611 | local leftleg2 = part(0, m, "Neon", 0, outerbeingtransparency, CustomColor, "LeftLeg2", vt(0, 0, 0))leftleg2.Material = "Neon" | |
| 612 | local leftleg2mesh = mesh("BlockMesh", leftleg2, "", "", vt(0, 0, 0), vt(25, 50, 25)*4)
| |
| 613 | local rightleg2 = part(0, m, "Neon", 0, outerbeingtransparency, CustomColor, "RightLeg2", vt(0, 0, 0))rightleg2.Material = "Neon" | |
| 614 | ||
| 615 | local rightleg2mesh = mesh("BlockMesh", rightleg2, "", "", vt(0, 0, 0), vt(25, 50, 25)*4)
| |
| 616 | head2.CFrame = Head.CFrame | |
| 617 | torso2.CFrame = Head.CFrame | |
| 618 | leftarm2.CFrame = Head.CFrame | |
| 619 | rightarm2.CFrame = Head.CFrame | |
| 620 | leftleg2.CFrame = Head.CFrame | |
| 621 | rightleg2.CFrame = Head.CFrame | |
| 622 | local head2weld = weld(m, Torso, head2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 623 | local torso2weld = weld(m, Torso, torso2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 624 | local leftarm2weld = weld(m, Torso, leftarm2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 625 | local rightarm2weld = weld(m, Torso, rightarm2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 626 | local leftleg2weld = weld(m, Torso, leftleg2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 627 | local rightleg2weld = weld(m, Torso, rightleg2, cf(0, 0, 0), cf(0, 0, 0)) | |
| 628 | head2weld.C1 = cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0) | |
| 629 | torso2weld.C1 = cf(0, 0, 0) | |
| 630 | rightarm2weld.C1 = cf(0, 2.5, -0.5) | |
| 631 | leftarm2weld.C1 = cf(0, 2.5, -0.5) | |
| 632 | rightleg2weld.C1 = cf(0, 5, 0) | |
| 633 | leftleg2weld.C1 = cf(0, 5, 0) | |
| 634 | coroutine.resume(coroutine.create(function() | |
| 635 | while Humanoid.Health ~= 0 do | |
| 636 | ArtificialHeartbeat.Event:wait() | |
| 637 | head2weld.C0 = cf(0, 4, 0) * Neck.C0 | |
| 638 | torso2weld.C0 = cf(0, 0, 0) | |
| 639 | rightarm2weld.C0 = cf(6, 2, 0) * RW.C0 | |
| 640 | leftarm2weld.C0 = cf(-6, 2, 0) * LW.C0 | |
| 641 | rightleg2weld.C0 = cf(1.5, -4, 0) * RH.C0 | |
| 642 | leftleg2weld.C0 = cf(-1.5, -4, 0) * LH.C0 | |
| 643 | head2.Transparency = outerbeingtransparency | |
| 644 | torso2.Transparency = outerbeingtransparency | |
| 645 | leftarm2.Transparency = outerbeingtransparency | |
| 646 | rightarm2.Transparency = outerbeingtransparency | |
| 647 | leftleg2.Transparency = outerbeingtransparency | |
| 648 | rightleg2.Transparency = outerbeingtransparency | |
| 649 | end | |
| 650 | end)) | |
| 651 | Humanoid.Died:connect(function() | |
| 652 | end) | |
| 653 | for i, v in pairs(Character:GetChildren()) do | |
| 654 | if v:IsA("Model") then
| |
| 655 | for _, c in pairs(v:GetChildren()) do | |
| 656 | if c:IsA("Part") then
| |
| 657 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 658 | end | |
| 659 | end | |
| 660 | end | |
| 661 | end | |
| 662 | tran = 0 | |
| 663 | for i,v in pairs(Character:GetChildren()) do | |
| 664 | if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then | |
| 665 | Glow1 = Color3.new(.1,0,.6) | |
| 666 | Glow2 = Color3.new(0,0,0) | |
| 667 | ||
| 668 | GlowParticle = Instance.new("ParticleEmitter",v)
| |
| 669 | GlowParticle.LightEmission = 1 | |
| 670 | GlowParticle.Color = ColorSequence.new(Glow1,Glow2) | |
| 671 | GlowParticle.Size = NumberSequence.new(0,2) | |
| 672 | ||
| 673 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=467188845" | |
| 674 | GlowParticle.Transparency = NumberSequence.new(tran,1) | |
| 675 | GlowParticle.LockedToPart = true | |
| 676 | GlowParticle.Lifetime = NumberRange.new(0.5) | |
| 677 | GlowParticle.Rate= 300 | |
| 678 | GlowParticle.Speed =NumberRange.new(0) | |
| 679 | end end | |
| 680 | print([[ | |
| 681 | Vanta loaded. | |
| 682 | Unleash your power on your enemies.]]) | |
| 683 | function so(id, par, vol, pit) | |
| 684 | coroutine.resume(coroutine.create(function() | |
| 685 | local sou = Instance.new("Sound", par or workspace)
| |
| 686 | sou.Volume = vol | |
| 687 | sou.Pitch = pit or 1 | |
| 688 | sou.SoundId = id | |
| 689 | ArtificialHeartbeat.Event:wait() | |
| 690 | sou:play() | |
| 691 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 692 | end)) | |
| 693 | end | |
| 694 | function clerp(a, b, t) | |
| 695 | local qa = {
| |
| 696 | QuaternionFromCFrame(a) | |
| 697 | } | |
| 698 | local qb = {
| |
| 699 | QuaternionFromCFrame(b) | |
| 700 | } | |
| 701 | local ax, ay, az = a.x, a.y, a.z | |
| 702 | local bx, by, bz = b.x, b.y, b.z | |
| 703 | local _t = 1 - t | |
| 704 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 705 | end | |
| 706 | function QuaternionFromCFrame(cf) | |
| 707 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 708 | local trace = m00 + m11 + m22 | |
| 709 | if trace > 0 then | |
| 710 | local s = math.sqrt(1 + trace) | |
| 711 | local recip = 0.5 / s | |
| 712 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 713 | else | |
| 714 | local i = 0 | |
| 715 | if m00 < m11 then | |
| 716 | i = 1 | |
| 717 | end | |
| 718 | if m22 > (i == 0 and m00 or m11) then | |
| 719 | i = 2 | |
| 720 | end | |
| 721 | if i == 0 then | |
| 722 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 723 | local recip = 0.5 / s | |
| 724 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 725 | elseif i == 1 then | |
| 726 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 727 | local recip = 0.5 / s | |
| 728 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 729 | elseif i == 2 then | |
| 730 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 731 | local recip = 0.5 / s | |
| 732 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 733 | end | |
| 734 | end | |
| 735 | end | |
| 736 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 737 | local xs, ys, zs = x + x, y + y, z + z | |
| 738 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 739 | local xx = x * xs | |
| 740 | local xy = x * ys | |
| 741 | local xz = x * zs | |
| 742 | local yy = y * ys | |
| 743 | local yz = y * zs | |
| 744 | local zz = z * zs | |
| 745 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 746 | end | |
| 747 | function QuaternionSlerp(a, b, t) | |
| 748 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 749 | local startInterp, finishInterp | |
| 750 | if cosTheta >= 1.0E-4 then | |
| 751 | if 1 - cosTheta > 1.0E-4 then | |
| 752 | local theta = math.acos(cosTheta) | |
| 753 | local invSinTheta = 1 / math.sin(theta) | |
| 754 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 755 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 756 | else | |
| 757 | startInterp = 1 - t | |
| 758 | finishInterp = t | |
| 759 | end | |
| 760 | elseif 1 + cosTheta > 1.0E-4 then | |
| 761 | local theta = math.acos(-cosTheta) | |
| 762 | local invSinTheta = 1 / math.sin(theta) | |
| 763 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 764 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 765 | else | |
| 766 | startInterp = t - 1 | |
| 767 | finishInterp = t | |
| 768 | end | |
| 769 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 770 | end | |
| 771 | function rayCast(Pos, Dir, Max, Ignore) | |
| 772 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 773 | end | |
| 774 | function makegui(cframe, text, color) | |
| 775 | local c = Instance.new("Part")
| |
| 776 | c.Size = vt(0.2, 0.2, 0.2) | |
| 777 | c.Transparency = 1 | |
| 778 | Instance.new("BodyGyro").Parent = c
| |
| 779 | c.Parent = Effects | |
| 780 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
| 781 | local f = Instance.new("BodyPosition")
| |
| 782 | f.P = 2000 | |
| 783 | f.D = 100 | |
| 784 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
| 785 | f.position = c.Position + vt(0, 6, 0) | |
| 786 | f.Parent = c | |
| 787 | game:GetService("Debris"):AddItem(c, 5)
| |
| 788 | c.CanCollide = false | |
| 789 | c.Parent = workspace | |
| 790 | c.CanCollide = false | |
| 791 | local bg = Instance.new("BillboardGui", c)
| |
| 792 | bg.Adornee = c | |
| 793 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
| 794 | bg.StudsOffset = vt(-2, 2, 0) | |
| 795 | bg.AlwaysOnTop = false | |
| 796 | local tl = Instance.new("TextLabel", bg)
| |
| 797 | tl.BackgroundTransparency = 1 | |
| 798 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
| 799 | tl.Text = text | |
| 800 | tl.Font = Enum.Font.SourceSans | |
| 801 | tl.FontSize = Enum.FontSize.Size42 | |
| 802 | tl.TextColor3 = color | |
| 803 | tl.TextScaled = false | |
| 804 | tl.TextStrokeTransparency = 0 | |
| 805 | tl.TextScaled = true | |
| 806 | tl.TextWrapped = true | |
| 807 | f.Parent = c | |
| 808 | coroutine.resume(coroutine.create(function() | |
| 809 | wait(0.25) | |
| 810 | for i = 1, 5 do | |
| 811 | ArtificialHeartbeat.Event:wait() | |
| 812 | f.position = c.Position - vt(0, 0.5, 0) | |
| 813 | end | |
| 814 | end)) | |
| 815 | coroutine.resume(coroutine.create(function() | |
| 816 | wait(2) | |
| 817 | for i = 1, 10 do | |
| 818 | ArtificialHeartbeat.Event:wait() | |
| 819 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
| 820 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
| 821 | f.position = c.Position + vt(0, 0.5, 0) | |
| 822 | end | |
| 823 | c.Parent = nil | |
| 824 | end)) | |
| 825 | end | |
| 826 | local CritChance = Instance.new("NumberValue", Stats)
| |
| 827 | CritChance.Name = "CritChance" | |
| 828 | CritChance.Value = 1 | |
| 829 | local critchancenumber = 50 | |
| 830 | local cancrit = false | |
| 831 | local canpenetratearmor = false | |
| 832 | local cancollidewithhitbox = false | |
| 833 | local sethitblockvaluetofalse = true | |
| 834 | local antiteamkill = false | |
| 835 | local HitPlayerSounds = {
| |
| 836 | 199149137, | |
| 837 | 199149186, | |
| 838 | 199149221, | |
| 839 | 199149235, | |
| 840 | 199149269, | |
| 841 | 199149297 | |
| 842 | } | |
| 843 | local HitArmorSounds = {
| |
| 844 | 199149321, | |
| 845 | 199149338, | |
| 846 | 199149367, | |
| 847 | 199149409, | |
| 848 | 199149452 | |
| 849 | } | |
| 850 | local HitWeaponSounds = {
| |
| 851 | 199148971, | |
| 852 | 199149025, | |
| 853 | 199149072, | |
| 854 | 199149109, | |
| 855 | 199149119 | |
| 856 | } | |
| 857 | local HitBlockSounds = {199148933, 199148947}
| |
| 858 | function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
| 859 | if hit.Parent == nil then | |
| 860 | return | |
| 861 | end | |
| 862 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 863 | for _, v in pairs(hit.Parent:children()) do | |
| 864 | if v:IsA("Humanoid") then
| |
| 865 | h = v | |
| 866 | end | |
| 867 | end | |
| 868 | if antiteamkill == true then | |
| 869 | if game.Players:FindFirstChild(hit.Parent.Name) ~= nil then | |
| 870 | opponent = game.Players:FindFirstChild(hit.Parent.Name) | |
| 871 | end | |
| 872 | if opponent ~= nil and opponent.TeamColor == Player.TeamColor then | |
| 873 | return | |
| 874 | end | |
| 875 | end | |
| 876 | if hit.Name == "Hitbox" and hit:FindFirstChild("TouchInterest") ~= nil then
| |
| 877 | StaggerHitAnim.Value = true | |
| 878 | so("http://roblox.com/asset/?id=" .. HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
| |
| 879 | return | |
| 880 | end | |
| 881 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
| |
| 882 | h = hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 883 | end | |
| 884 | if hit.Parent.className == "Hat" then | |
| 885 | hit = hit.Parent.Parent:findFirstChild("Head")
| |
| 886 | end | |
| 887 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 888 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 889 | return | |
| 890 | end | |
| 891 | if hit.Parent:findFirstChild("Stats") ~= nil then
| |
| 892 | if hit.Parent.Stats:findFirstChild("StunValue") ~= nil then
| |
| 893 | hit.Parent.Stats:findFirstChild("StunValue").Value = hit.Parent.Stats:findFirstChild("StunValue").Value + incstun
| |
| 894 | end | |
| 895 | elseif hit.Parent:findFirstChild("StunValue") ~= nil then
| |
| 896 | hit.Parent:findFirstChild("StunValue").Value = hit.Parent:findFirstChild("StunValue").Value + incstun
| |
| 897 | end | |
| 898 | if hit.Parent:findFirstChild("StaggerAnim") ~= nil and stagger == true then
| |
| 899 | hit.Parent:findFirstChild("StaggerAnim").Value = true
| |
| 900 | end | |
| 901 | if hit.Parent:findFirstChild("Stats") ~= nil then
| |
| 902 | if hit.Parent.Stats:findFirstChild("BlockValue") ~= nil and hit.Parent.Stats:findFirstChild("BlockValue").Value == true then
| |
| 903 | makegui(hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1)) | |
| 904 | so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
| |
| 905 | if ranged ~= true then | |
| 906 | if sethitblockvaluetofalse == true then | |
| 907 | hit.Parent.Stats:findFirstChild("BlockValue").Value = false
| |
| 908 | end | |
| 909 | StaggerAnim.Value = true | |
| 910 | end | |
| 911 | return | |
| 912 | end | |
| 913 | elseif hit.Parent:findFirstChild("BlockValue") ~= nil and hit.Parent:findFirstChild("BlockValue").Value == true then
| |
| 914 | makegui(Head.CFrame, "Blocked!", Color3.new(0, 0.39215686274509803, 1)) | |
| 915 | so("http://roblox.com/asset/?id=" .. HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
| |
| 916 | if ranged ~= true then | |
| 917 | if sethitblockvaluetofalse == true then | |
| 918 | hit.Parent:findFirstChild("BlockValue").Value = false
| |
| 919 | end | |
| 920 | StaggerAnim.Value = true | |
| 921 | end | |
| 922 | return | |
| 923 | end | |
| 924 | local D = math.random(minim, maxim) * Damage.Value | |
| 925 | if hit.Parent:FindFirstChild("Stats") ~= nil then
| |
| 926 | if hit.Parent.Stats:FindFirstChild("Defense") then
| |
| 927 | if canpenetratearmor == true then | |
| 928 | else | |
| 929 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
| |
| 930 | end | |
| 931 | elseif hit.Parent.Stats:FindFirstChild("Defense") == nil then
| |
| 932 | end | |
| 933 | elseif hit.Parent:FindFirstChild("Defense") then
| |
| 934 | if canpenetratearmor == true then | |
| 935 | else | |
| 936 | D = D / hit.Parent:FindFirstChild("Defense").Value
| |
| 937 | end | |
| 938 | elseif hit.Parent:FindFirstChild("Defense") == nil then
| |
| 939 | end | |
| 940 | if cancrit == true then | |
| 941 | CritChance.Value = math.random(1, critchancenumber) | |
| 942 | if CritChance.Value == critchancenumber then | |
| 943 | D = D * 2 | |
| 944 | end | |
| 945 | end | |
| 946 | h.Health = h.Health - D | |
| 947 | if D <= 3 and staghit == true then | |
| 948 | if ranged ~= true then | |
| 949 | StaggerHitAnim.Value = true | |
| 950 | end | |
| 951 | so("http://roblox.com/asset/?id=" .. HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
| |
| 952 | elseif D > 3 and ranged ~= true then | |
| 953 | so("http://roblox.com/asset/?id=" .. HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
| |
| 954 | end | |
| 955 | if D > 2 and D < 20 then | |
| 956 | if CritChance.Value == critchancenumber then | |
| 957 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
| 958 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
| |
| 959 | else | |
| 960 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0.8627450980392157, 0)) | |
| 961 | end | |
| 962 | elseif D >= 20 then | |
| 963 | if CritChance.Value == critchancenumber then | |
| 964 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
| 965 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
| |
| 966 | else | |
| 967 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(1, 0, 0)) | |
| 968 | end | |
| 969 | else | |
| 970 | if D <= 2 then | |
| 971 | if CritChance.Value == critchancenumber then | |
| 972 | makegui(hit.Parent.Head.CFrame, "Crit! " .. tostring(math.floor(D + 0.5)) .. "", Color3.new(0.7843137254901961, 0, 0)) | |
| 973 | so("http://www.roblox.com/asset/?id=296102734", hit, 1, 1)
| |
| 974 | else | |
| 975 | makegui(hit.Parent.Head.CFrame, tostring(math.floor(D + 0.5)), Color3.new(0.8823529411764706, 0.8823529411764706, 0.8823529411764706)) | |
| 976 | end | |
| 977 | else | |
| 978 | end | |
| 979 | end | |
| 980 | if Type == "Normal" then | |
| 981 | vp = Instance.new("BodyVelocity")
| |
| 982 | vp.P = 500 | |
| 983 | vp.maxForce = vt(math.huge, 0, math.huge) | |
| 984 | if KnockbackType == 1 then | |
| 985 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 986 | elseif KnockbackType == 2 then | |
| 987 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 988 | end | |
| 989 | if knockback > 0 then | |
| 990 | vp.Parent = hit.Parent.Torso | |
| 991 | end | |
| 992 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 993 | end | |
| 994 | debounce = Instance.new("BoolValue")
| |
| 995 | debounce.Name = "DebounceHit" | |
| 996 | debounce.Parent = hit.Parent | |
| 997 | debounce.Value = true | |
| 998 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 999 | c = Instance.new("ObjectValue")
| |
| 1000 | c.Name = "creator" | |
| 1001 | c.Value = Player | |
| 1002 | c.Parent = h | |
| 1003 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1004 | end | |
| 1005 | end | |
| 1006 | function DecreaseStat(Location, CFrame, Stat, Amount, Duration, ShowDebuff) | |
| 1007 | if Location[Stat] ~= nil then | |
| 1008 | Location[Stat].Value = Location[Stat].Value - Amount | |
| 1009 | if ShowDebuff == true then | |
| 1010 | if Location[Stat].Name == "Defense" then | |
| 1011 | makegui(CFrame, "-Defense", c3(1, 1, 1)) | |
| 1012 | elseif Location[Stat].Name == "Damage" then | |
| 1013 | makegui(CFrame, "-Damage", c3(1, 1, 1)) | |
| 1014 | elseif Location[Stat].Name == "Speed" then | |
| 1015 | makegui(CFrame, "-Movement", c3(1, 1, 1)) | |
| 1016 | end | |
| 1017 | end | |
| 1018 | coroutine.resume(coroutine.create(function() | |
| 1019 | wait(Duration) | |
| 1020 | Location[Stat].Value = Location[Stat].Value + Amount | |
| 1021 | end)) | |
| 1022 | end | |
| 1023 | end | |
| 1024 | function IncreaseStat(Location, CFrame, Stat, Amount, Duration, ShowBuff) | |
| 1025 | if Location[Stat] ~= nil then | |
| 1026 | Location[Stat].Value = Location[Stat].Value + Amount | |
| 1027 | if ShowBuff == true then | |
| 1028 | if Location[Stat].Name == "Defense" then | |
| 1029 | makegui(CFrame, "+Defense", c3(1, 1, 1)) | |
| 1030 | elseif Location[Stat].Name == "Damage" then | |
| 1031 | makegui(CFrame, "+Damage", c3(1, 1, 1)) | |
| 1032 | elseif Location[Stat].Name == "Speed" then | |
| 1033 | makegui(CFrame, "+Movement", c3(1, 1, 1)) | |
| 1034 | end | |
| 1035 | end | |
| 1036 | coroutine.resume(coroutine.create(function() | |
| 1037 | wait(Duration) | |
| 1038 | Location[Stat].Value = Location[Stat].Value - Amount | |
| 1039 | end)) | |
| 1040 | end | |
| 1041 | end | |
| 1042 | function GetDist(Part1, Part2, magni) | |
| 1043 | local targ = Part1.Position - Part2.Position | |
| 1044 | local mag = targ.magnitude | |
| 1045 | if magni >= mag then | |
| 1046 | return true | |
| 1047 | else | |
| 1048 | return false | |
| 1049 | end | |
| 1050 | end | |
| 1051 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
| 1052 | for _, c in pairs(workspace:children()) do | |
| 1053 | local hum = c:findFirstChild("Humanoid")
| |
| 1054 | if hum ~= nil then | |
| 1055 | local head = c:findFirstChild("Torso")
| |
| 1056 | if head ~= nil then | |
| 1057 | local targ = head.Position - Part.Position | |
| 1058 | local mag = targ.magnitude | |
| 1059 | if magni >= mag and c.Name ~= Player.Name then | |
| 1060 | Damagefunc(head, mindam, maxdam, knock, Type, RootPart, Delay, KnockbackType, incstun, stagger, staghit, ranged) | |
| 1061 | end | |
| 1062 | end | |
| 1063 | end | |
| 1064 | end | |
| 1065 | end | |
| 1066 | function Lightning(p0, p1, tym, ofs, brickcolor, th, tra, last) | |
| 1067 | local magz = (p0 - p1).magnitude | |
| 1068 | local curpos = p0 | |
| 1069 | local trz = {
| |
| 1070 | -ofs, | |
| 1071 | ofs | |
| 1072 | } | |
| 1073 | for i = 1, tym do | |
| 1074 | do | |
| 1075 | local li = Instance.new("Part", workspace)
| |
| 1076 | li.TopSurface = 0 | |
| 1077 | li.BottomSurface = 0 | |
| 1078 | li.Anchored = true | |
| 1079 | li.Transparency = tra or 0.4 | |
| 1080 | li.BrickColor = brickcolor | |
| 1081 | li.formFactor = "Custom" | |
| 1082 | li.CanCollide = false | |
| 1083 | li.Size = vt(th, th, magz / tym) | |
| 1084 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 1085 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
| 1086 | if tym == i then | |
| 1087 | local magz2 = (curpos - p1).magnitude | |
| 1088 | li.Size = vt(th, th, magz2)*4 | |
| 1089 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
| 1090 | else | |
| 1091 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
| 1092 | end | |
| 1093 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
| 1094 | game.Debris:AddItem(li, last) | |
| 1095 | coroutine.resume(coroutine.create(function() | |
| 1096 | while li.Transparency ~= 1 do | |
| 1097 | for i = 0, 1, last do | |
| 1098 | ArtificialHeartbeat.Event:wait() | |
| 1099 | li.Transparency = li.Transparency + 0.1 / last | |
| 1100 | end | |
| 1101 | end | |
| 1102 | end)) | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | function MagicRing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1107 | local prt = part(3, Effects, "Neon", 0, 0, brickcolor, "Effect", vt()) | |
| 1108 | prt.Anchored = true | |
| 1109 | prt.CFrame = cframe | |
| 1110 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1111 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1112 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1113 | for i = 0, 1, delay do | |
| 1114 | ArtificialHeartbeat.Event:wait() | |
| 1115 | Part.CFrame = Part.CFrame | |
| 1116 | Part.Transparency = i | |
| 1117 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1118 | end | |
| 1119 | Part.Parent = nil | |
| 1120 | end), prt, msh) | |
| 1121 | end | |
| 1122 | function MagicWave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1123 | local prt = part(3, Effects, "Neon", 0, 0, brickcolor, "Effect", vt()) | |
| 1124 | prt.Anchored = true | |
| 1125 | prt.CFrame = cframe | |
| 1126 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1127 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1128 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1129 | for i = 0, 1, delay do | |
| 1130 | ArtificialHeartbeat.Event:wait() | |
| 1131 | Part.CFrame = Part.CFrame | |
| 1132 | Part.Transparency = i | |
| 1133 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1134 | end | |
| 1135 | Part.Parent = nil | |
| 1136 | end), prt, msh) | |
| 1137 | end | |
| 1138 | function MagicBlock(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1139 | local prt = part(3, Effects, "Neon", 0, 0, brickcolor, "Effect", vt()) | |
| 1140 | prt.Anchored = true | |
| 1141 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1142 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)*4)
| |
| 1143 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1144 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1145 | for i = 0, 1, delay do | |
| 1146 | ArtificialHeartbeat.Event:wait() | |
| 1147 | if rotate == true then | |
| 1148 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1149 | else | |
| 1150 | end | |
| 1151 | Part.Transparency = i | |
| 1152 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1153 | end | |
| 1154 | Part.Parent = nil | |
| 1155 | end), prt, msh) | |
| 1156 | end | |
| 1157 | function MagicBlock2(brickcolor, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1158 | local prt = part(3, Effects, "Neon", 0, 0, brickcolor, "Effect", vt()) | |
| 1159 | prt.Anchored = true | |
| 1160 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1161 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)*4)
| |
| 1162 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1163 | CF = prt.CFrame | |
| 1164 | num = math.random(5, 20) | |
| 1165 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
| 1166 | for i = 0, 1, delay do | |
| 1167 | ArtificialHeartbeat.Event:wait() | |
| 1168 | if rotate == true then | |
| 1169 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1170 | else | |
| 1171 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
| 1172 | end | |
| 1173 | Part.Transparency = i | |
| 1174 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1175 | end | |
| 1176 | Part.Parent = nil | |
| 1177 | end), prt, msh, CF, num) | |
| 1178 | end | |
| 1179 | function MagicCylinder(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1180 | local prt = part(3, Effects, "Neon", 0, 0, brickcolor, "Effect", vt()) | |
| 1181 | prt.Anchored = true | |
| 1182 | prt.CFrame = cframe | |
| 1183 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)*4)
| |
| 1184 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1185 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1186 | for i = 0, 1, delay do | |
| 1187 | ArtificialHeartbeat.Event:wait() | |
| 1188 | Part.Transparency = i | |
| 1189 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1190 | end | |
| 1191 | Part.Parent = nil | |
| 1192 | end), prt, msh) | |
| 1193 | end | |
| 1194 | function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1195 | local prt = part(3, Effects, "Neon", 0, 0, brickcolor, "Effect", vt()) | |
| 1196 | prt.Anchored = true | |
| 1197 | prt.CFrame = cframe | |
| 1198 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)*4)
| |
| 1199 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1200 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1201 | for i = 0, 1, delay do | |
| 1202 | ArtificialHeartbeat.Event:wait() | |
| 1203 | Part.Transparency = i | |
| 1204 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1205 | end | |
| 1206 | Part.Parent = nil | |
| 1207 | end), prt, msh) | |
| 1208 | end | |
| 1209 | function BreakEffect(brickcolor, rotate, cframe, x1, y1, z1, delay) | |
| 1210 | local prt = part(3, Effects, "Neon", 0, 0, brickcolor, "Effect", vt()) | |
| 1211 | prt.Anchored = true | |
| 1212 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1213 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)*4)
| |
| 1214 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1215 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
| 1216 | CF = Part.CFrame | |
| 1217 | Numbb = 0 | |
| 1218 | randnumb = math.random() - math.random() | |
| 1219 | for i = 0, 1, delay do | |
| 1220 | ArtificialHeartbeat.Event:wait() | |
| 1221 | CF = CF * cf(0, 1, 0) | |
| 1222 | if rotate == true then | |
| 1223 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
| 1224 | elseif rotate == false then | |
| 1225 | Part.CFrame = CF | |
| 1226 | end | |
| 1227 | Part.Transparency = i | |
| 1228 | Numbb = Numbb + randnumb | |
| 1229 | end | |
| 1230 | Part.Parent = nil | |
| 1231 | end), prt, CF, Numbb, randnumb) | |
| 1232 | end | |
| 1233 | function ElecEffect(brickcolor, cf, x, y, z, delay) | |
| 1234 | local prt = part(3, Effects, "Neon", 0, 0, brickcolor, "Effect", vt()) | |
| 1235 | prt.Anchored = true | |
| 1236 | prt.CFrame = cf | |
| 1237 | xval = math.random() | |
| 1238 | yval = math.random() | |
| 1239 | zval = math.random() | |
| 1240 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z)*4)
| |
| 1241 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1242 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
| 1243 | for i = 0, 1, delay do | |
| 1244 | ArtificialHeartbeat.Event:wait() | |
| 1245 | Part.CFrame = Part.CFrame | |
| 1246 | xvaal = xvaal - 0.1 * (delay * 10) | |
| 1247 | yvaal = yvaal - 0.1 * (delay * 10) | |
| 1248 | zvaal = zvaal - 0.1 * (delay * 10) | |
| 1249 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
| 1250 | Part.Transparency = i | |
| 1251 | end | |
| 1252 | Part.Parent = nil | |
| 1253 | end), prt, msh, xval, yval, zval) | |
| 1254 | end | |
| 1255 | function subtractmana(k) | |
| 1256 | if k <= mana then | |
| 1257 | mana = mana - k | |
| 1258 | end | |
| 1259 | end | |
| 1260 | local idleangle = 0 | |
| 1261 | local idlen = 0 | |
| 1262 | local donum = 0 | |
| 1263 | local sine = 0 | |
| 1264 | local change = 1 | |
| 1265 | local val = 0 | |
| 1266 | local walkinganim = false | |
| 1267 | local handidle = false | |
| 1268 | local walk = 0 | |
| 1269 | local someangle = 0 | |
| 1270 | local change2 = 1 | |
| 1271 | local stundelay = 0 | |
| 1272 | local manadelay = 0 | |
| 1273 | local dieanim = false | |
| 1274 | local robloxidleanimation = Instance.new("Animation", Torso)
| |
| 1275 | robloxidleanimation.Name = "robloxidleanimation" | |
| 1276 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 1277 | Animator = Humanoid:findFirstChild("Animator")
| |
| 1278 | Animate = Character:findFirstChild("Animate")
| |
| 1279 | Running = Head:FindFirstChild("Running")
| |
| 1280 | if Running ~= nil then | |
| 1281 | Running.Volume = 0 | |
| 1282 | end | |
| 1283 | local startequipped = false | |
| 1284 | local startequippedwithequipanimation = true | |
| 1285 | local disableanimator = true | |
| 1286 | local disableanimate = false | |
| 1287 | local alternatewalk = false | |
| 1288 | local customwalk = false | |
| 1289 | local hidemenu = false | |
| 1290 | local allowmenutofunction = false | |
| 1291 | local allowabilitestofunction = false | |
| 1292 | local canunequiporequip = false | |
| 1293 | local allowidle = false | |
| 1294 | local allowwalking = false | |
| 1295 | local disablemovingarms = false | |
| 1296 | local usemotorsinsteadofwelds = false | |
| 1297 | local leftarm = false | |
| 1298 | local rightarm = false | |
| 1299 | local allowhopperbin = false | |
| 1300 | local allowstunbar = false | |
| 1301 | local walkspeeddependsonspeedvalue = true | |
| 1302 | local alternatemanaregensystem = false | |
| 1303 | local showhealthmanaandstunnumbers = false | |
| 1304 | local changebarcolorsifnotenoughmana = false | |
| 1305 | local disablejumpifstaggeredorstunned = false | |
| 1306 | if hidemenu == true then | |
| 1307 | for _, v in pairs(scrn:children()) do | |
| 1308 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
| 1309 | v.Visible = false | |
| 1310 | end | |
| 1311 | end | |
| 1312 | end | |
| 1313 | if disablejumpifstaggeredorstunned == true then | |
| 1314 | Humanoid.Changed:connect(function(Jump) | |
| 1315 | if Jump == "Jump" and (StaggerAnim.Value == true or StunAnim.Value == true) then | |
| 1316 | Humanoid.Jump = false | |
| 1317 | end | |
| 1318 | end) | |
| 1319 | end | |
| 1320 | if allowmenutofunction == true then | |
| 1321 | for _, v in pairs(scrn:GetChildren()) do | |
| 1322 | if v.ClassName == "Frame" then | |
| 1323 | for _, b in pairs(v:GetChildren()) do | |
| 1324 | if b.ClassName == "TextLabel" and b.Name ~= "Text 1" and b.Name ~= "Text 2" and b.Name ~= "Text 3" and b.Name ~= "Text 4" then | |
| 1325 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 1326 | wait(menuupdatespeed) | |
| 1327 | for i = 1, 0, -0.1 do | |
| 1328 | ArtificialHeartbeat.Event:wait() | |
| 1329 | TheTextLabel.TextTransparency = i | |
| 1330 | TheTextLabel.TextStrokeTransparency = i | |
| 1331 | end | |
| 1332 | TheTextLabel.TextTransparency = 0 | |
| 1333 | TheTextLabel.TextStrokeTransparency = 0 | |
| 1334 | end), b) | |
| 1335 | end | |
| 1336 | end | |
| 1337 | end | |
| 1338 | end | |
| 1339 | end | |
| 1340 | if allowmenutofunction == true and allowabilitestofunction == true then | |
| 1341 | for _, v in pairs(scrn:GetChildren()) do | |
| 1342 | if v.ClassName == "Frame" then | |
| 1343 | for _, b in pairs(v:GetChildren()) do | |
| 1344 | if b.ClassName == "TextLabel" and b.Name ~= "Health Text" and b.Name ~= "Mana Text" then | |
| 1345 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 1346 | wait(menuupdatespeed) | |
| 1347 | for i = 1, 0, -0.1 do | |
| 1348 | ArtificialHeartbeat.Event:wait() | |
| 1349 | TheTextLabel.TextTransparency = i | |
| 1350 | TheTextLabel.TextStrokeTransparency = i | |
| 1351 | end | |
| 1352 | TheTextLabel.TextTransparency = 0 | |
| 1353 | TheTextLabel.TextStrokeTransparency = 0 | |
| 1354 | end), b) | |
| 1355 | end | |
| 1356 | end | |
| 1357 | end | |
| 1358 | end | |
| 1359 | end | |
| 1360 | if allowhopperbin == true then | |
| 1361 | if script.Parent.className ~= "HopperBin" then | |
| 1362 | Tool = Instance.new("HopperBin")
| |
| 1363 | Tool.Parent = Backpack | |
| 1364 | Tool.Name = "Weapon Name" | |
| 1365 | script.Parent = Tool | |
| 1366 | end | |
| 1367 | Bin = script.Parent | |
| 1368 | end | |
| 1369 | if disablemovingarms == true then | |
| 1370 | RWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 1371 | LWC0 = cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 1372 | RSH, LSH = nil, nil | |
| 1373 | if usemotorsinsteadofwelds == true then | |
| 1374 | RW = Instance.new("Motor")
| |
| 1375 | LW = Instance.new("Motor")
| |
| 1376 | else | |
| 1377 | RW = Instance.new("Weld")
| |
| 1378 | LW = Instance.new("Weld")
| |
| 1379 | end | |
| 1380 | RW.Name = "Right Shoulder" | |
| 1381 | LW.Name = "Left Shoulder" | |
| 1382 | RSH = Torso["Right Shoulder"] | |
| 1383 | LSH = Torso["Left Shoulder"] | |
| 1384 | RSH.Parent = Torso | |
| 1385 | LSH.Parent = Torso | |
| 1386 | RW.Name = "Right Shoulder" | |
| 1387 | RW.Part0 = Torso | |
| 1388 | RW.C0 = cf(1.5, 0.5, 0) | |
| 1389 | RW.C1 = cf(0, 0.5, 0) | |
| 1390 | RW.Part1 = Character["Right Arm"] | |
| 1391 | RW.Parent = nil | |
| 1392 | LW.Name = "Left Shoulder" | |
| 1393 | LW.Part0 = Torso | |
| 1394 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 1395 | LW.C1 = cf(0, 0.5, 0) | |
| 1396 | LW.Part1 = Character["Left Arm"] | |
| 1397 | LW.Parent = nil | |
| 1398 | else | |
| 1399 | RW = Torso["Right Shoulder"] | |
| 1400 | LW = Torso["Left Shoulder"] | |
| 1401 | LH = Torso["Left Hip"] | |
| 1402 | RH = Torso["Right Hip"] | |
| 1403 | RWC0 = cf(-0.5, 0, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 1404 | LWC0 = cf(0.5, 0, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) | |
| 1405 | end | |
| 1406 | if allowidle == true then | |
| 1407 | coroutine.resume(coroutine.create(function() | |
| 1408 | while true do | |
| 1409 | for i = 0, 1, 0.08 do | |
| 1410 | wait() | |
| 1411 | idleangle = idleangle + 0.005 * idlen | |
| 1412 | idlen = idlen - 0.1 | |
| 1413 | end | |
| 1414 | idlen = 0 | |
| 1415 | for i = 0, 1, 0.08 do | |
| 1416 | wait() | |
| 1417 | idleangle = idleangle - 0.005 * idlen | |
| 1418 | idlen = idlen - 0.1 | |
| 1419 | end | |
| 1420 | idlen = 0 | |
| 1421 | idleangle = 0 | |
| 1422 | end | |
| 1423 | end)) | |
| 1424 | end | |
| 1425 | function equipanim() | |
| 1426 | attack = true | |
| 1427 | local equipvelocity = Instance.new("BodyVelocity", Torso)
| |
| 1428 | equipvelocity.P = 500 | |
| 1429 | equipvelocity.maxForce = vt(math.huge, math.huge, math.huge) | |
| 1430 | equipvelocity.Velocity = Vector3.new(0, 0.1, 0) | |
| 1431 | if intro == true then | |
| 1432 | Music2:Play() | |
| 1433 | for i = 0, 1, 0.02 do | |
| 1434 | ArtificialHeartbeat.Event:wait() | |
| 1435 | ||
| 1436 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1 + idleangle) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 1437 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 1438 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(40), math.rad(-10)) * RWC0, 0.15) | |
| 1439 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 1440 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(80), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.15) | |
| 1441 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-80), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.15) | |
| 1442 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1443 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1444 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1445 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1446 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 1447 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
| 1448 | end | |
| 1449 | wait(1) | |
| 1450 | end | |
| 1451 | for i = 0, 1, 0.02 do | |
| 1452 | ArtificialHeartbeat.Event:wait() | |
| 1453 | MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), 15, 15, 15, 0.5, 0.5, 0.5, 0.04) | |
| 1454 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 1455 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 1456 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
| 1457 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 1458 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 1459 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
| 1460 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1461 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1462 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1463 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1464 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 1465 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
| 1466 | end | |
| 1467 | for i = 0, 1, 0.02 do | |
| 1468 | ArtificialHeartbeat.Event:wait() | |
| 1469 | ||
| 1470 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 1471 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 1472 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
| 1473 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 1474 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 1475 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
| 1476 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1477 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1478 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1479 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1480 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 1481 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
| 1482 | - | Chat("my soul hurts...")
|
| 1482 | + | |
| 1483 | if intro == true then | |
| 1484 | Chat("Ugh...")
| |
| 1485 | wait(4) | |
| 1486 | - | Chat("but i can feel it now...")
|
| 1486 | + | |
| 1487 | wait(4) | |
| 1488 | - | Chat("the power darkness...")
|
| 1488 | + | Chat("I guess all things come to an end...")
|
| 1489 | wait(2) | |
| 1490 | Chat("However...")
| |
| 1491 | wait(4) | |
| 1492 | - | Chat("the lost feeling...")
|
| 1492 | + | Chat("Robots cant die...")
|
| 1493 | wait(4) | |
| 1494 | Chat("Unless...")
| |
| 1495 | wait(2) | |
| 1496 | - | Chat("the feeling of being free")
|
| 1496 | + | Chat("Its worth the risk...")
|
| 1497 | wait(2) | |
| 1498 | Chat("Start running...")
| |
| 1499 | wait(2) | |
| 1500 | Chat("Because I wont go easy on you.")
| |
| 1501 | wait(2.1) | |
| 1502 | end | |
| 1503 | coroutine.resume(coroutine.create(function() | |
| 1504 | for i = 0, 1, 0.1 do | |
| 1505 | wait() | |
| 1506 | outerbeingtransparency = outerbeingtransparency - 0.05 | |
| 1507 | end | |
| 1508 | outerbeingtransparency = 0.5 | |
| 1509 | end)) | |
| 1510 | ||
| 1511 | equipvelocity.Velocity = Vector3.new(0, 0, 0) | |
| 1512 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01) | |
| 1513 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01) | |
| 1514 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 1)
| |
| 1515 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 1)
| |
| 1516 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 1)
| |
| 1517 | so("http://roblox.com/asset/?id=160740121", Torso, 1, 1.5)
| |
| 1518 | newface() | |
| 1519 | local BC = char["Body Colors"] | |
| 1520 | BC.HeadColor = BrickColor.new("Black")
| |
| 1521 | BC.LeftArmColor = BrickColor.new("Black")
| |
| 1522 | BC.LeftLegColor = BrickColor.new("Black")
| |
| 1523 | BC.RightArmColor = BrickColor.new("Black")
| |
| 1524 | BC.RightLegColor = BrickColor.new("Black")
| |
| 1525 | BC.TorsoColor = BrickColor.new("Black")
| |
| 1526 | ||
| 1527 | local HBill = Instance.new("BillboardGui", hed)
| |
| 1528 | local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
| |
| 1529 | local HHealth, HName = Instance.new("TextLabel", HBill), Instance.new("TextLabel")
| |
| 1530 | local HText, HName = Instance.new("TextLabel", HBill), Instance.new("TextLabel")
| |
| 1531 | HBill.Size = UDim2.new(15,0,2.2,0) | |
| 1532 | HBill.Name = "Health Display" | |
| 1533 | HBill.StudsOffset = Vector3.new(0,13,0) | |
| 1534 | HBill.AlwaysOnTop = true | |
| 1535 | HBill.Enabled = true | |
| 1536 | ||
| 1537 | HMain.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 1538 | HMain.BackgroundTransparency = 0.8 | |
| 1539 | HMain.Size = UDim2.new(1,0,1,0) | |
| 1540 | HBarBack.Parent = HMain | |
| 1541 | HBarBack.BackgroundColor3 = Color3.new(.5,0,1) | |
| 1542 | HBarBack.BorderColor3 = Color3.new(0,0,0) | |
| 1543 | HBarBack.BorderSizePixel = 2 | |
| 1544 | HBarBack.Position = UDim2.new(.025, 0, .55, 0) | |
| 1545 | HBarBack.Size = UDim2.new(.95, 0, .3, 0) | |
| 1546 | ||
| 1547 | ||
| 1548 | ||
| 1549 | ||
| 1550 | ||
| 1551 | ||
| 1552 | ||
| 1553 | ||
| 1554 | ||
| 1555 | HHealth.BackgroundTransparency = 1 | |
| 1556 | HHealth.Size = UDim2.new(1,0,0.5,0) | |
| 1557 | HHealth.Font = "Code" | |
| 1558 | HHealth.TextScaled = true | |
| 1559 | HHealth.TextColor3 = Color3.new(1,1,1) | |
| 1560 | HHealth.TextStrokeColor3 = BrickColor.new("Really black").Color
| |
| 1561 | HHealth.TextStrokeTransparency = 0 | |
| 1562 | ||
| 1563 | ||
| 1564 | ||
| 1565 | ||
| 1566 | ||
| 1567 | ||
| 1568 | ||
| 1569 | ||
| 1570 | HName.Parent = HMain | |
| 1571 | HName.BackgroundTransparency = 1 | |
| 1572 | HName.Size = UDim2.new(1,0,.3,0) | |
| 1573 | HName.Font = "Code" | |
| 1574 | HName.Text = "" | |
| 1575 | HName.TextScaled = true | |
| 1576 | HName.TextColor3 = BrickColor.new("Forest green").Color
| |
| 1577 | HName.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1578 | HName.TextStrokeTransparency = 0 | |
| 1579 | HName.TextYAlignment = "Top" | |
| 1580 | HName.Position = UDim2.new(0, 0, 0, 0) | |
| 1581 | ||
| 1582 | ||
| 1583 | ||
| 1584 | ||
| 1585 | ||
| 1586 | ||
| 1587 | ||
| 1588 | ||
| 1589 | Humanoid = char.Humanoid | |
| 1590 | ||
| 1591 | function GainCharge(Humanoid) | |
| 1592 | HHealth.Text = ""..Humanoid.Health.." HP" | |
| 1593 | if Humanoid.Health < 100 and dieanim == false then | |
| 1594 | HHealth.Text = "0 HP" | |
| 1595 | end | |
| 1596 | HBill.Frame.Frame.Size = UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,.3,0) | |
| 1597 | if Humanoid.Health >= Humanoid.MaxHealth/2 then | |
| 1598 | HBill.Frame.Frame.BackgroundColor3 = Color3.new(.5,0,1) | |
| 1599 | elseif Humanoid.Health >= Humanoid.MaxHealth/4 and Humanoid.Health <= Humanoid.MaxHealth/2 then | |
| 1600 | HBill.Frame.Frame.BackgroundColor3 = Color3.new(.2,0,1) | |
| 1601 | elseif Humanoid.Health <= Humanoid.MaxHealth/4 then | |
| 1602 | HBill.Frame.Frame.BackgroundColor3 = Color3.new(0,0,0) | |
| 1603 | end | |
| 1604 | ||
| 1605 | end | |
| 1606 | ||
| 1607 | Humanoid.HealthChanged:connect(function() GainCharge(Humanoid) end) | |
| 1608 | HHealth.Text = ""..Humanoid.Health.." HP" | |
| 1609 | for i = 0, 1, 0.02 do | |
| 1610 | ArtificialHeartbeat.Event:wait() | |
| 1611 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1612 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1613 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(90)) * RWC0, 0.15) | |
| 1614 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)) * LWC0, 0.15) | |
| 1615 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1616 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1617 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1618 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1619 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1620 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1621 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1622 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1623 | end | |
| 1624 | ||
| 1625 | equipvelocity:Destroy() | |
| 1626 | Speed.Value = Speed.Value - 0.1 | |
| 1627 | Defense.Value = Defense.Value + 0.4 | |
| 1628 | attack = false | |
| 1629 | ||
| 1630 | ||
| 1631 | wait(.1) | |
| 1632 | Music2:Stop() | |
| 1633 | Music1:Play() | |
| 1634 | end | |
| 1635 | function unequipanim() | |
| 1636 | attack = true | |
| 1637 | coroutine.resume(coroutine.create(function() | |
| 1638 | Humanoid.MaxHealth = math.huge | |
| 1639 | wait(0.1) | |
| 1640 | Humanoid.Health = Humanoid.MaxHealth | |
| 1641 | end)) | |
| 1642 | local equipvelocity = Instance.new("BodyVelocity", Torso)
| |
| 1643 | equipvelocity.P = 500 | |
| 1644 | equipvelocity.maxForce = vt(math.huge, math.huge, math.huge) | |
| 1645 | equipvelocity.Velocity = Vector3.new(0, 1, 0) | |
| 1646 | so("http://roblox.com/asset/?id=183763515", Torso, 1, 0.4)
| |
| 1647 | for i = 0, 1, 0.005 do | |
| 1648 | ArtificialHeartbeat.Event:wait() | |
| 1649 | MagicBlock(CustomColor, true, Torso.CFrame * cf(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), 5, 5, 5, 0.5, 0.5, 0.5, 0.05) | |
| 1650 | BreakEffect(CustomColor, false, Torso.CFrame, 1, 25, 1, 0.05) | |
| 1651 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(20 + math.random(-10, 10)), math.rad(0), math.rad(0 + math.random(-10, 10))), 0.15) | |
| 1652 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 1653 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(100), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
| 1654 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(80), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 1655 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 1656 | LH.C0 = clerp(LH.C0, cf(-1, 0 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
| 1657 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1658 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1659 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1660 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.5), 0.15) | |
| 1661 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 1662 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(2.5, 2.5, 0), 0.15) | |
| 1663 | end | |
| 1664 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.01) | |
| 1665 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.01) | |
| 1666 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6)
| |
| 1667 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.6)
| |
| 1668 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.6)
| |
| 1669 | for i = 1, 2 do | |
| 1670 | so("http://roblox.com/asset/?id=160867463", Torso, 1, 0.8)
| |
| 1671 | so("http://roblox.com/asset/?id=297472596", Torso, 1, 0.8)
| |
| 1672 | end | |
| 1673 | Chat("AAAAAAAAAAAAAAAAAAHHHHH!!!")
| |
| 1674 | coroutine.resume(coroutine.create(function() | |
| 1675 | for i = 0, 1, 0.01 do | |
| 1676 | tran = tran + 0.1 | |
| 1677 | ||
| 1678 | ||
| 1679 | ||
| 1680 | for i,v in pairs(Character:GetChildren()) do | |
| 1681 | if v.Name == "Head" or v.Name == "Torso" or v.Name == "Torso" or v.Name == "Left Arm" or v.Name == "Right Arm" or v.Name == "Left Leg" or v.Name == "Right Leg" then | |
| 1682 | Glow1 = Color3.new(.5,0,1) | |
| 1683 | Glow2 = Color3.new(0,0,0) | |
| 1684 | ||
| 1685 | ||
| 1686 | ||
| 1687 | ||
| 1688 | v.ParticleEmitter.Transparency = NumberSequence.new(tran,1) | |
| 1689 | ||
| 1690 | end end | |
| 1691 | ||
| 1692 | ||
| 1693 | ||
| 1694 | wait() | |
| 1695 | outerbeingtransparency = outerbeingtransparency + 0.005 | |
| 1696 | end | |
| 1697 | outerbeingtransparency = 1 | |
| 1698 | end)) | |
| 1699 | Face.Transparency = 1 | |
| 1700 | for _, v in pairs(Character:children()) do | |
| 1701 | if v:IsA("Part") and v.ClassName ~= "Model" then
| |
| 1702 | coroutine.resume(coroutine.create(function(Part) | |
| 1703 | for i = 0, 1, 0.01 do | |
| 1704 | wait() | |
| 1705 | Part.Transparency = Part.Transparency + 0.01 | |
| 1706 | end | |
| 1707 | Part.Anchored = true | |
| 1708 | Part.Transparency = 1 | |
| 1709 | end), v) | |
| 1710 | elseif v:IsA("Hat") then
| |
| 1711 | coroutine.resume(coroutine.create(function(Hat) | |
| 1712 | for i = 0, 1, 0.01 do | |
| 1713 | wait() | |
| 1714 | Hat.Transparency = Hat.Transparency + 0.01 | |
| 1715 | end | |
| 1716 | Hat.Anchored = true | |
| 1717 | Hat.Transparency = 1 | |
| 1718 | end), v.Handle) | |
| 1719 | end | |
| 1720 | end | |
| 1721 | local deathnum = 0 | |
| 1722 | for i = 0, 1, 0.005 do | |
| 1723 | ArtificialHeartbeat.Event:wait() | |
| 1724 | if deathnum >= 10 then | |
| 1725 | deathnum = 0 | |
| 1726 | local refpart = part(3, Effects, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 1727 | refpart.CFrame = Torso.CFrame * cf(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)) | |
| 1728 | refpart.Anchored = true | |
| 1729 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 1730 | MagicBlock(CustomColor, true, refpart.CFrame, 30, 30, 30, 0.5, 0.5, 0.5, 0.01) | |
| 1731 | MagicSphere(CustomColor, refpart.CFrame, 60, 60, 60, 1, 1, 1, 0.01) | |
| 1732 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.6)
| |
| 1733 | end | |
| 1734 | BreakEffect(CustomColor, false, Torso.CFrame, 1, 50, 1, 0.05) | |
| 1735 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(0 + math.random(-40, 40))), 0.15) | |
| 1736 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40)), math.rad(0 + math.random(-40, 40))), 0.15) | |
| 1737 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))) * RWC0, 0.15) | |
| 1738 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-40 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))) * LWC0, 0.15) | |
| 1739 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(-40 + math.random(-40, 40))), 0.15) | |
| 1740 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-20 + math.random(-40, 40)), math.rad(0), math.rad(40 + math.random(-40, 40))), 0.15) | |
| 1741 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1742 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1743 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1744 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1745 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1746 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1747 | deathnum = deathnum + 1 | |
| 1748 | end | |
| 1749 | Humanoid.MaxHealth = 0 | |
| 1750 | Humanoid.Health = 0 | |
| 1751 | equipvelocity.Velocity = Vector3.new(0, 0, 0) | |
| 1752 | MagicBlock(CustomColor, true, Torso.CFrame, 75, 75, 75, 0.5, 0.5, 0.5, 0.008) | |
| 1753 | MagicSphere(CustomColor, Torso.CFrame, 150, 150, 150, 1, 1, 1, 0.008) | |
| 1754 | so("http://roblox.com/asset/?id=203691510", Torso, 1, 0.4)
| |
| 1755 | so("http://roblox.com/asset/?id=203691653", Torso, 1, 0.4)
| |
| 1756 | so("http://roblox.com/asset/?id=203691562", Torso, 1, 0.4)
| |
| 1757 | so("http://roblox.com/asset/?id=160867463", Torso, 1, 1.2)
| |
| 1758 | attack = false | |
| 1759 | end | |
| 1760 | if startequipped == true then | |
| 1761 | equipped = true | |
| 1762 | if disableanimate == true then | |
| 1763 | Animate.Disabled = true | |
| 1764 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 1765 | idleanimation:Play() | |
| 1766 | end | |
| 1767 | if disableanimator == true then | |
| 1768 | Animator.Parent = nil | |
| 1769 | end | |
| 1770 | if disablemovingarms == true then | |
| 1771 | RW.Parent = Torso | |
| 1772 | LW.Parent = Torso | |
| 1773 | RSH.Parent = nil | |
| 1774 | LSH.Parent = nil | |
| 1775 | end | |
| 1776 | Speed.Value = Speed.Value - 0.1 | |
| 1777 | Defense.Value = Defense.Value + 0.4 | |
| 1778 | elseif startequippedwithequipanimation == true then | |
| 1779 | equipped = true | |
| 1780 | if disableanimate == true then | |
| 1781 | Animate.Disabled = true | |
| 1782 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 1783 | idleanimation:Play() | |
| 1784 | end | |
| 1785 | if disableanimator == true then | |
| 1786 | Animator.Parent = nil | |
| 1787 | end | |
| 1788 | if disablemovingarms == true then | |
| 1789 | RW.Parent = Torso | |
| 1790 | LW.Parent = Torso | |
| 1791 | RSH.Parent = nil | |
| 1792 | LSH.Parent = nil | |
| 1793 | end | |
| 1794 | equipanim() | |
| 1795 | end | |
| 1796 | function StaggerHit() | |
| 1797 | attack = true | |
| 1798 | attack = false | |
| 1799 | end | |
| 1800 | function Stagger() | |
| 1801 | attack = true | |
| 1802 | attack = false | |
| 1803 | end | |
| 1804 | function Stun() | |
| 1805 | attack = true | |
| 1806 | attack = false | |
| 1807 | end | |
| 1808 | function EAbility() | |
| 1809 | attack = true | |
| 1810 | attack = false | |
| 1811 | end | |
| 1812 | function attackone() | |
| 1813 | attack = true | |
| 1814 | ||
| 1815 | --[[ | |
| 1816 | local equipvelocity3 = Instance.new("BodyVelocity", Torso)
| |
| 1817 | equipvelocity3.P = 500 | |
| 1818 | equipvelocity3.maxForce = vt(math.huge, math.huge, math.huge) | |
| 1819 | equipvelocity3.Velocity = Vector3.new(0, 0, 0) | |
| 1820 | game:GetService("Debris"):AddItem(equipvelocity3, 1)
| |
| 1821 | ||
| 1822 | --]] | |
| 1823 | local oldspeedvalue = Speed.Value | |
| 1824 | Speed.Value = .1 | |
| 1825 | ||
| 1826 | for i = 0, 0.5, .02 do | |
| 1827 | ArtificialHeartbeat.Event:wait() | |
| 1828 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11 + idleangle) * angles(math.rad(-15), math.rad(0), math.rad(0)), 0.1) | |
| 1829 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1830 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(115), math.rad(0), math.rad(50)) * RWC0, 0.15) | |
| 1831 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(115), math.rad(0), math.rad(-50)) * LWC0, 0.15) | |
| 1832 | ||
| 1833 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-15)), 0.15) | |
| 1834 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 1835 | ||
| 1836 | ||
| 1837 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1838 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1839 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1840 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1841 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1842 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1843 | end | |
| 1844 | ||
| 1845 | --------------------------------- | |
| 1846 | for i = 0, .2, .02 do | |
| 1847 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -5, -5, -5, 0.05) | |
| 1848 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -5, -5, -5, 0.05) | |
| 1849 | ArtificialHeartbeat.Event:wait() | |
| 1850 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -10, 8 + idleangle) * angles(math.rad(55), math.rad(0), math.rad(0)), 0.15) | |
| 1851 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1852 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(85), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
| 1853 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(85), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 1854 | ||
| 1855 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.15) | |
| 1856 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.15) | |
| 1857 | ||
| 1858 | ||
| 1859 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1860 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1861 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1862 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1863 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 4, 0), 0.15) | |
| 1864 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1865 | end | |
| 1866 | local refpart4 = part(3, Effects, "Neon", 0, 1, BrickColor.new("Dark indigo"), "Effect", vt())
| |
| 1867 | refpart4.CFrame = RootPart.CFrame * cf(0, 0, -17) | |
| 1868 | game:GetService("Debris"):AddItem(refpart4, 1)
| |
| 1869 | MagniDamage(refpart4, 10, 5, 20, math.random(1, 10), "Normal", 0, 1, 0, nil, true, true) | |
| 1870 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 15, 15, 15, 0.08) | |
| 1871 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 15, 15, 15, 0.08) | |
| 1872 | ---------------------------------------- | |
| 1873 | for i = 0, .5, .02 do | |
| 1874 | ||
| 1875 | ArtificialHeartbeat.Event:wait() | |
| 1876 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -10, 8 + idleangle) * angles(math.rad(55), math.rad(0), math.rad(0)), 0.15) | |
| 1877 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 1878 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(85), math.rad(0), math.rad(-60)) * RWC0, 0.15) | |
| 1879 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(85), math.rad(0), math.rad(60)) * LWC0, 0.15) | |
| 1880 | ||
| 1881 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.15) | |
| 1882 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.15) | |
| 1883 | ||
| 1884 | ||
| 1885 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1886 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1887 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1888 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1889 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 4, 0), 0.15) | |
| 1890 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1891 | end | |
| 1892 | ---------------------------------------- | |
| 1893 | Speed.Value = oldspeedvalue | |
| 1894 | --]] | |
| 1895 | ||
| 1896 | attack = false | |
| 1897 | end | |
| 1898 | function attacktwo() | |
| 1899 | attack = true | |
| 1900 | local oldspeedvalue = Speed.Value | |
| 1901 | Speed.Value = .2 | |
| 1902 | ||
| 1903 | so("http://www.roblox.com/asset/?id=169445046", rightleg2, 1, 0.6)
| |
| 1904 | for i = 0, 1, 0.05 do | |
| 1905 | ArtificialHeartbeat.Event:wait() | |
| 1906 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1907 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
| 1908 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15) | |
| 1909 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 1910 | RH.C0 = clerp(RH.C0, cf(1, -0.0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.15) | |
| 1911 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 1912 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1913 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1914 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1915 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1916 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 1.5, 0), 0.15) | |
| 1917 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1918 | end | |
| 1919 | for i = 0, 0.5, 0.05 do | |
| 1920 | MagicBlock(CustomColor, true, rightleg2.CFrame * cf(0, -5, 0), 40, 40, 40, -7, -7, -7, 0.05) | |
| 1921 | ArtificialHeartbeat.Event:wait() | |
| 1922 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 1923 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
| 1924 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(40)) * RWC0, 0.15) | |
| 1925 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-40)) * LWC0, 0.15) | |
| 1926 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.3) | |
| 1927 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 1928 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1929 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1930 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1931 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1932 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 5, 0), 0.3) | |
| 1933 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1934 | end | |
| 1935 | Speed.Value = .0 | |
| 1936 | local refpart4 = part(3, Effects, "Neon", 0, 0, BrickColor.new("Dark indigo"), "Effect", vt())
| |
| 1937 | refpart4.CFrame = RootPart.CFrame * cf(0, -4, -4) | |
| 1938 | game:GetService("Debris"):AddItem(refpart4, .5)
| |
| 1939 | MagniDamage(refpart4, 15, 10, 30, math.random(10, 20), "Normal", 0, 1, 0, nil, true, true) | |
| 1940 | MagicBlock(CustomColor, true, refpart4.CFrame * cf(0, -0, 0), 30, 30, 30, 15, 15, 15, 0.08) | |
| 1941 | MagicRing(CustomColor, refpart4.CFrame* cf(1, 1, 0) * angles(math.rad(90), math.rad(math.random(-0, 0)), math.rad(math.random(-0, 0))), 1, 1, 20, 1.1, 1.1, -0.5, 0.03) | |
| 1942 | for i = 0, 0.5, 0.05 do | |
| 1943 | ||
| 1944 | ArtificialHeartbeat.Event:wait() | |
| 1945 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 1946 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
| 1947 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(40)) * RWC0, 0.15) | |
| 1948 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-40)) * LWC0, 0.15) | |
| 1949 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.3) | |
| 1950 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 1951 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1952 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1953 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1954 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1955 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 5, 0), 0.3) | |
| 1956 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1957 | end | |
| 1958 | ---------------------------------------- | |
| 1959 | ------------------------------ | |
| 1960 | Speed.Value = oldspeedvalue | |
| 1961 | attack = false | |
| 1962 | end | |
| 1963 | function attackthree() | |
| 1964 | attack = true | |
| 1965 | local oldspeedvalue = Speed.Value | |
| 1966 | Speed.Value = .1 | |
| 1967 | for i = 0, .5, 0.05 do | |
| 1968 | ArtificialHeartbeat.Event:wait() | |
| 1969 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1970 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.15) | |
| 1971 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(20), math.rad(90)) * RWC0, 0.10) | |
| 1972 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 1973 | RH.C0 = clerp(RH.C0, cf(1, -1.0 - idleangle, -0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1974 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1975 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1976 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1977 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1978 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1979 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1980 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1981 | end | |
| 1982 | ||
| 1983 | Speed.Value = 0 | |
| 1984 | for i = 0, .5, 0.05 do | |
| 1985 | ArtificialHeartbeat.Event:wait() | |
| 1986 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -5, -5, -5, 0.05) | |
| 1987 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1988 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.15) | |
| 1989 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(10), math.rad(90)) * RWC0, 0.15) | |
| 1990 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 1991 | RH.C0 = clerp(RH.C0, cf(1, -1.0 - idleangle, -0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1992 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 1993 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 1994 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 1995 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1996 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 1997 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1998 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 1999 | end | |
| 2000 | ||
| 2001 | local orbnumber = math.random(2, 2) | |
| 2002 | coroutine.resume(coroutine.create(function() | |
| 2003 | for i = 1, orbnumber do | |
| 2004 | wait(.1) | |
| 2005 | local orbblastpart = part(3, Effects, "Neon", 0, 1, CustomColor, "Effect", vt()) | |
| 2006 | local orbblastmesh = mesh("SpecialMesh", orbblastpart, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10)*4)
| |
| 2007 | orbblastpart.Anchored = true | |
| 2008 | game:GetService("Debris"):AddItem(orbblastpart, 5)
| |
| 2009 | orbblastpart.CFrame = cf(Mouse.hit.p + vt(math.random(-10, 10), math.random(70, 80), math.random(-10, 10))) | |
| 2010 | ||
| 2011 | so("http://roblox.com/asset/?id=183763498", orbblastpart, 1, 1.2)
| |
| 2012 | coroutine.resume(coroutine.create(function(Part) | |
| 2013 | wait() | |
| 2014 | local spread = vt(math.random(-.1, .1), math.random(-.1, .1), math.random(-.1, .1)) * (Part.Position - (Part.Position + vt(0, -.4, 0))).magnitude / 100 | |
| 2015 | local TheHit = Part.Position + vt(0, -1, 0) | |
| 2016 | local MouseLook = cf((Part.Position + TheHit) / 2, TheHit + spread) | |
| 2017 | local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 999, Character) | |
| 2018 | local mag = (rightarm2.Position - pos).magnitude | |
| 2019 | MagicCylinder(CustomColor, cf((rightarm2.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 10, mag * 5, 10, -1.5, 0, -1.5, 0.08) | |
| 2020 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 8, 8, 8, 0.25, 0.25, 0.25, 0.05) | |
| 2021 | Part.Parent = nil | |
| 2022 | if hit ~= nil then | |
| 2023 | local refpart = part(3, Effects, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2024 | refpart.CFrame = cf(pos) | |
| 2025 | refpart.Anchored = true | |
| 2026 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 2027 | ||
| 2028 | MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 10, 10, 10, 0.05) | |
| 2029 | MagicRing(CustomColor, refpart.CFrame * angles(math.rad(90), math.rad(math.random(-60, 60)), math.rad(math.random(-60, 60))), 1, 1, 20, 1.1, 1.1, -0.3, 0.06) | |
| 2030 | so("http://roblox.com/asset/?id=183763487", refpart, 1, 1)
| |
| 2031 | Damagefunc(hit, 20, 40, 1, "Normal", RootPart, 0, 1, 0, nil, true, true) | |
| 2032 | MagniDamage(refpart, 10, 5, 8, 0, "Normal", 0, 1, 0, nil, true, true) | |
| 2033 | end | |
| 2034 | end), orbblastpart) | |
| 2035 | end | |
| 2036 | ||
| 2037 | end)) | |
| 2038 | ||
| 2039 | for i = 0, 1, 0.05 do | |
| 2040 | ArtificialHeartbeat.Event:wait() | |
| 2041 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -5, -5, -5, 0.05) | |
| 2042 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2043 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2044 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)) * RWC0, 0.15) | |
| 2045 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-10), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2046 | RH.C0 = clerp(RH.C0, cf(1, -1.0 - idleangle, -0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2047 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2048 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2049 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2050 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2051 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2052 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2053 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2054 | end | |
| 2055 | Speed.Value = oldspeedvalue | |
| 2056 | attack = false | |
| 2057 | end | |
| 2058 | function attackfour() | |
| 2059 | attack = true | |
| 2060 | for i = 0, 0.8, 0.05 do | |
| 2061 | ArtificialHeartbeat.Event:wait() | |
| 2062 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 6 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.15) | |
| 2063 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2064 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-45)) * RWC0, 0.15) | |
| 2065 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-60), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2066 | RH.C0 = clerp(RH.C0, cf(.99, -0.0 - idleangle, -.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2067 | LH.C0 = clerp(LH.C0, cf(-.99, -1.5 - idleangle, -.2) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.15) | |
| 2068 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2069 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2070 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2071 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2072 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2, 0, 0), 0.15) | |
| 2073 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(1, 4, 0), 0.15) | |
| 2074 | end | |
| 2075 | ||
| 2076 | ||
| 2077 | for i = 0, 0.6, 0.05 do | |
| 2078 | ArtificialHeartbeat.Event:wait() | |
| 2079 | ||
| 2080 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -5, -5, -5, 0.05) | |
| 2081 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.15) | |
| 2082 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2083 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(45), math.rad(0), math.rad(-45)) * RWC0, 0.15) | |
| 2084 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * LWC0, 0.15) | |
| 2085 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2086 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2087 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2088 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2089 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2090 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2091 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-0, 5, 0), 0.15) | |
| 2092 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2093 | end | |
| 2094 | local refpart4 = part(3, Effects, "Neon", 0, 1, BrickColor.new("Dark indigo"), "Effect", vt())
| |
| 2095 | refpart4.CFrame = RootPart.CFrame * cf(0, -4, -4) | |
| 2096 | MagniDamage(refpart4, 13, 5, 20, math.random(5, 10), "Normal", 0, 1, 0, nil, true, true) | |
| 2097 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 15, 15, 15, 0.08) | |
| 2098 | game:GetService("Debris"):AddItem(refpart4, .5)
| |
| 2099 | for i = 0, 0.6, 0.05 do | |
| 2100 | ArtificialHeartbeat.Event:wait() | |
| 2101 | ||
| 2102 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -5, -5, -5, 0.05) | |
| 2103 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.15) | |
| 2104 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2105 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(45), math.rad(0), math.rad(-45)) * RWC0, 0.15) | |
| 2106 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * LWC0, 0.15) | |
| 2107 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2108 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2109 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2110 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2111 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2112 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2113 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-0, 5, 0), 0.15) | |
| 2114 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2115 | end | |
| 2116 | ||
| 2117 | ||
| 2118 | local refpart4 = part(3, Effects, "Neon", 0, 1, BrickColor.new("Dark indigo"), "Effect", vt())
| |
| 2119 | refpart4.CFrame = RootPart.CFrame * cf(0, -4, -4) | |
| 2120 | MagniDamage(refpart4, 13, 20, 20, math.random(10, 20), "Normal", 0, 1, 0, nil, true, true) | |
| 2121 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 15, 15, 15, 0.08) | |
| 2122 | game:GetService("Debris"):AddItem(refpart4, .5)
| |
| 2123 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 15, 15, 15, 0.08) | |
| 2124 | attack = false | |
| 2125 | end | |
| 2126 | --[[ | |
| 2127 | for i = 0, 0.5, 0.05 do | |
| 2128 | ArtificialHeartbeat.Event:wait() | |
| 2129 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2130 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2131 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2132 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.15) | |
| 2133 | RH.C0 = clerp(RH.C0, cf(1, -1.0 - idleangle, -0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2134 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2135 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2136 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2137 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2138 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2139 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2140 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2141 | end | |
| 2142 | --]] | |
| 2143 | function Move1() | |
| 2144 | Chat("darkness... ")
| |
| 2145 | attack = true | |
| 2146 | for i = 0, 1, 0.25 do | |
| 2147 | ArtificialHeartbeat.Event:wait() | |
| 2148 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2149 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2150 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2151 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2152 | if Anim ~= "Walk" then | |
| 2153 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2154 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2155 | elseif Anim == "Walk" then | |
| 2156 | if walkinganim == true then | |
| 2157 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2158 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2159 | else | |
| 2160 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2161 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2162 | end | |
| 2163 | end | |
| 2164 | ||
| 2165 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2166 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2167 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2168 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2169 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2170 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2171 | end | |
| 2172 | for i = 0, 1, 0.04 do | |
| 2173 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -5, -5, -5, 0.05) | |
| 2174 | ArtificialHeartbeat.Event:wait() | |
| 2175 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2176 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2177 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2178 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2179 | if Anim ~= "Walk" then | |
| 2180 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2181 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2182 | elseif Anim == "Walk" then | |
| 2183 | if walkinganim == true then | |
| 2184 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2185 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2186 | else | |
| 2187 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2188 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2189 | end | |
| 2190 | end | |
| 2191 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2192 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2193 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2194 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2195 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2196 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2197 | end | |
| 2198 | for i = 0, 3, 0.04 do | |
| 2199 | ArtificialHeartbeat.Event:wait() | |
| 2200 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -5, -5, -5, 0.05) | |
| 2201 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2202 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2203 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2204 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2205 | if Anim ~= "Walk" then | |
| 2206 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2207 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2208 | elseif Anim == "Walk" then | |
| 2209 | if walkinganim == true then | |
| 2210 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2211 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2212 | else | |
| 2213 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2214 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2215 | end | |
| 2216 | end | |
| 2217 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2218 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2219 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2220 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2221 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2222 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2223 | end | |
| 2224 | ||
| 2225 | Chat("fall...")
| |
| 2226 | local orbnumber = math.random(30, 40) | |
| 2227 | coroutine.resume(coroutine.create(function() | |
| 2228 | for i = 1, orbnumber do | |
| 2229 | wait() | |
| 2230 | local orbblastpart = part(3, Effects, "Neon", 0, 0.5, CustomColor, "Effect", vt()) | |
| 2231 | local orbblastmesh = mesh("SpecialMesh", orbblastpart, "Sphere", "", vt(0, 0, 0), vt(10, 10, 10)*4)
| |
| 2232 | orbblastpart.Anchored = true | |
| 2233 | game:GetService("Debris"):AddItem(orbblastpart, 5)
| |
| 2234 | orbblastpart.CFrame = cf(Mouse.hit.p + vt(math.random(-10, 10), math.random(70, 80), math.random(-10, 10))) | |
| 2235 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -5, -5, -5, 0.05) | |
| 2236 | MagicSphere(CustomColor, orbblastpart.CFrame, 10, 10, 10, 1.5, 1.5, 1.5, 0.04) | |
| 2237 | so("http://roblox.com/asset/?id=183763498", orbblastpart, 1, 1.2)
| |
| 2238 | coroutine.resume(coroutine.create(function(Part) | |
| 2239 | wait(.8) | |
| 2240 | local spread = vt(math.random(-26, 26), math.random(-10, 10), math.random(-26, 26)) * (Part.Position - (Part.Position + vt(0, -.4, 0))).magnitude / 100 | |
| 2241 | local TheHit = Part.Position + vt(0, -1, 0) | |
| 2242 | local MouseLook = cf((Part.Position + TheHit) / 2, TheHit + spread) | |
| 2243 | local hit, pos = rayCast(Part.Position, MouseLook.lookVector, 999, Character) | |
| 2244 | local mag = (Part.Position - pos).magnitude | |
| 2245 | MagicCylinder(CustomColor, cf((Part.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 5, mag * 5, 5, -0.5, 0, -0.5, 0.08) | |
| 2246 | MagicBlock(CustomColor, true, Part.CFrame, 8, 8, 8, 0.25, 0.25, 0.25, 0.05) | |
| 2247 | Part.Parent = nil | |
| 2248 | if hit ~= nil then | |
| 2249 | local refpart = part(3, Effects, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2250 | refpart.CFrame = cf(pos) | |
| 2251 | refpart.Anchored = true | |
| 2252 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 2253 | MagicBlock(CustomColor, true, Part.CFrame, 18, 18, 18, 0.25, 0.25, 0.25, 0.05) | |
| 2254 | MagicBlock(CustomColor, true, refpart.CFrame, 15, 15, 15, 10, 10, 10, 0.05) | |
| 2255 | MagicRing(CustomColor, refpart.CFrame * angles(math.rad(90), math.rad(math.random(-60, 60)), math.rad(math.random(-60, 60))), 1, 1, 20, 1.1, 1.1, -0.3, 0.06) | |
| 2256 | so("http://roblox.com/asset/?id=183763487", refpart, 1, 1)
| |
| 2257 | Damagefunc(hit, 20, 40, 1, "Normal", RootPart, 0, 1, 0, nil, true, true) | |
| 2258 | MagniDamage(refpart, 15, 5, 10, 0, "Normal", 0, 1, 0, nil, true, true) | |
| 2259 | end | |
| 2260 | end), orbblastpart) | |
| 2261 | end | |
| 2262 | ||
| 2263 | end)) | |
| 2264 | local equipvelocity2 = Instance.new("BodyVelocity", Torso)
| |
| 2265 | equipvelocity2.P = 500 | |
| 2266 | equipvelocity2.maxForce = vt(math.huge, math.huge, math.huge) | |
| 2267 | equipvelocity2.Velocity = Vector3.new(0, 0, 0) | |
| 2268 | game:GetService("Debris"):AddItem(equipvelocity2, 2)
| |
| 2269 | for i = 0, 1, (0.015 + orbnumber / 10000) / 2 do | |
| 2270 | ArtificialHeartbeat.Event:wait() | |
| 2271 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8 + idleangle) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.15) | |
| 2272 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2273 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(45), math.rad(0), math.rad(0)) * RWC0, 0.04) | |
| 2274 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-40), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2275 | ||
| 2276 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.15) | |
| 2277 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.15) | |
| 2278 | ||
| 2279 | ||
| 2280 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2281 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2282 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2283 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2284 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2285 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2286 | end | |
| 2287 | for i = 0, 1, 0.25 do | |
| 2288 | ArtificialHeartbeat.Event:wait() | |
| 2289 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2290 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2291 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2292 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2293 | if Anim ~= "Walk" then | |
| 2294 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2295 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2296 | elseif Anim == "Walk" then | |
| 2297 | if walkinganim == true then | |
| 2298 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2299 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2300 | else | |
| 2301 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2302 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2303 | end | |
| 2304 | end | |
| 2305 | Humanoid.WalkSpeed = 16 * Speed.Value | |
| 2306 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2307 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2308 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2309 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2310 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2311 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2312 | end | |
| 2313 | attack = false | |
| 2314 | end | |
| 2315 | function Move2() | |
| 2316 | Chat("Die!")
| |
| 2317 | attack = true | |
| 2318 | local oldspeedvalue = Speed.Value | |
| 2319 | Speed.Value = 0 | |
| 2320 | for i = 0, .5, 0.25 do | |
| 2321 | ArtificialHeartbeat.Event:wait() | |
| 2322 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2323 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2324 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2325 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2326 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2327 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2328 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2329 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2330 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
| 2331 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
| 2332 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2333 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2334 | end | |
| 2335 | for i = 0, .5, 0.015 do | |
| 2336 | ArtificialHeartbeat.Event:wait() | |
| 2337 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2338 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2339 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2340 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2341 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2342 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2343 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2344 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2345 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
| 2346 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
| 2347 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2348 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2349 | end | |
| 2350 | so("http://www.roblox.com/asset/?id=169445121", Torso, 1, 0.6)
| |
| 2351 | for i = 0, 1.7, 0.25 do | |
| 2352 | ArtificialHeartbeat.Event:wait() | |
| 2353 | MagicBlock(CustomColor, true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -10, -10, -10, 0.1) | |
| 2354 | MagicBlock(CustomColor, true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, -10, -10, -10, 0.1) | |
| 2355 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2356 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2357 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2358 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2359 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 2360 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
| 2361 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2362 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2363 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2364 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2365 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
| 2366 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2367 | end | |
| 2368 | local refpart = part(3, Effects, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2369 | refpart.CFrame = RootPart.CFrame * cf(0, 500, -20) | |
| 2370 | refpart.Anchored = true | |
| 2371 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 2372 | local TheHit = refpart.Position + vt(0, -1, 0) | |
| 2373 | local MouseLook = cf((refpart.Position + TheHit) / 2, TheHit) | |
| 2374 | local hit, pos = rayCast(refpart.Position, MouseLook.lookVector, 999, Character) | |
| 2375 | local mag = (refpart.Position - pos).magnitude | |
| 2376 | local refpart2 = part(3, Effects, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2377 | refpart2.CFrame = cf(pos) | |
| 2378 | refpart2.Anchored = true | |
| 2379 | game:GetService("Debris"):AddItem(refpart2, 1)
| |
| 2380 | MagicCylinder(CustomColor, cf((refpart.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 5, mag * 5, 5, 0.4, 0, 0.4, 0.025) | |
| 2381 | if hit ~= nil then | |
| 2382 | MagicBlock(CustomColor, true, refpart2.CFrame, 15, 15, 15, 2.5, 2.5, 2.5, 0.02) | |
| 2383 | MagicSphere(CustomColor, refpart2.CFrame, 15, 15, 15, 7, 7, 7, 0.02) | |
| 2384 | MagicWave(CustomColor, refpart2.CFrame, 5, 5, 5, .6, 1.2, .6, 0.03) | |
| 2385 | MagicRing(CustomColor, refpart2.CFrame * angles(math.rad(90), 0, 0), 2.5, 2.5, 2.5, 2, 2, 2, 0.025) | |
| 2386 | so("http://roblox.com/asset/?id=87784452", refpart2, 1, 0.8)
| |
| 2387 | so("http://roblox.com/asset/?id=183763515", refpart2, 1, 0.8)
| |
| 2388 | MagniDamage(refpart2, 25, 20, 50, math.random(10, 30), "Normal", 0, 1, 0, nil, true, true) | |
| 2389 | end | |
| 2390 | for i = 0, 1, 0.02 do | |
| 2391 | ArtificialHeartbeat.Event:wait() | |
| 2392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2393 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2394 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2395 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2396 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 2397 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
| 2398 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2399 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2400 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2401 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2402 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
| 2403 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2404 | end | |
| 2405 | Speed.Value = Speed.Value + oldspeedvalue | |
| 2406 | attack = false | |
| 2407 | end | |
| 2408 | function Move3() | |
| 2409 | Chat("...")
| |
| 2410 | attack = true | |
| 2411 | local oldspeedvalue = Speed.Value | |
| 2412 | Speed.Value = 0 | |
| 2413 | so("http://www.roblox.com/asset/?id=169445046", rightleg2, 1, 0.6)
| |
| 2414 | for i = 0, 1, 0.05 do | |
| 2415 | ArtificialHeartbeat.Event:wait() | |
| 2416 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 2417 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
| 2418 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15) | |
| 2419 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2420 | RH.C0 = clerp(RH.C0, cf(1, -0.0 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.15) | |
| 2421 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 2422 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2423 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2424 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2425 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2426 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 2.5, 0), 0.15) | |
| 2427 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2428 | end | |
| 2429 | for i = 0, 1.5, 0.05 do | |
| 2430 | MagicBlock(CustomColor, true, rightleg2.CFrame * cf(0, -5, 0), 40, 40, 40, -7, -7, -7, 0.05) | |
| 2431 | ArtificialHeartbeat.Event:wait() | |
| 2432 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
| 2433 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.15) | |
| 2434 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(20)) * RWC0, 0.15) | |
| 2435 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-15), math.rad(0), math.rad(-20)) * LWC0, 0.15) | |
| 2436 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.2) | |
| 2437 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(15)), 0.15) | |
| 2438 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2439 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2440 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2441 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2442 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-2.5, 5, 0), 0.15) | |
| 2443 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2444 | end | |
| 2445 | MagicSphere(CustomColor, RootPart.CFrame * cf(2.5, -3, -2), 10, 4, 10, 2.5, 1.5, 2.5, 0.025) | |
| 2446 | local num = 0 | |
| 2447 | local refpart = part(3, Effects, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2448 | refpart.CFrame = RootPart.CFrame * cf(2.5, 0, -6) | |
| 2449 | refpart.Anchored = true | |
| 2450 | game:GetService("Debris"):AddItem(refpart, 3)
| |
| 2451 | for i = 1, 40 do | |
| 2452 | local refpart2 = part(3, Effects, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2453 | refpart2.CFrame = refpart.CFrame * cf(0, 0, num) | |
| 2454 | refpart2.Anchored = true | |
| 2455 | game:GetService("Debris"):AddItem(refpart2, 1)
| |
| 2456 | local TheHit = refpart2.Position + vt(0, -1, 0) | |
| 2457 | local MouseLook = cf((refpart2.Position + TheHit) / 2, TheHit) | |
| 2458 | local hit, pos = rayCast(refpart2.Position, MouseLook.lookVector, 999, Character) | |
| 2459 | if hit ~= nil then | |
| 2460 | local refpart3 = part(3, Effects, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2461 | refpart3.CFrame = cf(pos) | |
| 2462 | refpart3.Anchored = true | |
| 2463 | game:GetService("Debris"):AddItem(refpart3, 1)
| |
| 2464 | MagicSphere(BrickColor.new("Dark indigo"), refpart3.CFrame, 40, 20, 40, -2, -1, -2, 0.015)
| |
| 2465 | MagicWave(CustomColor, refpart3.CFrame, 7, 10, 7,-0.08, -.2, -0.08, 0.03) | |
| 2466 | so("http://www.roblox.com/asset/?id=161006093", refpart3, 1, 0.6)
| |
| 2467 | MagniDamage(refpart3, 20, 2, 6, math.random(5, 20), "Normal", 0, 1, 0, nil, true, true) | |
| 2468 | end | |
| 2469 | num = num - 5 | |
| 2470 | wait() | |
| 2471 | end | |
| 2472 | Speed.Value = Speed.Value + oldspeedvalue | |
| 2473 | attack = false | |
| 2474 | end | |
| 2475 | ||
| 2476 | ||
| 2477 | function DanceMoves() | |
| 2478 | attack = true | |
| 2479 | ||
| 2480 | local oldspeedvalue = Speed.Value | |
| 2481 | Speed.Value = 0 | |
| 2482 | ||
| 2483 | for i = 0,3 do | |
| 2484 | --[ | |
| 2485 | for i = 0, 0.5, 0.05 do | |
| 2486 | ArtificialHeartbeat.Event:wait() | |
| 2487 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2488 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2489 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2490 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.15) | |
| 2491 | RH.C0 = clerp(RH.C0, cf(1, -1.0 - idleangle, -0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2492 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2493 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2494 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2495 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2496 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2497 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2498 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2499 | end | |
| 2500 | ||
| 2501 | --]] | |
| 2502 | ||
| 2503 | ||
| 2504 | ||
| 2505 | ||
| 2506 | ||
| 2507 | ||
| 2508 | ||
| 2509 | ||
| 2510 | ||
| 2511 | ||
| 2512 | ||
| 2513 | ||
| 2514 | ||
| 2515 | ||
| 2516 | ||
| 2517 | ||
| 2518 | ||
| 2519 | ||
| 2520 | for i = 0, 1.5, 0.05 do | |
| 2521 | ArtificialHeartbeat.Event:wait() | |
| 2522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(1, 0, 11.5 + idleangle) * angles(math.rad(-5), math.rad(-10), math.rad(45)), 0.15) | |
| 2523 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(45)), 0.15) | |
| 2524 | RW.C0 = clerp(RW.C0, cf(1.25, 0.1 + idleangle, 0) * angles(math.rad(90), math.rad(-20), math.rad(-50)) * RWC0, 0.15) | |
| 2525 | LW.C0 = clerp(LW.C0, cf(-1.25, 0.5 + idleangle, -0.2) * angles(math.rad(90), math.rad(-70), math.rad(-80)) * LWC0, 0.15) | |
| 2526 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0) * angles(math.rad(0), math.rad(90), math.rad(-20)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2527 | LH.C0 = clerp(LH.C0, cf(-1, -0.5 - idleangle, -0.5) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2528 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2529 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2530 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 1.5, -0.5), 0.15) | |
| 2531 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2532 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2533 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(3, 2.5, 0), 0.15) | |
| 2534 | end | |
| 2535 | ||
| 2536 | ||
| 2537 | ||
| 2538 | ||
| 2539 | ||
| 2540 | ||
| 2541 | ||
| 2542 | for i = 0, 0.5, 0.05 do | |
| 2543 | ArtificialHeartbeat.Event:wait() | |
| 2544 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 11.5 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2545 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2546 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * RWC0, 0.15) | |
| 2547 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.15) | |
| 2548 | RH.C0 = clerp(RH.C0, cf(1, -1.0 - idleangle, -0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2549 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2550 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2551 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2552 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2553 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2554 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2555 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2556 | end | |
| 2557 | ||
| 2558 | ||
| 2559 | ||
| 2560 | ||
| 2561 | ||
| 2562 | ||
| 2563 | ||
| 2564 | ||
| 2565 | ||
| 2566 | ||
| 2567 | ||
| 2568 | for i = 0, 1.5, 0.05 do | |
| 2569 | ArtificialHeartbeat.Event:wait() | |
| 2570 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(-1, 0, 11.5 + idleangle) * angles(math.rad(-5), math.rad(10), math.rad(-45)), 0.15) | |
| 2571 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(-45)), 0.15) | |
| 2572 | RW.C0 = clerp(RW.C0, cf(1.25, 0.5 + idleangle, 0) * angles(math.rad(90), math.rad(70), math.rad(80)) * RWC0, 0.15) | |
| 2573 | LW.C0 = clerp(LW.C0, cf(-1.25, 0.1 + idleangle, -0.2) * angles(math.rad(90), math.rad(20), math.rad(50)) * LWC0, 0.15) | |
| 2574 | RH.C0 = clerp(RH.C0, cf(1, -0.5 - idleangle, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2575 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(20)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2576 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2577 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2578 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.15) | |
| 2579 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 1.5, -0.5), 0.15) | |
| 2580 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-3, 2.5, 0), 0.15) | |
| 2581 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2582 | end | |
| 2583 | end | |
| 2584 | Speed.Value = Speed.Value + oldspeedvalue | |
| 2585 | attack = false | |
| 2586 | end | |
| 2587 | ||
| 2588 | function Move4() | |
| 2589 | Chat("Shadow Blast!...")
| |
| 2590 | attack = true | |
| 2591 | for i = 0, 1, 0.25 do | |
| 2592 | ArtificialHeartbeat.Event:wait() | |
| 2593 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2594 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2595 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2596 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2597 | if Anim ~= "Walk" then | |
| 2598 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2599 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2600 | elseif Anim == "Walk" then | |
| 2601 | if walkinganim == true then | |
| 2602 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2603 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2604 | else | |
| 2605 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2606 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2607 | end | |
| 2608 | end | |
| 2609 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2610 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2611 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2612 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2613 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2614 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2615 | end | |
| 2616 | for i = 0, 1, 0.04 do | |
| 2617 | ArtificialHeartbeat.Event:wait() | |
| 2618 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2619 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2620 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2621 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2622 | if Anim ~= "Walk" then | |
| 2623 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2624 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2625 | elseif Anim == "Walk" then | |
| 2626 | if walkinganim == true then | |
| 2627 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2628 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2629 | else | |
| 2630 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2631 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2632 | end | |
| 2633 | end | |
| 2634 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2635 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2636 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2637 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2638 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2639 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2640 | end | |
| 2641 | local orbpart = part(3, Effects, "Neon", 0, 0.5, CustomColor, "Effect", vt()) | |
| 2642 | local orbmesh = mesh("SpecialMesh", orbpart, "Sphere", "", vt(0, 0, 0), vt(15, 15, 15))
| |
| 2643 | local orbweld = weld(orbpart, Torso, orbpart, cf(0, 0, 0), cf(0, -15, 0)) | |
| 2644 | game:GetService("Debris"):AddItem(orbpart, 5)
| |
| 2645 | so("http://roblox.com/asset/?id=137463716", orbpart, 1, 0.6)
| |
| 2646 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2647 | for i = 0, 0.4, 0.005 do | |
| 2648 | ArtificialHeartbeat.Event:wait() | |
| 2649 | Mesh.Scale = Mesh.Scale + vt(0.90, 0.90, 0.90) | |
| 2650 | MagicBlock(CustomColor, true, orbpart.CFrame, 30, 30, 30, -5, -5, -5, 0.05) | |
| 2651 | MagicBlock("Black", true, orbpart.CFrame, 24, 24, 24, 3,3,3, 0.4)
| |
| 2652 | ||
| 2653 | local orbchargeeffect = part(3, Effects, "Neon", 0, 0, CustomColor, "Effect", vt()) | |
| 2654 | local orbchargeeffectmesh = mesh("SpecialMesh", orbchargeeffect, "Sphere", "", vt(0, 0, 0), vt(8, math.random(10, 15), 8))
| |
| 2655 | local orbchargecframe = angles(math.rad(math.random(-150, 150)), math.rad(math.random(-150, 150)), math.rad(math.random(-150, 150))) * cf(0, math.random(10, 50), 0) | |
| 2656 | orbchargeeffect.CFrame = orbpart.CFrame * orbchargecframe | |
| 2657 | orbchargeeffect.Anchored = true | |
| 2658 | game:GetService("Debris"):AddItem(orbchargeeffect, 2)
| |
| 2659 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2660 | for i = 0, 1, 0.1 do | |
| 2661 | ArtificialHeartbeat.Event:wait() | |
| 2662 | Part.Transparency = i | |
| 2663 | Part.CFrame = Part.CFrame * cf(0, -1, 0) | |
| 2664 | end | |
| 2665 | Part.Parent = nil | |
| 2666 | end), orbchargeeffect, orbchargeeffectmesh) | |
| 2667 | end | |
| 2668 | wait(0.2) | |
| 2669 | local range = 1999 | |
| 2670 | local MainPos = Part.Position | |
| 2671 | local MainPos2 = Mouse.Hit.p | |
| 2672 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
| 2673 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, range, ShotTarget.Parent) | |
| 2674 | local mag = (MainPos - pos).magnitude | |
| 2675 | MagicCylinder("Black", cf((MainPos + pos) / 2, pos) * angles(math.rad(90), 0, 0), 5, mag * 5, 10, 2.5, 0, 2.5, 0.015)
| |
| 2676 | MagicCylinder(CustomColor, cf((MainPos + pos) / 2, pos) * angles(math.rad(90), 0, 0), 5, mag * 5, 10, 3.0, 0, 3.0, 0.015) | |
| 2677 | for i = 1, 5 do | |
| 2678 | local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, mag / 5 * (i / 2), 0) | |
| 2679 | MagicRing("Black", ringcf * angles(math.rad(90), 0, 0), 5, 5, 1.1, 0.08, 0.08, 0.0, 0.02)
| |
| 2680 | end | |
| 2681 | for i = 0, 5 do | |
| 2682 | local ringcf = cf((MainPos + pos) / 2, pos) * angles(math.rad(-90), 0, 0) * cf(0, -mag / 5 * (i / 2), 0) | |
| 2683 | MagicRing("Black", ringcf * angles(math.rad(90), 0, 0), 5, 5, 1.1, 0.08, 0.08, 0.0, 0.02)
| |
| 2684 | end | |
| 2685 | so("http://roblox.com/asset/?id=183763506", Part, 1, 0.6)
| |
| 2686 | so("http://roblox.com/asset/?id=178452221", Part, 1, 0.6)
| |
| 2687 | so("http://www.roblox.com/asset/?id=87767777", Part, 1, 1)
| |
| 2688 | if hit ~= nil then | |
| 2689 | local refpart = part(3, Effects, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", vt())
| |
| 2690 | refpart.CFrame = cf(pos) | |
| 2691 | refpart.Anchored = true | |
| 2692 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 2693 | MagicBlock(CustomColor, true, refpart.CFrame, 45, 45, 45, 4, 4, 4, 0.01) | |
| 2694 | MagicSphere("Black", refpart.CFrame, 35, 35, 35, 4, 4, 4, 0.02)
| |
| 2695 | so("http://roblox.com/asset/?id=183763506", refpart, 1, 0.6)
| |
| 2696 | so("http://roblox.com/asset/?id=178452221", refpart, 1, 0.6)
| |
| 2697 | so("http://www.roblox.com/Asset?ID=87767777", refpart, 2, 2)
| |
| 2698 | Damagefunc(hit, 40, 80, 60, "Normal", RootPart, 0, 1, 0, nil, true, true) | |
| 2699 | MagniDamage(refpart, 20, 10, 30, 40, "Normal", 0, 1, 0, nil, true, true) | |
| 2700 | end | |
| 2701 | for i = 0, 1, 0.01 do | |
| 2702 | ArtificialHeartbeat.Event:wait() | |
| 2703 | Mesh.Scale = Mesh.Scale + vt(0.5, 0.5, 0.5) | |
| 2704 | Part.Transparency = Part.Transparency + 0.01 | |
| 2705 | end | |
| 2706 | Part.Parent = nil | |
| 2707 | end), orbpart, orbmesh) | |
| 2708 | for i = 0, 0.35, 0.004 do | |
| 2709 | ArtificialHeartbeat.Event:wait() | |
| 2710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2711 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2712 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2713 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(180), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2714 | if Anim ~= "Walk" then | |
| 2715 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2716 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2717 | elseif Anim == "Walk" then | |
| 2718 | if walkinganim == true then | |
| 2719 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2720 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2721 | else | |
| 2722 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2723 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2724 | end | |
| 2725 | end | |
| 2726 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2727 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2728 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2729 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2730 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2731 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2732 | end | |
| 2733 | for i = 0, 1, 0.25 do | |
| 2734 | ArtificialHeartbeat.Event:wait() | |
| 2735 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2736 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2737 | RW.C0 = clerp(RW.C0, cf(1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2738 | LW.C0 = clerp(LW.C0, cf(-1.25, 1 + idleangle, 0) * angles(math.rad(90), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2739 | if Anim ~= "Walk" then | |
| 2740 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2741 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2742 | elseif Anim == "Walk" then | |
| 2743 | if walkinganim == true then | |
| 2744 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2745 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(75)), 0.1) | |
| 2746 | else | |
| 2747 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2748 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-75)), 0.1) | |
| 2749 | end | |
| 2750 | end | |
| 2751 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2752 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2753 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2754 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 5, -0.75), 0.15) | |
| 2755 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2756 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2757 | end | |
| 2758 | attack = false | |
| 2759 | end | |
| 2760 | function Move5() | |
| 2761 | Chat("Soul Blast!")
| |
| 2762 | attack = true | |
| 2763 | local oldspeedvalue = Speed.Value | |
| 2764 | Speed.Value = 0 | |
| 2765 | for i = 0, 1, 0.25 do | |
| 2766 | ArtificialHeartbeat.Event:wait() | |
| 2767 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2768 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2769 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-10)) * RWC0, 0.15) | |
| 2770 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.15) | |
| 2771 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2772 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2773 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2774 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2775 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
| 2776 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
| 2777 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2778 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2779 | end | |
| 2780 | ||
| 2781 | for i = 0, 1, 0.015 do | |
| 2782 | ArtificialHeartbeat.Event:wait() | |
| 2783 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2784 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
| 2785 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + idleangle, -0.5) * angles(math.rad(180), math.rad(0), math.rad(-10)) * RWC0, 0.15) | |
| 2786 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + idleangle, -0.5) * angles(math.rad(0), math.rad(0), math.rad(0)) * LWC0, 0.15) | |
| 2787 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2788 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2789 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2790 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2791 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(2, 5, 0.5), 0.15) | |
| 2792 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(-2, 5, 0.5), 0.15) | |
| 2793 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2794 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2795 | end | |
| 2796 | wait(.1) | |
| 2797 | so("http://www.roblox.com/asset/?id=169445121", Torso, 1, 0.6)
| |
| 2798 | for i = 0, 1, 0.25 do | |
| 2799 | ArtificialHeartbeat.Event:wait() | |
| 2800 | MagicBlock(BrickColor.new("Dark indigo"), true, leftarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05)
| |
| 2801 | MagicBlock(BrickColor.new("Dark indigo"), true, rightarm2.CFrame * cf(0, -5, 0), 30, 30, 30, 1, 1, 1, 0.05)
| |
| 2802 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2803 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2804 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2805 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2806 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 2807 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
| 2808 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2809 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2810 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2811 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2812 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
| 2813 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2814 | end | |
| 2815 | local refpart = part(3, Effects, "Neon", 0, 1, BrickColor.new("Dark indigo"), "Effect", vt())
| |
| 2816 | refpart.CFrame = RootPart.CFrame * cf(0, 500, -20) | |
| 2817 | refpart.Anchored = true | |
| 2818 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 2819 | local TheHit = refpart.Position + vt(0, -1, 0) | |
| 2820 | local MouseLook = cf((refpart.Position + TheHit) / 2, TheHit) | |
| 2821 | local hit, pos = rayCast(refpart.Position, MouseLook.lookVector, 999, Character) | |
| 2822 | local mag = (refpart.Position - pos).magnitude | |
| 2823 | local refpart2 = part(3, Effects, "Neon", 0, 1, BrickColor.new("Dark indigo"), "Effect", vt())
| |
| 2824 | refpart2.CFrame = cf(pos) | |
| 2825 | refpart2.Anchored = true | |
| 2826 | game:GetService("Debris"):AddItem(refpart2, 1)
| |
| 2827 | MagicCylinder(BrickColor.new("Dark indigo"), cf((refpart.Position + pos) / 2, pos) * angles(math.rad(90), 0, 0), 145, mag * 145, 145, 0.1, 0, 0.1, 0.015)
| |
| 2828 | if hit ~= nil then | |
| 2829 | MagicBlock(BrickColor.new("Dark indigo"), true, refpart2.CFrame, 15, 15, 15, 15.5, 15.5, 15.5, 0.005)
| |
| 2830 | MagicSphere(BrickColor.new("Really black"), refpart2.CFrame, 15, 15, 15, 14, 14, 14, 0.005)
| |
| 2831 | MagicWave(BrickColor.new("Dark indigo"), refpart2.CFrame, 5, 5, 5, 2, 0.5, 2, 0.025)
| |
| 2832 | MagicRing(BrickColor.new("Dark indigo"), refpart2.CFrame * angles(math.rad(90), 0, 0), 12.5, 12.5, 12.5, 5, 5, 5, 0.025)
| |
| 2833 | so("http://roblox.com/asset/?id=87784452", refpart2, 1, 0.8)
| |
| 2834 | so("http://roblox.com/asset/?id=183763515", refpart2, 1, 0.8)
| |
| 2835 | MagniDamage(refpart2, 99, 129, 149, math.random(10, 30), "Normal", 0, 1, 0, nil, true, true) | |
| 2836 | end | |
| 2837 | for i = 0, 1, 0.02 do | |
| 2838 | ArtificialHeartbeat.Event:wait() | |
| 2839 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 9 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
| 2840 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
| 2841 | RW.C0 = clerp(RW.C0, cf(1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(-30)) * RWC0, 0.15) | |
| 2842 | LW.C0 = clerp(LW.C0, cf(-1, 0.25 + idleangle, -0.5) * angles(math.rad(30), math.rad(0), math.rad(30)) * LWC0, 0.15) | |
| 2843 | RH.C0 = clerp(RH.C0, cf(1, 0 - idleangle, -0.4) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
| 2844 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.15) | |
| 2845 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.15) | |
| 2846 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.15) | |
| 2847 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2848 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 7, -0.5), 0.15) | |
| 2849 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(-1.8, 3.5, 0), 0.15) | |
| 2850 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.15) | |
| 2851 | end | |
| 2852 | Speed.Value = Speed.Value + oldspeedvalue | |
| 2853 | attack = false | |
| 2854 | end | |
| 2855 | ||
| 2856 | hold = false | |
| 2857 | Mouse.Button1Down:connect(function() | |
| 2858 | if attack == true or equipped == false then | |
| 2859 | return | |
| 2860 | end | |
| 2861 | hold = true | |
| 2862 | if attacktype == 1 then | |
| 2863 | attacktype = 2 | |
| 2864 | attackone() | |
| 2865 | elseif attacktype == 2 then | |
| 2866 | attacktype = 3 | |
| 2867 | attacktwo() | |
| 2868 | elseif attacktype == 3 then | |
| 2869 | attacktype = 4 | |
| 2870 | attackthree() | |
| 2871 | elseif attacktype == 4 then | |
| 2872 | attacktype = 1 | |
| 2873 | attackfour() | |
| 2874 | end | |
| 2875 | coroutine.resume(coroutine.create(function() | |
| 2876 | for i = 1, 50 do | |
| 2877 | if attack == false then | |
| 2878 | wait() | |
| 2879 | end | |
| 2880 | end | |
| 2881 | if attack == false then | |
| 2882 | attacktype = 1 | |
| 2883 | end | |
| 2884 | end)) | |
| 2885 | end) | |
| 2886 | if allowhopperbin == true then | |
| 2887 | function ob1u(Mouse) | |
| 2888 | hold = false | |
| 2889 | end | |
| 2890 | end | |
| 2891 | Mouse.KeyDown:connect(function(key) | |
| 2892 | if key == "f" and canunequiporequip == true and attack == false then | |
| 2893 | if equipped == false then | |
| 2894 | equipped = true | |
| 2895 | ||
| 2896 | if disableanimate == true then | |
| 2897 | Animate.Disabled = true | |
| 2898 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 2899 | idleanimation:Play() | |
| 2900 | end | |
| 2901 | if disableanimator == true then | |
| 2902 | Animator.Parent = nil | |
| 2903 | end | |
| 2904 | if disablemovingarms == true then | |
| 2905 | RW.Parent = Torso | |
| 2906 | LW.Parent = Torso | |
| 2907 | RSH.Parent = nil | |
| 2908 | LSH.Parent = nil | |
| 2909 | end | |
| 2910 | equipanim() | |
| 2911 | elseif equipped == true then | |
| 2912 | equipped = false | |
| 2913 | unequipanim() | |
| 2914 | ArtificialHeartbeat.Event:wait() | |
| 2915 | if disablemovingarms == true then | |
| 2916 | RW.Parent = nil | |
| 2917 | LW.Parent = nil | |
| 2918 | RSH.Parent = Torso | |
| 2919 | LSH.Parent = Torso | |
| 2920 | end | |
| 2921 | if disableanimator == true then | |
| 2922 | Animator.Parent = Humanoid | |
| 2923 | end | |
| 2924 | if disableanimate == true then | |
| 2925 | Animate.Disabled = false | |
| 2926 | end | |
| 2927 | end | |
| 2928 | end | |
| 2929 | if key == "e" and attack == false and equipped == true then | |
| 2930 | EAbility() | |
| 2931 | end | |
| 2932 | if key == "z" and attack == false and equipped == true and cooldown1 >= co1 and mana >= skill1mana then | |
| 2933 | subtractmana(skill1mana) | |
| 2934 | cooldown1 = 0 | |
| 2935 | Move1() | |
| 2936 | end | |
| 2937 | if key == "x" and attack == false and equipped == true and cooldown2 >= co2 and mana >= skill2mana then | |
| 2938 | subtractmana(skill2mana) | |
| 2939 | cooldown2 = 0 | |
| 2940 | Move2() | |
| 2941 | end | |
| 2942 | if key == "c" and attack == false and equipped == true and cooldown3 >= co3 and mana >= skill3mana then | |
| 2943 | subtractmana(skill3mana) | |
| 2944 | cooldown3 = 0 | |
| 2945 | Move3() | |
| 2946 | end | |
| 2947 | if key == "v" and attack == false and equipped == true and cooldown4 >= co4 and mana >= skill4mana then | |
| 2948 | subtractmana(skill4mana) | |
| 2949 | cooldown4 = 0 | |
| 2950 | Move4() | |
| 2951 | end | |
| 2952 | if key == "b" and attack == false and equipped == true and cooldown4 >= co4 and mana >= skill4mana then | |
| 2953 | subtractmana(skill4mana) | |
| 2954 | cooldown4 = 0 | |
| 2955 | Move5() | |
| 2956 | end | |
| 2957 | if key == "t" and attack == false and equipped == true and cooldown4 >= co4 and mana >= skill4mana then | |
| 2958 | DanceMoves() | |
| 2959 | end | |
| 2960 | if key == "m" then | |
| 2961 | hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character) | |
| 2962 | if hitfloor == nil then | |
| 2963 | RootPart.CFrame = RootPart.CFrame * cf(0, 12, 0) | |
| 2964 | end | |
| 2965 | end | |
| 2966 | end) | |
| 2967 | if allowhopperbin == true then | |
| 2968 | function key2(key) | |
| 2969 | end | |
| 2970 | end | |
| 2971 | if allowhopperbin == true then | |
| 2972 | function s(Mouse) | |
| 2973 | Mouse.Button1Down:connect(function() | |
| 2974 | ob1d(Mouse) | |
| 2975 | end) | |
| 2976 | Mouse.Button1Up:connect(function() | |
| 2977 | ob1u(Mouse) | |
| 2978 | end) | |
| 2979 | Mouse.KeyDown:connect(key) | |
| 2980 | Mouse.KeyUp:connect(key2) | |
| 2981 | end | |
| 2982 | end | |
| 2983 | if allowhopperbin == true then | |
| 2984 | function ds(Mouse) | |
| 2985 | end | |
| 2986 | end | |
| 2987 | if allowhopperbin == true then | |
| 2988 | Bin.Selected:connect(s) | |
| 2989 | Bin.Deselected:connect(ds) | |
| 2990 | end | |
| 2991 | function updateskills() | |
| 2992 | if allowabilitestofunction == true then | |
| 2993 | if cooldown1 <= co1 then | |
| 2994 | cooldown1 = cooldown1 + 0.03333333333333333 | |
| 2995 | if cooldown1 >= co1 then | |
| 2996 | cooldown1 = co1 | |
| 2997 | end | |
| 2998 | end | |
| 2999 | if cooldown2 <= co2 then | |
| 3000 | cooldown2 = cooldown2 + 0.03333333333333333 | |
| 3001 | if cooldown2 >= co2 then | |
| 3002 | cooldown2 = co2 | |
| 3003 | end | |
| 3004 | end | |
| 3005 | if cooldown3 <= co3 then | |
| 3006 | cooldown3 = cooldown3 + 0.03333333333333333 | |
| 3007 | if cooldown3 >= co3 then | |
| 3008 | cooldown3 = co3 | |
| 3009 | end | |
| 3010 | end | |
| 3011 | if cooldown4 <= co4 then | |
| 3012 | cooldown4 = cooldown4 + 0.03333333333333333 | |
| 3013 | elseif cooldown4 >= co4 then | |
| 3014 | cooldown4 = co4 | |
| 3015 | end | |
| 3016 | if changebarcolorsifnotenoughmana == true then | |
| 3017 | if mana <= skill1mana then | |
| 3018 | bar4.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 3019 | else | |
| 3020 | bar4.BackgroundColor3 = skillcolorscheme | |
| 3021 | end | |
| 3022 | if mana <= skill2mana then | |
| 3023 | bar3.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 3024 | else | |
| 3025 | bar3.BackgroundColor3 = skillcolorscheme | |
| 3026 | end | |
| 3027 | if mana <= skill3mana then | |
| 3028 | bar1.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 3029 | else | |
| 3030 | bar1.BackgroundColor3 = skillcolorscheme | |
| 3031 | end | |
| 3032 | if mana <= skill4mana then | |
| 3033 | bar2.BackgroundColor3 = c3(0.40784313725490196, 0.40784313725490196, 0.40784313725490196) | |
| 3034 | else | |
| 3035 | bar2.BackgroundColor3 = skillcolorscheme | |
| 3036 | end | |
| 3037 | elseif changebarcolorsifnotenoughmana == false then | |
| 3038 | bar1.BackgroundColor3 = skillcolorscheme | |
| 3039 | bar2.BackgroundColor3 = skillcolorscheme | |
| 3040 | bar3.BackgroundColor3 = skillcolorscheme | |
| 3041 | bar4.BackgroundColor3 = skillcolorscheme | |
| 3042 | end | |
| 3043 | end | |
| 3044 | if alternatemanaregensystem == false then | |
| 3045 | if mana <= maxmana then | |
| 3046 | mana = mana + recovermana / 30 | |
| 3047 | elseif mana >= maxmana then | |
| 3048 | mana = maxmana | |
| 3049 | end | |
| 3050 | elseif alternatemanaregensystem == true then | |
| 3051 | if mana >= maxmana then | |
| 3052 | mana = maxmana | |
| 3053 | elseif manadelay <= manawait then | |
| 3054 | manadelay = manadelay + 1 | |
| 3055 | else | |
| 3056 | manadelay = 0 | |
| 3057 | mana = mana + 1 | |
| 3058 | end | |
| 3059 | end | |
| 3060 | if allowstunbar == true then | |
| 3061 | if 0 >= StunValue.Value then | |
| 3062 | StunValue.Value = 0 | |
| 3063 | elseif stundelay <= stunwait then | |
| 3064 | stundelay = stundelay + 1 | |
| 3065 | else | |
| 3066 | stundelay = 0 | |
| 3067 | StunValue.Value = StunValue.Value - 1 | |
| 3068 | end | |
| 3069 | elseif allowstunbar == false then | |
| 3070 | StunValue.Value = 0 | |
| 3071 | end | |
| 3072 | end | |
| 3073 | if allowmenutofunction == true then | |
| 3074 | ArtificialHeartbeat.Event:connect(function() | |
| 3075 | updateskills() | |
| 3076 | if allowabilitestofunction == true then | |
| 3077 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3078 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3079 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3080 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3081 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3082 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3083 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3084 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3085 | end | |
| 3086 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3087 | manacover:TweenSize(ud(1 * (mana / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3088 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3089 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3090 | if allowstunbar == true then | |
| 3091 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3092 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3093 | end | |
| 3094 | if showhealthmanaandstunnumbers == true then | |
| 3095 | manatext.Text = "Mana [" .. mana .. "]" | |
| 3096 | healthtext.Text = "Health [" .. Humanoid.Health .. "]" | |
| 3097 | if allowstunbar == true then | |
| 3098 | stuntext.Text = "Stun [" .. StunValue.Value .. "]" | |
| 3099 | end | |
| 3100 | end | |
| 3101 | if showstats == true then | |
| 3102 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3103 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3104 | speedframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 3105 | defensetext.Text = "Defense: " .. Defense.Value | |
| 3106 | damagetext.Text = "Damage: " .. Damage.Value | |
| 3107 | speedtext.Text = "Speed: " .. Speed.Value | |
| 3108 | end | |
| 3109 | end) | |
| 3110 | end | |
| 3111 | ArtificialHeartbeat.Event:connect(function() | |
| 3112 | if Humanoid.Health < 100 and dieanim == false then | |
| 3113 | dieanim = true | |
| 3114 | Chat("Nooooooo!!!!")
| |
| 3115 | ||
| 3116 | unequipanim() | |
| 3117 | ||
| 3118 | end | |
| 3119 | if Humanoid.Health > 0 then | |
| 3120 | if walkspeeddependsonspeedvalue == true then | |
| 3121 | if 0 > Speed.Value or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true then | |
| 3122 | Humanoid.WalkSpeed = 0 | |
| 3123 | else | |
| 3124 | Humanoid.WalkSpeed = 16 * Speed.Value | |
| 3125 | end | |
| 3126 | end | |
| 3127 | if StunValue.Value >= maxstun then | |
| 3128 | StunValue.Value = 0 | |
| 3129 | StunAnim.Value = true | |
| 3130 | end | |
| 3131 | if StaggerAnim.Value == true and staganim == false then | |
| 3132 | coroutine.resume(coroutine.create(function() | |
| 3133 | staganim = true | |
| 3134 | while attack == true do | |
| 3135 | ArtificialHeartbeat.Event:wait() | |
| 3136 | end | |
| 3137 | Stagger() | |
| 3138 | StaggerAnim.Value = false | |
| 3139 | staganim = false | |
| 3140 | end)) | |
| 3141 | end | |
| 3142 | if StaggerHitAnim.Value == true and staghitanim == false then | |
| 3143 | coroutine.resume(coroutine.create(function() | |
| 3144 | staghitanim = true | |
| 3145 | while attack == true do | |
| 3146 | ArtificialHeartbeat.Event:wait() | |
| 3147 | end | |
| 3148 | StaggerHit() | |
| 3149 | StaggerHitAnim.Value = false | |
| 3150 | staghitanim = false | |
| 3151 | end)) | |
| 3152 | end | |
| 3153 | if StunAnim.Value == true and stunanim == false or 100 <= StunValue.Value then | |
| 3154 | coroutine.resume(coroutine.create(function() | |
| 3155 | StunValue.Value = 0 | |
| 3156 | stunanim = true | |
| 3157 | while attack == true do | |
| 3158 | ArtificialHeartbeat.Event:wait() | |
| 3159 | end | |
| 3160 | Stun() | |
| 3161 | StunAnim.Value = false | |
| 3162 | stunanim = false | |
| 3163 | end)) | |
| 3164 | end | |
| 3165 | sine = sine + change | |
| 3166 | someangle = someangle % 100 + change2 / 10 | |
| 3167 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
| 3168 | local velderp = RootPart.Velocity.y | |
| 3169 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
| 3170 | hitfloor, posfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position - vt(0, 1, 0)).lookVector, 4, Character) | |
| 3171 | if donum >= 0.5 then | |
| 3172 | handidle = true | |
| 3173 | elseif donum <= 0 then | |
| 3174 | handidle = false | |
| 3175 | end | |
| 3176 | if handidle == false then | |
| 3177 | donum = donum + 0.002 | |
| 3178 | else | |
| 3179 | donum = donum - 0.002 | |
| 3180 | end | |
| 3181 | if equipped == true or equipped == false then | |
| 3182 | if attack == false then | |
| 3183 | idle = idle + 1 | |
| 3184 | else | |
| 3185 | idle = 0 | |
| 3186 | end | |
| 3187 | if not (idle >= 500) or attack == false then | |
| 3188 | end | |
| 3189 | if leftarm == true then | |
| 3190 | if Anim == "Walk" and equipped == true and attack == false then | |
| 3191 | if alternatewalk == false then | |
| 3192 | if walkinganim == true then | |
| 3193 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3194 | else | |
| 3195 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3196 | end | |
| 3197 | elseif walkinganim == true then | |
| 3198 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3199 | else | |
| 3200 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3201 | end | |
| 3202 | elseif Anim ~= "Walk" and equipped == true or attack == true then | |
| 3203 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3204 | end | |
| 3205 | end | |
| 3206 | if rightarm == true then | |
| 3207 | if Anim == "Walk" and equipped == true and attack == false then | |
| 3208 | if alternatewalk == false then | |
| 3209 | if walkinganim == true then | |
| 3210 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3211 | else | |
| 3212 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3213 | end | |
| 3214 | elseif walkinganim == true then | |
| 3215 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3216 | else | |
| 3217 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3218 | end | |
| 3219 | elseif Anim ~= "Walk" and equipped == true or attack == true then | |
| 3220 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3221 | end | |
| 3222 | end | |
| 3223 | if allowwalking == true then | |
| 3224 | if Anim == "Walk" and equipped == true then | |
| 3225 | if alternatewalk == false then | |
| 3226 | if walkinganim == true then | |
| 3227 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3228 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3229 | else | |
| 3230 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3231 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3232 | end | |
| 3233 | elseif walkinganim == true then | |
| 3234 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3235 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3236 | else | |
| 3237 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3238 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / 2) | |
| 3239 | end | |
| 3240 | elseif Anim ~= "Walk" and equipped == true then | |
| 3241 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3242 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3243 | end | |
| 3244 | end | |
| 3245 | if velderp > 1 and hitfloor == nil then | |
| 3246 | Anim = "Jump" | |
| 3247 | if attack == false and equipped == true then | |
| 3248 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3249 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
| 3250 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)) * RWC0, 0.1) | |
| 3251 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)) * LWC0, 0.1) | |
| 3252 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.1) | |
| 3253 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, -0.3) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-10), math.rad(0), math.rad(20)), 0.1) | |
| 3254 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
| 3255 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
| 3256 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3257 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3258 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3259 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3260 | end | |
| 3261 | elseif velderp < -1 and hitfloor == nil then | |
| 3262 | Anim = "Fall" | |
| 3263 | if attack == false and equipped == true then | |
| 3264 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3265 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3266 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(60)) * RWC0, 0.1) | |
| 3267 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)) * LWC0, 0.1) | |
| 3268 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 3269 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
| 3270 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
| 3271 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
| 3272 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3273 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3274 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3275 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3276 | end | |
| 3277 | elseif torvel < 1 and hitfloor ~= nil then | |
| 3278 | Anim = "Idle" | |
| 3279 | if attack == false and equipped == true then | |
| 3280 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
| 3281 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.075) | |
| 3282 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.075) | |
| 3283 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.075) | |
| 3284 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
| 3285 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.075) | |
| 3286 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.075) | |
| 3287 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.075) | |
| 3288 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.075) | |
| 3289 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.075) | |
| 3290 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.075) | |
| 3291 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.075) | |
| 3292 | end | |
| 3293 | elseif torvel > 1 and hitfloor ~= nil then | |
| 3294 | Anim = "Walk" | |
| 3295 | walk = walk + 0.5 | |
| 3296 | if walk >= 20 then | |
| 3297 | walk = 0 | |
| 3298 | if walkinganim == true then | |
| 3299 | walkinganim = false | |
| 3300 | elseif walkinganim == false then | |
| 3301 | walkinganim = true | |
| 3302 | end | |
| 3303 | end | |
| 3304 | if attack == false and equipped == true then | |
| 3305 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 12 + idleangle) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3306 | Neck.C0 = clerp(Neck.C0, necko * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 3307 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(20)) * RWC0, 0.1) | |
| 3308 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + idleangle, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)) * LWC0, 0.1) | |
| 3309 | if walkinganim == true then | |
| 3310 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(55)), 0.1) | |
| 3311 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(55)), 0.1) | |
| 3312 | else | |
| 3313 | RH.C0 = clerp(RH.C0, cf(1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-55)), 0.1) | |
| 3314 | LH.C0 = clerp(LH.C0, cf(-1, -1 - idleangle, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-55)), 0.1) | |
| 3315 | end | |
| 3316 | head2weld.C1 = clerp(head2weld.C1, cf(0, -2.5, 0) * angles(math.rad(-90), 0, 0), 0.1) | |
| 3317 | torso2weld.C1 = clerp(torso2weld.C1, cf(0, 0, 0), 0.1) | |
| 3318 | rightarm2weld.C1 = clerp(rightarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3319 | leftarm2weld.C1 = clerp(leftarm2weld.C1, cf(0, 2.5, -0.5), 0.1) | |
| 3320 | rightleg2weld.C1 = clerp(rightleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3321 | leftleg2weld.C1 = clerp(leftleg2weld.C1, cf(0, 5, 0), 0.1) | |
| 3322 | end | |
| 3323 | end | |
| 3324 | end | |
| 3325 | end | |
| 3326 | end) |