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| 1 | --mediafire--[[MCBow by DroptheBomb]] | |
| 2 | script.Parent = nil | |
| 3 | - | local player = "CoolGuyOwl" -- Insert name here |
| 3 | + | local player = "Webooz" -- Insert name here |
| 4 | ||
| 5 | local p = nil | |
| 6 | for _,v in pairs(game.Players:GetChildren()) do | |
| 7 | if (string.lower(player)==string.lower(v.Name)) then | |
| 8 | p = v | |
| 9 | end | |
| 10 | end | |
| 11 | if (p==nil) then return print("Cannot find player "..player) end
| |
| 12 | ||
| 13 | local equipped = false | |
| 14 | local noarrow = false | |
| 15 | local delayTime = .005 --editable. Description: The interval of time that passes before a player is enabled to shoot another arrow after shooting one | |
| 16 | local damage = "inf" --editable. Description: The amount of damage dealt to any found humanoid. | |
| 17 | local bowScale = 1 --editable. Description: The WHOLE NUMBER size of the bow. acceptable range is from 1 to Infinity. | |
| 18 | local velocityMin,velocityMax = 400,600 --editable. Description: The maximum and minimum allowed velocity for arrows. | |
| 19 | ||
| 20 | bu = (bowScale+1)/10 | |
| 21 | hbu = bu/2 | |
| 22 | dbu = bu*2 | |
| 23 | cubevec = Vector3.new(bu, bu, bu) | |
| 24 | reczvec = Vector3.new(bu*2, bu, bu) | |
| 25 | recxvec = Vector3.new(bu, bu, bu*2) | |
| 26 | ||
| 27 | function creczvec(num) | |
| 28 | return Vector3.new(bu*num, bu, bu) | |
| 29 | end | |
| 30 | ||
| 31 | function crecxvec(num) | |
| 32 | return Vector3.new(bu, bu, bu*num) | |
| 33 | end | |
| 34 | ||
| 35 | han = nil | |
| 36 | m = nil | |
| 37 | rg = nil | |
| 38 | bowp = {
| |
| 39 | add = function(self, ...) | |
| 40 | local arg = {...}
| |
| 41 | for i = 1,#arg do | |
| 42 | table.insert(self.dat, arg[i]) | |
| 43 | end | |
| 44 | end; | |
| 45 | dat = {}
| |
| 46 | } | |
| 47 | local mid = {"http://www.roblox.com/asset/?id=85561125","http://www.roblox.com/asset/?id=85561640","http://www.roblox.com/asset/?id=85561157","http://www.roblox.com/asset/?id=85643448","http://www.roblox.com/asset/?id=49092825","http://www.roblox.com/asset/?id=36527138"}
| |
| 48 | local sid = {"http://www.roblox.com/asset/?id=16211041","http://www.roblox.com/asset/?id=16211030"}
| |
| 49 | for i = 1,#mid do | |
| 50 | game:GetService("ContentProvider"):Preload(mid[i])
| |
| 51 | end | |
| 52 | for i = 1,#sid do | |
| 53 | game:GetService("ContentProvider"):Preload(sid[i])
| |
| 54 | end | |
| 55 | ||
| 56 | function cp(pa, mo) | |
| 57 | local c = pa:clone() | |
| 58 | c.Parent = mo | |
| 59 | return c | |
| 60 | end | |
| 61 | ||
| 62 | function xbu(num) | |
| 63 | if (type(num)==type(1)) then | |
| 64 | return bu*num | |
| 65 | end | |
| 66 | end | |
| 67 | ||
| 68 | if (math.floor(bowScale)<bowScale) and (bowScale<math.floor(bowScale)+1) then | |
| 69 | return print("Error: Can not add decimal to whole number scale (NON-WHOLE)")
| |
| 70 | elseif (math.floor(bowScale)<1) then | |
| 71 | return print("Error: Can not have bowScale property below 1 (NON-WHOLE)")
| |
| 72 | end | |
| 73 | ||
| 74 | if (bowScale>5) then | |
| 75 | print("You're going to have a pretty big bow")
| |
| 76 | end | |
| 77 | ||
| 78 | function createbow() | |
| 79 | if (p.Character==nil) then return end | |
| 80 | local char = p.Character | |
| 81 | if (char:FindFirstChild("Head")==nil) then return end
| |
| 82 | local he = char["Head"] | |
| 83 | if (char:FindFirstChild("Right Arm")==nil) then return end
| |
| 84 | local ra = char["Right Arm"] | |
| 85 | m = Instance.new("Model")
| |
| 86 | m.Name = player.."'s bow" | |
| 87 | han = Instance.new("Part", m)
| |
| 88 | Instance.new("BlockMesh", han)
| |
| 89 | han.BrickColor = BrickColor.New("Silver flip/flop")
| |
| 90 | han.Name = "Grip" | |
| 91 | han.FormFactor = 3 | |
| 92 | han.Size = cubevec | |
| 93 | han.TopSurface = 0 | |
| 94 | han.BottomSurface = 0 | |
| 95 | local ha1 = cp(han, m) | |
| 96 | ha1.Name = "bowpart" | |
| 97 | ha1.CFrame = han.CFrame*CFrame.new(bu, 0, -bu) | |
| 98 | local ha2 = cp(ha1, m) | |
| 99 | ha2.CFrame = han.CFrame*CFrame.new(-bu, 0, bu) | |
| 100 | local ha3 = cp(ha1, m) | |
| 101 | ha3.CFrame = han.CFrame*CFrame.new(dbu, 0, 0) | |
| 102 | local ha4 = cp(ha1, m) | |
| 103 | ha4.CFrame = han.CFrame*CFrame.new(bu, 0, bu) | |
| 104 | local ha5 = cp(ha1, m) | |
| 105 | ha5.CFrame = han.CFrame*CFrame.new(0, 0, dbu) | |
| 106 | local ha6 = cp(ha1, m) | |
| 107 | ha6.BrickColor = BrickColor.new("Medium stone grey")
| |
| 108 | ha6.CFrame = han.CFrame*CFrame.new(bu, 0, 0) | |
| 109 | local ha7 = cp(ha6, m) | |
| 110 | ha7.CFrame = han.CFrame*CFrame.new(0, 0, bu) | |
| 111 | local ha8 = cp(ha1, m) | |
| 112 | ha8.BrickColor = BrickColor.new("Brown")
| |
| 113 | ha8.CFrame = han.CFrame*CFrame.new(dbu, 0, bu) | |
| 114 | local ha9 = cp(ha8, m) | |
| 115 | ha9.CFrame = han.CFrame*CFrame.new(bu, 0, dbu) | |
| 116 | local h10 = cp(ha8, m) | |
| 117 | h10.Size = recxvec | |
| 118 | h10.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -hbu) | |
| 119 | local h11 = cp(ha8, m) | |
| 120 | h11.Size = reczvec | |
| 121 | h11.CFrame = han.CFrame*CFrame.new(-hbu, 0, xbu(3)) | |
| 122 | local h12 = cp(ha1, m) | |
| 123 | h12.BrickColor = BrickColor.new("Yellow flip/flop")
| |
| 124 | h12.CFrame = han.CFrame*CFrame.new(dbu, 0, -bu) | |
| 125 | local h13 = cp(h12, m) | |
| 126 | h13.CFrame = han.CFrame*CFrame.new(-bu, 0, dbu) | |
| 127 | local h14 = cp(ha1, m) | |
| 128 | h14.BrickColor = BrickColor.new("Light orange brown")
| |
| 129 | h14.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -dbu) | |
| 130 | local h15 = cp(h14, m) | |
| 131 | h15.CFrame = han.CFrame*CFrame.new(-dbu, 0, xbu(3)) | |
| 132 | local h16 = cp(ha8, m) | |
| 133 | h16.Size = crecxvec(3) | |
| 134 | h16.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(3)) | |
| 135 | local h17 = cp(ha8, m) | |
| 136 | h17.Size = creczvec(3) | |
| 137 | h17.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(4)) | |
| 138 | local h18 = cp(h16, m) | |
| 139 | h18.BrickColor = BrickColor.new("Reddish brown")
| |
| 140 | h18.CFrame = han.CFrame*CFrame.new(dbu, 0, -xbu(3)) | |
| 141 | local h19 = cp(h17, m) | |
| 142 | h19.BrickColor = BrickColor.new("Reddish brown")
| |
| 143 | h19.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, dbu) | |
| 144 | local h20 = cp(h12, m) | |
| 145 | h20.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(3)) | |
| 146 | local h21 = cp(h12, m) | |
| 147 | h21.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(3)) | |
| 148 | local h22 = cp(h14, m) | |
| 149 | h22.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(4)) | |
| 150 | local h23 = cp(h14, m) | |
| 151 | h23.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, xbu(3)) | |
| 152 | local h24 = cp(h14, m) | |
| 153 | h24.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(5)) | |
| 154 | local h25 = cp(h14, m) | |
| 155 | h25.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, xbu(4)) | |
| 156 | local h26 = cp(h12, m) | |
| 157 | h26.Size = recxvec | |
| 158 | h26.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(6.5)) | |
| 159 | local h27 = cp(h12, m) | |
| 160 | h27.Size = reczvec | |
| 161 | h27.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(4)) | |
| 162 | local h28 = cp(h14, m) | |
| 163 | h28.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(8)) | |
| 164 | local h29 = cp(h14, m) | |
| 165 | h29.CFrame = han.CFrame*CFrame.new(-xbu(8), 0, xbu(4)) | |
| 166 | local h30 = cp(ha8, m) | |
| 167 | h30.Size = crecxvec(4) | |
| 168 | h30.CFrame = han.CFrame*CFrame.new(xbu(5), 0, -xbu(6.5)) | |
| 169 | local h31 = cp(ha8, m) | |
| 170 | h31.Size = creczvec(4) | |
| 171 | h31.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(5)) | |
| 172 | local h32 = cp(h30, m) | |
| 173 | h32.BrickColor = BrickColor.new("Reddish brown")
| |
| 174 | h32.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(6.5)) | |
| 175 | local h33 = cp(h31, m) | |
| 176 | h33.BrickColor = BrickColor.new("Reddish brown")
| |
| 177 | h33.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(3)) | |
| 178 | local h34 = cp(ha1, m) | |
| 179 | h34.BrickColor = BrickColor.new("Reddish brown")
| |
| 180 | h34.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(9)) | |
| 181 | local h35 = cp(h34, m) | |
| 182 | h35.CFrame = han.CFrame*CFrame.new(-xbu(9), 0, xbu(4)) | |
| 183 | local h36 = cp(ha1, m) | |
| 184 | h36.BrickColor = BrickColor.new("Dark stone grey")
| |
| 185 | h36.CFrame = han.CFrame*CFrame.new(xbu(2), 0, -xbu(7)) | |
| 186 | local h37 = cp(h36, m) | |
| 187 | h37.CFrame = han.CFrame*CFrame.new(xbu(1), 0, -xbu(6)) | |
| 188 | local h38 = cp(h36, m) | |
| 189 | h38.CFrame = han.CFrame*CFrame.new(0, 0, -xbu(5)) | |
| 190 | local h39 = cp(h36, m) | |
| 191 | h39.CFrame = han.CFrame*CFrame.new(-xbu(1), 0, -xbu(4)) | |
| 192 | local h40 = cp(h36, m) | |
| 193 | h40.CFrame = han.CFrame*CFrame.new(-xbu(2), 0, -xbu(3)) | |
| 194 | local h41 = cp(h36, m) | |
| 195 | h41.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, -xbu(2)) | |
| 196 | local h42 = cp(h36, m) | |
| 197 | h42.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, -xbu(1)) | |
| 198 | local h43 = cp(h36, m) | |
| 199 | h43.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, 0) | |
| 200 | local h44 = cp(h36, m) | |
| 201 | h44.CFrame = han.CFrame*CFrame.new(-xbu(6), 0, xbu(1)) | |
| 202 | local h45 = cp(h36, m) | |
| 203 | h45.CFrame = han.CFrame*CFrame.new(-xbu(7), 0, xbu(2)) | |
| 204 | bowp:add(ha1, ha2, ha3, ha4, ha5, ha6, ha7, ha8, ha9, h10, h11, h12, h13, h14, h15, h16, h17, h18, h19, h20, h21, h22, h23, h24, h25, h26, h27, h28, h29, h30, h31, h32, h33, h34, h35, h36, h37, h38, h39, h40, h41, h42, h43, h44, h45) | |
| 205 | for i = 1,#bowp.dat do | |
| 206 | local w = Instance.new("Weld", bowp.dat[i])
| |
| 207 | w.Part0 = han | |
| 208 | w.Part1 = bowp.dat[i] | |
| 209 | w.C0 = han.CFrame:inverse() | |
| 210 | w.C1 = bowp.dat[i].CFrame:inverse() | |
| 211 | end | |
| 212 | local s1 = Instance.new("Sound", han)
| |
| 213 | s1.Name = "shotsound" | |
| 214 | s1.Pitch = 1.2 | |
| 215 | s1.SoundId = sid[1] | |
| 216 | s1.Volume = 1 | |
| 217 | local s2 = Instance.new("Sound", han)
| |
| 218 | s2.Name = "arrowsound" | |
| 219 | s2.Pitch = 1.2 | |
| 220 | s2.Volume = 1 | |
| 221 | s2.SoundId = sid[2] | |
| 222 | rg = Instance.new("Weld", ra)
| |
| 223 | rg.Name = "RightGripC" | |
| 224 | rg.Part0 = ra | |
| 225 | rg.Part1 = han | |
| 226 | rg.C0 = CFrame.new(0, -.75, 0) | |
| 227 | rg.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(90),0) | |
| 228 | m.Parent = char | |
| 229 | end | |
| 230 | ||
| 231 | function removebow() | |
| 232 | rg:remove() | |
| 233 | rg = nil | |
| 234 | m:remove() | |
| 235 | han = nil | |
| 236 | m = nil | |
| 237 | end | |
| 238 | ||
| 239 | function carrow(head, ms) | |
| 240 | if noarrow then return end | |
| 241 | noarrow = true | |
| 242 | local un = head.Size.z/2 | |
| 243 | local am = Instance.new("Model")
| |
| 244 | am.Name = "Arrow" | |
| 245 | local a1 = Instance.new("Part", am)
| |
| 246 | Instance.new("BlockMesh", a1).Scale = Vector3.new(0, 1, 1)
| |
| 247 | a1.Name = "shaft" | |
| 248 | a1.Transparency = 1 | |
| 249 | a1.FormFactor = 3 | |
| 250 | a1.TopSurface = 0 | |
| 251 | a1.BottomSurface = 0 | |
| 252 | local a1d1 = Instance.new("Decal", a1)
| |
| 253 | a1d1.Face = "Right" | |
| 254 | a1d1.Texture = mid[1] | |
| 255 | local a1d2 = Instance.new("Decal", a1)
| |
| 256 | a1d2.Face = "Left" | |
| 257 | a1d2.Texture = mid[2] | |
| 258 | a1.Size = Vector3.new(.2, .6, 2) | |
| 259 | a1.CFrame = CFrame.new((head.CFrame).p+Vector3.new(0,(head.Size.y/2)+2, 0), ms)*CFrame.fromEulerAnglesXYZ(0, 0, math.rad(45)) | |
| 260 | local s2 = han:FindFirstChild("arrowsound")
| |
| 261 | local s2c = nil | |
| 262 | if (s2~=nil) then | |
| 263 | s2c = s2:clone() | |
| 264 | s2c.Parent = a1 | |
| 265 | s2c.Pitch = math.random(.8,1.2) | |
| 266 | end | |
| 267 | local s1 = han:FindFirstChild("shotsound")
| |
| 268 | if (s1~=nil) then | |
| 269 | s1.Pitch = math.random(.8,1.2) | |
| 270 | s1:Play() | |
| 271 | end | |
| 272 | local a2 = a1:clone() | |
| 273 | a2.CFrame = a1.CFrame*CFrame.fromEulerAnglesXYZ(0, 0, -math.rad(90)) | |
| 274 | local we = Instance.new("Weld", a2)
| |
| 275 | we.Part0 = a1 | |
| 276 | we.Part1 = a2 | |
| 277 | we.C0 = a1.CFrame:inverse() | |
| 278 | we.C1 = a2.CFrame:inverse() | |
| 279 | a2.Parent = am | |
| 280 | local a3 = Instance.new("Part", am)
| |
| 281 | Instance.new("BlockMesh", a3).Scale = Vector3.new(1, 1, 0)
| |
| 282 | a3.Name = "back" | |
| 283 | a3.Transparency = 1 | |
| 284 | a3.FormFactor = 3 | |
| 285 | a3.TopSurface = 0 | |
| 286 | a3.BottomSurface = 0 | |
| 287 | local a3d = Instance.new("Decal", a3)
| |
| 288 | a3d.Face = "Front" | |
| 289 | a3d.Texture = mid[3] | |
| 290 | local a3d = Instance.new("Decal", a3)
| |
| 291 | a3d.Face = "Back" | |
| 292 | a3d.Texture = mid[3] | |
| 293 | a3.Size = Vector3.new(.6, .6, .2) | |
| 294 | a3.CFrame = a1.CFrame*CFrame.new(0, 0, .9) | |
| 295 | local w3 = Instance.new("Weld", a3)
| |
| 296 | w3.Part0 = a1 | |
| 297 | w3.Part1 = a3 | |
| 298 | w3.C0 = a1.CFrame:inverse() | |
| 299 | w3.C1 = a3.CFrame:inverse() | |
| 300 | local alreadyhit = false | |
| 301 | con=a1.Touched:connect(function(hit) | |
| 302 | if (hit:IsDescendantOf(p.Character)) then return end | |
| 303 | if alreadyhit then | |
| 304 | con:disconnect() | |
| 305 | return | |
| 306 | end | |
| 307 | if hit.CanCollide then | |
| 308 | if (hit~=head) then | |
| 309 | if (hit.Parent~=workspace) then | |
| 310 | for _,v in pairs(hit.Parent:GetChildren()) do | |
| 311 | if (v:IsA("Humanoid")) then
| |
| 312 | if (v.Health<(damage+1)) then | |
| 313 | hit.Parent:BreakJoints() | |
| 314 | local tag1 = Instance.new("StringValue", v)
| |
| 315 | tag1.Name = "DamageTag" | |
| 316 | tag1.Value = p.Name | |
| 317 | local tag2 = Instance.new("StringValue", v)
| |
| 318 | tag2.Name = "WeaponTag" | |
| 319 | tag2.Value = "Minecraft Bow" | |
| 320 | else | |
| 321 | v.Health = v.Health-damage | |
| 322 | for i,w in pairs(hit.Parent:GetChildren()) do | |
| 323 | if (w:IsA("Part")) then
| |
| 324 | for j = 1,6 do | |
| 325 | local nd = Instance.new("Decal", v)
| |
| 326 | nd.Texture = mid[6] | |
| 327 | nd.Transparency = .5 | |
| 328 | nd.Face = j-1 | |
| 329 | coroutine.resume(coroutine.create(function() | |
| 330 | wait(.7) | |
| 331 | nd:remove() | |
| 332 | end)) | |
| 333 | end | |
| 334 | end | |
| 335 | end | |
| 336 | end | |
| 337 | end | |
| 338 | end | |
| 339 | end | |
| 340 | a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z)) | |
| 341 | local nw = Instance.new("Weld", a1)
| |
| 342 | nw.Part0 = hit | |
| 343 | nw.Part1 = a1 | |
| 344 | nw.C0 = hit.CFrame:inverse() | |
| 345 | nw.C1 = a1.CFrame:inverse() | |
| 346 | coroutine.resume(coroutine.create(function() | |
| 347 | wait(10) | |
| 348 | am:remove() | |
| 349 | end)) | |
| 350 | if (s2c~=nil) then | |
| 351 | s2c:Play() | |
| 352 | end | |
| 353 | alreadyhit = true | |
| 354 | con:disconnect() | |
| 355 | end | |
| 356 | end | |
| 357 | end) | |
| 358 | con2=a2.Touched:connect(function(hit) | |
| 359 | if (hit:IsDescendantOf(p.Character)) then return end | |
| 360 | if alreadyhit then | |
| 361 | con2:disconnect() | |
| 362 | return | |
| 363 | end | |
| 364 | if hit.CanCollide then | |
| 365 | if (hit~=head) then | |
| 366 | if (hit.Parent~=workspace) then | |
| 367 | for _,v in pairs(hit.Parent:GetChildren()) do | |
| 368 | if (v:IsA("Humanoid")) then
| |
| 369 | if (v.Health<(damage+1)) then | |
| 370 | hit.Parent:BreakJoints() | |
| 371 | local tag1 = Instance.new("StringValue", v)
| |
| 372 | tag1.Name = "DamageTag" | |
| 373 | tag1.Value = p.Name | |
| 374 | local tag2 = Instance.new("StringValue", v)
| |
| 375 | tag2.Name = "WeaponTag" | |
| 376 | tag2.Value = "Minecraft Bow" | |
| 377 | else | |
| 378 | v.Health = v.Health-damage | |
| 379 | for i,w in pairs(hit.Parent:GetChildren()) do | |
| 380 | if (w:IsA("Part")) then
| |
| 381 | for j = 1,6 do | |
| 382 | local nd = Instance.new("Decal", w)
| |
| 383 | nd.Texture = mid[6] | |
| 384 | nd.Transparency = .5 | |
| 385 | nd.Face = j-1 | |
| 386 | coroutine.resume(coroutine.create(function() | |
| 387 | wait(.7) | |
| 388 | nd:remove() | |
| 389 | end)) | |
| 390 | end | |
| 391 | end | |
| 392 | end | |
| 393 | end | |
| 394 | end | |
| 395 | end | |
| 396 | end | |
| 397 | a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z)) | |
| 398 | local nw = Instance.new("Weld", a1)
| |
| 399 | nw.Part0 = hit | |
| 400 | nw.Part1 = a1 | |
| 401 | nw.C0 = hit.CFrame:inverse() | |
| 402 | nw.C1 = a1.CFrame:inverse() | |
| 403 | coroutine.resume(coroutine.create(function() | |
| 404 | wait(10) | |
| 405 | am:remove() | |
| 406 | end)) | |
| 407 | if (s2c~=nil) then | |
| 408 | s2c:Play() | |
| 409 | end | |
| 410 | alreadyhit = true | |
| 411 | con2:disconnect() | |
| 412 | end | |
| 413 | end | |
| 414 | end) | |
| 415 | coroutine.resume(coroutine.create(function() | |
| 416 | wait(12) | |
| 417 | if not alreadyhit then | |
| 418 | alreadyhit = true | |
| 419 | am:remove() | |
| 420 | end | |
| 421 | end)) | |
| 422 | local xr = math.random(velocityMin,velocityMax) | |
| 423 | a1.Velocity = a1.CFrame.lookVector*xr | |
| 424 | a2.Velocity = a1.CFrame.lookVector*xr | |
| 425 | a3.Velocity = a1.CFrame.lookVector*xr | |
| 426 | am.Parent = workspace | |
| 427 | coroutine.resume(coroutine.create(function() | |
| 428 | wait(delayTime) | |
| 429 | noarrow = false | |
| 430 | end)) | |
| 431 | end | |
| 432 | ||
| 433 | local h = Instance.new("HopperBin", p["Backpack"])
| |
| 434 | h.Name = "MCBow" | |
| 435 | h.TextureId = mid[5] | |
| 436 | ||
| 437 | h.Selected:connect(function(mos) | |
| 438 | equipped = true | |
| 439 | mos.Icon = mid[4] | |
| 440 | local hed = p.Character:FindFirstChild("Head")
| |
| 441 | if (hed==nil) then return end | |
| 442 | createbow() | |
| 443 | mos.Button1Down:connect(function() | |
| 444 | carrow(hed, mos.Hit.p) | |
| 445 | end) | |
| 446 | h.Deselected:connect(function() | |
| 447 | mos.Icon = "rbxasset://textures\\ArrowFarCursor.png" | |
| 448 | end) | |
| 449 | end) | |
| 450 | ||
| 451 | h.Deselected:connect(function() | |
| 452 | equipped = false | |
| 453 | removebow() | |
| 454 | end) |