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| 1 | ||
| 2 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | local RealPlayer = Player | |
| 6 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
| |
| 7 | --[[ -Ruin IV | |
| 8 | -By makhail07. | |
| 9 | -Discord: Superthumb#2958 | |
| 10 | __- -__ | |
| 11 | --_M_-- | |
| 12 | ||
| 13 | Nebula Will finish the rest i'm done with this script ¯\_(ツ)_/¯ | |
| 14 | --]] | |
| 15 | ||
| 16 | print'By makhail07' | |
| 17 | print'Gauntlet by NoobyGames12' | |
| 18 | ||
| 19 | ||
| 20 | ||
| 21 | ||
| 22 | ||
| 23 | ||
| 24 | ||
| 25 | ||
| 26 | ||
| 27 | function clerp(c1,c2,al) | |
| 28 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
| |
| 29 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
| |
| 30 | for i,v in pairs(com1) do | |
| 31 | com1[i] = v+(com2[i]-v)*al | |
| 32 | end | |
| 33 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
| 34 | end | |
| 35 | Personality = "HOLY SHIT ANOTHER RUIN AAAAAAAAAAAAAAAA" | |
| 36 | vt = Vector3.new | |
| 37 | Effects = { }
| |
| 38 | bc = BrickColor.new | |
| 39 | plr = game:service'Players'.LocalPlayer | |
| 40 | char = plr.Character | |
| 41 | Player = game.Players.LocalPlayer | |
| 42 | Character = Player.Character | |
| 43 | mouse = plr:GetMouse() | |
| 44 | humanoid = char:findFirstChild("Humanoid")
| |
| 45 | torso = char:findFirstChild("Torso")
| |
| 46 | if torso == nil then | |
| 47 | print'no r15 skr0d xd' | |
| 48 | end | |
| 49 | head = char.Head | |
| 50 | Head = char.Head | |
| 51 | ra = char:findFirstChild("Right Arm")
| |
| 52 | la = char:findFirstChild("Left Arm")
| |
| 53 | rl = char:findFirstChild("Right Leg")
| |
| 54 | ll = char:findFirstChild("Left Leg")
| |
| 55 | rs = torso:findFirstChild("Right Shoulder")
| |
| 56 | ls = torso:findFirstChild("Left Shoulder")
| |
| 57 | rh = torso:findFirstChild("Right Hip")
| |
| 58 | lh = torso:findFirstChild("Left Hip")
| |
| 59 | neck = torso:findFirstChild("Neck")
| |
| 60 | rss = game:GetService("RunService").RenderStepped
| |
| 61 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
| |
| 62 | RootPart = Character.HumanoidRootPart | |
| 63 | RootJoint = RootPart.RootJoint | |
| 64 | anim = char:findFirstChild("Animate")
| |
| 65 | root = char.HumanoidRootPart | |
| 66 | rootpart = char:findFirstChild("HumanoidRootPart")
| |
| 67 | RootPart = char:findFirstChild("HumanoidRootPart")
| |
| 68 | attack = false | |
| 69 | drinks = 0 | |
| 70 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 71 | local Create = RbxUtility.Create | |
| 72 | Rmode = "1" | |
| 73 | local maincolor = torso.BrickColor | |
| 74 | local maincolor2 = BrickColor.new("Really black")
| |
| 75 | ||
| 76 | ||
| 77 | New = function(Object, Parent, Name, Data) | |
| 78 | local Object = Instance.new(Object) | |
| 79 | for Index, Value in pairs(Data or {}) do
| |
| 80 | Object[Index] = Value | |
| 81 | end | |
| 82 | Object.Parent = Parent | |
| 83 | Object.Name = Name | |
| 84 | return Object | |
| 85 | end | |
| 86 | ||
| 87 | function newPart(Parent, brickcolor, transparency, anchored, cancollide, size, name) | |
| 88 | local fp = Instance.new("Part")
| |
| 89 | fp.Parent = Parent | |
| 90 | fp.Transparency = transparency | |
| 91 | fp.Anchored = anchored | |
| 92 | fp.CanCollide = cancollide | |
| 93 | fp.Locked = true | |
| 94 | fp.BrickColor = brickcolor | |
| 95 | fp.Name = name | |
| 96 | fp.Size = size | |
| 97 | fp.Position = torso.Position | |
| 98 | NoOutline(fp) | |
| 99 | fp.Material = "SmoothPlastic" | |
| 100 | fp:BreakJoints() | |
| 101 | return fp | |
| 102 | end | |
| 103 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 104 | local mesh = Instance.new(Mesh) | |
| 105 | mesh.Parent = part | |
| 106 | if Mesh == "SpecialMesh" then | |
| 107 | mesh.MeshType = meshtype | |
| 108 | if meshid then | |
| 109 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 110 | end | |
| 111 | end | |
| 112 | if offset then | |
| 113 | mesh.Offset = offset | |
| 114 | end | |
| 115 | mesh.Scale = scale | |
| 116 | return mesh | |
| 117 | end | |
| 118 | function weld(parent, part0, part1, c0) | |
| 119 | local weld = Instance.new("Weld")
| |
| 120 | weld.Parent = parent | |
| 121 | weld.Part0 = part0 | |
| 122 | weld.Part1 = part1 | |
| 123 | weld.C0 = c0 | |
| 124 | return weld | |
| 125 | end | |
| 126 | function weld5(part0, part1, c0, c1) | |
| 127 | weeld=Instance.new("Weld", part0)
| |
| 128 | weeld.Part0=part0 | |
| 129 | weeld.Part1=part1 | |
| 130 | weeld.C0=c0 | |
| 131 | weeld.C1=c1 | |
| 132 | return weeld | |
| 133 | end | |
| 134 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 135 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 136 | end | |
| 137 | ||
| 138 | function swait(num) | |
| 139 | if num==0 or num==nil then | |
| 140 | game:service'RunService'.Stepped:wait(0) | |
| 141 | else | |
| 142 | for i=0,num do | |
| 143 | game:service'RunService'.Stepped:wait(0) | |
| 144 | end | |
| 145 | end | |
| 146 | end | |
| 147 | function thread(f) | |
| 148 | coroutine.resume(coroutine.create(f)) | |
| 149 | end | |
| 150 | ||
| 151 | ||
| 152 | ||
| 153 | ||
| 154 | ||
| 155 | ||
| 156 | ||
| 157 | ||
| 158 | ||
| 159 | ||
| 160 | ||
| 161 | ||
| 162 | --Very important stuff-- | |
| 163 | Player=game:GetService("Players").LocalPlayer
| |
| 164 | Character=Player.Character | |
| 165 | PlayerGui=Player.PlayerGui | |
| 166 | Backpack=Player.Backpack | |
| 167 | Torso=Character.Torso | |
| 168 | Head=Character.Head | |
| 169 | Humanoid=Character.Humanoid | |
| 170 | m=Instance.new('Model',Character)
| |
| 171 | LeftArm=Character["Left Arm"] | |
| 172 | LeftLeg=Character["Left Leg"] | |
| 173 | RightArm=Character["Right Arm"] | |
| 174 | RightLeg=Character["Right Leg"] | |
| 175 | LS=Torso["Left Shoulder"] | |
| 176 | LH=Torso["Left Hip"] | |
| 177 | RS=Torso["Right Shoulder"] | |
| 178 | RH=Torso["Right Hip"] | |
| 179 | Face = Head.face | |
| 180 | Neck=Torso.Neck | |
| 181 | it=Instance.new | |
| 182 | attacktype=1 | |
| 183 | vt=Vector3.new | |
| 184 | cf=CFrame.new | |
| 185 | euler=CFrame.fromEulerAnglesXYZ | |
| 186 | angles=CFrame.Angles | |
| 187 | cloaked=false | |
| 188 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 189 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 190 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 191 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 192 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 193 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 194 | RootPart=Character.HumanoidRootPart | |
| 195 | RootJoint=RootPart.RootJoint | |
| 196 | RootCF=euler(-1.57,0,3.14) | |
| 197 | attack = false | |
| 198 | attackdebounce = false | |
| 199 | deb=false | |
| 200 | equipped=true | |
| 201 | hand=false | |
| 202 | MMouse=nil | |
| 203 | combo=0 | |
| 204 | mana=0 | |
| 205 | trispeed=.2 | |
| 206 | attackmode=false | |
| 207 | local idle=0 | |
| 208 | local Anim="Idle" | |
| 209 | local gun=false | |
| 210 | local shoot=false | |
| 211 | local sine = 0 | |
| 212 | local change = 1 | |
| 213 | player=nil | |
| 214 | ||
| 215 | mouse=Player:GetMouse() | |
| 216 | --save shoulders | |
| 217 | RSH, LSH=nil, nil | |
| 218 | --welds | |
| 219 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 220 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 221 | LH=Torso["Left Hip"] | |
| 222 | RH=Torso["Right Hip"] | |
| 223 | TorsoColor=Torso.BrickColor | |
| 224 | function NoOutline(Part) | |
| 225 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 226 | end | |
| 227 | player=Player | |
| 228 | ch=Character | |
| 229 | RSH=ch.Torso["Right Shoulder"] | |
| 230 | LSH=ch.Torso["Left Shoulder"] | |
| 231 | -- | |
| 232 | RSH.Parent=nil | |
| 233 | LSH.Parent=nil | |
| 234 | -- | |
| 235 | RW.Name="Right Shoulder" | |
| 236 | RW.Part0=ch.Torso | |
| 237 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 238 | RW.C1=cf(0, 0.5, 0) | |
| 239 | RW.Part1=ch["Right Arm"] | |
| 240 | RW.Parent=ch.Torso | |
| 241 | -- | |
| 242 | LW.Name="Left Shoulder" | |
| 243 | LW.Part0=ch.Torso | |
| 244 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 245 | LW.C1=cf(0, 0.5, 0) | |
| 246 | LW.Part1=ch["Left Arm"] | |
| 247 | LW.Parent=ch.Torso | |
| 248 | ||
| 249 | ||
| 250 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 251 | local wld = Instance.new("Weld", wp1)
| |
| 252 | wld.Part0 = wp0 | |
| 253 | wld.Part1 = wp1 | |
| 254 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 255 | end | |
| 256 | ||
| 257 | ||
| 258 | newWeld(RootPart, Torso, 0, -1, 0) | |
| 259 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 260 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
| 261 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 262 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
| 263 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 264 | ||
| 265 | Player=game:GetService('Players').LocalPlayer
| |
| 266 | Character=Player.Character | |
| 267 | mouse=Player:GetMouse() | |
| 268 | m=Instance.new('Model',Character)
| |
| 269 | ||
| 270 | ||
| 271 | local function weldBetween(a, b) | |
| 272 | local weldd = Instance.new("ManualWeld")
| |
| 273 | weldd.Part0 = a | |
| 274 | weldd.Part1 = b | |
| 275 | weldd.C0 = CFrame.new() | |
| 276 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 277 | weldd.Parent = a | |
| 278 | return weldd | |
| 279 | end | |
| 280 | ||
| 281 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 282 | ArtificialHB.Name = "Heartbeat" | |
| 283 | ||
| 284 | script:WaitForChild("Heartbeat")
| |
| 285 | ||
| 286 | frame = 1 / 60 | |
| 287 | tf = 0 | |
| 288 | allowframeloss = false | |
| 289 | tossremainder = false | |
| 290 | lastframe = tick() | |
| 291 | script.Heartbeat:Fire() | |
| 292 | ||
| 293 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 294 | tf = tf + s | |
| 295 | if tf >= frame then | |
| 296 | if allowframeloss then | |
| 297 | script.Heartbeat:Fire() | |
| 298 | lastframe = tick() | |
| 299 | else | |
| 300 | for i = 1, math.floor(tf / frame) do | |
| 301 | script.Heartbeat:Fire() | |
| 302 | end | |
| 303 | lastframe = tick() | |
| 304 | end | |
| 305 | if tossremainder then | |
| 306 | tf = 0 | |
| 307 | else | |
| 308 | tf = tf - frame * math.floor(tf / frame) | |
| 309 | end | |
| 310 | end | |
| 311 | end) | |
| 312 | ||
| 313 | ||
| 314 | ||
| 315 | CFuncs = {
| |
| 316 | ["Part"] = {
| |
| 317 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 318 | local Part = Create("Part"){
| |
| 319 | Parent = Parent, | |
| 320 | Reflectance = Reflectance, | |
| 321 | Transparency = Transparency, | |
| 322 | CanCollide = false, | |
| 323 | Locked = true, | |
| 324 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 325 | Name = Name, | |
| 326 | Size = Size, | |
| 327 | Material = Material, | |
| 328 | } | |
| 329 | RemoveOutlines(Part) | |
| 330 | return Part | |
| 331 | end; | |
| 332 | }; | |
| 333 | ||
| 334 | ["Mesh"] = {
| |
| 335 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 336 | local Msh = Create(Mesh){
| |
| 337 | Parent = Part, | |
| 338 | Offset = OffSet, | |
| 339 | Scale = Scale, | |
| 340 | } | |
| 341 | if Mesh == "SpecialMesh" then | |
| 342 | Msh.MeshType = MeshType | |
| 343 | Msh.MeshId = MeshId | |
| 344 | end | |
| 345 | return Msh | |
| 346 | end; | |
| 347 | }; | |
| 348 | ||
| 349 | ["Mesh"] = {
| |
| 350 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 351 | local Msh = Create(Mesh){
| |
| 352 | Parent = Part, | |
| 353 | Offset = OffSet, | |
| 354 | Scale = Scale, | |
| 355 | } | |
| 356 | if Mesh == "SpecialMesh" then | |
| 357 | Msh.MeshType = MeshType | |
| 358 | Msh.MeshId = MeshId | |
| 359 | end | |
| 360 | return Msh | |
| 361 | end; | |
| 362 | }; | |
| 363 | ||
| 364 | ["Weld"] = {
| |
| 365 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 366 | local Weld = Create("Weld"){
| |
| 367 | Parent = Parent, | |
| 368 | Part0 = Part0, | |
| 369 | Part1 = Part1, | |
| 370 | C0 = C0, | |
| 371 | C1 = C1, | |
| 372 | } | |
| 373 | return Weld | |
| 374 | end; | |
| 375 | }; | |
| 376 | ||
| 377 | ["Sound"] = {
| |
| 378 | Create = function(id, par, vol, pit) | |
| 379 | coroutine.resume(coroutine.create(function() | |
| 380 | local S = Create("Sound"){
| |
| 381 | Volume = vol, | |
| 382 | Pitch = pit or 1, | |
| 383 | SoundId = id, | |
| 384 | Parent = par or workspace, | |
| 385 | } | |
| 386 | wait() | |
| 387 | S:play() | |
| 388 | game:GetService("Debris"):AddItem(S, 6)
| |
| 389 | end)) | |
| 390 | end; | |
| 391 | }; | |
| 392 | ||
| 393 | ["ParticleEmitter"] = {
| |
| 394 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 395 | local fp = Create("ParticleEmitter"){
| |
| 396 | Parent = Parent, | |
| 397 | Color = ColorSequence.new(Color1, Color2), | |
| 398 | LightEmission = LightEmission, | |
| 399 | Size = Size, | |
| 400 | Texture = Texture, | |
| 401 | Transparency = Transparency, | |
| 402 | ZOffset = ZOffset, | |
| 403 | Acceleration = Accel, | |
| 404 | Drag = Drag, | |
| 405 | LockedToPart = LockedToPart, | |
| 406 | VelocityInheritance = VelocityInheritance, | |
| 407 | EmissionDirection = EmissionDirection, | |
| 408 | Enabled = Enabled, | |
| 409 | Lifetime = LifeTime, | |
| 410 | Rate = Rate, | |
| 411 | Rotation = Rotation, | |
| 412 | RotSpeed = RotSpeed, | |
| 413 | Speed = Speed, | |
| 414 | VelocitySpread = VelocitySpread, | |
| 415 | } | |
| 416 | return fp | |
| 417 | end; | |
| 418 | }; | |
| 419 | ||
| 420 | CreateTemplate = {
| |
| 421 | ||
| 422 | }; | |
| 423 | } | |
| 424 | ||
| 425 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 426 | if hit.Parent == nil then | |
| 427 | return | |
| 428 | end | |
| 429 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 430 | for _, v in pairs(hit.Parent:children()) do | |
| 431 | if v:IsA("Humanoid") then
| |
| 432 | h = v | |
| 433 | end | |
| 434 | end | |
| 435 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 436 | warn'No R15 allowed' | |
| 437 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 438 | end | |
| 439 | ||
| 440 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 441 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 442 | if hit.Parent.DebounceHit.Value == true then | |
| 443 | return | |
| 444 | end | |
| 445 | end | |
| 446 | if insta == true then | |
| 447 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 448 | end | |
| 449 | local c = Create("ObjectValue"){
| |
| 450 | Name = "creator", | |
| 451 | Value = game:service("Players").LocalPlayer,
| |
| 452 | Parent = h, | |
| 453 | } | |
| 454 | game:GetService("Debris"):AddItem(c, .5)
| |
| 455 | if HitSound ~= nil and HitPitch ~= nil then | |
| 456 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 457 | end | |
| 458 | local Damage = math.random(minim, maxim) | |
| 459 | local blocked = false | |
| 460 | local block = hit.Parent:findFirstChild("Block")
| |
| 461 | if block ~= nil then | |
| 462 | if block.className == "IntValue" then | |
| 463 | if block.Value > 0 then | |
| 464 | blocked = true | |
| 465 | block.Value = block.Value - 1 | |
| 466 | print(block.Value) | |
| 467 | end | |
| 468 | end | |
| 469 | end | |
| 470 | if blocked == false then | |
| 471 | h.Health = h.Health - Damage | |
| 472 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, torso.BrickColor.Color) | |
| 473 | else | |
| 474 | h.Health = h.Health - (Damage / 2) | |
| 475 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, torso.BrickColor.Color) | |
| 476 | end | |
| 477 | if Type == "Knockdown" then | |
| 478 | local hum = hit.Parent.Humanoid | |
| 479 | hum.PlatformStand = true | |
| 480 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 481 | swait(1) | |
| 482 | HHumanoid.PlatformStand = false | |
| 483 | end), hum) | |
| 484 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 485 | local bodvol = Create("BodyVelocity"){
| |
| 486 | velocity = angle * knockback, | |
| 487 | P = 5000, | |
| 488 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 489 | Parent = hit, | |
| 490 | } | |
| 491 | local rl = Create("BodyAngularVelocity"){
| |
| 492 | P = 3000, | |
| 493 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 494 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 495 | Parent = hit, | |
| 496 | } | |
| 497 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 498 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 499 | elseif Type == "Normal" then | |
| 500 | local vp = Create("BodyVelocity"){
| |
| 501 | P = 500, | |
| 502 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 503 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 504 | } | |
| 505 | if knockback > 0 then | |
| 506 | vp.Parent = hit.Parent.Torso | |
| 507 | end | |
| 508 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 509 | elseif Type == "Up" then | |
| 510 | local bodyVelocity = Create("BodyVelocity"){
| |
| 511 | velocity = Vector3.new(0, 20, 0), | |
| 512 | P = 5000, | |
| 513 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 514 | Parent = hit, | |
| 515 | } | |
| 516 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 517 | elseif Type == "DarkUp" then | |
| 518 | coroutine.resume(coroutine.create(function() | |
| 519 | for i = 0, 1, 0.1 do | |
| 520 | swait() | |
| 521 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 522 | end | |
| 523 | end)) | |
| 524 | local bodyVelocity = Create("BodyVelocity"){
| |
| 525 | velocity = Vector3.new(0, 20, 0), | |
| 526 | P = 5000, | |
| 527 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 528 | Parent = hit, | |
| 529 | } | |
| 530 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 531 | elseif Type == "Snare" then | |
| 532 | local bp = Create("BodyPosition"){
| |
| 533 | P = 2000, | |
| 534 | D = 100, | |
| 535 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 536 | position = hit.Parent.Torso.Position, | |
| 537 | Parent = hit.Parent.Torso, | |
| 538 | } | |
| 539 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 540 | elseif Type == "Freeze" then | |
| 541 | local BodPos = Create("BodyPosition"){
| |
| 542 | P = 50000, | |
| 543 | D = 1000, | |
| 544 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 545 | position = hit.Parent.Torso.Position, | |
| 546 | Parent = hit.Parent.Torso, | |
| 547 | } | |
| 548 | local BodGy = Create("BodyGyro") {
| |
| 549 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 550 | P = 20e+003, | |
| 551 | Parent = hit.Parent.Torso, | |
| 552 | cframe = hit.Parent.Torso.CFrame, | |
| 553 | } | |
| 554 | hit.Parent.Torso.Anchored = true | |
| 555 | coroutine.resume(coroutine.create(function(Part) | |
| 556 | swait(1.5) | |
| 557 | Part.Anchored = false | |
| 558 | end), hit.Parent.Torso) | |
| 559 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 560 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 561 | end | |
| 562 | local debounce = Create("BoolValue"){
| |
| 563 | Name = "DebounceHit", | |
| 564 | Parent = hit.Parent, | |
| 565 | Value = true, | |
| 566 | } | |
| 567 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 568 | c = Create("ObjectValue"){
| |
| 569 | Name = "creator", | |
| 570 | Value = Player, | |
| 571 | Parent = h, | |
| 572 | } | |
| 573 | game:GetService("Debris"):AddItem(c, .5)
| |
| 574 | end | |
| 575 | end | |
| 576 | ||
| 577 | function ShowDamage(Pos, Text, Time, Color) | |
| 578 | local Rate = (1 / 30) | |
| 579 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 580 | local Text = (Text or "") | |
| 581 | local Time = (Time or 2) | |
| 582 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 583 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 584 | EffectPart.Anchored = true | |
| 585 | local BillboardGui = Create("BillboardGui"){
| |
| 586 | Size = UDim2.new(3, 0, 3, 0), | |
| 587 | Adornee = EffectPart, | |
| 588 | Parent = EffectPart, | |
| 589 | } | |
| 590 | local TextLabel = Create("TextLabel"){
| |
| 591 | BackgroundTransparency = 1, | |
| 592 | Size = UDim2.new(1, 0, 1, 0), | |
| 593 | Text = Text, | |
| 594 | Font = "SciFi", | |
| 595 | TextColor3 = Color, | |
| 596 | TextScaled = true, | |
| 597 | Parent = BillboardGui, | |
| 598 | } | |
| 599 | game.Debris:AddItem(EffectPart, (Time)) | |
| 600 | EffectPart.Parent = game:GetService("Workspace")
| |
| 601 | delay(0, function() | |
| 602 | local Frames = (Time / Rate) | |
| 603 | for Frame = 1, Frames do | |
| 604 | wait(Rate) | |
| 605 | local Percent = (Frame / Frames) | |
| 606 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 607 | TextLabel.TextTransparency = Percent | |
| 608 | end | |
| 609 | if EffectPart and EffectPart.Parent then | |
| 610 | EffectPart:Destroy() | |
| 611 | end | |
| 612 | end) | |
| 613 | end | |
| 614 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 615 | for _, c in pairs(workspace:children()) do | |
| 616 | local hum = c:findFirstChild("Humanoid")
| |
| 617 | if hum ~= nil then | |
| 618 | local head = c:findFirstChild("Torso")
| |
| 619 | if head ~= nil then | |
| 620 | local targ = head.Position - Part.Position | |
| 621 | local mag = targ.magnitude | |
| 622 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 623 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 624 | end | |
| 625 | end | |
| 626 | end | |
| 627 | end | |
| 628 | end | |
| 629 | EffectModel = Create("Model"){
| |
| 630 | Parent = Character, | |
| 631 | Name = "Effects", | |
| 632 | } | |
| 633 | ||
| 634 | Effects = {
| |
| 635 | Block = {
| |
| 636 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 637 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) -- fixed by salvo cuz roadblok upd sus | |
| 638 | prt.Anchored = true | |
| 639 | prt.CFrame = cframe | |
| 640 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 641 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 642 | if Type == 1 or Type == nil then | |
| 643 | table.insert(Effects, {
| |
| 644 | prt, | |
| 645 | "Block1", | |
| 646 | delay, | |
| 647 | x3, | |
| 648 | y3, | |
| 649 | z3, | |
| 650 | msh | |
| 651 | }) | |
| 652 | elseif Type == 2 then | |
| 653 | table.insert(Effects, {
| |
| 654 | prt, | |
| 655 | "Block2", | |
| 656 | delay, | |
| 657 | x3, | |
| 658 | y3, | |
| 659 | z3, | |
| 660 | msh | |
| 661 | }) | |
| 662 | end | |
| 663 | end; | |
| 664 | }; | |
| 665 | ||
| 666 | Cylinder = {
| |
| 667 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 668 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 669 | prt.Anchored = true | |
| 670 | prt.CFrame = cframe | |
| 671 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 672 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 673 | table.insert(Effects, {
| |
| 674 | prt, | |
| 675 | "Cylinder", | |
| 676 | delay, | |
| 677 | x3, | |
| 678 | y3, | |
| 679 | z3, | |
| 680 | msh | |
| 681 | }) | |
| 682 | end; | |
| 683 | }; | |
| 684 | Head = {
| |
| 685 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 686 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 687 | prt.Anchored = true | |
| 688 | prt.CFrame = cframe | |
| 689 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 690 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 691 | table.insert(Effects, {
| |
| 692 | prt, | |
| 693 | "Cylinder", | |
| 694 | delay, | |
| 695 | x3, | |
| 696 | y3, | |
| 697 | z3, | |
| 698 | msh | |
| 699 | }) | |
| 700 | end; | |
| 701 | }; | |
| 702 | ||
| 703 | Sphere = {
| |
| 704 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 705 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 706 | prt.Anchored = true | |
| 707 | prt.CFrame = cframe | |
| 708 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 709 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 710 | table.insert(Effects, {
| |
| 711 | prt, | |
| 712 | "Cylinder", | |
| 713 | delay, | |
| 714 | x3, | |
| 715 | y3, | |
| 716 | z3, | |
| 717 | msh | |
| 718 | }) | |
| 719 | end; | |
| 720 | }; | |
| 721 | Blood = {
| |
| 722 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 723 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 724 | prt.Anchored = true | |
| 725 | prt.CFrame = cframe | |
| 726 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 727 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 728 | table.insert(Effects, {
| |
| 729 | prt, | |
| 730 | "Blood", | |
| 731 | delay, | |
| 732 | x3, | |
| 733 | y3, | |
| 734 | z3, | |
| 735 | msh | |
| 736 | }) | |
| 737 | end | |
| 738 | }, | |
| 739 | Elect = {
| |
| 740 | Create = function(cff, x, y, z) | |
| 741 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
| |
| 742 | prt.Anchored = true | |
| 743 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 744 | prt.CFrame = CFrame.new(prt.Position) | |
| 745 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 746 | local xval = math.random() / 2 | |
| 747 | local yval = math.random() / 2 | |
| 748 | local zval = math.random() / 2 | |
| 749 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 750 | table.insert(Effects, {
| |
| 751 | prt, | |
| 752 | "Elec", | |
| 753 | 0.1, | |
| 754 | x, | |
| 755 | y, | |
| 756 | z, | |
| 757 | xval, | |
| 758 | yval, | |
| 759 | zval | |
| 760 | }) | |
| 761 | end; | |
| 762 | ||
| 763 | }; | |
| 764 | ||
| 765 | Ring = {
| |
| 766 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 767 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 768 | prt.Anchored = true | |
| 769 | prt.CFrame = cframe | |
| 770 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 771 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 772 | table.insert(Effects, {
| |
| 773 | prt, | |
| 774 | "Cylinder", | |
| 775 | delay, | |
| 776 | x3, | |
| 777 | y3, | |
| 778 | z3, | |
| 779 | msh | |
| 780 | }) | |
| 781 | end; | |
| 782 | }; | |
| 783 | ||
| 784 | ||
| 785 | Wave = {
| |
| 786 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 787 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 788 | prt.Anchored = true | |
| 789 | prt.CFrame = cframe | |
| 790 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 791 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 792 | table.insert(Effects, {
| |
| 793 | prt, | |
| 794 | "Cylinder", | |
| 795 | delay, | |
| 796 | x3, | |
| 797 | y3, | |
| 798 | z3, | |
| 799 | msh | |
| 800 | }) | |
| 801 | end; | |
| 802 | }; | |
| 803 | ||
| 804 | Break = {
| |
| 805 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 806 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 807 | prt.Anchored = true | |
| 808 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 809 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 810 | local num = math.random(10, 50) / 1000 | |
| 811 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 812 | table.insert(Effects, {
| |
| 813 | prt, | |
| 814 | "Shatter", | |
| 815 | num, | |
| 816 | prt.CFrame, | |
| 817 | math.random() - math.random(), | |
| 818 | 0, | |
| 819 | math.random(50, 100) / 100 | |
| 820 | }) | |
| 821 | end; | |
| 822 | }; | |
| 823 | ||
| 824 | Fire = {
| |
| 825 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 826 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 827 | prt.Anchored = true | |
| 828 | prt.CFrame = cframe | |
| 829 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 830 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 831 | table.insert(Effects, {
| |
| 832 | prt, | |
| 833 | "Fire", | |
| 834 | delay, | |
| 835 | 1, | |
| 836 | 1, | |
| 837 | 1, | |
| 838 | msh | |
| 839 | }) | |
| 840 | end; | |
| 841 | }; | |
| 842 | ||
| 843 | Blast = {
| |
| 844 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
| 845 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 846 | prt.Anchored = true | |
| 847 | prt.CFrame = cframe | |
| 848 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 849 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 850 | table.insert(Effects, {
| |
| 851 | prt, | |
| 852 | "Block4", | |
| 853 | delay, | |
| 854 | x3, | |
| 855 | y3, | |
| 856 | z3, | |
| 857 | msh, | |
| 858 | Part | |
| 859 | }) | |
| 860 | end | |
| 861 | }, | |
| 862 | ||
| 863 | ||
| 864 | FireWave = {
| |
| 865 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 866 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 867 | prt.Anchored = true | |
| 868 | prt.CFrame = cframe | |
| 869 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 870 | local d = Create("Decal"){
| |
| 871 | Parent = prt, | |
| 872 | Texture = "rbxassetid://26356434", | |
| 873 | Face = "Top", | |
| 874 | } | |
| 875 | local d = Create("Decal"){
| |
| 876 | Parent = prt, | |
| 877 | Texture = "rbxassetid://26356434", | |
| 878 | Face = "Bottom", | |
| 879 | } | |
| 880 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 881 | table.insert(Effects, {
| |
| 882 | prt, | |
| 883 | "FireWave", | |
| 884 | 1, | |
| 885 | 30, | |
| 886 | math.random(400, 600) / 100, | |
| 887 | msh | |
| 888 | }) | |
| 889 | end; | |
| 890 | }; | |
| 891 | ||
| 892 | Ice = {
| |
| 893 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 894 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2)) | |
| 895 | prt.Anchored = true | |
| 896 | prt.CFrame = cframe | |
| 897 | msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1778999", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 898 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 899 | for i = 1, 5 do | |
| 900 | Effects.Break.Create(BrickColor.new(brickcolor), prt.CFrame * CFrame.new(0, 4, 0), math.random(20, 80) / 100, math.random(2, 10), math.random(20, 80) / 100) | |
| 901 | end | |
| 902 | for i = 1, 15 do | |
| 903 | local freezepart = CFuncs.Part.Create(EffectModel, "Neon", 0.5, 0.5, BrickColor.new("Bright blue"), "Ice Part", Vector3.new(math.random(1, 2) + math.random(), math.random(1, 2) + math.random(), math.random(1, 2) + math.random()))
| |
| 904 | freezepart.Anchored = true | |
| 905 | freezepart.CanCollide = true | |
| 906 | freezepart.CFrame = cframe * CFrame.new(math.random(-300, 300) / 100, 1, math.random(-300, 300) / 100) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 907 | game:GetService("Debris"):AddItem(freezepart, 10)
| |
| 908 | end | |
| 909 | table.insert(Effects, {
| |
| 910 | prt, | |
| 911 | "Ice", | |
| 912 | delay, | |
| 913 | msh, | |
| 914 | 1, | |
| 915 | .2 | |
| 916 | }) | |
| 917 | end | |
| 918 | }, | |
| 919 | ||
| 920 | Lightning = {
| |
| 921 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 922 | local magz = (p0 - p1).magnitude | |
| 923 | local curpos = p0 | |
| 924 | local trz = {
| |
| 925 | -ofs, | |
| 926 | ofs | |
| 927 | } | |
| 928 | for i = 1, tym do | |
| 929 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 930 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 931 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 932 | li.Material = "Neon" | |
| 933 | if tym == i then | |
| 934 | local magz2 = (curpos - p1).magnitude | |
| 935 | li.Size = Vector3.new(th, th, magz2) | |
| 936 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 937 | table.insert(Effects, {
| |
| 938 | li, | |
| 939 | "Disappear", | |
| 940 | last | |
| 941 | }) | |
| 942 | else | |
| 943 | do | |
| 944 | do | |
| 945 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 946 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 947 | game.Debris:AddItem(li, 10) | |
| 948 | table.insert(Effects, {
| |
| 949 | li, | |
| 950 | "Disappear", | |
| 951 | last | |
| 952 | }) | |
| 953 | end | |
| 954 | end | |
| 955 | end | |
| 956 | end | |
| 957 | end | |
| 958 | }; | |
| 959 | ||
| 960 | EffectTemplate = {
| |
| 961 | ||
| 962 | }; | |
| 963 | } | |
| 964 | ||
| 965 | Laser = function(brickcolor, reflect, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 966 | ||
| 967 | local prt = CFuncs.Part.Create(EffectModel, "Neon", reflect, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 968 | prt.Anchored = true | |
| 969 | prt.CFrame = cframe | |
| 970 | prt.Material = "Neon" | |
| 971 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 972 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 973 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 974 | ||
| 975 | for i = 0, 1, delay do | |
| 976 | swait() | |
| 977 | Part.Transparency = i | |
| 978 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 979 | end | |
| 980 | Part.Parent = nil | |
| 981 | end | |
| 982 | ), prt, msh) | |
| 983 | end | |
| 984 | ||
| 985 | ||
| 986 | ||
| 987 | ||
| 988 | function CreatePart(parent,transparency,reflectance,material,brickcolor) | |
| 989 | local p = Instance.new("Part")
| |
| 990 | p.Parent = parent | |
| 991 | p.Size = Vector3.new(1,1,1) | |
| 992 | p.Transparency = transparency | |
| 993 | p.Reflectance = reflectance | |
| 994 | p.CanCollide = false | |
| 995 | p.BrickColor = brickcolor | |
| 996 | p.Material = material | |
| 997 | return p | |
| 998 | end | |
| 999 | ||
| 1000 | ||
| 1001 | function CreateMesh(parent,meshtype,x1,y1,z1) | |
| 1002 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 1003 | mesh.MeshType = meshtype | |
| 1004 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 1005 | return mesh | |
| 1006 | end | |
| 1007 | ||
| 1008 | function CreateSpecialMesh(parent,meshid,x1,y1,z1) | |
| 1009 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 1010 | mesh.MeshType = "SpecialMesh" | |
| 1011 | mesh.MeshId = meshid | |
| 1012 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 1013 | return mesh | |
| 1014 | end | |
| 1015 | ||
| 1016 | function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1) | |
| 1017 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 1018 | mesh.MeshType = "FileMesh" | |
| 1019 | mesh.MeshId = meshid | |
| 1020 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
| 1021 | mesh.Scale = Vector3.new(x1,y1,z1) | |
| 1022 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
| 1023 | return mesh | |
| 1024 | end | |
| 1025 | ||
| 1026 | function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za) | |
| 1027 | local weld = Instance.new("Weld")
| |
| 1028 | weld.Parent = parent | |
| 1029 | weld.Part0 = part0 | |
| 1030 | weld.Part1 = part1 | |
| 1031 | weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za) | |
| 1032 | weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za) | |
| 1033 | return weld | |
| 1034 | end | |
| 1035 | ||
| 1036 | local m = Instance.new("Model",char)
| |
| 1037 | m.Name = "GaunletModel" | |
| 1038 | ||
| 1039 | local handle = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1040 | CreateMesh(handle,"Brick",1.05,1.5,1.05) | |
| 1041 | CreateWeld(handle,ra,handle,0,-0.265,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1042 | ||
| 1043 | ||
| 1044 | local handleg = CreatePart(m,0,0,"Neon",maincolor) | |
| 1045 | CreateMesh(handleg,"Brick",1.025,1.5,1.025) | |
| 1046 | CreateWeld(handleg,handle,handleg,0,0.1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1047 | local handleo = CreatePart(m,0,0,"Neon",maincolor) | |
| 1048 | CreateMesh(handleo,"Brick",0.5,0.85,1.085) | |
| 1049 | CreateWeld(handleo,handle,handleo,-0.315,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1050 | local handleo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1051 | CreateMesh(handleo2,"Brick",0.5,0.8,1.09) | |
| 1052 | CreateWeld(handleo2,handle,handleo2,-0.3175,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1053 | local zi = CreatePart(m,0,0,"Neon",maincolor) | |
| 1054 | CreateMesh(zi,"Brick",0.025,1.525,1.1) | |
| 1055 | CreateWeld(zi,handle,zi,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1056 | ||
| 1057 | ||
| 1058 | local li1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1059 | CreateMesh(li1,"Brick",0.275,0.825,0.025) | |
| 1060 | CreateWeld(li1,handleo,li1,-0.125,0,0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1061 | local li2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1062 | CreateMesh(li2,"Brick",0.275,0.825,0.025) | |
| 1063 | CreateWeld(li2,handleo,li2,-0.125,0,-0.225,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1064 | ||
| 1065 | local di = CreatePart(m,0,0,"Neon",maincolor) | |
| 1066 | CreateMesh(di,"Brick",0.3,0.3,0.3) | |
| 1067 | CreateWeld(di,handleo,di,-0.125,0,0,math.rad(45),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1068 | ||
| 1069 | local di1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1070 | CreateMesh(di1,"Brick",0.3,0.15,0.15) | |
| 1071 | CreateWeld(di1,di,di1,0,0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1072 | local di2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1073 | CreateMesh(di2,"Brick",0.3,0.15,0.15) | |
| 1074 | CreateWeld(di2,di,di2,0,0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1075 | local di3 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1076 | CreateMesh(di3,"Brick",0.3,0.15,0.15) | |
| 1077 | CreateWeld(di3,di,di3,0,-0.15,0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1078 | local di4 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1079 | CreateMesh(di4,"Brick",0.3,0.15,0.15) | |
| 1080 | CreateWeld(di4,di,di4,0,-0.15,-0.15,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1081 | local dio = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1082 | CreateMesh(dio,"Brick",0.325,0.275,0.275) | |
| 1083 | CreateWeld(dio,di,dio,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1084 | local dio1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1085 | CreateMesh(dio1,"Brick",0.325,0.125,0.125) | |
| 1086 | CreateWeld(dio1,di1,dio1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1087 | local dio2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1088 | CreateMesh(dio2,"Brick",0.325,0.125,0.125) | |
| 1089 | CreateWeld(dio2,di2,dio2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1090 | local dio3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1091 | CreateMesh(dio3,"Brick",0.325,0.125,0.125) | |
| 1092 | CreateWeld(dio3,di3,dio3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1093 | local dio4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1094 | CreateMesh(dio4,"Brick",0.325,0.125,0.125) | |
| 1095 | CreateWeld(dio4,di4,dio4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1096 | ||
| 1097 | local sq1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1098 | CreateMesh(sq1,"Brick",0.3,0.125,0.125) | |
| 1099 | CreateWeld(sq1,handleo,sq1,-0.125,0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1100 | local sq2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1101 | CreateMesh(sq2,"Brick",0.3,0.125,0.125) | |
| 1102 | CreateWeld(sq2,handleo,sq2,-0.125,-0.25,0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1103 | local sq3 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1104 | CreateMesh(sq3,"Brick",0.3,0.125,0.125) | |
| 1105 | CreateWeld(sq3,handleo,sq3,-0.125,0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1106 | local sq4 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1107 | CreateMesh(sq4,"Brick",0.3,0.125,0.125) | |
| 1108 | CreateWeld(sq4,handleo,sq4,-0.125,-0.25,-0.4,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1109 | ||
| 1110 | local sqo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1111 | CreateMesh(sqo1,"Brick",0.3115,0.1115,0.1115) | |
| 1112 | CreateWeld(sqo1,sq1,sqo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1113 | local sqo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1114 | CreateMesh(sqo2,"Brick",0.3115,0.1115,0.1115) | |
| 1115 | CreateWeld(sqo2,sq2,sqo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1116 | local sqo3 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1117 | CreateMesh(sqo3,"Brick",0.3115,0.1115,0.1115) | |
| 1118 | CreateWeld(sqo3,sq3,sqo3,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1119 | local sqo4 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1120 | CreateMesh(sqo4,"Brick",0.3115,0.1115,0.1115) | |
| 1121 | CreateWeld(sqo4,sq4,sqo4,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1122 | ||
| 1123 | local locl = CreatePart(m,0,0,"Neon",maincolor) | |
| 1124 | CreateMesh(locl,"Brick",0.1,0.1,0.1) | |
| 1125 | CreateWeld(locl,handle,locl,0,0,0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1126 | ||
| 1127 | local dil = CreatePart(m,0,0,"Neon",maincolor) | |
| 1128 | CreateMesh(dil,"Brick",0.45,0.45,0.3) | |
| 1129 | CreateWeld(dil,locl,dil,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1130 | ||
| 1131 | local dil1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1132 | CreateMesh(dil1,"Brick",0.225,0.225,0.3) | |
| 1133 | CreateWeld(dil1,dil,dil1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1134 | local dil2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1135 | CreateMesh(dil2,"Brick",0.225,0.225,0.3) | |
| 1136 | CreateWeld(dil2,dil,dil2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1137 | ||
| 1138 | local dilo = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1139 | CreateMesh(dilo,"Brick",0.375,0.375,0.315) | |
| 1140 | CreateWeld(dilo,dil,dilo,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1141 | local dilo1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1142 | CreateMesh(dilo1,"Brick",0.175,0.175,0.315) | |
| 1143 | CreateWeld(dilo1,dil1,dilo1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1144 | local dilo2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1145 | CreateMesh(dilo2,"Brick",0.175,0.175,0.315) | |
| 1146 | CreateWeld(dilo2,dil2,dilo2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1147 | ||
| 1148 | local locr = CreatePart(m,0,0,"Neon",maincolor) | |
| 1149 | CreateMesh(locr,"Brick",0.1,0.1,0.1) | |
| 1150 | CreateWeld(locr,handle,locr,0,0,-0.435,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1151 | ||
| 1152 | local dir = CreatePart(m,0,0,"Neon",maincolor) | |
| 1153 | CreateMesh(dir,"Brick",0.45,0.45,0.3) | |
| 1154 | CreateWeld(dir,locr,dir,0,0,0,math.rad(0),math.rad(0),math.rad(45),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1155 | ||
| 1156 | local dir1 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1157 | CreateMesh(dir1,"Brick",0.225,0.225,0.3) | |
| 1158 | CreateWeld(dir1,dir,dir1,-0.225,0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1159 | local dir2 = CreatePart(m,0,0,"Neon",maincolor) | |
| 1160 | CreateMesh(dir2,"Brick",0.225,0.225,0.3) | |
| 1161 | CreateWeld(dir2,dir,dir2,0.225,-0.225,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1162 | ||
| 1163 | local diro = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1164 | CreateMesh(diro,"Brick",0.375,0.375,0.315) | |
| 1165 | CreateWeld(diro,dir,diro,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1166 | local diro1 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1167 | CreateMesh(diro1,"Brick",0.175,0.175,0.315) | |
| 1168 | CreateWeld(diro1,dir1,diro1,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1169 | local diro2 = CreatePart(m,0,0,"SmoothPlastic",maincolor2) | |
| 1170 | CreateMesh(diro2,"Brick",0.175,0.175,0.315) | |
| 1171 | CreateWeld(diro2,dir2,diro2,0,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
| 1172 | print'Ruin IV 25%' | |
| 1173 | wait(1) | |
| 1174 | ||
| 1175 | ||
| 1176 | ||
| 1177 | ||
| 1178 | function rayCast(Position, Direction, Range, Ignore) | |
| 1179 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1180 | end | |
| 1181 | function RemoveOutlines(part) | |
| 1182 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1183 | end | |
| 1184 | ||
| 1185 | ||
| 1186 | ||
| 1187 | --These were just parts for an old knife i was going to make for psychov3 it didn't work out so well | |
| 1188 | local cors = {}
| |
| 1189 | local mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 1190 | local Model1 = Instance.new("Model")
| |
| 1191 | local Part1s = Instance.new("Part")
| |
| 1192 | local Part2s = Instance.new("Part")
| |
| 1193 | local Part3s = Instance.new("Part")
| |
| 1194 | local Part4s = Instance.new("Part")
| |
| 1195 | local Weld5s = Instance.new("Weld")
| |
| 1196 | local Weld6s = Instance.new("Weld")
| |
| 1197 | local Weld7s = Instance.new("Weld")
| |
| 1198 | local Weld8s = Instance.new("Weld")
| |
| 1199 | local Part9s = Instance.new("Part")
| |
| 1200 | Model1.Name = "/shrug" | |
| 1201 | Model1.Parent = mas | |
| 1202 | Part1s.Name = "d" | |
| 1203 | Part1s.Parent = Model1 | |
| 1204 | Part1s.Material = "Metal" | |
| 1205 | Part1s.BrickColor = BrickColor.new("Really black")
| |
| 1206 | Part1s.Rotation = Vector3.new(0, 90, 0) | |
| 1207 | Part1s.Size = Vector3.new(0.454666376, 0.549333888, 0.0500000007) | |
| 1208 | Part1s.CFrame = CFrame.new(-28.8698483, 11.4513311, -5.31685686, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1209 | Part1s.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
| 1210 | Part1s.Position = Vector3.new(-28.8698483, 11.4513311, -5.31685686) | |
| 1211 | Part1s.Orientation = Vector3.new(0, 90, 0) | |
| 1212 | Part1s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1213 | Part2s.Name = "xp" | |
| 1214 | Part2s.Parent = Model1 | |
| 1215 | Part2s.Material = "Metal" | |
| 1216 | Part2s.BrickColor = BrickColor.new("Really black")
| |
| 1217 | Part2s.Rotation = Vector3.new(0, 90, 0) | |
| 1218 | Part2s.Size = Vector3.new(0.359333158, 0.549333888, 0.0500000007) | |
| 1219 | Part2s.CFrame = CFrame.new(-28.8698502, 11.7006636, -5.26919031, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1220 | Part2s.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
| 1221 | Part2s.Position = Vector3.new(-28.8698502, 11.7006636, -5.26919031) | |
| 1222 | Part2s.Orientation = Vector3.new(0, 90, 0) | |
| 1223 | Part2s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1224 | Part3s.Name = "xdd" | |
| 1225 | Part3s.Parent = Model1 | |
| 1226 | Part3s.BrickColor = BrickColor.new("Black") --Ignore thise pl0x
| |
| 1227 | Part3s.Rotation = Vector3.new(0, 90, 0) | |
| 1228 | Part3s.Size = Vector3.new(0.810000014, 0.149999991, 0.300000012) | |
| 1229 | Part3s.CFrame = CFrame.new(-28.8630695, 10.2738171, -5.38322401, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1230 | Part3s.Color = Color3.new(0.627451, 0.372549, 0.207843) | |
| 1231 | Part3s.Position = Vector3.new(-28.8630695, 10.2738171, -5.38322401) | |
| 1232 | Part3s.Orientation = Vector3.new(0, 90, 0) | |
| 1233 | Part3s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1234 | Part3s.Transparency = 1 | |
| 1235 | Part3s.Material = "Slate" | |
| 1236 | Part4s.Name = "xd" | |
| 1237 | Part4s.Parent = Model1 | |
| 1238 | Part4s.BrickColor = BrickColor.new("Black") --Ignore thou pl0z
| |
| 1239 | Part4s.Rotation = Vector3.new(0, 90, 0) | |
| 1240 | Part4s.Size = Vector3.new(0.370000064, 1, 0.300000012) | |
| 1241 | Part4s.CFrame = CFrame.new(-28.8630695, 9.6988163, -5.26322365, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1242 | Part4s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1243 | Part4s.Position = Vector3.new(-28.8630695, 9.6988163, -5.26322365) | |
| 1244 | Part4s.Orientation = Vector3.new(0, 90, 0) | |
| 1245 | Part4s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1246 | Part4s.Material = "Slate" | |
| 1247 | Part4s.Transparency = 1 | |
| 1248 | Weld5s.Parent = Part4s | |
| 1249 | Weld5s.C0 = CFrame.new(0.00596666336, 2.00184655, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1250 | Weld5s.Part0 = Part4s | |
| 1251 | Weld5s.Part1 = Part2s | |
| 1252 | Weld6s.Parent = Part4s | |
| 1253 | Weld6s.C0 = CFrame.new(0.119999886, 0.575000107, 2.38418579e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1254 | Weld6s.Part0 = Part4s | |
| 1255 | Weld6s.Part1 = Part3s | |
| 1256 | Weld7s.Parent = Part4s | |
| 1257 | Weld7s.C0 = CFrame.new(0.101300001, 1.13651657, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1258 | Weld7s.Part0 = Part4s | |
| 1259 | Weld7s.Part1 = Part9s | |
| 1260 | Weld8s.Parent = Part4s | |
| 1261 | Weld8s.C0 = CFrame.new(0.053633213, 1.75251412, -0.0067782402, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1262 | Weld8s.Part0 = Part4s | |
| 1263 | Weld8s.Part1 = Part1s | |
| 1264 | Part9s.Name = "x" | |
| 1265 | Part9s.Parent = Model1 | |
| 1266 | Part9s.Material = "Metal" | |
| 1267 | Part9s.BrickColor = BrickColor.new("Really black")
| |
| 1268 | Part9s.Rotation = Vector3.new(0, 90, 0) | |
| 1269 | Part9s.Size = Vector3.new(0.549999833, 0.582667089, 0.0500000007) | |
| 1270 | Part9s.CFrame = CFrame.new(-28.8698483, 10.8353338, -5.36452389, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1271 | Part9s.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
| 1272 | Part9s.Position = Vector3.new(-28.8698483, 10.8353338, -5.36452389) | |
| 1273 | Part9s.Orientation = Vector3.new(0, 90, 0) | |
| 1274 | Part9s.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1275 | for i,v in pairs(mas:GetChildren()) do | |
| 1276 | v.Parent = game:GetService("Players").LocalPlayer.Character
| |
| 1277 | pcall(function() v:MakeJoints() end) | |
| 1278 | end | |
| 1279 | mas:Destroy() | |
| 1280 | for i,v in pairs(cors) do | |
| 1281 | spawn(function() | |
| 1282 | pcall(v) | |
| 1283 | end) | |
| 1284 | end | |
| 1285 | local Sweld = Instance.new("Weld", Part4s)
| |
| 1286 | Sweld.Part0 = game.Players.LocalPlayer.Character["Head"] | |
| 1287 | Sweld.Part1 = Part4s | |
| 1288 | Sweld.C1 = CFrame.new(.4, .7, .5) | |
| 1289 | Sweld.C0 = CFrame.Angles(0, math.rad(-90), math.rad(-35)) | |
| 1290 | ||
| 1291 | ||
| 1292 | ||
| 1293 | ||
| 1294 | --These were just parts for an old knife i was going to make for psychov3 it didn't work out so well | |
| 1295 | local cors = {}
| |
| 1296 | local mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 1297 | local Model0 = Instance.new("Model")
| |
| 1298 | local Part1 = Instance.new("Part")
| |
| 1299 | local Part2 = Instance.new("Part")
| |
| 1300 | local Part3 = Instance.new("Part")
| |
| 1301 | local Part4 = Instance.new("Part")
| |
| 1302 | local Weld5 = Instance.new("Weld")
| |
| 1303 | local Weld6 = Instance.new("Weld")
| |
| 1304 | local Weld7 = Instance.new("Weld")
| |
| 1305 | local Weld8 = Instance.new("Weld")
| |
| 1306 | local Part9 = Instance.new("Part")
| |
| 1307 | Model0.Name = "/shrug" | |
| 1308 | Model0.Parent = mas | |
| 1309 | Part1.Name = "d" | |
| 1310 | Part1.Parent = Model0 | |
| 1311 | Part1.Material = "Metal" | |
| 1312 | Part1.BrickColor = BrickColor.new("Really black")
| |
| 1313 | Part1.Rotation = Vector3.new(0, 90, 0) | |
| 1314 | Part1.Size = Vector3.new(0.454666376, 0.949333888, 0.0500000007) | |
| 1315 | Part1.CFrame = CFrame.new(-28.8698483, 11.4513311, -5.31685686, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1316 | Part1.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
| 1317 | Part1.Position = Vector3.new(-28.8698483, 11.4513311, -5.31685686) | |
| 1318 | Part1.Orientation = Vector3.new(0, 90, 0) | |
| 1319 | Part1.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1320 | Part1.CanCollide = true | |
| 1321 | Part2.Name = "xp" | |
| 1322 | Part2.Parent = Model0 | |
| 1323 | Part2.Material = "Metal" | |
| 1324 | Part2.BrickColor = BrickColor.new("Really black")
| |
| 1325 | Part2.Rotation = Vector3.new(0, 90, 0) | |
| 1326 | Part2.Size = Vector3.new(0.359333158, 0.949333888, 0.0500000007) | |
| 1327 | Part2.CFrame = CFrame.new(-28.8698502, 11.7006636, -5.26919031, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1328 | Part2.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
| 1329 | Part2.Position = Vector3.new(-28.8698502, 11.7006636, -5.26919031) | |
| 1330 | Part2.Orientation = Vector3.new(0, 90, 0) | |
| 1331 | Part2.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1332 | Part2.CanCollide = true | |
| 1333 | Part3.Name = "xdd" | |
| 1334 | Part3.Parent = Model0 | |
| 1335 | Part3.BrickColor = BrickColor.new("Black") --Ignore thise pl0x
| |
| 1336 | Part3.Rotation = Vector3.new(0, 90, 0) | |
| 1337 | Part3.Size = Vector3.new(0.810000014, 0.149999991, 0.300000012) | |
| 1338 | Part3.CFrame = CFrame.new(-28.8630695, 10.2738171, -5.38322401, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1339 | Part3.Color = Color3.new(0.627451, 0.372549, 0.207843) | |
| 1340 | Part3.Position = Vector3.new(-28.8630695, 10.2738171, -5.38322401) | |
| 1341 | Part3.Orientation = Vector3.new(0, 90, 0) | |
| 1342 | Part3.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1343 | Part3.Transparency = 1 | |
| 1344 | Part3.Material = "Slate" | |
| 1345 | Part4.Name = "xd" | |
| 1346 | Part4.Parent = Model0 | |
| 1347 | Part4.BrickColor = BrickColor.new("Black") --Ignore thou pl0z
| |
| 1348 | Part4.Rotation = Vector3.new(0, 90, 0) | |
| 1349 | Part4.Size = Vector3.new(0.370000064, 1, 0.300000012) | |
| 1350 | Part4.CFrame = CFrame.new(-28.8630695, 9.6988163, -5.26322365, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1351 | Part4.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1352 | Part4.Position = Vector3.new(-28.8630695, 9.6988163, -5.26322365) | |
| 1353 | Part4.Orientation = Vector3.new(0, 90, 0) | |
| 1354 | Part4.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1355 | Part4.Material = "Slate" | |
| 1356 | Part4.Transparency = 1 | |
| 1357 | Weld5.Parent = Part4 | |
| 1358 | Weld5.C0 = CFrame.new(0.00596666336, 2.00184655, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1359 | Weld5.Part0 = Part4 | |
| 1360 | Weld5.Part1 = Part2 | |
| 1361 | Weld6.Parent = Part4 | |
| 1362 | Weld6.C0 = CFrame.new(0.119999886, 0.575000107, 2.38418579e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1363 | Weld6.Part0 = Part4 | |
| 1364 | Weld6.Part1 = Part3 | |
| 1365 | Weld7.Parent = Part4 | |
| 1366 | Weld7.C0 = CFrame.new(0.101300001, 1.13651657, -0.00677967072, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1367 | Weld7.Part0 = Part4 | |
| 1368 | Weld7.Part1 = Part9 | |
| 1369 | Weld8.Parent = Part4 | |
| 1370 | Weld8.C0 = CFrame.new(0.053633213, 1.75251412, -0.0067782402, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 1371 | Weld8.Part0 = Part4 | |
| 1372 | Weld8.Part1 = Part1 | |
| 1373 | Part9.Name = "x" | |
| 1374 | Part9.Parent = Model0 | |
| 1375 | Part9.Material = "Metal" | |
| 1376 | Part9.BrickColor = BrickColor.new("Really black")
| |
| 1377 | Part9.Rotation = Vector3.new(0, 90, 0) | |
| 1378 | Part9.Size = Vector3.new(0.549999833, 0.982667089, 0.0500000007) | |
| 1379 | Part9.CFrame = CFrame.new(-28.8698483, 10.8353338, -5.36452389, 1.77323818e-06, 0, 1.0000025, 0, 1.00000048, 2.16840434e-19, -1.00000298, 0, 1.77323909e-06) | |
| 1380 | Part9.Color = Color3.new(0.952941, 0.94902, 0.960784) | |
| 1381 | Part9.Position = Vector3.new(-28.8698483, 10.8353338, -5.36452389) | |
| 1382 | Part9.Orientation = Vector3.new(0, 90, 0) | |
| 1383 | Part9.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1384 | Part9.CanCollide = true | |
| 1385 | for i,v in pairs(mas:GetChildren()) do | |
| 1386 | v.Parent = game:GetService("Players").LocalPlayer.Character
| |
| 1387 | pcall(function() v:MakeJoints() end) | |
| 1388 | end | |
| 1389 | mas:Destroy() | |
| 1390 | for i,v in pairs(cors) do | |
| 1391 | spawn(function() | |
| 1392 | pcall(v) | |
| 1393 | end) | |
| 1394 | end | |
| 1395 | local Sweld = Instance.new("Weld", Part4)
| |
| 1396 | Sweld.Part0 = game.Players.LocalPlayer.Character["Head"] | |
| 1397 | Sweld.Part1 = Part4 | |
| 1398 | Sweld.C1 = CFrame.new(.4, .7, .5) | |
| 1399 | Sweld.C0 = CFrame.Angles(0, math.rad(-90), math.rad(-55)) | |
| 1400 | local EC2 = Instance.new("Part")
| |
| 1401 | EC2.Parent = Character | |
| 1402 | EC2.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1403 | EC2.Archivable = true | |
| 1404 | EC2.Transparency = 0 | |
| 1405 | EC2.Shape = "Ball" | |
| 1406 | EC2.BrickColor = maincolor | |
| 1407 | EC2.Material = "Neon" | |
| 1408 | EC2.CanCollide = false | |
| 1409 | local mesh = Instance.new("SpecialMesh", EC2)
| |
| 1410 | mesh.MeshType = "Sphere" | |
| 1411 | mesh.Scale = Vector3.new(1.2, 1.2, 1) | |
| 1412 | local weld1en = Instance.new("Weld")
| |
| 1413 | weld1en.Parent = Part9 | |
| 1414 | weld1en.Part0 = Part9 | |
| 1415 | weld1en.Part1 = EC2 | |
| 1416 | weld1en.C1 = CFrame.new(0.1, -1, 0) | |
| 1417 | ||
| 1418 | local EC = Instance.new("Part")
| |
| 1419 | EC.Parent = Character | |
| 1420 | EC.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1421 | EC.Archivable = true | |
| 1422 | EC.Transparency = 0 | |
| 1423 | EC.Shape = "Ball" | |
| 1424 | EC.BrickColor = maincolor | |
| 1425 | EC.Material = "Neon" | |
| 1426 | EC.CanCollide = false | |
| 1427 | local mesh = Instance.new("SpecialMesh", EC)
| |
| 1428 | mesh.MeshType = "Sphere" | |
| 1429 | mesh.Scale = Vector3.new(1.2, 1.2, 1) | |
| 1430 | local weld1en = Instance.new("Weld")
| |
| 1431 | weld1en.Parent = Part4 | |
| 1432 | weld1en.Part0 = Part4 | |
| 1433 | weld1en.Part1 = EC | |
| 1434 | weld1en.C1 = CFrame.new(.4, -1.7, 0) | |
| 1435 | ||
| 1436 | ||
| 1437 | local Core = Instance.new("Part")
| |
| 1438 | Core.Parent = Character | |
| 1439 | Core.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1440 | Core.Archivable = true | |
| 1441 | Core.Transparency = 0 | |
| 1442 | Core.Shape = "Ball" | |
| 1443 | Core.BrickColor = maincolor | |
| 1444 | Core.Material = "Neon" | |
| 1445 | Core.CanCollide = false | |
| 1446 | local mesh = Instance.new("SpecialMesh", Core)
| |
| 1447 | mesh.MeshType = "Brick" | |
| 1448 | mesh.Scale = Vector3.new(5.2, 3.2, 6.3) | |
| 1449 | local weld1en = Instance.new("Weld")
| |
| 1450 | weld1en.Parent = torso | |
| 1451 | weld1en.Part0 = torso | |
| 1452 | weld1en.Part1 = Core | |
| 1453 | weld1en.C1 = CFrame.new(0, -.6, 0) | |
| 1454 | ||
| 1455 | local CoreInner = Instance.new("Part")
| |
| 1456 | CoreInner.Parent = Character | |
| 1457 | CoreInner.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1458 | CoreInner.Archivable = true | |
| 1459 | CoreInner.Transparency = 0 | |
| 1460 | CoreInner.Shape = "Ball" | |
| 1461 | CoreInner.BrickColor = BrickColor.new("Really black")
| |
| 1462 | CoreInner.Material = "Neon" | |
| 1463 | CoreInner.CanCollide = false | |
| 1464 | local mesh = Instance.new("SpecialMesh", CoreInner)
| |
| 1465 | mesh.MeshType = "Brick" | |
| 1466 | mesh.Scale = Vector3.new(6.2, 4.2, 6) | |
| 1467 | local weld1en = Instance.new("Weld")
| |
| 1468 | weld1en.Parent = torso | |
| 1469 | weld1en.Part0 = torso | |
| 1470 | weld1en.Part1 = CoreInner | |
| 1471 | weld1en.C1 = CFrame.new(0, -.6, 0) | |
| 1472 | print'Ruin IV 50%' | |
| 1473 | ||
| 1474 | wait(1) | |
| 1475 | ||
| 1476 | ArmorColorParts = {}
| |
| 1477 | NeonColorParts = {}
| |
| 1478 | NeonColorParts2 = {}
| |
| 1479 | local all, last = {}, nil
| |
| 1480 | function scan(p) --Thank 123jl123 for this <3 | |
| 1481 | for _, v in pairs(p:GetChildren()) do | |
| 1482 | if v:IsA("BasePart") then
| |
| 1483 | if v.BrickColor == torso.BrickColor then | |
| 1484 | table.insert(ArmorColorParts, v) | |
| 1485 | end | |
| 1486 | if v.BrickColor == BrickColor.new("Really black") then
| |
| 1487 | table.insert(NeonColorParts, v) | |
| 1488 | table.insert(NeonColorParts2, v) | |
| 1489 | end | |
| 1490 | if last then | |
| 1491 | local w = Instance.new("Weld")
| |
| 1492 | w.Part0, w.Part1 = last, v | |
| 1493 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
| 1494 | w.Parent = last | |
| 1495 | end | |
| 1496 | table.insert(all, v) | |
| 1497 | last = v | |
| 1498 | end | |
| 1499 | scan(v) | |
| 1500 | end | |
| 1501 | end | |
| 1502 | scan(m) | |
| 1503 | ||
| 1504 | ||
| 1505 | music = Instance.new("Sound",torso)
| |
| 1506 | music.SoundId = "rbxassetid://858118327" | |
| 1507 | music.Volume = 1.5 | |
| 1508 | music.Looped = true | |
| 1509 | music:Play() | |
| 1510 | ||
| 1511 | ||
| 1512 | function oldmode() | |
| 1513 | for i, v in pairs(ArmorColorParts) do | |
| 1514 | v.BrickColor = torso.BrickColor | |
| 1515 | v.Material = "Neon" | |
| 1516 | v.Transparency = 0 | |
| 1517 | end | |
| 1518 | for i, v in pairs(NeonColorParts) do | |
| 1519 | maincolor = BrickColor.new("Really black")
| |
| 1520 | v.BrickColor = maincolor | |
| 1521 | v.Material = "Glass" | |
| 1522 | v.Transparency = 0 | |
| 1523 | end | |
| 1524 | EC.BrickColor = torso.BrickColor | |
| 1525 | EC2.BrickColor = torso.BrickColor | |
| 1526 | Core.BrickColor = torso.BrickColor | |
| 1527 | CoreInner.BrickColor = BrickColor.new("Really black")
| |
| 1528 | CoreInner.Material = "Glass" | |
| 1529 | Rmode = "1" | |
| 1530 | music.SoundId = "rbxassetid://858118327" | |
| 1531 | music:Play() | |
| 1532 | end | |
| 1533 | ||
| 1534 | ||
| 1535 | mouse.KeyDown:connect(function(key) | |
| 1536 | if key == 'q' and attack == false and Rmode == "1" then | |
| 1537 | Rmode = "2" | |
| 1538 | for i, v in pairs(ArmorColorParts) do | |
| 1539 | v.BrickColor = BrickColor.new("Bright red")
| |
| 1540 | v.Material = "Neon" | |
| 1541 | v.Transparency = 0 | |
| 1542 | end | |
| 1543 | for i, v in pairs(NeonColorParts) do | |
| 1544 | maincolor = BrickColor.new("Dark stone grey")
| |
| 1545 | v.BrickColor = maincolor | |
| 1546 | v.Material = "Slate" | |
| 1547 | v.Transparency = 0 | |
| 1548 | end | |
| 1549 | EC.BrickColor = BrickColor.new("Bright red")
| |
| 1550 | EC2.BrickColor = BrickColor.new("Bright red")
| |
| 1551 | Core.BrickColor = BrickColor.new("Bright red")
| |
| 1552 | CoreInner.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1553 | CoreInner.Material = "Slate" | |
| 1554 | music.SoundId = "http://www.roblox.com/asset/?id=665232687" | |
| 1555 | music:play() | |
| 1556 | elseif key == "q" and Rmode == "2" and attack == false then | |
| 1557 | Rmode = "1" | |
| 1558 | oldmode() | |
| 1559 | end | |
| 1560 | if key == "e" and Rmode == "1" and attack == false then | |
| 1561 | Rmode = "3" | |
| 1562 | for i, v in pairs(ArmorColorParts) do | |
| 1563 | v.BrickColor = BrickColor.new("White")
| |
| 1564 | v.Material = "Neon" | |
| 1565 | v.Transparency = 0 | |
| 1566 | end | |
| 1567 | for i, v in pairs(NeonColorParts) do | |
| 1568 | maincolor = BrickColor.new("Steel blue")
| |
| 1569 | v.BrickColor = maincolor | |
| 1570 | v.Material = "Marble" | |
| 1571 | v.Transparency = 0 | |
| 1572 | end | |
| 1573 | EC.BrickColor = BrickColor.new("White")
| |
| 1574 | EC2.BrickColor = BrickColor.new("White")
| |
| 1575 | Core.BrickColor = BrickColor.new("White")
| |
| 1576 | CoreInner.Material = "Marble" | |
| 1577 | CoreInner.BrickColor = BrickColor.new("Steel blue")
| |
| 1578 | music.SoundId = "http://www.roblox.com/asset/?id=860594509" | |
| 1579 | music:play() | |
| 1580 | elseif key == "e" and Rmode == "3" and attack == false then | |
| 1581 | Rmode = "1" | |
| 1582 | oldmode() | |
| 1583 | end | |
| 1584 | if key == "r" and Rmode == "1" and attack == false then --This one was for the old script ;( | |
| 1585 | Rmode ="4" | |
| 1586 | for i, v in pairs(ArmorColorParts) do | |
| 1587 | v.BrickColor = BrickColor.new("Really black")
| |
| 1588 | v.Material = "Neon" | |
| 1589 | v.Transparency = 0 | |
| 1590 | end | |
| 1591 | for i, v in pairs(NeonColorParts) do | |
| 1592 | maincolor = BrickColor.new("New Yeller")
| |
| 1593 | v.BrickColor = maincolor | |
| 1594 | v.Material = "Metal" | |
| 1595 | v.Transparency = 0 | |
| 1596 | end | |
| 1597 | EC.BrickColor = BrickColor.new("New Yeller")
| |
| 1598 | EC2.BrickColor = BrickColor.new("New Yeller")
| |
| 1599 | Core.BrickColor = BrickColor.new("Really black")
| |
| 1600 | CoreInner.BrickColor = BrickColor.new("New Yeller")
| |
| 1601 | CoreInner.Material = "Metal" | |
| 1602 | music.SoundId = "http://www.roblox.com/asset/?id=346175829" | |
| 1603 | music:play() | |
| 1604 | elseif key == "r" and Rmode == "4" and attack == false then | |
| 1605 | Rmode = "1" | |
| 1606 | oldmode() | |
| 1607 | end | |
| 1608 | if key == "t" and Rmode == "1" and attack == false then | |
| 1609 | Rmode = "5" | |
| 1610 | for i, v in pairs(ArmorColorParts) do | |
| 1611 | v.BrickColor = BrickColor.new("Really red")
| |
| 1612 | v.Material = "Slate" | |
| 1613 | v.Transparency = 0 | |
| 1614 | end | |
| 1615 | for i, v in pairs(NeonColorParts) do | |
| 1616 | maincolor = BrickColor.new("Bright red")
| |
| 1617 | v.BrickColor = maincolor | |
| 1618 | v.Material = "Granite" | |
| 1619 | v.Transparency = 0 | |
| 1620 | end | |
| 1621 | EC.BrickColor = BrickColor.new("Really red")
| |
| 1622 | EC2.BrickColor = BrickColor.new("Really red")
| |
| 1623 | Core.BrickColor = BrickColor.new("Really red")
| |
| 1624 | CoreInner.BrickColor = BrickColor.new("Bright red")
| |
| 1625 | CoreInner.Material = "Slate" | |
| 1626 | music.SoundId = "http://www.roblox.com/asset/?id=250923014" | |
| 1627 | music:play() | |
| 1628 | char["God Mode"].WalkSpeed = 8 | |
| 1629 | elseif key == "t" and Rmode == "5" and attack == false then | |
| 1630 | Rmode = "1" | |
| 1631 | oldmode() | |
| 1632 | char["God Mode"].WalkSpeed = 16 | |
| 1633 | end | |
| 1634 | end) | |
| 1635 | ||
| 1636 | ||
| 1637 | ||
| 1638 | ||
| 1639 | ||
| 1640 | mouse.KeyDown:connect(function(key) | |
| 1641 | if key == 'z' and attack == false and Rmode == "3" then | |
| 1642 | TheInnerCore() | |
| 1643 | end | |
| 1644 | if key == 'x' and attack == false and Rmode == "5" then | |
| 1645 | ROCKINBOI() | |
| 1646 | end | |
| 1647 | if key == 'c' and attack == false then | |
| 1648 | TheRuinsSacredWordsII() | |
| 1649 | end | |
| 1650 | end) | |
| 1651 | ||
| 1652 | ||
| 1653 | ||
| 1654 | ||
| 1655 | ||
| 1656 | ||
| 1657 | ||
| 1658 | ||
| 1659 | zawarudo = Instance.new("Sound",char)
| |
| 1660 | zawarudo.Volume = 5 | |
| 1661 | zawarudo.SoundId = "http://www.roblox.com/asset/?id=1055792303" | |
| 1662 | ||
| 1663 | ||
| 1664 | ||
| 1665 | ||
| 1666 | ||
| 1667 | ||
| 1668 | ||
| 1669 | function TheInnerCore() | |
| 1670 | attack = true | |
| 1671 | ||
| 1672 | char["God Mode"].WalkSpeed = 0 | |
| 1673 | for i = 1, 10 do | |
| 1674 | swait(.1) | |
| 1675 | LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(10),math.rad(-90)),.3) | |
| 1676 | RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(10),math.rad(90)),.3) | |
| 1677 | swait(.1) | |
| 1678 | end | |
| 1679 | for i = 0,2,0.1 do | |
| 1680 | swait() | |
| 1681 | LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(25),math.rad(-90)),.3) | |
| 1682 | RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(-25),math.rad(90)),.3) | |
| 1683 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3) | |
| 1684 | end | |
| 1685 | zawarudo:Play() | |
| 1686 | local Charge = Instance.new("Part",game.Workspace)
| |
| 1687 | Charge.CanCollide = false | |
| 1688 | Charge.Size = Vector3.new(1,1,1) | |
| 1689 | Charge.Transparency = 0 | |
| 1690 | Charge.BottomSurface = 0 | |
| 1691 | Charge.TopSurface = 0 | |
| 1692 | Charge.Anchored = true | |
| 1693 | Charge.CFrame = CoreInner.CFrame + CoreInner.CFrame.lookVector | |
| 1694 | local C2 = Instance.new("Part",game.Workspace)
| |
| 1695 | C2.CanCollide = false | |
| 1696 | C2.Size = Vector3.new(1,1,1) | |
| 1697 | C2.Transparency = 0 | |
| 1698 | C2.BottomSurface = 0 | |
| 1699 | C2.TopSurface = 0 | |
| 1700 | C2.Anchored = true | |
| 1701 | C2.CFrame = CoreInner.CFrame + CoreInner.CFrame.lookVector | |
| 1702 | local tracem = Instance.new("SpecialMesh",Charge)
| |
| 1703 | tracem.MeshType = "Brick" | |
| 1704 | tracem.Scale = Vector3.new(1,1,1) | |
| 1705 | local T2 = Instance.new("SpecialMesh",C2)
| |
| 1706 | T2.MeshType = "Brick" | |
| 1707 | T2.Scale = Vector3.new(1,1,1) | |
| 1708 | for i = 1, 16 do | |
| 1709 | wait(.01) | |
| 1710 | C2.Transparency = C2.Transparency + .1 | |
| 1711 | Charge.Transparency = Charge.Transparency + .1 | |
| 1712 | Charge.CFrame = Charge.CFrame * CFrame.fromEulerAnglesXYZ(0.2,0.2,0.2) | |
| 1713 | C2.CFrame = C2.CFrame * CFrame.fromEulerAnglesXYZ(-0.2,-0.2,-0.2) | |
| 1714 | end | |
| 1715 | wait(.6) | |
| 1716 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=188959311", torso, 1.4, 1)
| |
| 1717 | local IceCirlce = Instance.new("Part",game.Workspace) --I so spelled it wrong for a reason :)
| |
| 1718 | IceCirlce.BrickColor = BrickColor.new("Steel blue")
| |
| 1719 | IceCirlce.CanCollide = false | |
| 1720 | IceCirlce.Size = Vector3.new(10,10,10) | |
| 1721 | IceCirlce.BottomSurface = 0 | |
| 1722 | IceCirlce.TopSurface = 0 | |
| 1723 | IceCirlce.Anchored = true | |
| 1724 | IceCirlce.CFrame = char.Torso.CFrame | |
| 1725 | IceCirlce.Material = "Marble" | |
| 1726 | local IceCirlceT = Instance.new("SpecialMesh",IceCirlce)
| |
| 1727 | IceCirlceT.MeshType = "Sphere" | |
| 1728 | IceCirlceT.Scale = Vector3.new(10,10,10) | |
| 1729 | for i = 1, 9 do | |
| 1730 | wait(.01) | |
| 1731 | IceCirlce.Transparency = IceCirlce.Transparency + .1 | |
| 1732 | MagnitudeDamage(IceCirlce, 45, 40, 55, 50, "Freeze", "848764845", .6) | |
| 1733 | end | |
| 1734 | wait(.01) | |
| 1735 | IceCirlce:Destroy() | |
| 1736 | Charge:Destroy() | |
| 1737 | C2:Destroy() | |
| 1738 | wait(1) | |
| 1739 | attack = false | |
| 1740 | char["God Mode"].WalkSpeed = 16 | |
| 1741 | end | |
| 1742 | ||
| 1743 | ||
| 1744 | function ROCKINBOI() | |
| 1745 | attack = true | |
| 1746 | local con = Head.Touched:connect(function(hit) | |
| 1747 | Damage(Torso, hit, 15, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://146163522", 1) | |
| 1748 | end) | |
| 1749 | for i = 0,1,0.10 do | |
| 1750 | swait() | |
| 1751 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3) | |
| 1752 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.4) | |
| 1753 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(4), math.rad(-5)), 0.8) | |
| 1754 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(-4), math.rad(5)), 0.8) | |
| 1755 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-3),math.rad(-10)),.3) | |
| 1756 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
| 1757 | end | |
| 1758 | ||
| 1759 | ||
| 1760 | for i = 0,1,0.10 do | |
| 1761 | swait() | |
| 1762 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(45),math.rad(0),math.rad(0)),.3) | |
| 1763 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4) | |
| 1764 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(4), math.rad(-5)), 0.8) | |
| 1765 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(-4), math.rad(5)), 0.8) | |
| 1766 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50),math.rad(3),math.rad(10)),.3) | |
| 1767 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
| 1768 | end | |
| 1769 | for i = 0,1,0.10 do | |
| 1770 | swait() | |
| 1771 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3) | |
| 1772 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.4) | |
| 1773 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(4), math.rad(-5)), 0.8) | |
| 1774 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(-4), math.rad(5)), 0.8) | |
| 1775 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-3),math.rad(-10)),.3) | |
| 1776 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
| 1777 | end | |
| 1778 | ||
| 1779 | ||
| 1780 | for i = 0,1,0.10 do | |
| 1781 | swait() | |
| 1782 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(45),math.rad(0),math.rad(0)),.3) | |
| 1783 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4) | |
| 1784 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(4), math.rad(-5)), 0.8) | |
| 1785 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(-4), math.rad(5)), 0.8) | |
| 1786 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50),math.rad(3),math.rad(10)),.3) | |
| 1787 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
| 1788 | end | |
| 1789 | for i = 0,1,0.10 do | |
| 1790 | swait() | |
| 1791 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-45),math.rad(0),math.rad(0)),.3) | |
| 1792 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.4) | |
| 1793 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(4), math.rad(-5)), 0.8) | |
| 1794 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-46), math.rad(-4), math.rad(5)), 0.8) | |
| 1795 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-3),math.rad(-10)),.3) | |
| 1796 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
| 1797 | end | |
| 1798 | ||
| 1799 | ||
| 1800 | for i = 0,1,0.10 do | |
| 1801 | swait() | |
| 1802 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(45),math.rad(0),math.rad(0)),.3) | |
| 1803 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4) | |
| 1804 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(4), math.rad(-5)), 0.8) | |
| 1805 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(46), math.rad(-4), math.rad(5)), 0.8) | |
| 1806 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(50),math.rad(3),math.rad(10)),.3) | |
| 1807 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0, 0) * angles(math.rad(-50), math.rad(-3), math.rad(-10)),.2) | |
| 1808 | end | |
| 1809 | attack = false | |
| 1810 | ||
| 1811 | con:Disconnect() | |
| 1812 | end | |
| 1813 | ||
| 1814 | function TheRuinsSacredWordsII() | |
| 1815 | attack = true | |
| 1816 | for i = 0,4,0.1 do | |
| 1817 | swait() | |
| 1818 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2.5, -2) * CFrame.Angles(math.rad(0), math.rad(0.05*math.cos(sine/60)), math.rad(0)), 0.4) | |
| 1819 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(15+4*math.cos(sine/60)),math.rad(0),math.rad(0)),0.07) | |
| 1820 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-70)), 0.1) | |
| 1821 | LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(4*math.cos(sine/60)),math.rad(-5*math.cos(sine/60))),.3) | |
| 1822 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(-90*math.cos(sine/60))), 0.8) | |
| 1823 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, .5, -.6) * CFrame.Angles(math.rad(0), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
| 1824 | end | |
| 1825 | wait(.5) | |
| 1826 | for i = 0,4,0.1 do | |
| 1827 | swait() | |
| 1828 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.cos(sine/60)),math.rad(0),math.rad(0)),0.07) | |
| 1829 | end | |
| 1830 | ||
| 1831 | local Ring = Instance.new("Part",workspace)
| |
| 1832 | Ring.Size = Vector3.new(12, 12, 20) | |
| 1833 | Ring.BrickColor = CoreInner.BrickColor | |
| 1834 | local RingEffect = Instance.new("FileMesh",Ring)
| |
| 1835 | RingEffect.MeshId = "rbxassetid://3270017" | |
| 1836 | RingEffect.Scale = Vector3.new(1.3, 1.3, 0.4) | |
| 1837 | Ring.CanCollide = false | |
| 1838 | Ring.Anchored = true | |
| 1839 | Ring.CFrame = Ring.CFrame:lerp(Ring.CFrame * CFrame.new(0, 0, -22), 0.4) | |
| 1840 | Ring.CFrame = Ring.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)) | |
| 1841 | Ring.CFrame = torso.CFrame * CFrame.new(0,-3,0) | |
| 1842 | Ring.CFrame = Ring.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 1843 | for i = 0.14,1,0.015 do | |
| 1844 | swait() | |
| 1845 | Ring.CFrame = Ring.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0.2) | |
| 1846 | Ring.Transparency = Ring.Transparency + 0.03 | |
| 1847 | RingEffect.Scale = RingEffect.Scale + Vector3.new(2,2,1.8) | |
| 1848 | end | |
| 1849 | wait(.5) | |
| 1850 | attack = false | |
| 1851 | Ring:remove() | |
| 1852 | end | |
| 1853 | ||
| 1854 | ||
| 1855 | ||
| 1856 | ||
| 1857 | function attackone() | |
| 1858 | attack = true | |
| 1859 | local con = LeftLeg.Touched:connect(function(hit) | |
| 1860 | Damage(Torso, hit, 10, 20, math.random(1, 5), "Knockdown", RootPart, .2, "rbxassetid://146163522", 1) | |
| 1861 | end) | |
| 1862 | for i = 0,2,0.1 do | |
| 1863 | swait() | |
| 1864 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(6), math.rad(0)), 0.4) | |
| 1865 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4-2),math.rad(0),math.rad(0)),.2) | |
| 1866 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10) + -math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(15 + 1.25 * math.cos(sine / 8))),.3) | |
| 1867 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10) + math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(-15 - 1.25 * math.cos(sine / 8))),.3) | |
| 1868 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0.06) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(90)), 0.8) | |
| 1869 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.76, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
| 1870 | end | |
| 1871 | con:Disconnect() | |
| 1872 | attack = false | |
| 1873 | ||
| 1874 | ||
| 1875 | ||
| 1876 | ||
| 1877 | ||
| 1878 | ||
| 1879 | end | |
| 1880 | ||
| 1881 | ||
| 1882 | function attacktwo() | |
| 1883 | attack = true | |
| 1884 | local con = ra.Touched:connect(function(hit) | |
| 1885 | Damage(Torso, hit, 25, 36, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://199149409", 1) | |
| 1886 | end) | |
| 1887 | for i = 0,1,0.12 do | |
| 1888 | swait() | |
| 1889 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 1890 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(21), math.rad(97)),.2) | |
| 1891 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1892 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.6) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-16)), 0.8) | |
| 1893 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)), 0.8) | |
| 1894 | end | |
| 1895 | ||
| 1896 | for i = 0,2,0.1 do | |
| 1897 | swait() | |
| 1898 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.4) | |
| 1899 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1900 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(-80), math.rad(-60)),.2) | |
| 1901 | end | |
| 1902 | con:Disconnect() | |
| 1903 | attack = false | |
| 1904 | ||
| 1905 | ||
| 1906 | ||
| 1907 | ||
| 1908 | ||
| 1909 | ||
| 1910 | end | |
| 1911 | ||
| 1912 | ||
| 1913 | ||
| 1914 | function attackthree() | |
| 1915 | attack = true | |
| 1916 | local con = la.Touched:connect(function(hit) | |
| 1917 | Damage(Torso, hit, 15, 25, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://146163522", 1) | |
| 1918 | end) | |
| 1919 | for i = 0,1,0.12 do | |
| 1920 | swait() | |
| 1921 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 1922 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1) | |
| 1923 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 1924 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-4)), 0.8) | |
| 1925 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
| 1926 | end | |
| 1927 | ||
| 1928 | ||
| 1929 | for i = 0,2,0.1 do | |
| 1930 | swait() | |
| 1931 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 1932 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.2) | |
| 1933 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)),.2) | |
| 1934 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -.3) * angles(math.rad(20), math.rad(-90), math.rad(-90)),.2) | |
| 1935 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-6)), 0.8) | |
| 1936 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-5), math.rad(6)), 0.8) | |
| 1937 | end | |
| 1938 | con:Disconnect() | |
| 1939 | attack = false | |
| 1940 | end | |
| 1941 | ||
| 1942 | function attackfour() | |
| 1943 | attack = true | |
| 1944 | local con = la.Touched:connect(function(hit) | |
| 1945 | Damage(Torso, hit, 35, 45, math.random(1, 5), "Normal", RootPart, .2, "rbxassetid://146163522", 1) | |
| 1946 | end) | |
| 1947 | for i = 0,2,0.1 do | |
| 1948 | swait() | |
| 1949 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4) | |
| 1950 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1) | |
| 1951 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 1952 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(-4)), 0.8) | |
| 1953 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
| 1954 | end | |
| 1955 | ||
| 1956 | for i = 0,2,0.1 do | |
| 1957 | swait() | |
| 1958 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.4) | |
| 1959 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -.3) * angles(math.rad(0), math.rad(40), math.rad(90)),.2) | |
| 1960 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1961 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
| 1962 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.8) | |
| 1963 | end | |
| 1964 | con:Disconnect() | |
| 1965 | attack = false | |
| 1966 | end | |
| 1967 | ||
| 1968 | ||
| 1969 | ||
| 1970 | ||
| 1971 | ||
| 1972 | mouse.Button1Down:connect(function() | |
| 1973 | if attack==false then | |
| 1974 | if attacktype==1 then | |
| 1975 | attack=true | |
| 1976 | attacktype=2 | |
| 1977 | attackone() | |
| 1978 | elseif attacktype==2 then | |
| 1979 | attack=true | |
| 1980 | attacktype=3 | |
| 1981 | attacktwo() | |
| 1982 | elseif attacktype==3 then | |
| 1983 | attack=true | |
| 1984 | attacktype=4 | |
| 1985 | attackthree() | |
| 1986 | elseif attacktype==4 then | |
| 1987 | attack=true | |
| 1988 | attacktype=1 | |
| 1989 | attackfour() | |
| 1990 | ||
| 1991 | end | |
| 1992 | end | |
| 1993 | end) | |
| 1994 | ||
| 1995 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 1996 | ff.Visible = false | |
| 1997 | Humanoid.Name = "Base" | |
| 1998 | Humanoid.MaxHealth = 9e99 | |
| 1999 | Humanoid.Health = 9e99 | |
| 2000 | game:GetService("RunService"):BindToRenderStep("ew", 0, function()
| |
| 2001 | if Humanoid.Health > 0.1 and Humanoid.Health < 9e99 then | |
| 2002 | Humanoid.MaxHealth = 9e99 | |
| 2003 | Humanoid.Health = 9e99 | |
| 2004 | end | |
| 2005 | end) | |
| 2006 | ||
| 2007 | ||
| 2008 | --animations-- | |
| 2009 | local sine = 0 | |
| 2010 | local change = 1 | |
| 2011 | local val = 0 | |
| 2012 | Humanoid.Animator.Parent = nil | |
| 2013 | idleanim=.4 | |
| 2014 | print'Ruin IV 100%' | |
| 2015 | print'Ruin IV Loaded' | |
| 2016 | while true do | |
| 2017 | swait() | |
| 2018 | sine = sine + change | |
| 2019 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 2020 | local velderp=RootPart.Velocity.y | |
| 2021 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 2022 | if equipped==true or equipped==false then | |
| 2023 | if attack==false then | |
| 2024 | idle=idle+1 | |
| 2025 | else | |
| 2026 | idle=0 | |
| 2027 | end | |
| 2028 | if idle>=500 then | |
| 2029 | if attack==false then | |
| 2030 | --Sheath() xdxdxdxdxd | |
| 2031 | end | |
| 2032 | end | |
| 2033 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 2034 | Anim="Jump" | |
| 2035 | if attack==false then | |
| 2036 | change = 2 | |
| 2037 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2038 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0 + 360 * math.cos (sine / 30)),math.rad(0),math.rad(0)),.3) | |
| 2039 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 2040 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(10)), 0.3) | |
| 2041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
| 2042 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
| 2043 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-60),math.rad(0)),.3) | |
| 2044 | elseif attack==false and Rmode=="4" then | |
| 2045 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2046 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 2047 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.3) | |
| 2048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.3) | |
| 2049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.3) | |
| 2050 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.8) | |
| 2051 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.8) | |
| 2052 | end | |
| 2053 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 2054 | Anim="Fall" | |
| 2055 | change = 1 | |
| 2056 | if attack==false then | |
| 2057 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2058 | RH.C0=clerp(RH.C0,cf(1,0.20,-0.25)*angles(math.rad(90),math.rad(90),math.rad(90))*angles(math.rad(90),math.rad(90),math.rad(90)),.3) | |
| 2059 | LH.C0=clerp(LH.C0,cf(-1,-0.70,-0.25)*angles(math.rad(90),math.rad(-90),math.rad(90))*angles(math.rad(90),math.rad(90),math.rad(90)),.3) | |
| 2060 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 2061 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
| 2062 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3) | |
| 2063 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3) | |
| 2064 | elseif attack==false and Rmode=="4" then | |
| 2065 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2066 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.4) | |
| 2067 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5), math.rad(10), math.rad(20)), 0.3) | |
| 2068 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-5), math.rad(-10), math.rad(-20)), 0.3) | |
| 2069 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 2070 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.3) | |
| 2071 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.8) | |
| 2072 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.8) | |
| 2073 | end | |
| 2074 | ||
| 2075 | ||
| 2076 | ||
| 2077 | ||
| 2078 | --idle-- | |
| 2079 | elseif torvel<1 and hitfloor~=nil then | |
| 2080 | Anim="Idle" | |
| 2081 | if attack==false and Rmode=="1" then | |
| 2082 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2083 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(0),math.rad(0)),.2) | |
| 2084 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 2085 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 2086 | RW.C0=clerp(RW.C0,CFrame.new(1.5,0.55+0.05*math.cos(sine/25)+ -math.sin(sine/25)/40,0)*angles(math.rad(5-2.5*math.cos(sine/25)),math.rad(0),math.rad(10+5*math.cos(sine/25))+ math.sin(sine/25)/20),0.15) | |
| 2087 | LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.55+0.05*math.cos(sine/25)+ -math.sin(sine/25)/40,0)*angles(math.rad(5-2.5*math.cos(sine/25)),math.rad(0),math.rad(-10-5*math.cos(sine/25))+ -math.sin(sine/25)/20),0.15) | |
| 2088 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(-8), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1) | |
| 2089 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(8), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
| 2090 | elseif attack==false and Rmode=="2" then | |
| 2091 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 2092 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 2093 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(0),math.rad(0)),.2) | |
| 2094 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-50)), 0.1) | |
| 2095 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.35) * angles(math.rad(70 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(70)), 0.1) | |
| 2096 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(-8), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1) | |
| 2097 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(8), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
| 2098 | elseif attack==false and Rmode=="3" then | |
| 2099 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2100 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 2101 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 2102 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(0),math.rad(0)),.2) | |
| 2103 | RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(-15),math.rad(15)),.3) | |
| 2104 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5+0.04*math.sin(sine/25), -0.45) * angles(math.rad(70 - 1 * math.cos(sine / 25)), math.rad(-7), math.rad(70)), 0.1) | |
| 2105 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(-8), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1) | |
| 2106 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(8), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
| 2107 | elseif attack==false and Rmode=="4" then | |
| 2108 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/25)),math.rad(5),math.rad(5)),.2) | |
| 2109 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8) | |
| 2110 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.8) | |
| 2111 | RW.C0=clerp(RW.C0,cf(1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(-15),math.rad(25)),.3) | |
| 2112 | LW.C0=clerp(LW.C0,cf(-1.5,0.5+0.04*math.sin(sine/25),0)*angles(math.rad(0),math.rad(4),math.rad(-5)),.3) | |
| 2113 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0.1) * CFrame.Angles(math.rad(0), math.rad(5*math.cos(sine/60)), math.rad(-6)), 0.1) | |
| 2114 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-5*math.cos(sine/60)), math.rad(6)), 0.1) | |
| 2115 | elseif attack==false and Rmode=="5" then | |
| 2116 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 2117 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -.9-0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.4) | |
| 2118 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(26), math.rad(4), math.rad(-5)), 0.8) | |
| 2119 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.05*math.cos(sine/25), 0) * CFrame.Angles(math.rad(26), math.rad(-4), math.rad(5)), 0.8) | |
| 2120 | RW.C0=clerp(RW.C0,cf(1.5,0.55+0.05*math.cos(sine/25),0)*angles(math.rad(35),math.rad(3),math.rad(10)),.3) | |
| 2121 | LW.C0=clerp(LW.C0, CFrame.new(-1.5,0.55+0.05*math.cos(sine/25), 0)*angles(math.rad(35), math.rad(-3), math.rad(-10)),.2) | |
| 2122 | end | |
| 2123 | ||
| 2124 | ||
| 2125 | ||
| 2126 | --walk-- | |
| 2127 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
| 2128 | Anim="Walk" | |
| 2129 | if attack==false and Rmode=="1" then | |
| 2130 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2131 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
| 2132 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05, 0) * CFrame.Angles(math.rad(0), math.rad(0.05) + math.sin(sine/8)/5.2, math.rad(0)), 0.8) | |
| 2133 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/8)),math.rad(0),math.rad(0)),.2) | |
| 2134 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(10) + -math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(15 + 1.25 * math.cos(sine / 8))),.3) | |
| 2135 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(10) + math.sin(sine/8)/1.2,math.rad(5* math.cos(sine / 8)),math.rad(-15 - 1.25 * math.cos(sine / 8))),.3) | |
| 2136 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(-1) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2137 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(-1) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2138 | elseif attack==false and Rmode=="2" then | |
| 2139 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2140 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
| 2141 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8) | |
| 2142 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2) | |
| 2143 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3) | |
| 2144 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3) | |
| 2145 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2146 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2147 | elseif attack==false and Rmode=="3" then | |
| 2148 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2149 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)* angles(math.rad(20),math.rad(0),math.rad(0)),.2) | |
| 2150 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/8), 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/8)), math.rad(0.05) + math.sin(sine/8)/5.2, 0), 0.8) | |
| 2151 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+5*math.cos(sine/8)),math.rad(0),math.rad(0)),.2) | |
| 2152 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2) | |
| 2153 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2) | |
| 2154 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(-15) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2155 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(-15) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2156 | elseif attack==false and Rmode=="4" then | |
| 2157 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2158 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
| 2159 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/8), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/8)), 0, 0), 0.8) | |
| 2160 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/8)),math.rad(0),math.rad(0)),.2) | |
| 2161 | RW.C0 = clerp(RW.C0, CFrame.new(.9, 0.5, -0.5) * angles(math.rad(90), math.rad(-80), math.rad(-40)),.2) | |
| 2162 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, 0.5, -0.7) * angles(math.rad(50), math.rad(0), math.rad(90)),.2) | |
| 2163 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2164 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2165 | elseif attack==false and Rmode=="5" then | |
| 2166 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2167 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
| 2168 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05* math.cos(sine / 8), 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.8) | |
| 2169 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
| 2170 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0.06)*angles(math.rad(0 - 35 * math.cos(sine / 15)),math.rad(5* math.cos(sine / 15)),math.rad(10 + 1.25 * math.cos(sine / 15))),.3) | |
| 2171 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,-0.06)*angles(math.rad(0 + 35 * math.cos(sine / 15)),math.rad(5* math.cos(sine / 15)),math.rad(-10 - 1.25 * math.cos(sine / 15))),.3) | |
| 2172 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/15)/2, 0.06 *math.sin(sine/15)/2) * CFrame.Angles(math.rad(26) + -math.sin(sine/15)/1.2, math.rad(4), math.rad(-5)), .8) | |
| 2173 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/15)/2,-0.06 *-math.sin(sine/15)/2) * CFrame.Angles(math.rad(26) + math.sin(sine/15)/1.2, math.rad(-4), math.rad(5)), .8) | |
| 2174 | end | |
| 2175 | ||
| 2176 | ||
| 2177 | ||
| 2178 | ||
| 2179 | ||
| 2180 | elseif torvel>=9999999999999999999999 and hitfloor~=nil then | |
| 2181 | Anim="Run" | |
| 2182 | if attack==false then | |
| 2183 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
| 2184 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.2) | |
| 2185 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.05*math.cos(sine/7.5), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/15)), 0, 0), 0.8) | |
| 2186 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-4+2*math.sin(sine/18)),math.rad(0),math.rad(0)),.2) | |
| 2187 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 25 * math.cos(sine / 8)),math.rad(0),math.rad(10 + 1.25 * math.cos(sine / 16))),.3) | |
| 2188 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 25 * math.cos(sine / 8)),math.rad(0),math.rad(-10 - 1.25 * math.cos(sine / 16))),.3) | |
| 2189 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/8)/2, 0 *math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2190 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/8)/2,0 *-math.sin(sine/8)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/8)/1.2, math.rad(0), 0), .8) | |
| 2191 | end | |
| 2192 | end | |
| 2193 | end | |
| 2194 | end |