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1
-----------//Elio Blasio\\-----------
2
--[[Movelist
3
E = Equip/Unequip, click to shoot, hold to spray
4
T = Taunt
5
---------]]
6
--Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
7
--Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
8
--Keeping this script small since big ones will cause major lag & exceed script limits--
9
--Using a FE converter because i'm way too lazy to create remotes for it--
10
11
if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
12
do
13
	script.Parent = owner.Character
14
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
15
	local function NewFakeEvent()
16
		local Bind = Instance.new("BindableEvent")
17
		local Fake;Fake = {Connections = {},
18
		fakeEvent=true;
19
		Connect=function(self,Func)
20
			Bind.Event:connect(Func)
21
			self.Connections[Bind] = true
22
			return setmetatable({Connected = true},{
23
			__index = function (self,Index)
24
				if Index:lower() == "disconnect" then
25
					return function() Fake.Connections[Bind] = false;self.Connected = false end
26
				end
27
				return Fake[Index]
28
			end;
29
			__tostring = function() return "Connection" end;
30
		})
31
		end}
32
		Fake.connect = Fake.Connect;return Fake;
33
	end
34
	local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
35
	local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
36
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
37
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
38
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
39
	local function TriggerEvent(self,Event,...)
40
		local Trigger = Mouse[Event]
41
		if Trigger and Trigger.fakeEvent and Trigger.Connections then
42
			for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
43
		end
44
	end
45
	Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
46
	Event.OnServerEvent:Connect(function(FiredBy,Input)
47
		if FiredBy.Name ~= owner.Name then return end
48
		if Input.MouseEvent then
49
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
50
		else
51
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
52
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
53
			for _,Action in pairs(ContextActionService.Actions) do
54
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
55
			end
56
			Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
57
			UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
58
		end
59
	end)
60
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
61
	Event.Parent = NLS([[
62
		local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
63
		local Input = function(Input,gameProcessedEvent)
64
			if gameProcessedEvent then return end
65
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
66
		end
67
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
68
		local Hit,Target
69
		while wait(1/30) do
70
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
71
				Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
72
			end
73
		end
74
	]],owner.Character)
75
end
76
RealGame = game;game = setmetatable({},{
77
	__index = function (self,Index)
78
		local Sandbox = function (Thing)
79
			if Thing:IsA("Player") then
80
				local RealPlayer = Thing
81
				return setmetatable({},{
82
					__index = function (self,Index)
83
						local Type = type(RealPlayer[Index])
84
						if Type == "function" then
85
							if Index:lower() == "getmouse" or Index:lower() == "mouse" then
86
								return function (self)return InternalData["Mouse"] end
87
							end
88
							return function (self,...)return RealPlayer[Index](RealPlayer,...) end
89
						end
90
						return RealPlayer[Index]
91
					end;
92
					__tostring = function(self) return RealPlayer.Name end
93
				})
94
			end
95
		end
96
		if RealGame[Index] then
97
			local Type = type(RealGame[Index])
98
			if Type == "function" then
99
				if Index:lower() == "getservice" or Index:lower() == "service" then
100
					return function (self,Service)
101
						local FakeServices = {
102
							["players"] = function()
103
								return setmetatable({},{
104
									__index = function (self2,Index2)
105
										local RealService = RealGame:GetService(Service)
106
										local Type2 = type(Index2)
107
										if Type2 == "function" then
108
											return function (self,...) return RealService[Index2](RealService,...)end
109
										else
110
											if Index2:lower() == "localplayer" then return Sandbox(owner) end
111
											return RealService[Index2]
112
										end
113
									end;
114
									__tostring = function(self) return RealGame:GetService(Service).Name end
115
								})
116
							end;
117
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
118
							["userinputservice"] = function() return InternalData["UserInputService"] end;
119
							["runservice"] = function()
120
								return setmetatable({},{
121
									__index = function(self2,Index2)
122
										local RealService = RealGame:GetService(Service)
123
										local Type2 = type(Index2)
124
										if Type2 == "function" then
125
											return function (self,...) return RealService[Index2](RealService,...) end
126
										else
127
											local RunServices = {
128
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
129
												["renderstepped"] = function() return RealService["Stepped"] end
130
											}
131
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
132
											return RealService[Index2]
133
										end
134
									end
135
								})
136
							end
137
						}
138
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
139
						return RealGame:GetService(Service)
140
					end
141
				end
142
				return function (self,...) return RealGame[Index](RealGame,...) end
143
			else
144
				if game:GetService(Index) then return game:GetService(Index) end
145
				return RealGame[Index]
146
			end
147
		end
148
		return nil
149
	end
150
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
151
152
Player=game.Players.LocalPlayer
153
Character=Player.Character
154
Character.Humanoid.Name = "noneofurbusiness"
155
hum = Character.noneofurbusiness
156
LeftArm=Character["Left Arm"]
157
LeftLeg=Character["Left Leg"]
158
RightArm=Character["Right Arm"]
159
RightLeg=Character["Right Leg"]
160
Root=Character["HumanoidRootPart"]
161
Head=Character["Head"]
162
Torso=Character["Torso"]
163
Neck=Torso["Neck"]
164
mouse = Player:GetMouse()
165
walking = false
166
jumping = false
167
attacking = false
168
firsttime = false
169
tauntdebounce = false
170
position = nil
171
MseGuide = true
172
running = false
173
settime = 0
174
sine = 0
175
t = 0
176
ws = 18
177
change = 1
178
combo1 = true
179
equip = false
180
dgs = 75
181
combo2 = false
182
switch1 = true
183
switch2 = false
184
firsttime2 = false
185
combo3 = false
186
gunallowance = false
187
shooting = false
188
RunSrv = game:GetService("RunService")
189
RenderStepped = game:GetService("RunService").RenderStepped
190
removeuseless = game:GetService("Debris")
191
192
screenGui = Instance.new("ScreenGui")
193
screenGui.Parent = script.Parent
194
195
local HEADLERP = Instance.new("ManualWeld")
196
HEADLERP.Parent = Head
197
HEADLERP.Part0 = Head
198
HEADLERP.Part1 = Head
199
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
200
201
local TORSOLERP = Instance.new("ManualWeld")
202
TORSOLERP.Parent = Root
203
TORSOLERP.Part0 = Torso
204
TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
205
206
local ROOTLERP = Instance.new("ManualWeld")
207
ROOTLERP.Parent = Root
208
ROOTLERP.Part0 = Root
209
ROOTLERP.Part1 = Torso
210
ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
211
212
local RIGHTARMLERP = Instance.new("ManualWeld")
213
RIGHTARMLERP.Parent = RightArm
214
RIGHTARMLERP.Part0 = RightArm
215
RIGHTARMLERP.Part1 = Torso
216
RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
217
218
local LEFTARMLERP = Instance.new("ManualWeld")
219
LEFTARMLERP.Parent = LeftArm
220
LEFTARMLERP.Part0 = LeftArm
221
LEFTARMLERP.Part1 = Torso
222
LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
223
224
local RIGHTLEGLERP = Instance.new("ManualWeld")
225
RIGHTLEGLERP.Parent = RightLeg
226
RIGHTLEGLERP.Part0 = RightLeg
227
RIGHTLEGLERP.Part1 = Torso
228
RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
229
230
local LEFTLEGLERP = Instance.new("ManualWeld")
231
LEFTLEGLERP.Parent = LeftLeg
232
LEFTLEGLERP.Part0 = LeftLeg
233
LEFTLEGLERP.Part1 = Torso
234
LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
235
236
local function weldBetween(a, b)
237
    local weld = Instance.new("ManualWeld", a)
238
    weld.Part0 = a
239
    weld.Part1 = b
240
    weld.C0 = a.CFrame:inverse() * b.CFrame
241
    return weld
242
end
243
244
function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
245
A = Instance.new("Attachment", PARENT)
246
A.Position = POSITION1
247
A.Name = "A"
248
B = Instance.new("Attachment", PARENT)
249
B.Position = POSITION2
250
B.Name = "B"
251
tr1 = Instance.new("Trail", PARENT)
252
tr1.Attachment0 = A
253
tr1.Attachment1 = B
254
tr1.Enabled = true
255
tr1.Lifetime = LIFETIME
256
tr1.TextureMode = "Static"
257
tr1.LightInfluence = 0
258
tr1.Color = COLOR
259
tr1.Transparency = NumberSequence.new(0, 1)
260
end
261
262
skull = Instance.new("Part",Character)
263
skull.Size = Vector3.new(2,2,2)
264
skull.CFrame = Head.CFrame
265
skull.CanCollide = false
266
skullweld = Instance.new("Weld",skull)
267
skullweld.Part0 = skull
268
skullweld.Part1 = Head
269
skullweld.C0 = skull.CFrame:inverse() * Head.CFrame 
270
mskull = Instance.new("SpecialMesh", skull)
271
mskull.MeshType = "FileMesh"
272
mskull.Scale = Vector3.new(1.12, 1.12, 1.12)
273
mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
274
fedora = Instance.new("Part",Character)
275
fedora.Size = Vector3.new(2,2,2)
276
fedora.CFrame = Head.CFrame
277
fedora.CanCollide = false
278
fedoraweld = Instance.new("Weld",fedora)
279
fedoraweld.Part0 = fedora
280
fedoraweld.Part1 = Head
281
fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.8,0)
282
mfedora = Instance.new("SpecialMesh", fedora)
283
mfedora.MeshType = "FileMesh"
284
mfedora.Scale = Vector3.new(1.1, 1.1, 1.1)
285
mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
286
tommygun = Instance.new("Part",Character)
287
tommygun.Size = Vector3.new(2,2,2)
288
tommygun.CFrame = RightArm.CFrame
289
tommygun.CanCollide = false
290
tommygunweld = Instance.new("Weld",tommygun)
291
tommygunweld.Part0 = tommygun
292
tommygunweld.Part1 = RightArm
293
tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
294
mtommygun = Instance.new("SpecialMesh", tommygun)
295
mtommygun.MeshType = "FileMesh"
296
mtommygun.Scale = Vector3.new(1, 1, 1)
297
mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=181346014','http://www.roblox.com/asset/?id=181346066'
298
shootbox = Instance.new("Part",Character)
299
shootbox.Size = Vector3.new(.2,.2,.2)
300
shootbox.CanCollide = false
301
shootbox.Transparency = 1
302
shootbox.CFrame = tommygun.CFrame
303
shootboxweld = weldBetween(shootbox,tommygun)
304
shootboxweld.C0 = CFrame.new(0,-.05,2.62)
305
light = Instance.new("PointLight", shootbox)
306
light.Color = BrickColor.new("Bright yellow").Color
307
light.Range = 5
308
light.Brightness = 11
309
light.Enabled = false
310
particlemiter1 = Instance.new("ParticleEmitter", shootbox)
311
particlemiter1.Enabled = false
312
particlemiter1.Texture = "rbxassetid://461242617"
313
particlemiter1.Lifetime = NumberRange.new(.1)
314
particlemiter1.Size = NumberSequence.new(1,0)
315
particlemiter1.Rate = 20
316
particlemiter1.RotSpeed = NumberRange.new(0)
317
particlemiter1.Speed = NumberRange.new(0)
318
tommygunammo = Instance.new("Part",Character)
319
tommygunammo.Size = Vector3.new(2,2,2)
320
tommygunammo.CFrame = tommygun.CFrame
321
tommygunammo.CanCollide = false
322
tommygunammoweld = Instance.new("Weld",tommygunammo)
323
tommygunammoweld.Part0 = tommygunammo
324
tommygunammoweld.Part1 = tommygun
325
tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
326
mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
327
mtommygunammo.MeshType = "FileMesh"
328
mtommygunammo.Scale = Vector3.new(1, 1, 1)
329
mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
330
mask = Instance.new("Part",Character)
331
mask.Size = Vector3.new(2,2,2)
332
mask.CFrame = Head.CFrame
333
mask.CanCollide = false
334
maskweld = Instance.new("Weld",mask)
335
maskweld.Part0 = mask
336
maskweld.Part1 = Head
337
maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
338
mmask = Instance.new("SpecialMesh", mask)
339
mmask.MeshType = "FileMesh"
340
mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
341
mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=0','http://www.roblox.com/asset/?id=0'
342
343
344
345
coroutine.wrap(function()
346
while wait() do
347
hum.WalkSpeed = ws
348
end
349
end)()
350
godmode = coroutine.wrap(function()
351
for i,v in pairs(Character:GetChildren()) do
352
if v:IsA("BasePart") and v ~= Root then
353
v.Anchored = false
354
end
355
end
356
while true do
357
hum.MaxHealth = 250
358
wait(20)
359
hum.Health = 250
360
wait()
361
end
362
end)
363
godmode()
364
365
coroutine.wrap(function()
366
for i,v in pairs(Character:GetChildren()) do
367
if v.Name == "Animate" then v:Remove()
368
end
369
end
370
end)()
371
372
function damagealll(Radius,Position)		
373
	local Returning = {}		
374
	for _,v in pairs(workspace:GetChildren()) do		
375
		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
376
if v:FindFirstChild("Torso") then		
377
			local Mag = (v.Torso.Position - Position).magnitude		
378
			if Mag < Radius then		
379
				table.insert(Returning,v)		
380
			end
381
elseif v:FindFirstChild("UpperTorso") then	
382
			local Mag = (v.UpperTorso.Position - Position).magnitude		
383
			if Mag < Radius then		
384
				table.insert(Returning,v)		
385
			end
386
end	
387
		end		
388
	end		
389
	return Returning		
390
end
391
392
ArtificialHB = Instance.new("BindableEvent", script)
393
ArtificialHB.Name = "Heartbeat"
394
script:WaitForChild("Heartbeat")
395
396
frame = 1 / 60
397
tf = 0
398
allowframeloss = false
399
tossremainder = false
400
401
402
lastframe = tick()
403
script.Heartbeat:Fire()
404
405
406
game:GetService("RunService").Heartbeat:connect(function(s, p)
407
	tf = tf + s
408
	if tf >= frame then
409
		if allowframeloss then
410
			script.Heartbeat:Fire()
411
			lastframe = tick()
412
		else
413
			for i = 1, math.floor(tf / frame) do
414
				script.Heartbeat:Fire()
415
			end
416
			lastframe = tick()
417
		end
418
		if tossremainder then
419
			tf = 0
420
		else
421
			tf = tf - frame * math.floor(tf / frame)
422
		end
423
	end
424
end)
425
426
function swait(num)
427
	if num == 0 or num == nil then
428
		game:service("RunService").Stepped:wait(0)
429
	else
430
		for i = 0, num do
431
			game:service("RunService").Stepped:wait(0)
432
		end
433
	end
434
end
435
436
doomtheme = Instance.new("Sound", Torso)
437
doomtheme.Volume = 1
438
doomtheme.Name = "doomtheme"
439
doomtheme.Looped = true
440
doomtheme.SoundId = "rbxassetid://1156299775"
441
doomtheme:Play()
442
443
Torso.ChildRemoved:connect(function(removed)
444
if removed.Name == "doomtheme" then
445
446
doomtheme = Instance.new("Sound", Torso)
447
doomtheme.Volume = 1
448
doomtheme.Name = "doomtheme"
449
doomtheme.Looped = true
450
doomtheme.SoundId = "rbxassetid://1156299775"
451
doomtheme:Play()
452
end
453
end)
454
455
for _,x in pairs(Character:GetChildren()) do
456
if x:IsA("Decal") then x:Remove() end
457
end
458
459
function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
460
so = Instance.new("Sound")
461
so.Parent = PARENT
462
so.SoundId = "rbxassetid://"..ID
463
so.Volume = VOL
464
so.Looped = LOOP
465
so:Play()
466
removeuseless:AddItem(so,REMOVE)
467
end
468
469
mouse.KeyDown:connect(function(Press)
470
Press=Press:lower()
471
if Press=='t' then
472
if tauntdebounce then return end
473
tauntdebounce = true
474
local b1 = Instance.new("BillboardGui",Head)
475
b1.Size = UDim2.new(0,4,0,1.6)
476
b1.StudsOffset = Vector3.new(0,0,0)
477
b1.Name = "laff"
478
b1.AlwaysOnTop = true
479
b1.StudsOffset = Vector3.new(0,2,0)
480
b1.Adornee = Head
481
removeuseless:AddItem(b1,3)
482
local b2 = Instance.new("TextLabel",b1)
483
b2.BackgroundTransparency = 1
484
b2.Text = "KKKKKKKKKKKKKKK"
485
b2.Font = "Garamond"
486
b2.TextSize = 30
487
b2.Name = "lafftext"
488
b2.TextStrokeTransparency = 0
489
b2.TextColor3 = BrickColor.new("Grey").Color
490
b2.TextStrokeColor3 = Color3.new(0,0,0)
491
b2.Size = UDim2.new(1,0,.5,0)
492
laff = Instance.new("Sound",Head)
493
laff.SoundId = "rbxassetid://2459094574"
494
laff.Volume = 5
495
laff:Play()
496
wait(5)
497
laff:Remove()
498
tauntdebounce = false
499
end
500
end)
501
502
mouse.KeyDown:connect(function(Press)
503
Press=Press:lower()
504
if Press=='e' then
505
if debounce then return end
506
if equip then
507
g1:Remove()
508
light.Enabled = false
509
pcall(function()
510
temmy:Remove()
511
end)
512
for i,v in pairs(tommygun:GetDescendants()) do
513
if v.Name == "temmy" then v:Remove()
514
end
515
end
516
light.Enabled = false
517
particlemiter1.Enabled = false
518
hum.CameraOffset = Vector3.new(0,0,0)
519
attacking = false
520
equip = false
521
shooting = false
522
gunallowance = false
523
ws = 18
524
else
525
g1 = Instance.new("BodyGyro", Root)
526
g1.D = 175
527
g1.P = 20000
528
g1.MaxTorque = Vector3.new(0,9000,0)
529
g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
530
attacking = true
531
debounce = true
532
equip = true
533
coroutine.wrap(function()
534
while equip do
535
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
536
ws = 10
537
swait()
538
if Root.Velocity.y > 1 then
539
position = "Jump3"
540
elseif Root.Velocity.y < -1 then
541
position = "Falling3"
542
elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
543
position = "Walk3"
544
elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
545
position = "Idle4"
546
end
547
end
548
end)()
549
coroutine.wrap(function()
550
while equip do
551
swait()
552
settime = 0.05
553
sine = sine + change
554
if position == "Jump3" and attacking and not running then
555
change = .65
556
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
557
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
558
elseif position == "Falling3" and attacking and not running then
559
change = .65
560
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
561
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
562
elseif position == "Walk3" and attacking == true and running == false then
563
change = .65
564
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
565
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
566
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
567
elseif position == "Idle4" and attacking == true and running == false then
568
change = .65
569
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
570
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
571
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
572
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
573
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
574
end
575
end
576
end)()
577
SOUND(RightArm,898163129,6,false,2)
578
for i = 1, 30 do
579
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
580
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
581
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
582
swait()
583
end
584
gunallowance = true
585
mouse.Button1Down:connect(function()
586
if gunallowance then
587
particlemiter1.Enabled = true
588
temmy = Instance.new("Sound",tommygun)
589-
temmy.SoundId = "rbxassetid://168112811"
589+
temmy.SoundId = "rbxassetid://0"
590
temmy.Volume = 10
591
temmy.Name = "temmy"
592
temmy.Looped = true
593
temmy:Play()
594
shooting = true
595
end
596
end)
597
mouse.Button1Up:connect(function()
598
if gunallowance then
599
hum.CameraOffset = Vector3.new(0,0,0)
600
light.Enabled = false
601
particlemiter1.Enabled = false
602
pcall(function()
603
temmy:Remove()
604
end)
605
for i,v in pairs(tommygun:GetDescendants()) do
606
if v.Name == "temmy" then v:Remove()
607
end
608
end
609
shooting = false
610
end
611
end)
612
coroutine.wrap(function()
613
if firsttime2 then return end
614
firsttime2 = true
615
while true do
616
swait(3)
617
if shooting then
618
if switch1 then
619
switch1 = false
620
switch2 = true
621
light.Enabled = true
622
elseif switch2 then
623
switch1 = true
624
switch2 = false
625
light.Enabled = false
626
end
627
pcall(function()
628
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
629-
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
629+
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(100))
630
end
631
end)
632
end
633
end
634
end)()
635
coroutine.wrap(function()
636
if firsttime then return end
637
firsttime = true
638
while true do
639
if shooting then
640
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
641
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
642
pcall(function()
643
if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
644-
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
644+
mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(100)
645
end
646
end)
647
elseif not shooting then
648
end
649
swait()
650
end
651
end)()
652
debounce = false
653
end
654
end
655
end)
656
657
mouse.KeyDown:connect(function(Press)
658
Press=Press:lower()
659
if Press=='z' then
660
print("Music switched to 1")
661
id = 1639755005
662
doomtheme.SoundId = "rbxassetid://"..id
663
doomtheme:Play()
664
end
665
end)
666
667
mouse.KeyDown:connect(function(Press)
668
Press=Press:lower()
669
if Press=='v' then
670
print("Music switched to 4")
671
id = 2063370379
672
doomtheme.SoundId = "rbxassetid://"..id
673
doomtheme:Play()
674
end
675
end)
676
677
mouse.KeyDown:connect(function(Press)
678
Press=Press:lower()
679
if Press=='x' then
680
print("Music switched to 2")
681
id = 2815756000
682
doomtheme.SoundId = "rbxassetid://"..id
683
doomtheme:Play()
684
end
685
end)
686
687
mouse.KeyDown:connect(function(Press)
688
Press=Press:lower()
689
if Press=='c' then
690
print("Music switched to 3")
691
id = 1146711643
692
doomtheme.SoundId = "rbxassetid://"..id
693
doomtheme:Play()
694
end
695
end)
696
697
mouse.KeyDown:connect(function(Press)
698
Press=Press:lower()
699
if Press=='b' then
700
print("Music switched to 5")
701
id = 2862170886
702
doomtheme.SoundId = "rbxassetid://"..id
703
doomtheme:Play()
704
end
705
end)
706
707
708
checks1 = coroutine.wrap(function() -------Checks
709
while true do
710
if Root.Velocity.y > 1 then
711
position = "Jump"
712
elseif Root.Velocity.y < -1 then
713
position = "Falling"
714
elseif Root.Velocity.Magnitude < 2 then
715
position = "Idle"
716
elseif Root.Velocity.Magnitude < 20 then
717
position = "Walking"
718
elseif Root.Velocity.Magnitude > 20 then
719
position = "Running"
720
else
721
end
722
wait()
723
end
724
end)
725
checks1()
726
727
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
728
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
729
end
730
731
function ray2(StartPos, EndPos, Distance, Ignore)
732
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
733
return ray(StartPos, DIRECTION, Distance, Ignore)
734
end
735
736
OrgnC0 = Neck.C0
737
local movelimbs = coroutine.wrap(function()
738
while RunSrv.RenderStepped:wait() do
739
TrsoLV = Torso.CFrame.lookVector
740
Dist = nil
741
Diff = nil
742
if not MseGuide then
743
print("Failed to recognize")
744
else
745
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
746
Dist = (Head.CFrame.p-Point).magnitude
747
Diff = Head.CFrame.Y-Point.Y
748
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
749
Dist2 = (LeftArm.CFrame.p-Point).magnitude
750
Diff2 = LeftArm.CFrame.Y-Point.Y
751
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
752
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
753
end
754
end
755
end)
756
movelimbs()
757
immortal = {}
758
for i,v in pairs(Character:GetDescendants()) do
759
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
760
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
761
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
762
		end
763
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
764
	elseif v:IsA("JointInstance") then
765
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
766
	end
767
end
768
for e = 1, #immortal do
769
	if immortal[e] ~= nil then
770
		local STUFF = immortal[e]
771
		local PART = STUFF[1]
772
		local PARENT = STUFF[2]
773
		local MATERIAL = STUFF[3]
774
		local COLOR = STUFF[4]
775
		local TRANSPARENCY = STUFF[5]
776
if levitate then
777
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
778
			PART.Material = MATERIAL
779
			PART.Color = COLOR
780
			PART.Transparency = TRANSPARENCY
781
		end
782
		PART.AncestryChanged:connect(function()
783
			PART.Parent = PARENT
784
		end)
785
else
786
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
787
			PART.Material = MATERIAL
788
			PART.Color = COLOR
789
			PART.Transparency = TRANSPARENCY
790
		end
791
		PART.AncestryChanged:connect(function()
792
			PART.Parent = PARENT
793
		end)
794
end
795
	end
796
end
797
function immortality()
798
	for e = 1, #immortal do
799
		if immortal[e] ~= nil then
800
			local STUFF = immortal[e]
801
			local PART = STUFF[1]
802
			local PARENT = STUFF[2]
803
			local MATERIAL = STUFF[3]
804
			local COLOR = STUFF[4]
805
			local TRANSPARENCY = STUFF[5]
806
			if PART.ClassName == "Part" and PART == Root then
807
				PART.Material = MATERIAL
808
				PART.Color = COLOR
809
				PART.Transparency = TRANSPARENCY
810
			end
811
			if PART.Parent ~= PARENT then
812
				hum:Remove()
813
				PART.Parent = PARENT
814
				hum = Instance.new("Humanoid",Character)
815
                                hum.Name = "noneofurbusiness"
816
			end
817
		end
818
	end
819
end
820
coroutine.wrap(function()
821
while true do
822
if hum.Health < .1 then
823
deadsound = Instance.new("Sound", Torso)
824
deadsound.Volume = 6
825
deadsound.SoundId = "rbxassetid://1411352723"
826
deadsound:Play()
827
immortality()
828
end
829
wait()
830
end
831
end)()
832
833
local anims = coroutine.wrap(function()
834
while true do
835
settime = 0.05
836
sine = sine + change
837
if position == "Jump" and attacking == false then
838
change = 1
839
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
840
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
841
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
842
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
843
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
844
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
845
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
846
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
847
elseif position == "Jump2" and attacking == false then
848
change = 1
849
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
850
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
851
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
852
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
853
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
854
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
855
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
856
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
857
elseif position == "Falling" and attacking == false then
858
change = 1
859
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
860
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
861
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
862
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
863
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
864
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
865
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
866
elseif position == "Falling2" and attacking == false then
867
change = 1
868
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
869
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
870
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
871
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
872
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
873
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
874
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
875
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
876
elseif position == "Walking" and attacking == false and running == false then
877
change = 1.2
878
walking = true
879
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
880
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
881
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
882
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
883
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
884
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
885
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
886
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
887
elseif position == "Idle" and attacking == false and running == false then
888
change = .5
889
tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
890
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
891
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
892
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8  - 6 * math.sin(sine/12))), .2)
893
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
894
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
895
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
896
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
897
elseif position == "Idle2" and attacking == false and running == false then
898
change = .75
899
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
900
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
901
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
902
LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
903
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
904
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
905
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
906
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
907
elseif position == "Walking2" and attacking == false and running == false then
908
ws = 50
909
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
910
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
911
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
912
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
913
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
914
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
915
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
916
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
917
elseif position == "Running" and attacking == false then
918
change = 1
919
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
920
LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
921
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
922
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
923
RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
924
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
925
LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
926
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
927
end
928
swait()
929
end
930
end)
931
anims()
932
warn("Risen from hell, ready to prove his reputation. Made by Supr14")