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| 1 | --constants | |
| 2 | ---CONFIG_constants | |
| 3 | local CONFIG_targetBlock = "minecraft:dirt" | |
| 4 | ---ARGUMENT_CONSTANTs | |
| 5 | local tArgs = { ... }
| |
| 6 | local ZONE_DEPTH | |
| 7 | -- local ACCEPTABLE_FUELS | |
| 8 | if #tArgs < 2 then | |
| 9 | - | local myname = shell.getRunningProgram() |
| 9 | + | local myname = shell.getRunningProgram() |
| 10 | - | local b = string.find(myname, "/") |
| 10 | + | local b = string.find(myname, "/") |
| 11 | - | while b do |
| 11 | + | while b do |
| 12 | - | local startindex, endindex = b |
| 12 | + | local startindex, endindex = b |
| 13 | - | myname = string.sub(endindex) |
| 13 | + | myname = string.sub(endindex) |
| 14 | - | end |
| 14 | + | |
| 15 | - | print( "Usage:"..myname.." <diameter> <quarry depth>" ) |
| 15 | + | print( "Usage:"..myname.." <diameter> <quarry depth>" ) |
| 16 | - | return |
| 16 | + | return |
| 17 | elseif #tArgs >= 2 then | |
| 18 | - | ZONE_DEPTH = tonumber ( tArgs[2] ) |
| 18 | + | ZONE_DEPTH = tonumber ( tArgs[2] ) |
| 19 | end | |
| 20 | local DIAMETER = tonumber( tArgs[1] ) | |
| 21 | ||
| 22 | -- if #tArgs > 2 then | |
| 23 | - | -- for n=3,#tArgs do |
| 23 | + | -- for n=3,#tArgs do |
| 24 | - | -- ACCEPTABLE_FUELS = tArgs[2] |
| 24 | + | -- ACCEPTABLE_FUELS = tArgs[2] |
| 25 | -- else | |
| 26 | - | -- ACCEPTABLE_FUELS |
| 26 | + | -- ACCEPTABLE_FUELS |
| 27 | -- end | |
| 28 | --variables | |
| 29 | local acceptableFuels = {["minecraft:coal"] = true}
| |
| 30 | local nextTurnDirection = right | |
| 31 | - | local depth = 0 --this keeps track of how far we had descended from our starting position |
| 31 | + | local depth = 0 --this keeps track of how far we had descended from our starting position |
| 32 | local xPos,zPos = 0,0 --these store the turtle's location within its own relativistic world grid | |
| 33 | local xDir,zDir = 0,1 --these are a direction vector that assumes we face positive Z initially | |
| 34 | - | --(but whether this is true is irrelevant since we don't rely on GPS, etc. |
| 34 | + | --(but whether this is true is irrelevant since we don't rely on GPS, etc. |
| 35 | - | --We just track our location and direction internally) |
| 35 | + | --We just track our location and direction internally) |
| 36 | ||
| 37 | --functions | |
| 38 | local function turnLeft() --this just updates the direction vector | |
| 39 | - | turtle.turnLeft() |
| 39 | + | turtle.turnLeft() |
| 40 | - | xDir, zDir = -zDir, xDir --this is pretty smart vector handling, TBH. I might have to remember this... |
| 40 | + | xDir, zDir = -zDir, xDir --this is pretty smart vector handling, TBH. I might have to remember this... |
| 41 | end | |
| 42 | ||
| 43 | local function turnRight() --this just updates the direction vector | |
| 44 | - | turtle.turnRight() |
| 44 | + | turtle.turnRight() |
| 45 | - | xDir, zDir = zDir, -xDir |
| 45 | + | xDir, zDir = zDir, -xDir |
| 46 | end | |
| 47 | function refuel( amount ) -- checks if we have enough fuel, and if not, search the inventory for valid fuels | |
| 48 | - | local fuelLevel = turtle.getFuelLevel() |
| 48 | + | local fuelLevel = turtle.getFuelLevel() |
| 49 | - | if fuelLevel == "unlimited" then |
| 49 | + | if fuelLevel == "unlimited" then |
| 50 | - | return true -- if fuel requirements are disabled for any reason, this function always returns true |
| 50 | + | return true -- if fuel requirements are disabled for any reason, this function always returns true |
| 51 | - | end |
| 51 | + | |
| 52 | - | |
| 52 | + | |
| 53 | - | local needed = amount or (xPos + zPos + depth + 2) -- if amount isn't specified, estimate how much we need to get "home" |
| 53 | + | local needed = amount or (xPos + zPos + depth + 2) -- if amount isn't specified, estimate how much we need to get "home" |
| 54 | - | if turtle.getFuelLevel() < needed then |
| 54 | + | if turtle.getFuelLevel() < needed then |
| 55 | - | local fueled = false |
| 55 | + | local fueled = false |
| 56 | - | for n=1,16 do |
| 56 | + | for n=1,16 do |
| 57 | - | if turtle.getItemCount(n) > 0 then |
| 57 | + | if turtle.getItemCount(n) > 0 then |
| 58 | - | turtle.select(n) |
| 58 | + | turtle.select(n) |
| 59 | - | local function membershipTest(x, mySet) |
| 59 | + | local function membershipTest(x, mySet) |
| 60 | - | for n=1,#mySet do |
| 60 | + | for n=1,#mySet do |
| 61 | - | if x == mySet[n] then |
| 61 | + | if x == mySet[n] then |
| 62 | - | return true |
| 62 | + | return true |
| 63 | - | end |
| 63 | + | end |
| 64 | - | end |
| 64 | + | end |
| 65 | - | return false |
| 65 | + | return false |
| 66 | - | end |
| 66 | + | end |
| 67 | - | if acceptableFuels[turtle.getItemDetail().name] then --I only want to accept certain fuels |
| 67 | + | if acceptableFuels[turtle.getItemDetail().name] then --I only want to accept certain fuels |
| 68 | - | while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do |
| 68 | + | while turtle.getItemCount(n) > 0 and turtle.getFuelLevel() < needed do |
| 69 | - | turtle.refuel(1) |
| 69 | + | turtle.refuel(1) |
| 70 | - | end |
| 70 | + | end |
| 71 | - | if turtle.getFuelLevel() >= needed then |
| 71 | + | if turtle.getFuelLevel() >= needed then |
| 72 | - | turtle.select(1) -- reset the inventory cursor |
| 72 | + | turtle.select(1) -- reset the inventory cursor |
| 73 | - | return true |
| 73 | + | return true |
| 74 | - | end |
| 74 | + | end |
| 75 | - | end |
| 75 | + | end |
| 76 | - | end |
| 76 | + | end |
| 77 | - | end |
| 77 | + | |
| 78 | - | turtle.select(1) |
| 78 | + | turtle.select(1) |
| 79 | - | return false -- if the fuel requirements could not be met, refuel failed |
| 79 | + | return false -- if the fuel requirements could not be met, refuel failed |
| 80 | - | end |
| 80 | + | |
| 81 | - | |
| 81 | + | |
| 82 | - | return true |
| 82 | + | |
| 83 | end | |
| 84 | - | local function collect() --checks if inventory has an open slot |
| 84 | + | local function collect() --checks if inventory has an open slot |
| 85 | - | local bFull = true --assume backpack is full until disproven |
| 85 | + | local bFull = true --assume backpack is full until disproven |
| 86 | - | for n=1,16 do |
| 86 | + | for n=1,16 do |
| 87 | - | local nCount = turtle.getItemCount(n) |
| 87 | + | local nCount = turtle.getItemCount(n) |
| 88 | - | if nCount == 0 then --good, we have an empty slot |
| 88 | + | if nCount == 0 then --good, we have an empty slot |
| 89 | - | bFull = false |
| 89 | + | bFull = false |
| 90 | - | end |
| 90 | + | |
| 91 | - | end |
| 91 | + | end |
| 92 | - | if bFull then |
| 92 | + | if bFull then |
| 93 | - | print( "No empty slots left." ) |
| 93 | + | print( "No empty slots left." ) |
| 94 | - | return false |
| 94 | + | |
| 95 | - | end |
| 95 | + | |
| 96 | - | return true |
| 96 | + | |
| 97 | end | |
| 98 | local function chestIO( _bKeepOneFuelStack ) --adjusted to account for not dropping targetBlock | |
| 99 | - | print( "Unloading items..." ) |
| 99 | + | print( "Unloading items..." ) |
| 100 | - | local targetBlockCount = 0 |
| 100 | + | local targetBlockCount = 0 |
| 101 | - | for n=1,16 do |
| 101 | + | for n=1,16 do |
| 102 | - | local nCount = turtle.getItemCount(n) |
| 102 | + | local nCount = turtle.getItemCount(n) |
| 103 | - | if nCount > 0 then |
| 103 | + | if nCount > 0 then |
| 104 | - | turtle.select(n) |
| 104 | + | turtle.select(n) |
| 105 | - | local bDrop = true |
| 105 | + | local bDrop = true |
| 106 | - | if _bKeepOneFuelStack and turtle.refuel(0) then |
| 106 | + | if _bKeepOneFuelStack and turtle.refuel(0) then |
| 107 | - | bDrop = false |
| 107 | + | bDrop = false |
| 108 | - | _bKeepOneFuelStack = false |
| 108 | + | _bKeepOneFuelStack = false |
| 109 | - | elseif turtle.getItemDetail().name == CONFIG_targetBlock then |
| 109 | + | elseif turtle.getItemDetail().name == CONFIG_targetBlock then |
| 110 | - | bDrop = false |
| 110 | + | bDrop = false |
| 111 | - | targetBlockCount = targetBlockCount + nCount |
| 111 | + | targetBlockCount = targetBlockCount + nCount |
| 112 | - | end |
| 112 | + | end |
| 113 | - | if bDrop then |
| 113 | + | if bDrop then |
| 114 | - | turtle.drop() |
| 114 | + | turtle.drop() |
| 115 | - | end |
| 115 | + | end |
| 116 | - | end |
| 116 | + | |
| 117 | - | end |
| 117 | + | |
| 118 | - | local function countTargetBlock(threshold) |
| 118 | + | local function countTargetBlock(threshold) |
| 119 | - | local myCount = 0 |
| 119 | + | local myCount = 0 |
| 120 | - | for n=1,16 do |
| 120 | + | for n=1,16 do |
| 121 | - | local nCount = turtle.getItemCount(n) |
| 121 | + | local nCount = turtle.getItemCount(n) |
| 122 | - | if nCount > 0 then |
| 122 | + | if nCount > 0 then |
| 123 | - | turtle.select(n) |
| 123 | + | turtle.select(n) |
| 124 | - | if turtle.getItemDetail().name == CONFIG_targetBlock then |
| 124 | + | if turtle.getItemDetail().name == CONFIG_targetBlock then |
| 125 | - | myCount = myCount + nCount |
| 125 | + | myCount = myCount + nCount |
| 126 | - | if myCount > threshold then |
| 126 | + | if myCount > threshold then |
| 127 | - | return true |
| 127 | + | return true |
| 128 | - | end |
| 128 | + | end |
| 129 | - | end |
| 129 | + | end |
| 130 | - | end |
| 130 | + | end |
| 131 | - | end |
| 131 | + | |
| 132 | - | return false |
| 132 | + | |
| 133 | - | end |
| 133 | + | |
| 134 | - | if targetBlockCount < 512 then |
| 134 | + | if targetBlockCount < 512 then |
| 135 | - | print ( "Waiting for"..CONFIG_targetBlock.."...") |
| 135 | + | print ( "Waiting for"..CONFIG_targetBlock.."...") |
| 136 | - | while not countTargetBlock(512) do |
| 136 | + | while not countTargetBlock(512) do |
| 137 | - | os.pullEvent( "turtle_inventory" ) |
| 137 | + | os.pullEvent( "turtle_inventory" ) |
| 138 | - | end |
| 138 | + | |
| 139 | - | end |
| 139 | + | |
| 140 | - | turtle.select(1) |
| 140 | + | turtle.select(1) |
| 141 | end | |
| 142 | function goTo( x, y, z, xd, zd ) --given a location and a current direction vector, go to location | |
| 143 | - | --while we are too low, forcibly go up (y axis translation part 1) |
| 143 | + | --while we are too low, forcibly go up (y axis translation part 1) |
| 144 | - | while depth > y do |
| 144 | + | while depth > y do |
| 145 | - | if turtle.up() then |
| 145 | + | if turtle.up() then |
| 146 | - | depth = depth - 1 |
| 146 | + | depth = depth - 1 |
| 147 | - | elseif turtle.digUp() or turtle.attackUp() then --if something was in the way[...] |
| 147 | + | elseif turtle.digUp() or turtle.attackUp() then --if something was in the way[...] |
| 148 | - | collect() --update the inventory manager. Isn't functional programming fun? |
| 148 | + | collect() --update the inventory manager. Isn't functional programming fun? |
| 149 | - | else |
| 149 | + | else |
| 150 | - | sleep( 0.5 ) |
| 150 | + | sleep( 0.5 ) |
| 151 | - | end |
| 151 | + | |
| 152 | - | end |
| 152 | + | |
| 153 | - | --while we are too high, forcibly go down(y axis translation part 2) |
| 153 | + | --while we are too high, forcibly go down(y axis translation part 2) |
| 154 | - | while depth < y do |
| 154 | + | while depth < y do |
| 155 | - | if turtle.down() then |
| 155 | + | if turtle.down() then |
| 156 | - | depth = depth + 1 |
| 156 | + | depth = depth + 1 |
| 157 | - | elseif turtle.digDown() or turtle.attackDown() then --if something was in the way[...] |
| 157 | + | elseif turtle.digDown() or turtle.attackDown() then --if something was in the way[...] |
| 158 | - | --ensure there's still empty space |
| 158 | + | --ensure there's still empty space |
| 159 | - | collect() |
| 159 | + | collect() |
| 160 | - | else |
| 160 | + | else |
| 161 | - | sleep( 0.5 ) |
| 161 | + | sleep( 0.5 ) |
| 162 | - | end |
| 162 | + | |
| 163 | - | end |
| 163 | + | |
| 164 | - | --x axis translation |
| 164 | + | --x axis translation |
| 165 | - | if xPos > x then --if we need to go toward negative X |
| 165 | + | if xPos > x then --if we need to go toward negative X |
| 166 | - | while xDir ~= -1 do --... but we aren't facing negative X |
| 166 | + | while xDir ~= -1 do --... but we aren't facing negative X |
| 167 | - | turnLeft() --turn and update the vector |
| 167 | + | turnLeft() --turn and update the vector |
| 168 | - | end |
| 168 | + | |
| 169 | - | while xPos > x do --start moving left just like we did with up |
| 169 | + | while xPos > x do --start moving left just like we did with up |
| 170 | - | if turtle.forward() then |
| 170 | + | if turtle.forward() then |
| 171 | - | xPos = xPos - 1 |
| 171 | + | xPos = xPos - 1 |
| 172 | - | elseif turtle.dig() or turtle.attack() then |
| 172 | + | elseif turtle.dig() or turtle.attack() then |
| 173 | - | collect() |
| 173 | + | collect() |
| 174 | - | else |
| 174 | + | else |
| 175 | - | sleep( 0.5 ) |
| 175 | + | sleep( 0.5 ) |
| 176 | - | end |
| 176 | + | end |
| 177 | - | end |
| 177 | + | |
| 178 | - | elseif xPos < x then --same as above, but reversed |
| 178 | + | elseif xPos < x then --same as above, but reversed |
| 179 | - | while xDir ~= 1 do |
| 179 | + | while xDir ~= 1 do |
| 180 | - | turnLeft() |
| 180 | + | turnLeft() |
| 181 | - | end |
| 181 | + | |
| 182 | - | while xPos < x do |
| 182 | + | while xPos < x do |
| 183 | - | if turtle.forward() then |
| 183 | + | if turtle.forward() then |
| 184 | - | xPos = xPos + 1 |
| 184 | + | xPos = xPos + 1 |
| 185 | - | elseif turtle.dig() or turtle.attack() then |
| 185 | + | elseif turtle.dig() or turtle.attack() then |
| 186 | - | collect() |
| 186 | + | collect() |
| 187 | - | else |
| 187 | + | else |
| 188 | - | sleep( 0.5 ) |
| 188 | + | sleep( 0.5 ) |
| 189 | - | end |
| 189 | + | end |
| 190 | - | end |
| 190 | + | |
| 191 | - | end |
| 191 | + | |
| 192 | - | --z axis translation |
| 192 | + | --z axis translation |
| 193 | - | if zPos > z then --same as above, but the other axis (negative Z) |
| 193 | + | if zPos > z then --same as above, but the other axis (negative Z) |
| 194 | - | while zDir ~= -1 do |
| 194 | + | while zDir ~= -1 do |
| 195 | - | turnLeft() |
| 195 | + | turnLeft() |
| 196 | - | end |
| 196 | + | |
| 197 | - | while zPos > z do |
| 197 | + | while zPos > z do |
| 198 | - | if turtle.forward() then |
| 198 | + | if turtle.forward() then |
| 199 | - | zPos = zPos - 1 |
| 199 | + | zPos = zPos - 1 |
| 200 | - | elseif turtle.dig() or turtle.attack() then |
| 200 | + | elseif turtle.dig() or turtle.attack() then |
| 201 | - | collect() |
| 201 | + | collect() |
| 202 | - | else |
| 202 | + | else |
| 203 | - | sleep( 0.5 ) |
| 203 | + | sleep( 0.5 ) |
| 204 | - | end |
| 204 | + | end |
| 205 | - | end |
| 205 | + | |
| 206 | - | elseif zPos < z then --same as above, but reverse (positive Z) |
| 206 | + | elseif zPos < z then --same as above, but reverse (positive Z) |
| 207 | - | while zDir ~= 1 do |
| 207 | + | while zDir ~= 1 do |
| 208 | - | turnLeft() |
| 208 | + | turnLeft() |
| 209 | - | end |
| 209 | + | |
| 210 | - | while zPos < z do |
| 210 | + | while zPos < z do |
| 211 | - | if turtle.forward() then |
| 211 | + | if turtle.forward() then |
| 212 | - | zPos = zPos + 1 |
| 212 | + | zPos = zPos + 1 |
| 213 | - | elseif turtle.dig() or turtle.attack() then |
| 213 | + | elseif turtle.dig() or turtle.attack() then |
| 214 | - | collect() |
| 214 | + | collect() |
| 215 | - | else |
| 215 | + | else |
| 216 | - | sleep( 0.5 ) |
| 216 | + | sleep( 0.5 ) |
| 217 | - | end |
| 217 | + | end |
| 218 | - | end |
| 218 | + | end |
| 219 | - | end |
| 219 | + | |
| 220 | - | --Rotation to match aim vector |
| 220 | + | --Rotation to match aim vector |
| 221 | - | while zDir ~= zd or xDir ~= xd do |
| 221 | + | while zDir ~= zd or xDir ~= xd do |
| 222 | - | turnLeft() |
| 222 | + | turnLeft() |
| 223 | - | end |
| 223 | + | |
| 224 | end | |
| 225 | local function returnSupplies() | |
| 226 | - | local x,y,z,xd,zd = xPos,depth,zPos,xDir,zDir |
| 226 | + | local x,y,z,xd,zd = xPos,depth,zPos,xDir,zDir |
| 227 | - | print( "Returning to surface..." ) |
| 227 | + | print( "Returning to surface..." ) |
| 228 | - | goTo( 0,0,0,0,-1 ) |
| 228 | + | goTo( 0,0,0,0,-1 ) |
| 229 | - | |
| 229 | + | |
| 230 | - | chestIO( true ) |
| 230 | + | chestIO( true ) |
| 231 | - | local fuelNeeded = 2*(x+y+z) + 1 |
| 231 | + | local fuelNeeded = 2*(x+y+z) + 1 |
| 232 | - | if not refuel( fuelNeeded ) then |
| 232 | + | if not refuel( fuelNeeded ) then |
| 233 | - | print( "Waiting for fuel" ) |
| 233 | + | print( "Waiting for fuel" ) |
| 234 | - | while not refuel( fuelNeeded ) do |
| 234 | + | while not refuel( fuelNeeded ) do |
| 235 | - | os.pullEvent( "turtle_inventory" ) --waits until something modifies the inventory to add enough fuel |
| 235 | + | os.pullEvent( "turtle_inventory" ) --waits until something modifies the inventory to add enough fuel |
| 236 | - | end |
| 236 | + | |
| 237 | - | end |
| 237 | + | |
| 238 | - | |
| 238 | + | |
| 239 | - | print( "Resuming mining..." ) |
| 239 | + | print( "Resuming mining..." ) |
| 240 | - | goTo( x,y,z,xd,zd ) |
| 240 | + | goTo( x,y,z,xd,zd ) |
| 241 | end | |
| 242 | local function seekItem(itemID) | |
| 243 | - | for n=1,16 do |
| 243 | + | for n=1,16 do |
| 244 | - | local nCount = turtle.getItemCount(n) |
| 244 | + | local nCount = turtle.getItemCount(n) |
| 245 | - | if nCount > 0 then |
| 245 | + | if nCount > 0 then |
| 246 | - | turtle.select(n) |
| 246 | + | turtle.select(n) |
| 247 | - | if turtle.getItemDetail().name == itemID then |
| 247 | + | if turtle.getItemDetail().name == itemID then |
| 248 | - | return n |
| 248 | + | return n |
| 249 | - | end |
| 249 | + | end |
| 250 | - | end |
| 250 | + | |
| 251 | - | end |
| 251 | + | |
| 252 | --return false --I could just let it return nil but I'd rather not | |
| 253 | end | |
| 254 | local function placeBlock(itemSlot) | |
| 255 | turtle.select(itemSlot) | |
| 256 | while not turtle.placeDown() do --I have the block, place it! | |
| 257 | if not turtle.digDown() then --but smash things if necessary | |
| 258 | turtle.attackDown() | |
| 259 | end | |
| 260 | end | |
| 261 | return true | |
| 262 | end | |
| 263 | local function seekAndPlaceBlock() | |
| 264 | local targetSlot = seekItem(CONFIG_targetBlock) | |
| 265 | if not targetSlot then | |
| 266 | print("out of target block"..targetSlot)
| |
| 267 | returnSupplies() | |
| 268 | targetSlot = seekItem(CONFIG_targetBlock) | |
| 269 | end | |
| 270 | if not targetSlot then | |
| 271 | return false | |
| 272 | end | |
| 273 | placeBlock(targetSlot) | |
| 274 | return true | |
| 275 | end | |
| 276 | local function forwardOp() | |
| 277 | - | if not refuel() then -- only move if we can get back from this location |
| 277 | + | if not refuel() then -- only move if we can get back from this location |
| 278 | - | print( "Not enough Fuel" ) |
| 278 | + | print( "Not enough Fuel" ) |
| 279 | - | returnSupplies() |
| 279 | + | |
| 280 | - | end |
| 280 | + | |
| 281 | - | --keep attempting to go forward; if unsuccessful, break & attack |
| 281 | + | --keep attempting to go forward; if unsuccessful, break & attack |
| 282 | - | while not turtle.forward() do -- keep trying to move forward (digging or attacking if necessary) until successful |
| 282 | + | while not turtle.forward() do -- keep trying to move forward (digging or attacking if necessary) until successful |
| 283 | - | if turtle.detect() then -- is there a block in front of us? |
| 283 | + | if turtle.detect() then -- is there a block in front of us? |
| 284 | - | if turtle.dig() then |
| 284 | + | if turtle.dig() then |
| 285 | - | if not collect() then |
| 285 | + | if not collect() then |
| 286 | - | returnSupplies() |
| 286 | + | returnSupplies() |
| 287 | - | end |
| 287 | + | end |
| 288 | - | else |
| 288 | + | else |
| 289 | - | print ("forwardOp aborting!")
|
| 289 | + | print ("forwardOp aborting!")
|
| 290 | - | return false -- The block in front of us couldn't be broken |
| 290 | + | return false -- The block in front of us couldn't be broken |
| 291 | - | end |
| 291 | + | end |
| 292 | - | elseif turtle.attack() then |
| 292 | + | elseif turtle.attack() then |
| 293 | - | if not collect() then --no empty slots |
| 293 | + | if not collect() then --no empty slots |
| 294 | - | returnSupplies() |
| 294 | + | returnSupplies() |
| 295 | - | end |
| 295 | + | end |
| 296 | - | else |
| 296 | + | else |
| 297 | - | sleep( 0.5 ) |
| 297 | + | sleep( 0.5 ) |
| 298 | - | end |
| 298 | + | |
| 299 | - | end |
| 299 | + | |
| 300 | - | --update location |
| 300 | + | --update location |
| 301 | - | xPos = xPos + xDir -- adjust the turtle's memory of its location by the direction vector |
| 301 | + | xPos = xPos + xDir -- adjust the turtle's memory of its location by the direction vector |
| 302 | - | zPos = zPos + zDir -- see above |
| 302 | + | zPos = zPos + zDir -- see above |
| 303 | - | --Place targetBlock below |
| 303 | + | --Place targetBlock below |
| 304 | if not seekAndPlaceBlock() then | |
| 305 | - | print("could not place ".. CONFIG_targetBlock..". Is something in the way or did I break?")
|
| 305 | + | print("could not place ".. CONFIG_targetBlock..". Is something in the way or did I break?")
|
| 306 | - | end |
| 306 | + | |
| 307 | - | turtle.select(1) |
| 307 | + | turtle.select(1) |
| 308 | - | return true |
| 308 | + | |
| 309 | end | |
| 310 | local function layerChangeOp() | |
| 311 | - | if not refuel() then -- only move if we can get back from this location |
| 311 | + | if not refuel() then -- only move if we can get back from this location |
| 312 | - | print( "Not enough Fuel" ) |
| 312 | + | print( "Not enough Fuel" ) |
| 313 | - | returnSupplies() |
| 313 | + | |
| 314 | - | end |
| 314 | + | |
| 315 | - | --keep attempting to go up; if unsuccessful, break & attack |
| 315 | + | --keep attempting to go up; if unsuccessful, break & attack |
| 316 | - | while not turtle.up() do -- keep trying to move up (digging or attacking if necessary) until successful |
| 316 | + | while not turtle.up() do -- keep trying to move up (digging or attacking if necessary) until successful |
| 317 | - | if turtle.detectUp() then -- is there a block above of us? |
| 317 | + | if turtle.detectUp() then -- is there a block above of us? |
| 318 | - | if turtle.digUp() then |
| 318 | + | if turtle.digUp() then |
| 319 | - | if not collect() then |
| 319 | + | if not collect() then |
| 320 | - | returnSupplies() |
| 320 | + | returnSupplies() |
| 321 | - | end |
| 321 | + | end |
| 322 | - | else |
| 322 | + | else |
| 323 | - | print ("layerChangeOp aborting!")
|
| 323 | + | print ("layerChangeOp aborting!")
|
| 324 | - | return false -- The block above us couldn't be broken |
| 324 | + | return false -- The block above us couldn't be broken |
| 325 | - | end |
| 325 | + | end |
| 326 | - | elseif turtle.attackUp() then |
| 326 | + | elseif turtle.attackUp() then |
| 327 | - | if not collect() then --no empty slots |
| 327 | + | if not collect() then --no empty slots |
| 328 | - | returnSupplies() |
| 328 | + | returnSupplies() |
| 329 | - | end |
| 329 | + | end |
| 330 | - | else |
| 330 | + | else |
| 331 | - | sleep( 0.5 ) |
| 331 | + | sleep( 0.5 ) |
| 332 | - | end |
| 332 | + | |
| 333 | - | end |
| 333 | + | |
| 334 | - | turtle.select(1) |
| 334 | + | depth = depth - 1 |
| 335 | - | return true |
| 335 | + | turtle.select(1) |
| 336 | return true | |
| 337 | end | |
| 338 | - | if turnDirection == 0 then |
| 338 | + | |
| 339 | - | turnLeft() |
| 339 | + | if turnDirection == 0 then |
| 340 | - | if not forwardOp() then |
| 340 | + | turnLeft() |
| 341 | - | print ("turnAround aborting!")
|
| 341 | + | if not forwardOp() then |
| 342 | - | return false |
| 342 | + | print ("turnAround aborting!")
|
| 343 | - | end |
| 343 | + | |
| 344 | - | turnLeft() |
| 344 | + | |
| 345 | - | elseif turnDirection == 1 then |
| 345 | + | turnLeft() |
| 346 | - | turnRight() |
| 346 | + | elseif turnDirection == 1 then |
| 347 | - | if not forwardOp() then |
| 347 | + | |
| 348 | - | print ("turnAround aborting!")
|
| 348 | + | if not forwardOp() then |
| 349 | - | return false |
| 349 | + | print ("turnAround aborting!")
|
| 350 | - | end |
| 350 | + | |
| 351 | - | turnRight() |
| 351 | + | |
| 352 | - | else |
| 352 | + | |
| 353 | - | turnRight() |
| 353 | + | |
| 354 | - | if not forwardOp() then |
| 354 | + | |
| 355 | - | print ("turnAround aborting!")
|
| 355 | + | if not forwardOp() then |
| 356 | - | return false |
| 356 | + | print ("turnAround aborting!")
|
| 357 | - | end |
| 357 | + | |
| 358 | - | turnRight() |
| 358 | + | |
| 359 | - | end |
| 359 | + | |
| 360 | - | return true |
| 360 | + | |
| 361 | return true | |
| 362 | end | |
| 363 | - | for m=1,length-1 do --first row gets done by turnaround |
| 363 | + | |
| 364 | - | if not forwardOp() then |
| 364 | + | for m=1,length-1 do --first row gets done by turnaround |
| 365 | - | print ("doRow aborting!")
|
| 365 | + | if not forwardOp() then |
| 366 | - | return false |
| 366 | + | print ("doRow aborting!")
|
| 367 | - | end |
| 367 | + | |
| 368 | - | end |
| 368 | + | |
| 369 | - | return true |
| 369 | + | |
| 370 | return true | |
| 371 | end | |
| 372 | - | --don't forget to place a block on the first spot, not just after each forwardOp |
| 372 | + | |
| 373 | --don't forget to place a block on the first spot, not just after each forwardOp | |
| 374 | - | print("could not place ".. CONFIG_targetBlock..". Is something in the way or did I break?")
|
| 374 | + | |
| 375 | - | end |
| 375 | + | print("could not place ".. CONFIG_targetBlock..". Is something in the way or did I break?")
|
| 376 | - | turtle.select(1) |
| 376 | + | |
| 377 | turtle.select(1) | |
| 378 | local directionBit | |
| 379 | for n=1,width-1 do | |
| 380 | - | if not doRow(DIAMETER) then |
| 380 | + | |
| 381 | - | print ("doLayer aborting!")
|
| 381 | + | if not doRow(DIAMETER) then |
| 382 | - | return false |
| 382 | + | print ("doLayer aborting!")
|
| 383 | - | end |
| 383 | + | |
| 384 | - | if not turnAround(directionBit) then |
| 384 | + | |
| 385 | - | print ("doLayer aborting!")
|
| 385 | + | if not turnAround(directionBit) then |
| 386 | - | return false |
| 386 | + | print ("doLayer aborting!")
|
| 387 | - | end |
| 387 | + | |
| 388 | - | end |
| 388 | + | |
| 389 | - | if not doRow(DIAMETER) then |
| 389 | + | |
| 390 | - | print ("doLayer aborting!")
|
| 390 | + | if not doRow(DIAMETER) then |
| 391 | - | return false |
| 391 | + | print ("doLayer aborting!")
|
| 392 | - | end |
| 392 | + | |
| 393 | end | |
| 394 | if directionBit == 0 then | |
| 395 | turnRight() | |
| 396 | turnRight() | |
| 397 | else | |
| 398 | turnRight() | |
| 399 | - | return true |
| 399 | + | |
| 400 | return true | |
| 401 | end | |
| 402 | local function doCuboid(height) | |
| 403 | for p=1,height-1 do | |
| 404 | if not doLayer(DIAMETER) then | |
| 405 | print ("doLayer returned false. doCuboid aborting!")
| |
| 406 | return false | |
| 407 | end | |
| 408 | if not layerChangeOp() then | |
| 409 | print ("layerChangeOp returned false. doCuboid aborting!")
| |
| 410 | return false | |
| 411 | end | |
| 412 | end | |
| 413 | if not doLayer(DIAMETER) then | |
| 414 | print ("doLayer returned false. doCuboid aborting!")
| |
| 415 | return false | |
| 416 | end | |
| 417 | end | |
| 418 | - | doCuboid(ZONE_DEPTH) |
| 418 | + | |
| 419 | doCuboid(ZONE_DEPTH) | |
| 420 | goTo(0, 0, 0, 0, 1) | |
| 421 |