SHOW:
|
|
- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | Player_Size = 1 --Size of the player. | |
| 146 | local change = 1 | |
| 147 | ||
| 148 | local plr = owner | |
| 149 | local mou = plr:GetMouse() | |
| 150 | local char = plr.Character | |
| 151 | local hum = char.Humanoid | |
| 152 | local hed = char.Head | |
| 153 | local root = char.HumanoidRootPart | |
| 154 | local rootj = root.RootJoint | |
| 155 | local tors = char.Torso | |
| 156 | local ra = char["Right Arm"] | |
| 157 | local la = char["Left Arm"] | |
| 158 | local rl = char["Right Leg"] | |
| 159 | local ll = char["Left Leg"] | |
| 160 | local neck = tors["Neck"] | |
| 161 | local mouse = plr:GetMouse() | |
| 162 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 163 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 164 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 165 | local maincolor = BrickColor.new("Dark green")
| |
| 166 | exploitable = true | |
| 167 | local Player = game.Players.localPlayer | |
| 168 | local Character = Player.Character | |
| 169 | local Humanoid = Character.Humanoid | |
| 170 | local Mouse = Player:GetMouse() | |
| 171 | local LeftArm = Character["Left Arm"] | |
| 172 | local RightArm = Character["Right Arm"] | |
| 173 | local LeftLeg = Character["Left Leg"] | |
| 174 | local RightLeg = Character["Right Leg"] | |
| 175 | local Head = Character.Head | |
| 176 | local Torso = Character.Torso | |
| 177 | ||
| 178 | BTAUNT = Instance.new("Sound", tors)
| |
| 179 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2783948945" | |
| 180 | BTAUNT.Volume = 10 | |
| 181 | BTAUNT.Pitch = 1 | |
| 182 | BTAUNT.Looped = false | |
| 183 | Face.Texture = "http://www.roblox.com/asset/?id=146620806" | |
| 184 | - | BTAUNT.Face.Texture = "http://www.roblox.com/asset/?id=146620806" |
| 184 | + | |
| 185 | ||
| 186 | ||
| 187 | ||
| 188 | cam = game.Workspace.CurrentCamera | |
| 189 | CF = CFrame.new | |
| 190 | VT = Vector3.new | |
| 191 | angles = CFrame.Angles | |
| 192 | attack = false | |
| 193 | Euler = CFrame.fromEulerAnglesXYZ | |
| 194 | Rad = math.rad | |
| 195 | IT = Instance.new | |
| 196 | BrickC = BrickColor.new | |
| 197 | Cos = math.cos | |
| 198 | COS = math.cos | |
| 199 | Acos = math.acos | |
| 200 | Sin = math.sin | |
| 201 | Asin = math.asin | |
| 202 | Abs = math.abs | |
| 203 | Mrandom = math.random | |
| 204 | Floor = math.floor | |
| 205 | ||
| 206 | Player = owner | |
| 207 | PlayerGui = Player.PlayerGui | |
| 208 | Cam = workspace.CurrentCamera | |
| 209 | Backpack = Player.Backpack | |
| 210 | Character = Player.Character | |
| 211 | Humanoid = Character.Humanoid | |
| 212 | Mouse = Player:GetMouse() | |
| 213 | RootPart = Character["HumanoidRootPart"] | |
| 214 | Torso = Character["Torso"] | |
| 215 | Head = Character["Head"] | |
| 216 | RightArm = Character["Right Arm"] | |
| 217 | LeftArm = Character["Left Arm"] | |
| 218 | RightLeg = Character["Right Leg"] | |
| 219 | LeftLeg = Character["Left Leg"] | |
| 220 | RootJoint = RootPart["RootJoint"] | |
| 221 | Neck = Torso["Neck"] | |
| 222 | RightShoulder = Torso["Right Shoulder"] | |
| 223 | LeftShoulder = Torso["Left Shoulder"] | |
| 224 | RightHip = Torso["Right Hip"] | |
| 225 | LeftHip = Torso["Left Hip"] | |
| 226 | local SIZE = 1 | |
| 227 | ||
| 228 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 229 | RSH, LSH = nil, nil | |
| 230 | RW = Instance.new("Weld")
| |
| 231 | LW = Instance.new("Weld")
| |
| 232 | RH = tors["Right Hip"] | |
| 233 | LH = tors["Left Hip"] | |
| 234 | RSH = tors["Right Shoulder"] | |
| 235 | LSH = tors["Left Shoulder"] | |
| 236 | RSH.Parent = nil | |
| 237 | LSH.Parent = nil | |
| 238 | RW.Name = "RW" | |
| 239 | RW.Part0 = tors | |
| 240 | RW.C0 = CF(1.5, 0.5, 0) | |
| 241 | RW.C1 = CF(0, 0.5, 0) | |
| 242 | RW.Part1 = ra | |
| 243 | RW.Parent = tors | |
| 244 | LW.Name = "LW" | |
| 245 | LW.Part0 = tors | |
| 246 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 247 | LW.C1 = CF(0, 0.5, 0) | |
| 248 | LW.Part1 = la | |
| 249 | LW.Parent = tors | |
| 250 | Effects = {}
| |
| 251 | ||
| 252 | local sine=0 | |
| 253 | Animation_Speed = 1 | |
| 254 | local CHANGE = 2 / Animation_Speed | |
| 255 | ||
| 256 | rootj.Parent = root | |
| 257 | neck.Parent = tors | |
| 258 | RW.Parent = tors | |
| 259 | LW.Parent = tors | |
| 260 | RH.Parent = tors | |
| 261 | LH.Parent = tors | |
| 262 | ---------------------------------------------------------------------------------- | |
| 263 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 264 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 265 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 266 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 267 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 268 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 269 | ---------------------------------------------------------------------------------- | |
| 270 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 271 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 272 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 273 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 274 | --hat.Parent = Character | |
| 275 | ---------------------------------------------------------------------------------- | |
| 276 | local SONG = 2177911889 | |
| 277 | local SONG2 = 0 | |
| 278 | local Music = Instance.new("Sound",tors)
| |
| 279 | Music.Volume = 2.5 | |
| 280 | Music.Looped = true | |
| 281 | Music.Pitch = 1 --Pitcher | |
| 282 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 283 | local NSound = nil | |
| 284 | coroutine.resume(coroutine.create(function() | |
| 285 | NSound = IT("Sound", PARENT)
| |
| 286 | NSound.Volume = VOLUME | |
| 287 | NSound.Pitch = PITCH | |
| 288 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 289 | swait() | |
| 290 | NSound:play() | |
| 291 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 292 | end)) | |
| 293 | return NSound | |
| 294 | end | |
| 295 | ---------------------------------------------------------------------------------- | |
| 296 | local equipped = false | |
| 297 | local idle = 0 | |
| 298 | local change = 1 | |
| 299 | local val = 0 | |
| 300 | local toim = 0 | |
| 301 | local idleanim = 0.4 | |
| 302 | local sine = 0 | |
| 303 | local Sit = 1 | |
| 304 | ---------------------------------------------------------------------------------- | |
| 305 | hum.WalkSpeed = 16 | |
| 306 | hum.JumpPower = 70 | |
| 307 | ---------------------------------------------------------------------------------- | |
| 308 | function clerp(a, b, t) | |
| 309 | local qa = {
| |
| 310 | QuaternionFromCFrame(a) | |
| 311 | } | |
| 312 | local qb = {
| |
| 313 | QuaternionFromCFrame(b) | |
| 314 | } | |
| 315 | local ax, ay, az = a.x, a.y, a.z | |
| 316 | local bx, by, bz = b.x, b.y, b.z | |
| 317 | local _t = 1 - t | |
| 318 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 319 | end | |
| 320 | ||
| 321 | function swait(num) | |
| 322 | if num == 0 or num == nil then | |
| 323 | game:service("RunService").Stepped:wait(0)
| |
| 324 | else | |
| 325 | for i = 0, num do | |
| 326 | game:service("RunService").Stepped:wait(0)
| |
| 327 | end | |
| 328 | end | |
| 329 | end | |
| 330 | ||
| 331 | function QuaternionFromCFrame(cf) | |
| 332 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 333 | local trace = m00 + m11 + m22 | |
| 334 | if trace > 0 then | |
| 335 | local s = math.sqrt(1 + trace) | |
| 336 | local recip = 0.5 / s | |
| 337 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 338 | else | |
| 339 | local i = 0 | |
| 340 | if m00 < m11 then | |
| 341 | i = 1 | |
| 342 | end | |
| 343 | if m22 > (i == 0 and m00 or m11) then | |
| 344 | i = 2 | |
| 345 | end | |
| 346 | if i == 0 then | |
| 347 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 348 | local recip = 0.5 / s | |
| 349 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 350 | elseif i == 1 then | |
| 351 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 352 | local recip = 0.5 / s | |
| 353 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 354 | elseif i == 2 then | |
| 355 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 356 | local recip = 0.5 / s | |
| 357 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 358 | end | |
| 359 | end | |
| 360 | end | |
| 361 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 362 | local xs, ys, zs = x + x, y + y, z + z | |
| 363 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 364 | local xx = x * xs | |
| 365 | local xy = x * ys | |
| 366 | local xz = x * zs | |
| 367 | local yy = y * ys | |
| 368 | local yz = y * zs | |
| 369 | local zz = z * zs | |
| 370 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 371 | end | |
| 372 | -------------------- | |
| 373 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 374 | ||
| 375 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 376 | ArtificialHB.Name = "ArtificialHB" | |
| 377 | ||
| 378 | script:WaitForChild("ArtificialHB")
| |
| 379 | ||
| 380 | frame = Frame_Speed | |
| 381 | tf = 0 | |
| 382 | allowframeloss = false | |
| 383 | tossremainder = false | |
| 384 | lastframe = tick() | |
| 385 | script.ArtificialHB:Fire() | |
| 386 | ||
| 387 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 388 | tf = tf + s | |
| 389 | if tf >= frame then | |
| 390 | if allowframeloss then | |
| 391 | script.ArtificialHB:Fire() | |
| 392 | lastframe = tick() | |
| 393 | else | |
| 394 | for i = 1, math.floor(tf / frame) do | |
| 395 | script.ArtificialHB:Fire() | |
| 396 | end | |
| 397 | lastframe = tick() | |
| 398 | end | |
| 399 | if tossremainder then | |
| 400 | tf = 0 | |
| 401 | else | |
| 402 | tf = tf - frame * math.floor(tf / frame) | |
| 403 | end | |
| 404 | end | |
| 405 | end) | |
| 406 | ||
| 407 | ||
| 408 | function Swait(NUMBER) | |
| 409 | if NUMBER == 0 or NUMBER == nil then | |
| 410 | ArtificialHB.Event:wait() | |
| 411 | else | |
| 412 | for i = 1, NUMBER do | |
| 413 | ArtificialHB.Event:wait() | |
| 414 | end | |
| 415 | end | |
| 416 | end | |
| 417 | -------------------- | |
| 418 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 419 | local Create = RbxUtility.Create | |
| 420 | ---------------------------- | |
| 421 | function QuaternionSlerp(a, b, t) | |
| 422 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 423 | local startInterp, finishInterp | |
| 424 | if cosTheta >= 1.0E-4 then | |
| 425 | if 1 - cosTheta > 1.0E-4 then | |
| 426 | local theta = math.acos(cosTheta) | |
| 427 | local invSinTheta = 1 / Sin(theta) | |
| 428 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 429 | finishInterp = Sin(t * theta) * invSinTheta | |
| 430 | else | |
| 431 | startInterp = 1 - t | |
| 432 | finishInterp = t | |
| 433 | end | |
| 434 | elseif 1 + cosTheta > 1.0E-4 then | |
| 435 | local theta = math.acos(-cosTheta) | |
| 436 | local invSinTheta = 1 / Sin(theta) | |
| 437 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 438 | finishInterp = Sin(t * theta) * invSinTheta | |
| 439 | else | |
| 440 | startInterp = t - 1 | |
| 441 | finishInterp = t | |
| 442 | end | |
| 443 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 444 | end | |
| 445 | ||
| 446 | function rayCast(Position, Direction, Range, Ignore) | |
| 447 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 448 | end | |
| 449 | ------------------------- | |
| 450 | ------------------------- | |
| 451 | char.Head.face.Texture = "http://www.roblox.com/asset/?id=149118048" | |
| 452 | ------------------------- | |
| 453 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 454 | local NEWSOUND = nil | |
| 455 | coroutine.resume(coroutine.create(function() | |
| 456 | NEWSOUND = IT("Sound", PARENT)
| |
| 457 | NEWSOUND.Volume = VOLUME | |
| 458 | NEWSOUND.Pitch = PITCH | |
| 459 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 460 | Swait() | |
| 461 | NEWSOUND:play() | |
| 462 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 463 | end)) | |
| 464 | return NEWSOUND | |
| 465 | end | |
| 466 | --------------------------------------------- | |
| 467 | function Taunt() | |
| 468 | attack = true | |
| 469 | hum.WalkSpeed = 0 | |
| 470 | BTAUNT:Play() | |
| 471 | repeat | |
| 472 | swait() | |
| 473 | BTAUNT.Parent = tors | |
| 474 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08) | |
| 475 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08) | |
| 476 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08) | |
| 477 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08) | |
| 478 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08) | |
| 479 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 480 | until BTAUNT.Playing == false | |
| 481 | attack = false | |
| 482 | hum.WalkSpeed = 16 | |
| 483 | end | |
| 484 | --------------------------------------------- | |
| 485 | function kdown(k) | |
| 486 | if k == "t" then | |
| 487 | Taunt() | |
| 488 | end | |
| 489 | end | |
| 490 | ||
| 491 | mou.KeyDown:connect(kdown) | |
| 492 | ----------------------------------------------------------------- | |
| 493 | local equipped = false | |
| 494 | local idle = 0 | |
| 495 | local change = 1 | |
| 496 | local val = 0 | |
| 497 | local toim = 0 | |
| 498 | local idleanim = 0.4 | |
| 499 | hum.Animator.Parent = nil | |
| 500 | while true do | |
| 501 | swait() | |
| 502 | sine = sine + change | |
| 503 | ||
| 504 | Music.Parent = char | |
| 505 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 506 | local velderp = root.Velocity.y | |
| 507 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char) | |
| 508 | if equipped == true or equipped == false then | |
| 509 | if attack == false then | |
| 510 | idle = idle + 1 | |
| 511 | else | |
| 512 | idle = 0 | |
| 513 | end | |
| 514 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 515 | Anim = "Jump" | |
| 516 | if attack == false then | |
| 517 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
| 518 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3) | |
| 519 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3) | |
| 520 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3) | |
| 521 | LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 522 | RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 523 | end | |
| 524 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 525 | Anim = "Fall" | |
| 526 | if attack == false then | |
| 527 | rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3) | |
| 528 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3) | |
| 529 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3) | |
| 530 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3) | |
| 531 | LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15) | |
| 532 | RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3) | |
| 533 | end | |
| 534 | elseif torvel < 1 and hitfloor ~= nil then | |
| 535 | Anim = "Idle" | |
| 536 | change = 1 | |
| 537 | if attack == false then | |
| 538 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 539 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 540 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 541 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 542 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
| 543 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1) | |
| 544 | end | |
| 545 | elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then | |
| 546 | Anim = "Walk" | |
| 547 | change = 1 | |
| 548 | if attack == false then | |
| 549 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
| 550 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 551 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 552 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 553 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 554 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 555 | end | |
| 556 | end | |
| 557 | end | |
| 558 | Music.SoundId = "rbxassetid://"..SONG | |
| 559 | Music.Looped = true | |
| 560 | Music.Pitch = 1 | |
| 561 | Music.Volume = 3 | |
| 562 | Music.Parent = tors | |
| 563 | Music:Resume() | |
| 564 | if 0 < #Effects then | |
| 565 | for e = 1, #Effects do | |
| 566 | if Effects[e] ~= nil then | |
| 567 | local Thing = Effects[e] | |
| 568 | if Thing ~= nil then | |
| 569 | local Part = Thing[1] | |
| 570 | local Mode = Thing[2] | |
| 571 | local Delay = Thing[3] | |
| 572 | local IncX = Thing[4] | |
| 573 | local IncY = Thing[5] | |
| 574 | local IncZ = Thing[6] | |
| 575 | if 1 >= Thing[1].Transparency then | |
| 576 | if Thing[2] == "Block1" then | |
| 577 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 578 | local Mesh = Thing[1].Mesh | |
| 579 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 580 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 581 | elseif Thing[2] == "Block2" then | |
| 582 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 583 | local Mesh = Thing[7] | |
| 584 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 585 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 586 | elseif Thing[2] == "Block3" then | |
| 587 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 588 | local Mesh = Thing[7] | |
| 589 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 590 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 591 | elseif Thing[2] == "Cylinder" then | |
| 592 | local Mesh = Thing[1].Mesh | |
| 593 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 594 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 595 | elseif Thing[2] == "Blood" then | |
| 596 | local Mesh = Thing[7] | |
| 597 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 598 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 599 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 600 | elseif Thing[2] == "Elec" then | |
| 601 | local Mesh = Thing[1].Mesh | |
| 602 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 603 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 604 | elseif Thing[2] == "Disappear" then | |
| 605 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 606 | elseif Thing[2] == "Shatter" then | |
| 607 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 608 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 609 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 610 | Thing[6] = Thing[6] + Thing[5] | |
| 611 | end | |
| 612 | else | |
| 613 | Part.Parent = nil | |
| 614 | table.remove(Effects, e) | |
| 615 | end | |
| 616 | end | |
| 617 | end | |
| 618 | end | |
| 619 | end | |
| 620 | end | |
| 621 | ------------------------------------------------------- | |
| 622 | --End Animations And Script-- | |
| 623 | ------------------------------------------------------- |