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| 1 | Member recruitment; | |
| 2 | ||
| 3 | 1. - Ability to hit 2kk+ when fighting with full supplies (q1 weps, q5 HP) | |
| 4 | 2. - Eco skill +/- 12 and up | |
| 5 | 3. - IRC active/following orders actively | |
| 6 | ||
| 7 | 4. - Donate the amount of 10G to the unit | |
| 8 | 5. - Hit atleast 1 out of 2 non-hired days with full supplies | |
| 9 | - | 6. - Always hit when hired/on the day we're hired (full supplies, gettable on IRC) (no need to hit along order when against your country) |
| 9 | + | 6. - Always hit when hired/on the day we're hired (full supplies, gettable on IRC) (no need to hit along order when against your home country) |
| 10 | 7. - NEVER hit outside t-2 unless requested/approved | |
| 11 | 8. - NEVER overkill! When hired and doing overkill it'll cost 0.5G/kk to the unit | |
| 12 | ||
| 13 | ||
| 14 | (Warnings: | |
| 15 | Max 1 warning a day. | |
| 16 | ||
| 17 | 1. Hitting outside t-2 | |
| 18 | 2. Doing overkill | |
| 19 | 3. Not fighting once in 2 non-hired days) | |
| 20 | 4. When hired not getting your supplies on IRC and fighting along order | |
| 21 | 5. Missing two work days) | |
| 22 | ||
| 23 | 9. - When warned 3 times in 14 days, you'll be removed from the unit. Your 10G will not be refunded. You can come back for another 10G, the next time 20G, after that 30G, a last time 50G and then you're out. We won't work together with players without discipline | |
| 24 | ||
| 25 | SUPPLIES: | |
| 26 | ||
| 27 | Even days: 15 Q5 food, 15 Q5 gifts | |
| 28 | odd days: 180 q1 weapons | |
| 29 | When hired on even days: 15 Q5 food, 15 Q5 gifts -- 180 q1 weapons and 2 q1 tickets gettable on IRC | |
| 30 | When hired on odd days: 180 weapons -- 15 Q5 food, 15 Q5 gifts and 2 q1 tickets gettable on IRC | |
| 31 | ||
| 32 | ||
| 33 | ||
| 34 | HIRING rules: | |
| 35 | ||
| 36 | - | When contacted BEFORE daychange for a battle AFTER daychange -10% |
| 36 | + | |
| 37 | - | When contacted AFTER daychange for a battle for that day +10% |
| 37 | + | |
| 38 | Available for weekly hiring (7 days in a row) -30% each day | |
| 39 | Price per kk is negotiatable | |
| 40 | ||
| 41 | All overkill will reduce Gold from the price. (Counting from more then 2kk in one round) | |
| 42 | ||
| 43 | All % increases or reduces the total price. For example: | |
| 44 | - | We're contacted before DC (-10%) for a battle where our side is debuffed (+30%), and the price we agreed on is 1G/kk, and we do 50kk damage, that will be 50kk times 1G = 50G + 30-10=20%, 20% of 50 = 12.5, 50+12.5=62.5G for that battle. |
| 44 | + | We're hired for a battle where our side is debuffed (+30%), and the price we agreed on is 1G/kk, and we do 50kk damage, that will be 50kk times 1G = 50G + 30%, 30% of 50 = 15, 50+15=65G for that battle. |