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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | local rp = RealPlayer | |
| 6 | script.Parent = rp.Character | |
| 7 | ||
| 8 | --RemoteEvent for communicating | |
| 9 | local Event = Instance.new("RemoteEvent")
| |
| 10 | Event.Name = "UserInput_Event" | |
| 11 | ||
| 12 | --Fake event to make stuff like Mouse.KeyDown work | |
| 13 | local function fakeEvent() | |
| 14 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 15 | t.connect = t.Connect | |
| 16 | return t | |
| 17 | end | |
| 18 | ||
| 19 | --Creating fake input objects with fake variables | |
| 20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 24 | end} | |
| 25 | --Merged 2 functions into one by checking amount of arguments | |
| 26 | CAS.UnbindAction = CAS.BindAction | |
| 27 | ||
| 28 | --This function will trigger the events that have been :Connect()'ed | |
| 29 | local function te(self,ev,...) | |
| 30 | local t = m[ev] | |
| 31 | if t and t._fakeEvent then | |
| 32 | for _,f in pairs(t.Functions) do | |
| 33 | f(...) | |
| 34 | end | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=rp then return end | |
| 42 | m.Target = io.Target | |
| 43 | m.Hit = io.Hit | |
| 44 | if not io.isMouse then | |
| 45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 48 | end | |
| 49 | for _,t in pairs(CAS.Actions) do | |
| 50 | for _,k in pairs(t.Keys) do | |
| 51 | if k==io.KeyCode then | |
| 52 | t.Function(t.Name,io.UserInputState,io) | |
| 53 | end | |
| 54 | end | |
| 55 | end | |
| 56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 58 | end | |
| 59 | end) | |
| 60 | Event.Parent = NLS([==[ | |
| 61 | local Player = game:GetService("Players").LocalPlayer
| |
| 62 | local Event = script:WaitForChild("UserInput_Event")
| |
| 63 | ||
| 64 | local Mouse = Player:GetMouse() | |
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local h,t | |
| 75 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 76 | --If player is not moving their mouse, client won't fire events | |
| 77 | while wait(1/30) do | |
| 78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 79 | h,t=Mouse.Hit,Mouse.Target | |
| 80 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 81 | end | |
| 82 | end]==],Player.Character) | |
| 83 | ||
| 84 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 85 | --Real game object | |
| 86 | local _rg = game | |
| 87 | ||
| 88 | --Metatable for fake service | |
| 89 | local fsmt = {
| |
| 90 | __index = function(self,k) | |
| 91 | local s = rawget(self,"_RealService") | |
| 92 | if s then return s[k] end | |
| 93 | end, | |
| 94 | __newindex = function(self,k,v) | |
| 95 | local s = rawget(self,"_RealService") | |
| 96 | if s then s[k]=v end | |
| 97 | end, | |
| 98 | __call = function(self,...) | |
| 99 | local s = rawget(self,"_RealService") | |
| 100 | if s then return s(...) end | |
| 101 | end | |
| 102 | } | |
| 103 | local function FakeService(t,RealService) | |
| 104 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 105 | return setmetatable(t,fsmt) | |
| 106 | end | |
| 107 | ||
| 108 | --Fake game object | |
| 109 | local g = {
| |
| 110 | GetService = function(self,s) | |
| 111 | return self[s] | |
| 112 | end, | |
| 113 | Players = FakeService({
| |
| 114 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 115 | },"Players"), | |
| 116 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 117 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 118 | } | |
| 119 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 120 | g.service = g.GetService | |
| 121 | ||
| 122 | g.RunService = FakeService({
| |
| 123 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 124 | BindToRenderStep = function(self,name,_,fun) | |
| 125 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 126 | end, | |
| 127 | UnbindFromRenderStep = function(self,name) | |
| 128 | self._btrs[name]:Disconnect() | |
| 129 | end, | |
| 130 | },"RunService") | |
| 131 | ||
| 132 | setmetatable(g,{
| |
| 133 | __index=function(self,s) | |
| 134 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 135 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 136 | end, | |
| 137 | __newindex = fsmt.__newindex, | |
| 138 | __call = fsmt.__call | |
| 139 | }) | |
| 140 | --Changing owner to fake player object to support owner:GetMouse() | |
| 141 | game,owner = g,g.Players.LocalPlayer | |
| 142 | end | |
| 143 | ||
| 144 | ||
| 145 | Player = owner | |
| 146 | PlayerGui = Player.PlayerGui | |
| 147 | Cam = workspace.CurrentCamera | |
| 148 | Backpack = Player.Backpack | |
| 149 | Character = Player.Character | |
| 150 | Humanoid = Character.Humanoid | |
| 151 | Mouse = Player:GetMouse() | |
| 152 | RootPart = Character["HumanoidRootPart"] | |
| 153 | Torso = Character["Torso"] | |
| 154 | Head = Character["Head"] | |
| 155 | RightArm = Character["Right Arm"] | |
| 156 | LeftArm = Character["Left Arm"] | |
| 157 | RightLeg = Character["Right Leg"] | |
| 158 | LeftLeg = Character["Left Leg"] | |
| 159 | RootJoint = RootPart["RootJoint"] | |
| 160 | Neck = Torso["Neck"] | |
| 161 | RightShoulder = Torso["Right Shoulder"] | |
| 162 | LeftShoulder = Torso["Left Shoulder"] | |
| 163 | RightHip = Torso["Right Hip"] | |
| 164 | LeftHip = Torso["Left Hip"] | |
| 165 | ||
| 166 | Character = Player.Character | |
| 167 | Humanoid = Character.Humanoid | |
| 168 | --------- | |
| 169 | plr = game.Players.LocalPlayer | |
| 170 | chara = plr.Character | |
| 171 | mouse = plr:GetMouse() | |
| 172 | Create = Instance.new | |
| 173 | Huge = math.huge | |
| 174 | ||
| 175 | ||
| 176 | local shadowhead = Create("Part",chara.Head)
| |
| 177 | shadowhead.BrickColor = BrickColor.new("Really black")
| |
| 178 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
| 179 | shadowhead.CanCollide = false | |
| 180 | local shadowheadmesh = Create("SpecialMesh",shadowhead)
| |
| 181 | shadowheadmesh.MeshType = "Head" | |
| 182 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
| 183 | local weld2 = Create("Weld",shadowhead)
| |
| 184 | weld2.Part0 = shadowhead | |
| 185 | weld2.Part1 = chara.Head | |
| 186 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 187 | ||
| 188 | Player = game:GetService("Players").LocalPlayer
| |
| 189 | PlayerGui = Player.PlayerGui | |
| 190 | Cam = workspace.CurrentCamera | |
| 191 | Backpack = Player.Backpack | |
| 192 | Character = Player.Character | |
| 193 | char = Player.Character | |
| 194 | Humanoid = Character.Humanoid | |
| 195 | Mouse = Player:GetMouse() | |
| 196 | RootPart = Character["HumanoidRootPart"] | |
| 197 | Torso = Character["Torso"] | |
| 198 | Head = Character["Head"] | |
| 199 | RightArm = Character["Right Arm"] | |
| 200 | LeftArm = Character["Left Arm"] | |
| 201 | RightLeg = Character["Right Leg"] | |
| 202 | LeftLeg = Character["Left Leg"] | |
| 203 | RootJoint = RootPart["RootJoint"] | |
| 204 | Neck = Torso["Neck"] | |
| 205 | RightShoulder = Torso["Right Shoulder"] | |
| 206 | LeftShoulder = Torso["Left Shoulder"] | |
| 207 | RightHip = Torso["Right Hip"] | |
| 208 | LeftHip = Torso["Left Hip"] | |
| 209 | ||
| 210 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 211 | naeeym2.AlwaysOnTop = true | |
| 212 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 213 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 214 | naeeym2.Adornee = hed | |
| 215 | naeeym2.Name = "Name" | |
| 216 | ||
| 217 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 218 | tecks2.BackgroundTransparency = 1 | |
| 219 | tecks2.TextScaled = true | |
| 220 | tecks2.BorderSizePixel = 0 | |
| 221 | tecks2.Font = "Fantasy" | |
| 222 | tecks2.TextSize = 30 | |
| 223 | tecks2.TextStrokeTransparency = 0 | |
| 224 | tecks2.TextColor3 = BrickColor.new('Really black').Color
| |
| 225 | tecks2.TextStrokeColor3 = BrickColor.new('White').Color
| |
| 226 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 227 | tecks2.Parent = naeeym2 | |
| 228 | textfag = tecks2 | |
| 229 | - | tecks2.Text = "ozzak" |
| 229 | + | tecks2.Text = "Guys" |
| 230 | wait(2) | |
| 231 | tecks2.Text = "i dont see chat (really) idk why" | |
| 232 | wait(2) | |
| 233 | - | tecks2.Text = "ozzak look in disc" |
| 233 | + | tecks2.Text = "so ded" |