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| 1 | -- Gui to Lua | |
| 2 | -- Version: 3.2 | |
| 3 | ||
| 4 | -- Instances: | |
| 5 | ||
| 6 | local GUI = Instance.new("ScreenGui")
| |
| 7 | local OpenFrame = Instance.new("Frame")
| |
| 8 | local OpenButton = Instance.new("TextButton")
| |
| 9 | local OpenBeautyFrame = Instance.new("Frame")
| |
| 10 | local MainFrame = Instance.new("Frame")
| |
| 11 | local MainFrameBeautyA = Instance.new("Frame")
| |
| 12 | local CloseButton = Instance.new("TextButton")
| |
| 13 | local EXPLOIT1 = Instance.new("TextButton")
| |
| 14 | local MainFrameCenterBeautyA = Instance.new("Frame")
| |
| 15 | local MainFrameCenterBeautyA_2 = Instance.new("Frame")
| |
| 16 | local EXPLOIT5 = Instance.new("TextButton")
| |
| 17 | local EXPLOIT9 = Instance.new("TextButton")
| |
| 18 | local EXPLOIT6 = Instance.new("TextButton")
| |
| 19 | local EXPLOIT7 = Instance.new("TextButton")
| |
| 20 | local EXPLOIT8 = Instance.new("TextButton")
| |
| 21 | local EXPLOIT10 = Instance.new("TextButton")
| |
| 22 | local EXPLOIT11 = Instance.new("TextButton")
| |
| 23 | local EXPLOIT12 = Instance.new("TextButton")
| |
| 24 | local EXPLOIT2 = Instance.new("TextButton")
| |
| 25 | local EXPLOIT3 = Instance.new("TextButton")
| |
| 26 | local EXPLOIT4 = Instance.new("TextButton")
| |
| 27 | local MainFrameBeautyB = Instance.new("Frame")
| |
| 28 | ||
| 29 | ||
| 30 | --Properties: | |
| 31 | ||
| 32 | GUI.Name = "GUI" | |
| 33 | GUI.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
| |
| 34 | ||
| 35 | OpenFrame.Name = "OpenFrame" | |
| 36 | OpenFrame.Parent = GUI | |
| 37 | OpenFrame.Active = true | |
| 38 | OpenFrame.BackgroundColor3 = Color3.fromRGB(0, 255, 0) | |
| 39 | OpenFrame.BorderSizePixel = 0 | |
| 40 | OpenFrame.Position = UDim2.new(0, 0, 0.629155695, 0) | |
| 41 | OpenFrame.Size = UDim2.new(0, 72, 0, 27) | |
| 42 | ||
| 43 | OpenButton.Name = "OpenButton" | |
| 44 | OpenButton.Parent = OpenFrame | |
| 45 | OpenButton.BackgroundColor3 = Color3.fromRGB(170, 170, 127) | |
| 46 | OpenButton.BackgroundTransparency = 1.000 | |
| 47 | OpenButton.BorderSizePixel = 0 | |
| 48 | OpenButton.Position = UDim2.new(0.0305736773, 0, 0.116329789, 0) | |
| 49 | OpenButton.Size = UDim2.new(0, 66, 0, 20) | |
| 50 | OpenButton.Font = Enum.Font.Cartoon | |
| 51 | OpenButton.Text = "Open" | |
| 52 | OpenButton.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 53 | OpenButton.TextScaled = true | |
| 54 | OpenButton.TextSize = 14.000 | |
| 55 | OpenButton.TextWrapped = true | |
| 56 | OpenButton.MouseButton1Down:connect(function() | |
| 57 | MainFrame.Visible = true | |
| 58 | OpenFrame.Visible = false | |
| 59 | MainFrameBeautyA.Visible = true | |
| 60 | MainFrameBeautyB.Visible = true | |
| 61 | MainFrameCenterBeautyA_2.Visible = true | |
| 62 | MainFrameCenterBeautyA.Visible = true | |
| 63 | end) | |
| 64 | ||
| 65 | OpenBeautyFrame.Name = "OpenBeautyFrame" | |
| 66 | OpenBeautyFrame.Parent = OpenFrame | |
| 67 | OpenBeautyFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) | |
| 68 | OpenBeautyFrame.BorderSizePixel = 0 | |
| 69 | OpenBeautyFrame.Position = UDim2.new(0.988907099, 0, -0.148148149, 0) | |
| 70 | OpenBeautyFrame.Size = UDim2.new(0, 3, 0, 33) | |
| 71 | ||
| 72 | MainFrame.Name = "MainFrame" | |
| 73 | MainFrame.Parent = GUI | |
| 74 | MainFrame.Active = true | |
| 75 | MainFrame.BackgroundColor3 = Color3.fromRGB(49, 49, 49) | |
| 76 | MainFrame.BorderSizePixel = 0 | |
| 77 | MainFrame.Position = UDim2.new(0.30754894, 0, 0.235294133, 0) | |
| 78 | MainFrame.Size = UDim2.new(0, 412, 0, 263) | |
| 79 | MainFrame.Visible = false | |
| 80 | MainFrame.Draggable = true | |
| 81 | ||
| 82 | MainFrameBeautyA.Name = "MainFrameBeautyA" | |
| 83 | MainFrameBeautyA.Parent = MainFrame | |
| 84 | MainFrameBeautyA.BackgroundColor3 = Color3.fromRGB(0, 255, 0) | |
| 85 | MainFrameBeautyA.BorderSizePixel = 0 | |
| 86 | MainFrameBeautyA.Size = UDim2.new(0, 412, 0, 22) | |
| 87 | MainFrameBeautyA.Visible = false | |
| 88 | ||
| 89 | CloseButton.Name = "CloseButton" | |
| 90 | CloseButton.Parent = MainFrameBeautyA | |
| 91 | CloseButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) | |
| 92 | CloseButton.BackgroundTransparency = 1.000 | |
| 93 | CloseButton.BorderSizePixel = 0 | |
| 94 | CloseButton.Position = UDim2.new(0.905339777, 0, 0, 0) | |
| 95 | CloseButton.Size = UDim2.new(0, 39, 0, 22) | |
| 96 | CloseButton.Font = Enum.Font.Cartoon | |
| 97 | CloseButton.Text = "Close" | |
| 98 | CloseButton.TextColor3 = Color3.fromRGB(255, 0, 0) | |
| 99 | CloseButton.TextScaled = true | |
| 100 | CloseButton.TextSize = 14.000 | |
| 101 | CloseButton.TextWrapped = true | |
| 102 | CloseButton.MouseButton1Down:connect(function() | |
| 103 | OpenFrame.Visible = true | |
| 104 | MainFrame.Visible = false | |
| 105 | MainFrameBeautyA.Visible = false | |
| 106 | MainFrameBeautyB.Visible = false | |
| 107 | MainFrameCenterBeautyA_2.Visible = false | |
| 108 | MainFrameCenterBeautyA.Visible = false | |
| 109 | end) | |
| 110 | ||
| 111 | EXPLOIT1.Name = "EXPLOIT1" | |
| 112 | EXPLOIT1.Parent = MainFrame | |
| 113 | EXPLOIT1.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 114 | EXPLOIT1.BorderSizePixel = 0 | |
| 115 | EXPLOIT1.Position = UDim2.new(0.024271844, 0, 0.129277572, 0) | |
| 116 | EXPLOIT1.Size = UDim2.new(0, 92, 0, 32) | |
| 117 | EXPLOIT1.Font = Enum.Font.Cartoon | |
| 118 | EXPLOIT1.Text = "My Other GUI" | |
| 119 | EXPLOIT1.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 120 | EXPLOIT1.TextScaled = true | |
| 121 | EXPLOIT1.TextSize = 14.000 | |
| 122 | EXPLOIT1.TextWrapped = true | |
| 123 | EXPLOIT1.MouseButton1Down:connect(function() | |
| 124 | loadstring(game:HttpGet(('https://pastebin.com/raw/HCsqYzwa'),true))()
| |
| 125 | end) | |
| 126 | ||
| 127 | MainFrameCenterBeautyA.Name = "MainFrameCenterBeautyA" | |
| 128 | MainFrameCenterBeautyA.Parent = MainFrame | |
| 129 | MainFrameCenterBeautyA.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 130 | MainFrameCenterBeautyA.BorderSizePixel = 0 | |
| 131 | MainFrameCenterBeautyA.Position = UDim2.new(0.288834959, 0, 0.129277572, 0) | |
| 132 | MainFrameCenterBeautyA.Size = UDim2.new(0, 8, 0, 185) | |
| 133 | MainFrameCenterBeautyA.Visible = false | |
| 134 | ||
| 135 | MainFrameCenterBeautyA_2.Name = "MainFrameCenterBeautyA" | |
| 136 | MainFrameCenterBeautyA_2.Parent = MainFrame | |
| 137 | MainFrameCenterBeautyA_2.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 138 | MainFrameCenterBeautyA_2.BorderSizePixel = 0 | |
| 139 | MainFrameCenterBeautyA_2.Position = UDim2.new(0.699029148, 0, 0.129277557, 0) | |
| 140 | MainFrameCenterBeautyA_2.Size = UDim2.new(0, 8, 0, 185) | |
| 141 | MainFrameCenterBeautyA_2.Visible = false | |
| 142 | ||
| 143 | EXPLOIT5.Name = "EXPLOIT5" | |
| 144 | EXPLOIT5.Parent = MainFrame | |
| 145 | EXPLOIT5.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 146 | EXPLOIT5.BorderSizePixel = 0 | |
| 147 | EXPLOIT5.Position = UDim2.new(0.388349503, 0, 0.129277572, 0) | |
| 148 | EXPLOIT5.Size = UDim2.new(0, 92, 0, 32) | |
| 149 | EXPLOIT5.Font = Enum.Font.Cartoon | |
| 150 | EXPLOIT5.Text = "JailTabs" | |
| 151 | EXPLOIT5.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 152 | EXPLOIT5.TextScaled = true | |
| 153 | EXPLOIT5.TextSize = 14.000 | |
| 154 | EXPLOIT5.TextWrapped = true | |
| 155 | EXPLOIT5.MouseButton1Down:connect(function() | |
| 156 | loadstring(game:HttpGet(('https://pastebin.com/raw/aV6LcSGf'),true))()
| |
| 157 | end) | |
| 158 | ||
| 159 | EXPLOIT9.Name = "EXPLOIT9" | |
| 160 | EXPLOIT9.Parent = MainFrame | |
| 161 | EXPLOIT9.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 162 | EXPLOIT9.BorderSizePixel = 0 | |
| 163 | EXPLOIT9.Position = UDim2.new(0.75242722, 0, 0.129277572, 0) | |
| 164 | EXPLOIT9.Size = UDim2.new(0, 92, 0, 32) | |
| 165 | EXPLOIT9.Font = Enum.Font.Cartoon | |
| 166 | EXPLOIT9.Text = "Counter Pepsi" | |
| 167 | EXPLOIT9.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 168 | EXPLOIT9.TextScaled = true | |
| 169 | EXPLOIT9.TextSize = 14.000 | |
| 170 | EXPLOIT9.TextWrapped = true | |
| 171 | EXPLOIT9.MouseButton1Down:connect(function() | |
| 172 | loadstring(game:HttpGet(('https://pastebin.com/raw/cWTJj3aZ'),true))()
| |
| 173 | end) | |
| 174 | ||
| 175 | EXPLOIT6.Name = "EXPLOIT6" | |
| 176 | EXPLOIT6.Parent = MainFrame | |
| 177 | EXPLOIT6.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 178 | EXPLOIT6.BorderSizePixel = 0 | |
| 179 | EXPLOIT6.Position = UDim2.new(0.388349503, 0, 0.323193908, 0) | |
| 180 | EXPLOIT6.Size = UDim2.new(0, 92, 0, 32) | |
| 181 | EXPLOIT6.Font = Enum.Font.Cartoon | |
| 182 | EXPLOIT6.Text = "PsyHub" | |
| 183 | EXPLOIT6.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 184 | EXPLOIT6.TextScaled = true | |
| 185 | EXPLOIT6.TextSize = 14.000 | |
| 186 | EXPLOIT6.TextWrapped = true | |
| 187 | EXPLOIT6.MouseButton1Down:connect(function() | |
| 188 | loadstring(game:GetObjects("rbxassetid://3014051754")[1].Source)()
| |
| 189 | end) | |
| 190 | ||
| 191 | EXPLOIT7.Name = "EXPLOIT7" | |
| 192 | EXPLOIT7.Parent = MainFrame | |
| 193 | EXPLOIT7.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 194 | EXPLOIT7.BorderSizePixel = 0 | |
| 195 | EXPLOIT7.Position = UDim2.new(0.388349503, 0, 0.520912528, 0) | |
| 196 | EXPLOIT7.Size = UDim2.new(0, 92, 0, 32) | |
| 197 | EXPLOIT7.Font = Enum.Font.Cartoon | |
| 198 | EXPLOIT7.Text = "IY FE" | |
| 199 | EXPLOIT7.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 200 | EXPLOIT7.TextScaled = true | |
| 201 | EXPLOIT7.TextSize = 14.000 | |
| 202 | EXPLOIT7.TextWrapped = true | |
| 203 | EXPLOIT7.MouseButton1Down:connect(function() | |
| 204 | loadstring(game:HttpGet(('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'),true))()
| |
| 205 | end) | |
| 206 | ||
| 207 | EXPLOIT8.Name = "EXPLOIT8" | |
| 208 | EXPLOIT8.Parent = MainFrame | |
| 209 | EXPLOIT8.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 210 | EXPLOIT8.BorderSizePixel = 0 | |
| 211 | EXPLOIT8.Position = UDim2.new(0.388349503, 0, 0.711026609, 0) | |
| 212 | EXPLOIT8.Size = UDim2.new(0, 92, 0, 32) | |
| 213 | EXPLOIT8.Font = Enum.Font.Cartoon | |
| 214 | EXPLOIT8.Text = "Arsenal Kill All" | |
| 215 | EXPLOIT8.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 216 | EXPLOIT8.TextScaled = true | |
| 217 | EXPLOIT8.TextSize = 14.000 | |
| 218 | EXPLOIT8.TextWrapped = true | |
| 219 | EXPLOIT8.MouseButton1Down:connect(function() | |
| 220 | print("Script made by FramzDev#8283")
| |
| 221 | local c = workspace.CurrentCamera | |
| 222 | local lplr = game.Players.LocalPlayer | |
| 223 | ||
| 224 | function a(p) | |
| 225 | if p and p.Character then | |
| 226 | pcall(function() | |
| 227 | local t = p.Character.PrimaryPart.CFrame * Vector3.new(0, -0.25, 0) | |
| 228 | c.CFrame = CFrame.new(c.Focus.p, t) * CFrame.new(0, 0, 0.5) | |
| 229 | end) | |
| 230 | end | |
| 231 | end | |
| 232 | for i=1,10 do | |
| 233 | for _,v in pairs(game.Players:GetPlayers()) do | |
| 234 | pcall(function() | |
| 235 | for i=1,15 do | |
| 236 | lplr.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame - v.Character.HumanoidRootPart.CFrame.LookVector*4 | |
| 237 | a(v) | |
| 238 | wait() | |
| 239 | end | |
| 240 | end) | |
| 241 | end | |
| 242 | end | |
| 243 | end) | |
| 244 | ||
| 245 | EXPLOIT10.Name = "EXPLOIT10" | |
| 246 | EXPLOIT10.Parent = MainFrame | |
| 247 | EXPLOIT10.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 248 | EXPLOIT10.BorderSizePixel = 0 | |
| 249 | EXPLOIT10.Position = UDim2.new(0.75242722, 0, 0.323193908, 0) | |
| 250 | EXPLOIT10.Size = UDim2.new(0, 92, 0, 32) | |
| 251 | EXPLOIT10.Font = Enum.Font.Cartoon | |
| 252 | EXPLOIT10.Text = "Reviz Admin" | |
| 253 | EXPLOIT10.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 254 | EXPLOIT10.TextScaled = true | |
| 255 | EXPLOIT10.TextSize = 14.000 | |
| 256 | EXPLOIT10.TextWrapped = true | |
| 257 | EXPLOIT10.MouseButton1Down:connect(function() | |
| 258 | loadstring(game:HttpGet(('https://pastebin.com/raw/KNUzQPYS'),true))()
| |
| 259 | end) | |
| 260 | ||
| 261 | EXPLOIT11.Name = "EXPLOIT11" | |
| 262 | EXPLOIT11.Parent = MainFrame | |
| 263 | EXPLOIT11.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 264 | EXPLOIT11.BorderSizePixel = 0 | |
| 265 | EXPLOIT11.Position = UDim2.new(0.75242722, 0, 0.520912528, 0) | |
| 266 | EXPLOIT11.Size = UDim2.new(0, 92, 0, 32) | |
| 267 | EXPLOIT11.Font = Enum.Font.Cartoon | |
| 268 | EXPLOIT11.Text = "FE GUI" | |
| 269 | EXPLOIT11.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 270 | EXPLOIT11.TextScaled = true | |
| 271 | EXPLOIT11.TextSize = 14.000 | |
| 272 | EXPLOIT11.TextWrapped = true | |
| 273 | EXPLOIT11.MouseButton1Down:connect(function() | |
| 274 | loadstring(game:HttpGet(('https://pastebin.com/raw/yQaWHmZA'),true))()
| |
| 275 | end) | |
| 276 | ||
| 277 | EXPLOIT12.Name = "EXPLOIT12" | |
| 278 | EXPLOIT12.Parent = MainFrame | |
| 279 | EXPLOIT12.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 280 | EXPLOIT12.BorderSizePixel = 0 | |
| 281 | EXPLOIT12.Position = UDim2.new(0.75242722, 0, 0.711026609, 0) | |
| 282 | EXPLOIT12.Size = UDim2.new(0, 92, 0, 32) | |
| 283 | EXPLOIT12.Font = Enum.Font.Cartoon | |
| 284 | EXPLOIT12.Text = "FE Troll Animations" | |
| 285 | EXPLOIT12.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 286 | EXPLOIT12.TextScaled = true | |
| 287 | EXPLOIT12.TextSize = 14.000 | |
| 288 | EXPLOIT12.TextWrapped = true | |
| 289 | EXPLOIT12.MouseButton1Down:connect(function() | |
| 290 | loadstring(game:HttpGet(('https://pastebin.com/raw/35ze0RJb'),true))()
| |
| 291 | end) | |
| 292 | ||
| 293 | EXPLOIT2.Name = "EXPLOIT2" | |
| 294 | EXPLOIT2.Parent = MainFrame | |
| 295 | EXPLOIT2.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 296 | EXPLOIT2.BorderSizePixel = 0 | |
| 297 | EXPLOIT2.Position = UDim2.new(0.024271844, 0, 0.323193908, 0) | |
| 298 | EXPLOIT2.Size = UDim2.new(0, 92, 0, 32) | |
| 299 | EXPLOIT2.Font = Enum.Font.Cartoon | |
| 300 | EXPLOIT2.Text = "Fe Invis Kill" | |
| 301 | EXPLOIT2.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 302 | EXPLOIT2.TextScaled = true | |
| 303 | EXPLOIT2.TextSize = 14.000 | |
| 304 | EXPLOIT2.TextWrapped = true | |
| 305 | EXPLOIT2.MouseButton1Down:connect(function() | |
| 306 | loadstring(game:HttpGet(('https://pastebin.com/raw/Lpn5rUDp'),true))()
| |
| 307 | end) | |
| 308 | ||
| 309 | EXPLOIT3.Name = "EXPLOIT3" | |
| 310 | EXPLOIT3.Parent = MainFrame | |
| 311 | EXPLOIT3.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 312 | EXPLOIT3.BorderSizePixel = 0 | |
| 313 | EXPLOIT3.Position = UDim2.new(0.024271844, 0, 0.520912528, 0) | |
| 314 | EXPLOIT3.Size = UDim2.new(0, 92, 0, 32) | |
| 315 | EXPLOIT3.Font = Enum.Font.Cartoon | |
| 316 | EXPLOIT3.Text = "Vybe CMD Bar" | |
| 317 | EXPLOIT3.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 318 | EXPLOIT3.TextScaled = true | |
| 319 | EXPLOIT3.TextSize = 14.000 | |
| 320 | EXPLOIT3.TextWrapped = true | |
| 321 | EXPLOIT3.MouseButton1Down:connect(function() | |
| 322 | loadstring(game:HttpGet(('https://pastebin.com/raw/NN5P4nQE'),true))()
| |
| 323 | end) | |
| 324 | ||
| 325 | EXPLOIT4.Name = "EXPLOIT4" | |
| 326 | EXPLOIT4.Parent = MainFrame | |
| 327 | EXPLOIT4.BackgroundColor3 = Color3.fromRGB(68, 68, 68) | |
| 328 | EXPLOIT4.BorderSizePixel = 0 | |
| 329 | EXPLOIT4.Position = UDim2.new(0.024271844, 0, 0.711026609, 0) | |
| 330 | EXPLOIT4.Size = UDim2.new(0, 92, 0, 32) | |
| 331 | EXPLOIT4.Font = Enum.Font.Cartoon | |
| 332 | EXPLOIT4.Text = "JB Autorob" | |
| 333 | EXPLOIT4.TextColor3 = Color3.fromRGB(255, 255, 255) | |
| 334 | EXPLOIT4.TextScaled = true | |
| 335 | EXPLOIT4.TextSize = 14.000 | |
| 336 | EXPLOIT4.TextWrapped = true | |
| 337 | EXPLOIT4.MouseButton1Down:connect(function() | |
| 338 | loadstring(game:GetObjects("rbxassetid://1461971147")[1].Source)()
| |
| 339 | end) | |
| 340 | ||
| 341 | MainFrameBeautyB.Name = "MainFrameBeautyB" | |
| 342 | MainFrameBeautyB.Parent = MainFrame | |
| 343 | MainFrameBeautyB.BackgroundColor3 = Color3.fromRGB(0, 255, 0) | |
| 344 | MainFrameBeautyB.BorderSizePixel = 0 | |
| 345 | MainFrameBeautyB.Position = UDim2.new(0, 0, 0.916349828, 0) | |
| 346 | MainFrameBeautyB.Size = UDim2.new(0, 412, 0, 22) | |
| 347 | MainFrameBeautyB.Visible = false | |
| 348 | ||
| 349 | Player = game.Players.LocalPlayer | |
| 350 | Character = Player.Character | |
| 351 | ||
| 352 | warn("Edit by ExplosiveDaniel")
| |
| 353 | warn("If you see him in game You're really lucky")
| |
| 354 | warn("Have a nice day fren :)")
| |
| 355 | local Player = game.Players.localPlayer | |
| 356 | local Character = Player.Character | |
| 357 | local Humanoid = Character.Humanoid | |
| 358 | local Mouse = Player:GetMouse() | |
| 359 | local LeftArm = Character["Left Arm"] | |
| 360 | local RightArm = Character["Right Arm"] | |
| 361 | local LeftLeg = Character["Left Leg"] | |
| 362 | local RightLeg = Character["Right Leg"] | |
| 363 | local Head = Character.Head | |
| 364 | local Torso = Character.Torso | |
| 365 | local Camera = game.Workspace.CurrentCamera | |
| 366 | - | text.Text = "Dead Hunter" |
| 366 | + | local RootPart = Character.HumanoidRootPart |
| 367 | local RootJoint = RootPart.RootJoint | |
| 368 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 369 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 370 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 371 | local attack = false | |
| 372 | local Anim = 'Idle' | |
| 373 | local Lighty = game:GetService"Lighting" | |
| 374 | local attacktype = 1 | |
| 375 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 376 | local velocity = RootPart.Velocity.y | |
| 377 | local sine = 0 | |
| 378 | local change = 1 | |
| 379 | local Create = LoadLibrary("RbxUtility").Create
| |
| 380 | ||
| 381 | local chara = Character | |
| 382 | local m = Create("Model"){
| |
| 383 | Parent = Character, | |
| 384 | Name = "WeaponModel", | |
| 385 | } | |
| 386 | function chat(...) | |
| 387 | local txxt = {...}
| |
| 388 | local ch = coroutine.wrap(function() | |
| 389 | if chara:FindFirstChild("Chatt")~= nil then
| |
| 390 | Character:FindFirstChild("Chatt"):destroy()
| |
| 391 | end | |
| 392 | local txt = Instance.new("BillboardGui", chara)
| |
| 393 | txt.Adornee = chara.Head | |
| 394 | txt.Name = "Chatt" | |
| 395 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 396 | txt.StudsOffset = Vector3.new(-9, 7, 0) | |
| 397 | local text = Instance.new("TextLabel", txt)
| |
| 398 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 399 | text.TextSize = 33 | |
| 400 | text.Font = Enum.Font.Antique | |
| 401 | text.TextScaled = false | |
| 402 | text.BackgroundTransparency = 1 | |
| 403 | text.TextColor3 = Color3.new(1,1,1) | |
| 404 | text.TextStrokeTransparency = 0 | |
| 405 | text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69) | |
| 406 | text.Text = "" | |
| 407 | txxt = table.concat(txxt,"\t") | |
| 408 | for i = 1, #txxt do | |
| 409 | text.Text = txxt:sub(1,i) | |
| 410 | ||
| 411 | end | |
| 412 | wait(2) | |
| 413 | for trans = 0,1,00.1 do | |
| 414 | text.TextTransparency = trans | |
| 415 | text.TextStrokeTransparency = trans | |
| 416 | wait() | |
| 417 | end | |
| 418 | wait() | |
| 419 | txt:destroy() | |
| 420 | end) | |
| 421 | ||
| 422 | ch(...) | |
| 423 | end | |
| 424 | Player.Chatted:connect(chat) | |
| 425 | ||
| 426 | wait(0.2) | |
| 427 | ||
| 428 | wait(0.2) | |
| 429 | ||
| 430 | Player = game:GetService("Players").LocalPlayer
| |
| 431 | PlayerGui = Player.PlayerGui | |
| 432 | Cam = workspace.CurrentCamera | |
| 433 | Backpack = Player.Backpack | |
| 434 | Character = Player.Character | |
| 435 | Humanoid = Character.Humanoid | |
| 436 | Mouse = Player:GetMouse() | |
| 437 | RootPart = Character["HumanoidRootPart"] | |
| 438 | Torso = Character["Torso"] | |
| 439 | Head = Character["Head"] | |
| 440 | RightArm = Character["Right Arm"] | |
| 441 | LeftArm = Character["Left Arm"] | |
| 442 | RightLeg = Character["Right Leg"] | |
| 443 | LeftLeg = Character["Left Leg"] | |
| 444 | RootJoint = RootPart["RootJoint"] | |
| 445 | Neck = Torso["Neck"] | |
| 446 | RightShoulder = Torso["Right Shoulder"] | |
| 447 | LeftShoulder = Torso["Left Shoulder"] | |
| 448 | RightHip = Torso["Right Hip"] | |
| 449 | LeftHip = Torso["Left Hip"] | |
| 450 | Character.Archivable = true | |
| 451 | Player:ClearCharacterAppearance() | |
| 452 | ||
| 453 | IT = Instance.new | |
| 454 | CF = CFrame.new | |
| 455 | VT = Vector3.new | |
| 456 | RAD = math.rad | |
| 457 | C3 = Color3.new | |
| 458 | UD2 = UDim2.new | |
| 459 | BRICKC = BrickColor.new | |
| 460 | ANGLES = CFrame.Angles | |
| 461 | EULER = CFrame.fromEulerAnglesXYZ | |
| 462 | COS = math.cos | |
| 463 | ACOS = math.acos | |
| 464 | SIN = math.sin | |
| 465 | ASIN = math.asin | |
| 466 | ABS = math.abs | |
| 467 | MRANDOM = math.random | |
| 468 | FLOOR = math.floor | |
| 469 | ||
| 470 | local txt = Instance.new("BillboardGui", Character)
| |
| 471 | txt.Adornee = Character.Head | |
| 472 | txt.Name = "_status" | |
| 473 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 474 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 475 | local text = Instance.new("TextLabel", txt)
| |
| 476 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 477 | text.FontSize = "Size24" | |
| 478 | text.TextScaled = true | |
| 479 | text.TextTransparency = 0 | |
| 480 | text.BackgroundTransparency = 1 | |
| 481 | text.TextTransparency = 0 | |
| 482 | text.TextStrokeTransparency = 0 | |
| 483 | text.Font = "Antique" | |
| 484 | text.TextStrokeColor3 = Color3.new(170,0,0) | |
| 485 | text.Text = "Dead Hope" | |
| 486 | script.Name = "Banisher Gun V3 / 1" | |
| 487 | --//====================================================\\-- | |
| 488 | --|| CREATED BY SHACKLUSTER | |
| 489 | --\\====================================================//-- | |
| 490 | ||
| 491 | script:ClearAllChildren() | |
| 492 | wait(0.2) | |
| 493 | ||
| 494 | Player = game:GetService("Players").LocalPlayer
| |
| 495 | PlayerGui = Player.PlayerGui | |
| 496 | Cam = workspace.CurrentCamera | |
| 497 | Backpack = Player.Backpack | |
| 498 | Character = Player.Character | |
| 499 | Humanoid = Character.Humanoid | |
| 500 | Mouse = Player:GetMouse() | |
| 501 | RootPart = Character["HumanoidRootPart"] | |
| 502 | Torso = Character["Torso"] | |
| 503 | Head = Character["Head"] | |
| 504 | RightArm = Character["Right Arm"] | |
| 505 | LeftArm = Character["Left Arm"] | |
| 506 | RightLeg = Character["Right Leg"] | |
| 507 | LeftLeg = Character["Left Leg"] | |
| 508 | RootJoint = RootPart["RootJoint"] | |
| 509 | Neck = Torso["Neck"] | |
| 510 | RightShoulder = Torso["Right Shoulder"] | |
| 511 | LeftShoulder = Torso["Left Shoulder"] | |
| 512 | RightHip = Torso["Right Hip"] | |
| 513 | LeftHip = Torso["Left Hip"] | |
| 514 | local TIME = 0 | |
| 515 | local sick = Instance.new("Sound",Torso)
| |
| 516 | ||
| 517 | IT = Instance.new | |
| 518 | CF = CFrame.new | |
| 519 | VT = Vector3.new | |
| 520 | RAD = math.rad | |
| 521 | C3 = Color3.new | |
| 522 | UD2 = UDim2.new | |
| 523 | BRICKC = BrickColor.new | |
| 524 | ANGLES = CFrame.Angles | |
| 525 | EULER = CFrame.fromEulerAnglesXYZ | |
| 526 | COS = math.cos | |
| 527 | ACOS = math.acos | |
| 528 | SIN = math.sin | |
| 529 | ASIN = math.asin | |
| 530 | ABS = math.abs | |
| 531 | MRANDOM = math.random | |
| 532 | FLOOR = math.floor | |
| 533 | ||
| 534 | --//=================================\\ | |
| 535 | --|| USEFUL VALUES | |
| 536 | --\\=================================// | |
| 537 | ||
| 538 | ||
| 539 | local SIZE = 1 | |
| 540 | Player_Size = 1 --Size of the player. | |
| 541 | Animation_Speed = 1.8 | |
| 542 | local FORCERESET = false | |
| 543 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 544 | local Speed = 16 | |
| 545 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 546 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 547 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 548 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 549 | local DAMAGEMULTIPLIER = 1 | |
| 550 | local ANIM = "Idle" | |
| 551 | local ATTACK = false | |
| 552 | local EQUIPPED = false | |
| 553 | local HOLD = false | |
| 554 | local COMBO = 1 | |
| 555 | local Rooted = false | |
| 556 | local SINE = 0 | |
| 557 | local KEYHOLD = false | |
| 558 | local CHANGE = 2 / Animation_Speed | |
| 559 | local WALKINGANIM = false | |
| 560 | local VALUE1 = false | |
| 561 | local VALUE2 = false | |
| 562 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 563 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 564 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 565 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 566 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 567 | WEAPONGUI.Name = "BanishV3Gui" | |
| 568 | local Weapon = IT("Model")
| |
| 569 | Weapon.Name = "Adds" | |
| 570 | local Effects = IT("Folder", Weapon)
| |
| 571 | Effects.Name = "Effects" | |
| 572 | local ANIMATOR = Humanoid.Animator | |
| 573 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 574 | local UNANCHOR = true | |
| 575 | local TOBANISH = {}
| |
| 576 | script.Parent = PlayerGui | |
| 577 | local LAUGHS = {293377341,293376193,293377341,293376193}
| |
| 578 | ||
| 579 | Animation_Speed = 3 | |
| 580 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 581 | local Speed = 20 | |
| 582 | local SIZE = 1 | |
| 583 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 584 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 585 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 586 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 587 | local DAMAGEMULTIPLIER = 1 | |
| 588 | local ANIM = "Idle" | |
| 589 | local ATTACK = false | |
| 590 | local EQUIPPED = false | |
| 591 | local HOLD = false | |
| 592 | local COMBO = 1 | |
| 593 | local Rooted = false | |
| 594 | local SINE = 0 | |
| 595 | local KEYHOLD = false | |
| 596 | local CHANGE = 2 / Animation_Speed | |
| 597 | local WALKINGANIM = false | |
| 598 | local VALUE1 = false | |
| 599 | local VALUE2 = false | |
| 600 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 601 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 602 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 603 | local ATANIM = IT("Animation")
| |
| 604 | ATANIM.Name = "Attack Animation" | |
| 605 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 606 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 607 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 608 | WEAPONGUI.Name = "Weapon GUI" | |
| 609 | local Weapon = IT("Model")
| |
| 610 | Weapon.Name = "Adds" | |
| 611 | local Effects = IT("Folder", Weapon)
| |
| 612 | Effects.Name = "Effects" | |
| 613 | local ANIMATOR = Humanoid.Animator | |
| 614 | local ANIMATE = Character.Animate | |
| 615 | local UNANCHOR = true | |
| 616 | local CLOCKLOOP = 0 | |
| 617 | local SONG = 0 | |
| 618 | local CLOCKTARGET = nil | |
| 619 | local CLOCKSPEED = 0 | |
| 620 | script.Parent = WEAPONGUI | |
| 621 | local CLONE = Character:Clone() | |
| 622 | CLONE.Parent = nil | |
| 623 | Character.Archivable = false | |
| 624 | local sick = Instance.new("Sound",Torso)
| |
| 625 | ||
| 626 | --//=================================\\ | |
| 627 | --\\=================================// | |
| 628 | ||
| 629 | ||
| 630 | --//=================================\\ | |
| 631 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 632 | --\\=================================// | |
| 633 | ||
| 634 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 635 | ArtificialHB.Name = "ArtificialHB" | |
| 636 | ||
| 637 | script:WaitForChild("ArtificialHB")
| |
| 638 | ||
| 639 | frame = Frame_Speed | |
| 640 | tf = 0 | |
| 641 | allowframeloss = false | |
| 642 | tossremainder = false | |
| 643 | lastframe = tick() | |
| 644 | script.ArtificialHB:Fire() | |
| 645 | ||
| 646 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 647 | tf = tf + s | |
| 648 | if tf >= frame then | |
| 649 | if allowframeloss then | |
| 650 | script.ArtificialHB:Fire() | |
| 651 | lastframe = tick() | |
| 652 | else | |
| 653 | for i = 1, math.floor(tf / frame) do | |
| 654 | script.ArtificialHB:Fire() | |
| 655 | end | |
| 656 | lastframe = tick() | |
| 657 | end | |
| 658 | if tossremainder then | |
| 659 | tf = 0 | |
| 660 | else | |
| 661 | tf = tf - frame * math.floor(tf / frame) | |
| 662 | end | |
| 663 | end | |
| 664 | end) | |
| 665 | ||
| 666 | ||
| 667 | --//=================================\\ | |
| 668 | --\\=================================// | |
| 669 | ||
| 670 | --//=================================\\ | |
| 671 | --|| SOME FUNCTIONS | |
| 672 | --\\=================================// | |
| 673 | ||
| 674 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 675 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 676 | end | |
| 677 | ||
| 678 | function PositiveAngle(NUMBER) | |
| 679 | if NUMBER >= 0 then | |
| 680 | NUMBER = 0 | |
| 681 | end | |
| 682 | return NUMBER | |
| 683 | end | |
| 684 | ||
| 685 | function NegativeAngle(NUMBER) | |
| 686 | if NUMBER <= 0 then | |
| 687 | NUMBER = 0 | |
| 688 | end | |
| 689 | return NUMBER | |
| 690 | end | |
| 691 | ||
| 692 | function Swait(NUMBER) | |
| 693 | if NUMBER == 0 or NUMBER == nil then | |
| 694 | ArtificialHB.Event:wait() | |
| 695 | else | |
| 696 | for i = 1, NUMBER do | |
| 697 | ArtificialHB.Event:wait() | |
| 698 | end | |
| 699 | end | |
| 700 | end | |
| 701 | ||
| 702 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 703 | local NEWMESH = IT(MESH) | |
| 704 | if MESH == "SpecialMesh" then | |
| 705 | NEWMESH.MeshType = MESHTYPE | |
| 706 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 707 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 708 | end | |
| 709 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 710 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 711 | end | |
| 712 | end | |
| 713 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 714 | NEWMESH.Scale = SCALE | |
| 715 | NEWMESH.Parent = PARENT | |
| 716 | return NEWMESH | |
| 717 | end | |
| 718 | ||
| 719 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 720 | local NEWPART = IT("Part")
| |
| 721 | NEWPART.formFactor = FORMFACTOR | |
| 722 | NEWPART.Reflectance = REFLECTANCE | |
| 723 | NEWPART.Transparency = TRANSPARENCY | |
| 724 | NEWPART.CanCollide = false | |
| 725 | NEWPART.Locked = true | |
| 726 | NEWPART.Anchored = true | |
| 727 | if ANCHOR == false then | |
| 728 | NEWPART.Anchored = false | |
| 729 | end | |
| 730 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 731 | NEWPART.Name = NAME | |
| 732 | NEWPART.Size = SIZE | |
| 733 | NEWPART.Position = Torso.Position | |
| 734 | NEWPART.Material = MATERIAL | |
| 735 | NEWPART:BreakJoints() | |
| 736 | NEWPART.Parent = PARENT | |
| 737 | return NEWPART | |
| 738 | end | |
| 739 | ||
| 740 | local function weldBetween(a, b) | |
| 741 | local weldd = Instance.new("ManualWeld")
| |
| 742 | weldd.Part0 = a | |
| 743 | weldd.Part1 = b | |
| 744 | weldd.C0 = CFrame.new() | |
| 745 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 746 | weldd.Parent = a | |
| 747 | return weldd | |
| 748 | end | |
| 749 | ||
| 750 | ||
| 751 | function QuaternionFromCFrame(cf) | |
| 752 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 753 | local trace = m00 + m11 + m22 | |
| 754 | if trace > 0 then | |
| 755 | local s = math.sqrt(1 + trace) | |
| 756 | local recip = 0.5 / s | |
| 757 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 758 | else | |
| 759 | local i = 0 | |
| 760 | if m11 > m00 then | |
| 761 | i = 1 | |
| 762 | end | |
| 763 | if m22 > (i == 0 and m00 or m11) then | |
| 764 | i = 2 | |
| 765 | end | |
| 766 | if i == 0 then | |
| 767 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 768 | local recip = 0.5 / s | |
| 769 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 770 | elseif i == 1 then | |
| 771 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 772 | local recip = 0.5 / s | |
| 773 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 774 | elseif i == 2 then | |
| 775 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 776 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 777 | end | |
| 778 | end | |
| 779 | end | |
| 780 | ||
| 781 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 782 | local xs, ys, zs = x + x, y + y, z + z | |
| 783 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 784 | local xx = x * xs | |
| 785 | local xy = x * ys | |
| 786 | local xz = x * zs | |
| 787 | local yy = y * ys | |
| 788 | local yz = y * zs | |
| 789 | local zz = z * zs | |
| 790 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 791 | end | |
| 792 | ||
| 793 | function QuaternionSlerp(a, b, t) | |
| 794 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 795 | local startInterp, finishInterp; | |
| 796 | if cosTheta >= 0.0001 then | |
| 797 | if (1 - cosTheta) > 0.0001 then | |
| 798 | local theta = ACOS(cosTheta) | |
| 799 | local invSinTheta = 1 / SIN(theta) | |
| 800 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 801 | finishInterp = SIN(t * theta) * invSinTheta | |
| 802 | else | |
| 803 | startInterp = 1 - t | |
| 804 | finishInterp = t | |
| 805 | end | |
| 806 | else | |
| 807 | if (1 + cosTheta) > 0.0001 then | |
| 808 | local theta = ACOS(-cosTheta) | |
| 809 | local invSinTheta = 1 / SIN(theta) | |
| 810 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 811 | finishInterp = SIN(t * theta) * invSinTheta | |
| 812 | else | |
| 813 | startInterp = t - 1 | |
| 814 | finishInterp = t | |
| 815 | end | |
| 816 | end | |
| 817 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 818 | end | |
| 819 | ||
| 820 | function Clerp(a, b, t) | |
| 821 | local qa = {QuaternionFromCFrame(a)}
| |
| 822 | local qb = {QuaternionFromCFrame(b)}
| |
| 823 | local ax, ay, az = a.x, a.y, a.z | |
| 824 | local bx, by, bz = b.x, b.y, b.z | |
| 825 | local _t = 1 - t | |
| 826 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 827 | end | |
| 828 | ||
| 829 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 830 | local frame = IT("Frame")
| |
| 831 | frame.BackgroundTransparency = TRANSPARENCY | |
| 832 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 833 | frame.Position = POSITION | |
| 834 | frame.Size = SIZE | |
| 835 | frame.BackgroundColor3 = COLOR | |
| 836 | frame.BorderColor3 = BORDERCOLOR | |
| 837 | frame.Name = NAME | |
| 838 | frame.Parent = PARENT | |
| 839 | return frame | |
| 840 | end | |
| 841 | ||
| 842 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 843 | local label = IT("TextLabel")
| |
| 844 | label.BackgroundTransparency = 1 | |
| 845 | label.Size = UD2(1, 0, 1, 0) | |
| 846 | label.Position = UD2(0, 0, 0, 0) | |
| 847 | label.TextColor3 = TEXTCOLOR | |
| 848 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 849 | label.TextTransparency = TRANSPARENCY | |
| 850 | label.FontSize = TEXTFONTSIZE | |
| 851 | label.Font = TEXTFONT | |
| 852 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 853 | label.TextStrokeColor3 = C3(1,1,1) | |
| 854 | label.TextScaled = false | |
| 855 | label.Text = TEXT | |
| 856 | label.Name = NAME | |
| 857 | label.Parent = PARENT | |
| 858 | return label | |
| 859 | end | |
| 860 | ||
| 861 | function NoOutlines(PART) | |
| 862 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 863 | end | |
| 864 | ||
| 865 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 866 | local NEWWELD = IT(TYPE) | |
| 867 | NEWWELD.Part0 = PART0 | |
| 868 | NEWWELD.Part1 = PART1 | |
| 869 | NEWWELD.C0 = C0 | |
| 870 | NEWWELD.C1 = C1 | |
| 871 | NEWWELD.Parent = PARENT | |
| 872 | return NEWWELD | |
| 873 | end | |
| 874 | ||
| 875 | local S = IT("Sound")
| |
| 876 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 877 | local NEWSOUND = nil | |
| 878 | coroutine.resume(coroutine.create(function() | |
| 879 | NEWSOUND = S:Clone() | |
| 880 | NEWSOUND.Parent = PARENT | |
| 881 | NEWSOUND.Volume = VOLUME | |
| 882 | NEWSOUND.Pitch = PITCH | |
| 883 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 884 | NEWSOUND:play() | |
| 885 | if DOESLOOP == true then | |
| 886 | NEWSOUND.Looped = true | |
| 887 | else | |
| 888 | repeat wait(1) until NEWSOUND.Playing == false | |
| 889 | NEWSOUND:remove() | |
| 890 | end | |
| 891 | end)) | |
| 892 | return NEWSOUND | |
| 893 | end | |
| 894 | ||
| 895 | function CFrameFromTopBack(at, top, back) | |
| 896 | local right = top:Cross(back) | |
| 897 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 898 | end | |
| 899 | ||
| 900 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 901 | function WACKYEFFECT(Table) | |
| 902 | local TYPE = (Table.EffectType or "Sphere") | |
| 903 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 904 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 905 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 906 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 907 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 908 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 909 | local ROTATION1 = (Table.RotationX or 0) | |
| 910 | local ROTATION2 = (Table.RotationY or 0) | |
| 911 | local ROTATION3 = (Table.RotationZ or 0) | |
| 912 | local MATERIAL = (Table.Material or "Neon") | |
| 913 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 914 | local TIME = (Table.Time or 45) | |
| 915 | local SOUNDID = (Table.SoundID or nil) | |
| 916 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 917 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 918 | coroutine.resume(coroutine.create(function() | |
| 919 | local PLAYSSOUND = false | |
| 920 | local SOUND = nil | |
| 921 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 922 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 923 | PLAYSSOUND = true | |
| 924 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 925 | end | |
| 926 | EFFECT.Color = COLOR | |
| 927 | local MSH = nil | |
| 928 | if TYPE == "Sphere" then | |
| 929 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 930 | elseif TYPE == "Block" then | |
| 931 | MSH = IT("BlockMesh",EFFECT)
| |
| 932 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 933 | elseif TYPE == "Wave" then | |
| 934 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 935 | elseif TYPE == "Ring" then | |
| 936 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 937 | elseif TYPE == "Slash" then | |
| 938 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 939 | elseif TYPE == "Round Slash" then | |
| 940 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 941 | elseif TYPE == "Swirl" then | |
| 942 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 943 | elseif TYPE == "Skull" then | |
| 944 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 945 | elseif TYPE == "Crystal" then | |
| 946 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 947 | end | |
| 948 | if MSH ~= nil then | |
| 949 | local MOVESPEED = nil | |
| 950 | if MOVEDIRECTION ~= nil then | |
| 951 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 952 | end | |
| 953 | local GROWTH = SIZE - ENDSIZE | |
| 954 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 955 | if TYPE == "Block" then | |
| 956 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 957 | else | |
| 958 | EFFECT.CFrame = CFRAME | |
| 959 | end | |
| 960 | for LOOP = 1, TIME+1 do | |
| 961 | Swait() | |
| 962 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 963 | if TYPE == "Wave" then | |
| 964 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 965 | end | |
| 966 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 967 | if TYPE == "Block" then | |
| 968 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 969 | else | |
| 970 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 971 | end | |
| 972 | if MOVEDIRECTION ~= nil then | |
| 973 | local ORI = EFFECT.Orientation | |
| 974 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 975 | EFFECT.Orientation = ORI | |
| 976 | end | |
| 977 | end | |
| 978 | if PLAYSSOUND == false then | |
| 979 | EFFECT:remove() | |
| 980 | else | |
| 981 | repeat Swait() until SOUND.Playing == false | |
| 982 | EFFECT:remove() | |
| 983 | end | |
| 984 | else | |
| 985 | if PLAYSSOUND == false then | |
| 986 | EFFECT:remove() | |
| 987 | else | |
| 988 | repeat Swait() until SOUND.Playing == false | |
| 989 | EFFECT:remove() | |
| 990 | end | |
| 991 | end | |
| 992 | end)) | |
| 993 | end | |
| 994 | ||
| 995 | function MakeForm(PART,TYPE) | |
| 996 | if TYPE == "Cyl" then | |
| 997 | local MSH = IT("CylinderMesh",PART)
| |
| 998 | elseif TYPE == "Ball" then | |
| 999 | local MSH = IT("SpecialMesh",PART)
| |
| 1000 | MSH.MeshType = "Sphere" | |
| 1001 | elseif TYPE == "Wedge" then | |
| 1002 | local MSH = IT("SpecialMesh",PART)
| |
| 1003 | MSH.MeshType = "Wedge" | |
| 1004 | end | |
| 1005 | end | |
| 1006 | ||
| 1007 | Debris = game:GetService("Debris")
| |
| 1008 | ||
| 1009 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1010 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1011 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1012 | end | |
| 1013 | ||
| 1014 | function turnto(position) | |
| 1015 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1016 | end | |
| 1017 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1018 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1019 | - | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
| 1019 | + | |
| 1020 | - | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
| 1020 | + | |
| 1021 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
| 1021 | + | |
| 1022 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
| 1022 | + | |
| 1023 | - | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") |
| 1023 | + | |
| 1024 | - | ]] |
| 1024 | + | |
| 1025 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") |
| 1025 | + | |
| 1026 | - | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") |
| 1026 | + | |
| 1027 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") |
| 1027 | + | |
| 1028 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") |
| 1028 | + | |
| 1029 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") |
| 1029 | + | |
| 1030 | - | ]] |
| 1030 | + | |
| 1031 | end | |
| 1032 | return NUMBER | |
| 1033 | end | |
| 1034 | ||
| 1035 | function Swait(NUMBER) | |
| 1036 | if NUMBER == 0 or NUMBER == nil then | |
| 1037 | ArtificialHB.Event:wait() | |
| 1038 | else | |
| 1039 | for i = 1, NUMBER do | |
| 1040 | ArtificialHB.Event:wait() | |
| 1041 | end | |
| 1042 | end | |
| 1043 | end | |
| 1044 | ||
| 1045 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1046 | local NEWMESH = IT(MESH) | |
| 1047 | if MESH == "SpecialMesh" then | |
| 1048 | NEWMESH.MeshType = MESHTYPE | |
| 1049 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1050 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1051 | end | |
| 1052 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1053 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1054 | end | |
| 1055 | end | |
| 1056 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1057 | NEWMESH.Scale = SCALE | |
| 1058 | NEWMESH.Parent = PARENT | |
| 1059 | return NEWMESH | |
| 1060 | end | |
| 1061 | ||
| 1062 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1063 | local NEWPART = IT("Part")
| |
| 1064 | NEWPART.formFactor = FORMFACTOR | |
| 1065 | NEWPART.Reflectance = REFLECTANCE | |
| 1066 | NEWPART.Transparency = TRANSPARENCY | |
| 1067 | NEWPART.CanCollide = false | |
| 1068 | NEWPART.Locked = true | |
| 1069 | NEWPART.Anchored = true | |
| 1070 | if ANCHOR == false then | |
| 1071 | NEWPART.Anchored = false | |
| 1072 | end | |
| 1073 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1074 | NEWPART.Name = NAME | |
| 1075 | NEWPART.Size = SIZE | |
| 1076 | NEWPART.Position = Torso.Position | |
| 1077 | NEWPART.Material = MATERIAL | |
| 1078 | NEWPART:BreakJoints() | |
| 1079 | NEWPART.Parent = PARENT | |
| 1080 | return NEWPART | |
| 1081 | end | |
| 1082 | ||
| 1083 | local function weldBetween(a, b) | |
| 1084 | local weldd = Instance.new("ManualWeld")
| |
| 1085 | weldd.Part0 = a | |
| 1086 | weldd.Part1 = b | |
| 1087 | weldd.C0 = CFrame.new() | |
| 1088 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1089 | weldd.Parent = a | |
| 1090 | return weldd | |
| 1091 | end | |
| 1092 | ||
| 1093 | ||
| 1094 | function QuaternionFromCFrame(cf) | |
| 1095 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1096 | local trace = m00 + m11 + m22 | |
| 1097 | if trace > 0 then | |
| 1098 | local s = math.sqrt(1 + trace) | |
| 1099 | local recip = 0.5 / s | |
| 1100 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1101 | else | |
| 1102 | local i = 0 | |
| 1103 | if m11 > m00 then | |
| 1104 | i = 1 | |
| 1105 | end | |
| 1106 | if m22 > (i == 0 and m00 or m11) then | |
| 1107 | i = 2 | |
| 1108 | end | |
| 1109 | if i == 0 then | |
| 1110 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1111 | local recip = 0.5 / s | |
| 1112 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1113 | elseif i == 1 then | |
| 1114 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1115 | local recip = 0.5 / s | |
| 1116 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1117 | elseif i == 2 then | |
| 1118 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1119 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1120 | end | |
| 1121 | end | |
| 1122 | end | |
| 1123 | ||
| 1124 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1125 | local xs, ys, zs = x + x, y + y, z + z | |
| 1126 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1127 | local xx = x * xs | |
| 1128 | local xy = x * ys | |
| 1129 | local xz = x * zs | |
| 1130 | local yy = y * ys | |
| 1131 | local yz = y * zs | |
| 1132 | local zz = z * zs | |
| 1133 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1134 | end | |
| 1135 | ||
| 1136 | function QuaternionSlerp(a, b, t) | |
| 1137 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1138 | local startInterp, finishInterp; | |
| 1139 | if cosTheta >= 0.0001 then | |
| 1140 | if (1 - cosTheta) > 0.0001 then | |
| 1141 | local theta = ACOS(cosTheta) | |
| 1142 | local invSinTheta = 1 / SIN(theta) | |
| 1143 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1144 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1145 | else | |
| 1146 | startInterp = 1 - t | |
| 1147 | finishInterp = t | |
| 1148 | end | |
| 1149 | else | |
| 1150 | if (1 + cosTheta) > 0.0001 then | |
| 1151 | local theta = ACOS(-cosTheta) | |
| 1152 | local invSinTheta = 1 / SIN(theta) | |
| 1153 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1154 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1155 | else | |
| 1156 | startInterp = t - 1 | |
| 1157 | finishInterp = t | |
| 1158 | end | |
| 1159 | end | |
| 1160 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1161 | end | |
| 1162 | ||
| 1163 | function Clerp(a, b, t) | |
| 1164 | local qa = {QuaternionFromCFrame(a)}
| |
| 1165 | local qb = {QuaternionFromCFrame(b)}
| |
| 1166 | local ax, ay, az = a.x, a.y, a.z | |
| 1167 | local bx, by, bz = b.x, b.y, b.z | |
| 1168 | local _t = 1 - t | |
| 1169 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1170 | end | |
| 1171 | ||
| 1172 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1173 | local frame = IT("Frame")
| |
| 1174 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1175 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1176 | frame.Position = POSITION | |
| 1177 | frame.Size = SIZE | |
| 1178 | frame.BackgroundColor3 = COLOR | |
| 1179 | frame.BorderColor3 = BORDERCOLOR | |
| 1180 | frame.Name = NAME | |
| 1181 | frame.Parent = PARENT | |
| 1182 | return frame | |
| 1183 | end | |
| 1184 | ||
| 1185 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1186 | local label = IT("TextLabel")
| |
| 1187 | label.BackgroundTransparency = 1 | |
| 1188 | label.Size = UD2(1, 0, 1, 0) | |
| 1189 | label.Position = UD2(0, 0, 0, 0) | |
| 1190 | label.TextColor3 = TEXTCOLOR | |
| 1191 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1192 | label.TextTransparency = TRANSPARENCY | |
| 1193 | label.FontSize = TEXTFONTSIZE | |
| 1194 | label.Font = TEXTFONT | |
| 1195 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1196 | label.TextStrokeColor3 = C3(1,1,1) | |
| 1197 | label.TextScaled = false | |
| 1198 | label.Text = TEXT | |
| 1199 | label.Name = NAME | |
| 1200 | label.Parent = PARENT | |
| 1201 | return label | |
| 1202 | end | |
| 1203 | ||
| 1204 | function NoOutlines(PART) | |
| 1205 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1206 | end | |
| 1207 | ||
| 1208 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1209 | local NEWWELD = IT(TYPE) | |
| 1210 | NEWWELD.Part0 = PART0 | |
| 1211 | NEWWELD.Part1 = PART1 | |
| 1212 | NEWWELD.C0 = C0 | |
| 1213 | NEWWELD.C1 = C1 | |
| 1214 | NEWWELD.Parent = PARENT | |
| 1215 | return NEWWELD | |
| 1216 | end | |
| 1217 | ||
| 1218 | local S = IT("Sound")
| |
| 1219 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1220 | local NEWSOUND = nil | |
| 1221 | coroutine.resume(coroutine.create(function() | |
| 1222 | NEWSOUND = S:Clone() | |
| 1223 | NEWSOUND.Parent = PARENT | |
| 1224 | NEWSOUND.Volume = VOLUME | |
| 1225 | NEWSOUND.Pitch = PITCH | |
| 1226 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1227 | NEWSOUND:play() | |
| 1228 | if DOESLOOP == true then | |
| 1229 | NEWSOUND.Looped = true | |
| 1230 | else | |
| 1231 | repeat wait(1) until NEWSOUND.Playing == false | |
| 1232 | NEWSOUND:remove() | |
| 1233 | end | |
| 1234 | end)) | |
| 1235 | return NEWSOUND | |
| 1236 | end | |
| 1237 | ||
| 1238 | function CFrameFromTopBack(at, top, back) | |
| 1239 | local right = top:Cross(back) | |
| 1240 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1241 | end | |
| 1242 | ||
| 1243 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1244 | function WACKYEFFECT(Table) | |
| 1245 | local TYPE = (Table.EffectType or "Sphere") | |
| 1246 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1247 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1248 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1249 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1250 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1251 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1252 | local ROTATION1 = (Table.RotationX or 0) | |
| 1253 | local ROTATION2 = (Table.RotationY or 0) | |
| 1254 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1255 | local MATERIAL = (Table.Material or "Neon") | |
| 1256 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1257 | local TIME = (Table.Time or 45) | |
| 1258 | local SOUNDID = (Table.SoundID or nil) | |
| 1259 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1260 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1261 | coroutine.resume(coroutine.create(function() | |
| 1262 | local PLAYSSOUND = false | |
| 1263 | local SOUND = nil | |
| 1264 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1265 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1266 | PLAYSSOUND = true | |
| 1267 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1268 | end | |
| 1269 | EFFECT.Color = COLOR | |
| 1270 | local MSH = nil | |
| 1271 | if TYPE == "Sphere" then | |
| 1272 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1273 | elseif TYPE == "Block" then | |
| 1274 | MSH = IT("BlockMesh",EFFECT)
| |
| 1275 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1276 | elseif TYPE == "Wave" then | |
| 1277 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1278 | elseif TYPE == "Ring" then | |
| 1279 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1280 | elseif TYPE == "Slash" then | |
| 1281 | - | if UNANCHOR == true then |
| 1281 | + | |
| 1282 | - | g = Character:GetChildren() |
| 1282 | + | |
| 1283 | - | for i = 1, #g do |
| 1283 | + | |
| 1284 | - | if g[i].ClassName == "Part" then |
| 1284 | + | |
| 1285 | - | g[i].Anchored = false |
| 1285 | + | |
| 1286 | elseif TYPE == "Skull" then | |
| 1287 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1288 | elseif TYPE == "Crystal" then | |
| 1289 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1290 | end | |
| 1291 | if MSH ~= nil then | |
| 1292 | local MOVESPEED = nil | |
| 1293 | if MOVEDIRECTION ~= nil then | |
| 1294 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1295 | end | |
| 1296 | local GROWTH = SIZE - ENDSIZE | |
| 1297 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1298 | if TYPE == "Block" then | |
| 1299 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1300 | else | |
| 1301 | EFFECT.CFrame = CFRAME | |
| 1302 | - | local CONNECT = nil |
| 1302 | + | |
| 1303 | for LOOP = 1, TIME+1 do | |
| 1304 | Swait() | |
| 1305 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1306 | if TYPE == "Wave" then | |
| 1307 | - | if Character:FindFirstChildOfClass("Humanoid") == nil then
|
| 1307 | + | |
| 1308 | - | Humanoid = IT("Humanoid",Character)
|
| 1308 | + | |
| 1309 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1310 | if TYPE == "Block" then | |
| 1311 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1312 | else | |
| 1313 | - | SINE = SINE + CHANGE |
| 1313 | + | |
| 1314 | end | |
| 1315 | if MOVEDIRECTION ~= nil then | |
| 1316 | - | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) |
| 1316 | + | |
| 1317 | - | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) |
| 1317 | + | |
| 1318 | EFFECT.Orientation = ORI | |
| 1319 | end | |
| 1320 | end | |
| 1321 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1321 | + | |
| 1322 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
| 1322 | + | |
| 1323 | else | |
| 1324 | repeat Swait() until SOUND.Playing == false | |
| 1325 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1325 | + | |
| 1326 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1326 | + | |
| 1327 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1327 | + | |
| 1328 | if PLAYSSOUND == false then | |
| 1329 | EFFECT:remove() | |
| 1330 | else | |
| 1331 | repeat Swait() until SOUND.Playing == false | |
| 1332 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1332 | + | |
| 1333 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1333 | + | |
| 1334 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1334 | + | |
| 1335 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 1335 | + | |
| 1336 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 1336 | + | |
| 1337 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 1337 | + | |
| 1338 | function MakeForm(PART,TYPE) | |
| 1339 | if TYPE == "Cyl" then | |
| 1340 | local MSH = IT("CylinderMesh",PART)
| |
| 1341 | elseif TYPE == "Ball" then | |
| 1342 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1342 | + | |
| 1343 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 1343 | + | |
| 1344 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1344 | + | |
| 1345 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 1345 | + | |
| 1346 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 1346 | + | |
| 1347 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) |
| 1347 | + | |
| 1348 | end | |
| 1349 | ||
| 1350 | Debris = game:GetService("Debris")
| |
| 1351 | ||
| 1352 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) |
| 1352 | + | |
| 1353 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) |
| 1353 | + | |
| 1354 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1354 | + | |
| 1355 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1355 | + | |
| 1356 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1356 | + | |
| 1357 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1357 | + | |
| 1358 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1359 | end | |
| 1360 | ||
| 1361 | ||
| 1362 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1362 | + | |
| 1363 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1363 | + | |
| 1364 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1364 | + | |
| 1365 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) |
| 1365 | + | |
| 1366 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) |
| 1366 | + | |
| 1367 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) |
| 1367 | + | |
| 1368 | NUMBER = 0 | |
| 1369 | end | |
| 1370 | return NUMBER | |
| 1371 | end | |
| 1372 | ||
| 1373 | function NegativeAngle(NUMBER) | |
| 1374 | if NUMBER <= 0 then | |
| 1375 | NUMBER = 0 | |
| 1376 | end | |
| 1377 | return NUMBER | |
| 1378 | end | |
| 1379 | ||
| 1380 | function Swait(NUMBER) | |
| 1381 | - | sick:resume() |
| 1381 | + | |
| 1382 | - | sick.Volume = 8.2 |
| 1382 | + | |
| 1383 | else | |
| 1384 | - | sick.SoundId = "rbxassetid://900318768" |
| 1384 | + | |
| 1385 | - | sick.Name = "Dead" |
| 1385 | + | |
| 1386 | end | |
| 1387 | end | |
| 1388 | end | |
| 1389 | ||
| 1390 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1391 | local NEWMESH = IT(MESH) | |
| 1392 | if MESH == "SpecialMesh" then | |
| 1393 | NEWMESH.MeshType = MESHTYPE | |
| 1394 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1395 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1396 | end | |
| 1397 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1398 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1399 | end | |
| 1400 | end | |
| 1401 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1402 | NEWMESH.Scale = SCALE | |
| 1403 | NEWMESH.Parent = PARENT | |
| 1404 | return NEWMESH | |
| 1405 | end | |
| 1406 | ||
| 1407 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1408 | local NEWPART = IT("Part")
| |
| 1409 | NEWPART.formFactor = FORMFACTOR | |
| 1410 | NEWPART.Reflectance = REFLECTANCE | |
| 1411 | NEWPART.Transparency = TRANSPARENCY | |
| 1412 | NEWPART.CanCollide = false | |
| 1413 | NEWPART.Locked = true | |
| 1414 | NEWPART.Anchored = true | |
| 1415 | if ANCHOR == false then | |
| 1416 | NEWPART.Anchored = false | |
| 1417 | end | |
| 1418 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1419 | NEWPART.Name = NAME | |
| 1420 | NEWPART.Size = SIZE | |
| 1421 | NEWPART.Position = Torso.Position | |
| 1422 | NEWPART.Material = MATERIAL | |
| 1423 | NEWPART:BreakJoints() | |
| 1424 | NEWPART.Parent = PARENT | |
| 1425 | return NEWPART | |
| 1426 | end | |
| 1427 | ||
| 1428 | local function weldBetween(a, b) | |
| 1429 | local weldd = Instance.new("ManualWeld")
| |
| 1430 | weldd.Part0 = a | |
| 1431 | weldd.Part1 = b | |
| 1432 | weldd.C0 = CFrame.new() | |
| 1433 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1434 | weldd.Parent = a | |
| 1435 | return weldd | |
| 1436 | end | |
| 1437 | ||
| 1438 | ||
| 1439 | function QuaternionFromCFrame(cf) | |
| 1440 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1441 | local trace = m00 + m11 + m22 | |
| 1442 | if trace > 0 then | |
| 1443 | local s = math.sqrt(1 + trace) | |
| 1444 | local recip = 0.5 / s | |
| 1445 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1446 | else | |
| 1447 | local i = 0 | |
| 1448 | if m11 > m00 then | |
| 1449 | i = 1 | |
| 1450 | end | |
| 1451 | if m22 > (i == 0 and m00 or m11) then | |
| 1452 | i = 2 | |
| 1453 | end | |
| 1454 | if i == 0 then | |
| 1455 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1456 | local recip = 0.5 / s | |
| 1457 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1458 | elseif i == 1 then | |
| 1459 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1460 | local recip = 0.5 / s | |
| 1461 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1462 | elseif i == 2 then | |
| 1463 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1464 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1465 | end | |
| 1466 | end | |
| 1467 | end | |
| 1468 | ||
| 1469 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1470 | local xs, ys, zs = x + x, y + y, z + z | |
| 1471 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1472 | local xx = x * xs | |
| 1473 | local xy = x * ys | |
| 1474 | local xz = x * zs | |
| 1475 | local yy = y * ys | |
| 1476 | local yz = y * zs | |
| 1477 | local zz = z * zs | |
| 1478 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1479 | end | |
| 1480 | ||
| 1481 | function QuaternionSlerp(a, b, t) | |
| 1482 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1483 | local startInterp, finishInterp; | |
| 1484 | if cosTheta >= 0.0001 then | |
| 1485 | if (1 - cosTheta) > 0.0001 then | |
| 1486 | local theta = ACOS(cosTheta) | |
| 1487 | local invSinTheta = 1 / SIN(theta) | |
| 1488 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1489 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1490 | else | |
| 1491 | startInterp = 1 - t | |
| 1492 | finishInterp = t | |
| 1493 | end | |
| 1494 | else | |
| 1495 | if (1 + cosTheta) > 0.0001 then | |
| 1496 | local theta = ACOS(-cosTheta) | |
| 1497 | local invSinTheta = 1 / SIN(theta) | |
| 1498 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1499 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1500 | else | |
| 1501 | startInterp = t - 1 | |
| 1502 | finishInterp = t | |
| 1503 | end | |
| 1504 | end | |
| 1505 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1506 | end | |
| 1507 | ||
| 1508 | function Clerp(a, b, t) | |
| 1509 | local qa = {QuaternionFromCFrame(a)}
| |
| 1510 | local qb = {QuaternionFromCFrame(b)}
| |
| 1511 | local ax, ay, az = a.x, a.y, a.z | |
| 1512 | local bx, by, bz = b.x, b.y, b.z | |
| 1513 | local _t = 1 - t | |
| 1514 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1515 | end | |
| 1516 | ||
| 1517 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1518 | local frame = IT("Frame")
| |
| 1519 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1520 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1521 | frame.Position = POSITION | |
| 1522 | frame.Size = SIZE | |
| 1523 | frame.BackgroundColor3 = COLOR | |
| 1524 | frame.BorderColor3 = BORDERCOLOR | |
| 1525 | frame.Name = NAME | |
| 1526 | frame.Parent = PARENT | |
| 1527 | return frame | |
| 1528 | end | |
| 1529 | ||
| 1530 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1531 | local label = IT("TextLabel")
| |
| 1532 | label.BackgroundTransparency = 1 | |
| 1533 | label.Size = UD2(1, 0, 1, 0) | |
| 1534 | label.Position = UD2(0, 0, 0, 0) | |
| 1535 | label.TextColor3 = TEXTCOLOR | |
| 1536 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1537 | label.TextTransparency = TRANSPARENCY | |
| 1538 | label.FontSize = TEXTFONTSIZE | |
| 1539 | label.Font = TEXTFONT | |
| 1540 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1541 | label.TextScaled = false | |
| 1542 | label.Text = TEXT | |
| 1543 | label.Name = NAME | |
| 1544 | label.Parent = PARENT | |
| 1545 | return label | |
| 1546 | end | |
| 1547 | ||
| 1548 | function NoOutlines(PART) | |
| 1549 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1550 | end | |
| 1551 | ||
| 1552 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1553 | local NEWWELD = IT(TYPE) | |
| 1554 | NEWWELD.Part0 = PART0 | |
| 1555 | NEWWELD.Part1 = PART1 | |
| 1556 | NEWWELD.C0 = C0 | |
| 1557 | NEWWELD.C1 = C1 | |
| 1558 | NEWWELD.Parent = PARENT | |
| 1559 | return NEWWELD | |
| 1560 | end | |
| 1561 | ||
| 1562 | local S = IT("Sound")
| |
| 1563 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1564 | local NEWSOUND = nil | |
| 1565 | coroutine.resume(coroutine.create(function() | |
| 1566 | NEWSOUND = S:Clone() | |
| 1567 | NEWSOUND.Parent = PARENT | |
| 1568 | NEWSOUND.Volume = VOLUME | |
| 1569 | NEWSOUND.Pitch = PITCH | |
| 1570 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1571 | NEWSOUND:play() | |
| 1572 | if DOESLOOP == true then | |
| 1573 | NEWSOUND.Looped = true | |
| 1574 | else | |
| 1575 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 1576 | NEWSOUND:remove() | |
| 1577 | end | |
| 1578 | end)) | |
| 1579 | return NEWSOUND | |
| 1580 | end | |
| 1581 | ||
| 1582 | function CFrameFromTopBack(at, top, back) | |
| 1583 | local right = top:Cross(back) | |
| 1584 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1585 | end | |
| 1586 | ||
| 1587 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1588 | function WACKYEFFECT(Table) | |
| 1589 | local TYPE = (Table.EffectType or "Sphere") | |
| 1590 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1591 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1592 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1593 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1594 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1595 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1596 | local ROTATION1 = (Table.RotationX or 0) | |
| 1597 | local ROTATION2 = (Table.RotationY or 0) | |
| 1598 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1599 | local MATERIAL = (Table.Material or "Neon") | |
| 1600 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1601 | local TIME = (Table.Time or 45) | |
| 1602 | local SOUNDID = (Table.SoundID or nil) | |
| 1603 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1604 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1605 | coroutine.resume(coroutine.create(function() | |
| 1606 | local PLAYSSOUND = false | |
| 1607 | local SOUND = nil | |
| 1608 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1609 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1610 | PLAYSSOUND = true | |
| 1611 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1612 | end | |
| 1613 | EFFECT.Color = COLOR | |
| 1614 | local MSH = nil | |
| 1615 | if TYPE == "Sphere" then | |
| 1616 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1617 | elseif TYPE == "Block" then | |
| 1618 | MSH = IT("BlockMesh",EFFECT)
| |
| 1619 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1620 | elseif TYPE == "Wave" then | |
| 1621 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1622 | elseif TYPE == "Ring" then | |
| 1623 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1624 | elseif TYPE == "Slash" then | |
| 1625 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1626 | elseif TYPE == "Round Slash" then | |
| 1627 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1628 | elseif TYPE == "Swirl" then | |
| 1629 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1630 | elseif TYPE == "Skull" then | |
| 1631 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1632 | elseif TYPE == "Crystal" then | |
| 1633 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1634 | end | |
| 1635 | if MSH ~= nil then | |
| 1636 | local MOVESPEED = nil | |
| 1637 | if MOVEDIRECTION ~= nil then | |
| 1638 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1639 | end | |
| 1640 | local GROWTH = SIZE - ENDSIZE | |
| 1641 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1642 | if TYPE == "Block" then | |
| 1643 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1644 | else | |
| 1645 | EFFECT.CFrame = CFRAME | |
| 1646 | end | |
| 1647 | for LOOP = 1, TIME+1 do | |
| 1648 | Swait() | |
| 1649 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1650 | if TYPE == "Wave" then | |
| 1651 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1652 | end | |
| 1653 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1654 | if TYPE == "Block" then | |
| 1655 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1656 | else | |
| 1657 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1658 | end | |
| 1659 | if MOVEDIRECTION ~= nil then | |
| 1660 | local ORI = EFFECT.Orientation | |
| 1661 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1662 | EFFECT.Orientation = ORI | |
| 1663 | end | |
| 1664 | end | |
| 1665 | if PLAYSSOUND == false then | |
| 1666 | EFFECT:remove() | |
| 1667 | else | |
| 1668 | SOUND.Stopped:Connect(function() | |
| 1669 | EFFECT:remove() | |
| 1670 | end) | |
| 1671 | end | |
| 1672 | else | |
| 1673 | if PLAYSSOUND == false then | |
| 1674 | EFFECT:remove() | |
| 1675 | else | |
| 1676 | repeat Swait() until SOUND.Playing == false | |
| 1677 | EFFECT:remove() | |
| 1678 | end | |
| 1679 | end | |
| 1680 | end)) | |
| 1681 | end | |
| 1682 | ||
| 1683 | function MakeForm(PART,TYPE) | |
| 1684 | if TYPE == "Cyl" then | |
| 1685 | local MSH = IT("CylinderMesh",PART)
| |
| 1686 | elseif TYPE == "Ball" then | |
| 1687 | local MSH = IT("SpecialMesh",PART)
| |
| 1688 | MSH.MeshType = "Sphere" | |
| 1689 | elseif TYPE == "Wedge" then | |
| 1690 | local MSH = IT("SpecialMesh",PART)
| |
| 1691 | MSH.MeshType = "Wedge" | |
| 1692 | end | |
| 1693 | end | |
| 1694 | ||
| 1695 | function SpawnTrail(FROM,TO,BIG) | |
| 1696 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 1697 | MakeForm(TRAIL,"Cyl") | |
| 1698 | local DIST = (FROM - TO).Magnitude | |
| 1699 | if BIG == true then | |
| 1700 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1701 | else | |
| 1702 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1703 | end | |
| 1704 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1705 | coroutine.resume(coroutine.create(function() | |
| 1706 | for i = 1, 5 do | |
| 1707 | Swait() | |
| 1708 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1709 | end | |
| 1710 | TRAIL:remove() | |
| 1711 | end)) | |
| 1712 | end | |
| 1713 | ||
| 1714 | Debris = game:GetService("Debris")
| |
| 1715 | ||
| 1716 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1717 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1718 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1719 | end | |
| 1720 | ||
| 1721 | function turnto(position) | |
| 1722 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1723 | end | |
| 1724 | ||
| 1725 | --//=================================\\ | |
| 1726 | --|| WEAPON CREATION | |
| 1727 | --\\=================================// | |
| 1728 | ||
| 1729 | Humanoid.Parent = nil | |
| 1730 | RootPart.Size = RootPart.Size*SIZE | |
| 1731 | Torso.Size = Torso.Size*SIZE | |
| 1732 | RightArm.Size = RightArm.Size*SIZE | |
| 1733 | RightLeg.Size = RightLeg.Size*SIZE | |
| 1734 | LeftArm.Size = LeftArm.Size*SIZE | |
| 1735 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 1736 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1737 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1738 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1739 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1740 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 1741 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 1742 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1743 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1744 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1745 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1746 | Head.Size = Head.Size*SIZE | |
| 1747 | RootJoint.Parent = RootPart | |
| 1748 | Neck.Parent = Torso | |
| 1749 | RightShoulder.Parent = Torso | |
| 1750 | LeftShoulder.Parent = Torso | |
| 1751 | RightHip.Parent = Torso | |
| 1752 | LeftHip.Parent = Torso | |
| 1753 | ||
| 1754 | Humanoid.DisplayDistanceType = "None" | |
| 1755 | local naeeym2 = IT("BillboardGui",Character)
| |
| 1756 | naeeym2.AlwaysOnTop = true | |
| 1757 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1758 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1759 | naeeym2.MaxDistance = 75 | |
| 1760 | naeeym2.Adornee = Character.Head | |
| 1761 | naeeym2.Name = "Name" | |
| 1762 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1763 | tecks2.BackgroundTransparency = 1 | |
| 1764 | tecks2.TextScaled = true | |
| 1765 | tecks2.BorderSizePixel = 0 | |
| 1766 | tecks2.Text = "Maniac Pandora" | |
| 1767 | tecks2.Font = "Fantasy" | |
| 1768 | tecks2.TextSize = 30 | |
| 1769 | tecks2.TextStrokeTransparency = 0 | |
| 1770 | tecks2.TextColor3 = C3(1,1,1) | |
| 1771 | tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62) | |
| 1772 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1773 | tecks2.Parent = naeeym2 | |
| 1774 | local top = Instance.new("Shirt")
| |
| 1775 | top.ShirtTemplate = "rbxassetid://1182218263" | |
| 1776 | top.Parent = Character | |
| 1777 | top.Name = "Cloth" | |
| 1778 | local bottom = Instance.new("Pants")
| |
| 1779 | bottom.PantsTemplate = "rbxassetid://1829011479" | |
| 1780 | bottom.Parent = Character | |
| 1781 | bottom.Name = "Cloth" | |
| 1782 | for i = 1, 16 do | |
| 1783 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 1784 | FACE.Color = C3(0,0,0) | |
| 1785 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1786 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 1787 | end | |
| 1788 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 1789 | MakeForm(EYE,"Ball") | |
| 1790 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 1791 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 1792 | MakeForm(EYE2,"Ball") | |
| 1793 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 1794 | local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2,0.2,2),false) | |
| 1795 | MakeForm(HAT1,"Cyl") | |
| 1796 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1797 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false) | |
| 1798 | BELT.Color = Color3.new(0,0,0) | |
| 1799 | MakeForm(BELT,"Cyl") | |
| 1800 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1801 | local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false) | |
| 1802 | MakeForm(HAT2,"Cyl") | |
| 1803 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 1804 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false) | |
| 1805 | BELT.Color = Color3.new(0,0,0) | |
| 1806 | MakeForm(BELT,"Cyl") | |
| 1807 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1808 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false) | |
| 1809 | MakeForm(GEM,"Ball") | |
| 1810 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 1811 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false) | |
| 1812 | MakeForm(GEM,"Ball") | |
| 1813 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 1814 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false) | |
| 1815 | MakeForm(GEM,"Ball") | |
| 1816 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1817 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false) | |
| 1818 | MakeForm(GEM,"Ball") | |
| 1819 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1820 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1821 | BELT.Color = Color3.new(0,0,0) | |
| 1822 | MakeForm(BELT,"Cyl") | |
| 1823 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
| |
| 1824 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1825 | BELT.Color = Color3.new(0,0,0) | |
| 1826 | MakeForm(BELT,"Cyl") | |
| 1827 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 1828 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1829 | BELT.Color = Color3.new(0,0,0) | |
| 1830 | MakeForm(BELT,"Cyl") | |
| 1831 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1832 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1833 | BELT.Color = Color3.new(0,0,0) | |
| 1834 | MakeForm(BELT,"Cyl") | |
| 1835 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
| |
| 1836 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false) | |
| 1837 | ||
| 1838 | MakeForm(BELT,"Ball") | |
| 1839 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
| |
| 1840 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 1841 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1842 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 1843 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1844 | MakeForm(PRT,"Cyl") | |
| 1845 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 1846 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1847 | MakeForm(PRT,"Cyl") | |
| 1848 | PRT.Color = Color3.fromRGB(0, 0, 0) | |
| 1849 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 1850 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 1851 | MakeForm(RING,"Cyl") | |
| 1852 | RING.Color = Color3.fromRGB(81, 69, 69) | |
| 1853 | for i = 1, 12 do | |
| 1854 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 1855 | PRT.Color = C3(0,0,0) | |
| 1856 | local MSH = IT("BlockMesh",PRT)
| |
| 1857 | MSH.Scale = VT(0.6,1,1) | |
| 1858 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 1859 | end | |
| 1860 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 1861 | PRT.Color = C3(0,0,0) | |
| 1862 | local MSH = IT("BlockMesh",PRT)
| |
| 1863 | MSH.Scale = VT(0.4,1,1) | |
| 1864 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 1865 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 1866 | PRT.Color = C3(0,0,0) | |
| 1867 | local MSH = IT("BlockMesh",PRT)
| |
| 1868 | MSH.Scale = VT(0.4,1,1) | |
| 1869 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 1870 | coroutine.resume(coroutine.create(function() | |
| 1871 | while true do | |
| 1872 | Swait() | |
| 1873 | CLOCKLOOP = CLOCKLOOP - 0*CLOCKSPEED | |
| 1874 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 1875 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 1876 | if CLOCKLOOP <= -150 then | |
| 1877 | if VALUE1 == false then | |
| 1878 | CLOCKLOOP = 0 | |
| 1879 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
| |
| 1880 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 1881 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 1882 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1883 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1884 | if CLOCKTARGET ~= nil then | |
| 1885 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 1886 | if CLOCKTARGET.Torso ~= nil then | |
| 1887 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 1888 | end | |
| 1889 | if CLOCKTARGET.Health == 0 then | |
| 1890 | CLOCKTARGET = nil | |
| 1891 | end | |
| 1892 | end | |
| 1893 | end | |
| 1894 | end | |
| 1895 | end | |
| 1896 | end)) | |
| 1897 | ||
| 1898 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1899 | if c.ClassName == "Part" then | |
| 1900 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1901 | end | |
| 1902 | end | |
| 1903 | ||
| 1904 | Neck.Name = "Weld" | |
| 1905 | RootJoint.Name = "Weld" | |
| 1906 | RightShoulder.Name = "Weld" | |
| 1907 | LeftShoulder.Name = "Weld" | |
| 1908 | RightHip.Name = "Weld" | |
| 1909 | LeftHip.Name = "Weld" | |
| 1910 | ||
| 1911 | local BODY = {}
| |
| 1912 | for _, c in pairs(Character:GetDescendants()) do | |
| 1913 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1914 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1915 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1916 | end | |
| 1917 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1918 | elseif c:IsA("JointInstance") then
| |
| 1919 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1920 | end | |
| 1921 | end | |
| 1922 | for e = 1, #BODY do | |
| 1923 | if BODY[e] ~= nil then | |
| 1924 | local STUFF = BODY[e] | |
| 1925 | local PART = STUFF[1] | |
| 1926 | local PARENT = STUFF[2] | |
| 1927 | local MATERIAL = STUFF[3] | |
| 1928 | local COLOR = STUFF[4] | |
| 1929 | local TRANSPARENCY = STUFF[5] | |
| 1930 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1931 | PART.Material = MATERIAL | |
| 1932 | PART.Color = COLOR | |
| 1933 | PART.Transparency = TRANSPARENCY | |
| 1934 | end | |
| 1935 | PART.AncestryChanged:Connect(function() | |
| 1936 | PART.Parent = PARENT | |
| 1937 | end) | |
| 1938 | end | |
| 1939 | end | |
| 1940 | function refit() | |
| 1941 | Character.Parent = workspace | |
| 1942 | for e = 1, #BODY do | |
| 1943 | if BODY[e] ~= nil then | |
| 1944 | local STUFF = BODY[e] | |
| 1945 | local PART = STUFF[1] | |
| 1946 | local PARENT = STUFF[2] | |
| 1947 | local MATERIAL = STUFF[3] | |
| 1948 | local COLOR = STUFF[4] | |
| 1949 | local TRANSPARENCY = STUFF[5] | |
| 1950 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 1951 | PART.Material = MATERIAL | |
| 1952 | PART.Color = COLOR | |
| 1953 | PART.Transparency = TRANSPARENCY | |
| 1954 | end | |
| 1955 | if PART.Parent ~= PARENT then | |
| 1956 | Humanoid:remove() | |
| 1957 | PART.Parent = PARENT | |
| 1958 | Humanoid = IT("Humanoid",Character)
| |
| 1959 | end | |
| 1960 | end | |
| 1961 | end | |
| 1962 | end | |
| 1963 | ||
| 1964 | ||
| 1965 | local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69) | |
| 1966 | local SKILLFONT = "Fantasy" | |
| 1967 | local SKILLTEXTSIZE = 7 | |
| 1968 | ||
| 1969 | Weapon.Parent = Character | |
| 1970 | Humanoid.Parent = Character | |
| 1971 | ||
| 1972 | Humanoid.Died:connect(function() | |
| 1973 | refit() | |
| 1974 | end) | |
| 1975 | ||
| 1976 | local Particle = IT("ParticleEmitter",nil)
| |
| 1977 | Particle.Enabled = false | |
| 1978 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1979 | Particle.LightEmission = 0.5 | |
| 1980 | Particle.Rate = 150 | |
| 1981 | Particle.ZOffset = 0.2 | |
| 1982 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1983 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1984 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1985 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 1986 | ||
| 1987 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1988 | function ParticleEmitter(Table) | |
| 1989 | local PRTCL = Particle:Clone() | |
| 1990 | local Speed = Table.Speed or 5 | |
| 1991 | local Drag = Table.Drag or 0 | |
| 1992 | local Size1 = Table.Size1 or 1 | |
| 1993 | local Size2 = Table.Size2 or 5 | |
| 1994 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1995 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1996 | local Parent = Table.Parent or Torso | |
| 1997 | local Emit = Table.Emit or 100 | |
| 1998 | local Offset = Table.Offset or 360 | |
| 1999 | local Acel = Table.Acel or VT(0,0,0) | |
| 2000 | local Enabled = Table.Enabled or false | |
| 2001 | PRTCL.Parent = Parent | |
| 2002 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2003 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2004 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2005 | PRTCL.VelocitySpread = Offset | |
| 2006 | PRTCL.Drag = Drag | |
| 2007 | PRTCL.Acceleration = Acel | |
| 2008 | if Enabled == false then | |
| 2009 | PRTCL:Emit(Emit) | |
| 2010 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2011 | else | |
| 2012 | PRTCL.Enabled = true | |
| 2013 | end | |
| 2014 | return PRTCL | |
| 2015 | end | |
| 2016 | ||
| 2017 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 2018 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 2019 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2020 | MakeForm(Part,"Wedge") | |
| 2021 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 2022 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 2023 | MakeForm(Part,"Wedge") | |
| 2024 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 2025 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 2026 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2027 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 2028 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2029 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 2030 | MakeForm(Part,"Cyl") | |
| 2031 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2032 | for i = 1, 8 do | |
| 2033 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 2034 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 2035 | end | |
| 2036 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 2037 | MakeForm(Part,"Cyl") | |
| 2038 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2039 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 2040 | MakeForm(Part,"Ball") | |
| 2041 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2042 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 2043 | MakeForm(Part,"Wedge") | |
| 2044 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 2045 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 2046 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2047 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 2048 | MakeForm(Part,"Cyl") | |
| 2049 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2050 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 2051 | MakeForm(Part,"Cyl") | |
| 2052 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2053 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 2054 | MakeForm(Part,"Cyl") | |
| 2055 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2056 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2057 | MakeForm(Part,"Wedge") | |
| 2058 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 2059 | local LASTPART = Handle | |
| 2060 | for i = 1, 10 do | |
| 2061 | if LASTPART == Handle then | |
| 2062 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 2063 | LASTPART = Part | |
| 2064 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2065 | else | |
| 2066 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 2067 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 2068 | LASTPART = Part | |
| 2069 | end | |
| 2070 | end | |
| 2071 | ||
| 2072 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 2073 | MakeForm(Barrel,"Cyl") | |
| 2074 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2075 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 2076 | MakeForm(Part,"Cyl") | |
| 2077 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 2078 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 2079 | MakeForm(Part,"Wedge") | |
| 2080 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2081 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 2082 | MakeForm(Hole,"Cyl") | |
| 2083 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 2084 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 2085 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2086 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 2087 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 2088 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2089 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 2090 | coroutine.resume(coroutine.create(function() | |
| 2091 | while wait() do | |
| 2092 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 2093 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 2094 | end | |
| 2095 | end)) | |
| 2096 | ||
| 2097 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 2098 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 2099 | ||
| 2100 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 2101 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2102 | c.Material = "Glass" | |
| 2103 | c.Color = C3(0,0,0) | |
| 2104 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2105 | c.Color = C3(1,0,0) | |
| 2106 | c.Material = "Neon" | |
| 2107 | end | |
| 2108 | end | |
| 2109 | ||
| 2110 | Weapon.Parent = Character | |
| 2111 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2112 | if c.ClassName == "Part" then | |
| 2113 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2114 | end | |
| 2115 | end | |
| 2116 | ||
| 2117 | local SKILLTEXTCOLOR = C3(1,0,0) | |
| 2118 | local SKILLFONT = "Antique" | |
| 2119 | local SKILLTEXTSIZE = 7 | |
| 2120 | ||
| 2121 | Humanoid.Died:connect(function() | |
| 2122 | ATTACK = true | |
| 2123 | end) | |
| 2124 | ||
| 2125 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 2126 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 2127 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 2128 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 2129 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 2130 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 2131 | ||
| 2132 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 2133 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 2134 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 2135 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 2136 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 2137 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 2138 | ||
| 2139 | function printbye(Name) | |
| 2140 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 2141 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2142 | end | |
| 2143 | ||
| 2144 | workspace.ChildAdded:connect(function(instance) | |
| 2145 | for BANISH = 1, #TOBANISH do | |
| 2146 | if TOBANISH[BANISH] ~= nil then | |
| 2147 | if instance.Name == TOBANISH[BANISH] then | |
| 2148 | coroutine.resume(coroutine.create(function() | |
| 2149 | printbye(instance.Name) | |
| 2150 | instance:ClearAllChildren() | |
| 2151 | Debris:AddItem(instance,0.0005) | |
| 2152 | end)) | |
| 2153 | end | |
| 2154 | end | |
| 2155 | end | |
| 2156 | end) | |
| 2157 | ||
| 2158 | --//=================================\\ | |
| 2159 | --|| DAMAGING | |
| 2160 | --\\=================================// | |
| 2161 | ||
| 2162 | function Banish(Foe) | |
| 2163 | if Foe then | |
| 2164 | coroutine.resume(coroutine.create(function() | |
| 2165 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2166 | table.insert(TOBANISH,Foe.Name) | |
| 2167 | printbye(Foe.Name) | |
| 2168 | --end | |
| 2169 | Foe.Archivable = true | |
| 2170 | local CLONE = Foe:Clone() | |
| 2171 | Foe:Destroy() | |
| 2172 | CLONE.Parent = Effects | |
| 2173 | CLONE:BreakJoints() | |
| 2174 | local MATERIALS = {"Glass","Neon"}
| |
| 2175 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2176 | if c:IsA("BasePart") then
| |
| 2177 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2178 | CreateSound(340722848, c, 10, 1, false) | |
| 2179 | end | |
| 2180 | c.Anchored = true | |
| 2181 | c.Transparency = c.Transparency + 0.2 | |
| 2182 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2183 | c.Color = C3(1,0,0) | |
| 2184 | if c.ClassName == "MeshPart" then | |
| 2185 | c.TextureID = "" | |
| 2186 | end | |
| 2187 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2188 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2189 | end | |
| 2190 | if c:FindFirstChildOfClass("Decal") then
| |
| 2191 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2192 | end | |
| 2193 | c.Name = "Banished" | |
| 2194 | c.CanCollide = false | |
| 2195 | else | |
| 2196 | c:remove() | |
| 2197 | end | |
| 2198 | end | |
| 2199 | local A = false | |
| 2200 | for i = 1, 35 do | |
| 2201 | if A == false then | |
| 2202 | A = true | |
| 2203 | elseif A == true then | |
| 2204 | A = false | |
| 2205 | end | |
| 2206 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2207 | if c:IsA("BasePart") then
| |
| 2208 | c.Anchored = true | |
| 2209 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2210 | c.Transparency = c.Transparency + 0.8/35 | |
| 2211 | if A == false then | |
| 2212 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2213 | elseif A == true then | |
| 2214 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2215 | end | |
| 2216 | end | |
| 2217 | end | |
| 2218 | Swait() | |
| 2219 | end | |
| 2220 | CLONE:remove() | |
| 2221 | end)) | |
| 2222 | end | |
| 2223 | end | |
| 2224 | ||
| 2225 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 2226 | local CHILDREN = workspace:GetDescendants() | |
| 2227 | for index, CHILD in pairs(CHILDREN) do | |
| 2228 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2229 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2230 | if HUM then | |
| 2231 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2232 | if TORSO then | |
| 2233 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2234 | if ISBANISH == true then | |
| 2235 | Banish(CHILD) | |
| 2236 | else | |
| 2237 | if ISBANISH == "Gravity" then | |
| 2238 | HUM.PlatformStand = true | |
| 2239 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2240 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2241 | grav.D = 15 | |
| 2242 | grav.P = 20000 | |
| 2243 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2244 | grav.position = TORSO.Position | |
| 2245 | grav.Name = "V3BanishForce"..Player.Name | |
| 2246 | else | |
| 2247 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 2248 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 2249 | end | |
| 2250 | else | |
| 2251 | HUM.PlatformStand = false | |
| 2252 | end | |
| 2253 | end | |
| 2254 | elseif ISBANISH == "Gravity" then | |
| 2255 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2256 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 2257 | HUM.PlatformStand = false | |
| 2258 | end | |
| 2259 | end | |
| 2260 | end | |
| 2261 | end | |
| 2262 | end | |
| 2263 | end | |
| 2264 | end | |
| 2265 | ||
| 2266 | --//=================================\\ | |
| 2267 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2268 | --\\=================================// | |
| 2269 | ||
| 2270 | function MagicMissiles() | |
| 2271 | ATTACK = true | |
| 2272 | Rooted = true | |
| 2273 | local SELECTING = true | |
| 2274 | local SPOTS = {}
| |
| 2275 | coroutine.resume(coroutine.create(function() | |
| 2276 | local LOOP = 0 | |
| 2277 | repeat | |
| 2278 | LOOP = LOOP + 1 | |
| 2279 | Swait() | |
| 2280 | if LOOP >= 10 then | |
| 2281 | LOOP = 0 | |
| 2282 | for i = 1, #SPOTS do | |
| 2283 | if SPOTS[i] ~= nil then | |
| 2284 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2285 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2286 | end | |
| 2287 | end | |
| 2288 | end | |
| 2289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2293 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2295 | until SELECTING == false | |
| 2296 | Rooted = false | |
| 2297 | repeat | |
| 2298 | LOOP = LOOP + 1 | |
| 2299 | Swait() | |
| 2300 | if LOOP >= 10 then | |
| 2301 | LOOP = 0 | |
| 2302 | for i = 1, #SPOTS do | |
| 2303 | if SPOTS[i] ~= nil then | |
| 2304 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2305 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2306 | end | |
| 2307 | end | |
| 2308 | end | |
| 2309 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2313 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2315 | until ATTACK == false | |
| 2316 | end)) | |
| 2317 | repeat | |
| 2318 | repeat Swait() until HOLD == true | |
| 2319 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 2320 | if DIST > 65 then | |
| 2321 | DIST = 65 | |
| 2322 | end | |
| 2323 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 2324 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2325 | if HITFLOOR ~= nil then | |
| 2326 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
| 2327 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 2328 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2329 | end | |
| 2330 | repeat Swait() until HOLD == false | |
| 2331 | until #SPOTS == 5 | |
| 2332 | SELECTING = false | |
| 2333 | for i = 1, #SPOTS do | |
| 2334 | if SPOTS[i] ~= nil then | |
| 2335 | local POS = SPOTS[i] | |
| 2336 | coroutine.resume(coroutine.create(function() | |
| 2337 | local MISSILE = IT("Model",Effects)
| |
| 2338 | MISSILE.Name = "Missile" | |
| 2339 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2)) | |
| 2340 | MakeForm(BASEPART,"Cyl") | |
| 2341 | MISSILE.PrimaryPart = BASEPART | |
| 2342 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 2343 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2)) | |
| 2344 | MakeForm(HEAD,"Ball") | |
| 2345 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 2346 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5)) | |
| 2347 | MakeForm(TAIL,"Cyl") | |
| 2348 | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) | |
| 2349 | for i = 1, 10 do | |
| 2350 | Swait() | |
| 2351 | for _, c in pairs(MISSILE:GetChildren()) do | |
| 2352 | if c.ClassName == "Part" then | |
| 2353 | c.Transparency = c.Transparency - 1/10 | |
| 2354 | end | |
| 2355 | end | |
| 2356 | end | |
| 2357 | for i = 1, 15*1.5 do | |
| 2358 | Swait() | |
| 2359 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
| 2360 | end | |
| 2361 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
| 2362 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
| |
| 2363 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 2364 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2365 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2366 | MISSILE:remove() | |
| 2367 | end)) | |
| 2368 | end | |
| 2369 | end | |
| 2370 | wait(0.6) | |
| 2371 | ATTACK = false | |
| 2372 | Rooted = false | |
| 2373 | end | |
| 2374 | ||
| 2375 | function TimesUp() | |
| 2376 | CLOCKTARGET = nil | |
| 2377 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2378 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2379 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2380 | if TORSO then | |
| 2381 | ATTACK = true | |
| 2382 | Rooted = false | |
| 2383 | coroutine.resume(coroutine.create(function() | |
| 2384 | repeat | |
| 2385 | Swait() | |
| 2386 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2387 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2388 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2389 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2390 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2391 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2392 | until ATTACK == false | |
| 2393 | end)) | |
| 2394 | if Effects:FindFirstChild("NeonDoll") then
| |
| 2395 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
| |
| 2396 | end | |
| 2397 | wait(0.5) | |
| 2398 | local FAKECHARACTER = IT("Model",Effects)
| |
| 2399 | FAKECHARACTER.Name = "NeonDoll" | |
| 2400 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.3,0.3,0.15),false) | |
| 2401 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
| |
| 2402 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
| 2403 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 2404 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
| 2405 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 2406 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
| 2407 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
| |
| 2408 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
| 2409 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
| |
| 2410 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.15,0.15),false) | |
| 2411 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 2412 | CreateSound(201858045, TORS, 5, 0.4, false) | |
| 2413 | for i = 1, 150 do | |
| 2414 | Swait() | |
| 2415 | CLOCKSPEED = 0 | |
| 2416 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 2417 | if c.ClassName == "Part" then | |
| 2418 | c.Transparency = c.Transparency - 0.5/150 | |
| 2419 | end | |
| 2420 | end | |
| 2421 | end | |
| 2422 | CLOCKTARGET = HUM | |
| 2423 | coroutine.resume(coroutine.create(function() | |
| 2424 | repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil | |
| 2425 | for i = 1, 25 do | |
| 2426 | Swait() | |
| 2427 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 2428 | if c.ClassName == "Part" then | |
| 2429 | c.Transparency = c.Transparency + 0.5/25 | |
| 2430 | end | |
| 2431 | end | |
| 2432 | end | |
| 2433 | CLOCKSPEED = 0 | |
| 2434 | FAKECHARACTER:remove() | |
| 2435 | end)) | |
| 2436 | wait(0.5) | |
| 2437 | ATTACK = false | |
| 2438 | Rooted = false | |
| 2439 | end | |
| 2440 | end | |
| 2441 | end | |
| 2442 | ||
| 2443 | function Teleport() | |
| 2444 | ATTACK = true | |
| 2445 | Rooted = false | |
| 2446 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2447 | Swait() | |
| 2448 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2449 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2450 | end | |
| 2451 | for e = 1, #BODY do | |
| 2452 | if BODY[e] ~= nil then | |
| 2453 | local STUFF = BODY[e] | |
| 2454 | local PART = STUFF[1] | |
| 2455 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 2456 | local PRT = PART:Clone() | |
| 2457 | PRT.Anchored = true | |
| 2458 | PRT.CanCollide = false | |
| 2459 | PRT.Material = "Neon" | |
| 2460 | PRT.Color = C3(0,0,0) | |
| 2461 | PRT.Name = "WarpEffect" | |
| 2462 | PRT.Parent = Effects | |
| 2463 | PRT.CFrame = PART.CFrame | |
| 2464 | PRT:BreakJoints() | |
| 2465 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 2466 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 2467 | end | |
| 2468 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 2469 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 2470 | end | |
| 2471 | coroutine.resume(coroutine.create(function() | |
| 2472 | for i = 1, 100 do | |
| 2473 | Swait() | |
| 2474 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 2475 | end | |
| 2476 | PRT:remove() | |
| 2477 | end)) | |
| 2478 | end | |
| 2479 | end | |
| 2480 | end | |
| 2481 | CreateSound(217767125, Torso, 10, 1) | |
| 2482 | local POS = RootPart.Orientation | |
| 2483 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 2484 | RootPart.Orientation = POS | |
| 2485 | RootJoint.Parent = RootPart | |
| 2486 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2487 | Swait() | |
| 2488 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2489 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2490 | end | |
| 2491 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2492 | Swait() | |
| 2493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2494 | end | |
| 2495 | ATTACK = false | |
| 2496 | Rooted = false | |
| 2497 | end | |
| 2498 | ||
| 2499 | function TakeOnMe() | |
| 2500 | Speed = 5 | |
| 2501 | local MEME = CreateSound(288703954, Effects, 7, 1, false) | |
| 2502 | ATTACK = true | |
| 2503 | Rooted = false | |
| 2504 | local DANCE = true | |
| 2505 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 2506 | if NEWKEY == "p" then | |
| 2507 | DANCE = false | |
| 2508 | end | |
| 2509 | end) | |
| 2510 | PLAYSONG = false | |
| 2511 | while true do | |
| 2512 | for i = 1, 15 do | |
| 2513 | Swait() | |
| 2514 | MEME.Parent = Effects | |
| 2515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2521 | end | |
| 2522 | if DANCE == false then | |
| 2523 | break | |
| 2524 | end | |
| 2525 | for i = 1, 15 do | |
| 2526 | Swait() | |
| 2527 | MEME.Parent = Effects | |
| 2528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2534 | end | |
| 2535 | end | |
| 2536 | PLAYSONG = true | |
| 2537 | KEY:Disconnect() | |
| 2538 | MEME:remove() | |
| 2539 | Speed = 25 | |
| 2540 | ATTACK = false | |
| 2541 | Rooted = false | |
| 2542 | end | |
| 2543 | ||
| 2544 | function Taunt3() | |
| 2545 | ATTACK = true | |
| 2546 | Rooted = true | |
| 2547 | local TAUNT = CreateSound(159882635, Torso,17, 1, false) | |
| 2548 | repeat | |
| 2549 | Swait() | |
| 2550 | TAUNT.Parent = Torso | |
| 2551 | TAUNT.Playing = true | |
| 2552 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2556 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2558 | until TAUNT.TimePosition >= 1.25 | |
| 2559 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 2560 | Swait() | |
| 2561 | TAUNT.Parent = Torso | |
| 2562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 2563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2568 | end | |
| 2569 | ATTACK = false | |
| 2570 | Rooted = false | |
| 2571 | end | |
| 2572 | ||
| 2573 | function Taunt2() | |
| 2574 | ATTACK = true | |
| 2575 | Rooted = true | |
| 2576 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
| 2577 | coroutine.resume(coroutine.create(function() | |
| 2578 | repeat | |
| 2579 | Swait() | |
| 2580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2586 | until ATTACK == false | |
| 2587 | end)) | |
| 2588 | repeat wait() until TAUNT.Playing == false | |
| 2589 | ATTACK = false | |
| 2590 | Rooted = false | |
| 2591 | end | |
| 2592 | ||
| 2593 | function ChainPunch() | |
| 2594 | ATTACK = true | |
| 2595 | Rooted = false | |
| 2596 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2597 | GYRO.D = 25 | |
| 2598 | GYRO.P = 2000 | |
| 2599 | GYRO.MaxTorque = VT(0,40000,0) | |
| 2600 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2601 | repeat | |
| 2602 | Swait() | |
| 2603 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2604 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2608 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2610 | until HOLD == true | |
| 2611 | local POS = Mouse.Hit.p | |
| 2612 | local CHAINS = false | |
| 2613 | local CHAINLINKS = {}
| |
| 2614 | local A = IT("Attachment",RightArm)
| |
| 2615 | A.Position = VT(1,-1,0)*SIZE | |
| 2616 | A.Orientation = VT(-90, -89.982, 0) | |
| 2617 | local B = IT("Attachment",RightArm)
| |
| 2618 | B.Position = VT(-1,-1,0)*SIZE | |
| 2619 | B.Orientation = VT(-90, 89.988, 0) | |
| 2620 | local C = IT("Attachment",RightArm)
| |
| 2621 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 2622 | C.Orientation = VT(-90, -89.982, 0) | |
| 2623 | local D = IT("Attachment",RightArm)
| |
| 2624 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
| 2625 | D.Orientation = VT(-90, 89.988, 0) | |
| 2626 | local LIGHT = IT("Attachment",RightArm)
| |
| 2627 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 2628 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 2629 | LIGHT2.Range = 7 | |
| 2630 | LIGHT2.Brightness = 5 | |
| 2631 | LIGHT2.Color = SKILLTEXTCOLOR | |
| 2632 | for i = 1, 2 do | |
| 2633 | local TWIST = -2 | |
| 2634 | local START = A | |
| 2635 | local END = B | |
| 2636 | if i == 1 then | |
| 2637 | START = B | |
| 2638 | END = A | |
| 2639 | end | |
| 2640 | local ChainLink = IT("Beam",Torso)
| |
| 2641 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2642 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 2643 | ChainLink.TextureSpeed = 1 | |
| 2644 | ChainLink.Width0 = 1 | |
| 2645 | ChainLink.Width1 = 1 | |
| 2646 | ChainLink.TextureLength = 2.5 | |
| 2647 | ChainLink.Attachment0 = START | |
| 2648 | ChainLink.Attachment1 = END | |
| 2649 | ChainLink.CurveSize0 = TWIST | |
| 2650 | ChainLink.CurveSize1 = TWIST | |
| 2651 | --ChainLink.FaceCamera = true | |
| 2652 | ChainLink.Segments = 45 | |
| 2653 | ChainLink.Transparency = NumberSequence.new(1) | |
| 2654 | table.insert(CHAINLINKS,ChainLink) | |
| 2655 | end | |
| 2656 | for i = 1, 2 do | |
| 2657 | local TWIST = -1 | |
| 2658 | local START = C | |
| 2659 | local END = D | |
| 2660 | if i == 1 then | |
| 2661 | START = D | |
| 2662 | END = C | |
| 2663 | end | |
| 2664 | local ChainLink = IT("Beam",Torso)
| |
| 2665 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2666 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 2667 | ChainLink.TextureSpeed = 1 | |
| 2668 | ChainLink.Width0 = 1 | |
| 2669 | ChainLink.Width1 = 1 | |
| 2670 | ChainLink.TextureLength = 5 | |
| 2671 | ChainLink.Attachment0 = START | |
| 2672 | ChainLink.Attachment1 = END | |
| 2673 | ChainLink.CurveSize0 = TWIST | |
| 2674 | ChainLink.CurveSize1 = TWIST | |
| 2675 | --ChainLink.FaceCamera = true | |
| 2676 | ChainLink.Segments = 25 | |
| 2677 | ChainLink.LightEmission = 0.5 | |
| 2678 | ChainLink.Transparency = NumberSequence.new(1) | |
| 2679 | table.insert(CHAINLINKS,ChainLink) | |
| 2680 | end | |
| 2681 | coroutine.resume(coroutine.create(function() | |
| 2682 | repeat | |
| 2683 | Swait() | |
| 2684 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 2686 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2687 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2688 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2690 | until CHAINS == true | |
| 2691 | repeat | |
| 2692 | Swait() | |
| 2693 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2694 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2695 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2696 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2697 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2698 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2699 | until ATTACK == false | |
| 2700 | for e = 1, 15 do | |
| 2701 | Swait() | |
| 2702 | for i = 1, #CHAINLINKS do | |
| 2703 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 2704 | end | |
| 2705 | end | |
| 2706 | A:remove() | |
| 2707 | B:remove() | |
| 2708 | C:remove() | |
| 2709 | D:remove() | |
| 2710 | end)) | |
| 2711 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 2712 | for e = 1, 15 do | |
| 2713 | Swait() | |
| 2714 | for i = 1, #CHAINLINKS do | |
| 2715 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 2716 | end | |
| 2717 | end | |
| 2718 | CHAINS = true | |
| 2719 | Rooted = true | |
| 2720 | wait(0.25) | |
| 2721 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Dirt brown", "Part", VT(2,2,2)) | |
| 2722 | FIST.Color = Color3.fromRGB(81, 69, 69) | |
| 2723 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2724 | local LIGHT3 = IT("PointLight",FIST)
| |
| 2725 | LIGHT3.Range = 7 | |
| 2726 | LIGHT3.Brightness = 5 | |
| 2727 | LIGHT3.Color = SKILLTEXTCOLOR | |
| 2728 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
| |
| 2729 | local FISTA = IT("Attachment",FIST)
| |
| 2730 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 2731 | local ChainLink = IT("Beam",Torso)
| |
| 2732 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2733 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 2734 | ChainLink.TextureSpeed = 0 | |
| 2735 | ChainLink.Width0 = 3 | |
| 2736 | ChainLink.Width1 = 3 | |
| 2737 | ChainLink.TextureLength = 12 | |
| 2738 | ChainLink.Attachment0 = LIGHT | |
| 2739 | ChainLink.Attachment1 = FISTA | |
| 2740 | ChainLink.FaceCamera = true | |
| 2741 | ChainLink.Segments = 45 | |
| 2742 | ChainLink.LightEmission = 0.5 | |
| 2743 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 2744 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 2745 | for i = 1, 85 do | |
| 2746 | Swait() | |
| 2747 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 2748 | ChainLink.TextureLength = 12+(i*2) | |
| 2749 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
| 2750 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2751 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 2752 | if HITFLOOR ~= nil then | |
| 2753 | HITFLOOR:BreakJoints() | |
| 2754 | coroutine.resume(coroutine.create(function() | |
| 2755 | for i = 1, 15 do | |
| 2756 | Swait() | |
| 2757 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
| 2758 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
| 2759 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2760 | end | |
| 2761 | end)) | |
| 2762 | break | |
| 2763 | end | |
| 2764 | end | |
| 2765 | coroutine.resume(coroutine.create(function() | |
| 2766 | for i = 1, 50 do | |
| 2767 | Swait() | |
| 2768 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 2769 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
| 2770 | end | |
| 2771 | FIST:remove() | |
| 2772 | end)) | |
| 2773 | LIGHT:remove() | |
| 2774 | GYRO:remove() | |
| 2775 | ATTACK = false | |
| 2776 | Rooted = false | |
| 2777 | end | |
| 2778 | ||
| 2779 | function WarpMeteor() | |
| 2780 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 2781 | if DIST > 180 then | |
| 2782 | DIST = 180 | |
| 2783 | end | |
| 2784 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 2785 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
| 2786 | if HITFLOOR then | |
| 2787 | local POS = HITPOS | |
| 2788 | ATTACK = true | |
| 2789 | Rooted = true | |
| 2790 | local WARPED = false | |
| 2791 | local SMASHED = false | |
| 2792 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2793 | coroutine.resume(coroutine.create(function() | |
| 2794 | repeat | |
| 2795 | Swait() | |
| 2796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2800 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2802 | until WARPED == true | |
| 2803 | repeat | |
| 2804 | Swait() | |
| 2805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2809 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2811 | until SMASHED == true | |
| 2812 | repeat | |
| 2813 | Swait() | |
| 2814 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2818 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2819 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2820 | until ATTACK == false | |
| 2821 | end)) | |
| 2822 | VALUE1 = true | |
| 2823 | CreateSound(233856115, Torso, 5, 1.6, false) | |
| 2824 | for i = 1, 25 do | |
| 2825 | Swait() | |
| 2826 | for _, c in pairs(Character:GetChildren()) do | |
| 2827 | if c.ClassName == "Part" then | |
| 2828 | c.Transparency = c.Transparency + 1/25 | |
| 2829 | end | |
| 2830 | end | |
| 2831 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2832 | if c.ClassName == "Part" then | |
| 2833 | c.Transparency = c.Transparency + 1/25 | |
| 2834 | end | |
| 2835 | end | |
| 2836 | end | |
| 2837 | UNANCHOR = false | |
| 2838 | RootPart.Anchored = true | |
| 2839 | RootPart.Velocity = VT(0,0,0) | |
| 2840 | local ROOTPOS = RootPart.Position | |
| 2841 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
| 2842 | WARPED = true | |
| 2843 | for i = 1, 25 do | |
| 2844 | Swait() | |
| 2845 | for _, c in pairs(Character:GetChildren()) do | |
| 2846 | if c.ClassName == "Part" then | |
| 2847 | c.Transparency = c.Transparency - 1/25 | |
| 2848 | end | |
| 2849 | end | |
| 2850 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2851 | if c.ClassName == "Part" then | |
| 2852 | c.Transparency = c.Transparency - 1/25 | |
| 2853 | end | |
| 2854 | end | |
| 2855 | end | |
| 2856 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Part", VT(0,0,0)) | |
| 2857 | SHELL.CFrame = RootPart.CFrame | |
| 2858 | MakeForm(SHELL,"Ball") | |
| 2859 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 2860 | for i = 1, 10 do | |
| 2861 | Swait() | |
| 2862 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 2863 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
| 2864 | end | |
| 2865 | for i = 1, math.ceil(75/2) do | |
| 2866 | Swait() | |
| 2867 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 2868 | SHELL.CFrame = CF(RootPart.Position) | |
| 2869 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2870 | end | |
| 2871 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 2872 | SHELL.CFrame = CF(RootPart.Position) | |
| 2873 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2874 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2875 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 2876 | for i = 1, 5 do | |
| 2877 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2878 | end | |
| 2879 | SHELL:remove() | |
| 2880 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
| 2881 | SMASHED = true | |
| 2882 | wait(1) | |
| 2883 | VALUE1 = false | |
| 2884 | UNANCHOR = true | |
| 2885 | ATTACK = false | |
| 2886 | Rooted = false | |
| 2887 | end | |
| 2888 | end | |
| 2889 | ||
| 2890 | function PandorasBox() | |
| 2891 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2892 | if HITFLOOR ~= nil then | |
| 2893 | ATTACK = true | |
| 2894 | Rooted = true | |
| 2895 | local RINGSPIN = true | |
| 2896 | local CONSTRUCTING = true | |
| 2897 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Ring", VT(0,0,0)) | |
| 2898 | RING.Color = Color3.fromRGB(81, 69, 69) | |
| 2899 | MakeForm(RING,"Cyl") | |
| 2900 | RING.CFrame = CF(HITPOS) | |
| 2901 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 2902 | coroutine.resume(coroutine.create(function() | |
| 2903 | repeat | |
| 2904 | Swait() | |
| 2905 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2906 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2907 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2908 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2910 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2912 | until CONSTRUCTING == false | |
| 2913 | repeat | |
| 2914 | Swait() | |
| 2915 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2916 | until RINGSPIN == false | |
| 2917 | for i = 1, 25 do | |
| 2918 | Swait() | |
| 2919 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2920 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 2921 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 2922 | RING.Transparency = RING.Transparency + 1/25 | |
| 2923 | end | |
| 2924 | RING:remove() | |
| 2925 | end)) | |
| 2926 | for i = 1, 15 do | |
| 2927 | Swait() | |
| 2928 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 2929 | RING.Transparency = RING.Transparency - 1/15 | |
| 2930 | end | |
| 2931 | local BOXSPIN = true | |
| 2932 | local PANDORASBOX = IT("Model",Effects)
| |
| 2933 | PANDORASBOX.Name = "Pandora's Box" | |
| 2934 | local BOX = IT("Model",PANDORASBOX)
| |
| 2935 | BOX.Name = "Body" | |
| 2936 | local LID = IT("Model",PANDORASBOX)
| |
| 2937 | LID.Name = "Lid" | |
| 2938 | --BUILDING THE BOX-- | |
| 2939 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Black", VT(2,1.8,2)) | |
| 2940 | BASE.Color = Color3.fromRGB(81, 69, 69) | |
| 2941 | PANDORASBOX.PrimaryPart = BASE | |
| 2942 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 2943 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
| 2944 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 2945 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
| 2946 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 2947 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
| 2948 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 2949 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
| 2950 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 2951 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 2952 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 2953 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 2954 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 2955 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 2956 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 2957 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 2958 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 2959 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 2960 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 2961 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 2962 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 2963 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 2964 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 2965 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 2966 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 2967 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1)) | |
| 2968 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 2969 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1)) | |
| 2970 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 2971 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1)) | |
| 2972 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 2973 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1)) | |
| 2974 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 2975 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1)) | |
| 2976 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 2977 | ------------- | |
| 2978 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1)) | |
| 2979 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 2980 | LID.PrimaryPart = LIDPART | |
| 2981 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 2982 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 2983 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 2984 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 2985 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 2986 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 2987 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 2988 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 2989 | local DECAL = IT("Decal",LIDPART)
| |
| 2990 | DECAL.Face = "Top" | |
| 2991 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
| 2992 | DECAL.Color3 = C3(0,0,0) | |
| 2993 | --BUILDING THE BOX-- | |
| 2994 | coroutine.resume(coroutine.create(function() | |
| 2995 | repeat | |
| 2996 | Swait() | |
| 2997 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 2998 | until BOXSPIN == false | |
| 2999 | end)) | |
| 3000 | for i = 1, 25 do | |
| 3001 | Swait() | |
| 3002 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 3003 | end | |
| 3004 | wait(0.5) | |
| 3005 | BOXSPIN = false | |
| 3006 | CONSTRUCTING = false | |
| 3007 | coroutine.resume(coroutine.create(function() | |
| 3008 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
| |
| 3009 | --[[for i = 1, 45 do | |
| 3010 | Swait() | |
| 3011 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 3012 | end- | |
| 3013 | LID:remove()]]-- | |
| 3014 | for _, c in pairs(LID:GetChildren()) do | |
| 3015 | if c.ClassName == "Part" then | |
| 3016 | c.Anchored = false | |
| 3017 | c.CanCollide = true | |
| 3018 | if c ~= LIDPART then | |
| 3019 | weldBetween(LIDPART,c) | |
| 3020 | end | |
| 3021 | end | |
| 3022 | end | |
| 3023 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 3024 | Debris:AddItem(LID,15) | |
| 3025 | wait(0.5) | |
| 3026 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 3027 | if RANDOMEFFECT == 1 then | |
| 3028 | for i = 1, 45 do | |
| 3029 | wait((2-(i/15))/15) | |
| 3030 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 3031 | end | |
| 3032 | wait(1) | |
| 3033 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 3034 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
| |
| 3035 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 3036 | for i = 1, 5 do | |
| 3037 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 3038 | end | |
| 3039 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 3040 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
| 3041 | elseif RANDOMEFFECT == 2 then | |
| 3042 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3)) | |
| 3043 | FIELD.CFrame = BASE.CFrame | |
| 3044 | MakeForm(FIELD,"Ball") | |
| 3045 | for i = 1, 50 do | |
| 3046 | Swait() | |
| 3047 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 3048 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 3049 | end | |
| 3050 | wait(0.2) | |
| 3051 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 3052 | coroutine.resume(coroutine.create(function() | |
| 3053 | for i = 1, 75 do | |
| 3054 | Swait() | |
| 3055 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 3056 | LOOP.Parent = FIELD | |
| 3057 | local CHILDREN = workspace:GetDescendants() | |
| 3058 | for index, CHILD in pairs(CHILDREN) do | |
| 3059 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3060 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3061 | if HUM then | |
| 3062 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3063 | if TORSO then | |
| 3064 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 3065 | HUM.Health = HUM.Health - 0.1 | |
| 3066 | TORSO.Velocity = VT(0,5,0) | |
| 3067 | HUM.PlatformStand = true | |
| 3068 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 3069 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 3070 | end | |
| 3071 | end | |
| 3072 | end | |
| 3073 | end | |
| 3074 | end | |
| 3075 | end | |
| 3076 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
| 3077 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 3078 | end | |
| 3079 | for i = 1, 500 do | |
| 3080 | Swait() | |
| 3081 | LOOP.Parent = FIELD | |
| 3082 | local CHILDREN = workspace:GetDescendants() | |
| 3083 | for index, CHILD in pairs(CHILDREN) do | |
| 3084 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3085 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3086 | if HUM then | |
| 3087 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3088 | if TORSO then | |
| 3089 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 3090 | TORSO.Velocity = VT(0,5,0) | |
| 3091 | HUM.Health = HUM.Health - 0.1 | |
| 3092 | HUM.PlatformStand = true | |
| 3093 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 3094 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 3095 | end | |
| 3096 | end | |
| 3097 | end | |
| 3098 | end | |
| 3099 | end | |
| 3100 | end | |
| 3101 | end | |
| 3102 | for i = 1, 25 do | |
| 3103 | Swait() | |
| 3104 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 3105 | LOOP.Parent = FIELD | |
| 3106 | local CHILDREN = workspace:GetDescendants() | |
| 3107 | for index, CHILD in pairs(CHILDREN) do | |
| 3108 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3109 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3110 | if HUM then | |
| 3111 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3112 | if TORSO then | |
| 3113 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 3114 | TORSO.Velocity = VT(0,5,0) | |
| 3115 | HUM.Health = HUM.Health - 0.1 | |
| 3116 | HUM.PlatformStand = false | |
| 3117 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 3118 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 3119 | end | |
| 3120 | end | |
| 3121 | end | |
| 3122 | end | |
| 3123 | end | |
| 3124 | end | |
| 3125 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 3126 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 3127 | end | |
| 3128 | FIELD:remove() | |
| 3129 | end)) | |
| 3130 | elseif RANDOMEFFECT == 3 then | |
| 3131 | for i = 1, 10 do | |
| 3132 | wait(0.15) | |
| 3133 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
| |
| 3134 | coroutine.resume(coroutine.create(function() | |
| 3135 | local MINION = CLONE:Clone() | |
| 3136 | MINION.Parent = Effects | |
| 3137 | MINION.Name = "Shadow" | |
| 3138 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 3139 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 3140 | for _, c in pairs(MINION:GetChildren()) do | |
| 3141 | if c.ClassName == "Part" then | |
| 3142 | c.Material = "Neon" | |
| 3143 | c.Color = C3(0,0,0) | |
| 3144 | c.Transparency = 0.25 | |
| 3145 | if c.Name == "Head" then | |
| 3146 | c:ClearAllChildren() | |
| 3147 | local MSH = IT("BlockMesh",c)
| |
| 3148 | MSH.Scale = VT(0.5,1,1) | |
| 3149 | end | |
| 3150 | end | |
| 3151 | end | |
| 3152 | local TORSO = MINION.Torso | |
| 3153 | local HUMAN = MINION.Humanoid | |
| 3154 | HUMAN.WalkSpeed = 20 | |
| 3155 | HUMAN.MaxHealth = math.huge | |
| 3156 | HUMAN.Health = math.huge | |
| 3157 | HUMAN.DisplayDistanceType = "None" | |
| 3158 | HUMAN.Died:connect(function() | |
| 3159 | MINION:remove() | |
| 3160 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 3161 | end) | |
| 3162 | wait(1) | |
| 3163 | local findNearestTorso = function(POS) | |
| 3164 | local list = game.Workspace:GetDescendants() | |
| 3165 | local torso = nil | |
| 3166 | local dist = 500 | |
| 3167 | local temp = nil | |
| 3168 | local human = nil | |
| 3169 | local temp2 = nil | |
| 3170 | for x = 1, #list do | |
| 3171 | temp2 = list[x] | |
| 3172 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 3173 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 3174 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 3175 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 3176 | if (temp.Position - POS).magnitude < dist then | |
| 3177 | torso = temp | |
| 3178 | dist = (temp.Position - POS).magnitude | |
| 3179 | end | |
| 3180 | end | |
| 3181 | end | |
| 3182 | end | |
| 3183 | return torso, dist | |
| 3184 | end | |
| 3185 | for i = 1, 40 do | |
| 3186 | if HUMAN.Health == 0 then | |
| 3187 | break | |
| 3188 | end | |
| 3189 | wait(0.3) | |
| 3190 | local target,dist= findNearestTorso(TORSO.Position) | |
| 3191 | if target then | |
| 3192 | HUMAN:MoveTo(target.Position) | |
| 3193 | if dist < 25 then | |
| 3194 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 3195 | wait(2) | |
| 3196 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 3197 | --ANIM:Play() | |
| 3198 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 3199 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 3200 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
| |
| 3201 | for i = 1, 5 do | |
| 3202 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 3203 | end | |
| 3204 | break | |
| 3205 | end | |
| 3206 | end | |
| 3207 | end | |
| 3208 | MINION:remove() | |
| 3209 | end)) | |
| 3210 | end | |
| 3211 | elseif RANDOMEFFECT == 4 then | |
| 3212 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3)) | |
| 3213 | FIELD.Color = C3(0,0,0) | |
| 3214 | FIELD.CFrame = BASE.CFrame | |
| 3215 | MakeForm(FIELD,"Ball") | |
| 3216 | FIELD.CanCollide = true | |
| 3217 | for i = 1, 50 do | |
| 3218 | Swait() | |
| 3219 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 3220 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 3221 | end | |
| 3222 | wait(0.2) | |
| 3223 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 3224 | coroutine.resume(coroutine.create(function() | |
| 3225 | local E = 0 | |
| 3226 | for i = 1, 75 do | |
| 3227 | E = E + 1 | |
| 3228 | Swait() | |
| 3229 | if E >= 35 then | |
| 3230 | E = 0 | |
| 3231 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 3232 | end | |
| 3233 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 3234 | LOOP.Parent = FIELD | |
| 3235 | local CHILDREN = workspace:GetDescendants() | |
| 3236 | for index, CHILD in pairs(CHILDREN) do | |
| 3237 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3238 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3239 | if HUM then | |
| 3240 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3241 | if TORSO then | |
| 3242 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 3243 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3244 | if c:IsA("BasePart") then
| |
| 3245 | local bv = Instance.new("BodyVelocity")
| |
| 3246 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3247 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 3248 | bv.Parent = c | |
| 3249 | Debris:AddItem(bv,0.05) | |
| 3250 | end | |
| 3251 | end | |
| 3252 | HUM.Health = HUM.Health - 0.3 | |
| 3253 | end | |
| 3254 | end | |
| 3255 | end | |
| 3256 | end | |
| 3257 | end | |
| 3258 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
| 3259 | end | |
| 3260 | for i = 1, 180 do | |
| 3261 | E = E + 1 | |
| 3262 | Swait() | |
| 3263 | if E >= 35 then | |
| 3264 | E = 0 | |
| 3265 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 3266 | end | |
| 3267 | LOOP.Parent = FIELD | |
| 3268 | local CHILDREN = workspace:GetDescendants() | |
| 3269 | for index, CHILD in pairs(CHILDREN) do | |
| 3270 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3271 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3272 | if HUM then | |
| 3273 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3274 | if TORSO then | |
| 3275 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 3276 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3277 | if c:IsA("BasePart") then
| |
| 3278 | local bv = Instance.new("BodyVelocity")
| |
| 3279 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3280 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 3281 | bv.Parent = c | |
| 3282 | Debris:AddItem(bv,0.05) | |
| 3283 | end | |
| 3284 | end | |
| 3285 | HUM.Health = HUM.Health - 0.3 | |
| 3286 | end | |
| 3287 | end | |
| 3288 | end | |
| 3289 | end | |
| 3290 | end | |
| 3291 | end | |
| 3292 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
| 3293 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
| |
| 3294 | for i = 1, 5 do | |
| 3295 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 3296 | end | |
| 3297 | FIELD:remove() | |
| 3298 | end)) | |
| 3299 | elseif RANDOMEFFECT == 5 then | |
| 3300 | end | |
| 3301 | wait(0.5) | |
| 3302 | for i = 1, 25 do | |
| 3303 | Swait() | |
| 3304 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 3305 | end | |
| 3306 | PANDORASBOX:remove() | |
| 3307 | RINGSPIN = false | |
| 3308 | end)) | |
| 3309 | ATTACK = false | |
| 3310 | Rooted = false | |
| 3311 | end | |
| 3312 | end | |
| 3313 | ||
| 3314 | function Taunt() | |
| 3315 | ATTACK = true | |
| 3316 | local LAUGH = nil | |
| 3317 | coroutine.resume(coroutine.create(function() | |
| 3318 | repeat | |
| 3319 | Swait() | |
| 3320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 3321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 3322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3324 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3326 | until LAUGH ~= nil | |
| 3327 | repeat | |
| 3328 | Swait() | |
| 3329 | LAUGH.Parent = Head | |
| 3330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 3331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 3332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3334 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3336 | until LAUGH.Playing == false | |
| 3337 | ATTACK = false | |
| 3338 | end)) | |
| 3339 | wait(0.1) | |
| 3340 | sick:Pause() | |
| 3341 | LAUGH = CreateSound(137473066, Head, 10, 1, false) | |
| 3342 | wait(1) | |
| 3343 | sick:Resume() | |
| 3344 | end | |
| 3345 | ||
| 3346 | function Shot() | |
| 3347 | ATTACK = true | |
| 3348 | Rooted = false | |
| 3349 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 3350 | Swait() | |
| 3351 | turnto(Mouse.Hit.p) | |
| 3352 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3356 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3358 | end | |
| 3359 | repeat | |
| 3360 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 3361 | Swait() | |
| 3362 | turnto(Mouse.Hit.p) | |
| 3363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3369 | end | |
| 3370 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 3371 | SpawnTrail(Hole.Position,POS) | |
| 3372 | if HIT ~= nil then | |
| 3373 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 3374 | Banish(HIT.Parent) | |
| 3375 | end | |
| 3376 | end | |
| 3377 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3378 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3379 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3380 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3381 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3382 | Swait() | |
| 3383 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 3385 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3386 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3387 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3388 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3389 | end | |
| 3390 | until KEYHOLD == false | |
| 3391 | ATTACK = false | |
| 3392 | Rooted = false | |
| 3393 | end | |
| 3394 | ||
| 3395 | function AttackTemplate() | |
| 3396 | ATTACK = true | |
| 3397 | Rooted = false | |
| 3398 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3399 | Swait() | |
| 3400 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3401 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3402 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3403 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3404 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3405 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3406 | end | |
| 3407 | ATTACK = false | |
| 3408 | Rooted = false | |
| 3409 | end | |
| 3410 | ||
| 3411 | --//=================================\\ | |
| 3412 | --|| ASSIGN THINGS TO KEYS | |
| 3413 | --\\=================================// | |
| 3414 | ||
| 3415 | function MouseDown(Mouse) | |
| 3416 | if ATTACK == false then | |
| 3417 | end | |
| 3418 | end | |
| 3419 | ||
| 3420 | function MouseUp(Mouse) | |
| 3421 | HOLD = false | |
| 3422 | end | |
| 3423 | ||
| 3424 | function KeyDown(Key) | |
| 3425 | KEYHOLD = true | |
| 3426 | if Key == "z" and ATTACK == false then | |
| 3427 | Shot() | |
| 3428 | end | |
| 3429 | ||
| 3430 | if Key == "n" and ATTACK == false then | |
| 3431 | MagicMissiles() | |
| 3432 | end | |
| 3433 | ||
| 3434 | if Key == "u" and ATTACK == false then | |
| 3435 | Taunt2() | |
| 3436 | end | |
| 3437 | ||
| 3438 | if Key == "f" and ATTACK == false then | |
| 3439 | Taunt3() | |
| 3440 | end | |
| 3441 | ||
| 3442 | if Key == "p" and ATTACK == false then | |
| 3443 | TakeOnMe() | |
| 3444 | end | |
| 3445 | ||
| 3446 | if Key == "b" and ATTACK == false then | |
| 3447 | TimesUp() | |
| 3448 | end | |
| 3449 | ||
| 3450 | if Key == "c" and ATTACK == false then | |
| 3451 | ChainPunch() | |
| 3452 | end | |
| 3453 | ||
| 3454 | if Key == "g" and ATTACK == false then | |
| 3455 | Teleport() | |
| 3456 | end | |
| 3457 | ||
| 3458 | if Key == "v" and ATTACK == false then | |
| 3459 | WarpMeteor() | |
| 3460 | end | |
| 3461 | ||
| 3462 | if Key == "x" and ATTACK == false then | |
| 3463 | PandorasBox() | |
| 3464 | end | |
| 3465 | ||
| 3466 | if Key == "t" and ATTACK == false then | |
| 3467 | Taunt() | |
| 3468 | end | |
| 3469 | end | |
| 3470 | ||
| 3471 | function KeyUp(Key) | |
| 3472 | KEYHOLD = false | |
| 3473 | end | |
| 3474 | ||
| 3475 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3476 | MouseDown(NEWKEY) | |
| 3477 | end) | |
| 3478 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3479 | MouseUp(NEWKEY) | |
| 3480 | end) | |
| 3481 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3482 | KeyDown(NEWKEY) | |
| 3483 | end) | |
| 3484 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3485 | KeyUp(NEWKEY) | |
| 3486 | end) | |
| 3487 | ||
| 3488 | --//=================================\\ | |
| 3489 | --\\=================================// | |
| 3490 | ||
| 3491 | ||
| 3492 | function unanchor() | |
| 3493 | if UNANCHOR == true then | |
| 3494 | g = Character:GetChildren() | |
| 3495 | for i = 1, #g do | |
| 3496 | if g[i].ClassName == "Part" then | |
| 3497 | g[i].Anchored = false | |
| 3498 | end | |
| 3499 | end | |
| 3500 | end | |
| 3501 | end | |
| 3502 | ||
| 3503 | ||
| 3504 | --//=================================\\ | |
| 3505 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3506 | --\\=================================// | |
| 3507 | ||
| 3508 | ||
| 3509 | Humanoid.Changed:connect(function(Jump) | |
| 3510 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3511 | Humanoid.Jump = false | |
| 3512 | end | |
| 3513 | end) | |
| 3514 | ||
| 3515 | while true do | |
| 3516 | Swait() | |
| 3517 | refit() | |
| 3518 | script.Parent = WEAPONGUI | |
| 3519 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 3520 | v:Stop(); | |
| 3521 | end | |
| 3522 | ANIMATE.Parent = nil | |
| 3523 | SINE = SINE + CHANGE*1.5 | |
| 3524 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3525 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3526 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 3527 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 3528 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3529 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3530 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3531 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3532 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3533 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3534 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3535 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3536 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3537 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3538 | end | |
| 3539 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3540 | ANIM = "Jump" | |
| 3541 | if ATTACK == false then | |
| 3542 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3546 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 3547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 3548 | end | |
| 3549 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3550 | ANIM = "Fall" | |
| 3551 | if ATTACK == false then | |
| 3552 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3553 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3554 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3555 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3556 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 3557 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 3558 | end | |
| 3559 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3560 | ANIM = "Idle" | |
| 3561 | if ATTACK == false then | |
| 3562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 3563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3566 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3568 | end | |
| 3569 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3570 | ANIM = "Walk" | |
| 3571 | if ATTACK == false then | |
| 3572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 3574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3576 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 3578 | end | |
| 3579 | end | |
| 3580 | unanchor() | |
| 3581 | Humanoid.MaxHealth = "inf" | |
| 3582 | Humanoid.Health = "inf" | |
| 3583 | if Rooted == false then | |
| 3584 | Disable_Jump = false | |
| 3585 | Humanoid.WalkSpeed = Speed | |
| 3586 | elseif Rooted == true then | |
| 3587 | Disable_Jump = true | |
| 3588 | Humanoid.WalkSpeed = 0 | |
| 3589 | end | |
| 3590 | for _, c in pairs(Character:GetChildren()) do | |
| 3591 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 3592 | c.Material = "Fabric" | |
| 3593 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3594 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3595 | end | |
| 3596 | if c ~= Head then | |
| 3597 | c.Color = C3(0,0,0) | |
| 3598 | else | |
| 3599 | c.Color = C3(1,1,1) | |
| 3600 | end | |
| 3601 | if c == Head then | |
| 3602 | if c:FindFirstChild("face") then
| |
| 3603 | c.face:remove() | |
| 3604 | end | |
| 3605 | end | |
| 3606 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 3607 | c:remove() | |
| 3608 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 3609 | c:remove() | |
| 3610 | end | |
| 3611 | end | |
| 3612 | sick.SoundId = "rbxassetid://1130685064" | |
| 3613 | sick.Looped = true | |
| 3614 | sick.Pitch = 1 | |
| 3615 | sick.Volume = 2 | |
| 3616 | sick.Parent = Torso | |
| 3617 | sick:Resume() | |
| 3618 | sick.Playing = true | |
| 3619 | Humanoid.Name = "." | |
| 3620 | ||
| 3621 | end | |
| 3622 | ||
| 3623 | --//=================================\\ | |
| 3624 | --\\=================================// | |
| 3625 | ||
| 3626 | ||
| 3627 | ||
| 3628 | ||
| 3629 | ||
| 3630 | --//====================================================\\-- | |
| 3631 | --|| END OF SCRIPT | |
| 3632 | --\\====================================================//-- |