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| 1 | - | :ls Player = game:GetService("Players").DDB_Dex
|
| 1 | + | :ls Player = game:GetService("Players").Deishuu_Kaiki
|
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | LeftArm = Character["Left Arm"] | |
| 8 | LeftLeg = Character["Left Leg"] | |
| 9 | RightArm = Character["Right Arm"] | |
| 10 | RightLeg = Character["Right Leg"] | |
| 11 | LS = Torso["Left Shoulder"] | |
| 12 | LH = Torso["Left Hip"] | |
| 13 | RS = Torso["Right Shoulder"] | |
| 14 | RH = Torso["Right Hip"] | |
| 15 | bladecolor = BrickColor.new("Really White") --Lolol I don't use this :P
| |
| 16 | part2color = BrickColor.new("Really Purple") --Neither do I-- oh wait, I think I use these ._.
| |
| 17 | attack = false | |
| 18 | attacktype = 1 | |
| 19 | damage = 50 --I Don't use this.. | |
| 20 | oridamage = 50 --Or this... | |
| 21 | ammo = 5 | |
| 22 | maxammo = 5 | |
| 23 | shot = "Normal" | |
| 24 | equipped = false | |
| 25 | normalammo = 5 | |
| 26 | normammobase = normalammo | |
| 27 | poisonammo = 4 | |
| 28 | poisammobase = poisonammo | |
| 29 | healammo = 4 | |
| 30 | healammobase = healammo | |
| 31 | explosionammo = 1 | |
| 32 | BOOMammobase = explosionammo | |
| 33 | elecammo = 4 | |
| 34 | elecammobase = elecammo | |
| 35 | rapidammo = 20 | |
| 36 | rapidammobase = rapidammo | |
| 37 | meleedebounce = false | |
| 38 | smokesize = 1 | |
| 39 | aiming = false | |
| 40 | Item = {"Bloxy Cola", "Rhysmon's Red Cola", "Decoy Deploy", "Epicsauce", "Bomb", "Jarate"}
| |
| 41 | Number = 1 | |
| 42 | Blah = Item[Number] | |
| 43 | --player | |
| 44 | player = nil | |
| 45 | --save shoulders | |
| 46 | RSH, LSH = nil, nil | |
| 47 | --welds | |
| 48 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 49 | --what anim | |
| 50 | anim = "none" | |
| 51 | ||
| 52 | if Character:findFirstChild("LBowgun",true) ~= nil then
| |
| 53 | Character:findFirstChild("LBowgun",true).Parent = nil
| |
| 54 | end | |
| 55 | if PlayerGui:findFirstChild("Bowgun GUI",true) ~= nil then
| |
| 56 | PlayerGui:findFirstChild("Bowgun GUI",true).Parent = nil
| |
| 57 | end | |
| 58 | ||
| 59 | ||
| 60 | ||
| 61 | ||
| 62 | local swordholder = Instance.new("Model")
| |
| 63 | swordholder.Name = "LBowgun" | |
| 64 | swordholder.Parent = Character | |
| 65 | ||
| 66 | ||
| 67 | local msh1 = Instance.new("BlockMesh")
| |
| 68 | msh1.Scale = Vector3.new(0.21,1.6,0.251) | |
| 69 | local msh2 = Instance.new("BlockMesh")
| |
| 70 | msh2.Scale = Vector3.new(0.5,1,1.25) | |
| 71 | local msh3 = Instance.new("BlockMesh")
| |
| 72 | msh3.Scale = Vector3.new(0.2,1,0.25) | |
| 73 | local msh4 = Instance.new("BlockMesh")
| |
| 74 | msh4.Scale = Vector3.new(0.2,1,0.25) | |
| 75 | local msh5 = Instance.new("BlockMesh")
| |
| 76 | msh5.Scale = Vector3.new(0.2,1,0.25) | |
| 77 | local msh6 = Instance.new("BlockMesh")
| |
| 78 | msh6.Scale = Vector3.new(0.2,1,0.25) | |
| 79 | local msh7 = Instance.new("BlockMesh")
| |
| 80 | msh7.Scale = Vector3.new(0.2,1,0.25) | |
| 81 | local msh8 = Instance.new("BlockMesh")
| |
| 82 | msh8.Scale = Vector3.new(0.1,1.1,0.1) | |
| 83 | local msh9 = Instance.new("BlockMesh")
| |
| 84 | msh9.Scale = Vector3.new(0.35,1,1) | |
| 85 | local msh10 = Instance.new("BlockMesh")
| |
| 86 | msh10.Scale = Vector3.new(0.21,1,0.21) | |
| 87 | local msh11 = Instance.new("BlockMesh")
| |
| 88 | msh11.Scale = Vector3.new(0.21,0.9,0.21) | |
| 89 | local msh12 = Instance.new("BlockMesh")
| |
| 90 | msh12.Scale = Vector3.new(0.21,0.15,1.58) | |
| 91 | local msh13 = Instance.new("BlockMesh")
| |
| 92 | msh13.Scale = Vector3.new(0.21,0.45,1.58) | |
| 93 | local msh14 = Instance.new("BlockMesh")
| |
| 94 | msh14.Scale = Vector3.new(0.11,0.25,1.38) | |
| 95 | local prt1 = Instance.new("Part")
| |
| 96 | prt1.formFactor = 1 | |
| 97 | prt1.CanCollide = false | |
| 98 | prt1.Name = "Handle1" | |
| 99 | prt1.Locked = true | |
| 100 | prt1.Size = Vector3.new(1,4,1) | |
| 101 | prt1.Parent = swordholder | |
| 102 | msh1.Parent = prt1 | |
| 103 | prt1.BrickColor = part2color | |
| 104 | local prt2 = Instance.new("Part")
| |
| 105 | prt2.formFactor = 1 | |
| 106 | prt2.CanCollide = false | |
| 107 | prt2.Name = "BasePart" | |
| 108 | prt2.Locked = true | |
| 109 | prt2.Size = Vector3.new(1,2,1) | |
| 110 | prt2.Parent = swordholder | |
| 111 | msh2.Parent = prt2 | |
| 112 | prt2.BrickColor = bladecolor | |
| 113 | --[[local f = Instance.new("ForceField")
| |
| 114 | f.Parent = prt2 ]] | |
| 115 | local prt3 = Instance.new("Part")
| |
| 116 | prt3.formFactor = 1 | |
| 117 | prt3.CanCollide = false | |
| 118 | prt3.Name = "BowStick" | |
| 119 | prt3.Locked = true | |
| 120 | prt3.Size = Vector3.new(1,2,1) | |
| 121 | prt3.Parent = swordholder | |
| 122 | msh3.Parent = prt3 | |
| 123 | prt3.BrickColor = bladecolor | |
| 124 | local prt4 = Instance.new("Part")
| |
| 125 | prt4.formFactor = 1 | |
| 126 | prt4.CanCollide = false | |
| 127 | prt4.Name = "BowPart1" | |
| 128 | prt4.Locked = true | |
| 129 | prt4.Size = Vector3.new(1,1,1) | |
| 130 | prt4.Parent = swordholder | |
| 131 | msh4.Parent = prt4 | |
| 132 | prt4.BrickColor = part2color | |
| 133 | local prt5 = Instance.new("Part")
| |
| 134 | prt5.formFactor = 1 | |
| 135 | prt5.CanCollide = false | |
| 136 | prt5.Name = "BowPart2" | |
| 137 | prt5.Locked = true | |
| 138 | prt5.Size = Vector3.new(1,1,1) | |
| 139 | prt5.Parent = swordholder | |
| 140 | msh5.Parent = prt5 | |
| 141 | prt5.BrickColor = part2color | |
| 142 | local prt6 = Instance.new("Part")
| |
| 143 | prt6.formFactor = 1 | |
| 144 | prt6.CanCollide = false | |
| 145 | prt6.Name = "Handle2" | |
| 146 | prt6.Locked = true | |
| 147 | prt6.Size = Vector3.new(1,1,1) | |
| 148 | prt6.Parent = swordholder | |
| 149 | msh6.Parent = prt6 | |
| 150 | prt6.BrickColor = part2color | |
| 151 | local prt7 = Instance.new("Part")
| |
| 152 | prt7.formFactor = 1 | |
| 153 | prt7.CanCollide = false | |
| 154 | prt7.Name = "Handle3" | |
| 155 | prt7.Locked = true | |
| 156 | prt7.Size = Vector3.new(1,1,1) | |
| 157 | prt7.Parent = swordholder | |
| 158 | msh7.Parent = prt7 | |
| 159 | prt7.BrickColor = bladecolor | |
| 160 | local prt8 = Instance.new("Part")
| |
| 161 | prt8.formFactor = 1 | |
| 162 | prt8.CanCollide = false | |
| 163 | prt8.Name = "BowString" | |
| 164 | prt8.Locked = true | |
| 165 | prt8.Size = Vector3.new(1,4,1) | |
| 166 | prt8.Parent = swordholder | |
| 167 | msh8.Parent = prt8 | |
| 168 | prt8.BrickColor = bladecolor | |
| 169 | local prt9 = Instance.new("Part")
| |
| 170 | prt9.formFactor = 1 | |
| 171 | prt9.CanCollide = false | |
| 172 | prt9.Name = "BasePart2" | |
| 173 | prt9.Locked = true | |
| 174 | prt9.Size = Vector3.new(1,1,1) | |
| 175 | prt9.Parent = swordholder | |
| 176 | msh9.Parent = prt9 | |
| 177 | prt9.BrickColor = bladecolor | |
| 178 | local prt10 = Instance.new("Part")
| |
| 179 | prt10.formFactor = 1 | |
| 180 | prt10.CanCollide = false | |
| 181 | prt10.Name = "Part1" | |
| 182 | prt10.Locked = true | |
| 183 | prt10.Size = Vector3.new(1,3,1) | |
| 184 | prt10.Parent = swordholder | |
| 185 | msh10.Parent = prt10 | |
| 186 | prt10.BrickColor = part2color | |
| 187 | local prt11 = Instance.new("Part")
| |
| 188 | prt11.formFactor = 1 | |
| 189 | prt11.CanCollide = false | |
| 190 | prt11.Name = "Part2" | |
| 191 | prt11.Locked = true | |
| 192 | prt11.Size = Vector3.new(1,3,1) | |
| 193 | prt11.Parent = swordholder | |
| 194 | msh11.Parent = prt11 | |
| 195 | prt11.BrickColor = part2color | |
| 196 | local prt12 = Instance.new("Part")
| |
| 197 | prt12.formFactor = 1 | |
| 198 | prt12.CanCollide = false | |
| 199 | prt12.Name = "Part3" | |
| 200 | prt12.Locked = true | |
| 201 | prt12.Size = Vector3.new(1,1,1) | |
| 202 | prt12.Parent = swordholder | |
| 203 | msh12.Parent = prt12 | |
| 204 | prt12.BrickColor = part2color | |
| 205 | local prt13 = Instance.new("Part")
| |
| 206 | prt13.formFactor = 1 | |
| 207 | prt13.CanCollide = false | |
| 208 | prt13.Name = "Part4" | |
| 209 | prt13.Locked = true | |
| 210 | prt13.Size = Vector3.new(1,1,1) | |
| 211 | prt13.Parent = swordholder | |
| 212 | msh13.Parent = prt13 | |
| 213 | prt13.BrickColor = part2color | |
| 214 | local prt14 = Instance.new("Part")
| |
| 215 | prt14.formFactor = 1 | |
| 216 | prt14.CanCollide = false | |
| 217 | prt14.Name = "Part4" | |
| 218 | prt14.Locked = true | |
| 219 | prt14.Size = Vector3.new(1,1,1) | |
| 220 | prt14.Parent = swordholder | |
| 221 | msh14.Parent = prt14 | |
| 222 | prt14.BrickColor = BrickColor.new("Bright yellow")
| |
| 223 | --[[local leftarm = LeftArm:Clone() | |
| 224 | leftarm.Parent = swordholder | |
| 225 | leftarm.Name = "Left Arm" | |
| 226 | leftarm.CanCollide = false | |
| 227 | local rightarm = RightArm:Clone() | |
| 228 | rightarm.Parent = swordholder | |
| 229 | rightarm.Name = "Right Arm" | |
| 230 | rightarm.CanCollide = false | |
| 231 | local h = Instance.new("Humanoid")
| |
| 232 | h.Parent = swordholder | |
| 233 | local shirt = Character.Shirt:Clone() | |
| 234 | shirt.Parent = swordholder | |
| 235 | local pants = Character.Pants:Clone() | |
| 236 | pants.Parent = swordholder | |
| 237 | local wel = Instance.new("Weld")
| |
| 238 | wel.Parent = rightarm | |
| 239 | wel.Part0 = rightarm | |
| 240 | wel.Part1 = RightArm | |
| 241 | local wel2 = Instance.new("Weld")
| |
| 242 | wel2.Parent = leftarm | |
| 243 | wel2.Part0 = leftarm | |
| 244 | wel2.Part1 = LeftArm ]] | |
| 245 | --[[ | |
| 246 | local ff = Instance.new("ForceField")
| |
| 247 | ff.Parent = prt12]] | |
| 248 | ||
| 249 | --[[local SlashSound = Instance.new("Sound")
| |
| 250 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 251 | SlashSound.Parent = swordholder | |
| 252 | SlashSound.Volume = .7 ]] | |
| 253 | ||
| 254 | ||
| 255 | local w1 = Instance.new("Weld")
| |
| 256 | w1.Parent = prt1 | |
| 257 | w1.Part0 = prt1 | |
| 258 | local w2 = Instance.new("Weld")
| |
| 259 | w2.Parent = prt2 | |
| 260 | w2.Part0 = prt2 | |
| 261 | w2.Part1 = prt1 | |
| 262 | w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 263 | w2.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -1-0.75+0.5, 0) | |
| 264 | local w3 = Instance.new("Weld")
| |
| 265 | w3.Parent = prt3 | |
| 266 | w3.Part0 = prt3 | |
| 267 | w3.Part1 = prt1 | |
| 268 | w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 269 | w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.new(0, -1-0.75, 0) | |
| 270 | local w4 = Instance.new("Weld")
| |
| 271 | w4.Parent = prt4 | |
| 272 | w4.Part0 = prt4 | |
| 273 | w4.Part1 = prt1 | |
| 274 | w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 275 | w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(60), 0, 0) * CFrame.new(0, -1.5, -1.5) | |
| 276 | local w5 = Instance.new("Weld")
| |
| 277 | w5.Parent = prt5 | |
| 278 | w5.Part0 = prt5 | |
| 279 | w5.Part1 = prt1 | |
| 280 | w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 281 | w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(120), 0, 0) * CFrame.new(0, -1.5, 1.5) | |
| 282 | local w6 = Instance.new("Weld")
| |
| 283 | w6.Parent = prt6 | |
| 284 | w6.Part0 = prt6 | |
| 285 | w6.Part1 = prt1 | |
| 286 | w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 287 | w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(60), math.rad(45), 0) * CFrame.new(0.5, -0.5, -0.5) | |
| 288 | local w7 = Instance.new("Weld")
| |
| 289 | w7.Parent = prt7 | |
| 290 | w7.Part0 = prt7 | |
| 291 | w7.Part1 = prt6 | |
| 292 | w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 293 | w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(120), math.rad(0), 0) * CFrame.new(0,0.85,0.45) | |
| 294 | local w8 = Instance.new("Weld")
| |
| 295 | w8.Parent = prt8 | |
| 296 | w8.Part0 = prt8 | |
| 297 | w8.Part1 = prt1 | |
| 298 | w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 299 | w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) * CFrame.new(0, -1-0.2, 0) | |
| 300 | local w9 = Instance.new("Weld")
| |
| 301 | w9.Parent = prt9 | |
| 302 | w9.Part0 = prt9 | |
| 303 | w9.Part1 = prt1 | |
| 304 | w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 305 | w9.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.25, 0) | |
| 306 | local w10 = Instance.new("Weld")
| |
| 307 | w10.Parent = prt10 | |
| 308 | w10.Part0 = prt10 | |
| 309 | w10.Part1 = prt1 | |
| 310 | w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 311 | w10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(25), 0,0) * CFrame.new(0, 1.85, -0.5) | |
| 312 | local w11 = Instance.new("Weld")
| |
| 313 | w11.Parent = prt11 | |
| 314 | w11.Part0 = prt11 | |
| 315 | w11.Part1 = prt1 | |
| 316 | w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 317 | w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-10), 0,0) * CFrame.new(0, 1.85, 0.2) | |
| 318 | local w12 = Instance.new("Weld")
| |
| 319 | w12.Parent = prt12 | |
| 320 | w12.Part0 = prt12 | |
| 321 | w12.Part1 = prt1 | |
| 322 | w12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 323 | w12.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, 2.95, -0.3) | |
| 324 | local w13 = Instance.new("Weld")
| |
| 325 | w13.Parent = prt13 | |
| 326 | w13.Part0 = prt13 | |
| 327 | w13.Part1 = prt1 | |
| 328 | w13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 329 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.8, -0.2) | |
| 330 | local w14 = Instance.new("Weld")
| |
| 331 | w14.Parent = prt14 | |
| 332 | w14.Part0 = prt14 | |
| 333 | w14.Part1 = prt1 | |
| 334 | w14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 335 | w14.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.4, -0.2) | |
| 336 | function unequipweld() | |
| 337 | w1.Part1 = Torso | |
| 338 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 339 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+90),math.rad(-90+90), 0) * CFrame.new(-0.95, -1, -0.9) | |
| 340 | end | |
| 341 | ||
| 342 | local GUIMain = Instance.new("GuiMain")
| |
| 343 | GUIMain.Parent = PlayerGui | |
| 344 | GUIMain.Name = "Bowgun GUI" | |
| 345 | local MainTray = Instance.new("Frame")
| |
| 346 | MainTray.Parent = GUIMain | |
| 347 | MainTray.Name = "Bowgun Tray" | |
| 348 | MainTray.BackgroundTransparency = 1 | |
| 349 | MainTray.Position = UDim2.new(0, 0, 0.180000022, 0) | |
| 350 | MainTray.Size = UDim2.new(0.0450000018, 0, 0.340000004, 0) | |
| 351 | local NormFrame = Instance.new("Frame")
| |
| 352 | NormFrame.Parent = MainTray | |
| 353 | NormFrame.Name = "Normal Ammo Frame" | |
| 354 | NormFrame.BackgroundColor = BrickColor.new("Bright yellow")
| |
| 355 | NormFrame.Position = UDim2.new(0.420000017, 0, 0, 0) | |
| 356 | NormFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
| 357 | NormFrame.BorderColor3 = Color3.new(1,1,1) | |
| 358 | local NormText1 = Instance.new("TextBox")
| |
| 359 | NormText1.Parent = NormFrame | |
| 360 | NormText1.Name = "Normal Ammo Text" | |
| 361 | NormText1.FontSize = "Size10" | |
| 362 | NormText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
| 363 | NormText1.Text = "Normal Ammo" | |
| 364 | local NormText2 = Instance.new("TextBox")
| |
| 365 | NormText2.Parent = NormFrame | |
| 366 | NormText2.Name = "Normal Ammo Text" | |
| 367 | NormText2.FontSize = "Size10" | |
| 368 | NormText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
| 369 | NormText2.Text = "Ammo(5)" | |
| 370 | local PoisFrame = Instance.new("Frame")
| |
| 371 | PoisFrame.Parent = MainTray | |
| 372 | PoisFrame.Name = "Poison Ammo Frame" | |
| 373 | PoisFrame.BackgroundColor = BrickColor.new("Royal purple")
| |
| 374 | PoisFrame.Position = UDim2.new(0.420000017, 0, 0.300000012, 0) | |
| 375 | PoisFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
| 376 | PoisFrame.BorderColor3 = Color3.new(0,0,0) | |
| 377 | local PoisText1 = Instance.new("TextBox")
| |
| 378 | PoisText1.Parent = PoisFrame | |
| 379 | PoisText1.Name = "Poison Ammo Text" | |
| 380 | PoisText1.FontSize = "Size10" | |
| 381 | PoisText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
| 382 | PoisText1.Text = "Poison Ammo" | |
| 383 | local PoisText2 = Instance.new("TextBox")
| |
| 384 | PoisText2.Parent = PoisFrame | |
| 385 | PoisText2.Name = "Poison Ammo Text" | |
| 386 | PoisText2.FontSize = "Size10" | |
| 387 | PoisText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
| 388 | PoisText2.Text = "Ammo(4)" | |
| 389 | local HealFrame = Instance.new("Frame")
| |
| 390 | HealFrame.Parent = MainTray | |
| 391 | HealFrame.Name = "Heal Ammo Frame" | |
| 392 | HealFrame.BackgroundColor = BrickColor.new("Medium green")
| |
| 393 | HealFrame.Position = UDim2.new(0.420000017, 0, 0.600000024, 0) | |
| 394 | HealFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
| 395 | HealFrame.BorderColor3 = Color3.new(0,0,0) | |
| 396 | local HealText1 = Instance.new("TextBox")
| |
| 397 | HealText1.Parent = HealFrame | |
| 398 | HealText1.Name = "Heal Ammo Text" | |
| 399 | HealText1.FontSize = "Size10" | |
| 400 | HealText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
| 401 | HealText1.Text = "Heal Ammo" | |
| 402 | local HealText2 = Instance.new("TextBox")
| |
| 403 | HealText2.Parent = HealFrame | |
| 404 | HealText2.Name = "Heal Ammo Text" | |
| 405 | HealText2.FontSize = "Size10" | |
| 406 | HealText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
| 407 | HealText2.Text = "Ammo(2)" | |
| 408 | local BoomFrame = Instance.new("Frame")
| |
| 409 | BoomFrame.Parent = MainTray | |
| 410 | BoomFrame.Name = "Explosion Ammo Frame" | |
| 411 | BoomFrame.BackgroundColor = BrickColor.new("Really red")
| |
| 412 | BoomFrame.Position = UDim2.new(0.420000017, 0, 0.900000036, 0) | |
| 413 | BoomFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
| 414 | BoomFrame.BorderColor3 = Color3.new(0,0,0) | |
| 415 | local BoomText1 = Instance.new("TextBox")
| |
| 416 | BoomText1.Parent = BoomFrame | |
| 417 | BoomText1.Name = "Explosion Ammo Text" | |
| 418 | BoomText1.FontSize = "Size10" | |
| 419 | BoomText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
| 420 | BoomText1.Text = "Explosion Ammo" | |
| 421 | local BoomText2 = Instance.new("TextBox")
| |
| 422 | BoomText2.Parent = BoomFrame | |
| 423 | BoomText2.Name = "Explosion Ammo Text" | |
| 424 | BoomText2.FontSize = "Size10" | |
| 425 | BoomText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
| 426 | BoomText2.Text = "Ammo(1)" | |
| 427 | local ElecFrame = Instance.new("Frame")
| |
| 428 | ElecFrame.Parent = MainTray | |
| 429 | ElecFrame.Name = "Electric Ammo Frame" | |
| 430 | ElecFrame.BackgroundColor = BrickColor.new("New Yeller")
| |
| 431 | ElecFrame.Position = UDim2.new(0.420000017, 0, 1.2, 0) | |
| 432 | ElecFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
| 433 | ElecFrame.BorderColor3 = Color3.new(0,0,0) | |
| 434 | local ElecText1 = Instance.new("TextBox")
| |
| 435 | ElecText1.Parent = ElecFrame | |
| 436 | ElecText1.Name = "Electric Ammo Text" | |
| 437 | ElecText1.FontSize = "Size10" | |
| 438 | ElecText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
| 439 | ElecText1.Text = "Electric Ammo" | |
| 440 | local ElecText2 = Instance.new("TextBox")
| |
| 441 | ElecText2.Parent = ElecFrame | |
| 442 | ElecText2.Name = "Rapid Ammo Text" | |
| 443 | ElecText2.FontSize = "Size10" | |
| 444 | ElecText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
| 445 | ElecText2.Text = "Ammo(4)" | |
| 446 | local RapidFrame = Instance.new("Frame")
| |
| 447 | RapidFrame.Parent = MainTray | |
| 448 | RapidFrame.Name = "Rapid Ammo Frame" | |
| 449 | RapidFrame.BackgroundColor = BrickColor.new("Dark stone grey")
| |
| 450 | RapidFrame.Position = UDim2.new(0.420000017, 0, 1.5, 0) | |
| 451 | RapidFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
| 452 | RapidFrame.BorderColor3 = Color3.new(0,0,0) | |
| 453 | local RapidText1 = Instance.new("TextBox")
| |
| 454 | RapidText1.Parent = RapidFrame | |
| 455 | RapidText1.Name = "Rapid Ammo Text" | |
| 456 | RapidText1.FontSize = "Size10" | |
| 457 | RapidText1.Position = UDim2.new(0.699999988, 0, 0.300000012, 0) | |
| 458 | RapidText1.Text = "Rapid Ammo" | |
| 459 | local RapidText2 = Instance.new("TextBox")
| |
| 460 | RapidText2.Parent = RapidFrame | |
| 461 | RapidText2.Name = "Rapid Ammo Text" | |
| 462 | RapidText2.FontSize = "Size10" | |
| 463 | RapidText2.Position = UDim2.new(0.699999988, 0, 0.699999988, 0) | |
| 464 | RapidText2.Text = "Ammo(10)" | |
| 465 | local ItemFrame = Instance.new("Frame")
| |
| 466 | ItemFrame.Parent = MainTray | |
| 467 | ItemFrame.Name = "Item Ammo Frame" | |
| 468 | ItemFrame.Position = UDim2.new(0.420000017, 800, 0, 0) | |
| 469 | ItemFrame.Size = UDim2.new(0, 180, 0.300000012, 0) | |
| 470 | ItemFrame.BorderColor3 = Color3.new(0,0,0) | |
| 471 | local ItemText1 = Instance.new("TextBox")
| |
| 472 | ItemText1.Parent = ItemFrame | |
| 473 | ItemText1.Name = "Item Equipped" | |
| 474 | ItemText1.FontSize = "Size10" | |
| 475 | ItemText1.Position = UDim2.new(0.499999988, 0, 0.300000012, 0) | |
| 476 | ItemText1.Text = "Item Equipped:" | |
| 477 | local ItemText2 = Instance.new("TextBox")
| |
| 478 | ItemText2.Parent = ItemFrame | |
| 479 | ItemText2.Name = "Dah Item" | |
| 480 | ItemText2.FontSize = "Size10" | |
| 481 | ItemText2.Position = UDim2.new(0.499999988, 0, 0.700000012, 0) | |
| 482 | ItemText2.Text = "Bloxy Cola" | |
| 483 | ||
| 484 | ||
| 485 | function SlashSound(parent) --linerider64 was here :D | |
| 486 | Parent = workspace | |
| 487 | local slashsound = Instance.new("Sound")
| |
| 488 | slashsound.Parent = Parent | |
| 489 | slashsound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 490 | slashsound.Pitch = 0.5 | |
| 491 | slashsound.Volume = 1 | |
| 492 | --slashsound:play() | |
| 493 | slashsound.PlayOnRemove = true | |
| 494 | coroutine.resume(coroutine.create(function() | |
| 495 | wait(0) | |
| 496 | slashsound.Parent = nil | |
| 497 | end)) | |
| 498 | end | |
| 499 | function BashedSound(parent) --linerider64 was here :D | |
| 500 | Parent = workspace | |
| 501 | BAMhitsound=Instance.new("Sound")
| |
| 502 | BAMhitsound.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 503 | BAMhitsound.Pitch=1.8 | |
| 504 | BAMhitsound.Parent=Parent | |
| 505 | BAMhitsound.Volume = 1 | |
| 506 | --BAMhitsound:play() | |
| 507 | BAMhitsound.PlayOnRemove = true | |
| 508 | coroutine.resume(coroutine.create(function() | |
| 509 | wait(0) | |
| 510 | BAMhitsound.Parent = nil | |
| 511 | end)) | |
| 512 | end | |
| 513 | function ShootingSound(parent) --linerider64 was here :D | |
| 514 | Parent = workspace | |
| 515 | local firesound = Instance.new("Sound")
| |
| 516 | firesound.Parent = Parent | |
| 517 | firesound.SoundId = "http://www.roblox.com/asset/?id=16211041" | |
| 518 | firesound.Pitch=1 | |
| 519 | firesound.Parent=parent | |
| 520 | firesound.Volume = 1 | |
| 521 | --firesound:play() | |
| 522 | firesound.PlayOnRemove = true | |
| 523 | coroutine.resume(coroutine.create(function() | |
| 524 | wait(0) | |
| 525 | firesound.Parent = nil | |
| 526 | end)) | |
| 527 | end | |
| 528 | function HittedSound(parent) --linerider64 was here :D | |
| 529 | Parent = workspace | |
| 530 | local hitsound = Instance.new("Sound")
| |
| 531 | hitsound.Parent = Parent | |
| 532 | hitsound.SoundId = "http://www.roblox.com/asset/?id=16211030" | |
| 533 | hitsound.Pitch=1 | |
| 534 | hitsound.Parent=parent | |
| 535 | hitsound.Volume = 1 | |
| 536 | --hitsound:play() | |
| 537 | hitsound.PlayOnRemove = true | |
| 538 | coroutine.resume(coroutine.create(function() | |
| 539 | wait(0) | |
| 540 | hitsound.Parent = nil | |
| 541 | end)) | |
| 542 | end | |
| 543 | function KaBEWMSound(parent) | |
| 544 | Parent = workspace | |
| 545 | local bewmsound = Instance.new("Sound")
| |
| 546 | bewmsound.Parent = Parent | |
| 547 | bewmsound.SoundId = "http://www.roblox.com/asset/?id=2691586" | |
| 548 | bewmsound.Pitch=0.5 | |
| 549 | bewmsound.Parent=parent | |
| 550 | bewmsound.Volume = 1 | |
| 551 | --bewmsound:play() | |
| 552 | bewmsound.PlayOnRemove = true | |
| 553 | coroutine.resume(coroutine.create(function() | |
| 554 | wait(0) | |
| 555 | bewmsound.Parent = nil | |
| 556 | end)) | |
| 557 | end | |
| 558 | function ReloadingSound(parent) | |
| 559 | Parent = workspace | |
| 560 | local reloadsound = Instance.new("Sound")
| |
| 561 | reloadsound.Parent = Parent | |
| 562 | reloadsound.SoundId = "http://roblox.com/asset/?id=10209834" | |
| 563 | reloadsound.Pitch = 0.8 | |
| 564 | reloadsound.Volume = 0.8 | |
| 565 | --reloadsound:play() | |
| 566 | reloadsound.PlayOnRemove = true | |
| 567 | coroutine.resume(coroutine.create(function() | |
| 568 | wait(0) | |
| 569 | reloadsound.Parent = nil | |
| 570 | end)) | |
| 571 | end | |
| 572 | function ChangingSound(parent) | |
| 573 | Parent = workspace | |
| 574 | local changingsound = Instance.new("Sound")
| |
| 575 | changingsound.Parent = Parent | |
| 576 | changingsound.SoundId = "http://roblox.com/asset/?id=10209881" | |
| 577 | changingsound.Pitch = 1 | |
| 578 | changingsound.Volume = 0.8 | |
| 579 | --changingsound:play() | |
| 580 | changingsound.PlayOnRemove = true | |
| 581 | coroutine.resume(coroutine.create(function() | |
| 582 | wait(0) | |
| 583 | changingsound.Parent = nil | |
| 584 | end)) | |
| 585 | end | |
| 586 | function BloxyColaSound(parent) | |
| 587 | Parent = workspace | |
| 588 | local colasound = Instance.new("Sound")
| |
| 589 | colasound.Parent = Parent | |
| 590 | colasound.SoundId = "http://www.roblox.com/asset/?id=10721950" | |
| 591 | colasound.Pitch = 1 | |
| 592 | colasound.Volume = 0.8 | |
| 593 | colasound.PlayOnRemove = true | |
| 594 | coroutine.resume(coroutine.create(function() | |
| 595 | wait(0) | |
| 596 | colasound.Parent = nil | |
| 597 | end)) | |
| 598 | end | |
| 599 | function BloxyColaDrinkSound(parent) | |
| 600 | Parent = workspace | |
| 601 | local coladrinksound = Instance.new("Sound")
| |
| 602 | coladrinksound.Parent = Parent | |
| 603 | coladrinksound.SoundId = "http://www.roblox.com/asset/?id=10722059" | |
| 604 | coladrinksound.Pitch = 1 | |
| 605 | coladrinksound.Volume = 0.8 | |
| 606 | coladrinksound.PlayOnRemove = true | |
| 607 | coroutine.resume(coroutine.create(function() | |
| 608 | wait(0) | |
| 609 | coladrinksound.Parent = nil | |
| 610 | end)) | |
| 611 | end | |
| 612 | function EXPLOSIONSound(parent) | |
| 613 | Parent = workspace | |
| 614 | local boomsound = Instance.new("Sound")
| |
| 615 | boomsound.Parent = Parent | |
| 616 | boomsound.SoundId = "http://www.roblox.com/asset?id=2101148" | |
| 617 | boomsound.Pitch = 0.8 | |
| 618 | boomsound.Volume = 0.8 | |
| 619 | boomsound.PlayOnRemove = true | |
| 620 | coroutine.resume(coroutine.create(function() | |
| 621 | wait(0) | |
| 622 | boomsound.Parent = nil | |
| 623 | end)) | |
| 624 | end | |
| 625 | function SwingSound(parent) | |
| 626 | Parent = workspace | |
| 627 | local swingsound = Instance.new("Sound")
| |
| 628 | swingsound.Parent = Parent | |
| 629 | swingsound.SoundId = "http://roblox.com/asset/?id=10209640" | |
| 630 | swingsound.Pitch = 0.8 | |
| 631 | swingsound.Volume = 0.8 | |
| 632 | swingsound.PlayOnRemove = true | |
| 633 | coroutine.resume(coroutine.create(function() | |
| 634 | wait(0) | |
| 635 | swingsound.Parent = nil | |
| 636 | end)) | |
| 637 | end | |
| 638 | function GlassBreakSound(parent) | |
| 639 | Parent = workspace | |
| 640 | local breaksound = Instance.new("Sound")
| |
| 641 | breaksound.Parent = Parent | |
| 642 | breaksound.SoundId = "rbxasset://Sounds/glassbreak.wav" | |
| 643 | breaksound.Pitch = 1.1 | |
| 644 | breaksound.Volume = 0.8 | |
| 645 | breaksound.PlayOnRemove = true | |
| 646 | coroutine.resume(coroutine.create(function() | |
| 647 | wait(0) | |
| 648 | breaksound.Parent = nil | |
| 649 | end)) | |
| 650 | end | |
| 651 | ||
| 652 | local reloadsound = Instance.new("Sound")
| |
| 653 | reloadsound.Parent = prt1 | |
| 654 | reloadsound.SoundId = "http://roblox.com/asset/?id=10209834" | |
| 655 | reloadsound.Pitch = 0.8 | |
| 656 | reloadsound.Volume = 0.7 | |
| 657 | ||
| 658 | unequipweld() | |
| 659 | ||
| 660 | function equipweld() | |
| 661 | w1.Part1 = RightArm | |
| 662 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 663 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, 0.9, 0.) | |
| 664 | end | |
| 665 | ||
| 666 | ||
| 667 | function hideanim() | |
| 668 | for i = 1, 0 , -0.2 do | |
| 669 | wait() | |
| 670 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, (1-1*i)+math.rad(90)*i,0) | |
| 671 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i,0,0) | |
| 672 | LW.C0 = CFrame.new(-1.5+0.45*i, 0.5, -0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
| 673 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 674 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, 0.9-0.65*i, 0.25*i) | |
| 675 | end | |
| 676 | for i = 0 , 1 , 0.05 do | |
| 677 | wait() | |
| 678 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(275)*i, 1,-1*i) | |
| 679 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 680 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,1*i) | |
| 681 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 682 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(90), 0) * CFrame.new(-2+2*i, 0.9, 0) | |
| 683 | end | |
| 684 | end | |
| 685 | ||
| 686 | ||
| 687 | function equipanim() | |
| 688 | ||
| 689 | for i = 0 , 1 , 0.05 do | |
| 690 | ||
| 691 | wait() | |
| 692 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(275)-math.rad(275)*i, 1,-1+1*i) | |
| 693 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 694 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.fromEulerAnglesXYZ(0.5*i,0,1*i) | |
| 695 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 696 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90*i), math.rad(90), 0) * CFrame.new(-2*i, 0.9, 0) | |
| 697 | end | |
| 698 | for i = 0 , 1 , 0.1 do | |
| 699 | ||
| 700 | wait() | |
| 701 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, (1-1*i)+math.rad(90)*i,0) | |
| 702 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i,0,0) | |
| 703 | LW.C0 = CFrame.new(-1.5+0.45*i, 0.5, -0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(0.5+1*i,0,1+.35*i) | |
| 704 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 705 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, 0.9-0.65*i, 0.25*i) | |
| 706 | end | |
| 707 | ||
| 708 | ||
| 709 | end | |
| 710 | ||
| 711 | --[[ | |
| 712 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1, 1,0) | |
| 713 | RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 714 | LW.C0 = CFrame.new(-1, 1, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,0.25) | |
| 715 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 716 | ||
| 717 | ]] | |
| 718 | ||
| 719 | function blast(n) | |
| 720 | local colors = {BrickColor.new("Bright red")}
| |
| 721 | local mesh = Instance.new("SpecialMesh")
| |
| 722 | mesh.MeshType = "Sphere" | |
| 723 | local shell = Instance.new("Part")
| |
| 724 | mesh.Parent = shell | |
| 725 | shell.Anchored = true | |
| 726 | shell.formFactor = 1 | |
| 727 | shell.Size = Vector3.new(1,1,1) | |
| 728 | CF = prt1.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 729 | shell.CFrame = CF + CF.lookVector * 3 | |
| 730 | shell.Parent = workspace | |
| 731 | shell.Transparency = 0 | |
| 732 | shell.BrickColor = colors[math.random(1,#colors)] | |
| 733 | if shot == "Poison" then | |
| 734 | shell.BrickColor = BrickColor.new("Royal purple")
| |
| 735 | elseif shot == "Heal" then | |
| 736 | shell.BrickColor = BrickColor.new("Medium green")
| |
| 737 | elseif shot == "Explosion" then | |
| 738 | shell.BrickColor = BrickColor.new("Really red")
| |
| 739 | elseif shot == "Rapid" then | |
| 740 | shell.BrickColor = BrickColor.new("Dark stone grey")
| |
| 741 | elseif shot == "Electric" then | |
| 742 | shell.BrickColor = BrickColor.new("New Yeller")
| |
| 743 | end | |
| 744 | randomv = Vector3.new(n*10,n*10,n*10) | |
| 745 | for i = 0 , 1 , 0.15 do | |
| 746 | wait() | |
| 747 | mesh.Scale = randomv * Vector3.new(i,i,i) | |
| 748 | shell.Transparency = 1*i | |
| 749 | end | |
| 750 | shell.Parent = nil | |
| 751 | end | |
| 752 | ||
| 753 | ||
| 754 | ||
| 755 | if (script.Parent.className ~= "HopperBin") then | |
| 756 | Tool = Instance.new("HopperBin")
| |
| 757 | Tool.Parent = Backpack | |
| 758 | Tool.Name = "Light Bowgun" | |
| 759 | Tool.TextureId = "http://www.roblox.com/asset/?id=39539873" | |
| 760 | script.Parent = Tool | |
| 761 | Player.Backpack["Light Bowgun"].TextureId = "http://www.roblox.com/asset/?id=39539873" | |
| 762 | end | |
| 763 | Bin = script.Parent | |
| 764 | ||
| 765 | ||
| 766 | function OT(hit) | |
| 767 | if hit.Parent == nil then return end | |
| 768 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 769 | if hum ~= nil and hum ~= Character.Humanoid then | |
| 770 | if meleedebounce == false then | |
| 771 | BashedSound(prt2) | |
| 772 | --BAMhitsound:Play() | |
| 773 | meleedebounce = true | |
| 774 | coroutine.resume(coroutine.create(function() | |
| 775 | wait(0.5) | |
| 776 | meleedebounce = false | |
| 777 | end)) | |
| 778 | v=Instance.new("BodyVelocity")
| |
| 779 | v.P=1000 | |
| 780 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 781 | v.velocity=prt2.CFrame.lookVector*25+Torso.Velocity/1.05 | |
| 782 | v.Parent=hum.Parent.Torso | |
| 783 | coroutine.resume(coroutine.create(function() | |
| 784 | wait(0.3) | |
| 785 | v.Parent = nil | |
| 786 | end)) | |
| 787 | DBHit(hum.Parent.Head,prt2) | |
| 788 | local damam = math.random(5,20) | |
| 789 | hum:TakeDamage(damam) | |
| 790 | showDamage(hum.Parent,damam,1) | |
| 791 | end | |
| 792 | end | |
| 793 | ||
| 794 | end | |
| 795 | ||
| 796 | ||
| 797 | ||
| 798 | ||
| 799 | ||
| 800 | function walkspeed(value) | |
| 801 | Character.Humanoid.WalkSpeed = value | |
| 802 | end | |
| 803 | ||
| 804 | function printz(m) --Don't use this XP | |
| 805 | msg = Instance.new("Message")
| |
| 806 | msg.Parent = Player | |
| 807 | msg.Text = m | |
| 808 | coroutine.resume(coroutine.create(function() | |
| 809 | wait(2) | |
| 810 | msg.Parent = nil | |
| 811 | end)) | |
| 812 | end | |
| 813 | ||
| 814 | function NormalS(lvl) --Wow. linerider64's bowgun functions are really complicated o.o | |
| 815 | ||
| 816 | --Oh wait, this function has nothing on XD | |
| 817 | --[[ | |
| 818 | ||
| 819 | coroutine.resume(coroutine.create(function() | |
| 820 | ||
| 821 | for ii = 1 , 20 do | |
| 822 | local a = arrow | |
| 823 | wait(0.1) | |
| 824 | local c = game.Workspace:GetChildren(); | |
| 825 | for i = 1, #c do | |
| 826 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 827 | if hum ~= nil and hum.Health ~= 0 then | |
| 828 | local head = c[i]:findFirstChild("Head");
| |
| 829 | if head ~= nil then | |
| 830 | local targ = head.Position - a.Position; | |
| 831 | local mag = targ.magnitude; | |
| 832 | if mag <= 3 and c[i].Name ~= Character.Name then | |
| 833 | hum:TakeDamage(damage) | |
| 834 | --arrow.Parent = nil | |
| 835 | end | |
| 836 | end | |
| 837 | end | |
| 838 | end | |
| 839 | ||
| 840 | ||
| 841 | end | |
| 842 | end))]] | |
| 843 | ||
| 844 | end | |
| 845 | ||
| 846 | function bulletshoot() | |
| 847 | local freakingbullet = Instance.new("Part") --trololol X3
| |
| 848 | freakingbullet.formFactor = 1 | |
| 849 | freakingbullet.Parent = workspace | |
| 850 | freakingbullet.CanCollide = false | |
| 851 | freakingbullet.BrickColor = BrickColor.new("New Yeller")
| |
| 852 | freakingbullet.Name = "Bullet6" | |
| 853 | freakingbullet.Size = Vector3.new(1,1,1) | |
| 854 | freakingbullet.Position = Torso.Position | |
| 855 | freakingbullet.CFrame = CF * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 856 | freakingbullet.Velocity = Torso.CFrame.lookVector * 100 | |
| 857 | local freakingbulmsh = Instance.new("CylinderMesh")
| |
| 858 | freakingbulmsh.Parent = freakingbullet | |
| 859 | freakingbulmsh.Scale = Vector3.new(1.1,0.8,0.3) | |
| 860 | local force = Instance.new("BodyForce")
| |
| 861 | force.Parent = freakingbullet | |
| 862 | force.force = Vector3.new(0,240,0) | |
| 863 | coroutine.resume(coroutine.create(function() | |
| 864 | while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3 | |
| 865 | wait() | |
| 866 | local c = game.Workspace:GetChildren(); | |
| 867 | for i = 1, #c do | |
| 868 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 869 | if hum ~= nil and hum.Health ~= 0 then | |
| 870 | local head = c[i]:findFirstChild("Head");
| |
| 871 | if head ~= nil then | |
| 872 | local targ = head.Position - freakingbullet.Position; | |
| 873 | local mag = targ.magnitude; | |
| 874 | if mag <= 4 and c[i].Name ~= Player.Name then | |
| 875 | hum:TakeDamage(15) | |
| 876 | v=Instance.new("BodyVelocity")
| |
| 877 | v.P=1000 | |
| 878 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 879 | v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05 | |
| 880 | v.Parent=hum.Parent.Torso | |
| 881 | coroutine.resume(coroutine.create(function() | |
| 882 | wait(0.3) | |
| 883 | v.Parent = nil | |
| 884 | end)) | |
| 885 | game:GetService("Debris"):AddItem(v,.1)
| |
| 886 | freakingbullet.Parent = nil | |
| 887 | end | |
| 888 | end | |
| 889 | end | |
| 890 | end | |
| 891 | end | |
| 892 | end)) | |
| 893 | coroutine.resume(coroutine.create(function() | |
| 894 | freakingbullet.Position = Torso.Position | |
| 895 | freakingbullet.CFrame = prt13.CFrame * CFrame.new(0,-0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 896 | freakingbullet.Parent = nil | |
| 897 | end)) | |
| 898 | end | |
| 899 | ||
| 900 | function WeakShot(SpeedModifier) | |
| 901 | Character.Humanoid.WalkSpeed = 14 | |
| 902 | if shot == "Normal" then | |
| 903 | if normalammo == 0 then | |
| 904 | attack = true | |
| 905 | reload(normammobase) | |
| 906 | normalammo = normammobase | |
| 907 | attack = false | |
| 908 | return | |
| 909 | else | |
| 910 | normalammo = normalammo - 1 | |
| 911 | end | |
| 912 | elseif shot == "Poison" then | |
| 913 | if poisonammo == 0 then | |
| 914 | attack = true | |
| 915 | reload(poisammobase) | |
| 916 | poisonammo = poisammobase | |
| 917 | attack = false | |
| 918 | return | |
| 919 | else | |
| 920 | poisonammo = poisonammo - 1 | |
| 921 | end | |
| 922 | elseif shot == "Heal" then | |
| 923 | if healammo == 0 then | |
| 924 | attack = true | |
| 925 | reload(healammobase) | |
| 926 | healammo = healammobase | |
| 927 | attack = false | |
| 928 | return | |
| 929 | else | |
| 930 | healammo = healammo - 1 | |
| 931 | end | |
| 932 | elseif shot == "Explosion" then | |
| 933 | if explosionammo == 0 then | |
| 934 | attack = true | |
| 935 | reload(BOOMammobase) | |
| 936 | explosionammo = BOOMammobase | |
| 937 | attack = false | |
| 938 | return | |
| 939 | else | |
| 940 | explosionammo = explosionammo - 1 | |
| 941 | end | |
| 942 | elseif shot == "Electric" then | |
| 943 | if elecammo == 0 then | |
| 944 | attack = true | |
| 945 | reload(1) | |
| 946 | elecammo = elecammobase | |
| 947 | attack = false | |
| 948 | return | |
| 949 | else | |
| 950 | elecammo = elecammo - 1 | |
| 951 | end | |
| 952 | elseif shot == "Rapid" then | |
| 953 | if rapidammo == 0 then | |
| 954 | attack = true | |
| 955 | reload(10) | |
| 956 | rapidammo = rapidammobase | |
| 957 | attack = false | |
| 958 | return | |
| 959 | else | |
| 960 | -- rapidammo = rapidammo - 1 | |
| 961 | end | |
| 962 | end | |
| 963 | if shot == "Rapid" then return end | |
| 964 | attack = true | |
| 965 | coroutine.resume(coroutine.create( | |
| 966 | function() | |
| 967 | blast(1) | |
| 968 | end | |
| 969 | )) | |
| 970 | local colors = {BrickColor.new("Institutional white")}
| |
| 971 | local mesh = Instance.new("BlockMesh")
| |
| 972 | mesh.Scale = Vector3.new(0.25,0.25,1) | |
| 973 | local case1m = Instance.new("BlockMesh")
| |
| 974 | case1m.Scale = Vector3.new(0.25,0.5,1.2) | |
| 975 | local case2m = Instance.new("BlockMesh")
| |
| 976 | case2m.Scale = Vector3.new(0.25,0.5,1.2) | |
| 977 | if shot == "Explosion" then | |
| 978 | mesh.Scale = Vector3.new(0.75,0.75,1.5) | |
| 979 | case1m.Scale = Vector3.new(0.75,1,1.7) | |
| 980 | case2m.Scale = Vector3.new(0.75,1,1.7) | |
| 981 | end | |
| 982 | local arrow = Instance.new("Part")
| |
| 983 | mesh.Parent = arrow | |
| 984 | arrow.formFactor = 1 | |
| 985 | arrow.Size = Vector3.new(1,1,1) | |
| 986 | CF = prt1.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 987 | arrow.CFrame = CF + CF.lookVector * 3 | |
| 988 | arrow.Parent = workspace | |
| 989 | arrow.Transparency = 0 | |
| 990 | arrow.BrickColor = BrickColor.new("Bright yellow")
| |
| 991 | if shot == "Poison" then | |
| 992 | arrow.BrickColor = BrickColor.new("Royal purple")
| |
| 993 | elseif shot == "Heal" then | |
| 994 | arrow.BrickColor = BrickColor.new("Medium green")
| |
| 995 | elseif shot == "Explosion" then | |
| 996 | arrow.BrickColor = BrickColor.new("Really red")
| |
| 997 | elseif shot == "Rapid" then | |
| 998 | arrow.BrickColor = BrickColor.new("Dark stone grey")
| |
| 999 | elseif shot == "Electric" then | |
| 1000 | arrow.BrickColor = BrickColor.new("New Yeller")
| |
| 1001 | --arrow.Transparency = 1 | |
| 1002 | coroutine.resume(coroutine.create(function() | |
| 1003 | Stun2=function(part) | |
| 1004 | --[[ if part.Parent:FindFirstChild("Torso")==nil then
| |
| 1005 | return | |
| 1006 | end]] | |
| 1007 | Torsoh2=part | |
| 1008 | End2=Torsoh2.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
| 1009 | ST2=Torsoh2.Position | |
| 1010 | --[[ p=Instance.new("BodyPosition")
| |
| 1011 | p.P=3000 | |
| 1012 | p.D=100 | |
| 1013 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1014 | p.position=Torsoh2.Position | |
| 1015 | p.Parent=Torsoh2]] | |
| 1016 | while part.Parent ~= nil and part.BrickColor == BrickColor.new("New Yeller") do
| |
| 1017 | -- f1:Play() | |
| 1018 | -- p.position=ST2+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
| 1019 | Start2=End2 | |
| 1020 | End2=Torsoh2.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
| 1021 | e=Instance.new("Part")
| |
| 1022 | e.TopSurface=0 | |
| 1023 | e.BottomSurface=0 | |
| 1024 | e.CanCollide=false | |
| 1025 | e.Anchored=true | |
| 1026 | e.formFactor="Symmetric" | |
| 1027 | e.Size=Vector3.new(1,1,1) | |
| 1028 | Look2=(End2.p-Start2.p).unit | |
| 1029 | m=Instance.new("BlockMesh")
| |
| 1030 | m.Scale=Vector3.new(.2,.2,(Start2.p-End2.p).magnitude) | |
| 1031 | m.Parent=e | |
| 1032 | e.CFrame=CFrame.new(Start2.p+Look2*(m.Scale.z/2),Start2.p+Look2*99) | |
| 1033 | e.Reflectance=.3 | |
| 1034 | e.Name="Zap" | |
| 1035 | e.BrickColor=BrickColor.new("New Yeller")
| |
| 1036 | e.Parent=part.Parent | |
| 1037 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
| 1038 | wait(.1) | |
| 1039 | end | |
| 1040 | wait(.25) | |
| 1041 | -- p.Parent=nil | |
| 1042 | end | |
| 1043 | Stun2(arrow) | |
| 1044 | end)) | |
| 1045 | end | |
| 1046 | ShootingSound(prt1) | |
| 1047 | --firesound:Play() | |
| 1048 | --[[local hitsond = hitsound:Clone() | |
| 1049 | hitsond.Parent = arrow ]] | |
| 1050 | --hitsond.Looped = false | |
| 1051 | coroutine.resume(coroutine.create(function() | |
| 1052 | while arrow.Parent ~= nil do --I use this function instead of the touch function :3 | |
| 1053 | wait() | |
| 1054 | local c = game.Workspace:GetChildren(); | |
| 1055 | for i = 1, #c do | |
| 1056 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1057 | if hum ~= nil and hum.Health ~= 0 then | |
| 1058 | local head = c[i]:findFirstChild("Head");
| |
| 1059 | local torso = c[i]:findFirstChild("Torso");
| |
| 1060 | local leftarm = c[i]:findFirstChild("Left Arm");
| |
| 1061 | local leftleg = c[i]:findFirstChild("Left Leg");
| |
| 1062 | local rightarm = c[i]:findFirstChild("Right Arm");
| |
| 1063 | local rightleg = c[i]:findFirstChild("Right Leg");
| |
| 1064 | if head ~= nil and torso ~= nil then | |
| 1065 | local targ = head.Position - arrow.Position; | |
| 1066 | local targ2 = torso.Position - arrow.Position; | |
| 1067 | if leftarm ~= nil then | |
| 1068 | local targ3 = leftarm.Position - arrow.Position; | |
| 1069 | local mag3 = targ3.magnitude; | |
| 1070 | end | |
| 1071 | if leftleg ~= nil then | |
| 1072 | local targ4 = leftleg.Position - arrow.Position; | |
| 1073 | local mag4 = targ4.magnitude; | |
| 1074 | end | |
| 1075 | if rightarm ~= nil then | |
| 1076 | local targ5 = rightarm.Position - arrow.Position; | |
| 1077 | local mag5 = targ5.magnitude; | |
| 1078 | end | |
| 1079 | if rightleg ~= nil then | |
| 1080 | local targ6 = rightleg.Position - arrow.Position; | |
| 1081 | local mag6 = targ6.magnitude; | |
| 1082 | end | |
| 1083 | local mag = targ.magnitude; | |
| 1084 | local mag2 = targ2.magnitude; | |
| 1085 | if mag3 == nil then | |
| 1086 | mag3 = 9001 | |
| 1087 | end | |
| 1088 | if mag4 == nil then | |
| 1089 | mag4 = 9001 | |
| 1090 | end | |
| 1091 | if mag5 == nil then | |
| 1092 | mag5 = 9001 | |
| 1093 | end | |
| 1094 | if mag6 == nil then | |
| 1095 | mag6 = 9001 | |
| 1096 | end | |
| 1097 | if mag <= 4 or mag2 <= 4 or mag3 <= 4 or mag4 <= 4 or mag5 <= 4 or mag6 <= 4 and c[i].Name ~= Player.Name then | |
| 1098 | local damageh = math.random(15,25) | |
| 1099 | if shot == "Poison" then | |
| 1100 | CeEff = head | |
| 1101 | damageh = math.random(10,20) | |
| 1102 | local poisonchance = math.random(1,10) | |
| 1103 | if poisonchance <= 5 then | |
| 1104 | damageh = damageh + 1 | |
| 1105 | local s = Instance.new("Smoke")
| |
| 1106 | s.Parent = head | |
| 1107 | s.Opacity = 0.8 | |
| 1108 | s.Size = 0.3 | |
| 1109 | s.Color = Color3.new(1,0,1) | |
| 1110 | coroutine.resume(coroutine.create(function() | |
| 1111 | wait(1) | |
| 1112 | s.Enabled = false | |
| 1113 | wait(5) | |
| 1114 | s.Parent = nil | |
| 1115 | end)) | |
| 1116 | end | |
| 1117 | if poisonchance == 1 then | |
| 1118 | coroutine.resume(coroutine.create(function() | |
| 1119 | for i = 0,40 do | |
| 1120 | wait(0.2) | |
| 1121 | head.Parent.Humanoid.Health = head.Parent.Humanoid.Health - 2 | |
| 1122 | showDamage(head.Parent,2,1) | |
| 1123 | poisoneffect() | |
| 1124 | end | |
| 1125 | end)) | |
| 1126 | end | |
| 1127 | elseif shot == "Heal" then | |
| 1128 | CeEff = head | |
| 1129 | damageh = math.random(-20,5) | |
| 1130 | local b = Instance.new("Part")
| |
| 1131 | b.Parent = workspace | |
| 1132 | b.CFrame = head.CFrame * CFrame.new(0,2,0) | |
| 1133 | b.Size = Vector3.new(1,1,1) | |
| 1134 | b.Transparency = 0.2 | |
| 1135 | b.Anchored = true | |
| 1136 | b.BrickColor = BrickColor.new("Medium green")
| |
| 1137 | local meh = Instance.new("SpecialMesh")
| |
| 1138 | meh.Parent = b | |
| 1139 | meh.MeshType = "Sphere" | |
| 1140 | meh.Scale = Vector3.new(1,1,1) | |
| 1141 | coroutine.resume(coroutine.create(function() | |
| 1142 | for i = 0,1,0.2 do | |
| 1143 | wait() | |
| 1144 | meh.Scale = meh.Scale + Vector3.new(2,2,2) | |
| 1145 | b.Transparency = b.Transparency + 0.2 | |
| 1146 | end | |
| 1147 | b.Parent = nil | |
| 1148 | end)) | |
| 1149 | elseif shot == "Explosion" then | |
| 1150 | local KABEWM = Instance.new("Explosion")
| |
| 1151 | KABEWM.Position = head.Position | |
| 1152 | KABEWM.Parent = workspace | |
| 1153 | KABEWM.BlastPressure = -10 | |
| 1154 | DBHit(head,arrow) | |
| 1155 | --[[ local kabewmsound = bewmsound:Clone() | |
| 1156 | kabewmsound.Parent = arrow | |
| 1157 | kabewmsound.Pitch = 0.5 ]] | |
| 1158 | KaBEWMSound(arrow) | |
| 1159 | -- kabewmsound:Play() | |
| 1160 | damageh = math.random(20,50) | |
| 1161 | local c = game.Workspace:GetChildren(); | |
| 1162 | for i = 1, #c do | |
| 1163 | local humm = c[i]:findFirstChild("Humanoid")
| |
| 1164 | if humm ~= nil and humm.Health ~= 0 then | |
| 1165 | local headd = c[i]:findFirstChild("Head");
| |
| 1166 | if headd ~= nil then | |
| 1167 | local targg = headd.Position - KABEWM.Position; | |
| 1168 | local magg = targg.magnitude; | |
| 1169 | if magg <= 10 and c[i].Name ~= Player.Name then | |
| 1170 | local damagehh = math.random(20,50) | |
| 1171 | DBHit(headd,arrow) | |
| 1172 | showDamage(headd.Parent,damagehh,1) | |
| 1173 | end | |
| 1174 | end | |
| 1175 | end | |
| 1176 | end | |
| 1177 | elseif shot == "Electric" then | |
| 1178 | coroutine.resume(coroutine.create(function() | |
| 1179 | Stun3(head.Parent.Torso,math.random(0,10)) | |
| 1180 | damageh = math.random(1,30) | |
| 1181 | end)) | |
| 1182 | elseif shot == "Rapid" then | |
| 1183 | local damageh = math.random(5,10) | |
| 1184 | end | |
| 1185 | HittedSound(arrow) | |
| 1186 | -- hitsound:Play() | |
| 1187 | -- hum:TakeDamage(damageh) | |
| 1188 | hum.Health = hum.Health - damageh | |
| 1189 | showDamage(head.Parent,damageh,1) | |
| 1190 | v=Instance.new("BodyVelocity")
| |
| 1191 | v.P=1000 | |
| 1192 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1193 | v.velocity=arrow.CFrame.lookVector*25+Torso.Velocity/1.05 | |
| 1194 | v.Parent=hum.Parent.Torso | |
| 1195 | coroutine.resume(coroutine.create(function() | |
| 1196 | wait(0.3) | |
| 1197 | v.Parent = nil | |
| 1198 | end)) | |
| 1199 | game:GetService("Debris"):AddItem(v,.1)
| |
| 1200 | if shot ~= "Electric" then | |
| 1201 | arrow.Parent = nil | |
| 1202 | else | |
| 1203 | wait(0.2) | |
| 1204 | end | |
| 1205 | end | |
| 1206 | end | |
| 1207 | end | |
| 1208 | end | |
| 1209 | end | |
| 1210 | end)) | |
| 1211 | local case1 = Instance.new("Part")
| |
| 1212 | case1m.Parent = case1 | |
| 1213 | case1.formFactor = 1 | |
| 1214 | case1.Size = Vector3.new(1,1,1) | |
| 1215 | case1.CFrame = CF + CF.lookVector * 3 | |
| 1216 | case1.Parent = workspace | |
| 1217 | case1.Transparency = 0 | |
| 1218 | case1.BrickColor = colors[math.random(1,#colors)] | |
| 1219 | case1.CanCollide = false | |
| 1220 | if shot == "Electric" then | |
| 1221 | case1.Parent = nil | |
| 1222 | end | |
| 1223 | local case2 = Instance.new("Part")
| |
| 1224 | case2m.Parent = case2 | |
| 1225 | case2.formFactor = 1 | |
| 1226 | case2.Size = Vector3.new(1,1,1) | |
| 1227 | case2.CFrame = CF + CF.lookVector * 3 | |
| 1228 | case2.Parent = workspace | |
| 1229 | case2.Transparency = 0 | |
| 1230 | case2.BrickColor = colors[math.random(1,#colors)] | |
| 1231 | case2.CanCollide = false | |
| 1232 | if shot == "Electric" then | |
| 1233 | case2.Parent = nil | |
| 1234 | end | |
| 1235 | local w = Instance.new("Weld")
| |
| 1236 | w.Parent = case1 | |
| 1237 | w.Part0 = case1 | |
| 1238 | w.Part1 = arrow | |
| 1239 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 1240 | w.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0.125, 0, 0) | |
| 1241 | local wc2 = Instance.new("Weld")
| |
| 1242 | wc2.Parent = case2 | |
| 1243 | wc2.Part0 = case2 | |
| 1244 | wc2.Part1 = arrow | |
| 1245 | wc2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 1246 | wc2.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(-0.125, 0, 0) | |
| 1247 | local g = Instance.new("BodyGyro")
| |
| 1248 | g.Parent = arrow | |
| 1249 | g.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1250 | g.cframe = CF | |
| 1251 | local v = Instance.new("BodyVelocity")
| |
| 1252 | v.Parent = arrow | |
| 1253 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1254 | v.velocity = CF.lookVector * 100 | |
| 1255 | arrow.CanCollide = false | |
| 1256 | caseremoval = 0.1 | |
| 1257 | coroutine.resume(coroutine.create(function() | |
| 1258 | wait(caseremoval) | |
| 1259 | w.Parent = nil | |
| 1260 | wc2.Parent = nil | |
| 1261 | wait(2-caseremoval) | |
| 1262 | arrow.Parent = nil | |
| 1263 | damage = odamage | |
| 1264 | end)) | |
| 1265 | ||
| 1266 | ||
| 1267 | --[[arrow.Touched:connect(function(hit) | |
| 1268 | --if hit.Parent == nil then return end | |
| 1269 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 1270 | if hum ~= nil then | |
| 1271 | hum:TakeDamage(damage) | |
| 1272 | wait() | |
| 1273 | arrow.Parent = nil | |
| 1274 | end | |
| 1275 | ||
| 1276 | end)]] | |
| 1277 | if shot ~= "Explosion" then | |
| 1278 | for i = 0 , 1 , 0.2 * SpeedModifier do | |
| 1279 | wait() | |
| 1280 | if aiming ~= true then | |
| 1281 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),0) | |
| 1282 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1283 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1284 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
| 1285 | else | |
| 1286 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),-offset) | |
| 1287 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1288 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1289 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
| 1290 | end | |
| 1291 | end | |
| 1292 | ||
| 1293 | for i = 0 , 1 , 0.1 * SpeedModifier do | |
| 1294 | wait() | |
| 1295 | if aiming ~= true then | |
| 1296 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),0) | |
| 1297 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1298 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1299 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
| 1300 | else | |
| 1301 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),-offset) | |
| 1302 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1303 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1304 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
| 1305 | end | |
| 1306 | end | |
| 1307 | elseif shot == "Rapid" then | |
| 1308 | for i = 0 , 1 , 0.2 * (SpeedModifier + 5) do | |
| 1309 | wait() | |
| 1310 | if aiming ~= true then | |
| 1311 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),0) | |
| 1312 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1313 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1314 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
| 1315 | else | |
| 1316 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),-offset) | |
| 1317 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1318 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1319 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
| 1320 | end | |
| 1321 | end | |
| 1322 | ||
| 1323 | for i = 0 , 1 , 0.1 * (SpeedModifier + 5) do | |
| 1324 | wait() | |
| 1325 | if aiming ~= true then | |
| 1326 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),0) | |
| 1327 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1328 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1329 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
| 1330 | else | |
| 1331 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),-offset) | |
| 1332 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1333 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1334 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
| 1335 | end | |
| 1336 | end | |
| 1337 | else | |
| 1338 | local p = Instance.new("Part")
| |
| 1339 | p.Position = Torso.Position | |
| 1340 | p.Parent = Character | |
| 1341 | p.Transparency = 1 | |
| 1342 | local welel = Instance.new("Weld")
| |
| 1343 | welel.Parent = p | |
| 1344 | welel.Part0 = p | |
| 1345 | welel.Part1 = Torso | |
| 1346 | welel.C0 = CFrame.new(0,1,2) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 1347 | local lolsmoke = Instance.new("Smoke")
| |
| 1348 | lolsmoke.Enabled = true | |
| 1349 | lolsmoke.Parent = p | |
| 1350 | lolsmoke.Size = smokesize | |
| 1351 | lolsmoke.Opacity = 1 | |
| 1352 | lolsmoke.RiseVelocity = 10 | |
| 1353 | local lolsmoke2 = Instance.new("Smoke")
| |
| 1354 | lolsmoke2.Enabled = true | |
| 1355 | lolsmoke2.Parent = p | |
| 1356 | lolsmoke2.Size = smokesize | |
| 1357 | lolsmoke.Opacity = 1 | |
| 1358 | lolsmoke2.RiseVelocity = 10 | |
| 1359 | --[[local lolsmoke3 = Instance.new("Smoke")
| |
| 1360 | lolsmoke3.Enabled = true | |
| 1361 | lolsmoke3.Parent = p | |
| 1362 | lolsmoke3.Size = 2 | |
| 1363 | lolsmoke.Opacity = 1 | |
| 1364 | lolsmoke3.RiseVelocity = 10 ]] | |
| 1365 | Character.Humanoid.WalkSpeed = 0 | |
| 1366 | local vel = Instance.new("BodyVelocity")
| |
| 1367 | vel.Parent = Torso | |
| 1368 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 1369 | vel.velocity = Player.Character.Torso.CFrame.lookVector * -40 | |
| 1370 | coroutine.resume(coroutine.create(function() | |
| 1371 | weh = 40 | |
| 1372 | for i = 0,40 do | |
| 1373 | wait(0) | |
| 1374 | weh = weh - 1 | |
| 1375 | vel.velocity = Player.Character.Torso.CFrame.lookVector * -weh | |
| 1376 | end | |
| 1377 | lolsmoke.Enabled = false | |
| 1378 | lolsmoke2.Enabled = false | |
| 1379 | --lolsmoke3.Enabled = false | |
| 1380 | vel.Parent = nil | |
| 1381 | wait(5) | |
| 1382 | p.Parent = nil | |
| 1383 | end)) | |
| 1384 | for i = 0 , 1 , 0.3 * SpeedModifier do | |
| 1385 | wait() | |
| 1386 | if aiming ~= true then | |
| 1387 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.5*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 1388 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.50*i, math.rad(90),0) | |
| 1389 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1390 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1391 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.50*i, 0,0) | |
| 1392 | elseif aiming == true then | |
| 1393 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.5*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 1394 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.50*i, math.rad(90),-offset) | |
| 1395 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1396 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1397 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.50*i, 0,0) | |
| 1398 | end | |
| 1399 | end | |
| 1400 | wait(0.3) | |
| 1401 | coroutine.resume(coroutine.create(function() | |
| 1402 | for i = 0,16 do | |
| 1403 | wait() | |
| 1404 | Character.Humanoid.WalkSpeed = i | |
| 1405 | end | |
| 1406 | --print(Character.Humanoid.WalkSpeed) | |
| 1407 | end)) | |
| 1408 | for i = 0 , 1 , 0.1 * SpeedModifier do | |
| 1409 | wait() | |
| 1410 | if aiming ~= true then | |
| 1411 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.25*i+2.07,3.14,0) * CFrame.new(0,-0.15*i+0.3,-0.5) | |
| 1412 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.50*i, math.rad(90),0) | |
| 1413 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1414 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1415 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.50*i, 0,0) | |
| 1416 | elseif aiming == true then | |
| 1417 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.25*i+2.07,3.14,0) * CFrame.new(0,-0.15*i+0.3,-0.5) | |
| 1418 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.50*i, math.rad(90),-offset) | |
| 1419 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1420 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1421 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.50*i, 0,0) | |
| 1422 | end | |
| 1423 | end | |
| 1424 | for i = 0 , 1 , 0.05 * SpeedModifier do | |
| 1425 | wait() | |
| 1426 | if aiming ~= true then | |
| 1427 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.25*i+1.82,3.14,0) * CFrame.new(0,-0.15*i+0.15,-0.5) | |
| 1428 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, math.rad(90),0) | |
| 1429 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1430 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1431 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, 0,0) | |
| 1432 | elseif aiming == true then | |
| 1433 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.25*i+1.82,3.14,0) * CFrame.new(0,-0.15*i+0.15,-0.5) | |
| 1434 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, math.rad(90),-offset) | |
| 1435 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1436 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1437 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, 0,0) | |
| 1438 | end | |
| 1439 | end | |
| 1440 | end | |
| 1441 | attack = false | |
| 1442 | Character.Humanoid.WalkSpeed = 16 | |
| 1443 | end | |
| 1444 | ||
| 1445 | function RapidShot(SpeedModifier) | |
| 1446 | Character.Humanoid.WalkSpeed = 14 | |
| 1447 | if shot == "Normal" then | |
| 1448 | if normalammo == 0 then | |
| 1449 | attack = true | |
| 1450 | reload(normammobase) | |
| 1451 | normalammo = normammobase | |
| 1452 | attack = false | |
| 1453 | return | |
| 1454 | else | |
| 1455 | normalammo = normalammo - 1 | |
| 1456 | end | |
| 1457 | elseif shot == "Poison" then | |
| 1458 | if poisonammo == 0 then | |
| 1459 | attack = true | |
| 1460 | reload(poisammobase) | |
| 1461 | poisonammo = poisammobase | |
| 1462 | attack = false | |
| 1463 | return | |
| 1464 | else | |
| 1465 | poisonammo = poisonammo - 1 | |
| 1466 | end | |
| 1467 | elseif shot == "Heal" then | |
| 1468 | if healammo == 0 then | |
| 1469 | attack = true | |
| 1470 | reload(healammobase) | |
| 1471 | healammo = healammobase | |
| 1472 | attack = false | |
| 1473 | return | |
| 1474 | else | |
| 1475 | healammo = healammo - 1 | |
| 1476 | end | |
| 1477 | elseif shot == "Explosion" then | |
| 1478 | if explosionammo == 0 then | |
| 1479 | attack = true | |
| 1480 | reload(BOOMammobase) | |
| 1481 | explosionammo = BOOMammobase | |
| 1482 | attack = false | |
| 1483 | return | |
| 1484 | else | |
| 1485 | explosionammo = explosionammo - 1 | |
| 1486 | end | |
| 1487 | elseif shot == "Rapid" then | |
| 1488 | if rapidammo == 0 then | |
| 1489 | attack = true | |
| 1490 | reload(10) | |
| 1491 | rapidammo = rapidammobase | |
| 1492 | attack = false | |
| 1493 | return | |
| 1494 | else | |
| 1495 | rapidammo = rapidammo - 1 | |
| 1496 | end | |
| 1497 | end | |
| 1498 | if shot == "Explosion" then return end | |
| 1499 | if shot == "Electric" then return end | |
| 1500 | attack = true | |
| 1501 | coroutine.resume(coroutine.create( | |
| 1502 | function() | |
| 1503 | blast(1) | |
| 1504 | end | |
| 1505 | )) | |
| 1506 | local colors = {BrickColor.new("Institutional white")}
| |
| 1507 | local mesh = Instance.new("BlockMesh")
| |
| 1508 | mesh.Scale = Vector3.new(0.25,0.25,1) | |
| 1509 | local case1m = Instance.new("BlockMesh")
| |
| 1510 | case1m.Scale = Vector3.new(0.25,0.5,1.2) | |
| 1511 | local case2m = Instance.new("BlockMesh")
| |
| 1512 | case2m.Scale = Vector3.new(0.25,0.5,1.2) | |
| 1513 | local arrow = Instance.new("Part")
| |
| 1514 | mesh.Parent = arrow | |
| 1515 | arrow.formFactor = 1 | |
| 1516 | arrow.Size = Vector3.new(1,1,1) | |
| 1517 | CF = prt1.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 1518 | arrow.CFrame = CF + CF.lookVector * 3 | |
| 1519 | arrow.Parent = workspace | |
| 1520 | arrow.Transparency = 0 | |
| 1521 | arrow.BrickColor = BrickColor.new("Bright yellow")
| |
| 1522 | if shot == "Poison" then | |
| 1523 | arrow.BrickColor = BrickColor.new("Royal purple")
| |
| 1524 | elseif shot == "Heal" then | |
| 1525 | arrow.BrickColor = BrickColor.new("Medium green")
| |
| 1526 | elseif shot == "Rapid" then | |
| 1527 | arrow.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1528 | end | |
| 1529 | ShootingSound(prt1) | |
| 1530 | --[[firesound:Play() | |
| 1531 | local hitsond = hitsound:Clone() | |
| 1532 | hitsond.Parent = arrow | |
| 1533 | hitsond.Looped = false ]] | |
| 1534 | coroutine.resume(coroutine.create(function() | |
| 1535 | while arrow.Parent ~= nil do --I use this function instead of the touch function :3 | |
| 1536 | wait() | |
| 1537 | local c = game.Workspace:GetChildren(); | |
| 1538 | for i = 1, #c do | |
| 1539 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1540 | if hum ~= nil and hum.Health ~= 0 then | |
| 1541 | local head = c[i]:findFirstChild("Head");
| |
| 1542 | if head ~= nil then | |
| 1543 | local targ = head.Position - arrow.Position; | |
| 1544 | local mag = targ.magnitude; | |
| 1545 | if mag <= 4 and c[i].Name ~= Player.Name then | |
| 1546 | local damageh = math.random(1,10) | |
| 1547 | if shot == "Poison" then | |
| 1548 | CeEff = head | |
| 1549 | damageh = math.random(1,5) | |
| 1550 | local poisonchance = math.random(1,10) | |
| 1551 | if poisonchance <= 5 then | |
| 1552 | damageh = damageh + 1 | |
| 1553 | local s = Instance.new("Smoke")
| |
| 1554 | s.Parent = head | |
| 1555 | s.Opacity = 0.8 | |
| 1556 | s.Size = 0.3 | |
| 1557 | s.Color = Color3.new(1,0,1) | |
| 1558 | coroutine.resume(coroutine.create(function() | |
| 1559 | wait(1) | |
| 1560 | s.Enabled = false | |
| 1561 | wait(5) | |
| 1562 | s.Parent = nil | |
| 1563 | end)) | |
| 1564 | end | |
| 1565 | if poisonchance == 1 then | |
| 1566 | coroutine.resume(coroutine.create(function() | |
| 1567 | for i = 0,40 do | |
| 1568 | wait(0.2) | |
| 1569 | head.Parent.Humanoid.Health = head.Parent.Humanoid.Health - 2 | |
| 1570 | showDamage(head.Parent,2,1) | |
| 1571 | poisoneffect() | |
| 1572 | end | |
| 1573 | end)) | |
| 1574 | end | |
| 1575 | elseif shot == "Heal" then | |
| 1576 | damageh = math.random(-10,0) | |
| 1577 | elseif shot == "Rapid" then | |
| 1578 | local damageh = math.random(1,5) | |
| 1579 | end | |
| 1580 | HittedSound(arrow) | |
| 1581 | -- hitsound:Play() | |
| 1582 | -- hum:TakeDamage(damageh) | |
| 1583 | hum.Health = hum.Health - damageh | |
| 1584 | showDamage(head.Parent,damageh,1) | |
| 1585 | v=Instance.new("BodyVelocity")
| |
| 1586 | v.P=1000 | |
| 1587 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1588 | v.velocity=arrow.CFrame.lookVector*25+Torso.Velocity/1.05 | |
| 1589 | v.Parent=hum.Parent.Torso | |
| 1590 | coroutine.resume(coroutine.create(function() | |
| 1591 | wait(0.3) | |
| 1592 | v.Parent = nil | |
| 1593 | end)) | |
| 1594 | game:GetService("Debris"):AddItem(v,.1)
| |
| 1595 | arrow.Parent = nil | |
| 1596 | end | |
| 1597 | end | |
| 1598 | end | |
| 1599 | end | |
| 1600 | end | |
| 1601 | end)) | |
| 1602 | local case1 = Instance.new("Part")
| |
| 1603 | case1m.Parent = case1 | |
| 1604 | case1.formFactor = 1 | |
| 1605 | case1.Size = Vector3.new(1,1,1) | |
| 1606 | case1.CFrame = CF + CF.lookVector * 3 | |
| 1607 | case1.Parent = workspace | |
| 1608 | case1.Transparency = 0 | |
| 1609 | case1.BrickColor = colors[math.random(1,#colors)] | |
| 1610 | case1.CanCollide = false | |
| 1611 | local case2 = Instance.new("Part")
| |
| 1612 | case2m.Parent = case2 | |
| 1613 | case2.formFactor = 1 | |
| 1614 | case2.Size = Vector3.new(1,1,1) | |
| 1615 | case2.CFrame = CF + CF.lookVector * 3 | |
| 1616 | case2.Parent = workspace | |
| 1617 | case2.Transparency = 0 | |
| 1618 | case2.BrickColor = colors[math.random(1,#colors)] | |
| 1619 | case2.CanCollide = false | |
| 1620 | local w = Instance.new("Weld")
| |
| 1621 | w.Parent = case1 | |
| 1622 | w.Part0 = case1 | |
| 1623 | w.Part1 = arrow | |
| 1624 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 1625 | w.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0.125, 0, 0) | |
| 1626 | local wc2 = Instance.new("Weld")
| |
| 1627 | wc2.Parent = case2 | |
| 1628 | wc2.Part0 = case2 | |
| 1629 | wc2.Part1 = arrow | |
| 1630 | wc2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0) | |
| 1631 | wc2.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(-0.125, 0, 0) | |
| 1632 | local g = Instance.new("BodyGyro")
| |
| 1633 | g.Parent = arrow | |
| 1634 | g.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1635 | g.cframe = CF | |
| 1636 | local v = Instance.new("BodyVelocity")
| |
| 1637 | v.Parent = arrow | |
| 1638 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1639 | v.velocity = CF.lookVector * 100 | |
| 1640 | arrow.CanCollide = false | |
| 1641 | caseremoval = 0.1 | |
| 1642 | coroutine.resume(coroutine.create(function() | |
| 1643 | wait(caseremoval) | |
| 1644 | w.Parent = nil | |
| 1645 | wc2.Parent = nil | |
| 1646 | wait(2-caseremoval) | |
| 1647 | arrow.Parent = nil | |
| 1648 | damage = odamage | |
| 1649 | end)) | |
| 1650 | ||
| 1651 | ||
| 1652 | --[[arrow.Touched:connect(function(hit) | |
| 1653 | --if hit.Parent == nil then return end | |
| 1654 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 1655 | if hum ~= nil then | |
| 1656 | hum:TakeDamage(damage) | |
| 1657 | wait() | |
| 1658 | arrow.Parent = nil | |
| 1659 | end | |
| 1660 | ||
| 1661 | end)]] | |
| 1662 | if shot ~= "Rapid" then | |
| 1663 | for i = 0 , 1 , 0.2 * SpeedModifier do | |
| 1664 | wait() | |
| 1665 | if aiming ~= true then | |
| 1666 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),0) | |
| 1667 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1668 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1669 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
| 1670 | else | |
| 1671 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),-offset) | |
| 1672 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1673 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1674 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
| 1675 | end | |
| 1676 | end | |
| 1677 | ||
| 1678 | for i = 0 , 1 , 0.1 * SpeedModifier do | |
| 1679 | wait() | |
| 1680 | if aiming ~= true then | |
| 1681 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),0) | |
| 1682 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1683 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1684 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
| 1685 | else | |
| 1686 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),-offset) | |
| 1687 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1688 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1689 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
| 1690 | end | |
| 1691 | end | |
| 1692 | else | |
| 1693 | for i = 0 , 1 , 0.2 * (SpeedModifier+1.5) do | |
| 1694 | wait() | |
| 1695 | if aiming ~= true then | |
| 1696 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),0) | |
| 1697 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1698 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1699 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
| 1700 | else | |
| 1701 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25*i, math.rad(90),-offset) | |
| 1702 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1703 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1704 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25*i, 0,0) | |
| 1705 | end | |
| 1706 | end | |
| 1707 | ||
| 1708 | for i = 0 , 1 , 0.1 * (SpeedModifier+1.5) do | |
| 1709 | wait() | |
| 1710 | if aiming ~= true then | |
| 1711 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),0) | |
| 1712 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1713 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1714 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
| 1715 | else | |
| 1716 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.25-0.25*i, math.rad(90),-offset) | |
| 1717 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1718 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1719 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25+0.25*i, 0,0) | |
| 1720 | end | |
| 1721 | end | |
| 1722 | end | |
| 1723 | attack = false | |
| 1724 | Character.Humanoid.WalkSpeed = 16 | |
| 1725 | end | |
| 1726 | ||
| 1727 | function meleeattack() --trololol this is for those losers who go too close to me >:3 | |
| 1728 | attack = true | |
| 1729 | SlashSound(prt2) | |
| 1730 | --slashsound:Play() | |
| 1731 | for i = 0 , 1 , 0.1 do | |
| 1732 | wait() | |
| 1733 | if aiming ~= true then | |
| 1734 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1735 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 1736 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i, math.rad(90),0) | |
| 1737 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1738 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1739 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0) | |
| 1740 | else | |
| 1741 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 1742 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 1743 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i, math.rad(90),-offset) | |
| 1744 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1745 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 1746 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.5*i,0,0) | |
| 1747 | end | |
| 1748 | end | |
| 1749 | local conneh = prt2.Touched:connect(OT) | |
| 1750 | for i = 0 , 1 , 0.15 do | |
| 1751 | wait() | |
| 1752 | if aiming ~= true then | |
| 1753 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i-1, 0.65+0.9-0.65, 0.25) | |
| 1754 | RW.C0 = CFrame.new(-0.5*i+1.5, 0.5, -0.7*i) * CFrame.fromEulerAnglesXYZ(1.5*i-0.5, 1*i+math.rad(90),0.5*i) | |
| 1755 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1756 | LW.C0 = CFrame.new(-0.5*i-1.05, 0.5, 1*i-1) * CFrame.fromEulerAnglesXYZ(1.5,0,0.22*i+1.35) | |
| 1757 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.07*i+0.5,-1*i,1.5*i) | |
| 1758 | else | |
| 1759 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i-1, 0.65+0.9-0.65, 0.25) | |
| 1760 | RW.C0 = CFrame.new(-0.5*i+1.5, 0.5, -0.7*i) * CFrame.fromEulerAnglesXYZ(1.5*i-0.5, 1*i+math.rad(90),0.5*i-offset) | |
| 1761 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1762 | LW.C0 = CFrame.new(-0.5*i-1.05, 0.5, 1*i-1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,0.22*i+1.35) | |
| 1763 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-2.07*i+0.5,-1*i,1.5*i) | |
| 1764 | end | |
| 1765 | end | |
| 1766 | for i = 0 , 1 , 0.1 do | |
| 1767 | wait() | |
| 1768 | if aiming ~= true then | |
| 1769 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1-1, 0.65+0.9-0.65, 0.25) | |
| 1770 | RW.C0 = CFrame.new(1, 0.5, -0.7) * CFrame.fromEulerAnglesXYZ(1.5-0.5, 1+math.rad(90),0.3*i+0.5) | |
| 1771 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1772 | LW.C0 = CFrame.new(-1.55, 0.5, 1-1) * CFrame.fromEulerAnglesXYZ(1.5,0,0.22+1.35) | |
| 1773 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.3*i-2.07+0.5,-1,1*i+1.5) | |
| 1774 | else | |
| 1775 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1-1, 0.65+0.9-0.65, 0.25) | |
| 1776 | RW.C0 = CFrame.new(1, 0.5, -0.7) * CFrame.fromEulerAnglesXYZ(1.5-0.5, 1+math.rad(90),0.3*i+0.5-offset) | |
| 1777 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1778 | LW.C0 = CFrame.new(-1.55, 0.5, 1-1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,0.22+1.35) | |
| 1779 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.3*i-2.07+0.5,-1,1*i+1.5) | |
| 1780 | end | |
| 1781 | end | |
| 1782 | wait(0.1) | |
| 1783 | conneh:disconnect() | |
| 1784 | for i = 0 , 1 , 0.1 do | |
| 1785 | wait() | |
| 1786 | if aiming ~= true then | |
| 1787 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 1788 | RW.C0 = CFrame.new(0.5*i+1, 0.5, 0.7*i-0.7) * CFrame.fromEulerAnglesXYZ(-1*i+1, -1*i+1+math.rad(90),-0.8*i+0.3+0.5) | |
| 1789 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1790 | LW.C0 = CFrame.new(0.5*i-1.55, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1.5,0,-0.22*i+0.22+1.35) | |
| 1791 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.27*i-1.27,1*i-1,-2.5*i+2.5) | |
| 1792 | else | |
| 1793 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 1794 | RW.C0 = CFrame.new(0.5*i+1, 0.5, 0.7*i-0.7) * CFrame.fromEulerAnglesXYZ(-1*i+1, -1*i+1+math.rad(90),-0.8*i+0.3+0.5-offset) | |
| 1795 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1796 | LW.C0 = CFrame.new(0.5*i-1.55, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1.5,-offset,-0.22*i+0.22+1.35) | |
| 1797 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.27*i-1.27,1*i-1,-2.5*i+2.5) | |
| 1798 | end | |
| 1799 | end | |
| 1800 | --[[for i = 0 , 1 , 0.1 do | |
| 1801 | wait() | |
| 1802 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-2,0.9-0.65, 0.25) | |
| 1803 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90),0) | |
| 1804 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1805 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1806 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 1807 | end]] | |
| 1808 | attack = false | |
| 1809 | end | |
| 1810 | ||
| 1811 | function changeitemleft() | |
| 1812 | if Number > 1 then | |
| 1813 | Number = Number - 1 | |
| 1814 | Blah = Item[Number] | |
| 1815 | ItemText2.Text = Blah | |
| 1816 | end | |
| 1817 | end | |
| 1818 | ||
| 1819 | function changeitemright() | |
| 1820 | if Number < #Item then | |
| 1821 | Number = Number + 1 | |
| 1822 | Blah = Item[Number] | |
| 1823 | ItemText2.Text = Blah | |
| 1824 | end | |
| 1825 | end | |
| 1826 | ||
| 1827 | function UseItem() | |
| 1828 | attack = true | |
| 1829 | for i = 0,1,0.1 do | |
| 1830 | wait() | |
| 1831 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5*i, math.rad(90),0) | |
| 1832 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1833 | LW.C0 = CFrame.new(-1.05-0.3*i, 0.5, -1+1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1834 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3*i,0,2.3*i) | |
| 1835 | end | |
| 1836 | if Blah == "Bloxy Cola" then | |
| 1837 | local bloxycola = Instance.new("Part")
| |
| 1838 | bloxycola.formFactor = 1 | |
| 1839 | bloxycola.CanCollide = false | |
| 1840 | bloxycola.Name = "Bloxy Cola" | |
| 1841 | bloxycola.Locked = true | |
| 1842 | bloxycola.Size = Vector3.new(1,1,1) | |
| 1843 | bloxycola.Parent = swordholder | |
| 1844 | local colamesh = Instance.new("SpecialMesh")
| |
| 1845 | colamesh.Parent = bloxycola | |
| 1846 | colamesh.MeshId = "http://www.roblox.com/asset/?id=10470609" | |
| 1847 | colamesh.TextureId = "http://www.roblox.com/asset/?id=10470600" | |
| 1848 | colamesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
| 1849 | local colaweld = Instance.new("Weld")
| |
| 1850 | colaweld.Parent = bloxycola | |
| 1851 | colaweld.Part0 = bloxycola | |
| 1852 | colaweld.Part1 = LeftArm | |
| 1853 | colaweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
| 1854 | BloxyColaSound(bloxycola) | |
| 1855 | for i = 0,1,0.1 do | |
| 1856 | wait() | |
| 1857 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1858 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
| 1859 | end | |
| 1860 | for i = 0,1,0.1 do | |
| 1861 | wait() | |
| 1862 | LW.C0 = CFrame.new(-1.05-0.3, 0.5+0.3*i, -1+1.4-1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1863 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.9*i,1*i,2-2*i) | |
| 1864 | end | |
| 1865 | BloxyColaDrinkSound(bloxycola) | |
| 1866 | for i = 0,1,0.1 do | |
| 1867 | wait(0.1) | |
| 1868 | Character.Humanoid.Health = Character.Humanoid.Health + 2 | |
| 1869 | end | |
| 1870 | wait(2) | |
| 1871 | for i = 0,1,0.1 do | |
| 1872 | wait() | |
| 1873 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5+0.3-0.3*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,1.35-1.35*i) | |
| 1874 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.1-1.47*i,1-1*i,0) | |
| 1875 | end | |
| 1876 | wait() | |
| 1877 | bloxycola:BreakJoints() | |
| 1878 | bloxycola.CanCollide = true | |
| 1879 | wait(0.5) | |
| 1880 | for i = 0,1,0.1 do | |
| 1881 | wait() | |
| 1882 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
| 1883 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1884 | LW.C0 = CFrame.new(-1.35-0.15+0.45*i , 0.5+0.3-0.3, -1*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
| 1885 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0) | |
| 1886 | end | |
| 1887 | coroutine.resume(coroutine.create(function(part) | |
| 1888 | wait(4) | |
| 1889 | part.CanCollide = false | |
| 1890 | for i = 0,1,0.1 do | |
| 1891 | wait() | |
| 1892 | part.Transparency = i | |
| 1893 | end | |
| 1894 | part.Parent = nil | |
| 1895 | end),bloxycola) | |
| 1896 | elseif Blah == "Rhysmon's Red Cola" then | |
| 1897 | local rhysmoncola = Instance.new("Part")
| |
| 1898 | rhysmoncola.formFactor = 1 | |
| 1899 | rhysmoncola.CanCollide = false | |
| 1900 | rhysmoncola.Name = "Rhysmon's Red Cola" | |
| 1901 | rhysmoncola.Locked = true | |
| 1902 | rhysmoncola.Size = Vector3.new(1,1,1) | |
| 1903 | rhysmoncola.Parent = swordholder | |
| 1904 | local colamesh = Instance.new("SpecialMesh")
| |
| 1905 | colamesh.Parent = rhysmoncola | |
| 1906 | colamesh.MeshId = "http://www.roblox.com/asset/?id=10470609" | |
| 1907 | colamesh.TextureId = "http://www.roblox.com/asset/?id=25987732" | |
| 1908 | colamesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
| 1909 | local colaweld = Instance.new("Weld")
| |
| 1910 | colaweld.Parent = rhysmoncola | |
| 1911 | colaweld.Part0 = rhysmoncola | |
| 1912 | colaweld.Part1 = LeftArm | |
| 1913 | colaweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
| 1914 | BloxyColaSound(rhysmoncola) | |
| 1915 | for i = 0,1,0.1 do | |
| 1916 | wait() | |
| 1917 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1918 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
| 1919 | end | |
| 1920 | for i = 0,1,0.1 do | |
| 1921 | wait() | |
| 1922 | LW.C0 = CFrame.new(-1.05-0.3, 0.5+0.3*i, -1+1.4-1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 1923 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.9*i,1*i,2-2*i) | |
| 1924 | end | |
| 1925 | BloxyColaDrinkSound(rhysmoncola) | |
| 1926 | local rhysmonrandom = math.random(1,7) | |
| 1927 | if rhysmonrandom == 1 then | |
| 1928 | for i = 0,1,0.1 do | |
| 1929 | wait(0.1) | |
| 1930 | Character.Humanoid.Health = Character.Humanoid.Health + 10 | |
| 1931 | end | |
| 1932 | elseif rhysmonrandom == 2 then | |
| 1933 | for i = 0,1,0.1 do | |
| 1934 | wait(0.1) | |
| 1935 | Character.Humanoid.Health = Character.Humanoid.Health - 2 | |
| 1936 | end | |
| 1937 | elseif rhysmonrandom == 3 then | |
| 1938 | for i = 0,1,0.1 do | |
| 1939 | wait(0.1) | |
| 1940 | Character.Humanoid.Health = Character.Humanoid.Health - 5 | |
| 1941 | end | |
| 1942 | elseif rhysmonrandom == 4 then | |
| 1943 | for i = 0,1,0.1 do | |
| 1944 | wait(0.1) | |
| 1945 | Character.Humanoid.Health = Character.Humanoid.Health + 3 | |
| 1946 | end | |
| 1947 | elseif rhysmonrandom == 5 then | |
| 1948 | for i = 0,1,0.1 do | |
| 1949 | wait(0.1) | |
| 1950 | Character.Humanoid.MaxHealth = Character.Humanoid.MaxHealth + 5 | |
| 1951 | end | |
| 1952 | elseif rhysmonrandom == 5 then | |
| 1953 | for i = 0,1,0.1 do | |
| 1954 | wait(0.1) | |
| 1955 | Character.Humanoid.MaxHealth = Character.Humanoid.MaxHealth - 3 | |
| 1956 | end | |
| 1957 | elseif rhysmonrandom == 7 then | |
| 1958 | for i = 0,1,0.1 do | |
| 1959 | wait(0.1) | |
| 1960 | Character.Humanoid.Health = Character.Humanoid.Health + 100 | |
| 1961 | end | |
| 1962 | EXPLOSIONSound(torso) | |
| 1963 | local POWHAHA = Instance.new("Explosion")
| |
| 1964 | POWHAHA.Parent = workspace | |
| 1965 | POWHAHA.Position = Torso.Position | |
| 1966 | end | |
| 1967 | wait(2) | |
| 1968 | for i = 0,1,0.1 do | |
| 1969 | wait() | |
| 1970 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5+0.3-0.3*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,1.35-1.35*i) | |
| 1971 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.1-1.47*i,1-1*i,0) | |
| 1972 | end | |
| 1973 | wait() | |
| 1974 | rhysmoncola:BreakJoints() | |
| 1975 | rhysmoncola.CanCollide = true | |
| 1976 | wait(0.5) | |
| 1977 | for i = 0,1,0.1 do | |
| 1978 | wait() | |
| 1979 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
| 1980 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 1981 | LW.C0 = CFrame.new(-1.35-0.15+0.45*i , 0.5+0.3-0.3, -1*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
| 1982 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0) | |
| 1983 | end | |
| 1984 | coroutine.resume(coroutine.create(function(part) | |
| 1985 | part.Parent = workspace | |
| 1986 | end),rhysmoncola) | |
| 1987 | elseif Blah == "Decoy Deploy" then | |
| 1988 | local decoyj00ce = Instance.new("Part")
| |
| 1989 | decoyj00ce.formFactor = 1 | |
| 1990 | decoyj00ce.CanCollide = false | |
| 1991 | decoyj00ce.Name = "Decoy Deploy" | |
| 1992 | decoyj00ce.Locked = true | |
| 1993 | decoyj00ce.Size = Vector3.new(1,1,1) | |
| 1994 | decoyj00ce.Parent = swordholder | |
| 1995 | local decoymesh = Instance.new("SpecialMesh")
| |
| 1996 | decoymesh.Parent = decoyj00ce | |
| 1997 | decoymesh.MeshId = "http://www.roblox.com/asset/?id=29515710" | |
| 1998 | decoymesh.TextureId = "http://www.roblox.com/asset/?id=29515756" | |
| 1999 | decoymesh.Scale = Vector3.new(1.9, 1.9, 1.9) | |
| 2000 | local decoyweld = Instance.new("Weld")
| |
| 2001 | decoyweld.Parent = decoyj00ce | |
| 2002 | decoyweld.Part0 = decoyj00ce | |
| 2003 | decoyweld.Part1 = LeftArm | |
| 2004 | decoyweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
| 2005 | BloxyColaSound(decoyj00ce) | |
| 2006 | for i = 0,1,0.1 do | |
| 2007 | wait() | |
| 2008 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2009 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
| 2010 | end | |
| 2011 | for i = 0,1,0.1 do | |
| 2012 | wait() | |
| 2013 | LW.C0 = CFrame.new(-1.05-0.3, 0.5+0.3*i, -1+1.4-1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2014 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.9*i,1*i,2-2*i) | |
| 2015 | end | |
| 2016 | BloxyColaDrinkSound(decoyj00ce) | |
| 2017 | wait(2) | |
| 2018 | for i = 0,1,0.1 do | |
| 2019 | wait() | |
| 2020 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5+0.3-0.3*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,1.35-1.35*i) | |
| 2021 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.1-1.47*i,1-1*i,0) | |
| 2022 | end | |
| 2023 | wait() | |
| 2024 | decoyj00ce:BreakJoints() | |
| 2025 | decoyj00ce.CanCollide = true | |
| 2026 | wait(0.5) | |
| 2027 | for i = 0,1,0.1 do | |
| 2028 | wait() | |
| 2029 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
| 2030 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2031 | LW.C0 = CFrame.new(-1.35-0.15+0.45*i , 0.5+0.3-0.3, -1*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
| 2032 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0) | |
| 2033 | end | |
| 2034 | coroutine.resume(coroutine.create(function(part) | |
| 2035 | wait(1) | |
| 2036 | local smog = Instance.new("Smoke")
| |
| 2037 | smog.Parent = part | |
| 2038 | wait(3) | |
| 2039 | local decoy = Instance.new("Model")
| |
| 2040 | decoy.Parent = workspace | |
| 2041 | decoy.Name = Player.Name | |
| 2042 | ||
| 2043 | local decoyhead = Head:Clone() | |
| 2044 | decoyhead.Parent = decoy | |
| 2045 | ||
| 2046 | local decoytorso = Torso:Clone() | |
| 2047 | decoytorso.Parent = decoy | |
| 2048 | ||
| 2049 | local decoyleftarm = LeftArm:Clone() | |
| 2050 | decoyleftarm.Parent = decoy | |
| 2051 | ||
| 2052 | local decoyrightarm = RightArm:Clone() | |
| 2053 | decoyrightarm.Parent = decoy | |
| 2054 | ||
| 2055 | local decoyleftleg = LeftLeg:Clone() | |
| 2056 | decoyleftleg.Parent = decoy | |
| 2057 | ||
| 2058 | local decoyrightleg = RightLeg:Clone() | |
| 2059 | decoyrightleg.Parent = decoy | |
| 2060 | ||
| 2061 | local decoyhumanoid = Instance.new("Humanoid")
| |
| 2062 | decoyhumanoid.Parent = decoy | |
| 2063 | ||
| 2064 | decoytorso.Position = decoyj00ce.Position | |
| 2065 | LeftShoulder = Instance.new("Motor")
| |
| 2066 | LeftShoulder.Parent = decoytorso | |
| 2067 | LeftShoulder.Part0 = decoytorso | |
| 2068 | LeftShoulder.Part1 = decoyleftarm | |
| 2069 | LeftShoulder.MaxVelocity = 0.1 | |
| 2070 | LeftShoulder.C0 = CFrame.new(-decoytorso.Size.x / 2 - decoyleftarm.Size.x / 2, decoyleftarm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
| 2071 | LeftShoulder.C1 = CFrame.new(0, decoyleftarm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
| 2072 | LeftShoulder.Name = "Left Shoulder" | |
| 2073 | RightShoulder = Instance.new("Motor")
| |
| 2074 | RightShoulder.Parent = decoytorso | |
| 2075 | RightShoulder.Part0 = decoytorso | |
| 2076 | RightShoulder.Part1 = decoyrightarm | |
| 2077 | RightShoulder.MaxVelocity = 0.1 | |
| 2078 | RightShoulder.C0 = CFrame.new(decoytorso.Size.x / 2 + decoyrightarm.Size.x / 2, decoyrightarm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
| 2079 | RightShoulder.C1 = CFrame.new(0, decoyrightarm.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
| 2080 | RightShoulder.Name = "Right Shoulder" | |
| 2081 | LeftHip = Instance.new("Motor")
| |
| 2082 | LeftHip.Parent = decoytorso | |
| 2083 | LeftHip.Part0 = decoytorso | |
| 2084 | LeftHip.Part1 = decoyleftleg | |
| 2085 | LeftHip.MaxVelocity = 0.1 | |
| 2086 | LeftHip.C0 = CFrame.new(-decoyleftleg.Size.x / 2, -(decoyleftleg.Size.y / 4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
| 2087 | LeftHip.C1 = CFrame.new(0, decoyleftleg.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14 / 2, 0) | |
| 2088 | LeftHip.Name = "Left Hip" | |
| 2089 | RightHip = Instance.new("Motor")
| |
| 2090 | RightHip.Parent = decoytorso | |
| 2091 | RightHip.Part0 = decoytorso | |
| 2092 | RightHip.Part1 = decoyrightleg | |
| 2093 | RightHip.MaxVelocity = 0.1 | |
| 2094 | RightHip.C0 = CFrame.new(decoyrightleg.Size.x / 2, -(decoyrightleg.Size.y / 4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
| 2095 | RightHip.C1 = CFrame.new(0, decoyrightleg.Size.y / 4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14 / 2, 0) | |
| 2096 | RightHip.Name = "Right Hip" | |
| 2097 | Neck = Instance.new("Weld")
| |
| 2098 | Neck.Name = "Neck" | |
| 2099 | Neck.Part0 = decoytorso | |
| 2100 | Neck.Part1 = decoyhead | |
| 2101 | Neck.C0 = CFrame.new(0, 1.5 * 1, 0) | |
| 2102 | Neck.C1 = CFrame.new() | |
| 2103 | Neck.Parent = decoytorso | |
| 2104 | ||
| 2105 | if Character:FindFirstChild("Animate") ~= nil then
| |
| 2106 | local decoyanimate = Character.Animate:Clone() | |
| 2107 | decoyanimate.Parent = decoy | |
| 2108 | end | |
| 2109 | ||
| 2110 | Children = Character:GetChildren() | |
| 2111 | for i = 1, #Children do | |
| 2112 | if Children[i].className == "Shirt" or Children[i].className == "Pants" then | |
| 2113 | local decoystuff = Children[i]:Clone() | |
| 2114 | decoystuff.Parent = decoy | |
| 2115 | end | |
| 2116 | if Children[i].className == "Hat" then | |
| 2117 | Hat = Instance.new("Hat")
| |
| 2118 | Children[i].Handle:Clone().Parent = Hat | |
| 2119 | Hat.Handle.Size = Hat.Handle.Size * 1 | |
| 2120 | Hat.Handle.Mesh.Scale = Hat.Handle.Mesh.scale * 1 | |
| 2121 | Hat.AttachmentPos = Children[i].AttachmentPos * 1 | |
| 2122 | Hat.AttachmentUp = Children[i].AttachmentUp | |
| 2123 | Hat.AttachmentForward = Children[i].AttachmentForward | |
| 2124 | Hat.AttachmentRight = Children[i].AttachmentRight | |
| 2125 | Hat.Parent = decoy | |
| 2126 | end | |
| 2127 | end | |
| 2128 | ||
| 2129 | function decoydeath() | |
| 2130 | local e = Instance.new("Explosion")
| |
| 2131 | e.Parent = workspace | |
| 2132 | e.Position = decoytorso.Position | |
| 2133 | e.BlastRadius = 10 | |
| 2134 | EXPLOSIONSound(decoytorso) | |
| 2135 | wait(1) | |
| 2136 | decoy.Parent = nil | |
| 2137 | end | |
| 2138 | decoyhumanoid.Died:connect(decoydeath) | |
| 2139 | ||
| 2140 | function mydeath() | |
| 2141 | local decoyz = workspace:children() | |
| 2142 | for i = 1, #decoyz do | |
| 2143 | if decoyz[i].Name == "yfc" then | |
| 2144 | decoyz[i]:BreakJoints() | |
| 2145 | end | |
| 2146 | end | |
| 2147 | end | |
| 2148 | Character.Humanoid.Died:connect(mydeath) | |
| 2149 | ||
| 2150 | decoyj00ce.Parent = nil | |
| 2151 | end),decoyj00ce) | |
| 2152 | elseif Blah == "Epicsauce" then | |
| 2153 | local epicj00ce = Instance.new("Part")
| |
| 2154 | epicj00ce.formFactor = 1 | |
| 2155 | epicj00ce.CanCollide = false | |
| 2156 | epicj00ce.Name = "Epicsauce" | |
| 2157 | epicj00ce.Locked = true | |
| 2158 | epicj00ce.Size = Vector3.new(1,1,1) | |
| 2159 | epicj00ce.Parent = swordholder | |
| 2160 | local decoymesh = Instance.new("SpecialMesh")
| |
| 2161 | decoymesh.Parent = epicj00ce | |
| 2162 | decoymesh.MeshId = "http://www.roblox.com/asset/?id=29690481" | |
| 2163 | decoymesh.TextureId = "http://www.roblox.com/asset/?id=29690498" | |
| 2164 | decoymesh.Scale = Vector3.new(1, 1, 1) | |
| 2165 | local decoyweld = Instance.new("Weld")
| |
| 2166 | decoyweld.Parent = epicj00ce | |
| 2167 | decoyweld.Part0 = epicj00ce | |
| 2168 | decoyweld.Part1 = LeftArm | |
| 2169 | decoyweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,-math.rad(90)) * CFrame.new(0, 1, 0.3) | |
| 2170 | BloxyColaSound(epicj00ce) | |
| 2171 | for i = 0,1,0.1 do | |
| 2172 | wait() | |
| 2173 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2174 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
| 2175 | end | |
| 2176 | for i = 0,1,0.1 do | |
| 2177 | wait() | |
| 2178 | LW.C0 = CFrame.new(-1.05-0.3, 0.5+0.3*i, -1+1.4-1.4*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2179 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.9*i,1*i,2-2*i) | |
| 2180 | end | |
| 2181 | BloxyColaDrinkSound(epicj00ce) | |
| 2182 | local FIAH = Instance.new("Fire")
| |
| 2183 | FIAH.Parent = Head | |
| 2184 | FIAH.Heat = 25 | |
| 2185 | FIAH.Size = 3 | |
| 2186 | coroutine.resume(coroutine.create(function(fire) | |
| 2187 | WalkSpeed = Character.Humanoid.WalkSpeed | |
| 2188 | oldWalkSpeed = WalkSpeed | |
| 2189 | MaxHealth = Character.Humanoid.MaxHealth | |
| 2190 | Health = Character.Humanoid.Health | |
| 2191 | WalkSpeed = oldWalkSpeed * 4 | |
| 2192 | MaxHealth = MaxHealth * 1.5 | |
| 2193 | Health = Health * 1.5 | |
| 2194 | for i = 0,500 do | |
| 2195 | wait() | |
| 2196 | WalkSpeed = oldWalkSpeed * 1.6 | |
| 2197 | Character.Humanoid.WalkSpeed = WalkSpeed | |
| 2198 | end | |
| 2199 | WalkSpeed = 16 | |
| 2200 | MaxHealth = 100 | |
| 2201 | fire.Parent = nil | |
| 2202 | end), FIAH) | |
| 2203 | wait(2) | |
| 2204 | for i = 0,1,0.1 do | |
| 2205 | wait() | |
| 2206 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5+0.3-0.3*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(1.5-1.5*i,0,1.35-1.35*i) | |
| 2207 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.1-1.47*i,1-1*i,0) | |
| 2208 | end | |
| 2209 | wait() | |
| 2210 | epicj00ce:BreakJoints() | |
| 2211 | epicj00ce.CanCollide = true | |
| 2212 | wait(0.5) | |
| 2213 | for i = 0,1,0.1 do | |
| 2214 | wait() | |
| 2215 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
| 2216 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2217 | LW.C0 = CFrame.new(-1.35-0.15+0.45*i , 0.5+0.3-0.3, -1*i) * CFrame.fromEulerAnglesXYZ(1.5*i,0,1.35*i) | |
| 2218 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57+1.57*i,0,0) | |
| 2219 | end | |
| 2220 | coroutine.resume(coroutine.create(function(part) | |
| 2221 | wait(4) | |
| 2222 | local MOARFIAH = Instance.new("Fire")
| |
| 2223 | MOARFIAH.Parent = part | |
| 2224 | MOARFIAH.Size = 5 | |
| 2225 | MOARFIAH.Heat = 25 | |
| 2226 | EVENMOARFIAH = MOARFIAH:Clone() | |
| 2227 | EVENMOARFIAH.Parent = part | |
| 2228 | wait(1) | |
| 2229 | for i = 0,1,0.1 do | |
| 2230 | wait() | |
| 2231 | part.Transparency = i | |
| 2232 | end | |
| 2233 | MOARFIAH.Enabled = false | |
| 2234 | part.Transparency = 1 | |
| 2235 | wait(2) | |
| 2236 | part.Parent = nil | |
| 2237 | end),epicj00ce) | |
| 2238 | elseif Blah == "Bomb" then | |
| 2239 | local UMGEZABOMB = Instance.new("Part") --LAMP OIL, ROPE, BOMB. YOU WANT IT, IT'S YOURS MY FRIEND. AS LONG AS YOU HAVE ENOUGH RUPEES.
| |
| 2240 | UMGEZABOMB.Shape = "Ball" | |
| 2241 | UMGEZABOMB.formFactor = 1 | |
| 2242 | UMGEZABOMB.CanCollide = false | |
| 2243 | UMGEZABOMB.Name = "Bomb" | |
| 2244 | UMGEZABOMB.Locked = true | |
| 2245 | UMGEZABOMB.Size = Vector3.new(2,2,2) | |
| 2246 | UMGEZABOMB.Parent = swordholder | |
| 2247 | local bombmesh = Instance.new("SpecialMesh")
| |
| 2248 | bombmesh.Parent = UMGEZABOMB | |
| 2249 | bombmesh.MeshId = "rbxasset://fonts/timebomb.mesh" | |
| 2250 | bombmesh.TextureId = "rbxasset://textures/bombtex.png" | |
| 2251 | bombmesh.Scale = Vector3.new(1, 1, 1) | |
| 2252 | local bombweld = Instance.new("Weld")
| |
| 2253 | bombweld.Parent = UMGEZABOMB | |
| 2254 | bombweld.Part0 = UMGEZABOMB | |
| 2255 | bombweld.Part1 = LeftArm | |
| 2256 | bombweld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
| 2257 | for i = 0,1,0.1 do | |
| 2258 | wait() | |
| 2259 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2260 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
| 2261 | end | |
| 2262 | for i = 0,1,0.1 do | |
| 2263 | wait() | |
| 2264 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5, 0.4-0.4*i) * CFrame.fromEulerAnglesXYZ(1.5+2*i,0,1.35-1.35*i) | |
| 2265 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,2-2*i) | |
| 2266 | end | |
| 2267 | for i = 0,1,0.2 do | |
| 2268 | wait() | |
| 2269 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3.5-1*i,0,0) | |
| 2270 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2271 | end | |
| 2272 | UMGEZABOMB:BreakJoints() | |
| 2273 | UMGEZABOMB.CanCollide = true | |
| 2274 | --UMGEZABOMB.Velocity = UMGEZABOMB.CFrame.lookVector * 50 + Vector3.new(0,5,0) | |
| 2275 | local v = Instance.new("BodyVelocity")
| |
| 2276 | v.Parent = UMGEZABOMB | |
| 2277 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2278 | v.velocity = UMGEZABOMB.CFrame.lookVector * 50 + Vector3.new(0,70,0) | |
| 2279 | coroutine.resume(coroutine.create(function(part) | |
| 2280 | wait(4) | |
| 2281 | EXPLOSIONSound(UMGEZABOMB) | |
| 2282 | local PAOHAHA = Instance.new("Explosion")
| |
| 2283 | PAOHAHA.Parent = workspace | |
| 2284 | PAOHAHA.Position = part.Position | |
| 2285 | PAOHAHA.BlastRadius = 20 | |
| 2286 | part.Parent = nil | |
| 2287 | end),UMGEZABOMB) | |
| 2288 | for i = 0,1,0.2 do | |
| 2289 | wait() | |
| 2290 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1*i,0,0) | |
| 2291 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2292 | end | |
| 2293 | wait(0.5) | |
| 2294 | v.Parent = nil | |
| 2295 | for i = 0,1,0.1 do | |
| 2296 | wait() | |
| 2297 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
| 2298 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2299 | LW.C0 = CFrame.new(-1.5+0.45*i, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35*i) | |
| 2300 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2301 | end | |
| 2302 | elseif Blah == "Jarate" then | |
| 2303 | local JarAte = Instance.new("Model")
| |
| 2304 | JarAte.Parent = swordholder | |
| 2305 | JarAte.Name = "Jar of piss" | |
| 2306 | local Jarate1 = Instance.new("Part")
| |
| 2307 | Jarate1.formFactor = 1 | |
| 2308 | Jarate1.CanCollide = false | |
| 2309 | Jarate1.Name = "Holder of the jar of piss" | |
| 2310 | Jarate1.Locked = true | |
| 2311 | Jarate1.Size = Vector3.new(1,1,1) | |
| 2312 | Jarate1.Transparency = 0.4 | |
| 2313 | Jarate1.BrickColor = BrickColor.new("White")
| |
| 2314 | Jarate1.Parent = JarAte | |
| 2315 | local Jarate2 = Instance.new("Part")
| |
| 2316 | Jarate2.formFactor = 1 | |
| 2317 | Jarate2.CanCollide = false | |
| 2318 | Jarate2.Name = "The cap of the jar of piss" | |
| 2319 | Jarate2.Locked = true | |
| 2320 | Jarate2.Size = Vector3.new(1,1,1) | |
| 2321 | Jarate2.BrickColor = BrickColor.new("Brown")
| |
| 2322 | Jarate2.Parent = JarAte | |
| 2323 | local Jarate3 = Instance.new("Part")
| |
| 2324 | Jarate3.formFactor = 1 | |
| 2325 | Jarate3.CanCollide = false | |
| 2326 | Jarate3.Name = "The piss. Fear it." | |
| 2327 | Jarate3.Locked = true | |
| 2328 | Jarate3.Size = Vector3.new(1,1,1) | |
| 2329 | Jarate3.BrickColor = BrickColor.new("Bright yellow")
| |
| 2330 | Jarate3.Parent = JarAte | |
| 2331 | local JarateMesh1 = Instance.new("SpecialMesh")
| |
| 2332 | JarateMesh1.Parent = Jarate1 | |
| 2333 | JarateMesh1.MeshType = "Head" | |
| 2334 | JarateMesh1.Scale = Vector3.new(1,1.2,1) | |
| 2335 | local JarateMesh2 = Instance.new("SpecialMesh")
| |
| 2336 | JarateMesh2.Parent = Jarate2 | |
| 2337 | JarateMesh2.MeshType = "Head" | |
| 2338 | JarateMesh2.Scale = Vector3.new(0.6,0.3,0.6) | |
| 2339 | local JarateMesh3 = Instance.new("SpecialMesh")
| |
| 2340 | JarateMesh3.Parent = Jarate3 | |
| 2341 | JarateMesh3.MeshType = "Head" | |
| 2342 | JarateMesh3.Scale = Vector3.new(0.8,1,0.8) | |
| 2343 | local JarateWeld1 = Instance.new("Weld")
| |
| 2344 | JarateWeld1.Parent = Jarate1 | |
| 2345 | JarateWeld1.Part0 = Jarate1 | |
| 2346 | JarateWeld1.Part1 = LeftArm | |
| 2347 | JarateWeld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(180)) * CFrame.new(0, 1, 0) | |
| 2348 | local JarateWeld2 = Instance.new("Weld")
| |
| 2349 | JarateWeld2.Parent = Jarate2 | |
| 2350 | JarateWeld2.Part0 = Jarate2 | |
| 2351 | JarateWeld2.Part1 = Jarate1 | |
| 2352 | JarateWeld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -0.7, 0) | |
| 2353 | local JarateWeld3 = Instance.new("Weld")
| |
| 2354 | JarateWeld3.Parent = Jarate3 | |
| 2355 | JarateWeld3.Part0 = Jarate3 | |
| 2356 | JarateWeld3.Part1 = Jarate1 | |
| 2357 | JarateWeld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, 0, 0) | |
| 2358 | for i = 0,1,0.1 do | |
| 2359 | wait() | |
| 2360 | LW.C0 = CFrame.new(-1.05-0.3, 0.5, -1+1.4) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2361 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.3-0.6*i,0,2.3-0.3*i) | |
| 2362 | end | |
| 2363 | for i = 0,1,0.1 do | |
| 2364 | wait() | |
| 2365 | LW.C0 = CFrame.new(-1.35-0.15*i, 0.5, 0.4-0.4*i) * CFrame.fromEulerAnglesXYZ(1.5+2*i,0,1.35-1.35*i) | |
| 2366 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,2-2*i) | |
| 2367 | end | |
| 2368 | for i = 0,1,0.2 do | |
| 2369 | wait() | |
| 2370 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(3.5-1*i,0,0) | |
| 2371 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2372 | end | |
| 2373 | SwingSound(Jarate1) | |
| 2374 | Jarate1:BreakJoints() | |
| 2375 | JarateWeld2.Parent = Jarate2 | |
| 2376 | JarateWeld3.Parent = Jarate3 | |
| 2377 | Jarate1.CanCollide = true | |
| 2378 | local v = Instance.new("BodyVelocity")
| |
| 2379 | v.Parent = Jarate1 | |
| 2380 | v.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2381 | v.velocity = Jarate1.CFrame.lookVector * -50 + Vector3.new(0,20,0) | |
| 2382 | for i = 0,1,0.2 do | |
| 2383 | wait() | |
| 2384 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(2.5-1*i,0,0) | |
| 2385 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2386 | end | |
| 2387 | wait(0.5) | |
| 2388 | v.Parent = nil | |
| 2389 | coroutine.resume(coroutine.create(function(part) | |
| 2390 | wait(1) | |
| 2391 | local c = game.Workspace:children(); | |
| 2392 | for i = 1, #c do | |
| 2393 | if c[i].className == "Part" then | |
| 2394 | local targ = c[i].Position - Jarate1.Position; | |
| 2395 | local mag = targ.magnitude; | |
| 2396 | if mag <= 10 then | |
| 2397 | c[i].Transparency = 0 | |
| 2398 | end | |
| 2399 | end | |
| 2400 | if c[i].className == "Model" then | |
| 2401 | local b = c[i]:children() | |
| 2402 | for i = 1, #b do | |
| 2403 | if b[i].className == "Part" then | |
| 2404 | local targ = b[i].Position - Jarate1.Position; | |
| 2405 | local mag = targ.magnitude; | |
| 2406 | if mag <= 10 then | |
| 2407 | b[i].Transparency = 0 | |
| 2408 | end | |
| 2409 | end | |
| 2410 | end | |
| 2411 | end | |
| 2412 | end | |
| 2413 | GlassBreakSound(Jarate1) | |
| 2414 | Jarate2.Parent = workspace | |
| 2415 | Jarate2.CanCollide = true | |
| 2416 | Jarate2:BreakJoints() | |
| 2417 | local jarremainsmesh = Instance.new("BlockMesh")
| |
| 2418 | jarremainsmesh.Scale = Vector3.new(0.8,0.2,0.8) | |
| 2419 | local jarremains1 = Instance.new("Part")
| |
| 2420 | jarremainsmesh.Parent = jarremains1 | |
| 2421 | jarremains1.formFactor = 1 | |
| 2422 | jarremains1.CanCollide = true | |
| 2423 | jarremains1.Name = "Remains of the jar of piss" | |
| 2424 | jarremains1.Locked = true | |
| 2425 | jarremains1.Size = Vector3.new(1,1,1) | |
| 2426 | jarremains1.BrickColor = BrickColor.new("White")
| |
| 2427 | jarremains1.Transparency = 0.4 | |
| 2428 | jarremains1.Parent = workspace | |
| 2429 | jarremains1.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
| 2430 | local jarremains2 = jarremains1:Clone() | |
| 2431 | jarremains2.Parent = workspace | |
| 2432 | jarremains2.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
| 2433 | local jarremains3 = jarremains1:Clone() | |
| 2434 | jarremains3.Parent = workspace | |
| 2435 | jarremains3.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
| 2436 | local jarremains4 = jarremains1:Clone() | |
| 2437 | jarremains4.Parent = workspace | |
| 2438 | jarremains4.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
| 2439 | local jarremains5 = jarremains1:Clone() | |
| 2440 | jarremains5.Parent = workspace | |
| 2441 | jarremains5.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
| 2442 | local jarremains6 = jarremains1:Clone() | |
| 2443 | jarremains6.Parent = workspace | |
| 2444 | jarremains6.CFrame = Jarate1.CFrame * CFrame.new(math.random()-math.random(),math.random()-math.random(),math.random()-math.random()) | |
| 2445 | local pissmesh = Instance.new("SpecialMesh")
| |
| 2446 | pissmesh.Scale = Vector3.new(1,1,1) | |
| 2447 | pissmesh.MeshType = "Sphere" | |
| 2448 | local piss = Instance.new("Part")
| |
| 2449 | pissmesh.Parent = piss | |
| 2450 | piss.formFactor = 1 | |
| 2451 | piss.CanCollide = true | |
| 2452 | piss.Anchored = true | |
| 2453 | piss.Name = "It's piss which you die from" | |
| 2454 | piss.Locked = true | |
| 2455 | piss.Size = Vector3.new(1,1,1) | |
| 2456 | piss.BrickColor = BrickColor.new("Bright yellow")
| |
| 2457 | piss.Transparency = 0.4 | |
| 2458 | piss.Parent = workspace | |
| 2459 | piss.CFrame = Jarate1.CFrame | |
| 2460 | coroutine.resume(coroutine.create(function(tehpiss) | |
| 2461 | for i = 0,1,0.2 do | |
| 2462 | wait() | |
| 2463 | tehpiss.Transparency = i | |
| 2464 | pissmesh.Scale = pissmesh.Scale + Vector3.new(2,2,2) | |
| 2465 | end | |
| 2466 | piss.Parent = nil | |
| 2467 | end), piss) | |
| 2468 | for i=1, 20 do | |
| 2469 | p=Instance.new("Part")
| |
| 2470 | m=Instance.new("SpecialMesh")
| |
| 2471 | m.MeshType="Sphere" | |
| 2472 | m.Scale=(Vector3.new(.25,.5,.25)+Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))/9)/2 | |
| 2473 | m.Parent=p | |
| 2474 | p.TopSurface=0 | |
| 2475 | p.BottomSurface=0 | |
| 2476 | p.BrickColor=BrickColor.new("Bright yellow")
| |
| 2477 | p.Transparency=.25 | |
| 2478 | p.Reflectance=.05 | |
| 2479 | p.CanCollide=false | |
| 2480 | p.formFactor="Plate" | |
| 2481 | p.Size=Vector3.new(1,.4,1) | |
| 2482 | p.CFrame=Jarate1.CFrame | |
| 2483 | p.Parent=workspace | |
| 2484 | p.Velocity=Jarate1.Velocity/3+Vector3.new(math.random(-20,20)*1.25,math.random(50,80),math.random(-20,20)*1.25) | |
| 2485 | p.RotVelocity=p.Velocity | |
| 2486 | coroutine.resume(coroutine.create(function(pissthing) | |
| 2487 | wait(5) | |
| 2488 | pissthing.Parent = nil | |
| 2489 | end), p) | |
| 2490 | end | |
| 2491 | --[[for i=-2, 2 do | |
| 2492 | p=Instance.new("Part")
| |
| 2493 | p.TopSurface=0 | |
| 2494 | p.BottomSurface=0 | |
| 2495 | p.BrickColor=BrickColor.new("Bright yellow")
| |
| 2496 | p.Transparency=.5 | |
| 2497 | p.Reflectance=.1 | |
| 2498 | p.Friction=.6 | |
| 2499 | p.Elasticity=0 | |
| 2500 | p.formFactor="Plate" | |
| 2501 | p.Size=Vector3.new(1,.4,1) | |
| 2502 | p.CFrame=Jarate1.CFrame*CFrame.new(0,.4*i,0) | |
| 2503 | p.Parent=workspace | |
| 2504 | p.Velocity=Jarate1.Velocity/2+Vector3.new(math.random(-20,20),math.random(0,10),math.random(-20,20)) | |
| 2505 | p.RotVelocity=p.Velocity | |
| 2506 | game:GetService("Debris"):AddItem(p,5)
| |
| 2507 | end]] | |
| 2508 | part.Parent = nil | |
| 2509 | wait(5) | |
| 2510 | Jarate2.Parent = nil | |
| 2511 | jarremains1.Parent = nil | |
| 2512 | jarremains2.Parent = nil | |
| 2513 | jarremains3.Parent = nil | |
| 2514 | jarremains4.Parent = nil | |
| 2515 | jarremains5.Parent = nil | |
| 2516 | jarremains6.Parent = nil | |
| 2517 | end), JarAte) | |
| 2518 | for i = 0,1,0.1 do | |
| 2519 | wait() | |
| 2520 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i, math.rad(90),0) | |
| 2521 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2522 | LW.C0 = CFrame.new(-1.5+0.45*i, 0.5, -1*i) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35*i) | |
| 2523 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 2524 | end | |
| 2525 | end | |
| 2526 | attack = false | |
| 2527 | end | |
| 2528 | ||
| 2529 | function reload(numoftimes) | |
| 2530 | attack = true | |
| 2531 | Character.Humanoid.WalkSpeed = 12 | |
| 2532 | st00f = 0.1 | |
| 2533 | st00f2 = 0.05 | |
| 2534 | st00f3 = 0.2 | |
| 2535 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
| 2536 | for i = 0 , 1 , 0.1 do | |
| 2537 | wait() | |
| 2538 | if aiming ~= true then | |
| 2539 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 2540 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2541 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 2542 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),0) | |
| 2543 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2544 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2545 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
| 2546 | else | |
| 2547 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 2548 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2549 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 2550 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),-offset) | |
| 2551 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2552 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 2553 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
| 2554 | end | |
| 2555 | end | |
| 2556 | elseif shot == "Explosion" then | |
| 2557 | for i = 0 , 1 , 0.05 do | |
| 2558 | wait() | |
| 2559 | if aiming ~= true then | |
| 2560 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 2561 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2562 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 2563 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),0) | |
| 2564 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2565 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2566 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
| 2567 | else | |
| 2568 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 2569 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2570 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 2571 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),-offset) | |
| 2572 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2573 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 2574 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
| 2575 | end | |
| 2576 | end | |
| 2577 | elseif shot == "Rapid" then | |
| 2578 | for i = 0 , 1 , 0.2 do | |
| 2579 | wait() | |
| 2580 | if aiming ~= true then | |
| 2581 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 2582 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2583 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 2584 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),0) | |
| 2585 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2586 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2587 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
| 2588 | else | |
| 2589 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 2590 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2591 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 2592 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),-offset) | |
| 2593 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2594 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 2595 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i, 0,0) | |
| 2596 | end | |
| 2597 | end | |
| 2598 | end | |
| 2599 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
| 2600 | for i = 0 , 1 , 0.1 do | |
| 2601 | wait() | |
| 2602 | if aiming ~= true then | |
| 2603 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),0) | |
| 2604 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2605 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,0,-0.7*i+1.35) | |
| 2606 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
| 2607 | else | |
| 2608 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),-offset) | |
| 2609 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2610 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,-offset,-0.7*i+1.35) | |
| 2611 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
| 2612 | end | |
| 2613 | end | |
| 2614 | elseif shot == "Explosion" then | |
| 2615 | for i = 0 , 1 , 0.05 do | |
| 2616 | wait() | |
| 2617 | if aiming ~= true then | |
| 2618 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),0) | |
| 2619 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2620 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,0,-0.7*i+1.35) | |
| 2621 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
| 2622 | else | |
| 2623 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),-offset) | |
| 2624 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2625 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,-offset,-0.7*i+1.35) | |
| 2626 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
| 2627 | end | |
| 2628 | end | |
| 2629 | elseif shot == "Rapid" then | |
| 2630 | for i = 0 , 1 , 0.2 do | |
| 2631 | wait() | |
| 2632 | if aiming ~= true then | |
| 2633 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),0) | |
| 2634 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2635 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,0,-0.7*i+1.35) | |
| 2636 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
| 2637 | else | |
| 2638 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15, math.rad(90),-offset) | |
| 2639 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2640 | LW.C0 = CFrame.new(0.5*i-1.05, -0.5*i+0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.9*i+1.5,-offset,-0.7*i+1.35) | |
| 2641 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1*i,0) | |
| 2642 | end | |
| 2643 | end | |
| 2644 | end | |
| 2645 | for i = 1,numoftimes do | |
| 2646 | wait() | |
| 2647 | local mesh = Instance.new("BlockMesh")
| |
| 2648 | mesh.Scale = Vector3.new(0.25,0.25,1) | |
| 2649 | if shot == "Explosion" then | |
| 2650 | mesh.Scale = Vector3.new(0.75,0.75,1.5) | |
| 2651 | end | |
| 2652 | local arrow = Instance.new("Part")
| |
| 2653 | mesh.Parent = arrow | |
| 2654 | arrow.formFactor = 1 | |
| 2655 | arrow.Size = Vector3.new(1,1,1) | |
| 2656 | arrow.Parent = workspace | |
| 2657 | arrow.Transparency = 0 | |
| 2658 | arrow.BrickColor = BrickColor.new("Bright yellow")
| |
| 2659 | if shot == "Poison" then | |
| 2660 | arrow.BrickColor = BrickColor.new("Royal purple")
| |
| 2661 | elseif shot == "Heal" then | |
| 2662 | arrow.BrickColor = BrickColor.new("Medium green")
| |
| 2663 | elseif shot == "Explosion" then | |
| 2664 | arrow.BrickColor = BrickColor.new("Really red")
| |
| 2665 | elseif shot == "Rapid" then | |
| 2666 | arrow.BrickColor = BrickColor.new("Dark stone grey")
| |
| 2667 | elseif shot == "Electric" then | |
| 2668 | arrow.BrickColor = BrickColor.new("New Yeller")
| |
| 2669 | coroutine.resume(coroutine.create(function() | |
| 2670 | Stun4=function(part) | |
| 2671 | --[[ if part.Parent:FindFirstChild("Torso")==nil then
| |
| 2672 | return | |
| 2673 | end]] | |
| 2674 | Torsoh4=part | |
| 2675 | End4=Torsoh4.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
| 2676 | ST4=Torsoh4.Position | |
| 2677 | --[[ p=Instance.new("BodyPosition")
| |
| 2678 | p.P=3000 | |
| 2679 | p.D=100 | |
| 2680 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 2681 | p.position=Torsoh4.Position | |
| 2682 | p.Parent=Torsoh4]] | |
| 2683 | while part.Parent ~= nil and part.BrickColor == BrickColor.new("New Yeller") do
| |
| 2684 | -- f1:Play() | |
| 2685 | -- p.position=ST4+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
| 2686 | Start4=End4 | |
| 2687 | End4=Torsoh4.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
| 2688 | e=Instance.new("Part")
| |
| 2689 | e.TopSurface=0 | |
| 2690 | e.BottomSurface=0 | |
| 2691 | e.CanCollide=false | |
| 2692 | e.Anchored=true | |
| 2693 | e.formFactor="Symmetric" | |
| 2694 | e.Size=Vector3.new(1,1,1) | |
| 2695 | Look4=(End4.p-Start4.p).unit | |
| 2696 | m=Instance.new("BlockMesh")
| |
| 2697 | m.Scale=Vector3.new(.2,.2,(Start4.p-End4.p).magnitude) | |
| 2698 | m.Parent=e | |
| 2699 | e.CFrame=CFrame.new(Start4.p+Look4*(m.Scale.z/2),Start4.p+Look4*99) | |
| 2700 | e.Reflectance=.3 | |
| 2701 | e.Name="Zap" | |
| 2702 | e.BrickColor=BrickColor.new("New Yeller")
| |
| 2703 | e.Parent=part.Parent | |
| 2704 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
| 2705 | wait(.1) | |
| 2706 | end | |
| 2707 | wait(.25) | |
| 2708 | -- p.Parent=nil | |
| 2709 | end | |
| 2710 | Stun4(arrow) | |
| 2711 | end)) | |
| 2712 | end | |
| 2713 | local cfrf = prt1.CFrame * CFrame.fromEulerAnglesXYZ(0,1.57,0) | |
| 2714 | local cfr = cfrf + cfrf.lookVector * -0.5 | |
| 2715 | arrow.CFrame = cfr | |
| 2716 | arrow.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 2717 | arrow.Velocity = cfr.lookVector * -5 | |
| 2718 | coroutine.resume(coroutine.create(function() | |
| 2719 | wait(5) | |
| 2720 | arrow.CanCollide = false | |
| 2721 | wait(5) | |
| 2722 | arrow.Parent = nil | |
| 2723 | end)) | |
| 2724 | ReloadingSound(prt2) | |
| 2725 | --reloadsound:Play() | |
| 2726 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
| 2727 | for i = 0 , 1 , 0.2 do | |
| 2728 | wait() | |
| 2729 | if aiming ~= true then | |
| 2730 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,0.7*i+0.65) | |
| 2731 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2732 | else | |
| 2733 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,0.7*i+0.65) | |
| 2734 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2735 | end | |
| 2736 | end | |
| 2737 | elseif shot == "Explosion" then | |
| 2738 | for i = 0 , 1 , 0.1 do | |
| 2739 | wait() | |
| 2740 | if aiming ~= true then | |
| 2741 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,0.7*i+0.65) | |
| 2742 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2743 | else | |
| 2744 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,0.7*i+0.65) | |
| 2745 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2746 | end | |
| 2747 | end | |
| 2748 | elseif shot == "Rapid" then | |
| 2749 | for i = 0 , 1 , 0.5 do | |
| 2750 | wait() | |
| 2751 | if aiming ~= true then | |
| 2752 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,0.7*i+0.65) | |
| 2753 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2754 | else | |
| 2755 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,0.7*i+0.65) | |
| 2756 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2757 | end | |
| 2758 | end | |
| 2759 | end | |
| 2760 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
| 2761 | for i = 0 , 1 , 0.2 do | |
| 2762 | wait() | |
| 2763 | if aiming ~= true then | |
| 2764 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,-0.7*i+1.35) | |
| 2765 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2766 | else | |
| 2767 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,-0.7*i+1.35) | |
| 2768 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2769 | end | |
| 2770 | end | |
| 2771 | elseif shot == "Explosion" then | |
| 2772 | for i = 0 , 1 , 0.1 do | |
| 2773 | wait() | |
| 2774 | if aiming ~= true then | |
| 2775 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,-0.7*i+1.35) | |
| 2776 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2777 | else | |
| 2778 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,-0.7*i+1.35) | |
| 2779 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2780 | end | |
| 2781 | end | |
| 2782 | elseif shot == "Rapid" then | |
| 2783 | for i = 0 , 1 , 0.5 do | |
| 2784 | wait() | |
| 2785 | if aiming ~= true then | |
| 2786 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,0,-0.7*i+1.35) | |
| 2787 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2788 | else | |
| 2789 | LW.C0 = CFrame.new(-0.55, 0, -1) * CFrame.fromEulerAnglesXYZ(0.6,-offset,-0.7*i+1.35) | |
| 2790 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15, 1,0) | |
| 2791 | end | |
| 2792 | end | |
| 2793 | end | |
| 2794 | end | |
| 2795 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
| 2796 | for i = 0 , 1 , 0.2 do | |
| 2797 | wait() | |
| 2798 | if aiming ~= true then | |
| 2799 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
| 2800 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2801 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 2802 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),0) | |
| 2803 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2804 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,0,0.7*i-0.7+1.35) | |
| 2805 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
| 2806 | else | |
| 2807 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
| 2808 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2809 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 2810 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),-offset) | |
| 2811 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2812 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,-offset,0.7*i-0.7+1.35) | |
| 2813 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
| 2814 | end | |
| 2815 | end | |
| 2816 | elseif shot == "Explosion" then | |
| 2817 | for i = 0 , 1 , 0.1 do | |
| 2818 | wait() | |
| 2819 | if aiming ~= true then | |
| 2820 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
| 2821 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2822 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 2823 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),0) | |
| 2824 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2825 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,0,0.7*i-0.7+1.35) | |
| 2826 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
| 2827 | else | |
| 2828 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
| 2829 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2830 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 2831 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),-offset) | |
| 2832 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2833 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,-offset,0.7*i-0.7+1.35) | |
| 2834 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
| 2835 | end | |
| 2836 | end | |
| 2837 | elseif shot == "Rapid" then | |
| 2838 | for i = 0 , 1 , 0.5 do | |
| 2839 | wait() | |
| 2840 | if aiming ~= true then | |
| 2841 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
| 2842 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2843 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 2844 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),0) | |
| 2845 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2846 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,0,0.7*i-0.7+1.35) | |
| 2847 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
| 2848 | else | |
| 2849 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
| 2850 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2851 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 2852 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.55*i-0.15, math.rad(90),-offset) | |
| 2853 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2854 | LW.C0 = CFrame.new(-0.5+0.5-1.05, 0.5*i, -1) * CFrame.fromEulerAnglesXYZ(1.3*i-0.9+1.5,-offset,0.7*i-0.7+1.35) | |
| 2855 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i+0.15, -1*i+1,0) | |
| 2856 | end | |
| 2857 | end | |
| 2858 | end | |
| 2859 | wait(0.1) | |
| 2860 | if shot ~= "Explosion" and shot ~= "Rapid" then | |
| 2861 | for i = 0 , 1 , 0.1 do | |
| 2862 | wait() | |
| 2863 | if aiming ~= true then | |
| 2864 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),0) | |
| 2865 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2866 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,0,0.7-0.7+1.35) | |
| 2867 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
| 2868 | else | |
| 2869 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),-offset) | |
| 2870 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2871 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,-offset,0.7-0.7+1.35) | |
| 2872 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
| 2873 | end | |
| 2874 | end | |
| 2875 | elseif shot == "Explosion" then | |
| 2876 | for i = 0 , 1 , 0.05 do | |
| 2877 | wait() | |
| 2878 | if aiming ~= true then | |
| 2879 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),0) | |
| 2880 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2881 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,0,0.7-0.7+1.35) | |
| 2882 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
| 2883 | else | |
| 2884 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),-offset) | |
| 2885 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2886 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,-offset,0.7-0.7+1.35) | |
| 2887 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
| 2888 | end | |
| 2889 | end | |
| 2890 | elseif shot == "Rapid" then | |
| 2891 | for i = 0 , 1 , 0.2 do | |
| 2892 | wait() | |
| 2893 | if aiming ~= true then | |
| 2894 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),0) | |
| 2895 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2896 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,0,0.7-0.7+1.35) | |
| 2897 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
| 2898 | else | |
| 2899 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.4*i+0.55-0.15, math.rad(90),-offset) | |
| 2900 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2901 | LW.C0 = CFrame.new(-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(-0.3*i+1.3-0.9+1.5,-offset,0.7-0.7+1.35) | |
| 2902 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15+0.15, -1+1,0) | |
| 2903 | end | |
| 2904 | end | |
| 2905 | end | |
| 2906 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2907 | Character.Humanoid.WalkSpeed = 16 | |
| 2908 | attack = false | |
| 2909 | end | |
| 2910 | ||
| 2911 | function changeammo() | |
| 2912 | attack = true | |
| 2913 | Character.Humanoid.WalkSpeed = 12 | |
| 2914 | for i = 0 , 1 , 0.1 do | |
| 2915 | wait() | |
| 2916 | if aiming ~= true then | |
| 2917 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 2918 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2919 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 2920 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),0) | |
| 2921 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2922 | LW.C0 = CFrame.new(0.7*i-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2923 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6*i, 0,0.3*i) | |
| 2924 | else | |
| 2925 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.4*i+1.57,3.14,0) * CFrame.new(0,0.3*i,-0.5) | |
| 2926 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2927 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(1*i-2, 0.65*i+0.9-0.65, 0.25) | |
| 2928 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.15*i, math.rad(90),-offset) | |
| 2929 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2930 | LW.C0 = CFrame.new(0.7*i-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 2931 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6*i, 0,0.3*i) | |
| 2932 | end | |
| 2933 | end | |
| 2934 | ChangingSound(workspace) | |
| 2935 | for i = 0 , 1 , 0.2 do | |
| 2936 | wait() | |
| 2937 | if aiming ~= true then | |
| 2938 | LW.C0 = CFrame.new(0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2939 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6, 0,-0.3*i+0.3) | |
| 2940 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, 0.5*i-0.8, -0.2) | |
| 2941 | else | |
| 2942 | LW.C0 = CFrame.new(0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 2943 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6, 0,-0.3*i+0.3) | |
| 2944 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, 0.5*i-0.8, -0.2) | |
| 2945 | end | |
| 2946 | end | |
| 2947 | if shot == "Normal" then | |
| 2948 | prt14.BrickColor = BrickColor.new("Bright yellow")
| |
| 2949 | elseif shot == "Poison" then | |
| 2950 | prt14.BrickColor = BrickColor.new("Royal purple")
| |
| 2951 | elseif shot == "Heal" then | |
| 2952 | prt14.BrickColor = BrickColor.new("Medium green")
| |
| 2953 | elseif shot == "Explosion" then | |
| 2954 | prt14.BrickColor = BrickColor.new("Really red")
| |
| 2955 | elseif shot == "Rapid" then | |
| 2956 | prt14.BrickColor = BrickColor.new("Dark stone grey")
| |
| 2957 | elseif shot == "Electric" then | |
| 2958 | prt14.BrickColor = BrickColor.new("New Yeller")
| |
| 2959 | coroutine.resume(coroutine.create(function() | |
| 2960 | Stun1(prt14) | |
| 2961 | end)) | |
| 2962 | end | |
| 2963 | for i = 0 , 1 , 0.2 do | |
| 2964 | wait() | |
| 2965 | if aiming ~= true then | |
| 2966 | LW.C0 = CFrame.new(0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2967 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6, 0,0.3*i) | |
| 2968 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.5*i-0.3, -0.2) | |
| 2969 | else | |
| 2970 | LW.C0 = CFrame.new(0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 2971 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.6, 0,0.3*i) | |
| 2972 | w13.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(0, -0.5*i-0.3, -0.2) | |
| 2973 | end | |
| 2974 | end | |
| 2975 | wait(0.2) | |
| 2976 | for i = 0 , 1 , 0.1 do | |
| 2977 | wait() | |
| 2978 | if aiming ~= true then | |
| 2979 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
| 2980 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2981 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 2982 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i-0.15, math.rad(90),0) | |
| 2983 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2984 | LW.C0 = CFrame.new(-0.7*i+0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,0,1.35) | |
| 2985 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.6*i+0.6, 0,-0.3*i+0.3) | |
| 2986 | else | |
| 2987 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(-0.4*i+0.4+1.57,3.14,0) * CFrame.new(0,-0.3*i+0.3,-0.5) | |
| 2988 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 2989 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0) * CFrame.new(-1*i+1-2, -0.65*i+0.65+0.9-0.65, 0.25) | |
| 2990 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0.15*i-0.15, math.rad(90),-offset) | |
| 2991 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 2992 | LW.C0 = CFrame.new(-0.7*i+0.7-1.05, 0.5, -1) * CFrame.fromEulerAnglesXYZ(1.5,-offset,1.35) | |
| 2993 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.6*i+0.6, 0,-0.3*i+0.3) | |
| 2994 | end | |
| 2995 | end | |
| 2996 | wait() | |
| 2997 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2998 | Character.Humanoid.WalkSpeed = 16 | |
| 2999 | attack = false | |
| 3000 | end | |
| 3001 | ||
| 3002 | function forwarddodge() | |
| 3003 | local p = Instance.new("Part")
| |
| 3004 | p.Position = Torso.Position | |
| 3005 | p.Parent = Character | |
| 3006 | p.Transparency = 1 | |
| 3007 | local welel = Instance.new("Weld")
| |
| 3008 | welel.Parent = p | |
| 3009 | welel.Part0 = p | |
| 3010 | welel.Part1 = Torso | |
| 3011 | welel.C0 = CFrame.new(0,1,-2) * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0) | |
| 3012 | local lolsmoke = Instance.new("Smoke")
| |
| 3013 | lolsmoke.Enabled = true | |
| 3014 | lolsmoke.Parent = p | |
| 3015 | lolsmoke.Size = smokesize | |
| 3016 | lolsmoke.Opacity = 1 | |
| 3017 | lolsmoke.RiseVelocity = 10 | |
| 3018 | local lolsmoke2 = Instance.new("Smoke")
| |
| 3019 | lolsmoke2.Enabled = true | |
| 3020 | lolsmoke2.Parent = p | |
| 3021 | lolsmoke2.Size = smokesize | |
| 3022 | lolsmoke.Opacity = 1 | |
| 3023 | lolsmoke2.RiseVelocity = 10 | |
| 3024 | --[[local lolsmoke3 = Instance.new("Smoke")
| |
| 3025 | lolsmoke3.Enabled = true | |
| 3026 | lolsmoke3.Parent = p | |
| 3027 | lolsmoke3.Size = 2 | |
| 3028 | lolsmoke.Opacity = 1 | |
| 3029 | lolsmoke3.RiseVelocity = 10 ]] | |
| 3030 | Character.Humanoid.WalkSpeed = 0 | |
| 3031 | local vel = Instance.new("BodyVelocity")
| |
| 3032 | vel.Parent = Torso | |
| 3033 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 3034 | vel.velocity = Player.Character.Torso.CFrame.lookVector * 40 | |
| 3035 | coroutine.resume(coroutine.create(function() | |
| 3036 | weh = 40 | |
| 3037 | for i = 0,20 do | |
| 3038 | wait(0) | |
| 3039 | weh = weh - 2 | |
| 3040 | vel.velocity = Player.Character.Torso.CFrame.lookVector * weh | |
| 3041 | end | |
| 3042 | lolsmoke.Enabled = false | |
| 3043 | lolsmoke2.Enabled = false | |
| 3044 | --lolsmoke3.Enabled = false | |
| 3045 | vel.Parent = nil | |
| 3046 | wait(5) | |
| 3047 | p.Parent = nil | |
| 3048 | end)) | |
| 3049 | wait(1) | |
| 3050 | coroutine.resume(coroutine.create(function() | |
| 3051 | for i = 0,16 do | |
| 3052 | wait() | |
| 3053 | Character.Humanoid.WalkSpeed = i | |
| 3054 | end | |
| 3055 | --print(Character.Humanoid.WalkSpeed) | |
| 3056 | end)) | |
| 3057 | end | |
| 3058 | ||
| 3059 | function leftsidedodge() | |
| 3060 | local p = Instance.new("Part")
| |
| 3061 | p.Position = Torso.Position | |
| 3062 | p.Parent = Character | |
| 3063 | p.Transparency = 1 | |
| 3064 | local welel = Instance.new("Weld")
| |
| 3065 | welel.Parent = p | |
| 3066 | welel.Part0 = p | |
| 3067 | welel.Part1 = Torso | |
| 3068 | welel.C0 = CFrame.new(0,1,2) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),math.rad(90)) | |
| 3069 | local velpart = Instance.new("Part")
| |
| 3070 | velpart.Position = Torso.Position | |
| 3071 | velpart.Parent = swordholder | |
| 3072 | velpart.Transparency = 1 | |
| 3073 | local velweld = Instance.new("Weld")
| |
| 3074 | velweld.Parent = velpart | |
| 3075 | velweld.Part0 = velpart | |
| 3076 | velweld.Part1 = Torso | |
| 3077 | velweld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,-math.rad(90),0) | |
| 3078 | local lolsmoke = Instance.new("Smoke")
| |
| 3079 | lolsmoke.Enabled = true | |
| 3080 | lolsmoke.Parent = p | |
| 3081 | lolsmoke.Size = smokesize | |
| 3082 | lolsmoke.Opacity = 1 | |
| 3083 | lolsmoke.RiseVelocity = 10 | |
| 3084 | local lolsmoke2 = Instance.new("Smoke")
| |
| 3085 | lolsmoke2.Enabled = true | |
| 3086 | lolsmoke2.Parent = p | |
| 3087 | lolsmoke2.Size = smokesize | |
| 3088 | lolsmoke.Opacity = 1 | |
| 3089 | lolsmoke2.RiseVelocity = 10 | |
| 3090 | --[[local lolsmoke3 = Instance.new("Smoke")
| |
| 3091 | lolsmoke3.Enabled = true | |
| 3092 | lolsmoke3.Parent = p | |
| 3093 | lolsmoke3.Size = smokesize | |
| 3094 | lolsmoke.Opacity = 1 | |
| 3095 | lolsmoke3.RiseVelocity = 10 ]] | |
| 3096 | Character.Humanoid.WalkSpeed = 0 | |
| 3097 | local vel = Instance.new("BodyVelocity")
| |
| 3098 | vel.Parent = Torso | |
| 3099 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 3100 | vel.velocity = velpart.CFrame.lookVector * 40 | |
| 3101 | coroutine.resume(coroutine.create(function() | |
| 3102 | weh = 40 | |
| 3103 | for i = 0,20 do | |
| 3104 | wait(0) | |
| 3105 | weh = weh - 2 | |
| 3106 | vel.velocity = velpart.CFrame.lookVector * weh | |
| 3107 | end | |
| 3108 | lolsmoke.Enabled = false | |
| 3109 | lolsmoke2.Enabled = false | |
| 3110 | --lolsmoke3.Enabled = false | |
| 3111 | vel.Parent = nil | |
| 3112 | velpart.Parent = nil | |
| 3113 | wait(5) | |
| 3114 | p.Parent = nil | |
| 3115 | --velpart.Parent = nil | |
| 3116 | end)) | |
| 3117 | wait(1) | |
| 3118 | coroutine.resume(coroutine.create(function() | |
| 3119 | for i = 0,16 do | |
| 3120 | wait() | |
| 3121 | Character.Humanoid.WalkSpeed = i | |
| 3122 | end | |
| 3123 | --print(Character.Humanoid.WalkSpeed) | |
| 3124 | end)) | |
| 3125 | end | |
| 3126 | ||
| 3127 | function rightsidedodge() | |
| 3128 | local p = Instance.new("Part")
| |
| 3129 | p.Position = Torso.Position | |
| 3130 | p.Parent = Character | |
| 3131 | p.Transparency = 1 | |
| 3132 | local welel = Instance.new("Weld")
| |
| 3133 | welel.Parent = p | |
| 3134 | welel.Part0 = p | |
| 3135 | welel.Part1 = Torso | |
| 3136 | welel.C0 = CFrame.new(0,1,-2) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),-math.rad(90)) | |
| 3137 | local velpart = Instance.new("Part")
| |
| 3138 | velpart.Position = Torso.Position | |
| 3139 | velpart.Parent = swordholder | |
| 3140 | velpart.Transparency = 1 | |
| 3141 | local velweld = Instance.new("Weld")
| |
| 3142 | velweld.Parent = velpart | |
| 3143 | velweld.Part0 = velpart | |
| 3144 | velweld.Part1 = Torso | |
| 3145 | velweld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,math.rad(90),0) | |
| 3146 | local lolsmoke = Instance.new("Smoke")
| |
| 3147 | lolsmoke.Enabled = true | |
| 3148 | lolsmoke.Parent = p | |
| 3149 | lolsmoke.Size = smokesize | |
| 3150 | lolsmoke.Opacity = 1 | |
| 3151 | lolsmoke.RiseVelocity = 10 | |
| 3152 | local lolsmoke2 = Instance.new("Smoke")
| |
| 3153 | lolsmoke2.Enabled = true | |
| 3154 | lolsmoke2.Parent = p | |
| 3155 | lolsmoke2.Size = smokesize | |
| 3156 | lolsmoke.Opacity = 1 | |
| 3157 | lolsmoke2.RiseVelocity = 10 | |
| 3158 | --[[local lolsmoke3 = Instance.new("Smoke")
| |
| 3159 | lolsmoke3.Enabled = true | |
| 3160 | lolsmoke3.Parent = p | |
| 3161 | lolsmoke3.Size = 2 | |
| 3162 | lolsmoke.Opacity = 1 | |
| 3163 | lolsmoke3.RiseVelocity = 10 ]] | |
| 3164 | Character.Humanoid.WalkSpeed = 0 | |
| 3165 | local vel = Instance.new("BodyVelocity")
| |
| 3166 | vel.Parent = Torso | |
| 3167 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 3168 | vel.velocity = velpart.CFrame.lookVector * 40 | |
| 3169 | coroutine.resume(coroutine.create(function() | |
| 3170 | weh = 40 | |
| 3171 | for i = 0,20 do | |
| 3172 | wait(0) | |
| 3173 | weh = weh - 2 | |
| 3174 | vel.velocity = velpart.CFrame.lookVector * weh | |
| 3175 | end | |
| 3176 | lolsmoke.Enabled = false | |
| 3177 | lolsmoke2.Enabled = false | |
| 3178 | --lolsmoke3.Enabled = false | |
| 3179 | vel.Parent = nil | |
| 3180 | velpart.Parent = nil | |
| 3181 | wait(5) | |
| 3182 | p.Parent = nil | |
| 3183 | --velpart.Parent = nil | |
| 3184 | end)) | |
| 3185 | wait(1) | |
| 3186 | coroutine.resume(coroutine.create(function() | |
| 3187 | for i = 0,16 do | |
| 3188 | wait() | |
| 3189 | Character.Humanoid.WalkSpeed = i | |
| 3190 | end | |
| 3191 | --print(Character.Humanoid.WalkSpeed) | |
| 3192 | end)) | |
| 3193 | end | |
| 3194 | ||
| 3195 | function backdodge() | |
| 3196 | local p = Instance.new("Part")
| |
| 3197 | p.Position = Torso.Position | |
| 3198 | p.Parent = Character | |
| 3199 | p.Transparency = 1 | |
| 3200 | local welel = Instance.new("Weld")
| |
| 3201 | welel.Parent = p | |
| 3202 | welel.Part0 = p | |
| 3203 | welel.Part1 = Torso | |
| 3204 | welel.C0 = CFrame.new(0,1,2) * CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) | |
| 3205 | local velpart = Instance.new("Part")
| |
| 3206 | velpart.Position = Torso.Position | |
| 3207 | velpart.Parent = swordholder | |
| 3208 | velpart.Transparency = 1 | |
| 3209 | local velweld = Instance.new("Weld")
| |
| 3210 | velweld.Parent = velpart | |
| 3211 | velweld.Part0 = velpart | |
| 3212 | velweld.Part1 = Torso | |
| 3213 | velweld.C0 = CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 3214 | local lolsmoke = Instance.new("Smoke")
| |
| 3215 | lolsmoke.Enabled = true | |
| 3216 | lolsmoke.Parent = p | |
| 3217 | lolsmoke.Size = smokesize | |
| 3218 | lolsmoke.Opacity = 1 | |
| 3219 | lolsmoke.RiseVelocity = 10 | |
| 3220 | local lolsmoke2 = Instance.new("Smoke")
| |
| 3221 | lolsmoke2.Enabled = true | |
| 3222 | lolsmoke2.Parent = p | |
| 3223 | lolsmoke2.Size = smokesize | |
| 3224 | lolsmoke.Opacity = 1 | |
| 3225 | lolsmoke2.RiseVelocity = 10 | |
| 3226 | --[[local lolsmoke3 = Instance.new("Smoke")
| |
| 3227 | lolsmoke3.Enabled = true | |
| 3228 | lolsmoke3.Parent = p | |
| 3229 | lolsmoke3.Size = 2 | |
| 3230 | lolsmoke.Opacity = 1 | |
| 3231 | lolsmoke3.RiseVelocity = 10 ]] | |
| 3232 | Character.Humanoid.WalkSpeed = 0 | |
| 3233 | local vel = Instance.new("BodyVelocity")
| |
| 3234 | vel.Parent = Torso | |
| 3235 | vel.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 | |
| 3236 | vel.velocity = velpart.CFrame.lookVector * -40 | |
| 3237 | coroutine.resume(coroutine.create(function() | |
| 3238 | weh = -40 | |
| 3239 | for i = 0,20 do | |
| 3240 | wait(0) | |
| 3241 | weh = weh + 2 | |
| 3242 | vel.velocity = velpart.CFrame.lookVector * weh | |
| 3243 | end | |
| 3244 | lolsmoke.Enabled = false | |
| 3245 | lolsmoke2.Enabled = false | |
| 3246 | --lolsmoke3.Enabled = false | |
| 3247 | vel.Parent = nil | |
| 3248 | velpart.Parent = nil | |
| 3249 | wait(5) | |
| 3250 | p.Parent = nil | |
| 3251 | --velpart.Parent = nil | |
| 3252 | end)) | |
| 3253 | wait(1) | |
| 3254 | coroutine.resume(coroutine.create(function() | |
| 3255 | for i = 0,16 do | |
| 3256 | wait() | |
| 3257 | Character.Humanoid.WalkSpeed = i | |
| 3258 | end | |
| 3259 | --print(Character.Humanoid.WalkSpeed) | |
| 3260 | end)) | |
| 3261 | end | |
| 3262 | ||
| 3263 | Stun1=function(part) | |
| 3264 | --[[ if part.Parent:FindFirstChild("Torso")==nil then
| |
| 3265 | return | |
| 3266 | end]] | |
| 3267 | Torsoh=part | |
| 3268 | End=Torsoh.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
| 3269 | ST=Torsoh.Position | |
| 3270 | --[[ p=Instance.new("BodyPosition")
| |
| 3271 | p.P=3000 | |
| 3272 | p.D=100 | |
| 3273 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 3274 | p.position=Torsoh.Position | |
| 3275 | p.Parent=Torso]] | |
| 3276 | while part.Parent ~= nil and part.BrickColor == BrickColor.new("New Yeller") do
| |
| 3277 | -- f1:Play() | |
| 3278 | -- p.position=ST+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
| 3279 | Start=End | |
| 3280 | End=Torsoh.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10) | |
| 3281 | e=Instance.new("Part")
| |
| 3282 | e.TopSurface=0 | |
| 3283 | e.BottomSurface=0 | |
| 3284 | e.CanCollide=false | |
| 3285 | e.Anchored=true | |
| 3286 | e.formFactor="Symmetric" | |
| 3287 | e.Size=Vector3.new(1,1,1) | |
| 3288 | Look=(End.p-Start.p).unit | |
| 3289 | m=Instance.new("BlockMesh")
| |
| 3290 | m.Scale=Vector3.new(.2,.2,(Start.p-End.p).magnitude) | |
| 3291 | m.Parent=e | |
| 3292 | e.CFrame=CFrame.new(Start.p+Look*(m.Scale.z/2),Start.p+Look*99) | |
| 3293 | e.Reflectance=.3 | |
| 3294 | e.Name="Zap" | |
| 3295 | e.BrickColor=BrickColor.new("New Yeller")
| |
| 3296 | e.Parent=part.Parent | |
| 3297 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
| 3298 | wait(.1) | |
| 3299 | end | |
| 3300 | wait(.25) | |
| 3301 | -- p.Parent=nil | |
| 3302 | end | |
| 3303 | ||
| 3304 | Stun3=function(part,numboftimes) | |
| 3305 | --[[ if part.Parent:FindFirstChild("Torso")==nil then
| |
| 3306 | return | |
| 3307 | end]] | |
| 3308 | Torsoh3=part | |
| 3309 | End3=Torsoh3.CFrame+Vector3.new(math.random(-20,20)/10,math.random(-30,30)/10,math.random(-20,20)/10) | |
| 3310 | ST3=Torsoh3.Position | |
| 3311 | --[[ p=Instance.new("BodyPosition")
| |
| 3312 | p.P=3000 | |
| 3313 | p.D=100 | |
| 3314 | p.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 3315 | p.position=Torsoh3.Position | |
| 3316 | p.Parent=Torsoh3]] | |
| 3317 | for i = 0,numboftimes do | |
| 3318 | local feh = math.random(1,5) | |
| 3319 | showDamage(part.Parent,feh,1) | |
| 3320 | part.Parent.Humanoid:TakeDamage(feh) | |
| 3321 | -- f1:Play() | |
| 3322 | -- p.position=ST3+Vector3.new(math.random(-50,50)/50,0,math.random(-50,50)/50) | |
| 3323 | Start3=End3 | |
| 3324 | End3=Torsoh3.CFrame*CFrame.new(math.random(-30,30)/10,math.random(-34,29)/10,math.random(-30,30)/10) | |
| 3325 | e=Instance.new("Part")
| |
| 3326 | e.TopSurface=0 | |
| 3327 | e.BottomSurface=0 | |
| 3328 | e.CanCollide=false | |
| 3329 | e.Anchored=true | |
| 3330 | e.formFactor="Symmetric" | |
| 3331 | e.Size=Vector3.new(1,1,1) | |
| 3332 | Look3=(End3.p-Start3.p).unit | |
| 3333 | m=Instance.new("BlockMesh")
| |
| 3334 | m.Scale=Vector3.new(.2,.2,(Start3.p-End3.p).magnitude) | |
| 3335 | m.Parent=e | |
| 3336 | e.CFrame=CFrame.new(Start3.p+Look3*(m.Scale.z/2),Start3.p+Look3*99) | |
| 3337 | e.Reflectance=.3 | |
| 3338 | e.Name="Zap" | |
| 3339 | e.BrickColor=BrickColor.new("New Yeller")
| |
| 3340 | e.Parent=part.Parent | |
| 3341 | coroutine.resume(coroutine.create(function(PAR) for i=1, 25 do PAR.Transparency=i/25 wait() end PAR.Parent=nil end),e) | |
| 3342 | wait(.1) | |
| 3343 | end | |
| 3344 | wait(.25) | |
| 3345 | -- p.Parent=nil | |
| 3346 | end | |
| 3347 | ||
| 3348 | function poisoneffect() | |
| 3349 | local b = Instance.new("Part")
| |
| 3350 | b.Parent = workspace | |
| 3351 | b.CFrame = CeEff.CFrame * CFrame.new(math.random(-2,0)+math.random(),-0.5,math.random(-2,0)+math.random()) | |
| 3352 | b.Size = Vector3.new(1,1,1) | |
| 3353 | b.Transparency = 0.2 | |
| 3354 | b.Anchored = true | |
| 3355 | b.BrickColor = BrickColor.new("Royal purple")
| |
| 3356 | local m = Instance.new("SpecialMesh")
| |
| 3357 | m.Parent = b | |
| 3358 | m.MeshType = "Sphere" | |
| 3359 | m.Scale = Vector3.new(0.8,0.8,0.8) | |
| 3360 | coroutine.resume(coroutine.create(function() | |
| 3361 | for i = 0,1,0.1 do | |
| 3362 | wait() | |
| 3363 | b.CFrame = b.CFrame + Vector3.new(0,0.2,0) | |
| 3364 | end | |
| 3365 | b.Parent = nil | |
| 3366 | end)) | |
| 3367 | end | |
| 3368 | ||
| 3369 | showDamage=function(Char,Dealt,du) | |
| 3370 | m=Instance.new("Model")
| |
| 3371 | if shot == "Heal" then | |
| 3372 | m.Name=tostring(-Dealt) | |
| 3373 | else | |
| 3374 | m.Name=tostring(Dealt) | |
| 3375 | end | |
| 3376 | h=Instance.new("Humanoid")
| |
| 3377 | h.Health=0 | |
| 3378 | h.MaxHealth=0 | |
| 3379 | h.Parent=m | |
| 3380 | c=Instance.new("Part")
| |
| 3381 | c.Transparency=0 | |
| 3382 | if shot == "Heal" then | |
| 3383 | c.BrickColor=BrickColor.new("Medium green")
| |
| 3384 | else | |
| 3385 | c.BrickColor=BrickColor:Red() | |
| 3386 | end | |
| 3387 | c.CanCollide=false | |
| 3388 | if CRIT==true then | |
| 3389 | c.BrickColor=BrickColor.new("New Yeller")
| |
| 3390 | end | |
| 3391 | c.Name="Head" | |
| 3392 | c.TopSurface=0 | |
| 3393 | c.BottomSurface=0 | |
| 3394 | c.formFactor="Plate" | |
| 3395 | c.Size=Vector3.new(1,.4,1) | |
| 3396 | ms=Instance.new("CylinderMesh")
| |
| 3397 | ms.Bevel=.1 | |
| 3398 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 3399 | if CRIT==true then | |
| 3400 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
| 3401 | ms.Bevel=.2 | |
| 3402 | end | |
| 3403 | ms.Parent=c | |
| 3404 | c.Reflectance=0 | |
| 3405 | Instance.new("BodyGyro").Parent=c
| |
| 3406 | c.Parent=m | |
| 3407 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 3408 | f=Instance.new("BodyPosition")
| |
| 3409 | f.P=2000 | |
| 3410 | f.D=100 | |
| 3411 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 3412 | f.position=c.Position+Vector3.new(0,3,0) | |
| 3413 | f.Parent=c | |
| 3414 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 3415 | c.CanCollide=false | |
| 3416 | m.Parent=workspace | |
| 3417 | c.CanCollide=false | |
| 3418 | end | |
| 3419 | ||
| 3420 | DBHit=function(hit,DB) --credits to turdulator for making this function :D | |
| 3421 | if hit.Parent==nil then | |
| 3422 | return | |
| 3423 | end | |
| 3424 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 3425 | t=hit.Parent:FindFirstChild("Torso")
| |
| 3426 | if h~=nil and t~=nil then | |
| 3427 | if h.Parent==Character then | |
| 3428 | return | |
| 3429 | end | |
| 3430 | h:TakeDamage(5) | |
| 3431 | vl=Instance.new("BodyVelocity")
| |
| 3432 | vl.P=4500 | |
| 3433 | vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 3434 | vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,3,0) | |
| 3435 | vl.Parent=t | |
| 3436 | game:GetService("Debris"):AddItem(vl,.2)
| |
| 3437 | rl=Instance.new("BodyAngularVelocity")
| |
| 3438 | rl.P=3000 | |
| 3439 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 3440 | rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 3441 | rl.Parent=t | |
| 3442 | game:GetService("Debris"):AddItem(rl,.2)
| |
| 3443 | else | |
| 3444 | if hit.CanCollide==false then | |
| 3445 | return | |
| 3446 | end | |
| 3447 | MagicCom:disconnect() | |
| 3448 | -- DBExplode(DB) | |
| 3449 | end | |
| 3450 | end | |
| 3451 | ||
| 3452 | hold = false | |
| 3453 | ||
| 3454 | function ob1d(mouse) | |
| 3455 | hold = true | |
| 3456 | aiming = true | |
| 3457 | getPos=function(Pos,TorsoPos) | |
| 3458 | return Vector3.new(Pos.x,TorsoPos.y,Pos.z) | |
| 3459 | end | |
| 3460 | while hold == true do | |
| 3461 | wait() | |
| 3462 | g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position)) | |
| 3463 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
| 3464 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
| 3465 | offset=offset/mag | |
| 3466 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 3467 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0) | |
| 3468 | --Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57*offset,3.14,0) * CFrame.new(0,0,-0.5) | |
| 3469 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, (1-1)+math.rad(90),-offset) | |
| 3470 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 3471 | LW.C0 = CFrame.new(-1.5+0.45, 0.5, -0.5-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1,-offset,1+.35) | |
| 3472 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3473 | end | |
| 3474 | end | |
| 3475 | ||
| 3476 | function ob1u(mouse) | |
| 3477 | hold = false | |
| 3478 | aiming = false | |
| 3479 | wait() | |
| 3480 | Torso.Neck.C0=necko | |
| 3481 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, (1-1)+math.rad(90),0) | |
| 3482 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.25,0,0) | |
| 3483 | LW.C0 = CFrame.new(-1.5+0.45, 0.5, -0.5-0.5) * CFrame.fromEulerAnglesXYZ(0.5+1,0,1+.35) | |
| 3484 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3485 | end | |
| 3486 | ||
| 3487 | buttonhold = false | |
| 3488 | ||
| 3489 | function key(key) | |
| 3490 | if attack == true then return end | |
| 3491 | ||
| 3492 | if key == "q" then | |
| 3493 | Character.Humanoid.WalkSpeed = 14 | |
| 3494 | if shot ~= "Rapid" then | |
| 3495 | WeakShot(1) | |
| 3496 | else | |
| 3497 | for i = 1,5 do | |
| 3498 | wait() | |
| 3499 | WeakShot(1) | |
| 3500 | --if normalammo == 0 or poisonammo == 0 or healammo == 0 or explosionammo == 0 then return end | |
| 3501 | if shot == "Normal" then | |
| 3502 | if normalammo == 0 then | |
| 3503 | return | |
| 3504 | end | |
| 3505 | elseif shot == "Poison" then | |
| 3506 | if poisonammo == 0 then | |
| 3507 | return | |
| 3508 | end | |
| 3509 | elseif shot == "Heal" then | |
| 3510 | if healammo == 0 then | |
| 3511 | return | |
| 3512 | end | |
| 3513 | elseif shot == "Explosion" then | |
| 3514 | if explosionammo == 0 then | |
| 3515 | return | |
| 3516 | end | |
| 3517 | end | |
| 3518 | end | |
| 3519 | end | |
| 3520 | end | |
| 3521 | for i = 1,5 do | |
| 3522 | Character.Humanoid.WalkSpeed = 16 | |
| 3523 | end | |
| 3524 | ||
| 3525 | if key == "e" then | |
| 3526 | Character.Humanoid.WalkSpeed = 14 | |
| 3527 | if shot ~= "Rapid" then | |
| 3528 | for i = 1,4 do | |
| 3529 | wait() | |
| 3530 | RapidShot(2.5) | |
| 3531 | --if normalammo == 0 or poisonammo == 0 or healammo == 0 or explosionammo == 0 then return end | |
| 3532 | if shot == "Normal" then | |
| 3533 | if normalammo == 0 then | |
| 3534 | return | |
| 3535 | end | |
| 3536 | elseif shot == "Poison" then | |
| 3537 | if poisonammo == 0 then | |
| 3538 | return | |
| 3539 | end | |
| 3540 | elseif shot == "Heal" then | |
| 3541 | if healammo == 0 then | |
| 3542 | return | |
| 3543 | end | |
| 3544 | elseif shot == "Explosion" then | |
| 3545 | if explosionammo == 0 then | |
| 3546 | return | |
| 3547 | end | |
| 3548 | end | |
| 3549 | end | |
| 3550 | else | |
| 3551 | for i = 1,10 do | |
| 3552 | wait() | |
| 3553 | RapidShot(2.5) | |
| 3554 | --if normalammo == 0 or poisonammo == 0 or healammo == 0 or explosionammo == 0 or rapidammo == 0 then return end | |
| 3555 | if shot == "Normal" then | |
| 3556 | if normalammo == 0 then | |
| 3557 | return | |
| 3558 | end | |
| 3559 | elseif shot == "Poison" then | |
| 3560 | if poisonammo == 0 then | |
| 3561 | return | |
| 3562 | end | |
| 3563 | elseif shot == "Heal" then | |
| 3564 | if healammo == 0 then | |
| 3565 | return | |
| 3566 | end | |
| 3567 | elseif shot == "Explosion" then | |
| 3568 | if explosionammo == 0 then | |
| 3569 | return | |
| 3570 | end | |
| 3571 | end | |
| 3572 | end | |
| 3573 | end | |
| 3574 | wait(0.5) | |
| 3575 | Character.Humanoid.WalkSpeed = 16 | |
| 3576 | end | |
| 3577 | ||
| 3578 | ||
| 3579 | if key == "f" then | |
| 3580 | meleeattack() | |
| 3581 | end | |
| 3582 | ||
| 3583 | ||
| 3584 | if key == "r" then | |
| 3585 | changeitemleft() | |
| 3586 | end | |
| 3587 | ||
| 3588 | if key == "t" then | |
| 3589 | changeitemright() | |
| 3590 | end | |
| 3591 | ||
| 3592 | if key == "y" then | |
| 3593 | UseItem() | |
| 3594 | end | |
| 3595 | ||
| 3596 | if key == "z" then | |
| 3597 | shot = "Normal" | |
| 3598 | local C = MainTray:children() | |
| 3599 | for i = 1, #C do | |
| 3600 | if C[i].className == "Frame" then | |
| 3601 | C[i].BorderColor3 = Color3.new(0,0,0) | |
| 3602 | end | |
| 3603 | end | |
| 3604 | NormFrame.BorderColor3 = Color3.new(1,1,1) | |
| 3605 | changeammo() | |
| 3606 | end | |
| 3607 | ||
| 3608 | if key == "x" then | |
| 3609 | shot = "Poison" | |
| 3610 | local C = MainTray:children() | |
| 3611 | for i = 1, #C do | |
| 3612 | if C[i].className == "Frame" then | |
| 3613 | C[i].BorderColor3 = Color3.new(0,0,0) | |
| 3614 | end | |
| 3615 | end | |
| 3616 | PoisFrame.BorderColor3 = Color3.new(1,1,1) | |
| 3617 | changeammo() | |
| 3618 | end | |
| 3619 | ||
| 3620 | if key == "c" then | |
| 3621 | shot = "Heal" | |
| 3622 | local C = MainTray:children() | |
| 3623 | for i = 1, #C do | |
| 3624 | if C[i].className == "Frame" then | |
| 3625 | C[i].BorderColor3 = Color3.new(0,0,0) | |
| 3626 | end | |
| 3627 | end | |
| 3628 | HealFrame.BorderColor3 = Color3.new(1,1,1) | |
| 3629 | changeammo() | |
| 3630 | end | |
| 3631 | ||
| 3632 | if key == "v" then | |
| 3633 | shot = "Explosion" | |
| 3634 | local C = MainTray:children() | |
| 3635 | for i = 1, #C do | |
| 3636 | if C[i].className == "Frame" then | |
| 3637 | C[i].BorderColor3 = Color3.new(0,0,0) | |
| 3638 | end | |
| 3639 | end | |
| 3640 | BoomFrame.BorderColor3 = Color3.new(1,1,1) | |
| 3641 | changeammo() | |
| 3642 | end | |
| 3643 | ||
| 3644 | if key == "b" then | |
| 3645 | shot = "Electric" | |
| 3646 | local C = MainTray:children() | |
| 3647 | for i = 1, #C do | |
| 3648 | if C[i].className == "Frame" then | |
| 3649 | C[i].BorderColor3 = Color3.new(0,0,0) | |
| 3650 | end | |
| 3651 | end | |
| 3652 | ElecFrame.BorderColor3 = Color3.new(1,1,1) | |
| 3653 | changeammo() | |
| 3654 | end | |
| 3655 | ||
| 3656 | if key == "n" then | |
| 3657 | shot = "Rapid" | |
| 3658 | local C = MainTray:children() | |
| 3659 | for i = 1, #C do | |
| 3660 | if C[i].className == "Frame" then | |
| 3661 | C[i].BorderColor3 = Color3.new(0,0,0) | |
| 3662 | end | |
| 3663 | end | |
| 3664 | RapidFrame.BorderColor3 = Color3.new(1,1,1) | |
| 3665 | changeammo() | |
| 3666 | end | |
| 3667 | ||
| 3668 | ||
| 3669 | if key == "u" then | |
| 3670 | forwarddodge() | |
| 3671 | end | |
| 3672 | ||
| 3673 | if key == "h" then | |
| 3674 | leftsidedodge() | |
| 3675 | end | |
| 3676 | ||
| 3677 | if key == "k" then | |
| 3678 | rightsidedodge() | |
| 3679 | end | |
| 3680 | ||
| 3681 | if key == "j" then | |
| 3682 | backdodge() | |
| 3683 | end | |
| 3684 | ||
| 3685 | end | |
| 3686 | ||
| 3687 | function key2(key) | |
| 3688 | if key == "q" then | |
| 3689 | ||
| 3690 | end | |
| 3691 | end | |
| 3692 | ||
| 3693 | function s(mouse) | |
| 3694 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 3695 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 3696 | mouse.KeyDown:connect(key) | |
| 3697 | mouse.KeyUp:connect(key2) | |
| 3698 | g=Instance.new("BodyGyro")
| |
| 3699 | g.P=18000 | |
| 3700 | g.D=600 | |
| 3701 | g.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
| 3702 | g.cframe=Torso.CFrame | |
| 3703 | equipweld() | |
| 3704 | player = Player | |
| 3705 | ch = Character | |
| 3706 | RSH = ch.Torso["Right Shoulder"] | |
| 3707 | LSH = ch.Torso["Left Shoulder"] | |
| 3708 | -- | |
| 3709 | RSH.Parent = nil | |
| 3710 | LSH.Parent = nil | |
| 3711 | -- | |
| 3712 | RW.Part0 = ch.Torso | |
| 3713 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 3714 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 3715 | RW.Part1 = ch["Right Arm"] | |
| 3716 | RW.Parent = ch.Torso | |
| 3717 | _G.R = RW | |
| 3718 | -- | |
| 3719 | LW.Part0 = ch.Torso | |
| 3720 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 3721 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 3722 | LW.Part1 = ch["Left Arm"] | |
| 3723 | LW.Parent = ch.Torso | |
| 3724 | _G.L = LW | |
| 3725 | attack = true | |
| 3726 | equipped = true | |
| 3727 | equipanim() | |
| 3728 | attack = false | |
| 3729 | end | |
| 3730 | ||
| 3731 | function ds(mouse) | |
| 3732 | equipped = false | |
| 3733 | hideanim() | |
| 3734 | unequipweld() | |
| 3735 | wait(0.1) | |
| 3736 | ||
| 3737 | ||
| 3738 | RW.Parent = nil | |
| 3739 | LW.Parent = nil | |
| 3740 | RSH.Parent = player.Character.Torso | |
| 3741 | LSH.Parent = player.Character.Torso | |
| 3742 | end | |
| 3743 | ||
| 3744 | Bin.Selected:connect(s) | |
| 3745 | Bin.Deselected:connect(ds) | |
| 3746 | ||
| 3747 | --swordholder.Parent = workspace | |
| 3748 | --workspace:findFirstChild("LBowgun",true):Remove()
| |
| 3749 | coroutine.resume(coroutine.create(function() | |
| 3750 | while true do | |
| 3751 | --for i = 0,900000001 do | |
| 3752 | wait() | |
| 3753 | --[[if workspace:findFirstChild("LBowgun",true) ~= nil then
| |
| 3754 | workspace:findFirstChild("LBowgun",true).Parent = nil
| |
| 3755 | end ]] | |
| 3756 | --[[w1.Parent = prt1 | |
| 3757 | w2.Parent = prt2 | |
| 3758 | w3.Parent = prt3 | |
| 3759 | w4.Parent = prt4 | |
| 3760 | w5.Parent = prt5 | |
| 3761 | w6.Parent = prt6 | |
| 3762 | w7.Parent = prt7 | |
| 3763 | w8.Parent = prt8 | |
| 3764 | w9.Parent = prt9 | |
| 3765 | w10.Parent = prt10 | |
| 3766 | w11.Parent = prt11 | |
| 3767 | w12.Parent = prt12 | |
| 3768 | w13.Parent = prt13 | |
| 3769 | w14.Parent = prt14]] | |
| 3770 | Player.Backpack["Light Bowgun"].TextureId = "http://www.roblox.com/asset/?id=39539873" | |
| 3771 | --swordholder.Parent = workspace | |
| 3772 | NormText1.Text = "Normal Ammo" | |
| 3773 | NormText2.Text = "Ammo("..normalammo..")"
| |
| 3774 | PoisText1.Text = "Poison Ammo" | |
| 3775 | PoisText2.Text = "Ammo("..poisonammo..")"
| |
| 3776 | HealText1.Text = "Heal Ammo" | |
| 3777 | HealText2.Text = "Ammo("..healammo..")"
| |
| 3778 | BoomText1.Text = "Explosion Ammo" | |
| 3779 | BoomText2.Text = "Ammo("..explosionammo..")"
| |
| 3780 | ElecText1.Text = "Electric Ammo" | |
| 3781 | ElecText2.Text = "Ammo("..elecammo..")"
| |
| 3782 | RapidText1.Text = "Rapid Ammo" | |
| 3783 | RapidText2.Text = "Ammo("..rapidammo..")"
| |
| 3784 | ItemText1.Text = "Item Equipped:" | |
| 3785 | ItemText2.Text = Blah | |
| 3786 | end | |
| 3787 | end)) | |
| 3788 | game.workspace.luxulux.Humanoid.MaxHealth = math.huge | |
| 3789 | -- mediafire |