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| 1 | ||
| 2 | script.Name = "Fat Skidded Edit" | |
| 3 | --//====================================================\\-- | |
| 4 | --|| RECREATED BY MrGoo345 | |
| 5 | --\\====================================================//-- | |
| 6 | ||
| 7 | ||
| 8 | print("Since I Have Gotten Better At Scripting I Decided to Recreate this clusterfuck")
| |
| 9 | print("and that is me MrGoo345 who edited BH")
| |
| 10 | ||
| 11 | ||
| 12 | script:ClearAllChildren() | |
| 13 | wait(0.2) | |
| 14 | ||
| 15 | Player = game:GetService("Players").doryna2281337
| |
| 16 | PlayerGui = Player.PlayerGui | |
| 17 | - | Player = game:GetService("Players").janndwayne
|
| 17 | + | |
| 18 | Backpack = Player.Backpack | |
| 19 | Character = Player.Character | |
| 20 | Humanoid = Character.Humanoid | |
| 21 | RootPart = Character["HumanoidRootPart"] | |
| 22 | Torso = Character["Torso"] | |
| 23 | Head = Character["Head"] | |
| 24 | RightArm = Character["Right Arm"] | |
| 25 | LeftArm = Character["Left Arm"] | |
| 26 | RightLeg = Character["Right Leg"] | |
| 27 | LeftLeg = Character["Left Leg"] | |
| 28 | RootJoint = RootPart["RootJoint"] | |
| 29 | Neck = Torso["Neck"] | |
| 30 | RightShoulder = Torso["Right Shoulder"] | |
| 31 | LeftShoulder = Torso["Left Shoulder"] | |
| 32 | RightHip = Torso["Right Hip"] | |
| 33 | LeftHip = Torso["Left Hip"] | |
| 34 | local TIME = 0 | |
| 35 | local sick = Instance.new("Sound",Torso)
| |
| 36 | ||
| 37 | IT = Instance.new | |
| 38 | CF = CFrame.new | |
| 39 | VT = Vector3.new | |
| 40 | RAD = math.rad | |
| 41 | C3 = Color3.new | |
| 42 | UD2 = UDim2.new | |
| 43 | BRICKC = BrickColor.new | |
| 44 | ANGLES = CFrame.Angles | |
| 45 | EULER = CFrame.fromEulerAnglesXYZ | |
| 46 | COS = math.cos | |
| 47 | ACOS = math.acos | |
| 48 | SIN = math.sin | |
| 49 | ASIN = math.asin | |
| 50 | ABS = math.abs | |
| 51 | MRANDOM = math.random | |
| 52 | FLOOR = math.floor | |
| 53 | angles=CFrame.Angles | |
| 54 | local RWINGS = {}
| |
| 55 | local LWINGS = {}
| |
| 56 | local GunPoint | |
| 57 | Player_Size = 1 | |
| 58 | ||
| 59 | -- Thingy To Make Song Work | |
| 60 | ||
| 61 | p = game.Players.doryna2281337 | |
| 62 | ||
| 63 | - | p = game.Players.janndwayne |
| 63 | + | |
| 64 | ||
| 65 | ---------------------------[[[ LOOPED SONG ]]]-------------------------- | |
| 66 | local s = Instance.new("Sound",char)
| |
| 67 | s.Name = "BGMusic" | |
| 68 | s.SoundId = "rbxassetid://1906550226" | |
| 69 | s.Pitch = 1 | |
| 70 | s.Volume = 40 | |
| 71 | s.Looped = true | |
| 72 | s.archivable = false | |
| 73 | s.Parent = char.Head | |
| 74 | wait(0.1) | |
| 75 | s:play() | |
| 76 | ||
| 77 | -- Rest of Script | |
| 78 | -- Want To Use This For Scripts With No Songs? Go Ahead Copy This MrGoo345 created the looped song thing that is in here anyways. | |
| 79 | ||
| 80 | local sine = 0 | |
| 81 | ||
| 82 | function clerp(a,b,t) | |
| 83 | local qa = {QuaternionFromCFrame(a)}
| |
| 84 | local qb = {QuaternionFromCFrame(b)}
| |
| 85 | local ax, ay, az = a.x, a.y, a.z | |
| 86 | local bx, by, bz = b.x, b.y, b.z | |
| 87 | local _t = 1-t | |
| 88 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 89 | end | |
| 90 | ||
| 91 | ||
| 92 | ||
| 93 | --//=================================\\ | |
| 94 | --|| PARTICLES N MODELS N STUFF | |
| 95 | --\\=================================// | |
| 96 | ||
| 97 | local handle = Instance.new("Part")
| |
| 98 | handle.Parent = Character | |
| 99 | handle.Size = Vector3.new(1,1,1) | |
| 100 | handle.Archivable = true | |
| 101 | handle.Transparency = 0.99 | |
| 102 | handle.BrickColor = BrickColor.new("White")
| |
| 103 | handle.Material = "Neon" | |
| 104 | local handlmesh = Instance.new("BlockMesh",handle)
| |
| 105 | handlmesh.Scale = Vector3.new(1,1,1) | |
| 106 | local handleweld = Instance.new("Weld")
| |
| 107 | handleweld.Parent = handle | |
| 108 | handleweld.Part0 = Torso | |
| 109 | handleweld.Part1 = handle | |
| 110 | handleweld.C1 = CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 111 | local par = Instance.new("Part")
| |
| 112 | par.Parent = Character | |
| 113 | par.Size = Vector3.new(0.2,0.2,0.2) | |
| 114 | par.Archivable = true | |
| 115 | par.Transparency = 0 | |
| 116 | par.BrickColor = BrickColor.new("Really black")
| |
| 117 | par.Material = "Metal" | |
| 118 | local parmesh = Instance.new("SpecialMesh",par)
| |
| 119 | parmesh.MeshType = "FileMesh" | |
| 120 | parmesh.MeshId = "http://www.roblox.com/asset?id=156292343" | |
| 121 | parmesh.Scale = Vector3.new(5,5,5) | |
| 122 | local weld12 = Instance.new("Weld")
| |
| 123 | weld12.Parent = par | |
| 124 | weld12.Part0 = handle | |
| 125 | weld12.Part1 = par | |
| 126 | weld12.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 127 | local par2 = Instance.new("Part")
| |
| 128 | par2.Parent = Character | |
| 129 | par2.Size = Vector3.new(0.2,0.2,0.2) | |
| 130 | par2.Archivable = true | |
| 131 | par2.Transparency = 0 | |
| 132 | par2.BrickColor = BrickColor.new("Deep orange")
| |
| 133 | par2.Material = "Metal" | |
| 134 | local parmesh2 = Instance.new("SpecialMesh",par2)
| |
| 135 | parmesh2.MeshType = "FileMesh" | |
| 136 | parmesh2.MeshId = "http://www.roblox.com/asset?id=156292343" | |
| 137 | parmesh2.Scale = Vector3.new(5.25,5.25,4.75) | |
| 138 | parmesh2.VertexColor = Vector3.new(1,0.5,0) | |
| 139 | parmesh2.TextureId = "rbxassetid://269748808" | |
| 140 | local weld13 = Instance.new("Weld")
| |
| 141 | weld13.Parent = par2 | |
| 142 | weld13.Part0 = handle | |
| 143 | weld13.Part1 = par2 | |
| 144 | weld13.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 145 | local par3 = Instance.new("Part")
| |
| 146 | par3.Parent = Character | |
| 147 | par3.Size = Vector3.new(0.2,0.2,0.2) | |
| 148 | par3.Archivable = true | |
| 149 | par3.Transparency = 0 | |
| 150 | par3.BrickColor = BrickColor.new("Deep orange")
| |
| 151 | par3.Material = "Metal" | |
| 152 | local parmesh3 = Instance.new("SpecialMesh",par3)
| |
| 153 | parmesh3.MeshType = "FileMesh" | |
| 154 | parmesh3.MeshId = "http://www.roblox.com/asset?id=156292343" | |
| 155 | parmesh3.Scale = Vector3.new(5.65,5.65,4.25) | |
| 156 | parmesh3.VertexColor = Vector3.new(1,0.75,0.25) | |
| 157 | parmesh3.TextureId = "rbxassetid://269748808" | |
| 158 | local weld14 = Instance.new("Weld")
| |
| 159 | weld14.Parent = par3 | |
| 160 | weld14.Part0 = handle | |
| 161 | weld14.Part1 = par3 | |
| 162 | weld14.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 163 | local par4 = Instance.new("Part")
| |
| 164 | par4.Parent = Character | |
| 165 | par4.Size = Vector3.new(0.2,0.2,0.2) | |
| 166 | par4.Archivable = true | |
| 167 | par4.Transparency = 0 | |
| 168 | par4.BrickColor = BrickColor.new("Deep orange")
| |
| 169 | par4.Material = "Metal" | |
| 170 | local parmesh4 = Instance.new("SpecialMesh",par4)
| |
| 171 | parmesh4.MeshType = "FileMesh" | |
| 172 | parmesh4.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 173 | parmesh4.Scale = Vector3.new(4.5,4.5,1.25) | |
| 174 | parmesh4.VertexColor = Vector3.new(1,0.75,0) | |
| 175 | parmesh4.TextureId = "rbxassetid://269748808" | |
| 176 | local weld15 = Instance.new("Weld")
| |
| 177 | weld15.Parent = par4 | |
| 178 | weld15.Part0 = handle | |
| 179 | weld15.Part1 = par4 | |
| 180 | weld15.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 181 | local par4a = Instance.new("Part")
| |
| 182 | par4a.Parent = Character | |
| 183 | par4a.Size = Vector3.new(0.2,0.2,0.2) | |
| 184 | par4a.Archivable = true | |
| 185 | par4a.Transparency = 0 | |
| 186 | par4a.BrickColor = BrickColor.new("Deep orange")
| |
| 187 | par4a.Material = "Metal" | |
| 188 | local parmesh4a = Instance.new("SpecialMesh",par4a)
| |
| 189 | parmesh4a.MeshType = "FileMesh" | |
| 190 | parmesh4a.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 191 | parmesh4a.Scale = Vector3.new(1.25,7.5,1) | |
| 192 | parmesh4a.VertexColor = Vector3.new(1,0.5,0) | |
| 193 | parmesh4a.TextureId = "rbxassetid://269748808" | |
| 194 | local weld15a = Instance.new("Weld")
| |
| 195 | weld15a.Parent = par4a | |
| 196 | weld15a.Part0 = par4 | |
| 197 | weld15a.Part1 = par4a | |
| 198 | weld15a.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 199 | local par4b = Instance.new("Part")
| |
| 200 | par4b.Parent = Character | |
| 201 | par4b.Size = Vector3.new(0.2,0.2,0.2) | |
| 202 | par4b.Archivable = true | |
| 203 | par4b.Transparency = 0 | |
| 204 | par4b.BrickColor = BrickColor.new("Deep orange")
| |
| 205 | par4b.Material = "Metal" | |
| 206 | local parmesh4b = Instance.new("SpecialMesh",par4b)
| |
| 207 | parmesh4b.MeshType = "FileMesh" | |
| 208 | parmesh4b.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 209 | parmesh4b.Scale = Vector3.new(7.5,1.25,1) | |
| 210 | parmesh4b.VertexColor = Vector3.new(1,0.5,0) | |
| 211 | parmesh4b.TextureId = "rbxassetid://269748808" | |
| 212 | local weld15b = Instance.new("Weld")
| |
| 213 | weld15b.Parent = par4b | |
| 214 | weld15b.Part0 = par4 | |
| 215 | weld15b.Part1 = par4b | |
| 216 | weld15b.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 217 | local par5 = Instance.new("Part")
| |
| 218 | par5.Parent = Character | |
| 219 | par5.Size = Vector3.new(0.2,0.2,0.2) | |
| 220 | par5.Archivable = true | |
| 221 | par5.Transparency = 0 | |
| 222 | par5.BrickColor = BrickColor.new("Deep orange")
| |
| 223 | par5.Material = "Metal" | |
| 224 | local parmesh5 = Instance.new("SpecialMesh",par5)
| |
| 225 | parmesh5.MeshType = "FileMesh" | |
| 226 | parmesh5.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 227 | parmesh5.Scale = Vector3.new(1,1,0.75) | |
| 228 | parmesh5.VertexColor = Vector3.new(1,0.75,0) | |
| 229 | parmesh5.TextureId = "rbxassetid://269748808" | |
| 230 | local weld16 = Instance.new("Weld")
| |
| 231 | weld16.Parent = par5 | |
| 232 | weld16.Part0 = handle | |
| 233 | weld16.Part1 = par5 | |
| 234 | weld16.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 235 | local par5a = Instance.new("Part")
| |
| 236 | par5a.Parent = Character | |
| 237 | par5a.Size = Vector3.new(0.2,0.2,0.2) | |
| 238 | par5a.Archivable = true | |
| 239 | par5a.Transparency = 0 | |
| 240 | par5a.BrickColor = BrickColor.new("Deep orange")
| |
| 241 | par5a.Material = "Metal" | |
| 242 | local parmesh5a = Instance.new("SpecialMesh",par5a)
| |
| 243 | parmesh5a.MeshType = "FileMesh" | |
| 244 | parmesh5a.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 245 | parmesh5a.Scale = Vector3.new(3,0.75,0.5) | |
| 246 | parmesh5a.VertexColor = Vector3.new(1,0.5,0) | |
| 247 | parmesh5a.TextureId = "rbxassetid://269748808" | |
| 248 | local weld16a = Instance.new("Weld")
| |
| 249 | weld16a.Parent = par5a | |
| 250 | weld16a.Part0 = par5 | |
| 251 | weld16a.Part1 = par5a | |
| 252 | weld16a.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 253 | local par5b = Instance.new("Part")
| |
| 254 | par5b.Parent = Character | |
| 255 | par5b.Size = Vector3.new(0.2,0.2,0.2) | |
| 256 | par5b.Archivable = true | |
| 257 | par5b.Transparency = 0 | |
| 258 | par5b.BrickColor = BrickColor.new("Deep orange")
| |
| 259 | par5b.Material = "Metal" | |
| 260 | local parmesh5b = Instance.new("SpecialMesh",par5b)
| |
| 261 | parmesh5b.MeshType = "FileMesh" | |
| 262 | parmesh5b.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 263 | parmesh5b.Scale = Vector3.new(0.75,3,0.5) | |
| 264 | parmesh5b.VertexColor = Vector3.new(1,0.5,0) | |
| 265 | parmesh5b.TextureId = "rbxassetid://269748808" | |
| 266 | local weld16b = Instance.new("Weld")
| |
| 267 | weld16b.Parent = par5b | |
| 268 | weld16b.Part0 = par5 | |
| 269 | weld16b.Part1 = par5b | |
| 270 | weld16b.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 271 | local par6 = Instance.new("Part")
| |
| 272 | par6.Parent = Character | |
| 273 | par6.Size = Vector3.new(0.2,0.2,0.2) | |
| 274 | par6.Archivable = true | |
| 275 | par6.Transparency = 0 | |
| 276 | par6.BrickColor = BrickColor.new("Deep orange")
| |
| 277 | par6.Material = "Metal" | |
| 278 | local parmesh6 = Instance.new("SpecialMesh",par6)
| |
| 279 | parmesh6.MeshType = "FileMesh" | |
| 280 | parmesh6.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
| 281 | parmesh6.Scale = Vector3.new(1.65,1.65,0.115) | |
| 282 | parmesh6.VertexColor = Vector3.new(1,0.35,0) | |
| 283 | parmesh6.TextureId = "rbxassetid://269748808" | |
| 284 | local weld17 = Instance.new("Weld")
| |
| 285 | weld17.Parent = par6 | |
| 286 | weld17.Part0 = handle | |
| 287 | weld17.Part1 = par6 | |
| 288 | weld17.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 289 | local par6a = Instance.new("Part")
| |
| 290 | par6a.Parent = Character | |
| 291 | par6a.Size = Vector3.new(0.2,0.2,0.2) | |
| 292 | par6a.Archivable = true | |
| 293 | par6a.Transparency = 0 | |
| 294 | par6a.BrickColor = BrickColor.new("Deep orange")
| |
| 295 | par6a.Material = "Metal" | |
| 296 | local parmesh6a = Instance.new("SpecialMesh",par6a)
| |
| 297 | parmesh6a.MeshType = "FileMesh" | |
| 298 | parmesh6a.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
| 299 | parmesh6a.Scale = Vector3.new(7.5,0.95,0.115) | |
| 300 | parmesh6a.VertexColor = Vector3.new(1,0.35,0) | |
| 301 | parmesh6a.TextureId = "rbxassetid://269748808" | |
| 302 | local weld17a = Instance.new("Weld")
| |
| 303 | weld17a.Parent = par6a | |
| 304 | weld17a.Part0 = par6 | |
| 305 | weld17a.Part1 = par6a | |
| 306 | weld17a.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(45)) | |
| 307 | local par6b = Instance.new("Part")
| |
| 308 | par6b.Parent = Character | |
| 309 | par6b.Size = Vector3.new(0.2,0.2,0.2) | |
| 310 | par6b.Archivable = true | |
| 311 | par6b.Transparency = 0 | |
| 312 | par6b.BrickColor = BrickColor.new("Deep orange")
| |
| 313 | par6b.Material = "Metal" | |
| 314 | local parmesh6b = Instance.new("SpecialMesh",par6b)
| |
| 315 | parmesh6b.MeshType = "FileMesh" | |
| 316 | parmesh6b.MeshId = "http://www.roblox.com/asset/?id=9756362" | |
| 317 | parmesh6b.Scale = Vector3.new(7.5,0.95,0.115) | |
| 318 | parmesh6b.VertexColor = Vector3.new(1,0.35,0) | |
| 319 | parmesh6b.TextureId = "rbxassetid://269748808" | |
| 320 | local weld17b = Instance.new("Weld")
| |
| 321 | weld17b.Parent = par6b | |
| 322 | weld17b.Part0 = par6 | |
| 323 | weld17b.Part1 = par6b | |
| 324 | weld17b.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-45)) | |
| 325 | local par7 = Instance.new("Part")
| |
| 326 | par7.Parent = Character | |
| 327 | par7.Size = Vector3.new(0.2,0.2,0.2) | |
| 328 | par7.Archivable = true | |
| 329 | par7.Transparency = 0 | |
| 330 | par7.BrickColor = BrickColor.new("Persimmon")
| |
| 331 | par7.Material = "Metal" | |
| 332 | local parmesh7 = Instance.new("SpecialMesh",par7)
| |
| 333 | parmesh7.MeshType = "FileMesh" | |
| 334 | parmesh7.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 335 | parmesh7.Scale = Vector3.new(4.375,4.375,2.15) | |
| 336 | local weld18 = Instance.new("Weld")
| |
| 337 | weld18.Parent = par7 | |
| 338 | weld18.Part0 = handle | |
| 339 | weld18.Part1 = par7 | |
| 340 | weld18.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 341 | local par8 = Instance.new("Part")
| |
| 342 | par8.Parent = Character | |
| 343 | par8.Size = Vector3.new(0.2,0.2,0.2) | |
| 344 | par8.Archivable = true | |
| 345 | par8.Transparency = 0 | |
| 346 | par8.BrickColor = BrickColor.new("Really black")
| |
| 347 | par8.Material = "Metal" | |
| 348 | local parmesh8 = Instance.new("SpecialMesh",par8)
| |
| 349 | parmesh8.MeshType = "FileMesh" | |
| 350 | parmesh8.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 351 | parmesh8.Scale = Vector3.new(4.365,4.365,2.165) | |
| 352 | parmesh8.VertexColor = Vector3.new(1,0.25,0) | |
| 353 | parmesh8.TextureId = "rbxassetid://269748808" | |
| 354 | local weld19 = Instance.new("Weld")
| |
| 355 | weld19.Parent = par8 | |
| 356 | weld19.Part0 = handle | |
| 357 | weld19.Part1 = par8 | |
| 358 | weld19.C1 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 359 | ----- lol | |
| 360 | handle.CanCollide = false | |
| 361 | par.CanCollide = false | |
| 362 | par2.CanCollide = false | |
| 363 | par3.CanCollide = false | |
| 364 | par4.CanCollide = false | |
| 365 | par4a.CanCollide = false | |
| 366 | par4b.CanCollide = false | |
| 367 | par5.CanCollide = false | |
| 368 | par5a.CanCollide = false | |
| 369 | par5b.CanCollide = false | |
| 370 | par6.CanCollide = false | |
| 371 | par6a.CanCollide = false | |
| 372 | par6b.CanCollide = false | |
| 373 | par7.CanCollide = false | |
| 374 | par8.CanCollide = false | |
| 375 | ---- | |
| 376 | ||
| 377 | --//=================================\\ | |
| 378 | --|| USEFUL VALUES | |
| 379 | --\\=================================// | |
| 380 | ||
| 381 | Animation_Speed = 1.5 | |
| 382 | local FORCERESET = false | |
| 383 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 384 | local Speed = 50 | |
| 385 | local SIZE = 1 | |
| 386 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 387 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 388 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 389 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 390 | local DAMAGEMULTIPLIER = 1 | |
| 391 | local ANIM = "Idle" | |
| 392 | local ATTACK = false | |
| 393 | local EQUIPPED = false | |
| 394 | local HOLD = false | |
| 395 | local COMBO = 1 | |
| 396 | local Rooted = false | |
| 397 | local SINE = 0 | |
| 398 | local KEYHOLD = false | |
| 399 | local CHANGE = 2 / Animation_Speed | |
| 400 | local WALKINGANIM = false | |
| 401 | local VALUE1 = false | |
| 402 | local VALUE2 = false | |
| 403 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 404 | local Glove = IT("Model")
| |
| 405 | Glove.Name = "Glove" | |
| 406 | local Effects = IT("Folder", Glove)
| |
| 407 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 408 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 409 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 410 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 411 | WEAPONGUI.Name = "BanishV3Gui" | |
| 412 | local Weapon = IT("Model")
| |
| 413 | Weapon.Name = "Adds" | |
| 414 | local Effects = IT("Folder", Weapon)
| |
| 415 | Effects.Name = "Effects" | |
| 416 | local ANIMATOR = Humanoid.Animator | |
| 417 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 418 | local UNANCHOR = true | |
| 419 | local TOBANISH = {}
| |
| 420 | local EYES = {}
| |
| 421 | script.Parent = PlayerGui | |
| 422 | local FADERS = true | |
| 423 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 424 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 425 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 426 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 427 | ||
| 428 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 429 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 430 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 431 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 432 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 433 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 434 | BILLBOARDGUI.Adornee = STATPART | |
| 435 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 436 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 437 | BILLBOARDGUI.AlwaysOnTop = false | |
| 438 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 439 | TEXTLABEL.BackgroundTransparency = 1 | |
| 440 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 441 | TEXTLABEL.Text = TEXT | |
| 442 | TEXTLABEL.Font = SKILLFONT | |
| 443 | TEXTLABEL.FontSize="Size42" | |
| 444 | TEXTLABEL.TextColor3 = COLOR | |
| 445 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 446 | TEXTLABEL.TextScaled = true | |
| 447 | TEXTLABEL.TextWrapped = true | |
| 448 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 449 | for i = 1, 50 do | |
| 450 | Swait() | |
| 451 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 452 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 453 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 454 | end | |
| 455 | THEPART.Parent = nil | |
| 456 | end),STATPART, TEXTLABEL) | |
| 457 | end | |
| 458 | ||
| 459 | --//=================================\\ | |
| 460 | --\\=================================// | |
| 461 | ||
| 462 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 463 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 464 | end | |
| 465 | ||
| 466 | function PositiveAngle(NUMBER) | |
| 467 | if NUMBER >= 0 then | |
| 468 | NUMBER = 0 | |
| 469 | end | |
| 470 | return NUMBER | |
| 471 | end | |
| 472 | ||
| 473 | function NegativeAngle(NUMBER) | |
| 474 | if NUMBER <= 0 then | |
| 475 | NUMBER = 0 | |
| 476 | end | |
| 477 | return NUMBER | |
| 478 | end | |
| 479 | ||
| 480 | function Swait(NUMBER) | |
| 481 | if NUMBER == 0 or NUMBER == nil then | |
| 482 | ArtificialHB.Event:wait() | |
| 483 | else | |
| 484 | for i = 1, NUMBER do | |
| 485 | ArtificialHB.Event:wait() | |
| 486 | end | |
| 487 | end | |
| 488 | end | |
| 489 | ||
| 490 | function QuaternionFromCFrame(cf) | |
| 491 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 492 | local trace = m00 + m11 + m22 | |
| 493 | if trace > 0 then | |
| 494 | local s = math.sqrt(1 + trace) | |
| 495 | local recip = 0.5 / s | |
| 496 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 497 | else | |
| 498 | local i = 0 | |
| 499 | if m11 > m00 then | |
| 500 | i = 1 | |
| 501 | end | |
| 502 | if m22 > (i == 0 and m00 or m11) then | |
| 503 | i = 2 | |
| 504 | end | |
| 505 | if i == 0 then | |
| 506 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 507 | local recip = 0.5 / s | |
| 508 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 509 | elseif i == 1 then | |
| 510 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 511 | local recip = 0.5 / s | |
| 512 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 513 | elseif i == 2 then | |
| 514 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 515 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 516 | end | |
| 517 | end | |
| 518 | end | |
| 519 | ||
| 520 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 521 | local xs, ys, zs = x + x, y + y, z + z | |
| 522 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 523 | local xx = x * xs | |
| 524 | local xy = x * ys | |
| 525 | local xz = x * zs | |
| 526 | local yy = y * ys | |
| 527 | local yz = y * zs | |
| 528 | local zz = z * zs | |
| 529 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 530 | end | |
| 531 | ||
| 532 | function QuaternionSlerp(a, b, t) | |
| 533 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 534 | local startInterp, finishInterp; | |
| 535 | if cosTheta >= 0.0001 then | |
| 536 | if (1 - cosTheta) > 0.0001 then | |
| 537 | local theta = ACOS(cosTheta) | |
| 538 | local invSinTheta = 1 / SIN(theta) | |
| 539 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 540 | finishInterp = SIN(t * theta) * invSinTheta | |
| 541 | else | |
| 542 | startInterp = 1 - t | |
| 543 | finishInterp = t | |
| 544 | end | |
| 545 | else | |
| 546 | if (1 + cosTheta) > 0.0001 then | |
| 547 | local theta = ACOS(-cosTheta) | |
| 548 | local invSinTheta = 1 / SIN(theta) | |
| 549 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 550 | finishInterp = SIN(t * theta) * invSinTheta | |
| 551 | else | |
| 552 | startInterp = t - 1 | |
| 553 | finishInterp = t | |
| 554 | end | |
| 555 | end | |
| 556 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 557 | end | |
| 558 | ||
| 559 | function Clerp(a, b, t) | |
| 560 | local qa = {QuaternionFromCFrame(a)}
| |
| 561 | local qb = {QuaternionFromCFrame(b)}
| |
| 562 | local ax, ay, az = a.x, a.y, a.z | |
| 563 | local bx, by, bz = b.x, b.y, b.z | |
| 564 | local _t = 1 - t | |
| 565 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 566 | end | |
| 567 | ||
| 568 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 569 | local frame = IT("Frame")
| |
| 570 | frame.BackgroundTransparency = TRANSPARENCY | |
| 571 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 572 | frame.Position = POSITION | |
| 573 | frame.Size = SIZE | |
| 574 | frame.BackgroundColor3 = COLOR | |
| 575 | frame.BorderColor3 = BORDERCOLOR | |
| 576 | frame.Name = NAME | |
| 577 | frame.Parent = PARENT | |
| 578 | return frame | |
| 579 | end | |
| 580 | ||
| 581 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 582 | local label = IT("TextLabel")
| |
| 583 | label.BackgroundTransparency = 1 | |
| 584 | label.Size = UD2(1, 0, 1, 0) | |
| 585 | label.Position = UD2(0, 0, 0, 0) | |
| 586 | label.TextColor3 = TEXTCOLOR | |
| 587 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 588 | label.TextTransparency = TRANSPARENCY | |
| 589 | label.FontSize = TEXTFONTSIZE | |
| 590 | label.Font = TEXTFONT | |
| 591 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 592 | label.TextScaled = false | |
| 593 | label.Text = TEXT | |
| 594 | label.Name = NAME | |
| 595 | label.Parent = PARENT | |
| 596 | return label | |
| 597 | end | |
| 598 | ||
| 599 | function NoOutlines(PART) | |
| 600 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 601 | end | |
| 602 | ||
| 603 | ||
| 604 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 605 | local NEWWELD = IT(TYPE) | |
| 606 | NEWWELD.Part0 = PART0 | |
| 607 | NEWWELD.Part1 = PART1 | |
| 608 | NEWWELD.C0 = C0 | |
| 609 | NEWWELD.C1 = C1 | |
| 610 | NEWWELD.Parent = PARENT | |
| 611 | return NEWWELD | |
| 612 | end | |
| 613 | ||
| 614 | local sound = IT("Sound",nil)
| |
| 615 | ||
| 616 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 617 | local NEWSOUND = nil | |
| 618 | coroutine.resume(coroutine.create(function() | |
| 619 | NEWSOUND = sound:Clone() | |
| 620 | NEWSOUND.Parent = PARENT | |
| 621 | NEWSOUND.Volume = VOLUME | |
| 622 | NEWSOUND.Pitch = PITCH | |
| 623 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 624 | Swait() | |
| 625 | NEWSOUND:play() | |
| 626 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 627 | end)) | |
| 628 | return NEWSOUND | |
| 629 | end | |
| 630 | ||
| 631 | function CFrameFromTopBack(at, top, back) | |
| 632 | local right = top:Cross(back) | |
| 633 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 634 | end | |
| 635 | ||
| 636 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 637 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 638 | local mesh = IT("SpecialMesh",wave)
| |
| 639 | mesh.MeshType = "FileMesh" | |
| 640 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 641 | mesh.Scale = SIZE | |
| 642 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 643 | wave.CFrame = CFRAME | |
| 644 | coroutine.resume(coroutine.create(function(PART) | |
| 645 | for i = 1, WAIT do | |
| 646 | Swait() | |
| 647 | mesh.Scale = mesh.Scale + GROW | |
| 648 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 649 | if DOESROT == true then | |
| 650 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 651 | end | |
| 652 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 653 | if wave.Transparency > 0.99 then | |
| 654 | wave:remove() | |
| 655 | end | |
| 656 | end | |
| 657 | end)) | |
| 658 | end | |
| 659 | ||
| 660 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 661 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 662 | local mesh = IT("SpecialMesh",wave)
| |
| 663 | mesh.MeshType = "FileMesh" | |
| 664 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
| 665 | mesh.Scale = SIZE | |
| 666 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 667 | wave.CFrame = CFRAME | |
| 668 | coroutine.resume(coroutine.create(function(PART) | |
| 669 | for i = 1, WAIT do | |
| 670 | Swait() | |
| 671 | mesh.Scale = mesh.Scale + GROW | |
| 672 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 673 | if DOESROT == true then | |
| 674 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 675 | end | |
| 676 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 677 | if wave.Transparency > 0.99 then | |
| 678 | wave:remove() | |
| 679 | end | |
| 680 | end | |
| 681 | end)) | |
| 682 | end | |
| 683 | ||
| 684 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 685 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 686 | local mesh = IT("SpecialMesh",wave)
| |
| 687 | mesh.MeshType = "FileMesh" | |
| 688 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
| 689 | mesh.Scale = SIZE | |
| 690 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 691 | wave.CFrame = CFRAME | |
| 692 | coroutine.resume(coroutine.create(function(PART) | |
| 693 | for i = 1, WAIT do | |
| 694 | Swait() | |
| 695 | mesh.Scale = mesh.Scale + GROW | |
| 696 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 697 | if DOESROT == true then | |
| 698 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 699 | end | |
| 700 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 701 | if wave.Transparency > 0.99 then | |
| 702 | wave:remove() | |
| 703 | end | |
| 704 | end | |
| 705 | end)) | |
| 706 | end | |
| 707 | ||
| 708 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 709 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 710 | local mesh = IT("SpecialMesh",wave)
| |
| 711 | mesh.MeshType = "FileMesh" | |
| 712 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
| 713 | mesh.Scale = SIZE | |
| 714 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 715 | wave.CFrame = CFRAME | |
| 716 | coroutine.resume(coroutine.create(function(PART) | |
| 717 | for i = 1, WAIT do | |
| 718 | Swait() | |
| 719 | mesh.Scale = mesh.Scale + GROW | |
| 720 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 721 | if DOESROT == true then | |
| 722 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 723 | end | |
| 724 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 725 | if wave.Transparency > 0.99 then | |
| 726 | wave:remove() | |
| 727 | end | |
| 728 | end | |
| 729 | end)) | |
| 730 | end | |
| 731 | ||
| 732 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 733 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 734 | local mesh = IT("SpecialMesh",wave)
| |
| 735 | mesh.MeshType = "FileMesh" | |
| 736 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 737 | mesh.Scale = SIZE | |
| 738 | wave.CFrame = CFRAME | |
| 739 | coroutine.resume(coroutine.create(function(PART) | |
| 740 | for i = 1, WAIT do | |
| 741 | Swait() | |
| 742 | mesh.Scale = mesh.Scale + GROW | |
| 743 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 744 | if DOESROT == true then | |
| 745 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 746 | end | |
| 747 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 748 | if wave.Transparency > 0.99 then | |
| 749 | wave:remove() | |
| 750 | end | |
| 751 | end | |
| 752 | end)) | |
| 753 | end | |
| 754 | ||
| 755 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 756 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 757 | local mesh = IT("SpecialMesh",wave)
| |
| 758 | mesh.MeshType = "FileMesh" | |
| 759 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 760 | mesh.Scale = SIZE | |
| 761 | wave.CFrame = CFRAME | |
| 762 | coroutine.resume(coroutine.create(function(PART) | |
| 763 | for i = 1, WAIT do | |
| 764 | Swait() | |
| 765 | mesh.Scale = mesh.Scale + GROW | |
| 766 | if DOESROT == true then | |
| 767 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 768 | end | |
| 769 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 770 | if wave.Transparency > 0.99 then | |
| 771 | wave:remove() | |
| 772 | end | |
| 773 | end | |
| 774 | end)) | |
| 775 | end | |
| 776 | ||
| 777 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 778 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 779 | local mesh = IT("SpecialMesh",wave)
| |
| 780 | mesh.MeshType = "FileMesh" | |
| 781 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 782 | mesh.Scale = SIZE | |
| 783 | mesh.Offset = VT(0,0,0) | |
| 784 | wave.CFrame = CFRAME | |
| 785 | coroutine.resume(coroutine.create(function(PART) | |
| 786 | for i = 1, WAIT do | |
| 787 | Swait() | |
| 788 | mesh.Scale = mesh.Scale + GROW | |
| 789 | if DOESROT == true then | |
| 790 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 791 | end | |
| 792 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 793 | if wave.Transparency > 0.99 then | |
| 794 | wave:remove() | |
| 795 | end | |
| 796 | end | |
| 797 | end)) | |
| 798 | end | |
| 799 | ||
| 800 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 801 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 802 | local mesh = IT("SpecialMesh",wave)
| |
| 803 | mesh.MeshType = "Sphere" | |
| 804 | mesh.Scale = SIZE | |
| 805 | mesh.Offset = VT(0,0,0) | |
| 806 | wave.CFrame = CFRAME | |
| 807 | coroutine.resume(coroutine.create(function(PART) | |
| 808 | for i = 1, WAIT do | |
| 809 | Swait() | |
| 810 | mesh.Scale = mesh.Scale + GROW | |
| 811 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 812 | if wave.Transparency > 0.99 then | |
| 813 | wave:remove() | |
| 814 | end | |
| 815 | end | |
| 816 | end)) | |
| 817 | end | |
| 818 | ||
| 819 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 820 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 821 | local mesh = IT("BlockMesh",wave)
| |
| 822 | wave.CFrame = CFRAME | |
| 823 | coroutine.resume(coroutine.create(function(PART) | |
| 824 | for i = 1, WAIT do | |
| 825 | Swait() | |
| 826 | mesh.Scale = mesh.Scale + GROW | |
| 827 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 828 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 829 | if wave.Transparency > 0.99 then | |
| 830 | wave:remove() | |
| 831 | end | |
| 832 | end | |
| 833 | end)) | |
| 834 | end | |
| 835 | ||
| 836 | function MakeForm(PART,TYPE) | |
| 837 | if TYPE == "Cyl" then | |
| 838 | local MSH = IT("CylinderMesh",PART)
| |
| 839 | elseif TYPE == "Ball" then | |
| 840 | local MSH = IT("SpecialMesh",PART)
| |
| 841 | MSH.MeshType = "Sphere" | |
| 842 | elseif TYPE == "Wedge" then | |
| 843 | local MSH = IT("SpecialMesh",PART)
| |
| 844 | MSH.MeshType = "Wedge" | |
| 845 | elseif TYPE == "Head" then | |
| 846 | local MSH = IT("SpecialMesh",PART)
| |
| 847 | MSH.Scale = VT(1.25,1.25,1.25) | |
| 848 | end | |
| 849 | end | |
| 850 | ||
| 851 | function CheckTableForString(Table, String) | |
| 852 | for i, v in pairs(Table) do | |
| 853 | if string.find(string.lower(String), string.lower(v)) then | |
| 854 | return true | |
| 855 | end | |
| 856 | end | |
| 857 | return false | |
| 858 | end | |
| 859 | ||
| 860 | function CheckIntangible(Hit) | |
| 861 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 862 | if Hit and Hit.Parent then | |
| 863 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 864 | return true | |
| 865 | end | |
| 866 | end | |
| 867 | return false | |
| 868 | end | |
| 869 | ||
| 870 | Debris = game:GetService("Debris")
| |
| 871 | ||
| 872 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 873 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 874 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 875 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 876 | if RayHit and CheckIntangible(RayHit) then | |
| 877 | if DelayIfHit then | |
| 878 | wait() | |
| 879 | end | |
| 880 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 881 | end | |
| 882 | return RayHit, RayPos, RayNormal | |
| 883 | end | |
| 884 | ||
| 885 | function CreateMagicCircle() | |
| 886 | local sinkhole = IT("Part")
| |
| 887 | sinkhole.Size = VT(0,0,0) | |
| 888 | sinkhole.Parent = Effects | |
| 889 | sinkhole.Material = "Neon" | |
| 890 | sinkhole.Color = C3(0,0,0) | |
| 891 | sinkhole.Anchored = true | |
| 892 | sinkhole.CanCollide = false | |
| 893 | sinkhole.Transparency = 1 | |
| 894 | local decal = IT("Decal",sinkhole)
| |
| 895 | decal.Face = "Top" | |
| 896 | decal.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 897 | local decal2 = IT("Decal",sinkhole)
| |
| 898 | decal2.Face = "Bottom" | |
| 899 | decal2.Texture = "http://www.roblox.com/asset/?id=1260793696" | |
| 900 | return sinkhole | |
| 901 | end | |
| 902 | ||
| 903 | function CreateGUICircle(TARGET) | |
| 904 | local GUI = Instance.new("BillboardGui",Character)
| |
| 905 | GUI.Size = UDim2.new(0,0,0,0) | |
| 906 | GUI.Adornee = TARGET | |
| 907 | local GUI2 = IT("ImageLabel",GUI)
| |
| 908 | GUI2.BackgroundTransparency = 1 | |
| 909 | GUI2.BorderSizePixel = 0 | |
| 910 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 911 | GUI2.SizeConstraint = "RelativeYY" | |
| 912 | GUI.AlwaysOnTop = true | |
| 913 | GUI2.Image = "http://www.roblox.com/asset/?id=1260793696" | |
| 914 | return GUI,GUI2 | |
| 915 | end | |
| 916 | ||
| 917 | function CastWarpOutlines(TARGET) | |
| 918 | coroutine.resume(coroutine.create(function() | |
| 919 | local T = TARGET:GetChildren() | |
| 920 | for i = 1, # T do | |
| 921 | local child = T[i] | |
| 922 | if child.ClassName == "Part" or child.ClassName == "MeshPart" then | |
| 923 | local clone = child:Clone() | |
| 924 | clone.Parent = Effects | |
| 925 | clone.Anchored = true | |
| 926 | clone.CanCollide = false | |
| 927 | clone:ClearAllChildren() | |
| 928 | clone.CFrame = child.CFrame | |
| 929 | if clone.Name == "Head" then | |
| 930 | clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y) | |
| 931 | end | |
| 932 | if clone.ClassName == "MeshPart" then | |
| 933 | clone.TextureID = "" | |
| 934 | end | |
| 935 | clone.BrickColor = BRICKC"Black" | |
| 936 | clone.Material = "Neon" | |
| 937 | coroutine.resume(coroutine.create(function() | |
| 938 | for i = 1, 200 do | |
| 939 | Swait() | |
| 940 | clone.Transparency = clone.Transparency + 0.005 | |
| 941 | clone.Size = clone.Size + VT(0.001,0.001,0.001) | |
| 942 | end | |
| 943 | clone:remove() | |
| 944 | end)) | |
| 945 | end | |
| 946 | end | |
| 947 | end)) | |
| 948 | end | |
| 949 | ||
| 950 | function turnto(position) | |
| 951 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 952 | end | |
| 953 | ||
| 954 | --//=================================\\ | |
| 955 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 956 | --\\=================================// | |
| 957 | ||
| 958 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 959 | ArtificialHB.Name = "ArtificialHB" | |
| 960 | ||
| 961 | script:WaitForChild("ArtificialHB")
| |
| 962 | ||
| 963 | frame = Frame_Speed | |
| 964 | tf = 0 | |
| 965 | allowframeloss = false | |
| 966 | tossremainder = false | |
| 967 | lastframe = tick() | |
| 968 | script.ArtificialHB:Fire() | |
| 969 | ||
| 970 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 971 | tf = tf + s | |
| 972 | if tf >= frame then | |
| 973 | if allowframeloss then | |
| 974 | script.ArtificialHB:Fire() | |
| 975 | lastframe = tick() | |
| 976 | else | |
| 977 | for i = 1, math.floor(tf / frame) do | |
| 978 | script.ArtificialHB:Fire() | |
| 979 | end | |
| 980 | lastframe = tick() | |
| 981 | end | |
| 982 | if tossremainder then | |
| 983 | tf = 0 | |
| 984 | else | |
| 985 | tf = tf - frame * math.floor(tf / frame) | |
| 986 | end | |
| 987 | end | |
| 988 | end) | |
| 989 | ||
| 990 | --//=================================\\ | |
| 991 | --\\=================================// | |
| 992 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 993 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 994 | end | |
| 995 | ||
| 996 | function PositiveAngle(NUMBER) | |
| 997 | if NUMBER >= 0 then | |
| 998 | NUMBER = 0 | |
| 999 | end | |
| 1000 | return NUMBER | |
| 1001 | end | |
| 1002 | ||
| 1003 | function NegativeAngle(NUMBER) | |
| 1004 | if NUMBER <= 0 then | |
| 1005 | NUMBER = 0 | |
| 1006 | end | |
| 1007 | return NUMBER | |
| 1008 | end | |
| 1009 | ||
| 1010 | function Swait(NUMBER) | |
| 1011 | if NUMBER == 0 or NUMBER == nil then | |
| 1012 | ArtificialHB.Event:wait() | |
| 1013 | else | |
| 1014 | for i = 1, NUMBER do | |
| 1015 | ArtificialHB.Event:wait() | |
| 1016 | end | |
| 1017 | end | |
| 1018 | end | |
| 1019 | ||
| 1020 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1021 | local NEWMESH = IT(MESH) | |
| 1022 | if MESH == "SpecialMesh" then | |
| 1023 | NEWMESH.MeshType = MESHTYPE | |
| 1024 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1025 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1026 | end | |
| 1027 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1028 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1029 | end | |
| 1030 | end | |
| 1031 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1032 | NEWMESH.Scale = SCALE | |
| 1033 | NEWMESH.Parent = PARENT | |
| 1034 | return NEWMESH | |
| 1035 | end | |
| 1036 | ||
| 1037 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1038 | local NEWPART = IT("Part")
| |
| 1039 | NEWPART.formFactor = FORMFACTOR | |
| 1040 | NEWPART.Reflectance = REFLECTANCE | |
| 1041 | NEWPART.Transparency = TRANSPARENCY | |
| 1042 | NEWPART.CanCollide = false | |
| 1043 | NEWPART.Locked = true | |
| 1044 | NEWPART.Anchored = true | |
| 1045 | if ANCHOR == false then | |
| 1046 | NEWPART.Anchored = false | |
| 1047 | end | |
| 1048 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1049 | NEWPART.Name = NAME | |
| 1050 | NEWPART.Size = SIZE | |
| 1051 | NEWPART.Position = Torso.Position | |
| 1052 | NEWPART.Material = MATERIAL | |
| 1053 | NEWPART:BreakJoints() | |
| 1054 | NEWPART.Parent = PARENT | |
| 1055 | return NEWPART | |
| 1056 | end | |
| 1057 | ||
| 1058 | local function weldBetween(a, b) | |
| 1059 | local weldd = Instance.new("ManualWeld")
| |
| 1060 | weldd.Part0 = a | |
| 1061 | weldd.Part1 = b | |
| 1062 | weldd.C0 = CFrame.new() | |
| 1063 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1064 | weldd.Parent = a | |
| 1065 | return weldd | |
| 1066 | end | |
| 1067 | ||
| 1068 | ||
| 1069 | function QuaternionFromCFrame(cf) | |
| 1070 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1071 | local trace = m00 + m11 + m22 | |
| 1072 | if trace > 0 then | |
| 1073 | local s = math.sqrt(1 + trace) | |
| 1074 | local recip = 0.5 / s | |
| 1075 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1076 | else | |
| 1077 | local i = 0 | |
| 1078 | if m11 > m00 then | |
| 1079 | i = 1 | |
| 1080 | end | |
| 1081 | if m22 > (i == 0 and m00 or m11) then | |
| 1082 | i = 2 | |
| 1083 | end | |
| 1084 | if i == 0 then | |
| 1085 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1086 | local recip = 0.5 / s | |
| 1087 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1088 | elseif i == 1 then | |
| 1089 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1090 | local recip = 0.5 / s | |
| 1091 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1092 | elseif i == 2 then | |
| 1093 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1094 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1095 | end | |
| 1096 | end | |
| 1097 | end | |
| 1098 | ||
| 1099 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1100 | local xs, ys, zs = x + x, y + y, z + z | |
| 1101 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1102 | local xx = x * xs | |
| 1103 | local xy = x * ys | |
| 1104 | local xz = x * zs | |
| 1105 | local yy = y * ys | |
| 1106 | local yz = y * zs | |
| 1107 | local zz = z * zs | |
| 1108 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1109 | end | |
| 1110 | ||
| 1111 | function QuaternionSlerp(a, b, t) | |
| 1112 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1113 | local startInterp, finishInterp; | |
| 1114 | if cosTheta >= 0.0001 then | |
| 1115 | if (1 - cosTheta) > 0.0001 then | |
| 1116 | local theta = ACOS(cosTheta) | |
| 1117 | local invSinTheta = 1 / SIN(theta) | |
| 1118 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1119 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1120 | else | |
| 1121 | startInterp = 1 - t | |
| 1122 | finishInterp = t | |
| 1123 | end | |
| 1124 | else | |
| 1125 | if (1 + cosTheta) > 0.0001 then | |
| 1126 | local theta = ACOS(-cosTheta) | |
| 1127 | local invSinTheta = 1 / SIN(theta) | |
| 1128 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1129 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1130 | else | |
| 1131 | startInterp = t - 1 | |
| 1132 | finishInterp = t | |
| 1133 | end | |
| 1134 | end | |
| 1135 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1136 | end | |
| 1137 | ||
| 1138 | function Clerp(a, b, t) | |
| 1139 | local qa = {QuaternionFromCFrame(a)}
| |
| 1140 | local qb = {QuaternionFromCFrame(b)}
| |
| 1141 | local ax, ay, az = a.x, a.y, a.z | |
| 1142 | local bx, by, bz = b.x, b.y, b.z | |
| 1143 | local _t = 1 - t | |
| 1144 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1145 | end | |
| 1146 | ||
| 1147 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1148 | local frame = IT("Frame")
| |
| 1149 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1150 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1151 | frame.Position = POSITION | |
| 1152 | frame.Size = SIZE | |
| 1153 | frame.BackgroundColor3 = COLOR | |
| 1154 | frame.BorderColor3 = BORDERCOLOR | |
| 1155 | frame.Name = NAME | |
| 1156 | frame.Parent = PARENT | |
| 1157 | return frame | |
| 1158 | end | |
| 1159 | ||
| 1160 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1161 | local label = IT("TextLabel")
| |
| 1162 | label.BackgroundTransparency = 1 | |
| 1163 | label.Size = UD2(1, 0, 1, 0) | |
| 1164 | label.Position = UD2(0, 0, 0, 0) | |
| 1165 | label.TextColor3 = TEXTCOLOR | |
| 1166 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1167 | label.TextTransparency = TRANSPARENCY | |
| 1168 | label.FontSize = TEXTFONTSIZE | |
| 1169 | label.Font = TEXTFONT | |
| 1170 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1171 | label.TextScaled = false | |
| 1172 | label.Text = TEXT | |
| 1173 | label.Name = NAME | |
| 1174 | label.Parent = PARENT | |
| 1175 | return label | |
| 1176 | end | |
| 1177 | ||
| 1178 | function NoOutlines(PART) | |
| 1179 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1180 | end | |
| 1181 | ||
| 1182 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1183 | local NEWWELD = IT(TYPE) | |
| 1184 | NEWWELD.Part0 = PART0 | |
| 1185 | NEWWELD.Part1 = PART1 | |
| 1186 | NEWWELD.C0 = C0 | |
| 1187 | NEWWELD.C1 = C1 | |
| 1188 | NEWWELD.Parent = PARENT | |
| 1189 | return NEWWELD | |
| 1190 | end | |
| 1191 | ||
| 1192 | ||
| 1193 | Player = game:GetService("Players").doryna2281337
| |
| 1194 | PlayerGui = Player:FindFirstChildOfClass("PlayerGui")
| |
| 1195 | - | Player = game:GetService("Players").MrGoo345
|
| 1195 | + | |
| 1196 | Backpack = Player:FindFirstChildOfClass("Backpack")
| |
| 1197 | Character = Player.Character | |
| 1198 | Humanoid = Character:FindFirstChildOfClass("Humanoid")
| |
| 1199 | ||
| 1200 | function chatfunc(text) | |
| 1201 | local chat = coroutine.wrap(function() | |
| 1202 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1203 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1204 | end | |
| 1205 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 1206 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 1207 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 1208 | naeeym2.Adornee = Character.Head | |
| 1209 | naeeym2.Name = "TalkingBillBoard" | |
| 1210 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 1211 | tecks3.BackgroundTransparency = 1 | |
| 1212 | tecks3.BorderSizePixel = 0 | |
| 1213 | tecks3.Text = "" | |
| 1214 | tecks3.Font = "SciFi" | |
| 1215 | tecks3.TextSize = 30 | |
| 1216 | tecks3.TextStrokeTransparency = 0 | |
| 1217 | tecks3.TextColor3 = Color3.new(3.15,0,0) | |
| 1218 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1219 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 1220 | for i = 1,string.len(text),1 do | |
| 1221 | tecks3.Text = string.sub(text,1,i) | |
| 1222 | wait(0.01) | |
| 1223 | end | |
| 1224 | wait(3) | |
| 1225 | for i = 1, 80 do | |
| 1226 | Swait() | |
| 1227 | tecks3.Position = tecks3.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1228 | tecks3.Rotation = tecks3.Rotation + .8 | |
| 1229 | tecks3.TextStrokeTransparency = tecks3.TextStrokeTransparency +.03 | |
| 1230 | tecks3.TextTransparency = tecks3.TextTransparency + .03 | |
| 1231 | end | |
| 1232 | end) | |
| 1233 | chat() | |
| 1234 | end | |
| 1235 | ||
| 1236 | ||
| 1237 | function CFrameFromTopBack(at, top, back) | |
| 1238 | local right = top:Cross(back) | |
| 1239 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1240 | end | |
| 1241 | ||
| 1242 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1243 | local cR=255 | |
| 1244 | local cG=0 | |
| 1245 | local cB=0 | |
| 1246 | local flg5=1 local omgidk=1 | |
| 1247 | local add=10.5 | |
| 1248 | game:GetService('RunService').Heartbeat:connect(function()
| |
| 1249 | if omgidk>10000 then omgidk=0 end | |
| 1250 | omgidk=omgidk+1 | |
| 1251 | if cR>=255 then flg5=1 end | |
| 1252 | if cG>=255 then flg5=2 end | |
| 1253 | if cB>=255 then flg5=3 end | |
| 1254 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 1255 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 1256 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1257 | color=Color3.fromRGB(cR,cG,cB) | |
| 1258 | function WACKYEFFECT(Table) | |
| 1259 | local TYPE = (Table.EffectType or "Sphere") | |
| 1260 | local SIZE = (Table.Size or VT(6,6,6)) | |
| 1261 | local ENDSIZE = (Table.Size2 or VT(7,7,7)) | |
| 1262 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1263 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1264 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1265 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1266 | local ROTATION1 = (Table.RotationX or 0) | |
| 1267 | local ROTATION2 = (Table.RotationY or 0) | |
| 1268 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1269 | local MATERIAL = "Neon" | |
| 1270 | local COLOR = color | |
| 1271 | local TIME = (Table.Time or 45) | |
| 1272 | local SOUNDID = (Table.SoundID or nil) | |
| 1273 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1274 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1275 | coroutine.resume(coroutine.create(function() | |
| 1276 | local PLAYSSOUND = false | |
| 1277 | local SOUND = nil | |
| 1278 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1279 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1280 | PLAYSSOUND = true | |
| 1281 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1282 | end | |
| 1283 | EFFECT.Color = color | |
| 1284 | local MSH = nil | |
| 1285 | if TYPE == "Sphere" then | |
| 1286 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1287 | elseif TYPE == "Block" then | |
| 1288 | MSH = IT("BlockMesh",EFFECT)
| |
| 1289 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1290 | elseif TYPE == "Wave" then | |
| 1291 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1292 | elseif TYPE == "Ring" then | |
| 1293 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1294 | elseif TYPE == "Slash" then | |
| 1295 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1296 | elseif TYPE == "Round Slash" then | |
| 1297 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1298 | elseif TYPE == "Swirl" then | |
| 1299 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1300 | elseif TYPE == "Skull" then | |
| 1301 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1302 | elseif TYPE == "Crystal" then | |
| 1303 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1304 | end | |
| 1305 | if MSH ~= nil then | |
| 1306 | local MOVESPEED = nil | |
| 1307 | if MOVEDIRECTION ~= nil then | |
| 1308 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1309 | end | |
| 1310 | local GROWTH = SIZE - ENDSIZE | |
| 1311 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1312 | if TYPE == "Block" then | |
| 1313 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1314 | else | |
| 1315 | EFFECT.CFrame = CFRAME | |
| 1316 | end | |
| 1317 | for LOOP = 1, TIME+1 do | |
| 1318 | Swait() | |
| 1319 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1320 | if TYPE == "Wave" then | |
| 1321 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1322 | end | |
| 1323 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1324 | if TYPE == "Block" then | |
| 1325 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1326 | else | |
| 1327 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1328 | end | |
| 1329 | if MOVEDIRECTION ~= nil then | |
| 1330 | local ORI = EFFECT.Orientation | |
| 1331 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1332 | EFFECT.Orientation = ORI | |
| 1333 | end | |
| 1334 | end | |
| 1335 | if PLAYSSOUND == false then | |
| 1336 | EFFECT:remove() | |
| 1337 | else | |
| 1338 | SOUND.Stopped:Connect(function() | |
| 1339 | EFFECT:remove() | |
| 1340 | end) | |
| 1341 | end | |
| 1342 | else | |
| 1343 | if PLAYSSOUND == false then | |
| 1344 | EFFECT:remove() | |
| 1345 | else | |
| 1346 | repeat Swait() until SOUND.Playing == false | |
| 1347 | EFFECT:remove() | |
| 1348 | end | |
| 1349 | end | |
| 1350 | end)) | |
| 1351 | end | |
| 1352 | end) | |
| 1353 | function MakeForm(PART,TYPE) | |
| 1354 | if TYPE == "Cyl" then | |
| 1355 | local MSH = IT("CylinderMesh",PART)
| |
| 1356 | elseif TYPE == "Ball" then | |
| 1357 | local MSH = IT("SpecialMesh",PART)
| |
| 1358 | MSH.MeshType = "Sphere" | |
| 1359 | elseif TYPE == "Wedge" then | |
| 1360 | local MSH = IT("SpecialMesh",PART)
| |
| 1361 | MSH.MeshType = "Wedge" | |
| 1362 | end | |
| 1363 | end | |
| 1364 | function SpawnTrail(FROM,TO,BIG) | |
| 1365 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
| 1366 | MakeForm(TRAIL,"Cyl") | |
| 1367 | local cR=255 | |
| 1368 | local cG=0 | |
| 1369 | local cB=0 | |
| 1370 | local flg5=1 local omgidk=1 | |
| 1371 | local add=10.5 | |
| 1372 | game:GetService('RunService').Heartbeat:connect(function()
| |
| 1373 | if omgidk>10000 then omgidk=0 end | |
| 1374 | omgidk=omgidk+1 | |
| 1375 | if cR>=255 then flg5=1 end | |
| 1376 | if cG>=255 then flg5=2 end | |
| 1377 | if cB>=255 then flg5=3 end | |
| 1378 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 1379 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 1380 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1381 | color=Color3.fromRGB(cR,cG,cB) | |
| 1382 | TRAIL.Color = color | |
| 1383 | end) | |
| 1384 | local DIST = (FROM - TO).Magnitude | |
| 1385 | if BIG == true then | |
| 1386 | TRAIL.Size = VT(5,DIST,5) | |
| 1387 | else | |
| 1388 | TRAIL.Size = VT(5,DIST,5) | |
| 1389 | end | |
| 1390 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1391 | coroutine.resume(coroutine.create(function() | |
| 1392 | for i = 1, 55 do | |
| 1393 | Swait() | |
| 1394 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
| 1395 | end | |
| 1396 | TRAIL:remove() | |
| 1397 | end)) | |
| 1398 | end | |
| 1399 | ||
| 1400 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1401 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1402 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1403 | end | |
| 1404 | ||
| 1405 | function turnto(position) | |
| 1406 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1407 | end | |
| 1408 | ||
| 1409 | ||
| 1410 | --//=================================\\ | |
| 1411 | --|| SOME FUNCTIONS | |
| 1412 | --\\=================================// | |
| 1413 | ||
| 1414 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 1415 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 1416 | end | |
| 1417 | ||
| 1418 | function PositiveAngle(NUMBER) | |
| 1419 | if NUMBER >= 0 then | |
| 1420 | NUMBER = 0 | |
| 1421 | end | |
| 1422 | return NUMBER | |
| 1423 | end | |
| 1424 | ||
| 1425 | function NegativeAngle(NUMBER) | |
| 1426 | if NUMBER <= 0 then | |
| 1427 | NUMBER = 0 | |
| 1428 | end | |
| 1429 | return NUMBER | |
| 1430 | end | |
| 1431 | ||
| 1432 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 1433 | if FLOOR ~= nil then | |
| 1434 | coroutine.resume(coroutine.create(function() | |
| 1435 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 1436 | PART.CFrame = CF(POSITION) | |
| 1437 | for i = 1, 45 do | |
| 1438 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1439 | RingPiece.Material = FLOOR.Material | |
| 1440 | RingPiece.Color = FLOOR.Color | |
| 1441 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 1442 | Debris:AddItem(RingPiece, SWAIT) | |
| 1443 | end | |
| 1444 | PART:remove() | |
| 1445 | end)) | |
| 1446 | end | |
| 1447 | end | |
| 1448 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 1449 | if FLOOR ~= nil then | |
| 1450 | for i = 1, AMOUNT do | |
| 1451 | do | |
| 1452 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 1453 | DEBREE.Material = FLOOR.Material | |
| 1454 | DEBREE.Color = FLOOR.Color | |
| 1455 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 1456 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
| 1457 | coroutine.resume(coroutine.create(function() | |
| 1458 | Swait(15) | |
| 1459 | DEBREE.Parent = workspace | |
| 1460 | DEBREE.CanCollide = true | |
| 1461 | Debris:AddItem(DEBREE, SWAIT) | |
| 1462 | end)) | |
| 1463 | end | |
| 1464 | end | |
| 1465 | end | |
| 1466 | end | |
| 1467 | ||
| 1468 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1469 | if FLOOR ~= nil then | |
| 1470 | for i = 1, AMOUNT do | |
| 1471 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false) | |
| 1472 | DEBREE.Material = FLOOR.Material | |
| 1473 | DEBREE.Color = FLOOR.Color | |
| 1474 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1475 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 1476 | coroutine.resume(coroutine.create(function() | |
| 1477 | Swait(15) | |
| 1478 | DEBREE.Parent = workspace | |
| 1479 | DEBREE.CanCollide = true | |
| 1480 | Debris:AddItem(DEBREE,SWAIT) | |
| 1481 | end)) | |
| 1482 | end | |
| 1483 | end | |
| 1484 | end | |
| 1485 | ||
| 1486 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1487 | if FLOOR ~= nil then | |
| 1488 | coroutine.resume(coroutine.create(function() | |
| 1489 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Lime green", "DebreeCenter", VT(0,0,0)) | |
| 1490 | PART.CFrame = CF(POSITION) | |
| 1491 | for i = 1, 45 do | |
| 1492 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
| 1493 | RingPiece.Material = FLOOR.Material | |
| 1494 | RingPiece.Color = FLOOR.Color | |
| 1495 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1496 | Debris:AddItem(RingPiece,SWAIT) | |
| 1497 | end | |
| 1498 | PART:remove() | |
| 1499 | end)) | |
| 1500 | end | |
| 1501 | end | |
| 1502 | ||
| 1503 | local DECAL = IT("Decal")
| |
| 1504 | function MakeRing() | |
| 1505 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 1506 | local MSH = IT("BlockMesh", RING)
| |
| 1507 | local TOP = DECAL:Clone() | |
| 1508 | local BOTTOM = DECAL:Clone() | |
| 1509 | TOP.Parent = RING | |
| 1510 | BOTTOM.Parent = RING | |
| 1511 | TOP.Face = "Top" | |
| 1512 | BOTTOM.Face = "Bottom" | |
| 1513 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 1514 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 1515 | local function REMOVE() | |
| 1516 | coroutine.resume(coroutine.create(function() | |
| 1517 | local SIZE = MSH.Scale.X | |
| 1518 | for i = 1, 35 do | |
| 1519 | Swait() | |
| 1520 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 1521 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 1522 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 1523 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 1524 | end | |
| 1525 | RING:remove() | |
| 1526 | end)) | |
| 1527 | end | |
| 1528 | return RING, MSH, REMOVE | |
| 1529 | end | |
| 1530 | ||
| 1531 | function killnearest(position, range, maxstrength) | |
| 1532 | for i, v in ipairs(workspace:GetChildren()) do | |
| 1533 | do | |
| 1534 | local body = v:GetChildren() | |
| 1535 | for part = 1, #body do | |
| 1536 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 1537 | if v.ClassName == "Model" then | |
| 1538 | v:BreakJoints() | |
| 1539 | end | |
| 1540 | local bv = Instance.new("BodyVelocity")
| |
| 1541 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1542 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 1543 | bv.Parent = body[part] | |
| 1544 | Debris:AddItem(bv, 0.2) | |
| 1545 | body[part].Parent = Effects | |
| 1546 | body[part].Material = "Neon" | |
| 1547 | body[part].Color = C3(0, 0, 0) | |
| 1548 | body[part].CanCollide = true | |
| 1549 | coroutine.resume(coroutine.create(function() | |
| 1550 | wait(5) | |
| 1551 | if body[part].Parent == Effects then | |
| 1552 | body[part]:remove() | |
| 1553 | end | |
| 1554 | end)) | |
| 1555 | end | |
| 1556 | end | |
| 1557 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 1558 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 1559 | end | |
| 1560 | end | |
| 1561 | end | |
| 1562 | end | |
| 1563 | ||
| 1564 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 1565 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1566 | wave.Color = COLOR | |
| 1567 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "647661410", "", SIZE, VT(0, 0, 0))
| |
| 1568 | wave.CFrame = CFRAME | |
| 1569 | coroutine.resume(coroutine.create(function(PART) | |
| 1570 | for i = 1, WAIT do | |
| 1571 | Swait() | |
| 1572 | mesh.Scale = mesh.Scale + GROW | |
| 1573 | if DOESROT == true then | |
| 1574 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1575 | end | |
| 1576 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1577 | if wave.Transparency > 0.99 then | |
| 1578 | wave:remove() | |
| 1579 | end | |
| 1580 | end | |
| 1581 | end)) | |
| 1582 | end | |
| 1583 | ||
| 1584 | function MakeForm(PART, TYPE) | |
| 1585 | if TYPE == "Cyl" then | |
| 1586 | local MSH = IT("CylinderMesh", PART)
| |
| 1587 | elseif TYPE == "Ball" then | |
| 1588 | local MSH = IT("SpecialMesh", PART)
| |
| 1589 | MSH.MeshType = "Sphere" | |
| 1590 | elseif TYPE == "Wedge" then | |
| 1591 | local MSH = IT("SpecialMesh", PART)
| |
| 1592 | MSH.MeshType = "Wedge" | |
| 1593 | end | |
| 1594 | end | |
| 1595 | ||
| 1596 | function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR) | |
| 1597 | local NEWPART = IT("Part")
| |
| 1598 | NEWPART.formFactor = FORMFACTOR | |
| 1599 | NEWPART.Reflectance = REFLECTANCE | |
| 1600 | NEWPART.Transparency = TRANSPARENCY | |
| 1601 | NEWPART.CanCollide = false | |
| 1602 | NEWPART.Locked = true | |
| 1603 | NEWPART.Anchored = true | |
| 1604 | if ANCHOR == false then | |
| 1605 | NEWPART.Anchored = false | |
| 1606 | end | |
| 1607 | NEWPART.Name = NAME | |
| 1608 | NEWPART.Size = SIZE | |
| 1609 | NEWPART.Position = Torso.Position | |
| 1610 | NEWPART.Material = MATERIAL | |
| 1611 | NEWPART:BreakJoints() | |
| 1612 | NEWPART.Parent = PARENT | |
| 1613 | return NEWPART | |
| 1614 | end | |
| 1615 | ||
| 1616 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 1617 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1618 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 1619 | wave.CFrame = CFRAME | |
| 1620 | coroutine.resume(coroutine.create(function(PART) | |
| 1621 | for i = 1, WAIT do | |
| 1622 | Swait() | |
| 1623 | mesh.Scale = mesh.Scale + GROW | |
| 1624 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 1625 | if DOESROT == true then | |
| 1626 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1627 | end | |
| 1628 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1629 | if wave.Transparency > 0.99 then | |
| 1630 | wave:remove() | |
| 1631 | end | |
| 1632 | end | |
| 1633 | end)) | |
| 1634 | end | |
| 1635 | ||
| 1636 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 1637 | for _, c in pairs(PARENT:GetChildren()) do | |
| 1638 | if c.ClassName == "Model" then | |
| 1639 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 1640 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 1641 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 1642 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 1643 | table.insert(TABLE, c) | |
| 1644 | end | |
| 1645 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 1646 | elseif c.ClassName == "Folder" then | |
| 1647 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 1648 | end | |
| 1649 | end | |
| 1650 | end | |
| 1651 | end | |
| 1652 | ||
| 1653 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 1654 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 1655 | local mesh | |
| 1656 | if KIND == "Base" then | |
| 1657 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 1658 | elseif KIND == "Thin" then | |
| 1659 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 1660 | elseif KIND == "Round" then | |
| 1661 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 1662 | end | |
| 1663 | wave.CFrame = CFRAME | |
| 1664 | coroutine.resume(coroutine.create(function(PART) | |
| 1665 | for i = 1, WAIT do | |
| 1666 | Swait() | |
| 1667 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 1668 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1669 | if wave.Transparency > 0.99 then | |
| 1670 | wave:remove() | |
| 1671 | end | |
| 1672 | end | |
| 1673 | end)) | |
| 1674 | end | |
| 1675 | ||
| 1676 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 1677 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 1678 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 1679 | wave.CFrame = CFRAME | |
| 1680 | coroutine.resume(coroutine.create(function(PART) | |
| 1681 | for i = 1, WAIT do | |
| 1682 | Swait() | |
| 1683 | mesh.Scale = mesh.Scale + GROW | |
| 1684 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 1685 | if wave.Transparency > 0.99 then | |
| 1686 | wave:remove() | |
| 1687 | end | |
| 1688 | end | |
| 1689 | end)) | |
| 1690 | end | |
| 1691 | ||
| 1692 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 1693 | local TORSO = Torso | |
| 1694 | local HUM = Humanoid | |
| 1695 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1696 | coroutine.wrap(function() | |
| 1697 | VT = Vector3.new | |
| 1698 | MRANDOM = math.random | |
| 1699 | local A = TIME | |
| 1700 | local B = INTENSITY | |
| 1701 | local C = true | |
| 1702 | local HUMANOID = Humanoid | |
| 1703 | local TIMER = A or 35 | |
| 1704 | local SHAKE = B or 5 | |
| 1705 | local FADE = C or true | |
| 1706 | if HUMANOID then | |
| 1707 | local FADER = SHAKE / TIMER | |
| 1708 | for i = 1, TIMER do | |
| 1709 | wait() | |
| 1710 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 1711 | end | |
| 1712 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 1713 | end | |
| 1714 | ||
| 1715 | end)() | |
| 1716 | end | |
| 1717 | end | |
| 1718 | ||
| 1719 | function Effect(data) | |
| 1720 | local FX = data.Effect or 'ResizeAndFade' | |
| 1721 | local Parent = data.Parent or Effects | |
| 1722 | local Color = data.Color or C3.N(0,0,0) | |
| 1723 | local Size = data.Size or V3.N(1,1,1) | |
| 1724 | local MoveDir = data.MoveDirection or nil | |
| 1725 | local MeshData = data.Mesh or nil | |
| 1726 | local SndData = data.Sound or nil | |
| 1727 | local Frames = data.Frames or 45 | |
| 1728 | local Manual = data.Manual or nil | |
| 1729 | local Material = data.Material or nil | |
| 1730 | local CFra = data.CFrame or Torso.CFrame | |
| 1731 | local Settings = data.FXSettings or {}
| |
| 1732 | local Snd,Prt,Msh; | |
| 1733 | local Shape = data.Shape or Enum.PartType.Block | |
| 1734 | coroutine.resume(coroutine.create(function() | |
| 1735 | if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then | |
| 1736 | Prt = Manual | |
| 1737 | else | |
| 1738 | Prt = Part(Parent,Color,Material,Size,CFra,true,false) | |
| 1739 | Prt.Shape = Shape | |
| 1740 | end | |
| 1741 | if(typeof(MeshData) == 'table')then | |
| 1742 | Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) | |
| 1743 | elseif(typeof(MeshData) == 'Instance')then | |
| 1744 | Msh = MeshData:Clone() | |
| 1745 | Msh.Parent = Prt | |
| 1746 | elseif(Shape == Enum.PartType.Block)then | |
| 1747 | Msh = Mesh(Prt,Enum.MeshType.Brick) | |
| 1748 | end | |
| 1749 | if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then | |
| 1750 | Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) | |
| 1751 | end | |
| 1752 | if(Snd)then | |
| 1753 | repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 | |
| 1754 | Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch | |
| 1755 | end | |
| 1756 | local MoveSpeed = nil; | |
| 1757 | if(MoveDir)then | |
| 1758 | MoveSpeed = (CFra.p - MoveDir).magnitude/Frames | |
| 1759 | end | |
| 1760 | local Inc = M.RNG()-M.RNG() | |
| 1761 | local Thingie = 0 | |
| 1762 | local Thingie2 = M.RNG(50,100)/100 | |
| 1763 | if(FX ~= 'Arc')then | |
| 1764 | for i = 1, Frames do | |
| 1765 | if(swait and typeof(swait) == 'function')then | |
| 1766 | swait() | |
| 1767 | else | |
| 1768 | wait() | |
| 1769 | end | |
| 1770 | if(FX == 'ResizeAndFade')then | |
| 1771 | if(not Settings.EndSize)then | |
| 1772 | Settings.EndSize = V3.N(0,0,0) | |
| 1773 | end | |
| 1774 | local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize)) | |
| 1775 | if(Settings.EndIsIncrement)then | |
| 1776 | Prt.Size = Prt.Size + Settings.EndSize | |
| 1777 | else | |
| 1778 | Prt.Size = Prt.Size - grow/Frames | |
| 1779 | end | |
| 1780 | Prt.Transparency = (i/Frames) | |
| 1781 | elseif(FX == 'Fade')then | |
| 1782 | Prt.Transparency = (i/Frames) | |
| 1783 | end | |
| 1784 | ||
| 1785 | if(Settings.RandomizeCFrame)then | |
| 1786 | Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) | |
| 1787 | end | |
| 1788 | if(MoveDir and MoveSpeed)then | |
| 1789 | local Orientation = Prt.Orientation | |
| 1790 | Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) | |
| 1791 | Prt.Orientation = Orientation | |
| 1792 | end | |
| 1793 | end | |
| 1794 | Prt:destroy() | |
| 1795 | else | |
| 1796 | local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End | |
| 1797 | if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end | |
| 1798 | local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
| 1799 | local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
| 1800 | assert(start ~= nil,"You need to specify a start point!") | |
| 1801 | assert(endP ~= nil,"You need to specify an end point!") | |
| 1802 | for i = 0, 1, Settings.Speed or 0.01 do | |
| 1803 | if(swait and typeof(swait) == 'function')then | |
| 1804 | swait() | |
| 1805 | else | |
| 1806 | wait() | |
| 1807 | end | |
| 1808 | if(Settings.Home)then | |
| 1809 | endP = Settings.Home.CFrame | |
| 1810 | end | |
| 1811 | Prt.CFrame = Bezier(start, quarter, threequarter, endP, i) | |
| 1812 | end | |
| 1813 | if(Settings.RemoveOnGoal)then | |
| 1814 | Prt:destroy() | |
| 1815 | end | |
| 1816 | end | |
| 1817 | end)) | |
| 1818 | return Prt,Msh,Snd | |
| 1819 | end | |
| 1820 | ||
| 1821 | function RightWing() | |
| 1822 | for i = 1, 2 do | |
| 1823 | local PART | |
| 1824 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1825 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
| |
| 1826 | table.insert(RWINGS, WingWeld) | |
| 1827 | PART = Wing | |
| 1828 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
| 1829 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
| |
| 1830 | PART = Wing | |
| 1831 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1832 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1833 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
| 1834 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1835 | PART = Wing | |
| 1836 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 1837 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1838 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
| 1839 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1840 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
| 1841 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 1842 | PART = Wing | |
| 1843 | table.insert(RWINGS, WingWeld) | |
| 1844 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
| 1845 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1846 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
| 1847 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 1848 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
| 1849 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1850 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 1851 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
| |
| 1852 | PART = Wing | |
| 1853 | table.insert(RWINGS, WingWeld) | |
| 1854 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 1855 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1856 | PART = Wing | |
| 1857 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1858 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
| |
| 1859 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
| 1860 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1861 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
| 1862 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
| |
| 1863 | PART = Wing | |
| 1864 | table.insert(RWINGS, WingWeld) | |
| 1865 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
| 1866 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1867 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
| 1868 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1869 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
| 1870 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 1871 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
| 1872 | table.insert(EYES, Wing1) | |
| 1873 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
| |
| 1874 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 1875 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 1876 | PART = Wing | |
| 1877 | table.insert(RWINGS, WingWeld) | |
| 1878 | end | |
| 1879 | BODY = {}
| |
| 1880 | for _, c in pairs(Character:GetDescendants()) do | |
| 1881 | if c:IsA("BasePart") then
| |
| 1882 | table.insert(BODY, {
| |
| 1883 | c, | |
| 1884 | c.Parent, | |
| 1885 | c.Material, | |
| 1886 | c.Color | |
| 1887 | }) | |
| 1888 | elseif c:IsA("JointInstance") then
| |
| 1889 | table.insert(BODY, {
| |
| 1890 | c, | |
| 1891 | c.Parent, | |
| 1892 | nil, | |
| 1893 | nil | |
| 1894 | }) | |
| 1895 | end | |
| 1896 | end | |
| 1897 | end | |
| 1898 | function LeftWing() | |
| 1899 | for i = 1, 2 do | |
| 1900 | local PART | |
| 1901 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1902 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
| |
| 1903 | table.insert(LWINGS, WingWeld) | |
| 1904 | PART = Wing | |
| 1905 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
| 1906 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
| |
| 1907 | PART = Wing | |
| 1908 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1909 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1910 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
| 1911 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1912 | PART = Wing | |
| 1913 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 1914 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1915 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
| 1916 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1917 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
| 1918 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 1919 | PART = Wing | |
| 1920 | table.insert(LWINGS, WingWeld) | |
| 1921 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
| 1922 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1923 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
| 1924 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 1925 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
| 1926 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1927 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 1928 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
| |
| 1929 | PART = Wing | |
| 1930 | table.insert(LWINGS, WingWeld) | |
| 1931 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 1932 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1933 | PART = Wing | |
| 1934 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1935 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
| |
| 1936 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
| 1937 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1938 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
| 1939 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
| |
| 1940 | PART = Wing | |
| 1941 | table.insert(LWINGS, WingWeld) | |
| 1942 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
| 1943 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1944 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
| 1945 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1946 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
| 1947 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 1948 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
| 1949 | table.insert(EYES, Wing1) | |
| 1950 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
| |
| 1951 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 1952 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 1953 | PART = Wing | |
| 1954 | table.insert(LWINGS, WingWeld) | |
| 1955 | end | |
| 1956 | BODY = {}
| |
| 1957 | for _, c in pairs(Character:GetDescendants()) do | |
| 1958 | if c:IsA("BasePart") then
| |
| 1959 | table.insert(BODY, {
| |
| 1960 | c, | |
| 1961 | c.Parent, | |
| 1962 | c.Material, | |
| 1963 | c.Color | |
| 1964 | }) | |
| 1965 | elseif c:IsA("JointInstance") then
| |
| 1966 | table.insert(BODY, {
| |
| 1967 | c, | |
| 1968 | c.Parent, | |
| 1969 | nil, | |
| 1970 | nil | |
| 1971 | }) | |
| 1972 | end | |
| 1973 | end | |
| 1974 | end | |
| 1975 | ||
| 1976 | function Swait(NUMBER) | |
| 1977 | if NUMBER == 0 or NUMBER == nil then | |
| 1978 | ArtificialHB.Event:wait() | |
| 1979 | else | |
| 1980 | for i = 1, NUMBER do | |
| 1981 | ArtificialHB.Event:wait() | |
| 1982 | end | |
| 1983 | end | |
| 1984 | end | |
| 1985 | ||
| 1986 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1987 | local NEWMESH = IT(MESH) | |
| 1988 | if MESH == "SpecialMesh" then | |
| 1989 | NEWMESH.MeshType = MESHTYPE | |
| 1990 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1991 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1992 | end | |
| 1993 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1994 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1995 | end | |
| 1996 | end | |
| 1997 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1998 | NEWMESH.Scale = SCALE | |
| 1999 | NEWMESH.Parent = PARENT | |
| 2000 | return NEWMESH | |
| 2001 | end | |
| 2002 | ||
| 2003 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 2004 | local NEWPART = IT("Part")
| |
| 2005 | NEWPART.formFactor = FORMFACTOR | |
| 2006 | NEWPART.Reflectance = REFLECTANCE | |
| 2007 | NEWPART.Transparency = TRANSPARENCY | |
| 2008 | NEWPART.CanCollide = false | |
| 2009 | NEWPART.Locked = true | |
| 2010 | NEWPART.Anchored = true | |
| 2011 | if ANCHOR == false then | |
| 2012 | NEWPART.Anchored = false | |
| 2013 | end | |
| 2014 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 2015 | NEWPART.Name = NAME | |
| 2016 | NEWPART.Size = SIZE | |
| 2017 | NEWPART.Position = Torso.Position | |
| 2018 | NEWPART.Material = MATERIAL | |
| 2019 | NEWPART:BreakJoints() | |
| 2020 | NEWPART.Parent = PARENT | |
| 2021 | return NEWPART | |
| 2022 | end | |
| 2023 | ||
| 2024 | local function weldBetween(a, b) | |
| 2025 | local weldd = Instance.new("ManualWeld")
| |
| 2026 | weldd.Part0 = a | |
| 2027 | weldd.Part1 = b | |
| 2028 | weldd.C0 = CFrame.new() | |
| 2029 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 2030 | weldd.Parent = a | |
| 2031 | return weldd | |
| 2032 | end | |
| 2033 | ||
| 2034 | ||
| 2035 | function QuaternionFromCFrame(cf) | |
| 2036 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 2037 | local trace = m00 + m11 + m22 | |
| 2038 | if trace > 0 then | |
| 2039 | local s = math.sqrt(1 + trace) | |
| 2040 | local recip = 0.5 / s | |
| 2041 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 2042 | else | |
| 2043 | local i = 0 | |
| 2044 | if m11 > m00 then | |
| 2045 | i = 1 | |
| 2046 | end | |
| 2047 | if m22 > (i == 0 and m00 or m11) then | |
| 2048 | i = 2 | |
| 2049 | end | |
| 2050 | if i == 0 then | |
| 2051 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 2052 | local recip = 0.5 / s | |
| 2053 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 2054 | elseif i == 1 then | |
| 2055 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 2056 | local recip = 0.5 / s | |
| 2057 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 2058 | elseif i == 2 then | |
| 2059 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 2060 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 2061 | end | |
| 2062 | end | |
| 2063 | end | |
| 2064 | ||
| 2065 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 2066 | local xs, ys, zs = x + x, y + y, z + z | |
| 2067 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 2068 | local xx = x * xs | |
| 2069 | local xy = x * ys | |
| 2070 | local xz = x * zs | |
| 2071 | local yy = y * ys | |
| 2072 | local yz = y * zs | |
| 2073 | local zz = z * zs | |
| 2074 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 2075 | end | |
| 2076 | ||
| 2077 | function QuaternionSlerp(a, b, t) | |
| 2078 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 2079 | local startInterp, finishInterp; | |
| 2080 | if cosTheta >= 0.0001 then | |
| 2081 | if (1 - cosTheta) > 0.0001 then | |
| 2082 | local theta = ACOS(cosTheta) | |
| 2083 | local invSinTheta = 1 / SIN(theta) | |
| 2084 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 2085 | finishInterp = SIN(t * theta) * invSinTheta | |
| 2086 | else | |
| 2087 | startInterp = 1 - t | |
| 2088 | finishInterp = t | |
| 2089 | end | |
| 2090 | else | |
| 2091 | if (1 + cosTheta) > 0.0001 then | |
| 2092 | local theta = ACOS(-cosTheta) | |
| 2093 | local invSinTheta = 1 / SIN(theta) | |
| 2094 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 2095 | finishInterp = SIN(t * theta) * invSinTheta | |
| 2096 | else | |
| 2097 | startInterp = t - 1 | |
| 2098 | finishInterp = t | |
| 2099 | end | |
| 2100 | end | |
| 2101 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 2102 | end | |
| 2103 | ||
| 2104 | function Clerp(a, b, t) | |
| 2105 | local qa = {QuaternionFromCFrame(a)}
| |
| 2106 | local qb = {QuaternionFromCFrame(b)}
| |
| 2107 | local ax, ay, az = a.x, a.y, a.z | |
| 2108 | local bx, by, bz = b.x, b.y, b.z | |
| 2109 | local _t = 1 - t | |
| 2110 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 2111 | end | |
| 2112 | ||
| 2113 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 2114 | local frame = IT("Frame")
| |
| 2115 | frame.BackgroundTransparency = TRANSPARENCY | |
| 2116 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 2117 | frame.Position = POSITION | |
| 2118 | frame.Size = SIZE | |
| 2119 | frame.BackgroundColor3 = COLOR | |
| 2120 | frame.BorderColor3 = BORDERCOLOR | |
| 2121 | frame.Name = NAME | |
| 2122 | frame.Parent = PARENT | |
| 2123 | return frame | |
| 2124 | end | |
| 2125 | ||
| 2126 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 2127 | local label = IT("TextLabel")
| |
| 2128 | label.BackgroundTransparency = 1 | |
| 2129 | label.Size = UD2(1, 0, 1, 0) | |
| 2130 | label.Position = UD2(0, 0, 0, 0) | |
| 2131 | label.TextColor3 = TEXTCOLOR | |
| 2132 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 2133 | label.TextTransparency = TRANSPARENCY | |
| 2134 | label.FontSize = TEXTFONTSIZE | |
| 2135 | label.Font = TEXTFONT | |
| 2136 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 2137 | label.TextScaled = false | |
| 2138 | label.Text = TEXT | |
| 2139 | label.Name = NAME | |
| 2140 | label.Parent = PARENT | |
| 2141 | return label | |
| 2142 | end | |
| 2143 | ||
| 2144 | function NoOutlines(PART) | |
| 2145 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2146 | end | |
| 2147 | ||
| 2148 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 2149 | local NEWWELD = IT(TYPE) | |
| 2150 | NEWWELD.Part0 = PART0 | |
| 2151 | NEWWELD.Part1 = PART1 | |
| 2152 | NEWWELD.C0 = C0 | |
| 2153 | NEWWELD.C1 = C1 | |
| 2154 | NEWWELD.Parent = PARENT | |
| 2155 | return NEWWELD | |
| 2156 | end | |
| 2157 | ||
| 2158 | local S = IT("Sound")
| |
| 2159 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 2160 | local NEWSOUND = nil | |
| 2161 | coroutine.resume(coroutine.create(function() | |
| 2162 | NEWSOUND = S:Clone() | |
| 2163 | NEWSOUND.Parent = PARENT | |
| 2164 | NEWSOUND.Volume = VOLUME | |
| 2165 | NEWSOUND.Pitch = PITCH | |
| 2166 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 2167 | NEWSOUND:play() | |
| 2168 | if DOESLOOP == true then | |
| 2169 | NEWSOUND.Looped = true | |
| 2170 | else | |
| 2171 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 2172 | NEWSOUND:remove() | |
| 2173 | end | |
| 2174 | end)) | |
| 2175 | return NEWSOUND | |
| 2176 | end | |
| 2177 | ||
| 2178 | function CFrameFromTopBack(at, top, back) | |
| 2179 | local right = top:Cross(back) | |
| 2180 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 2181 | end | |
| 2182 | ||
| 2183 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
| |
| 2184 | function Lightning(Table) | |
| 2185 | local Color = Table.Color or C3(1,1,1) | |
| 2186 | local StartPos = Table.Start or Torso.Position | |
| 2187 | local EndPos = Table.End or Mouse.Hit.p | |
| 2188 | local SegmentLength = Table.SegmentL or 2 | |
| 2189 | local Thickness = Table.Thickness or 0.1 | |
| 2190 | local Dissapear = Table.DoesFade or false | |
| 2191 | local Parent = Table.Ignore or Character | |
| 2192 | local MaxDist = Table.MaxDist or 400 | |
| 2193 | local Branches = Table.Branches or false | |
| 2194 | local Thicken = Table.Thicken or false | |
| 2195 | local FadeTime = Table.FadeTime or 15 | |
| 2196 | local FadeIn = Table.FadeIn or false | |
| 2197 | local Material = Table.Material or "Neon" | |
| 2198 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 2199 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
| 2200 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 2201 | LIGHTNINGMODEL.Name = "Lightning" | |
| 2202 | local LastBolt = nil | |
| 2203 | for E = 1, DISTANCE do | |
| 2204 | local ExtraSize = 0 | |
| 2205 | if Thicken == true then | |
| 2206 | ExtraSize = (DISTANCE-E)/15 | |
| 2207 | end | |
| 2208 | local TRANSPARENCY = 0 | |
| 2209 | if FadeIn == true then | |
| 2210 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
| 2211 | if TRANSPARENCY < 0 then | |
| 2212 | TRANSPARENCY = 0 | |
| 2213 | end | |
| 2214 | end | |
| 2215 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 2216 | PART.Color = Color | |
| 2217 | MakeForm(PART,"Cyl") | |
| 2218 | if LastBolt == nil then | |
| 2219 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 2220 | else | |
| 2221 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 2222 | end | |
| 2223 | LastBolt = PART | |
| 2224 | if Branches == true and E < (DISTANCE-5) then | |
| 2225 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 2226 | if CHOICE == 1 then | |
| 2227 | local LASTBRANCH = nil | |
| 2228 | for i = 1, MRANDOM(2,5) do | |
| 2229 | local ExtraSize2 = 0 | |
| 2230 | if Thicken == true then | |
| 2231 | ExtraSize = ((DISTANCE-E)/25)/i | |
| 2232 | end | |
| 2233 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 2234 | PART.Color = Color | |
| 2235 | MakeForm(PART,"Cyl") | |
| 2236 | if LASTBRANCH == nil then | |
| 2237 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 2238 | else | |
| 2239 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 2240 | end | |
| 2241 | LASTBRANCH = PART | |
| 2242 | end | |
| 2243 | end | |
| 2244 | end | |
| 2245 | end | |
| 2246 | if Dissapear == true then | |
| 2247 | coroutine.resume(coroutine.create(function() | |
| 2248 | for i = 1, FadeTime do | |
| 2249 | Swait() | |
| 2250 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 2251 | if c.ClassName == "Part" then | |
| 2252 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
| 2253 | end | |
| 2254 | end | |
| 2255 | end | |
| 2256 | LIGHTNINGMODEL:remove() | |
| 2257 | end)) | |
| 2258 | elseif Dissapear == false then | |
| 2259 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 2260 | end | |
| 2261 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 2262 | end | |
| 2263 | ||
| 2264 | -- Rainbow Stuff -- | |
| 2265 | local cR=255 | |
| 2266 | local cG=0 | |
| 2267 | local cB=0 | |
| 2268 | local flg5=1 local omgidk=1 | |
| 2269 | local add=10.5 | |
| 2270 | game:GetService('RunService').Heartbeat:connect(function()
| |
| 2271 | if omgidk>10000 then omgidk=0 end | |
| 2272 | omgidk=omgidk+1 | |
| 2273 | if cR>=255 then flg5=1 end | |
| 2274 | if cG>=255 then flg5=2 end | |
| 2275 | if cB>=255 then flg5=3 end | |
| 2276 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 2277 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 2278 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 2279 | end) | |
| 2280 | color=Color3.fromRGB(cR,cG,cB) | |
| 2281 | ||
| 2282 | function WACKYEFFECT(Table) | |
| 2283 | local TYPE = (Table.EffectType or "Sphere") | |
| 2284 | local SIZE = (Table.Size or VT(6,6,6)) | |
| 2285 | local ENDSIZE = (Table.Size2 or VT(7,7,7)) | |
| 2286 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 2287 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 2288 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 2289 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 2290 | local ROTATION1 = (Table.RotationX or 0) | |
| 2291 | local ROTATION2 = (Table.RotationY or 0) | |
| 2292 | local ROTATION3 = (Table.RotationZ or 0) | |
| 2293 | local MATERIAL = (Table.Material or "Neon") | |
| 2294 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 2295 | local TIME = (Table.Time or 45) | |
| 2296 | local SOUNDID = (Table.SoundID or nil) | |
| 2297 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 2298 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 2299 | coroutine.resume(coroutine.create(function() | |
| 2300 | local PLAYSSOUND = false | |
| 2301 | local SOUND = nil | |
| 2302 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 2303 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 2304 | PLAYSSOUND = true | |
| 2305 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 2306 | end | |
| 2307 | EFFECT.Color = COLOR | |
| 2308 | local MSH = nil | |
| 2309 | if TYPE == "Sphere" then | |
| 2310 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 2311 | elseif TYPE == "Block" then | |
| 2312 | MSH = IT("BlockMesh",EFFECT)
| |
| 2313 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 2314 | elseif TYPE == "Wave" then | |
| 2315 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 2316 | elseif TYPE == "Ring" then | |
| 2317 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 2318 | elseif TYPE == "Slash" then | |
| 2319 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 2320 | elseif TYPE == "Round Slash" then | |
| 2321 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 2322 | elseif TYPE == "Swirl" then | |
| 2323 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 2324 | elseif TYPE == "Skull" then | |
| 2325 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 2326 | elseif TYPE == "Crystal" then | |
| 2327 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 2328 | end | |
| 2329 | if MSH ~= nil then | |
| 2330 | local MOVESPEED = nil | |
| 2331 | if MOVEDIRECTION ~= nil then | |
| 2332 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 2333 | end | |
| 2334 | local GROWTH = SIZE - ENDSIZE | |
| 2335 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 2336 | if TYPE == "Block" then | |
| 2337 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2338 | else | |
| 2339 | EFFECT.CFrame = CFRAME | |
| 2340 | end | |
| 2341 | for LOOP = 1, TIME+1 do | |
| 2342 | Swait() | |
| 2343 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 2344 | if TYPE == "Wave" then | |
| 2345 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 2346 | end | |
| 2347 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 2348 | if TYPE == "Block" then | |
| 2349 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2350 | else | |
| 2351 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 2352 | end | |
| 2353 | if MOVEDIRECTION ~= nil then | |
| 2354 | local ORI = EFFECT.Orientation | |
| 2355 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 2356 | EFFECT.Orientation = ORI | |
| 2357 | end | |
| 2358 | end | |
| 2359 | if PLAYSSOUND == false then | |
| 2360 | EFFECT:remove() | |
| 2361 | else | |
| 2362 | repeat Swait() until SOUND.Playing == false | |
| 2363 | EFFECT:remove() | |
| 2364 | end | |
| 2365 | else | |
| 2366 | if PLAYSSOUND == false then | |
| 2367 | EFFECT:remove() | |
| 2368 | else | |
| 2369 | repeat Swait() until SOUND.Playing == false | |
| 2370 | EFFECT:remove() | |
| 2371 | end | |
| 2372 | end | |
| 2373 | end)) | |
| 2374 | end | |
| 2375 | ||
| 2376 | function MakeForm(PART,TYPE) | |
| 2377 | if TYPE == "Cyl" then | |
| 2378 | local MSH = IT("CylinderMesh",PART)
| |
| 2379 | elseif TYPE == "Ball" then | |
| 2380 | local MSH = IT("SpecialMesh",PART)
| |
| 2381 | MSH.MeshType = "Sphere" | |
| 2382 | elseif TYPE == "Wedge" then | |
| 2383 | local MSH = IT("SpecialMesh",PART)
| |
| 2384 | MSH.MeshType = "Wedge" | |
| 2385 | end | |
| 2386 | end | |
| 2387 | function SpawnTrail(FROM,TO,BIG) | |
| 2388 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
| 2389 | MakeForm(TRAIL,"Cyl") | |
| 2390 | local cR=255 | |
| 2391 | local cG=0 | |
| 2392 | local cB=0 | |
| 2393 | local flg5=1 local omgidk=1 | |
| 2394 | local add=10.5 | |
| 2395 | game:GetService('RunService').Heartbeat:connect(function()
| |
| 2396 | if omgidk>10000 then omgidk=0 end | |
| 2397 | omgidk=omgidk+1 | |
| 2398 | if cR>=255 then flg5=1 end | |
| 2399 | if cG>=255 then flg5=2 end | |
| 2400 | if cB>=255 then flg5=3 end | |
| 2401 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 2402 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 2403 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 2404 | color=Color3.fromRGB(cR,cG,cB) | |
| 2405 | TRAIL.Color = color | |
| 2406 | end) | |
| 2407 | local DIST = (FROM - TO).Magnitude | |
| 2408 | if BIG == true then | |
| 2409 | TRAIL.Size = VT(5,DIST,5) | |
| 2410 | else | |
| 2411 | TRAIL.Size = VT(5,DIST,5) | |
| 2412 | end | |
| 2413 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 2414 | coroutine.resume(coroutine.create(function() | |
| 2415 | for i = 1, 55 do | |
| 2416 | Swait() | |
| 2417 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
| 2418 | end | |
| 2419 | TRAIL:remove() | |
| 2420 | end)) | |
| 2421 | end | |
| 2422 | ||
| 2423 | Debris = game:GetService("Debris")
| |
| 2424 | ||
| 2425 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 2426 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 2427 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 2428 | end | |
| 2429 | ||
| 2430 | function turnto(position) | |
| 2431 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 2432 | end | |
| 2433 | ||
| 2434 | --//=================================\\ | |
| 2435 | --|| WEAPON CREATION | |
| 2436 | --\\=================================// | |
| 2437 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
| |
| 2438 | ||
| 2439 | ||
| 2440 | ||
| 2441 | for i = 1, 35 do | |
| 2442 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 2443 | FACE.Color = C3(0,0,0) | |
| 2444 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 2445 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 2446 | end | |
| 2447 | ||
| 2448 | local CLOCKLOOP = 0 | |
| 2449 | local CLOCKTARGET = nil | |
| 2450 | local CLOCKSPEED = 10 | |
| 2451 | ||
| 2452 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 2453 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2454 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 2455 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 2456 | MakeForm(PRT,"Cyl") | |
| 2457 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 2458 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 2459 | MakeForm(PRT,"Cyl") | |
| 2460 | PRT.Color = C3(159/255, 111/255, 183/255) | |
| 2461 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 2462 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 2463 | MakeForm(RING,"Cyl") | |
| 2464 | RING.Color = C3(0,0,0) | |
| 2465 | for i = 1, 12 do | |
| 2466 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 2467 | PRT.Color = C3(0,0,0) | |
| 2468 | local MSH = IT("BlockMesh",PRT)
| |
| 2469 | MSH.Scale = VT(0.6,1,1) | |
| 2470 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 2471 | end | |
| 2472 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 2473 | PRT.Color = C3(0,0,0) | |
| 2474 | local MSH = IT("BlockMesh",PRT)
| |
| 2475 | MSH.Scale = VT(0.4,1,1) | |
| 2476 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 2477 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 2478 | PRT.Color = C3(0,0,0) | |
| 2479 | local MSH = IT("BlockMesh",PRT)
| |
| 2480 | MSH.Scale = VT(0.4,1,1) | |
| 2481 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 2482 | coroutine.resume(coroutine.create(function() | |
| 2483 | while true do | |
| 2484 | Swait() | |
| 2485 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
| 2486 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 2487 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 2488 | if CLOCKLOOP <= -150 then | |
| 2489 | if VALUE1 == false then | |
| 2490 | CLOCKLOOP = 0 | |
| 2491 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
| |
| 2492 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 2493 | ApplyAoE(HITPOS,10,15,45,75,false) | |
| 2494 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2495 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 2496 | if CLOCKTARGET ~= nil then | |
| 2497 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
| 2498 | if CLOCKTARGET.Torso ~= nil then | |
| 2499 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 2500 | end | |
| 2501 | if CLOCKTARGET.Health == 0 then | |
| 2502 | CLOCKTARGET = nil | |
| 2503 | end | |
| 2504 | end | |
| 2505 | end | |
| 2506 | end | |
| 2507 | end | |
| 2508 | end)) | |
| 2509 | ||
| 2510 | ||
| 2511 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hats", VT(2,0.2,2),false) | |
| 2512 | MakeForm(HAT1,"Cyl") | |
| 2513 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 2514 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(2.01,0.15,2.01),false) | |
| 2515 | BELT.Color = C3(1,1,1) | |
| 2516 | MakeForm(BELT,"Cyl") | |
| 2517 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 2518 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hata", VT(1.3,2.2,1.3),false) | |
| 2519 | MakeForm(HAT2,"Cyl") | |
| 2520 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 2521 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.2,1.31),false) | |
| 2522 | BELT.Color = C3(1,1,1) | |
| 2523 | MakeForm(BELT,"Cyl") | |
| 2524 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 2525 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false) | |
| 2526 | MakeForm(GEM,"Ball") | |
| 2527 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 2528 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gems", VT(0.25,0.25,0.1),false) | |
| 2529 | MakeForm(GEM,"Ball") | |
| 2530 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 2531 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gee", VT(0.1,0.25,0.25),false) | |
| 2532 | MakeForm(GEM,"Ball") | |
| 2533 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 2534 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gema", VT(0.1,0.25,0.25),false) | |
| 2535 | MakeForm(GEM,"Ball") | |
| 2536 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 2537 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false) | |
| 2538 | BELT.Color = C3(1,1,1) | |
| 2539 | MakeForm(BELT,"Cyl") | |
| 2540 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
| |
| 2541 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false) | |
| 2542 | BELT.Color = C3(1,1,1) | |
| 2543 | MakeForm(BELT,"Cyl") | |
| 2544 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 2545 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false) | |
| 2546 | BELT.Color = C3(1,1,1) | |
| 2547 | MakeForm(BELT,"Cyl") | |
| 2548 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 2549 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hat", VT(1.31,0.1,1.31),false) | |
| 2550 | BELT.Color = C3(1,1,1) | |
| 2551 | MakeForm(BELT,"Cyl") | |
| 2552 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
| |
| 2553 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "White", "Hatsss", VT(1.3,0.5,1.3),false) | |
| 2554 | MakeForm(BELT,"Ball") | |
| 2555 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
| |
| 2556 | Humanoid.DisplayDistanceType = "None" | |
| 2557 | ||
| 2558 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 2559 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 2560 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2561 | MakeForm(Part,"Wedge") | |
| 2562 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 2563 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 2564 | MakeForm(Part,"Wedge") | |
| 2565 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 2566 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 2567 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2568 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 2569 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2570 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 2571 | MakeForm(Part,"Cyl") | |
| 2572 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2573 | for i = 1, 8 do | |
| 2574 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 2575 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 2576 | end | |
| 2577 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 2578 | MakeForm(Part,"Cyl") | |
| 2579 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2580 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 2581 | MakeForm(Part,"Ball") | |
| 2582 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2583 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 2584 | MakeForm(Part,"Wedge") | |
| 2585 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 2586 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 2587 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2588 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 2589 | MakeForm(Part,"Cyl") | |
| 2590 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2591 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 2592 | MakeForm(Part,"Cyl") | |
| 2593 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2594 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 2595 | MakeForm(Part,"Cyl") | |
| 2596 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2597 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2598 | MakeForm(Part,"Wedge") | |
| 2599 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 2600 | local LASTPART = Handle | |
| 2601 | for i = 1, 10 do | |
| 2602 | if LASTPART == Handle then | |
| 2603 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 2604 | LASTPART = Part | |
| 2605 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2606 | else | |
| 2607 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.20,0),false) | |
| 2608 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 2609 | LASTPART = Part | |
| 2610 | end | |
| 2611 | end | |
| 2612 | ||
| 2613 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 2614 | MakeForm(Barrel,"Cyl") | |
| 2615 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2616 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 2617 | MakeForm(Part,"Cyl") | |
| 2618 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 2619 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 2620 | MakeForm(Part,"Wedge") | |
| 2621 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2622 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 2623 | MakeForm(Hole,"Cyl") | |
| 2624 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 2625 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 2626 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2627 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 2628 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 2629 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2630 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 2631 | coroutine.resume(coroutine.create(function() | |
| 2632 | while wait() do | |
| 2633 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 2634 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 2635 | end | |
| 2636 | end)) | |
| 2637 | ||
| 2638 | local cR=255 | |
| 2639 | local cG=0 | |
| 2640 | local cB=0 | |
| 2641 | local flg5=1 local omgidk=1 | |
| 2642 | local add=10.5 | |
| 2643 | game:GetService('RunService').Heartbeat:connect(function()
| |
| 2644 | if omgidk>10000 then omgidk=0 end | |
| 2645 | omgidk=omgidk+1 | |
| 2646 | if cR>=255 then flg5=1 end | |
| 2647 | if cG>=255 then flg5=2 end | |
| 2648 | if cB>=255 then flg5=3 end | |
| 2649 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 2650 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 2651 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 2652 | color=Color3.fromRGB(cR,cG,cB) | |
| 2653 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 2654 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2655 | c.Material = "Glass" | |
| 2656 | c.Color = C3(0,0,0) | |
| 2657 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2658 | c.Color = color | |
| 2659 | c.Material = "Neon" | |
| 2660 | end | |
| 2661 | end | |
| 2662 | end) | |
| 2663 | Weapon.Parent = Character | |
| 2664 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2665 | if c.ClassName == "Part" then | |
| 2666 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2667 | end | |
| 2668 | end | |
| 2669 | ||
| 2670 | ||
| 2671 | ||
| 2672 | ||
| 2673 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 2674 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 2675 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 2676 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 2677 | end | |
| 2678 | if Head:FindFirstChild("face") then
| |
| 2679 | Head.face.Texture = "rbxassetid://403870689" | |
| 2680 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 2681 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 2682 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 2683 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 2684 | end | |
| 2685 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 2686 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 2687 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 2688 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 2689 | end | |
| 2690 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 2691 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 2692 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 2693 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 2694 | end | |
| 2695 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 2696 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 2697 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 2698 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 2699 | end | |
| 2700 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 2701 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 2702 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 2703 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 2704 | end | |
| 2705 | end | |
| 2706 | ||
| 2707 | local Particle = IT("ParticleEmitter",nil)
| |
| 2708 | Particle.Enabled = false | |
| 2709 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 2710 | Particle.LightEmission = 0.5 | |
| 2711 | Particle.Rate = 150 | |
| 2712 | Particle.ZOffset = 0.2 | |
| 2713 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 2714 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 2715 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 2716 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
| 2717 | ||
| 2718 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 2719 | function ParticleEmitter(Table) | |
| 2720 | local PRTCL = Particle:Clone() | |
| 2721 | local Speed = Table.Speed or 5 | |
| 2722 | local Drag = Table.Drag or 0 | |
| 2723 | local Size1 = Table.Size1 or 1 | |
| 2724 | local Size2 = Table.Size2 or 5 | |
| 2725 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 2726 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 2727 | local Parent = Table.Parent or Torso | |
| 2728 | local Emit = Table.Emit or 100 | |
| 2729 | local Offset = Table.Offset or 360 | |
| 2730 | local Acel = Table.Acel or VT(0,0,0) | |
| 2731 | local Enabled = Table.Enabled or false | |
| 2732 | PRTCL.Parent = Parent | |
| 2733 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2734 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2735 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2736 | PRTCL.VelocitySpread = Offset | |
| 2737 | PRTCL.Drag = Drag | |
| 2738 | PRTCL.Acceleration = Acel | |
| 2739 | if Enabled == false then | |
| 2740 | PRTCL:Emit(Emit) | |
| 2741 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2742 | else | |
| 2743 | PRTCL.Enabled = true | |
| 2744 | end | |
| 2745 | return PRTCL | |
| 2746 | end | |
| 2747 | ||
| 2748 | function ParticleEmitter(Table) | |
| 2749 | local PRTCL = Particle:Clone() | |
| 2750 | local Speed = Table.Speed or 5 | |
| 2751 | local Drag = Table.Drag or 0 | |
| 2752 | local Size1 = Table.Size1 or 1 | |
| 2753 | local Size2 = Table.Size2 or 5 | |
| 2754 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 2755 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 2756 | local Parent = Table.Parent or Torso | |
| 2757 | local Emit = Table.Emit or 100 | |
| 2758 | local Offset = Table.Offset or 360 | |
| 2759 | local Acel = Table.Acel or VT(0,0,0) | |
| 2760 | local Enabled = Table.Enabled or false | |
| 2761 | PRTCL.Parent = Parent | |
| 2762 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2763 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2764 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2765 | PRTCL.VelocitySpread = Offset | |
| 2766 | PRTCL.Drag = Drag | |
| 2767 | PRTCL.Acceleration = Acel | |
| 2768 | if Enabled == false then | |
| 2769 | PRTCL:Emit(Emit) | |
| 2770 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2771 | else | |
| 2772 | PRTCL.Enabled = true | |
| 2773 | end | |
| 2774 | return PRTCL | |
| 2775 | end | |
| 2776 | ||
| 2777 | function swait(num) | |
| 2778 | if num == 0 or num == nil then | |
| 2779 | ArtificialHB.Event:wait() | |
| 2780 | else | |
| 2781 | for i = 0, num do | |
| 2782 | ArtificialHB.Event:wait() | |
| 2783 | end | |
| 2784 | end | |
| 2785 | end | |
| 2786 | ||
| 2787 | local DECAL = IT("Decal")
| |
| 2788 | function MagicRingg() | |
| 2789 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
| 2790 | local MESH = IT("BlockMesh",RING)
| |
| 2791 | local BOTTOMTEXTURE = DECAL:Clone() | |
| 2792 | BOTTOMTEXTURE.Parent = RING | |
| 2793 | BOTTOMTEXTURE.Face = "Bottom" | |
| 2794 | BOTTOMTEXTURE.Name = "BottomTexture" | |
| 2795 | local TOPTEXTURE = DECAL:Clone() | |
| 2796 | TOPTEXTURE.Parent = RING | |
| 2797 | TOPTEXTURE.Face = "Top" | |
| 2798 | TOPTEXTURE.Name = "TopTexture" | |
| 2799 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 2800 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 2801 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
| 2802 | TOPTEXTURE.Color3 = C3(0,0,0) | |
| 2803 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
| 2804 | end | |
| 2805 | ||
| 2806 | function chatfunc(text) | |
| 2807 | local chat = coroutine.wrap(function() | |
| 2808 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 2809 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 2810 | end | |
| 2811 | local Bill = Instance.new("BillboardGui",Character)
| |
| 2812 | Bill.Size = UDim2.new(0,100,0,40) | |
| 2813 | Bill.StudsOffset = Vector3.new(0,2,0) | |
| 2814 | Bill.Adornee = Character.Head | |
| 2815 | Bill.Name = "TalkingBillBoard" | |
| 2816 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 2817 | Hehe.BackgroundTransparency = 1 | |
| 2818 | Hehe.BorderSizePixel = 0 | |
| 2819 | Hehe.Text = "" | |
| 2820 | Hehe.Font = "Cartoon" | |
| 2821 | Hehe.TextSize = 40 | |
| 2822 | Hehe.TextStrokeTransparency = 0 | |
| 2823 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 2824 | coroutine.resume(coroutine.create(function() | |
| 2825 | while Hehe ~= nil do | |
| 2826 | Swait() | |
| 2827 | Hehe.Position = UDim2.new(math.random(-.2,.2),math.random(-1,1),.05,math.random(-1,1)) | |
| 2828 | Hehe.Rotation = math.random(-5,5) | |
| 2829 | Hehe.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2830 | Hehe.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB) | |
| 2831 | end | |
| 2832 | end)) | |
| 2833 | for i = 1,string.len(text),1 do | |
| 2834 | Swait() | |
| 2835 | Hehe.Text = string.sub(text,1,i) | |
| 2836 | end | |
| 2837 | Swait(90)--Re[math.random(1, 93)] | |
| 2838 | for i = 0, 1, .025 do | |
| 2839 | Swait() | |
| 2840 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 2841 | Hehe.TextStrokeTransparency = i | |
| 2842 | Hehe.TextTransparency = i | |
| 2843 | end | |
| 2844 | Bill:Destroy() | |
| 2845 | end) | |
| 2846 | chat() | |
| 2847 | end | |
| 2848 | ||
| 2849 | function onChatted(msg) | |
| 2850 | chatfunc(msg) | |
| 2851 | end | |
| 2852 | ||
| 2853 | Player.Chatted:connect(onChatted) | |
| 2854 | ||
| 2855 | local BODY = {}
| |
| 2856 | for _, c in pairs(Character:GetDescendants()) do | |
| 2857 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 2858 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 2859 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2860 | end | |
| 2861 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 2862 | elseif c:IsA("JointInstance") then
| |
| 2863 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 2864 | end | |
| 2865 | end | |
| 2866 | ||
| 2867 | function refit() | |
| 2868 | Character.Parent = workspace | |
| 2869 | for e = 1, #BODY do | |
| 2870 | if BODY[e] ~= nil then | |
| 2871 | local STUFF = BODY[e] | |
| 2872 | local PART = STUFF[1] | |
| 2873 | local PARENT = STUFF[2] | |
| 2874 | local MATERIAL = STUFF[3] | |
| 2875 | local COLOR = STUFF[4] | |
| 2876 | local TRANSPARENCY = STUFF[5] | |
| 2877 | --local SIZE = STUFF[6] | |
| 2878 | local NAME = STUFF[7] | |
| 2879 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2880 | PART.Material = MATERIAL | |
| 2881 | PART.Transparency = TRANSPARENCY | |
| 2882 | PART.Name = NAME | |
| 2883 | end | |
| 2884 | if PART.Parent ~= PARENT then | |
| 2885 | Humanoid:remove() | |
| 2886 | PART.Parent = PARENT | |
| 2887 | Humanoid = IT("Humanoid",Character)
| |
| 2888 | end | |
| 2889 | end | |
| 2890 | end | |
| 2891 | end | |
| 2892 | ||
| 2893 | Humanoid.Died:connect(function() | |
| 2894 | refit() | |
| 2895 | end) | |
| 2896 | ||
| 2897 | function printbye(Name) | |
| 2898 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 2899 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2900 | end | |
| 2901 | ||
| 2902 | workspace.ChildAdded:connect(function(instance) | |
| 2903 | for BANISH = 1, #TOBANISH do | |
| 2904 | if TOBANISH[BANISH] ~= nil then | |
| 2905 | if instance.Name == TOBANISH[BANISH] then | |
| 2906 | coroutine.resume(coroutine.create(function() | |
| 2907 | printbye(instance.Name) | |
| 2908 | instance:ClearAllChildren() | |
| 2909 | Debris:AddItem(instance,0.0005) | |
| 2910 | end)) | |
| 2911 | end | |
| 2912 | end | |
| 2913 | end | |
| 2914 | end) | |
| 2915 | ||
| 2916 | function Shatter(Part) | |
| 2917 | if Part.Transparency < 1 then | |
| 2918 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 2919 | Debris:AddItem(SOUNDPART,5) | |
| 2920 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 2921 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 2922 | local SIZESET = SIZE/4 | |
| 2923 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 2924 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 2925 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 2926 | for x = 1, math.ceil(XOffset) do | |
| 2927 | for y = 1, math.ceil(YOffset) do | |
| 2928 | for z = 1, math.ceil(ZOffset) do | |
| 2929 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 2930 | SHARD.CanCollide = true | |
| 2931 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
| 2932 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 2933 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
| 2934 | for _, c in pairs(Part:GetChildren()) do | |
| 2935 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
| 2936 | c:Clone().Parent = SHARD | |
| 2937 | end | |
| 2938 | end | |
| 2939 | end | |
| 2940 | end | |
| 2941 | end | |
| 2942 | end | |
| 2943 | Part:remove() | |
| 2944 | end | |
| 2945 | --//=================================\\ | |
| 2946 | --|| DAMAGING | |
| 2947 | --\\=================================// | |
| 2948 | ||
| 2949 | function recurse(root,callback,i) | |
| 2950 | i= i or 0 | |
| 2951 | for _,v in pairs(root:GetChildren()) do | |
| 2952 | i = i + 1 | |
| 2953 | callback(i,v) | |
| 2954 | ||
| 2955 | if #v:GetChildren() > 0 then | |
| 2956 | i = recurse(v,callback,i) | |
| 2957 | end | |
| 2958 | end | |
| 2959 | ||
| 2960 | return i | |
| 2961 | end | |
| 2962 | ||
| 2963 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 2964 | attachmentName = attachmentName.."RigAttachment" | |
| 2965 | local constraint = Instance.new(className.."Constraint") | |
| 2966 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 2967 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 2968 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 2969 | ||
| 2970 | for _,propertyData in next,properties or {} do
| |
| 2971 | constraint[propertyData[1]] = propertyData[2] | |
| 2972 | end | |
| 2973 | ||
| 2974 | constraint.Parent = character | |
| 2975 | end | |
| 2976 | ||
| 2977 | function getAttachment0(character, attachmentName) | |
| 2978 | for _,child in next,character:GetChildren() do | |
| 2979 | local attachment = child:FindFirstChild(attachmentName) | |
| 2980 | if attachment then | |
| 2981 | return attachment | |
| 2982 | end | |
| 2983 | end | |
| 2984 | end | |
| 2985 | ||
| 2986 | function ArtificialHitbox(Part) | |
| 2987 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 2988 | HITBOX.CanCollide = true | |
| 2989 | HITBOX.CFrame = Part.CFrame | |
| 2990 | weldBetween(Part,HITBOX) | |
| 2991 | end | |
| 2992 | ||
| 2993 | function R15Ragdoll(character,KeepArms) | |
| 2994 | character:BreakJoints() | |
| 2995 | coroutine.resume(coroutine.create(function() | |
| 2996 | recurse(character, function(_,v) | |
| 2997 | if v:IsA("Attachment") then
| |
| 2998 | v.Axis = Vector3.new(0, 1, 0) | |
| 2999 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 3000 | v.Rotation = Vector3.new(0, 0, 0) | |
| 3001 | end | |
| 3002 | end) | |
| 3003 | for _,child in next,character:GetChildren() do | |
| 3004 | if child:IsA("Accoutrement") then
| |
| 3005 | for _,part in next,child:GetChildren() do | |
| 3006 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 3007 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 3008 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 3009 | if attachment0 and attachment1 then | |
| 3010 | local constraint = Instance.new("HingeConstraint")
| |
| 3011 | constraint.Attachment0 = attachment0 | |
| 3012 | constraint.Attachment1 = attachment1 | |
| 3013 | constraint.LimitsEnabled = true | |
| 3014 | constraint.UpperAngle = 0 | |
| 3015 | constraint.LowerAngle = 0 | |
| 3016 | constraint.Parent = character | |
| 3017 | end | |
| 3018 | ArtificialHitbox(part) | |
| 3019 | elseif part.Name == "HumanoidRootPart" then | |
| 3020 | part:remove() | |
| 3021 | end | |
| 3022 | end | |
| 3023 | end | |
| 3024 | end | |
| 3025 | ||
| 3026 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 3027 | {"LimitsEnabled",true};
| |
| 3028 | {"UpperAngle",5};
| |
| 3029 | }) | |
| 3030 | if character:FindFirstChild("Head") then
| |
| 3031 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 3032 | {"LimitsEnabled",true};
| |
| 3033 | {"UpperAngle",15};
| |
| 3034 | }) | |
| 3035 | end | |
| 3036 | ||
| 3037 | local handProperties = {
| |
| 3038 | {"LimitsEnabled", true};
| |
| 3039 | {"UpperAngle",0};
| |
| 3040 | {"LowerAngle",0};
| |
| 3041 | } | |
| 3042 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 3043 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 3044 | ||
| 3045 | local shinProperties = {
| |
| 3046 | {"LimitsEnabled", true};
| |
| 3047 | {"UpperAngle", 0};
| |
| 3048 | {"LowerAngle", -75};
| |
| 3049 | } | |
| 3050 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 3051 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 3052 | ||
| 3053 | local footProperties = {
| |
| 3054 | {"LimitsEnabled", true};
| |
| 3055 | {"UpperAngle", 15};
| |
| 3056 | {"LowerAngle", -45};
| |
| 3057 | } | |
| 3058 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 3059 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 3060 | if KeepArms == true then | |
| 3061 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 3062 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 3063 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 3064 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 3065 | end | |
| 3066 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 3067 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 3068 | Debris:AddItem(character,5) | |
| 3069 | end)) | |
| 3070 | end | |
| 3071 | ||
| 3072 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 3073 | coroutine.resume(coroutine.create(function() | |
| 3074 | Character2:BreakJoints() | |
| 3075 | local hum = Character2:findFirstChild("Humanoid")
| |
| 3076 | hum:remove() | |
| 3077 | local function Scan(ch) | |
| 3078 | local e | |
| 3079 | for e = 1,#ch do | |
| 3080 | Scan(ch[e]:GetChildren()) | |
| 3081 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 3082 | ch[e]:remove() | |
| 3083 | end | |
| 3084 | end | |
| 3085 | end | |
| 3086 | local NEWHUM = IT("Humanoid")
| |
| 3087 | NEWHUM.Name = "Corpse" | |
| 3088 | NEWHUM.Health = 0 | |
| 3089 | NEWHUM.MaxHealth = 0 | |
| 3090 | NEWHUM.PlatformStand = true | |
| 3091 | NEWHUM.Parent = Character2 | |
| 3092 | NEWHUM.DisplayDistanceType = "None" | |
| 3093 | ||
| 3094 | local ch = Character2:GetChildren() | |
| 3095 | local i | |
| 3096 | for i = 1,#ch do | |
| 3097 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 3098 | ch[i]:remove() | |
| 3099 | end | |
| 3100 | end | |
| 3101 | ||
| 3102 | local Torso2 = Character2.Torso | |
| 3103 | local movevector = Vector3.new() | |
| 3104 | ||
| 3105 | if Torso2 then | |
| 3106 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 3107 | local Head = Character2:FindFirstChild("Head")
| |
| 3108 | if Head then | |
| 3109 | local Neck = Instance.new("Weld")
| |
| 3110 | Neck.Name = "Neck" | |
| 3111 | Neck.Part0 = Torso2 | |
| 3112 | Neck.Part1 = Head | |
| 3113 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 3114 | Neck.C1 = CFrame.new() | |
| 3115 | Neck.Parent = Torso2 | |
| 3116 | ||
| 3117 | end | |
| 3118 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 3119 | if Limb and KeepArms == true then | |
| 3120 | ||
| 3121 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 3122 | local Joint = Instance.new("Glue")
| |
| 3123 | Joint.Name = "RightShoulder" | |
| 3124 | Joint.Part0 = Torso2 | |
| 3125 | Joint.Part1 = Limb | |
| 3126 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 3127 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 3128 | Joint.Parent = Torso2 | |
| 3129 | ||
| 3130 | local B = Instance.new("Part")
| |
| 3131 | B.TopSurface = 0 | |
| 3132 | B.BottomSurface = 0 | |
| 3133 | B.formFactor = "Symmetric" | |
| 3134 | B.Size = Vector3.new(1, 1, 1) | |
| 3135 | B.Transparency = 1 | |
| 3136 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3137 | B.Parent = Character2 | |
| 3138 | local W = Instance.new("Weld")
| |
| 3139 | W.Part0 = Limb | |
| 3140 | W.Part1 = B | |
| 3141 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3142 | W.Parent = Limb | |
| 3143 | ||
| 3144 | end | |
| 3145 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 3146 | if Limb and KeepArms == true then | |
| 3147 | ||
| 3148 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 3149 | local Joint = Instance.new("Glue")
| |
| 3150 | Joint.Name = "LeftShoulder" | |
| 3151 | Joint.Part0 = Torso2 | |
| 3152 | Joint.Part1 = Limb | |
| 3153 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 3154 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 3155 | Joint.Parent = Torso2 | |
| 3156 | ||
| 3157 | local B = Instance.new("Part")
| |
| 3158 | B.TopSurface = 0 | |
| 3159 | B.BottomSurface = 0 | |
| 3160 | B.formFactor = "Symmetric" | |
| 3161 | B.Size = Vector3.new(1, 1, 1) | |
| 3162 | B.Transparency = 1 | |
| 3163 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3164 | B.Parent = Character2 | |
| 3165 | local W = Instance.new("Weld")
| |
| 3166 | W.Part0 = Limb | |
| 3167 | W.Part1 = B | |
| 3168 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3169 | W.Parent = Limb | |
| 3170 | ||
| 3171 | end | |
| 3172 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 3173 | if Limb then | |
| 3174 | ||
| 3175 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 3176 | local Joint = Instance.new("Glue")
| |
| 3177 | Joint.Name = "RightHip" | |
| 3178 | Joint.Part0 = Torso2 | |
| 3179 | Joint.Part1 = Limb | |
| 3180 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 3181 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 3182 | Joint.Parent = Torso2 | |
| 3183 | ||
| 3184 | local B = Instance.new("Part")
| |
| 3185 | B.TopSurface = 0 | |
| 3186 | B.BottomSurface = 0 | |
| 3187 | B.formFactor = "Symmetric" | |
| 3188 | B.Size = Vector3.new(1, 1, 1) | |
| 3189 | B.Transparency = 1 | |
| 3190 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3191 | B.Parent = Character2 | |
| 3192 | local W = Instance.new("Weld")
| |
| 3193 | W.Part0 = Limb | |
| 3194 | W.Part1 = B | |
| 3195 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3196 | W.Parent = Limb | |
| 3197 | ||
| 3198 | end | |
| 3199 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 3200 | if Limb then | |
| 3201 | ||
| 3202 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 3203 | local Joint = Instance.new("Glue")
| |
| 3204 | Joint.Name = "LeftHip" | |
| 3205 | Joint.Part0 = Torso2 | |
| 3206 | Joint.Part1 = Limb | |
| 3207 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 3208 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 3209 | Joint.Parent = Torso2 | |
| 3210 | ||
| 3211 | local B = Instance.new("Part")
| |
| 3212 | B.TopSurface = 0 | |
| 3213 | B.BottomSurface = 0 | |
| 3214 | B.formFactor = "Symmetric" | |
| 3215 | B.Size = Vector3.new(1, 1, 1) | |
| 3216 | B.Transparency = 1 | |
| 3217 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3218 | B.Parent = Character2 | |
| 3219 | local W = Instance.new("Weld")
| |
| 3220 | W.Part0 = Limb | |
| 3221 | W.Part1 = B | |
| 3222 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3223 | W.Parent = Limb | |
| 3224 | ||
| 3225 | end | |
| 3226 | --[ | |
| 3227 | local Bar = Instance.new("Part")
| |
| 3228 | Bar.TopSurface = 0 | |
| 3229 | Bar.BottomSurface = 0 | |
| 3230 | Bar.formFactor = "Symmetric" | |
| 3231 | Bar.Size = Vector3.new(1, 1, 1) | |
| 3232 | Bar.Transparency = 1 | |
| 3233 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 3234 | Bar.Parent = Character2 | |
| 3235 | local Weld = Instance.new("Weld")
| |
| 3236 | Weld.Part0 = Torso2 | |
| 3237 | Weld.Part1 = Bar | |
| 3238 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 3239 | Weld.Parent = Torso2 | |
| 3240 | --]] | |
| 3241 | end | |
| 3242 | Character2.Parent = workspace | |
| 3243 | Debris:AddItem(Character2,5) | |
| 3244 | ||
| 3245 | return Character2,Torso2 | |
| 3246 | end)) | |
| 3247 | end | |
| 3248 | function killnearest(position,range,maxstrength,direction) | |
| 3249 | for i,v in ipairs(workspace:GetChildren()) do | |
| 3250 | local body = v:GetChildren() | |
| 3251 | for part = 1, #body do | |
| 3252 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 3253 | if(body[part].Position - position).Magnitude < range then | |
| 3254 | if v.ClassName == "Model" then | |
| 3255 | --v:BreakJoints() | |
| 3256 | end | |
| 3257 | local POS = position | |
| 3258 | coroutine.resume(coroutine.create(function() | |
| 3259 | body[part].Anchored = true | |
| 3260 | body[part].Parent = Effects | |
| 3261 | body[part].CanCollide = true | |
| 3262 | local SIZE = body[part].Size | |
| 3263 | body[part].Material = "Neon" | |
| 3264 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 3265 | for i = 1, 75 do | |
| 3266 | Swait() | |
| 3267 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 3268 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 3269 | end | |
| 3270 | coroutine.resume(coroutine.create(function() | |
| 3271 | while true do | |
| 3272 | Swait() | |
| 3273 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 3274 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 3275 | end | |
| 3276 | end)) | |
| 3277 | body[part].Anchored = false | |
| 3278 | body[part].Velocity = direction.lookVector*maxstrength | |
| 3279 | end)) | |
| 3280 | end | |
| 3281 | end | |
| 3282 | end | |
| 3283 | if v.ClassName == "Part" then | |
| 3284 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 3285 | local POS = position | |
| 3286 | coroutine.resume(coroutine.create(function() | |
| 3287 | v.Anchored = true | |
| 3288 | v.Parent = Effects | |
| 3289 | local SIZE = v.Size | |
| 3290 | v.Material = "Neon" | |
| 3291 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 3292 | for i = 1, 75 do | |
| 3293 | Swait() | |
| 3294 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 3295 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 3296 | end | |
| 3297 | coroutine.resume(coroutine.create(function() | |
| 3298 | while true do | |
| 3299 | Swait() | |
| 3300 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 3301 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 3302 | end | |
| 3303 | end)) | |
| 3304 | v.Anchored = false | |
| 3305 | v.Velocity = direction.lookVector*maxstrength | |
| 3306 | end)) | |
| 3307 | end | |
| 3308 | end | |
| 3309 | end | |
| 3310 | end | |
| 3311 | ||
| 3312 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 3313 | local TORSO = Torso | |
| 3314 | local HUM = Humanoid | |
| 3315 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 3316 | coroutine.wrap(function() | |
| 3317 | VT = Vector3.new | |
| 3318 | MRANDOM = math.random | |
| 3319 | local A = TIME | |
| 3320 | local B = INTENSITY | |
| 3321 | local C = true | |
| 3322 | local HUMANOID = Humanoid | |
| 3323 | local TIMER = A or 35 | |
| 3324 | local SHAKE = B or 5 | |
| 3325 | local FADE = C or true | |
| 3326 | if HUMANOID then | |
| 3327 | local FADER = SHAKE / TIMER | |
| 3328 | for i = 1, TIMER do | |
| 3329 | wait() | |
| 3330 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 3331 | end | |
| 3332 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 3333 | end | |
| 3334 | ||
| 3335 | end)() | |
| 3336 | end | |
| 3337 | end | |
| 3338 | ||
| 3339 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
| 3340 | local dmg = math.random(10000,100000) | |
| 3341 | for i,v in ipairs(workspace:GetChildren()) do | |
| 3342 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 3343 | local body = v:GetChildren() | |
| 3344 | for part = 1, #body do | |
| 3345 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 3346 | if(body[part].Position - position).Magnitude < radius then | |
| 3347 | if v.ClassName == "Model" then | |
| 3348 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 3349 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
| |
| 3350 | local bv = Instance.new("BodyVelocity")
| |
| 3351 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3352 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 3353 | bv.Parent = body[part] | |
| 3354 | Debris:AddItem(bv,0.2) | |
| 3355 | end | |
| 3356 | end | |
| 3357 | end | |
| 3358 | end | |
| 3359 | end | |
| 3360 | end | |
| 3361 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 3362 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 3363 | end | |
| 3364 | end | |
| 3365 | end | |
| 3366 | ||
| 3367 | function CameraEnshaking(Length, Intensity) | |
| 3368 | coroutine.resume(coroutine.create(function() | |
| 3369 | local intensity = 1 * Intensity | |
| 3370 | local rotM = 0.01 * Intensity | |
| 3371 | for i = 0, Length, 0.1 do | |
| 3372 | Swait() | |
| 3373 | intensity = intensity - 0.05 * Intensity / Length | |
| 3374 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 3375 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 3376 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 3377 | end | |
| 3378 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 3379 | end)) | |
| 3380 | end | |
| 3381 | ||
| 3382 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 3383 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 3384 | defence.Name = ("HitBy"..Player.Name)
| |
| 3385 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 3386 | Damage = Damage * DAMAGEMULTIPLIER | |
| 3387 | if Humanoid.Health ~= 0 then | |
| 3388 | local CritChance = MRANDOM(1,100) | |
| 3389 | if Damage > Humanoid.Health then | |
| 3390 | Damage = math.ceil(Humanoid.Health) | |
| 3391 | if Damage == 0 then | |
| 3392 | Damage = 0.1 | |
| 3393 | end | |
| 3394 | end | |
| 3395 | Humanoid.Health = Humanoid.Health - Damage | |
| 3396 | end | |
| 3397 | end | |
| 3398 | ||
| 3399 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 3400 | local CHILDREN = workspace:GetDescendants() | |
| 3401 | for index, CHILD in pairs(CHILDREN) do | |
| 3402 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3403 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3404 | if HUM then | |
| 3405 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3406 | if TORSO then | |
| 3407 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3408 | if INSTAKILL == true then | |
| 3409 | CHILD:BreakJoints() | |
| 3410 | else | |
| 3411 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 3412 | ApplyDamage(HUM,DMG,TORSO) | |
| 3413 | end | |
| 3414 | if FLING > 0 then | |
| 3415 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3416 | if c:IsA("BasePart") then
| |
| 3417 | local bv = Instance.new("BodyVelocity")
| |
| 3418 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3419 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 3420 | bv.Parent = c | |
| 3421 | Debris:AddItem(bv,0.05) | |
| 3422 | end | |
| 3423 | end | |
| 3424 | end | |
| 3425 | end | |
| 3426 | end | |
| 3427 | end | |
| 3428 | end | |
| 3429 | end | |
| 3430 | end | |
| 3431 | ||
| 3432 | ||
| 3433 | ||
| 3434 | function MagicSphere2(size,waitt,cframe,color) | |
| 3435 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
| 3436 | local mesh = IT("SpecialMesh",wave)
| |
| 3437 | mesh.MeshType = "Sphere" | |
| 3438 | mesh.Scale = VT(size,size,size) | |
| 3439 | mesh.Offset = VT(0,0,0) | |
| 3440 | wave.CFrame = cframe | |
| 3441 | coroutine.resume(coroutine.create(function(PART) | |
| 3442 | for i = 1, waitt do | |
| 3443 | Swait() | |
| 3444 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 3445 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 3446 | end | |
| 3447 | wave:remove() | |
| 3448 | end)) | |
| 3449 | end | |
| 3450 | ||
| 3451 | function MagicSphere(size,waitt,cframe,color) | |
| 3452 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 3453 | local mesh = IT("SpecialMesh",wave)
| |
| 3454 | mesh.MeshType = "Sphere" | |
| 3455 | mesh.Scale = VT(size,size,size) | |
| 3456 | mesh.Offset = VT(0,0,0) | |
| 3457 | wave.CFrame = cframe | |
| 3458 | coroutine.resume(coroutine.create(function(PART) | |
| 3459 | for i = 1, waitt do | |
| 3460 | Swait() | |
| 3461 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 3462 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 3463 | if wave.Transparency > 0.99 then | |
| 3464 | wave:remove() | |
| 3465 | end | |
| 3466 | end | |
| 3467 | end)) | |
| 3468 | end | |
| 3469 | ||
| 3470 | local asd = Instance.new("ParticleEmitter")
| |
| 3471 | asd.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0), Color3.new(.3, .3, 0)) | |
| 3472 | asd.LightEmission = .1 | |
| 3473 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 3474 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 3475 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 3476 | asd.Transparency = bbb | |
| 3477 | asd.Size = aaa | |
| 3478 | asd.ZOffset = .9 | |
| 3479 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 3480 | asd.LockedToPart = false | |
| 3481 | asd.EmissionDirection = "Back" | |
| 3482 | asd.Lifetime = NumberRange.new(1, 2) | |
| 3483 | asd.Rotation = NumberRange.new(-100, 100) | |
| 3484 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 3485 | asd.Speed = NumberRange.new(10) | |
| 3486 | asd.Enabled = false | |
| 3487 | asd.VelocitySpread = 999 | |
| 3488 | ||
| 3489 | function getbloody(victim,amount) | |
| 3490 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 3491 | PART.CFrame = victim.CFrame | |
| 3492 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 3493 | Debris:AddItem(PART,5) | |
| 3494 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 3495 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 3496 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 3497 | local prtcl = asd:Clone() | |
| 3498 | prtcl.Parent = PART | |
| 3499 | prtcl:Emit(amount*10) | |
| 3500 | end | |
| 3501 | ||
| 3502 | function Kill(Char) | |
| 3503 | local NewCharacter = IT("Model",Effects)
| |
| 3504 | NewCharacter.Name = "Ow im ded ;-;" | |
| 3505 | for _, c in pairs(Char:GetDescendants()) do | |
| 3506 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 3507 | if c.Parent == Char then | |
| 3508 | getbloody(c,5) | |
| 3509 | end | |
| 3510 | c:BreakJoints() | |
| 3511 | c.Material = "Glass" | |
| 3512 | c.Color = C3(0.5,0.5,0) | |
| 3513 | c.CanCollide = true | |
| 3514 | c.Transparency = 0.3 | |
| 3515 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 3516 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 3517 | end | |
| 3518 | if c.Name == "Head" then | |
| 3519 | c:ClearAllChildren() | |
| 3520 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 3521 | end | |
| 3522 | if c.ClassName == "MeshPart" then | |
| 3523 | c.TextureID = "" | |
| 3524 | end | |
| 3525 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 3526 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 3527 | end | |
| 3528 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3529 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3530 | end | |
| 3531 | c.Parent = NewCharacter | |
| 3532 | c.Name = "DeadPart" | |
| 3533 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 3534 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 3535 | end | |
| 3536 | end | |
| 3537 | Char:remove() | |
| 3538 | Debris:AddItem(NewCharacter,5) | |
| 3539 | end | |
| 3540 | ||
| 3541 | function ApplyDamage(Humanoid,Damage) | |
| 3542 | Damage = Damage * DAMAGEMULTIPLIER | |
| 3543 | if Humanoid.Health ~= 0 then | |
| 3544 | Humanoid.Health = Humanoid.Health - Damage | |
| 3545 | end | |
| 3546 | end | |
| 3547 | ||
| 3548 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) | |
| 3549 | local CHILDREN = workspace:GetDescendants() | |
| 3550 | for index, CHILD in pairs(CHILDREN) do | |
| 3551 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3552 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3553 | if HUM then | |
| 3554 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3555 | if TORSO then | |
| 3556 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3557 | if INSTAKILL == true then | |
| 3558 | CHILD:BreakJoints() | |
| 3559 | if OPTION ~= nil then | |
| 3560 | Kill(CHILD,OPTION) | |
| 3561 | end | |
| 3562 | else | |
| 3563 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 3564 | ApplyDamage(HUM,DMG) | |
| 3565 | end | |
| 3566 | if FLING ~= 0 then | |
| 3567 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3568 | if c:IsA("BasePart") then
| |
| 3569 | local bv = Instance.new("BodyVelocity")
| |
| 3570 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3571 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 3572 | bv.Parent = c | |
| 3573 | Debris:AddItem(bv,0.05) | |
| 3574 | end | |
| 3575 | end | |
| 3576 | end | |
| 3577 | end | |
| 3578 | end | |
| 3579 | end | |
| 3580 | end | |
| 3581 | end | |
| 3582 | end | |
| 3583 | ||
| 3584 | function Kill(Victim,Fire) | |
| 3585 | coroutine.resume(coroutine.create(function() | |
| 3586 | local NIL = script.TotalNil:Clone() | |
| 3587 | NIL.Parent = Victim | |
| 3588 | NIL.Disabled = false | |
| 3589 | if Fire ~= true then | |
| 3590 | Victim:BreakJoints() | |
| 3591 | for _, c in pairs(Victim:GetChildren()) do | |
| 3592 | if c:IsA("BasePart") then
| |
| 3593 | c.Anchored = true | |
| 3594 | end | |
| 3595 | end | |
| 3596 | for _, c in pairs(Victim:GetChildren()) do | |
| 3597 | if c:IsA("BasePart") then
| |
| 3598 | Shatter(c) | |
| 3599 | end | |
| 3600 | end | |
| 3601 | else | |
| 3602 | Victim:BreakJoints() | |
| 3603 | local FIRES = {}
| |
| 3604 | for _, e in pairs(Victim:GetDescendants()) do | |
| 3605 | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
| |
| 3606 | e.Transparency = 1 | |
| 3607 | e:ClearAllChildren() | |
| 3608 | local FIRE = script.HellFire:Clone() | |
| 3609 | FIRE.Parent = e | |
| 3610 | FIRE.Enabled = true | |
| 3611 | table.insert(FIRES,FIRE) | |
| 3612 | elseif e.ClassName == "Decal" then | |
| 3613 | e:remove() | |
| 3614 | end | |
| 3615 | end | |
| 3616 | for i = 1, 50 do | |
| 3617 | Victim:BreakJoints() | |
| 3618 | wait() | |
| 3619 | end | |
| 3620 | for i = 1, #FIRES do | |
| 3621 | FIRES[i].Enabled = false | |
| 3622 | end | |
| 3623 | wait(1.1) | |
| 3624 | Victim:remove() | |
| 3625 | end | |
| 3626 | end)) | |
| 3627 | end | |
| 3628 | function Banish(Foe) | |
| 3629 | if Foe then | |
| 3630 | coroutine.resume(coroutine.create(function() | |
| 3631 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 3632 | table.insert(TOBANISH,Foe.Name) | |
| 3633 | printbye(Foe.Name) | |
| 3634 | --end | |
| 3635 | Foe.Archivable = true | |
| 3636 | local CLONE = Foe:Clone() | |
| 3637 | Foe:Destroy() | |
| 3638 | CLONE.Parent = Effects | |
| 3639 | CLONE:BreakJoints() | |
| 3640 | local MATERIALS = {"Glass","Neon"}
| |
| 3641 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 3642 | if c:IsA("BasePart") then
| |
| 3643 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 3644 | CreateSound(340722848, c, 10, 1, false) | |
| 3645 | end | |
| 3646 | c.Anchored = true | |
| 3647 | c.Transparency = c.Transparency + 0.2 | |
| 3648 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 3649 | c.Color = C3(0,255,0) | |
| 3650 | if c.ClassName == "MeshPart" then | |
| 3651 | c.TextureID = "" | |
| 3652 | end | |
| 3653 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 3654 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 3655 | end | |
| 3656 | if c:FindFirstChildOfClass("Decal") then
| |
| 3657 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 3658 | end | |
| 3659 | c.Name = "Banished" | |
| 3660 | c.CanCollide = false | |
| 3661 | else | |
| 3662 | c:remove() | |
| 3663 | end | |
| 3664 | end | |
| 3665 | local A = false | |
| 3666 | for i = 1, 35 do | |
| 3667 | if A == false then | |
| 3668 | A = true | |
| 3669 | elseif A == true then | |
| 3670 | A = false | |
| 3671 | end | |
| 3672 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 3673 | if c:IsA("BasePart") then
| |
| 3674 | c.Anchored = true | |
| 3675 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 3676 | c.Transparency = c.Transparency + 0.8/35 | |
| 3677 | if A == false then | |
| 3678 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 3679 | elseif A == true then | |
| 3680 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 3681 | end | |
| 3682 | end | |
| 3683 | end | |
| 3684 | Swait() | |
| 3685 | end | |
| 3686 | CLONE:remove() | |
| 3687 | end)) | |
| 3688 | end | |
| 3689 | end | |
| 3690 | ||
| 3691 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 3692 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 3693 | defence.Name = ("HitBy"..Player.Name)
| |
| 3694 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 3695 | Damage = Damage * DAMAGEMULTIPLIER | |
| 3696 | if Humanoid.Health ~= 0 then | |
| 3697 | local CritChance = MRANDOM(1,100) | |
| 3698 | if Damage > Humanoid.Health then | |
| 3699 | Damage = math.ceil(Humanoid.Health) | |
| 3700 | if Damage == 0 then | |
| 3701 | Damage = 0.1 | |
| 3702 | end | |
| 3703 | end | |
| 3704 | Humanoid.Health = Humanoid.Health - Damage | |
| 3705 | end | |
| 3706 | end | |
| 3707 | ---------------------I think it pandora thing | |
| 3708 | function ApplyAoE12(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 3709 | local CHILDREN = workspace:GetDescendants() | |
| 3710 | for index, CHILD in pairs(CHILDREN) do | |
| 3711 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 3712 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3713 | if HUM then | |
| 3714 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3715 | if TORSO then | |
| 3716 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3717 | if INSTAKILL == true then | |
| 3718 | CHILD:BreakJoints() | |
| 3719 | else | |
| 3720 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 3721 | ApplyDamage(HUM,DMG,TORSO) | |
| 3722 | end | |
| 3723 | if FLING > 0 then | |
| 3724 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3725 | if c:IsA("BasePart") then
| |
| 3726 | local bv = Instance.new("BodyVelocity")
| |
| 3727 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3728 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 3729 | bv.Parent = c | |
| 3730 | Debris:AddItem(bv,0.05) | |
| 3731 | end | |
| 3732 | end | |
| 3733 | end | |
| 3734 | end | |
| 3735 | end | |
| 3736 | end | |
| 3737 | end | |
| 3738 | end | |
| 3739 | end | |
| 3740 | ||
| 3741 | ----------------- | |
| 3742 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 3743 | local CHILDREN = workspace:GetDescendants() | |
| 3744 | for index, CHILD in pairs(CHILDREN) do | |
| 3745 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3746 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3747 | if HUM then | |
| 3748 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3749 | if TORSO then | |
| 3750 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 3751 | if ISBANISH == true then | |
| 3752 | Banish(CHILD) | |
| 3753 | else | |
| 3754 | if ISBANISH == "Gravity" then | |
| 3755 | HUM.PlatformStand = true | |
| 3756 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3757 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 3758 | grav.D = 15 | |
| 3759 | grav.P = 20000 | |
| 3760 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 3761 | grav.position = TORSO.Position | |
| 3762 | grav.Name = "V3BanishForce"..Player.Name | |
| 3763 | else | |
| 3764 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 3765 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 3766 | end | |
| 3767 | else | |
| 3768 | HUM.PlatformStand = false | |
| 3769 | end | |
| 3770 | end | |
| 3771 | elseif ISBANISH == "Gravity" then | |
| 3772 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 3773 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 3774 | HUM.PlatformStand = false | |
| 3775 | end | |
| 3776 | end | |
| 3777 | end | |
| 3778 | end | |
| 3779 | end | |
| 3780 | end | |
| 3781 | end | |
| 3782 | ||
| 3783 | ||
| 3784 | ||
| 3785 | ||
| 3786 | ||
| 3787 | ----------------------------- | |
| 3788 | ||
| 3789 | function ApplyAoE2(POSITION, RANGE, MINDMG, MAXDMG, FLING, IZBANISH) | |
| 3790 | local CHILDREN = workspace:GetDescendants() | |
| 3791 | for index, CHILD in pairs(CHILDREN) do | |
| 3792 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 3793 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 3794 | if HUM then | |
| 3795 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 3796 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 3797 | if IZBANISH == true then | |
| 3798 | Banish(CHILD) | |
| 3799 | else | |
| 3800 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 3801 | ApplyDamage(HUM, DMG, TORSO) | |
| 3802 | end | |
| 3803 | if FLING > 0 then | |
| 3804 | for _, c in pairs(CHILD:GetChildren()) do | |
| 3805 | if c:IsA("BasePart") then
| |
| 3806 | local bv = Instance.new("BodyVelocity")
| |
| 3807 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3808 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 3809 | bv.Parent = c | |
| 3810 | Debris:AddItem(bv, 0.05) | |
| 3811 | end | |
| 3812 | end | |
| 3813 | end | |
| 3814 | end | |
| 3815 | end | |
| 3816 | end | |
| 3817 | end | |
| 3818 | end | |
| 3819 | ||
| 3820 | function Ragdoll(Character2, CharTorso, Headless, Velocity) | |
| 3821 | local svch = Character2 | |
| 3822 | Character2:BreakJoints() | |
| 3823 | local hum = Character2:findFirstChild("Humanoid")
| |
| 3824 | local q = Character2:GetChildren() | |
| 3825 | local CLONE = IT("Model", Effects)
| |
| 3826 | for i = 1, #q do | |
| 3827 | if q[i].ClassName == "Accessory" and Headless == true then | |
| 3828 | q[i]:remove() | |
| 3829 | elseif q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Gear" then | |
| 3830 | q[i].Parent = CLONE | |
| 3831 | elseif q[i].ClassName ~= "Humanoid" then | |
| 3832 | q[i]:remove() | |
| 3833 | end | |
| 3834 | end | |
| 3835 | local chrclone = CLONE | |
| 3836 | local ch = chrclone:GetChildren() | |
| 3837 | local i | |
| 3838 | for i = 1, #ch do | |
| 3839 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 3840 | ch[i]:remove() | |
| 3841 | end | |
| 3842 | end | |
| 3843 | local function Scan(ch) | |
| 3844 | local e | |
| 3845 | for e = 1, #ch do | |
| 3846 | Scan(ch[e]:GetChildren()) | |
| 3847 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 3848 | ch[e]:remove() | |
| 3849 | end | |
| 3850 | end | |
| 3851 | end | |
| 3852 | Character2:remove() | |
| 3853 | local NEWHUM = IT("Humanoid")
| |
| 3854 | NEWHUM.Name = "Corpse" | |
| 3855 | NEWHUM.Health = 0 | |
| 3856 | NEWHUM.MaxHealth = 0 | |
| 3857 | NEWHUM.PlatformStand = true | |
| 3858 | NEWHUM.Parent = CLONE | |
| 3859 | NEWHUM.DisplayDistanceType = "None" | |
| 3860 | Scan(chrclone:GetChildren()) | |
| 3861 | local ch = Character2:GetChildren() | |
| 3862 | local i | |
| 3863 | for i = 1, #ch do | |
| 3864 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 3865 | ch[i]:remove() | |
| 3866 | end | |
| 3867 | end | |
| 3868 | local ch = Character2:GetChildren() | |
| 3869 | local i | |
| 3870 | for i = 1, #ch do | |
| 3871 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 3872 | ch[i]:remove() | |
| 3873 | end | |
| 3874 | end | |
| 3875 | Character2 = chrclone | |
| 3876 | local Torso2 = Character2.Torso | |
| 3877 | local movevector = Vector3.new() | |
| 3878 | if Torso2 then | |
| 3879 | movevector = CFrame.new(CharTorso.Position, Torso2.Position).lookVector | |
| 3880 | local Head = Character2:FindFirstChild("Head")
| |
| 3881 | if Head then | |
| 3882 | local Neck = Instance.new("Weld")
| |
| 3883 | Neck.Name = "Neck" | |
| 3884 | Neck.Part0 = Torso2 | |
| 3885 | Neck.Part1 = Head | |
| 3886 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 3887 | Neck.C1 = CFrame.new() | |
| 3888 | Neck.Parent = Torso2 | |
| 3889 | if Headless == true then | |
| 3890 | Head.Transparency = 1 | |
| 3891 | Head:ClearAllChildren() | |
| 3892 | end | |
| 3893 | end | |
| 3894 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 3895 | if Limb then | |
| 3896 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 3897 | local Joint = Instance.new("Glue")
| |
| 3898 | Joint.Name = "RightShoulder" | |
| 3899 | Joint.Part0 = Torso2 | |
| 3900 | Joint.Part1 = Limb | |
| 3901 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 3902 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 3903 | Joint.Parent = Torso2 | |
| 3904 | local B = Instance.new("Part")
| |
| 3905 | B.TopSurface = 0 | |
| 3906 | B.BottomSurface = 0 | |
| 3907 | B.formFactor = "Symmetric" | |
| 3908 | B.Size = Vector3.new(1, 1, 1) | |
| 3909 | B.Transparency = 1 | |
| 3910 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3911 | B.Parent = Character2 | |
| 3912 | local W = Instance.new("Weld")
| |
| 3913 | W.Part0 = Limb | |
| 3914 | W.Part1 = B | |
| 3915 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3916 | W.Parent = Limb | |
| 3917 | end | |
| 3918 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 3919 | if Limb then | |
| 3920 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 3921 | local Joint = Instance.new("Glue")
| |
| 3922 | Joint.Name = "LeftShoulder" | |
| 3923 | Joint.Part0 = Torso2 | |
| 3924 | Joint.Part1 = Limb | |
| 3925 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 3926 | Joint.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 3927 | Joint.Parent = Torso2 | |
| 3928 | local B = Instance.new("Part")
| |
| 3929 | B.TopSurface = 0 | |
| 3930 | B.BottomSurface = 0 | |
| 3931 | B.formFactor = "Symmetric" | |
| 3932 | B.Size = Vector3.new(1, 1, 1) | |
| 3933 | B.Transparency = 1 | |
| 3934 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3935 | B.Parent = Character2 | |
| 3936 | local W = Instance.new("Weld")
| |
| 3937 | W.Part0 = Limb | |
| 3938 | W.Part1 = B | |
| 3939 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3940 | W.Parent = Limb | |
| 3941 | end | |
| 3942 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 3943 | if Limb then | |
| 3944 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 3945 | local Joint = Instance.new("Glue")
| |
| 3946 | Joint.Name = "RightHip" | |
| 3947 | Joint.Part0 = Torso2 | |
| 3948 | Joint.Part1 = Limb | |
| 3949 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 3950 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 3951 | Joint.Parent = Torso2 | |
| 3952 | local B = Instance.new("Part")
| |
| 3953 | B.TopSurface = 0 | |
| 3954 | B.BottomSurface = 0 | |
| 3955 | B.formFactor = "Symmetric" | |
| 3956 | B.Size = Vector3.new(1, 1, 1) | |
| 3957 | B.Transparency = 1 | |
| 3958 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3959 | B.Parent = Character2 | |
| 3960 | local W = Instance.new("Weld")
| |
| 3961 | W.Part0 = Limb | |
| 3962 | W.Part1 = B | |
| 3963 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3964 | W.Parent = Limb | |
| 3965 | end | |
| 3966 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 3967 | if Limb then | |
| 3968 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 3969 | local Joint = Instance.new("Glue")
| |
| 3970 | Joint.Name = "LeftHip" | |
| 3971 | Joint.Part0 = Torso2 | |
| 3972 | Joint.Part1 = Limb | |
| 3973 | Joint.C0 = CFrame.new(-0.5, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 3974 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 3975 | Joint.Parent = Torso2 | |
| 3976 | local B = Instance.new("Part")
| |
| 3977 | B.TopSurface = 0 | |
| 3978 | B.BottomSurface = 0 | |
| 3979 | B.formFactor = "Symmetric" | |
| 3980 | B.Size = Vector3.new(1, 1, 1) | |
| 3981 | B.Transparency = 1 | |
| 3982 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 3983 | B.Parent = Character2 | |
| 3984 | local W = Instance.new("Weld")
| |
| 3985 | W.Part0 = Limb | |
| 3986 | W.Part1 = B | |
| 3987 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 3988 | W.Parent = Limb | |
| 3989 | end | |
| 3990 | local Bar = Instance.new("Part")
| |
| 3991 | Bar.TopSurface = 0 | |
| 3992 | Bar.BottomSurface = 0 | |
| 3993 | Bar.formFactor = "Symmetric" | |
| 3994 | Bar.Size = Vector3.new(1, 1, 1) | |
| 3995 | Bar.Transparency = 1 | |
| 3996 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 3997 | Bar.Parent = Character2 | |
| 3998 | local Weld = Instance.new("Weld")
| |
| 3999 | Weld.Part0 = Torso2 | |
| 4000 | Weld.Part1 = Bar | |
| 4001 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 4002 | Weld.Parent = Torso2 | |
| 4003 | end | |
| 4004 | Character2.Parent = Weapon | |
| 4005 | if movevector ~= Vector3.new() then | |
| 4006 | for i = 1, 10 do | |
| 4007 | Torso2.Velocity = movevector * Velocity | |
| 4008 | end | |
| 4009 | end | |
| 4010 | Character2.Name = "Corpse" | |
| 4011 | return Character2, Torso2 | |
| 4012 | end | |
| 4013 | ||
| 4014 | UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
| |
| 4015 | ||
| 4016 | DeathTaunt = {"You Will Know Pain."}
| |
| 4017 | ||
| 4018 | ||
| 4019 | ||
| 4020 | ||
| 4021 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 4022 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 4023 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 4024 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 4025 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 4026 | BODYPOSITION.P = 2000 | |
| 4027 | BODYPOSITION.D = 100 | |
| 4028 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 4029 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 4030 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 4031 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 4032 | BILLBOARDGUI.Adornee = STATPART | |
| 4033 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 4034 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 4035 | BILLBOARDGUI.AlwaysOnTop = false | |
| 4036 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 4037 | TEXTLABEL.BackgroundTransparency = 1 | |
| 4038 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 4039 | TEXTLABEL.Text = TEXT | |
| 4040 | TEXTLABEL.Font = "SciFi" | |
| 4041 | TEXTLABEL.FontSize="Size42" | |
| 4042 | TEXTLABEL.TextColor3 = COLOR | |
| 4043 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 4044 | TEXTLABEL.TextScaled = true | |
| 4045 | TEXTLABEL.TextWrapped = true | |
| 4046 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 4047 | if LABELTYPE == "Normal" then | |
| 4048 | for i = 1, 20 do | |
| 4049 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 4050 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 4051 | end | |
| 4052 | elseif LABELTYPE == "Debuff" then | |
| 4053 | for i = 1, 20 do | |
| 4054 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 4055 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 4056 | end | |
| 4057 | elseif LABELTYPE == "Shock" then | |
| 4058 | local ORIGIN = STATPART.Position | |
| 4059 | for i = 1, 20 do | |
| 4060 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 4061 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 4062 | end | |
| 4063 | end | |
| 4064 | THEPART.Parent = nil | |
| 4065 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 4066 | end | |
| 4067 | ||
| 4068 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain) | |
| 4069 | local dmg = math.random(min,max) | |
| 4070 | for i,v in ipairs(workspace:GetChildren()) do | |
| 4071 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 4072 | local body = v:GetChildren() | |
| 4073 | for part = 1, #body do | |
| 4074 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 4075 | if(body[part].Position - position).Magnitude < radius then | |
| 4076 | if v.ClassName == "Model" then | |
| 4077 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 4078 | local HUMAN = v:FindFirstChildOfClass("Humanoid")
| |
| 4079 | if HUMAN.Health ~= 0 then | |
| 4080 | if HasChain == true then | |
| 4081 | local defence = Instance.new("BoolValue",v)
| |
| 4082 | defence.Name = ("HitBy"..Player.Name)
| |
| 4083 | game:GetService("Debris"):AddItem(defence, 1)
| |
| 4084 | coroutine.resume(coroutine.create(function() | |
| 4085 | local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 4086 | if TORSO then | |
| 4087 | --print("Found "..v.Name.."'s Torso")
| |
| 4088 | local PART = IT("Part",Effects)
| |
| 4089 | PART.Anchored = true | |
| 4090 | PART.CanCollide = false | |
| 4091 | PART.Transparency = 1 | |
| 4092 | PART.CFrame = CF(position) | |
| 4093 | Debris:AddItem(PART,15) | |
| 4094 | local A = IT("Attachment",PART)
| |
| 4095 | --TORSO.Anchored = true | |
| 4096 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 4097 | --print("Chain start")
| |
| 4098 | Front.CFrame = CF(position) | |
| 4099 | Front.CanCollide = true | |
| 4100 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 4101 | local B = IT("Attachment",Front)
| |
| 4102 | local ChainLink = IT("Beam",Effects)
| |
| 4103 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 4104 | ChainLink.TextureSpeed = 0 | |
| 4105 | ChainLink.FaceCamera = true | |
| 4106 | ChainLink.Width0 = 3 | |
| 4107 | ChainLink.Attachment0 = A | |
| 4108 | ChainLink.Attachment1 = B | |
| 4109 | ChainLink.TextureMode = "Static" | |
| 4110 | local bv = Instance.new("BodyVelocity")
| |
| 4111 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 4112 | bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500 | |
| 4113 | bv.Parent = Front | |
| 4114 | bv.Name = "MOVE" | |
| 4115 | --print("Chain made")
| |
| 4116 | coroutine.resume(coroutine.create(function() | |
| 4117 | Swait(30) | |
| 4118 | bv:remove() | |
| 4119 | local POS = Front.Position | |
| 4120 | Front.CanCollide = false | |
| 4121 | local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0) | |
| 4122 | local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0) | |
| 4123 | for i = 0, 1, 0.07 do | |
| 4124 | Swait() | |
| 4125 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i)) | |
| 4126 | end | |
| 4127 | Front:remove() | |
| 4128 | ChainLink:remove() | |
| 4129 | end)) | |
| 4130 | local harm = Front.Touched:Connect(function(hit) | |
| 4131 | impale(Front,hit) | |
| 4132 | end) | |
| 4133 | end | |
| 4134 | end)) | |
| 4135 | elseif DoesWarp == true then | |
| 4136 | local defence = Instance.new("BoolValue",v)
| |
| 4137 | defence.Name = ("HitBy"..Player.Name)
| |
| 4138 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 4139 | local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
| |
| 4140 | Warp(TORSO,Instakill) | |
| 4141 | else | |
| 4142 | if CanBeDodgedByJumping == true then | |
| 4143 | if body[part].Position.Y < position.Y+5 then | |
| 4144 | if math.random(1,100) < critrate+1 then | |
| 4145 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 4146 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 4147 | else | |
| 4148 | HUMAN.Health = HUMAN.Health - dmg | |
| 4149 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 4150 | end | |
| 4151 | local defence = Instance.new("BoolValue",v)
| |
| 4152 | defence.Name = ("HitBy"..Player.Name)
| |
| 4153 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 4154 | end | |
| 4155 | else | |
| 4156 | if beserk == true then | |
| 4157 | HUMAN.Health = 0 | |
| 4158 | end | |
| 4159 | if math.random(1,100) < critrate+1 then | |
| 4160 | HUMAN.Health = HUMAN.Health - dmg*critmultiplier | |
| 4161 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 4162 | else | |
| 4163 | HUMAN.Health = HUMAN.Health - dmg | |
| 4164 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 4165 | end | |
| 4166 | local defence = Instance.new("BoolValue",v)
| |
| 4167 | defence.Name = ("HitBy"..Player.Name)
| |
| 4168 | game:GetService("Debris"):AddItem(defence, 0.01)
| |
| 4169 | end | |
| 4170 | end | |
| 4171 | end | |
| 4172 | end | |
| 4173 | end | |
| 4174 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 4175 | end | |
| 4176 | end | |
| 4177 | end | |
| 4178 | if v.ClassName == "Part" then | |
| 4179 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 4180 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 4181 | end | |
| 4182 | end | |
| 4183 | end | |
| 4184 | end | |
| 4185 | end | |
| 4186 | ||
| 4187 | function Warp(Victim,WarpToVoid) | |
| 4188 | print("Warping "..Victim.Name.."...")
| |
| 4189 | Victim.Anchored = true | |
| 4190 | coroutine.resume(coroutine.create(function() | |
| 4191 | local GUI,GUI2 = CreateGUICircle(Victim) | |
| 4192 | CreateSound("1208650519", Victim, 10, 1)
| |
| 4193 | for i = 1, 100 do | |
| 4194 | Swait() | |
| 4195 | GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0) | |
| 4196 | GUI2.Rotation = GUI2.Rotation + 4 | |
| 4197 | end | |
| 4198 | CastWarpOutlines(Victim.Parent) | |
| 4199 | if WarpToVoid == false then | |
| 4200 | Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65)) | |
| 4201 | CreateSound("1177785010", Victim, 10, 1)
| |
| 4202 | local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
| |
| 4203 | if HUMANOID ~= nil then | |
| 4204 | local dmg = MRANDOM(75,95) | |
| 4205 | HUMANOID.Health = HUMANOID.Health - dmg | |
| 4206 | StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
| |
| 4207 | end | |
| 4208 | for i = 1, 50 do | |
| 4209 | Swait() | |
| 4210 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 4211 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 4212 | end | |
| 4213 | Victim.Anchored = false | |
| 4214 | GUI:remove() | |
| 4215 | elseif WarpToVoid == true then | |
| 4216 | CastWarpOutlines(Victim.Parent) | |
| 4217 | q = Victim.Parent:GetChildren() | |
| 4218 | for i = 1, #q do | |
| 4219 | if q[i] ~= Victim then | |
| 4220 | q[i]:remove() | |
| 4221 | end | |
| 4222 | end | |
| 4223 | CreateSound("1177785010", Victim, 10, 1)
| |
| 4224 | Victim.Transparency = 1 | |
| 4225 | for i = 1, 50 do | |
| 4226 | Swait() | |
| 4227 | GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0) | |
| 4228 | GUI2.Rotation = GUI2.Rotation - 8 | |
| 4229 | end | |
| 4230 | Victim.Parent:remove() | |
| 4231 | end | |
| 4232 | end)) | |
| 4233 | end | |
| 4234 | ||
| 4235 | function killnearest(position,range,maxstrength) | |
| 4236 | for i,v in ipairs(workspace:GetChildren()) do | |
| 4237 | local body = v:GetChildren() | |
| 4238 | for part = 1, #body do | |
| 4239 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 4240 | if(body[part].Position - position).Magnitude < range then | |
| 4241 | if v.ClassName == "Model" then | |
| 4242 | v:BreakJoints() | |
| 4243 | end | |
| 4244 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 4245 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 4246 | end | |
| 4247 | end | |
| 4248 | end | |
| 4249 | if v.ClassName == "Part" then | |
| 4250 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 4251 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 4252 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 4253 | end | |
| 4254 | end | |
| 4255 | end | |
| 4256 | end | |
| 4257 | ||
| 4258 | ||
| 4259 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 4260 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 4261 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 4262 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 4263 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 4264 | BODYPOSITION.P = 2000 | |
| 4265 | BODYPOSITION.D = 100 | |
| 4266 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 4267 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 4268 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 4269 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 4270 | BILLBOARDGUI.Adornee = STATPART | |
| 4271 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 4272 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 4273 | BILLBOARDGUI.AlwaysOnTop = false | |
| 4274 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 4275 | TEXTLABEL.BackgroundTransparency = 1 | |
| 4276 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 4277 | TEXTLABEL.Text = TEXT | |
| 4278 | TEXTLABEL.Font = "SciFi" | |
| 4279 | TEXTLABEL.FontSize="Size42" | |
| 4280 | TEXTLABEL.TextColor3 = COLOR | |
| 4281 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 4282 | TEXTLABEL.TextScaled = true | |
| 4283 | TEXTLABEL.TextWrapped = true | |
| 4284 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 4285 | if LABELTYPE == "Normal" then | |
| 4286 | for i = 1, 20 do | |
| 4287 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 4288 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 4289 | end | |
| 4290 | elseif LABELTYPE == "Debuff" then | |
| 4291 | for i = 1, 20 do | |
| 4292 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 4293 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 4294 | end | |
| 4295 | elseif LABELTYPE == "Shock" then | |
| 4296 | local ORIGIN = STATPART.Position | |
| 4297 | for i = 1, 20 do | |
| 4298 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 4299 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20) | |
| 4300 | end | |
| 4301 | end | |
| 4302 | THEPART.Parent = nil | |
| 4303 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 4304 | end | |
| 4305 | ||
| 4306 | ||
| 4307 | --//=================================\\ | |
| 4308 | --|| ATTACK FUNCTIONS AND STUFF | |
| 4309 | --\\=================================// | |
| 4310 | local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
| |
| 4311 | ||
| 4312 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 4313 | MakeForm(RightHole,"Cyl") | |
| 4314 | ||
| 4315 | function getbloody(victim,amount) | |
| 4316 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 4317 | PART.CFrame = victim.CFrame | |
| 4318 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 4319 | Debris:AddItem(PART,5) | |
| 4320 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 4321 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 4322 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 4323 | local prtcl = asd:Clone() | |
| 4324 | prtcl.Parent = PART | |
| 4325 | prtcl:Emit(amount*10) | |
| 4326 | end | |
| 4327 | ||
| 4328 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
| 4329 | ||
| 4330 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
| 4331 | if DoesCourontine == false then | |
| 4332 | local Direction = CF(Part.Position, ToLocation) | |
| 4333 | local Distance = (Part.Position - ToLocation).magnitude | |
| 4334 | for i = 1, AmountOfTime do | |
| 4335 | Swait() | |
| 4336 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 4337 | Direction = Part.CFrame | |
| 4338 | end | |
| 4339 | Part:remove() | |
| 4340 | elseif DoesCourontine == true then | |
| 4341 | coroutine.resume(coroutine.create(function() | |
| 4342 | local Direction = CF(Part.Position, ToLocation) | |
| 4343 | local Distance = (Part.Position - ToLocation).magnitude | |
| 4344 | for i = 1, AmountOfTime do | |
| 4345 | Swait() | |
| 4346 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 4347 | Direction = Part.CFrame | |
| 4348 | end | |
| 4349 | Part:remove() | |
| 4350 | end)) | |
| 4351 | end | |
| 4352 | end | |
| 4353 | ||
| 4354 | function Imperfect_Command() | |
| 4355 | ATTACK = true | |
| 4356 | Rooted = true | |
| 4357 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 4358 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 4359 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 4360 | if TORSO then | |
| 4361 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4362 | GYRO.D = 750 | |
| 4363 | GYRO.P = 2000 | |
| 4364 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 4365 | CreateSound("907330103", Torso, 10, 1)
| |
| 4366 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
| 4367 | Swait() | |
| 4368 | WACKYEFFECT({
| |
| 4369 | Time = 5, | |
| 4370 | EffectType = "Round Slash", | |
| 4371 | Size = VT(0, 0, 0), | |
| 4372 | Size2 = VT(0.01, 0, 0.01), | |
| 4373 | Transparency = 0.5, | |
| 4374 | Transparency2 = 1, | |
| 4375 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4376 | MoveToPos = nil, | |
| 4377 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4378 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4379 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4380 | Material = "Neon", | |
| 4381 | Color = C3(1, 0, 0), | |
| 4382 | SoundID = nil, | |
| 4383 | SoundPitch = nil, | |
| 4384 | SoundVolume = nil | |
| 4385 | }) | |
| 4386 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 4387 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
| 4388 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
| 4389 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 4390 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4391 | if ANIM == "Idle" then | |
| 4392 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4393 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4394 | elseif ANIM == "Walk" then | |
| 4395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4397 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 4398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4400 | end | |
| 4401 | end | |
| 4402 | GYRO:remove() | |
| 4403 | for i = 1, 15 do | |
| 4404 | WACKYEFFECT({
| |
| 4405 | Time = MRANDOM(15, 85), | |
| 4406 | EffectType = "Round Slash", | |
| 4407 | Size = VT(0, 0, 0), | |
| 4408 | Size2 = VT(0.3, 0, 0.3), | |
| 4409 | Transparency = 0.5, | |
| 4410 | Transparency2 = 1, | |
| 4411 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4412 | MoveToPos = nil, | |
| 4413 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4414 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4415 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4416 | Material = "Neon", | |
| 4417 | Color = C3(1, 0, 0), | |
| 4418 | SoundID = nil, | |
| 4419 | SoundPitch = nil, | |
| 4420 | SoundVolume = nil | |
| 4421 | }) | |
| 4422 | end | |
| 4423 | local bv = Instance.new("BodyVelocity")
| |
| 4424 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4425 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
| 4426 | bv.Parent = TORSO | |
| 4427 | Debris:AddItem(bv, 0.05) | |
| 4428 | CreateSound("1222405264", TORSO, 10, 1)
| |
| 4429 | Banish(HUM.Parent) | |
| 4430 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 4431 | Swait() | |
| 4432 | WACKYEFFECT({
| |
| 4433 | Time = 5, | |
| 4434 | EffectType = "Round Slash", | |
| 4435 | Size = VT(0, 0, 0), | |
| 4436 | Size2 = VT(0.01, 0, 0.01), | |
| 4437 | Transparency = 0.5, | |
| 4438 | Transparency2 = 1, | |
| 4439 | CFrame = CF(EYE.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4440 | MoveToPos = nil, | |
| 4441 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4442 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4443 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4444 | Material = "Neon", | |
| 4445 | Color = C3(1, 0, 0), | |
| 4446 | SoundID = nil, | |
| 4447 | SoundPitch = nil, | |
| 4448 | SoundVolume = nil | |
| 4449 | }) | |
| 4450 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 4451 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 4452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 4453 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4454 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4455 | if ANIM == "Idle" then | |
| 4456 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4458 | elseif ANIM == "Walk" then | |
| 4459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4461 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 4462 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4464 | end | |
| 4465 | end | |
| 4466 | end | |
| 4467 | end | |
| 4468 | ATTACK = false | |
| 4469 | Rooted = false | |
| 4470 | end | |
| 4471 | ||
| 4472 | ||
| 4473 | function Fire_At_Will() | |
| 4474 | ATTACK = true | |
| 4475 | Rooted = false | |
| 4476 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4477 | GYRO.D = 750 | |
| 4478 | GYRO.P = 2000 | |
| 4479 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 4480 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 4481 | Swait() | |
| 4482 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4483 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 4484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 4485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4487 | if ANIM == "Idle" then | |
| 4488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4490 | elseif ANIM == "Walk" then | |
| 4491 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4492 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4493 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 4494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4496 | end | |
| 4497 | end | |
| 4498 | local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Sphere", VT(1, 1, 1), false) | |
| 4499 | MakeForm(BOMB, "Ball") | |
| 4500 | BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5) | |
| 4501 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
| |
| 4502 | for i = 0, 1.5, 0.1 / Animation_Speed do | |
| 4503 | Swait() | |
| 4504 | if MRANDOM(1, 2) == 1 then | |
| 4505 | for E = 1, #EYES do | |
| 4506 | if EYES[E] ~= nil then | |
| 4507 | local EY = EYES[E] | |
| 4508 | local LIGHTNING = Zap({
| |
| 4509 | StartPosition = EY.Position, | |
| 4510 | TargetPosition = BOMB.Position, | |
| 4511 | Character = Character, | |
| 4512 | Color = "Really red", | |
| 4513 | Individual = false, | |
| 4514 | MaxRange = 7, | |
| 4515 | SegmentLength = 1, | |
| 4516 | Offset = 0.3, | |
| 4517 | SIZE = 0.05 | |
| 4518 | }) | |
| 4519 | Debris:AddItem(LIGHTNING.LightningModel, 0.05) | |
| 4520 | end | |
| 4521 | end | |
| 4522 | end | |
| 4523 | BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1) | |
| 4524 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4525 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 4526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 4527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4529 | if ANIM == "Idle" then | |
| 4530 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4531 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4532 | elseif ANIM == "Walk" then | |
| 4533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4535 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 4536 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4538 | end | |
| 4539 | end | |
| 4540 | WACKYEFFECT({
| |
| 4541 | Time = 25, | |
| 4542 | EffectType = "Ring", | |
| 4543 | Size = VT(0, 0, 0), | |
| 4544 | Size2 = VT(3.75, 3.75, 0), | |
| 4545 | Transparency = 0.7, | |
| 4546 | Transparency2 = 1, | |
| 4547 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 4548 | MoveToPos = nil, | |
| 4549 | RotationX = 0, | |
| 4550 | RotationY = 0, | |
| 4551 | RotationZ = 0, | |
| 4552 | Material = "Neon", | |
| 4553 | Color = BOMB.Color, | |
| 4554 | SoundID = nil, | |
| 4555 | SoundPitch = nil, | |
| 4556 | SoundVolume = nil | |
| 4557 | }) | |
| 4558 | WACKYEFFECT({
| |
| 4559 | Time = 50, | |
| 4560 | EffectType = "Ring", | |
| 4561 | Size = VT(0, 0, 0), | |
| 4562 | Size2 = VT(15, 15, 0), | |
| 4563 | Transparency = 0.7, | |
| 4564 | Transparency2 = 1, | |
| 4565 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 4566 | MoveToPos = nil, | |
| 4567 | RotationX = 0, | |
| 4568 | RotationY = 0, | |
| 4569 | RotationZ = 0, | |
| 4570 | Material = "Neon", | |
| 4571 | Color = BOMB.Color, | |
| 4572 | SoundID = nil, | |
| 4573 | SoundPitch = nil, | |
| 4574 | SoundVolume = nil | |
| 4575 | }) | |
| 4576 | BOMB.Anchored = true | |
| 4577 | WELD:remove() | |
| 4578 | GYRO:remove() | |
| 4579 | coroutine.resume(coroutine.create(function() | |
| 4580 | BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p) | |
| 4581 | for i = 1, 500 do | |
| 4582 | Swait() | |
| 4583 | BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2) | |
| 4584 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character) | |
| 4585 | if HITFLOOR ~= nil then | |
| 4586 | break | |
| 4587 | end | |
| 4588 | end | |
| 4589 | ApplyAoE2(BOMB.Position, 75, 0, 0, 0, true) | |
| 4590 | for i = 1, 3 do | |
| 4591 | WACKYEFFECT({
| |
| 4592 | Time = 35, | |
| 4593 | EffectType = "Swirl", | |
| 4594 | Size = VT(0, 0, 0), | |
| 4595 | Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i, | |
| 4596 | Transparency = 0, | |
| 4597 | Transparency2 = 1, | |
| 4598 | CFrame = BOMB.CFrame, | |
| 4599 | MoveToPos = nil, | |
| 4600 | RotationX = 0, | |
| 4601 | RotationY = 5 * i, | |
| 4602 | RotationZ = 0, | |
| 4603 | Material = "Neon", | |
| 4604 | Color = BOMB.Color, | |
| 4605 | SoundID = nil, | |
| 4606 | SoundPitch = nil, | |
| 4607 | SoundVolume = nil | |
| 4608 | }) | |
| 4609 | end | |
| 4610 | for i = 1, 5 do | |
| 4611 | WACKYEFFECT({
| |
| 4612 | Time = 75, | |
| 4613 | EffectType = "Sphere", | |
| 4614 | Size = BOMB.Mesh.Scale, | |
| 4615 | Size2 = VT(25, 25, 25) * i, | |
| 4616 | Transparency = 0.5, | |
| 4617 | Transparency2 = 1, | |
| 4618 | CFrame = BOMB.CFrame, | |
| 4619 | MoveToPos = nil, | |
| 4620 | RotationX = 0, | |
| 4621 | RotationY = 0, | |
| 4622 | RotationZ = 0, | |
| 4623 | Material = "Neon", | |
| 4624 | Color = BOMB.Color, | |
| 4625 | SoundID = 1222405264, | |
| 4626 | SoundPitch = 1, | |
| 4627 | SoundVolume = 10 | |
| 4628 | }) | |
| 4629 | end | |
| 4630 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character) | |
| 4631 | if HITFLOOR then | |
| 4632 | CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5) | |
| 4633 | end | |
| 4634 | BOMB.Transparency = 1 | |
| 4635 | for i = 1, 35 do | |
| 4636 | Swait() | |
| 4637 | CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150) | |
| 4638 | end | |
| 4639 | BOMB:remove() | |
| 4640 | end)) | |
| 4641 | ATTACK = false | |
| 4642 | Rooted = false | |
| 4643 | end | |
| 4644 | ||
| 4645 | function Burning_Hopes() | |
| 4646 | ATTACK = true | |
| 4647 | Rooted = true | |
| 4648 | local AIMPOS = Mouse.Hit.p | |
| 4649 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
| 4650 | coroutine.resume(coroutine.create(function() | |
| 4651 | local RAYS = {}
| |
| 4652 | for i = 1, 4 do | |
| 4653 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Ray", VT(50,2000,50)) | |
| 4654 | MakeForm(RAY,"Cyl") | |
| 4655 | RAY.Mesh.Scale = VT(1,1.1,1) | |
| 4656 | table.insert(RAYS,RAY) | |
| 4657 | end | |
| 4658 | CreateSound(348663022, Effects, 2, 1.2, false) | |
| 4659 | for i = 1, 100 do | |
| 4660 | Swait() | |
| 4661 | for e = 1, #RAYS do | |
| 4662 | if RAYS[e] ~= nil then | |
| 4663 | local RAY = RAYS[e] | |
| 4664 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
| 4665 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 4666 | end | |
| 4667 | end | |
| 4668 | end | |
| 4669 | for i = 1, 20 do | |
| 4670 | Swait() | |
| 4671 | for e = 1, #RAYS do | |
| 4672 | if RAYS[e] ~= nil then | |
| 4673 | local RAY = RAYS[e] | |
| 4674 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
| 4675 | end | |
| 4676 | end | |
| 4677 | end | |
| 4678 | wait(0.3) | |
| 4679 | for i = 1, 16 do | |
| 4680 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
| 4681 | SpawnTrail(POS+VT(0,200,0),POS) | |
| 4682 | end | |
| 4683 | for i = 1, 4 do | |
| 4684 | CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
| 4685 | end | |
| 4686 | ||
| 4687 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
| 4688 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
| 4689 | CreateSound(130972023, Effects, 2, 1, false) | |
| 4690 | local POS = Mouse.Hit.p | |
| 4691 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,0,0)) | |
| 4692 | MakeForm(RAY,"Cyl") | |
| 4693 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "Strike", VT(130,130,130)) | |
| 4694 | MakeForm(SPHERE,"Ball") | |
| 4695 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(120,120,120)) | |
| 4696 | MakeForm(SHIELD,"Ball") | |
| 4697 | SHIELD.CFrame = CF(AIMPOS) | |
| 4698 | RAY.CFrame = CF(AIMPOS) | |
| 4699 | SPHERE.CFrame = CF(AIMPOS) | |
| 4700 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 4701 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 4702 | for i = 1, 200 do | |
| 4703 | Swait() | |
| 4704 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 4705 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5)) | |
| 4706 | RAY.Size = RAY.Size + VT(0,0,0) | |
| 4707 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 4708 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 4709 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 4710 | end | |
| 4711 | for i = 1, 45 do | |
| 4712 | Swait() | |
| 4713 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 4714 | SPHERE.Transparency = RAY.Transparency | |
| 4715 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 4716 | end | |
| 4717 | RAY:remove() | |
| 4718 | SHIELD:remove() | |
| 4719 | SPHERE:remove() | |
| 4720 | end)) | |
| 4721 | ATTACK = false | |
| 4722 | Rooted = false | |
| 4723 | end | |
| 4724 | ||
| 4725 | function OP() | |
| 4726 | ATTACK = true | |
| 4727 | Rooted = false | |
| 4728 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 4729 | Swait() | |
| 4730 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4731 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4732 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4733 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4734 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4735 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4736 | end | |
| 4737 | Rooted = true | |
| 4738 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4739 | GYRO.D = 100 | |
| 4740 | GYRO.P = 2000 | |
| 4741 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 4742 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4743 | for i = 1, 15 do | |
| 4744 | for i = 1, 15 do | |
| 4745 | Swait() | |
| 4746 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4747 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4753 | end | |
| 4754 | coroutine.resume(coroutine.create(function() | |
| 4755 | local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0)) | |
| 4756 | CreateSound("814168787", EYE, 10, 1)
| |
| 4757 | EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15)) | |
| 4758 | local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "468351345", "468351348", VT(0, 0, 0), VT(0, 0, 0))
| |
| 4759 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
| 4760 | local ATTACKI = false | |
| 4761 | local TORS | |
| 4762 | for i = 1, 10 do | |
| 4763 | Swait() | |
| 4764 | M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3 | |
| 4765 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
| 4766 | end | |
| 4767 | for i = 1, 100 do | |
| 4768 | Swait() | |
| 4769 | for _, c in pairs(workspace:GetChildren()) do | |
| 4770 | if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 4771 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 4772 | if 0 < HUMANOID.Health then | |
| 4773 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 4774 | if (TORSO.Position - EYE.Position).Magnitude < 35 then | |
| 4775 | ATTACKI = true | |
| 4776 | TORS = TORSO | |
| 4777 | end | |
| 4778 | end | |
| 4779 | end | |
| 4780 | end | |
| 4781 | if ATTACKI == true then | |
| 4782 | break | |
| 4783 | end | |
| 4784 | EYE.CFrame = EYE.CFrame * CF(0, 0, -1) | |
| 4785 | end | |
| 4786 | if ATTACKI == false then | |
| 4787 | for i = 1, 10 do | |
| 4788 | Swait() | |
| 4789 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
| 4790 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
| 4791 | end | |
| 4792 | else | |
| 4793 | if TORS ~= nil then | |
| 4794 | CreateSound("213603013", EYE, 10, 2)
| |
| 4795 | local DIST = (TORS.Position - EYE.Position).Magnitude | |
| 4796 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
| 4797 | MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), SKILLTEXTCOLOR, VT(0, 0, 0)) | |
| 4798 | MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
| 4799 | EYE.CFrame = CF(EYE.Position, TORS.Position) | |
| 4800 | TORS.Parent:BreakJoints() | |
| 4801 | Swait(35) | |
| 4802 | end | |
| 4803 | for i = 1, 10 do | |
| 4804 | Swait() | |
| 4805 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
| 4806 | end | |
| 4807 | end | |
| 4808 | EYE:remove() | |
| 4809 | end)) | |
| 4810 | end | |
| 4811 | GYRO:remove() | |
| 4812 | ATTACK = false | |
| 4813 | Rooted = false | |
| 4814 | end | |
| 4815 | ||
| 4816 | function Absoluteum() | |
| 4817 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 4818 | if HITFLOOR ~= nil then | |
| 4819 | do | |
| 4820 | local HITBODIES = {}
| |
| 4821 | ATTACK = true | |
| 4822 | Rooted = true | |
| 4823 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0)) | |
| 4824 | MakeForm(ABSOLUTE, "Ball") | |
| 4825 | CreateSound("416200578", RootPart, 10, 1)
| |
| 4826 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 4827 | Swait() | |
| 4828 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 4829 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 4830 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 4831 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2)) | |
| 4832 | MakeForm(CHARGE, "Ball") | |
| 4833 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 4834 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 4835 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4841 | end | |
| 4842 | CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9) | |
| 4843 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
| |
| 4844 | for i = 1, 45 do | |
| 4845 | Swait() | |
| 4846 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4850 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4851 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4852 | end | |
| 4853 | coroutine.resume(coroutine.create(function() | |
| 4854 | local IMPACT = false | |
| 4855 | local BULLET = ABSOLUTE | |
| 4856 | MakeForm(BULLET, "Ball") | |
| 4857 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
| 4858 | for i = 1, 500 do | |
| 4859 | Swait() | |
| 4860 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
| 4861 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
| 4862 | MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55) | |
| 4863 | if HIT ~= nil then | |
| 4864 | IMPACT = true | |
| 4865 | break | |
| 4866 | end | |
| 4867 | end | |
| 4868 | if IMPACT == false then | |
| 4869 | for i = 1, 40 do | |
| 4870 | Swait() | |
| 4871 | BULLET.Size = BULLET.Size * 0.9 | |
| 4872 | end | |
| 4873 | BULLET:remove() | |
| 4874 | else | |
| 4875 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4876 | for i = 1, 175 do | |
| 4877 | Swait() | |
| 4878 | BULLET.Size = BULLET.Size * 0.99 | |
| 4879 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
| |
| 4880 | end | |
| 4881 | CreateSound("438666001", BULLET, 10, 3)
| |
| 4882 | Swait(35) | |
| 4883 | BULLET.Transparency = 1 | |
| 4884 | for i = 1, 20 do | |
| 4885 | for e = 1, 5 do | |
| 4886 | MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
| 4887 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
| |
| 4888 | end | |
| 4889 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
| 4890 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4891 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 4892 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
| 4893 | Swait(5) | |
| 4894 | for e = 1, #HITBODIES do | |
| 4895 | if HITBODIES[e] ~= nil then | |
| 4896 | local BOD = HITBODIES[e] | |
| 4897 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 4898 | if TORS then | |
| 4899 | BOD:BreakJoints() | |
| 4900 | for _, c in pairs(BOD:GetChildren()) do | |
| 4901 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 4902 | local bv = Instance.new("BodyVelocity")
| |
| 4903 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4904 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
| 4905 | bv.Parent = c | |
| 4906 | Debris:AddItem(bv, 0.2) | |
| 4907 | end | |
| 4908 | end | |
| 4909 | end | |
| 4910 | end | |
| 4911 | end | |
| 4912 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2) | |
| 4913 | end | |
| 4914 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12)) | |
| 4915 | Debris:AddItem(BULLET, 10) | |
| 4916 | end | |
| 4917 | end)) | |
| 4918 | ATTACK = false | |
| 4919 | Rooted = false | |
| 4920 | end | |
| 4921 | end | |
| 4922 | end | |
| 4923 | ||
| 4924 | function Nuke() | |
| 4925 | ATTACK = true | |
| 4926 | Rooted = true | |
| 4927 | local CHARGE = false | |
| 4928 | local BLASTS = {468991944, 468991990}
| |
| 4929 | coroutine.resume(coroutine.create(function() | |
| 4930 | repeat | |
| 4931 | Swait() | |
| 4932 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 4933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 4934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 4935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 4936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 4937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 4938 | until CHARGE == true | |
| 4939 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 4940 | Swait() | |
| 4941 | WACKYEFFECT({
| |
| 4942 | Time = 15, | |
| 4943 | EffectType = "Sphere", | |
| 4944 | Size = VT(60, 60, 60), | |
| 4945 | Size2 = VT(0, 0, 0), | |
| 4946 | Transparency = 1, | |
| 4947 | Transparency2 = 0.7, | |
| 4948 | CFrame = CF(RootPart.Position), | |
| 4949 | MoveToPos = nil, | |
| 4950 | RotationX = 0, | |
| 4951 | RotationY = 0, | |
| 4952 | RotationZ = 0, | |
| 4953 | Material = "Neon", | |
| 4954 | Color = C3(1, 1, 1), | |
| 4955 | SoundID = nil, | |
| 4956 | SoundPitch = nil, | |
| 4957 | SoundVolume = nil | |
| 4958 | }) | |
| 4959 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4963 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4965 | end | |
| 4966 | coroutine.resume(coroutine.create(function() | |
| 4967 | local POS = RootPart.Position | |
| 4968 | wait(0.2) | |
| 4969 | for i = 1, 5 do | |
| 4970 | WACKYEFFECT({
| |
| 4971 | Time = 65, | |
| 4972 | EffectType = "Sphere", | |
| 4973 | Size = VT(2, 2, 2), | |
| 4974 | Size2 = VT(0, 0, 500), | |
| 4975 | Transparency = 1, | |
| 4976 | Transparency2 = 0, | |
| 4977 | CFrame = CF(POS), | |
| 4978 | MoveToPos = nil, | |
| 4979 | RotationX = MRANDOM(-2, 2), | |
| 4980 | RotationY = MRANDOM(-12, 12), | |
| 4981 | RotationZ = MRANDOM(-2, 2), | |
| 4982 | Material = "Neon", | |
| 4983 | Color = C3(1, 1, 1), | |
| 4984 | SoundID = nil, | |
| 4985 | SoundPitch = nil, | |
| 4986 | SoundVolume = nil | |
| 4987 | }) | |
| 4988 | end | |
| 4989 | wait(1) | |
| 4990 | SHAKECAM(POS, 9999999999, 25, 25) | |
| 4991 | ApplyAoE(POS, 450, true) | |
| 4992 | WACKYEFFECT({
| |
| 4993 | Time = 85, | |
| 4994 | EffectType = "Sphere", | |
| 4995 | Size = VT(120, 120, 120), | |
| 4996 | Size2 = VT(350, 350, 350), | |
| 4997 | Transparency = 0, | |
| 4998 | Transparency2 = 1, | |
| 4999 | CFrame = CF(POS), | |
| 5000 | MoveToPos = nil, | |
| 5001 | RotationX = 0, | |
| 5002 | RotationY = 0, | |
| 5003 | RotationZ = 0, | |
| 5004 | Material = "Neon", | |
| 5005 | Color = C3(1, 1, 1), | |
| 5006 | SoundID = nil, | |
| 5007 | SoundPitch = 1, | |
| 5008 | SoundVolume = 10 | |
| 5009 | }) | |
| 5010 | for i = 1, 20 do | |
| 5011 | WACKYEFFECT({
| |
| 5012 | Time = 85, | |
| 5013 | EffectType = "Sphere", | |
| 5014 | Size = VT(120, 120, 120), | |
| 5015 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
| 5016 | Transparency = 0.8, | |
| 5017 | Transparency2 = 1, | |
| 5018 | CFrame = CF(POS), | |
| 5019 | MoveToPos = nil, | |
| 5020 | RotationX = 0, | |
| 5021 | RotationY = 0, | |
| 5022 | RotationZ = 0, | |
| 5023 | Material = "Neon", | |
| 5024 | Color = C3(1, 1, 1), | |
| 5025 | SoundID = nil, | |
| 5026 | SoundPitch = 1, | |
| 5027 | SoundVolume = 10 | |
| 5028 | }) | |
| 5029 | WACKYEFFECT({
| |
| 5030 | Time = 100, | |
| 5031 | EffectType = "Wave", | |
| 5032 | Size = VT(25, 2, 25), | |
| 5033 | Size2 = VT(400, 0, 400) * 1.2, | |
| 5034 | Transparency = 0, | |
| 5035 | Transparency2 = 1, | |
| 5036 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 5037 | MoveToPos = nil, | |
| 5038 | RotationX = 0, | |
| 5039 | RotationY = 0, | |
| 5040 | RotationZ = 0, | |
| 5041 | Material = "Neon", | |
| 5042 | Color = C3(1, 1, 1), | |
| 5043 | SoundID = nil, | |
| 5044 | SoundPitch = nil, | |
| 5045 | SoundVolume = nil | |
| 5046 | }) | |
| 5047 | end | |
| 5048 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 5049 | for i = 1, 5 do | |
| 5050 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 5051 | WACKYEFFECT({
| |
| 5052 | Time = 120, | |
| 5053 | EffectType = "Wave", | |
| 5054 | Size = VT(150, 2, 150), | |
| 5055 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
| 5056 | Transparency = 0, | |
| 5057 | Transparency2 = 1, | |
| 5058 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 5059 | MoveToPos = nil, | |
| 5060 | RotationX = 0, | |
| 5061 | RotationY = 0, | |
| 5062 | RotationZ = 0, | |
| 5063 | Material = "Neon", | |
| 5064 | Color = C3(1, 1, 1), | |
| 5065 | SoundID = nil, | |
| 5066 | SoundPitch = nil, | |
| 5067 | SoundVolume = nil | |
| 5068 | }) | |
| 5069 | end | |
| 5070 | end)) | |
| 5071 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 5072 | Swait() | |
| 5073 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5077 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5079 | end | |
| 5080 | ATTACK = false | |
| 5081 | Rooted = false | |
| 5082 | end)) | |
| 5083 | for i = 1, 30 do | |
| 5084 | wait(0.01) | |
| 5085 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
| 5086 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 5087 | if HITFLOOR then | |
| 5088 | ApplyAoE(HITPOS, 65, true) | |
| 5089 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 5090 | WACKYEFFECT({
| |
| 5091 | Time = 25, | |
| 5092 | EffectType = "Sphere", | |
| 5093 | Size = VT(22, 22, 22), | |
| 5094 | Size2 = VT(85, 85, 85), | |
| 5095 | Transparency = 0, | |
| 5096 | Transparency2 = 1, | |
| 5097 | CFrame = CF(HITPOS), | |
| 5098 | MoveToPos = nil, | |
| 5099 | RotationX = 0, | |
| 5100 | RotationY = 0, | |
| 5101 | RotationZ = 0, | |
| 5102 | Material = "Neon", | |
| 5103 | Color = C3(1, 1, 1), | |
| 5104 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 5105 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 5106 | SoundVolume = 10 | |
| 5107 | }) | |
| 5108 | for e = 1, 3 do | |
| 5109 | WACKYEFFECT({
| |
| 5110 | EffectType = "Wave", | |
| 5111 | Size = VT(25, 0, 25), | |
| 5112 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 5113 | Transparency = 0, | |
| 5114 | Transparency2 = 1, | |
| 5115 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 5116 | MoveToPos = nil, | |
| 5117 | RotationX = 0, | |
| 5118 | RotationY = 3, | |
| 5119 | RotationZ = 0, | |
| 5120 | Material = "Neon", | |
| 5121 | Color = C3(1, 1, 1), | |
| 5122 | SoundID = nil, | |
| 5123 | SoundPitch = nil, | |
| 5124 | SoundVolume = nil | |
| 5125 | }) | |
| 5126 | WACKYEFFECT({
| |
| 5127 | Time = 35, | |
| 5128 | EffectType = "Sphere", | |
| 5129 | Size = VT(22, 45, 22), | |
| 5130 | Size2 = VT(25, 45 + e * 75, 25), | |
| 5131 | Transparency = 0, | |
| 5132 | Transparency2 = 1, | |
| 5133 | CFrame = CF(HITPOS) * TURN, | |
| 5134 | MoveToPos = nil, | |
| 5135 | RotationX = 0, | |
| 5136 | RotationY = 0, | |
| 5137 | RotationZ = 0, | |
| 5138 | Material = "Neon", | |
| 5139 | Color = C3(1, 1, 1), | |
| 5140 | SoundID = nil, | |
| 5141 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 5142 | SoundVolume = 10 | |
| 5143 | }) | |
| 5144 | end | |
| 5145 | end | |
| 5146 | end | |
| 5147 | CHARGE = true | |
| 5148 | end | |
| 5149 | ||
| 5150 | function SpectralBanishing() | |
| 5151 | ATTACK = true | |
| 5152 | Rooted = false | |
| 5153 | chatfunc("If you desire to be a ghost...", 20)
| |
| 5154 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 5155 | Swait() | |
| 5156 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 5157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 5158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 5159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 5160 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 5161 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 5162 | end | |
| 5163 | chatfunc("Then move on to the afterlife!", 6)
| |
| 5164 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 5165 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 5166 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 5167 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
| 5168 | local distance = (GunPoint.Position - Way).magnitude | |
| 5169 | for i = 1, 5 do | |
| 5170 | local laser = Instance.new("Part", Effects)
| |
| 5171 | laser.Transparency = 0 | |
| 5172 | laser.CanCollide = false | |
| 5173 | laser.Anchored = true | |
| 5174 | laser.Color = C3(1, 0, 0) | |
| 5175 | laser.Material = "Neon" | |
| 5176 | laser.formFactor = Enum.FormFactor.Custom | |
| 5177 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 5178 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 5179 | table.insert(Effects2, {
| |
| 5180 | laser, | |
| 5181 | "Disappear", | |
| 5182 | 0.1, | |
| 5183 | 1, | |
| 5184 | 1, | |
| 5185 | 1, | |
| 5186 | 2 | |
| 5187 | }) | |
| 5188 | end | |
| 5189 | coroutine.resume(coroutine.create(function() | |
| 5190 | Swait(15) | |
| 5191 | local FILTER = IT("ColorCorrectionEffect", game.Lighting)
| |
| 5192 | for i = 1, 25 do | |
| 5193 | Swait() | |
| 5194 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
| 5195 | end | |
| 5196 | local GAME = game.Players:GetChildren() | |
| 5197 | for PLAYER = 1, #GAME do | |
| 5198 | do | |
| 5199 | local PLAY = GAME[PLAYER] | |
| 5200 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
| 5201 | PLAY.Character.Parent = nil | |
| 5202 | coroutine.resume(coroutine.create(function() | |
| 5203 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then
| |
| 5204 | PLAY.Character.Parent = workspace | |
| 5205 | local Value = IT("BoolValue", Delete)
| |
| 5206 | Value.Name = PLAY.Name | |
| 5207 | end | |
| 5208 | end)) | |
| 5209 | end | |
| 5210 | end | |
| 5211 | end | |
| 5212 | for i = 1, 25 do | |
| 5213 | Swait() | |
| 5214 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
| 5215 | end | |
| 5216 | end)) | |
| 5217 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 5218 | Swait() | |
| 5219 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 5220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 5221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 5222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 5223 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 5224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 5225 | end | |
| 5226 | ATTACK = false | |
| 5227 | Rooted = false | |
| 5228 | end | |
| 5229 | ||
| 5230 | function Madness() | |
| 5231 | ATTACK = true | |
| 5232 | Rooted = false | |
| 5233 | local GYRO = IT("BodyGyro",RootPart)
| |
| 5234 | GYRO.D = 750 | |
| 5235 | GYRO.P = 20000 | |
| 5236 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 5237 | local LOCKED = true | |
| 5238 | local SHOT = false | |
| 5239 | coroutine.resume(coroutine.create(function() | |
| 5240 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5241 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 5242 | Swait() | |
| 5243 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5244 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5245 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5246 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5247 | end | |
| 5248 | LOCKED = false | |
| 5249 | SHOT = true | |
| 5250 | repeat | |
| 5251 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 5252 | Swait() | |
| 5253 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5254 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5255 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5256 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5257 | until HOLD == false and SHOT == false | |
| 5258 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 5259 | Swait() | |
| 5260 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5261 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5262 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5263 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5264 | end | |
| 5265 | GYRO:remove() | |
| 5266 | ATTACK = false | |
| 5267 | Rooted = false | |
| 5268 | end)) | |
| 5269 | repeat wait() until LOCKED == false | |
| 5270 | repeat | |
| 5271 | SHOT = true | |
| 5272 | wait(0.2) | |
| 5273 | SHOT = false | |
| 5274 | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
| |
| 5275 | local HIT = BULLET.Hit | |
| 5276 | local HITPOS = BULLET.End | |
| 5277 | if HIT then | |
| 5278 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 5279 | Banish(HIT.Parent) | |
| 5280 | end | |
| 5281 | end | |
| 5282 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
| |
| 5283 | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
| |
| 5284 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 5285 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 5286 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 5287 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 5288 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 5289 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 5290 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 5291 | until HOLD == false | |
| 5292 | end | |
| 5293 | ||
| 5294 | function EMOTE() | |
| 5295 | ATTACK = true | |
| 5296 | Rooted = false | |
| 5297 | local LOOP = 0 | |
| 5298 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 5299 | Swait() | |
| 5300 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5301 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5302 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5303 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5304 | end | |
| 5305 | for i=0, 3, 0.1 / Animation_Speed do | |
| 5306 | Swait() | |
| 5307 | LOOP = LOOP + 1 | |
| 5308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5312 | end | |
| 5313 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 5314 | Swait() | |
| 5315 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5319 | end | |
| 5320 | ATTACK = false | |
| 5321 | Rooted = false | |
| 5322 | end | |
| 5323 | ||
| 5324 | function Kill(Char) | |
| 5325 | local NewCharacter = IT("Model",Effects)
| |
| 5326 | NewCharacter.Name = "Ow im ded ;-;" | |
| 5327 | for _, c in pairs(Char:GetDescendants()) do | |
| 5328 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 5329 | if c.Parent == Char then | |
| 5330 | getbloody(c,5) | |
| 5331 | end | |
| 5332 | c:BreakJoints() | |
| 5333 | c.Material = "Glass" | |
| 5334 | c.Color = C3(0.5,0,0) | |
| 5335 | c.CanCollide = true | |
| 5336 | c.Transparency = 0.3 | |
| 5337 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 5338 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 5339 | end | |
| 5340 | if c.Name == "Head" then | |
| 5341 | c:ClearAllChildren() | |
| 5342 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 5343 | end | |
| 5344 | if c.ClassName == "MeshPart" then | |
| 5345 | c.TextureID = "" | |
| 5346 | end | |
| 5347 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 5348 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 5349 | end | |
| 5350 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 5351 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 5352 | end | |
| 5353 | c.Parent = NewCharacter | |
| 5354 | c.Name = "DeadPart" | |
| 5355 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 5356 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 5357 | end | |
| 5358 | end | |
| 5359 | Char:remove() | |
| 5360 | Debris:AddItem(NewCharacter,5) | |
| 5361 | end | |
| 5362 | ||
| 5363 | function Taunt() | |
| 5364 | ATTACK = true | |
| 5365 | Rooted = true | |
| 5366 | local TAUNT = CreateSound(907333294, Torso, 7, 1, false) | |
| 5367 | repeat | |
| 5368 | Swait() | |
| 5369 | TAUNT.Parent = Torso | |
| 5370 | TAUNT.Playing = true | |
| 5371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 5373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5377 | until TAUNT.TimePosition >= 1.25 | |
| 5378 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 5379 | Swait() | |
| 5380 | TAUNT.Parent = Torso | |
| 5381 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 5382 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 5383 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5384 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5385 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5386 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5387 | end | |
| 5388 | ATTACK = false | |
| 5389 | Rooted = false | |
| 5390 | end | |
| 5391 | ||
| 5392 | function oofBeam() | |
| 5393 | ATTACK = true | |
| 5394 | Rooted = false | |
| 5395 | VALUE2 = true | |
| 5396 | local GYRO = IT("BodyGyro", RootPart)
| |
| 5397 | GYRO.D = 20 | |
| 5398 | GYRO.P = 4000 | |
| 5399 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 5400 | local POS = RootPart.Position + VT(0, 25, 0) | |
| 5401 | CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
| |
| 5402 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 5405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 5406 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5408 | coroutine.resume(coroutine.create(function() | |
| 5409 | local E = 0 | |
| 5410 | repeat | |
| 5411 | E = E + 5 | |
| 5412 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 5413 | Swait() | |
| 5414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 5417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 5418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5420 | until ATTACK == false | |
| 5421 | GYRO:remove() | |
| 5422 | end)) | |
| 5423 | for i = 1, 50 do | |
| 5424 | Swait() | |
| 5425 | end | |
| 5426 | for i = 1, 25 do | |
| 5427 | Swait() | |
| 5428 | WACKYEFFECT({
| |
| 5429 | Time = 15, | |
| 5430 | EffectType = "Skull", | |
| 5431 | Size = VT(4, 4, 4), | |
| 5432 | Size2 = VT(0, 0, 0), | |
| 5433 | Transparency = 1, | |
| 5434 | Transparency2 = 0, | |
| 5435 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 5436 | MoveToPos = Eon.Position, | |
| 5437 | RotationX = 0, | |
| 5438 | RotationY = 0, | |
| 5439 | RotationZ = 0, | |
| 5440 | Material = "Neon", | |
| 5441 | Color = C3(1, 0, 0), | |
| 5442 | SoundID = nil, | |
| 5443 | SoundPitch = nil, | |
| 5444 | SoundVolume = nil | |
| 5445 | }) | |
| 5446 | end | |
| 5447 | local LOOP = 0 | |
| 5448 | local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
| |
| 5449 | MakeForm(BEAMO, "Ball") | |
| 5450 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
| |
| 5451 | MakeForm(BEAM, "Cyl") | |
| 5452 | repeat | |
| 5453 | local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude | |
| 5454 | if DISTANCE < 2000 then | |
| 5455 | BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4)) | |
| 5456 | BEAMO.CFrame = CF(Eon.Position) | |
| 5457 | BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4)) | |
| 5458 | BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 5459 | ApplyAoE(Mouse.Hit.p, 14,true,false) | |
| 5460 | WACKYEFFECT({
| |
| 5461 | Time = 35, | |
| 5462 | EffectType = "Sphere", | |
| 5463 | Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2, | |
| 5464 | Size2 = VT(5, 75, 5), | |
| 5465 | Transparency = 0, | |
| 5466 | Transparency2 = 1, | |
| 5467 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 5468 | MoveToPos = nil, | |
| 5469 | RotationX = 0, | |
| 5470 | RotationY = 0, | |
| 5471 | RotationZ = 0, | |
| 5472 | Material = "Neon", | |
| 5473 | Color = C3(1, 0, 0), | |
| 5474 | SoundID = nil, | |
| 5475 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 5476 | SoundVolume = 10 | |
| 5477 | }) | |
| 5478 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5479 | Swait() | |
| 5480 | LOOP = LOOP + 1 | |
| 5481 | end | |
| 5482 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
| 5483 | coroutine.resume(coroutine.create(function() | |
| 5484 | for i = 1, 15 do | |
| 5485 | Swait() | |
| 5486 | BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1) | |
| 5487 | BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1) | |
| 5488 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
| 5489 | BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667 | |
| 5490 | end | |
| 5491 | BEAM:remove() | |
| 5492 | BEAMO:remove() | |
| 5493 | end)) | |
| 5494 | ATTACK = false | |
| 5495 | Rooted = false | |
| 5496 | VALUE2 = false | |
| 5497 | end | |
| 5498 | ||
| 5499 | function TakeOnMe() | |
| 5500 | Speed = 5 | |
| 5501 | local MEME = CreateSound(0, Effects, 2, 1, false) | |
| 5502 | ATTACK = true | |
| 5503 | Rooted = false | |
| 5504 | local DANCE = true | |
| 5505 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 5506 | if NEWKEY == "p" then | |
| 5507 | DANCE = false | |
| 5508 | end | |
| 5509 | end) | |
| 5510 | PLAYSONG = false | |
| 5511 | while true do | |
| 5512 | for i = 1, 15 do | |
| 5513 | Swait() | |
| 5514 | MEME.Parent = Effects | |
| 5515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5521 | end | |
| 5522 | if DANCE == false then | |
| 5523 | break | |
| 5524 | end | |
| 5525 | for i = 1, 15 do | |
| 5526 | Swait() | |
| 5527 | MEME.Parent = Effects | |
| 5528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5532 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5534 | end | |
| 5535 | end | |
| 5536 | PLAYSONG = true | |
| 5537 | KEY:Disconnect() | |
| 5538 | MEME:remove() | |
| 5539 | Speed = 25 | |
| 5540 | ATTACK = false | |
| 5541 | Rooted = false | |
| 5542 | end | |
| 5543 | ||
| 5544 | ||
| 5545 | function Execute() | |
| 5546 | ATTACK = true | |
| 5547 | Rooted = false | |
| 5548 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
| 5549 | Part.Color = C3(0,0,0) | |
| 5550 | MakeForm(Part,"Wedge") | |
| 5551 | Part.CanCollide = true | |
| 5552 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 5553 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5554 | Swait() | |
| 5555 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 5556 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 5557 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5558 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5559 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5560 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5561 | end | |
| 5562 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
| 5563 | local TOCH = Part.Touched:Connect(function(hit) | |
| 5564 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 5565 | Banish(hit.Parent) | |
| 5566 | end | |
| 5567 | end) | |
| 5568 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 5569 | Swait() | |
| 5570 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 5571 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 5572 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5573 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5574 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5575 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5576 | end | |
| 5577 | TOCH:disconnect() | |
| 5578 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 5579 | Swait() | |
| 5580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 5581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 5582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5584 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5586 | end | |
| 5587 | Part:remove() | |
| 5588 | ATTACK = false | |
| 5589 | Rooted = false | |
| 5590 | end | |
| 5591 | function Banisher_Burn() | |
| 5592 | ATTACK = true | |
| 5593 | Rooted = true | |
| 5594 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 5595 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5596 | Swait() | |
| 5597 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5598 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5599 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5600 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5601 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5602 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5603 | end | |
| 5604 | coroutine.resume(coroutine.create(function() | |
| 5605 | local POS = Mouse.Hit.p | |
| 5606 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0)) | |
| 5607 | MakeForm(RAY,"Cyl") | |
| 5608 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) | |
| 5609 | MakeForm(SPHERE,"Ball") | |
| 5610 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0)) | |
| 5611 | MakeForm(SHIELD,"Ball") | |
| 5612 | SHIELD.CFrame = CF(POS) | |
| 5613 | RAY.CFrame = CF(POS) | |
| 5614 | SPHERE.CFrame = CF(POS) | |
| 5615 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 5616 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 5617 | for i = 1, 200 do | |
| 5618 | Swait() | |
| 5619 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5620 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 5621 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 5622 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 5623 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 5624 | end | |
| 5625 | for i = 1, 45 do | |
| 5626 | Swait() | |
| 5627 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 5628 | SPHERE.Transparency = RAY.Transparency | |
| 5629 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 5630 | end | |
| 5631 | RAY:remove() | |
| 5632 | SHIELD:remove() | |
| 5633 | SPHERE:remove() | |
| 5634 | end)) | |
| 5635 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5636 | Swait() | |
| 5637 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5638 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5639 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5640 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5641 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5642 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5643 | end | |
| 5644 | ATTACK = false | |
| 5645 | Rooted = false | |
| 5646 | end | |
| 5647 | function Teleport() | |
| 5648 | ATTACK = true | |
| 5649 | Rooted = false | |
| 5650 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5651 | Swait() | |
| 5652 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5653 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 5654 | end | |
| 5655 | for e = 1, #BODY do | |
| 5656 | if BODY[e] ~= nil then | |
| 5657 | local STUFF = BODY[e] | |
| 5658 | local PART = STUFF[1] | |
| 5659 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 5660 | local PRT = PART:Clone() | |
| 5661 | PRT.Anchored = true | |
| 5662 | PRT.CanCollide = false | |
| 5663 | PRT.Material = "Neon" | |
| 5664 | PRT.Color = C3(255,100,255) | |
| 5665 | PRT.Name = "WarpEffect" | |
| 5666 | PRT.Parent = Effects | |
| 5667 | PRT.CFrame = PART.CFrame | |
| 5668 | PRT:BreakJoints() | |
| 5669 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 5670 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 5671 | end | |
| 5672 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 5673 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 5674 | end | |
| 5675 | coroutine.resume(coroutine.create(function() | |
| 5676 | for i = 1, 100 do | |
| 5677 | Swait() | |
| 5678 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 5679 | end | |
| 5680 | PRT:remove() | |
| 5681 | end)) | |
| 5682 | end | |
| 5683 | end | |
| 5684 | end | |
| 5685 | CreateSound(217767125, Torso, 10, 1) | |
| 5686 | local POS = RootPart.Orientation | |
| 5687 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 5688 | RootPart.Orientation = POS | |
| 5689 | RootJoint.Parent = RootPart | |
| 5690 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 5691 | Swait() | |
| 5692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 5694 | end | |
| 5695 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 5696 | Swait() | |
| 5697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 5698 | end | |
| 5699 | ATTACK = false | |
| 5700 | Rooted = false | |
| 5701 | end | |
| 5702 | function BanishmentBeam() | |
| 5703 | ATTACK = true | |
| 5704 | Rooted = false | |
| 5705 | local GYRO = IT("BodyGyro",RootPart)
| |
| 5706 | GYRO.D = 100 | |
| 5707 | GYRO.P = 2000 | |
| 5708 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 5709 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 5710 | CreateSound("93724183", RightArm, 5, 1, false)
| |
| 5711 | for i=1, 35 do | |
| 5712 | Swait() | |
| 5713 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 5714 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 5715 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 5716 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5717 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5718 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5719 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5720 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5721 | end | |
| 5722 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0)) | |
| 5723 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
| |
| 5724 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 5725 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 5726 | Kill(hit) | |
| 5727 | end | |
| 5728 | end) | |
| 5729 | local I = 0 | |
| 5730 | repeat | |
| 5731 | Swait() | |
| 5732 | I = I + 1 | |
| 5733 | if I <= 10 then | |
| 5734 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 5735 | end | |
| 5736 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 5737 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 5738 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 5739 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 5740 | BEAM.Size = VT(2,2,DISTANCE) | |
| 5741 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5742 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 5743 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 5744 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 5745 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 5746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5749 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5751 | if ENDHIT ~= nil then | |
| 5752 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 5753 | Banish(ENDHIT) | |
| 5754 | end | |
| 5755 | end | |
| 5756 | until LOOP.Playing == false | |
| 5757 | GYRO:remove() | |
| 5758 | BEAM:remove() | |
| 5759 | ATTACK = false | |
| 5760 | Rooted = false | |
| 5761 | end | |
| 5762 | function Bat_Wave() | |
| 5763 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 5764 | if HITFLOOR ~= nil then | |
| 5765 | ATTACK = true | |
| 5766 | Rooted = true | |
| 5767 | do | |
| 5768 | local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3)) | |
| 5769 | BAT.Color = C3(0, 0, 0) | |
| 5770 | MakeForm(BAT, "Ball") | |
| 5771 | CreateSound("1177785010", BAT, 10, 1)
| |
| 5772 | for i = 1, 25 do | |
| 5773 | Swait() | |
| 5774 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
| 5775 | BAT.Transparency = BAT.Transparency - 0.04 | |
| 5776 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5780 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5782 | end | |
| 5783 | local GYRO = IT("BodyGyro", RootPart)
| |
| 5784 | GYRO.D = 100 | |
| 5785 | GYRO.P = 2000 | |
| 5786 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 5787 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 5788 | local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2)) | |
| 5789 | WING.Color = C3(1, 0, 0) | |
| 5790 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
| 5791 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0))
| |
| 5792 | for i = 1, 15 do | |
| 5793 | Swait() | |
| 5794 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
| 5795 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
| 5796 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 5797 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
| 5798 | MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0) | |
| 5799 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5803 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5805 | end | |
| 5806 | coroutine.resume(coroutine.create(function() | |
| 5807 | local LOOP = 0 | |
| 5808 | for i = 1, 70 do | |
| 5809 | LOOP = LOOP + 1 | |
| 5810 | Swait() | |
| 5811 | if i < 18 then | |
| 5812 | MSH.Scale = MSH.Scale + VT(0, 0, 0.3) | |
| 5813 | MSH.Offset = MSH.Offset + VT(0, 0, 0.3) | |
| 5814 | end | |
| 5815 | BAT.CFrame = BAT.CFrame * CF(0, 0, -2) | |
| 5816 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
| 5817 | if LOOP == 15 then | |
| 5818 | LOOP = 0 | |
| 5819 | killnearest(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z), 25, 25) | |
| 5820 | CreateSound("201858087", BAT, 10, 1)
| |
| 5821 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z)) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
| 5822 | end | |
| 5823 | end | |
| 5824 | killnearest(BAT.Position, 35, 250) | |
| 5825 | MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2)) | |
| 5826 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
| 5827 | CreateSound("178452217", BAT, 10, 1)
| |
| 5828 | WING:remove() | |
| 5829 | BAT.Transparency = 1 | |
| 5830 | Debris:AddItem(BAT, 5) | |
| 5831 | end)) | |
| 5832 | GYRO:remove() | |
| 5833 | ATTACK = false | |
| 5834 | Rooted = false | |
| 5835 | end | |
| 5836 | end | |
| 5837 | end | |
| 5838 | function Deathzone() | |
| 5839 | ATTACK = true | |
| 5840 | Rooted = true | |
| 5841 | for i=0, 1, 0.1 / Animation_Speed do | |
| 5842 | Swait() | |
| 5843 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5847 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5848 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5849 | end | |
| 5850 | local DONE = false | |
| 5851 | local GATE = nil | |
| 5852 | local GATESPIN = true | |
| 5853 | coroutine.resume(coroutine.create(function() | |
| 5854 | repeat | |
| 5855 | Swait() | |
| 5856 | if GATE ~= nil then | |
| 5857 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 5858 | end | |
| 5859 | until GATESPIN == false | |
| 5860 | end)) | |
| 5861 | coroutine.resume(coroutine.create(function() | |
| 5862 | repeat | |
| 5863 | Swait() | |
| 5864 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5865 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5866 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5867 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5868 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5869 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5870 | until DONE == true | |
| 5871 | Swait(50) | |
| 5872 | for i = 1, 35 do | |
| 5873 | Swait(4) | |
| 5874 | local FIRED = false | |
| 5875 | local CHILDREN = workspace:GetDescendants() | |
| 5876 | for index, CHILD in pairs(CHILDREN) do | |
| 5877 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 5878 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 5879 | if HUM then | |
| 5880 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 5881 | if TORSO then | |
| 5882 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 5883 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 5884 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 5885 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 5886 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5887 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 5888 | Banish(CHILD) | |
| 5889 | FIRED = true | |
| 5890 | break | |
| 5891 | end | |
| 5892 | end | |
| 5893 | end | |
| 5894 | end | |
| 5895 | end | |
| 5896 | if FIRED == false then | |
| 5897 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 5898 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 5899 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5900 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 5901 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 5902 | if HITBOD ~= nil then | |
| 5903 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 5904 | Kill(HITBOD.Parent) | |
| 5905 | end | |
| 5906 | end | |
| 5907 | end | |
| 5908 | end | |
| 5909 | for i = 1, 45 do | |
| 5910 | Swait() | |
| 5911 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 5912 | end | |
| 5913 | GATESPIN = false | |
| 5914 | GATE:remove() | |
| 5915 | end)) | |
| 5916 | Swait(15) | |
| 5917 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 5918 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
| 5919 | local DECAL = IT("Decal",GATE)
| |
| 5920 | DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096" | |
| 5921 | DECAL.Face = "Top" | |
| 5922 | GATE.CFrame = CF(HITPOS) | |
| 5923 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 5924 | for i = 1, 45 do | |
| 5925 | Swait() | |
| 5926 | GATE.Size = GATE.Size + VT(18,0,18) | |
| 5927 | end | |
| 5928 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 5929 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(.7,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5930 | ATTACK = false | |
| 5931 | Rooted = false | |
| 5932 | DONE = true | |
| 5933 | end | |
| 5934 | ||
| 5935 | function Banisher_Bullet() | |
| 5936 | ATTACK = true | |
| 5937 | Rooted = false | |
| 5938 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 5939 | Swait() | |
| 5940 | turnto(Mouse.Hit.p) | |
| 5941 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 5943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5947 | chatfunc("BE GONE FROM HERE")
| |
| 5948 | end | |
| 5949 | repeat | |
| 5950 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 5951 | Swait() | |
| 5952 | turnto(Mouse.Hit.p) | |
| 5953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 5955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5959 | end | |
| 5960 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 5961 | SpawnTrail(Hole.Position,POS) | |
| 5962 | if HIT ~= nil then | |
| 5963 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 5964 | Banish(HIT.Parent) | |
| 5965 | end | |
| 5966 | end | |
| 5967 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5968 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5969 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5970 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(cR,cG,cB), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 5971 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 5972 | Swait() | |
| 5973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 5974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 5975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5977 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5979 | end | |
| 5980 | until KEYHOLD == false | |
| 5981 | ATTACK = false | |
| 5982 | Rooted = false | |
| 5983 | end | |
| 5984 | ||
| 5985 | ||
| 5986 | function Perfect_Command() | |
| 5987 | ATTACK = true | |
| 5988 | Rooted = true | |
| 5989 | chatfunc("Weaklings...")
| |
| 5990 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(100,100,100)) | |
| 5991 | CreateSound("1368605755", Effects, 10, 1)
| |
| 5992 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Maroon",VT(500,500,500)) | |
| 5993 | killnearest2(Torso.Position, 9999, 0, 0, 0, true) | |
| 5994 | ATTACK = false | |
| 5995 | Rooted = false | |
| 5996 | end | |
| 5997 | ||
| 5998 | function killnearest2(position,range,maxstrength) | |
| 5999 | for i,v in ipairs(workspace:GetChildren()) do | |
| 6000 | if v.ClassName == "Model" then | |
| 6001 | local body = v:GetChildren() | |
| 6002 | for part = 1, #body do | |
| 6003 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 6004 | if(body[part].Position - position).Magnitude < range then | |
| 6005 | if v.ClassName == "Model" then | |
| 6006 | v:BreakJoints() | |
| 6007 | end | |
| 6008 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 6009 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 6010 | end | |
| 6011 | end | |
| 6012 | end | |
| 6013 | end | |
| 6014 | end | |
| 6015 | end | |
| 6016 | ||
| 6017 | function killnearest(position,range,maxstrength,direction) | |
| 6018 | for i,v in ipairs(workspace:GetChildren()) do | |
| 6019 | local body = v:GetChildren() | |
| 6020 | for part = 1, #body do | |
| 6021 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 6022 | if(body[part].Position - position).Magnitude < range then | |
| 6023 | if v.ClassName == "Model" then | |
| 6024 | --v:BreakJoints() | |
| 6025 | end | |
| 6026 | local POS = position | |
| 6027 | coroutine.resume(coroutine.create(function() | |
| 6028 | body[part].Anchored = true | |
| 6029 | body[part].Parent = Effects | |
| 6030 | body[part].CanCollide = true | |
| 6031 | local SIZE = body[part].Size | |
| 6032 | body[part].Material = "Neon" | |
| 6033 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 6034 | for i = 1, 75 do | |
| 6035 | Swait() | |
| 6036 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
| 6037 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 6038 | end | |
| 6039 | coroutine.resume(coroutine.create(function() | |
| 6040 | while true do | |
| 6041 | Swait() | |
| 6042 | body[part].Color = Color3.fromRGB(cR,cG,cB) | |
| 6043 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 6044 | end | |
| 6045 | end)) | |
| 6046 | body[part].Anchored = false | |
| 6047 | body[part].Velocity = direction.lookVector*maxstrength | |
| 6048 | end)) | |
| 6049 | end | |
| 6050 | end | |
| 6051 | end | |
| 6052 | if v.ClassName == "Part" then | |
| 6053 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 6054 | local POS = position | |
| 6055 | coroutine.resume(coroutine.create(function() | |
| 6056 | v.Anchored = true | |
| 6057 | v.Parent = Effects | |
| 6058 | local SIZE = v.Size | |
| 6059 | v.Material = "Neon" | |
| 6060 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 6061 | for i = 1, 75 do | |
| 6062 | Swait() | |
| 6063 | v.Color = Color3.fromRGB(cR,cG,cB) | |
| 6064 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 6065 | end | |
| 6066 | coroutine.resume(coroutine.create(function() | |
| 6067 | while true do | |
| 6068 | Swait() | |
| 6069 | v.Color = Color3.fromRGB(cR,cG,cB) | |
| 6070 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 6071 | end | |
| 6072 | end)) | |
| 6073 | v.Anchored = false | |
| 6074 | v.Velocity = direction.lookVector*maxstrength | |
| 6075 | end)) | |
| 6076 | end | |
| 6077 | end | |
| 6078 | end | |
| 6079 | end | |
| 6080 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 6081 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 6082 | local mesh = IT("SpecialMesh",wave)
| |
| 6083 | mesh.MeshType = "FileMesh" | |
| 6084 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 6085 | mesh.Scale = SIZE | |
| 6086 | mesh.Offset = VT(0,0,0) | |
| 6087 | wave.CFrame = CFRAME | |
| 6088 | coroutine.resume(coroutine.create(function(PART) | |
| 6089 | for i = 1, WAIT do | |
| 6090 | Swait() | |
| 6091 | mesh.Scale = mesh.Scale + GROW | |
| 6092 | if DOESROT == true then | |
| 6093 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 6094 | end | |
| 6095 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 6096 | if wave.Transparency > 0.99 then | |
| 6097 | wave:remove() | |
| 6098 | end | |
| 6099 | end | |
| 6100 | end)) | |
| 6101 | end | |
| 6102 | ||
| 6103 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 6104 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 6105 | local mesh = IT("SpecialMesh",wave)
| |
| 6106 | mesh.MeshType = "Sphere" | |
| 6107 | mesh.Scale = SIZE | |
| 6108 | mesh.Offset = VT(0,0,0) | |
| 6109 | wave.CFrame = CFRAME | |
| 6110 | coroutine.resume(coroutine.create(function(PART) | |
| 6111 | for i = 1, WAIT do | |
| 6112 | Swait() | |
| 6113 | mesh.Scale = mesh.Scale + GROW | |
| 6114 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 6115 | if wave.Transparency > 0.99 then | |
| 6116 | wave:remove() | |
| 6117 | end | |
| 6118 | end | |
| 6119 | end)) | |
| 6120 | end | |
| 6121 | function Eliminate() | |
| 6122 | chatfunc("Come here!")
| |
| 6123 | ATTACK = true | |
| 6124 | Rooted = false | |
| 6125 | local HASGRABBED = false | |
| 6126 | local WELD = nil | |
| 6127 | local TORS = nil | |
| 6128 | local hitting = RightArm.Touched:Connect(function(hit) | |
| 6129 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 6130 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 6131 | UNANCHOR = false | |
| 6132 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 6133 | TORS.Anchored = true | |
| 6134 | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 6135 | WELD = weldBetween(RightArm,TORS) | |
| 6136 | HASGRABBED = true | |
| 6137 | chatfunc("Time to die.")
| |
| 6138 | Rooted = true | |
| 6139 | end | |
| 6140 | end | |
| 6141 | end) | |
| 6142 | for i=0, 1, 0.1 / Animation_Speed do | |
| 6143 | Swait() | |
| 6144 | if HASGRABBED == true then | |
| 6145 | break | |
| 6146 | end | |
| 6147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 6148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 6149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 6150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 6151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6153 | end | |
| 6154 | hitting:disconnect() | |
| 6155 | if HASGRABBED == true then | |
| 6156 | TORS.Anchored = false | |
| 6157 | RootPart.Anchored = true | |
| 6158 | for i=0, 2, 0.1 / Animation_Speed do | |
| 6159 | Swait() | |
| 6160 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6161 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6162 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6163 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6164 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 6165 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6166 | end | |
| 6167 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(5,3,5)) | |
| 6168 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Maroon",VT(6,3,6)) | |
| 6169 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Sound", VT(0,0,0)) | |
| 6170 | SOUNDPART.CFrame = RootPart.CFrame | |
| 6171 | Debris:AddItem(SOUNDPART,5) | |
| 6172 | CreateSound("260411131", SOUNDPART, 2, 1)
| |
| 6173 | for i = 1, 15 do | |
| 6174 | Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) | |
| 6175 | end | |
| 6176 | for i=0, 2, 0.1 / Animation_Speed do | |
| 6177 | Swait() | |
| 6178 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 6179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 6180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 6182 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 6183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 6184 | end | |
| 6185 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 6186 | Swait() | |
| 6187 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 6188 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 6189 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 6190 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 6191 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6192 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 6193 | end | |
| 6194 | if HITFLOOR ~= nil then | |
| 6195 | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(70,70,70),85) | |
| 6196 | end | |
| 6197 | CreateSound("1295446488", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 6198 | WELD:remove() | |
| 6199 | for i = 1, 25 do | |
| 6200 | Swait() | |
| 6201 | killnearest(RootPart.Position,45,100,Torso.CFrame) | |
| 6202 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(3,30,3)) | |
| 6203 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Maroon",VT(10,4,10)) | |
| 6204 | CreateWave(VT(30,10,30),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Maroon",VT(23,3,23)) | |
| 6205 | Slice2(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Maroon", 1 + MRANDOM(1,30)/5) | |
| 6206 | Slice2(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Maroon", 1 + MRANDOM(1,30)/15) | |
| 6207 | end | |
| 6208 | end | |
| 6209 | UNANCHOR = true | |
| 6210 | ATTACK = false | |
| 6211 | Rooted = false | |
| 6212 | end | |
| 6213 | function Slice2(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 6214 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really black"), "Effect", VT(1,1,1), true)
| |
| 6215 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 6216 | wave.CFrame = CFRAME | |
| 6217 | coroutine.resume(coroutine.create(function(PART) | |
| 6218 | for i = 1, WAIT do | |
| 6219 | Swait() | |
| 6220 | mesh.Scale = mesh.Scale * GROW | |
| 6221 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 6222 | if wave.Transparency > 0.99 then | |
| 6223 | wave:remove() | |
| 6224 | end | |
| 6225 | end | |
| 6226 | end)) | |
| 6227 | end | |
| 6228 | ||
| 6229 | function BlackBlast() | |
| 6230 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
| 6231 | ATTACK = true | |
| 6232 | Rooted = true | |
| 6233 | local GYRO = IT("BodyGyro",RootPart)
| |
| 6234 | GYRO.D = 25 | |
| 6235 | GYRO.P = 20000 | |
| 6236 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 6237 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 6238 | CreateSound(429459101,Torso,5,1.5,false) | |
| 6239 | local GYROING = true | |
| 6240 | coroutine.resume(coroutine.create(function() | |
| 6241 | repeat | |
| 6242 | Swait() | |
| 6243 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 6244 | until GYROING == false | |
| 6245 | GYRO:Remove() | |
| 6246 | end)) | |
| 6247 | for i=0, 1, 0.1 / Animation_Speed do | |
| 6248 | Swait() | |
| 6249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 6254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 6255 | end | |
| 6256 | for i = 1, 13 do | |
| 6257 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(i,0,i)*2, Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,7.5-i) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
| |
| 6258 | end | |
| 6259 | CreateSound(1368637781,Torso,5,1.5,false) | |
| 6260 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(12,12,12), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6261 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 6262 | if CHILD:IsA("BasePart") then
| |
| 6263 | CHILD.Transparency = CHILD.Transparency + 1 | |
| 6264 | elseif CHILD:IsA("Accessory") then
| |
| 6265 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
| 6266 | end | |
| 6267 | end | |
| 6268 | GYROING = false | |
| 6269 | coroutine.resume(coroutine.create(function() | |
| 6270 | coroutine.resume(coroutine.create(function() | |
| 6271 | for i=1, 25 do | |
| 6272 | Swait() | |
| 6273 | RootPart.CFrame = RootPart.CFrame*CF(0,0,(25-i)/25) | |
| 6274 | end | |
| 6275 | end)) | |
| 6276 | repeat | |
| 6277 | Swait() | |
| 6278 | CharacterFade(C3(0,0,0),12,R_RANDOM(Torso.CFrame,1.25).p) | |
| 6279 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6280 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
| 6281 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6282 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6283 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
| 6284 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
| 6285 | until ATTACK == false | |
| 6286 | end)) | |
| 6287 | coroutine.resume(coroutine.create(function() | |
| 6288 | local BULLETCFRAME = RootPart.CFrame | |
| 6289 | local EXPLODED = false | |
| 6290 | coroutine.resume(coroutine.create(function() | |
| 6291 | repeat | |
| 6292 | Swait() | |
| 6293 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(10,10,10), Transparency = 0.3, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6294 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(25,25,25), Transparency = 0.8, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6295 | until EXPLODED == true | |
| 6296 | end)) | |
| 6297 | for i=1, 50 do | |
| 6298 | Swait() | |
| 6299 | BULLETCFRAME = BULLETCFRAME*CF(0,0,-((50-i)/15)) | |
| 6300 | local RAY,HIT,NORM = Raycast(BULLETCFRAME.p,BULLETCFRAME.lookVector,7,Character) | |
| 6301 | if RAY then | |
| 6302 | ApplyAoEl(BULLETCFRAME.p,25,12,54,350,false) | |
| 6303 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HIT,HIT+NORM) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
| |
| 6304 | break | |
| 6305 | end | |
| 6306 | end | |
| 6307 | wait(0.5) | |
| 6308 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6309 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(50,50,50), Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 1, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6310 | for E = 1, 3 do | |
| 6311 | for i = 1, 5 do | |
| 6312 | WACKYEFFECT({Time = 50, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(BULLETCFRAME.p) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 6313 | end | |
| 6314 | end | |
| 6315 | ApplyAoE(BULLETCFRAME.p,125,25,75,250,false) | |
| 6316 | EXPLODED = true | |
| 6317 | for i = 1, 15 do | |
| 6318 | Swait() | |
| 6319 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(160,0,160), Transparency = 0.6, Transparency2 = 1, CFrame = BULLETCFRAME * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
| |
| 6320 | end | |
| 6321 | end)) | |
| 6322 | wait(0.5) | |
| 6323 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 6324 | if CHILD:IsA("BasePart") then
| |
| 6325 | CHILD.Transparency = CHILD.Transparency - 1 | |
| 6326 | elseif CHILD:IsA("Accessory") then
| |
| 6327 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
| 6328 | end | |
| 6329 | end | |
| 6330 | ATTACK = false | |
| 6331 | Rooted = false | |
| 6332 | end | |
| 6333 | end | |
| 6334 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 6335 | coroutine.resume(coroutine.create(function() | |
| 6336 | local FADE = IT("Model",Effects)
| |
| 6337 | if PARENT ~= nil then | |
| 6338 | FADE.Parent = PARENT | |
| 6339 | end | |
| 6340 | FADE.Name = "FadingEffect" | |
| 6341 | for _, c in pairs(Character:GetChildren()) do | |
| 6342 | if c.ClassName == "Part" then | |
| 6343 | c.CanCollide = false | |
| 6344 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
| |
| 6345 | FADER.CFrame = c.CFrame | |
| 6346 | FADER.Color = COLOR | |
| 6347 | if FADER.Name == "Head" then | |
| 6348 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 6349 | elseif FADER.Name == "HumanoidRootPart" then | |
| 6350 | FADE.PrimaryPart = FADER | |
| 6351 | FADER.Transparency = 1 | |
| 6352 | end | |
| 6353 | end | |
| 6354 | end | |
| 6355 | local TRANS = 0.25/TIMER | |
| 6356 | local DIST = nil | |
| 6357 | if MOVEDIRECTION ~= nil then | |
| 6358 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 6359 | end | |
| 6360 | for i = 1, TIMER do | |
| 6361 | Swait() | |
| 6362 | for _, c in pairs(FADE:GetChildren()) do | |
| 6363 | if c.ClassName == "Part" then | |
| 6364 | c.Transparency = c.Transparency + TRANS | |
| 6365 | end | |
| 6366 | end | |
| 6367 | if MOVEDIRECTION ~= nil then | |
| 6368 | local ORI = FADE.PrimaryPart.Orientation | |
| 6369 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 6370 | end | |
| 6371 | end | |
| 6372 | FADE:remove() | |
| 6373 | end)) | |
| 6374 | end | |
| 6375 | function R_RANDOM(CFRAME,DIST) | |
| 6376 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 6377 | end | |
| 6378 | ||
| 6379 | function ApplyAoEl(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 6380 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 6381 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 6382 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 6383 | if HUM then | |
| 6384 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 6385 | if TORSO then | |
| 6386 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 6387 | if INSTAKILL == true then | |
| 6388 | CHILD:BreakJoints() | |
| 6389 | else | |
| 6390 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 6391 | ApplyDamagel(HUM,DMG) | |
| 6392 | end | |
| 6393 | if FLING > 0 then | |
| 6394 | for _, c in pairs(CHILD:GetChildren()) do | |
| 6395 | if c:IsA("BasePart") then
| |
| 6396 | local bv = Instance.new("BodyVelocity")
| |
| 6397 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 6398 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 6399 | bv.Parent = c | |
| 6400 | Debris:AddItem(bv,0.05) | |
| 6401 | end | |
| 6402 | end | |
| 6403 | end | |
| 6404 | end | |
| 6405 | end | |
| 6406 | end | |
| 6407 | end | |
| 6408 | end | |
| 6409 | end | |
| 6410 | function ApplyDamagel(Humanoid,Damage) | |
| 6411 | Damage = Damage * DAMAGEMULTIPLIER | |
| 6412 | if Humanoid.Health < 0 then | |
| 6413 | if Humanoid.Health - Damage > 0 then | |
| 6414 | Humanoid.Health = Humanoid.Health - Damage | |
| 6415 | else | |
| 6416 | Humanoid.Parent:BreakJoints() | |
| 6417 | end | |
| 6418 | else | |
| 6419 | Humanoid.Parent:BreakJoints() | |
| 6420 | end | |
| 6421 | end | |
| 6422 | function NightmareFall() | |
| 6423 | if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then | |
| 6424 | ATTACK = true | |
| 6425 | Rooted = true | |
| 6426 | EQUIPPED = true | |
| 6427 | CreateSound(1466932232,Head,10,1,false) | |
| 6428 | for i=0, 2, 0.1 / Animation_Speed do | |
| 6429 | Swait() | |
| 6430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6431 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6432 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 6433 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6434 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 6435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6436 | ||
| 6437 | end | |
| 6438 | for i=0, 2, 0.1 / Animation_Speed do | |
| 6439 | Swait() | |
| 6440 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6441 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6442 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 6443 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6444 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 6445 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6446 | ||
| 6447 | end | |
| 6448 | local SIZE = 0 | |
| 6449 | local POS = RootPart.Position+VT(0,150,0) | |
| 6450 | local BLOWN = false | |
| 6451 | coroutine.resume(coroutine.create(function() | |
| 6452 | coroutine.resume(coroutine.create(function() | |
| 6453 | repeat | |
| 6454 | Swait() | |
| 6455 | if SIZE > 0 then | |
| 6456 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6457 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6458 | end | |
| 6459 | until BLOWN == true | |
| 6460 | end)) | |
| 6461 | repeat | |
| 6462 | Swait() | |
| 6463 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed) | |
| 6464 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 6465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6467 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 6468 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6469 | ||
| 6470 | until ATTACK == false | |
| 6471 | end)) | |
| 6472 | wait(0.2) | |
| 6473 | for i = 1, 15 do | |
| 6474 | wait(MRANDOM(2,6)/45) | |
| 6475 | coroutine.resume(coroutine.create(function() | |
| 6476 | local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90))) | |
| 6477 | local HEIGHT = 45/5 | |
| 6478 | local DISTANCE = (BLADE.Position - POS).Magnitude | |
| 6479 | for i = 1, 45 do | |
| 6480 | Swait() | |
| 6481 | CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45) | |
| 6482 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
| |
| 6483 | end | |
| 6484 | SIZE = SIZE + 1 | |
| 6485 | end)) | |
| 6486 | end | |
| 6487 | wait(2.5) | |
| 6488 | BLOWN = true | |
| 6489 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6490 | for E = 1, 5 do | |
| 6491 | for i = 1, 5 do | |
| 6492 | WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 6493 | end | |
| 6494 | end | |
| 6495 | CreateSound(288641686,Effects,5,1,false) | |
| 6496 | CreateSound(592877506,Effects,5,1,false) | |
| 6497 | local HITS = {}
| |
| 6498 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 6499 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 6500 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 6501 | if HUM then | |
| 6502 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 6503 | if TORSO then | |
| 6504 | if (TORSO.Position - RootPart.Position).Magnitude <= 175 then | |
| 6505 | local PASS = true | |
| 6506 | for E = 1, #HITS do | |
| 6507 | if HITS[E] == CHILD then | |
| 6508 | PASS = false | |
| 6509 | end | |
| 6510 | end | |
| 6511 | if PASS == true then | |
| 6512 | table.insert(HITS,CHILD) | |
| 6513 | end | |
| 6514 | end | |
| 6515 | end | |
| 6516 | end | |
| 6517 | end | |
| 6518 | end | |
| 6519 | if #HITS > 0 then | |
| 6520 | local DONE = false | |
| 6521 | local HUMS = {}
| |
| 6522 | coroutine.resume(coroutine.create(function() | |
| 6523 | for E = 1, #HITS do | |
| 6524 | local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
| |
| 6525 | table.insert(HUMS,HUM) | |
| 6526 | local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
| |
| 6527 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 6528 | grav.D = 850 | |
| 6529 | grav.P = 4000 | |
| 6530 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 6531 | grav.Position = TORSO.Position+VT(0,35,0) | |
| 6532 | CreateSound(592877506,TORSO,5,0.5,false) | |
| 6533 | if TORSO then | |
| 6534 | coroutine.resume(coroutine.create(function() | |
| 6535 | local B = IT("Attachment",TORSO)
| |
| 6536 | local ChainLink = IT("Beam",Torso)
| |
| 6537 | ChainLink.Texture = "rbxassetid://73042633" | |
| 6538 | ChainLink.Color = ColorSequence.new(C3(0,0,0)) | |
| 6539 | ChainLink.TextureSpeed = -1 | |
| 6540 | ChainLink.FaceCamera = true | |
| 6541 | ChainLink.Width0 = 3 | |
| 6542 | ChainLink.Width1 = 3 | |
| 6543 | ChainLink.TextureLength = 3 | |
| 6544 | ChainLink.Attachment0 = A | |
| 6545 | ChainLink.Attachment1 = B | |
| 6546 | ChainLink.CurveSize0 = 0 | |
| 6547 | ChainLink.CurveSize1 = 0 | |
| 6548 | ChainLink.FaceCamera = true | |
| 6549 | ChainLink.TextureMode = "Static" | |
| 6550 | ChainLink.Transparency = NumberSequence.new(0) | |
| 6551 | repeat | |
| 6552 | Swait() | |
| 6553 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
| |
| 6554 | until DONE == true or HUM.Health < 1 | |
| 6555 | B:Remove() | |
| 6556 | ChainLink:Remove() | |
| 6557 | grav:Remove() | |
| 6558 | if HUM.Health < 1 then | |
| 6559 | for E = 1, 2 do | |
| 6560 | for i = 1, 3 do | |
| 6561 | WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 6562 | end | |
| 6563 | end | |
| 6564 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6565 | for _, c in pairs(HITS[E]:GetChildren()) do | |
| 6566 | if c:IsA("BasePart") or c:IsA("Accessory") then
| |
| 6567 | c:remove() | |
| 6568 | end | |
| 6569 | end | |
| 6570 | local BONES = {
| |
| 6571 | Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
| |
| 6572 | Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
| |
| 6573 | } | |
| 6574 | local SELECTABLEBONES = {
| |
| 6575 | {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
| |
| 6576 | {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
| |
| 6577 | {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
| |
| 6578 | {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
| |
| 6579 | } | |
| 6580 | for i = 1, 9 do | |
| 6581 | local CHOSENPIECE = nil | |
| 6582 | if i == 1 then | |
| 6583 | CHOSENPIECE = BONES.Skull | |
| 6584 | elseif i == 2 then | |
| 6585 | CHOSENPIECE = BONES.Ribs | |
| 6586 | else | |
| 6587 | CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)] | |
| 6588 | end | |
| 6589 | local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
| |
| 6590 | BONE.CanCollide = true | |
| 6591 | BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30) | |
| 6592 | if CHOSENPIECE.MeshId == 36869983 then | |
| 6593 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
| |
| 6594 | else | |
| 6595 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
| |
| 6596 | end | |
| 6597 | end | |
| 6598 | end | |
| 6599 | end)) | |
| 6600 | end | |
| 6601 | end | |
| 6602 | wait(1) | |
| 6603 | for i = 1, 250 do | |
| 6604 | Swait() | |
| 6605 | for E = 1, #HUMS do | |
| 6606 | if HUMS[E] then | |
| 6607 | if HUMS[E].Health > 0 then | |
| 6608 | HUMS[E].Health = HUMS[E].Health - 0.3 | |
| 6609 | DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025 | |
| 6610 | WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 6611 | end | |
| 6612 | end | |
| 6613 | end | |
| 6614 | end | |
| 6615 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE") | |
| 6616 | local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA") | |
| 6617 | coroutine.resume(coroutine.create(function() | |
| 6618 | CreateSound(743521450,Cam,5,0.6,false) | |
| 6619 | for E = 1, 75 do | |
| 6620 | Swait() | |
| 6621 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75 | |
| 6622 | end | |
| 6623 | wait(4) | |
| 6624 | for E = 1, 25 do | |
| 6625 | Swait() | |
| 6626 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25 | |
| 6627 | end | |
| 6628 | SKILLFRAME:Remove() | |
| 6629 | end)) | |
| 6630 | DONE = true | |
| 6631 | for i = 1, 50 do | |
| 6632 | wait(0.5) | |
| 6633 | for i = 1, 3 do | |
| 6634 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 6635 | end | |
| 6636 | end | |
| 6637 | DAMAGEMULTIPLIER = 1 | |
| 6638 | end)) | |
| 6639 | wait(0.2) | |
| 6640 | end | |
| 6641 | wait(0.4) | |
| 6642 | EQUIPPED = false | |
| 6643 | ATTACK = false | |
| 6644 | Rooted = false | |
| 6645 | end | |
| 6646 | end | |
| 6647 | ||
| 6648 | function Supernova() | |
| 6649 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character) | |
| 6650 | if HITFLOOR ~= nil then | |
| 6651 | local HITBODIES = {}
| |
| 6652 | ATTACK = true | |
| 6653 | Rooted = true | |
| 6654 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0)) | |
| 6655 | MakeForm(ABSOLUTE,"Ball") | |
| 6656 | CreateSound("429459101", ABSOLUTE, 10, 1)
| |
| 6657 | for i=0, 4, 0.1 / Animation_Speed do | |
| 6658 | Swait() | |
| 6659 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2) | |
| 6660 | ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0) | |
| 6661 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 6662 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1)) | |
| 6663 | MakeForm(CHARGE,"Ball") | |
| 6664 | CHARGE.Color = C3(1,1,1) | |
| 6665 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15)) | |
| 6666 | FireArc(CHARGE,ABSOLUTE.Position,45,45,true) | |
| 6667 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6671 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6673 | end | |
| 6674 | CreateSound("907330103", Head, 10, 1.2)
| |
| 6675 | for i = 1, 75 do | |
| 6676 | Swait() | |
| 6677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 6679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6680 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6681 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6683 | end | |
| 6684 | coroutine.resume(coroutine.create(function() | |
| 6685 | for i = 1, 13 do | |
| 6686 | for e = 1, 8 do | |
| 6687 | Swait(1) | |
| 6688 | MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 6689 | CreateSwirl(ABSOLUTE.Size/4,50,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2) | |
| 6690 | end | |
| 6691 | for i = 1, 5 do | |
| 6692 | Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
| |
| 6693 | Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
| |
| 6694 | end | |
| 6695 | CreateSwirl(ABSOLUTE.Size/4,50,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i)) | |
| 6696 | CreateSwirl(ABSOLUTE.Size/4,75,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i)) | |
| 6697 | CreateSound("168586621", ABSOLUTE, 4, 0.8)
| |
| 6698 | CreateSound("201858144", ABSOLUTE, 10, 0.8)
| |
| 6699 | killnearest(ABSOLUTE.Position,i*18,i) | |
| 6700 | ABSOLUTE.Size = ABSOLUTE.Size*0.9 | |
| 6701 | MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1) | |
| 6702 | MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i)) | |
| 6703 | end | |
| 6704 | ABSOLUTE.Transparency = 1 | |
| 6705 | Debris:AddItem(ABSOLUTE,10) | |
| 6706 | end)) | |
| 6707 | ATTACK = false | |
| 6708 | Rooted = false | |
| 6709 | end | |
| 6710 | end | |
| 6711 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 6712 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 6713 | wave.Color = COLOR | |
| 6714 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 6715 | wave.CFrame = CFRAME | |
| 6716 | coroutine.resume(coroutine.create(function(PART) | |
| 6717 | for i = 1, WAIT do | |
| 6718 | Swait() | |
| 6719 | mesh.Scale = mesh.Scale + GROW | |
| 6720 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 6721 | if DOESROT == true then | |
| 6722 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 6723 | end | |
| 6724 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 6725 | if wave.Transparency > 0.99 then | |
| 6726 | wave:remove() | |
| 6727 | end | |
| 6728 | end | |
| 6729 | end)) | |
| 6730 | end | |
| 6731 | ||
| 6732 | function Melee() | |
| 6733 | ATTACK = true | |
| 6734 | BLADE.CanCollide = true | |
| 6735 | Rooted = false | |
| 6736 | EQUIPPED = true | |
| 6737 | local HIT = function() | |
| 6738 | local HITS = {}
| |
| 6739 | local TOUCH = BLADE.Touched:Connect(function(hit) | |
| 6740 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 6741 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 6742 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 6743 | if TORSO and HUM.Health > 0 then | |
| 6744 | local PASS = true | |
| 6745 | for i = 1, #HITS do | |
| 6746 | if HITS[i] == hit.Parent then | |
| 6747 | PASS = false | |
| 6748 | end | |
| 6749 | end | |
| 6750 | table.insert(HITS,hit.Parent) | |
| 6751 | if PASS == true then | |
| 6752 | ApplyDamage0(HUM,MRANDOM(15,25)) | |
| 6753 | end | |
| 6754 | end | |
| 6755 | end | |
| 6756 | end) | |
| 6757 | return TOUCH | |
| 6758 | end | |
| 6759 | if COMBO == 1 then | |
| 6760 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 6761 | Swait() | |
| 6762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 6763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 6764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 6767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6768 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 6769 | end | |
| 6770 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 6771 | local TOUCHED = HIT() | |
| 6772 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 6773 | Swait() | |
| 6774 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 6775 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.9 / Animation_Speed) | |
| 6776 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 6777 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6778 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 6779 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6780 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 6781 | end | |
| 6782 | TOUCHED:Disconnect() | |
| 6783 | COMBO = 2 | |
| 6784 | elseif COMBO == 2 then | |
| 6785 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 6786 | Swait() | |
| 6787 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6788 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6789 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(160), RAD(0), RAD(-5)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6790 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6791 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 6792 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6793 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 6794 | end | |
| 6795 | CreateSound(1489705211,BLADE,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 6796 | local TOUCHED = HIT() | |
| 6797 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 6798 | Swait() | |
| 6799 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 6800 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
| 6801 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6802 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6803 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 6804 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6805 | BLADE.CFrame = Clerp(BLADE.CFrame,RightArm.CFrame*CF(0,-8,0) * ANGLES(RAD(180), RAD(90), RAD(0)),0.4) | |
| 6806 | end | |
| 6807 | TOUCHED:Disconnect() | |
| 6808 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 6809 | Swait() | |
| 6810 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 6811 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.8 / Animation_Speed) | |
| 6812 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.25, -0.5) * ANGLES(RAD(85), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6813 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6814 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 6815 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6816 | BLADE.CFrame = Clerp(BLADE.CFrame,RootPart.CFrame*CF(4,0.3,0) * ANGLES(RAD(195), RAD(-25), RAD(15)),0.4) | |
| 6817 | end | |
| 6818 | COMBO = 1 | |
| 6819 | end | |
| 6820 | coroutine.resume(coroutine.create(function() | |
| 6821 | for i = 1, 50 do | |
| 6822 | Swait() | |
| 6823 | if ATTACK == true then | |
| 6824 | break | |
| 6825 | end | |
| 6826 | end | |
| 6827 | if ATTACK == false then | |
| 6828 | COMBO = 1 | |
| 6829 | end | |
| 6830 | end)) | |
| 6831 | BLADE.CanCollide = false | |
| 6832 | ATTACK = false | |
| 6833 | Rooted = false | |
| 6834 | EQUIPPED = false | |
| 6835 | end | |
| 6836 | ||
| 6837 | function ApplyDamage0(Humanoid,Damage) | |
| 6838 | Damage = Damage * DAMAGEMULTIPLIER | |
| 6839 | if Humanoid.Health < 0 then | |
| 6840 | if Humanoid.Health - Damage > 0 then | |
| 6841 | Humanoid.Health = Humanoid.Health - Damage | |
| 6842 | else | |
| 6843 | Humanoid.Parent:BreakJoints() | |
| 6844 | end | |
| 6845 | else | |
| 6846 | Humanoid.Parent:BreakJoints() | |
| 6847 | end | |
| 6848 | end | |
| 6849 | function AbyssalShriek() | |
| 6850 | if ANIM ~= "Fall" and ANIM ~= "Jump" then | |
| 6851 | ATTACK = true | |
| 6852 | Rooted = true | |
| 6853 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 6854 | Swait() | |
| 6855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 6860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 6861 | end | |
| 6862 | coroutine.resume(coroutine.create(function() | |
| 6863 | repeat | |
| 6864 | Swait() | |
| 6865 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6866 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1 / Animation_Speed) | |
| 6867 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(-15+MRANDOM(-5,5)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6868 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25+MRANDOM(-5,5)), RAD(15+MRANDOM(-5,5)), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6869 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.1) * ANGLES(RAD(0), RAD(85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(-12)), 1 / Animation_Speed) | |
| 6870 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.1) * ANGLES(RAD(0), RAD(-85), RAD(MRANDOM(-5,5))) * ANGLES(RAD(-1), RAD(0), RAD(12)), 1 / Animation_Speed) | |
| 6871 | until ATTACK == false | |
| 6872 | end)) | |
| 6873 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position+VT(0,1.5,0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
| |
| 6874 | CreateSound(199978176,Head,5,1,false) | |
| 6875 | for i = 1, 60 do | |
| 6876 | Swait() | |
| 6877 | ApplyAoE0(RootPart.Position,17,1,1,0,false) | |
| 6878 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4+Humanoid.HipHeight, Character) | |
| 6879 | if HITFLOOR then | |
| 6880 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.95, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 6881 | end | |
| 6882 | local SIZE = VT(1,3,1) | |
| 6883 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = SIZE*MRANDOM(10,65)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(1,17),MRANDOM(0,12)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 5})
| |
| 6884 | end | |
| 6885 | wait(0.2) | |
| 6886 | ATTACK = false | |
| 6887 | Rooted = false | |
| 6888 | end | |
| 6889 | end | |
| 6890 | ||
| 6891 | function ApplyAoE0(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 6892 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 6893 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 6894 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 6895 | if HUM then | |
| 6896 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 6897 | if TORSO then | |
| 6898 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 6899 | if INSTAKILL == true then | |
| 6900 | CHILD:BreakJoints() | |
| 6901 | else | |
| 6902 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 6903 | ApplyDamage0(HUM,DMG) | |
| 6904 | end | |
| 6905 | if FLING > 0 then | |
| 6906 | for _, c in pairs(CHILD:GetChildren()) do | |
| 6907 | if c:IsA("BasePart") then
| |
| 6908 | local bv = Instance.new("BodyVelocity")
| |
| 6909 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 6910 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 6911 | bv.Parent = c | |
| 6912 | Debris:AddItem(bv,0.05) | |
| 6913 | end | |
| 6914 | end | |
| 6915 | end | |
| 6916 | end | |
| 6917 | end | |
| 6918 | end | |
| 6919 | end | |
| 6920 | end | |
| 6921 | end | |
| 6922 | function AbyssalDash() | |
| 6923 | ATTACK = true | |
| 6924 | Rooted = true | |
| 6925 | UNANCHOR = false | |
| 6926 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 6927 | Swait() | |
| 6928 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6929 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6930 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6931 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6932 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 6933 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 6934 | end | |
| 6935 | CreateSound(1177785010,Torso,2,1,false) | |
| 6936 | CreateSound(971125740,Torso,5,1,false) | |
| 6937 | WACKYEFFECT({Time = 65, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 331666014, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 6938 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 6939 | if CHILD:IsA("BasePart") then
| |
| 6940 | CHILD.Transparency = CHILD.Transparency + 1 | |
| 6941 | elseif CHILD:IsA("Accessory") then
| |
| 6942 | CHILD.Handle.Transparency = CHILD.Handle.Transparency + 1 | |
| 6943 | end | |
| 6944 | end | |
| 6945 | local HITS = {}
| |
| 6946 | for i=0, 1, 0.1 / Animation_Speed do | |
| 6947 | Swait() | |
| 6948 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 6949 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 6950 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 6951 | if HUM then | |
| 6952 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 6953 | if TORSO then | |
| 6954 | if (TORSO.Position - RootPart.Position).Magnitude <= 25 then | |
| 6955 | local PASS = true | |
| 6956 | for E = 1, #HITS do | |
| 6957 | if HITS[E] == CHILD then | |
| 6958 | PASS = false | |
| 6959 | end | |
| 6960 | end | |
| 6961 | if PASS == true then | |
| 6962 | local DMG = MRANDOM(25,45) | |
| 6963 | ApplyDamage0(HUM,DMG) | |
| 6964 | table.insert(HITS,CHILD) | |
| 6965 | end | |
| 6966 | end | |
| 6967 | end | |
| 6968 | end | |
| 6969 | end | |
| 6970 | end | |
| 6971 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0.8, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-6) * ANGLES(RAD(-90), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
| |
| 6972 | for i = 1, 2 do | |
| 6973 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-1) | |
| 6974 | CharacterFade(C3(0,0,0),25,R_RANDOM(Torso.CFrame,1.25).p) | |
| 6975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(-25), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(-25), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 6980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6981 | end | |
| 6982 | end | |
| 6983 | for index, CHILD in pairs(Character:GetChildren()) do | |
| 6984 | if CHILD:IsA("BasePart") then
| |
| 6985 | CHILD.Transparency = CHILD.Transparency - 1 | |
| 6986 | elseif CHILD:IsA("Accessory") then
| |
| 6987 | CHILD.Handle.Transparency = CHILD.Handle.Transparency - 1 | |
| 6988 | end | |
| 6989 | end | |
| 6990 | for i=1, 25 do | |
| 6991 | Swait() | |
| 6992 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-((25-i)/25)) | |
| 6993 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 6996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-35), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 6997 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 6998 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 6999 | end | |
| 7000 | UNANCHOR = true | |
| 7001 | ATTACK = false | |
| 7002 | Rooted = false | |
| 7003 | end | |
| 7004 | ||
| 7005 | function ApplyAoE11(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
| 7006 | local CHILDREN = workspace:GetDescendants() | |
| 7007 | for index, CHILD in pairs(CHILDREN) do | |
| 7008 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 7009 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 7010 | if HUM then | |
| 7011 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 7012 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 7013 | if INSTAKILL == true then | |
| 7014 | CHILD:BreakJoints() | |
| 7015 | else | |
| 7016 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 7017 | ApplyDamage0(HUM, DMG, TORSO) | |
| 7018 | end | |
| 7019 | if FLING > 0 then | |
| 7020 | for _, c in pairs(CHILD:GetChildren()) do | |
| 7021 | if c:IsA("BasePart") then
| |
| 7022 | local bv = Instance.new("BodyVelocity")
| |
| 7023 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 7024 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 7025 | bv.Parent = c | |
| 7026 | Debris:AddItem(bv, 0.05) | |
| 7027 | end | |
| 7028 | end | |
| 7029 | end | |
| 7030 | end | |
| 7031 | end | |
| 7032 | end | |
| 7033 | end | |
| 7034 | end | |
| 7035 | ||
| 7036 | function Taunt2() | |
| 7037 | ATTACK = true | |
| 7038 | Rooted = true | |
| 7039 | local TAUNT = CreateSound(907333294, Torso, 7, 1, false) | |
| 7040 | repeat | |
| 7041 | Swait() | |
| 7042 | TAUNT.Parent = Torso | |
| 7043 | TAUNT.Playing = true | |
| 7044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 7046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7050 | until TAUNT.TimePosition >= 1.25 | |
| 7051 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 7052 | Swait() | |
| 7053 | TAUNT.Parent = Torso | |
| 7054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 7055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 7056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7060 | end | |
| 7061 | ATTACK = false | |
| 7062 | Rooted = false | |
| 7063 | end | |
| 7064 | ||
| 7065 | function yeetus() | |
| 7066 | warn("not finished")
| |
| 7067 | end | |
| 7068 | ||
| 7069 | local PLAYMAINANIM = true | |
| 7070 | ||
| 7071 | local HATWELD = nil | |
| 7072 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 7073 | PLAYMAINANIM = false | |
| 7074 | if WhichPose == "Cast1" then | |
| 7075 | for i=0, Time, 0.1 / Animation_Speed do | |
| 7076 | Swait() | |
| 7077 | if Magic == true then | |
| 7078 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 7079 | end | |
| 7080 | if Gyro ~= nil and Gyro ~= false then | |
| 7081 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 7082 | end | |
| 7083 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 7084 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 7085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 7086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 7087 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 7088 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7089 | end | |
| 7090 | elseif WhichPose == "Cast2" then | |
| 7091 | for i=0, Time, 0.1 / Animation_Speed do | |
| 7092 | Swait() | |
| 7093 | if Magic == true then | |
| 7094 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 7095 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 7096 | end | |
| 7097 | if Gyro ~= nil and Gyro ~= false then | |
| 7098 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 7099 | end | |
| 7100 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7101 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 7103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 7104 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 7105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7106 | end | |
| 7107 | elseif WhichPose == "RightArmUp" then | |
| 7108 | for i=0, Time, 0.1 / Animation_Speed do | |
| 7109 | Swait() | |
| 7110 | if Magic == true then | |
| 7111 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 7112 | end | |
| 7113 | if Gyro ~= nil and Gyro ~= false then | |
| 7114 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 7115 | end | |
| 7116 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 7117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 7118 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 7119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 7120 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 7121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7122 | end | |
| 7123 | elseif WhichPose == "Taunt" then | |
| 7124 | for i=0, Time, 0.1 / Animation_Speed do | |
| 7125 | Swait() | |
| 7126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 7129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 7130 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 7131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7132 | end | |
| 7133 | HATWELD.Part0 = RightArm | |
| 7134 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 7135 | CreateSound(221057812,Torso,10,1,false) | |
| 7136 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 7137 | Swait() | |
| 7138 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7139 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 7141 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 7142 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 7143 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7144 | end | |
| 7145 | for i=0, Time, 0.1 / Animation_Speed do | |
| 7146 | Swait() | |
| 7147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 7150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 7151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 7152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7153 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 7154 | end | |
| 7155 | HATWELD.Part0 = Head | |
| 7156 | HATWELD.C0 = CF(0,0.35,0) | |
| 7157 | elseif WhichPose == "Prepare key" then | |
| 7158 | for i=0, Time, 0.1 / Animation_Speed do | |
| 7159 | Swait() | |
| 7160 | if Gyro ~= nil and Gyro ~= false then | |
| 7161 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 7162 | end | |
| 7163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 7164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 7165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 7166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 7167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 7168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7169 | end | |
| 7170 | elseif WhichPose == "Turn key" then | |
| 7171 | for i=0, Time, 0.1 / Animation_Speed do | |
| 7172 | Swait() | |
| 7173 | if Gyro ~= nil and Gyro ~= false then | |
| 7174 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 7175 | end | |
| 7176 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 7177 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 7178 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 7179 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 7180 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 7181 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 7182 | end | |
| 7183 | end | |
| 7184 | PLAYMAINANIM = true | |
| 7185 | end | |
| 7186 | ||
| 7187 | function Hat() | |
| 7188 | ATTACK = true | |
| 7189 | Rooted = false | |
| 7190 | Pose("Taunt",0.4,1.2,false)
| |
| 7191 | ATTACK = false | |
| 7192 | Rooted = false | |
| 7193 | end | |
| 7194 | ||
| 7195 | function Prison_Key() | |
| 7196 | chatfunc("Be Locked Away From This Dimension in the of Time Space")
| |
| 7197 | if Mouse.Target ~= nil then | |
| 7198 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 7199 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 7200 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 7201 | local GYRO = IT("BodyGyro",RootPart)
| |
| 7202 | GYRO.D = 750 | |
| 7203 | GYRO.P = 20000 | |
| 7204 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 7205 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 7206 | grav.D = 15 | |
| 7207 | grav.P = 20000 | |
| 7208 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 7209 | grav.position = TORSO.Position | |
| 7210 | local GYRO2 = IT("BodyGyro",TORSO)
| |
| 7211 | GYRO2.D = 750 | |
| 7212 | GYRO2.P = 20000 | |
| 7213 | GYRO2.MaxTorque = VT(0,40000000,0) | |
| 7214 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 7215 | grav.Name = "Jail" | |
| 7216 | local LOCKPARTS = {}
| |
| 7217 | ATTACK = true | |
| 7218 | Rooted = false | |
| 7219 | local LOCK = IT("Model",Effects)
| |
| 7220 | LOCK.Name = "Lock" | |
| 7221 | local LOCK2 = IT("Model",LOCK)
| |
| 7222 | LOCK2.Name = "Metal" | |
| 7223 | --CREATE LOCK-- | |
| 7224 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1)) | |
| 7225 | LOCK.PrimaryPart = BASE | |
| 7226 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
| 7227 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3)) | |
| 7228 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 7229 | MakeForm(PRT,"Cyl") | |
| 7230 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
| 7231 | PRT.Color = C3(0,0,0) | |
| 7232 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 7233 | MakeForm(PRT,"Cyl") | |
| 7234 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
| 7235 | PRT.Color = C3(0,0,0) | |
| 7236 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
| 7237 | for i = 1, 45 do | |
| 7238 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 7239 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
| 7240 | end | |
| 7241 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
| 7242 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
| 7243 | LOCK2.PrimaryPart = PRT | |
| 7244 | --------------- | |
| 7245 | local CHILDREN = LOCK:GetDescendants() | |
| 7246 | for index, CHILD in pairs(CHILDREN) do | |
| 7247 | if CHILD:IsA("BasePart") then
| |
| 7248 | CHILD.Transparency = 1 | |
| 7249 | end | |
| 7250 | end | |
| 7251 | for i = 1, 75 do | |
| 7252 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
| 7253 | Swait() | |
| 7254 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 7255 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 7256 | local CHILDREN = LOCK:GetDescendants() | |
| 7257 | for index, CHILD in pairs(CHILDREN) do | |
| 7258 | if CHILD:IsA("BasePart") then
| |
| 7259 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
| 7260 | end | |
| 7261 | end | |
| 7262 | end | |
| 7263 | HUM.DisplayDistanceType = "None" | |
| 7264 | local KEY = IT("Model",Effects)
| |
| 7265 | KEY.Name = "Key" | |
| 7266 | --CREATE KEY-- | |
| 7267 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "KeyBase", VT(0.1, 1, 0.1),false) | |
| 7268 | KEY.PrimaryPart = KBASE | |
| 7269 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
| 7270 | local WLD = weldBetween(RightArm,KBASE) | |
| 7271 | for i = 1, 45 do | |
| 7272 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.1, 0.1, 0.1),false) | |
| 7273 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
| 7274 | weldBetween(KBASE,PRT) | |
| 7275 | end | |
| 7276 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 7277 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
| 7278 | weldBetween(KBASE,PRT) | |
| 7279 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lavender", "Key", VT(0.3, 0.1, 0.1),false) | |
| 7280 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
| 7281 | weldBetween(KBASE,PRT) | |
| 7282 | -------------- | |
| 7283 | Rooted = true | |
| 7284 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
| |
| 7285 | coroutine.resume(coroutine.create(function() | |
| 7286 | for i = 1, 10 do | |
| 7287 | Swait() | |
| 7288 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
| 7289 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 7290 | end | |
| 7291 | CreateSound(1149318312,BASE,5,1,false) | |
| 7292 | CreateSound(160772554,BASE,3,1,false) | |
| 7293 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
| 7294 | for i = 1, 4 do | |
| 7295 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 7296 | end | |
| 7297 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
| |
| 7298 | wait(1) | |
| 7299 | TORSO.Parent.Parent = LOCK | |
| 7300 | for i = 1, 75 do | |
| 7301 | Swait() | |
| 7302 | local CHILDREN = KEY:GetDescendants() | |
| 7303 | for index, CHILD in pairs(CHILDREN) do | |
| 7304 | if CHILD:IsA("BasePart") then
| |
| 7305 | CHILD.Transparency = i/25 | |
| 7306 | end | |
| 7307 | end | |
| 7308 | local CHILDREN = LOCK:GetDescendants() | |
| 7309 | for index, CHILD in pairs(CHILDREN) do | |
| 7310 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
| |
| 7311 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 7312 | elseif CHILD.ClassName == "Decal" then | |
| 7313 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
| 7314 | end | |
| 7315 | end | |
| 7316 | end | |
| 7317 | TORSO.Parent:ClearAllChildren() | |
| 7318 | KEY:remove() | |
| 7319 | LOCK:remove() | |
| 7320 | end)) | |
| 7321 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
| |
| 7322 | GYRO:remove() | |
| 7323 | ATTACK = false | |
| 7324 | Rooted = false | |
| 7325 | end | |
| 7326 | end | |
| 7327 | end | |
| 7328 | -------- how to make smite work | |
| 7329 | function SpawnSmite(POS) | |
| 7330 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 7331 | local EMITPOS = HITPOS | |
| 7332 | if HITFLOOR ~= nil then | |
| 7333 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 7334 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 7335 | EMITPOS = HITPOS | |
| 7336 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 7337 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 7338 | EMITPOS = HITPOS | |
| 7339 | end | |
| 7340 | end | |
| 7341 | if HITFLOOR ~= nil then | |
| 7342 | ApplyAoE(EMITPOS,10) | |
| 7343 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 7344 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 7345 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 7346 | for i = 1, 5 do | |
| 7347 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 7348 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 7349 | end | |
| 7350 | end | |
| 7351 | end | |
| 7352 | ||
| 7353 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 7354 | coroutine.resume(coroutine.create(function() | |
| 7355 | local METEOR = IT("Model",Effects)
| |
| 7356 | METEOR.Name = "Meteorite" | |
| 7357 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 7358 | METEOR.PrimaryPart = CENTER | |
| 7359 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 7360 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 7361 | for i = 1, 15 do | |
| 7362 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 7363 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 7364 | end | |
| 7365 | if ISDEBREE ~= true then | |
| 7366 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 7367 | else | |
| 7368 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 7369 | end | |
| 7370 | local IMPACT = false | |
| 7371 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 7372 | if SIZE >= 3.5 then | |
| 7373 | for i = 1, MRANDOM(3,7) do | |
| 7374 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 7375 | end | |
| 7376 | end | |
| 7377 | for i = 1, 200 do | |
| 7378 | Swait() | |
| 7379 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 7380 | if HITFLOOR == nil then | |
| 7381 | local ORI = CENTER.Orientation | |
| 7382 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 7383 | else | |
| 7384 | if HITFLOOR.Anchored == true then | |
| 7385 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 7386 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 7387 | end | |
| 7388 | IMPACT = true | |
| 7389 | break | |
| 7390 | end | |
| 7391 | end | |
| 7392 | if IMPACT == true then | |
| 7393 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 7394 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 7395 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 7396 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 7397 | end | |
| 7398 | METEOR:remove() | |
| 7399 | end)) | |
| 7400 | end | |
| 7401 | function Meteor_Shower() | |
| 7402 | ATTACK = true | |
| 7403 | Rooted = false | |
| 7404 | CreateSound(1368573150, RightArm, 3, 0.8) | |
| 7405 | CreateSound(649634100, Torso, 10, 0.8) | |
| 7406 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 7407 | Swait() | |
| 7408 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 7409 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7410 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 7411 | end | |
| 7412 | local POS = Mouse.Hit.p | |
| 7413 | CreateSound(463593339, Effects, 3, 1) | |
| 7414 | coroutine.resume(coroutine.create(function() | |
| 7415 | for i = 1, 35 do | |
| 7416 | wait(MRANDOM(5,150)/100) | |
| 7417 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
| 7418 | end | |
| 7419 | end)) | |
| 7420 | ATTACK = false | |
| 7421 | Rooted = false | |
| 7422 | end | |
| 7423 | ||
| 7424 | ------ LOL | |
| 7425 | function TimesUp() | |
| 7426 | CLOCKTARGET = nil | |
| 7427 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 7428 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 7429 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 7430 | if TORSO then | |
| 7431 | ATTACK = true | |
| 7432 | Rooted = false | |
| 7433 | coroutine.resume(coroutine.create(function() | |
| 7434 | repeat | |
| 7435 | Swait() | |
| 7436 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 7437 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7438 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7439 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7440 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7441 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7442 | until ATTACK == false | |
| 7443 | end)) | |
| 7444 | if Effects:FindFirstChild("NeonDoll") then
| |
| 7445 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
| |
| 7446 | end | |
| 7447 | wait(0.5) | |
| 7448 | local FAKECHARACTER = IT("Model",Effects)
| |
| 7449 | FAKECHARACTER.Name = "NeonDoll" | |
| 7450 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.3,0.3,0.15),false) | |
| 7451 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
| |
| 7452 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false) | |
| 7453 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 7454 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false) | |
| 7455 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
| |
| 7456 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false) | |
| 7457 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
| |
| 7458 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.3,0.15),false) | |
| 7459 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
| |
| 7460 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Gold", "Part", VT(0.15,0.15,0.15),false) | |
| 7461 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 7462 | CreateSound(201858045, TORS, 5, 0.4, false) | |
| 7463 | for i = 1, 150 do | |
| 7464 | Swait() | |
| 7465 | CLOCKSPEED = 1 | |
| 7466 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 7467 | if c.ClassName == "Part" then | |
| 7468 | c.Transparency = c.Transparency - 0.5/150 | |
| 7469 | end | |
| 7470 | end | |
| 7471 | end | |
| 7472 | CLOCKTARGET = HUM | |
| 7473 | coroutine.resume(coroutine.create(function() | |
| 7474 | repeat Swait() CLOCKSPEED = 30 until CLOCKTARGET == nil | |
| 7475 | for i = 1, 25 do | |
| 7476 | Swait() | |
| 7477 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
| 7478 | if c.ClassName == "Part" then | |
| 7479 | c.Transparency = c.Transparency + 0.5/25 | |
| 7480 | end | |
| 7481 | end | |
| 7482 | end | |
| 7483 | CLOCKSPEED = 6 | |
| 7484 | FAKECHARACTER:remove() | |
| 7485 | end)) | |
| 7486 | wait(0.5) | |
| 7487 | ATTACK = false | |
| 7488 | Rooted = false | |
| 7489 | end | |
| 7490 | end | |
| 7491 | end | |
| 7492 | ||
| 7493 | function ChainPunch() | |
| 7494 | ATTACK = true | |
| 7495 | Rooted = false | |
| 7496 | local GYRO = IT("BodyGyro",RootPart)
| |
| 7497 | GYRO.D = 25 | |
| 7498 | GYRO.P = 2000 | |
| 7499 | GYRO.MaxTorque = VT(0,40000,0) | |
| 7500 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 7501 | repeat | |
| 7502 | Swait() | |
| 7503 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 7504 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 7505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 7506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7508 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7510 | until HOLD == true | |
| 7511 | local POS = Mouse.Hit.p | |
| 7512 | local CHAINS = false | |
| 7513 | local CHAINLINKS = {}
| |
| 7514 | local A = IT("Attachment",RightArm)
| |
| 7515 | A.Position = VT(1,-1,0)*SIZE | |
| 7516 | A.Orientation = VT(-90, -89.982, 0) | |
| 7517 | local B = IT("Attachment",RightArm)
| |
| 7518 | B.Position = VT(-1,-1,0)*SIZE | |
| 7519 | B.Orientation = VT(-90, 89.988, 0) | |
| 7520 | local C = IT("Attachment",RightArm)
| |
| 7521 | C.Position = VT(0.5,-1.3,0)*SIZE | |
| 7522 | C.Orientation = VT(-90, -89.982, 0) | |
| 7523 | local D = IT("Attachment",RightArm)
| |
| 7524 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
| 7525 | D.Orientation = VT(-90, 89.988, 0) | |
| 7526 | local LIGHT = IT("Attachment",RightArm)
| |
| 7527 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 7528 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 7529 | LIGHT2.Range = 7 | |
| 7530 | LIGHT2.Brightness = 5 | |
| 7531 | LIGHT2.Color = SKILLTEXTCOLOR | |
| 7532 | for i = 1, 2 do | |
| 7533 | local TWIST = -2 | |
| 7534 | local START = A | |
| 7535 | local END = B | |
| 7536 | if i == 1 then | |
| 7537 | START = B | |
| 7538 | END = A | |
| 7539 | end | |
| 7540 | local ChainLink = IT("Beam",Torso)
| |
| 7541 | ChainLink.Texture = "rbxassetid://73042633" | |
| 7542 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 7543 | ChainLink.TextureSpeed = 1 | |
| 7544 | ChainLink.Width0 = 1 | |
| 7545 | ChainLink.Width1 = 1 | |
| 7546 | ChainLink.TextureLength = 2.5 | |
| 7547 | ChainLink.Attachment0 = START | |
| 7548 | ChainLink.Attachment1 = END | |
| 7549 | ChainLink.CurveSize0 = TWIST | |
| 7550 | ChainLink.CurveSize1 = TWIST | |
| 7551 | --ChainLink.FaceCamera = true | |
| 7552 | ChainLink.Segments = 45 | |
| 7553 | ChainLink.Transparency = NumberSequence.new(1) | |
| 7554 | table.insert(CHAINLINKS,ChainLink) | |
| 7555 | end | |
| 7556 | for i = 1, 2 do | |
| 7557 | local TWIST = -1 | |
| 7558 | local START = C | |
| 7559 | local END = D | |
| 7560 | if i == 1 then | |
| 7561 | START = D | |
| 7562 | END = C | |
| 7563 | end | |
| 7564 | local ChainLink = IT("Beam",Torso)
| |
| 7565 | ChainLink.Texture = "rbxassetid://73042633" | |
| 7566 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 7567 | ChainLink.TextureSpeed = 1 | |
| 7568 | ChainLink.Width0 = 1 | |
| 7569 | ChainLink.Width1 = 1 | |
| 7570 | ChainLink.TextureLength = 5 | |
| 7571 | ChainLink.Attachment0 = START | |
| 7572 | ChainLink.Attachment1 = END | |
| 7573 | ChainLink.CurveSize0 = TWIST | |
| 7574 | ChainLink.CurveSize1 = TWIST | |
| 7575 | --ChainLink.FaceCamera = true | |
| 7576 | ChainLink.Segments = 25 | |
| 7577 | ChainLink.LightEmission = 0.5 | |
| 7578 | ChainLink.Transparency = NumberSequence.new(1) | |
| 7579 | table.insert(CHAINLINKS,ChainLink) | |
| 7580 | end | |
| 7581 | coroutine.resume(coroutine.create(function() | |
| 7582 | repeat | |
| 7583 | Swait() | |
| 7584 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 7585 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 7586 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7587 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7588 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7589 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7590 | until CHAINS == true | |
| 7591 | repeat | |
| 7592 | Swait() | |
| 7593 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 7594 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 7595 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7596 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7597 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7598 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7599 | until ATTACK == false | |
| 7600 | for e = 1, 15 do | |
| 7601 | Swait() | |
| 7602 | for i = 1, #CHAINLINKS do | |
| 7603 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 7604 | end | |
| 7605 | end | |
| 7606 | A:remove() | |
| 7607 | B:remove() | |
| 7608 | C:remove() | |
| 7609 | D:remove() | |
| 7610 | end)) | |
| 7611 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 7612 | for e = 1, 15 do | |
| 7613 | Swait() | |
| 7614 | for i = 1, #CHAINLINKS do | |
| 7615 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 7616 | end | |
| 7617 | end | |
| 7618 | CHAINS = true | |
| 7619 | Rooted = true | |
| 7620 | wait(0.25) | |
| 7621 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Part", VT(2,2,2)) | |
| 7622 | FIST.Color = C3(1, 215/255, 1) | |
| 7623 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 7624 | local LIGHT3 = IT("PointLight",FIST)
| |
| 7625 | LIGHT3.Range = 7 | |
| 7626 | LIGHT3.Brightness = 5 | |
| 7627 | LIGHT3.Color = SKILLTEXTCOLOR | |
| 7628 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
| |
| 7629 | local FISTA = IT("Attachment",FIST)
| |
| 7630 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 7631 | local ChainLink = IT("Beam",Torso)
| |
| 7632 | ChainLink.Texture = "rbxassetid://73042633" | |
| 7633 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 7634 | ChainLink.TextureSpeed = 0 | |
| 7635 | ChainLink.Width0 = 3 | |
| 7636 | ChainLink.Width1 = 3 | |
| 7637 | ChainLink.TextureLength = 12 | |
| 7638 | ChainLink.Attachment0 = LIGHT | |
| 7639 | ChainLink.Attachment1 = FISTA | |
| 7640 | ChainLink.FaceCamera = true | |
| 7641 | ChainLink.Segments = 45 | |
| 7642 | ChainLink.LightEmission = 0.5 | |
| 7643 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 7644 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 7645 | for i = 1, 85 do | |
| 7646 | Swait() | |
| 7647 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 7648 | ChainLink.TextureLength = 12+(i*2) | |
| 7649 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
| 7650 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 7651 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 7652 | if HITFLOOR ~= nil then | |
| 7653 | HITFLOOR:BreakJoints() | |
| 7654 | coroutine.resume(coroutine.create(function() | |
| 7655 | for i = 1, 15 do | |
| 7656 | Swait() | |
| 7657 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
| 7658 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
| 7659 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 7660 | end | |
| 7661 | end)) | |
| 7662 | break | |
| 7663 | end | |
| 7664 | end | |
| 7665 | coroutine.resume(coroutine.create(function() | |
| 7666 | for i = 1, 50 do | |
| 7667 | Swait() | |
| 7668 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 7669 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
| 7670 | end | |
| 7671 | FIST:remove() | |
| 7672 | end)) | |
| 7673 | LIGHT:remove() | |
| 7674 | GYRO:remove() | |
| 7675 | ATTACK = false | |
| 7676 | Rooted = false | |
| 7677 | end | |
| 7678 | ||
| 7679 | function WarpMeteor() | |
| 7680 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 7681 | if DIST > 180 then | |
| 7682 | DIST = 180 | |
| 7683 | end | |
| 7684 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 7685 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
| 7686 | if HITFLOOR then | |
| 7687 | local POS = HITPOS | |
| 7688 | ATTACK = true | |
| 7689 | Rooted = true | |
| 7690 | local WARPED = false | |
| 7691 | local SMASHED = false | |
| 7692 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 7693 | coroutine.resume(coroutine.create(function() | |
| 7694 | repeat | |
| 7695 | Swait() | |
| 7696 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 7697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7700 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7702 | until WARPED == true | |
| 7703 | repeat | |
| 7704 | Swait() | |
| 7705 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 7706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7708 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7709 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7711 | until SMASHED == true | |
| 7712 | repeat | |
| 7713 | Swait() | |
| 7714 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7715 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7716 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7717 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7718 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 7719 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7720 | until ATTACK == false | |
| 7721 | end)) | |
| 7722 | VALUE1 = true | |
| 7723 | CreateSound(233856115, Torso, 5, 1.6, false) | |
| 7724 | for i = 1, 25 do | |
| 7725 | Swait() | |
| 7726 | for _, c in pairs(Character:GetChildren()) do | |
| 7727 | if c.ClassName == "Part" then | |
| 7728 | c.Transparency = c.Transparency + 1/25 | |
| 7729 | end | |
| 7730 | end | |
| 7731 | for _, c in pairs(Weapon:GetChildren()) do | |
| 7732 | if c.ClassName == "Part" then | |
| 7733 | c.Transparency = c.Transparency + 1/25 | |
| 7734 | end | |
| 7735 | end | |
| 7736 | end | |
| 7737 | UNANCHOR = false | |
| 7738 | RootPart.Anchored = true | |
| 7739 | RootPart.Velocity = VT(0,0,0) | |
| 7740 | local ROOTPOS = RootPart.Position | |
| 7741 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
| 7742 | WARPED = true | |
| 7743 | for i = 1, 25 do | |
| 7744 | Swait() | |
| 7745 | for _, c in pairs(Character:GetChildren()) do | |
| 7746 | if c.ClassName == "Part" then | |
| 7747 | c.Transparency = c.Transparency - 1/25 | |
| 7748 | end | |
| 7749 | end | |
| 7750 | for _, c in pairs(Weapon:GetChildren()) do | |
| 7751 | if c.ClassName == "Part" then | |
| 7752 | c.Transparency = c.Transparency - 1/25 | |
| 7753 | end | |
| 7754 | end | |
| 7755 | end | |
| 7756 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Part", VT(0,0,0)) | |
| 7757 | SHELL.CFrame = RootPart.CFrame | |
| 7758 | MakeForm(SHELL,"Ball") | |
| 7759 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 7760 | for i = 1, 10 do | |
| 7761 | Swait() | |
| 7762 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 7763 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
| 7764 | end | |
| 7765 | for i = 1, math.ceil(75/2) do | |
| 7766 | Swait() | |
| 7767 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 7768 | SHELL.CFrame = CF(RootPart.Position) | |
| 7769 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 7770 | end | |
| 7771 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 7772 | SHELL.CFrame = CF(RootPart.Position) | |
| 7773 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 7774 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 7775 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 7776 | for i = 1, 5 do | |
| 7777 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 7778 | end | |
| 7779 | SHELL:remove() | |
| 7780 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
| 7781 | SMASHED = true | |
| 7782 | wait(1) | |
| 7783 | VALUE1 = false | |
| 7784 | UNANCHOR = true | |
| 7785 | ATTACK = false | |
| 7786 | Rooted = false | |
| 7787 | end | |
| 7788 | end | |
| 7789 | ||
| 7790 | function PandorasBox() | |
| 7791 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 7792 | if HITFLOOR ~= nil then | |
| 7793 | ATTACK = true | |
| 7794 | Rooted = true | |
| 7795 | local RINGSPIN = true | |
| 7796 | local CONSTRUCTING = true | |
| 7797 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
| 7798 | RING.Color = C3(0,0,0) | |
| 7799 | MakeForm(RING,"Cyl") | |
| 7800 | RING.CFrame = CF(HITPOS) | |
| 7801 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 7802 | coroutine.resume(coroutine.create(function() | |
| 7803 | repeat | |
| 7804 | Swait() | |
| 7805 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 7806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 7807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 7809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 7810 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 7812 | until CONSTRUCTING == false | |
| 7813 | repeat | |
| 7814 | Swait() | |
| 7815 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 7816 | until RINGSPIN == false | |
| 7817 | for i = 1, 25 do | |
| 7818 | Swait() | |
| 7819 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 7820 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 7821 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 7822 | RING.Transparency = RING.Transparency + 1/25 | |
| 7823 | end | |
| 7824 | RING:remove() | |
| 7825 | end)) | |
| 7826 | for i = 1, 15 do | |
| 7827 | Swait() | |
| 7828 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 7829 | RING.Transparency = RING.Transparency - 1/15 | |
| 7830 | end | |
| 7831 | local BOXSPIN = true | |
| 7832 | local PANDORASBOX = IT("Model",Effects)
| |
| 7833 | PANDORASBOX.Name = "Pandora's Box" | |
| 7834 | local BOX = IT("Model",PANDORASBOX)
| |
| 7835 | BOX.Name = "Body" | |
| 7836 | local LID = IT("Model",PANDORASBOX)
| |
| 7837 | LID.Name = "Lid" | |
| 7838 | --BUILDING THE BOX-- | |
| 7839 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Alder", "Black", VT(2,1.8,2)) | |
| 7840 | BASE.Color = C3(0,0,0) | |
| 7841 | PANDORASBOX.PrimaryPart = BASE | |
| 7842 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 7843 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 7844 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 7845 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 7846 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 7847 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 7848 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 7849 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,1.9,0.2)) | |
| 7850 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 7851 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 7852 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 7853 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 7854 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 7855 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 7856 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 7857 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 7858 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 7859 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 7860 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 7861 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 7862 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 7863 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 7864 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 7865 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 7866 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 7867 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
| 7868 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 7869 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,1.9,0.1)) | |
| 7870 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 7871 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
| 7872 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 7873 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(0.1,1.9,2.1)) | |
| 7874 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 7875 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
| 7876 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 7877 | ------------- | |
| 7878 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Daisy orange", "Marble", VT(2.1,0.1,2.1)) | |
| 7879 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 7880 | LID.PrimaryPart = LIDPART | |
| 7881 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 7882 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 7883 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(2.1,0.2,0.2)) | |
| 7884 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 7885 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 7886 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 7887 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Bright yellow", "Marble", VT(0.2,0.2,2.1)) | |
| 7888 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 7889 | local DECAL = IT("Decal",LIDPART)
| |
| 7890 | DECAL.Face = "Top" | |
| 7891 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
| 7892 | DECAL.Color3 = C3(0,0,0) | |
| 7893 | --BUILDING THE BOX-- | |
| 7894 | coroutine.resume(coroutine.create(function() | |
| 7895 | repeat | |
| 7896 | Swait() | |
| 7897 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 7898 | until BOXSPIN == false | |
| 7899 | end)) | |
| 7900 | for i = 1, 25 do | |
| 7901 | Swait() | |
| 7902 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 7903 | end | |
| 7904 | wait(0.5) | |
| 7905 | BOXSPIN = false | |
| 7906 | CONSTRUCTING = false | |
| 7907 | coroutine.resume(coroutine.create(function() | |
| 7908 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
| |
| 7909 | --[[for i = 1, 45 do | |
| 7910 | Swait() | |
| 7911 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 7912 | end- | |
| 7913 | LID:remove()]]-- | |
| 7914 | for _, c in pairs(LID:GetChildren()) do | |
| 7915 | if c.ClassName == "Part" then | |
| 7916 | c.Anchored = false | |
| 7917 | c.CanCollide = true | |
| 7918 | if c ~= LIDPART then | |
| 7919 | weldBetween(LIDPART,c) | |
| 7920 | end | |
| 7921 | end | |
| 7922 | end | |
| 7923 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 7924 | Debris:AddItem(LID,15) | |
| 7925 | wait(0.5) | |
| 7926 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 7927 | if RANDOMEFFECT == 1 then | |
| 7928 | for i = 1, 45 do | |
| 7929 | wait((2-(i/15))/15) | |
| 7930 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 7931 | end | |
| 7932 | wait(1) | |
| 7933 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 7934 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
| |
| 7935 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 7936 | for i = 1, 5 do | |
| 7937 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 7938 | end | |
| 7939 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 7940 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
| 7941 | elseif RANDOMEFFECT == 2 then | |
| 7942 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 7943 | FIELD.CFrame = BASE.CFrame | |
| 7944 | MakeForm(FIELD,"Ball") | |
| 7945 | for i = 1, 50 do | |
| 7946 | Swait() | |
| 7947 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 7948 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 7949 | end | |
| 7950 | wait(0.2) | |
| 7951 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 7952 | coroutine.resume(coroutine.create(function() | |
| 7953 | for i = 1, 75 do | |
| 7954 | Swait() | |
| 7955 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 7956 | LOOP.Parent = FIELD | |
| 7957 | local CHILDREN = workspace:GetDescendants() | |
| 7958 | for index, CHILD in pairs(CHILDREN) do | |
| 7959 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 7960 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 7961 | if HUM then | |
| 7962 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 7963 | if TORSO then | |
| 7964 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 7965 | HUM.Health = HUM.Health - 0.1 | |
| 7966 | TORSO.Velocity = VT(0,5,0) | |
| 7967 | HUM.PlatformStand = true | |
| 7968 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 7969 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 7970 | end | |
| 7971 | end | |
| 7972 | end | |
| 7973 | end | |
| 7974 | end | |
| 7975 | end | |
| 7976 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
| 7977 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 7978 | end | |
| 7979 | for i = 1, 500 do | |
| 7980 | Swait() | |
| 7981 | LOOP.Parent = FIELD | |
| 7982 | local CHILDREN = workspace:GetDescendants() | |
| 7983 | for index, CHILD in pairs(CHILDREN) do | |
| 7984 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 7985 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 7986 | if HUM then | |
| 7987 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 7988 | if TORSO then | |
| 7989 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 7990 | TORSO.Velocity = VT(0,5,0) | |
| 7991 | HUM.Health = HUM.Health - 0.1 | |
| 7992 | HUM.PlatformStand = true | |
| 7993 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 7994 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 7995 | end | |
| 7996 | end | |
| 7997 | end | |
| 7998 | end | |
| 7999 | end | |
| 8000 | end | |
| 8001 | end | |
| 8002 | for i = 1, 25 do | |
| 8003 | Swait() | |
| 8004 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 8005 | LOOP.Parent = FIELD | |
| 8006 | local CHILDREN = workspace:GetDescendants() | |
| 8007 | for index, CHILD in pairs(CHILDREN) do | |
| 8008 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 8009 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 8010 | if HUM then | |
| 8011 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 8012 | if TORSO then | |
| 8013 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 8014 | TORSO.Velocity = VT(0,5,0) | |
| 8015 | HUM.Health = HUM.Health - 0.1 | |
| 8016 | HUM.PlatformStand = false | |
| 8017 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 8018 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 8019 | end | |
| 8020 | end | |
| 8021 | end | |
| 8022 | end | |
| 8023 | end | |
| 8024 | end | |
| 8025 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 8026 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 8027 | end | |
| 8028 | FIELD:remove() | |
| 8029 | end)) | |
| 8030 | elseif RANDOMEFFECT == 3 then | |
| 8031 | for i = 1, 10 do | |
| 8032 | wait(0.15) | |
| 8033 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
| |
| 8034 | coroutine.resume(coroutine.create(function() | |
| 8035 | local MINION = CLONE:Clone() | |
| 8036 | MINION.Parent = Effects | |
| 8037 | MINION.Name = "Shadow" | |
| 8038 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 8039 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 8040 | for _, c in pairs(MINION:GetChildren()) do | |
| 8041 | if c.ClassName == "Part" then | |
| 8042 | c.Material = "Neon" | |
| 8043 | c.Color = C3(0,0,0) | |
| 8044 | c.Transparency = 0.25 | |
| 8045 | if c.Name == "Head" then | |
| 8046 | c:ClearAllChildren() | |
| 8047 | local MSH = IT("BlockMesh",c)
| |
| 8048 | MSH.Scale = VT(0.5,1,1) | |
| 8049 | end | |
| 8050 | end | |
| 8051 | end | |
| 8052 | local TORSO = MINION.Torso | |
| 8053 | local HUMAN = MINION.Humanoid | |
| 8054 | HUMAN.WalkSpeed = 20 | |
| 8055 | HUMAN.MaxHealth = math.huge | |
| 8056 | HUMAN.Health = math.huge | |
| 8057 | HUMAN.DisplayDistanceType = "None" | |
| 8058 | HUMAN.Died:connect(function() | |
| 8059 | MINION:remove() | |
| 8060 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 8061 | end) | |
| 8062 | wait(1) | |
| 8063 | local findNearestTorso = function(POS) | |
| 8064 | local list = game.Workspace:GetDescendants() | |
| 8065 | local torso = nil | |
| 8066 | local dist = 500 | |
| 8067 | local temp = nil | |
| 8068 | local human = nil | |
| 8069 | local temp2 = nil | |
| 8070 | for x = 1, #list do | |
| 8071 | temp2 = list[x] | |
| 8072 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 8073 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 8074 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 8075 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 8076 | if (temp.Position - POS).magnitude < dist then | |
| 8077 | torso = temp | |
| 8078 | dist = (temp.Position - POS).magnitude | |
| 8079 | end | |
| 8080 | end | |
| 8081 | end | |
| 8082 | end | |
| 8083 | return torso, dist | |
| 8084 | end | |
| 8085 | for i = 1, 40 do | |
| 8086 | if HUMAN.Health == 0 then | |
| 8087 | break | |
| 8088 | end | |
| 8089 | wait(0.3) | |
| 8090 | local target,dist= findNearestTorso(TORSO.Position) | |
| 8091 | if target then | |
| 8092 | HUMAN:MoveTo(target.Position) | |
| 8093 | if dist < 25 then | |
| 8094 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 8095 | wait(2) | |
| 8096 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 8097 | --ANIM:Play() | |
| 8098 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 8099 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 8100 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
| |
| 8101 | for i = 1, 5 do | |
| 8102 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 8103 | end | |
| 8104 | break | |
| 8105 | end | |
| 8106 | end | |
| 8107 | end | |
| 8108 | MINION:remove() | |
| 8109 | end)) | |
| 8110 | end | |
| 8111 | elseif RANDOMEFFECT == 4 then | |
| 8112 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
| 8113 | FIELD.Color = C3(0,0,0) | |
| 8114 | FIELD.CFrame = BASE.CFrame | |
| 8115 | MakeForm(FIELD,"Ball") | |
| 8116 | FIELD.CanCollide = true | |
| 8117 | for i = 1, 50 do | |
| 8118 | Swait() | |
| 8119 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 8120 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 8121 | end | |
| 8122 | wait(0.2) | |
| 8123 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 8124 | coroutine.resume(coroutine.create(function() | |
| 8125 | local E = 0 | |
| 8126 | for i = 1, 75 do | |
| 8127 | E = E + 1 | |
| 8128 | Swait() | |
| 8129 | if E >= 35 then | |
| 8130 | E = 0 | |
| 8131 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 8132 | end | |
| 8133 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 8134 | LOOP.Parent = FIELD | |
| 8135 | local CHILDREN = workspace:GetDescendants() | |
| 8136 | for index, CHILD in pairs(CHILDREN) do | |
| 8137 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 8138 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 8139 | if HUM then | |
| 8140 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 8141 | if TORSO then | |
| 8142 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 8143 | for _, c in pairs(CHILD:GetChildren()) do | |
| 8144 | if c:IsA("BasePart") then
| |
| 8145 | local bv = Instance.new("BodyVelocity")
| |
| 8146 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 8147 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 8148 | bv.Parent = c | |
| 8149 | Debris:AddItem(bv,0.05) | |
| 8150 | end | |
| 8151 | end | |
| 8152 | HUM.Health = HUM.Health - 0.3 | |
| 8153 | end | |
| 8154 | end | |
| 8155 | end | |
| 8156 | end | |
| 8157 | end | |
| 8158 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
| 8159 | end | |
| 8160 | for i = 1, 180 do | |
| 8161 | E = E + 1 | |
| 8162 | Swait() | |
| 8163 | if E >= 35 then | |
| 8164 | E = 0 | |
| 8165 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 8166 | end | |
| 8167 | LOOP.Parent = FIELD | |
| 8168 | local CHILDREN = workspace:GetDescendants() | |
| 8169 | for index, CHILD in pairs(CHILDREN) do | |
| 8170 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 8171 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 8172 | if HUM then | |
| 8173 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 8174 | if TORSO then | |
| 8175 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 8176 | for _, c in pairs(CHILD:GetChildren()) do | |
| 8177 | if c:IsA("BasePart") then
| |
| 8178 | local bv = Instance.new("BodyVelocity")
| |
| 8179 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 8180 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 8181 | bv.Parent = c | |
| 8182 | Debris:AddItem(bv,0.05) | |
| 8183 | end | |
| 8184 | end | |
| 8185 | HUM.Health = HUM.Health - 0.3 | |
| 8186 | end | |
| 8187 | end | |
| 8188 | end | |
| 8189 | end | |
| 8190 | end | |
| 8191 | end | |
| 8192 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
| 8193 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
| |
| 8194 | for i = 1, 5 do | |
| 8195 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 8196 | end | |
| 8197 | FIELD:remove() | |
| 8198 | end)) | |
| 8199 | elseif RANDOMEFFECT == 5 then | |
| 8200 | end | |
| 8201 | wait(0.5) | |
| 8202 | for i = 1, 25 do | |
| 8203 | Swait() | |
| 8204 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 8205 | end | |
| 8206 | PANDORASBOX:remove() | |
| 8207 | RINGSPIN = false | |
| 8208 | end)) | |
| 8209 | ATTACK = false | |
| 8210 | Rooted = false | |
| 8211 | end | |
| 8212 | end | |
| 8213 | ||
| 8214 | function Taunt() | |
| 8215 | ATTACK = true | |
| 8216 | local LAUGH = nil | |
| 8217 | coroutine.resume(coroutine.create(function() | |
| 8218 | repeat | |
| 8219 | Swait() | |
| 8220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 8221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 8222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 8223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 8224 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8226 | until LAUGH ~= nil | |
| 8227 | repeat | |
| 8228 | Swait() | |
| 8229 | LAUGH.Parent = Head | |
| 8230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 8231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 8232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 8233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 8234 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8236 | until LAUGH.Playing == false | |
| 8237 | ATTACK = false | |
| 8238 | end)) | |
| 8239 | wait(0.1) | |
| 8240 | LAUGH = CreateSound(525166232, Head, 10, 1, false) | |
| 8241 | end | |
| 8242 | function SpawnTrail(FROM,TO,BIG) | |
| 8243 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 8244 | MakeForm(TRAIL,"Cyl") | |
| 8245 | local DIST = (FROM - TO).Magnitude | |
| 8246 | if BIG == true then | |
| 8247 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 8248 | else | |
| 8249 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 8250 | end | |
| 8251 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 8252 | coroutine.resume(coroutine.create(function() | |
| 8253 | for i = 1, 5 do | |
| 8254 | Swait() | |
| 8255 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 8256 | end | |
| 8257 | TRAIL:remove() | |
| 8258 | end)) | |
| 8259 | end | |
| 8260 | local A = IT("Attachment",RightBarrel)
| |
| 8261 | A.Position = VT(0,-2.5,0) | |
| 8262 | local B = IT("Attachment",RightBarrel)
| |
| 8263 | B.Position = VT(0,2.5,0) | |
| 8264 | local Trail = IT("Trail",RightBarrel)
| |
| 8265 | Trail.Attachment0 = A | |
| 8266 | Trail.Attachment1 = B | |
| 8267 | Trail.Lifetime = 0.2 | |
| 8268 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
| 8269 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 8270 | Trail.Enabled = false | |
| 8271 | function Execute() | |
| 8272 | ATTACK = true | |
| 8273 | Rooted = false | |
| 8274 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
| 8275 | Part.Color = C3(0,0,0) | |
| 8276 | MakeForm(Part,"Wedge") | |
| 8277 | Part.CanCollide = true | |
| 8278 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 8279 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 8280 | Swait() | |
| 8281 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 8282 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 8283 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 8284 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 8285 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8286 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8287 | end | |
| 8288 | Trail.Enabled = true | |
| 8289 | CreateSound(541909867, Barrel, 7, 1, false) | |
| 8290 | local TOCH = Part.Touched:Connect(function(hit) | |
| 8291 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 8292 | Kill(hit.Parent) | |
| 8293 | end | |
| 8294 | end) | |
| 8295 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 8296 | Swait() | |
| 8297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 8298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 8299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 8300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 8301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8303 | end | |
| 8304 | TOCH:disconnect() | |
| 8305 | Trail.Enabled = false | |
| 8306 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 8307 | Swait() | |
| 8308 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 8309 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 8310 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 8311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 8312 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8314 | end | |
| 8315 | Part:remove() | |
| 8316 | ATTACK = false | |
| 8317 | Rooted = false | |
| 8318 | end | |
| 8319 | ||
| 8320 | function Final_Limit() | |
| 8321 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 8322 | if HITFLOOR ~= nil then | |
| 8323 | do | |
| 8324 | local HITBODIES = {}
| |
| 8325 | ATTACK = true | |
| 8326 | Rooted = true | |
| 8327 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
| 8328 | ABSOLUTE.Color = C3(0, 0, 0) | |
| 8329 | MakeForm(ABSOLUTE, "Ball") | |
| 8330 | CreateSound("814168787", ABSOLUTE, 10, 0.3)
| |
| 8331 | CreateSound("1177785010", ABSOLUTE, 10, 0.4)
| |
| 8332 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 8333 | Swait() | |
| 8334 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 8335 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 8336 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 8337 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
| 8338 | MakeForm(CHARGE, "Ball") | |
| 8339 | CHARGE.Color = C3(0, 0, 0) | |
| 8340 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
| 8341 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 8342 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 8343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 8344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 8345 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 8346 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8347 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8348 | end | |
| 8349 | local WING = CreatePart(3, ABSOLUTE, "Neon", 0, 1, "Really black", "BatWings", VT(2, 2, 2)) | |
| 8350 | WING.Color = C3(0, 0, 0) | |
| 8351 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
| 8352 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 2, 0))
| |
| 8353 | for i = 1, 15 do | |
| 8354 | Swait() | |
| 8355 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
| 8356 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
| 8357 | MSH.Scale = MSH.Scale + VT(0.6, 0.4, 0) | |
| 8358 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 8359 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 8360 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 8361 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 8362 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8363 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8364 | end | |
| 8365 | for i = 1, 15 do | |
| 8366 | Swait() | |
| 8367 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
| 8368 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
| 8369 | MSH.Scale = MSH.Scale + VT(0.65, -0.03, 0.8) | |
| 8370 | MSH.Offset = MSH.Offset + VT(0, 0, 0.8) | |
| 8371 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 8372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 8373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 8374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 8375 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 8377 | end | |
| 8378 | coroutine.resume(coroutine.create(function() | |
| 8379 | local LOOP = 0 | |
| 8380 | local ech = 0 | |
| 8381 | for i = 1, 250 do | |
| 8382 | LOOP = LOOP + 1 | |
| 8383 | Swait() | |
| 8384 | ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -0.15) | |
| 8385 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
| 8386 | CreateRing(VT(0, 0, 0), false, 0, 25, CF(ABSOLUTE.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(LOOP, LOOP, 0) / 45) | |
| 8387 | if LOOP == 25 then | |
| 8388 | LOOP = 0 | |
| 8389 | ech = ech + 1 | |
| 8390 | killnearest(VT(ABSOLUTE.Position.X, HITPOS.Y, ABSOLUTE.Position.Z), 25 * ech, 25) | |
| 8391 | CreateSound("201858087", ABSOLUTE, 10, 0.6)
| |
| 8392 | for i = 1, 5 do | |
| 8393 | Slice("Thin", 2 * ech, 35, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), C3(0, 0, 0), VT(0.001, 0, 0.001))
| |
| 8394 | Slice("Round", 2 * ech, 45, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), C3(0, 0, 0), VT(0, 0, 0))
| |
| 8395 | end | |
| 8396 | end | |
| 8397 | end | |
| 8398 | for i = 1, 10 do | |
| 8399 | Swait() | |
| 8400 | WING.Transparency = WING.Transparency + 0.1 | |
| 8401 | end | |
| 8402 | WING:remove() | |
| 8403 | for i = 1, 10 do | |
| 8404 | Swait() | |
| 8405 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
| 8406 | end | |
| 8407 | ABSOLUTE:remove() | |
| 8408 | end)) | |
| 8409 | ATTACK = false | |
| 8410 | Rooted = false | |
| 8411 | end | |
| 8412 | end | |
| 8413 | end | |
| 8414 | ||
| 8415 | function ApplyAoE5(POSITION, RANGE, MINDMG, MAXDMG, FLING, EBANISH) | |
| 8416 | local CHILDREN = workspace:GetDescendants() | |
| 8417 | for index, CHILD in pairs(CHILDREN) do | |
| 8418 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 8419 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 8420 | if HUM then | |
| 8421 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 8422 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 8423 | if EBANISH == true then | |
| 8424 | Banish(CHILD) | |
| 8425 | else | |
| 8426 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 8427 | ApplyDamage(HUM, DMG, TORSO) | |
| 8428 | end | |
| 8429 | if FLING > 0 then | |
| 8430 | for _, c in pairs(CHILD:GetChildren()) do | |
| 8431 | if c:IsA("BasePart") then
| |
| 8432 | local bv = Instance.new("BodyVelocity")
| |
| 8433 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 8434 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 8435 | bv.Parent = c | |
| 8436 | Debris:AddItem(bv, 0.05) | |
| 8437 | end | |
| 8438 | end | |
| 8439 | end | |
| 8440 | end | |
| 8441 | end | |
| 8442 | end | |
| 8443 | end | |
| 8444 | end | |
| 8445 | ||
| 8446 | function Eon_Fire() | |
| 8447 | ATTACK = true | |
| 8448 | Rooted = true | |
| 8449 | local GYRO = IT("BodyGyro", RootPart)
| |
| 8450 | GYRO.D = 15 | |
| 8451 | GYRO.P = 2000 | |
| 8452 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 8453 | CreateSound("341301115", Head, 5, 1.1)
| |
| 8454 | CreateSound("93724183", Head, 6, 1)
| |
| 8455 | for i = 1, 200 do | |
| 8456 | Swait() | |
| 8457 | WACKYEFFECT({
| |
| 8458 | Time = MRANDOM(5, 15), | |
| 8459 | EffectType = "Round Slash", | |
| 8460 | Size = VT(0, 0, 0), | |
| 8461 | Size2 = VT(0.12, 0, 0.12), | |
| 8462 | Transparency = 0.5, | |
| 8463 | Transparency2 = 1, | |
| 8464 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 8465 | MoveToPos = nil, | |
| 8466 | RotationX = MRANDOM(-50, 50) / 50, | |
| 8467 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8468 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 8469 | Material = "Neon", | |
| 8470 | Color = color, | |
| 8471 | SoundID = nil, | |
| 8472 | SoundPitch = nil, | |
| 8473 | SoundVolume = nil | |
| 8474 | }) | |
| 8475 | WACKYEFFECT({
| |
| 8476 | Time = MRANDOM(5, 15), | |
| 8477 | EffectType = "Round Slash", | |
| 8478 | Size = VT(0, 0, 0), | |
| 8479 | Size2 = VT(0.1, 0, 0.1), | |
| 8480 | Transparency = 0.5, | |
| 8481 | Transparency2 = 1, | |
| 8482 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 8483 | MoveToPos = nil, | |
| 8484 | RotationX = MRANDOM(-50, 50) / 50, | |
| 8485 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8486 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 8487 | Material = "Neon", | |
| 8488 | Color = color, | |
| 8489 | SoundID = nil, | |
| 8490 | SoundPitch = nil, | |
| 8491 | SoundVolume = nil | |
| 8492 | }) | |
| 8493 | WACKYEFFECT({
| |
| 8494 | Time = MRANDOM(5, 15), | |
| 8495 | EffectType = "Round Slash", | |
| 8496 | Size = VT(0, 0, 0), | |
| 8497 | Size2 = VT(0.16, 0, 0.16), | |
| 8498 | Transparency = 0.5, | |
| 8499 | Transparency2 = 1, | |
| 8500 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 8501 | MoveToPos = nil, | |
| 8502 | RotationX = MRANDOM(-50, 50) / 50, | |
| 8503 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8504 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 8505 | Material = "Neon", | |
| 8506 | Color = color, | |
| 8507 | SoundID = nil, | |
| 8508 | SoundPitch = nil, | |
| 8509 | SoundVolume = nil | |
| 8510 | }) | |
| 8511 | WACKYEFFECT({
| |
| 8512 | Time = 5, | |
| 8513 | EffectType = "Sphere", | |
| 8514 | Size = VT(i, i, i) / 150, | |
| 8515 | Size2 = VT(0, 0, 0), | |
| 8516 | Transparency = 0.5, | |
| 8517 | Transparency2 = 1, | |
| 8518 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 8519 | MoveToPos = nil, | |
| 8520 | RotationX = 0, | |
| 8521 | RotationY = 0, | |
| 8522 | RotationZ = 0, | |
| 8523 | Material = "Neon", | |
| 8524 | Color = color, | |
| 8525 | SoundID = nil, | |
| 8526 | SoundPitch = nil, | |
| 8527 | SoundVolume = nil | |
| 8528 | }) | |
| 8529 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 8530 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 8531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 8532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 8533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 8534 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 8535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 8536 | end | |
| 8537 | GYRO:remove() | |
| 8538 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 8539 | Swait() | |
| 8540 | WACKYEFFECT({
| |
| 8541 | Time = 25, | |
| 8542 | EffectType = "Sphere", | |
| 8543 | Size = VT(200, 200, 200) / 150, | |
| 8544 | Size2 = VT(0, 0, 0), | |
| 8545 | Transparency = 0.5, | |
| 8546 | Transparency2 = 1, | |
| 8547 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 8548 | MoveToPos = nil, | |
| 8549 | RotationX = 0, | |
| 8550 | RotationY = 0, | |
| 8551 | RotationZ = 0, | |
| 8552 | Material = "Neon", | |
| 8553 | Color = color, | |
| 8554 | SoundID = nil, | |
| 8555 | SoundPitch = nil, | |
| 8556 | SoundVolume = nil | |
| 8557 | }) | |
| 8558 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 8561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 8562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8564 | end | |
| 8565 | coroutine.resume(coroutine.create(function() | |
| 8566 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1)) | |
| 8567 | MakeForm(FIREBALL, "Ball") | |
| 8568 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
| 8569 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
| 8570 | for i = 1, 500 do | |
| 8571 | Swait() | |
| 8572 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
| 8573 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
| 8574 | if HITFLOOR ~= nil then | |
| 8575 | break | |
| 8576 | end | |
| 8577 | end | |
| 8578 | CreateSound(325132788, Effects, 8, 1, false) | |
| 8579 | for i = 1, 120 do | |
| 8580 | Swait() | |
| 8581 | WACKYEFFECT({
| |
| 8582 | Time = 85, | |
| 8583 | EffectType = "Sphere", | |
| 8584 | Size = FIREBALL.Size, | |
| 8585 | Size2 = VT(0, 1000, 0), | |
| 8586 | Transparency = 0.5, | |
| 8587 | Transparency2 = 1, | |
| 8588 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 8589 | MoveToPos = nil, | |
| 8590 | RotationX = MRANDOM(-50, 50) / 10, | |
| 8591 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8592 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 8593 | Material = "Neon", | |
| 8594 | Color = color, | |
| 8595 | SoundID = nil, | |
| 8596 | SoundPitch = nil, | |
| 8597 | SoundVolume = nil | |
| 8598 | }) | |
| 8599 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
| 8600 | end | |
| 8601 | Swait(5) | |
| 8602 | ApplyAoE5(FIREBALL.Position, 435, 65, 65, 600, true) | |
| 8603 | for i = 1, 10 do | |
| 8604 | WACKYEFFECT({
| |
| 8605 | Time = 85 + 5 * i, | |
| 8606 | EffectType = "Slash", | |
| 8607 | Size = VT(3, 0, 3), | |
| 8608 | Size2 = VT(12, 0, 12), | |
| 8609 | Transparency = 0.5, | |
| 8610 | Transparency2 = 1, | |
| 8611 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 8612 | MoveToPos = nil, | |
| 8613 | RotationX = MRANDOM(-50, 50) / 50, | |
| 8614 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8615 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 8616 | Material = "Neon", | |
| 8617 | Color = C3(1, 1, 1), | |
| 8618 | SoundID = nil, | |
| 8619 | SoundPitch = nil, | |
| 8620 | SoundVolume = nil | |
| 8621 | }) | |
| 8622 | WACKYEFFECT({
| |
| 8623 | Time = 185 + 5 * i, | |
| 8624 | EffectType = "Swirl", | |
| 8625 | Size = VT(15, 15, 15), | |
| 8626 | Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i, | |
| 8627 | Transparency = 0.5, | |
| 8628 | Transparency2 = 1, | |
| 8629 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 8630 | MoveToPos = nil, | |
| 8631 | RotationX = MRANDOM(-50, 50) / 50, | |
| 8632 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8633 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 8634 | Material = "Neon", | |
| 8635 | Color = C3(1, 0.5, 0.5), | |
| 8636 | SoundID = nil, | |
| 8637 | SoundPitch = nil, | |
| 8638 | SoundVolume = nil | |
| 8639 | }) | |
| 8640 | WACKYEFFECT({
| |
| 8641 | Time = 285 + 5 * i, | |
| 8642 | EffectType = "Round Slash", | |
| 8643 | Size = VT(3, 0, 3), | |
| 8644 | Size2 = VT(12, 0, 12), | |
| 8645 | Transparency = 0.5, | |
| 8646 | Transparency2 = 1, | |
| 8647 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 8648 | MoveToPos = nil, | |
| 8649 | RotationX = MRANDOM(-50, 50) / 50, | |
| 8650 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8651 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 8652 | Material = "Neon", | |
| 8653 | Color = color, | |
| 8654 | SoundID = nil, | |
| 8655 | SoundPitch = nil, | |
| 8656 | SoundVolume = nil | |
| 8657 | }) | |
| 8658 | WACKYEFFECT({
| |
| 8659 | Time = 285 + 5 * i, | |
| 8660 | EffectType = "Sphere", | |
| 8661 | Size = VT(650, 650, 650), | |
| 8662 | Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i, | |
| 8663 | Transparency = 0.5, | |
| 8664 | Transparency2 = 1, | |
| 8665 | CFrame = FIREBALL.CFrame, | |
| 8666 | MoveToPos = nil, | |
| 8667 | RotationX = 0, | |
| 8668 | RotationY = 0, | |
| 8669 | RotationZ = 0, | |
| 8670 | Material = "Neon", | |
| 8671 | Color = color, | |
| 8672 | SoundID = nil, | |
| 8673 | SoundPitch = 0, | |
| 8674 | SoundVolume = 0 | |
| 8675 | }) | |
| 8676 | end | |
| 8677 | wait(1) | |
| 8678 | WACKYEFFECT({
| |
| 8679 | Time = 75, | |
| 8680 | EffectType = "Sphere", | |
| 8681 | Size = VT(350, 350, 350), | |
| 8682 | Size2 = VT(4500, 4500, 4500), | |
| 8683 | Transparency = 0.8, | |
| 8684 | Transparency2 = 1, | |
| 8685 | CFrame = FIREBALL.CFrame, | |
| 8686 | MoveToPos = nil, | |
| 8687 | RotationX = 0, | |
| 8688 | RotationY = 0, | |
| 8689 | RotationZ = 0, | |
| 8690 | Material = "Neon", | |
| 8691 | Color = C3(1, 1, 1), | |
| 8692 | SoundID = nil, | |
| 8693 | SoundPitch = 0, | |
| 8694 | SoundVolume = 0 | |
| 8695 | }) | |
| 8696 | for i = 1, 15 do | |
| 8697 | Swait() | |
| 8698 | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) | |
| 8699 | WACKYEFFECT({
| |
| 8700 | Time = 85, | |
| 8701 | EffectType = "Sphere", | |
| 8702 | Size = VT(75, 75, 75), | |
| 8703 | Size2 = VT(0, 2500, 0), | |
| 8704 | Transparency = 0.5, | |
| 8705 | Transparency2 = 1, | |
| 8706 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 8707 | MoveToPos = nil, | |
| 8708 | RotationX = MRANDOM(-50, 50) / 10, | |
| 8709 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8710 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 8711 | Material = "Neon", | |
| 8712 | Color = color, | |
| 8713 | SoundID = nil, | |
| 8714 | SoundPitch = nil, | |
| 8715 | SoundVolume = nil | |
| 8716 | }) | |
| 8717 | end | |
| 8718 | FIREBALL:remove() | |
| 8719 | end)) | |
| 8720 | WACKYEFFECT({
| |
| 8721 | Time = 25, | |
| 8722 | EffectType = "Ring", | |
| 8723 | Size = VT(0, 0, 0), | |
| 8724 | Size2 = VT(3.75, 3.75, 0), | |
| 8725 | Transparency = 0.7, | |
| 8726 | Transparency2 = 1, | |
| 8727 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 8728 | MoveToPos = nil, | |
| 8729 | RotationX = 0, | |
| 8730 | RotationY = 0, | |
| 8731 | RotationZ = 0, | |
| 8732 | Material = "Neon", | |
| 8733 | Color = color, | |
| 8734 | SoundID = nil, | |
| 8735 | SoundPitch = nil, | |
| 8736 | SoundVolume = nil | |
| 8737 | }) | |
| 8738 | WACKYEFFECT({
| |
| 8739 | Time = 50, | |
| 8740 | EffectType = "Ring", | |
| 8741 | Size = VT(0, 0, 0), | |
| 8742 | Size2 = VT(15, 15, 0), | |
| 8743 | Transparency = 0.7, | |
| 8744 | Transparency2 = 1, | |
| 8745 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 8746 | MoveToPos = nil, | |
| 8747 | RotationX = 0, | |
| 8748 | RotationY = 0, | |
| 8749 | RotationZ = 0, | |
| 8750 | Material = "Neon", | |
| 8751 | Color = color, | |
| 8752 | SoundID = nil, | |
| 8753 | SoundPitch = nil, | |
| 8754 | SoundVolume = nil | |
| 8755 | }) | |
| 8756 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 8757 | Swait() | |
| 8758 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8759 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8760 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 8761 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 8762 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8763 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8764 | end | |
| 8765 | ATTACK = false | |
| 8766 | Rooted = false | |
| 8767 | end | |
| 8768 | ||
| 8769 | function UEon_Fire() | |
| 8770 | ATTACK = true | |
| 8771 | Rooted = true | |
| 8772 | local GYRO = IT("BodyGyro", RootPart)
| |
| 8773 | GYRO.D = 15 | |
| 8774 | GYRO.P = 2000 | |
| 8775 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 8776 | CreateSound("341301115", Head, 5, 1.1)
| |
| 8777 | CreateSound("93724183", Head, 6, 1)
| |
| 8778 | for i = 1, 200 do | |
| 8779 | Swait() | |
| 8780 | WACKYEFFECT({
| |
| 8781 | Time = MRANDOM(5, 15), | |
| 8782 | EffectType = "Round Slash", | |
| 8783 | Size = VT(0, 0, 0), | |
| 8784 | Size2 = VT(80.12, 0, 80.12), | |
| 8785 | Transparency = 0.5, | |
| 8786 | Transparency2 = 0, | |
| 8787 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 8788 | MoveToPos = nil, | |
| 8789 | RotationX = MRANDOM(-50, 50) / 50, | |
| 8790 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8791 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 8792 | Material = "Neon", | |
| 8793 | Color = color, | |
| 8794 | SoundID = nil, | |
| 8795 | SoundPitch = nil, | |
| 8796 | SoundVolume = nil | |
| 8797 | }) | |
| 8798 | WACKYEFFECT({
| |
| 8799 | Time = MRANDOM(5, 15), | |
| 8800 | EffectType = "Round Slash", | |
| 8801 | Size = VT(0, 0, 0), | |
| 8802 | Size2 = VT(80.1, 0, 80.1), | |
| 8803 | Transparency = 0.5, | |
| 8804 | Transparency2 = 1, | |
| 8805 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 8806 | MoveToPos = nil, | |
| 8807 | RotationX = MRANDOM(-150, 150) / 150, | |
| 8808 | RotationY = MRANDOM(-150, 150) / 110, | |
| 8809 | RotationZ = MRANDOM(-150, 150) / 150, | |
| 8810 | Material = "Neon", | |
| 8811 | Color = color, | |
| 8812 | SoundID = nil, | |
| 8813 | SoundPitch = nil, | |
| 8814 | SoundVolume = nil | |
| 8815 | }) | |
| 8816 | WACKYEFFECT({
| |
| 8817 | Time = MRANDOM(5, 15), | |
| 8818 | EffectType = "Round Slash", | |
| 8819 | Size = VT(0, 0, 0), | |
| 8820 | Size2 = VT(80.16, 0, 80.16), | |
| 8821 | Transparency = 0.5, | |
| 8822 | Transparency2 = 1, | |
| 8823 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 8824 | MoveToPos = nil, | |
| 8825 | RotationX = MRANDOM(-150, 150) / 150, | |
| 8826 | RotationY = MRANDOM(-150, 150) / 110, | |
| 8827 | RotationZ = MRANDOM(-150, 150) / 150, | |
| 8828 | Material = "Neon", | |
| 8829 | Color = color, | |
| 8830 | SoundID = nil, | |
| 8831 | SoundPitch = nil, | |
| 8832 | SoundVolume = nil | |
| 8833 | }) | |
| 8834 | WACKYEFFECT({
| |
| 8835 | Time = 5, | |
| 8836 | EffectType = "Sphere", | |
| 8837 | Size = VT(i, i, i) / 150, | |
| 8838 | Size2 = VT(0, 0, 0), | |
| 8839 | Transparency = 0.5, | |
| 8840 | Transparency2 = 0, | |
| 8841 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 8842 | MoveToPos = nil, | |
| 8843 | RotationX = 0, | |
| 8844 | RotationY = 0, | |
| 8845 | RotationZ = 0, | |
| 8846 | Material = "Neon", | |
| 8847 | Color = color, | |
| 8848 | SoundID = nil, | |
| 8849 | SoundPitch = nil, | |
| 8850 | SoundVolume = nil | |
| 8851 | }) | |
| 8852 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 8853 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 8854 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 8855 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 8856 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 8857 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 8858 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 8859 | end | |
| 8860 | GYRO:remove() | |
| 8861 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 8862 | Swait() | |
| 8863 | WACKYEFFECT({
| |
| 8864 | Time = 25, | |
| 8865 | EffectType = "Sphere", | |
| 8866 | Size = VT(111200, 111200, 111200) / 11150, | |
| 8867 | Size2 = VT(0, 0, 0), | |
| 8868 | Transparency = 0.5, | |
| 8869 | Transparency2 = 1, | |
| 8870 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 8871 | MoveToPos = nil, | |
| 8872 | RotationX = 0, | |
| 8873 | RotationY = 0, | |
| 8874 | RotationZ = 0, | |
| 8875 | Material = "Neon", | |
| 8876 | Color = color, | |
| 8877 | SoundID = nil, | |
| 8878 | SoundPitch = nil, | |
| 8879 | SoundVolume = nil | |
| 8880 | }) | |
| 8881 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8882 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8883 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 8884 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 8885 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8886 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 8887 | end | |
| 8888 | coroutine.resume(coroutine.create(function() | |
| 8889 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(10, 10, 10)) | |
| 8890 | MakeForm(FIREBALL, "Ball") | |
| 8891 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
| 8892 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
| 8893 | for i = 1, 500 do | |
| 8894 | Swait() | |
| 8895 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
| 8896 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
| 8897 | if HITFLOOR ~= nil then | |
| 8898 | break | |
| 8899 | end | |
| 8900 | end | |
| 8901 | CreateSound(325132788, Effects, 8, 1, false) | |
| 8902 | for i = 1, 120 do | |
| 8903 | Swait() | |
| 8904 | WACKYEFFECT({
| |
| 8905 | Time = 85, | |
| 8906 | EffectType = "Sphere", | |
| 8907 | Size = FIREBALL.Size, | |
| 8908 | Size2 = VT(0, 1000000, 0), | |
| 8909 | Transparency = 0.5, | |
| 8910 | Transparency2 = 0, | |
| 8911 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 8912 | MoveToPos = nil, | |
| 8913 | RotationX = MRANDOM(-150, 150) / 110, | |
| 8914 | RotationY = MRANDOM(-150, 150) / 110, | |
| 8915 | RotationZ = MRANDOM(-150, 150) / 110, | |
| 8916 | Material = "Neon", | |
| 8917 | Color = color, | |
| 8918 | SoundID = nil, | |
| 8919 | SoundPitch = nil, | |
| 8920 | SoundVolume = nil | |
| 8921 | }) | |
| 8922 | FIREBALL.Size = FIREBALL.Size - VT(100000, 100000, 100000) / 12000000 | |
| 8923 | end | |
| 8924 | Swait(5) | |
| 8925 | ApplyAoE5(FIREBALL.Position, 43500000, 6500000, 6500000, 60000000, true) | |
| 8926 | for i = 1, 10 do | |
| 8927 | WACKYEFFECT({
| |
| 8928 | Time = 85 + 5 * i, | |
| 8929 | EffectType = "Slash", | |
| 8930 | Size = VT(113, 0, 113), | |
| 8931 | Size2 = VT(1200000, 0, 1200000), | |
| 8932 | Transparency = 0.5, | |
| 8933 | Transparency2 = 0, | |
| 8934 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 8935 | MoveToPos = nil, | |
| 8936 | RotationX = MRANDOM(-150, 150) / 150, | |
| 8937 | RotationY = MRANDOM(-150, 150) / 110, | |
| 8938 | RotationZ = MRANDOM(-150, 150) / 150, | |
| 8939 | Material = "Neon", | |
| 8940 | Color = C3(1, 1, 1), | |
| 8941 | SoundID = nil, | |
| 8942 | SoundPitch = nil, | |
| 8943 | SoundVolume = nil | |
| 8944 | }) | |
| 8945 | WACKYEFFECT({
| |
| 8946 | Time = 185 + 5 * i, | |
| 8947 | EffectType = "Swirl", | |
| 8948 | Size = VT(1000005, 1500000, 1500000), | |
| 8949 | Size2 = VT(70000000, 70000000, 70000000) + VT(1500000, 1500000, 1500000) * i, | |
| 8950 | Transparency = 0.5, | |
| 8951 | Transparency2 = 1, | |
| 8952 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 8953 | MoveToPos = nil, | |
| 8954 | RotationX = MRANDOM(-50, 50) / 50, | |
| 8955 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8956 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 8957 | Material = "Neon", | |
| 8958 | Color = C3(1, 0.5, 0.5), | |
| 8959 | SoundID = nil, | |
| 8960 | SoundPitch = nil, | |
| 8961 | SoundVolume = nil | |
| 8962 | }) | |
| 8963 | WACKYEFFECT({
| |
| 8964 | Time = 285 + 5 * i, | |
| 8965 | EffectType = "Round Slash", | |
| 8966 | Size = VT(300000, 0, 300000), | |
| 8967 | Size2 = VT(1200000, 0, 1200000), | |
| 8968 | Transparency = 0.5, | |
| 8969 | Transparency2 = 1, | |
| 8970 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 8971 | MoveToPos = nil, | |
| 8972 | RotationX = MRANDOM(-50, 50) / 50, | |
| 8973 | RotationY = MRANDOM(-50, 50) / 10, | |
| 8974 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 8975 | Material = "Neon", | |
| 8976 | Color = color, | |
| 8977 | SoundID = nil, | |
| 8978 | SoundPitch = nil, | |
| 8979 | SoundVolume = nil | |
| 8980 | }) | |
| 8981 | WACKYEFFECT({
| |
| 8982 | Time = 285 + 5 * i, | |
| 8983 | EffectType = "Sphere", | |
| 8984 | Size = VT(6500000, 6500000, 6500000), | |
| 8985 | Size2 = VT(7500000, 7500000, 7500000) + VT(1500000, 1500000, 1500000) * i, | |
| 8986 | Transparency = 0.5, | |
| 8987 | Transparency2 = 1, | |
| 8988 | CFrame = FIREBALL.CFrame, | |
| 8989 | MoveToPos = nil, | |
| 8990 | RotationX = 0, | |
| 8991 | RotationY = 0, | |
| 8992 | RotationZ = 0, | |
| 8993 | Material = "Neon", | |
| 8994 | Color = color, | |
| 8995 | SoundID = nil, | |
| 8996 | SoundPitch = 0, | |
| 8997 | SoundVolume = 0 | |
| 8998 | }) | |
| 8999 | end | |
| 9000 | wait(1) | |
| 9001 | WACKYEFFECT({
| |
| 9002 | Time = 75, | |
| 9003 | EffectType = "Sphere", | |
| 9004 | Size = VT(35000000, 35000000, 35000000), | |
| 9005 | Size2 = VT(450000000, 450000000, 450000000), | |
| 9006 | Transparency = 0.8, | |
| 9007 | Transparency2 = 1, | |
| 9008 | CFrame = FIREBALL.CFrame, | |
| 9009 | MoveToPos = nil, | |
| 9010 | RotationX = 0, | |
| 9011 | RotationY = 0, | |
| 9012 | RotationZ = 0, | |
| 9013 | Material = "Neon", | |
| 9014 | Color = C3(1, 1, 1), | |
| 9015 | SoundID = nil, | |
| 9016 | SoundPitch = 0, | |
| 9017 | SoundVolume = 0 | |
| 9018 | }) | |
| 9019 | for i = 1, 15 do | |
| 9020 | Swait() | |
| 9021 | ApplyAoE5(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, true) | |
| 9022 | WACKYEFFECT({
| |
| 9023 | Time = 85, | |
| 9024 | EffectType = "Sphere", | |
| 9025 | Size = VT(7500000, 7500000, 7500000), | |
| 9026 | Size2 = VT(0, 250000000, 0), | |
| 9027 | Transparency = 0.5, | |
| 9028 | Transparency2 = 1, | |
| 9029 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 9030 | MoveToPos = nil, | |
| 9031 | RotationX = MRANDOM(-50, 50) / 10, | |
| 9032 | RotationY = MRANDOM(-50, 50) / 10, | |
| 9033 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 9034 | Material = "Neon", | |
| 9035 | Color = color, | |
| 9036 | SoundID = nil, | |
| 9037 | SoundPitch = nil, | |
| 9038 | SoundVolume = nil | |
| 9039 | }) | |
| 9040 | end | |
| 9041 | FIREBALL:remove() | |
| 9042 | end)) | |
| 9043 | WACKYEFFECT({
| |
| 9044 | Time = 25, | |
| 9045 | EffectType = "Ring", | |
| 9046 | Size = VT(0, 0, 0), | |
| 9047 | Size2 = VT(3.7555, 3.7555, 0), | |
| 9048 | Transparency = 0.7, | |
| 9049 | Transparency2 = 1, | |
| 9050 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 9051 | MoveToPos = nil, | |
| 9052 | RotationX = 0, | |
| 9053 | RotationY = 0, | |
| 9054 | RotationZ = 0, | |
| 9055 | Material = "Neon", | |
| 9056 | Color = color, | |
| 9057 | SoundID = nil, | |
| 9058 | SoundPitch = nil, | |
| 9059 | SoundVolume = nil | |
| 9060 | }) | |
| 9061 | WACKYEFFECT({
| |
| 9062 | Time = 50, | |
| 9063 | EffectType = "Ring", | |
| 9064 | Size = VT(0, 0, 0), | |
| 9065 | Size2 = VT(1500000, 1500000, 0), | |
| 9066 | Transparency = 0.7, | |
| 9067 | Transparency2 = 1, | |
| 9068 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 9069 | MoveToPos = nil, | |
| 9070 | RotationX = 0, | |
| 9071 | RotationY = 0, | |
| 9072 | RotationZ = 0, | |
| 9073 | Material = "Neon", | |
| 9074 | Color = color, | |
| 9075 | SoundID = nil, | |
| 9076 | SoundPitch = nil, | |
| 9077 | SoundVolume = nil | |
| 9078 | }) | |
| 9079 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 9080 | Swait() | |
| 9081 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9083 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9084 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9085 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9086 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9087 | end | |
| 9088 | ATTACK = false | |
| 9089 | Rooted = false | |
| 9090 | end | |
| 9091 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 9092 | MakeForm(Eye,"Ball") | |
| 9093 | ||
| 9094 | function AttackTemplate() | |
| 9095 | ATTACK = true | |
| 9096 | Rooted = false | |
| 9097 | for i=0, 1, 0.1 / Animation_Speed do | |
| 9098 | Swait() | |
| 9099 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9100 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9101 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9102 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 9103 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 9104 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9105 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9106 | end | |
| 9107 | ATTACK = false | |
| 9108 | Rooted = false | |
| 9109 | end | |
| 9110 | ||
| 9111 | function VoidWarp() | |
| 9112 | ATTACK = true | |
| 9113 | Rooted = false | |
| 9114 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 9115 | Swait() | |
| 9116 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9118 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9119 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9120 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9121 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9122 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9123 | end | |
| 9124 | AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false) | |
| 9125 | CreateSound("1208650519", Torso, 10, 2.5)
| |
| 9126 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 9127 | for i = 1, 50 do | |
| 9128 | Swait() | |
| 9129 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
| 9130 | GUI2.Rotation = GUI2.Rotation + i/10 | |
| 9131 | end | |
| 9132 | CastWarpOutlines(Character) | |
| 9133 | local POS = Torso.Position | |
| 9134 | RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS) | |
| 9135 | Swait() | |
| 9136 | CreateSound("1177785010", Torso, 10, 1)
| |
| 9137 | coroutine.resume(coroutine.create(function() | |
| 9138 | for i = 1, 50 do | |
| 9139 | Swait() | |
| 9140 | GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0) | |
| 9141 | GUI2.Rotation = GUI2.Rotation - i/10 | |
| 9142 | end | |
| 9143 | end)) | |
| 9144 | ATTACK = false | |
| 9145 | Rooted = false | |
| 9146 | end | |
| 9147 | ||
| 9148 | local asd = Instance.new("ParticleEmitter")
| |
| 9149 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
| 9150 | asd.LightEmission = .1 | |
| 9151 | asd.Size = NumberSequence.new(0.2) | |
| 9152 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 9153 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 9154 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 9155 | asd.Transparency = bbb | |
| 9156 | asd.Size = aaa | |
| 9157 | asd.ZOffset = .9 | |
| 9158 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 9159 | asd.LockedToPart = false | |
| 9160 | asd.EmissionDirection = "Back" | |
| 9161 | asd.Lifetime = NumberRange.new(1, 2) | |
| 9162 | asd.Rotation = NumberRange.new(-100, 100) | |
| 9163 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 9164 | asd.Speed = NumberRange.new(25,35) | |
| 9165 | asd.Enabled = false | |
| 9166 | asd.VelocitySpread = 5 | |
| 9167 | ||
| 9168 | function getbloody(victim,amount) | |
| 9169 | local PART = IT("Part",Effects)
| |
| 9170 | PART.Transparency = 1 | |
| 9171 | PART.Size = victim.Size | |
| 9172 | PART.Anchored = true | |
| 9173 | PART.CanCollide = false | |
| 9174 | PART.CFrame = CF(victim.Position,Torso.Position) | |
| 9175 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 9176 | Debris:AddItem(PART,5) | |
| 9177 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 9178 | local prtcl = asd:Clone() | |
| 9179 | prtcl.Parent = PART | |
| 9180 | prtcl:Emit(amount*10) | |
| 9181 | end | |
| 9182 | ||
| 9183 | function impale(chain,hit) | |
| 9184 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 9185 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 9186 | if humanoid.Health ~= 0 then | |
| 9187 | hit.Parent:BreakJoints() | |
| 9188 | getbloody(hit,0) | |
| 9189 | local prtcl = asd:Clone() | |
| 9190 | prtcl.Parent = chain | |
| 9191 | prtcl.Enabled = true | |
| 9192 | prtcl.Speed = NumberRange.new(0) | |
| 9193 | prtcl.Size = NumberSequence.new(0.2) | |
| 9194 | end | |
| 9195 | end | |
| 9196 | end | |
| 9197 | ||
| 9198 | function clerp(a, b, t) | |
| 9199 | return a:lerp(b, t) | |
| 9200 | end | |
| 9201 | ||
| 9202 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 9203 | local A = clerp(startpos, pos2, t) | |
| 9204 | local B = clerp(pos2, pos3, t) | |
| 9205 | local C = clerp(pos3, endpos, t) | |
| 9206 | local lerp1 = clerp(A, B, t) | |
| 9207 | local lerp2 = clerp(B, C, t) | |
| 9208 | local cubic = clerp(lerp1, lerp2, t) | |
| 9209 | return cubic | |
| 9210 | end | |
| 9211 | ||
| 9212 | function VoidChain() | |
| 9213 | ATTACK = true | |
| 9214 | Rooted = false | |
| 9215 | for i=0, 2, 0.1 / Animation_Speed do | |
| 9216 | turnto(Mouse.Hit.p) | |
| 9217 | Swait() | |
| 9218 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed) | |
| 9219 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed) | |
| 9220 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 9222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 9223 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9225 | end | |
| 9226 | CreateSound("1208650519", RightArm, 10, 2)
| |
| 9227 | local RING = CreateMagicCircle() | |
| 9228 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) | |
| 9229 | for i = 1, 5 do | |
| 9230 | turnto(Mouse.Hit.p) | |
| 9231 | Swait() | |
| 9232 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 9233 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 9234 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 9235 | RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0)) | |
| 9236 | RING.Size = RING.Size + VT(1,0,1) | |
| 9237 | end | |
| 9238 | coroutine.resume(coroutine.create(function() | |
| 9239 | local POS = Mouse.Hit.p | |
| 9240 | local A = IT("Attachment",RING)
| |
| 9241 | for i = 1, 15 do | |
| 9242 | Swait(MRANDOM(0,5)) | |
| 9243 | coroutine.resume(coroutine.create(function() | |
| 9244 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 9245 | --print("Chain start")
| |
| 9246 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 9247 | Front.CanCollide = true | |
| 9248 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1) | |
| 9249 | local B = IT("Attachment",Front)
| |
| 9250 | local ChainLink = IT("Beam",RING)
| |
| 9251 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 9252 | ChainLink.TextureSpeed = 0 | |
| 9253 | ChainLink.FaceCamera = true | |
| 9254 | ChainLink.Width0 = 3 | |
| 9255 | ChainLink.Attachment0 = A | |
| 9256 | ChainLink.Attachment1 = B | |
| 9257 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 9258 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 9259 | ChainLink.TextureMode = "Static" | |
| 9260 | local bv = Instance.new("BodyVelocity")
| |
| 9261 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 9262 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 9263 | bv.Parent = Front | |
| 9264 | bv.Name = "MOVE" | |
| 9265 | --print("Chain made")
| |
| 9266 | coroutine.resume(coroutine.create(function() | |
| 9267 | Swait(50) | |
| 9268 | bv:remove() | |
| 9269 | local POS = Front.Position | |
| 9270 | Front.CanCollide = false | |
| 9271 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 9272 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 9273 | for i = 0, 1, 0.07 do | |
| 9274 | Swait() | |
| 9275 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 9276 | end | |
| 9277 | Front:remove() | |
| 9278 | ChainLink:remove() | |
| 9279 | end)) | |
| 9280 | local harm = Front.Touched:Connect(function(hit) | |
| 9281 | impale(Front,hit) | |
| 9282 | end) | |
| 9283 | end)) | |
| 9284 | end | |
| 9285 | Swait(60) | |
| 9286 | for i = 1, 5 do | |
| 9287 | Swait() | |
| 9288 | RING.Size = RING.Size - VT(1,0,1) | |
| 9289 | end | |
| 9290 | RING:remove() | |
| 9291 | end)) | |
| 9292 | ATTACK = false | |
| 9293 | Rooted = false | |
| 9294 | end | |
| 9295 | ||
| 9296 | function VortexLeash() | |
| 9297 | ATTACK = true | |
| 9298 | Rooted = true | |
| 9299 | for i=0, 1, 0.1 / Animation_Speed do | |
| 9300 | Swait() | |
| 9301 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9302 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9303 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8) | |
| 9306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8) | |
| 9307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8) | |
| 9308 | end | |
| 9309 | local RING = CreateMagicCircle() | |
| 9310 | CreateSound("1208650519", RING, 10, 1.5)
| |
| 9311 | RING.CFrame = RootPart.CFrame * CF(0,-2.8,0) | |
| 9312 | local FRAME = RootPart.CFrame * CF(0,-2.8,0) | |
| 9313 | for i = 1, 75 do | |
| 9314 | Swait() | |
| 9315 | local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position) | |
| 9316 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 9317 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 9318 | RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0)) | |
| 9319 | RING.Size = RING.Size + VT(1,0,1) | |
| 9320 | end | |
| 9321 | coroutine.resume(coroutine.create(function() | |
| 9322 | for i = 1, 450 do | |
| 9323 | Swait(2) | |
| 9324 | local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position) | |
| 9325 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 9326 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 9327 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2)) | |
| 9328 | MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8)) | |
| 9329 | local A = IT("Attachment",RING)
| |
| 9330 | local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p | |
| 9331 | coroutine.resume(coroutine.create(function() | |
| 9332 | local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false) | |
| 9333 | --print("Chain start")
| |
| 9334 | Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3)) | |
| 9335 | Front.CanCollide = false | |
| 9336 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1) | |
| 9337 | local B = IT("Attachment",Front)
| |
| 9338 | local ChainLink = IT("Beam",RING)
| |
| 9339 | ChainLink.Texture = "rbxassetid://1262544869" | |
| 9340 | ChainLink.TextureSpeed = 0 | |
| 9341 | ChainLink.FaceCamera = true | |
| 9342 | ChainLink.Width0 = 3 | |
| 9343 | ChainLink.Attachment0 = A | |
| 9344 | ChainLink.Attachment1 = B | |
| 9345 | ChainLink.CurveSize0 = MRANDOM(-5,5) | |
| 9346 | ChainLink.CurveSize1 = MRANDOM(-5,5) | |
| 9347 | ChainLink.TextureMode = "Static" | |
| 9348 | local bv = Instance.new("BodyVelocity")
| |
| 9349 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 9350 | bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500 | |
| 9351 | bv.Parent = Front | |
| 9352 | bv.Name = "MOVE" | |
| 9353 | --print("Chain made")
| |
| 9354 | coroutine.resume(coroutine.create(function() | |
| 9355 | Swait(50) | |
| 9356 | bv:remove() | |
| 9357 | local POS = Front.Position | |
| 9358 | Front.CanCollide = false | |
| 9359 | local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 9360 | local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5)) | |
| 9361 | for i = 0, 1, 0.07 do | |
| 9362 | Swait() | |
| 9363 | Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i)) | |
| 9364 | end | |
| 9365 | Front:remove() | |
| 9366 | ChainLink:remove() | |
| 9367 | end)) | |
| 9368 | local harm = Front.Touched:Connect(function(hit) | |
| 9369 | impale(Front,hit) | |
| 9370 | end) | |
| 9371 | end)) | |
| 9372 | AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true) | |
| 9373 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0)) | |
| 9374 | end | |
| 9375 | Swait(65) | |
| 9376 | for i = 1, 75 do | |
| 9377 | Swait() | |
| 9378 | RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0)) | |
| 9379 | RING.Size = RING.Size - VT(1,0,1) | |
| 9380 | end | |
| 9381 | RING:remove() | |
| 9382 | end)) | |
| 9383 | ATTACK = false | |
| 9384 | Rooted = false | |
| 9385 | end | |
| 9386 | ||
| 9387 | function VortexBarrier() | |
| 9388 | ATTACK = true | |
| 9389 | Rooted = true | |
| 9390 | chatfunc("PRISON...",15)
| |
| 9391 | for i=0, 2, 0.1 / Animation_Speed do | |
| 9392 | Swait() | |
| 9393 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9394 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9395 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9396 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 9397 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 9398 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9399 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9400 | end | |
| 9401 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 9402 | Swait() | |
| 9403 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9404 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9405 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 9406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9408 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed) | |
| 9409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed) | |
| 9410 | end | |
| 9411 | chatfunc("BARRIER!!!",2)
| |
| 9412 | CreateSound("1208650519", Effects, 10, 1)
| |
| 9413 | local GUI,GUI2 = CreateGUICircle(Torso) | |
| 9414 | local GUI3,GUI4 = CreateGUICircle(Torso) | |
| 9415 | for i = 1, 200 do | |
| 9416 | Swait() | |
| 9417 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 9418 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 9419 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 9420 | local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position) | |
| 9421 | MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0)) | |
| 9422 | MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0)) | |
| 9423 | GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0) | |
| 9424 | GUI2.Rotation = GUI2.Rotation + i/10 | |
| 9425 | GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0) | |
| 9426 | GUI4.Rotation = GUI4.Rotation - i/10 | |
| 9427 | end | |
| 9428 | AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true) | |
| 9429 | Swait(25) | |
| 9430 | for i = 1, 100 do | |
| 9431 | Swait() | |
| 9432 | GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0) | |
| 9433 | GUI2.Rotation = GUI2.Rotation - i/5 | |
| 9434 | GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0) | |
| 9435 | GUI4.Rotation = GUI4.Rotation + i/5 | |
| 9436 | end | |
| 9437 | GUI:remove() | |
| 9438 | GUI3:remove() | |
| 9439 | ATTACK = false | |
| 9440 | Rooted = false | |
| 9441 | end | |
| 9442 | ||
| 9443 | function ApplyKill(POSITION,RANGE,BRUTAL) | |
| 9444 | local CHILDREN = workspace:GetDescendants() | |
| 9445 | for index, CHILD in pairs(CHILDREN) do | |
| 9446 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 9447 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 9448 | if HUM then | |
| 9449 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 9450 | if TORSO then | |
| 9451 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 9452 | if BRUTAL == true then | |
| 9453 | Banish(CHILD) | |
| 9454 | else | |
| 9455 | CHILD:BreakJoints() | |
| 9456 | end | |
| 9457 | end | |
| 9458 | end | |
| 9459 | end | |
| 9460 | end | |
| 9461 | end | |
| 9462 | end | |
| 9463 | ||
| 9464 | ||
| 9465 | function RedStar() | |
| 9466 | ATTACK = true | |
| 9467 | Rooted = true | |
| 9468 | local SPOTS = {}
| |
| 9469 | for i = 1, 15 do | |
| 9470 | Swait() | |
| 9471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 9472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 9473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 9474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9475 | end | |
| 9476 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 9477 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 9478 | Swait() | |
| 9479 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 9480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 9481 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 9482 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9483 | end | |
| 9484 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
| 9485 | table.insert(SPOTS,HITPOS) | |
| 9486 | CreateSound(145080998, Hole, 2, 1, false) | |
| 9487 | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
| |
| 9488 | coroutine.resume(coroutine.create(function() | |
| 9489 | local POS = Mouse.Hit.p | |
| 9490 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
| 9491 | MakeForm(RAY,"Cyl") | |
| 9492 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0)) | |
| 9493 | MakeForm(SPHERE,"Ball") | |
| 9494 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
| 9495 | MakeForm(SHIELD,"Ball") | |
| 9496 | SHIELD.CFrame = CF(POS) | |
| 9497 | RAY.CFrame = CF(POS) | |
| 9498 | SPHERE.CFrame = CF(POS) | |
| 9499 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 9500 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 9501 | for i = 1, 200 do | |
| 9502 | Swait() | |
| 9503 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 9504 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 9505 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 9506 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 9507 | SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4) | |
| 9508 | SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5) | |
| 9509 | ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 9510 | end | |
| 9511 | for i = 1, 45 do | |
| 9512 | Swait() | |
| 9513 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 9514 | SPHERE.Transparency = RAY.Transparency | |
| 9515 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 9516 | end | |
| 9517 | RAY:remove() | |
| 9518 | SHIELD:remove() | |
| 9519 | SPHERE:remove() | |
| 9520 | end)) | |
| 9521 | ATTACK = false | |
| 9522 | Rooted = false | |
| 9523 | end | |
| 9524 | ||
| 9525 | ||
| 9526 | ||
| 9527 | function lightning() | |
| 9528 | ATTACK = true | |
| 9529 | Rooted = true | |
| 9530 | local SPOTS = {}
| |
| 9531 | local BULLETS = 0 | |
| 9532 | repeat | |
| 9533 | BULLETS = BULLETS + 1 | |
| 9534 | for i = 1, 15 do | |
| 9535 | Swait() | |
| 9536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 9537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 9538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 9539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9540 | end | |
| 9541 | until KEYHOLD == false | |
| 9542 | for i = 1, BULLETS do | |
| 9543 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 9544 | Swait() | |
| 9545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 9546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 9547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 9548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9549 | end | |
| 9550 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) | |
| 9551 | table.insert(SPOTS,HITPOS) | |
| 9552 | ||
| 9553 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 9554 | Swait() | |
| 9555 | ||
| 9556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 9557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 9558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 9559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9560 | end | |
| 9561 | end | |
| 9562 | coroutine.resume(coroutine.create(function() | |
| 9563 | for i = 1, #SPOTS do | |
| 9564 | wait(0.1) | |
| 9565 | coroutine.resume(coroutine.create(function() | |
| 9566 | local SPOT = SPOTS[i] | |
| 9567 | local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = color, Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
| |
| 9568 | local POSITION = BOLT.Pos | |
| 9569 | ApplyAoE2(POSITION,75/2,0,0,350,true) | |
| 9570 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = 1, SoundVolume = 3})
| |
| 9571 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
| |
| 9572 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
| |
| 9573 | end)) | |
| 9574 | end | |
| 9575 | end)) | |
| 9576 | ATTACK = false | |
| 9577 | Rooted = false | |
| 9578 | end | |
| 9579 | ||
| 9580 | function Shot() | |
| 9581 | ATTACK = true | |
| 9582 | Rooted = false | |
| 9583 | Weapon.Parent = Character | |
| 9584 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 9585 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 9586 | Swait() | |
| 9587 | turnto(Mouse.Hit.p) | |
| 9588 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 9589 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((0 * SIZE) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9590 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9591 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9592 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9593 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9594 | end | |
| 9595 | repeat | |
| 9596 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 9597 | Swait() | |
| 9598 | turnto(Mouse.Hit.p) | |
| 9599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 9600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(-10), RAD(0), RAD(-32)), 0.5 / Animation_Speed) | |
| 9601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9603 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9604 | end | |
| 9605 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 9606 | SpawnTrail(Hole.Position,POS) | |
| 9607 | if HIT ~= nil then | |
| 9608 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 9609 | Banish(HIT.Parent) | |
| 9610 | end | |
| 9611 | end | |
| 9612 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 9613 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 9614 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 9615 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 9616 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 9617 | Swait() | |
| 9618 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(40)), 1 / Animation_Speed) | |
| 9619 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4) * ANGLES(RAD(5), RAD(0), RAD(-32)), 0.25 / Animation_Speed) | |
| 9620 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(15), RAD(40)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9621 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.6*SIZE, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9622 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9623 | end | |
| 9624 | until KEYHOLD == false | |
| 9625 | Weapon.Parent = Character | |
| 9626 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 9627 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 9628 | ATTACK = false | |
| 9629 | Rooted = false | |
| 9630 | end | |
| 9631 | ||
| 9632 | function Lunar_Blast() | |
| 9633 | local HITBODIES = {}
| |
| 9634 | local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0)) | |
| 9635 | local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character) | |
| 9636 | CENTER.CFrame = CF(ECH) | |
| 9637 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25)) | |
| 9638 | RAY.Color = C3(0.05,0.05,0.15) | |
| 9639 | MakeForm(RAY,"Cyl") | |
| 9640 | RAY.CFrame = CF(ECH) | |
| 9641 | for i = 1, 75 do | |
| 9642 | Swait() | |
| 9643 | RAY.Transparency = RAY.Transparency - 1/75 | |
| 9644 | RAY.Size = RAY.Size - VT(25/75,0,25/75) | |
| 9645 | MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0)) | |
| 9646 | end | |
| 9647 | killnearest(ECH,25,25) | |
| 9648 | MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2)) | |
| 9649 | for i = 1, 25 do | |
| 9650 | MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0)) | |
| 9651 | end | |
| 9652 | CreateSound("168586621", CENTER, 10, 0.8)
| |
| 9653 | RAY:remove() | |
| 9654 | Debris:AddItem(CENTER,5) | |
| 9655 | end | |
| 9656 | ||
| 9657 | function shakes(power,length) | |
| 9658 | for i,v in pairs(game:GetService("Players"):GetChildren()) do
| |
| 9659 | local var = script.Shaker:Clone() | |
| 9660 | var.Parent = v.PlayerGui | |
| 9661 | local pw = var.Shakeval | |
| 9662 | local lgth = var.MultLength | |
| 9663 | pw.Value = power | |
| 9664 | lgth.Value = length | |
| 9665 | var.Disabled = false | |
| 9666 | end | |
| 9667 | end | |
| 9668 | ||
| 9669 | function SuperStomp() | |
| 9670 | ATTACK = true | |
| 9671 | Rooted = true | |
| 9672 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
| 9673 | coroutine.resume(coroutine.create(function() | |
| 9674 | Swait(65) | |
| 9675 | shakes(1,1) | |
| 9676 | CreateSound(262562442,RightLeg,60,1,false) | |
| 9677 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125) | |
| 9678 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
| |
| 9679 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(60,6.5,60), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
| |
| 9680 | ApplyAoE(HITPOS,35,35,50,75,false) | |
| 9681 | end)) | |
| 9682 | CreateSound(163619849,RightLeg,10,1,false) | |
| 9683 | for i=0, 2, 0.1 / Animation_Speed do | |
| 9684 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 9685 | Swait() | |
| 9686 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
| 9687 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
| 9688 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9689 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 9690 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9691 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 9692 | end | |
| 9693 | for i=0, 1, 0.1 / Animation_Speed do | |
| 9694 | Swait() | |
| 9695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 9698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9699 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 9700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 9701 | end | |
| 9702 | ATTACK = false | |
| 9703 | Rooted = false | |
| 9704 | end | |
| 9705 | ||
| 9706 | ||
| 9707 | function Bullet_Rain() | |
| 9708 | ATTACK = true | |
| 9709 | Rooted = true | |
| 9710 | Weapon.Parent = Character | |
| 9711 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 9712 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 9713 | Swait() | |
| 9714 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9715 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 9717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 9719 | end | |
| 9720 | local DONE = false | |
| 9721 | local GATE = nil | |
| 9722 | local GATESPIN = true | |
| 9723 | coroutine.resume(coroutine.create(function() | |
| 9724 | repeat | |
| 9725 | Swait() | |
| 9726 | if GATE ~= nil then | |
| 9727 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 9728 | end | |
| 9729 | until GATESPIN == false | |
| 9730 | end)) | |
| 9731 | coroutine.resume(coroutine.create(function() | |
| 9732 | repeat | |
| 9733 | Swait() | |
| 9734 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9735 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9736 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.01 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 9737 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0.01, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9738 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(-180), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 9739 | until DONE == true | |
| 9740 | Swait(10) | |
| 9741 | for i = 1, 75 do | |
| 9742 | Swait(1.5) | |
| 9743 | local FIRED = false | |
| 9744 | local CHILDREN = workspace:GetDescendants() | |
| 9745 | for index, CHILD in pairs(CHILDREN) do | |
| 9746 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 9747 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 9748 | if HUM then | |
| 9749 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 9750 | if TORSO then | |
| 9751 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 9752 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 9753 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 9754 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 3})
| |
| 9755 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 9756 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 9757 | ApplyAoE(CFRAME.p,3,0.25,1,2,false) | |
| 9758 | FIRED = true | |
| 9759 | break | |
| 9760 | end | |
| 9761 | end | |
| 9762 | end | |
| 9763 | end | |
| 9764 | end | |
| 9765 | if FIRED == false then | |
| 9766 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 9767 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 9768 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 9769 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 9770 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 9771 | if HITBOD ~= nil then | |
| 9772 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 9773 | ApplyAoE(HITBOD,3,0.25,1,0,false) | |
| 9774 | end | |
| 9775 | end | |
| 9776 | end | |
| 9777 | end | |
| 9778 | for i = 1, 45 do | |
| 9779 | Swait() | |
| 9780 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 9781 | end | |
| 9782 | GATESPIN = false | |
| 9783 | GATE:remove() | |
| 9784 | end)) | |
| 9785 | Swait(5) | |
| 9786 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p, (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 15, Character) | |
| 9787 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Gate", VT(0,0,0)) | |
| 9788 | local DECAL = IT("Decal",GATE)
| |
| 9789 | DECAL.Texture = "http://www.roblox.com/asset/?id=0" | |
| 9790 | DECAL.Face = "Top" | |
| 9791 | GATE.CFrame = CF(HITPOS) | |
| 9792 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 9793 | for i = 1, 45 do | |
| 9794 | Swait() | |
| 9795 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 9796 | end | |
| 9797 | CreateSound(145080998, Hole, 7, 1, false) | |
| 9798 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 9799 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 9800 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Barrel.CFrame, ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 9801 | ATTACK = false | |
| 9802 | Rooted = false | |
| 9803 | DONE = true | |
| 9804 | end | |
| 9805 | ||
| 9806 | ||
| 9807 | function Needle() | |
| 9808 | ATTACK = true | |
| 9809 | Rooted = true | |
| 9810 | local GYRO = IT("BodyGyro",RootPart)
| |
| 9811 | GYRO.D = 2 | |
| 9812 | GYRO.P = 2000 | |
| 9813 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 9814 | local NEEDGYRO = true | |
| 9815 | coroutine.resume(coroutine.create(function() | |
| 9816 | repeat | |
| 9817 | Swait() | |
| 9818 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 9819 | until NEEDGYRO == false | |
| 9820 | GYRO:Remove() | |
| 9821 | end)) | |
| 9822 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 9823 | Swait() | |
| 9824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 9825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 9826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 9827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9830 | end | |
| 9831 | for i=0, 1, 0.1 / Animation_Speed do | |
| 9832 | Swait() | |
| 9833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 9834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
| 9835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 9836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9839 | end | |
| 9840 | local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character) | |
| 9841 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
| |
| 9842 | NEEDGYRO = false | |
| 9843 | if HIT then | |
| 9844 | local NEEDLE = IT("Model",Effects)
| |
| 9845 | local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false) | |
| 9846 | MakeForm(BASE,"Cyl") | |
| 9847 | BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0) | |
| 9848 | weldBetween(BASE,HIT) | |
| 9849 | local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false) | |
| 9850 | MakeForm(FLUID,"Cyl") | |
| 9851 | FLUID.CFrame = BASE.CFrame | |
| 9852 | weldBetween(BASE,FLUID) | |
| 9853 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false) | |
| 9854 | PART.CFrame = BASE.CFrame*CF(0,0.4,0) | |
| 9855 | weldBetween(BASE,PART) | |
| 9856 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false) | |
| 9857 | PART.CFrame = BASE.CFrame*CF(0,-0.35,0) | |
| 9858 | weldBetween(BASE,PART) | |
| 9859 | local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false) | |
| 9860 | PART.CFrame = BASE.CFrame*CF(0,-0.4,0) | |
| 9861 | weldBetween(BASE,PART) | |
| 9862 | Debris:AddItem(NEEDLE,7) | |
| 9863 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 9864 | local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
| |
| 9865 | coroutine.resume(coroutine.create(function() | |
| 9866 | for i = 1, 500 do | |
| 9867 | HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5 | |
| 9868 | if HUMAN.Health == 0 then | |
| 9869 | break | |
| 9870 | end | |
| 9871 | Swait(2) | |
| 9872 | end | |
| 9873 | if HUMAN.Health == 0 then | |
| 9874 | local CHILD = HUMAN.Parent | |
| 9875 | if CHILD:FindFirstChild("Torso") then
| |
| 9876 | CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
| |
| 9877 | Ragdoll(CHILD,Torso,true) | |
| 9878 | elseif CHILD:FindFirstChild("UpperTorso") then
| |
| 9879 | R15Ragdoll(CHILD,true) | |
| 9880 | end | |
| 9881 | end | |
| 9882 | end)) | |
| 9883 | end | |
| 9884 | end | |
| 9885 | for i=0, 1, 0.1 / Animation_Speed do | |
| 9886 | Swait() | |
| 9887 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 9888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed) | |
| 9889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 9890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9893 | end | |
| 9894 | ATTACK = false | |
| 9895 | Rooted = false | |
| 9896 | end | |
| 9897 | ||
| 9898 | function Buzzsaw() | |
| 9899 | ATTACK = true | |
| 9900 | Rooted = false | |
| 9901 | local ARMSPEED = 0.1 | |
| 9902 | local TARGET = nil | |
| 9903 | local ROOT = nil | |
| 9904 | local HUMAN = nil | |
| 9905 | local DIST = 4 | |
| 9906 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
| 9907 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 9908 | local BLADE = true | |
| 9909 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
| |
| 9910 | coroutine.resume(coroutine.create(function() | |
| 9911 | repeat | |
| 9912 | Swait() | |
| 9913 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
| 9914 | until BLADE == false | |
| 9915 | SAWBLADE:remove() | |
| 9916 | end)) | |
| 9917 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
| 9918 | for i=0, 1, 0.1 / Animation_Speed do | |
| 9919 | Swait() | |
| 9920 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 9921 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 9922 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 9923 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9924 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9925 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9926 | end | |
| 9927 | for i=0, 2, 0.1 / Animation_Speed do | |
| 9928 | Swait() | |
| 9929 | local CHILDREN = workspace:GetDescendants() | |
| 9930 | for index, CHILD in pairs(CHILDREN) do | |
| 9931 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 9932 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 9933 | if HUM then | |
| 9934 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 9935 | if TORSO and HUM.Health > 0 then | |
| 9936 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 9937 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 9938 | ROOT = TORSO | |
| 9939 | HUMAN = HUM | |
| 9940 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 9941 | end | |
| 9942 | end | |
| 9943 | end | |
| 9944 | end | |
| 9945 | end | |
| 9946 | if ROOT then | |
| 9947 | break | |
| 9948 | end | |
| 9949 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 9950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 9951 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
| 9952 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9953 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9954 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9955 | end | |
| 9956 | if ROOT then | |
| 9957 | ARMSPEED = 0.03 | |
| 9958 | Rooted = true | |
| 9959 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
| 9960 | repeat | |
| 9961 | HUMAN.Health = HUMAN.Health - 0.5 | |
| 9962 | Swait() | |
| 9963 | ROOT.Anchored = true | |
| 9964 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 9965 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 9966 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
| 9967 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 9968 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9969 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 9970 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
| 9971 | ROOT.Anchored = false | |
| 9972 | if HUMAN.Health == 0 then | |
| 9973 | if ROOT.Name ~= "Torso" then | |
| 9974 | ROOT:remove() | |
| 9975 | end | |
| 9976 | if TARGET.Name == "Torso" then | |
| 9977 | Ragdoll(HUMAN.Parent,Torso,true) | |
| 9978 | elseif TARGET.Name == "UpperTorso" then | |
| 9979 | R15Ragdoll(HUMAN.Parent,true) | |
| 9980 | end | |
| 9981 | end | |
| 9982 | end | |
| 9983 | BLADE = false | |
| 9984 | ATTACK = false | |
| 9985 | Rooted = false | |
| 9986 | end | |
| 9987 | ||
| 9988 | --//=================================\\ | |
| 9989 | --|| ASSIGN THINGS TO KEYS | |
| 9990 | --\\=================================// | |
| 9991 | ||
| 9992 | function MouseDown(Mouse) | |
| 9993 | if ATTACK == false then | |
| 9994 | Execute() | |
| 9995 | end | |
| 9996 | end | |
| 9997 | ||
| 9998 | ||
| 9999 | function KeyDown(Key) | |
| 10000 | KEYHOLD = true | |
| 10001 | if Key == "z" and ATTACK == false then | |
| 10002 | Banisher_Bullet() | |
| 10003 | end | |
| 10004 | ||
| 10005 | if Key == "q" and ATTACK == false then | |
| 10006 | VoidChain() | |
| 10007 | end | |
| 10008 | ||
| 10009 | if Key == "v" and ATTACK == false then | |
| 10010 | lightning() | |
| 10011 | end | |
| 10012 | ||
| 10013 | if Key == "b" and ATTACK == false then | |
| 10014 | yeetus() | |
| 10015 | end | |
| 10016 | ||
| 10017 | if Key == "one" and ATTACK == false then | |
| 10018 | Prison_Key() | |
| 10019 | end | |
| 10020 | ||
| 10021 | if Key == "two" and ATTACK == false then | |
| 10022 | Final_Limit() | |
| 10023 | end | |
| 10024 | ||
| 10025 | if Key == "three" and ATTACK == false then | |
| 10026 | Eon_Fire() | |
| 10027 | end | |
| 10028 | ||
| 10029 | if Key == "four" and ATTACK == false then | |
| 10030 | UEon_Fire() | |
| 10031 | end | |
| 10032 | ||
| 10033 | if Key == "seven" and ATTACK == false then | |
| 10034 | VoidWarp() | |
| 10035 | end | |
| 10036 | ||
| 10037 | if Key == "eight" and ATTACK == false then | |
| 10038 | VortexLeash() | |
| 10039 | end | |
| 10040 | ||
| 10041 | if Key == "nine" and ATTACK == false then | |
| 10042 | VortexBarrier() | |
| 10043 | end | |
| 10044 | ||
| 10045 | if Key == "five" and ATTACK == false then | |
| 10046 | SuperStomp() | |
| 10047 | end | |
| 10048 | ||
| 10049 | if Key == "six" and ATTACK == false then | |
| 10050 | Meteor_Shower() | |
| 10051 | end | |
| 10052 | ||
| 10053 | ||
| 10054 | if Key == "k" and ATTACK == false then | |
| 10055 | Eliminate() | |
| 10056 | end | |
| 10057 | ||
| 10058 | if Key == "c" and ATTACK == false then | |
| 10059 | RedStar() | |
| 10060 | end | |
| 10061 | ||
| 10062 | if Key == "l" and ATTACK == false then | |
| 10063 | PandorasBox() | |
| 10064 | end | |
| 10065 | ||
| 10066 | if Key == "t" and ATTACK == false then | |
| 10067 | Taunt2() | |
| 10068 | end | |
| 10069 | ||
| 10070 | if Key == "e" and ATTACK == false then | |
| 10071 | Lunar_Blast() | |
| 10072 | end | |
| 10073 | ||
| 10074 | if Key == "f" and ATTACK == false then | |
| 10075 | Bullet_Rain() | |
| 10076 | end | |
| 10077 | ||
| 10078 | if Key == "h" and ATTACK == false then | |
| 10079 | WarpMeteor() | |
| 10080 | end | |
| 10081 | ||
| 10082 | if Key == "n" and ATTACK == false then | |
| 10083 | Buzzsaw() | |
| 10084 | end | |
| 10085 | ||
| 10086 | ||
| 10087 | if Key == "j" and ATTACK == false then | |
| 10088 | Nuke() | |
| 10089 | end | |
| 10090 | ||
| 10091 | if Key == "y" and ATTACK == false then | |
| 10092 | Needle() | |
| 10093 | end | |
| 10094 | ||
| 10095 | if Key == "r" and ATTACK == false then | |
| 10096 | TimesUp() | |
| 10097 | end | |
| 10098 | ||
| 10099 | if Key == "u" and ATTACK == false then | |
| 10100 | Shot() | |
| 10101 | end | |
| 10102 | ||
| 10103 | if Key == "x" and ATTACK == false then | |
| 10104 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
| 10105 | TOBANISH = {}
| |
| 10106 | end | |
| 10107 | ||
| 10108 | if Key == "p" and ATTACK == false then | |
| 10109 | TakeOnMe() | |
| 10110 | end | |
| 10111 | ||
| 10112 | if Key == "g" and ATTACK == false then | |
| 10113 | Deathzone() | |
| 10114 | end | |
| 10115 | end | |
| 10116 | ||
| 10117 | function KeyUp(Key) | |
| 10118 | KEYHOLD = false | |
| 10119 | end | |
| 10120 | ||
| 10121 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 10122 | MouseDown(NEWKEY) | |
| 10123 | end) | |
| 10124 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 10125 | MouseUp(NEWKEY) | |
| 10126 | end) | |
| 10127 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 10128 | KeyDown(NEWKEY) | |
| 10129 | end) | |
| 10130 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 10131 | KeyUp(NEWKEY) | |
| 10132 | end) | |
| 10133 | --//=================================\\ | |
| 10134 | --\\=================================// | |
| 10135 | ||
| 10136 | ||
| 10137 | function unanchor() | |
| 10138 | if UNANCHOR == true then | |
| 10139 | g = Character:GetChildren() | |
| 10140 | for i = 1, #g do | |
| 10141 | if g[i].ClassName == "Part" then | |
| 10142 | g[i].Anchored = false | |
| 10143 | end | |
| 10144 | end | |
| 10145 | end | |
| 10146 | end | |
| 10147 | ||
| 10148 | --//=================================\\ | |
| 10149 | --|| SOME TAG EDIT | |
| 10150 | --\\=================================// | |
| 10151 | ||
| 10152 | m = game.Players.doryna2281337 | |
| 10153 | char = m.Character | |
| 10154 | - | m = game.Players.MrGoo345 |
| 10154 | + | |
| 10155 | txt.Adornee = char.Head | |
| 10156 | txt.Name = "_status" | |
| 10157 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 10158 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 10159 | local text = Instance.new("TextLabel", txt)
| |
| 10160 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 10161 | text.FontSize = "Size24" | |
| 10162 | text.TextScaled = true | |
| 10163 | text.TextTransparency = 0 | |
| 10164 | text.BackgroundTransparency = 1 | |
| 10165 | text.TextTransparency = 0 | |
| 10166 | text.TextStrokeTransparency = 0 | |
| 10167 | text.Font = "Antique" | |
| 10168 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 10169 | v = Instance.new("Part")
| |
| 10170 | v.Name = "ColorBrick" | |
| 10171 | v.Parent = m.Character | |
| 10172 | v.FormFactor = "Symmetric" | |
| 10173 | v.Anchored = true | |
| 10174 | v.CanCollide = false | |
| 10175 | v.BottomSurface = "Smooth" | |
| 10176 | v.TopSurface = "Smooth" | |
| 10177 | v.Size = Vector3.new(10, 5, 3) | |
| 10178 | v.Transparency = 1 | |
| 10179 | v.CFrame = char.Torso.CFrame | |
| 10180 | v.BrickColor = BrickColor.new("Really black")
| |
| 10181 | v.Transparency = 1 | |
| 10182 | v.Shape = "Block" | |
| 10183 | spawn(function() | |
| 10184 | local TweenService = game:GetService("TweenService")
| |
| 10185 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
| |
| 10186 | local Int = 0 | |
| 10187 | while wait(0.5) do | |
| 10188 | if Int == #Colours then Int = 0 end | |
| 10189 | Int = Int+1 | |
| 10190 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 10191 | end | |
| 10192 | end) | |
| 10193 | text.Text = "Sirius Deo" | |
| 10194 | ||
| 10195 | --//=================================\\ | |
| 10196 | --|| WRAP THE WHOLE SCRIPT UP | |
| 10197 | --\\=================================// | |
| 10198 | ||
| 10199 | ||
| 10200 | Humanoid.Changed:connect(function(Jump) | |
| 10201 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 10202 | Humanoid.Jump = false | |
| 10203 | end | |
| 10204 | end) | |
| 10205 | ||
| 10206 | local CONNECT = nil | |
| 10207 | ||
| 10208 | ||
| 10209 | while true do | |
| 10210 | Swait() | |
| 10211 | ANIMATE.Parent = nil | |
| 10212 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 10213 | Humanoid = IT("Humanoid",Character)
| |
| 10214 | end | |
| 10215 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 10216 | v:Stop(); | |
| 10217 | end | |
| 10218 | SINE = SINE + CHANGE | |
| 10219 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 10220 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 10221 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 10222 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26) | |
| 10223 | ||
| 10224 | if ANIM == "Walk" and TORSOVELOCITY > 3 then | |
| 10225 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
| 10226 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 10227 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 10228 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 10229 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10230 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10231 | end | |
| 10232 | if TORSOVERTICALVELOCITY > 3 and HITFLOOR == nil then | |
| 10233 | ANIM = "Jump" | |
| 10234 | if ATTACK == false then | |
| 10235 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10236 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10237 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 10238 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 10239 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10240 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10241 | handleweld.C1 = clerp(handleweld.C1, CFrame.new(0, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 10242 | weld15.C1 = clerp(weld15.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * math.cos(sine / 82))), 0.3) | |
| 10243 | weld16.C1 = clerp(weld16.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
| 10244 | weld17.C1 = clerp(weld17.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
| 10245 | end | |
| 10246 | elseif TORSOVERTICALVELOCITY < -3 and HITFLOOR == nil then | |
| 10247 | ANIM = "Fall" | |
| 10248 | if ATTACK == false then | |
| 10249 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 10250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 10251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 10252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 10253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 10254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 10255 | handleweld.C1 = clerp(handleweld.C1, CFrame.new(0, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 10256 | weld15.C1 = clerp(weld15.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * math.cos(sine / 82))), 0.3) | |
| 10257 | weld16.C1 = clerp(weld16.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
| 10258 | weld17.C1 = clerp(weld17.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
| 10259 | end | |
| 10260 | elseif TORSOVELOCITY < 3 and HITFLOOR ~= nil then | |
| 10261 | ANIM = "Idle" | |
| 10262 | if ATTACK == false then | |
| 10263 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10264 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10265 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 10266 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 10267 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 10268 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10269 | handleweld.C1 = clerp(handleweld.C1, CFrame.new(0, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 10270 | weld15.C1 = clerp(weld15.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * math.cos(sine / 82))), 0.3) | |
| 10271 | weld16.C1 = clerp(weld16.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
| 10272 | weld17.C1 = clerp(weld17.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
| 10273 | end | |
| 10274 | elseif TORSOVELOCITY > 3 and HITFLOOR ~= nil then | |
| 10275 | ANIM = "Walk" | |
| 10276 | if ATTACK == false then | |
| 10277 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3) | |
| 10278 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 10279 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 10280 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 10281 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10282 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 10283 | handleweld.C1 = clerp(handleweld.C1, CFrame.new(0, -1.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 10284 | weld15.C1 = clerp(weld15.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 + 360 * math.cos(sine / 82))), 0.3) | |
| 10285 | weld16.C1 = clerp(weld16.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
| 10286 | weld17.C1 = clerp(weld17.C1, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * math.cos(sine / 82))), 0.3) | |
| 10287 | end | |
| 10288 | end | |
| 10289 | unanchor() | |
| 10290 | Humanoid.MaxHealth = "inf" | |
| 10291 | Humanoid.Health = "inf" | |
| 10292 | if Rooted == false then | |
| 10293 | Disable_Jump = false | |
| 10294 | Humanoid.WalkSpeed = Speed | |
| 10295 | elseif Rooted == true then | |
| 10296 | Disable_Jump = true | |
| 10297 | Humanoid.WalkSpeed = 0 | |
| 10298 | end | |
| 10299 | for _, c in pairs(Character:GetDescendants()) do | |
| 10300 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 10301 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 10302 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 10303 | end | |
| 10304 | ||
| 10305 | ||
| 10306 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 10307 | c.Color = Color3.fromRGB(cR,cG,cB) | |
| 10308 | c.Material = "Neon" | |
| 10309 | end | |
| 10310 | ||
| 10311 | if c == Head then | |
| 10312 | if c:FindFirstChild("face") then
| |
| 10313 | c.face:remove() | |
| 10314 | end | |
| 10315 | end | |
| 10316 | end | |
| 10317 | sick.Parent = Torso | |
| 10318 | sick:resume() | |
| 10319 | sick.Volume = 5 | |
| 10320 | sick.Pitch = 1 | |
| 10321 | sick.SoundId = "rbxassetid://0" | |
| 10322 | sick.Name = "BanishV3Music" | |
| 10323 | end | |
| 10324 | ||
| 10325 | --//=================================\\ | |
| 10326 | --\\=================================// | |
| 10327 | ||
| 10328 | ||
| 10329 | ||
| 10330 | ||
| 10331 | ||
| 10332 | --//====================================================\\-- | |
| 10333 | --|| END OF SCRIPT | |
| 10334 | --\\====================================================//-- |