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1 | Character = game.Players.LocalPlayer.Character | |
2 | Player = game.Players.LocalPlayer | |
3 | char = Character | |
4 | hum = Character.Humanoid | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | ||
8 | - | char.Shirt.ShirtTemplate = "rbxassetid://772824951" |
8 | + | char.Shirt.ShirtTemplate = "rbxassetid://802426887" |
9 | - | char.Pants.PantsTemplate = "rbxassetid://772824951" |
9 | + | char.Pants.PantsTemplate = "rbxassetid://1181374672" |
10 | ||
11 | ||
12 | local BC = char["Body Colors"] | |
13 | BC.HeadColor = BrickColor.new("Gray") | |
14 | BC.LeftArmColor = BrickColor.new("Gray") | |
15 | BC.LeftLegColor = BrickColor.new("Gray") | |
16 | BC.RightArmColor = BrickColor.new("Gray") | |
17 | BC.RightLegColor = BrickColor.new("Gray") | |
18 | BC.TorsoColor = BrickColor.new("White") | |
19 | ||
20 | char.Head.face.Texture = "rbxassetid://701379058" | |
21 | ||
22 | hum.MaxHealth = math.huge | |
23 | ||
24 | CV="Maroon" | |
25 | p = game.Players.LocalPlayer | |
26 | char = p.Character | |
27 | local txt = Instance.new("BillboardGui", char) | |
28 | txt.Adornee = char .Head | |
29 | txt.Name = "_status" | |
30 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
31 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
32 | local text = Instance.new("TextLabel", txt) | |
33 | text.Size = UDim2.new(10, 0, 7, 0) | |
34 | text.FontSize = "Size24" | |
35 | text.TextScaled = true | |
36 | text.TextTransparency = 0 | |
37 | text.BackgroundTransparency = 1 | |
38 | text.TextTransparency = 0 | |
39 | text.TextStrokeTransparency = 0 | |
40 | text.Font = "Bodoni" | |
41 | - | text.TextStrokeColor3 = Color3.new(75,0,75) |
41 | + | text.TextStrokeColor3 = Color3.new(0,255,0) |
42 | ||
43 | v=Instance.new("Part") | |
44 | v.Name = "ColorBrick" | |
45 | v.Parent=p.Character | |
46 | v.FormFactor="Symmetric" | |
47 | v.Anchored=true | |
48 | v.CanCollide=false | |
49 | v.BottomSurface="Smooth" | |
50 | v.TopSurface="Smooth" | |
51 | v.Size=Vector3.new(10,5,3) | |
52 | v.Transparency=1 | |
53 | v.CFrame=char.Torso.CFrame | |
54 | v.BrickColor=BrickColor.new(CV) | |
55 | v.Transparency=1 | |
56 | - | text.TextColor3 = Color3.new(0,0,0) |
56 | + | text.TextColor3 = Color3.new(75,0,75) |
57 | v.Shape="Block" | |
58 | - | text.Text = "BENDY" |
58 | + | text.Text = "SONIC" |
59 | ||
60 | local dio = Instance.new("ColorCorrectionEffect", game.Lighting) | |
61 | ||
62 | --691666497 real music | |
63 | --670607453 bendy and the ink machine | |
64 | --535846047 marshmello alone | |
65 | --510432947 troll | |
66 | ||
67 | ||
68 | for i,v in pairs(char:children()) do | |
69 | if v:IsA("Hat") then | |
70 | v:Destroy() | |
71 | end | |
72 | end | |
73 | for i,v in pairs(char:children()) do | |
74 | if v:IsA("Accessory") then | |
75 | v:Destroy() | |
76 | end | |
77 | end | |
78 | for i,v in pairs(char:children()) do | |
79 | if v:IsA("Hair") then | |
80 | v:Destroy() | |
81 | end | |
82 | end | |
83 | --21057378 | |
84 | Reaper = Instance.new("Model") | |
85 | Reaper.Parent = Player.Character | |
86 | Reaper.Name = "Reaper" | |
87 | rh = Instance.new("Part") | |
88 | rh.Parent = Reaper | |
89 | rh.BrickColor = BrickColor.new("Really blue") | |
90 | rh.Locked = true | |
91 | rh.CanCollide = false | |
92 | mesh = Instance.new("SpecialMesh") | |
93 | rh.formFactor = "Symmetric" | |
94 | mesh.MeshType = "FileMesh" | |
95 | mesh.MeshId = "http://www.roblox.com/asset/?id=187941748" | |
96 | mesh.TextureId = "http://www.roblox.com/asset/?id=187941774" | |
97 | mesh.Parent = rh | |
98 | local weld = Instance.new("Weld") | |
99 | weld.Parent = rh | |
100 | rh.Transparency = 0 | |
101 | weld.Part0 = rh | |
102 | weld.Part1 = Player.Character.Head | |
103 | weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0) | |
104 | ||
105 | local s = Instance.new("Sound",char) | |
106 | - | s.SoundId = "http://www.roblox.com/asset/?id=763799656" |
106 | + | s.SoundId = "http://www.roblox.com/asset/?id=167167200" |
107 | s.Pitch = 1 | |
108 | s.Volume = 2 | |
109 | s.Looped = true | |
110 | wait(1) | |
111 | s:play() | |
112 | ||
113 | ||
114 | Reaper2 = Instance.new("Model") | |
115 | Reaper2.Parent = Player.Character | |
116 | Reaper2.Name = "Reaper2" | |
117 | rh2 = Instance.new("Part") | |
118 | rh2.Parent = Reaper2 | |
119 | rh2.BrickColor = BrickColor.new("Really red") | |
120 | rh2.Locked = true | |
121 | rh2.CanCollide = false | |
122 | mesh2 = Instance.new("SpecialMesh") | |
123 | rh2.formFactor = "Symmetric" | |
124 | mesh2.MeshType = "FileMesh" | |
125 | mesh2.MeshId = "http://www.roblox.com/asset/?id=16150814" | |
126 | mesh2.TextureId = "http://www.roblox.com/asset/?id=16150799" | |
127 | mesh2.Parent = rh2 | |
128 | local weld2 = Instance.new("Weld") | |
129 | weld2.Parent = rh2 | |
130 | rh2.Transparency = 0 | |
131 | weld2.Part0 = rh2 | |
132 | weld2.Part1 = Player.Character.Head | |
133 | weld2.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0) | |
134 | ||
135 | Reaper3 = Instance.new("Model") | |
136 | Reaper3.Parent = Player.Character | |
137 | Reaper3.Name = "Reaper3" | |
138 | rh3 = Instance.new("Part") | |
139 | rh3.Parent = Reaper3 | |
140 | rh3.BrickColor = BrickColor.new("Really red") | |
141 | rh3.Locked = true | |
142 | rh3.CanCollide = false | |
143 | mesh3 = Instance.new("SpecialMesh") | |
144 | rh3.formFactor = "Symmetric" | |
145 | mesh3.MeshType = "FileMesh" | |
146 | mesh3.MeshId = "http://www.roblox.com/asset/?id=696339842" | |
147 | mesh3.TextureId = "http://www.roblox.com/asset/?id=696339520" | |
148 | mesh3.Parent = rh3 | |
149 | local weld3 = Instance.new("Weld") | |
150 | weld3.Parent = rh3 | |
151 | rh3.Transparency = 0 | |
152 | weld3.Part0 = rh3 | |
153 | weld3.Part1 = Player.Character.Torso | |
154 | weld3.C0 = CFrame.new(-0, -1, -0)*CFrame.Angles(0, 0, 0) | |
155 | ||
156 | ||
157 | ||
158 | Player = game:GetService("Players").LocalPlayer | |
159 | Character = Player.Character | |
160 | PlayerGui = Player.PlayerGui | |
161 | Backpack = Player.Backpack | |
162 | Torso = Character.Torso | |
163 | Head = Character.Head | |
164 | Humanoid = Character.Humanoid | |
165 | sanic = Humanoid.WalkSpeed | |
166 | Face = Head.face | |
167 | LeftArm = Character["Left Arm"] | |
168 | LeftLeg = Character["Left Leg"] | |
169 | RightArm = Character["Right Arm"] | |
170 | RightLeg = Character["Right Leg"] | |
171 | LS = Torso["Left Shoulder"] | |
172 | LH = Torso["Left Hip"] | |
173 | RS = Torso["Right Shoulder"] | |
174 | RH = Torso["Right Hip"] | |
175 | Neck = Torso.Neck | |
176 | neck = Torso.Neck | |
177 | it = Instance.new | |
178 | vt = Vector3.new | |
179 | cf = CFrame.new | |
180 | euler = CFrame.fromEulerAnglesXYZ | |
181 | angles = CFrame.Angles | |
182 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
183 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
184 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
185 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
186 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
187 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
188 | RootPart = Character.HumanoidRootPart | |
189 | RootJoint = RootPart.RootJoint | |
190 | RootCF = euler(-1.57, 0, 3.14) | |
191 | attack = false | |
192 | attackdebounce = false | |
193 | MMouse = nil | |
194 | combo = 0 | |
195 | local hitfloor, posfloor = nil, nil | |
196 | local idle = 0 | |
197 | local Anim = "Idle" | |
198 | local Effects = {} | |
199 | local Weapon = {} | |
200 | local Welds = {} | |
201 | local invisible = false | |
202 | local doing2 = false | |
203 | local doing4 = false | |
204 | local Marked = {} | |
205 | local MarkedGUI = {} | |
206 | local decreaseatk = 0 | |
207 | local decreasedef = 0 | |
208 | local decreasemvmt = 0 | |
209 | local pursuitnum = 0 | |
210 | local arcorb = false | |
211 | local move1 = "(Q)\nGround Shaker" | |
212 | local move2 = "(E)\nAstral Sphere" | |
213 | local move3 = "(R)\nAstral Beam" | |
214 | local move4 = "(F)\nForbidden Hand" | |
215 | local cooldowns = {} | |
216 | local cooldown1 = 0 | |
217 | table.insert(cooldowns, cooldown1) | |
218 | local cooldown2 = 0 | |
219 | table.insert(cooldowns, cooldown2) | |
220 | local cooldown3 = 0 | |
221 | table.insert(cooldowns, cooldown3) | |
222 | local cooldown4 = 0 | |
223 | table.insert(cooldowns, cooldown4) | |
224 | local cooldownsadd = {} | |
225 | local cooldownadd1 = 100 | |
226 | table.insert(cooldownsadd, cooldownadd1) | |
227 | local cooldownadd2 = 100 | |
228 | table.insert(cooldownsadd, cooldownadd2) | |
229 | local cooldownadd3 = 100 | |
230 | table.insert(cooldownsadd, cooldownadd3) | |
231 | local cooldownadd4 = 100 | |
232 | table.insert(cooldownsadd, cooldownadd4) | |
233 | local cooldownmax = 100 | |
234 | player = nil | |
235 | RSH = nil | |
236 | RW = Instance.new("Motor") | |
237 | LW = Instance.new("Motor") | |
238 | RW.Name = "Right Shoulder" | |
239 | LW.Name = "Left Shoulder" | |
240 | LH = Torso["Left Hip"] | |
241 | RH = Torso["Right Hip"] | |
242 | TorsoColor = Torso.BrickColor | |
243 | TorsoRed = TorsoColor.Color.r | |
244 | TorsoGreen = TorsoColor.Color.g | |
245 | TorsoBlue = TorsoColor.Color.b | |
246 | NewCol = BrickColor.new("Really red").Color | |
247 | NewCol2 = BrickColor.new("Black").Color | |
248 | if Player:findFirstChild("Color1") ~= nil then | |
249 | NewCol = Player.Color1.Value | |
250 | end | |
251 | if Player:findFirstChild("Color2") ~= nil then | |
252 | NewCol2 = Player.Color2.Value | |
253 | end | |
254 | print(BrickColor.new(NewCol)) | |
255 | local mdec = Instance.new("NumberValue", Decrease) | |
256 | mdec.Name = "DecreaseDef" | |
257 | mdec.Value = 0.4 | |
258 | local mdec2 = Instance.new("NumberValue", Decrease) | |
259 | mdec2.Name = "DecreaseMvmt" | |
260 | mdec2.Value = 0.1 | |
261 | if Character:findFirstChild("Effects", true) ~= nil then | |
262 | Character:findFirstChild("Effects", true).Parent = nil | |
263 | end | |
264 | local effects = it("Model", Character) | |
265 | effects.Name = "Effects" | |
266 | local Animate = Humanoid.Animator | |
267 | local canjump = true | |
268 | removeControl = function() | |
269 | canjump = false | |
270 | end | |
271 | resumeControl = function() | |
272 | canjump = true | |
273 | end | |
274 | Player.Character.Humanoid.Changed:connect(function() | |
275 | if canjump == false then | |
276 | Player.Character.Humanoid.Jump = false | |
277 | end | |
278 | end) | |
279 | ArtificialHB = Instance.new("BindableEvent", script) | |
280 | ArtificialHB.Name = "Heartbeat" | |
281 | ||
282 | script:WaitForChild("Heartbeat") | |
283 | ||
284 | frame = 1 / 30 | |
285 | tf = 0 | |
286 | allowframeloss = true | |
287 | tossremainder = false | |
288 | lastframe = tick() | |
289 | script.Heartbeat:Fire() | |
290 | ||
291 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
292 | tf = tf + s | |
293 | if tf >= frame then | |
294 | if allowframeloss then | |
295 | script.Heartbeat:Fire() | |
296 | lastframe = tick() | |
297 | else | |
298 | for i = 1, math.floor(tf / frame) do | |
299 | script.Heartbeat:Fire() | |
300 | end | |
301 | lastframe = tick() | |
302 | end | |
303 | if tossremainder then | |
304 | tf = 0 | |
305 | else | |
306 | tf = tf - frame * math.floor(tf / frame) | |
307 | end | |
308 | end | |
309 | end) | |
310 | ||
311 | function swait(num) | |
312 | if num == 0 or num == nil then | |
313 | ArtificialHB.Event:wait() | |
314 | else | |
315 | for i = 0, num do | |
316 | ArtificialHB.Event:wait() | |
317 | end | |
318 | end | |
319 | end | |
320 | if Character:findFirstChild("Carnufico", true) ~= nil then | |
321 | Character:findFirstChild("Carnufico", true).Parent = nil | |
322 | end | |
323 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then | |
324 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil | |
325 | end | |
326 | if Character:findFirstChild("Stats", true) ~= nil then | |
327 | Character:findFirstChild("Stats", true).Parent = nil | |
328 | end | |
329 | local Stats = Instance.new("BoolValue") | |
330 | Stats.Name = "Stats" | |
331 | Stats.Parent = Character | |
332 | local Atk = Instance.new("NumberValue") | |
333 | Atk.Name = "Damage" | |
334 | Atk.Parent = Stats | |
335 | Atk.Value = 1 | |
336 | local Def = Instance.new("NumberValue") | |
337 | Def.Name = "Defense" | |
338 | Def.Parent = Stats | |
339 | Def.Value = 1 | |
340 | local Mvmt = Instance.new("NumberValue") | |
341 | Mvmt.Name = "Movement" | |
342 | Mvmt.Parent = Stats | |
343 | Mvmt.Value = 1 | |
344 | local Block = Instance.new("BoolValue") | |
345 | Block.Name = "Block" | |
346 | Block.Parent = Stats | |
347 | Block.Value = false | |
348 | local Stun = Instance.new("NumberValue") | |
349 | Stun.Name = "Stun" | |
350 | Stun.Parent = Stats | |
351 | Stun.Value = 0 | |
352 | local StunT = Instance.new("NumberValue") | |
353 | StunT.Name = "StunThreshold" | |
354 | StunT.Parent = Stats | |
355 | StunT.Value = 100 | |
356 | local Rooted = Instance.new("BoolValue") | |
357 | Rooted.Name = "Rooted" | |
358 | Rooted.Parent = Stats | |
359 | Rooted.Value = false | |
360 | local Stunned = Instance.new("BoolValue") | |
361 | Stunned.Name = "Stunned" | |
362 | Stunned.Parent = Stats | |
363 | Stunned.Value = false | |
364 | local Stagger = Instance.new("BoolValue") | |
365 | Stagger.Name = "Stagger" | |
366 | Stagger.Parent = Stats | |
367 | Stagger.Value = false | |
368 | local StaggerHit = Instance.new("BoolValue") | |
369 | StaggerHit.Name = "StaggerHit" | |
370 | StaggerHit.Parent = Stats | |
371 | StaggerHit.Value = false | |
372 | local RecentEnemy = Instance.new("ObjectValue") | |
373 | RecentEnemy.Name = "RecentEnemy" | |
374 | RecentEnemy.Parent = Stats | |
375 | RecentEnemy.Value = nil | |
376 | local Decrease = Instance.new("BoolValue") | |
377 | Decrease.Name = "Decrease" | |
378 | Decrease.Parent = Stats | |
379 | Decrease.Value = false | |
380 | local mana = Instance.new("NumberValue") | |
381 | mana.Name = "Mana" | |
382 | mana.Parent = Stats | |
383 | mana.Value = 0 | |
384 | local invisnum = Instance.new("NumberValue") | |
385 | invisnum.Name = "Pursuit" | |
386 | invisnum.Parent = Stats | |
387 | invisnum.Value = 0 | |
388 | local isinvis = Instance.new("BoolValue") | |
389 | isinvis.Name = "IsInvisible" | |
390 | isinvis.Parent = Stats | |
391 | isinvis.Value = false | |
392 | local passive = Instance.new("NumberValue", Decrease) | |
393 | passive.Name = "DecreaseAtk" | |
394 | passive.Value = 0 | |
395 | local passive2 = Instance.new("NumberValue", nil) | |
396 | passive2.Name = "DecreaseDef" | |
397 | passive2.Value = 0.2 | |
398 | local passive3 = Instance.new("NumberValue", nil) | |
399 | passive3.Name = "DecreaseMvmt" | |
400 | passive3.Value = -0.2 | |
401 | NoOutline = function(Part) | |
402 | Part.TopSurface = 10 | |
403 | end | |
404 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
405 | local fp = it("Part") | |
406 | fp.formFactor = formfactor | |
407 | fp.Parent = parent | |
408 | fp.Reflectance = reflectance | |
409 | fp.Transparency = transparency | |
410 | fp.CanCollide = false | |
411 | fp.Locked = true | |
412 | fp.BrickColor = brickcolor | |
413 | fp.Name = name | |
414 | fp.Size = size | |
415 | fp.Position = Torso.Position | |
416 | NoOutline(fp) | |
417 | fp.Material = "Neon" | |
418 | fp:BreakJoints() | |
419 | return fp | |
420 | end | |
421 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
422 | local mesh = it(Mesh) | |
423 | mesh.Parent = part | |
424 | if Mesh == "SpecialMesh" then | |
425 | mesh.MeshType = meshtype | |
426 | if meshid ~= "nil" then | |
427 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
428 | end | |
429 | end | |
430 | mesh.Offset = offset | |
431 | mesh.Scale = scale | |
432 | return mesh | |
433 | end | |
434 | weld = function(parent, part0, part1, c0) | |
435 | local weld = it("Motor") | |
436 | weld.Parent = parent | |
437 | weld.Part0 = part0 | |
438 | weld.Part1 = part1 | |
439 | weld.C0 = c0 | |
440 | return weld | |
441 | end | |
442 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
443 | local gui = it(GuiType) | |
444 | gui.Parent = parent | |
445 | gui.Text = text | |
446 | gui.BackgroundTransparency = backtrans | |
447 | gui.BackgroundColor3 = backcol | |
448 | gui.SizeConstraint = "RelativeXY" | |
449 | gui.TextXAlignment = "Center" | |
450 | gui.TextYAlignment = "Center" | |
451 | gui.Position = pos | |
452 | gui.Size = size | |
453 | gui.Font = "SourceSansBold" | |
454 | gui.FontSize = "Size14" | |
455 | gui.TextWrapped = false | |
456 | gui.TextStrokeTransparency = 0 | |
457 | gui.TextColor = BrickColor.new("White") | |
458 | return gui | |
459 | end | |
460 | local Color1 = Torso.BrickColor | |
461 | local fengui = it("GuiMain") | |
462 | fengui.Parent = Player.PlayerGui | |
463 | fengui.Name = "WeaponGUI" | |
464 | local fenframe = it("Frame") | |
465 | fenframe.Parent = fengui | |
466 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
467 | fenframe.BackgroundTransparency = 1 | |
468 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
469 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
470 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
471 | local fenframe2 = it("Frame") | |
472 | fenframe2.Parent = fengui | |
473 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
474 | fenframe2.BackgroundTransparency = 1 | |
475 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
476 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
477 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
478 | local fenframe3 = it("Frame") | |
479 | fenframe3.Parent = fengui | |
480 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
481 | fenframe3.BackgroundTransparency = 1 | |
482 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
483 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
484 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
485 | fenframe3.Name = "MoveFrame" | |
486 | local fenframe4 = it("Frame") | |
487 | fenframe4.Parent = fengui | |
488 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
489 | fenframe4.BackgroundTransparency = 1 | |
490 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
491 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
492 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
493 | local pressedf = false | |
494 | local fenframe5 = it("Frame") | |
495 | fenframe5.Parent = fengui | |
496 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
497 | fenframe5.BackgroundTransparency = 1 | |
498 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
499 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
500 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
501 | fenframe5.ZIndex = 2 | |
502 | local tellbar = gui("TextLabel", fenframe5, "Z to go on a rampage.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0)) | |
503 | tellbar.Font = "SourceSansBold" | |
504 | tellbar.TextScaled = true | |
505 | tellbar.TextTransparency = 1 | |
506 | tellbar.TextStrokeTransparency = 1 | |
507 | tellbar.ZIndex = 2 | |
508 | local fnumb = 0 | |
509 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
510 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
511 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
512 | local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
513 | local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
514 | local fenbarblock3 = gui("TextLabel", fenframe, "Pursuit(" .. invisnum.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
515 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
516 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
517 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0)) | |
518 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0)) | |
519 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
520 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
521 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0)) | |
522 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0)) | |
523 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0)) | |
524 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
525 | fenbarmove1.ZIndex = 2 | |
526 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
527 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
528 | fenbarmove2.ZIndex = 2 | |
529 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
530 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
531 | fenbarmove3.ZIndex = 2 | |
532 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
533 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0)) | |
534 | fenbarmove4.ZIndex = 2 | |
535 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0)) | |
536 | local testpart = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt()) | |
537 | testpart.Anchored = true | |
538 | local scarfp2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt()) | |
539 | scarfp2.Anchored = true | |
540 | local modelzorz = Instance.new("Model") | |
541 | modelzorz.Parent = Character | |
542 | modelzorz.Name = "Carnufico" | |
543 | local handle = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Handle", vt()) | |
544 | local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part01", vt()) | |
545 | local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt()) | |
546 | local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part03", vt()) | |
547 | local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt()) | |
548 | local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part05", vt()) | |
549 | local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Part06", vt()) | |
550 | local prt7 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part07", vt()) | |
551 | local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part07", vt()) | |
552 | local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part09", vt()) | |
553 | local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part10", vt()) | |
554 | msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 2)) | |
555 | msh2 = mesh("SpecialMesh", prt2, "FileMesh", "4770583", vt(0, 0, 0), vt(1, 1, 1)) | |
556 | msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 3, 3)) | |
557 | msh4 = mesh("SpecialMesh", prt4, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 1, 1)) | |
558 | msh5 = mesh("SpecialMesh", prt5, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 1, 1)) | |
559 | msh6 = mesh("SpecialMesh", prt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.5)) | |
560 | msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 2, 2)) | |
561 | msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(1, 1, 2)) | |
562 | msh9 = mesh("SpecialMesh", prt9, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4)) | |
563 | msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4)) | |
564 | local handlewld = weld(handle, handle, Torso, euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6)) | |
565 | local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)) | |
566 | local wld2 = weld(prt1, prt2, prt1, euler(3.14, 0, 0) * cf(0, 3, 0)) | |
567 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -3.2, 0)) | |
568 | local wld4 = weld(prt1, prt4, prt3, euler(-1.57, 0, 1.57) * euler(0, -0.7, 0) * cf(-0.16, -0.2, -0.1)) | |
569 | local wld5 = weld(prt1, prt5, prt3, euler(-1.57, 0, -1.57) * euler(0, 0.7, 0) * cf(0.16, -0.2, -0.1)) | |
570 | local wld6 = weld(prt1, prt6, prt3, euler(0, 0, 0) * cf(0, -0.2, 0.1)) | |
571 | local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0.2, 0.2)) | |
572 | local wld8 = weld(prt1, prt8, prt6, euler(0, 0, 0) * cf(0, -0.1, 0.2)) | |
573 | local wld9 = weld(prt1, prt9, prt7, euler(0, 0, 0) * cf(0, 0, 0.7)) | |
574 | local wld10 = weld(prt1, prt10, prt8, euler(0, 0, 0) * cf(0, -0.1, 0.7)) | |
575 | for i = 0, 2.355, 0.785 do | |
576 | local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt()) | |
577 | msh4 = mesh("SpecialMesh", prt4, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 0.2, 0.2)) | |
578 | local wld4 = weld(prt1, prt4, prt3, euler(0, i, 0) * cf(0, 0.6, 0)) | |
579 | end | |
580 | oldprt = prt9 | |
581 | oldprt2 = prt10 | |
582 | cff = 0.1 | |
583 | eul = 0.02 | |
584 | siz = 0.99 | |
585 | for i = 1, 6 do | |
586 | local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part11", vt()) | |
587 | msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6)) | |
588 | local wld11 = weld(prt1, prt11, oldprt, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
589 | if i < 4 then | |
590 | num = 6 | |
591 | if i == 3 then | |
592 | num = 6.8 | |
593 | end | |
594 | local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Black"), "Part12", vt()) | |
595 | msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(siz / 2, 2, num)) | |
596 | local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
597 | end | |
598 | do | |
599 | do | |
600 | oldprt = prt11 | |
601 | cff = 0.6 | |
602 | eul = 0.15 | |
603 | siz = siz - 0.1 | |
604 | -- DECOMPILER ERROR at PC2070: LeaveBlock: unexpected jumping out DO_STMT | |
605 | ||
606 | end | |
607 | end | |
608 | end | |
609 | oldprt2 = prt10 | |
610 | cff = 0.1 | |
611 | eul = 0.02 | |
612 | siz = 0.99 | |
613 | for i = 1, 7 do | |
614 | local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part13", vt()) | |
615 | msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6)) | |
616 | local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
617 | oldprt2 = prt13 | |
618 | cff = 0.6 | |
619 | eul = 0.14 | |
620 | siz = siz - 0.1 | |
621 | end | |
622 | for _,c in pairs(modelzorz:children()) do | |
623 | table.insert(Weapon, c) | |
624 | end | |
625 | for _,c in pairs(prt1:children()) do | |
626 | if c.className == "Motor" then | |
627 | table.insert(Welds, c) | |
628 | end | |
629 | end | |
630 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt()) | |
631 | hitbox.Anchored = false | |
632 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
633 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1)) | |
634 | hitbox2.Anchored = true | |
635 | local hitboxCF = cf(0, 0, 0) | |
636 | hboxpos = Instance.new("BodyPosition", nil) | |
637 | hboxpos.P = 2000 | |
638 | hboxpos.D = 100 | |
639 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
640 | hitboxweld = function() | |
641 | hbwld.Parent = modelzorz | |
642 | hbwld.Part0 = hitbox | |
643 | hbwld.Part1 = prt6 | |
644 | end | |
645 | modelzorz.Name = "Chakra Gauntlets" | |
646 | local rprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part01", vt()) | |
647 | local rprt2 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part02", vt()) | |
648 | local rprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part03", vt()) | |
649 | local rprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part04", vt()) | |
650 | local rprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part05", vt()) | |
651 | local rprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part06", vt()) | |
652 | local lprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Left Part01", vt()) | |
653 | local lprt2 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Left Part02", vt()) | |
654 | local lprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part03", vt()) | |
655 | local lprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part04", vt()) | |
656 | local lprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Left Part05", vt()) | |
657 | local lprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part06", vt()) | |
658 | local rmsh1 = mesh("SpecialMesh", rprt1, "FileMesh", "14028428", vt(0, 0, 0), vt(1.2, 1.2, 2)) | |
659 | local rmsh2 = mesh("CylinderMesh", rprt2, "", "", vt(0, 0, 0), vt(5, 2, 5)) | |
660 | local rmsh3 = mesh("SpecialMesh", rprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6)) | |
661 | local rmsh4 = mesh("SpecialMesh", rprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3)) | |
662 | local rmsh5 = mesh("CylinderMesh", rprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4)) | |
663 | local rmsh6 = mesh("SpecialMesh", rprt6, "FileMesh", "14028428", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) | |
664 | local lmsh1 = mesh("SpecialMesh", lprt1, "FileMesh", "14028428", vt(0, 0, 0), vt(1.2, 1.2, 2)) | |
665 | local lmsh2 = mesh("CylinderMesh", lprt2, "", "", vt(0, 0, 0), vt(5, 2, 5)) | |
666 | local lmsh3 = mesh("SpecialMesh", lprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6)) | |
667 | local lmsh4 = mesh("SpecialMesh", lprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3)) | |
668 | local lmsh5 = mesh("CylinderMesh", lprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4)) | |
669 | local lmsh6 = mesh("SpecialMesh", lprt6, "FileMesh", "14028428", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) | |
670 | local rwld1 = weld(lprt1, rprt1, RightArm, euler(1.57, 0, 0) * cf(0, 0.3, 0)) | |
671 | local rwld2 = weld(rprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(-0.6, 0, 0)) | |
672 | local rwld3 = weld(rprt1, rprt3, rprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4)) | |
673 | local rwld4 = weld(rprt1, rprt4, rprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2)) | |
674 | local rwld5 = weld(rprt1, rprt5, rprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
675 | local rwld6 = weld(rprt1, rprt6, rprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45)) | |
676 | local lwld1 = weld(lprt1, lprt1, LeftArm, euler(1.57, 0, 0) * cf(0, 0.3, 0)) | |
677 | local lwld2 = weld(rprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.6, 0, 0)) | |
678 | local lwld3 = weld(rprt1, lprt3, lprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4)) | |
679 | local lwld4 = weld(rprt1, lprt4, lprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2)) | |
680 | local lwld5 = weld(rprt1, lprt5, lprt2, euler(0, 0, 0) * cf(0, 0, 0)) | |
681 | local lwld6 = weld(rprt1, lprt6, lprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45)) | |
682 | for _,c in pairs(modelzorz:children()) do | |
683 | table.insert(Weapon, c) | |
684 | end | |
685 | for _,c in pairs(rprt1:children()) do | |
686 | if c.className == "Motor" then | |
687 | table.insert(Welds, c) | |
688 | end | |
689 | end | |
690 | oldprt2 = prt10 | |
691 | cff = 0.1 | |
692 | eul = 0.02 | |
693 | siz = 0.99 | |
694 | for i = 1, 7 do | |
695 | local prt13 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part13", vt()) | |
696 | msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6)) | |
697 | local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0)) | |
698 | oldprt2 = prt13 | |
699 | cff = 0.6 | |
700 | eul = 0.14 | |
701 | siz = siz - 0.1 | |
702 | end | |
703 | for _,c in pairs(modelzorz:children()) do | |
704 | table.insert(Weapon, c) | |
705 | end | |
706 | for _,c in pairs(prt1:children()) do | |
707 | if c.className == "Motor" then | |
708 | table.insert(Welds, c) | |
709 | end | |
710 | end | |
711 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt()) | |
712 | hitbox.Anchored = false | |
713 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
714 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1)) | |
715 | hitbox2.Anchored = true | |
716 | local hitboxCF = cf(0, 0, 0) | |
717 | hboxpos = Instance.new("BodyPosition", nil) | |
718 | hboxpos.P = 2000 | |
719 | hboxpos.D = 100 | |
720 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
721 | hitboxweld = function() | |
722 | hbwld.Parent = modelzorz | |
723 | hbwld.Part0 = hitbox | |
724 | hbwld.Part1 = prt6 | |
725 | end | |
726 | if script.Parent.className ~= "HopperBin" then | |
727 | Tool = Instance.new("HopperBin") | |
728 | Tool.Parent = Backpack | |
729 | Tool.Name = "Rampage" | |
730 | script.Parent = Tool | |
731 | end | |
732 | Bin = script.Parent | |
733 | if Bin.Name == "Galactic Magic" then | |
734 | Bin.Name = "Galactic Magic" | |
735 | end | |
736 | local bodvel = Instance.new("BodyVelocity") | |
737 | local bg = Instance.new("BodyGyro") | |
738 | so = function(id, par, vol, pit) | |
739 | local sou = Instance.new("Sound", par or workspace) | |
740 | sou.Volume = vol | |
741 | sou.Pitch = pit or 1 | |
742 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
743 | coroutine.resume(coroutine.create(function(Sound) | |
744 | swait() | |
745 | Sound:play() | |
746 | end), sou) | |
747 | game:GetService("Debris"):AddItem(sou, 6) | |
748 | end | |
749 | function clerp(a,b,t) | |
750 | local qa = {QuaternionFromCFrame(a)} | |
751 | local qb = {QuaternionFromCFrame(b)} | |
752 | local ax, ay, az = a.x, a.y, a.z | |
753 | local bx, by, bz = b.x, b.y, b.z | |
754 | local _t = 1-t | |
755 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
756 | end | |
757 | ||
758 | function QuaternionFromCFrame(cf) | |
759 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
760 | local trace = m00 + m11 + m22 | |
761 | if trace > 0 then | |
762 | local s = math.sqrt(1 + trace) | |
763 | local recip = 0.5/s | |
764 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
765 | else | |
766 | local i = 0 | |
767 | if m11 > m00 then | |
768 | i = 1 | |
769 | end | |
770 | if m22 > (i == 0 and m00 or m11) then | |
771 | i = 2 | |
772 | end | |
773 | if i == 0 then | |
774 | local s = math.sqrt(m00-m11-m22+1) | |
775 | local recip = 0.5/s | |
776 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
777 | elseif i == 1 then | |
778 | local s = math.sqrt(m11-m22-m00+1) | |
779 | local recip = 0.5/s | |
780 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
781 | elseif i == 2 then | |
782 | local s = math.sqrt(m22-m00-m11+1) | |
783 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
784 | end | |
785 | end | |
786 | end | |
787 | ||
788 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
789 | local xs, ys, zs = x + x, y + y, z + z | |
790 | local wx, wy, wz = w*xs, w*ys, w*zs | |
791 | local xx = x*xs | |
792 | local xy = x*ys | |
793 | local xz = x*zs | |
794 | local yy = y*ys | |
795 | local yz = y*zs | |
796 | local zz = z*zs | |
797 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
798 | end | |
799 | ||
800 | function QuaternionSlerp(a, b, t) | |
801 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
802 | local startInterp, finishInterp; | |
803 | if cosTheta >= 0.0001 then | |
804 | if (1 - cosTheta) > 0.0001 then | |
805 | local theta = math.acos(cosTheta) | |
806 | local invSinTheta = 1/math.sin(theta) | |
807 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
808 | finishInterp = math.sin(t*theta)*invSinTheta | |
809 | else | |
810 | startInterp = 1-t | |
811 | finishInterp = t | |
812 | end | |
813 | else | |
814 | if (1+cosTheta) > 0.0001 then | |
815 | local theta = math.acos(-cosTheta) | |
816 | local invSinTheta = 1/math.sin(theta) | |
817 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
818 | finishInterp = math.sin(t*theta)*invSinTheta | |
819 | else | |
820 | startInterp = t-1 | |
821 | finishInterp = t | |
822 | end | |
823 | end | |
824 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
825 | end | |
826 | hideanim = function() | |
827 | equipped = false | |
828 | for i = 0, 1, 0.5 do | |
829 | swait() | |
830 | handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4) | |
831 | wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4) | |
832 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
833 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
834 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 1), 0.4) | |
835 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
836 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
837 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
838 | end | |
839 | for i = 0, 1, 0.2 do | |
840 | swait() | |
841 | handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4) | |
842 | wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4) | |
843 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
844 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
845 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4) | |
846 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
847 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
848 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
849 | RH.C0 = clerp(RH.C0, RHC0, 0.4) | |
850 | LH.C0 = clerp(LH.C0, LHC0, 0.4) | |
851 | end | |
852 | mdec2.Parent = nil | |
853 | handlewld.Part1 = Torso | |
854 | handlewld.C0 = euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6) | |
855 | wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
856 | for i = 0, 1, 0.3 do | |
857 | swait() | |
858 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
859 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
860 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
861 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
862 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
863 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
864 | end | |
865 | mdec.Parent = Decrease | |
866 | end | |
867 | mdec.Parent = Decrease | |
868 | equipanim = function() | |
869 | equipped = true | |
870 | mdec.Parent = nil | |
871 | for i = 0, 1, 0.5 do | |
872 | swait() | |
873 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
874 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
875 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.2), 0.4) | |
876 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
877 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
878 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
879 | end | |
880 | for i = 0, 1, 0.2 do | |
881 | swait() | |
882 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4) | |
883 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
884 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4) | |
885 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
886 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
887 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
888 | end | |
889 | mdec2.Parent = Decrease | |
890 | handlewld.Part1 = RightArm | |
891 | handlewld.C0 = euler(0, -1.57, 0) * cf(0, 1, 0) | |
892 | wld1.C0 = cf(0, -1.5, 0) * euler(0.2, 0, 0.4) | |
893 | end | |
894 | StaggerAnim = function() | |
895 | attack = true | |
896 | removeControl() | |
897 | if invisible == true then | |
898 | Clone(0.1) | |
899 | end | |
900 | for i = 1, math.random(2, 4) do | |
901 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
902 | end | |
903 | for i = 0, 1, 0.35 do | |
904 | swait() | |
905 | if Rooted.Value == false then | |
906 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
907 | end | |
908 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
909 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
910 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
911 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
912 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
913 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
914 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
915 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
916 | end | |
917 | for i = 0, 1, 0.2 do | |
918 | swait() | |
919 | if Rooted.Value == false then | |
920 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
921 | end | |
922 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
923 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
924 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
925 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
926 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
927 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
928 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
929 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
930 | end | |
931 | for i = 0, 1, 0.1 do | |
932 | swait() | |
933 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
934 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
935 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
936 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
937 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
938 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
939 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
940 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
941 | end | |
942 | for i = 1, 50 do | |
943 | swait() | |
944 | if StunT.Value <= Stun.Value then | |
945 | break | |
946 | end | |
947 | end | |
948 | do | |
949 | resumeControl() | |
950 | combo = 0 | |
951 | attack = false | |
952 | end | |
953 | end | |
954 | StaggerHitt = function() | |
955 | attack = true | |
956 | if invisible == true then | |
957 | Clone(0.1) | |
958 | end | |
959 | for i = 1, math.random(2, 4) do | |
960 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000) | |
961 | end | |
962 | for i = 0, 1, 0.1 do | |
963 | swait() | |
964 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3) | |
965 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3) | |
966 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3) | |
967 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
968 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
969 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
970 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3) | |
971 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
972 | end | |
973 | attack = false | |
974 | end | |
975 | StunAnim = function() | |
976 | attack = true | |
977 | removeControl() | |
978 | Stunned.Value = true | |
979 | showDamage(Character, "Stunned", "Interrupt") | |
980 | local dec = Instance.new("NumberValue", Decrease) | |
981 | dec.Name = "DecreaseMvmt" | |
982 | dec.Value = 10 | |
983 | for i = 0, 1, 0.3 do | |
984 | swait() | |
985 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
986 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3) | |
987 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
988 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
989 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
990 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
991 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
992 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
993 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
994 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
995 | end | |
996 | for i = 0, 1, 0.3 do | |
997 | swait() | |
998 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
999 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3) | |
1000 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
1001 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
1002 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1003 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1004 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
1005 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1006 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
1007 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
1008 | end | |
1009 | for i = 0, 1, 0.3 do | |
1010 | swait() | |
1011 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
1012 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
1013 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
1014 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1015 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
1016 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1017 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
1018 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
1019 | end | |
1020 | local gairost = Instance.new("BodyGyro") | |
1021 | gairost.Parent = RootPart | |
1022 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
1023 | gairost.P = 20000 | |
1024 | gairost.cframe = cf(0, 0, 0) | |
1025 | for i = 0, 1, 0.1 do | |
1026 | swait() | |
1027 | if hitfloor ~= nil then | |
1028 | Torso.Velocity = vt(0, 0, 0) | |
1029 | end | |
1030 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
1031 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
1032 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
1033 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1034 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
1035 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1036 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
1037 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
1038 | end | |
1039 | for i = 1, 70 do | |
1040 | swait() | |
1041 | gairost.cframe = RootPart.CFrame | |
1042 | if hitfloor ~= nil then | |
1043 | Torso.Velocity = vt(0, 0, 0) | |
1044 | end | |
1045 | end | |
1046 | for i = 0, 1, 0.2 do | |
1047 | swait() | |
1048 | Stun.Value = 0 | |
1049 | gairost.cframe = RootPart.CFrame | |
1050 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
1051 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
1052 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
1053 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1054 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
1055 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1056 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
1057 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
1058 | end | |
1059 | resumeControl() | |
1060 | gairost.Parent = nil | |
1061 | dec.Parent = nil | |
1062 | Stun.Value = 0 | |
1063 | combo = 0 | |
1064 | Stunned.Value = false | |
1065 | attack = false | |
1066 | for i = 1, 10 do | |
1067 | swait() | |
1068 | Stun.Value = 0 | |
1069 | end | |
1070 | end | |
1071 | attackone = function() | |
1072 | attack = true | |
1073 | for i = 0, 1, 0.15 do | |
1074 | swait() | |
1075 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
1076 | wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.4) | |
1077 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.4) | |
1078 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.4) | |
1079 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.4) | |
1080 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1081 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0, 1.57, 0), 0.4) | |
1082 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1083 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.4) | |
1084 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.4) | |
1085 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1086 | do | |
1087 | if StaggerHit.Value == true then | |
1088 | break | |
1089 | end | |
1090 | end | |
1091 | end | |
1092 | end | |
1093 | so("92597369", prt6, 1, 0.6) | |
1094 | hbwld.Parent = nil | |
1095 | hboxpos.Parent = hitbox | |
1096 | hitbox.Parent = modelzorz | |
1097 | hitbox.Size = vt(3, 2, 7) | |
1098 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
1099 | hitbox.CFrame = hitboxCF | |
1100 | for i = 0, 1, 0.08 do | |
1101 | swait() | |
1102 | hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) | |
1103 | hitbox.CFrame = hitboxCF | |
1104 | if i == 0.16 then | |
1105 | MagniDamage(hitbox, 4, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true) | |
1106 | end | |
1107 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
1108 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.25) | |
1109 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.25) | |
1110 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.25) | |
1111 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.25) | |
1112 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1113 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.25) | |
1114 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1115 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.25) | |
1116 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.25) | |
1117 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1118 | do | |
1119 | if StaggerHit.Value == true then | |
1120 | break | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | hitbox.Parent = modelzorz | |
1126 | hitbox.Size = vt() | |
1127 | hitboxweld() | |
1128 | hboxpos.Parent = nil | |
1129 | attack = false | |
1130 | end | |
1131 | attacktwo = function() | |
1132 | attack = true | |
1133 | for i = 0, 1, 0.2 do | |
1134 | swait() | |
1135 | wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 3.14) * cf(0, 1, 0), 0.4) | |
1136 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.2, 0, 0), 0.4) | |
1137 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.7), 0.4) | |
1138 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.2, 0), 0.4) | |
1139 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1140 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4), 0.4) | |
1141 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1142 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.2) * euler(0, 1.57, 0) * euler(0, -0.7, 0), 0.4) | |
1143 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.2) * euler(0, -1.57, 0) * euler(0, -0.7, 0), 0.4) | |
1144 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1145 | do | |
1146 | if StaggerHit.Value == true then | |
1147 | break | |
1148 | end | |
1149 | -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1150 | ||
1151 | -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_STMT | |
1152 | ||
1153 | end | |
1154 | end | |
1155 | end | |
1156 | so("199146359", prt9, 1, 1) | |
1157 | hbwld.Parent = nil | |
1158 | hboxpos.Parent = hitbox | |
1159 | hitbox.Parent = modelzorz | |
1160 | hitbox.Size = vt(0.5, 7, 1) | |
1161 | hitboxCF = prt9.CFrame * cf(0, -1, 0.4) | |
1162 | hitbox.CFrame = hitboxCF | |
1163 | blcf = nil | |
1164 | scfr = nil | |
1165 | for i = 0, 1, 0.3 do | |
1166 | swait() | |
1167 | hitboxCF = prt9.CFrame * cf(0, -1, 0.4) | |
1168 | hitbox.CFrame = hitboxCF | |
1169 | MagniDamage(hitbox, 6, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true) | |
1170 | wld1.C0 = clerp(wld1.C0, euler(0.5, 0, 3.14) * cf(0, 1, 0.2), 0.4) | |
1171 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0, 0, 0), 0.4) | |
1172 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4) | |
1173 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, 1) * euler(0, 1.6, 0), 0.4) | |
1174 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1175 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
1176 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1177 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4) | |
1178 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4) | |
1179 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1180 | do | |
1181 | if StaggerHit.Value == true then | |
1182 | break | |
1183 | end | |
1184 | -- DECOMPILER ERROR at PC472: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1185 | ||
1186 | -- DECOMPILER ERROR at PC472: LeaveBlock: unexpected jumping out IF_STMT | |
1187 | ||
1188 | end | |
1189 | end | |
1190 | end | |
1191 | ||
1192 | do | |
1193 | for i = 0, 1, 0.2 do | |
1194 | swait() | |
1195 | hitboxCF = prt9.CFrame * cf(0, -1, 0.4) | |
1196 | hitbox.CFrame = hitboxCF | |
1197 | MagniDamage(hitbox, 6, 4, 6, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true) | |
1198 | wld1.C0 = clerp(wld1.C0, euler(0.3, 0, 3.14) * cf(0, 1, 0.2), 0.4) | |
1199 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
1200 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4) | |
1201 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.8) * euler(0, 1.3, 0), 0.4) | |
1202 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1203 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4) | |
1204 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1205 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4) | |
1206 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4) | |
1207 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1208 | do | |
1209 | if StaggerHit.Value == true then | |
1210 | break | |
1211 | end | |
1212 | -- DECOMPILER ERROR at PC842: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1213 | ||
1214 | -- DECOMPILER ERROR at PC842: LeaveBlock: unexpected jumping out IF_STMT | |
1215 | ||
1216 | end | |
1217 | end | |
1218 | end | |
1219 | hitbox.Parent = modelzorz | |
1220 | hitbox.Size = vt() | |
1221 | hitboxweld() | |
1222 | hboxpos.Parent = nil | |
1223 | attack = false | |
1224 | end | |
1225 | end | |
1226 | attackthree = function() | |
1227 | attack = true | |
1228 | hboxpos.Parent = hitbox | |
1229 | hitbox.Parent = modelzorz | |
1230 | hitbox.Size = vt(3, 3, 0.5) | |
1231 | hitboxCF = prt1.CFrame * cf(0, -3.5, 0) | |
1232 | hitbox.CFrame = hitboxCF | |
1233 | doul = 0 | |
1234 | dosou = 4 | |
1235 | for i = 0, 1, 0.1 do | |
1236 | swait() | |
1237 | hitboxCF = prt1.CFrame * cf(0, -3.5, 0) | |
1238 | hitbox.CFrame = hitboxCF | |
1239 | MagniDamage(hitbox, 3, 3, 4, 0, "Normal", RootPart, 0.2, 1, (math.random(2, 3)), nil, nil, false) | |
1240 | hitboxCF = prt1.CFrame * cf(0, 3.5, 0) | |
1241 | hitbox.CFrame = hitboxCF | |
1242 | MagniDamage(hitbox, 3, 3, 4, 0, "Normal", RootPart, 0.2, 1, (math.random(2, 3)), nil, nil, false) | |
1243 | doul = doul + 1 | |
1244 | if dosou >= 4 then | |
1245 | dosou = 0 | |
1246 | so("199145146", handle, 1, 1.6) | |
1247 | end | |
1248 | dosou = dosou + 1 | |
1249 | wld1.C1 = euler(0, doul, 0) | |
1250 | handlewld.C0 = clerp(handlewld.C0, euler(-0.8, 0, 0) * cf(0, 1, 0), 0.4) | |
1251 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0, 1.57, 1.57), 0.4) | |
1252 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.05, 0, 0), 0.4) | |
1253 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, 1), 0.4) | |
1254 | RW.C0 = clerp(RW.C0, cf(0.5, 0.4, -0.5) * euler(1.8, 0, -1.2) * euler(0, -1.2, 0), 0.4) | |
1255 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1256 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0.3) * euler(1.7, 0, 0.6) * euler(0, 0, 0), 0.4) | |
1257 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1258 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0.4) * euler(0, 1.57, 0) * euler(0, -1, 0.2), 0.4) | |
1259 | LH.C0 = clerp(LH.C0, cf(-0.7, -0.9, -0.6) * euler(0, -1.57, 0) * euler(0, -1, 0.4), 0.4) | |
1260 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1261 | do | |
1262 | if StaggerHit.Value == true then | |
1263 | break | |
1264 | end | |
1265 | -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1266 | ||
1267 | -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_STMT | |
1268 | ||
1269 | end | |
1270 | end | |
1271 | end | |
1272 | so("199145146", handle, 1, 1.2) | |
1273 | for i = 0, 1, 0.1 do | |
1274 | swait() | |
1275 | hitboxCF = prt1.CFrame * cf(0, -3.5, 0) | |
1276 | hitbox.CFrame = hitboxCF | |
1277 | MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 6)), nil, true, false) | |
1278 | handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, 1, 0), 0.4) | |
1279 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0, 1.57, 0.5), 0.4) | |
1280 | wld1.C1 = clerp(wld1.C1, euler(0, 0, 0), 0.4) | |
1281 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(-0.05, 0, 0), 0.4) | |
1282 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.7) * euler(0.3, 0, 0) * euler(0, 0, 1.2), 0.4) | |
1283 | RW.C0 = clerp(RW.C0, cf(1.5, 0.4, 0) * euler(2, 0, 0.8) * euler(0, -1.2, 0), 0.4) | |
1284 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1285 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(0, 0, -0.6) * euler(0, 0, 0), 0.4) | |
1286 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1287 | RH.C0 = clerp(RH.C0, cf(1, -0.2, 0.2) * euler(0, 1.57, 0) * euler(0, -1.2, 0.1), 0.4) | |
1288 | LH.C0 = clerp(LH.C0, cf(-0.5, -0.9, -0.6) * euler(0, -1.57, 0) * euler(0, -1.2, 0.6), 0.4) | |
1289 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1290 | do | |
1291 | if StaggerHit.Value == true then | |
1292 | break | |
1293 | end | |
1294 | -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1295 | ||
1296 | -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_STMT | |
1297 | ||
1298 | end | |
1299 | end | |
1300 | end | |
1301 | wld1.C1 = euler(0, 0, 0) | |
1302 | hitbox.Parent = modelzorz | |
1303 | hitbox.Size = vt() | |
1304 | hitboxweld() | |
1305 | hboxpos.Parent = nil | |
1306 | attack = false | |
1307 | end | |
1308 | attackfour = function() | |
1309 | attack = true | |
1310 | handlewld.Part1 = Torso | |
1311 | handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0) | |
1312 | wld1.C1 = euler(0, 0, 0) | |
1313 | for i = 0, 1, 0.15 do | |
1314 | swait() | |
1315 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3) | |
1316 | wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, -7, 0) * euler(1, 0, 0), 0.3) | |
1317 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.4) * euler(0, 0, 0), 0.3) | |
1318 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3) | |
1319 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3) | |
1320 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1321 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3) | |
1322 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1323 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2) | |
1324 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2) | |
1325 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1326 | do | |
1327 | if StaggerHit.Value == true then | |
1328 | break | |
1329 | end | |
1330 | -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1331 | ||
1332 | -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_STMT | |
1333 | ||
1334 | end | |
1335 | end | |
1336 | end | |
1337 | so("199145841", prt12, 1, 0.8) | |
1338 | hbwld.Parent = nil | |
1339 | hboxpos.Parent = hitbox | |
1340 | hitbox.Parent = modelzorz | |
1341 | hitbox.Size = vt(1, 7, 0.5) | |
1342 | hitboxCF = prt12.CFrame | |
1343 | hitbox.CFrame = hitboxCF | |
1344 | blcf = nil | |
1345 | scfr = nil | |
1346 | num = 0 | |
1347 | for i = 0, 1, 0.1 do | |
1348 | swait() | |
1349 | num = num + 0.6 | |
1350 | hitboxCF = prt12.CFrame | |
1351 | hitbox.CFrame = hitboxCF | |
1352 | MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true) | |
1353 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3) | |
1354 | wld1.C0 = euler(1, 0, 0) * cf(0, -4, 0) * euler(1 - num, 0, 0) | |
1355 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4) | |
1356 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4) | |
1357 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.7, 0), 0.4) | |
1358 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1359 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.4) | |
1360 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1361 | RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4) | |
1362 | LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4) | |
1363 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1364 | do | |
1365 | if StaggerHit.Value == true then | |
1366 | break | |
1367 | end | |
1368 | -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1369 | ||
1370 | -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_STMT | |
1371 | ||
1372 | end | |
1373 | end | |
1374 | end | |
1375 | hitbox.Parent = modelzorz | |
1376 | hitbox.Size = vt() | |
1377 | hitboxweld() | |
1378 | hboxpos.Parent = nil | |
1379 | handlewld.Part1 = RightArm | |
1380 | handlewld.C0 = euler(1.57, 0, 1.57) * cf(0, -1, 0) | |
1381 | wld1.C0 = euler(-1, 1.57, 0) * cf(0, -4, 0) * euler(0, 0, 0) | |
1382 | attack = false | |
1383 | end | |
1384 | ||
1385 | Invisibility = function() | |
1386 | if invisible == false then | |
1387 | so("2767090", Torso, 1, 1) | |
1388 | MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 0.5, 1.5, 0.5, 0.1) | |
1389 | MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 1, 0.5, 1, 0.1) | |
1390 | MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 10, 10, 10, 0.05) | |
1391 | MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 5, 5, 5, 0.05) | |
1392 | invisnum.Value = invisnum.Value - 10 | |
1393 | for _,c in pairs(Decrease:children()) do | |
1394 | if c.Name == "DecreaseMvmt" and c:findFirstChild("Renegade") ~= nil then | |
1395 | c.Parent = nil | |
1396 | end | |
1397 | end | |
1398 | d = Instance.new("NumberValue", Decrease) | |
1399 | d.Name = "DecreaseAtk" | |
1400 | d.Value = -2999 | |
1401 | dur = Instance.new("NumberValue", d) | |
1402 | dur.Name = "Duration" | |
1403 | dur.Value = 1000 | |
1404 | display = "+Damage" | |
1405 | showDamage(Character, display, "Debuff") | |
1406 | da = Instance.new("BoolValue", d) | |
1407 | da.Name = "Renegade" | |
1408 | DecreaseStat(Character, "Defense", 0.1, 80) | |
1409 | invisible = true | |
1410 | isinvis.Value = true | |
1411 | passive3.Parent = Decrease | |
1412 | else | |
1413 | invisible = false | |
1414 | isinvis.Value = false | |
1415 | passive3.Parent = nil | |
1416 | end | |
1417 | end | |
1418 | ||
1419 | Runes = {"rbxassetid://0"} | |
1420 | ContentProvider = game:GetService("ContentProvider") | |
1421 | for _,v in pairs(Runes) do | |
1422 | ContentProvider:Preload(v) | |
1423 | end | |
1424 | do2 = function() | |
1425 | local ChatService = game:GetService("Chat") | |
1426 | ||
1427 | neck.C0 = neck.C0 * CFrame.Angles(0,0,0) | |
1428 | ChatService:Chat(Head, "...", "Red") | |
1429 | wait(0) | |
1430 | if attack == true then | |
1431 | return | |
1432 | end | |
1433 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1434 | return | |
1435 | end | |
1436 | if cooldownmax <= cooldowns[1] and mana.Value >= 0 then | |
1437 | deb = 0.2 | |
1438 | attack = true | |
1439 | cooldowns[1] = 100 | |
1440 | mana.Value = mana.Value - 20 | |
1441 | local orb = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Effect", vt()) | |
1442 | do | |
1443 | swait() | |
1444 | local dec = Instance.new("NumberValue", Decrease) | |
1445 | dec.Name = "DecreaseMvmt" | |
1446 | dec.Value = 0.2 | |
1447 | for i = 0, 1, 0.2 do | |
1448 | swait() | |
1449 | handlewld.C0 = clerp(handlewld.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3) | |
1450 | wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3) | |
1451 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3) | |
1452 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3) | |
1453 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3) | |
1454 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1455 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3) | |
1456 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1457 | RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3) | |
1458 | LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3) | |
1459 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1460 | do | |
1461 | if StaggerHit.Value == true then | |
1462 | break | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | if Stagger.Value ~= true then --and StunT.Value > Stun.Value then | |
1468 | if StaggerHit.Value ~= true then | |
1469 | swait() | |
1470 | arcorb = true | |
1471 | orb.Anchored = true | |
1472 | orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3) | |
1473 | so("200633529", orb, 1, 0.6) | |
1474 | do | |
1475 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10)) | |
1476 | ogui = Instance.new("BillboardGui") | |
1477 | ogui.Parent = orb | |
1478 | ogui.Size = UDim2.new(5, 0, 5, 0) | |
1479 | oimg = Instance.new("ImageLabel") | |
1480 | oimg.Parent = ogui | |
1481 | oimg.BackgroundTransparency = 1 | |
1482 | oimg.Size = UDim2.new(1, 0, 1, 0) | |
1483 | oimg.Image = Runes[math.random(1, #Runes)] | |
1484 | oimg.ImageColor3 = BrickColor.new(NewCol).Color | |
1485 | orbnum = 100 | |
1486 | while arcorb==true do | |
1487 | if arcorb == true then | |
1488 | swait() | |
1489 | end | |
1490 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1491 | if StaggerHit.Value == true then | |
1492 | break | |
1493 | end | |
1494 | orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3) | |
1495 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
1496 | MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05) | |
1497 | MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 1, -1, -1, 0, 0.1) | |
1498 | if orbnum < 0 or MMouse == nil then | |
1499 | arcorb = false | |
1500 | end | |
1501 | swait() | |
1502 | orbnum = orbnum - 1 | |
1503 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1504 | arcorb = false | |
1505 | break | |
1506 | end | |
1507 | end | |
1508 | end | |
1509 | if MMouse.Hit.p ~= nil then | |
1510 | swait() | |
1511 | local MainPos = orb.Position | |
1512 | local MainPos2 = MMouse.Hit.p | |
1513 | local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2) | |
1514 | so("200633492", orb, 1, 0.75) | |
1515 | coroutine.resume(coroutine.create(function(Pos1, Pos2, Look) | |
1516 | local num = 50 | |
1517 | repeat | |
1518 | swait() | |
1519 | local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character) | |
1520 | orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos) | |
1521 | MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2) | |
1522 | MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 150, 150, 150, -8, -8, -8, 0.05) | |
1523 | MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 1, 10, 10, 0, 0.075) | |
1524 | Pos1 = Pos1 + Look.lookVector * 5 | |
1525 | orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p) | |
1526 | if ohit ~= nil then | |
1527 | num = 0 | |
1528 | end | |
1529 | num = num - 1 | |
1530 | until num <= 0 | |
1531 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt()) | |
1532 | ref.Anchored = true | |
1533 | ref.CFrame = cf(orb.Position) | |
1534 | so("165970126", ref, 10, 0.5) | |
1535 | so("153832545", ref, 5, 1) | |
1536 | game:GetService("Debris"):AddItem(ref, 0.5) | |
1537 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 160, 160, 160, 120, 120, 120, 0.065) | |
1538 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 80, 80, 80, 80, 80, 80, 0.065) | |
1539 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 1, 0, 80, 0, 80, 0.025) | |
1540 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025) | |
1541 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025) | |
1542 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025) | |
1543 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025) | |
1544 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025) | |
1545 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025) | |
1546 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025) | |
1547 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025) | |
1548 | MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025) | |
1549 | MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 10, 0, 25, 0, 25, 0.05) | |
1550 | for i = 1, 4 do | |
1551 | MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 0, 0, 0, 25, 25, 25, 0.05) | |
1552 | end | |
1553 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 70, 70, 70, 40, 40, 40, 0.065) | |
1554 | MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 1000, 1000, 1000, -50, -50, -50, 0.065) | |
1555 | MagniDamage(ref, 150, 10, 17, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true) | |
1556 | if isjugg == false then | |
1557 | end | |
1558 | orb.Parent = nil | |
1559 | end | |
1560 | ), MainPos, MainPos2, MouseLook) | |
1561 | end | |
1562 | do | |
1563 | dec.Parent = nil | |
1564 | swait() | |
1565 | attack = false | |
1566 | end | |
1567 | end | |
1568 | end | |
1569 | end | |
1570 | end | |
1571 | end | |
1572 | end | |
1573 | do1 = function() | |
1574 | local ChatService = game:GetService("Chat") | |
1575 | ||
1576 | neck.C0 = neck.C0 * CFrame.Angles(0,0,0) | |
1577 | ChatService:Chat(Head, "...", "Red") | |
1578 | if attack == true then | |
1579 | return | |
1580 | end | |
1581 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1582 | return | |
1583 | end | |
1584 | if cooldownmax <= cooldowns[1] and mana.Value >= 20 then | |
1585 | attack = true | |
1586 | cooldowns[3] = 0 | |
1587 | local dec = Instance.new("NumberValue", Decrease) | |
1588 | dec.Name = "DecreaseMvmt" | |
1589 | dec.Value = 10 | |
1590 | for i = 0, 1, 0.1 do | |
1591 | swait() | |
1592 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
1593 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.3) | |
1594 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2, 0, -1.2), 0.3) | |
1595 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1596 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.3, 0, 1), 0.3) | |
1597 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1598 | RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.2) | |
1599 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.1), 0.2) | |
1600 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1601 | do | |
1602 | if StaggerHit.Value == true then | |
1603 | break | |
1604 | end | |
1605 | -- DECOMPILER ERROR at PC202: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1606 | ||
1607 | -- DECOMPILER ERROR at PC202: LeaveBlock: unexpected jumping out IF_STMT | |
1608 | ||
1609 | end | |
1610 | end | |
1611 | end | |
1612 | for i = 0, 1, 0.05 do | |
1613 | swait() | |
1614 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.2) | |
1615 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.2, 0, 0), 0.2) | |
1616 | RW.C0 = clerp(RW.C0, cf(1.2, 0.8, 0) * euler(2.5, 0, -0.3), 0.2) | |
1617 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1618 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.8, 0) * euler(2.4, 0, 0.4), 0.2) | |
1619 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
1620 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0.2) * euler(0, 1.57, -0.2), 0.2) | |
1621 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.3), 0.2) | |
1622 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1623 | do | |
1624 | if StaggerHit.Value == true then | |
1625 | break | |
1626 | end | |
1627 | -- DECOMPILER ERROR at PC366: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1628 | ||
1629 | -- DECOMPILER ERROR at PC366: LeaveBlock: unexpected jumping out IF_STMT | |
1630 | ||
1631 | end | |
1632 | end | |
1633 | end | |
1634 | so("200632136", lprt7, 1, 0.6) | |
1635 | for i = 0, 1, 0.2 do | |
1636 | swait() | |
1637 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.4) | |
1638 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0), 0.4) | |
1639 | RW.C0 = clerp(RW.C0, cf(1.2, 0.3, 0) * euler(0.8, 0, -0.4), 0.4) | |
1640 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1641 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, 0) * euler(0.8, 0, 0.4), 0.4) | |
1642 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1643 | RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.6) * euler(-0.2, 0, 0), 0.4) | |
1644 | LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.5) * euler(0, -1.57, 0.2), 0.4) | |
1645 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1646 | do | |
1647 | if StaggerHit.Value == true then | |
1648 | break | |
1649 | end | |
1650 | -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1651 | ||
1652 | -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_STMT | |
1653 | ||
1654 | end | |
1655 | end | |
1656 | end | |
1657 | mana.Value = mana.Value - 20 | |
1658 | while hitfloor == nil do | |
1659 | if hitfloor == nil then | |
1660 | swait() | |
1661 | end | |
1662 | if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then | |
1663 | break | |
1664 | end | |
1665 | end | |
1666 | DecreaseStat(Character, "Defense", -0.4, 500) | |
1667 | so("200632561", Torso, 1, 0.6) | |
1668 | so("200632561", Torso, 1, 0.4) | |
1669 | for i = 1, 3 do | |
1670 | local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1671 | ref.Anchored = true | |
1672 | ref.CFrame = RootPart.CFrame * cf(0, -2, -1.5) | |
1673 | game:GetService("Debris"):AddItem(ref, 1) | |
1674 | if i == 1 then | |
1675 | MagicCircle(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0), 1, 1, 1, 6, 6, 6, 0.1) | |
1676 | MagicRing(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0) * euler(1.57, 0, 0), 1, 1, 1, 3, 3, 1, 0.05) | |
1677 | end | |
1678 | local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1679 | ref2.Anchored = true | |
1680 | ref2.CFrame = cf(ref.Position) | |
1681 | game:GetService("Debris"):AddItem(ref2, 1) | |
1682 | for d = 1, 10 do | |
1683 | ref2.CFrame = cf(ref.Position) * euler(0, math.random(-50, 50), 0) * cf(math.random(-200, 200) / 100, 20, 7 * (i * 2) + math.random(-200, 200) / 100) | |
1684 | hitfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 70, Character) | |
1685 | if hitfloor2 ~= nil then | |
1686 | size = math.random(-200, 200) / 100 | |
1687 | local groundpart = part(3, workspace, 0, 0, hitfloor2.BrickColor, "Ground", vt(size, size, size)) | |
1688 | groundpart.Anchored = false | |
1689 | groundpart.Material = hitfloor2.Material | |
1690 | groundpart.CanCollide = true | |
1691 | groundpart.Velocity = vt(math.random(-20, 20), math.random(20, 80), math.random(-20, 20)) | |
1692 | groundpart.CFrame = cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1693 | game:GetService("Debris"):AddItem(groundpart, 5) | |
1694 | end | |
1695 | end | |
1696 | MagicRing(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0) * euler(1.57, 0, 0), 20 * i, 20 * i, 1, 1, 1, 1 * i, 0.05) | |
1697 | MagniDamage(ref, 15 * i, 13, 17, math.random(30, 60), "Normal", ref, 0, 1, (math.random(15, 20)), nil, nil, true) | |
1698 | swait(10) | |
1699 | end | |
1700 | do | |
1701 | for i = 0, 1, 0.2 do | |
1702 | swait() | |
1703 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.4) | |
1704 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0), 0.4) | |
1705 | RW.C0 = clerp(RW.C0, cf(1.2, 0.3, 0) * euler(0.8, 0, -0.4), 0.4) | |
1706 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1707 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, 0) * euler(0.8, 0, 0.4), 0.4) | |
1708 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1709 | RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.6) * euler(-0.2, 0, 0), 0.4) | |
1710 | LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.5) * euler(0, -1.57, 0.2), 0.4) | |
1711 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1712 | do | |
1713 | if StaggerHit.Value == true then | |
1714 | break | |
1715 | end | |
1716 | -- DECOMPILER ERROR at PC1073: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1717 | ||
1718 | -- DECOMPILER ERROR at PC1073: LeaveBlock: unexpected jumping out IF_STMT | |
1719 | ||
1720 | end | |
1721 | end | |
1722 | end | |
1723 | dec.Parent = nil | |
1724 | attack = false | |
1725 | end | |
1726 | end | |
1727 | end | |
1728 | do3 = function() | |
1729 | local ChatService = game:GetService("Chat") | |
1730 | ||
1731 | neck.C0 = neck.C0 * CFrame.Angles(0,0,0) | |
1732 | ChatService:Chat(Head, "...", "Red") | |
1733 | if attack == true then | |
1734 | return | |
1735 | end | |
1736 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1737 | return | |
1738 | end | |
1739 | if cooldownmax <= cooldowns[3] and mana.Value >= 30 then | |
1740 | attack = true | |
1741 | cooldowns[3] = 0 | |
1742 | local doinvisatk = false | |
1743 | for i = 0, 1, 0.1 do | |
1744 | swait() | |
1745 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
1746 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
1747 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
1748 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1749 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
1750 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1751 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
1752 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
1753 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1754 | do | |
1755 | if StaggerHit.Value == true then | |
1756 | break | |
1757 | end | |
1758 | end | |
1759 | end | |
1760 | end | |
1761 | so("92597369", prt6, 0.6, 1) | |
1762 | blcf = nil | |
1763 | scfr = nil | |
1764 | for i = 0, 1, 0.1 do | |
1765 | swait() | |
1766 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4) | |
1767 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4) | |
1768 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4) | |
1769 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1770 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4) | |
1771 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1772 | RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4) | |
1773 | LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4) | |
1774 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
1775 | do | |
1776 | if StaggerHit.Value == true then | |
1777 | break | |
1778 | end | |
1779 | end | |
1780 | end | |
1781 | end | |
1782 | attack = false | |
1783 | CF = RootPart.CFrame * cf(0, 0, -30) | |
1784 | ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
1785 | ref2.Anchored = true | |
1786 | ref2.CFrame = CF | |
1787 | game:GetService("Debris"):AddItem(ref2, 5) | |
1788 | so("2101137", ref2, 5, 1) | |
1789 | so("167115397", ref2, 5, 1) | |
1790 | hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
1791 | if hitfloor2 ~= nil then | |
1792 | mana.Value = mana.Value - 30 | |
1793 | ref2.CFrame = cf(posfloor2) | |
1794 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 5, 800, 0, 0, 0, 0.05) | |
1795 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 10, 800, -40, 0, -40, 0.025) | |
1796 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 10, 800, -42, 1000, -42, 0.05) | |
1797 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 1000, 10, 1000, -62, 1200, -62, 0.05) | |
1798 | for i = 0, 1, 0.05 do | |
1799 | swait() | |
1800 | MagicBlock(BrickColor.new("White"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 15, 15, 15, -3, -3, -3, 0.1, 1) | |
1801 | MagicBlock(BrickColor.new("White"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 3, 3, 3, 1, 1, 1, 0.1, 3) | |
1802 | end | |
1803 | so("165969964", ref2, 10, 0.9) | |
1804 | so("167115397", ref2, 10, 1) | |
1805 | so("134854740", ref2, 5, 0.75) | |
1806 | so("138186576", ref2, 8, 0.75) | |
1807 | so("87767777", ref2, 10, 1) | |
1808 | MagniDamage(ref2, 250, 12, 24, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true) | |
1809 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 2000, 2000, 2000, -100, -100, -100, 0.05, 1) | |
1810 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 2500, 2500, 2500, -150, -150, -150, 0.05, 1) | |
1811 | MagicBlock(BrickColor.new("White"), cf(posfloor2), 3000, 3000, 3000, -200, -200, -200, 0.05, 1) | |
1812 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 150, 2, 150, 0.05) | |
1813 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 100, 4, 100, 0.05) | |
1814 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 50, 6, 50, 0.05) | |
1815 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 100, 100, 100, 0.05) | |
1816 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 200, 200, 200, 0.05) | |
1817 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 300, 300, 300, 0.05) | |
1818 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 400, 400, 400, 0.05) | |
1819 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 4, 350, 4, 0.005) | |
1820 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 600, 2, 600, 4, 300, 4, 0.005) | |
1821 | MagicCircle(BrickColor.new("White"), cf(posfloor2), 400, 2, 400, 4, 250, 4, 0.005) | |
1822 | end | |
1823 | end | |
1824 | end | |
1825 | do4 = function() | |
1826 | local ChatService = game:GetService("Chat") | |
1827 | ||
1828 | neck.C0 = neck.C0 * CFrame.Angles(0,0,0) | |
1829 | ChatService:Chat(Head, "...", "Red") | |
1830 | if attack == true then | |
1831 | return | |
1832 | end | |
1833 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
1834 | return | |
1835 | end | |
1836 | if cooldownmax <= cooldowns[4] then | |
1837 | doing4 = true | |
1838 | attack = true | |
1839 | for i = 0, 1, 0.1 do | |
1840 | swait() | |
1841 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.2, 0, 0), 0.3) | |
1842 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.45) | |
1843 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3) | |
1844 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1845 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -1.5) * euler(0, 0, 0), 0.3) | |
1846 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
1847 | RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, -0.1), 0.4) | |
1848 | LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0.1), 0.4) | |
1849 | end | |
1850 | local dec = Instance.new("NumberValue", Decrease) | |
1851 | dec.Name = "DecreaseMvmt" | |
1852 | dec.Value = 0 | |
1853 | local dec2 = Instance.new("NumberValue") | |
1854 | hbwld.Parent = nil | |
1855 | hboxpos.Parent = hitbox | |
1856 | hitbox.Parent = modelzorz | |
1857 | hitbox.Size = vt(3, 5, 3) | |
1858 | hitboxCF = LeftArm.CFrame | |
1859 | hitbox.CFrame = hitboxCF | |
1860 | for i = 0, 1, 0.05 do | |
1861 | swait() | |
1862 | hitboxCF = LeftArm.CFrame | |
1863 | hitbox.CFrame = hitboxCF | |
1864 | MagniDamage(hitbox, 5, 5, 10, 1, "Normal", RootPart, 0, 2, (math.random(5, 10)), nil, true, false, nil, nil, nil) | |
1865 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.2) * euler(0.2, 0, 0), 0.4) | |
1866 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.4) | |
1867 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.2) * euler(0, 0, 0), 0.4) | |
1868 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1869 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.2) * euler(0, -1, 0), 0.4) | |
1870 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1871 | RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, -0.1), 0.3) | |
1872 | LH.C0 = clerp(LH.C0, cf(-0.6, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.3) | |
1873 | if HitTarget ~= nil then | |
1874 | break | |
1875 | end | |
1876 | end | |
1877 | do | |
1878 | hitbox.Parent = modelzorz | |
1879 | hitbox.Size = vt() | |
1880 | hitboxweld() | |
1881 | hboxpos.Parent = nil | |
1882 | if HitTarget ~= nil then | |
1883 | dec.Value = 10 | |
1884 | if HitTarget:findFirstChild("Stats") ~= nil then | |
1885 | dec2.Parent = HitTarget.Stats.Decrease | |
1886 | dec2.Name = "DecreaseMvmt" | |
1887 | dec2.Value = 10 | |
1888 | end | |
1889 | for i = 0, 1, 0.1 do | |
1890 | swait() | |
1891 | if HitTarget ~= nil then | |
1892 | RootPart.CFrame = cf(RootPart.Position, HitTarget.HumanoidRootPart.Position) | |
1893 | end | |
1894 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.4) | |
1895 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.1, 0, 0), 0.4) | |
1896 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 0, 0), 0.4) | |
1897 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1898 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1) * euler(0, 0, 0), 0.4) | |
1899 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1900 | RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.3) | |
1901 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.5), 0.3) | |
1902 | end | |
1903 | for i = 0, 1, 0.3 do | |
1904 | swait() | |
1905 | if HitTarget ~= nil then | |
1906 | RootPart.CFrame = cf(RootPart.Position, HitTarget.HumanoidRootPart.Position) | |
1907 | end | |
1908 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.5) | |
1909 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -2, 0) * euler(-1.57, 0, 0), 0.5) | |
1910 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.57) * euler(0, 0, 0), 0.5) | |
1911 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1912 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1.57) * euler(0, 0, 0), 0.5) | |
1913 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
1914 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5) | |
1915 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.5) | |
1916 | end | |
1917 | cooldowns[4] = 0 | |
1918 | mana.Value = mana.Value - 40 | |
1919 | dam = (Humanoid.MaxHealth - Humanoid.Health) / 5 + blood / 3 | |
1920 | dam2 = dam / 1.5 | |
1921 | print(dam2) | |
1922 | print(dam) | |
1923 | Damagefunc(HitTarget.Torso, dam2, dam, 50, "Knockdown2", RootPart, 1, 2, 50, nil, true, false) | |
1924 | so("206082327", HitTarget.Torso, 1, 1) | |
1925 | so("199145534", HitTarget.Torso, 1, 0.8) | |
1926 | blood = 0 | |
1927 | for i = 1, 2 do | |
1928 | MagicBlock(BrickColor.new("Really red"), cf(HitTarget.Torso.Position), 1, 1, 1, 5, 5, 5, 0.05, 1) | |
1929 | MagicRing(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.01) | |
1930 | end | |
1931 | MagicCircle(BrickColor.new("Really red"), cf(HitTarget.Torso.Position), 1, 1, 1, 2, 2, 2, 0.02) | |
1932 | local num = 0 | |
1933 | local eul = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1934 | for i = 1, 6 do | |
1935 | MagicCircle2(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * eul * euler(num, 0, 0), 3, 20, 3, -0.02, 3, -0.02, 0.02, 1) | |
1936 | MagicCircle2(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * eul * euler(0, 1.57, 0) * euler(num, 0, 0), 3, 20, 3, -0.02, 3, -0.02, 0.02, 1) | |
1937 | num = num + 1.046 | |
1938 | end | |
1939 | if Rooted.Value == false then | |
1940 | Torso.Velocity = RootPart.CFrame.lookVector * -50 + vt(0, 1, 0) * 100 | |
1941 | end | |
1942 | for i = 0, 1, 0.2 do | |
1943 | swait() | |
1944 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4) | |
1945 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(-4, 0, 0), 0.4) | |
1946 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.57) * euler(0, 0, 0), 0.4) | |
1947 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1948 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1.57) * euler(0, 0, 0), 0.4) | |
1949 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
1950 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
1951 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.3) | |
1952 | end | |
1953 | Stagger.Value = false | |
1954 | StaggerHit.Value = false | |
1955 | else | |
1956 | do | |
1957 | cooldowns[4] = 80 | |
1958 | dec2.Parent = nil | |
1959 | dec.Parent = nil | |
1960 | HitTarget = nil | |
1961 | doing4 = false | |
1962 | attack = false | |
1963 | end | |
1964 | end | |
1965 | end | |
1966 | end | |
1967 | end | |
1968 | DecreaseStat = function(Model, Stat, Amount, Duration, cangui) | |
1969 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then | |
1970 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
1971 | d = Instance.new("NumberValue", Model.Stats.Decrease) | |
1972 | dur = Instance.new("NumberValue", d) | |
1973 | dur.Name = "Duration" | |
1974 | dur.Value = Duration | |
1975 | game:GetService("Debris"):AddItem(d, 20) | |
1976 | if Stat == "Damage" then | |
1977 | d.Name = "DecreaseAtk" | |
1978 | else | |
1979 | if Stat == "Defense" then | |
1980 | d.Name = "DecreaseDef" | |
1981 | else | |
1982 | if Stat == "Movement" then | |
1983 | d.Name = "DecreaseMvmt" | |
1984 | end | |
1985 | end | |
1986 | end | |
1987 | if Model:findFirstChild("Torso") ~= nil then | |
1988 | display = "" | |
1989 | if Stat == "Damage" then | |
1990 | if Amount > 0 then | |
1991 | display = "-Damage" | |
1992 | else | |
1993 | display = "+Damage" | |
1994 | end | |
1995 | else | |
1996 | if Stat == "Defense" then | |
1997 | if Amount > 0 then | |
1998 | display = "-Defense" | |
1999 | else | |
2000 | display = "+Defense" | |
2001 | end | |
2002 | else | |
2003 | if Stat == "Movement" then | |
2004 | if Amount > 0 then | |
2005 | display = "-Movement" | |
2006 | else | |
2007 | display = "+Movement" | |
2008 | end | |
2009 | end | |
2010 | end | |
2011 | end | |
2012 | if cangui ~= true then | |
2013 | showDamage(Model, display, "Debuff") | |
2014 | end | |
2015 | end | |
2016 | d.Value = Amount | |
2017 | end | |
2018 | end | |
2019 | GetDist = function(Part1, Part2, magni) | |
2020 | local targ = Part1.Position - Part2.Position | |
2021 | local mag = targ.magnitude | |
2022 | if mag <= magni then | |
2023 | return true | |
2024 | else | |
2025 | return false | |
2026 | end | |
2027 | end | |
2028 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2029 | for _,c in pairs(workspace:children()) do | |
2030 | local hum = c:findFirstChild("Humanoid") | |
2031 | if hum ~= nil then | |
2032 | local head = nil | |
2033 | for _,d in pairs(c:children()) do | |
2034 | if d.className == "Model" and ranged ~= true then | |
2035 | head = d:findFirstChild("Hitbox") | |
2036 | if d.Parent == Character then | |
2037 | break | |
2038 | end | |
2039 | if head ~= nil then | |
2040 | local targ = head.Position - Part.Position | |
2041 | local mag = targ.magnitude | |
2042 | if mag <= magni and c.Name ~= Player.Name then | |
2043 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2044 | ref.Anchored = true | |
2045 | ref.CFrame = cf(head.Position) | |
2046 | game:GetService("Debris"):AddItem(ref, 1) | |
2047 | hitnum = math.random(1, 5) | |
2048 | if hitnum == 1 then | |
2049 | so("199148971", ref, 1, 1) | |
2050 | else | |
2051 | if hitnum == 2 then | |
2052 | so("199149025", ref, 1, 1) | |
2053 | else | |
2054 | if hitnum == 3 then | |
2055 | so("199149072", ref, 1, 1) | |
2056 | else | |
2057 | if hitnum == 4 then | |
2058 | so("199149109", ref, 1, 1) | |
2059 | else | |
2060 | if hitnum == 5 then | |
2061 | so("199149119", ref, 1, 1) | |
2062 | end | |
2063 | end | |
2064 | end | |
2065 | end | |
2066 | end | |
2067 | StaggerHit.Value = true | |
2068 | end | |
2069 | end | |
2070 | end | |
2071 | do | |
2072 | if d.className == "Part" and d.Name=="Torso" then | |
2073 | head = d | |
2074 | if head ~= nil then | |
2075 | local targ = head.Position - Part.Position | |
2076 | local mag = targ.magnitude | |
2077 | if mag <= magni and c.Name ~= Player.Name then | |
2078 | if stun == nil then | |
2079 | stun = math.random(5, 10) | |
2080 | end | |
2081 | local Rang = nil | |
2082 | if Ranged == false then | |
2083 | Rang = true | |
2084 | end | |
2085 | local stag = nil | |
2086 | if shbash == true then | |
2087 | stag = true | |
2088 | end | |
2089 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2090 | end | |
2091 | end | |
2092 | end | |
2093 | do | |
2094 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT | |
2095 | ||
2096 | end | |
2097 | end | |
2098 | end | |
2099 | end | |
2100 | end | |
2101 | end | |
2102 | rayCast = function(Pos, Dir, Max, Ignore) | |
2103 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
2104 | end | |
2105 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
2106 | LastPoint = Point | |
2107 | effect = function(Color, Ref, LP, P1, returnn) | |
2108 | if LP == nil or P1 == nil then | |
2109 | return | |
2110 | end | |
2111 | local effectsmsh = Instance.new("CylinderMesh") | |
2112 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2113 | effectsmsh.Name = "Mesh" | |
2114 | local effectsg = Instance.new("Part") | |
2115 | NoOutline(effectsg) | |
2116 | effectsg.formFactor = 3 | |
2117 | effectsg.CanCollide = false | |
2118 | effectsg.Name = "Eff" | |
2119 | effectsg.Locked = true | |
2120 | effectsg.Anchored = true | |
2121 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
2122 | effectsg.Parent = workspace | |
2123 | effectsmsh.Parent = effectsg | |
2124 | effectsg.BrickColor = BrickColor.new(Color) | |
2125 | effectsg.Reflectance = Ref | |
2126 | local point1 = P1 | |
2127 | local mg = (LP.p - point1.p).magnitude | |
2128 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
2129 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
2130 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
2131 | game:GetService("Debris"):AddItem(effectsg, 2) | |
2132 | if returnn then | |
2133 | return effectsg | |
2134 | end | |
2135 | if not returnn then | |
2136 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh}) | |
2137 | end | |
2138 | end | |
2139 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
2140 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2141 | prt.Anchored = true | |
2142 | prt.CFrame = cframe | |
2143 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2144 | game:GetService("Debris"):AddItem(prt, 10) | |
2145 | if Type == 1 or Type == nil then | |
2146 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh}) | |
2147 | else | |
2148 | if Type == 2 then | |
2149 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh}) | |
2150 | else | |
2151 | if Type == 3 then | |
2152 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0}) | |
2153 | end | |
2154 | end | |
2155 | end | |
2156 | end | |
2157 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
2158 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2159 | prt.Anchored = true | |
2160 | prt.CFrame = cframe | |
2161 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1)) | |
2162 | game:GetService("Debris"):AddItem(prt, 10) | |
2163 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe}) | |
2164 | end | |
2165 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2166 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2167 | prt.Anchored = true | |
2168 | prt.CFrame = cframe | |
2169 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2170 | game:GetService("Debris"):AddItem(prt, 10) | |
2171 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2172 | end | |
2173 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2174 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2175 | prt.Anchored = true | |
2176 | prt.CFrame = cframe * cf(x2, y2, z2) | |
2177 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
2178 | game:GetService("Debris"):AddItem(prt, 10) | |
2179 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2180 | end | |
2181 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
2182 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2183 | prt.Anchored = true | |
2184 | prt.CFrame = cframe | |
2185 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2186 | game:GetService("Debris"):AddItem(prt, 10) | |
2187 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push}) | |
2188 | end | |
2189 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2190 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2191 | prt.Anchored = true | |
2192 | prt.CFrame = cframe | |
2193 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2194 | game:GetService("Debris"):AddItem(prt, 10) | |
2195 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2196 | end | |
2197 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
2198 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2199 | prt.Anchored = true | |
2200 | prt.CFrame = cframe | |
2201 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2202 | game:GetService("Debris"):AddItem(prt, 10) | |
2203 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe}) | |
2204 | end | |
2205 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2206 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2207 | prt.Anchored = true | |
2208 | prt.CFrame = cframe | |
2209 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1)) | |
2210 | game:GetService("Debris"):AddItem(prt, 10) | |
2211 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2212 | end | |
2213 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
2214 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
2215 | prt.Anchored = true | |
2216 | prt.CFrame = cframe | |
2217 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5)) | |
2218 | game:GetService("Debris"):AddItem(prt, 10) | |
2219 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil}) | |
2220 | end | |
2221 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2222 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2223 | prt.Anchored = true | |
2224 | prt.CFrame = cframe | |
2225 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2226 | game:GetService("Debris"):AddItem(prt, 10) | |
2227 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh}) | |
2228 | end | |
2229 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
2230 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
2231 | prt.Anchored = true | |
2232 | prt.CFrame = cframe | |
2233 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2234 | game:GetService("Debris"):AddItem(prt, 10) | |
2235 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh}) | |
2236 | end | |
2237 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
2238 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
2239 | prt.Anchored = true | |
2240 | prt.CFrame = cframe | |
2241 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2242 | d = Instance.new("Decal") | |
2243 | d.Parent = prt | |
2244 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
2245 | d.Face = "Top" | |
2246 | d = Instance.new("Decal") | |
2247 | d.Parent = prt | |
2248 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
2249 | d.Face = "Bottom" | |
2250 | game:GetService("Debris"):AddItem(prt, 10) | |
2251 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh}) | |
2252 | end | |
2253 | ElecEffect = function(cff, x, y, z) | |
2254 | local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1)) | |
2255 | prt.Anchored = true | |
2256 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
2257 | prt.CFrame = cf(prt.Position) | |
2258 | game:GetService("Debris"):AddItem(prt, 10) | |
2259 | xval = math.random() / 3 | |
2260 | yval = math.random() / 3 | |
2261 | zval = math.random() / 3 | |
2262 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
2263 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh} | |
2264 | end | |
2265 | CloneBody = function() | |
2266 | for _,v in pairs(Torso.Parent:children()) do | |
2267 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2268 | local c = part(3, workspace, 0, 0.5, BrickColor.new("Really black"), "Effect", v.Size) | |
2269 | c.Anchored = true | |
2270 | c.CFrame = v.CFrame | |
2271 | game:GetService("Debris"):AddItem(c, 5) | |
2272 | if v.Name == "Head" then | |
2273 | cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale) | |
2274 | end | |
2275 | table.insert(Effects, {c, "Disappear", 0.05}) | |
2276 | end | |
2277 | end | |
2278 | end | |
2279 | Clone = function(duration) | |
2280 | for _,v in pairs(Torso.Parent:children()) do | |
2281 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2282 | local c = part(3, workspace, 0, 0, BrickColor.new("Really black"), "Effect", v.Size) | |
2283 | c.Anchored = true | |
2284 | c.CFrame = v.CFrame | |
2285 | game:GetService("Debris"):AddItem(c, 5) | |
2286 | if v.Name == "Head" then | |
2287 | cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale) | |
2288 | end | |
2289 | table.insert(Effects, {c, "Disappear", duration}) | |
2290 | else | |
2291 | do | |
2292 | do | |
2293 | if v.className == "Hat" then | |
2294 | n = v.Handle:clone() | |
2295 | n:BreakJoints() | |
2296 | n.archivable = true | |
2297 | n.Anchored = true | |
2298 | n.CanCollide = false | |
2299 | n.Name = "Effect" | |
2300 | n.BrickColor = BrickColor.new("Really black") | |
2301 | n.Parent = workspace | |
2302 | n.CFrame = v.Handle.CFrame | |
2303 | n.Transparency = 1 | |
2304 | n:BreakJoints() | |
2305 | table.insert(Effects, {n, "Disappear", duration}) | |
2306 | end | |
2307 | -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out DO_STMT | |
2308 | ||
2309 | -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
2310 | ||
2311 | -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_STMT | |
2312 | ||
2313 | end | |
2314 | end | |
2315 | end | |
2316 | end | |
2317 | for _,v in pairs(modelzorz:children()) do | |
2318 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then | |
2319 | n = v:clone() | |
2320 | for _,b in pairs(n:children()) do | |
2321 | if b.className == "Motor" then | |
2322 | b.Parent = nil | |
2323 | end | |
2324 | end | |
2325 | n.archivable = true | |
2326 | n.Anchored = true | |
2327 | n.CanCollide = false | |
2328 | n.Name = "Effect" | |
2329 | n.BrickColor = BrickColor.new("Really black") | |
2330 | n.Parent = workspace | |
2331 | n.CFrame = v.CFrame | |
2332 | n.Transparency = 0 | |
2333 | n:BreakJoints() | |
2334 | table.insert(Effects, {n, "Disappear", duration}) | |
2335 | end | |
2336 | end | |
2337 | end | |
2338 | Cloak = function() | |
2339 | so("2767090", Torso, 1, 1) | |
2340 | Face.Parent = nil | |
2341 | Clone(0.02) | |
2342 | for _,v in pairs(Torso.Parent:children()) do | |
2343 | do | |
2344 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2345 | coroutine.resume(coroutine.create(function() | |
2346 | for i = 0, 1, 0.1 do | |
2347 | wait() | |
2348 | v.Transparency = v.Transparency + 0.1 | |
2349 | end | |
2350 | v.Transparency = 1 | |
2351 | end)) | |
2352 | end | |
2353 | if v.className == "Hat" then | |
2354 | do | |
2355 | hatp = v.Handle | |
2356 | coroutine.resume(coroutine.create(function(derp) | |
2357 | for i = 0, 1, 0.1 do | |
2358 | wait() | |
2359 | derp.Transparency = derp.Transparency + 0.1 | |
2360 | end | |
2361 | derp.Transparency = 1 | |
2362 | end), hatp) | |
2363 | -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2364 | ||
2365 | -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT | |
2366 | ||
2367 | end | |
2368 | end | |
2369 | end | |
2370 | end | |
2371 | for _,v in pairs(modelzorz:children()) do | |
2372 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then | |
2373 | coroutine.resume(coroutine.create(function() | |
2374 | for i = 0, 1, 0.1 do | |
2375 | wait() | |
2376 | v.Transparency = v.Transparency + 0.1 | |
2377 | end | |
2378 | v.Transparency = 1 | |
2379 | end)) | |
2380 | end | |
2381 | end | |
2382 | end | |
2383 | UnCloak = function() | |
2384 | so("2767090", Torso, 1, 1.1) | |
2385 | Face.Parent = Head | |
2386 | for _,v in pairs(Torso.Parent:children()) do | |
2387 | do | |
2388 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2389 | coroutine.resume(coroutine.create(function() | |
2390 | for i = 0, 1, 0.1 do | |
2391 | wait() | |
2392 | v.Transparency = v.Transparency - 0.1 | |
2393 | end | |
2394 | v.Transparency = 0 | |
2395 | end)) | |
2396 | end | |
2397 | if v.className == "Hat" then | |
2398 | do | |
2399 | hatp = v.Handle | |
2400 | coroutine.resume(coroutine.create(function(derp) | |
2401 | for i = 0, 1, 0.1 do | |
2402 | wait() | |
2403 | derp.Transparency = derp.Transparency - 0.1 | |
2404 | end | |
2405 | derp.Transparency = 1 | |
2406 | end), hatp) | |
2407 | -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
2408 | ||
2409 | -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_STMT | |
2410 | ||
2411 | end | |
2412 | end | |
2413 | end | |
2414 | end | |
2415 | for _,v in pairs(modelzorz:children()) do | |
2416 | if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then | |
2417 | coroutine.resume(coroutine.create(function() | |
2418 | for i = 0, 1, 0.1 do | |
2419 | wait() | |
2420 | v.Transparency = v.Transparency - 0.1 | |
2421 | end | |
2422 | for i = 0, 1, 0.3 do | |
2423 | wait() | |
2424 | v.Transparency = 0 | |
2425 | end | |
2426 | end)) | |
2427 | end | |
2428 | end | |
2429 | end | |
2430 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
2431 | if hit.Parent == nil then | |
2432 | return | |
2433 | end | |
2434 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
2435 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2436 | ref.Anchored = true | |
2437 | ref.CFrame = cf(hit.Position) | |
2438 | game:GetService("Debris"):AddItem(ref, 1) | |
2439 | hitnum = math.random(1, 5) | |
2440 | if hitnum == 1 then | |
2441 | so("199148971", ref, 1, 1) | |
2442 | else | |
2443 | if hitnum == 2 then | |
2444 | so("199149025", ref, 1, 1) | |
2445 | else | |
2446 | if hitnum == 3 then | |
2447 | so("199149072", ref, 1, 1) | |
2448 | else | |
2449 | if hitnum == 4 then | |
2450 | so("199149109", ref, 1, 1) | |
2451 | else | |
2452 | if hitnum == 5 then | |
2453 | so("199149119", ref, 1, 1) | |
2454 | end | |
2455 | end | |
2456 | end | |
2457 | end | |
2458 | end | |
2459 | StaggerHit.Value = true | |
2460 | end | |
2461 | h = hit.Parent:FindFirstChild("Humanoid") | |
2462 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
2463 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
2464 | return | |
2465 | end | |
2466 | if Player.Neutral == false then | |
2467 | if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then | |
2468 | return | |
2469 | end | |
2470 | if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
2471 | return | |
2472 | end | |
2473 | end | |
2474 | c = Instance.new("ObjectValue") | |
2475 | c.Name = "creator" | |
2476 | c.Value = game:service("Players").LocalPlayer | |
2477 | c.Parent = h | |
2478 | RecentEnemy.Value = hit.Parent | |
2479 | game:GetService("Debris"):AddItem(c, 0.5) | |
2480 | if doing4 == false then | |
2481 | minim = minim * Atk.Value | |
2482 | maxim = maxim * Atk.Value | |
2483 | end | |
2484 | Damage = 0 | |
2485 | if minim == maxim then | |
2486 | Damage = maxim | |
2487 | else | |
2488 | Damage = math.random(minim, maxim) | |
2489 | end | |
2490 | blocked = false | |
2491 | enblock = nil | |
2492 | Stats = hit.Parent:findFirstChild("Stats") | |
2493 | if Stats == nil then | |
2494 | Character.Stats:Clone().Parent=hit.Parent | |
2495 | end | |
2496 | if Stats ~= nil then | |
2497 | Stats.Defense.Value=1 | |
2498 | invis = Stats:findFirstChild("Invisibility") | |
2499 | if (ranged == false or ranged == nil) and invis ~= nil then | |
2500 | invis.Value = 0 | |
2501 | end | |
2502 | enblock = Stats:findFirstChild("Block") | |
2503 | if enblock ~= nil and enblock.Value == true then | |
2504 | blocked = true | |
2505 | end | |
2506 | if Stats:findFirstChild("Defense") ~= nil then | |
2507 | if doing2 ~= true and doing4 ~= true then | |
2508 | local divide = Stats.Defense.Value | |
2509 | Damage = Damage / divide | |
2510 | end | |
2511 | do | |
2512 | Damage = Damage | |
2513 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
2514 | hitnum = math.random(1, 5) | |
2515 | if hitnum == 1 then | |
2516 | so("199149321", hit, 1, 1) | |
2517 | else | |
2518 | if hitnum == 2 then | |
2519 | so("199149338", hit, 1, 1) | |
2520 | else | |
2521 | if hitnum == 3 then | |
2522 | so("199149367", hit, 1, 1) | |
2523 | else | |
2524 | if hitnum == 4 then | |
2525 | so("199149409", hit, 1, 1) | |
2526 | else | |
2527 | if hitnum == 5 then | |
2528 | so("199149452", hit, 1, 1) | |
2529 | end | |
2530 | end | |
2531 | end | |
2532 | end | |
2533 | end | |
2534 | else | |
2535 | if ranged == false or ranged == nil and blocked ~= true then | |
2536 | hitnum = math.random(1, 6) | |
2537 | if hitnum == 1 then | |
2538 | so("199149137", hit, 1, 1) | |
2539 | else | |
2540 | if hitnum == 2 then | |
2541 | so("199149186", hit, 1, 1) | |
2542 | else | |
2543 | if hitnum == 3 then | |
2544 | so("199149221", hit, 1, 1) | |
2545 | else | |
2546 | if hitnum == 4 then | |
2547 | so("199149235", hit, 1, 1) | |
2548 | else | |
2549 | if hitnum == 5 then | |
2550 | so("199149269", hit, 1, 1) | |
2551 | else | |
2552 | if hitnum == 6 then | |
2553 | so("199149297", hit, 1, 1) | |
2554 | end | |
2555 | end | |
2556 | end | |
2557 | end | |
2558 | end | |
2559 | end | |
2560 | end | |
2561 | end | |
2562 | if Damage <= 3 and staghit == true and ranged ~= true then | |
2563 | StaggerHit.Value = true | |
2564 | end | |
2565 | if Stats:findFirstChild("Stun") ~= nil then | |
2566 | if blocked == true then | |
2567 | incstun = incstun / 2 | |
2568 | end | |
2569 | if Stats.Stun.Value < Stats.StunThreshold.Value then | |
2570 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
2571 | end | |
2572 | end | |
2573 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then | |
2574 | Stats.Stagger.Value = true | |
2575 | end | |
2576 | if blocked == true then | |
2577 | showDamage(hit.Parent, "Block", "Damage") | |
2578 | if ranged ~= true then | |
2579 | enblock.Value = false | |
2580 | Stagger.Value = true | |
2581 | hitnum = math.random(1, 2) | |
2582 | if hitnum == 1 then | |
2583 | so("199148933", hit, 1, 1) | |
2584 | else | |
2585 | if hitnum == 2 then | |
2586 | so("199148947", hit, 1, 1) | |
2587 | end | |
2588 | end | |
2589 | end | |
2590 | else | |
2591 | Damage = math.floor(Damage) | |
2592 | if hit.Parent:findFirstChild("Mark") == nil then | |
2593 | d = it("BoolValue", hit.Parent) | |
2594 | d.Name = "Mark" | |
2595 | b = it("NumberValue", d) | |
2596 | b.Name = "MarkTime" | |
2597 | b.Value = 200 | |
2598 | v = it("NumberValue", d) | |
2599 | v.Name = "MarkValue" | |
2600 | v.Value = 0 | |
2601 | if doing4 == true then | |
2602 | v.Value = 10 | |
2603 | end | |
2604 | sz = it("NumberValue", d) | |
2605 | sz.Name = "MarkSize" | |
2606 | sz.Value = 5 | |
2607 | st = it("StringValue", d) | |
2608 | st.Name = "MarkType" | |
2609 | st.Value = "Adjudicator" | |
2610 | local tehpart = hit.Parent:findFirstChild("HumanoidRootPart") | |
2611 | if tehpart == nil then | |
2612 | tehpart = hit.Parent:findFirstChild("Torso") | |
2613 | end | |
2614 | if hit.Parent.Name == "Neflhelm" then | |
2615 | tehpart = hit | |
2616 | end | |
2617 | if tehpart ~= nil then | |
2618 | markgui = it("BillboardGui", tehpart) | |
2619 | markgui.Name = "Mark Gui" | |
2620 | markgui.Size = UDim2.new(7, 0, 7, 0) | |
2621 | markgui.StudsOffset = vt(0, 10, 0) | |
2622 | markgui.AlwaysOnTop = true | |
2623 | markscy = it("ImageLabel", markgui) | |
2624 | markscy.Name = "Scythe" | |
2625 | markscy.BackgroundTransparency = 1 | |
2626 | markscy.Image = "rbxassetid://278007861" | |
2627 | markscy.ImageColor3 = Color3.new(1, 0, 0) | |
2628 | markscy.Size = UDim2.new(1, 0, 1, 0) | |
2629 | table.insert(MarkedGUI, {markgui, markscy}) | |
2630 | end | |
2631 | table.insert(Marked, {d, b, v, sz}) | |
2632 | else | |
2633 | mark = hit.Parent:findFirstChild("Mark") | |
2634 | if mark:findFirstChild("MarkTime") ~= nil then | |
2635 | mark.MarkTime.Value = 700 | |
2636 | end | |
2637 | if mark:findFirstChild("MarkValue") ~= nil then | |
2638 | if mark.MarkValue.Value >= 10 then | |
2639 | if mark:findFirstChild("MarkTime") ~= nil then | |
2640 | mark.MarkTime.Value = 400 | |
2641 | end | |
2642 | if mark.MarkType.Value == "Classic" then | |
2643 | mark.Parent = nil | |
2644 | Damage = Damage * 2 | |
2645 | print("double damage") | |
2646 | if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
2647 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2648 | ref.Anchored = true | |
2649 | ref.CFrame = hit.Parent.HumanoidRootPart.CFrame | |
2650 | game:GetService("Debris"):AddItem(ref, 5) | |
2651 | local nr = NumberRange.new | |
2652 | local ns = NumberSequence.new | |
2653 | local cs = ColorSequence.new | |
2654 | local parti = it("ParticleEmitter") | |
2655 | parti.Color = cs(NewCol, Color3.new(0, 0, 0)) | |
2656 | parti.LightEmission = 0 | |
2657 | parti.Size = ns(10) | |
2658 | parti.Texture = "http://www.roblox.com/asset/?id=243660364" | |
2659 | transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)}) | |
2660 | parti.Transparency = transseq | |
2661 | parti.ZOffset = 1 | |
2662 | parti.Acceleration = vt(0, 0, 0) | |
2663 | parti.Lifetime = nr(1) | |
2664 | parti.Rate = 20 | |
2665 | parti.Rotation = nr(0, 360) | |
2666 | parti.Speed = nr(0) | |
2667 | parti.VelocitySpread = 0 | |
2668 | parti.Parent = ref | |
2669 | parti.Enabled = true | |
2670 | table.insert(Effects, {parti, "PartiEmi", 20}) | |
2671 | markscy = it("ImageLabel", markgui) | |
2672 | markscy.Name = "Scythe" | |
2673 | markscy.BackgroundTransparency = 1 | |
2674 | markscy.Image = "rbxassetid://258927926" | |
2675 | markscy.ImageColor3 = Color3.new(1, 0, 0) | |
2676 | markscy.Size = UDim2.new(1, 0, 1, 0) | |
2677 | table.insert(Effects, {markgui, "AdjuEff", 10, markscy}) | |
2678 | end | |
2679 | elseif mark.MarkType.Value == "Adjudicator" and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then | |
2680 | da = math.random(1, 4) | |
2681 | inc = 1 | |
2682 | if doing2 == true then | |
2683 | inc = 2 | |
2684 | end | |
2685 | if da == 1 then | |
2686 | DecreaseStat(Character, "Damage", -math.random(6, 10) / 100 * inc, 150, true) | |
2687 | DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true) | |
2688 | else | |
2689 | if da == 2 then | |
2690 | DecreaseStat(Character, "Defense", -math.random(2, 6) / 100 * inc, 150, true) | |
2691 | DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true) | |
2692 | else | |
2693 | if da == 3 then | |
2694 | DecreaseStat(hit.Parent, "Damage", math.random(6, 10) / 100 * inc, 150, true) | |
2695 | DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true) | |
2696 | else | |
2697 | if da == 4 then | |
2698 | DecreaseStat(hit.Parent, "Defense", math.random(2, 6) / 100 * inc, 150, true) | |
2699 | DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true) | |
2700 | end | |
2701 | end | |
2702 | end | |
2703 | end | |
2704 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt()) | |
2705 | ref.Anchored = true | |
2706 | ref.CFrame = hit.Parent.HumanoidRootPart.CFrame | |
2707 | game:GetService("Debris"):AddItem(ref, 5) | |
2708 | markgui = it("BillboardGui", ref) | |
2709 | markgui.Name = "Mark Gui" | |
2710 | markgui.Size = UDim2.new(7, 0, 7, 0) | |
2711 | markgui.StudsOffset = vt(0, 10, 0) | |
2712 | markgui.AlwaysOnTop = true | |
2713 | markscy = it("ImageLabel", markgui) | |
2714 | markscy.Name = "Scythe" | |
2715 | markscy.BackgroundTransparency = 1 | |
2716 | markscy.Image = "rbxassetid://187884215" | |
2717 | markscy.ImageColor3 = Color3.new(1, 0, 0) | |
2718 | markscy.Size = UDim2.new(1, 0, 1, 0) | |
2719 | table.insert(Effects, {markgui, "AdjuEff", 10, markscy}) | |
2720 | end | |
2721 | elseif --[[mark.MarkType.Value ~= "Thanatos" or --]]doing4 == true then | |
2722 | mark.MarkValue.Value = 10 | |
2723 | else | |
2724 | mark.MarkValue.Value = mark.MarkValue.Value + 1 | |
2725 | end | |
2726 | end | |
2727 | if mark:findFirstChild("MarkSize") ~= nil then | |
2728 | mark.MarkSize.Value = 5 | |
2729 | end | |
2730 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
2731 | hit.Parent.Humanoid:TakeDamage(Damage) | |
2732 | end), h, Damage) | |
2733 | pursuitnum = 0 | |
2734 | if isinvis.Value == false then | |
2735 | invisnum.Value = math.floor(invisnum.Value + math.random(4, 8) + Damage / 5) | |
2736 | end | |
2737 | showDamage(hit.Parent, Damage, "Damage") | |
2738 | if DecreaseState ~= nil then | |
2739 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
2740 | end | |
2741 | if Type == "NormalDecreaseMvmt1" then | |
2742 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
2743 | end | |
2744 | if Type == "Knockdown" then | |
2745 | hum = hit.Parent.Humanoid | |
2746 | hum.PlatformStand = true | |
2747 | coroutine.resume(coroutine.create(function(HHumanoid) | |
2748 | swait(1) | |
2749 | HHumanoid.PlatformStand = false | |
2750 | end), hum) | |
2751 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
2752 | local bodvol = Instance.new("BodyVelocity") | |
2753 | bodvol.velocity = angle * knockback | |
2754 | bodvol.P = 500 | |
2755 | bodvol.maxForce = Vector3.new(2000, 2000, 2000) | |
2756 | bodvol.Parent = hit | |
2757 | rl = Instance.new("BodyAngularVelocity") | |
2758 | rl.P = 3000 | |
2759 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
2760 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
2761 | rl.Parent = hit | |
2762 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
2763 | game:GetService("Debris"):AddItem(rl, 0.5) | |
2764 | else | |
2765 | do | |
2766 | if Type == "Knockdown2" then | |
2767 | hum = hit.Parent.Humanoid | |
2768 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
2769 | local bodvol = Instance.new("BodyVelocity") | |
2770 | bodvol.velocity = angle * knockback | |
2771 | bodvol.P = 500 | |
2772 | bodvol.maxForce = Vector3.new(2000, 2000, 2000) | |
2773 | bodvol.Parent = hit | |
2774 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
2775 | else | |
2776 | do | |
2777 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
2778 | vp = Instance.new("BodyVelocity") | |
2779 | vp.P = 500 | |
2780 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
2781 | if KnockbackType == 1 then | |
2782 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
2783 | else | |
2784 | if KnockbackType == 2 then | |
2785 | vp.velocity = Property.CFrame.lookVector * knockback | |
2786 | end | |
2787 | end | |
2788 | game:GetService("Debris"):AddItem(vp, 0.5) | |
2789 | if knockback > 0 then | |
2790 | vp.Parent = hit.Parent.Torso | |
2791 | end | |
2792 | end | |
2793 | debounce = Instance.new("BoolValue") | |
2794 | debounce.Name = "DebounceHit" | |
2795 | debounce.Parent = hit.Parent | |
2796 | debounce.Value = true | |
2797 | game:GetService("Debris"):AddItem(debounce, Delay) | |
2798 | c = Instance.new("ObjectValue") | |
2799 | c.Name = "creator" | |
2800 | c.Value = Player | |
2801 | c.Parent = h | |
2802 | game:GetService("Debris"):AddItem(c, 0.5) | |
2803 | CRIT = false | |
2804 | end | |
2805 | end | |
2806 | end | |
2807 | end | |
2808 | end | |
2809 | end | |
2810 | end | |
2811 | end | |
2812 | end | |
2813 | end | |
2814 | end | |
2815 | -- end | |
2816 | --end | |
2817 | --end | |
2818 | --end | |
2819 | --end | |
2820 | showDamage = function(Char, Dealt, Type) | |
2821 | m = Instance.new("Model") | |
2822 | m.Name = "Effect" | |
2823 | c = Instance.new("Part") | |
2824 | c.Transparency = 1 | |
2825 | c.Name = "Head" | |
2826 | c.TopSurface = 0 | |
2827 | c.BottomSurface = 0 | |
2828 | c.formFactor = "Plate" | |
2829 | c.Size = Vector3.new(1, 0.4, 1) | |
2830 | b = Instance.new("BillboardGui", c) | |
2831 | b.Size = UDim2.new(5, 0, 5, 0) | |
2832 | b.AlwaysOnTop = true | |
2833 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0)) | |
2834 | if Type == "Damage" then | |
2835 | damgui.Font = "SourceSansBold" | |
2836 | if Dealt == "Block" then | |
2837 | damgui.TextColor3 = BrickColor.new("Bright blue").Color | |
2838 | else | |
2839 | if Dealt < 3 then | |
2840 | damgui.TextColor3 = BrickColor.new("White").Color | |
2841 | else | |
2842 | if Dealt >= 3 and Dealt < 20 then | |
2843 | damgui.TextColor3 = BrickColor.new("Cyan").Color | |
2844 | else | |
2845 | damgui.TextColor3 = BrickColor.new("Royal purple").Color | |
2846 | damgui.Font = "SourceSansBold" | |
2847 | end | |
2848 | end | |
2849 | end | |
2850 | else | |
2851 | if Type == "Debuff" then | |
2852 | damgui.TextColor3 = BrickColor.new("White").Color | |
2853 | else | |
2854 | if Type == "Interrupt" then | |
2855 | damgui.TextColor3 = BrickColor.new("New Yeller").Color | |
2856 | end | |
2857 | end | |
2858 | end | |
2859 | damgui.TextScaled = true | |
2860 | ms = Instance.new("CylinderMesh") | |
2861 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
2862 | ms.Parent = c | |
2863 | c.Reflectance = 0 | |
2864 | Instance.new("BodyGyro").Parent = c | |
2865 | c.Parent = m | |
2866 | if Char:findFirstChild("Head") ~= nil then | |
2867 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
2868 | else | |
2869 | if Char.Parent:findFirstChild("Head") ~= nil then | |
2870 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
2871 | end | |
2872 | end | |
2873 | f = Instance.new("BodyPosition") | |
2874 | f.P = 2000 | |
2875 | f.D = 100 | |
2876 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
2877 | if Type == "Damage" then | |
2878 | f.position = c.Position + Vector3.new(0, 3, 0) | |
2879 | else | |
2880 | if Type == "Debuff" or Type == "Interrupt" then | |
2881 | f.position = c.Position + Vector3.new(0, 5, 0) | |
2882 | end | |
2883 | end | |
2884 | f.Parent = c | |
2885 | game:GetService("Debris"):AddItem(m, 5) | |
2886 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100}) | |
2887 | c.CanCollide = false | |
2888 | m.Parent = workspace | |
2889 | c.CanCollide = false | |
2890 | end | |
2891 | combo = 0 | |
2892 | ||
2893 | ob1d = function(mouse) | |
2894 | if arcorb == true then | |
2895 | arcorb = false | |
2896 | end | |
2897 | if attack == true or equipped == false then | |
2898 | return | |
2899 | end | |
2900 | deb = 0.5 | |
2901 | hold = true | |
2902 | if combo == 0 then | |
2903 | combo = 1 | |
2904 | attackone() | |
2905 | else | |
2906 | if combo == 1 then | |
2907 | combo = 2 | |
2908 | attacktwo() | |
2909 | else | |
2910 | if combo == 2 then | |
2911 | combo = 3 | |
2912 | attackthree() | |
2913 | else | |
2914 | if combo == 3 then | |
2915 | combo = 0 | |
2916 | attackfour() | |
2917 | end | |
2918 | end | |
2919 | end | |
2920 | end | |
2921 | coroutine.resume(coroutine.create(function() | |
2922 | for i = 1, 50 do | |
2923 | if attack == false then | |
2924 | swait() | |
2925 | end | |
2926 | end | |
2927 | if attack == false then | |
2928 | combo = 0 | |
2929 | end | |
2930 | end)) | |
2931 | end | |
2932 | ob1u = function(mouse) | |
2933 | hold = false | |
2934 | end | |
2935 | buttonhold = false | |
2936 | fenbarmove1.MouseButton1Click:connect(do1) | |
2937 | fenbarmove2.MouseButton1Click:connect(do2) | |
2938 | fenbarmove3.MouseButton1Click:connect(do3) | |
2939 | fenbarmove4.MouseButton1Click:connect(do4) | |
2940 | eul = 0 | |
2941 | equipped = false | |
2942 | key = function(key) | |
2943 | if attack == true then | |
2944 | return | |
2945 | end | |
2946 | if key == "z" then | |
2947 | pressedf = true | |
2948 | fnumb = 0 | |
2949 | attack = true | |
2950 | if equipped == false then | |
2951 | equipped = true | |
2952 | RSH = ch.Torso["Right Shoulder"] | |
2953 | LSH = ch.Torso["Left Shoulder"] | |
2954 | RSH.Parent = nil | |
2955 | LSH.Parent = nil | |
2956 | RW.Name = "Right Shoulder" | |
2957 | RW.Part0 = ch.Torso | |
2958 | RW.C0 = cf(1.5, 0.5, 0) | |
2959 | RW.C1 = cf(0, 0.5, 0) | |
2960 | RW.Part1 = ch["Right Arm"] | |
2961 | RW.Parent = ch.Torso | |
2962 | LW.Name = "Left Shoulder" | |
2963 | LW.Part0 = ch.Torso | |
2964 | LW.C0 = cf(-1.5, 0.5, 0) | |
2965 | LW.C1 = cf(0, 0.5, 0) | |
2966 | LW.Part1 = ch["Left Arm"] | |
2967 | LW.Parent = ch.Torso | |
2968 | Animate.Parent = nil | |
2969 | equipanim() | |
2970 | else | |
2971 | equipped = false | |
2972 | hideanim() | |
2973 | LH.C1 = LHC1 | |
2974 | RH.C1 = RHC1 | |
2975 | Animate.Parent = Humanoid | |
2976 | swait(0) | |
2977 | RW.Parent = nil | |
2978 | LW.Parent = nil | |
2979 | RSH.Parent = player.Character.Torso | |
2980 | LSH.Parent = player.Character.Torso | |
2981 | end | |
2982 | attack = false | |
2983 | end | |
2984 | if equipped == false then | |
2985 | return | |
2986 | end | |
2987 | if key == "x" and invisnum.Value > 5 then | |
2988 | Invisibility() | |
2989 | end | |
2990 | if key == "q" then | |
2991 | do1() | |
2992 | end | |
2993 | if key == "e" then | |
2994 | do2() | |
2995 | end | |
2996 | if key == "r" then | |
2997 | do3() | |
2998 | end | |
2999 | if key == "f" then | |
3000 | do4() | |
3001 | end | |
3002 | end | |
3003 | key2 = function(key) | |
3004 | end | |
3005 | s = function(mouse) | |
3006 | mouse.Button1Down:connect(function() | |
3007 | ob1d(mouse) | |
3008 | end) | |
3009 | mouse.Button1Up:connect(function() | |
3010 | ob1u(mouse) | |
3011 | end) | |
3012 | mouse.KeyDown:connect(key) | |
3013 | mouse.KeyUp:connect(key2) | |
3014 | player = Player | |
3015 | ch = Character | |
3016 | MMouse = mouse | |
3017 | end | |
3018 | ds = function(mouse) | |
3019 | end | |
3020 | Bin.Selected:connect(s) | |
3021 | Bin.Deselected:connect(ds) | |
3022 | print("Renegade loaded.") | |
3023 | local mananum = 0 | |
3024 | local donum = 0 | |
3025 | local stunnum = 0 | |
3026 | local staggeranim = false | |
3027 | local stunanim = false | |
3028 | local Point, LastPoint = nil, nil | |
3029 | local passivenum = 100 | |
3030 | local pnum2 = 0 | |
3031 | local walk = 0 | |
3032 | local walkforw = true | |
3033 | local addpassive = 0 | |
3034 | local gashnum = 0 | |
3035 | while true do | |
3036 | swait() | |
3037 | if Humanoid.Health <= 0 then | |
3038 | attack = true | |
3039 | for i = 1, #Marked do | |
3040 | if MarkedGUI[i] ~= nil and MarkedGUI[i][1] ~= nil then | |
3041 | MarkedGUI[i][1].Parent = nil | |
3042 | end | |
3043 | table.remove(MarkedGUI, i) | |
3044 | table.remove(Marked, i) | |
3045 | end | |
3046 | resumeControl() | |
3047 | modelzorz.Parent = workspace | |
3048 | game:GetService("Debris"):AddItem(modelzorz, 30) | |
3049 | for i = 1, #Weapon do | |
3050 | Weapon[i].Parent = modelzorz | |
3051 | Weapon[i].CanCollide = true | |
3052 | end | |
3053 | for i = 1, #Welds do | |
3054 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
3055 | Welds[i].Parent = nil | |
3056 | else | |
3057 | Welds[i].Parent = prt1 | |
3058 | end | |
3059 | end | |
3060 | end | |
3061 | do | |
3062 | if fnumb < 21 then | |
3063 | fnumb = fnumb + 1 | |
3064 | if pressedf == false then | |
3065 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
3066 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
3067 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
3068 | else | |
3069 | if fnumb == 20 then | |
3070 | fenframe5.Parent = nil | |
3071 | print("daigui") | |
3072 | end | |
3073 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
3074 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
3075 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
3076 | end | |
3077 | end | |
3078 | if hbwld.Parent == nil then | |
3079 | hitbox2.Name = "Hitbox2" | |
3080 | else | |
3081 | hitbox2.Name = "Hitbox2" | |
3082 | end | |
3083 | if hbwld.Parent == nil then | |
3084 | hitbox2.Name = "Hitbox" | |
3085 | else | |
3086 | hitbox2.Name = "Hitbox2" | |
3087 | end | |
3088 | if doing2 == true then | |
3089 | gashnum = gashnum + 1 | |
3090 | if (gashnum) % 10 == 0 then | |
3091 | if 0 < mana.Value then | |
3092 | mana.Value = mana.Value - -2 | |
3093 | else | |
3094 | do2() | |
3095 | end | |
3096 | end | |
3097 | MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 2, 2, 2, 0.05) | |
3098 | MagicBlock(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 1, 1, 1, 1, 0.025) | |
3099 | MagicBlock(BrickColor.new("Really black"), prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) * cf(0, math.random(-100, 100) / 100, math.random(-200, 200) / 100), 0, 0, 0, 1, 1, 1, 1, 1) | |
3100 | end | |
3101 | hitbox2.Parent = hitbox.Parent | |
3102 | hitbox2.Size = hitbox.Size | |
3103 | hitbox2.CFrame = hitboxCF | |
3104 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
3105 | hitbox.Transparency = 1 | |
3106 | hitbox2.Transparency = 1 | |
3107 | for i = 1, #Marked do | |
3108 | if Marked[i] ~= nil then | |
3109 | if Marked[i][1].Parent == nil then | |
3110 | MarkedGUI[i][1].Parent = nil | |
3111 | table.remove(MarkedGUI, i) | |
3112 | table.remove(Marked, i) | |
3113 | else | |
3114 | if MarkedGUI[i][1].Parent ~= nil then | |
3115 | MarkedGUI[i][1].Size = UDim2.new(7 + Marked[i][4].Value, 0, 7 + Marked[i][4].Value, 0) | |
3116 | if 0 < Marked[i][4].Value then | |
3117 | Marked[i][4].Value = Marked[i][4].Value - 1 | |
3118 | end | |
3119 | if MarkedGUI[i][2].Parent ~= nil then | |
3120 | if Marked[i][3].Value == 0 then | |
3121 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3122 | else | |
3123 | if Marked[i][3].Value == 1 then | |
3124 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3125 | else | |
3126 | if Marked[i][3].Value == 2 then | |
3127 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3128 | else | |
3129 | if Marked[i][3].Value == 3 then | |
3130 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3131 | else | |
3132 | if Marked[i][3].Value == 4 then | |
3133 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3134 | else | |
3135 | if Marked[i][3].Value == 5 then | |
3136 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3137 | else | |
3138 | if Marked[i][3].Value == 6 then | |
3139 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3140 | else | |
3141 | if Marked[i][3].Value == 7 then | |
3142 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3143 | else | |
3144 | if Marked[i][3].Value == 8 then | |
3145 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3146 | else | |
3147 | if Marked[i][3].Value == 9 then | |
3148 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3149 | else | |
3150 | if Marked[i][3].Value == 10 then | |
3151 | MarkedGUI[i][2].Image = "rbxassetid://203216041" | |
3152 | end | |
3153 | end | |
3154 | end | |
3155 | end | |
3156 | end | |
3157 | end | |
3158 | end | |
3159 | end | |
3160 | end | |
3161 | end | |
3162 | end | |
3163 | end | |
3164 | end | |
3165 | if Marked[i][2] ~= nil then | |
3166 | Marked[i][2].Value = Marked[i][2].Value - 1 | |
3167 | if Marked[i][2].Value <= 0 then | |
3168 | Marked[i][1].Parent = nil | |
3169 | MarkedGUI[i][1].Parent = nil | |
3170 | table.remove(MarkedGUI, i) | |
3171 | table.remove(Marked, i) | |
3172 | end | |
3173 | end | |
3174 | end | |
3175 | end | |
3176 | end | |
3177 | scarfp2.CFrame = cf(RootPart.Position, testpart.Position) * cf(0, 0, 0) | |
3178 | scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5 | |
3179 | scarfp2.CFrame = scarfp2.CFrame * cf(0, 0, 0) * euler(1.57, 0, 0) | |
3180 | testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 1, 0) | |
3181 | if invisible == true then | |
3182 | addpassive = addpassive + 1 | |
3183 | for i = 1, 1 do | |
3184 | MagicCircle2(BrickColor.new("Black"), scarfp2.CFrame * euler(0, 0, math.rad(180)) * cf(math.random(-300, 300) / 100, math.random(-200, 200) / 100, math.random(-300, 300) / 100), 1.5, 10, 1.5, -0.2, 1, -0.2, 0.2) | |
3185 | end | |
3186 | if 50 <= addpassive then | |
3187 | addpassive = 0 | |
3188 | for _,c in pairs(workspace:children()) do | |
3189 | local hum = (c:findFirstChild("Humanoid")) | |
3190 | if hum ~= nil then | |
3191 | local head = nil | |
3192 | for _,d in pairs(c:children()) do | |
3193 | if d.Name == "HumanoidRootPart" then | |
3194 | local targ = d.Position - RootPart.Position | |
3195 | local mag = targ.magnitude | |
3196 | if mag <= 60 and c.Name ~= Player.Name then | |
3197 | mark = d.Parent:findFirstChild("Mark") | |
3198 | if mark ~= nil then | |
3199 | if (mark:findFirstChild("MarkTime")) ~= nil then | |
3200 | mark.MarkTime.Value = 500 | |
3201 | end | |
3202 | if (mark:findFirstChild("MarkValue")) ~= nil then | |
3203 | if (mark:findFirstChild("MarkSize")) ~= nil then | |
3204 | mark.MarkSize.Value = 5 | |
3205 | end | |
3206 | if mark.MarkValue.Value < 10 then | |
3207 | mark.MarkValue.Value = mark.MarkValue.Value + 1 | |
3208 | end | |
3209 | end | |
3210 | end | |
3211 | end | |
3212 | end | |
3213 | end | |
3214 | end | |
3215 | end | |
3216 | end | |
3217 | end | |
3218 | do | |
3219 | pursuitnum = pursuitnum + 1 | |
3220 | if 13 <= passivenum and 150 < pursuitnum and 0 < invisnum.Value then | |
3221 | invisnum.Value = invisnum.Value - 1 | |
3222 | passivenum = 0 | |
3223 | end | |
3224 | if 8 <= passivenum and invisible == true then | |
3225 | invisnum.Value = invisnum.Value - 1 | |
3226 | pursuitnum = 0 | |
3227 | passivenum = 0 | |
3228 | end | |
3229 | if 100 <= invisnum.Value then | |
3230 | invisnum.Value = 100 | |
3231 | end | |
3232 | if invisible == true and invisnum.Value <= 0 then | |
3233 | Invisibility() | |
3234 | end | |
3235 | passivenum = passivenum + 1 | |
3236 | if Stagger.Value == true and staggeranim == false then | |
3237 | coroutine.resume(coroutine.create(function() | |
3238 | staggeranim = true | |
3239 | while attack == true do | |
3240 | swait() | |
3241 | end | |
3242 | StaggerAnim() | |
3243 | StaggerHit.Value = false | |
3244 | Stagger.Value = false | |
3245 | staggeranim = false | |
3246 | end)) | |
3247 | end | |
3248 | if StaggerHit.Value == true and staggeranim == false then | |
3249 | coroutine.resume(coroutine.create(function() | |
3250 | staggeranim = true | |
3251 | while attack == true do | |
3252 | swait() | |
3253 | end | |
3254 | StaggerHitt() | |
3255 | StaggerHit.Value = false | |
3256 | Stagger.Value = false | |
3257 | staggeranim = false | |
3258 | end)) | |
3259 | end | |
3260 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
3261 | Humanoid.WalkSpeed = 0 | |
3262 | else | |
3263 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
3264 | end | |
3265 | if StunT.Value <= Stun.Value and stunanim == false then | |
3266 | coroutine.resume(coroutine.create(function() | |
3267 | stunanim = true | |
3268 | while attack == true do | |
3269 | swait() | |
3270 | end | |
3271 | StunAnim() | |
3272 | Stun.Value = 0 | |
3273 | stunanim = false | |
3274 | end)) | |
3275 | end | |
3276 | local stunnum2 = 30 | |
3277 | if stunnum2 <= stunnum then | |
3278 | if 0 < Stun.Value then | |
3279 | Stun.Value = Stun.Value - 1 | |
3280 | end | |
3281 | stunnum = 0 | |
3282 | end | |
3283 | stunnum = stunnum + 1 | |
3284 | if 0.5 <= donum then | |
3285 | handidle = true | |
3286 | else | |
3287 | if donum <= 0 then | |
3288 | handidle = false | |
3289 | end | |
3290 | end | |
3291 | if handidle == false then | |
3292 | donum = donum + 0.003 | |
3293 | else | |
3294 | donum = donum - 0.003 | |
3295 | end | |
3296 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
3297 | local velderp = RootPart.Velocity.y | |
3298 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
3299 | if equipped == true then | |
3300 | if attack == false then | |
3301 | idle = idle + 1 | |
3302 | else | |
3303 | idle = 0 | |
3304 | end | |
3305 | if (500 <= idle and attack ~= false) or Anim == "Walk" then | |
3306 | if walkforw == true then | |
3307 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3308 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
3309 | else | |
3310 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3311 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
3312 | end | |
3313 | else | |
3314 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
3315 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
3316 | end | |
3317 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
3318 | Anim = "Jump" | |
3319 | if attack == false then | |
3320 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
3321 | wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2) | |
3322 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
3323 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3324 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.5), 0.2) | |
3325 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3326 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2) | |
3327 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3328 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3329 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
3330 | end | |
3331 | else | |
3332 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
3333 | Anim = "Fall" | |
3334 | if attack == false then | |
3335 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
3336 | wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2) | |
3337 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
3338 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
3339 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.2) | |
3340 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3341 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.2) | |
3342 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
3343 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
3344 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
3345 | end | |
3346 | else | |
3347 | if torvel < 1 and hitfloor ~= nil then | |
3348 | Anim = "Idle" | |
3349 | if attack == false then | |
3350 | handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, 1, 0), 0.2) | |
3351 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1.3, 0) * euler(0, 0, 1.8), 0.2) | |
3352 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.15) | |
3353 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.15) | |
3354 | RW.C0 = clerp(RW.C0, cf(1.3, 0.4, -0.3) * euler(0.4, 0, 0.1) * euler(0, 1.2, 0), 0.15) | |
3355 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
3356 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.3) * euler(1.2, 0, 0.2) * euler(0, 1.4, 0), 0.15) | |
3357 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
3358 | RH.C0 = clerp(RH.C0, cf(0.9, -0.8, -0.6) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.2) | |
3359 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.5, 0.4) * euler(0, -1.57, 0) * euler(0, 1, -0.1), 0.2) | |
3360 | end | |
3361 | else | |
3362 | if 2 < torvel and torvel < 30 and hitfloor ~= nil then | |
3363 | Anim = "Walk" | |
3364 | walk = walk + 1 | |
3365 | if 15 - 5 * Mvmt.Value <= walk then | |
3366 | walk = 0 | |
3367 | if walkforw == true then | |
3368 | walkforw = false | |
3369 | else | |
3370 | if walkforw == false then | |
3371 | walkforw = true | |
3372 | end | |
3373 | end | |
3374 | end | |
3375 | if attack == false then | |
3376 | if mode == "Sheathed" then | |
3377 | handlewld.Part1 = Torso | |
3378 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
3379 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
3380 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) | |
3381 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) | |
3382 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.2) | |
3383 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1), 0.2) | |
3384 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
3385 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
3386 | else | |
3387 | handlewld.Part1 = RightArm | |
3388 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
3389 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
3390 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.15) | |
3391 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.15) | |
3392 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.15) | |
3393 | LW.C0 = clerp(LW.C0, cf(-0.2, 0.4, -1) * euler(1.4, 0, 0.4) * euler(0, -2, 0), 0.15) | |
3394 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2) | |
3395 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2) | |
3396 | end | |
3397 | end | |
3398 | else | |
3399 | end | |
3400 | end | |
3401 | end | |
3402 | end | |
3403 | end | |
3404 | if 0 < #Effects then | |
3405 | for e = 1, #Effects do | |
3406 | if Effects[e] ~= nil then | |
3407 | local Thing = Effects[e] | |
3408 | if Thing ~= nil then | |
3409 | local Part = Thing[1] | |
3410 | local Mode = Thing[2] | |
3411 | local Delay = Thing[3] | |
3412 | local IncX = Thing[4] | |
3413 | local IncY = Thing[5] | |
3414 | local IncZ = Thing[6] | |
3415 | if Thing[2] == "CylinderClang" then | |
3416 | if Thing[3] <= 1 then | |
3417 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
3418 | Thing[7] = Thing[1].CFrame | |
3419 | effect("New Yeller", 0, Thing[8], Thing[7]) | |
3420 | Thing[8] = Thing[7] | |
3421 | Thing[3] = Thing[3] + Thing[4] | |
3422 | else | |
3423 | Part.Parent = nil | |
3424 | table.remove(Effects, e) | |
3425 | end | |
3426 | end | |
3427 | if Thing[2] == "showDamage" then | |
3428 | if Thing[6] < Thing[5] then | |
3429 | Thing[6] = Thing[6] + 1 | |
3430 | else | |
3431 | if Thing[6] < Thing[7] then | |
3432 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
3433 | Thing[6] = Thing[6] + 1 | |
3434 | else | |
3435 | if Thing[6] < Thing[8] then | |
3436 | Thing[6] = Thing[6] + 1 | |
3437 | else | |
3438 | if Thing[6] < Thing[9] then | |
3439 | Thing[6] = Thing[6] + 1 | |
3440 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
3441 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
3442 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
3443 | else | |
3444 | Thing[1].Parent = nil | |
3445 | table.remove(Effects, e) | |
3446 | end | |
3447 | end | |
3448 | end | |
3449 | end | |
3450 | end | |
3451 | if Thing[2] == "PartiEmi" then | |
3452 | Thing[3] = Thing[3] - 1 | |
3453 | if Thing[3] <= 0 then | |
3454 | Thing[1].Enabled = false | |
3455 | table.remove(Effects, e) | |
3456 | end | |
3457 | end | |
3458 | if Thing[2] == "AdjuEff" then | |
3459 | if 0 < Thing[3] then | |
3460 | Thing[3] = Thing[3] - 1 | |
3461 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
3462 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
3463 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
3464 | else | |
3465 | Thing[1].Parent = nil | |
3466 | table.remove(Effects, e) | |
3467 | end | |
3468 | end | |
3469 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
3470 | if Thing[1].Transparency <= 1 then | |
3471 | if Thing[2] == "Block1" then | |
3472 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3473 | Mesh = Thing[7] | |
3474 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3475 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3476 | else | |
3477 | if Thing[2] == "Block2" then | |
3478 | Thing[1].CFrame = Thing[1].CFrame | |
3479 | Mesh = Thing[7] | |
3480 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3481 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3482 | else | |
3483 | if Thing[2] == "Block3" then | |
3484 | Thing[9] = Thing[9] + 0.5 | |
3485 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
3486 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
3487 | Mesh = Thing[7] | |
3488 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3489 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3490 | else | |
3491 | if Thing[2] == "Skull" then | |
3492 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
3493 | Mesh = Thing[7] | |
3494 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3495 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3496 | else | |
3497 | if Thing[2] == "Cylinder" then | |
3498 | Mesh = Thing[7] | |
3499 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3500 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3501 | else | |
3502 | if Thing[2] == "Cylinder2" then | |
3503 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
3504 | Mesh = Thing[7] | |
3505 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3506 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3507 | else | |
3508 | if Thing[2] == "Blood" then | |
3509 | Mesh = Thing[7] | |
3510 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
3511 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
3512 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3513 | else | |
3514 | if Thing[2] == "Elec" then | |
3515 | Mesh = Thing[10] | |
3516 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
3517 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3518 | else | |
3519 | if Thing[2] == "Disappear" then | |
3520 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
3521 | end | |
3522 | end | |
3523 | end | |
3524 | end | |
3525 | end | |
3526 | end | |
3527 | end | |
3528 | end | |
3529 | end | |
3530 | else | |
3531 | Part.Parent = nil | |
3532 | table.remove(Effects, e) | |
3533 | end | |
3534 | end | |
3535 | end | |
3536 | end | |
3537 | end | |
3538 | end | |
3539 | do | |
3540 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
3541 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")" | |
3542 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
3543 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
3544 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")" | |
3545 | fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * invisnum.Value / 100, 0)), nil, 1, 0.4, true) | |
3546 | fenbarblock3.Text = "Burst(" .. invisnum.Value .. ")" | |
3547 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3548 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3549 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3550 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
3551 | for _,c in pairs(Decrease:children()) do | |
3552 | if (c:findFirstChild("Duration")) ~= nil then | |
3553 | c.Duration.Value = c.Duration.Value - 1 | |
3554 | if c.Duration.Value <= 0 then | |
3555 | c.Parent = nil | |
3556 | end | |
3557 | end | |
3558 | if c.Name == "DecreaseAtk" then | |
3559 | decreaseatk = decreaseatk + c.Value | |
3560 | else | |
3561 | if c.Name == "DecreaseDef" then | |
3562 | decreasedef = decreasedef + c.Value | |
3563 | else | |
3564 | if c.Name == "DecreaseMvmt" then | |
3565 | decreasemvmt = decreasemvmt + c.Value | |
3566 | end | |
3567 | end | |
3568 | end | |
3569 | end | |
3570 | Atk.Value = math.huge - (decreaseatk) | |
3571 | if Atk.Value <= 0 then | |
3572 | Atk.Value = math.huge | |
3573 | end | |
3574 | Def.Value = math.huge - (decreasedef) | |
3575 | if Def.Value <= 0 then | |
3576 | Def.Value = math.huge | |
3577 | end | |
3578 | Mvmt.Value = 1 - (decreasemvmt) | |
3579 | if Mvmt.Value <= 0 then | |
3580 | Mvmt.Value = 0 | |
3581 | end | |
3582 | decreaseatk = 0 | |
3583 | decreasedef = 0 | |
3584 | decreasemvmt = 0 | |
3585 | AtkVal = Atk.Value * 100 | |
3586 | AtkVal = math.floor(AtkVal) | |
3587 | AtkVal = AtkVal / 100 | |
3588 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")" | |
3589 | DefVal = Def.Value * 100 | |
3590 | DefVal = math.floor(DefVal) | |
3591 | DefVal = DefVal / 100 | |
3592 | fenbardef.Text = "Defense\n(" .. DefVal .. ")" | |
3593 | MvmtVal = Mvmt.Value * 100 | |
3594 | MvmtVal = math.floor(MvmtVal) | |
3595 | MvmtVal = MvmtVal / 100 | |
3596 | if Rooted.Value == true then | |
3597 | MvmtVal = 0 | |
3598 | end | |
3599 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")" | |
3600 | if StunT.Value <= Stun.Value then | |
3601 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
3602 | else | |
3603 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
3604 | end | |
3605 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")" | |
3606 | if 100 <= mana.Value then | |
3607 | mana.Value = 100 | |
3608 | else | |
3609 | if mananum <= 12 then | |
3610 | mananum = mananum + 1 | |
3611 | else | |
3612 | mananum = 0 | |
3613 | mana.Value = mana.Value + 100 | |
3614 | end | |
3615 | end | |
3616 | for i = 1, #cooldowns do | |
3617 | if cooldownmax <= cooldowns[i] then | |
3618 | cooldowns[i] = cooldownmax | |
3619 | else | |
3620 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
3621 | end | |
3622 | end | |
3623 | -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT | |
3624 | handleorb = LeftArm | |
3625 | -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT | |
3626 | handlearm = LeftArm | |
3627 | handleorbo = LeftArm | |
3628 | -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT | |
3629 | prt12 = handle | |
3630 | ||
3631 | end | |
3632 | end | |
3633 | end | |
3634 | end |