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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | print(" this script was converted by An ignorant / zach ")
| |
| 3 | warn(" credits goes to the real creator ")
| |
| 4 | warn(" pls dont abuse ")
| |
| 5 | warn(" i beg u ")
| |
| 6 | local Player,game,owner = owner,game | |
| 7 | local RealPlayer = Player | |
| 8 | do | |
| 9 | print("FE Compatibility code by Mokiros")
| |
| 10 | print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it")
| |
| 11 | local rp = RealPlayer | |
| 12 | script.Parent = rp.Character | |
| 13 | ||
| 14 | --RemoteEvent for communicating | |
| 15 | local Event = Instance.new("RemoteEvent")
| |
| 16 | Event.Name = "UserInput_Event" | |
| 17 | ||
| 18 | --Fake event to make stuff like Mouse.KeyDown work | |
| 19 | local function fakeEvent() | |
| 20 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 21 | t.connect = t.Connect | |
| 22 | return t | |
| 23 | end | |
| 24 | ||
| 25 | --Creating fake input objects with fake variables | |
| 26 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 27 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 28 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 29 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 30 | end} | |
| 31 | --Merged 2 functions into one by checking amount of arguments | |
| 32 | CAS.UnbindAction = CAS.BindAction | |
| 33 | ||
| 34 | --This function will trigger the events that have been :Connect()'ed | |
| 35 | local function te(self,ev,...) | |
| 36 | local t = m[ev] | |
| 37 | if t and t._fakeEvent then | |
| 38 | for _,f in pairs(t.Functions) do | |
| 39 | f(...) | |
| 40 | end | |
| 41 | end | |
| 42 | end | |
| 43 | m.TrigEvent = te | |
| 44 | UIS.TrigEvent = te | |
| 45 | ||
| 46 | Event.OnServerEvent:Connect(function(plr,io) | |
| 47 | if plr~=rp then return end | |
| 48 | m.Target = io.Target | |
| 49 | m.Hit = io.Hit | |
| 50 | if not io.isMouse then | |
| 51 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 52 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 53 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 54 | end | |
| 55 | for _,t in pairs(CAS.Actions) do | |
| 56 | for _,k in pairs(t.Keys) do | |
| 57 | if k==io.KeyCode then | |
| 58 | t.Function(t.Name,io.UserInputState,io) | |
| 59 | end | |
| 60 | end | |
| 61 | end | |
| 62 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 63 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 64 | end | |
| 65 | end) | |
| 66 | Event.Parent = NLS([==[ | |
| 67 | local Player = game:GetService("Players").LocalPlayer
| |
| 68 | local Event = script:WaitForChild("UserInput_Event")
| |
| 69 | ||
| 70 | local Mouse = Player:GetMouse() | |
| 71 | local UIS = game:GetService("UserInputService")
| |
| 72 | local input = function(io,a) | |
| 73 | if a then return end | |
| 74 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 76 | end | |
| 77 | UIS.InputBegan:Connect(input) | |
| 78 | UIS.InputEnded:Connect(input) | |
| 79 | ||
| 80 | local h,t | |
| 81 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 82 | --If player is not moving their mouse, client won't fire events | |
| 83 | while wait(1/30) do | |
| 84 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 85 | h,t=Mouse.Hit,Mouse.Target | |
| 86 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 87 | end | |
| 88 | end]==],Player.Character) | |
| 89 | ||
| 90 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 91 | --Real game object | |
| 92 | local _rg = game | |
| 93 | ||
| 94 | --Metatable for fake service | |
| 95 | local fsmt = {
| |
| 96 | __index = function(self,k) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then return s[k] end | |
| 99 | end, | |
| 100 | __newindex = function(self,k,v) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then s[k]=v end | |
| 103 | end, | |
| 104 | __call = function(self,...) | |
| 105 | local s = rawget(self,"_RealService") | |
| 106 | if s then return s(...) end | |
| 107 | end | |
| 108 | } | |
| 109 | local function FakeService(t,RealService) | |
| 110 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 111 | return setmetatable(t,fsmt) | |
| 112 | end | |
| 113 | ||
| 114 | --Fake game object | |
| 115 | local g = {
| |
| 116 | GetService = function(self,s) | |
| 117 | return self[s] | |
| 118 | end, | |
| 119 | Players = FakeService({
| |
| 120 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 121 | },"Players"), | |
| 122 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 123 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 124 | } | |
| 125 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 126 | g.service = g.GetService | |
| 127 | ||
| 128 | g.RunService = FakeService({
| |
| 129 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 130 | BindToRenderStep = function(self,name,_,fun) | |
| 131 | ||
| 132 | end, | |
| 133 | UnbindFromRenderStep = function(self,name) | |
| 134 | self._btrs[name]:Disconnect() | |
| 135 | end, | |
| 136 | },"RunService") | |
| 137 | ||
| 138 | setmetatable(g,{
| |
| 139 | __index=function(self,s) | |
| 140 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 141 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 142 | end, | |
| 143 | __newindex = fsmt.__newindex, | |
| 144 | __call = fsmt.__call | |
| 145 | }) | |
| 146 | --Changing owner to fake player object to support owner:GetMouse() | |
| 147 | game,owner = g,g.Players.LocalPlayer | |
| 148 | end | |
| 149 | ||
| 150 | ||
| 151 | ||
| 152 | ||
| 153 | local Player = game:GetService("Players").LocalPlayer
| |
| 154 | local Character = Player.Character | |
| 155 | local Mouse = Player:GetMouse() | |
| 156 | --Mouse.TargetFilter = workspace | |
| 157 | ||
| 158 | local Head = Character:WaitForChild("Head")
| |
| 159 | local Torso = Character:WaitForChild("Torso")
| |
| 160 | local RootPart = Character:WaitForChild("HumanoidRootPart")
| |
| 161 | local Human = Character:WaitForChild("Humanoid")
| |
| 162 | ||
| 163 | Human.AutoRotate = false | |
| 164 | Human.JumpPower = 0 | |
| 165 | Human.WalkSpeed = 12 | |
| 166 | ||
| 167 | ----------------------------------------------------------------------------------------------------------------------- | |
| 168 | ||
| 169 | for _, Item in next, Character:GetChildren() do | |
| 170 | if Item:IsA("CharacterAppearance") then
| |
| 171 | Item:Destroy() | |
| 172 | end | |
| 173 | end | |
| 174 | ||
| 175 | local Pants = Character:FindFirstChild("Pants") or Instance.new("Pants")
| |
| 176 | Pants.PantsTemplate = "rbxassetid://69232474" | |
| 177 | Pants.Name = "Pants" | |
| 178 | Pants.Parent = Character | |
| 179 | ||
| 180 | local Shirt = Character:FindFirstChild("Shirt") or Instance.new("Shirt")
| |
| 181 | Shirt.ShirtTemplate = "rbxassetid://69232183" | |
| 182 | Shirt.Name = "Shirt" | |
| 183 | Shirt.Parent = Character | |
| 184 | ||
| 185 | local Face = Head:WaitForChild("face")
| |
| 186 | Face.Texture = "rbxassetid://112805849" | |
| 187 | ||
| 188 | local TShirt = Torso:FindFirstChild("roblox")
| |
| 189 | if TShirt then | |
| 190 | TShirt:Destroy() | |
| 191 | end | |
| 192 | ||
| 193 | --[[local BodyColors = Character:WaitForChild("Body Colors")
| |
| 194 | BodyColors.HeadColor = BrickColor.new("Light orange")
| |
| 195 | BodyColors.LeftArmColor = BrickColor.new("Light orange")
| |
| 196 | BodyColors.RightArmColor = BrickColor.new("Light orange")
| |
| 197 | BodyColors.TorsoColor = BrickColor.new("Light orange")--]]
| |
| 198 | ||
| 199 | spawn(function() wait(.5) | |
| 200 | Head.BrickColor = BrickColor.new("Light orange")
| |
| 201 | Torso.BrickColor = BrickColor.new("Light orange")
| |
| 202 | Character["Left Arm"].BrickColor = BrickColor.new("Light orange")
| |
| 203 | Character["Right Arm"].BrickColor = BrickColor.new("Light orange")
| |
| 204 | end) | |
| 205 | ||
| 206 | Character:WaitForChild("Animate"):Destroy()
| |
| 207 | ||
| 208 | local RJ = RootPart:WaitForChild("RootJoint")
| |
| 209 | RJ:Destroy() | |
| 210 | RJ = Instance.new("Weld", RootPart)
| |
| 211 | RJ.Part0 = RootPart | |
| 212 | RJ.Part1 = Torso | |
| 213 | ||
| 214 | local Neck = Instance.new("Weld", Torso)
| |
| 215 | Neck.Part0 = Torso | |
| 216 | Neck.Part1 = Character:WaitForChild("Head")
| |
| 217 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 218 | ||
| 219 | Torso:WaitForChild("Right Shoulder").Part1 = nil
| |
| 220 | local RS = Instance.new("Weld", Head)
| |
| 221 | RS.Part0 = Head | |
| 222 | RS.Part1 = Character:WaitForChild("Right Arm")
| |
| 223 | ||
| 224 | Torso:WaitForChild("Left Shoulder").Part1 = nil
| |
| 225 | local LS = Instance.new("Weld", Head)
| |
| 226 | LS.Part0 = Head | |
| 227 | LS.Part1 = Character:WaitForChild("Left Arm")
| |
| 228 | ||
| 229 | local LH = Torso:WaitForChild("Left Hip")
| |
| 230 | LH:Destroy() | |
| 231 | LH = Instance.new("Weld", Torso)
| |
| 232 | LH.Part0 = Torso | |
| 233 | LH.Part1 = Character:WaitForChild("Left Leg")
| |
| 234 | ||
| 235 | local RH = Torso:WaitForChild("Right Hip")
| |
| 236 | RH:Destroy() | |
| 237 | RH = Instance.new("Weld", Torso)
| |
| 238 | RH.Part0 = Torso | |
| 239 | RH.Part1 = Character:WaitForChild("Right Leg")
| |
| 240 | ||
| 241 | local GUN = Instance.new("Part", Character)
| |
| 242 | GUN.CanCollide = false | |
| 243 | GUN.Size = Vector3.new(1.549, 2.302, 3.814) | |
| 244 | GUN.Name = "Handle" | |
| 245 | GUN.Material = Enum.Material.SmoothPlastic | |
| 246 | ||
| 247 | local MS = Instance.new("SpecialMesh", GUN)
| |
| 248 | MS.MeshType = Enum.MeshType.FileMesh | |
| 249 | MS.MeshId = "rbxassetid://450812185" | |
| 250 | MS.TextureId = "rbxassetid://450812194" | |
| 251 | ||
| 252 | local GRIP = Instance.new("Weld", RS.Part1)
| |
| 253 | GRIP.Part0 = RS.Part1 | |
| 254 | GRIP.Part1 = GUN | |
| 255 | ||
| 256 | local SN = Instance.new("Sound", GUN)
| |
| 257 | SN.SoundId = "rbxassetid://341294387" | |
| 258 | SN.PlaybackSpeed = 0.9 | |
| 259 | SN.Looped = true | |
| 260 | SN.Volume = 0 | |
| 261 | SN:Play() | |
| 262 | ||
| 263 | local FL = Instance.new("Part", GUN)
| |
| 264 | FL.BrickColor = BrickColor.Yellow() | |
| 265 | FL.Transparency = 1 | |
| 266 | FL.Material = Enum.Material.SmoothPlastic | |
| 267 | FL.CanCollide = false | |
| 268 | FL.Size = Vector3.new(1, 3.38, 1) | |
| 269 | ||
| 270 | local MS2 = Instance.new("SpecialMesh", FL)
| |
| 271 | MS2.MeshType = Enum.MeshType.FileMesh | |
| 272 | MS2.MeshId = "rbxassetid://1323306" | |
| 273 | MS2.Scale = Vector3.new(0.35, 1.9, 0.35) | |
| 274 | ||
| 275 | local FLW = Instance.new("Weld", GUN)
| |
| 276 | FLW.Part0 = GUN | |
| 277 | FLW.Part1 = FL | |
| 278 | FLW.C0 = CFrame.new(0.293, 0.251, 3.221, 0, 0.028, 1, 1, 0, 0, 0, 1, -0.028) | |
| 279 | ||
| 280 | ----------------------------------------------------------------------------------------------------------------------- | |
| 281 | ||
| 282 | local STANCE = {
| |
| 283 | NK = CFrame.new(0, 1, 0, 0.747311652, 0, 0.664473772, 0, 1, 0, -0.664473772, 0, 0.747311652); | |
| 284 | RJ = CFrame.new(0, 0, 0, 0.747311592, 0, -0.664473712, 0, 1, 0, 0.664473712, 0, 0.747311592); | |
| 285 | LS = CFrame.new(0.474761963, -1.61745477, -1.20455933, -0.127145067, -0.88503027, -0.447834671, -0.836402416, 0.338357687, -0.431213528, 0.533165276, 0.319743276, -0.783262014); | |
| 286 | RS = CFrame.new(1.14480591, -1.47239065, 0.695491791, 0.972185493, -0.190045089, -0.136889026, 0.123703048, 0.912935674, -0.388903707, 0.198880106, 0.361152887, 0.911051929); | |
| 287 | GRIP = CFrame.new(-0.0976009369, -1.92251587, -1.31733322, -0.980839312, 0.117544398, -0.155363142, 0.158846945, 0.944226265, -0.288452089, 0.11279203, -0.307604104, -0.944805682); | |
| 288 | } | |
| 289 | ||
| 290 | LS.C0 = STANCE.LS | |
| 291 | RS.C0 = STANCE.RS | |
| 292 | RJ.C0 = STANCE.RJ | |
| 293 | GRIP.C0 = STANCE.GRIP | |
| 294 | ||
| 295 | local Down = false | |
| 296 | ||
| 297 | Mouse.Button1Down:Connect(function() | |
| 298 | Down = true | |
| 299 | end) | |
| 300 | ||
| 301 | Mouse.Button1Up:Connect(function() | |
| 302 | Down = false | |
| 303 | end) | |
| 304 | ||
| 305 | math.randomseed(os.time()) | |
| 306 | ||
| 307 | local function Taunt() | |
| 308 | local Taunts = {137542750, 130774824, 130776108, 679798995, 679798810}
| |
| 309 | local Sound = Instance.new("Sound", GUN)
| |
| 310 | local Id = Taunts[math.random(#Taunts)] | |
| 311 | Sound.TimePosition = Id == 130776108 and 4.2 or 0 | |
| 312 | Sound.SoundId = "rbxassetid://" .. Id | |
| 313 | Sound.Volume = 1 | |
| 314 | Sound.Ended:Connect(function() | |
| 315 | Sound:Destroy() | |
| 316 | end) | |
| 317 | Sound:Play() | |
| 318 | end | |
| 319 | ||
| 320 | Mouse.KeyDown:Connect(function(Key) | |
| 321 | if Key == string.char(32) then | |
| 322 | Taunt() | |
| 323 | end | |
| 324 | end) | |
| 325 | ||
| 326 | ||
| 327 | ||
| 328 | local function Shoot() | |
| 329 | local Bullet = Instance.new("Part")
| |
| 330 | Bullet.Size = Vector3.new(0.3, 0.3, 0.7) | |
| 331 | Bullet.Transparency = 1 | |
| 332 | Bullet.CanCollide = false | |
| 333 | ||
| 334 | local AntiGravity = Instance.new("BodyForce", Bullet)
| |
| 335 | AntiGravity.Force = Vector3.new(0, Bullet:GetMass() * workspace.Gravity, 0) | |
| 336 | ||
| 337 | local Start = (GUN.CFrame * CFrame.new(0.255, 0.251, 1.877)).p | |
| 338 | Bullet.CFrame = CFrame.new(Start, Mouse.Hit.p) | |
| 339 | Bullet.Velocity = Bullet.CFrame.lookVector * 300 | |
| 340 | ||
| 341 | Bullet.Touched:Connect(function(Hit) | |
| 342 | if Hit.Parent and Hit.Parent ~= Character and Hit.Parent:FindFirstChild("Humanoid") then
| |
| 343 | Hit.Parent.Humanoid:TakeDamage(5) | |
| 344 | Bullet:Destroy() | |
| 345 | end | |
| 346 | end) | |
| 347 | ||
| 348 | Bullet.Parent = workspace | |
| 349 | game.Debris:AddItem(Bullet, 3) | |
| 350 | end | |
| 351 | ||
| 352 | ||
| 353 | game:GetService("RunService"):BindToRenderStep("Invisible", Enum.RenderPriority.Character.Value - 1, function()
| |
| 354 | GUN.LocalTransparencyModifier = 0 | |
| 355 | FL.LocalTransparencyModifier = 0 | |
| 356 | LS.Part1.LocalTransparencyModifier = 0 | |
| 357 | RS.Part1.LocalTransparencyModifier = 0 | |
| 358 | end) | |
| 359 | ||
| 360 | local Heartbeat, Angle = game:GetService("RunService").Heartbeat
| |
| 361 | ||
| 362 | while Heartbeat:Wait() do | |
| 363 | local Angle = tick() * 8 | |
| 364 | ||
| 365 | -- Torso lean | |
| 366 | local VelocityForTilt = RootPart.Velocity * Vector3.new(1, 0, 1) / 150 | |
| 367 | local VectorForTilt = RootPart.CFrame:vectorToObjectSpace(VelocityForTilt) | |
| 368 | RJ.C0 = RJ.C0:Lerp(STANCE.RJ * CFrame.Angles(VectorForTilt.Z, VectorForTilt.X, -VectorForTilt.X), 0.1) | |
| 369 | ||
| 370 | -- Rotate to face camera | |
| 371 | local RootPosition = RootPart.Position | |
| 372 | local Direction = Mouse.Hit.p - RootPosition | |
| 373 | Direction = Vector3.new(Direction.X, 0, Direction.Z).unit | |
| 374 | local NewCFrame = CFrame.new(RootPosition, RootPosition + Direction) * CFrame.Angles(0, -0.02, 0) | |
| 375 | RootPart.CFrame = RootPart.CFrame:Lerp(NewCFrame, 0.1) | |
| 376 | ||
| 377 | -- Neck Angle | |
| 378 | local Hypotenuse = (Mouse.Hit.p - Head.Position).magnitude | |
| 379 | local Opposite = Mouse.Hit.p.y - Head.Position.y | |
| 380 | local Pitch = math.asin(Opposite / Hypotenuse) | |
| 381 | local NewNeckCFrame = STANCE.NK * CFrame.Angles(Pitch + 0.2, 0, 0) * CFrame.new(0, 0.5, 0) | |
| 382 | Neck.C0 = Neck.C0:Lerp(NewNeckCFrame, 0.1) | |
| 383 | ||
| 384 | -- Legs | |
| 385 | local FlatVelocity = (Torso.Velocity * Vector3.new(1, 0, 1)) | |
| 386 | if FlatVelocity.magnitude < 2 then | |
| 387 | LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.sin(tick() * 0.5) / 17, 0, -0.02 + math.sin(tick() * 0.4) / 19) * CFrame.new(0, -1, 0), 0.2) | |
| 388 | RH.C0 = RH.C0:Lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.sin(-tick() * 0.5) / 18, 0, 0.02 + math.sin(-tick() * 0.35) / 20) * CFrame.new(0, -1, 0), 0.2) | |
| 389 | else | |
| 390 | local Look = (Torso.CFrame.lookVector * Vector3.new(1, 0, 1)).unit | |
| 391 | local Move = FlatVelocity.unit | |
| 392 | local OffAngle = (Look:Cross(Move).Y > 0 and 1 or -1) * math.acos(1 - (Look - Move).magnitude ^ 2 / 2) | |
| 393 | OffAngle = math.max(-math.pi, math.min(math.pi, OffAngle)) | |
| 394 | LH.C0 = LH.C0:Lerp(CFrame.new(-0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0) | |
| 395 | * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle + math.pi) / 2.5) - 2, math.sin(-Angle + math.pi) / 1.8 + 0.15) | |
| 396 | * CFrame.Angles(math.sin(-Angle) / 1.8 - 0.2, 0, 0), 0.2) | |
| 397 | RH.C0 = RH.C0:Lerp(CFrame.new(0.5, 0, 0) * CFrame.Angles(0, OffAngle, 0) | |
| 398 | * CFrame.new(0, -math.max(0, math.cos(Angle * 2) / 5) + math.max(0, math.cos(Angle) / 2.5) - 2, math.sin(-Angle) / 1.8 + 0.15) | |
| 399 | * CFrame.Angles(math.sin(Angle) / 1.8 - 0.2, 0, 0), 0.2) | |
| 400 | end | |
| 401 | ||
| 402 | -- Shooting | |
| 403 | if Down then | |
| 404 | SN.Volume = SN.Volume + (1.5 - SN.Volume) * 0.3 | |
| 405 | FL.Transparency = FL.Transparency + (0.6 - FL.Transparency) * 0.2 | |
| 406 | FLW.C0 = FLW.C0 * CFrame.Angles(0, 0.2, 0) | |
| 407 | Shoot() | |
| 408 | else | |
| 409 | SN.Volume = SN.Volume + (0 - SN.Volume) * 0.15 | |
| 410 | FL.Transparency = FL.Transparency + (1 - FL.Transparency) * 0.2 | |
| 411 | end | |
| 412 | end |