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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
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pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
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local plr = game.Players.LocalPlayer
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repeat wait() until plr.Character
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plr = game.Players.LocalPlayer    
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char = plr.Character
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torso = char.Torso
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head = char.Head
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neck = torso.Neck
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head.face:Destroy()
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sound = Instance.new("Sound", head)
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sound.SoundId = "rbxassetid://"
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sound.Volume = 100
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sound:Play()
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sound.Looped = true
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plr.Chatted:connect(function(message)
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            if message:sub(1,4) == "Play" then
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            sound:Stop()
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                sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
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    sound:Play()
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    end
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end)
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---- [[ Left Eye]] ----
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eye1 = Instance.new("Part", workspace)
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eye1.Anchored = false
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eye1.Parent = head
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eye1.TopSurface = 0
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eye1.BrickColor = BrickColor.new("Black")
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eye1.BottomSurface = 0
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eye1m = Instance.new("SpecialMesh", eye1)
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eye1m.MeshType = Enum.MeshType.Sphere
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eye1m.Scale = Vector3.new(0.02,0.12,0.03)
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ogsize = eye1m.Scale
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weld = Instance.new("Weld", head)
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weld.Part0 = eye1
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weld.Part1 = head
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weld.C1 = CFrame.new(-.17,.14,-.57)
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---- [[ Right Eye ]] ----
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eye2 = Instance.new("Part", workspace)
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eye2.Anchored = false
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eye2.Parent = head
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eye2.TopSurface = 0
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eye2.BrickColor = BrickColor.new("Black")
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eye2.BottomSurface = 0
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eye2m = Instance.new("SpecialMesh", eye2)
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eye2m.MeshType = Enum.MeshType.Sphere
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eye2m.Scale = Vector3.new(0.02,0.12,0.03)
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ogsize = eye2m.Scale
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weld = Instance.new("Weld", head)
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weld.Part0 = eye2
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weld.Part1 = head
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weld.C1 = CFrame.new(.17,.14,-.57)
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---- [[ Mouth ]] ----
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mouth = Instance.new("Part", workspace)
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mouth.Anchored = false
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mouth.Parent = head
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mouth.TopSurface = 0
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mouth.BrickColor = BrickColor.new("Black")
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mouth.BottomSurface = 0
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mouth.Material = "SmoothPlastic"
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mouthm = Instance.new("SpecialMesh", mouth)
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mouthm.MeshType = Enum.MeshType.Sphere
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mouthm.Scale = Vector3.new(.13,0.1,0.05)
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game:service'RunService'.RenderStepped:connect(function()
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weld = Instance.new("Weld", head)
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weld.Part0 = mouth
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weld.Part1 = head
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weld.C1 = CFrame.new(0,-.25,-.6)
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game:service'RunService'.Stepped:connect(function()
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mouthm.Scale = mouthm.Scale:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/1000,ogsize.Z),0.8)
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neck.C0 = neck.C0:lerp(CFrame.new(0,1,0)*CFrame.Angles(math.rad(mouthm.Scale.Y*100)    +math.rad(-90),0,math.rad(180)),0.1)
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end)