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| 1 | Name: Blaziken | |
| 2 | ||
| 3 | High Concept: Firey Punch Mistress | |
| 4 | Trouble: She's a Pokemon | |
| 5 | Phase 1: Picked Out By the Young One | |
| 6 | Phase 2: Don't Let The Size Fool You | |
| 7 | Phase 3: Uber Tier Warrior | |
| 8 | ||
| 9 | Skills: | |
| 10 | +5: Melee (Fighting) | |
| 11 | +4: Zeal (Athletics), Vigor (Physique) | |
| 12 | +3: Will, Blast, Notice | |
| 13 | +2: Ride, Investigation, Survival, Investigation | |
| 14 | +1: Investigation, Swagger, Lore, Rapport, Stealth | |
| 15 | ||
| 16 | Refresh: 3 | |
| 17 | Stunt: | |
| 18 | ||
| 19 | - | -Counter-Attack: If you SwS on a defensive check you may immediately inflict a 2 hit shift. |
| 19 | + | -Counter-Attack: If you SwS on a Melee defense you may inflict a 2 hit shift. |
| 20 | - | -Speed Boost: With permission, Blaziken may go before or after any allies ahead in initiative without delaying actions. |
| 20 | + | -Speed Boost: Blaziken can move two zones in a turn without using an action. |
| 21 | - | >>Cannot be used in the first round of combat. |
| 21 | + | -{REDACTED}: LOCKED
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| 22 | - | -Charcoal: +2 to any fire-based Blast attack. |
| 22 | + | |
| 23 | Stress: | |
| 24 | Physical 1[ ] 2[ ] 3[ ] 4[ ] | |
| 25 | - | Physical 1[ ] 2[ ] 3[ ] 4[ ] F[ ] |
| 25 | + | |
| 26 | ||
| 27 | ||
| 28 | Consequences: | |
| 29 | Mild (2) [ ] [ ] | |
| 30 | Moderate (4) [ ] | |
| 31 | Severe (6) [ ] | |
| 32 | ||
| 33 | ---------------------------------------- | |
| 34 | ||
| 35 | Name: Blaziken, Monster Hunter | |
| 36 | Aspect: Defiant Survivor | |
| 37 | ||
| 38 | Charcoal: +2 to any fire-based Blast attack. | |
| 39 | - | Rathian Mail: Gain a stress box for fire based attacks. A successful fire-based attack of any power may be tanked with it. |
| 39 | + | |
| 40 | ||
| 41 | Core 1 (Swords Dance): You gain a +2 on rolls to create a "Swords Dance" Situation Aspect. | |
| 42 | - | Core 1 (Swords Dance): On any turn where Blaziken does not use Melee or Blast, gain +2 to the next attack. Can stack once. |
| 42 | + | Core 2 (Flare Blitz): You can mark one of your stress boxes, to get a free boost on your next attack. |
| 43 | - | Core 2 (Flare Blitz): You may make a +7 Blast fire-based attack. Inflict a one-shift hit on yourself. |
| 43 | + | Core 3 (Protect): When an ally in the same zone is attacked, he can make an athletics roll, if successful the indiviual becomes the new target of the attack. |
| 44 | - | Core 3 (Protect): During an enemy attack, you may (once per turn) immediately move to the target's zone and act as if you were the target. |
| 44 | + | Core 4 (Hi Jump Kick): +2 to Melee attacks on a turn where you moved zones. If the attack fails to do damage, take a one-shift hit. |
| 45 | - | >>Cannot be used on consecutive turns. Enemy's original target must not be in your current zone. |
| 45 | + | Core 5 |