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| 1 | Player = game.Players.LocalPlayer | |
| 2 | Character = Player.Character | |
| 3 | local standardwalkspeed = Player.Character.Humanoid.WalkSpeed | |
| 4 | local base = Player.Character.Humanoid | |
| 5 | local standardjumppower = base.JumpPower | |
| 6 | local S1 = 16 | |
| 7 | local S2 = 3 | |
| 8 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
| |
| 9 | if not Gpe then | |
| 10 | if Key.KeyCode == Enum.KeyCode.LeftShift then | |
| 11 | base.WalkSpeed = standardwalkspeed + S1 | |
| 12 | base.JumpPower = base.JumpPower * S2 | |
| 13 | end | |
| 14 | end | |
| 15 | end) | |
| 16 | game:GetService("UserInputService").InputEnded:connect(function(Key, Gpe)
| |
| 17 | if not Gpe then | |
| 18 | if Key.KeyCode == Enum.KeyCode.LeftShift then | |
| 19 | base.WalkSpeed = 16 | |
| 20 | base.JumpPower = 50 | |
| 21 | end | |
| 22 | end | |
| 23 | end) | |
| 24 | ||
| 25 | local txt = Instance.new("BillboardGui",Character)
| |
| 26 | txt.Adornee = Character.Head | |
| 27 | txt.Name = "_status" | |
| 28 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 29 | txt.StudsOffset = Vector3.new(-9, 6, 0) | |
| 30 | local text = Instance.new("TextLabel", txt)
| |
| 31 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 32 | text.FontSize = "Size24" | |
| 33 | text.TextScaled = true | |
| 34 | text.TextTransparency = 0 | |
| 35 | text.BackgroundTransparency = 1 | |
| 36 | text.TextTransparency = 0 | |
| 37 | text.TextStrokeTransparency = 0.5 | |
| 38 | text.Font = "SciFi" | |
| 39 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 40 | ||
| 41 | v=Instance.new("Part")
| |
| 42 | v.Name = "ColorBrick" | |
| 43 | v.Parent=Player.Character | |
| 44 | v.FormFactor="Symmetric" | |
| 45 | v.Anchored=true | |
| 46 | v.CanCollide=false | |
| 47 | v.BottomSurface="Smooth" | |
| 48 | v.TopSurface="Smooth" | |
| 49 | v.Size=Vector3.new(10,5,3) | |
| 50 | v.Transparency=1 | |
| 51 | v.CFrame=Character.Torso.CFrame | |
| 52 | v.BrickColor=BrickColor.new("White")
| |
| 53 | v.Transparency=1 | |
| 54 | text.TextColor3 = Color3.new(0/255,0/255,125/255) | |
| 55 | v.Shape="Block" | |
| 56 | text.Text = "Elite Police Officer (SWAT)" | |
| 57 | ||
| 58 | Character.Shirt.ShirtTemplate = "rbxassetid://1138274798" | |
| 59 | Character.Pants.PantsTemplate = "rbxassetid://1221730638" | |
| 60 | ||
| 61 | -- params : ... | |
| 62 | ||
| 63 | wait(0.016666666666667) | |
| 64 | script.Name = "Chaos" | |
| 65 | local Player = game.Players.LocalPlayer | |
| 66 | local Character = Player.Character | |
| 67 | --[[ | |
| 68 | repeat | |
| 69 | wait() | |
| 70 | until game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui")
| |
| 71 | game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui"):Clone().Parent = Player.PlayerGui
| |
| 72 | ]] | |
| 73 | g1 = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 74 | g1.Name = "ScopeGui" | |
| 75 | o1 = Instance.new("Frame", g1)
| |
| 76 | o1.BackgroundColor3 = Color3.new(0.847059, 0.866667, 0.423529) | |
| 77 | o1.BackgroundTransparency = 0.89999997615814 | |
| 78 | o1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
| 79 | o1.BorderSizePixel = 0 | |
| 80 | o1.Name = "FrameLens" | |
| 81 | o1.Size = UDim2.new(1, 8, 1, 8) | |
| 82 | o1.Visible = false | |
| 83 | o2 = Instance.new("ImageLabel", g1)
| |
| 84 | o2.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 85 | o2.BackgroundTransparency = 1 | |
| 86 | o2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
| 87 | o2.Position = UDim2.new(0, 0, -0.03999999910593, 0) | |
| 88 | o2.Size = UDim2.new(1, 0, 1, 0) | |
| 89 | o2.Visible = false | |
| 90 | o2.Image = "rbxassetid://262984011" | |
| 91 | o3 = Instance.new("Frame", g1)
| |
| 92 | o3.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 93 | o3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
| 94 | o3.BorderSizePixel = 0 | |
| 95 | o3.Name = "FrameBackground" | |
| 96 | o3.Position = UDim2.new(0, 0, 0.93999999761581, 0) | |
| 97 | o3.Size = UDim2.new(1, 8, 0.20000000298023, 0) | |
| 98 | o3.Visible = false | |
| 99 | local Effects = {}
| |
| 100 | local Character = Player.Character | |
| 101 | local Humanoid = Character.Humanoid | |
| 102 | local mouse = Player:GetMouse() | |
| 103 | local m = Instance.new("Model", Character)
| |
| 104 | m.Name = "WeaponModel" | |
| 105 | local LeftArm = Character["Left Arm"] | |
| 106 | local RightArm = Character["Right Arm"] | |
| 107 | local LeftLeg = Character["Left Leg"] | |
| 108 | local RightLeg = Character["Right Leg"] | |
| 109 | local Head = Character.Head | |
| 110 | local Torso = Character.Torso | |
| 111 | local cam = game.Workspace.CurrentCamera | |
| 112 | local RootPart = Character.HumanoidRootPart | |
| 113 | local RootJoint = RootPart.RootJoint | |
| 114 | local equipped = false | |
| 115 | local attack = false | |
| 116 | local Anim = "Idle" | |
| 117 | local idle = 0 | |
| 118 | local attacktype = 1 | |
| 119 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 120 | local velocity = RootPart.Velocity.y | |
| 121 | local sine = 0 | |
| 122 | local change = 1 | |
| 123 | local mana = 0 | |
| 124 | local it = Instance.new | |
| 125 | vt = Vector3.new | |
| 126 | local grabbed = false | |
| 127 | local cf = CFrame.new | |
| 128 | local mr = math.rad | |
| 129 | local angles = CFrame.Angles | |
| 130 | local ud = UDim2.new | |
| 131 | local c3 = Color3.new | |
| 132 | local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 133 | Humanoid.Animator:Destroy() | |
| 134 | Character.Animate:Destroy() | |
| 135 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 136 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 137 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
| 138 | RSH = nil | |
| 139 | RW = Instance.new("Weld")
| |
| 140 | LW = Instance.new("Weld")
| |
| 141 | RH = Torso["Right Hip"] | |
| 142 | LH = Torso["Left Hip"] | |
| 143 | RSH = Torso["Right Shoulder"] | |
| 144 | LSH = Torso["Left Shoulder"] | |
| 145 | RSH.Parent = nil | |
| 146 | LSH.Parent = nil | |
| 147 | RW.Name = "RW" | |
| 148 | RW.Part0 = Torso | |
| 149 | RW.C0 = cf(1.5, 0.5, 0) | |
| 150 | RW.C1 = cf(0, 0.5, 0) | |
| 151 | RW.Part1 = RightArm | |
| 152 | RW.Parent = Torso | |
| 153 | LW.Name = "LW" | |
| 154 | LW.Part0 = Torso | |
| 155 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 156 | LW.C1 = cf(0, 0.5, 0) | |
| 157 | LW.Part1 = LeftArm | |
| 158 | LW.Parent = Torso | |
| 159 | clerp = function(a, b, t) | |
| 160 | ||
| 161 | return a:lerp(b, t) | |
| 162 | end | |
| 163 | ||
| 164 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 165 | local Create = RbxUtility.Create | |
| 166 | RemoveOutlines = function(part) | |
| 167 | ||
| 168 | part.TopSurface = 10 | |
| 169 | end | |
| 170 | ||
| 171 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 172 | ||
| 173 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
| |
| 174 | RemoveOutlines(Part) | |
| 175 | return Part | |
| 176 | end | |
| 177 | ||
| 178 | CreatePart2 = function(Parent, Material, PartType, Reflectance, Transparency, BColor, Name, Size) | |
| 179 | ||
| 180 | if PartType == "Part" then | |
| 181 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
| |
| 182 | RemoveOutlines(Part) | |
| 183 | return Part | |
| 184 | else | |
| 185 | do | |
| 186 | if PartType == "WedgePart" then | |
| 187 | local Part = Create("WedgePart")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
| |
| 188 | RemoveOutlines(Part) | |
| 189 | return Part | |
| 190 | end | |
| 191 | end | |
| 192 | end | |
| 193 | end | |
| 194 | ||
| 195 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 196 | ||
| 197 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
| |
| 198 | if Mesh == "SpecialMesh" then | |
| 199 | Msh.MeshType = MeshType | |
| 200 | Msh.MeshId = MeshId | |
| 201 | end | |
| 202 | return Msh | |
| 203 | end | |
| 204 | ||
| 205 | local co1 = 5 | |
| 206 | local co2 = 15 | |
| 207 | local co3 = 15 | |
| 208 | local co4 = 20 | |
| 209 | local cooldown1 = 0 | |
| 210 | local cooldown2 = 0 | |
| 211 | local cooldown3 = 0 | |
| 212 | local cooldown4 = 0 | |
| 213 | local co5 = 5 | |
| 214 | local co6 = 10 | |
| 215 | local co7 = 6 | |
| 216 | local co8 = 45 | |
| 217 | local cooldown5 = 0 | |
| 218 | local cooldown6 = 0 | |
| 219 | local cooldown7 = 0 | |
| 220 | local cooldown8 = 0 | |
| 221 | local skillcolorscheme = BrickColor.new("Crimson").Color
| |
| 222 | local scrn = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 223 | makeframe = function(par, trans, pos, size, color) | |
| 224 | ||
| 225 | local frame = Instance.new("Frame", par)
| |
| 226 | frame.BackgroundTransparency = trans | |
| 227 | frame.BorderSizePixel = 0 | |
| 228 | frame.Position = pos | |
| 229 | frame.Size = size | |
| 230 | frame.BackgroundColor3 = color | |
| 231 | return frame | |
| 232 | end | |
| 233 | ||
| 234 | makelabel = function(par, text) | |
| 235 | ||
| 236 | local label = Instance.new("TextLabel", par)
| |
| 237 | label.BackgroundTransparency = 1 | |
| 238 | label.Size = UDim2.new(1, 0, 1, 0) | |
| 239 | label.Position = UDim2.new(0, 0, 0, 0) | |
| 240 | label.TextColor3 = Color3.new(255, 255, 255) | |
| 241 | label.TextStrokeTransparency = 0 | |
| 242 | label.FontSize = Enum.FontSize.Size32 | |
| 243 | label.Font = Enum.Font.SourceSansLight | |
| 244 | label.BorderSizePixel = 0 | |
| 245 | label.TextScaled = true | |
| 246 | label.Text = text | |
| 247 | end | |
| 248 | ||
| 249 | framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 250 | framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 251 | framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 252 | framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 253 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 254 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 255 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 256 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 257 | text1 = Instance.new("TextLabel", framesk1)
| |
| 258 | text1.BackgroundTransparency = 1 | |
| 259 | text1.Size = UDim2.new(1, 0, 1, 0) | |
| 260 | text1.Position = UDim2.new(0, 0, 0, 0) | |
| 261 | text1.TextColor3 = Color3.new(255, 255, 255) | |
| 262 | text1.TextStrokeTransparency = 0 | |
| 263 | text1.FontSize = Enum.FontSize.Size18 | |
| 264 | text1.Font = Enum.Font.SourceSansLight | |
| 265 | text1.BorderSizePixel = 0 | |
| 266 | text1.TextScaled = true | |
| 267 | text1.Text = "[Z]\n Explosive Shot" | |
| 268 | text2 = Instance.new("TextLabel", framesk2)
| |
| 269 | text2.BackgroundTransparency = 1 | |
| 270 | text2.Size = UDim2.new(1, 0, 1, 0) | |
| 271 | text2.Position = UDim2.new(0, 0, 0, 0) | |
| 272 | text2.TextColor3 = Color3.new(255, 255, 255) | |
| 273 | text2.TextStrokeTransparency = 0 | |
| 274 | text2.FontSize = Enum.FontSize.Size18 | |
| 275 | text2.Font = Enum.Font.SourceSansLight | |
| 276 | text2.BorderSizePixel = 0 | |
| 277 | text2.TextScaled = true | |
| 278 | text2.Text = "[X]\n Poison Shot" | |
| 279 | text3 = Instance.new("TextLabel", framesk3)
| |
| 280 | text3.BackgroundTransparency = 1 | |
| 281 | text3.Size = UDim2.new(1, 0, 1, 0) | |
| 282 | text3.Position = UDim2.new(0, 0, 0, 0) | |
| 283 | text3.TextColor3 = Color3.new(255, 255, 255) | |
| 284 | text3.TextStrokeTransparency = 0 | |
| 285 | text3.FontSize = Enum.FontSize.Size18 | |
| 286 | text3.Font = Enum.Font.SourceSansLight | |
| 287 | text3.BorderSizePixel = 0 | |
| 288 | text3.TextScaled = false | |
| 289 | text3.Text = "[C]\n Stun Shot" | |
| 290 | text4 = Instance.new("TextLabel", framesk4)
| |
| 291 | text4.BackgroundTransparency = 1 | |
| 292 | text4.Size = UDim2.new(1, 0, 1, 0) | |
| 293 | text4.Position = UDim2.new(0, 0, 0, 0) | |
| 294 | text4.TextColor3 = Color3.new(255, 255, 255) | |
| 295 | text4.TextStrokeTransparency = 0 | |
| 296 | text4.FontSize = Enum.FontSize.Size18 | |
| 297 | text4.Font = Enum.Font.SourceSansLight | |
| 298 | text4.BorderSizePixel = 0 | |
| 299 | text4.TextScaled = true | |
| 300 | text4.Text = "[V]\n The Silencer" | |
| 301 | ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
| |
| 302 | ArtificialHB.Name = "Heartbeat" | |
| 303 | Player.PlayerGui:WaitForChild("Heartbeat")
| |
| 304 | frame = 0.033333333333333 | |
| 305 | tf = 0 | |
| 306 | allowframeloss = false | |
| 307 | tossremainder = false | |
| 308 | lastframe = tick() | |
| 309 | Player.PlayerGui.Heartbeat:Fire() | |
| 310 | local gg = false | |
| 311 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 312 | ||
| 313 | if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
| |
| 314 | gg = true | |
| 315 | end | |
| 316 | if gg == true then | |
| 317 | return | |
| 318 | end | |
| 319 | tf = tf + s | |
| 320 | if frame <= tf then | |
| 321 | if allowframeloss then | |
| 322 | Player.PlayerGui.Heartbeat:Fire() | |
| 323 | lastframe = tick() | |
| 324 | else | |
| 325 | for i = 1, math.floor(tf / frame) do | |
| 326 | Player.PlayerGui.Heartbeat:Fire() | |
| 327 | end | |
| 328 | lastframe = tick() | |
| 329 | end | |
| 330 | if tossremainder then | |
| 331 | tf = 0 | |
| 332 | - | Handle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "Handle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) |
| 332 | + | |
| 333 | tf = tf - frame * math.floor(tf / frame) | |
| 334 | - | FakeHandle2 = CreatePart2(m, Enum.Material.Metal, "Part", 0, 1, "Dark stone grey", "FakeHandle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) |
| 334 | + | |
| 335 | end | |
| 336 | - | Barrel = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 336 | + | |
| 337 | ) | |
| 338 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.340000004)) |
| 338 | + | |
| 339 | ||
| 340 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.200000003)) |
| 340 | + | |
| 341 | ArtificialHB.Event:wait() | |
| 342 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.25, 0.289999992)) |
| 342 | + | |
| 343 | for i = 0, num do | |
| 344 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000006, 0.200000003, 0.340000004)) |
| 344 | + | |
| 345 | end | |
| 346 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.550000072, 0.200000003, 0.400000006)) |
| 346 | + | |
| 347 | end | |
| 348 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000005, 0.200000003, 0.400000006)) |
| 348 | + | |
| 349 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
| 350 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.800000072, 0.200000003, 0.400000006)) |
| 350 | + | |
| 351 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
| |
| 352 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000007, 0.200000003, 0.400000006)) |
| 352 | + | |
| 353 | end | |
| 354 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.680000007, 0.400000006)) |
| 354 | + | |
| 355 | rayCast = function(Position, Direction, Range, Ignore) | |
| 356 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(2.73000002, 0.200000003, 0.25999999)) |
| 356 | + | |
| 357 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 358 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(2.80000019, 0.200000003, 0.400000006)) |
| 358 | + | |
| 359 | ||
| 360 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.4000001, 0.200000003, 0.200000003)) |
| 360 | + | |
| 361 | ||
| 362 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000035, 0.200000003, 0.200000003)) |
| 362 | + | |
| 363 | ||
| 364 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.51000005)) |
| 364 | + | |
| 365 | sou.Volume = vol | |
| 366 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
| 366 | + | |
| 367 | sou.SoundId = id | |
| 368 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000036, 0.200000003, 0.400000006)) |
| 368 | + | |
| 369 | sou:play() | |
| 370 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.39999998, 0.200000003, 0.200000003)) |
| 370 | + | |
| 371 | end | |
| 372 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.240000024, 0.51000005)) |
| 372 | + | |
| 373 | end | |
| 374 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
| 374 | + | |
| 375 | local getclosest = function(obj, distance) | |
| 376 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.310000032, 0.400000006)) |
| 376 | + | |
| 377 | local last, lastx = distance + 1, nil | |
| 378 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.400000006)) |
| 378 | + | |
| 379 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 380 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000019, 0.200000003, 0.51000005)) |
| 380 | + | |
| 381 | local dist = (t.Position - obj.Position).magnitude | |
| 382 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
| 382 | + | |
| 383 | last = dist | |
| 384 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) |
| 384 | + | |
| 385 | end | |
| 386 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 386 | + | |
| 387 | end | |
| 388 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000092, 0.200000003, 0.400000006)) |
| 388 | + | |
| 389 | end | |
| 390 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000017, 0.200000003, 0.51000005)) |
| 390 | + | |
| 391 | local Sheathed = true | |
| 392 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 392 | + | Handle2 = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 1, "Dark stone grey", "Handle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) |
| 393 | HandleWeld2 = CreateWeld(m, Character["Right Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0)) | |
| 394 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 394 | + | FakeHandle2 = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 1, "Dark stone grey", "FakeHandle2", Vector3.new(0.389999986, 1.19000006, 0.400000006)) |
| 395 | FakeHandle2Weld = CreateWeld(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 396 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 396 | + | Barrel = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 397 | BarrelWeld = CreateWeld(m, FakeHandle2, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.21626282, -0.341072083, 0.363529205, 0, 1, 0, -0.684287846, 2.98023224e-08, 0.729212046, 0.729212165, -2.98023224e-08, 0.684287846)) | |
| 398 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 398 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.340000004)) |
| 399 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.996109009, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 400 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) |
| 400 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.200000003)) |
| 401 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960907, -0.82849884, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 402 | - | Part = CreatePart2(m, Enum.Material.Metal, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 402 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.25, 0.289999992)) |
| 403 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.1960144, -1.05355072, 0.00462341309, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 404 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.27000007, 0.200000003, 0.400000006)) |
| 404 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000006, 0.200000003, 0.340000004)) |
| 405 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.6960907, -0.628494263, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 406 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.550000072, 0.200000003, 0.400000006)) | |
| 407 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.360000074, 0.259999633, 0.400000006)) |
| 407 | + | |
| 408 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000005, 0.200000003, 0.400000006)) | |
| 409 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.10394287, 0.24143219, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 410 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.27000007, 2, 0.400000006)) |
| 410 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.800000072, 0.200000003, 0.400000006)) |
| 411 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.23397827, -0.158561707, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 412 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000007, 0.200000003, 0.400000006)) | |
| 413 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.470000088, 0.200000003, 0.400000006)) |
| 413 | + | |
| 414 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.680000007, 0.400000006)) | |
| 415 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.8039856, 0.201438904, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 416 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.399999678, 0.200000003)) |
| 416 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(2.73000002, 0.200000003, 0.25999999)) |
| 417 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.53109741, -0.498497009, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 418 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(2.80000019, 0.200000003, 0.400000006)) | |
| 419 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.330000103, 0.200000003, 0.400000006)) |
| 419 | + | |
| 420 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.4000001, 0.200000003, 0.200000003)) | |
| 421 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.39624023, -0.359542847, 0.359558105, 0, 1, 0, -0.707106352, -2.98023224e-08, 0.707107186, 0.707107246, 0, 0.707106352)) | |
| 422 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003)) |
| 422 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000035, 0.200000003, 0.200000003)) |
| 423 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.72996521, -0.508499146, 0.113895416, 3.81469727e-06, 0.999733329, 0.0230940115, -1.00000012, 3.84449959e-06, 4.81778484e-09, -8.56816769e-08, -0.0230940115, 0.999733329)) | |
| 424 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.51000005)) | |
| 425 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.799999654, 0.800000012)) |
| 425 | + | |
| 426 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) | |
| 427 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, -0.181793213, 0, 1, 0, -0.965925813, -2.98023224e-08, -0.258819133, -0.258819133, 0, 0.965925872)) | |
| 428 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.400000006, 0.200000003)) |
| 428 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000036, 0.200000003, 0.400000006)) |
| 429 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.388175964, 0.00126647949, -0.000368118286, -0.619425058, 0.785055876, 0, -0.785055876, -0.619425058, 0, 0, 0, 1)) | |
| 430 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.39999998, 0.200000003, 0.200000003)) | |
| 431 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.340000063, 0.200000003, 0.400000006)) |
| 431 | + | |
| 432 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.600000024, 0.240000024, 0.51000005)) | |
| 433 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.03604126, -0.0785598755, -0.00523376465, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 434 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.290000081, 0.400000006, 0.400000006)) |
| 434 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
| 435 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.38349915, -0.214805603, 0, -0.0988941789, 0.995097995, 0, -0.995097995, -0.0988941789, 0, 0, 0, 1)) | |
| 436 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.310000032, 0.400000006)) | |
| 437 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.200000003, 0.800000012)) |
| 437 | + | |
| 438 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(1, 0.200000003, 0.400000006)) | |
| 439 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.19606018, -0.158500671, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 440 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "Part", 0, 0, "Black", "Part", Vector3.new(0.430000037, 0.399999619, 0.400000006)) |
| 440 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.80000019, 0.200000003, 0.51000005)) |
| 441 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.5960083, -0.318557739, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 442 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.26000002, 0.239999995)) |
| 442 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.800000012, 0.200000003, 0.200000003)) |
| 443 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.34611511, -0.446655273, 0.18179512, 0, 1, 0, -0.965925813, -2.98023224e-08, 0.258819133, 0.258819133, 0, 0.965925872)) | |
| 444 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.400000036, 0.200000003)) |
| 444 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) |
| 445 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.71598816, -0.527112961, 0.359550476, -0.0240575075, -0.99942112, -0.024060009, -0.706699729, 0.0340242684, -0.70669502, 0.707104504, 1.87754631e-06, -0.707109094)) | |
| 446 | - | Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 446 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 447 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.64379883, -0.366882324, 1.52587891e-05, -0.0286721289, 0.999588907, 0, -0.999588907, -0.0286721289, 0, 0, 0, 1)) | |
| 448 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000006, 0.200000003)) |
| 448 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000092, 0.200000003, 0.400000006)) |
| 449 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.196029663, 0.0414505005, -0.000368118286, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 450 | - | Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000066, 0.400000036, 0.200000003)) |
| 450 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.20000017, 0.200000003, 0.51000005)) |
| 451 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.0960083, -0.298553467, -0.00527954102, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 452 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 0.200000003, 0.360000014)) |
| 452 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.400000006)) |
| 453 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.596069336, -0.158561707, -1.52587891e-05, 0, 1, 0, -1, 0, 0, 0, 0, 1)) | |
| 454 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.360000014, 0.239999995)) |
| 454 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 455 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.61312866, -0.659599304, 0, 0.0306950808, 0.999528885, 0, -0.999528885, 0.0306950808, 0, 0, 0, 1)) | |
| 456 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000066, 1.39999998, 0.200000003)) |
| 456 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 457 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.61752319, -0.359565735, 0.512573242, -0.0219676197, -0.999517381, 0.0219639931, -0.707104266, 2.41398811e-06, -0.707109392, 0.706768036, -0.0310643613, -0.706763029)) | |
| 458 | - | Part = CreatePart2(m, Enum.Material.Metal, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000036, 0.200000003, 0.200000003)) |
| 458 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 459 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.62921143, 0.143918991, 0.508468628, -2.08616257e-07, -0.999574006, 0.0291880108, -1.78162009e-06, -0.0291880146, -0.999574006, 1, -2.68220901e-07, -1.77477204e-06)) | |
| 460 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.50999999, 0.890000165, 0.400000036)) |
| 460 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.13000047, 0.200000003, 0.200000003)) |
| 461 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.73861694, -0.359542847, 0.23815918, 0.0173905194, -0.999697566, -0.0173879918, -0.707105279, -1.75833702e-06, -0.707108378, 0.706894457, 0.0245921314, -0.706891418)) | |
| 462 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 1.39999998, 0.200000003)) |
| 462 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(1.33000052, 0.200000003, 0.200000003)) |
| 463 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.63934326, -0.221271515, 0.359550476, 0.019811213, -0.999607563, 0.0198099986, -0.706842601, -0.0280164182, -0.706815958, 0.707093477, 3.57627869e-07, -0.70712018)) | |
| 464 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 1.45000017, 0.200000003)) |
| 464 | + | Part = CreatePart2(m, Enum.Material.Glass, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.27000007, 0.200000003, 0.400000006)) |
| 465 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -0.0359802246, 0.000194549561, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
| 466 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.500000119, 0.400000155, 0.200000003)) |
| 466 | + | |
| 467 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.360000074, 0.259999633, 0.400000006)) | |
| 468 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) |
| 468 | + | |
| 469 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 470 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000215, 0.370000035)) |
| 470 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.27000007, 2, 0.400000006)) |
| 471 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04354858, -1.0960083, 0.00018119812, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
| 472 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000036, 1.20000005, 0.200000003)) |
| 472 | + | |
| 473 | Part = CreatePart2(m, Enum.Material.Glass, "Part", 0, 0, "Sand blue", "Part", Vector3.new(0.470000088, 0.200000003, 0.400000006)) | |
| 474 | - | Part = CreatePart2(m, Enum.Material.SmoothPlastic, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) |
| 474 | + | |
| 475 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 476 | - | Handle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "Handle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) |
| 476 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.200000003, 0.399999678, 0.200000003)) |
| 477 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.468475342, -2.94610596, -5.34057617e-05, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
| 478 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 479 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.330000103, 0.200000003, 0.400000006)) | |
| 480 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04351044, -0.596038818, 0.000196456909, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
| 481 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 482 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
| 483 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000385284424, 1.22858429, -1.04606628, 2.83153204e-05, 4.94696142e-05, 1, 1, -3.0040741e-05, -2.83138343e-05, 3.00109386e-05, 1, -4.94704655e-05)) | |
| 484 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 485 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.799999654, 0.800000012)) | |
| 486 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.03353882, -2.57603455, 0.000356674194, -1, 0, -5.70000011e-05, 0, 1, 2.7e-05, 5.70000011e-05, 2.69999982e-05, -1)) | |
| 487 | - | FakeHandle = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Light stone grey", "FakeHandle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) |
| 487 | + | |
| 488 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.400000006, 0.400000006, 0.200000003)) | |
| 489 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.4199903, 1.43589687, 0.224068895)) |
| 489 | + | |
| 490 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 491 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.340000063, 0.200000003, 0.400000006)) | |
| 492 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.08213222, 4.13876152, 0.224068895)) |
| 492 | + | |
| 493 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 494 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.290000081, 0.400000006, 0.400000006)) | |
| 495 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) |
| 495 | + | |
| 496 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 497 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.49000001, 0.200000003, 0.800000012)) | |
| 498 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) |
| 498 | + | |
| 499 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 500 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "Part", 0, 0, "Black", "Part", Vector3.new(0.430000037, 0.399999619, 0.400000006)) | |
| 501 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42192638, 0.224068895)) |
| 501 | + | |
| 502 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.26000002, 0.239999995)) | |
| 503 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00536346436, 3.61605835, -0.0785217285, 3.90549576e-05, -2.23542011e-05, -1, 0, -1, 2.23542011e-05, -1, 0, -3.90549576e-05)) | |
| 504 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.338468343, 0.328171432, 0.334714621)) |
| 504 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.400000036, 0.200000003)) |
| 505 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000329971313, -0.295974731, 0.158569336, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05)) | |
| 506 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 507 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.265685409, 0.417332441, 0.334714621)) |
| 507 | + | |
| 508 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000006, 0.200000003)) | |
| 509 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00490188599, -0.896148682, 0.101448059, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
| 510 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) |
| 510 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000066, 0.400000036, 0.200000003)) |
| 511 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.2479248e-05, 0.296035767, -0.158531189, -0.000133918817, -0.000119225631, -1, 0, -1, 0.000119225624, -1, 2.98023224e-08, 0.000133918817)) | |
| 512 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 0.200000003, 0.360000014)) | |
| 513 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 1.42545259, 0.224068895)) |
| 513 | + | |
| 514 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.360000014, 0.239999995)) | |
| 515 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00461578369, -4.51602173, -0.0785751343, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
| 516 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Bright red", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) |
| 516 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000066, 1.39999998, 0.200000003)) |
| 517 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000123977661, 0.00390625, 0.0414428711, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05)) | |
| 518 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Dark stone grey", "Part", Vector3.new(0.400000036, 0.200000003, 0.200000003)) | |
| 519 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 519 | + | |
| 520 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.50999999, 0.890000165, 0.400000036)) | |
| 521 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00483131409, -2.05114746, -0.0285568237, -3.76858152e-05, -0.000144349513, 1, 0, 1, 0.000144349513, -1, 0, -3.76858152e-05)) | |
| 522 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 522 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 1.39999998, 0.200000003)) |
| 523 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000333786011, 0.00399780273, -0.0414428711, 3.76858152e-05, 0.000144349513, -1, 0, 1, 0.000144349513, 1, 0, 3.76858152e-05)) | |
| 524 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000005, 1.45000017, 0.200000003)) | |
| 525 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 525 | + | |
| 526 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.500000119, 0.400000155, 0.200000003)) | |
| 527 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0098285675, 1.29615784, 0.201461792, 3.76858152e-05, 0.000144349513, -1, 0, -1, -0.000144349513, -1, 0, -3.76858152e-05)) | |
| 528 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.244768858, 0.373666197)) |
| 528 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) |
| 529 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000360488892, 0.203933716, 0.241439819, -2.08293113e-05, 1.19222404e-05, 1, 0, 1, -1.19222404e-05, -1, 0, -2.08293113e-05)) | |
| 530 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.51000011, 0.400000215, 0.370000035)) | |
| 531 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 531 | + | |
| 532 | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000036, 1.20000005, 0.200000003)) | |
| 533 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000177383423, 1.10392761, 0.441436768, 3.76858152e-05, 0.000144349513, 1, 0, 1, -0.000144349513, -1, 0, 3.76858152e-05)) | |
| 534 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 534 | + | Part = CreatePart2(m, Enum.Material.DiamondPlate, "WedgePart", 0, 0, "Black", "Part", Vector3.new(0.400000095, 0.600000024, 0.200000003)) |
| 535 | PartWeld = CreateWeld(m, FakeHandle2, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000308990479, -0.20401001, 0.158561707, -3.76858152e-05, -0.000144349513, 1, 0, -1, -0.000144349513, 1, 0, 3.76858152e-05)) | |
| 536 | Handle = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Light stone grey", "Handle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) | |
| 537 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) |
| 537 | + | |
| 538 | if Sheathed == true then | |
| 539 | HandleWeld.Part0 = Torso | |
| 540 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 540 | + | |
| 541 | else | |
| 542 | if Sheathed == false then | |
| 543 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 543 | + | |
| 544 | HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358) | |
| 545 | end | |
| 546 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 546 | + | |
| 547 | FakeHandle = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Light stone grey", "FakeHandle", Vector3.new(0.474830985, 1.82664037, 0.373666197)) | |
| 548 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 549 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 549 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.4199903, 1.43589687, 0.224068895)) |
| 550 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00119400024, -1.98269272, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 551 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 552 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 552 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.08213222, 4.13876152, 0.224068895)) |
| 553 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00118899345, -4.76996613, 0.00442504883, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 554 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 555 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 555 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) |
| 556 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.500924349, -4.754282, 0.00437927246, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 557 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
| |
| 558 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 558 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) |
| 559 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65413666, 0.564500093, 0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
| 560 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.968968809, 1.02999997))
| |
| 561 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0, 0, "Light stone grey", "Part", Vector3.new(0.474830985, 1.82664037, 0.373666197)) |
| 561 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 1.42192638, 0.224068895)) |
| 562 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.675780535, -1.97748184, 0.00448608398, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 563 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
| |
| 564 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.40000000596046, 0, "Sand red", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) |
| 564 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.338468343, 0.328171432, 0.334714621)) |
| 565 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00192523003, -1.37490082, 0.00114440918, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 566 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976))
| |
| 567 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43799496, 0.200000003, 0.200000003)) |
| 567 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.265685409, 0.417332441, 0.334714621)) |
| 568 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00199365616, -1.73918152, 0.0011138916, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 569 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 1, 0.899999976))
| |
| 570 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43629348, 0.200000003, 0.200000003)) |
| 570 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 4.15745974, 0.224068895)) |
| 571 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.507714987, -4.7560997, -0.00437927246, -1, 3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, -1.00000012)) | |
| 572 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
| |
| 573 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43640804, 0.200000003, 0.200000003)) |
| 573 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 1.42545259, 0.224068895)) |
| 574 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.678707361, -1.97924232, 0.00439453125, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 575 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 1, 1.02999997))
| |
| 576 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) |
| 576 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.200000003, 0.224068895)) |
| 577 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.65589905, 0.563244104, -0.00437927246, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
| 578 | CreateMesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.337858081, 0.888151348, 1.02999997))
| |
| 579 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) |
| 579 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 580 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.071896553, -0.59330368, 4.57763672e-05, 0.99273777, 0.120297872, -7.06315041e-06, -0.120297886, 0.992737889, -5.30621037e-07, 6.94813207e-06, 1.37649477e-06, 1.00000012)) | |
| 581 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
| |
| 582 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) |
| 582 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 583 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0420770645, -0.293716431, -6.10351563e-05, 0.989891589, 0.141826257, -3.72342765e-06, -0.141826272, 0.989891589, -1.28638931e-06, 3.50363553e-06, 1.80141069e-06, 1.00000012)) | |
| 584 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
| |
| 585 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) |
| 585 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 586 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(6.67572021e-06, -0.726385117, -3.05175781e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 587 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
| |
| 588 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) |
| 588 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.244768858, 0.373666197)) |
| 589 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.12328339e-05, -0.991594315, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 590 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.5))
| |
| 591 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.44005954, 0.200000003, 0.200000003)) |
| 591 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 592 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.86373901e-05, -1.15346909, -4.57763672e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 593 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.591251612, 0.600000024))
| |
| 594 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) |
| 594 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 595 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0599017143, -0.513751984, 3.05175781e-05, 0.993276894, -0.115763545, -7.2568655e-06, 0.115763538, 0.993276775, -9.0803951e-08, 7.21868128e-06, -7.49947503e-07, 1.00000012)) | |
| 596 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
| |
| 597 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) |
| 597 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.40000000596046, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) |
| 598 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00485682487, -0.00445556641, 1.77791977, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06)) | |
| 599 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121))
| |
| 600 | - | Part = CreatePart(m, Enum.Material.SmoothPlastic, 0.20000000298023, 0, "Sand red", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) |
| 600 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 601 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.96046448e-06, 0.975160599, 6.10351563e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 602 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645441, 0.5))
| |
| 603 | - | Hitbox = CreatePart(m, Enum.Material.SmoothPlastic, 0.30000001192093, 1, "Black", "Hitbox", Vector3.new(1.79213226, 5.57876158, 0.224068895)) |
| 603 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 604 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.69277191e-05, 0.622785568, -1.52587891e-05, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 605 | - | Pistol = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Pistol", Vector3.new(0.200000003, 0.800000012, 0.879999995)) |
| 605 | + | |
| 606 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
| 607 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.152982712, 0.805297852, -1.52587891e-05, 0.982438743, 0.186584964, -3.13576311e-06, -0.186584994, 0.982438922, -1.14692375e-06, 2.86707655e-06, 1.71200372e-06, 1.00000012)) | |
| 608 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
| |
| 609 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
| 610 | - | Barrel2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Fossil", "Barrel2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 610 | + | |
| 611 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
| |
| 612 | - | Shotgun = CreatePart(m, Enum.Material.Plastic, 0, 1, "Maroon", "Shotgun", Vector3.new(0.250000119, 0.200000003, 0.200000003)) |
| 612 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 613 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.45842743e-05, 1.00304985, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 614 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.899999976, 0.591251791, 0.800000012))
| |
| 615 | - | Barrel3 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Medium stone grey", "Barrel3", Vector3.new(0.250000119, 0.200000003, 0.200000003)) |
| 615 | + | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) |
| 616 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.021265626, -0.165622711, -7.62939453e-05, 0.991885602, -0.127134278, -4.93880361e-06, 0.127134278, 0.991885543, -5.42664202e-06, 5.58933243e-06, 4.75463457e-06, 1.00000012)) | |
| 617 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
| |
| 618 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Medium stone grey", "Part", Vector3.new(0.474830985, 0.200000003, 0.373666197)) | |
| 619 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.77516174e-06, 0.0564212799, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 620 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.0844645426, 0.420000017))
| |
| 621 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0, 0, "Light stone grey", "Part", Vector3.new(0.474830985, 1.82664037, 0.373666197)) | |
| 622 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 623 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 0.400000006))
| |
| 624 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.40000000596046, 0, "Navy blue", "Part", Vector3.new(0.200000003, 0.369837761, 0.200000003)) | |
| 625 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00484871864, -0.00439453125, 1.59759712, -1, 3.3651304e-11, 0, 0, -3.36533412e-06, -1.00000012, -1.18234311e-10, -0.99999994, 3.36510129e-06)) | |
| 626 | CreateMesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(0.844645202, 1, 0.506787121))
| |
| 627 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43799496, 0.200000003, 0.200000003)) | |
| 628 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98199654, -0.793210268, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
| 629 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706))
| |
| 630 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43629348, 0.200000003, 0.200000003)) | |
| 631 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.98350906, -0.795782328, 0.055557251, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
| 632 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706))
| |
| 633 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.43640804, 0.200000003, 0.200000003)) | |
| 634 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98422813, -0.795779467, 0.0573730469, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
| 635 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
| |
| 636 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) | |
| 637 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75252914, -0.626221895, 0.0575866699, 9.51308721e-07, 0.99999994, -7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
| 638 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.591251612))
| |
| 639 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) | |
| 640 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.76140785, -0.626243353, 0.0506286621, -9.51308721e-07, -0.99999994, 7.68341124e-09, -1, 9.5102132e-07, -9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
| 641 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
| |
| 642 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) | |
| 643 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00080871582, -0.217378616, 1.74365616, 5.96698374e-06, 3.33786011e-06, 1.00000012, -1, -1.01196474e-06, 5.96651807e-06, 1.01207843e-06, -0.99999994, 3.33786011e-06)) | |
| 644 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 645 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) | |
| 646 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000701904297, -0.233916759, -1.3747673, -5.96698374e-06, -3.33786011e-06, -1.00000012, -1, -1.01196474e-06, 5.96651807e-06, -1.01207843e-06, 0.99999994, -3.33786011e-06)) | |
| 647 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1))
| |
| 648 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.1733532, 0.200000003, 0.200000003)) | |
| 649 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-4.75333023, -0.622936964, 0.0473632813, 9.51308721e-07, 0.99999994, -7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, 9.97912139e-07, -7.68341124e-09, -1.00000012)) | |
| 650 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.624124706))
| |
| 651 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(1.44005954, 0.200000003, 0.200000003)) | |
| 652 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.98180389, -0.793211699, 0.0655670166, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
| 653 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
| |
| 654 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 0, "Black", "Part", Vector3.new(4.15603876, 0.200000003, 0.200000003)) | |
| 655 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.7621212, -0.62295413, 0.0656585693, -9.51308721e-07, -0.99999994, 7.68341124e-09, 1, -9.5102132e-07, 9.97912139e-07, -9.97912139e-07, 7.68341124e-09, 1.00000012)) | |
| 656 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 0.515216053))
| |
| 657 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.200000003, 0.3272461)) | |
| 658 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.000686645508, -0.237636089, -1.37509918, 4.96674329e-06, 3.34251672e-06, 1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, -1.01025125e-06, 0.99999994, -3.34251672e-06)) | |
| 659 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.844645202, 1))
| |
| 660 | Part = CreatePart(m, Enum.Material.DiamondPlate, 0.20000000298023, 0, "Navy blue", "Part", Vector3.new(0.302471429, 0.201985165, 0.41171059)) | |
| 661 | PartWeld = CreateWeld(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000610351563, -0.220431089, 1.74446106, -4.96674329e-06, -3.34251672e-06, -1.00000012, 1.00000012, 1.00999387e-06, -4.96627763e-06, 1.01025125e-06, -0.99999994, 3.34251672e-06)) | |
| 662 | CreateMesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 663 | Hitbox = CreatePart(m, Enum.Material.DiamondPlate, 0.30000001192093, 1, "Black", "Hitbox", Vector3.new(1.79213226, 5.57876158, 0.224068895)) | |
| 664 | HitboxWeld = CreateWeld(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0062417984, -4.05001831, 0.00436401367, 1, -3.3651304e-11, 0, -3.3651304e-11, 0.99999994, 0, 0, 0, 1.00000012)) | |
| 665 | Pistol = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Fossil", "Pistol", Vector3.new(0.200000003, 0.800000012, 0.879999995)) | |
| 666 | PistolWeld = CreateWeld(m, Character["Left Arm"], Pistol, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0399932861, -1.48996353, -0.420043945, 0.999997973, 1.49010475e-07, 1.74156685e-06, 1.56453552e-07, -0.999994993, 1.16231274e-06, 2.14762622e-06, -1.90735182e-06, -1)) | |
| 667 | mosh = CreateMesh("SpecialMesh", Pistol, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=72012879", Vector3.new(0, 0, 0), Vector3.new(2, 2, 2))
| |
| 668 | mosh.TextureId = "rbxassetid://72012859" | |
| 669 | mosh.VertexColor = Vector3.new(1, 0, 0) | |
| 670 | Barrel2 = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Fossil", "Barrel2", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 671 | Barrel2Weld = CreateWeld(m, Pistol, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.8099944, -0.440002441, 1, -7.4458546e-09, -4.06056472e-07, 7.44555173e-09, 1, -7.45037369e-07, 4.06056472e-07, 7.45037312e-07, 1)) | |
| 672 | Shotgun = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Maroon", "Shotgun", Vector3.new(0.250000119, 0.200000003, 0.200000003)) | |
| 673 | ShotgunWeld = CreateWeld(m, Character["Left Arm"], Shotgun, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.97496712, -0.190038681, -0.0949249268, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
| 674 | CreateMesh("SpecialMesh", Shotgun, Enum.MeshType.FileMesh, "rbxassetid://436156307", Vector3.new(0, 0, 0), Vector3.new(0.100000001, 0.100000001, 0.100000001))
| |
| 675 | Barrel3 = CreatePart(m, Enum.Material.DiamondPlate, 0, 1, "Medium stone grey", "Barrel3", Vector3.new(0.250000119, 0.200000003, 0.200000003)) | |
| 676 | Barrel3Weld = CreateWeld(m, Shotgun, Barrel3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33999896, -0.500005722, 0.0199737549, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 677 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 678 | ||
| 679 | if hit.Parent == nil then | |
| 680 | return | |
| 681 | end | |
| 682 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 683 | for _,v in pairs(hit.Parent:children()) do | |
| 684 | if v:IsA("Humanoid") then
| |
| 685 | h = v | |
| 686 | end | |
| 687 | end | |
| 688 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 689 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 690 | return | |
| 691 | end | |
| 692 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
| |
| 693 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 694 | if HitSound ~= nil and HitPitch ~= nil then | |
| 695 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 696 | end | |
| 697 | local Damage = math.random(minim, maxim) | |
| 698 | local blocked = false | |
| 699 | local block = hit.Parent:findFirstChild("Block")
| |
| 700 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 701 | blocked = true | |
| 702 | block.Value = block.Value - 1 | |
| 703 | print(block.Value) | |
| 704 | end | |
| 705 | if blocked == false then | |
| 706 | HitHealth = h.Health | |
| 707 | h.Health = h.Health - Damage | |
| 708 | - | SphereEffect(BrickColor.new("Bright violet"), hit.Parent.Torso.CFrame, 1, 1, 1, 3, 3, 3, 0.07)
|
| 708 | + | |
| 709 | print("gained spree")
| |
| 710 | game.Players.LocalPlayer:FindFirstChild("leaderstats").Spree.Value = game.Players.LocalPlayer.leaderstats.Spree.Value + 1
| |
| 711 | end | |
| 712 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 713 | else | |
| 714 | h.Health = h.Health - Damage / 2 | |
| 715 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 716 | end | |
| 717 | if Type == "Knockdown" then | |
| 718 | local hum = hit.Parent.Humanoid | |
| 719 | hum.PlatformStand = true | |
| 720 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 721 | ||
| 722 | swait(1) | |
| 723 | HHumanoid.PlatformStand = false | |
| 724 | end | |
| 725 | ), hum) | |
| 726 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 727 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
| |
| 728 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
| |
| 729 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 730 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 731 | else | |
| 732 | do | |
| 733 | if Type == "Normal" then | |
| 734 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
| |
| 735 | if knockback > 0 then | |
| 736 | vp.Parent = hit.Parent.Torso | |
| 737 | end | |
| 738 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 739 | else | |
| 740 | do | |
| 741 | if Type == "Up" then | |
| 742 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
| |
| 743 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 744 | else | |
| 745 | do | |
| 746 | if Type == "DarkUp" then | |
| 747 | coroutine.resume(coroutine.create(function() | |
| 748 | ||
| 749 | for i = 0, 1, 0.1 do | |
| 750 | swait() | |
| 751 | BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
| |
| 752 | end | |
| 753 | end | |
| 754 | )) | |
| 755 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
| |
| 756 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 757 | else | |
| 758 | do | |
| 759 | - | local Color = Color3.new(1, 0, 1) |
| 759 | + | |
| 760 | local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
| |
| 761 | - | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) |
| 761 | + | |
| 762 | else | |
| 763 | do | |
| 764 | if Type == "Curse" then | |
| 765 | CreateSound("http://roblox.com/asset/?id=283389706", Torso, 1, 1)
| |
| 766 | for i = 0, 1, 0.025 do | |
| 767 | swait(30) | |
| 768 | SphereEffect(BrickColor.new("Navy blue"), hit.Parent.Torso.CFrame, 1, 1, 1, 3, 3, 3, 0.07)
| |
| 769 | hit.Parent.Humanoid:TakeDamage(1) | |
| 770 | end | |
| 771 | else | |
| 772 | do | |
| 773 | if Type == "Freeze" then | |
| 774 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
| |
| 775 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
| |
| 776 | hit.Parent.Torso.Anchored = true | |
| 777 | coroutine.resume(coroutine.create(function(Part) | |
| 778 | ||
| 779 | swait(1.5) | |
| 780 | Part.Anchored = false | |
| 781 | end | |
| 782 | ), hit.Parent.Torso) | |
| 783 | game:GetService("Debris"):AddItem(BodPos, 2)
| |
| 784 | game:GetService("Debris"):AddItem(BodGy, 2)
| |
| 785 | end | |
| 786 | do | |
| 787 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
| |
| 788 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 789 | c = Instance.new("ObjectValue")
| |
| 790 | c.Name = "creator" | |
| 791 | c.Value = Player | |
| 792 | c.Parent = h | |
| 793 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 794 | end | |
| 795 | end | |
| 796 | end | |
| 797 | end | |
| 798 | end | |
| 799 | end | |
| 800 | end | |
| 801 | end | |
| 802 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 802 | + | |
| 803 | end | |
| 804 | end | |
| 805 | end | |
| 806 | end | |
| 807 | end | |
| 808 | end | |
| 809 | ||
| 810 | ShowDamage = function(Pos, Text, Time, Color) | |
| 811 | ||
| 812 | local Rate = 0.033333333333333 | |
| 813 | if not Pos then | |
| 814 | local Pos = Vector3.new(0, 0, 0) | |
| 815 | end | |
| 816 | local Text = Text or "" | |
| 817 | local Time = Time or 2 | |
| 818 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 818 | + | |
| 819 | local Color = Color3.new(0, 0, 255) | |
| 820 | end | |
| 821 | local EffectPart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
| 822 | EffectPart.Anchored = true | |
| 823 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
| |
| 824 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
| |
| 825 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 826 | EffectPart.Parent = game:GetService("Workspace")
| |
| 827 | delay(0, function() | |
| 828 | ||
| 829 | local Frames = Time / Rate | |
| 830 | for Frame = 1, Frames do | |
| 831 | wait(Rate) | |
| 832 | local Percent = Frame / Frames | |
| 833 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 834 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 834 | + | |
| 835 | end | |
| 836 | if EffectPart and EffectPart.Parent then | |
| 837 | EffectPart:Destroy() | |
| 838 | end | |
| 839 | end | |
| 840 | ) | |
| 841 | end | |
| 842 | ||
| 843 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
| 844 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
| 844 | + | |
| 845 | for _,c in pairs(workspace:children()) do | |
| 846 | local hum = c:findFirstChild("Humanoid")
| |
| 847 | if hum ~= nil then | |
| 848 | local head = c:findFirstChild("Torso")
| |
| 849 | if head ~= nil then | |
| 850 | local targ = head.Position - Part.Position | |
| 851 | local mag = targ.magnitude | |
| 852 | if mag <= magni and c.Name ~= Player.Name then | |
| 853 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
| 854 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 854 | + | |
| 855 | end | |
| 856 | end | |
| 857 | end | |
| 858 | end | |
| 859 | ||
| 860 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 861 | ||
| 862 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 863 | prt.Anchored = true | |
| 864 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 864 | + | |
| 865 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 866 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 867 | if Type == 1 or Type == nil then | |
| 868 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 869 | else | |
| 870 | if Type == 2 then | |
| 871 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 872 | end | |
| 873 | end | |
| 874 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 874 | + | |
| 875 | ||
| 876 | DeathBlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 877 | ||
| 878 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 879 | prt.Anchored = true | |
| 880 | prt.CFrame = cframe | |
| 881 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 882 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 883 | if Type == 1 or Type == nil then | |
| 884 | - | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
| 884 | + | |
| 885 | else | |
| 886 | if Type == 2 then | |
| 887 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 888 | end | |
| 889 | end | |
| 890 | end | |
| 891 | ||
| 892 | SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 893 | ||
| 894 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 895 | prt.Anchored = true | |
| 896 | prt.CFrame = cframe | |
| 897 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 898 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 899 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 900 | end | |
| 901 | ||
| 902 | RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 903 | ||
| 904 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 905 | prt.Anchored = true | |
| 906 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 907 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 908 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 909 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 910 | end | |
| 911 | ||
| 912 | CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 913 | ||
| 914 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 915 | prt.Anchored = true | |
| 916 | prt.CFrame = cframe | |
| 917 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 918 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 919 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 920 | end | |
| 921 | ||
| 922 | WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 923 | ||
| 924 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 925 | prt.Anchored = true | |
| 926 | prt.CFrame = cframe | |
| 927 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 928 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 929 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 930 | end | |
| 931 | ||
| 932 | SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 933 | ||
| 934 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 935 | prt.Anchored = true | |
| 936 | prt.CFrame = cframe | |
| 937 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 938 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 939 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 940 | end | |
| 941 | ||
| 942 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
| 943 | ||
| 944 | local prt = CreatePart(workspace, "DiamondPlate", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 945 | prt.Anchored = true | |
| 946 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 947 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 948 | local num = math.random(10, 50) / 1000 | |
| 949 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 950 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
| |
| 951 | end | |
| 952 | ||
| 953 | local attok = false | |
| 954 | EquipSword = function() | |
| 955 | ||
| 956 | attack = true | |
| 957 | attok = true | |
| 958 | for i = 0, 1, 0.1 do | |
| 959 | swait() | |
| 960 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 961 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 962 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3) | |
| 963 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3) | |
| 964 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 965 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 966 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 967 | end | |
| 968 | HandleWeld2.Part0 = LeftArm | |
| 969 | for i = 0, 1, 0.1 do | |
| 970 | swait() | |
| 971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 972 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
| 973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3) | |
| 974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3) | |
| 975 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 976 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 977 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(70)), 0.3) | |
| 978 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 979 | end | |
| 980 | HandleWeld.Part0 = RightArm | |
| 981 | HandleWeld.C1 = CFrame.new(-1.03242755, -0.0340976715, 0.0901641846, -0.00770399813, -0.999959767, 0.0045949989, 0.0019699987, 0.00457994919, 0.999987543, -0.999968469, 0.00771295466, 0.0019346358) | |
| 982 | HandleWeld2.Part0 = Torso | |
| 983 | HandleWeld2.C1 = CFrame.new(-0.223129272, 1.38671875, -0.633836746, 0.503682792, -0.863888681, 0, 0.863888681, 0.503682792, 0, 0, 0, 1) | |
| 984 | for i = 0, 1, 0.1 do | |
| 985 | swait() | |
| 986 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 987 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
| 988 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 989 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 990 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 991 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 992 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 993 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 994 | end | |
| 995 | attok = false | |
| 996 | Sheathed = false | |
| 997 | attack = false | |
| 998 | end | |
| 999 | ||
| 1000 | EquipGun = function() | |
| 1001 | ||
| 1002 | attack = true | |
| 1003 | for i = 0, 1, 0.1 do | |
| 1004 | swait() | |
| 1005 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1006 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
| 1007 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 1008 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1009 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 1010 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1011 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 1012 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1013 | end | |
| 1014 | HandleWeld2.Part0 = LeftArm | |
| 1015 | for i = 0, 1, 0.1 do | |
| 1016 | swait() | |
| 1017 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1018 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(50)), 0.3) | |
| 1019 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-90), math.rad(0)), 0.3) | |
| 1020 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(20)), 0.3) | |
| 1021 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 1022 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1023 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, -2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 1024 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 1025 | end | |
| 1026 | HandleWeld.Part0 = Torso | |
| 1027 | HandleWeld.C1 = CFrame.new(-0.796961546, 2.48477173, 0.597694397, -0.004668999, -0.999959767, -0.00765799824, -0.999926627, 0.00458291033, 0.0112209953, -0.0111854468, 0.00770982681, -0.999907732) | |
| 1028 | for i = 0, 1, 0.15 do | |
| 1029 | swait() | |
| 1030 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1031 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
| 1032 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3) | |
| 1033 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-130), math.rad(-90)), 0.3) | |
| 1034 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.3) | |
| 1035 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1036 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(1, -1, 0) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 1037 | end | |
| 1038 | HandleWeld2.Part0 = RightArm | |
| 1039 | HandleWeld2.C1 = CFrame.new(-0.960716486, -0.00518226624, 0.000381469727, 0, -0.999993026, 0.00373700005, 0, -0.00373700005, -0.999993026, 1, 0, 0) | |
| 1040 | Sheathed = true | |
| 1041 | attack = false | |
| 1042 | end | |
| 1043 | ||
| 1044 | attackone = function() | |
| 1045 | ||
| 1046 | attack = true | |
| 1047 | local con = Hitbox.Touched:connect(function(hit) | |
| 1048 | ||
| 1049 | Damagefunc(Hitbox, hit, 10, 16, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
| 1050 | end | |
| 1051 | ) | |
| 1052 | for i = 0, 1, 0.1 do | |
| 1053 | swait() | |
| 1054 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
| 1055 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3) | |
| 1056 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.3) | |
| 1057 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
| 1058 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1059 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1060 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1061 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) | |
| 1062 | end | |
| 1063 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7)
| |
| 1064 | for i = 0, 1, 0.1 do | |
| 1065 | swait() | |
| 1066 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) | |
| 1067 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-80)), 0.3) | |
| 1068 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 1069 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
| 1070 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1071 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1072 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1073 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3) | |
| 1074 | end | |
| 1075 | con:disconnect() | |
| 1076 | attack = false | |
| 1077 | end | |
| 1078 | ||
| 1079 | local aiming = false | |
| 1080 | aim = function() | |
| 1081 | ||
| 1082 | attack = true | |
| 1083 | - | Laser(BrickColor.new("Bright yellow"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
|
| 1083 | + | |
| 1084 | Humanoid.AutoRotate = false | |
| 1085 | for i = 0, 1, 0.1 do | |
| 1086 | swait() | |
| 1087 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1088 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1089 | - | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
|
| 1089 | + | |
| 1090 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3) | |
| 1091 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1092 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1093 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30), math.rad(-50)), 0.3) | |
| 1094 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1095 | end | |
| 1096 | - | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
|
| 1096 | + | |
| 1097 | swait() | |
| 1098 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1099 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
| 1100 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1101 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
| 1102 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1103 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1104 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
| 1105 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1106 | end | |
| 1107 | end | |
| 1108 | ||
| 1109 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1110 | ||
| 1111 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1112 | prt.Anchored = true | |
| 1113 | prt.CFrame = cframe | |
| 1114 | prt.Material = "Neon" | |
| 1115 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1116 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1117 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1118 | ||
| 1119 | for i = 0, 1, delay do | |
| 1120 | swait() | |
| 1121 | Part.Transparency = i | |
| 1122 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1123 | end | |
| 1124 | Part.Parent = nil | |
| 1125 | end | |
| 1126 | ), prt, msh) | |
| 1127 | end | |
| 1128 | ||
| 1129 | - | Laser(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
|
| 1129 | + | |
| 1130 | - | BlockEffect(BrickColor.new("Bright red"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 10, 10, 10, 0.07)
|
| 1130 | + | |
| 1131 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1132 | local MainPos = partt.Position | |
| 1133 | - | Laser(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
|
| 1133 | + | |
| 1134 | - | SphereEffect(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07)
|
| 1134 | + | |
| 1135 | local speed = 1000 | |
| 1136 | local num = 20 | |
| 1137 | - | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
|
| 1137 | + | |
| 1138 | ||
| 1139 | repeat | |
| 1140 | swait() | |
| 1141 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1142 | local mag = (MainPos - pos).magnitude | |
| 1143 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
| |
| 1144 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1145 | num = num - 1 | |
| 1146 | - | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
|
| 1146 | + | |
| 1147 | if hit ~= nil then | |
| 1148 | num = 0 | |
| 1149 | local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1150 | refpart.Anchored = true | |
| 1151 | refpart.CFrame = CFrame.new(pos) | |
| 1152 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1153 | - | local refpart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
|
| 1153 | + | |
| 1154 | do | |
| 1155 | if num <= 0 then | |
| 1156 | local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1157 | refpart.Anchored = true | |
| 1158 | - | BlockEffect(BrickColor.new("Bright red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07)
|
| 1158 | + | |
| 1159 | if hit ~= nil then | |
| 1160 | if hit.Name == "Head" or hit.Name == "Handle" then | |
| 1161 | MagniDamage(refpart, 5, 18 * multiply, 28 * multiply, 0, "Normal") | |
| 1162 | else | |
| 1163 | - | SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
|
| 1163 | + | |
| 1164 | end | |
| 1165 | end | |
| 1166 | - | SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
|
| 1166 | + | |
| 1167 | end | |
| 1168 | end | |
| 1169 | until num <= 0 | |
| 1170 | end | |
| 1171 | - | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
|
| 1171 | + | |
| 1172 | end | |
| 1173 | ||
| 1174 | shoottraildd = function(mouse, partt, SpreadAmount, multiply, Type) | |
| 1175 | ||
| 1176 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1177 | local MainPos = partt.Position | |
| 1178 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
| 1179 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1180 | local speed = 500 | |
| 1181 | local num = 20 | |
| 1182 | coroutine.resume(coroutine.create(function() | |
| 1183 | ||
| 1184 | repeat | |
| 1185 | swait() | |
| 1186 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1187 | local mag = (MainPos - pos).magnitude | |
| 1188 | if Type == "Explosive" then | |
| 1189 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
| |
| 1190 | BlockEffect(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 10, 10, 10, 0.07)
| |
| 1191 | else | |
| 1192 | if Type == "Poison" then | |
| 1193 | - | BlockEffect(BrickColor.new("Bright yellow"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
|
| 1193 | + | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
|
| 1194 | SphereEffect(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07)
| |
| 1195 | else | |
| 1196 | if Type == "Stun" then | |
| 1197 | Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.175, 0, -0.175, 0.15)
| |
| 1198 | end | |
| 1199 | end | |
| 1200 | end | |
| 1201 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1202 | num = num - 1 | |
| 1203 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1204 | if hit ~= nil then | |
| 1205 | num = 0 | |
| 1206 | local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1207 | refpart.Anchored = true | |
| 1208 | refpart.CFrame = CFrame.new(pos) | |
| 1209 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1210 | end | |
| 1211 | do | |
| 1212 | if num <= 0 then | |
| 1213 | local refpart = CreatePart(workspace, "DiamondPlate", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1214 | refpart.Anchored = true | |
| 1215 | refpart.CFrame = CFrame.new(pos) | |
| 1216 | if hit ~= nil then | |
| 1217 | if Type == "Explosive" then | |
| 1218 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07)
| |
| 1219 | MagniDamage(refpart, 15, 10 * multiply, 10 * multiply, 0, "Normal") | |
| 1220 | else | |
| 1221 | if Type == "Poison" then | |
| 1222 | if hit.Name == "Head" then | |
| 1223 | SphereEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 1224 | MagniDamage(refpart, 5, 18 * multiply, 20 * multiply, 0, "Curse") | |
| 1225 | else | |
| 1226 | SphereEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 1227 | MagniDamage(refpart, 5, 3 * multiply, 3 * multiply, 0, "Curse") | |
| 1228 | - | BlockEffect(BrickColor.new("Bright red"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
|
| 1228 | + | |
| 1229 | else | |
| 1230 | if Type == "Stun" then | |
| 1231 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 1232 | MagniDamage(refpart, 5, 10 * multiply, 10 * multiply, 0, "Freeze") | |
| 1233 | end | |
| 1234 | end | |
| 1235 | end | |
| 1236 | end | |
| 1237 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1238 | end | |
| 1239 | end | |
| 1240 | until num <= 0 | |
| 1241 | end | |
| 1242 | )) | |
| 1243 | end | |
| 1244 | ||
| 1245 | Fire = function() | |
| 1246 | ||
| 1247 | if attok == true then | |
| 1248 | return | |
| 1249 | end | |
| 1250 | attack = true | |
| 1251 | aiming = false | |
| 1252 | attok = true | |
| 1253 | BlockEffect(BrickColor.new("Gold"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 1254 | shoottrail(mouse, Barrel, 0, 2) | |
| 1255 | CreateSound("http://www.roblox.com/asset/?id=288233304", Barrel, 1, 1.2)
| |
| 1256 | for i = 0, 1, 0.05 do | |
| 1257 | swait() | |
| 1258 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1259 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1260 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
| 1261 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
| 1262 | - | BlockEffect(BrickColor.new("White"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
|
| 1262 | + | |
| 1263 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1264 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
| 1265 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1266 | end | |
| 1267 | for i = 0, 1, 0.025 do | |
| 1268 | swait() | |
| 1269 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1270 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
| 1271 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1272 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
| 1273 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1274 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1275 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
| 1276 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1277 | end | |
| 1278 | attok = false | |
| 1279 | aiming = true | |
| 1280 | end | |
| 1281 | ||
| 1282 | Explode = function() | |
| 1283 | ||
| 1284 | attack = true | |
| 1285 | attok = true | |
| 1286 | aiming = false | |
| 1287 | CreateSound("http://www.roblox.com/asset/?id=240799211", Barrel, 1, 1.5)
| |
| 1288 | BlockEffect(BrickColor.new("Gold"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 1289 | shoottraildd(mouse, Barrel, 0, 2, "Explosive") | |
| 1290 | for i = 0, 1, 0.05 do | |
| 1291 | swait() | |
| 1292 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1293 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1294 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
| 1295 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
| 1296 | - | BlockEffect(BrickColor.new("Bright violet"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
|
| 1296 | + | |
| 1297 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1298 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
| 1299 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1300 | end | |
| 1301 | for i = 0, 1, 0.1 do | |
| 1302 | swait() | |
| 1303 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1304 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
| 1305 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1306 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
| 1307 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1308 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1309 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
| 1310 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1311 | end | |
| 1312 | attok = false | |
| 1313 | aiming = true | |
| 1314 | end | |
| 1315 | ||
| 1316 | Stun = function() | |
| 1317 | ||
| 1318 | CreateSound("http://www.roblox.com/asset/?id=279675650", Barrel, 1, 1.5)
| |
| 1319 | attack = true | |
| 1320 | attok = true | |
| 1321 | aiming = false | |
| 1322 | BlockEffect(BrickColor.new("New Yeller"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 1323 | shoottraildd(mouse, Barrel, 0, 2, "Stun") | |
| 1324 | for i = 0, 1, 0.05 do | |
| 1325 | swait() | |
| 1326 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1327 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1328 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
| 1329 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
| 1330 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1331 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1332 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
| 1333 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1334 | end | |
| 1335 | for i = 0, 1, 0.1 do | |
| 1336 | swait() | |
| 1337 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1338 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
| 1339 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1340 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
| 1341 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1342 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1343 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
| 1344 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1345 | end | |
| 1346 | attok = false | |
| 1347 | aiming = true | |
| 1348 | end | |
| 1349 | ||
| 1350 | Poison = function() | |
| 1351 | ||
| 1352 | CreateSound("http://www.roblox.com/asset/?id=201243255", Barrel, 1, 1.5)
| |
| 1353 | attack = true | |
| 1354 | attok = true | |
| 1355 | aiming = false | |
| 1356 | BlockEffect(BrickColor.new("Gold"), Barrel.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 1357 | shoottraildd(mouse, Barrel, 0, 2, "Poison") | |
| 1358 | for i = 0, 1, 0.05 do | |
| 1359 | swait() | |
| 1360 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1361 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1362 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.3) | |
| 1363 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(-20), math.rad(-70)), 0.3) | |
| 1364 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1365 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1366 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
| 1367 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1368 | end | |
| 1369 | for i = 0, 1, 0.1 do | |
| 1370 | swait() | |
| 1371 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1372 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3) | |
| 1373 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5 - 0.1 * math.cos(sine / 7), -1) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1374 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 7), -0.2) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.3) | |
| 1375 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1376 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1377 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.3) | |
| 1378 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1379 | end | |
| 1380 | attok = false | |
| 1381 | aiming = true | |
| 1382 | end | |
| 1383 | ||
| 1384 | attacktwo = function() | |
| 1385 | ||
| 1386 | attack = true | |
| 1387 | local con = Hitbox.Touched:connect(function(hit) | |
| 1388 | ||
| 1389 | Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
| 1390 | end | |
| 1391 | ) | |
| 1392 | for i = 0, 1, 0.1 do | |
| 1393 | swait() | |
| 1394 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-90)), 0.3) | |
| 1395 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-20), math.rad(90)), 0.3) | |
| 1396 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1397 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
| 1398 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(-60)), 0.3) | |
| 1399 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3) | |
| 1400 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1401 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) | |
| 1402 | end | |
| 1403 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.9)
| |
| 1404 | for i = 0, 1, 0.5 do | |
| 1405 | swait() | |
| 1406 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 1407 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 1408 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1409 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
| 1410 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1411 | - | BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
|
| 1411 | + | |
| 1412 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1413 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3) | |
| 1414 | end | |
| 1415 | for i = 0, 1, 0.1 do | |
| 1416 | swait() | |
| 1417 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1418 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(-90)), 0.3) | |
| 1419 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
| 1420 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) | |
| 1421 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1422 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1423 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1424 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-40)), 0.3) | |
| 1425 | end | |
| 1426 | con:disconnect() | |
| 1427 | attack = false | |
| 1428 | end | |
| 1429 | ||
| 1430 | attackthree = function() | |
| 1431 | ||
| 1432 | attack = true | |
| 1433 | local con = Hitbox.Touched:connect(function(hit) | |
| 1434 | ||
| 1435 | - | BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
|
| 1435 | + | |
| 1436 | end | |
| 1437 | ) | |
| 1438 | for i = 0, 1, 0.1 do | |
| 1439 | swait() | |
| 1440 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-90)), 0.3) | |
| 1442 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 1443 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
| 1444 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1445 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1446 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1447 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-180)), 0.3) | |
| 1448 | end | |
| 1449 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.6)
| |
| 1450 | for i = 0, 1, 0.1 do | |
| 1451 | - | BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
|
| 1451 | + | |
| 1452 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.3) | |
| 1453 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(80)), 0.3) | |
| 1454 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.3) | |
| 1455 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-75)), 0.3) | |
| 1456 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1457 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1458 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1459 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.3) | |
| 1460 | end | |
| 1461 | - | BlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
|
| 1461 | + | |
| 1462 | attack = false | |
| 1463 | end | |
| 1464 | ||
| 1465 | boolet = function() | |
| 1466 | ||
| 1467 | attack = true | |
| 1468 | aiming = true | |
| 1469 | Humanoid.AutoRotate = false | |
| 1470 | Pistol.Transparency = 0 | |
| 1471 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
| |
| 1472 | for i = 0, 1, 0.1 do | |
| 1473 | swait() | |
| 1474 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1475 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1476 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1477 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
| 1478 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1479 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1480 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1481 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
| 1482 | end | |
| 1483 | for i = 1, 3 do | |
| 1484 | for i = 0, 1, 0.2 do | |
| 1485 | swait() | |
| 1486 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1487 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1488 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1489 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1490 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1491 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1492 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1493 | - | DeathBlockEffect(BrickColor.new("Bright violet"), Pistol.CFrame * cf(0, 2, 0), 5, 5, 5, 1, 1, 1, 0.005)
|
| 1493 | + | |
| 1494 | end | |
| 1495 | BlockEffect(BrickColor.new("Gold"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
| |
| 1496 | CreateSound("http://www.roblox.com/asset/?id=131205975", Barrel2, 1, 1)
| |
| 1497 | shoottrail(mouse, Barrel2, 0.3, 0.5) | |
| 1498 | for i = 0, 1, 0.2 do | |
| 1499 | swait() | |
| 1500 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1501 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1502 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1503 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3) | |
| 1504 | - | BlockEffect(BrickColor.new("Bright red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
|
| 1504 | + | |
| 1505 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1506 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1507 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
| 1508 | end | |
| 1509 | end | |
| 1510 | aiming = false | |
| 1511 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
| |
| 1512 | Pistol.Transparency = 1 | |
| 1513 | attack = false | |
| 1514 | end | |
| 1515 | ||
| 1516 | DoT = function() | |
| 1517 | ||
| 1518 | attack = true | |
| 1519 | for i = 0, 1, 0.1 do | |
| 1520 | swait() | |
| 1521 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
| |
| 1522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 1524 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.1) | |
| 1526 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1527 | - | BlockEffect(BrickColor.new("Bright yellow"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
|
| 1527 | + | |
| 1528 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1529 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
| 1530 | end | |
| 1531 | for i = 0, 1, 0.2 do | |
| 1532 | swait() | |
| 1533 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1534 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 1535 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1536 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
| 1537 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1538 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1539 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1540 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
| 1541 | end | |
| 1542 | for i = 0, 1, 0.2 do | |
| 1543 | swait() | |
| 1544 | - | BlockEffect(BrickColor.new("Really red"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
|
| 1544 | + | |
| 1545 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1546 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1547 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3) | |
| 1548 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1549 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1550 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1551 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
| 1552 | end | |
| 1553 | DeathBlockEffect(BrickColor.new("Gold"), Pistol.CFrame * cf(0, 2, 0), 5, 5, 5, 1, 1, 1, 0.005)
| |
| 1554 | Shotgun.Transparency = 1 | |
| 1555 | attack = false | |
| 1556 | end | |
| 1557 | ||
| 1558 | shutgan = function() | |
| 1559 | ||
| 1560 | attack = true | |
| 1561 | aiming = true | |
| 1562 | Humanoid.AutoRotate = false | |
| 1563 | Shotgun.Transparency = 0 | |
| 1564 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
| |
| 1565 | for i = 0, 1, 0.1 do | |
| 1566 | swait() | |
| 1567 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1568 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1569 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1570 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.1) | |
| 1571 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1572 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1573 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1574 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
| 1575 | end | |
| 1576 | for i = 0, 1, 0.2 do | |
| 1577 | swait() | |
| 1578 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1579 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1580 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1581 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1582 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1583 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1584 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1585 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
| 1586 | end | |
| 1587 | BlockEffect(BrickColor.new("Gold"), Barrel2.CFrame, 1, 1, 1, 1, 1, 1, 0.09)
| |
| 1588 | for i = 1, 3 do | |
| 1589 | CreateSound("http://www.roblox.com/asset/?id=131073013", Barrel2, 1, 1)
| |
| 1590 | shoottrail(mouse, Barrel3, 2, 1) | |
| 1591 | end | |
| 1592 | for i = 0, 1, 0.2 do | |
| 1593 | swait() | |
| 1594 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1595 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1596 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 5), 0) * angles(math.rad(90), math.rad(-30), math.rad(-90)), 0.3) | |
| 1598 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1599 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1600 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1601 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos(sine / 5))), 0.3) | |
| 1602 | end | |
| 1603 | aiming = false | |
| 1604 | BlockEffect(BrickColor.new("Gold"), Pistol.CFrame, 5, 5, 5, 1, 1, 1, 0.07)
| |
| 1605 | Shotgun.Transparency = 1 | |
| 1606 | attack = false | |
| 1607 | end | |
| 1608 | ||
| 1609 | Kaigattack = function() | |
| 1610 | ||
| 1611 | attack = true | |
| 1612 | local con = Hitbox.Touched:connect(function(hit) | |
| 1613 | ||
| 1614 | Damagefunc(Hitbox, hit, 10, 17, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8) | |
| 1615 | end | |
| 1616 | ) | |
| 1617 | for i = 0, 1, 0.1 do | |
| 1618 | swait() | |
| 1619 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1620 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1621 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 1622 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-90)), 0.3) | |
| 1623 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1624 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1625 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1626 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20)), 0.3) | |
| 1627 | end | |
| 1628 | for i = 0, 1, 0.5 do | |
| 1629 | swait() | |
| 1630 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 1631 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 1632 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1633 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
| 1634 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1635 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1636 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1637 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(60), math.rad(0), math.rad(20)), 0.3) | |
| 1638 | end | |
| 1639 | Torso.Velocity = RootPart.CFrame.lookVector * 75 | |
| 1640 | for i = 1, 5 do | |
| 1641 | CreateSound("http://www.roblox.com/asset/?id=320557413", RootPart, 1, 0.7)
| |
| 1642 | for i = 0, 1, 0.2 do | |
| 1643 | swait() | |
| 1644 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 1645 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-70)), 0.3) | |
| 1646 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(30), math.rad(90)), 0.3) | |
| 1647 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5, -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-100)), 0.3) | |
| 1648 | RH.C0 = clerp(RH.C0, cf(1, -1.2, 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1649 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1650 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1651 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(0 - 360 * i)), 0.4) | |
| 1652 | end | |
| 1653 | end | |
| 1654 | con:disconnect() | |
| 1655 | attack = false | |
| 1656 | end | |
| 1657 | ||
| 1658 | R0LL = function() | |
| 1659 | ||
| 1660 | attack = true | |
| 1661 | local AntiJump = Humanoid.Changed:connect(function() | |
| 1662 | ||
| 1663 | Humanoid.Jump = false | |
| 1664 | end | |
| 1665 | ) | |
| 1666 | for i = 0, 1, 0.1 do | |
| 1667 | swait() | |
| 1668 | RootPart.Velocity = RootPart.CFrame.lookVector * 50 | |
| 1669 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.3) * angles(6 * i, math.rad(0), math.rad(0)), 0.6) | |
| 1670 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 1671 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(20), math.rad(50), math.rad(-2)), 0.3) | |
| 1672 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-50)), 0.3) | |
| 1673 | RH.C0 = clerp(RH.C0, cf(1, 0, -1) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.2) | |
| 1674 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.2) | |
| 1675 | end | |
| 1676 | AntiJump:disconnect() | |
| 1677 | attack = false | |
| 1678 | end | |
| 1679 | ||
| 1680 | mouse.Button1Down:connect(function() | |
| 1681 | ||
| 1682 | if Sheathed == false then | |
| 1683 | if attack == false and attacktype == 1 then | |
| 1684 | attacktype = 2 | |
| 1685 | attackone() | |
| 1686 | else | |
| 1687 | if attack == false and attacktype == 2 then | |
| 1688 | attacktype = 3 | |
| 1689 | attacktwo() | |
| 1690 | else | |
| 1691 | if attack == false and attacktype == 3 then | |
| 1692 | attacktype = 1 | |
| 1693 | attackthree() | |
| 1694 | end | |
| 1695 | end | |
| 1696 | end | |
| 1697 | else | |
| 1698 | if Sheathed == true and aiming == true then | |
| 1699 | Fire() | |
| 1700 | end | |
| 1701 | end | |
| 1702 | end | |
| 1703 | ) | |
| 1704 | mouse.KeyDown:connect(function(k) | |
| 1705 | ||
| 1706 | k = k:lower() | |
| 1707 | if attack == false and k == "f" and Sheathed == true then | |
| 1708 | EquipSword() | |
| 1709 | else | |
| 1710 | if attack == false and Sheathed == false and k == "f" then | |
| 1711 | EquipGun() | |
| 1712 | else | |
| 1713 | if attack == false and k == "z" and Sheathed == true and co1 <= cooldown1 then | |
| 1714 | cooldown1 = 0 | |
| 1715 | R0LL() | |
| 1716 | else | |
| 1717 | if attack == true and k == "x" and Sheathed == true and attok == false and co2 <= cooldown2 then | |
| 1718 | cooldown2 = 0 | |
| 1719 | Explode() | |
| 1720 | else | |
| 1721 | if attack == true and Sheathed == true and k == "c" and attok == false and co3 <= cooldown3 then | |
| 1722 | Poison() | |
| 1723 | cooldown3 = 0 | |
| 1724 | else | |
| 1725 | if attack == true and Sheathed == true and k == "v" and attok == false and co4 <= cooldown4 then | |
| 1726 | Stun() | |
| 1727 | cooldown4 = 0 | |
| 1728 | else | |
| 1729 | if attack == false and k == "z" and Sheathed == false and co5 <= cooldown5 then | |
| 1730 | boolet() | |
| 1731 | cooldown5 = 0 | |
| 1732 | else | |
| 1733 | if attack == false and k == "x" and Sheathed == false and co6 <= cooldown6 then | |
| 1734 | attack = false | |
| 1735 | Kaigattack() | |
| 1736 | cooldown6 = 0 | |
| 1737 | else | |
| 1738 | if attack == false and Sheathed == false and k == "c" and co7 <= cooldown7 then | |
| 1739 | shutgan() | |
| 1740 | cooldown7 = 0 | |
| 1741 | else | |
| 1742 | if attack == false and Sheathed == false and k == "v" and co8 <= cooldown8 then | |
| 1743 | DoT() | |
| 1744 | cooldown8 = 0 | |
| 1745 | end | |
| 1746 | end | |
| 1747 | end | |
| 1748 | end | |
| 1749 | end | |
| 1750 | end | |
| 1751 | end | |
| 1752 | end | |
| 1753 | end | |
| 1754 | end | |
| 1755 | end | |
| 1756 | ) | |
| 1757 | updateskills = function() | |
| 1758 | ||
| 1759 | if Sheathed == false then | |
| 1760 | text1.Text = "[Z]\n Kaiga\'s Bullet" | |
| 1761 | text2.Text = "[X]\n Bleeding Python" | |
| 1762 | text3.Text = "[C]\n Kaiga\'s Goodbye" | |
| 1763 | text4.Text = "[V]\n GH FF2 Neurotoxin Gas Bomb" | |
| 1764 | else | |
| 1765 | text1.Text = "[Z]\n Dodge" | |
| 1766 | text2.Text = "[X]\n Explosive GGJ9 \n 10.6\21583mm Round" | |
| 1767 | text3.Text = "[C]\n Toxic GGJ3 \n 7.62\21539mm Round" | |
| 1768 | text4.Text = "[V]\n Electric GGJ2 \n 9.3\21564mm Round" | |
| 1769 | end | |
| 1770 | if cooldown1 <= co1 then | |
| 1771 | cooldown1 = cooldown1 + 0.033333333333333 | |
| 1772 | end | |
| 1773 | if cooldown2 <= co2 then | |
| 1774 | cooldown2 = cooldown2 + 0.033333333333333 | |
| 1775 | end | |
| 1776 | if cooldown3 <= co3 then | |
| 1777 | cooldown3 = cooldown3 + 0.033333333333333 | |
| 1778 | end | |
| 1779 | if cooldown4 <= co4 then | |
| 1780 | cooldown4 = cooldown4 + 0.033333333333333 | |
| 1781 | end | |
| 1782 | if cooldown5 <= co5 then | |
| 1783 | cooldown5 = cooldown5 + 0.033333333333333 | |
| 1784 | end | |
| 1785 | if cooldown6 <= co6 then | |
| 1786 | cooldown6 = cooldown6 + 0.033333333333333 | |
| 1787 | end | |
| 1788 | if cooldown7 <= co7 then | |
| 1789 | cooldown7 = cooldown7 + 0.033333333333333 | |
| 1790 | end | |
| 1791 | if cooldown8 <= co8 then | |
| 1792 | cooldown8 = cooldown8 + 0.033333333333333 | |
| 1793 | end | |
| 1794 | end | |
| 1795 | ||
| 1796 | scope = Player.PlayerGui.ScopeGui | |
| 1797 | local Scoped = false | |
| 1798 | while true do | |
| 1799 | swait() | |
| 1800 | if Humanoid.Health ~= 0 then | |
| 1801 | if Character == nil then | |
| 1802 | break | |
| 1803 | end | |
| 1804 | Humanoid.PlatformStand = false | |
| 1805 | Humanoid.Sit = false | |
| 1806 | for i,v in pairs(Torso:GetChildren()) do | |
| 1807 | - | Humanoid.WalkSpeed = 5 |
| 1807 | + | |
| 1808 | v:remove() | |
| 1809 | - | Humanoid.WalkSpeed = 14 |
| 1809 | + | |
| 1810 | if v:IsA("BodyPosition") then
| |
| 1811 | v:remove() | |
| 1812 | else | |
| 1813 | if v:IsA("BodyForce") then
| |
| 1814 | v:remove() | |
| 1815 | else | |
| 1816 | if v:IsA("BodyVelocity") then
| |
| 1817 | v:remove() | |
| 1818 | else | |
| 1819 | if v:IsA("BodyThrust") then
| |
| 1820 | v:remove() | |
| 1821 | else | |
| 1822 | if v:IsA("BodyAngularVelocity") then
| |
| 1823 | v:remove() | |
| 1824 | end | |
| 1825 | end | |
| 1826 | end | |
| 1827 | end | |
| 1828 | end | |
| 1829 | end | |
| 1830 | end | |
| 1831 | if Humanoid.Health <= 0 then | |
| 1832 | workspace.CurrentCamera.FieldOfView = 90 | |
| 1833 | end | |
| 1834 | if Character == nil then | |
| 1835 | workspace.CurrentCamera.FieldOfView = 90 | |
| 1836 | end | |
| 1837 | for _,v in pairs(scope:children()) do | |
| 1838 | v.Visible = Scoped | |
| 1839 | end | |
| 1840 | if aiming == true then | |
| 1841 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
| 1842 | local direction = aim.lookVector | |
| 1843 | local headingA = math.atan2(direction.x, direction.z) | |
| 1844 | headingA = math.deg(headingA) | |
| 1845 | Humanoid.AutoRotate = false | |
| 1846 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
| 1847 | else | |
| 1848 | Humanoid.AutoRotate = true | |
| 1849 | end | |
| 1850 | local dist = (Player.Character.Head.Position - workspace.CurrentCamera.CoordinateFrame.p).magnitude | |
| 1851 | if dist < 2 and aiming == true and Sheathed == true then | |
| 1852 | Scoped = true | |
| 1853 | if Sheathed == true then | |
| 1854 | workspace.CurrentCamera.FieldOfView = 6 | |
| 1855 | end | |
| 1856 | game:GetService("UserInputService").MouseIconEnabled = false
| |
| 1857 | end | |
| 1858 | if 2 < dist and aiming == true then | |
| 1859 | Scoped = false | |
| 1860 | if Sheathed == true then | |
| 1861 | workspace.CurrentCamera.FieldOfView = 60 | |
| 1862 | end | |
| 1863 | game:GetService("UserInputService").MouseIconEnabled = true
| |
| 1864 | end | |
| 1865 | if dist <= 9.5 and Sheathed == true and aiming == false and attack == false then | |
| 1866 | aim() | |
| 1867 | Humanoid.WalkSpeed = 6 | |
| 1868 | elseif 9.5 < dist and Sheathed == true and attok == false then | |
| 1869 | Humanoid.WalkSpeed = 16 | |
| 1870 | Scoped = false | |
| 1871 | attack = false | |
| 1872 | workspace.CurrentCamera.FieldOfView = 90 | |
| 1873 | aiming = false | |
| 1874 | elseif 9.5 < dist and Sheathed == false and attack == false and aiming == false then | |
| 1875 | Humanoid.WalkSpeed = 16 | |
| 1876 | Humanoid.AutoRotate = true | |
| 1877 | workspace.CurrentCamera.FieldOfView = 90 | |
| 1878 | end | |
| 1879 | updateskills() | |
| 1880 | if Sheathed == true then | |
| 1881 | bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1882 | bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1883 | bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1884 | bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1885 | else | |
| 1886 | bar4:TweenSize(UDim2.new(1 * (cooldown8 / co8), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1887 | bar3:TweenSize(UDim2.new(1 * (cooldown7 / co7), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1888 | bar1:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1889 | bar2:TweenSize(UDim2.new(1 * (cooldown6 / co6), 0, 1, 0), "Out", "Quad", 0.5) | |
| 1890 | end | |
| 1891 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1892 | velocity = RootPart.Velocity.y | |
| 1893 | sine = sine + change | |
| 1894 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 1895 | if equipped == true or equipped == false then | |
| 1896 | if 1 < RootPart.Velocity.y and hit == nil then | |
| 1897 | Anim = "Jump" | |
| 1898 | if attack == false then | |
| 1899 | if Sheathed == true then | |
| 1900 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1901 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 1902 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.3) | |
| 1903 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(40), math.rad(0), math.rad(0)), 0.3) | |
| 1904 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1905 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1906 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3) | |
| 1907 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1908 | else | |
| 1909 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
| 1910 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 1911 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1912 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
| 1913 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1914 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3) | |
| 1915 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1916 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3) | |
| 1917 | end | |
| 1918 | end | |
| 1919 | else | |
| 1920 | if RootPart.Velocity.y < -1 and hit == nil then | |
| 1921 | Anim = "Fall" | |
| 1922 | if attack == false then | |
| 1923 | if Sheathed == true then | |
| 1924 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1925 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 1926 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(70), math.rad(0), math.rad(-30)), 0.3) | |
| 1927 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.6 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(0)), 0.3) | |
| 1928 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 1929 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1930 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-80), math.rad(0), math.rad(-30)), 0.3) | |
| 1931 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1932 | else | |
| 1933 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
| 1934 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 1935 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1936 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
| 1937 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3) | |
| 1938 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.3) | |
| 1939 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1940 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(50)), 0.3) | |
| 1941 | end | |
| 1942 | end | |
| 1943 | else | |
| 1944 | if Torsovelocity < 1 and hit ~= nil then | |
| 1945 | Anim = "Idle" | |
| 1946 | if attack == false then | |
| 1947 | change = 1 | |
| 1948 | if Sheathed == true then | |
| 1949 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
| 1950 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1951 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3) | |
| 1952 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 1953 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1954 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1955 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3) | |
| 1956 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1957 | else | |
| 1958 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
| 1959 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(70)), 0.3) | |
| 1960 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos((sine) / 5), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1961 | LW.C0 = clerp(LW.C0, CFrame.new(-0.7, 0.5 + 0.1 * math.cos((sine) / 5), -0.5) * angles(math.rad(0), math.rad(-150), math.rad(-45)), 0.3) | |
| 1962 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(-20), math.rad(10)), 0.3) | |
| 1963 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(10), math.rad(-10)), 0.3) | |
| 1964 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1965 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 3 * math.cos((sine) / 5))), 0.3) | |
| 1966 | end | |
| 1967 | end | |
| 1968 | else | |
| 1969 | if 2 < Torsovelocity and hit ~= nil then | |
| 1970 | Anim = "Walk" | |
| 1971 | if attack == false then | |
| 1972 | if Sheathed == true then | |
| 1973 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 4)) * angles(math.rad(20), math.rad(0), math.rad(0 - 10 * math.cos((sine) / 6))), 0.3) | |
| 1974 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0 + 10 * math.cos((sine) / 6))), 0.3) | |
| 1975 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3) | |
| 1976 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 7), -0.2) * angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 1977 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.1 * math.cos((sine) / 4), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3) | |
| 1978 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 4), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0 + 50 * math.cos((sine) / 3))), 0.3) | |
| 1979 | FakeHandle2Weld.C0 = clerp(FakeHandle2Weld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-70), math.rad(30), math.rad(-50)), 0.3) | |
| 1980 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1981 | else | |
| 1982 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.1 * math.cos((sine) / 5)) * angles(math.rad(10), math.rad(-10), math.rad(-70)), 0.3) | |
| 1983 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3) | |
| 1984 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.6 + 0.1 * math.cos((sine) / 6), 0) * angles(math.rad(30), math.rad(0), math.rad(-30)), 0.3) | |
| 1985 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5 + 0.1 * math.cos((sine) / 6), -0.5) * angles(math.rad(0), math.rad(-160), math.rad(-50)), 0.3) | |
| 1986 | RH.C0 = clerp(RH.C0, cf(1, -1.2 + 0.1 * math.cos((sine) / 5), 0) * RHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(-20), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 1987 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.1 * math.cos((sine) / 5), 0) * LHCF * angles(math.rad(0 - 20 * math.cos((sine) / 3)), math.rad(10), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 1988 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(20 + 2 * math.cos((sine) / 6))), 0.3) | |
| 1989 | end | |
| 1990 | end | |
| 1991 | end | |
| 1992 | end | |
| 1993 | end | |
| 1994 | end | |
| 1995 | end | |
| 1996 | if 0 < #Effects then | |
| 1997 | for e = 1, #Effects do | |
| 1998 | if Effects[e] ~= nil then | |
| 1999 | local Thing = Effects[e] | |
| 2000 | if Thing ~= nil then | |
| 2001 | local Part = Thing[1] | |
| 2002 | local Mode = Thing[2] | |
| 2003 | local Delay = Thing[3] | |
| 2004 | local IncX = Thing[4] | |
| 2005 | local IncY = Thing[5] | |
| 2006 | local IncZ = Thing[6] | |
| 2007 | if Thing[1].Transparency <= 1 then | |
| 2008 | if Thing[2] == "Block1" then | |
| 2009 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2010 | Mesh = Thing[1].Mesh | |
| 2011 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2012 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2013 | else | |
| 2014 | if Thing[2] == "BlockDeath" then | |
| 2015 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2016 | Mesh = Thing[1].Mesh | |
| 2017 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2018 | MagniDamage(Thing[1], Mesh.Scale.X / 5, 1, 3, 0, "Normal") | |
| 2019 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2020 | else | |
| 2021 | if Thing[2] == "Block2" then | |
| 2022 | Thing[1].CFrame = Thing[1].CFrame | |
| 2023 | Mesh = Thing[7] | |
| 2024 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2025 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2026 | else | |
| 2027 | if Thing[2] == "Cylinder" then | |
| 2028 | Mesh = Thing[1].Mesh | |
| 2029 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2030 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2031 | else | |
| 2032 | if Thing[2] == "Blood" then | |
| 2033 | Mesh = Thing[7] | |
| 2034 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 2035 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2036 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2037 | else | |
| 2038 | if Thing[2] == "Elec" then | |
| 2039 | Mesh = Thing[1].Mesh | |
| 2040 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2041 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2042 | else | |
| 2043 | if Thing[2] == "Disappear" then | |
| 2044 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2045 | else | |
| 2046 | if Thing[2] == "Shatter" then | |
| 2047 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2048 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2049 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2050 | Thing[6] = Thing[6] + Thing[5] | |
| 2051 | end | |
| 2052 | end | |
| 2053 | end | |
| 2054 | end | |
| 2055 | end | |
| 2056 | end | |
| 2057 | end | |
| 2058 | end | |
| 2059 | else | |
| 2060 | Part.Parent = nil | |
| 2061 | table.remove(Effects, e) | |
| 2062 | end | |
| 2063 | end | |
| 2064 | end | |
| 2065 | end | |
| 2066 | end | |
| 2067 | end | |
| 2068 | end |