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--liek a boss with coke
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if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
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print("FE Compatibility code by Mokiros")
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InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent")
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    Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
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        return Fake
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Function then
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            Trigger.Function(...)
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent
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    UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target
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            Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
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                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
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            end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do
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                    if Key==Input.KeyCode then
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                        Action.Function(Action.Name,Input.UserInputState,Input)
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                    end
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                end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse
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    InternalData["ContextActionService"] = ContextActionService
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    InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner
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        local Event = script:WaitForChild("UserInput")
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        local UserInputService = game:GetService("UserInputService")
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        local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input)
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        UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
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            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target
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                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)
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                                    return InternalData["Mouse"]
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                                end
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                            end
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                            return function (self,...)
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                                return RealPlayer[Index](RealPlayer,...)
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                            end
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                        else
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                            if Index == "PlrObj" then
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                                return RealPlayer
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                            end
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                            return RealPlayer[Index]
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                        end
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                    end;
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                    __tostring = function(self)
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                        return RealPlayer.Name
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                    end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        if Service:lower() == "players" then
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                            return setmetatable({},{
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                                __index = function (self2,Index2)
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                                    local RealService = RealGame:GetService(Service)
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                                    local Type2 = type(Index2)
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                                    if Type2 == "function" then
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                                        return function (self,...)
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                                            return RealService[Index2](RealService,...)
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                                        end
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                                    else
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                                        if Index2:lower() == "localplayer" then
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                                            return Sandbox(owner)
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                                        end
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                                        return RealService[Index2]
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                                    end
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                                end;
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                                __tostring = function(self)
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                                    return RealGame:GetService(Service).Name
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                                end
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                            })
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                        elseif Service:lower() == "contextactionservice" then
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                            return InternalData["ContextActionService"]
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                        elseif Service:lower() == "contextactionservice" then
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                            return InternalData["UserInputService"]
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                        elseif Service:lower() == "runservice" then
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                            return setmetatable({},{
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                                __index = function(self2,Index2)
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                                    local RealService = RealGame:GetService(Service)
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                                    local Type2 = type(Index2)
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                                    if Type2 == "function" then
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                                        return function (self,...)
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                                            return RealService[Index2](RealService,...)
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                                        end
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                                    else
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                                        if Index2:lower() == "bindtorenderstep" then
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                                            return function (self,Name,Priority,Function)
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                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
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                                            end
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                                        end
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                                        if Index2:lower() == "renderstepped" then
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                                            return RealService["Stepped"]
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                                        end
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                                        return RealService[Index2]
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                                    end
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                                end
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                            })
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                        else
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                            return RealGame:GetService(Service)
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                        end
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                    end
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                end
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                return function (self,...)
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                    return RealGame[Index](RealGame,...)
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                end
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            else
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                if game:GetService(Index) then
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                    return game:GetService(Index)
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                end
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                return RealGame[Index]
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            end
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        else
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            return nil
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        end
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
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print("Complete! Running...")
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171
 
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--//Paste script below this line.
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local plr = game:service'Players'.LocalPlayer
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local mouse = plr:GetMouse()
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local char = plr.Character
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local torso = char:findFirstChild("Torso")
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local head = char.Head
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local ra = char:findFirstChild("Right Arm")
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local la = char:findFirstChild("Left Arm")
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local rl = char:findFirstChild("Right Leg")
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local ll = char:findFirstChild("Left Leg")
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local rs = torso:findFirstChild("Right Shoulder")
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local ls = torso:findFirstChild("Left Shoulder")
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local debounce = false
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function part(parent, size, formfactor,  color, collide, transparency)
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        local p=Instance.new("Part", parent)
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        p.FormFactor=formfactor
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        p.CanCollide=false
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        p.Size=size
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        p.Locked=true
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                p.Transparency=transparency
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        p.Position=torso.Position
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        p.BrickColor=color
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        p.FrontSurface="SmoothNoOutlines" 
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        p.BackSurface="SmoothNoOutlines"         
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        p.LeftSurface="SmoothNoOutlines" 
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        p.BottomSurface="SmoothNoOutlines" 
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        p.TopSurface="SmoothNoOutlines"  
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        p.RightSurface="SmoothNoOutlines" 
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        return p
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end
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function weld(c0, c1, part1, part0)
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        local wel=Instance.new("Weld", main)
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        wel.Part0 = part0
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        wel.Part1 = part1
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        wel.C0 = c0
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        wel.C1 = c1
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        return wel
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end
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function specialmesh(parent, meshType, scale, meshId, texture)
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        local mesh = Instance.new("SpecialMesh", parent)
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        mesh.Scale = scale
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        mesh.MeshType = meshType
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        mesh.MeshId = meshId
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		mesh.TextureId = texture
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        return mesh
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end
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tool = Instance.new("Tool", plr.Backpack)
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tool.Name = "Coke"
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tool.GripForward = Vector3.new(-0.976, 0, -0.217)
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tool.GripPos = Vector3.new(0.03, 0, 0)
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tool.GripRight = Vector3.new(0.217, 0, -0.976)
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tool.GripUp = Vector3.new(0, 1, 0)
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local p = part(tool, Vector3.new(1, 1.2, 1), "Custom", BrickColor.new("Mid gray"), false, 0)
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p.Name = "Handle"
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local m = specialmesh(p, "FileMesh", Vector3.new(1.2, 1.2, 1.2), "http://www.roblox.com/asset/?id=10470609", "http://www.roblox.com/asset/?id=10470600")
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tool.Equipped:connect(function(mouse)
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ar = Instance.new("Part", char)
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ar.FormFactor = "Custom"
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ar.Size = Vector3.new(1, 1, 1)
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ar.Transparency = 1
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ar.CanCollide = false
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ar.Locked = true
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ar:breakJoints()
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local fakel = Instance.new("Weld", char)
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fakel.Part0 = char.Torso
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fakel.Part1 = ar
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fakel.C0 = CFrame.new(1.5, 0.45, 0)
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welditbro = Instance.new("Weld", char)
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welditbro.C0 = CFrame.new(0, 0.45, 0)
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welditbro.Part0 = ra
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welditbro.Part1 = ar
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for i = 0, 90, 30 do
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	fakel.C0 = CFrame.new(1.5, 0.45, 0) * CFrame.Angles(math.rad(i), 0, 0)
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	wait()
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end
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mouse.Button1Down:connect(function(mouse)
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	if debounce then return end
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	debounce = true
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	for i = 90, 120, 10 do
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		fakel.C0 = CFrame.new(1.5, 0.45, 0) * CFrame.Angles(math.rad(i/2), math.rad(i), math.rad(i/2))
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		wait()
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	end
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	wait(1)
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    for i = 120, 90, -10 do
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		fakel.C0 = CFrame.new(1.5, 0.45, 0) * CFrame.Angles(math.rad(i/2), math.rad(i), math.rad(i/2))
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		wait()
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end
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	fakel.C0 = CFrame.new(1.5, 0.45, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
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	local flood = part(workspace, workspace:findFirstChild("Base").Size, "Custom", BrickColor.new("Brown"), false, 0)
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	flood.Anchored = true
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	flood.Touched:connect(function(hit)
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		if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= char.Name then
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			hit.Parent:BreakJoints()
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		end
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	end)
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	flood.CFrame = workspace:FindFirstChild("Base").CFrame * CFrame.new(0, -2, 0)
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	for _ = 0, 6, 0.1 do
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	flood.CFrame = flood.CFrame * CFrame.new(0, 0.1, 0)
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	wait()
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	end
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	flood:Destroy()
284
	
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	debounce = false
286
	end)
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288
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end)
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tool.Unequipped:connect(function(mouse)
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	pcall(function()
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	ar:Destroy()
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	fakel:Destroy()
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	welditbro:Destroy()
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	end)
297
	end)