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| 1 | ----------------------- | |
| 2 | --[[ Name : Hell security ]]-- | |
| 3 | ------------------------------------------------------- | |
| 4 | ||
| 5 | --[[ "Haha, I'm a funny guy, but once you anger me..." ]]-- | |
| 6 | --[[ "There's no coming back =)" ]]-- | |
| 7 | ||
| 8 | --A script By doryna2281337 | |
| 9 | ||
| 10 | ------------------------------------------------------- | |
| 11 | ||
| 12 | local FavIDs = {
| |
| 13 | 340106355, --Nefl Crystals | |
| 14 | 927529620, --Dimension | |
| 15 | 876981900, --Fantasy | |
| 16 | 398987889, --Ordinary Days | |
| 17 | 1117396305, --Oh wait, it's you. | |
| 18 | 885996042, --Action Winter Journey | |
| 19 | 919231299, --Sprawling Idiot Effigy | |
| 20 | 743466274, --Good Day Sunshine | |
| 21 | 727411183, --Knife Fight | |
| 22 | 1402748531, --The Earth Is Counting On You! | |
| 23 | 595230126 --Robot Language | |
| 24 | } | |
| 25 | ||
| 26 | ||
| 27 | ||
| 28 | --The reality of my life isn't real but a Universe -doryna2281337 | |
| 29 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 30 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 31 | do | |
| 32 | print("FE Compatibility code by Me")
| |
| 33 | script.Parent = Player.Character | |
| 34 | ||
| 35 | --RemoteEvent for communicating | |
| 36 | local Event = Instance.new("RemoteEvent")
| |
| 37 | Event.Name = "UserInput_Event" | |
| 38 | ||
| 39 | --Fake event to make stuff like Mouse.KeyDown work | |
| 40 | local function fakeEvent() | |
| 41 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 42 | t.connect = t.Connect | |
| 43 | return t | |
| 44 | end | |
| 45 | ||
| 46 | --Creating fake input objects with fake variables | |
| 47 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 48 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 49 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 50 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 51 | end} | |
| 52 | --Merged 2 functions into one by checking amount of arguments | |
| 53 | CAS.UnbindAction = CAS.BindAction | |
| 54 | ||
| 55 | --This function will trigger the events that have been :Connect()'ed | |
| 56 | local function te(self,ev,...) | |
| 57 | local t = m[ev] | |
| 58 | if t and t._fakeEvent and t.Function then | |
| 59 | t.Function(...) | |
| 60 | end | |
| 61 | end | |
| 62 | m.TrigEvent = te | |
| 63 | UIS.TrigEvent = te | |
| 64 | ||
| 65 | Event.OnServerEvent:Connect(function(plr,io) | |
| 66 | if plr~=Player then return end | |
| 67 | if io.isMouse then | |
| 68 | m.Target = io.Target | |
| 69 | m.Hit = io.Hit | |
| 70 | else | |
| 71 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 72 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 73 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 74 | end | |
| 75 | for _,t in pairs(CAS.Actions) do | |
| 76 | for _,k in pairs(t.Keys) do | |
| 77 | if k==io.KeyCode then | |
| 78 | t.Function(t.Name,io.UserInputState,io) | |
| 79 | end | |
| 80 | end | |
| 81 | end | |
| 82 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 83 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 84 | end | |
| 85 | end) | |
| 86 | Event.Parent = NLS([==[ | |
| 87 | local Player = game:GetService("Players").LocalPlayer
| |
| 88 | local Event = script:WaitForChild("UserInput_Event")
| |
| 89 | ||
| 90 | local UIS = game:GetService("UserInputService")
| |
| 91 | local input = function(io,a) | |
| 92 | if a then return end | |
| 93 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 94 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 95 | end | |
| 96 | UIS.InputBegan:Connect(input) | |
| 97 | UIS.InputEnded:Connect(input) | |
| 98 | ||
| 99 | local Mouse = Player:GetMouse() | |
| 100 | local h,t | |
| 101 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 102 | --If player is not moving their mouse, client won't fire events | |
| 103 | while wait(1/30) do | |
| 104 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 105 | h,t=Mouse.Hit,Mouse.Target | |
| 106 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 107 | end | |
| 108 | end]==],Player.Character) | |
| 109 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 110 | end | |
| 111 | wait() | |
| 112 | local plr = owner | |
| 113 | print('Local User is '..plr.Name)
| |
| 114 | local char = plr.Character | |
| 115 | local hum = char.Humanoid | |
| 116 | local hed = char.Head | |
| 117 | local root = char.HumanoidRootPart | |
| 118 | local rootj = root.RootJoint | |
| 119 | local tors = char.Torso | |
| 120 | local ra = char["Right Arm"] | |
| 121 | local la = char["Left Arm"] | |
| 122 | local rl = char["Right Leg"] | |
| 123 | local ll = char["Left Leg"] | |
| 124 | local neck = tors["Neck"] | |
| 125 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 126 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 127 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 128 | local maincolor = BrickColor.new("Red")
| |
| 129 | ||
| 130 | ------------------------------------------------------- | |
| 131 | --Start Good Stuff-- | |
| 132 | ------------------------------------------------------- | |
| 133 | cam = game.Workspace.CurrentCamera | |
| 134 | CF = CFrame.new | |
| 135 | angles = CFrame.Angles | |
| 136 | attack = false | |
| 137 | Euler = CFrame.fromEulerAnglesXYZ | |
| 138 | Rad = math.rad | |
| 139 | IT = Instance.new | |
| 140 | BrickC = BrickColor.new | |
| 141 | Cos = math.cos | |
| 142 | Acos = math.acos | |
| 143 | Sin = math.sin | |
| 144 | Asin = math.asin | |
| 145 | Abs = math.abs | |
| 146 | Mrandom = math.random | |
| 147 | Floor = math.floor | |
| 148 | ------------------------------------------------------- | |
| 149 | --End Good Stuff-- | |
| 150 | ------------------------------------------------------- | |
| 151 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 152 | RSH, LSH = nil, nil | |
| 153 | RW = Instance.new("Weld")
| |
| 154 | LW = Instance.new("Weld")
| |
| 155 | RH = tors["Right Hip"] | |
| 156 | LH = tors["Left Hip"] | |
| 157 | RSH = tors["Right Shoulder"] | |
| 158 | LSH = tors["Left Shoulder"] | |
| 159 | RSH.Parent = nil | |
| 160 | LSH.Parent = nil | |
| 161 | RW.Name = "RW" | |
| 162 | RW.Part0 = tors | |
| 163 | RW.C0 = CF(1.5, 0.5, 0) | |
| 164 | RW.C1 = CF(0, 0.5, 0) | |
| 165 | RW.Part1 = ra | |
| 166 | RW.Parent = tors | |
| 167 | LW.Name = "LW" | |
| 168 | LW.Part0 = tors | |
| 169 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 170 | LW.C1 = CF(0, 0.5, 0) | |
| 171 | LW.Part1 = la | |
| 172 | LW.Parent = tors | |
| 173 | Effects = {}
| |
| 174 | ------------------------------------------------------- | |
| 175 | --Start HeartBeat-- | |
| 176 | ------------------------------------------------------- | |
| 177 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 178 | ArtificialHB.Name = "Heartbeat" | |
| 179 | script:WaitForChild("Heartbeat")
| |
| 180 | ||
| 181 | frame = 1 / 60 | |
| 182 | tf = 0 | |
| 183 | allowframeloss = false | |
| 184 | tossremainder = false | |
| 185 | ||
| 186 | ||
| 187 | lastframe = tick() | |
| 188 | script.Heartbeat:Fire() | |
| 189 | ||
| 190 | ||
| 191 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 192 | tf = tf + s | |
| 193 | if tf >= frame then | |
| 194 | if allowframeloss then | |
| 195 | script.Heartbeat:Fire() | |
| 196 | lastframe = tick() | |
| 197 | else | |
| 198 | for i = 1, math.floor(tf / frame) do | |
| 199 | script.Heartbeat:Fire() | |
| 200 | end | |
| 201 | lastframe = tick() | |
| 202 | end | |
| 203 | if tossremainder then | |
| 204 | tf = 0 | |
| 205 | else | |
| 206 | tf = tf - frame * math.floor(tf / frame) | |
| 207 | end | |
| 208 | end | |
| 209 | end) | |
| 210 | ------------------------------------------------------- | |
| 211 | --End HeartBeat-- | |
| 212 | ------------------------------------------------------- | |
| 213 | ||
| 214 | ------------------------------------------------------- | |
| 215 | --Start Important Functions-- | |
| 216 | ------------------------------------------------------- | |
| 217 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 218 | local NEWWELD = IT(TYPE) | |
| 219 | NEWWELD.Part0 = PART0 | |
| 220 | NEWWELD.Part1 = PART1 | |
| 221 | NEWWELD.C0 = C0 | |
| 222 | NEWWELD.C1 = C1 | |
| 223 | NEWWELD.Parent = PARENT | |
| 224 | return NEWWELD | |
| 225 | end | |
| 226 | ||
| 227 | local S = IT("Sound")
| |
| 228 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 229 | local NEWSOUND = nil | |
| 230 | coroutine.resume(coroutine.create(function() | |
| 231 | NEWSOUND = S:Clone() | |
| 232 | NEWSOUND.Parent = PARENT | |
| 233 | NEWSOUND.Volume = VOLUME | |
| 234 | NEWSOUND.Pitch = PITCH | |
| 235 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 236 | NEWSOUND:play() | |
| 237 | if DOESLOOP == true then | |
| 238 | NEWSOUND.Looped = true | |
| 239 | else | |
| 240 | repeat wait(1) until NEWSOUND.Playing == false | |
| 241 | NEWSOUND:remove() | |
| 242 | end | |
| 243 | end)) | |
| 244 | return NEWSOUND | |
| 245 | end | |
| 246 | ||
| 247 | function swait(num) | |
| 248 | if num == 0 or num == nil then | |
| 249 | game:service("RunService").Stepped:wait(0)
| |
| 250 | else | |
| 251 | for i = 0, num do | |
| 252 | game:service("RunService").Stepped:wait(0)
| |
| 253 | end | |
| 254 | end | |
| 255 | end | |
| 256 | function thread(f) | |
| 257 | coroutine.resume(coroutine.create(f)) | |
| 258 | end | |
| 259 | function clerp(a, b, t) | |
| 260 | local qa = {
| |
| 261 | QuaternionFromCFrame(a) | |
| 262 | } | |
| 263 | local qb = {
| |
| 264 | QuaternionFromCFrame(b) | |
| 265 | } | |
| 266 | local ax, ay, az = a.x, a.y, a.z | |
| 267 | local bx, by, bz = b.x, b.y, b.z | |
| 268 | local _t = 1 - t | |
| 269 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 270 | end | |
| 271 | function QuaternionFromCFrame(cf) | |
| 272 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 273 | local trace = m00 + m11 + m22 | |
| 274 | if trace > 0 then | |
| 275 | local s = math.sqrt(1 + trace) | |
| 276 | local recip = 0.5 / s | |
| 277 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 278 | else | |
| 279 | local i = 0 | |
| 280 | if m00 < m11 then | |
| 281 | i = 1 | |
| 282 | end | |
| 283 | if m22 > (i == 0 and m00 or m11) then | |
| 284 | i = 2 | |
| 285 | end | |
| 286 | if i == 0 then | |
| 287 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 288 | local recip = 0.5 / s | |
| 289 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 290 | elseif i == 1 then | |
| 291 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 292 | local recip = 0.5 / s | |
| 293 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 294 | elseif i == 2 then | |
| 295 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 296 | local recip = 0.5 / s | |
| 297 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 298 | end | |
| 299 | end | |
| 300 | end | |
| 301 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 302 | local xs, ys, zs = x + x, y + y, z + z | |
| 303 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 304 | local xx = x * xs | |
| 305 | local xy = x * ys | |
| 306 | local xz = x * zs | |
| 307 | local yy = y * ys | |
| 308 | local yz = y * zs | |
| 309 | local zz = z * zs | |
| 310 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 311 | end | |
| 312 | function QuaternionSlerp(a, b, t) | |
| 313 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 314 | local startInterp, finishInterp | |
| 315 | if cosTheta >= 1.0E-4 then | |
| 316 | if 1 - cosTheta > 1.0E-4 then | |
| 317 | local theta = math.acos(cosTheta) | |
| 318 | local invSinTheta = 1 / Sin(theta) | |
| 319 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 320 | finishInterp = Sin(t * theta) * invSinTheta | |
| 321 | else | |
| 322 | startInterp = 1 - t | |
| 323 | finishInterp = t | |
| 324 | end | |
| 325 | elseif 1 + cosTheta > 1.0E-4 then | |
| 326 | local theta = math.acos(-cosTheta) | |
| 327 | local invSinTheta = 1 / Sin(theta) | |
| 328 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 329 | finishInterp = Sin(t * theta) * invSinTheta | |
| 330 | else | |
| 331 | startInterp = t - 1 | |
| 332 | finishInterp = t | |
| 333 | end | |
| 334 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 335 | end | |
| 336 | function rayCast(Position, Direction, Range, Ignore) | |
| 337 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 338 | end | |
| 339 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 340 | local Create = RbxUtility.Create | |
| 341 | ||
| 342 | ------------------------------------------------------- | |
| 343 | --Start Damage Function-- | |
| 344 | ------------------------------------------------------- | |
| 345 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 346 | if hit.Parent == nil then | |
| 347 | return | |
| 348 | end | |
| 349 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 350 | for _, v in pairs(hit.Parent:children()) do | |
| 351 | if v:IsA("Humanoid") then
| |
| 352 | h = v | |
| 353 | end | |
| 354 | end | |
| 355 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 356 | ||
| 357 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 358 | end | |
| 359 | ||
| 360 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 361 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 362 | if hit.Parent.DebounceHit.Value == true then | |
| 363 | return | |
| 364 | end | |
| 365 | end | |
| 366 | if insta == true then | |
| 367 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 368 | end | |
| 369 | local c = Create("ObjectValue"){
| |
| 370 | Name = "creator", | |
| 371 | Value = game:service("Players").LocalPlayer,
| |
| 372 | Parent = h, | |
| 373 | } | |
| 374 | game:GetService("Debris"):AddItem(c, .5)
| |
| 375 | if HitSound ~= nil and HitPitch ~= nil then | |
| 376 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 377 | end | |
| 378 | local Damage = math.random(minim, maxim) | |
| 379 | local blocked = false | |
| 380 | local block = hit.Parent:findFirstChild("Block")
| |
| 381 | if block ~= nil then | |
| 382 | if block.className == "IntValue" then | |
| 383 | if block.Value > 0 then | |
| 384 | blocked = true | |
| 385 | block.Value = block.Value - 1 | |
| 386 | print(block.Value) | |
| 387 | end | |
| 388 | end | |
| 389 | end | |
| 390 | if blocked == false then | |
| 391 | h.Health = h.Health - Damage | |
| 392 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 393 | else | |
| 394 | h.Health = h.Health - (Damage / 2) | |
| 395 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 396 | end | |
| 397 | if Type == "Knockdown" then | |
| 398 | local hum = hit.Parent.Humanoid | |
| 399 | hum.PlatformStand = true | |
| 400 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 401 | swait(1) | |
| 402 | HHumanoid.PlatformStand = false | |
| 403 | end), hum) | |
| 404 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 405 | local bodvol = Create("BodyVelocity"){
| |
| 406 | velocity = angle * knockback, | |
| 407 | P = 5000, | |
| 408 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 409 | Parent = hit, | |
| 410 | } | |
| 411 | local rl = Create("BodyAngularVelocity"){
| |
| 412 | P = 3000, | |
| 413 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 414 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 415 | Parent = hit, | |
| 416 | } | |
| 417 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 418 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 419 | elseif Type == "Normal" then | |
| 420 | local vp = Create("BodyVelocity"){
| |
| 421 | P = 500, | |
| 422 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 423 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 424 | } | |
| 425 | if knockback > 0 then | |
| 426 | vp.Parent = hit.Parent.Torso | |
| 427 | end | |
| 428 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 429 | elseif Type == "Up" then | |
| 430 | local bodyVelocity = Create("BodyVelocity"){
| |
| 431 | velocity = Vector3.new(0, 20, 0), | |
| 432 | P = 5000, | |
| 433 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 434 | Parent = hit, | |
| 435 | } | |
| 436 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 437 | elseif Type == "DarkUp" then | |
| 438 | coroutine.resume(coroutine.create(function() | |
| 439 | for i = 0, 1, 0.1 do | |
| 440 | swait() | |
| 441 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 442 | end | |
| 443 | end)) | |
| 444 | local bodyVelocity = Create("BodyVelocity"){
| |
| 445 | velocity = Vector3.new(0, 20, 0), | |
| 446 | P = 5000, | |
| 447 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 448 | Parent = hit, | |
| 449 | } | |
| 450 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 451 | elseif Type == "Snare" then | |
| 452 | local bp = Create("BodyPosition"){
| |
| 453 | P = 2000, | |
| 454 | D = 100, | |
| 455 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 456 | position = hit.Parent.Torso.Position, | |
| 457 | Parent = hit.Parent.Torso, | |
| 458 | } | |
| 459 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 460 | elseif Type == "Freeze" then | |
| 461 | local BodPos = Create("BodyPosition"){
| |
| 462 | P = 50000, | |
| 463 | D = 1000, | |
| 464 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 465 | position = hit.Parent.Torso.Position, | |
| 466 | Parent = hit.Parent.Torso, | |
| 467 | } | |
| 468 | local BodGy = Create("BodyGyro") {
| |
| 469 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 470 | P = 20e+003, | |
| 471 | Parent = hit.Parent.Torso, | |
| 472 | cframe = hit.Parent.Torso.CFrame, | |
| 473 | } | |
| 474 | hit.Parent.Torso.Anchored = true | |
| 475 | coroutine.resume(coroutine.create(function(Part) | |
| 476 | swait(1.5) | |
| 477 | Part.Anchored = false | |
| 478 | end), hit.Parent.Torso) | |
| 479 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 480 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 481 | end | |
| 482 | local debounce = Create("BoolValue"){
| |
| 483 | Name = "DebounceHit", | |
| 484 | Parent = hit.Parent, | |
| 485 | Value = true, | |
| 486 | } | |
| 487 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 488 | c = Create("ObjectValue"){
| |
| 489 | Name = "creator", | |
| 490 | Value = Player, | |
| 491 | Parent = h, | |
| 492 | } | |
| 493 | game:GetService("Debris"):AddItem(c, .5)
| |
| 494 | end | |
| 495 | end | |
| 496 | ------------------------------------------------------- | |
| 497 | --End Damage Function-- | |
| 498 | ------------------------------------------------------- | |
| 499 | ||
| 500 | ------------------------------------------------------- | |
| 501 | --Start Damage Function Customization-- | |
| 502 | ------------------------------------------------------- | |
| 503 | function ShowDamage(Pos, Text, Time, Color) | |
| 504 | local Rate = (1 / 30) | |
| 505 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 506 | local Text = (Text or "") | |
| 507 | local Time = (Time or 2) | |
| 508 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 509 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 510 | EffectPart.Anchored = true | |
| 511 | local BillboardGui = Create("BillboardGui"){
| |
| 512 | Size = UDim2.new(3, 0, 3, 0), | |
| 513 | Adornee = EffectPart, | |
| 514 | Parent = EffectPart, | |
| 515 | } | |
| 516 | local TextLabel = Create("TextLabel"){
| |
| 517 | BackgroundTransparency = 1, | |
| 518 | Size = UDim2.new(1, 0, 1, 0), | |
| 519 | Text = Text, | |
| 520 | Font = "Bodoni", | |
| 521 | TextColor3 = Color, | |
| 522 | TextScaled = true, | |
| 523 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 524 | Parent = BillboardGui, | |
| 525 | } | |
| 526 | game.Debris:AddItem(EffectPart, (Time)) | |
| 527 | EffectPart.Parent = game:GetService("Workspace")
| |
| 528 | delay(0, function() | |
| 529 | local Frames = (Time / Rate) | |
| 530 | for Frame = 1, Frames do | |
| 531 | wait(Rate) | |
| 532 | local Percent = (Frame / Frames) | |
| 533 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 534 | TextLabel.TextTransparency = Percent | |
| 535 | end | |
| 536 | if EffectPart and EffectPart.Parent then | |
| 537 | EffectPart:Destroy() | |
| 538 | end | |
| 539 | end) | |
| 540 | end | |
| 541 | ------------------------------------------------------- | |
| 542 | --End Damage Function Customization-- | |
| 543 | ------------------------------------------------------- | |
| 544 | ||
| 545 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 546 | for _, c in pairs(workspace:children()) do | |
| 547 | local hum = c:findFirstChild("Humanoid")
| |
| 548 | if hum ~= nil then | |
| 549 | local head = c:findFirstChild("Head")
| |
| 550 | if head ~= nil then | |
| 551 | local targ = head.Position - Part.Position | |
| 552 | local mag = targ.magnitude | |
| 553 | if magni >= mag and c.Name ~= plr.Name then | |
| 554 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 555 | end | |
| 556 | end | |
| 557 | end | |
| 558 | end | |
| 559 | end | |
| 560 | ||
| 561 | ||
| 562 | CFuncs = {
| |
| 563 | Part = {
| |
| 564 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 565 | local Part = Create("Part")({
| |
| 566 | Parent = Parent, | |
| 567 | Reflectance = Reflectance, | |
| 568 | Transparency = Transparency, | |
| 569 | CanCollide = false, | |
| 570 | Locked = true, | |
| 571 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 572 | Name = Name, | |
| 573 | Size = Size, | |
| 574 | Material = Material | |
| 575 | }) | |
| 576 | RemoveOutlines(Part) | |
| 577 | return Part | |
| 578 | end | |
| 579 | }, | |
| 580 | Mesh = {
| |
| 581 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 582 | local Msh = Create(Mesh)({
| |
| 583 | Parent = Part, | |
| 584 | Offset = OffSet, | |
| 585 | Scale = Scale | |
| 586 | }) | |
| 587 | if Mesh == "SpecialMesh" then | |
| 588 | Msh.MeshType = MeshType | |
| 589 | Msh.MeshId = MeshId | |
| 590 | end | |
| 591 | return Msh | |
| 592 | end | |
| 593 | }, | |
| 594 | Mesh = {
| |
| 595 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 596 | local Msh = Create(Mesh)({
| |
| 597 | Parent = Part, | |
| 598 | Offset = OffSet, | |
| 599 | Scale = Scale | |
| 600 | }) | |
| 601 | if Mesh == "SpecialMesh" then | |
| 602 | Msh.MeshType = MeshType | |
| 603 | Msh.MeshId = MeshId | |
| 604 | end | |
| 605 | return Msh | |
| 606 | end | |
| 607 | }, | |
| 608 | Weld = {
| |
| 609 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 610 | local Weld = Create("Weld")({
| |
| 611 | Parent = Parent, | |
| 612 | Part0 = Part0, | |
| 613 | Part1 = Part1, | |
| 614 | C0 = C0, | |
| 615 | C1 = C1 | |
| 616 | }) | |
| 617 | return Weld | |
| 618 | end | |
| 619 | }, | |
| 620 | Sound = {
| |
| 621 | Create = function(id, par, vol, pit) | |
| 622 | coroutine.resume(coroutine.create(function() | |
| 623 | local S = Create("Sound")({
| |
| 624 | Volume = vol, | |
| 625 | Pitch = pit or 1, | |
| 626 | SoundId = id, | |
| 627 | Parent = par or workspace | |
| 628 | }) | |
| 629 | wait() | |
| 630 | S:play() | |
| 631 | game:GetService("Debris"):AddItem(S, 6)
| |
| 632 | end)) | |
| 633 | end | |
| 634 | }, | |
| 635 | ParticleEmitter = {
| |
| 636 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 637 | local fp = Create("ParticleEmitter")({
| |
| 638 | Parent = Parent, | |
| 639 | Color = ColorSequence.new(Color1, Color2), | |
| 640 | LightEmission = LightEmission, | |
| 641 | Size = Size, | |
| 642 | Texture = Texture, | |
| 643 | Transparency = Transparency, | |
| 644 | ZOffset = ZOffset, | |
| 645 | Acceleration = Accel, | |
| 646 | Drag = Drag, | |
| 647 | LockedToPart = LockedToPart, | |
| 648 | VelocityInheritance = VelocityInheritance, | |
| 649 | EmissionDirection = EmissionDirection, | |
| 650 | Enabled = Enabled, | |
| 651 | Lifetime = LifeTime, | |
| 652 | Rate = Rate, | |
| 653 | Rotation = Rotation, | |
| 654 | RotSpeed = RotSpeed, | |
| 655 | Speed = Speed, | |
| 656 | VelocitySpread = VelocitySpread | |
| 657 | }) | |
| 658 | return fp | |
| 659 | end | |
| 660 | } | |
| 661 | } | |
| 662 | function RemoveOutlines(part) | |
| 663 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 664 | end | |
| 665 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 666 | local Part = Create("Part")({
| |
| 667 | formFactor = FormFactor, | |
| 668 | Parent = Parent, | |
| 669 | Reflectance = Reflectance, | |
| 670 | Transparency = Transparency, | |
| 671 | CanCollide = false, | |
| 672 | Locked = true, | |
| 673 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 674 | Name = Name, | |
| 675 | Size = Size, | |
| 676 | Material = Material | |
| 677 | }) | |
| 678 | RemoveOutlines(Part) | |
| 679 | return Part | |
| 680 | end | |
| 681 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 682 | local Msh = Create(Mesh)({
| |
| 683 | Parent = Part, | |
| 684 | Offset = OffSet, | |
| 685 | Scale = Scale | |
| 686 | }) | |
| 687 | if Mesh == "SpecialMesh" then | |
| 688 | Msh.MeshType = MeshType | |
| 689 | Msh.MeshId = MeshId | |
| 690 | end | |
| 691 | return Msh | |
| 692 | end | |
| 693 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 694 | local Weld = Create("Weld")({
| |
| 695 | Parent = Parent, | |
| 696 | Part0 = Part0, | |
| 697 | Part1 = Part1, | |
| 698 | C0 = C0, | |
| 699 | C1 = C1 | |
| 700 | }) | |
| 701 | return Weld | |
| 702 | end | |
| 703 | ||
| 704 | ||
| 705 | ------------------------------------------------------- | |
| 706 | --Start Effect Function-- | |
| 707 | ------------------------------------------------------- | |
| 708 | EffectModel = Instance.new("Model", char)
| |
| 709 | Effects = {
| |
| 710 | Block = {
| |
| 711 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 712 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 713 | prt.Anchored = true | |
| 714 | prt.CFrame = cframe | |
| 715 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 716 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 717 | if Type == 1 or Type == nil then | |
| 718 | table.insert(Effects, {
| |
| 719 | prt, | |
| 720 | "Block1", | |
| 721 | delay, | |
| 722 | x3, | |
| 723 | y3, | |
| 724 | z3, | |
| 725 | msh | |
| 726 | }) | |
| 727 | elseif Type == 2 then | |
| 728 | table.insert(Effects, {
| |
| 729 | prt, | |
| 730 | "Block2", | |
| 731 | delay, | |
| 732 | x3, | |
| 733 | y3, | |
| 734 | z3, | |
| 735 | msh | |
| 736 | }) | |
| 737 | else | |
| 738 | table.insert(Effects, {
| |
| 739 | prt, | |
| 740 | "Block3", | |
| 741 | delay, | |
| 742 | x3, | |
| 743 | y3, | |
| 744 | z3, | |
| 745 | msh | |
| 746 | }) | |
| 747 | end | |
| 748 | end | |
| 749 | }, | |
| 750 | Sphere = {
| |
| 751 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 752 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 753 | prt.Anchored = true | |
| 754 | prt.CFrame = cframe | |
| 755 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 756 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 757 | table.insert(Effects, {
| |
| 758 | prt, | |
| 759 | "Cylinder", | |
| 760 | delay, | |
| 761 | x3, | |
| 762 | y3, | |
| 763 | z3, | |
| 764 | msh | |
| 765 | }) | |
| 766 | end | |
| 767 | }, | |
| 768 | Cylinder = {
| |
| 769 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 770 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 771 | prt.Anchored = true | |
| 772 | prt.CFrame = cframe | |
| 773 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 774 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 775 | table.insert(Effects, {
| |
| 776 | prt, | |
| 777 | "Cylinder", | |
| 778 | delay, | |
| 779 | x3, | |
| 780 | y3, | |
| 781 | z3, | |
| 782 | msh | |
| 783 | }) | |
| 784 | end | |
| 785 | }, | |
| 786 | Wave = {
| |
| 787 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 788 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 789 | prt.Anchored = true | |
| 790 | prt.CFrame = cframe | |
| 791 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 792 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 793 | table.insert(Effects, {
| |
| 794 | prt, | |
| 795 | "Cylinder", | |
| 796 | delay, | |
| 797 | x3 / 60, | |
| 798 | y3 / 60, | |
| 799 | z3 / 60, | |
| 800 | msh | |
| 801 | }) | |
| 802 | end | |
| 803 | }, | |
| 804 | Ring = {
| |
| 805 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 806 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 807 | prt.Anchored = true | |
| 808 | prt.CFrame = cframe | |
| 809 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 810 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 811 | table.insert(Effects, {
| |
| 812 | prt, | |
| 813 | "Cylinder", | |
| 814 | delay, | |
| 815 | x3, | |
| 816 | y3, | |
| 817 | z3, | |
| 818 | msh | |
| 819 | }) | |
| 820 | end | |
| 821 | }, | |
| 822 | Break = {
| |
| 823 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 824 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 825 | prt.Anchored = true | |
| 826 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 827 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 828 | local num = math.random(10, 50) / 1000 | |
| 829 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 830 | table.insert(Effects, {
| |
| 831 | prt, | |
| 832 | "Shatter", | |
| 833 | num, | |
| 834 | prt.CFrame, | |
| 835 | math.random() - math.random(), | |
| 836 | 0, | |
| 837 | math.random(50, 100) / 100 | |
| 838 | }) | |
| 839 | end | |
| 840 | }, | |
| 841 | Spiral = {
| |
| 842 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 843 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 844 | prt.Anchored = true | |
| 845 | prt.CFrame = cframe | |
| 846 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 847 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 848 | table.insert(Effects, {
| |
| 849 | prt, | |
| 850 | "Cylinder", | |
| 851 | delay, | |
| 852 | x3, | |
| 853 | y3, | |
| 854 | z3, | |
| 855 | msh | |
| 856 | }) | |
| 857 | end | |
| 858 | }, | |
| 859 | Push = {
| |
| 860 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 861 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 862 | prt.Anchored = true | |
| 863 | prt.CFrame = cframe | |
| 864 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 865 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 866 | table.insert(Effects, {
| |
| 867 | prt, | |
| 868 | "Cylinder", | |
| 869 | delay, | |
| 870 | x3, | |
| 871 | y3, | |
| 872 | z3, | |
| 873 | msh | |
| 874 | }) | |
| 875 | end | |
| 876 | } | |
| 877 | } | |
| 878 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 879 | local fp = IT("Part")
| |
| 880 | fp.formFactor = formfactor | |
| 881 | fp.Parent = parent | |
| 882 | fp.Reflectance = reflectance | |
| 883 | fp.Transparency = transparency | |
| 884 | fp.CanCollide = false | |
| 885 | fp.Locked = true | |
| 886 | fp.BrickColor = brickcolor | |
| 887 | fp.Name = name | |
| 888 | fp.Size = size | |
| 889 | fp.Position = tors.Position | |
| 890 | RemoveOutlines(fp) | |
| 891 | fp.Material = "SmoothPlastic" | |
| 892 | fp:BreakJoints() | |
| 893 | return fp | |
| 894 | end | |
| 895 | ||
| 896 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 897 | local mesh = IT(Mesh) | |
| 898 | mesh.Parent = part | |
| 899 | if Mesh == "SpecialMesh" then | |
| 900 | mesh.MeshType = meshtype | |
| 901 | if meshid ~= "nil" then | |
| 902 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 903 | end | |
| 904 | end | |
| 905 | mesh.Offset = offset | |
| 906 | mesh.Scale = scale | |
| 907 | return mesh | |
| 908 | end | |
| 909 | ||
| 910 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 911 | local type = type | |
| 912 | local rng = Instance.new("Part", char)
| |
| 913 | rng.Anchored = true | |
| 914 | rng.BrickColor = color | |
| 915 | rng.CanCollide = false | |
| 916 | rng.FormFactor = 3 | |
| 917 | rng.Name = "Ring" | |
| 918 | rng.Material = "Neon" | |
| 919 | rng.Size = Vector3.new(1, 1, 1) | |
| 920 | rng.Transparency = 0 | |
| 921 | rng.TopSurface = 0 | |
| 922 | rng.BottomSurface = 0 | |
| 923 | rng.CFrame = pos | |
| 924 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 925 | rngm.MeshType = MType | |
| 926 | rngm.Scale = scale | |
| 927 | local scaler2 = 1 | |
| 928 | if type == "Add" then | |
| 929 | scaler2 = 1 * value | |
| 930 | elseif type == "Divide" then | |
| 931 | scaler2 = 1 / value | |
| 932 | end | |
| 933 | coroutine.resume(coroutine.create(function() | |
| 934 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 935 | swait() | |
| 936 | if type == "Add" then | |
| 937 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 938 | elseif type == "Divide" then | |
| 939 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 940 | end | |
| 941 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 942 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 943 | end | |
| 944 | rng:Destroy() | |
| 945 | end)) | |
| 946 | end | |
| 947 | ||
| 948 | function Eviscerate(dude) | |
| 949 | if dude.Name ~= char then | |
| 950 | local bgf = IT("BodyGyro", dude.Head)
| |
| 951 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 952 | local val = IT("BoolValue", dude)
| |
| 953 | val.Name = "IsHit" | |
| 954 | local ds = coroutine.wrap(function() | |
| 955 | dude:WaitForChild("Head"):BreakJoints()
| |
| 956 | wait(0.5) | |
| 957 | target = nil | |
| 958 | coroutine.resume(coroutine.create(function() | |
| 959 | for i, v in pairs(dude:GetChildren()) do | |
| 960 | if v:IsA("Accessory") then
| |
| 961 | v:Destroy() | |
| 962 | end | |
| 963 | if v:IsA("Humanoid") then
| |
| 964 | v:Destroy() | |
| 965 | end | |
| 966 | if v:IsA("CharacterMesh") then
| |
| 967 | v:Destroy() | |
| 968 | end | |
| 969 | if v:IsA("Model") then
| |
| 970 | v:Destroy() | |
| 971 | end | |
| 972 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 973 | for x, o in pairs(v:GetChildren()) do | |
| 974 | if o:IsA("Decal") then
| |
| 975 | o:Destroy() | |
| 976 | end | |
| 977 | end | |
| 978 | coroutine.resume(coroutine.create(function() | |
| 979 | v.Material = "Neon" | |
| 980 | v.CanCollide = false | |
| 981 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 982 | PartEmmit1.LightEmission = 1 | |
| 983 | PartEmmit1.Texture = "rbxassetid://284205403" | |
| 984 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 985 | PartEmmit1.Rate = 150 | |
| 986 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 987 | PartEmmit1.Size = NumberSequence.new({
| |
| 988 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 989 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 990 | }) | |
| 991 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 992 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 993 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 994 | }) | |
| 995 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 996 | PartEmmit1.VelocitySpread = 30000 | |
| 997 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 998 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 999 | local BodPoss = IT("BodyPosition", v)
| |
| 1000 | BodPoss.P = 3000 | |
| 1001 | BodPoss.D = 1000 | |
| 1002 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1003 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1004 | v.Color = maincolor.Color | |
| 1005 | coroutine.resume(coroutine.create(function() | |
| 1006 | for i = 0, 49 do | |
| 1007 | swait(1) | |
| 1008 | v.Transparency = v.Transparency + 0.08 | |
| 1009 | end | |
| 1010 | wait(0.5) | |
| 1011 | PartEmmit1.Enabled = false | |
| 1012 | wait(3) | |
| 1013 | v:Destroy() | |
| 1014 | dude:Destroy() | |
| 1015 | end)) | |
| 1016 | end)) | |
| 1017 | end | |
| 1018 | end | |
| 1019 | end)) | |
| 1020 | end) | |
| 1021 | ds() | |
| 1022 | end | |
| 1023 | end | |
| 1024 | ||
| 1025 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1026 | if SinglePlayer then | |
| 1027 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1028 | end | |
| 1029 | local List = {}
| |
| 1030 | for i, v in pairs(workspace:GetChildren()) do | |
| 1031 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1032 | table.insert(List, v) | |
| 1033 | end | |
| 1034 | end | |
| 1035 | return List | |
| 1036 | end | |
| 1037 | ||
| 1038 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1039 | local type = type | |
| 1040 | local rng = Instance.new("Part", char)
| |
| 1041 | rng.Anchored = true | |
| 1042 | rng.BrickColor = color | |
| 1043 | rng.CanCollide = false | |
| 1044 | rng.FormFactor = 3 | |
| 1045 | rng.Name = "Ring" | |
| 1046 | rng.Material = "Neon" | |
| 1047 | rng.Size = Vector3.new(1, 1, 1) | |
| 1048 | rng.Transparency = 0 | |
| 1049 | rng.TopSurface = 0 | |
| 1050 | rng.BottomSurface = 0 | |
| 1051 | rng.CFrame = pos | |
| 1052 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1053 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1054 | rngm.MeshType = MType | |
| 1055 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1056 | local scaler2 = 1 | |
| 1057 | local speeder = FastSpeed | |
| 1058 | if type == "Add" then | |
| 1059 | scaler2 = 1 * value | |
| 1060 | elseif type == "Divide" then | |
| 1061 | scaler2 = 1 / value | |
| 1062 | end | |
| 1063 | coroutine.resume(coroutine.create(function() | |
| 1064 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1065 | swait() | |
| 1066 | if type == "Add" then | |
| 1067 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1068 | elseif type == "Divide" then | |
| 1069 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1070 | end | |
| 1071 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1072 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1073 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1074 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1075 | end | |
| 1076 | rng:Destroy() | |
| 1077 | end)) | |
| 1078 | end | |
| 1079 | ||
| 1080 | function SoulSteal(dude) | |
| 1081 | if dude.Name ~= char then | |
| 1082 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1083 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1084 | local val = IT("BoolValue", dude)
| |
| 1085 | val.Name = "IsHit" | |
| 1086 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1087 | local soulst = coroutine.wrap(function() | |
| 1088 | local soul = Instance.new("Part",dude)
| |
| 1089 | soul.Size = Vector3.new(1,1,1) | |
| 1090 | soul.CanCollide = false | |
| 1091 | soul.Anchored = false | |
| 1092 | soul.Position = torso.Position | |
| 1093 | soul.Transparency = 1 | |
| 1094 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1095 | PartEmmit1.LightEmission = 1 | |
| 1096 | PartEmmit1.Texture = "rbxassetid://569507414" | |
| 1097 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1098 | PartEmmit1.Rate = 250 | |
| 1099 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1100 | PartEmmit1.Size = NumberSequence.new({
| |
| 1101 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1102 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1103 | }) | |
| 1104 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1105 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1106 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1107 | }) | |
| 1108 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1109 | PartEmmit1.VelocitySpread = 30000 | |
| 1110 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1111 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1112 | local BodPoss = IT("BodyPosition", soul)
| |
| 1113 | BodPoss.P = 3000 | |
| 1114 | BodPoss.D = 1000 | |
| 1115 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1116 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1117 | wait(1.6) | |
| 1118 | soul.Touched:connect(function(hit) | |
| 1119 | if hit.Parent == char then | |
| 1120 | soul:Destroy() | |
| 1121 | end | |
| 1122 | end) | |
| 1123 | wait(1.2) | |
| 1124 | while soul do | |
| 1125 | swait() | |
| 1126 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1127 | BodPoss.Position = tors.Position | |
| 1128 | end | |
| 1129 | end) | |
| 1130 | soulst() | |
| 1131 | end | |
| 1132 | end | |
| 1133 | function FaceMouse() | |
| 1134 | local Cam = workspace.CurrentCamera | |
| 1135 | return {
| |
| 1136 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1137 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1138 | } | |
| 1139 | end | |
| 1140 | ------------------------------------------------------- | |
| 1141 | --End Effect Function-- | |
| 1142 | ------------------------------------------------------- | |
| 1143 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1144 | local NSound = nil | |
| 1145 | coroutine.resume(coroutine.create(function() | |
| 1146 | NSound = IT("Sound", PARENT)
| |
| 1147 | NSound.Volume = VOLUME | |
| 1148 | NSound.Pitch = PITCH | |
| 1149 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1150 | swait() | |
| 1151 | NSound:play() | |
| 1152 | game:GetService("Debris"):AddItem(NSound, 10)
| |
| 1153 | end)) | |
| 1154 | return NSound | |
| 1155 | end | |
| 1156 | function CameraEnshaking(Length, Intensity) | |
| 1157 | coroutine.resume(coroutine.create(function() | |
| 1158 | local intensity = 1 * Intensity | |
| 1159 | local rotM = 0.01 * Intensity | |
| 1160 | for i = 0, Length, 0.1 do | |
| 1161 | swait() | |
| 1162 | intensity = intensity - 0.05 * Intensity / Length | |
| 1163 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1164 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1165 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1166 | end | |
| 1167 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1168 | end)) | |
| 1169 | end | |
| 1170 | ------------------------------------------------------- | |
| 1171 | --End Important Functions-- | |
| 1172 | ------------------------------------------------------- | |
| 1173 | ||
| 1174 | ||
| 1175 | ------------------------------------------------------- | |
| 1176 | --Start Customization-- | |
| 1177 | ------------------------------------------------------- | |
| 1178 | local Player_Size = 1 | |
| 1179 | if Player_Size ~= 1 then | |
| 1180 | root.Size = root.Size * Player_Size | |
| 1181 | tors.Size = tors.Size * Player_Size | |
| 1182 | hed.Size = hed.Size * Player_Size | |
| 1183 | ra.Size = ra.Size * Player_Size | |
| 1184 | la.Size = la.Size * Player_Size | |
| 1185 | rl.Size = rl.Size * Player_Size | |
| 1186 | ll.Size = ll.Size * Player_Size | |
| 1187 | ---------------------------------------------------------------------------------- | |
| 1188 | rootj.Parent = root | |
| 1189 | neck.Parent = tors | |
| 1190 | RW.Parent = tors | |
| 1191 | LW.Parent = tors | |
| 1192 | RH.Parent = tors | |
| 1193 | LH.Parent = tors | |
| 1194 | ---------------------------------------------------------------------------------- | |
| 1195 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1196 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1197 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1198 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1199 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1200 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1201 | ---------------------------------------------------------------------------------- | |
| 1202 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1203 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1204 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1205 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1206 | --hat.Parent = Character | |
| 1207 | end | |
| 1208 | ---------------------------------------------------------------------------------- | |
| 1209 | local SONG = 415319305 | |
| 1210 | local SONG2 = 1130685064 | |
| 1211 | local Music = Instance.new("Sound",tors)
| |
| 1212 | Music.Volume = 2.5 | |
| 1213 | Music.Looped = true | |
| 1214 | Music.Pitch = 1 --Pitcher | |
| 1215 | ---------------------------------------------------------------------------------- | |
| 1216 | local equipped = false | |
| 1217 | local idle = 0 | |
| 1218 | local change = 1 | |
| 1219 | local val = 0 | |
| 1220 | local toim = 0 | |
| 1221 | local idleanim = 0.4 | |
| 1222 | local sine = 0 | |
| 1223 | local Sit = 1 | |
| 1224 | ---------------------------------------------------------------------------------- | |
| 1225 | hum.WalkSpeed = 100 | |
| 1226 | hum.JumpPower = 100 | |
| 1227 | hum.Animator.Parent = nil | |
| 1228 | ---------------------------------------------------------------------------------- | |
| 1229 | local naeeym2 = IT("BillboardGui",char)
| |
| 1230 | naeeym2.AlwaysOnTop = true | |
| 1231 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1232 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1233 | naeeym2.MaxDistance = 75 | |
| 1234 | naeeym2.Adornee = hed | |
| 1235 | naeeym2.Name = "Name" | |
| 1236 | --naeeym2.PlayerToHideFrom = Player | |
| 1237 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 1238 | tecks2.BackgroundTransparency = 10 | |
| 1239 | tecks2.TextScaled = true | |
| 1240 | tecks2.BorderSizePixel = 0 | |
| 1241 | tecks2.Text = "Hell security" | |
| 1242 | tecks2.Font = "Fantasy" | |
| 1243 | tecks2.TextSize = 100 | |
| 1244 | tecks2.TextStrokeTransparency = 0 | |
| 1245 | tecks2.TextColor3 = Color3.new(1,1,1) | |
| 1246 | tecks2.TextStrokeColor3 = Color3.fromRGB(123, 157, 205) | |
| 1247 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1248 | tecks2.Parent = naeeym2 | |
| 1249 | local top = Instance.new("Shirt")
| |
| 1250 | top.ShirtTemplate = "rbxassetid://296509446" | |
| 1251 | top.Parent = char | |
| 1252 | top.Name = "Cloth" | |
| 1253 | local bottom = Instance.new("Pants")
| |
| 1254 | bottom.PantsTemplate = "rbxassetid://2055836641" | |
| 1255 | bottom.Parent = char | |
| 1256 | bottom.Name = "Cloth" | |
| 1257 | ---------------------------------------------------------------------------------- | |
| 1258 | IT = Instance.new | |
| 1259 | CF = CFrame.new | |
| 1260 | VT = Vector3.new | |
| 1261 | RAD = math.rad | |
| 1262 | C3 = Color3.new | |
| 1263 | UD2 = UDim2.new | |
| 1264 | BRICKC = BrickColor.new | |
| 1265 | ANGLES = CFrame.Angles | |
| 1266 | EULER = CFrame.fromEulerAnglesXYZ | |
| 1267 | COS = math.cos | |
| 1268 | ACOS = math.acos | |
| 1269 | SIN = math.sin | |
| 1270 | ASIN = math.asin | |
| 1271 | ABS = math.abs | |
| 1272 | MRANDOM = math.random | |
| 1273 | FLOOR = math.floor | |
| 1274 | ||
| 1275 | local LASTPART = Head | |
| 1276 | for i = 1, 24 do | |
| 1277 | local MATH = (1-(i/30)) | |
| 1278 | if LASTPART == Head then | |
| 1279 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1280 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0))
| |
| 1281 | LASTPART = Horn | |
| 1282 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1283 | else | |
| 1284 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1285 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1286 | LASTPART = Horn | |
| 1287 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1288 | end | |
| 1289 | end | |
| 1290 | local LASTPART = Head | |
| 1291 | for i = 1, 24 do | |
| 1292 | local MATH = (1-(i/30)) | |
| 1293 | if LASTPART == Head then | |
| 1294 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1295 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0))
| |
| 1296 | LASTPART = Horn | |
| 1297 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1298 | else | |
| 1299 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1300 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1301 | LASTPART = Horn | |
| 1302 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1303 | end | |
| 1304 | end | |
| 1305 | local LASTPART = Head | |
| 1306 | for i = 1, 8 do | |
| 1307 | local MATH = (1-(i/14)) | |
| 1308 | if LASTPART == Head then | |
| 1309 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1310 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0))
| |
| 1311 | LASTPART = Horn | |
| 1312 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1313 | else | |
| 1314 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1315 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1316 | LASTPART = Horn | |
| 1317 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1318 | end | |
| 1319 | end | |
| 1320 | local LASTPART = Head | |
| 1321 | for i = 1, 8 do | |
| 1322 | local MATH = (1-(i/14)) | |
| 1323 | if LASTPART == Head then | |
| 1324 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1325 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0))
| |
| 1326 | LASTPART = Horn | |
| 1327 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1328 | else | |
| 1329 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
| 1330 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0))
| |
| 1331 | LASTPART = Horn | |
| 1332 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
| 1333 | end | |
| 1334 | end | |
| 1335 | ------------------------------------------------------- | |
| 1336 | --End Customization-- | |
| 1337 | ------------------------------------------------------- | |
| 1338 | ||
| 1339 | ||
| 1340 | ------------------------------------------------------- | |
| 1341 | --Start Attacks N Stuff-- | |
| 1342 | ------------------------------------------------------- | |
| 1343 | function Taunt1() | |
| 1344 | attack = true | |
| 1345 | hum.WalkSpeed = 0 | |
| 1346 | for i = 0, 9, 0.1 do | |
| 1347 | swait() | |
| 1348 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15) | |
| 1349 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1350 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15) | |
| 1351 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15) | |
| 1352 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12) | |
| 1353 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1354 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1355 | end | |
| 1356 | attack = false | |
| 1357 | hum.WalkSpeed = 100 | |
| 1358 | end | |
| 1359 | function Taunt2() | |
| 1360 | attack = true | |
| 1361 | hum.WalkSpeed = 0 | |
| 1362 | --Cso("221057812", hed, 10, 1.1)
| |
| 1363 | for i = 0, 2, 0.1 do | |
| 1364 | swait() | |
| 1365 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 1366 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1367 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1368 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1369 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1370 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1371 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1372 | end | |
| 1373 | for i = 0, 6, 0.1 do | |
| 1374 | swait() | |
| 1375 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 1376 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
| 1377 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1378 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1379 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1380 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1381 | HW.C0 = clerp(HW.C0, CF(0, 4 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15) | |
| 1382 | end | |
| 1383 | for i = 0, 2, 0.1 do | |
| 1384 | swait() | |
| 1385 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 1386 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1387 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1388 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1389 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1390 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1391 | HW.C0 = clerp(HW.C0, CF(0, 1.8, 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1392 | end | |
| 1393 | attack = false | |
| 1394 | hum.WalkSpeed = 100 | |
| 1395 | end | |
| 1396 | function Astigmatism() | |
| 1397 | attack = true | |
| 1398 | hum.WalkSpeed = 0 | |
| 1399 | local Ring1 = Instance.new("Part", char)
| |
| 1400 | Ring1.Anchored = true | |
| 1401 | Ring1.BrickColor = maincolor | |
| 1402 | Ring1.CanCollide = false | |
| 1403 | Ring1.FormFactor = 3 | |
| 1404 | Ring1.Name = "Ring" | |
| 1405 | Ring1.Material = "Neon" | |
| 1406 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
| 1407 | Ring1.Transparency = 1 | |
| 1408 | Ring1.TopSurface = 0 | |
| 1409 | Ring1.BottomSurface = 0 | |
| 1410 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
| |
| 1411 | Ring1Mesh.MeshType = "Brick" | |
| 1412 | Ring1Mesh.Name = "SizeMesh" | |
| 1413 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
| 1414 | local InnerRing1 = Ring1:Clone() | |
| 1415 | InnerRing1.Parent = char | |
| 1416 | InnerRing1.Transparency = 0 | |
| 1417 | InnerRing1.BrickColor = BrickColor.new("New Yeller")
| |
| 1418 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
| 1419 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
| 1420 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
| 1421 | InnerRing1Mesh.MeshType = "Sphere" | |
| 1422 | Ring1:Destroy() | |
| 1423 | for i = 0, 6, 0.1 do | |
| 1424 | swait() | |
| 1425 | --orb.CFrame = Pupil.CFrame | |
| 1426 | Aura(7, 0.12, "Add", Pupil.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
| 1427 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 1428 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1429 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1430 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1431 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1432 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1433 | HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1434 | end | |
| 1435 | InnerRing1.Transparency = 1 | |
| 1436 | InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 5 | |
| 1437 | Cso("294188875", char, 2.3, 1)
| |
| 1438 | local a = IT("Part", char)
| |
| 1439 | a.Name = "Direction" | |
| 1440 | a.Anchored = true | |
| 1441 | a.BrickColor = BrickC("Pastel violet")
| |
| 1442 | a.Material = "SmoothPlastic" | |
| 1443 | a.Transparency = 0 | |
| 1444 | a.Shape = "Cylinder" | |
| 1445 | a.CanCollide = false | |
| 1446 | local a2 = IT("Part", char)
| |
| 1447 | a2.Name = "Direction" | |
| 1448 | a2.Anchored = true | |
| 1449 | a2.BrickColor = maincolor | |
| 1450 | a2.Color = maincolor.Color | |
| 1451 | a2.Material = "Neon" | |
| 1452 | a2.Transparency = 0.7 | |
| 1453 | a2.Shape = "Cylinder" | |
| 1454 | a2.CanCollide = false | |
| 1455 | local ba = IT("Part", char)
| |
| 1456 | ba.Name = "HitDirect" | |
| 1457 | ba.Anchored = true | |
| 1458 | ba.BrickColor = maincolor | |
| 1459 | ba.Material = "Neon" | |
| 1460 | ba.Transparency = 1 | |
| 1461 | ba.CanCollide = false | |
| 1462 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
| 1463 | local ignore = char | |
| 1464 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 1465 | a.BottomSurface = 10 | |
| 1466 | a.TopSurface = 10 | |
| 1467 | a2.BottomSurface = 10 | |
| 1468 | a2.TopSurface = 10 | |
| 1469 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
| 1470 | a.Size = Vector3.new(distance, 1, 1) | |
| 1471 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 1472 | a2.Size = Vector3.new(distance, 1, 1) | |
| 1473 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 1474 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
| 1475 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
| 1476 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
| 1477 | game:GetService("Debris"):AddItem(a, 20)
| |
| 1478 | game:GetService("Debris"):AddItem(a2, 20)
| |
| 1479 | game:GetService("Debris"):AddItem(ba, 20)
| |
| 1480 | local msh = Instance.new("SpecialMesh", a)
| |
| 1481 | msh.MeshType = "Brick" | |
| 1482 | msh.Scale = Vector3.new(1, 5, 5) | |
| 1483 | local msh2 = Instance.new("SpecialMesh", a2)
| |
| 1484 | msh2.MeshType = "Brick" | |
| 1485 | msh2.Scale = Vector3.new(1, 7, 7) | |
| 1486 | for i = 0, 10, 0.1 do | |
| 1487 | swait() | |
| 1488 | CameraEnshaking(1, 5) | |
| 1489 | a2.Color = maincolor.Color | |
| 1490 | root.CFrame = FaceMouse()[1] | |
| 1491 | InnerRing1.CFrame = Pupil.CFrame + root.CFrame.lookVector * 4 | |
| 1492 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
| 1493 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 1494 | distance = (InnerRing1.CFrame.p - position).magnitude | |
| 1495 | a.Size = Vector3.new(distance, 1, 1) | |
| 1496 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 1497 | a2.Size = Vector3.new(distance, 1, 1) | |
| 1498 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 1499 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
| 1500 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
| 1501 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
| 1502 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
| 1503 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
| 1504 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
| 1505 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
| 1506 | if v:FindFirstChild("Head") then
| |
| 1507 | Eviscerate(v) | |
| 1508 | end | |
| 1509 | end | |
| 1510 | end | |
| 1511 | a:Destroy() | |
| 1512 | a2:Destroy() | |
| 1513 | ba:Destroy() | |
| 1514 | InnerRing1:Destroy() | |
| 1515 | attack = false | |
| 1516 | hum.WalkSpeed = 100 | |
| 1517 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 1518 | end | |
| 1519 | function EyeThrow() | |
| 1520 | attack = true | |
| 1521 | hum.WalkSpeed = 1.01 | |
| 1522 | for i = 0, 6, 0.1 do | |
| 1523 | swait() | |
| 1524 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 1525 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1526 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1527 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1528 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.7 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(215 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1529 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1530 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1531 | end | |
| 1532 | local Head01 = Eye:Clone() | |
| 1533 | Head01.Parent = char | |
| 1534 | Eye.Transparency = 1 | |
| 1535 | local weldHead01 = IT("Weld")
| |
| 1536 | weldHead01.Parent = Head01 | |
| 1537 | weldHead01.Part0 = ra | |
| 1538 | weldHead01.Part1 = Head01 | |
| 1539 | weldHead01.C1 = CF(0, 0, 1.2) * angles(Rad(90), Rad(0), Rad(0)) | |
| 1540 | for i = 0, 6, 0.1 do | |
| 1541 | swait() | |
| 1542 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(-20)), 0.2) | |
| 1543 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(20)), 0.3) | |
| 1544 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
| 1545 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
| 1546 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
| 1547 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2) | |
| 1548 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(20), Rad(0)), 0.1) | |
| 1549 | end | |
| 1550 | local A = IT("Attachment",Head01)
| |
| 1551 | A.Position = Vector3.new(-0, 0.2, 0.136) | |
| 1552 | local B = IT("Attachment",Head01)
| |
| 1553 | B.Position = Vector3.new(-0, -0.95, -0.982) | |
| 1554 | local Trail = IT("Trail",Head01)
| |
| 1555 | Trail.Attachment0 = B | |
| 1556 | Trail.Attachment1 = A | |
| 1557 | Trail.Lifetime = 0.6 | |
| 1558 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
| 1559 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
| 1560 | Trail.Enabled = true | |
| 1561 | weldHead01:Destroy() | |
| 1562 | Head01.CanCollide = true | |
| 1563 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 1564 | velocity = (mouse.Hit.p - Head01.CFrame.p).unit * 165, | |
| 1565 | P = 5000, | |
| 1566 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1567 | Parent = Head01 | |
| 1568 | }) | |
| 1569 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 1570 | Head01.Touched:connect(function(hit) | |
| 1571 | if(not char:IsAncestorOf(hit))then | |
| 1572 | local hum = (hit and hit.Parent and hit.Parent:FindFirstChildOfClass'Humanoid') | |
| 1573 | local hedder = (hit and hit.Parent and hit.Parent:FindFirstChild'Head') | |
| 1574 | if(hum and hedder and hum.Health > 0)then | |
| 1575 | Eviscerate(hit.Parent) | |
| 1576 | Cso("491296320", hit.Parent.Torso, 10, 1)
| |
| 1577 | end | |
| 1578 | end | |
| 1579 | end) | |
| 1580 | for i = 0, 2, 0.1 do | |
| 1581 | swait() | |
| 1582 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2) | |
| 1583 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.3) | |
| 1584 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
| 1585 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
| 1586 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
| 1587 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1) | |
| 1588 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.2) | |
| 1589 | end | |
| 1590 | for i = 0, 6, 0.1 do | |
| 1591 | swait() | |
| 1592 | Eye.Transparency = Eye.Transparency - 0.05 | |
| 1593 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(40)), 0.2) | |
| 1594 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-40)), 0.2) | |
| 1595 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
| 1596 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.2) | |
| 1597 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-134), Rad(0), Rad(145 + 2.5 * Sin(sine / 20))), 0.2) | |
| 1598 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.2) | |
| 1599 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(-40), Rad(0)), 0.1) | |
| 1600 | end | |
| 1601 | coroutine.resume(coroutine.create(function() | |
| 1602 | for i = 0, 1.8, 0.05 do | |
| 1603 | swait() | |
| 1604 | Head01.Transparency = i | |
| 1605 | end | |
| 1606 | Head01:Destroy() | |
| 1607 | end)) | |
| 1608 | --Head01:Destory() | |
| 1609 | attack = false | |
| 1610 | Trail.Enabled = false | |
| 1611 | hum.WalkSpeed = 100 | |
| 1612 | end | |
| 1613 | function Call_Upon_The_Eyes() | |
| 1614 | attack = true | |
| 1615 | hum.WalkSpeed = 0 | |
| 1616 | for i = 0, 6, 0.1 do | |
| 1617 | swait() | |
| 1618 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 1619 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1620 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1621 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1622 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1623 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1624 | HW.C0 = clerp(HW.C0, CF(0, 3.5 + 0.2 * Cos(sine / 20), 0) * angles(Rad(90), Rad(0), Rad(0)), 0.1) | |
| 1625 | end | |
| 1626 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 1627 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 1628 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere") | |
| 1629 | Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
| 1630 | CameraEnshaking(4, 25) | |
| 1631 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
| 1632 | if v:FindFirstChild("Head") then
| |
| 1633 | Eviscerate(v) | |
| 1634 | end | |
| 1635 | end | |
| 1636 | for i = 0, 6, 0.1 do | |
| 1637 | swait() | |
| 1638 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.4 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 1639 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1640 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1641 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1642 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
| 1643 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1644 | HW.C0 = clerp(HW.C0, CF(0, 3 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0 - 255.45 * i), Rad(0), Rad(0)), 0.15) | |
| 1645 | end | |
| 1646 | attack = false | |
| 1647 | hum.WalkSpeed = 100 | |
| 1648 | end | |
| 1649 | function Eyeyeyeyeyeyey_Slammo() | |
| 1650 | attack = true | |
| 1651 | hum.WalkSpeed = 0 | |
| 1652 | local Blobby = IT("Part", char)
| |
| 1653 | Blobby.Name = "Blob" | |
| 1654 | Blobby.CanCollide = false | |
| 1655 | Blobby.BrickColor = BrickC("Really black")
| |
| 1656 | Blobby.Transparency = 0 | |
| 1657 | Blobby.Material = "Plastic" | |
| 1658 | Blobby.Size = Vector3.new(1, 1, 2) | |
| 1659 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
| 1660 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
| 1661 | ||
| 1662 | local Weld = IT("Weld", Blobby)
| |
| 1663 | Weld.Part0 = hed | |
| 1664 | Weld.Part1 = Blobby | |
| 1665 | Weld.C1 = CF(0, -17.6, 1.4) | |
| 1666 | Weld.C0 = angles(Rad(0),0,0) | |
| 1667 | ||
| 1668 | local M2 = IT("SpecialMesh")
| |
| 1669 | M2.Parent = Blobby | |
| 1670 | M2.MeshId = "http://www.roblox.com/asset/?id=438269029" | |
| 1671 | M2.TextureId = "http://www.roblox.com/asset/?id=77624973" | |
| 1672 | M2.Scale = Vector3.new(45.65, 45.65, 45.65) | |
| 1673 | for i = 0, 6, 0.1 do | |
| 1674 | swait() | |
| 1675 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.2) | |
| 1676 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1677 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1678 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1679 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1680 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1681 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1682 | end | |
| 1683 | Magic(1, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere") | |
| 1684 | Magic(5, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 1685 | Magic(10, "Add", root.CFrame * CF(0, -1.9, -20), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 1686 | for i, v in pairs(FindNearestHead(root.CFrame.p, 25.5)) do | |
| 1687 | if v:FindFirstChild("Head") then
| |
| 1688 | Eviscerate(v) | |
| 1689 | end | |
| 1690 | end | |
| 1691 | CameraEnshaking(4, 25) | |
| 1692 | for i = 0, 6, 0.1 do | |
| 1693 | swait() | |
| 1694 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 1695 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1696 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15) | |
| 1697 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.3 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15) | |
| 1698 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1699 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1700 | HW.C0 = clerp(HW.C0, CF(0, 2 + 0.2 * Cos(sine / 20), 0) * angles(Rad(0), Rad(0), Rad(0)), 0.1) | |
| 1701 | end | |
| 1702 | Blobby:Destroy() | |
| 1703 | attack = false | |
| 1704 | hum.WalkSpeed = 100 | |
| 1705 | end | |
| 1706 | ------------------------------------------------------- | |
| 1707 | --End Attacks N Stuff-- | |
| 1708 | ------------------------------------------------------- | |
| 1709 | mouse.KeyDown:connect(function(key) | |
| 1710 | if attack == false then | |
| 1711 | if key == 't' then | |
| 1712 | ||
| 1713 | ||
| 1714 | ||
| 1715 | ||
| 1716 | elseif key == 'l' then | |
| 1717 | ||
| 1718 | SONG = 1349585859 | |
| 1719 | Mode = 99900 | |
| 1720 | tecks2.Text = "alone" | |
| 1721 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 1722 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 1723 | elseif key == 'y' then | |
| 1724 | ||
| 1725 | ||
| 1726 | ||
| 1727 | ||
| 1728 | ||
| 1729 | elseif key == 'k' then | |
| 1730 | SONG = 1564523997 | |
| 1731 | Mode = 25 | |
| 1732 | tecks2.Text = "triggered" | |
| 1733 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 1734 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 1735 | elseif key == 'z' then | |
| 1736 | ||
| 1737 | ||
| 1738 | ||
| 1739 | ||
| 1740 | ||
| 1741 | elseif key == 'j' then | |
| 1742 | SONG = 1815812713 | |
| 1743 | Mode = 4 | |
| 1744 | tecks2.Text = "muted" | |
| 1745 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 1746 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 1747 | elseif key == 'x' then | |
| 1748 | ||
| 1749 | ||
| 1750 | ||
| 1751 | ||
| 1752 | elseif key == 'h' then | |
| 1753 | SONG = 1166995642 | |
| 1754 | Mode = 25 | |
| 1755 | tecks2.Text = "punisher" | |
| 1756 | tecks2.TextColor3 = Color3.fromRGB(0, 0, 0) | |
| 1757 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
| 1758 | elseif key == 'c' then | |
| 1759 | ||
| 1760 | ||
| 1761 | ||
| 1762 | ||
| 1763 | elseif key == 'g' then | |
| 1764 | SONG = 599679668 | |
| 1765 | Mode = 111111112 | |
| 1766 | tecks2.Text = "sunny" | |
| 1767 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 1768 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 1769 | elseif key == 'f' then | |
| 1770 | SONG = 826762530 | |
| 1771 | Mode = 1555 | |
| 1772 | tecks2.Text = "hopeless" | |
| 1773 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 1774 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 1775 | elseif key == 'r' then | |
| 1776 | SONG = 657813878 | |
| 1777 | Mode = 98534 | |
| 1778 | tecks2.Text = "psyche problems" | |
| 1779 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 1780 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 1781 | ||
| 1782 | elseif key == 'b' then | |
| 1783 | Mode = 10 | |
| 1784 | SONG = 1138145518 | |
| 1785 | tecks2.Text = "Dory-god" | |
| 1786 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 1787 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255) | |
| 1788 | ||
| 1789 | elseif key == 'o' then | |
| 1790 | Mode = 6 | |
| 1791 | SONG = 634322702 | |
| 1792 | tecks2.Text = "emo" | |
| 1793 | tecks2.TextColor3 = Color3.fromRGB(0, 255, 255) | |
| 1794 | tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89) | |
| 1795 | end | |
| 1796 | end | |
| 1797 | end) | |
| 1798 | ||
| 1799 | ||
| 1800 | ||
| 1801 | ||
| 1802 | ||
| 1803 | ||
| 1804 | ||
| 1805 | ------------------------------------------------------- | |
| 1806 | --Start Animations-- | |
| 1807 | ------------------------------------------------------- | |
| 1808 | while true do | |
| 1809 | swait() | |
| 1810 | sine = sine + change | |
| 1811 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1812 | local velderp = root.Velocity.y | |
| 1813 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 1814 | if equipped == true or equipped == false then | |
| 1815 | if attack == false then | |
| 1816 | idle = idle + 1 | |
| 1817 | else | |
| 1818 | idle = 0 | |
| 1819 | end | |
| 1820 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 1821 | Anim = "Jump" | |
| 1822 | if attack == false then | |
| 1823 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08) | |
| 1824 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 1825 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 1826 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08) | |
| 1827 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
| 1828 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 1829 | end | |
| 1830 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 1831 | Anim = "Fall" | |
| 1832 | if attack == false then | |
| 1833 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08) | |
| 1834 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 1835 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 1836 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08) | |
| 1837 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08) | |
| 1838 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08) | |
| 1839 | end | |
| 1840 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1841 | Anim = "Idle" | |
| 1842 | change = 1 | |
| 1843 | if attack == false then | |
| 1844 | if Mode == 1 then --Normal | |
| 1845 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 1846 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
| 1847 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 1848 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 1849 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1850 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1851 | elseif Mode == 99900 then | |
| 1852 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
| 1853 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3) | |
| 1854 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 1855 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 1856 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1) | |
| 1857 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1) | |
| 1858 | elseif Mode == 8888 then --idk | |
| 1859 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
| 1860 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
| 1861 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 1862 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 1863 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
| 1864 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
| 1865 | elseif Mode == 98534 then | |
| 1866 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1867 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3) | |
| 1868 | if Mrandom(1,15) == 1 then | |
| 1869 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 1870 | end | |
| 1871 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 1872 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 1873 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1874 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 1875 | elseif Mode == 56565 then --idk | |
| 1876 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15) | |
| 1877 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
| 1878 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15) | |
| 1879 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15) | |
| 1880 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1) | |
| 1881 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1) | |
| 1882 | elseif Mode == pIXELATED then --PIXELATED | |
| 1883 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08) | |
| 1884 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08) | |
| 1885 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08) | |
| 1886 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08) | |
| 1887 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08) | |
| 1888 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08) | |
| 1889 | elseif Mode == 50 then --ASCENDED | |
| 1890 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 1891 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 1892 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 1893 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 1894 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08) | |
| 1895 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08) | |
| 1896 | elseif Mode == 7777 then --NOTHING SPECIAL | |
| 1897 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15) | |
| 1898 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
| 1899 | if Mrandom(1,15) == 1 then | |
| 1900 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 1901 | end | |
| 1902 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
| 1903 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15) | |
| 1904 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
| 1905 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
| 1906 | elseif Mode == 6666 then --MEMER | |
| 1907 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 1908 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 1909 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1910 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 1911 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1) | |
| 1912 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1) | |
| 1913 | elseif Mode == 2 then --Machinery | |
| 1914 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08) | |
| 1915 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08) | |
| 1916 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 1917 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08) | |
| 1918 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08) | |
| 1919 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08) | |
| 1920 | elseif Mode == 3 then --ICE | |
| 1921 | rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15) | |
| 1922 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3) | |
| 1923 | RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15) | |
| 1924 | LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15) | |
| 1925 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1) | |
| 1926 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1) | |
| 1927 | elseif Mode == 4 then --Infused | |
| 1928 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15) | |
| 1929 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3) | |
| 1930 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 1931 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15) | |
| 1932 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1933 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1934 | elseif Mode == 5 then --Cybernetic | |
| 1935 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 1936 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 1937 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 1938 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 1939 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 1940 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 1941 | elseif Mode == 25 then --Spiritual | |
| 1942 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 1943 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08) | |
| 1944 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08) | |
| 1945 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08) | |
| 1946 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08) | |
| 1947 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08) | |
| 1948 | elseif Mode == 6 then --Controlled Beyond Recognition | |
| 1949 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 1950 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1951 | if Mrandom(1,15) == 1 then | |
| 1952 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 1953 | end | |
| 1954 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15) | |
| 1955 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15) | |
| 1956 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 1957 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 1958 | elseif Mode == 1800 then --demon | |
| 1959 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1) | |
| 1960 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1) | |
| 1961 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1) | |
| 1962 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1) | |
| 1963 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1) | |
| 1964 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1) | |
| 1965 | elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg | |
| 1966 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
| 1967 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
| 1968 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 1969 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 1970 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 1971 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 1972 | elseif Mode == 1555 then --anime | |
| 1973 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
| 1974 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 1975 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
| 1976 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
| 1977 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1978 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1979 | elseif Mode == 111111111 then | |
| 1980 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15) | |
| 1981 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 1982 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1983 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 1984 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1985 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 1986 | elseif Mode == 100 then --Overclocked | |
| 1987 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 1988 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
| 1989 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 1990 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 1991 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
| 1992 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 1993 | elseif Mode == 8 then --Lunarist | |
| 1994 | MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick") | |
| 1995 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08) | |
| 1996 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 1997 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 1998 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08) | |
| 1999 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08) | |
| 2000 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 2001 | elseif Mode == 111111112 then | |
| 2002 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 2003 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05) | |
| 2004 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1) | |
| 2005 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1) | |
| 2006 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1) | |
| 2007 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1) | |
| 2008 | elseif Mode == 10 then --INSANITY | |
| 2009 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15) | |
| 2010 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3) | |
| 2011 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15) | |
| 2012 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1) | |
| 2013 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 2014 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1) | |
| 2015 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15) | |
| 2016 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15) | |
| 2017 | end | |
| 2018 | end | |
| 2019 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 2020 | Anim = "Walk" | |
| 2021 | change = 1.1 | |
| 2022 | if attack == false then | |
| 2023 | if Mode == 6 then | |
| 2024 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15) | |
| 2025 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2026 | if Mrandom(1,15) == 1 then | |
| 2027 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1) | |
| 2028 | end | |
| 2029 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2030 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2031 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1) | |
| 2032 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 2033 | elseif Mode == 3 then | |
| 2034 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 2035 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2036 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2037 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2038 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1) | |
| 2039 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1) | |
| 2040 | elseif Mode == 98534 then | |
| 2041 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
| 2042 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2043 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2044 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2045 | RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1) | |
| 2046 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 2047 | elseif Mode == 111111112 then | |
| 2048 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 2049 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1) | |
| 2050 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1) | |
| 2051 | LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1) | |
| 2052 | RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1) | |
| 2053 | LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1) | |
| 2054 | elseif Mode == 111111111 then | |
| 2055 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
| 2056 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2057 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2058 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2059 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2060 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2061 | elseif Mode == 99900 then | |
| 2062 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15) | |
| 2063 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2064 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2065 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2066 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1) | |
| 2067 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1) | |
| 2068 | elseif Mode == 1 then --Normal | |
| 2069 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 2070 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2071 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2072 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2073 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2074 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2075 | elseif Mode == 7777 then --NORTHING SPECIAL | |
| 2076 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
| 2077 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2078 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
| 2079 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15) | |
| 2080 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1) | |
| 2081 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1) | |
| 2082 | elseif Mode == 4 then --Infused | |
| 2083 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15) | |
| 2084 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2085 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 2086 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15) | |
| 2087 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2088 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2089 | elseif Mode == 56565 then --idk | |
| 2090 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 2091 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2092 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2093 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2094 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 2095 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 2096 | elseif Mode == 8888 then --ik | |
| 2097 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 2098 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2099 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2100 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2101 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1) | |
| 2102 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1) | |
| 2103 | elseif Mode == 1555 then --anime | |
| 2104 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 2105 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2106 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2107 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2108 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 2109 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 2110 | elseif Mode == 6666 then | |
| 2111 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15) | |
| 2112 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3) | |
| 2113 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2114 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2115 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1) | |
| 2116 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1) | |
| 2117 | elseif Mode == 1800 then | |
| 2118 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 2119 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2120 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3) | |
| 2121 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3) | |
| 2122 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 2123 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 2124 | elseif Mode == 5 then | |
| 2125 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 2126 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2127 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 2128 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 2129 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 2130 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 2131 | elseif Mode == 25 then | |
| 2132 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15) | |
| 2133 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2134 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 2135 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 2136 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1) | |
| 2137 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1) | |
| 2138 | elseif Mode == 100 then | |
| 2139 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 2140 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2141 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 2142 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 2143 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2144 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2145 | elseif Mode == 10 then | |
| 2146 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1) | |
| 2147 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15) | |
| 2148 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3) | |
| 2149 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15) | |
| 2150 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15) | |
| 2151 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1) | |
| 2152 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1) | |
| 2153 | elseif Mode == 8 then | |
| 2154 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08) | |
| 2155 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08) | |
| 2156 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08) | |
| 2157 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08) | |
| 2158 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 2159 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 2160 | elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then | |
| 2161 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 2162 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2163 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2164 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2165 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1) | |
| 2166 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1) | |
| 2167 | end | |
| 2168 | end | |
| 2169 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 2170 | Anim = "Sprint" | |
| 2171 | change = 1.35 | |
| 2172 | if attack == false then | |
| 2173 | if Mode == 5 then | |
| 2174 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2175 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2176 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 2177 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 2178 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 2179 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 2180 | elseif Mode == 56565 then | |
| 2181 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 2182 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2183 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2184 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2185 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 2186 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 2187 | elseif Mode == 111111111 then | |
| 2188 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 2189 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2190 | RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2191 | LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2192 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 2193 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15) | |
| 2194 | elseif Mode == 4 then | |
| 2195 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2196 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2197 | RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15) | |
| 2198 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15) | |
| 2199 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2200 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2201 | elseif Mode == 1 then | |
| 2202 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15) | |
| 2203 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2204 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15) | |
| 2205 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15) | |
| 2206 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1) | |
| 2207 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1) | |
| 2208 | elseif Mode == 25 or Mode == 10 then | |
| 2209 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15) | |
| 2210 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2211 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15) | |
| 2212 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15) | |
| 2213 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 2214 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 2215 | elseif Mode ~= 5 then | |
| 2216 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15) | |
| 2217 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 2218 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2219 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 2220 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15) | |
| 2221 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15) | |
| 2222 | end | |
| 2223 | end | |
| 2224 | end | |
| 2225 | end | |
| 2226 | Music.SoundId = "rbxassetid://"..SONG | |
| 2227 | Music.Looped = true | |
| 2228 | Music.Pitch = 1 | |
| 2229 | Music.Volume = 2.5 | |
| 2230 | Music.Parent = tors | |
| 2231 | Music:Resume() | |
| 2232 | if 0 < #Effects then | |
| 2233 | for e = 1, #Effects do | |
| 2234 | if Effects[e] ~= nil then | |
| 2235 | local Thing = Effects[e] | |
| 2236 | if Thing ~= nil then | |
| 2237 | local Part = Thing[1] | |
| 2238 | local Mode = Thing[2] | |
| 2239 | local Delay = Thing[3] | |
| 2240 | local IncX = Thing[4] | |
| 2241 | local IncY = Thing[5] | |
| 2242 | local IncZ = Thing[6] | |
| 2243 | if 1 >= Thing[1].Transparency then | |
| 2244 | if Thing[2] == "Block1" then | |
| 2245 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2246 | local Mesh = Thing[1].Mesh | |
| 2247 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2248 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2249 | elseif Thing[2] == "Block2" then | |
| 2250 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 2251 | local Mesh = Thing[7] | |
| 2252 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2253 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2254 | elseif Thing[2] == "Block3" then | |
| 2255 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 2256 | local Mesh = Thing[7] | |
| 2257 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2258 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2259 | elseif Thing[2] == "Cylinder" then | |
| 2260 | local Mesh = Thing[1].Mesh | |
| 2261 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2262 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2263 | elseif Thing[2] == "Blood" then | |
| 2264 | local Mesh = Thing[7] | |
| 2265 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 2266 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2267 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2268 | elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh | |
| 2269 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2270 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2271 | elseif Thing[2] == "Disappear" then | |
| 2272 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2273 | elseif Thing[2] == "Shatter" then | |
| 2274 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2275 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2276 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2277 | Thing[6] = Thing[6] + Thing[5] | |
| 2278 | end | |
| 2279 | else | |
| 2280 | Part.Parent = nil | |
| 2281 | table.remove(Effects, e) | |
| 2282 | end | |
| 2283 | end | |
| 2284 | end | |
| 2285 | end | |
| 2286 | end | |
| 2287 | end | |
| 2288 | ------------------------------------------------------- | |
| 2289 | --End Animations And Script-- | |
| 2290 | - | ------------------------------------------------------- |
| 2290 | + | |
| 2291 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 2292 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 2293 | WEAPONGUI.Name = "Weapon GUI" | |
| 2294 | local Weapon = IT("Model")
| |
| 2295 | Weapon.Name = "Adds" | |
| 2296 | local Effects = IT("Folder", Weapon)
| |
| 2297 | Effects.Name = "Effects" | |
| 2298 | local ANIMATOR = Humanoid.Animator | |
| 2299 | local ANIMATE = Character.Animate | |
| 2300 | local UNANCHOR = true | |
| 2301 | local ENERGYSOUND = 1664710821 | |
| 2302 | local BEAMSOUND = 1417056781 | |
| 2303 | local EXPLOSIONSOUND = 1664711478 | |
| 2304 | ||
| 2305 | --//=================================\\ | |
| 2306 | --\\=================================// | |
| 2307 | ||
| 2308 | ||
| 2309 | --//=================================\\ | |
| 2310 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 2311 | --\\=================================// | |
| 2312 | ||
| 2313 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 2314 | ArtificialHB.Name = "ArtificialHB" | |
| 2315 | ||
| 2316 | script:WaitForChild("ArtificialHB")
| |
| 2317 | ||
| 2318 | frame = Frame_Speed | |
| 2319 | tf = 0 | |
| 2320 | allowframeloss = false | |
| 2321 | tossremainder = false | |
| 2322 | lastframe = tick() | |
| 2323 | script.ArtificialHB:Fire() | |
| 2324 | ||
| 2325 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 2326 | tf = tf + s | |
| 2327 | if tf >= frame then | |
| 2328 | if allowframeloss then | |
| 2329 | script.ArtificialHB:Fire() | |
| 2330 | lastframe = tick() | |
| 2331 | else | |
| 2332 | for i = 1, math.floor(tf / frame) do | |
| 2333 | script.ArtificialHB:Fire() | |
| 2334 | end | |
| 2335 | lastframe = tick() | |
| 2336 | end | |
| 2337 | if tossremainder then | |
| 2338 | tf = 0 | |
| 2339 | else | |
| 2340 | tf = tf - frame * math.floor(tf / frame) | |
| 2341 | end | |
| 2342 | end | |
| 2343 | end) | |
| 2344 | ||
| 2345 | --//=================================\\ | |
| 2346 | --\\=================================// | |
| 2347 | ||
| 2348 | --//=================================\\ | |
| 2349 | --|| SOME FUNCTIONS | |
| 2350 | --\\=================================// | |
| 2351 | ||
| 2352 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 2353 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 2354 | end | |
| 2355 | ||
| 2356 | function PositiveAngle(NUMBER) | |
| 2357 | if NUMBER >= 0 then | |
| 2358 | NUMBER = 0 | |
| 2359 | end | |
| 2360 | return NUMBER | |
| 2361 | end | |
| 2362 | ||
| 2363 | function NegativeAngle(NUMBER) | |
| 2364 | if NUMBER <= 0 then | |
| 2365 | NUMBER = 0 | |
| 2366 | end | |
| 2367 | return NUMBER | |
| 2368 | end | |
| 2369 | ||
| 2370 | function Swait(NUMBER) | |
| 2371 | if NUMBER == 0 or NUMBER == nil then | |
| 2372 | ArtificialHB.Event:wait() | |
| 2373 | else | |
| 2374 | for i = 1, NUMBER do | |
| 2375 | ArtificialHB.Event:wait() | |
| 2376 | end | |
| 2377 | end | |
| 2378 | end | |
| 2379 | ||
| 2380 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 2381 | local NEWMESH = IT(MESH) | |
| 2382 | if MESH == "SpecialMesh" then | |
| 2383 | NEWMESH.MeshType = MESHTYPE | |
| 2384 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 2385 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 2386 | end | |
| 2387 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 2388 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 2389 | end | |
| 2390 | end | |
| 2391 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 2392 | NEWMESH.Scale = SCALE | |
| 2393 | NEWMESH.Parent = PARENT | |
| 2394 | return NEWMESH | |
| 2395 | end | |
| 2396 | ||
| 2397 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 2398 | local NEWPART = IT("Part")
| |
| 2399 | NEWPART.formFactor = FORMFACTOR | |
| 2400 | NEWPART.Reflectance = REFLECTANCE | |
| 2401 | NEWPART.Transparency = TRANSPARENCY | |
| 2402 | NEWPART.CanCollide = false | |
| 2403 | NEWPART.Locked = true | |
| 2404 | NEWPART.Anchored = true | |
| 2405 | if ANCHOR == false then | |
| 2406 | NEWPART.Anchored = false | |
| 2407 | end | |
| 2408 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 2409 | NEWPART.Name = NAME | |
| 2410 | NEWPART.Size = SIZE | |
| 2411 | NEWPART.Position = Torso.Position | |
| 2412 | NEWPART.Material = MATERIAL | |
| 2413 | NEWPART:BreakJoints() | |
| 2414 | NEWPART.Parent = PARENT | |
| 2415 | return NEWPART | |
| 2416 | end | |
| 2417 | ||
| 2418 | local function weldBetween(a, b) | |
| 2419 | local weldd = Instance.new("ManualWeld")
| |
| 2420 | weldd.Part0 = a | |
| 2421 | weldd.Part1 = b | |
| 2422 | weldd.C0 = CFrame.new() | |
| 2423 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 2424 | weldd.Parent = a | |
| 2425 | return weldd | |
| 2426 | end | |
| 2427 | ||
| 2428 | ||
| 2429 | function QuaternionFromCFrame(cf) | |
| 2430 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 2431 | local trace = m00 + m11 + m22 | |
| 2432 | if trace > 0 then | |
| 2433 | local s = math.sqrt(1 + trace) | |
| 2434 | local recip = 0.5 / s | |
| 2435 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 2436 | else | |
| 2437 | local i = 0 | |
| 2438 | if m11 > m00 then | |
| 2439 | i = 1 | |
| 2440 | end | |
| 2441 | if m22 > (i == 0 and m00 or m11) then | |
| 2442 | i = 2 | |
| 2443 | end | |
| 2444 | if i == 0 then | |
| 2445 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 2446 | local recip = 0.5 / s | |
| 2447 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 2448 | elseif i == 1 then | |
| 2449 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 2450 | local recip = 0.5 / s | |
| 2451 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 2452 | elseif i == 2 then | |
| 2453 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 2454 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 2455 | end | |
| 2456 | end | |
| 2457 | end | |
| 2458 | ||
| 2459 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 2460 | local xs, ys, zs = x + x, y + y, z + z | |
| 2461 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 2462 | local xx = x * xs | |
| 2463 | local xy = x * ys | |
| 2464 | local xz = x * zs | |
| 2465 | local yy = y * ys | |
| 2466 | local yz = y * zs | |
| 2467 | local zz = z * zs | |
| 2468 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 2469 | end | |
| 2470 | ||
| 2471 | function QuaternionSlerp(a, b, t) | |
| 2472 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 2473 | local startInterp, finishInterp; | |
| 2474 | if cosTheta >= 0.0001 then | |
| 2475 | if (1 - cosTheta) > 0.0001 then | |
| 2476 | local theta = ACOS(cosTheta) | |
| 2477 | local invSinTheta = 1 / SIN(theta) | |
| 2478 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 2479 | finishInterp = SIN(t * theta) * invSinTheta | |
| 2480 | else | |
| 2481 | startInterp = 1 - t | |
| 2482 | finishInterp = t | |
| 2483 | end | |
| 2484 | else | |
| 2485 | if (1 + cosTheta) > 0.0001 then | |
| 2486 | local theta = ACOS(-cosTheta) | |
| 2487 | local invSinTheta = 1 / SIN(theta) | |
| 2488 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 2489 | finishInterp = SIN(t * theta) * invSinTheta | |
| 2490 | else | |
| 2491 | startInterp = t - 1 | |
| 2492 | finishInterp = t | |
| 2493 | end | |
| 2494 | end | |
| 2495 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 2496 | end | |
| 2497 | ||
| 2498 | function Clerp(a, b, t) | |
| 2499 | local qa = {QuaternionFromCFrame(a)}
| |
| 2500 | local qb = {QuaternionFromCFrame(b)}
| |
| 2501 | local ax, ay, az = a.x, a.y, a.z | |
| 2502 | local bx, by, bz = b.x, b.y, b.z | |
| 2503 | local _t = 1 - t | |
| 2504 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 2505 | end | |
| 2506 | ||
| 2507 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 2508 | local frame = IT("Frame")
| |
| 2509 | frame.BackgroundTransparency = TRANSPARENCY | |
| 2510 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 2511 | frame.Position = POSITION | |
| 2512 | frame.Size = SIZE | |
| 2513 | frame.BackgroundColor3 = COLOR | |
| 2514 | frame.BorderColor3 = BORDERCOLOR | |
| 2515 | frame.Name = NAME | |
| 2516 | frame.Parent = PARENT | |
| 2517 | return frame | |
| 2518 | end | |
| 2519 | ||
| 2520 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 2521 | local label = IT("TextLabel")
| |
| 2522 | label.BackgroundTransparency = 1 | |
| 2523 | label.Size = UD2(1, 0, 1, 0) | |
| 2524 | label.Position = UD2(0, 0, 0, 0) | |
| 2525 | label.TextColor3 = TEXTCOLOR | |
| 2526 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 2527 | label.TextTransparency = TRANSPARENCY | |
| 2528 | label.FontSize = TEXTFONTSIZE | |
| 2529 | label.Font = TEXTFONT | |
| 2530 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 2531 | label.TextScaled = false | |
| 2532 | label.Text = TEXT | |
| 2533 | label.Name = NAME | |
| 2534 | label.Parent = PARENT | |
| 2535 | return label | |
| 2536 | end | |
| 2537 | ||
| 2538 | function NoOutlines(PART) | |
| 2539 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2540 | end | |
| 2541 | ||
| 2542 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 2543 | local NEWWELD = IT(TYPE) | |
| 2544 | NEWWELD.Part0 = PART0 | |
| 2545 | NEWWELD.Part1 = PART1 | |
| 2546 | NEWWELD.C0 = C0 | |
| 2547 | NEWWELD.C1 = C1 | |
| 2548 | NEWWELD.Parent = PARENT | |
| 2549 | return NEWWELD | |
| 2550 | end | |
| 2551 | ||
| 2552 | local S = IT("Sound")
| |
| 2553 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 2554 | local NEWSOUND = nil | |
| 2555 | coroutine.resume(coroutine.create(function() | |
| 2556 | NEWSOUND = S:Clone() | |
| 2557 | NEWSOUND.Parent = PARENT | |
| 2558 | NEWSOUND.Volume = VOLUME | |
| 2559 | NEWSOUND.Pitch = PITCH | |
| 2560 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 2561 | NEWSOUND:play() | |
| 2562 | if DOESLOOP == true then | |
| 2563 | NEWSOUND.Looped = true | |
| 2564 | else | |
| 2565 | repeat wait(1) until NEWSOUND.Playing == false | |
| 2566 | NEWSOUND:remove() | |
| 2567 | end | |
| 2568 | end)) | |
| 2569 | return NEWSOUND | |
| 2570 | end | |
| 2571 | ||
| 2572 | function CFrameFromTopBack(at, top, back) | |
| 2573 | local right = top:Cross(back) | |
| 2574 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 2575 | end | |
| 2576 | ||
| 2577 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2578 | function WACKYEFFECT(Table) | |
| 2579 | local TYPE = (Table.EffectType or "Sphere") | |
| 2580 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 2581 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 2582 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 2583 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 2584 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 2585 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 2586 | local ROTATION1 = (Table.RotationX or 0) | |
| 2587 | local ROTATION2 = (Table.RotationY or 0) | |
| 2588 | local ROTATION3 = (Table.RotationZ or 0) | |
| 2589 | local MATERIAL = (Table.Material or "Neon") | |
| 2590 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 2591 | local TIME = (Table.Time or 45) | |
| 2592 | local SOUNDID = (Table.SoundID or nil) | |
| 2593 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 2594 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 2595 | coroutine.resume(coroutine.create(function() | |
| 2596 | local PLAYSSOUND = false | |
| 2597 | local SOUND = nil | |
| 2598 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 2599 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 2600 | PLAYSSOUND = true | |
| 2601 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 2602 | end | |
| 2603 | EFFECT.Color = COLOR | |
| 2604 | local MSH = nil | |
| 2605 | if TYPE == "Sphere" then | |
| 2606 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 2607 | elseif TYPE == "Block" then | |
| 2608 | MSH = IT("BlockMesh",EFFECT)
| |
| 2609 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 2610 | elseif TYPE == "Wave" then | |
| 2611 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 2612 | elseif TYPE == "Ring" then | |
| 2613 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 2614 | elseif TYPE == "Slash" then | |
| 2615 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 2616 | elseif TYPE == "Round Slash" then | |
| 2617 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 2618 | elseif TYPE == "Swirl" then | |
| 2619 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 2620 | elseif TYPE == "Skull" then | |
| 2621 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 2622 | elseif TYPE == "Crystal" then | |
| 2623 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 2624 | end | |
| 2625 | if MSH ~= nil then | |
| 2626 | local MOVESPEED = nil | |
| 2627 | if MOVEDIRECTION ~= nil then | |
| 2628 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 2629 | end | |
| 2630 | local GROWTH = SIZE - ENDSIZE | |
| 2631 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 2632 | if TYPE == "Block" then | |
| 2633 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2634 | else | |
| 2635 | EFFECT.CFrame = CFRAME | |
| 2636 | end | |
| 2637 | for LOOP = 1, TIME+1 do | |
| 2638 | Swait() | |
| 2639 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 2640 | if TYPE == "Wave" then | |
| 2641 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 2642 | end | |
| 2643 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 2644 | if TYPE == "Block" then | |
| 2645 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2646 | else | |
| 2647 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 2648 | end | |
| 2649 | if MOVEDIRECTION ~= nil then | |
| 2650 | local ORI = EFFECT.Orientation | |
| 2651 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 2652 | EFFECT.Orientation = ORI | |
| 2653 | end | |
| 2654 | end | |
| 2655 | if PLAYSSOUND == false then | |
| 2656 | EFFECT:remove() | |
| 2657 | else | |
| 2658 | repeat Swait() until SOUND.Playing == false | |
| 2659 | EFFECT:remove() | |
| 2660 | end | |
| 2661 | else | |
| 2662 | if PLAYSSOUND == false then | |
| 2663 | EFFECT:remove() | |
| 2664 | else | |
| 2665 | repeat Swait() until SOUND.Playing == false | |
| 2666 | EFFECT:remove() | |
| 2667 | end | |
| 2668 | end | |
| 2669 | end)) | |
| 2670 | end | |
| 2671 | ||
| 2672 | function MakeForm(PART,TYPE) | |
| 2673 | if TYPE == "Cyl" then | |
| 2674 | local MSH = IT("CylinderMesh",PART)
| |
| 2675 | elseif TYPE == "Ball" then | |
| 2676 | local MSH = IT("SpecialMesh",PART)
| |
| 2677 | MSH.MeshType = "Sphere" | |
| 2678 | elseif TYPE == "Wedge" then | |
| 2679 | local MSH = IT("SpecialMesh",PART)
| |
| 2680 | MSH.MeshType = "Wedge" | |
| 2681 | end | |
| 2682 | end | |
| 2683 | ||
| 2684 | Debris = game:GetService("Debris")
| |
| 2685 | ||
| 2686 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 2687 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 2688 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 2689 | end | |
| 2690 | ||
| 2691 | function turnto(position) | |
| 2692 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 2693 | end | |
| 2694 | ||
| 2695 | --//=================================\\ | |
| 2696 | --|| WEAPON CREATION | |
| 2697 | --\\=================================// | |
| 2698 | ||
| 2699 | local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false) | |
| 2700 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2701 | for i = 1, 3 do | |
| 2702 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false) | |
| 2703 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 2704 | MakeForm(Part,"Cyl") | |
| 2705 | end | |
| 2706 | for i = 1, 3 do | |
| 2707 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false) | |
| 2708 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
| |
| 2709 | MakeForm(Part,"Cyl") | |
| 2710 | end | |
| 2711 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false) | |
| 2712 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
| |
| 2713 | MakeForm(Part,"Wedge") | |
| 2714 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false) | |
| 2715 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
| |
| 2716 | MakeForm(Part,"Wedge") | |
| 2717 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
| 2718 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
| |
| 2719 | MakeForm(Part,"Wedge") | |
| 2720 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
| 2721 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
| |
| 2722 | MakeForm(Part,"Wedge") | |
| 2723 | ||
| 2724 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2725 | if c.ClassName == "Part" then | |
| 2726 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2727 | local AURA = c:Clone() | |
| 2728 | AURA:BreakJoints() | |
| 2729 | AURA.Parent = c | |
| 2730 | AURA.CFrame = c.CFrame | |
| 2731 | AURA.Size = AURA.Size*1.001 | |
| 2732 | AURA.Transparency = 0.3 | |
| 2733 | AURA.BrickColor = BRICKC"Really red" | |
| 2734 | AURA.Material = "Neon" | |
| 2735 | weldBetween(c,AURA) | |
| 2736 | end | |
| 2737 | end | |
| 2738 | ||
| 2739 | local SKILLTEXTCOLOR = BRICKC"Really red".Color | |
| 2740 | local SKILLFONT = "Bodoni" | |
| 2741 | local SKILLTEXTSIZE = 7 | |
| 2742 | ||
| 2743 | Weapon.Parent = Character | |
| 2744 | ||
| 2745 | Humanoid.Died:connect(function() | |
| 2746 | ATTACK = true | |
| 2747 | end) | |
| 2748 | ||
| 2749 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 2750 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 2751 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 2752 | ||
| 2753 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Aether Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
| 2754 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Aether Explosion", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 2755 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Aether Immobilization", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3") | |
| 2756 | ||
| 2757 | --//=================================\\ | |
| 2758 | --|| DAMAGE FUNCTIONS | |
| 2759 | --\\=================================// | |
| 2760 | ||
| 2761 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 2762 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2763 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 2764 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2765 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2766 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2767 | BILLBOARDGUI.Adornee = STATPART | |
| 2768 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2769 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2770 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2771 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2772 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2773 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2774 | TEXTLABEL.Text = TEXT | |
| 2775 | TEXTLABEL.Font = SKILLFONT | |
| 2776 | TEXTLABEL.FontSize="Size42" | |
| 2777 | TEXTLABEL.TextColor3 = COLOR | |
| 2778 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 2779 | TEXTLABEL.TextScaled = true | |
| 2780 | TEXTLABEL.TextWrapped = true | |
| 2781 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2782 | for i = 1, 50 do | |
| 2783 | Swait() | |
| 2784 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 2785 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 2786 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 2787 | end | |
| 2788 | THEPART.Parent = nil | |
| 2789 | end),STATPART, TEXTLABEL) | |
| 2790 | end | |
| 2791 | ||
| 2792 | --//=================================\\ | |
| 2793 | --|| DAMAGING | |
| 2794 | --\\=================================// | |
| 2795 | ||
| 2796 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 2797 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 2798 | defence.Name = ("HitBy"..Player.Name)
| |
| 2799 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 2800 | Damage = Damage * DAMAGEMULTIPLIER | |
| 2801 | if Humanoid.Health ~= 0 then | |
| 2802 | local CritChance = MRANDOM(1,100) | |
| 2803 | if Damage > Humanoid.Health then | |
| 2804 | Damage = math.ceil(Humanoid.Health) | |
| 2805 | if Damage == 0 then | |
| 2806 | Damage = 0.1 | |
| 2807 | end | |
| 2808 | end | |
| 2809 | Humanoid.Health = Humanoid.Health - Damage | |
| 2810 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 2811 | end | |
| 2812 | end | |
| 2813 | ||
| 2814 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS) | |
| 2815 | local CHILDREN = workspace:GetDescendants() | |
| 2816 | for index, CHILD in pairs(CHILDREN) do | |
| 2817 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2818 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2819 | if HUM then | |
| 2820 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2821 | if TORSO then | |
| 2822 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2823 | if STUNS == true then | |
| 2824 | coroutine.resume(coroutine.create(function() | |
| 2825 | if HUM:FindFirstChild("StunValue") == nil then
| |
| 2826 | StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1)) | |
| 2827 | HUM.PlatformStand = true | |
| 2828 | local STUNVALUE = IT("NumberValue",HUM)
| |
| 2829 | STUNVALUE.Name = "StunValue" | |
| 2830 | STUNVALUE.Value = 8 | |
| 2831 | repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0 | |
| 2832 | HUM.PlatformStand = false | |
| 2833 | STUNVALUE:remove() | |
| 2834 | else | |
| 2835 | HUM.StunValue.Value = 8 | |
| 2836 | end | |
| 2837 | end)) | |
| 2838 | end | |
| 2839 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 2840 | ApplyDamage(HUM,DMG,TORSO) | |
| 2841 | if FLING > 0 then | |
| 2842 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2843 | if c:IsA("BasePart") then
| |
| 2844 | local bv = Instance.new("BodyVelocity")
| |
| 2845 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2846 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2847 | bv.Parent = c | |
| 2848 | Debris:AddItem(bv,0.05) | |
| 2849 | end | |
| 2850 | end | |
| 2851 | end | |
| 2852 | end | |
| 2853 | end | |
| 2854 | end | |
| 2855 | end | |
| 2856 | end | |
| 2857 | end | |
| 2858 | ||
| 2859 | --//=================================\\ | |
| 2860 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2861 | --\\=================================// | |
| 2862 | ||
| 2863 | function Charge(TIME,GYRO) | |
| 2864 | local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false) | |
| 2865 | local G = nil | |
| 2866 | if GYRO == true then | |
| 2867 | G = IT("BodyGyro",RootPart)
| |
| 2868 | G.D = 250 | |
| 2869 | G.P = 200000 | |
| 2870 | G.MaxTorque = VT(math.huge,math.huge,math.huge) | |
| 2871 | end | |
| 2872 | for i=0, TIME, 0.1 / Animation_Speed do | |
| 2873 | Swait() | |
| 2874 | if G then | |
| 2875 | G.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2876 | end | |
| 2877 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2884 | end | |
| 2885 | SND:remove() | |
| 2886 | if G then | |
| 2887 | return G | |
| 2888 | end | |
| 2889 | end | |
| 2890 | ||
| 2891 | function Aether_Beam() | |
| 2892 | ATTACK = true | |
| 2893 | Rooted = false | |
| 2894 | local GRAV = IT("BodyPosition",RootPart)
| |
| 2895 | GRAV.D = 75 | |
| 2896 | GRAV.P = 20000 | |
| 2897 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
| 2898 | GRAV.Position = RootPart.Position | |
| 2899 | local GYRO = Charge(2,true) | |
| 2900 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(25,25,0)) | |
| 2901 | MakeForm(BEAM,"Ball") | |
| 2902 | CreateSound(BEAMSOUND,BEAM,10,1,false) | |
| 2903 | CreateSound(BEAMSOUND,BEAM,10,0.9,false) | |
| 2904 | CreateSound(BEAMSOUND,BEAM,10,0.8,false) | |
| 2905 | for i = 1, 250 do | |
| 2906 | Swait() | |
| 2907 | BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2) | |
| 2908 | ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false) | |
| 2909 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2910 | BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2)) | |
| 2911 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2912 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2913 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 2914 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 2915 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2916 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2917 | end | |
| 2918 | GRAV:remove() | |
| 2919 | BEAM:remove() | |
| 2920 | GYRO:remove() | |
| 2921 | ATTACK = false | |
| 2922 | Rooted = false | |
| 2923 | end | |
| 2924 | ||
| 2925 | function Aether_Explosion() | |
| 2926 | ATTACK = true | |
| 2927 | Rooted = true | |
| 2928 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2929 | Swait() | |
| 2930 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed) | |
| 2931 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed) | |
| 2932 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed) | |
| 2933 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2934 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2935 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2936 | end | |
| 2937 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2938 | Swait() | |
| 2939 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 2940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 2941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2943 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2944 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2945 | end | |
| 2946 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(0,0,0)) | |
| 2947 | local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Beam", VT(0,0,0)) | |
| 2948 | MakeForm(BEAM,"Ball") | |
| 2949 | MakeForm(BEAM2,"Ball") | |
| 2950 | BEAM.CFrame = CF(RootPart.Position) | |
| 2951 | BEAM2.CFrame = CF(RootPart.Position) | |
| 2952 | CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 2953 | for i=1, 100 do | |
| 2954 | Swait() | |
| 2955 | BEAM.Size = BEAM.Size + VT(0.9,8,0.9) | |
| 2956 | BEAM2.Size = BEAM2.Size + VT(3,3,3) | |
| 2957 | ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,1,1,15,false) | |
| 2958 | BEAM.CFrame = CF(RootPart.Position) | |
| 2959 | BEAM2.CFrame = CF(RootPart.Position) | |
| 2960 | WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2961 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed) | |
| 2962 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed) | |
| 2963 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2964 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2965 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2966 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2967 | end | |
| 2968 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2969 | WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2970 | BEAM2:remove() | |
| 2971 | BEAM:remove() | |
| 2972 | ATTACK = false | |
| 2973 | Rooted = false | |
| 2974 | end | |
| 2975 | ||
| 2976 | function Aether_Immobilization() | |
| 2977 | ATTACK = true | |
| 2978 | Rooted = true | |
| 2979 | Charge(5,false) | |
| 2980 | local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false) | |
| 2981 | local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false) | |
| 2982 | for i = 1, 230 do | |
| 2983 | Swait() | |
| 2984 | ApplyAoE(RootPart.Position,i*1.3,0.5,0.5,-200,true) | |
| 2985 | SND.Pitch = 1 | |
| 2986 | SND2.Pitch = 1 | |
| 2987 | WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2988 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2989 | WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2990 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2996 | end | |
| 2997 | SND:remove() | |
| 2998 | SND2:remove() | |
| 2999 | ATTACK = false | |
| 3000 | Rooted = false | |
| 3001 | end | |
| 3002 | ||
| 3003 | --//=================================\\ | |
| 3004 | --|| ASSIGN THINGS TO KEYS | |
| 3005 | --\\=================================// | |
| 3006 | ||
| 3007 | function MouseDown(Mouse) | |
| 3008 | if ATTACK == false then | |
| 3009 | end | |
| 3010 | end | |
| 3011 | ||
| 3012 | function MouseUp(Mouse) | |
| 3013 | HOLD = false | |
| 3014 | end | |
| 3015 | ||
| 3016 | function KeyDown(Key) | |
| 3017 | KEYHOLD = true | |
| 3018 | if Key == "z" and ATTACK == false then | |
| 3019 | Aether_Beam() | |
| 3020 | end | |
| 3021 | ||
| 3022 | if Key == "b" and ATTACK == false then | |
| 3023 | Aether_Explosion() | |
| 3024 | end | |
| 3025 | ||
| 3026 | if Key == "c" and ATTACK == false then | |
| 3027 | Aether_Immobilization() | |
| 3028 | end | |
| 3029 | end | |
| 3030 | ||
| 3031 | function KeyUp(Key) | |
| 3032 | KEYHOLD = false | |
| 3033 | end | |
| 3034 | ||
| 3035 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3036 | MouseDown(NEWKEY) | |
| 3037 | end) | |
| 3038 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3039 | MouseUp(NEWKEY) | |
| 3040 | end) | |
| 3041 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3042 | KeyDown(NEWKEY) | |
| 3043 | end) | |
| 3044 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3045 | KeyUp(NEWKEY) | |
| 3046 | end) | |
| 3047 | ||
| 3048 | --//=================================\\ | |
| 3049 | --\\=================================// | |
| 3050 | ||
| 3051 | function unanchor() | |
| 3052 | if UNANCHOR == true then | |
| 3053 | g = Character:GetChildren() | |
| 3054 | for i = 1, #g do | |
| 3055 | if g[i].ClassName == "Part" then | |
| 3056 | g[i].Anchored = false | |
| 3057 | end | |
| 3058 | end | |
| 3059 | end | |
| 3060 | end | |
| 3061 | ||
| 3062 | --//=================================\\ | |
| 3063 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3064 | --\\=================================// | |
| 3065 | ||
| 3066 | Humanoid.Changed:connect(function(Jump) | |
| 3067 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3068 | Humanoid.Jump = false | |
| 3069 | end | |
| 3070 | end) | |
| 3071 | ||
| 3072 | while true do | |
| 3073 | Swait() | |
| 3074 | script.Parent = WEAPONGUI | |
| 3075 | ANIMATE.Parent = nil | |
| 3076 | if Humanoid then | |
| 3077 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 3078 | IDLEANIMATION:Play() | |
| 3079 | end | |
| 3080 | SINE = SINE + CHANGE | |
| 3081 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3082 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3083 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3084 | local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16) | |
| 3085 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3086 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3087 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3088 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 3089 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 3090 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3091 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3092 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3093 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3094 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3095 | end | |
| 3096 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3097 | ANIM = "Jump" | |
| 3098 | if ATTACK == false then | |
| 3099 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3100 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3101 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3102 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3103 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3104 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3105 | end | |
| 3106 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3107 | ANIM = "Fall" | |
| 3108 | if ATTACK == false then | |
| 3109 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3110 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3111 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3112 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3113 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3114 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3115 | end | |
| 3116 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3117 | ANIM = "Idle" | |
| 3118 | if ATTACK == false then | |
| 3119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3123 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3125 | end | |
| 3126 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3127 | ANIM = "Walk" | |
| 3128 | if ATTACK == false then | |
| 3129 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3132 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3133 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3134 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3135 | end | |
| 3136 | end | |
| 3137 | unanchor() | |
| 3138 | Humanoid.MaxHealth = "inf" | |
| 3139 | Humanoid.Health = "inf" | |
| 3140 | if Rooted == false then | |
| 3141 | Disable_Jump = false | |
| 3142 | Humanoid.WalkSpeed = Speed | |
| 3143 | elseif Rooted == true then | |
| 3144 | Disable_Jump = true | |
| 3145 | Humanoid.WalkSpeed = 0 | |
| 3146 | end | |
| 3147 | end | |
| 3148 | ||
| 3149 | --//=================================\\ | |
| 3150 | --\\=================================// | |
| 3151 | ||
| 3152 | ||
| 3153 | ||
| 3154 | ||
| 3155 | ||
| 3156 | --//====================================================\\-- | |
| 3157 | --|| END OF SCRIPT | |
| 3158 | --\\====================================================//-- |