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| 1 | - | local event=require("event") |
| 1 | + | local shell=require("shell")
|
| 2 | - | |
| 2 | + | |
| 3 | - | local component = require("component") |
| 3 | + | local component = require("component")
|
| 4 | - | local debug = component.debug |
| 4 | + | local debug = component.debug |
| 5 | - | |
| 5 | + | |
| 6 | - | |
| 6 | + | local args, options = shell.parse(...) |
| 7 | - | --chat msg, uuid, name "chat_message"_ |
| 7 | + | |
| 8 | - | |
| 8 | + | |
| 9 | - | while true do |
| 9 | + | -------------- Functions -------------- |
| 10 | - | local ev, _ , name, msg = event.pull("chat_message") |
| 10 | + | |
| 11 | - | |
| 11 | + | local function setGamemode(player, gamemode) |
| 12 | - | if msg:sub(1,3) == "tp " then |
| 12 | + | if player ~= nil and gamemode ~= nil then |
| 13 | - | local n1, n2 = string.match(msg, "tp%s([^%s]+)%s([^%s]+)") |
| 13 | + | if gamemode == "survival" or gamemode == "creative" or gamemode == "adventure" or gamemode == "spectator" then |
| 14 | - | print(n1,n2) |
| 14 | + | local p1 = debug.getPlayer(player) |
| 15 | - | if n1 == nil then |
| 15 | + | local players = debug.getPlayers() |
| 16 | - | n2 = string.match(msg, "tp%s([^%s]+)") |
| 16 | + | local f1 = false, false |
| 17 | - | n1 = name |
| 17 | + | |
| 18 | - | end |
| 18 | + | for i, v in ipairs(players) do |
| 19 | - | |
| 19 | + | if v == player then f1 = true end |
| 20 | - | if n1 ~= nil and n2 ~= nil then |
| 20 | + | end |
| 21 | - | |
| 21 | + | |
| 22 | - | -- print(tostring(n1),tostring(n2)) |
| 22 | + | if f1 then |
| 23 | - | local p1 = debug.getPlayer(n1) |
| 23 | + | p1.setGameType(gamemode) |
| 24 | - | local p2 = debug.getPlayer(n2) |
| 24 | + | else |
| 25 | - | local players = debug.getPlayers() |
| 25 | + | print("Player not found!")
|
| 26 | - | local f1, f2 = false, false |
| 26 | + | end |
| 27 | - | |
| 27 | + | else |
| 28 | - | for i, v in ipairs(players) do |
| 28 | + | print("Invalid gamemode!")
|
| 29 | - | if v == n1 then f1 = true end |
| 29 | + | end |
| 30 | - | if v == n2 then f2 = true end |
| 30 | + | else |
| 31 | - | end |
| 31 | + | print("Player or gamemode can't be nil!")
|
| 32 | - | |
| 32 | + | end |
| 33 | - | if f1 and f2 then |
| 33 | + | end |
| 34 | - | local posX, posY, posZ = p2.getPosition() |
| 34 | + | |
| 35 | - | p1.setPosition(posX, posY, posZ) |
| 35 | + | local function getGamemode(player) |
| 36 | - | end |
| 36 | + | if player ~= nil then |
| 37 | - | end |
| 37 | + | local p1 = debug.getPlayer(player) |
| 38 | - | end |
| 38 | + | local players = debug.getPlayers() |
| 39 | local f1 = false, false | |
| 40 | ||
| 41 | for i, v in ipairs(players) do | |
| 42 | if v == player then f1 = true end | |
| 43 | end | |
| 44 | ||
| 45 | if f1 then | |
| 46 | return p1.getGameType() | |
| 47 | else | |
| 48 | print("Player not found!")
| |
| 49 | return nil | |
| 50 | end | |
| 51 | else | |
| 52 | print("Player can't be nil!")
| |
| 53 | return nil | |
| 54 | end | |
| 55 | end | |
| 56 | ||
| 57 | -------------- Main Code -------------- | |
| 58 | ||
| 59 | if #args == 1 then | |
| 60 | local gm = getGamemode(args[1]) | |
| 61 | if gm ~= nil then | |
| 62 | print(gm) | |
| 63 | end | |
| 64 | elseif #args == 2 then | |
| 65 | if args[2] == "0" then | |
| 66 | args[2] = "survival" | |
| 67 | elseif args[2] == "1" then | |
| 68 | args[2] = "creative" | |
| 69 | elseif args[2] == "2" then | |
| 70 | args[2] = "adventure" | |
| 71 | elseif args[2] == "3" then | |
| 72 | args[2] = "spectator" | |
| 73 | end | |
| 74 | setGamemode(args[1], args[2]) | |
| 75 | else | |
| 76 | print("Usage:")
| |
| 77 | print("gamemode <username> [gamemode]")
| |
| 78 | return 1 | |
| 79 | end |