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| 1 | using System; | |
| 2 | using System.Collections; | |
| 3 | using System.Collections.Generic; | |
| 4 | using UnityEngine; | |
| 5 | using UnityEngine.SceneManagement; | |
| 6 | using UnityEngine.UI; | |
| 7 | using DG.Tweening; | |
| 8 | public class LoadLevel : MonoBehaviour | |
| 9 | {
| |
| 10 | public static int scene; | |
| 11 | ||
| 12 | private int section = 1; | |
| 13 | private int level; | |
| 14 | ||
| 15 | public Text t; | |
| 16 | public Text t2; | |
| 17 | // Use this for initialization | |
| 18 | private bool stage1= false; | |
| 19 | private bool stage2=false; | |
| 20 | private bool stage3= false; | |
| 21 | private bool stage4= false; | |
| 22 | ||
| 23 | IEnumerator AsynchronousLoad() | |
| 24 | {
| |
| 25 | ||
| 26 | yield return null; | |
| 27 | ||
| 28 | int div = 1; | |
| 29 | ||
| 30 | section = (scene / 6)+1; | |
| 31 | level = scene - section * 6; | |
| 32 | if (level < 1) level = 1; | |
| 33 | if (section < 1) section = 1; | |
| 34 | AsyncOperation ao_root = SceneManager.LoadSceneAsync("Root");
| |
| 35 | ||
| 36 | AsyncOperation ao_curr = (scene >= 0) ? SceneManager.LoadSceneAsync("Section_"+ section+"_" + level, LoadSceneMode.Additive) : null;
| |
| 37 | AsyncOperation ao_next = (scene < 6) ? SceneManager.LoadSceneAsync("Section_" + section + "_" + (level + 1), LoadSceneMode.Additive) : null;
| |
| 38 | AsyncOperation ao_prew = (scene > 1) ? SceneManager.LoadSceneAsync("Section_1" + section + "_" + (level - 1), LoadSceneMode.Additive) : null;
| |
| 39 | ||
| 40 | ao_root.priority = 1; | |
| 41 | ao_root.allowSceneActivation = false; | |
| 42 | ||
| 43 | ||
| 44 | ||
| 45 | ||
| 46 | if (ao_curr != null) | |
| 47 | {
| |
| 48 | div++; | |
| 49 | ao_curr.priority = 2; | |
| 50 | ao_curr.allowSceneActivation = false; | |
| 51 | } | |
| 52 | ||
| 53 | ||
| 54 | if (ao_prew != null) | |
| 55 | {
| |
| 56 | div++; | |
| 57 | ao_prew.priority = 3; | |
| 58 | ao_prew.allowSceneActivation = false; | |
| 59 | } | |
| 60 | ||
| 61 | if (ao_next != null) | |
| 62 | {
| |
| 63 | div++; | |
| 64 | ao_next.priority = 4; | |
| 65 | ao_next.allowSceneActivation = false; | |
| 66 | ||
| 67 | } | |
| 68 | t.text += "Мистер Дженнингс пришёл на работу \n"; | |
| 69 | while (!ao_root.isDone) | |
| 70 | {
| |
| 71 | if (ao_root.progress > 0.1f && stage1 == false) {
| |
| 72 | t.text += "Мистер Дженнингс растапливает печи \n"; | |
| 73 | stage1 = true; | |
| 74 | } | |
| 75 | if (ao_root.progress == 0.9f) | |
| 76 | {
| |
| 77 | ||
| 78 | t.text += "Мистер Дженнингс сходит с ума \n"; | |
| 79 | break; | |
| 80 | } | |
| 81 | ||
| 82 | yield return new WaitForSeconds(1f); | |
| 83 | ||
| 84 | } | |
| 85 | ||
| 86 | if (ao_prew != null) | |
| 87 | {
| |
| 88 | while (!ao_prew.isDone) | |
| 89 | {
| |
| 90 | ||
| 91 | ||
| 92 | if (ao_prew.progress == 0.9f) break; | |
| 93 | yield return new WaitForSeconds(1f); | |
| 94 | ||
| 95 | } | |
| 96 | } | |
| 97 | t.text += "Мистер Дженнингс cоздаёт своё лучшее произведение \n"; | |
| 98 | if (ao_next != null) | |
| 99 | {
| |
| 100 | while (!ao_next.isDone) | |
| 101 | {
| |
| 102 | ||
| 103 | ||
| 104 | if (ao_next.progress == 0.9f) break; | |
| 105 | yield return new WaitForSeconds(1f); | |
| 106 | ||
| 107 | } | |
| 108 | } | |
| 109 | ||
| 110 | ||
| 111 | if (ao_curr != null) | |
| 112 | {
| |
| 113 | while (!ao_curr.isDone) | |
| 114 | {
| |
| 115 | ||
| 116 | ||
| 117 | if (ao_curr.progress == 0.9f) {
| |
| 118 | ||
| 119 | break; } | |
| 120 | yield return new WaitForSeconds(1f); | |
| 121 | ||
| 122 | } | |
| 123 | }yield return new WaitForSeconds(1f); | |
| 124 | while (true) | |
| 125 | {
| |
| 126 | t2.text = "ОНИ ГОТОВЫ, НАЖМИТЕ ЧТОБЫ НАЧАТЬ \n"; | |
| 127 | if (Input.anyKey) | |
| 128 | {
| |
| 129 | //yield return new WaitForSeconds(1f); | |
| 130 | if (ao_curr != null) | |
| 131 | {
| |
| 132 | ao_curr.allowSceneActivation = true; | |
| 133 | } | |
| 134 | ao_root.allowSceneActivation = true; | |
| 135 | ||
| 136 | ||
| 137 | ||
| 138 | if (ao_prew != null) | |
| 139 | {
| |
| 140 | ||
| 141 | ao_prew.allowSceneActivation = true; | |
| 142 | } | |
| 143 | if (ao_next != null) | |
| 144 | {
| |
| 145 | ao_next.allowSceneActivation = true; | |
| 146 | ||
| 147 | } | |
| 148 | //yield return new WaitForSeconds(1f); | |
| 149 | Debug.Log(LoadLevel.scene - 1); | |
| 150 | break; | |
| 151 | } | |
| 152 | ||
| 153 | yield return null; | |
| 154 | } | |
| 155 | } | |
| 156 | void Start() | |
| 157 | {
| |
| 158 | ||
| 159 | StartCoroutine(AsynchronousLoad()); | |
| 160 | ||
| 161 | } | |
| 162 | ||
| 163 | } |