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1 | #include "ScriptPCH.h" | |
2 | #include "Player.h" | |
3 | #include "ScriptMgr.h" | |
4 | #include "Creature.h" | |
5 | #include "ScriptedCreature.h" | |
6 | #include "../Global.h" | |
7 | #include "Item.h" | |
8 | #include "ScriptedGossip.h" | |
9 | #include "MapManager.h" | |
10 | #include "Map.h" | |
11 | #include "Quest.h" | |
12 | ||
13 | Position const finalBossPos = { 1452.521729f, 1046.348877f, 33.847805f, 4.314608f}; | |
14 | Position const spawnPosIron = { 1436.746338f, 1021.107483f, 34.471546f, 4.888280f }; | |
15 | ||
16 | enum RageFireCreaIds | |
17 | { | |
18 | //gob squad | |
19 | NPC_PATCH = 70607, | |
20 | NPC_GRIT = 70605, | |
21 | NPC_NEWT = 70606, | |
22 | NPC_TICKER = 70609, | |
23 | NPC_VOLT = 70608, | |
24 | //stage 3 | |
25 | NPC_MATID_BOMB = 71174, | |
26 | NPC_CANNON_BALLS = 71176, | |
27 | NPC_BATTERY = 71195, | |
28 | NPC_POOL_PONY = 71175, | |
29 | NPC_EGG_YOLK = 71197, | |
30 | ||
31 | //stage 4 | |
32 | NPC_TRIGGER_1 = 98000, | |
33 | NPC_TRIGGER_2 = 98001, | |
34 | NPC_TRIGGER_3 = 98002, | |
35 | NPC_TRIGGER_4 = 98003, | |
36 | NPC_TRIGGER_5 = 98004, | |
37 | ||
38 | NPC_KORKRON_SHADOWBLADE = 71244, | |
39 | NPC_KOR_KRON_DIRE_SOLDIER = 70665, | |
40 | NPC_DARK_SHAMAN = 71245, | |
41 | NPC_FLAME_HOUND = 70702, | |
42 | NPC_EMBER_GUARD = 70798, | |
43 | NPC_OVERSEER_ELAGLO = 71030, | |
44 | NPC_IRON_BODY_PONSHU_RAGEFIRE = 98005, | |
45 | }; | |
46 | ||
47 | enum RageFireGobIds | |
48 | { | |
49 | GOBJ_INITIAL_TELEPORTER = 220065, | |
50 | GOBJ_EMERGENCY_TELEPORTER = 220066, | |
51 | }; | |
52 | ||
53 | enum ragefireCoreCriteriaIds | |
54 | { | |
55 | //stage 1 | |
56 | CRITERIA_DETONATION = 23213, | |
57 | CRITERIA_ENEMY_FORCES = 23216, | |
58 | //stage 2 | |
59 | CRITERIA_PROTO_DRAKE = 23254, | |
60 | CRITERIA_SUPPLY_CRATES = 23255, | |
61 | CRITERIA_PANDARIA_ARTIFACTS = 23256, | |
62 | //stage 3 | |
63 | CRITERIA_MEET_UP = 23313, | |
64 | CRITERIA_CANNON_BALLS = 23307, | |
65 | CRITERIA_BATTERIES = 23310, | |
66 | CRITERIA_POOL_PONY = 23308, | |
67 | CRITERIA_EGG_YOLK = 23309, | |
68 | //stage 4 | |
69 | CRITERIA_GOB_SQUAD_DEFEATED = 23311, | |
70 | }; | |
71 | ||
72 | enum stage3SpellIds | |
73 | { | |
74 | SPELL_CANNON_BALL = 141832, | |
75 | SPELL_THROW_CANNON_BALL = 141937, | |
76 | SPELL_ATTACH_CANNON_BALL1 = 141879, | |
77 | SPELL_ATTACH_CANNON_BALL2 = 141880, | |
78 | SPELL_ATTACH_CANNON_BALL3 = 141881, | |
79 | SPELL_ATTACH_BATTERY1 = 141887, | |
80 | SPELL_ATTACH_BATTERY2 = 141888, | |
81 | SPELL_BATTERY = 141904, | |
82 | SPELL_THROW_BATTERY = 141949, | |
83 | SPELL_POOL_PONY = 141898, | |
84 | SPELL_ATTACH_POOL_PONY = 141889, | |
85 | SPELL_THROW_POOL_PONY = 141951, | |
86 | SPELL_EGG_YOLK = 141914, | |
87 | SPELL_ATTACH_EGG_YOLK = 141891, | |
88 | SPELL_HUGE_EXPLOSION = 141954,//mantid bomb | |
89 | SPELL_MASSIVE_EXPLOSION = 142438, | |
90 | SPELL_GHOST_AURA = 137125, | |
91 | }; | |
92 | ||
93 | class instance_ragefire_core : public InstanceMapScript | |
94 | { | |
95 | public: | |
96 | instance_ragefire_core() : InstanceMapScript("instance_ragefire_core", 1131) { } | |
97 | ||
98 | struct instance_ragefire_core_InstanceScript : public InstanceScript | |
99 | { | |
100 | instance_ragefire_core_InstanceScript(Map* map) : InstanceScript(map), m_scenario(map, 219, STEP_4), _map(map) | |
101 | { | |
102 | squadGuids.clear(); | |
103 | bombGuids.clear(); | |
104 | darkShamanAddsGuids.clear(); | |
105 | ragefirePeonGuids.clear(); | |
106 | stage3DeliveryGuids.clear(); | |
107 | stage4Entries.clear(); | |
108 | stage4_1Guids.clear(); | |
109 | stage4_2Guids.clear(); | |
110 | stage4_3Guids.clear(); | |
111 | stage4_4Guids.clear(); | |
112 | ||
113 | stage4Entries.push_back(NPC_KOR_KRON_DIRE_SOLDIER); | |
114 | stage4Entries.push_back(NPC_DARK_SHAMAN); | |
115 | stage4Entries.push_back(NPC_FLAME_HOUND); | |
116 | stage4Entries.push_back(NPC_EMBER_GUARD); | |
117 | ||
118 | stageOneKills = 0; | |
119 | stageTwoKills = 0; | |
120 | stageThreeKills = 0; | |
121 | stageFourKills = 0; | |
122 | stageFourLevel = 0; | |
123 | onStageFour = false; | |
124 | ||
125 | m_scenario.GetStep(STEP_1).AddCriteria(CRITERIA_DETONATION, 1);//32525 | |
126 | m_scenario.GetStep(STEP_1).AddCriteria(CRITERIA_ENEMY_FORCES, 1);//32556 | |
127 | m_scenario.GetStep(STEP_2).AddCriteria(CRITERIA_PROTO_DRAKE, 1);//32588 | |
128 | m_scenario.GetStep(STEP_2).AddCriteria(CRITERIA_SUPPLY_CRATES, 1); | |
129 | m_scenario.GetStep(STEP_2).AddCriteria(CRITERIA_PANDARIA_ARTIFACTS, 1); | |
130 | m_scenario.GetStep(STEP_3).AddCriteria(CRITERIA_MEET_UP, 1);//meet up with patch | |
131 | m_scenario.GetStep(STEP_3).AddCriteria(CRITERIA_CANNON_BALLS, 3);//cannon balls | |
132 | m_scenario.GetStep(STEP_3).AddCriteria(CRITERIA_BATTERIES, 2);//batteries del | |
133 | m_scenario.GetStep(STEP_3).AddCriteria(CRITERIA_POOL_PONY, 1);//pool pony | |
134 | m_scenario.GetStep(STEP_3).AddCriteria(CRITERIA_EGG_YOLK, 1);//egg yolk | |
135 | m_scenario.GetStep(STEP_4).AddCriteria(CRITERIA_GOB_SQUAD_DEFEATED, 1);//gob squad defeated | |
136 | } | |
137 | ||
138 | Map* _map; | |
139 | ScenarioController m_scenario; | |
140 | ||
141 | std::vector<uint64> squadGuids; | |
142 | std::vector<uint64> bombGuids; | |
143 | std::vector<uint64> darkShamanAddsGuids; | |
144 | std::vector<uint64> ragefirePeonGuids; | |
145 | std::vector<uint64> stage3DeliveryGuids; | |
146 | ///stage 4 Ids | |
147 | std::vector<uint32> stage4Entries; | |
148 | std::vector<uint64> stage4_1Guids; | |
149 | std::vector<uint64> stage4_2Guids; | |
150 | std::vector<uint64> stage4_3Guids; | |
151 | std::vector<uint64> stage4_4Guids; | |
152 | ||
153 | uint64 darkShamanXorenthGuid; | |
154 | uint64 matidBombGuid; | |
155 | uint32 stageOneKills; | |
156 | uint32 stageTwoKills; | |
157 | uint32 stageThreeKills; | |
158 | uint32 stageFourKills; | |
159 | uint32 stageFourLevel; | |
160 | bool onStageFour; | |
161 | ||
162 | void CompleteScenario() | |
163 | { | |
164 | //@TODO | |
165 | if (Player* player = instance->GetPlayers().getFirst()->getSource()) | |
166 | { | |
167 | if (Creature* creature = instance->SummonCreature(NPC_IRON_BODY_PONSHU_RAGEFIRE, spawnPosIron)) | |
168 | { | |
169 | creature->CastSpell(creature, SPELL_GHOST_AURA); | |
170 | creature->GetAI()->DoAction(1); | |
171 | } | |
172 | } | |
173 | } | |
174 | ||
175 | void checkStageTwo() | |
176 | { | |
177 | if (stageTwoKills == 3) | |
178 | { | |
179 | if (Creature* c = instance->GetCreature(matidBombGuid)) | |
180 | c->SetVisible(true); | |
181 | for (uint64 guid : squadGuids) | |
182 | if (Creature* creature = instance->GetCreature(guid)) | |
183 | creature->GetAI()->DoAction(13); | |
184 | for (uint64 guid : stage3DeliveryGuids) | |
185 | if (Creature* c = instance->GetCreature(guid)) | |
186 | c->GetAI()->DoAction(1); | |
187 | } | |
188 | } | |
189 | ||
190 | void checkStageThree() | |
191 | { | |
192 | if (stageThreeKills >= 7) | |
193 | for (uint64 guid : stage3DeliveryGuids) | |
194 | if (Creature* c = instance->GetCreature(guid)) | |
195 | c->DespawnOrUnsummon(); | |
196 | } | |
197 | ||
198 | void checkStageFour() | |
199 | { | |
200 | ++stageFourKills; | |
201 | switch (stageFourLevel) | |
202 | { | |
203 | case 0: | |
204 | if (stageFourKills == 5) | |
205 | { | |
206 | stageFourKills = 0; | |
207 | stageFourLevel = 1; | |
208 | startStageFour(); | |
209 | } | |
210 | break; | |
211 | case 1: | |
212 | if (stageFourKills == 4) | |
213 | { | |
214 | stageFourKills = 0; | |
215 | stageFourLevel = 2; | |
216 | startStageFour(); | |
217 | } | |
218 | break; | |
219 | case 2: | |
220 | if (stageFourKills == 3) | |
221 | { | |
222 | stageFourKills = 0; | |
223 | stageFourLevel = 3; | |
224 | startStageFour(); | |
225 | } | |
226 | break; | |
227 | case 3: | |
228 | if (stageFourKills == 4) | |
229 | { | |
230 | stageFourKills = 0; | |
231 | stageFourLevel = 4; | |
232 | startStageFour(); | |
233 | } | |
234 | break; | |
235 | } | |
236 | } | |
237 | ||
238 | void startStageFour() | |
239 | { | |
240 | if (!onStageFour) | |
241 | onStageFour = true; | |
242 | switch (stageFourLevel) | |
243 | { | |
244 | case 0: | |
245 | for (uint64 guid : stage4_1Guids) | |
246 | if (Creature* c = instance->GetCreature(guid)) | |
247 | c->GetAI()->DoAction(10); | |
248 | break; | |
249 | case 1: | |
250 | for (uint64 guid : stage4_2Guids) | |
251 | if (Creature* c = instance->GetCreature(guid)) | |
252 | c->GetAI()->DoAction(10); | |
253 | break; | |
254 | case 2: | |
255 | for (uint64 guid : stage4_3Guids) | |
256 | if (Creature* c = instance->GetCreature(guid)) | |
257 | c->GetAI()->DoAction(10); | |
258 | break; | |
259 | case 3: | |
260 | for (uint64 guid : stage4_4Guids) | |
261 | if (Creature* c = instance->GetCreature(guid)) | |
262 | c->GetAI()->DoAction(10); | |
263 | break; | |
264 | case 4: | |
265 | instance->SummonCreature(NPC_OVERSEER_ELAGLO, finalBossPos); | |
266 | break; | |
267 | } | |
268 | } | |
269 | ||
270 | void OnPlayerEnter(Player* player) | |
271 | { | |
272 | m_scenario.SendScenarioState(player); | |
273 | ||
274 | if (!player->isGMChat() && !player->IsGameMaster()) | |
275 | { | |
276 | player->CastSpell(player, 140714, true); | |
277 | for (auto it : _map->GetCreatureBySpawnIdStore()) | |
278 | { | |
279 | Creature* creature = it.second; | |
280 | if (creature && !creature->isInCombat() && creature->isAlive()) | |
281 | { | |
282 | uint32 hvalue = creature->GetCreateHealth(); | |
283 | uint32 level = player->getLevel(); | |
284 | creature->SetCanModifyStats(true); | |
285 | creature->UpdateAllStats(); | |
286 | creature->SetLevel(level); | |
287 | hvalue *= (1 + ((level - 80) / 2)); | |
288 | creature->SetMaxHealth(hvalue); | |
289 | creature->SetFullHealth(); | |
290 | creature->m_mgWorth = sObjectMgr->GetCreatureTemplate(creature->GetEntry())->mg + ((level - 80) / 2); | |
291 | } | |
292 | } | |
293 | } | |
294 | } | |
295 | ||
296 | void OnGameObjectCreate(GameObject* go) | |
297 | { | |
298 | switch (go->GetEntry()) | |
299 | { | |
300 | case 220066: | |
301 | break; | |
302 | } | |
303 | } | |
304 | ||
305 | void insertGuidsInVectorFromCreatureEntryArray(WorldObject* o, std::vector<uint64> &guids, std::vector<uint32> entries, float range) | |
306 | { | |
307 | for (uint32 entry : entries) | |
308 | { | |
309 | std::list<Creature*> mobs; | |
310 | o->GetCreatureListWithEntryInGrid(mobs, entry, range); | |
311 | for (Creature* c : mobs) | |
312 | guids.push_back(c->GetGUID()); | |
313 | mobs.clear(); | |
314 | } | |
315 | } | |
316 | ||
317 | void OnCreatureCreate(Creature* creature) override | |
318 | { | |
319 | switch (creature->GetEntry()) | |
320 | { | |
321 | case NPC_PATCH: | |
322 | case NPC_GRIT: | |
323 | case NPC_NEWT: | |
324 | case NPC_TICKER: | |
325 | case NPC_VOLT: | |
326 | squadGuids.push_back(creature->GetGUID()); | |
327 | break; | |
328 | case 70672://bomb | |
329 | bombGuids.push_back(creature->GetGUID()); | |
330 | break; | |
331 | case 71244://shadowblade | |
332 | case 71245://dark shaman | |
333 | darkShamanAddsGuids.push_back(creature->GetGUID()); | |
334 | break; | |
335 | case 70683: | |
336 | darkShamanXorenthGuid = creature->GetGUID(); | |
337 | break; | |
338 | case 71097: | |
339 | ragefirePeonGuids.push_back(creature->GetGUID()); | |
340 | break; | |
341 | case NPC_MATID_BOMB: | |
342 | matidBombGuid = creature->GetGUID(); | |
343 | creature->SetVisible(false); | |
344 | break; | |
345 | case NPC_CANNON_BALLS: | |
346 | case NPC_BATTERY: | |
347 | case NPC_POOL_PONY: | |
348 | case NPC_EGG_YOLK: | |
349 | stage3DeliveryGuids.push_back(creature->GetGUID()); | |
350 | break; | |
351 | case NPC_TRIGGER_1: | |
352 | insertGuidsInVectorFromCreatureEntryArray(creature, stage4_1Guids, stage4Entries, 10.0f); | |
353 | break; | |
354 | case NPC_TRIGGER_2: | |
355 | insertGuidsInVectorFromCreatureEntryArray(creature, stage4_2Guids, stage4Entries, 10.0f); | |
356 | break; | |
357 | case NPC_TRIGGER_4: | |
358 | insertGuidsInVectorFromCreatureEntryArray(creature, stage4_3Guids, stage4Entries, 10.0f); | |
359 | break; | |
360 | case NPC_TRIGGER_5: | |
361 | insertGuidsInVectorFromCreatureEntryArray(creature, stage4_4Guids, stage4Entries, 10.0f); | |
362 | break; | |
363 | } | |
364 | } | |
365 | ||
366 | void SetData(uint32 type, uint32 data) override | |
367 | { | |
368 | if (data == SPECIAL) | |
369 | { | |
370 | switch (type) | |
371 | { | |
372 | case NPC_KOR_KRON_DIRE_SOLDIER: | |
373 | case NPC_DARK_SHAMAN: | |
374 | case NPC_FLAME_HOUND: | |
375 | case NPC_EMBER_GUARD: | |
376 | checkStageFour(); | |
377 | break; | |
378 | case 70672://bombs | |
379 | for (uint64 guid : bombGuids) | |
380 | if (Creature* creature = instance->GetCreature(guid)) | |
381 | creature->GetAI()->DoAction(2);//rather than casting spell, which is wrong one in first place, setentry, then cast explosion. so after 5 secs cast spell, and entry set to will be 71098 | |
382 | // creature->CastSpell(creature, 103546, true); | |
383 | ||
384 | break; | |
385 | case 70683: | |
386 | for (uint64 guid : ragefirePeonGuids) | |
387 | if (Creature* creature = instance->GetCreature(guid)) | |
388 | creature->GetMotionMaster()->MovePoint(1, 1501.083374f, 1001.316284f, 38.346649f); | |
389 | break; | |
390 | case NPC_KORKRON_SHADOWBLADE: | |
391 | for (uint64 guid : squadGuids) | |
392 | if (Creature* creature = instance->GetCreature(guid)) | |
393 | { | |
394 | creature->SetReactState(REACT_AGGRESSIVE); | |
395 | if (Creature* enemy = creature->FindNearestCreature(71244, 350.0f)) | |
396 | { | |
397 | creature->SetInCombatWith(enemy); | |
398 | creature->Attack(enemy, true); | |
399 | } | |
400 | } | |
401 | break; | |
402 | } | |
403 | } | |
404 | ||
405 | if (data == DONE) | |
406 | { | |
407 | switch (type) | |
408 | { | |
409 | case 70662://denotator | |
410 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_DETONATION, 1);//Breach the main chamber | |
411 | for (uint64 guid : squadGuids) | |
412 | if (Creature* creature = instance->GetCreature(guid)) | |
413 | creature->GetAI()->DoAction(4); | |
414 | break; | |
415 | case 70683://dark shaman xorenth | |
416 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_ENEMY_FORCES, 1);//defeated enemy forces | |
417 | for (uint64 guid : squadGuids) | |
418 | if (Creature* creature = instance->GetCreature(guid)) | |
419 | creature->GetAI()->DoAction(9);//activate step 2: reconnaissance | |
420 | break; | |
421 | case 71244: | |
422 | case 71245: | |
423 | stageOneKills++; | |
424 | if (stageOneKills == 5) | |
425 | if (Creature* c = instance->GetCreature(darkShamanXorenthGuid)) | |
426 | c->GetAI()->DoAction(2); | |
427 | break; | |
428 | case 71203: | |
429 | stageTwoKills++; | |
430 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_SUPPLY_CRATES, 1); | |
431 | checkStageTwo(); | |
432 | break; | |
433 | case 71208: | |
434 | stageTwoKills++; | |
435 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_PROTO_DRAKE, 1); | |
436 | checkStageTwo(); | |
437 | break; | |
438 | case 71209: | |
439 | stageTwoKills++; | |
440 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_PANDARIA_ARTIFACTS, 1); | |
441 | checkStageTwo(); | |
442 | break; | |
443 | case NPC_PATCH: | |
444 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_MEET_UP); | |
445 | break; | |
446 | case NPC_CANNON_BALLS: | |
447 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_CANNON_BALLS); | |
448 | ++stageThreeKills; | |
449 | checkStageThree(); | |
450 | break; | |
451 | case NPC_BATTERY: | |
452 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_BATTERIES); | |
453 | ++stageThreeKills; | |
454 | checkStageThree(); | |
455 | break; | |
456 | case NPC_POOL_PONY: | |
457 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_POOL_PONY); | |
458 | ++stageThreeKills; | |
459 | checkStageThree(); | |
460 | break; | |
461 | case NPC_EGG_YOLK: | |
462 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_EGG_YOLK); | |
463 | ++stageThreeKills; | |
464 | checkStageThree(); | |
465 | break; | |
466 | case NPC_MATID_BOMB: | |
467 | startStageFour(); | |
468 | break; | |
469 | case NPC_OVERSEER_ELAGLO: | |
470 | m_scenario.UpdateCurrentStepCriteria(CRITERIA_GOB_SQUAD_DEFEATED); | |
471 | break; | |
472 | } | |
473 | } | |
474 | ||
475 | if (data == IN_PROGRESS) | |
476 | { | |
477 | switch (type) | |
478 | { | |
479 | case 70683://dark shaman xorenth | |
480 | { | |
481 | for (uint64 cGuid : darkShamanAddsGuids) | |
482 | { | |
483 | if (Creature* c = instance->GetCreature(cGuid)) | |
484 | { | |
485 | c->GetAI()->DoAction(1);//Set in combat. | |
486 | } | |
487 | } | |
488 | } | |
489 | case NPC_PATCH: | |
490 | for (uint64 guid : squadGuids) | |
491 | if (Creature* creature = instance->GetCreature(guid)) | |
492 | { | |
493 | creature->SetHomePosition(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());//if the player is noob and dies, just stay there.. | |
494 | creature->GetAI()->DoAction(6); | |
495 | } | |
496 | break; | |
497 | } | |
498 | } | |
499 | ||
500 | ||
501 | if (m_scenario.IsCompleted()) | |
502 | CompleteScenario(); | |
503 | } | |
504 | }; | |
505 | ||
506 | InstanceScript* GetInstanceScript(InstanceMap* map) const | |
507 | { | |
508 | return new instance_ragefire_core_InstanceScript(map); | |
509 | } | |
510 | }; | |
511 | ||
512 | class ragefire_core_detonator : public CreatureScript | |
513 | { | |
514 | public: | |
515 | ragefire_core_detonator() : CreatureScript("ragefire_core_detonator") { } | |
516 | ||
517 | struct ragefire_core_detonatorAI : public ScriptedAI | |
518 | { | |
519 | ragefire_core_detonatorAI(Creature* creature) : ScriptedAI(creature), startTicking(false), msg("5") { } | |
520 | ||
521 | void OnSpellClick(Unit* /*clicker*/) override | |
522 | { | |
523 | me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); | |
524 | if (!startTicking) | |
525 | { | |
526 | startTicking = true; | |
527 | me->GetInstanceScript()->SetData(70672, SPECIAL); | |
528 | events.ScheduleEvent(1, 5000); | |
529 | std::list<Creature*> bombList; | |
530 | me->GetCreatureListWithEntryInGrid(bombList, 71098, 50.0f); | |
531 | for (Creature* c : bombList) | |
532 | { | |
533 | c->SetMaxHealth(999999); | |
534 | c->SetFullHealth(); | |
535 | DoCast(c, 141624);//ignite the bombs spell | |
536 | } | |
537 | } | |
538 | } | |
539 | ||
540 | void UpdateAI(const uint32 diff) override | |
541 | { | |
542 | if (!startTicking) | |
543 | return; | |
544 | ||
545 | events.Update(diff); | |
546 | ||
547 | while (uint32 eventId = events.ExecuteEvent()) | |
548 | { | |
549 | switch (eventId) | |
550 | { | |
551 | case 1: | |
552 | if (GameObject* pDoor = me->FindNearestGameObject(220168, 40.0f)) | |
553 | { | |
554 | pDoor->SetLootState(GO_READY); | |
555 | pDoor->UseDoorOrButton(10000 * 999, false, me); | |
556 | pDoor->CastSpell(me, 148964); | |
557 | } | |
558 | me->GetInstanceScript()->SetData(me->GetEntry(), DONE); | |
559 | DoCastAOE(137548); | |
560 | me->DespawnOrUnsummon(); | |
561 | break; | |
562 | case 2: | |
563 | SendNotifiactionToMap(me->GetMap(), ""); | |
564 | break; | |
565 | } | |
566 | } | |
567 | } | |
568 | ||
569 | private: | |
570 | std::string msg; | |
571 | bool startTicking; | |
572 | }; | |
573 | ||
574 | CreatureAI* GetAI(Creature* creature) const | |
575 | { | |
576 | return new ragefire_core_detonatorAI(creature); | |
577 | } | |
578 | }; | |
579 | ||
580 | class ragefire_core_ticking_bomb : public CreatureScript | |
581 | { | |
582 | public: | |
583 | ragefire_core_ticking_bomb() : CreatureScript("ragefire_core_ticking_bomb") { } | |
584 | ||
585 | struct ragefire_core_ticking_bombAI : public ScriptedAI | |
586 | { | |
587 | ragefire_core_ticking_bombAI(Creature* creature) : ScriptedAI(creature), startTicking(false) { } | |
588 | ||
589 | void Reset() | |
590 | { | |
591 | // me->SetVisible(false); | |
592 | } | |
593 | ||
594 | void DoAction(const int32 action) override | |
595 | { | |
596 | switch (action) | |
597 | { | |
598 | case 1: | |
599 | me->SetVisible(true); | |
600 | break; | |
601 | case 2: | |
602 | startTicking = true; | |
603 | me->SetEntry(71098); | |
604 | DoCast(142072); | |
605 | events.ScheduleEvent(1, 5000); | |
606 | break; | |
607 | } | |
608 | } | |
609 | ||
610 | void UpdateAI(const uint32 diff) override | |
611 | { | |
612 | if (!startTicking) | |
613 | return; | |
614 | ||
615 | events.Update(diff); | |
616 | ||
617 | while (uint32 eventId = events.ExecuteEvent()) | |
618 | { | |
619 | switch (eventId) | |
620 | { | |
621 | case 1: | |
622 | DoCast(149353); | |
623 | ||
624 | me->DespawnOrUnsummon(); | |
625 | break; | |
626 | } | |
627 | } | |
628 | } | |
629 | ||
630 | private: | |
631 | bool startTicking; | |
632 | }; | |
633 | CreatureAI* GetAI(Creature* creature) const | |
634 | { | |
635 | return new ragefire_core_ticking_bombAI(creature); | |
636 | } | |
637 | }; | |
638 | ||
639 | class ragefire_core_npc_patch : public CreatureScript | |
640 | { | |
641 | public: | |
642 | ragefire_core_npc_patch() : CreatureScript("ragefire_core_npc_patch") { } | |
643 | ||
644 | struct ragefire_core_npc_patchAI : public ScriptedAI | |
645 | { | |
646 | ragefire_core_npc_patchAI(Creature* creature) : ScriptedAI(creature) | |
647 | { | |
648 | instance = me->GetInstanceScript(); | |
649 | events.ScheduleEvent(1, 3000); | |
650 | me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); | |
651 | } | |
652 | ||
653 | void Reset() override | |
654 | { | |
655 | ||
656 | } | |
657 | ||
658 | InstanceScript* instance; | |
659 | ||
660 | void MovementInform(uint32 /*type*/, uint32 id) | |
661 | { | |
662 | switch (id) | |
663 | { | |
664 | case 1: | |
665 | Say(me, "Newt, we need this door open now."); | |
666 | if (Creature* c = NearestCreature(me, NPC_NEWT)) | |
667 | c->GetAI()->DoAction(2); | |
668 | break; | |
669 | case 2: | |
670 | me->SetOrientation(1.768873f); | |
671 | me->GetMotionMaster()->MovePoint(3, 1424.620850f, 864.095642f, 38.610504f); | |
672 | break; | |
673 | case 4: | |
674 | Say(me, "What the.."); | |
675 | if (Creature* boss = me->FindNearestCreature(70683, 120.0f)) | |
676 | boss->GetAI()->DoAction(1); | |
677 | if (Creature* c = NearestCreature(me, NPC_TICKER)) | |
678 | c->GetAI()->DoAction(5); | |
679 | break; | |
680 | } | |
681 | } | |
682 | ||
683 | void DoAction(const int32 action) override | |
684 | { | |
685 | switch (action) | |
686 | { | |
687 | case 1: | |
688 | events.ScheduleEvent(2, 2000); | |
689 | break; | |
690 | case 2: | |
691 | events.ScheduleEvent(3, 2000); | |
692 | break; | |
693 | case 3: | |
694 | events.ScheduleEvent(7, 1000); | |
695 | break; | |
696 | case 4: | |
697 | Yell(me, "Move! Move! Move!"); | |
698 | events.ScheduleEvent(8, 1000); | |
699 | break; | |
700 | case 5: | |
701 | events.ScheduleEvent(9, 4000); | |
702 | break; | |
703 | case 6: | |
704 | if (Creature* enemy = me->FindNearestCreature(71244, 50.0f)) | |
705 | { | |
706 | me->SetInCombatWith(enemy); | |
707 | me->Attack(enemy, true); | |
708 | me->AddThreat(enemy, 500.0f); | |
709 | } | |
710 | break; | |
711 | case 7: | |
712 | events.ScheduleEvent(10, 3000); | |
713 | break; | |
714 | case 8: | |
715 | events.ScheduleEvent(12, 3000); | |
716 | break; | |
717 | case 9: | |
718 | me->GetMotionMaster()->Clear(); | |
719 | me->GetMotionMaster()->MovePoint(0, 1412.650635f, 1043.317871f, 34.165894f); | |
720 | events.ScheduleEvent(13, 2000); | |
721 | break; | |
722 | case 12: | |
723 | Say(me, "These supply crates came from Orgrimmar. What is Garrosh planning to do with so many war supplies?"); | |
724 | break; | |
725 | case 13: | |
726 | me->GetMotionMaster()->MovePoint(5, 1489.619629f, 1004.998657f, 38.381786f); | |
727 | break; | |
728 | } | |
729 | } | |
730 | ||
731 | void UpdateAI(const uint32 diff) override | |
732 | { | |
733 | events.Update(diff); | |
734 | ||
735 | while (uint32 eventId = events.ExecuteEvent()) | |
736 | { | |
737 | switch (eventId) | |
738 | { | |
739 | case 1: | |
740 | Say(me, "Newt, get that door open."); | |
741 | me->PlayOneShotAnimKit(25); //point | |
742 | if (Creature* c = NearestCreature(me, NPC_NEWT)) | |
743 | c->GetAI()->DoAction(1); | |
744 | break; | |
745 | case 2: | |
746 | Say(me, "Grit, Ticker and Volt, you three back her up."); | |
747 | if (Creature* c = NearestCreature(me, NPC_TICKER)) | |
748 | c->GetAI()->DoAction(1); | |
749 | break; | |
750 | case 3: | |
751 | if (Player* p = me->FindNearestPlayer(150.0f))//warning gms will trigger this | |
752 | me->MonsterSay("Recruit $n, you're with me", 0, p->GetGUID()); | |
753 | events.ScheduleEvent(4, 3000); | |
754 | break; | |
755 | case 4: | |
756 | Say(me, "We've tracked the recent disappearences in Durotar to this abandoned section of Ragefire."); | |
757 | events.ScheduleEvent(5, 4000); | |
758 | break; | |
759 | case 5: | |
760 | Say(me, "It's our job to find out who's behind these abductions and put a stop to them."); | |
761 | events.ScheduleEvent(6, 4000); | |
762 | break; | |
763 | case 6: | |
764 | Say(me, "Stay close."); | |
765 | me->GetMotionMaster()->MovePoint(1, 1417.978516f, 870.028076f, 38.061775f); | |
766 | break; | |
767 | case 7: | |
768 | me->GetMotionMaster()->MovePoint(2, 1425.401001f, 862.816650f, 38.733353f); | |
769 | break; | |
770 | case 8: | |
771 | me->GetMotionMaster()->MovePoint(4, 1409.4255659f, 925.447998f, 36.675375f); | |
772 | break; | |
773 | case 9: | |
774 | Yell(me, "Gob Squad, defend yourselves!"); | |
775 | if (instance) | |
776 | instance->SetData(me->GetEntry(), IN_PROGRESS); | |
777 | break; | |
778 | case 10: | |
779 | Yell(me, "We arn't your enemy, Xorenth!"); | |
780 | events.ScheduleEvent(11, 3000); | |
781 | break; | |
782 | case 11: | |
783 | if (Creature* c = NearestCreature(me, 70683)) | |
784 | c->GetAI()->DoAction(3); | |
785 | break; | |
786 | case 12: | |
787 | Yell(me, "We'll show you who's lesser!"); | |
788 | break; | |
789 | case 13: | |
790 | Say(me, "This is bad."); | |
791 | events.ScheduleEvent(14, 2000); | |
792 | break; | |
793 | case 14: | |
794 | Say(me, "All of you fan out and search the chamber. If Garrosh is behind this we're going to need proof."); | |
795 | break; | |
796 | } | |
797 | if (UpdateVictim()) | |
798 | DoMeleeAttackIfReady(); | |
799 | } | |
800 | } | |
801 | }; | |
802 | CreatureAI* GetAI(Creature* creature) const | |
803 | { | |
804 | return new ragefire_core_npc_patchAI(creature); | |
805 | } | |
806 | }; | |
807 | class ragefire_core_npc_newt : public CreatureScript | |
808 | { | |
809 | public: | |
810 | ragefire_core_npc_newt() : CreatureScript("ragefire_core_npc_newt") { } | |
811 | ||
812 | struct ragefire_core_npc_newtAI : public ScriptedAI | |
813 | { | |
814 | ragefire_core_npc_newtAI(Creature* creature) : ScriptedAI(creature) { } | |
815 | ||
816 | void Reset() override | |
817 | { | |
818 | ||
819 | } | |
820 | ||
821 | void MovementInform(uint32 /*type*/, uint32 id) | |
822 | { | |
823 | switch (id) | |
824 | { | |
825 | case 1: | |
826 | ||
827 | break; | |
828 | case 2: | |
829 | Say(me, "The charges are all set; hit the detonator as soon as you're ready!"); | |
830 | me->SummonCreature(70662, 1420.861450f, 865.418701f, 38.158325f, TEMPSUMMON_MANUAL_DESPAWN); | |
831 | me->SetOrientation(1.768873f); | |
832 | me->GetMotionMaster()->MovePoint(3, 1420.794434f, 864.493469f, 38.186062f); | |
833 | break; | |
834 | case 3: | |
835 | ||
836 | break; | |
837 | } | |
838 | } | |
839 | ||
840 | void DoAction(const int32 action) override | |
841 | { | |
842 | switch (action) | |
843 | { | |
844 | case 1: | |
845 | events.ScheduleEvent(1, 3000); | |
846 | break; | |
847 | case 2: | |
848 | events.ScheduleEvent(6, 2000); | |
849 | break; | |
850 | case 4: | |
851 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
852 | me->GetMotionMaster()->MoveFollow(c, 5.0f, 3.0f); | |
853 | break; | |
854 | case 6: | |
855 | if (Creature* enemy = me->FindNearestCreature(71244, 50.0f)) | |
856 | { | |
857 | me->SetInCombatWith(enemy); | |
858 | DoZoneInCombat(enemy); | |
859 | me->Attack(enemy, true); | |
860 | } | |
861 | break; | |
862 | case 9: | |
863 | me->GetMotionMaster()->Clear(); | |
864 | me->GetMotionMaster()->MovePoint(0, 1453.287476f, 1059.285400f, 34.403152f); | |
865 | break; | |
866 | case 13: | |
867 | me->GetMotionMaster()->MovePoint(5, 1487.163818f, 1002.904053f, 37.929745f); | |
868 | break; | |
869 | } | |
870 | } | |
871 | ||
872 | void UpdateAI(const uint32 diff) override | |
873 | { | |
874 | events.Update(diff); | |
875 | ||
876 | while (uint32 eventId = events.ExecuteEvent()) | |
877 | { | |
878 | switch (eventId) | |
879 | { | |
880 | case 1: | |
881 | Say(me, "Yes, Sir!"); | |
882 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
883 | c->GetAI()->DoAction(1); | |
884 | events.ScheduleEvent(2, 2000); | |
885 | break; | |
886 | case 2: | |
887 | me->GetMotionMaster()->MovePoint(1, 1417.096069f, 885.688904f, 37.775940f); | |
888 | break; | |
889 | case 3://SPELLID ticking timebomb: 141601 | |
890 | case 4: | |
891 | case 5://planting bombs TODO | |
892 | break; | |
893 | case 6: | |
894 | Say(me, "I'm setting the last charge now, sir!"); | |
895 | me->GetMotionMaster()->MovePoint(2, 1420.563965f, 864.112671f, 38.187874f); | |
896 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
897 | c->GetAI()->DoAction(3); | |
898 | break; | |
899 | } | |
900 | } | |
901 | if (UpdateVictim()) | |
902 | DoMeleeAttackIfReady(); | |
903 | } | |
904 | }; | |
905 | CreatureAI* GetAI(Creature* creature) const | |
906 | { | |
907 | return new ragefire_core_npc_newtAI(creature); | |
908 | } | |
909 | }; | |
910 | ||
911 | class ragefire_core_npc_grit : public CreatureScript | |
912 | { | |
913 | public: | |
914 | ragefire_core_npc_grit() : CreatureScript("ragefire_core_npc_grit") { } | |
915 | ||
916 | struct ragefire_core_npc_gritAI : public ScriptedAI | |
917 | { | |
918 | ragefire_core_npc_gritAI(Creature* creature) : ScriptedAI(creature) { } | |
919 | ||
920 | void Reset() override | |
921 | { | |
922 | me->LoadEquipment(62249); | |
923 | } | |
924 | ||
925 | void MovementInform(uint32 /*type*/, uint32 id) | |
926 | { | |
927 | switch (id) | |
928 | { | |
929 | case 1: | |
930 | ||
931 | break; | |
932 | } | |
933 | } | |
934 | ||
935 | void DoAction(const int32 action) override | |
936 | { | |
937 | switch (action) | |
938 | { | |
939 | case 1: | |
940 | events.ScheduleEvent(1, 10); | |
941 | break; | |
942 | case 4: | |
943 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
944 | me->GetMotionMaster()->MoveFollow(c, 5.0f, 4.0f); | |
945 | break; | |
946 | case 6: | |
947 | if (Creature* enemy = me->FindNearestCreature(71244, 50.0f)) | |
948 | { | |
949 | me->SetInCombatWith(enemy); | |
950 | DoZoneInCombat(enemy); | |
951 | me->Attack(enemy, true); | |
952 | } | |
953 | break; | |
954 | ||
955 | case 9: | |
956 | events.ScheduleEvent(2, 2000); | |
957 | break; | |
958 | ||
959 | case 13: | |
960 | me->GetMotionMaster()->MovePoint(5, 1489.619629f, 997.013855f, 39.032120f); | |
961 | break; | |
962 | } | |
963 | } | |
964 | ||
965 | void UpdateAI(const uint32 diff) override | |
966 | { | |
967 | events.Update(diff); | |
968 | ||
969 | while (uint32 eventId = events.ExecuteEvent()) | |
970 | { | |
971 | switch (eventId) | |
972 | { | |
973 | case 1: | |
974 | me->GetMotionMaster()->MovePoint(1, 1401.851074f, 861.117004f, 38.370773f); | |
975 | break; | |
976 | } | |
977 | } | |
978 | if (UpdateVictim()) | |
979 | DoMeleeAttackIfReady(); | |
980 | } | |
981 | }; | |
982 | CreatureAI* GetAI(Creature* creature) const | |
983 | { | |
984 | return new ragefire_core_npc_gritAI(creature); | |
985 | } | |
986 | }; | |
987 | ||
988 | class ragefire_core_npc_ticker : public CreatureScript | |
989 | { | |
990 | public: | |
991 | ragefire_core_npc_ticker() : CreatureScript("ragefire_core_npc_ticker") { } | |
992 | ||
993 | struct ragefire_core_npc_tickerAI : public ScriptedAI | |
994 | { | |
995 | ragefire_core_npc_tickerAI(Creature* creature) : ScriptedAI(creature), _cannonBalls(0), meetUp(false), _batteries(0), _poolPony(false), _eggYolk(false), _count(0) | |
996 | { | |
997 | instance = me->GetInstanceScript(); | |
998 | } | |
999 | ||
1000 | void Reset() override | |
1001 | { | |
1002 | me->LoadEquipment(62249); | |
1003 | } | |
1004 | ||
1005 | InstanceScript* instance; | |
1006 | ||
1007 | void MovementInform(uint32 /*type*/, uint32 id) | |
1008 | { | |
1009 | switch (id) | |
1010 | { | |
1011 | case 5: | |
1012 | me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); | |
1013 | Say(me, "Recruit, bring me that pool pony, three cannon balls, two batteries and some of that protodrake egg yolk."); | |
1014 | events.ScheduleEvent(20, 10000); | |
1015 | break; | |
1016 | } | |
1017 | } | |
1018 | ||
1019 | void DoAction(const int32 action) override | |
1020 | { | |
1021 | switch (action) | |
1022 | { | |
1023 | case 1: | |
1024 | events.ScheduleEvent(1, 3000); | |
1025 | break; | |
1026 | case 4: | |
1027 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
1028 | me->GetMotionMaster()->MoveFollow(c, 5.0f, 1.0f); | |
1029 | break; | |
1030 | case 5: | |
1031 | events.ScheduleEvent(3, 1000); | |
1032 | break; | |
1033 | case 6: | |
1034 | if (Creature* enemy = me->FindNearestCreature(71244, 50.0f)) | |
1035 | { | |
1036 | me->SetInCombatWith(enemy); | |
1037 | DoZoneInCombat(enemy); | |
1038 | me->Attack(enemy, true); | |
1039 | } | |
1040 | break; | |
1041 | case 13: | |
1042 | me->GetMotionMaster()->MovePoint(5, 1496.913818f, 1001.985840f, 38.286098f); | |
1043 | break; | |
1044 | } | |
1045 | } | |
1046 | ||
1047 | void UpdateAI(const uint32 diff) override | |
1048 | { | |
1049 | events.Update(diff); | |
1050 | ||
1051 | while (uint32 eventId = events.ExecuteEvent()) | |
1052 | { | |
1053 | switch (eventId) | |
1054 | { | |
1055 | case 1: | |
1056 | Say(me, "On it."); | |
1057 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
1058 | c->GetAI()->DoAction(2); | |
1059 | events.ScheduleEvent(2, 2000); | |
1060 | break; | |
1061 | case 2: | |
1062 | if (Creature* c = NearestCreature(me, NPC_GRIT)) | |
1063 | c->GetAI()->DoAction(1); | |
1064 | if (Creature* c = NearestCreature(me, NPC_VOLT)) | |
1065 | c->GetAI()->DoAction(1); | |
1066 | me->GetMotionMaster()->MovePoint(1, 1411.282471f, 858.3328825f, 37.793259f); | |
1067 | break; | |
1068 | case 3: | |
1069 | Yell(me, "Sir, these Kor'kron don't seem very friendly!"); | |
1070 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
1071 | c->GetAI()->DoAction(5); | |
1072 | break; | |
1073 | ||
1074 | case 20://move to ticker LOL | |
1075 | if (_count >= 7) | |
1076 | { | |
1077 | Yell(me, "My masterpiece is finished!"); | |
1078 | events.ScheduleEvent(21, 2000); | |
1079 | } | |
1080 | else | |
1081 | events.ScheduleEvent(20, 3000); | |
1082 | break; | |
1083 | case 21: | |
1084 | if (Creature* c = NearestCreature(me, NPC_VOLT)) | |
1085 | Yell(c, "It's... it's beautiful!"); | |
1086 | if (Creature* c = NearestCreature(me, NPC_NEWT)) | |
1087 | Say(c, "What the heck is the pool pony for?"); | |
1088 | events.ScheduleEvent(22, 2000); | |
1089 | break; | |
1090 | case 22: | |
1091 | Say(me, "Don't question my genius!"); | |
1092 | events.ScheduleEvent(23, 2000); | |
1093 | break; | |
1094 | case 23: | |
1095 | if (Creature* c = NearestCreature(me, NPC_GRIT)) | |
1096 | Say(c, "I don't care what it's for, is it going to get this door open?"); | |
1097 | events.ScheduleEvent(24, 4000); | |
1098 | break; | |
1099 | case 24: | |
1100 | Say(me, "This thing could open Gallywix's personal safe!"); | |
1101 | if (Creature* c = NearestCreature(me, NPC_MATID_BOMB)) | |
1102 | c->CastSpell(c, SPELL_MASSIVE_EXPLOSION); | |
1103 | ||
1104 | events.ScheduleEvent(25, 2000); | |
1105 | break; | |
1106 | case 25: | |
1107 | if (Creature* c = NearestCreature(me, NPC_MATID_BOMB)) | |
1108 | c->GetAI()->DoAction(1); | |
1109 | Say(me, "Once the detonator goes off in... err... NOW!"); | |
1110 | break; | |
1111 | } | |
1112 | } | |
1113 | if (UpdateVictim()) | |
1114 | DoMeleeAttackIfReady(); | |
1115 | } | |
1116 | ||
1117 | void mantidBombCast(uint32 spellId) | |
1118 | { | |
1119 | if (Creature* c = me->FindNearestCreature(NPC_MATID_BOMB, 60.0f)) | |
1120 | c->CastSpell(c, spellId, false); | |
1121 | _count++; | |
1122 | } | |
1123 | ||
1124 | void sGossipHello(Player* player) override | |
1125 | { | |
1126 | if (player->isGameMaster()) | |
1127 | { | |
1128 | instance->SetData(NPC_CANNON_BALLS, DONE); | |
1129 | instance->SetData(NPC_CANNON_BALLS, DONE); | |
1130 | instance->SetData(NPC_CANNON_BALLS, DONE); | |
1131 | instance->SetData(NPC_BATTERY, DONE); | |
1132 | instance->SetData(NPC_POOL_PONY, DONE); | |
1133 | instance->SetData(NPC_EGG_YOLK, DONE); | |
1134 | instance->SetData(NPC_BATTERY, DONE); | |
1135 | instance->SetData(NPC_BATTERY, DONE); | |
1136 | _count = 7; | |
1137 | } | |
1138 | ||
1139 | if (!meetUp) | |
1140 | { | |
1141 | meetUp = true; | |
1142 | instance->SetData(NPC_PATCH, DONE); | |
1143 | } | |
1144 | ||
1145 | if (player->HasAura(SPELL_CANNON_BALL)) | |
1146 | { | |
1147 | player->RemoveAura(SPELL_CANNON_BALL); | |
1148 | if (_cannonBalls < 3) | |
1149 | { | |
1150 | instance->SetData(NPC_CANNON_BALLS, DONE); | |
1151 | mantidBombCast(SPELL_ATTACH_CANNON_BALL1 + _cannonBalls); | |
1152 | switch (_cannonBalls) | |
1153 | { | |
1154 | case 0: | |
1155 | Say(me, "That's exactly what we needed!"); | |
1156 | break; | |
1157 | case 1: | |
1158 | Say(me, "Careful! This isn't a toy!"); | |
1159 | break; | |
1160 | case 2: | |
1161 | Say(me, "This may be my greatest work yet!"); | |
1162 | break; | |
1163 | } | |
1164 | ++_cannonBalls; | |
1165 | } | |
1166 | } | |
1167 | ||
1168 | if (player->HasAura(SPELL_BATTERY)) | |
1169 | { | |
1170 | player->RemoveAura(SPELL_BATTERY); | |
1171 | if (_batteries < 2) | |
1172 | { | |
1173 | instance->SetData(NPC_BATTERY, DONE); | |
1174 | mantidBombCast(SPELL_ATTACH_BATTERY1 + _batteries); | |
1175 | switch (_batteries) | |
1176 | { | |
1177 | case 0: | |
1178 | Say(me, "Just a little more power..."); | |
1179 | break; | |
1180 | case 1: | |
1181 | Say(me, "This should give us enough power to disable the stabilization matrix"); | |
1182 | break; | |
1183 | } | |
1184 | _batteries++; | |
1185 | } | |
1186 | } | |
1187 | ||
1188 | if (player->HasAura(SPELL_POOL_PONY)) | |
1189 | { | |
1190 | player->RemoveAura(SPELL_POOL_PONY); | |
1191 | if (!_poolPony) | |
1192 | { | |
1193 | Say(me, "The most important ingredient!"); | |
1194 | mantidBombCast(SPELL_ATTACH_POOL_PONY); | |
1195 | _poolPony = true; | |
1196 | instance->SetData(NPC_POOL_PONY, DONE); | |
1197 | } | |
1198 | } | |
1199 | ||
1200 | if (player->HasAura(SPELL_EGG_YOLK)) | |
1201 | { | |
1202 | player->RemoveAura(SPELL_EGG_YOLK); | |
1203 | if (!_eggYolk) | |
1204 | { | |
1205 | _eggYolk = true; | |
1206 | mantidBombCast(SPELL_ATTACH_EGG_YOLK); | |
1207 | Say(me, "You carried that with your hands?! Uh... you should probably see a medic when we get back..."); | |
1208 | instance->SetData(NPC_EGG_YOLK, DONE); | |
1209 | } | |
1210 | } | |
1211 | ||
1212 | player->CLOSE_GOSSIP_MENU(); | |
1213 | } | |
1214 | private: | |
1215 | uint32 _cannonBalls; | |
1216 | uint32 _batteries; | |
1217 | bool _poolPony; | |
1218 | bool _eggYolk; | |
1219 | bool meetUp; | |
1220 | uint32 _count; | |
1221 | }; | |
1222 | CreatureAI* GetAI(Creature* creature) const | |
1223 | { | |
1224 | return new ragefire_core_npc_tickerAI(creature); | |
1225 | } | |
1226 | }; | |
1227 | ||
1228 | class ragefire_core_npc_volt : public CreatureScript | |
1229 | { | |
1230 | public: | |
1231 | ragefire_core_npc_volt() : CreatureScript("ragefire_core_npc_volt") { } | |
1232 | ||
1233 | struct ragefire_core_npc_voltAI : public ScriptedAI | |
1234 | { | |
1235 | ragefire_core_npc_voltAI(Creature* creature) : ScriptedAI(creature) { } | |
1236 | ||
1237 | void Reset() override | |
1238 | { | |
1239 | me->LoadEquipment(62249); | |
1240 | } | |
1241 | ||
1242 | void MovementInform(uint32 /*type*/, uint32 id) | |
1243 | { | |
1244 | switch (id) | |
1245 | { | |
1246 | case 1: | |
1247 | ||
1248 | break; | |
1249 | } | |
1250 | } | |
1251 | ||
1252 | void DoAction(const int32 action) override | |
1253 | { | |
1254 | switch (action) | |
1255 | { | |
1256 | case 1: | |
1257 | events.ScheduleEvent(1, 10); | |
1258 | break; | |
1259 | ||
1260 | case 4: | |
1261 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
1262 | me->GetMotionMaster()->MoveFollow(c, 5.0f, 5.0f); | |
1263 | break; | |
1264 | case 6: | |
1265 | if (Creature* enemy = me->FindNearestCreature(71244, 50.0f)) | |
1266 | { | |
1267 | me->SetInCombatWith(enemy); | |
1268 | DoZoneInCombat(enemy); | |
1269 | me->Attack(enemy, true); | |
1270 | } | |
1271 | break; | |
1272 | case 9: | |
1273 | Say(me, "Sir these are Garrosh's men."); | |
1274 | me->GetMotionMaster()->Clear(); | |
1275 | me->GetMotionMaster()->MovePoint(0, 1392.202026f, 999.338257f, 33.381569f); | |
1276 | break; | |
1277 | case 13: | |
1278 | me->GetMotionMaster()->MovePoint(5, 1482.913818f, 998.0f, 38.286098f); | |
1279 | break; | |
1280 | } | |
1281 | } | |
1282 | ||
1283 | void UpdateAI(const uint32 diff) override | |
1284 | { | |
1285 | events.Update(diff); | |
1286 | ||
1287 | while (uint32 eventId = events.ExecuteEvent()) | |
1288 | { | |
1289 | switch (eventId) | |
1290 | { | |
1291 | case 1: | |
1292 | me->GetMotionMaster()->MovePoint(1, 1421.058228f, 853.469604f, 38.675117f); | |
1293 | break; | |
1294 | } | |
1295 | } | |
1296 | if (UpdateVictim()) | |
1297 | DoMeleeAttackIfReady(); | |
1298 | } | |
1299 | }; | |
1300 | CreatureAI* GetAI(Creature* creature) const | |
1301 | { | |
1302 | return new ragefire_core_npc_voltAI(creature); | |
1303 | } | |
1304 | }; | |
1305 | ||
1306 | enum darkShamanXorenthSpells | |
1307 | { | |
1308 | SPELL_GLACIAL_TOTEM = 142320, | |
1309 | SPELL_RUINED_EARTH = 142306, | |
1310 | SPELL_TWISTED_ELEMENTS = 142296, | |
1311 | }; | |
1312 | ||
1313 | class boss_ragefire_dark_shaman_xorenth : public CreatureScript | |
1314 | { | |
1315 | public: | |
1316 | boss_ragefire_dark_shaman_xorenth() : CreatureScript("boss_ragefire_dark_shaman_xorenth") { } | |
1317 | ||
1318 | CreatureAI* GetAI(Creature* pCreature) const | |
1319 | { | |
1320 | return new boss_ragefire_dark_shaman_xorenthAI(pCreature); | |
1321 | } | |
1322 | /* | |
1323 | Introduction | |
1324 | Dark Shaman Xorenth yells: Intruders! Stop them! | |
1325 | Ticker yells: These Kor'kron don't seem very friendly! | |
1326 | Patch yells: Gob Squad, defend yourselves! | |
1327 | Aggro | |
1328 | Dark Shaman Xorenth yells: Weaklings! | |
1329 | Dark Shaman Xorenth yells: Seal the gate, and inform the overseer immediately. | |
1330 | Patch yells: We aren't your enemy, Xorenth! | |
1331 | Dark Shaman Xorenth yells: All lesser races are enemies of the true Horde! | |
1332 | Patch yells: Lesser? We'll show you who's lesser! | |
1333 | */ | |
1334 | struct boss_ragefire_dark_shaman_xorenthAI : public BossAI | |
1335 | { | |
1336 | boss_ragefire_dark_shaman_xorenthAI(Creature* pCreature) : BossAI(pCreature, 0), intro(false), _startCombat(false) | |
1337 | { | |
1338 | instance = me->GetInstanceScript(); | |
1339 | me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); | |
1340 | me->SetReactState(REACT_DEFENSIVE); | |
1341 | } | |
1342 | ||
1343 | void DoAction(const int32 action) override | |
1344 | { | |
1345 | switch (action) | |
1346 | { | |
1347 | case 1: | |
1348 | if (!intro) | |
1349 | { | |
1350 | intro = true; | |
1351 | Yell(me, "Intruders! Stop them!"); | |
1352 | } | |
1353 | if (instance) | |
1354 | instance->SetData(me->GetEntry(), IN_PROGRESS); | |
1355 | break; | |
1356 | case 2: | |
1357 | me->SetReactState(REACT_AGGRESSIVE); | |
1358 | me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); | |
1359 | me->SetInCombatWithZone(); | |
1360 | EnterCombat(me); | |
1361 | break; | |
1362 | case 3: | |
1363 | Yell(me, "All lesser races are enemies of the true horde!"); | |
1364 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
1365 | c->GetAI()->DoAction(8); | |
1366 | break; | |
1367 | } | |
1368 | } | |
1369 | ||
1370 | void Reset() | |
1371 | { | |
1372 | if (instance) | |
1373 | instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); | |
1374 | ||
1375 | if (intro) | |
1376 | { | |
1377 | me->SetReactState(REACT_AGGRESSIVE); | |
1378 | me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); | |
1379 | } | |
1380 | ||
1381 | _Reset(); | |
1382 | } | |
1383 | ||
1384 | void EnterCombat(Unit* /*attacker*/) override | |
1385 | { | |
1386 | if (!_startCombat) | |
1387 | { | |
1388 | _startCombat = true; | |
1389 | Yell(me, "Seal the gate, and inform the overseer immediately."); | |
1390 | instance->SetData(me->GetEntry(), SPECIAL); | |
1391 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
1392 | c->GetAI()->DoAction(7); | |
1393 | } | |
1394 | if (instance) | |
1395 | instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me); | |
1396 | ||
1397 | events.Reset(); | |
1398 | events.ScheduleEvent(1, urand(8000, 12000)); | |
1399 | events.ScheduleEvent(2, urand(14000, 27000)); | |
1400 | events.ScheduleEvent(3, urand(8000, 9000)); | |
1401 | events.ScheduleEvent(4, 10);//not correct at all but it should be fine for now, more of a visual | |
1402 | } | |
1403 | ||
1404 | void JustDied(Unit* /*killer*/) override | |
1405 | { | |
1406 | if (instance) | |
1407 | instance->SetData(me->GetEntry(), DONE); | |
1408 | } | |
1409 | ||
1410 | void UpdateAI(const uint32 diff) override | |
1411 | { | |
1412 | if (!UpdateVictim()) | |
1413 | return; | |
1414 | ||
1415 | if (me->HasUnitState(UNIT_STATE_CASTING)) | |
1416 | return; | |
1417 | ||
1418 | events.Update(diff); | |
1419 | ||
1420 | while (uint32 eventId = events.ExecuteEvent()) | |
1421 | { | |
1422 | switch (eventId) | |
1423 | { | |
1424 | case 1://Twisted Elements | |
1425 | if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 15.0f, true)) | |
1426 | DoCast(target, SPELL_TWISTED_ELEMENTS); | |
1427 | events.ScheduleEvent(1, urand(4000, 7000)); | |
1428 | break; | |
1429 | case 2://Glacial Freeze Totem | |
1430 | DoCast(SPELL_GLACIAL_TOTEM); | |
1431 | events.ScheduleEvent(2, urand(14000, 27000)); | |
1432 | break; | |
1433 | case 3://Ruined Earth | |
1434 | DoCast(SPELL_RUINED_EARTH); | |
1435 | events.ScheduleEvent(3, urand(8000, 9000)); | |
1436 | break; | |
1437 | case 4: | |
1438 | if (GameObject* pDoor = me->FindNearestGameObject(220169, 440.0f)) | |
1439 | { | |
1440 | pDoor->SetLootState(GO_READY); | |
1441 | pDoor->UseDoorOrButton(10000 * 999, false, me); | |
1442 | } | |
1443 | break; | |
1444 | } | |
1445 | } | |
1446 | DoMeleeAttackIfReady(); | |
1447 | } | |
1448 | private: | |
1449 | bool intro; | |
1450 | bool _startCombat; | |
1451 | InstanceScript* instance; | |
1452 | }; | |
1453 | }; | |
1454 | ||
1455 | class spell_ruined_earth_71262 : public CreatureScript | |
1456 | { | |
1457 | public: | |
1458 | spell_ruined_earth_71262() : CreatureScript("spell_ruined_earth_71262") { } | |
1459 | ||
1460 | struct spell_ruined_earth_71262AI : public ScriptedAI | |
1461 | { | |
1462 | spell_ruined_earth_71262AI(Creature* creature) : ScriptedAI(creature) | |
1463 | { | |
1464 | me->SetReactState(REACT_DEFENSIVE); | |
1465 | } | |
1466 | ||
1467 | void Reset() override | |
1468 | { | |
1469 | DoCast(142310); | |
1470 | events.ScheduleEvent(1, 6000); | |
1471 | } | |
1472 | ||
1473 | void UpdateAI(const uint32 diff) override | |
1474 | { | |
1475 | events.Update(diff); | |
1476 | ||
1477 | while (uint32 eventId = events.ExecuteEvent()) | |
1478 | { | |
1479 | switch (eventId) | |
1480 | { | |
1481 | case 1: | |
1482 | me->RemoveAura(142310); | |
1483 | DoCast(142311); | |
1484 | break; | |
1485 | } | |
1486 | } | |
1487 | } | |
1488 | }; | |
1489 | CreatureAI* GetAI(Creature* creature) const | |
1490 | { | |
1491 | return new spell_ruined_earth_71262AI(creature); | |
1492 | } | |
1493 | }; | |
1494 | ||
1495 | class npc_glacial_freeze_totem : public CreatureScript | |
1496 | { | |
1497 | public: | |
1498 | npc_glacial_freeze_totem() : CreatureScript("npc_glacial_freeze_totem") { } | |
1499 | ||
1500 | struct npc_glacial_freeze_totemAI : public ScriptedAI | |
1501 | { | |
1502 | npc_glacial_freeze_totemAI(Creature* creature) : ScriptedAI(creature) | |
1503 | { | |
1504 | me->SetReactState(REACT_PASSIVE); | |
1505 | } | |
1506 | ||
1507 | void Reset() override | |
1508 | { | |
1509 | events.ScheduleEvent(1, 2000); | |
1510 | } | |
1511 | ||
1512 | void UpdateAI(const uint32 diff) override | |
1513 | { | |
1514 | events.Update(diff); | |
1515 | ||
1516 | while (uint32 eventId = events.ExecuteEvent()) | |
1517 | { | |
1518 | switch (eventId) | |
1519 | { | |
1520 | case 1: | |
1521 | DoCast(142322); | |
1522 | events.ScheduleEvent(1, 2000); | |
1523 | break; | |
1524 | } | |
1525 | } | |
1526 | } | |
1527 | }; | |
1528 | CreatureAI* GetAI(Creature* creature) const | |
1529 | { | |
1530 | return new npc_glacial_freeze_totemAI(creature); | |
1531 | } | |
1532 | }; | |
1533 | ||
1534 | class ragefire_core_npc_korkron_shadowblade : public CreatureScript | |
1535 | { | |
1536 | public: | |
1537 | ragefire_core_npc_korkron_shadowblade() : CreatureScript("ragefire_core_npc_korkron_shadowblade") { } | |
1538 | ||
1539 | struct ragefire_core_npc_korkron_shadowbladeAI : public ScriptedAI | |
1540 | { | |
1541 | ragefire_core_npc_korkron_shadowbladeAI(Creature* creature) : ScriptedAI(creature) | |
1542 | { | |
1543 | instance = me->GetInstanceScript(); | |
1544 | } | |
1545 | ||
1546 | InstanceScript* instance; | |
1547 | ||
1548 | void Reset() | |
1549 | { | |
1550 | events.Reset(); | |
1551 | _shadowStep = true; | |
1552 | } | |
1553 | ||
1554 | void MovementInform(uint32 /*type*/, uint32 id) override | |
1555 | { | |
1556 | if (id == 22) | |
1557 | { | |
1558 | me->SetInCombatWithZone(); | |
1559 | me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); | |
1560 | } | |
1561 | } | |
1562 | ||
1563 | void JustDied(Unit* /*killer*/) override | |
1564 | { | |
1565 | if (instance) | |
1566 | instance->SetData(me->GetEntry(), DONE); | |
1567 | } | |
1568 | ||
1569 | void EnterCombat(Unit* /*attacker*/) override | |
1570 | { | |
1571 | events.ScheduleEvent(1, urand(13000, 15000)); | |
1572 | instance->SetData(me->GetEntry(), SPECIAL); | |
1573 | } | |
1574 | ||
1575 | void DoAction(const int32 action) override | |
1576 | { | |
1577 | switch (action) | |
1578 | { | |
1579 | case 1: | |
1580 | if (Creature* boss = me->FindNearestCreature(70683, 28.0f)) | |
1581 | { | |
1582 | me->SetInCombatWithZone(); | |
1583 | } | |
1584 | break; | |
1585 | case 10: | |
1586 | events.ScheduleEvent(10, 1000); | |
1587 | me->SetInCombatWithZone(); | |
1588 | break; | |
1589 | } | |
1590 | } | |
1591 | ||
1592 | void UpdateAI(const uint32 diff) override | |
1593 | { | |
1594 | if (!UpdateVictim()) | |
1595 | return; | |
1596 | ||
1597 | events.Update(diff); | |
1598 | ||
1599 | if (_shadowStep && me->GetDistance2d(me->GetVictim()) <= 40.0f) | |
1600 | { | |
1601 | _shadowStep = false; | |
1602 | DoCastVictim(80576);//ShadowStep can be143262, wowhead says 80576 | |
1603 | } | |
1604 | ||
1605 | while (uint32 eventId = events.ExecuteEvent()) | |
1606 | { | |
1607 | switch (eventId) | |
1608 | { | |
1609 | case 1: | |
1610 | _shadowStep = true; | |
1611 | events.ScheduleEvent(1, urand(13000, 15000)); | |
1612 | break; | |
1613 | case 10: | |
1614 | if (Creature* creature = NearestCreature(me, NPC_TRIGGER_3, 30.0f)) | |
1615 | me->GetMotionMaster()->MovePoint(22, creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), false); | |
1616 | break; | |
1617 | } | |
1618 | } | |
1619 | DoMeleeAttackIfReady(); | |
1620 | } | |
1621 | private: | |
1622 | bool _shadowStep; | |
1623 | }; | |
1624 | ||
1625 | CreatureAI* GetAI(Creature* creature) const | |
1626 | { | |
1627 | return new ragefire_core_npc_korkron_shadowbladeAI(creature); | |
1628 | } | |
1629 | }; | |
1630 | ||
1631 | enum korkronDarkShamanSpells | |
1632 | { | |
1633 | SPELL_ELECTRIFIED_GROUND = 145547, | |
1634 | SPELL_LAVA_BURST = 142338, | |
1635 | SPELL_POISON_BOLT_TOTEM = 145549, | |
1636 | }; | |
1637 | ||
1638 | class ragefire_core_npc_korkron_dark_shaman : public CreatureScript | |
1639 | { | |
1640 | public: | |
1641 | ragefire_core_npc_korkron_dark_shaman() : CreatureScript("ragefire_core_npc_korkron_dark_shaman") { } | |
1642 | ||
1643 | struct ragefire_core_npc_korkron_dark_shamanAI : public ScriptedAI | |
1644 | { | |
1645 | ragefire_core_npc_korkron_dark_shamanAI(Creature* creature) : ScriptedAI(creature) | |
1646 | { | |
1647 | instance = me->GetInstanceScript(); | |
1648 | } | |
1649 | ||
1650 | InstanceScript* instance; | |
1651 | ||
1652 | void Reset() | |
1653 | { | |
1654 | events.Reset(); | |
1655 | } | |
1656 | ||
1657 | void MovementInform(uint32 /*type*/, uint32 id) override | |
1658 | { | |
1659 | if (id == 22) | |
1660 | { | |
1661 | me->SetInCombatWithZone(); | |
1662 | me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); | |
1663 | } | |
1664 | } | |
1665 | ||
1666 | void JustDied(Unit* /*killer*/) override | |
1667 | { | |
1668 | if (instance) | |
1669 | { | |
1670 | instance->SetData(me->GetEntry(), DONE); | |
1671 | instance->SetData(me->GetEntry(), SPECIAL); | |
1672 | } | |
1673 | } | |
1674 | ||
1675 | void EnterCombat(Unit* /*attacker*/) override | |
1676 | { | |
1677 | events.ScheduleEvent(1, urand(10000, 12000)); | |
1678 | events.ScheduleEvent(2, urand(6000, 8000));//reset 8 sec | |
1679 | events.ScheduleEvent(3, urand(20000, 30000)); //reset 20-30 | |
1680 | } | |
1681 | ||
1682 | void DoAction(const int32 action) override | |
1683 | { | |
1684 | switch (action) | |
1685 | { | |
1686 | case 1: | |
1687 | if (Creature* boss = me->FindNearestCreature(70683, 28.0f)) | |
1688 | { | |
1689 | me->SetInCombatWithZone(); | |
1690 | } | |
1691 | break; | |
1692 | case 10: | |
1693 | me->SetInCombatWithZone(); | |
1694 | events.ScheduleEvent(10, 1000); | |
1695 | break; | |
1696 | } | |
1697 | } | |
1698 | ||
1699 | void UpdateAI(const uint32 diff) override | |
1700 | { | |
1701 | if (!UpdateVictim()) | |
1702 | return; | |
1703 | ||
1704 | if (me->HasUnitState(UNIT_STATE_CASTING)) | |
1705 | return; | |
1706 | ||
1707 | events.Update(diff); | |
1708 | ||
1709 | while (uint32 eventId = events.ExecuteEvent()) | |
1710 | { | |
1711 | switch (eventId) | |
1712 | { | |
1713 | case 1: | |
1714 | DoCast(SPELL_ELECTRIFIED_GROUND); | |
1715 | events.ScheduleEvent(1, urand(20000, 30000)); | |
1716 | break; | |
1717 | case 2: | |
1718 | DoCastVictim(SPELL_LAVA_BURST); | |
1719 | events.ScheduleEvent(2, 8000); | |
1720 | break; | |
1721 | case 3: | |
1722 | DoCast(SPELL_POISON_BOLT_TOTEM); | |
1723 | events.ScheduleEvent(3, urand(20000, 30000)); | |
1724 | break; | |
1725 | case 10: | |
1726 | if (Creature* creature = NearestCreature(me, NPC_TRIGGER_3, 30.0f)) | |
1727 | me->GetMotionMaster()->MovePoint(22, creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), false); | |
1728 | break; | |
1729 | } | |
1730 | } | |
1731 | DoMeleeAttackIfReady(); | |
1732 | } | |
1733 | }; | |
1734 | ||
1735 | CreatureAI* GetAI(Creature* creature) const | |
1736 | { | |
1737 | return new ragefire_core_npc_korkron_dark_shamanAI(creature); | |
1738 | } | |
1739 | }; | |
1740 | //71097 - npc_ragefire_core_ragefire_peon | |
1741 | class npc_ragefire_core_ragefire_peon : public CreatureScript | |
1742 | { | |
1743 | public: | |
1744 | npc_ragefire_core_ragefire_peon() : CreatureScript("npc_ragefire_core_ragefire_peon") { } | |
1745 | ||
1746 | struct npc_ragefire_core_ragefire_peonAI : public ScriptedAI | |
1747 | { | |
1748 | npc_ragefire_core_ragefire_peonAI(Creature* creature) : ScriptedAI(creature) | |
1749 | { | |
1750 | instance = me->GetInstanceScript(); | |
1751 | me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); | |
1752 | me->SetReactState(REACT_PASSIVE); | |
1753 | } | |
1754 | ||
1755 | InstanceScript* instance; | |
1756 | ||
1757 | void MovementInform(uint32 /*type*/, uint32 id) override | |
1758 | { | |
1759 | if (id == 1) | |
1760 | me->GetMotionMaster()->MovePoint(2, 1535.967896f, 1028.711792f, 38.705750f); | |
1761 | if (id == 2) | |
1762 | me->DespawnOrUnsummon(); | |
1763 | } | |
1764 | }; | |
1765 | ||
1766 | CreatureAI* GetAI(Creature* creature) const | |
1767 | { | |
1768 | return new npc_ragefire_core_ragefire_peonAI(creature); | |
1769 | } | |
1770 | }; | |
1771 | ||
1772 | //71203 npc_ragefire_core_supply_crates | |
1773 | class npc_ragefire_core_supply_crates : public CreatureScript | |
1774 | { | |
1775 | public: | |
1776 | npc_ragefire_core_supply_crates() : CreatureScript("npc_ragefire_core_supply_crates") { } | |
1777 | ||
1778 | struct npc_ragefire_core_supply_cratesAI : public ScriptedAI | |
1779 | { | |
1780 | npc_ragefire_core_supply_cratesAI(Creature* creature) : ScriptedAI(creature) | |
1781 | { | |
1782 | me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); | |
1783 | instance = me->GetInstanceScript(); | |
1784 | pGossip = false; | |
1785 | } | |
1786 | ||
1787 | bool pGossip; | |
1788 | InstanceScript* instance; | |
1789 | ||
1790 | void sGossipHello(Player* player) | |
1791 | { | |
1792 | if (!pGossip) | |
1793 | { | |
1794 | pGossip = true; | |
1795 | if (instance) | |
1796 | instance->SetData(me->GetEntry(), DONE); | |
1797 | if (Creature* c = NearestCreature(me, NPC_VOLT)) | |
1798 | Say(c, "These supply crates came from Orgrimmar. What is Garrosh planning to do with so many war supplies?"); | |
1799 | } | |
1800 | player->SEND_GOSSIP_MENU(me->GetEntry(), me->GetGUID()); | |
1801 | } | |
1802 | }; | |
1803 | ||
1804 | CreatureAI* GetAI(Creature* creature) const | |
1805 | { | |
1806 | return new npc_ragefire_core_supply_cratesAI(creature); | |
1807 | } | |
1808 | }; | |
1809 | //71208 npc_ragefire_core_protodrake_eggs | |
1810 | class npc_ragefire_core_protodrake_eggs : public CreatureScript | |
1811 | { | |
1812 | public: | |
1813 | npc_ragefire_core_protodrake_eggs() : CreatureScript("npc_ragefire_core_protodrake_eggs") { } | |
1814 | ||
1815 | struct npc_ragefire_core_protodrake_eggsAI : public ScriptedAI | |
1816 | { | |
1817 | npc_ragefire_core_protodrake_eggsAI(Creature* creature) : ScriptedAI(creature) | |
1818 | { | |
1819 | me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); | |
1820 | instance = me->GetInstanceScript(); | |
1821 | pGossip = false; | |
1822 | } | |
1823 | ||
1824 | bool pGossip; | |
1825 | InstanceScript* instance; | |
1826 | ||
1827 | void sGossipHello(Player* player) | |
1828 | { | |
1829 | if (!pGossip) | |
1830 | { | |
1831 | pGossip = true; | |
1832 | if (instance) | |
1833 | instance->SetData(me->GetEntry(), DONE); | |
1834 | if (Creature* c = NearestCreature(me, NPC_PATCH)) | |
1835 | c->MonsterSay("Protodrakes eggs... Is Garrosh working with the Dragonmaw? Orcs on protodrakes sounds bad to me, $n, very bad.", 0, player->GetGUID()); | |
1836 | } | |
1837 | player->SEND_GOSSIP_MENU(me->GetEntry(), me->GetGUID()); | |
1838 | } | |
1839 | }; | |
1840 | ||
1841 | CreatureAI* GetAI(Creature* creature) const | |
1842 | { | |
1843 | return new npc_ragefire_core_protodrake_eggsAI(creature); | |
1844 | } | |
1845 | }; | |
1846 | //71209 npc_ragefire_core_pandaria_artifacts | |
1847 | class npc_ragefire_core_pandaria_artifacts : public CreatureScript | |
1848 | { | |
1849 | public: | |
1850 | npc_ragefire_core_pandaria_artifacts() : CreatureScript("npc_ragefire_core_pandaria_artifacts") { } | |
1851 | ||
1852 | struct npc_ragefire_core_pandaria_artifactsAI : public ScriptedAI | |
1853 | { | |
1854 | npc_ragefire_core_pandaria_artifactsAI(Creature* creature) : ScriptedAI(creature) | |
1855 | { | |
1856 | me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); | |
1857 | instance = me->GetInstanceScript(); | |
1858 | pGossip = false; | |
1859 | } | |
1860 | ||
1861 | bool pGossip; | |
1862 | InstanceScript* instance; | |
1863 | ||
1864 | void sGossipHello(Player* player) | |
1865 | { | |
1866 | if (!pGossip) | |
1867 | { | |
1868 | pGossip = true; | |
1869 | if (instance) | |
1870 | instance->SetData(me->GetEntry(), DONE); | |
1871 | if (Creature* c = NearestCreature(me, NPC_NEWT)) | |
1872 | Say(c, "These are from the dig site in the Vale of Eternal Blossoms. What is Garrosh trying to find there?"); | |
1873 | } | |
1874 | player->SEND_GOSSIP_MENU(me->GetEntry(), me->GetGUID()); | |
1875 | } | |
1876 | }; | |
1877 | ||
1878 | CreatureAI* GetAI(Creature* creature) const | |
1879 | { | |
1880 | return new npc_ragefire_core_pandaria_artifactsAI(creature); | |
1881 | } | |
1882 | }; | |
1883 | ||
1884 | class npc_ragefire_stage3 : public CreatureScript | |
1885 | { | |
1886 | public: | |
1887 | npc_ragefire_stage3() : CreatureScript("npc_ragefire_stage3") { } | |
1888 | ||
1889 | struct npc_ragefire_stage3AI : public ScriptedAI | |
1890 | { | |
1891 | npc_ragefire_stage3AI(Creature* creature) : ScriptedAI(creature), startUpdate(false), spawned(false) | |
1892 | { | |
1893 | instance = me->GetInstanceScript(); | |
1894 | me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); | |
1895 | } | |
1896 | ||
1897 | InstanceScript* instance; | |
1898 | ||
1899 | void DoAction(const int32 action) override | |
1900 | { | |
1901 | if (action == 1) | |
1902 | { | |
1903 | startUpdate = true; | |
1904 | me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); | |
1905 | } | |
1906 | } | |
1907 | ||
1908 | void OnSpellClick(Unit* /*clicker*/) override | |
1909 | { | |
1910 | if (spawned) | |
1911 | return; | |
1912 | ||
1913 | switch (me->GetEntry()) | |
1914 | { | |
1915 | case NPC_BATTERY: | |
1916 | SendNotifiactionToMap(me->GetMap(), "|cffFFFF00Embercores wakes from the lava!"); | |
1917 | events.ScheduleEvent(1, 500); | |
1918 | break; | |
1919 | case NPC_EGG_YOLK: | |
1920 | events.ScheduleEvent(2, 500); | |
1921 | break; | |
1922 | } | |
1923 | spawned = true; | |
1924 | } | |
1925 | ||
1926 | void JustDied(Unit* /*killer*/) override | |
1927 | { | |
1928 | events.Reset(); | |
1929 | startUpdate = false; | |
1930 | } | |
1931 | ||
1932 | void UpdateAI(const uint32 diff) override | |
1933 | { | |
1934 | if (!startUpdate) | |
1935 | return; | |
1936 | ||
1937 | events.Update(diff); | |
1938 | ||
1939 | while (uint32 eventId = events.ExecuteEvent()) | |
1940 | { | |
1941 | switch (eventId) | |
1942 | { | |
1943 | case 1://embercore | |
1944 | if (Creature* emberCore = me->SummonCreature(70663, 1383.007935f, 985.9666553f, 31.678915f, 6.0f, TEMPSUMMON_MANUAL_DESPAWN)) | |
1945 | emberCore->GetAI()->DoAction(1); | |
1946 | if (Creature* emberCore = me->SummonCreature(70663, 1386.297974f, 974.14063f, 33.518883f, 1.110001f, TEMPSUMMON_MANUAL_DESPAWN)) | |
1947 | emberCore->GetAI()->DoAction(1); | |
1948 | if (Creature* emberCore = me->SummonCreature(70663, 1388.084229f, 1019.177124f, 31.682781f, 1.110001f, TEMPSUMMON_MANUAL_DESPAWN)) | |
1949 | emberCore->GetAI()->DoAction(1); | |
1950 | break; | |
1951 | case 2: | |
1952 | ||
1953 | break; | |
1954 | } | |
1955 | } | |
1956 | } | |
1957 | ||
1958 | private: | |
1959 | bool startUpdate; | |
1960 | bool spawned; | |
1961 | }; | |
1962 | ||
1963 | CreatureAI* GetAI(Creature* creature) const | |
1964 | { | |
1965 | return new npc_ragefire_stage3AI(creature); | |
1966 | } | |
1967 | }; | |
1968 | ||
1969 | class npc_ragefire_embercore : public CreatureScript | |
1970 | { | |
1971 | public: | |
1972 | npc_ragefire_embercore() : CreatureScript("npc_ragefire_embercore") { } | |
1973 | ||
1974 | struct npc_ragefire_core_embercoreAI : public ScriptedAI | |
1975 | { | |
1976 | npc_ragefire_core_embercoreAI(Creature* creature) : ScriptedAI(creature), startTicking(false) | |
1977 | { | |
1978 | instance = me->GetInstanceScript(); | |
1979 | DoCast(me, 141186); | |
1980 | ||
1981 | if (Player* player = me->FindNearestPlayer(200.0f)) | |
1982 | me->SetLevel(player->getLevel()); | |
1983 | } | |
1984 | ||
1985 | InstanceScript* instance; | |
1986 | ||
1987 | void JustDied(Unit* /*killer*/) override | |
1988 | { | |
1989 | events.Reset(); | |
1990 | startTicking = false; | |
1991 | } | |
1992 | ||
1993 | void MovementInform(uint32 /*data*/, uint32 id) override | |
1994 | { | |
1995 | if (id == 1) | |
1996 | { | |
1997 | startTicking = true; | |
1998 | chooseNewVictim(); | |
1999 | events.ScheduleEvent(1, urand(2000, 5000)); | |
2000 | } | |
2001 | } | |
2002 | ||
2003 | void DoAction(const int32 action) override | |
2004 | { | |
2005 | if (action == 1) | |
2006 | { | |
2007 | startTicking = true; | |
2008 | me->GetMotionMaster()->MovePoint(1, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ() + 15.0f, false); | |
2009 | } | |
2010 | } | |
2011 | ||
2012 | void chooseNewVictim() | |
2013 | { | |
2014 | me->SetInCombatWithZone(); | |
2015 | } | |
2016 | ||
2017 | void UpdateAI(const uint32 diff) override | |
2018 | { | |
2019 | if (!startTicking) | |
2020 | return; | |
2021 | ||
2022 | events.Update(diff); | |
2023 | ||
2024 | while (uint32 eventId = events.ExecuteEvent()) | |
2025 | { | |
2026 | switch (eventId) | |
2027 | { | |
2028 | case 1: | |
2029 | if (UpdateVictim()) | |
2030 | DoCastVictim(142298);//burning embers; | |
2031 | else | |
2032 | chooseNewVictim(); | |
2033 | events.ScheduleEvent(1, 8000); | |
2034 | break; | |
2035 | } | |
2036 | } | |
2037 | } | |
2038 | ||
2039 | private: | |
2040 | bool startTicking; | |
2041 | }; | |
2042 | ||
2043 | CreatureAI* GetAI(Creature* creature) const | |
2044 | { | |
2045 | return new npc_ragefire_core_embercoreAI(creature); | |
2046 | } | |
2047 | }; | |
2048 | ||
2049 | class npc_ragefire_core_mantid_bomb : public CreatureScript | |
2050 | { | |
2051 | public: | |
2052 | npc_ragefire_core_mantid_bomb() : CreatureScript("npc_ragefire_core_mantid_bomb") { } | |
2053 | ||
2054 | struct npc_ragefire_core_mantid_bombAI : public ScriptedAI | |
2055 | { | |
2056 | npc_ragefire_core_mantid_bombAI(Creature* creature) : ScriptedAI(creature), startUpdate(false) | |
2057 | { | |
2058 | instance = me->GetInstanceScript(); | |
2059 | } | |
2060 | ||
2061 | InstanceScript* instance; | |
2062 | ||
2063 | void DoAction(const int32 action) override | |
2064 | { | |
2065 | if (action == 1) | |
2066 | { | |
2067 | startUpdate = true; | |
2068 | events.ScheduleEvent(1, 1000); | |
2069 | } | |
2070 | } | |
2071 | ||
2072 | void JustDied(Unit* /*killer*/) override | |
2073 | { | |
2074 | events.Reset(); | |
2075 | startUpdate = false; | |
2076 | } | |
2077 | ||
2078 | void UpdateAI(const uint32 diff) override | |
2079 | { | |
2080 | if (!startUpdate) | |
2081 | return; | |
2082 | ||
2083 | if (me->HasUnitState(UNIT_STATE_CASTING)) | |
2084 | return; | |
2085 | ||
2086 | events.Update(diff); | |
2087 | while (uint32 eventId = events.ExecuteEvent()) | |
2088 | { | |
2089 | switch (eventId) | |
2090 | { | |
2091 | case 1: | |
2092 | DoCast(SPELL_HUGE_EXPLOSION); | |
2093 | me->DespawnOrUnsummon(500); | |
2094 | instance->SetData(me->GetEntry(), DONE); | |
2095 | break; | |
2096 | } | |
2097 | } | |
2098 | } | |
2099 | ||
2100 | private: | |
2101 | bool startUpdate; | |
2102 | }; | |
2103 | ||
2104 | CreatureAI* GetAI(Creature* creature) const | |
2105 | { | |
2106 | return new npc_ragefire_core_mantid_bombAI(creature); | |
2107 | } | |
2108 | }; | |
2109 | ||
2110 | class npc_ragefire_core_kor_kron_dire_soldier : public CreatureScript | |
2111 | { | |
2112 | public: | |
2113 | npc_ragefire_core_kor_kron_dire_soldier() : CreatureScript("npc_ragefire_core_kor_kron_dire_soldier") { } | |
2114 | ||
2115 | struct npc_ragefire_core_kor_kron_dire_soldierAI : public ScriptedAI | |
2116 | { | |
2117 | npc_ragefire_core_kor_kron_dire_soldierAI(Creature* creature) : ScriptedAI(creature), startUpdate(false) | |
2118 | { | |
2119 | instance = me->GetInstanceScript(); | |
2120 | } | |
2121 | ||
2122 | InstanceScript* instance; | |
2123 | ||
2124 | void MovementInform(uint32 /*type*/, uint32 id) override | |
2125 | { | |
2126 | if (id == 22) | |
2127 | { | |
2128 | me->SetInCombatWithZone(); | |
2129 | me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); | |
2130 | } | |
2131 | } | |
2132 | ||
2133 | void DoAction(const int32 action) override | |
2134 | { | |
2135 | if (action == 10) | |
2136 | { | |
2137 | me->SetInCombatWithZone(); | |
2138 | startUpdate = true; | |
2139 | events.ScheduleEvent(1, 1000); | |
2140 | } | |
2141 | } | |
2142 | ||
2143 | void JustDied(Unit* /*killer*/) override | |
2144 | { | |
2145 | events.Reset(); | |
2146 | startUpdate = false; | |
2147 | instance->SetData(me->GetEntry(), SPECIAL); | |
2148 | } | |
2149 | ||
2150 | void UpdateAI(const uint32 diff) override | |
2151 | { | |
2152 | if (!UpdateVictim()) | |
2153 | return; | |
2154 | ||
2155 | if (me->HasUnitState(UNIT_STATE_CASTING)) | |
2156 | return; | |
2157 | ||
2158 | events.Update(diff); | |
2159 | while (uint32 eventId = events.ExecuteEvent()) | |
2160 | { | |
2161 | switch (eventId) | |
2162 | { | |
2163 | case 1: | |
2164 | if (Creature* creature = NearestCreature(me, NPC_TRIGGER_3, 30.0f)) | |
2165 | me->GetMotionMaster()->MovePoint(22, creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), false); | |
2166 | break; | |
2167 | } | |
2168 | } | |
2169 | DoMeleeAttackIfReady(); | |
2170 | } | |
2171 | ||
2172 | private: | |
2173 | bool startUpdate; | |
2174 | }; | |
2175 | ||
2176 | CreatureAI* GetAI(Creature* creature) const | |
2177 | { | |
2178 | return new npc_ragefire_core_kor_kron_dire_soldierAI(creature); | |
2179 | } | |
2180 | }; | |
2181 | ||
2182 | class npc_ragefire_core_flame_hound : public CreatureScript | |
2183 | { | |
2184 | public: | |
2185 | npc_ragefire_core_flame_hound() : CreatureScript("npc_ragefire_core_flame_hound") { } | |
2186 | ||
2187 | struct npc_ragefire_core_flame_houndAI : public ScriptedAI | |
2188 | { | |
2189 | npc_ragefire_core_flame_houndAI(Creature* creature) : ScriptedAI(creature), startUpdate(false) | |
2190 | { | |
2191 | instance = me->GetInstanceScript(); | |
2192 | } | |
2193 | ||
2194 | InstanceScript* instance; | |
2195 | ||
2196 | void MovementInform(uint32 /*type*/, uint32 id) override | |
2197 | { | |
2198 | if (id == 22) | |
2199 | { | |
2200 | me->SetInCombatWithZone(); | |
2201 | me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); | |
2202 | } | |
2203 | } | |
2204 | ||
2205 | void DoAction(const int32 action) override | |
2206 | { | |
2207 | if (action == 10) | |
2208 | { | |
2209 | me->SetInCombatWithZone(); | |
2210 | startUpdate = true; | |
2211 | events.ScheduleEvent(1, 1000); | |
2212 | } | |
2213 | } | |
2214 | ||
2215 | void JustDied(Unit* /*killer*/) override | |
2216 | { | |
2217 | events.Reset(); | |
2218 | startUpdate = false; | |
2219 | instance->SetData(me->GetEntry(), SPECIAL); | |
2220 | } | |
2221 | ||
2222 | void UpdateAI(const uint32 diff) override | |
2223 | { | |
2224 | if (!UpdateVictim()) | |
2225 | return; | |
2226 | ||
2227 | if (me->HasUnitState(UNIT_STATE_CASTING)) | |
2228 | return; | |
2229 | ||
2230 | events.Update(diff); | |
2231 | while (uint32 eventId = events.ExecuteEvent()) | |
2232 | { | |
2233 | switch (eventId) | |
2234 | { | |
2235 | case 1: | |
2236 | if (Creature* creature = NearestCreature(me, NPC_TRIGGER_3, 30.0f)) | |
2237 | me->GetMotionMaster()->MovePoint(22, creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), false); | |
2238 | break; | |
2239 | } | |
2240 | } | |
2241 | DoMeleeAttackIfReady(); | |
2242 | } | |
2243 | ||
2244 | private: | |
2245 | bool startUpdate; | |
2246 | }; | |
2247 | ||
2248 | CreatureAI* GetAI(Creature* creature) const | |
2249 | { | |
2250 | return new npc_ragefire_core_flame_houndAI(creature); | |
2251 | } | |
2252 | }; | |
2253 | ||
2254 | class npc_ragefire_core_kor_kron_emberguard : public CreatureScript | |
2255 | { | |
2256 | public: | |
2257 | npc_ragefire_core_kor_kron_emberguard() : CreatureScript("npc_ragefire_core_kor_kron_emberguard") { } | |
2258 | ||
2259 | struct npc_ragefire_core_kor_kron_emberguardAI : public ScriptedAI | |
2260 | { | |
2261 | npc_ragefire_core_kor_kron_emberguardAI(Creature* creature) : ScriptedAI(creature), startUpdate(false) | |
2262 | { | |
2263 | instance = me->GetInstanceScript(); | |
2264 | } | |
2265 | ||
2266 | InstanceScript* instance; | |
2267 | ||
2268 | void MovementInform(uint32 /*type*/, uint32 id) override | |
2269 | { | |
2270 | if (id == 22) | |
2271 | { | |
2272 | me->SetInCombatWithZone(); | |
2273 | me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); | |
2274 | } | |
2275 | } | |
2276 | ||
2277 | void DoAction(const int32 action) override | |
2278 | { | |
2279 | if (action == 10) | |
2280 | { | |
2281 | me->SetInCombatWithZone(); | |
2282 | startUpdate = true; | |
2283 | events.ScheduleEvent(1, 1000); | |
2284 | } | |
2285 | } | |
2286 | ||
2287 | void JustDied(Unit* /*killer*/) override | |
2288 | { | |
2289 | events.Reset(); | |
2290 | startUpdate = false; | |
2291 | instance->SetData(me->GetEntry(), SPECIAL); | |
2292 | } | |
2293 | ||
2294 | void UpdateAI(const uint32 diff) override | |
2295 | { | |
2296 | if (!UpdateVictim()) | |
2297 | return; | |
2298 | ||
2299 | if (me->HasUnitState(UNIT_STATE_CASTING)) | |
2300 | return; | |
2301 | ||
2302 | events.Update(diff); | |
2303 | while (uint32 eventId = events.ExecuteEvent()) | |
2304 | { | |
2305 | switch (eventId) | |
2306 | { | |
2307 | case 1: | |
2308 | if (Creature* creature = NearestCreature(me, NPC_TRIGGER_3, 30.0f)) | |
2309 | me->GetMotionMaster()->MovePoint(22, creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), false); | |
2310 | me->SetInCombatWithZone(); | |
2311 | break; | |
2312 | } | |
2313 | } | |
2314 | DoMeleeAttackIfReady(); | |
2315 | } | |
2316 | ||
2317 | private: | |
2318 | bool startUpdate; | |
2319 | }; | |
2320 | ||
2321 | CreatureAI* GetAI(Creature* creature) const | |
2322 | { | |
2323 | return new npc_ragefire_core_kor_kron_emberguardAI(creature); | |
2324 | } | |
2325 | }; | |
2326 | ||
2327 | enum overseerSpells | |
2328 | { | |
2329 | SPELL_SHATTERING_CHARGE = 142773, | |
2330 | SPELL_DEMOLISH_ARMOR = 142764, | |
2331 | SPELL_SHATTERING_STOMP = 142771, | |
2332 | }; | |
2333 | ||
2334 | class boss_ragefire_overseer_elaglo : public CreatureScript | |
2335 | { | |
2336 | public: | |
2337 | boss_ragefire_overseer_elaglo() : CreatureScript("boss_ragefire_overseer_elaglo") { } | |
2338 | ||
2339 | CreatureAI* GetAI(Creature* pCreature) const | |
2340 | { | |
2341 | return new boss_ragefire_overseer_elagloAI(pCreature); | |
2342 | } | |
2343 | ||
2344 | struct boss_ragefire_overseer_elagloAI : public BossAI | |
2345 | { | |
2346 | boss_ragefire_overseer_elagloAI(Creature* pCreature) : BossAI(pCreature, 0) | |
2347 | { | |
2348 | instance = me->GetInstanceScript(); | |
2349 | me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); | |
2350 | me->SetReactState(REACT_DEFENSIVE); | |
2351 | } | |
2352 | ||
2353 | InstanceScript* instance; | |
2354 | ||
2355 | void DoAction(const int32 action) override | |
2356 | { | |
2357 | } | |
2358 | ||
2359 | void Reset() | |
2360 | { | |
2361 | if (instance) | |
2362 | instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); | |
2363 | ||
2364 | _Reset(); | |
2365 | } | |
2366 | ||
2367 | void EnterCombat(Unit* /*attacker*/) override | |
2368 | { | |
2369 | _EnterCombat(); | |
2370 | DoCastVictim(SPELL_SHATTERING_CHARGE); | |
2371 | events.ScheduleEvent(1, urand(3000, 20000)); | |
2372 | events.ScheduleEvent(2, urand(10000, 20000)); | |
2373 | } | |
2374 | ||
2375 | void JustDied(Unit* /*killer*/) override | |
2376 | { | |
2377 | if (instance) | |
2378 | instance->SetData(me->GetEntry(), DONE); | |
2379 | } | |
2380 | ||
2381 | void UpdateAI(const uint32 diff) override | |
2382 | { | |
2383 | if (!UpdateVictim()) | |
2384 | return; | |
2385 | ||
2386 | if (me->HasUnitState(UNIT_STATE_CASTING)) | |
2387 | return; | |
2388 | ||
2389 | events.Update(diff); | |
2390 | ||
2391 | while (uint32 eventId = events.ExecuteEvent()) | |
2392 | { | |
2393 | switch (eventId) | |
2394 | { | |
2395 | case 1: | |
2396 | DoCastVictim(SPELL_DEMOLISH_ARMOR); | |
2397 | events.ScheduleEvent(1, urand(10000, 20000)); | |
2398 | break; | |
2399 | case 2: | |
2400 | DoCast(SPELL_SHATTERING_STOMP); | |
2401 | events.ScheduleEvent(2, urand(10000, 20000)); | |
2402 | break; | |
2403 | } | |
2404 | } | |
2405 | DoMeleeAttackIfReady(); | |
2406 | } | |
2407 | }; | |
2408 | }; | |
2409 | //stage 3 the sealed gate | |
2410 | ||
2411 | //misc spells found in sniffs | |
2412 | /* | |
2413 | Holding Bomb - 141806 | |
2414 | Unconscious - 141985 | |
2415 | Self Set on Fire - 141964 | |
2416 | */ | |
2417 | //misc npcs | |
2418 | //protodrake whelp - 71401 | |
2419 | //Holding battery - 141904 | |
2420 | //holding cannon ball - 141832 | |
2421 | //egg yolk - 141914 | |
2422 | //stage 4 | |
2423 | //dire rage - 142760 Kor'kron dire soldier uses | |
2424 | ||
2425 | //this is custom | |
2426 | class NPC_IRON_BODY_PONSHU_RAGEFIRE : public CreatureScript //CID : 98005 | |
2427 | { | |
2428 | public: | |
2429 | NPC_IRON_BODY_PONSHU_RAGEFIRE() : CreatureScript("NPC_IRON_BODY_PONSHU_RAGEFIRE") | |
2430 | { | |
2431 | } | |
2432 | ||
2433 | struct NPC_IRON_BODY_PONSHU_RAGEFIREAI : public ScriptedAI | |
2434 | { | |
2435 | InstanceScript* instance; | |
2436 | ||
2437 | void Reset() | |
2438 | { | |
2439 | instance = me->GetInstanceScript(); | |
2440 | ||
2441 | if (!instance) | |
2442 | me->DespawnOrUnsummon(1); | |
2443 | ||
2444 | me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER); | |
2445 | } | |
2446 | ||
2447 | void DoAction(const int32 action) override | |
2448 | { | |
2449 | if (action == 1) // called on spawn | |
2450 | events.ScheduleEvent(1, 2000); | |
2451 | } | |
2452 | ||
2453 | void UpdateAI(const uint32 diff) override | |
2454 | { | |
2455 | events.Update(diff); | |
2456 | ||
2457 | while (uint32 eventId = events.ExecuteEvent()) | |
2458 | { | |
2459 | switch(eventId) | |
2460 | { | |
2461 | case 1: | |
2462 | if (Player* player = me->FindNearestPlayer(200.0f)) | |
2463 | me->MonsterSay("Very nice young $c", 0, player->GetGUID()); | |
2464 | me->HandleEmoteCommand(Emote::EMOTE_ONESHOT_TALK); | |
2465 | events.ScheduleEvent(2, 4000); | |
2466 | break; | |
2467 | ||
2468 | case 2: | |
2469 | Say(me, "Now for my next task."); | |
2470 | break; | |
2471 | } | |
2472 | } | |
2473 | } | |
2474 | }; | |
2475 | }; | |
2476 | void AddSC_secrets_of_ragefire() | |
2477 | { | |
2478 | new instance_ragefire_core(); | |
2479 | new ragefire_core_ticking_bomb(); | |
2480 | new ragefire_core_detonator(); | |
2481 | new ragefire_core_npc_volt(); | |
2482 | new ragefire_core_npc_grit(); | |
2483 | new ragefire_core_npc_newt(); | |
2484 | new ragefire_core_npc_patch(); | |
2485 | new ragefire_core_npc_ticker(); | |
2486 | new boss_ragefire_dark_shaman_xorenth(); | |
2487 | new spell_ruined_earth_71262(); | |
2488 | new npc_glacial_freeze_totem(); | |
2489 | new ragefire_core_npc_korkron_shadowblade(); | |
2490 | new ragefire_core_npc_korkron_dark_shaman(); | |
2491 | new npc_ragefire_core_ragefire_peon(); | |
2492 | new npc_ragefire_core_supply_crates(); | |
2493 | new npc_ragefire_core_protodrake_eggs(); | |
2494 | new npc_ragefire_core_pandaria_artifacts(); | |
2495 | new npc_ragefire_stage3(); | |
2496 | new npc_ragefire_embercore(); | |
2497 | new npc_ragefire_core_mantid_bomb(); | |
2498 | new npc_ragefire_core_kor_kron_dire_soldier(); | |
2499 | new npc_ragefire_core_flame_hound(); | |
2500 | new npc_ragefire_core_kor_kron_emberguard(); | |
2501 | new boss_ragefire_overseer_elaglo(); | |
2502 | } |