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Name:
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Name: Ythaar Mejtokxil
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Race: http://pastebin.com/svidM0rw
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Race: Human
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Religion: http://pastebin.com/QxjHSYD9
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Religion: Ylph
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Age:
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Age: 23
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Appearance:
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Weapons:
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Weapons: Two family Sabers
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Armor:
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Armor: Chainmail, with a cloak for desert travel. Each bears insignia and heraldry of his family, and is adorned with quantities of silver.
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Misc. Equipment:
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Riches: Gold, silver, copper, gems, etc.
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	(5 silver is the average cost of a night in an inn) (20 copper per silver, 20 silver per gold)
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Notable Skills: (Skills like Swordsmanship, Magic, Horseback riding, Climbing, Haggling, Alchemy, etc.)(5-9 is recommended)
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Notable Skills: Saber-Swordsmanship II, Necromancy II, Pyromancy I, Intellect III, Diplomacy I
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	(Things you're especially skilled at should be noted with roman numerals (higher numbers meaning more skill), up to III without special permission.)
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Magical Specialty: Arcane- Necromancy + Pyromancy
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Magical Specialty: http://pastebin.com/9uy1k1is (Be sure to mention if you're a pyromancer, healer, etc.)
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Spell Components: Pyromancy: The Mejtokxil clan took to studying the ancient dragons that once roamed their desert, and making a form of magic that emulated their abilities to produce flames. They internalize mana into their gut, much like chi, then pumping it through the body as blood and later can spit it out as fire as the flames mature through the body. 
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Spell Components: (How do you use your magic? Playing instruments? Read out of a spellbook? Carve runes? Etc.)
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Spells and Abilities: Two or three spells per skillpoint in Magic skill. Other abilities as needed.
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Necromancy: Ythaar's Necromancy on the other hand comes from a different school of thought, instead molding mana to bind a soul through runes.
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Pyromancy-
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Flame Touch: A spell that can be channeled through a blade or by hand, that lights whatever it touches on fire. 
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Fireball: A spell that can be either thrown by hand, or breathed out from the mouth.
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Necromancy-
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Touch of Death: An effect that calls on energy of death, to attack the attachments a soul has on their still living body, disconnecting it and rapidly decaying the body. This is channeled through the user's hand, and with skill channeled through a blade.
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Reanimate Body: As described, the user harnesses a passed soul, and binds it through a rune carved into the body, to bring it back to life and under the command of the user. Modifications can be made to the body, and better intellect if brain matter is stolen from another body. 
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Break Undeath: A spell that breaks the spell cast on an undead body, returning it to lifelessness. If performed with a reanimate rune first, the undead body can be contested for, and taken control of. 
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Commune with the Dead: A spell that goes back to traditional necromancy. By taking on a ritual, a spirit can be summoned back from the death for questions. A rune that denotes the soul, summoning, and death are made into a triangle. In the center, a small flame is lit. Afterwards, bones are broken into the flame, contacting the soul to be summoned. However the soul can decline.
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WIP- Lichdom
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Pyronecromancy- WIP in Character-
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Doom Flames:
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Damned Ghoul:
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Backstory: Anything you wanna put down can be added to later, just not replaced.
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Family:
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Example character sheet: http://pastebin.com/c10PSJjh