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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
| |
| 6 | ||
| 7 | print("King Crimson!")
| |
| 8 | wait(0.016666666666666666) | |
| 9 | Effects = {}
| |
| 10 | local Player = game.Players.localPlayer | |
| 11 | local Character = Player.Character | |
| 12 | Character.Archivable = true | |
| 13 | AdvancingFortress = Character:Clone() | |
| 14 | AdvancingFortress.Parent = Character | |
| 15 | torso = AdvancingFortress.Torso | |
| 16 | hum = AdvancingFortress.Humanoid | |
| 17 | AdvancingFortress.Name = "Advancing Fortress" | |
| 18 | pl = AdvancingFortress | |
| 19 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
| 20 | if v:IsA("BasePart") then
| |
| 21 | v.Transparency = 1 | |
| 22 | end | |
| 23 | end | |
| 24 | local Humanoid = AdvancingFortress.Humanoid | |
| 25 | local Mouse = Player:GetMouse() | |
| 26 | local LeftArm = AdvancingFortress["Left Arm"] | |
| 27 | local RightArm = AdvancingFortress["Right Arm"] | |
| 28 | local LeftLeg = AdvancingFortress["Left Leg"] | |
| 29 | local RightLeg = AdvancingFortress["Right Leg"] | |
| 30 | local Head = AdvancingFortress.Head | |
| 31 | local Torso = AdvancingFortress.Torso | |
| 32 | local Camera = game.Workspace.CurrentCamera | |
| 33 | local RootPart = AdvancingFortress.HumanoidRootPart | |
| 34 | local RootJoint = RootPart.RootJoint | |
| 35 | local attack = false | |
| 36 | local Anim = "Idle" | |
| 37 | local attacktype = 1 | |
| 38 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 39 | local velocity = RootPart.Velocity.y | |
| 40 | local sine = 0 | |
| 41 | local change = 1 | |
| 42 | local Create = LoadLibrary("RbxUtility").Create
| |
| 43 | local TimeStop = false | |
| 44 | local m = Create("Model")({
| |
| 45 | Parent = AdvancingFortress, | |
| 46 | Name = "WeaponModel" | |
| 47 | }) | |
| 48 | Head.face:remove() | |
| 49 | AdvancingFortress.Head.Name = "FHead" | |
| 50 | AdvancingFortress.Torso.Name = "FTorso" | |
| 51 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
| 52 | Humanoid.Animator.Parent = nil | |
| 53 | AdvancingFortress.Animate.Parent = nil | |
| 54 | local function newMotor(part0, part1, c0, c1) | |
| 55 | local w = Create("Weld")({
| |
| 56 | Parent = part0, | |
| 57 | Part0 = part0, | |
| 58 | Part1 = part1, | |
| 59 | C0 = c0, | |
| 60 | C1 = c1 | |
| 61 | }) | |
| 62 | return w | |
| 63 | end | |
| 64 | function clerp(a, b, t) | |
| 65 | return a:lerp(b, t) | |
| 66 | end | |
| 67 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 68 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 69 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 70 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 71 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 72 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 73 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 74 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 75 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 76 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 77 | local rarmc1 = RW.C1 | |
| 78 | local larmc1 = LW.C1 | |
| 79 | local rlegc1 = RH.C1 | |
| 80 | local llegc1 = LH.C1 | |
| 81 | local resetc1 = false | |
| 82 | function PlayAnimationFromTable(table, speed, bool) | |
| 83 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 84 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 85 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 86 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 87 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 88 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 89 | if bool == true and resetc1 == false then | |
| 90 | resetc1 = true | |
| 91 | RootJoint.C1 = RootJoint.C1 | |
| 92 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 93 | RW.C1 = rarmc1 | |
| 94 | LW.C1 = larmc1 | |
| 95 | RH.C1 = rlegc1 | |
| 96 | LH.C1 = llegc1 | |
| 97 | end | |
| 98 | end | |
| 99 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
| |
| 100 | script:WaitForChild("Heartbeat")
| |
| 101 | frame = 0.03333333333333333 | |
| 102 | tf = 0 | |
| 103 | allowframeloss = false | |
| 104 | tossremainder = false | |
| 105 | lastframe = tick() | |
| 106 | script.Heartbeat:Fire() | |
| 107 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 108 | tf = tf + s | |
| 109 | if tf >= frame then | |
| 110 | if allowframeloss then | |
| 111 | script.Heartbeat:Fire() | |
| 112 | lastframe = tick() | |
| 113 | else | |
| 114 | for i = 1, math.floor(tf / frame) do | |
| 115 | script.Heartbeat:Fire() | |
| 116 | end | |
| 117 | lastframe = tick() | |
| 118 | end | |
| 119 | if tossremainder then | |
| 120 | tf = 0 | |
| 121 | else | |
| 122 | tf = tf - frame * math.floor(tf / frame) | |
| 123 | end | |
| 124 | end | |
| 125 | end) | |
| 126 | function swait(num) | |
| 127 | if num == 0 or num == nil then | |
| 128 | ArtificialHB.Event:wait() | |
| 129 | else | |
| 130 | for i = 0, num do | |
| 131 | ArtificialHB.Event:wait() | |
| 132 | end | |
| 133 | end | |
| 134 | end | |
| 135 | function RemoveOutlines(part) | |
| 136 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 137 | end | |
| 138 | CFuncs = {
| |
| 139 | Part = {
| |
| 140 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 141 | local Part = Create("Part")({
| |
| 142 | Parent = Parent, | |
| 143 | Reflectance = Reflectance, | |
| 144 | Transparency = Transparency, | |
| 145 | CanCollide = false, | |
| 146 | Locked = true, | |
| 147 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 148 | Name = Name, | |
| 149 | Size = Size, | |
| 150 | Material = Material | |
| 151 | }) | |
| 152 | RemoveOutlines(Part) | |
| 153 | return Part | |
| 154 | end | |
| 155 | }, | |
| 156 | Mesh = {
| |
| 157 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 158 | local Msh = Create(Mesh)({
| |
| 159 | Parent = Part, | |
| 160 | Offset = OffSet, | |
| 161 | Scale = Scale | |
| 162 | }) | |
| 163 | if Mesh == "SpecialMesh" then | |
| 164 | Msh.MeshType = MeshType | |
| 165 | Msh.MeshId = MeshId | |
| 166 | end | |
| 167 | return Msh | |
| 168 | end | |
| 169 | }, | |
| 170 | Weld = {
| |
| 171 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 172 | local Weld = Create("Weld")({
| |
| 173 | Parent = Parent, | |
| 174 | Part0 = Part0, | |
| 175 | Part1 = Part1, | |
| 176 | C0 = C0, | |
| 177 | C1 = C1 | |
| 178 | }) | |
| 179 | return Weld | |
| 180 | end | |
| 181 | }, | |
| 182 | Sound = {
| |
| 183 | Create = function(id, par, vol, pit) | |
| 184 | local Sound = Create("Sound")({
| |
| 185 | Volume = vol, | |
| 186 | Pitch = pit or 1, | |
| 187 | SoundId = "rbxassetid://" .. id, | |
| 188 | Parent = par or workspace | |
| 189 | }) | |
| 190 | Sound:play() | |
| 191 | game:GetService("Debris"):AddItem(Sound, 130)
| |
| 192 | return Sound | |
| 193 | end | |
| 194 | }, | |
| 195 | Decal = {
| |
| 196 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 197 | local Decal = Create("Decal")({
| |
| 198 | Color3 = Color, | |
| 199 | Texture = "rbxassetid://" .. Texture, | |
| 200 | Transparency = Transparency, | |
| 201 | Name = Name, | |
| 202 | Parent = Parent | |
| 203 | }) | |
| 204 | return Decal | |
| 205 | end | |
| 206 | }, | |
| 207 | BillboardGui = {
| |
| 208 | Create = function(Parent, Image, Position, Size) | |
| 209 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 210 | BillPar.CFrame = CFrame.new(Position) | |
| 211 | local Bill = Create("BillboardGui")({
| |
| 212 | Parent = BillPar, | |
| 213 | Adornee = BillPar, | |
| 214 | Size = UDim2.new(1, 0, 1, 0), | |
| 215 | SizeOffset = Vector2.new(Size, Size) | |
| 216 | }) | |
| 217 | local d = Create("ImageLabel", Bill)({
| |
| 218 | Parent = Bill, | |
| 219 | BackgroundTransparency = 1, | |
| 220 | Size = UDim2.new(1, 0, 1, 0), | |
| 221 | Image = "rbxassetid://" .. Image | |
| 222 | }) | |
| 223 | return BillPar | |
| 224 | end | |
| 225 | }, | |
| 226 | ParticleEmitter = {
| |
| 227 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 228 | local Particle = Create("ParticleEmitter")({
| |
| 229 | Parent = Parent, | |
| 230 | Color = ColorSequence.new(Color1, Color2), | |
| 231 | LightEmission = LightEmission, | |
| 232 | Size = Size, | |
| 233 | Texture = Texture, | |
| 234 | Transparency = Transparency, | |
| 235 | ZOffset = ZOffset, | |
| 236 | Acceleration = Accel, | |
| 237 | Drag = Drag, | |
| 238 | LockedToPart = LockedToPart, | |
| 239 | VelocityInheritance = VelocityInheritance, | |
| 240 | EmissionDirection = EmissionDirection, | |
| 241 | Enabled = Enabled, | |
| 242 | Lifetime = LifeTime, | |
| 243 | Rate = Rate, | |
| 244 | Rotation = Rotation, | |
| 245 | RotSpeed = RotSpeed, | |
| 246 | Speed = Speed, | |
| 247 | VelocitySpread = VelocitySpread | |
| 248 | }) | |
| 249 | return Particle | |
| 250 | end | |
| 251 | }, | |
| 252 | CreateTemplate = {}
| |
| 253 | } | |
| 254 | function rayCast(Position, Direction, Range, Ignore) | |
| 255 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 256 | end | |
| 257 | function FindNearestTorso(pos) | |
| 258 | local list = game.Workspace:children() | |
| 259 | local torso | |
| 260 | local dist = 1000 | |
| 261 | local temp, human, temp2 | |
| 262 | for x = 1, #list do | |
| 263 | temp2 = list[x] | |
| 264 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 265 | temp = temp2:findFirstChild("Torso")
| |
| 266 | human = temp2:findFirstChild("Humanoid")
| |
| 267 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
| 268 | local dohit = true | |
| 269 | if dohit == true then | |
| 270 | torso = temp | |
| 271 | dist = (temp.Position - pos).magnitude | |
| 272 | end | |
| 273 | end | |
| 274 | end | |
| 275 | end | |
| 276 | return torso, dist | |
| 277 | end | |
| 278 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 279 | if hit.Parent == nil then | |
| 280 | return | |
| 281 | end | |
| 282 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 283 | for _, v in pairs(hit.Parent:children()) do | |
| 284 | if v:IsA("Humanoid") then
| |
| 285 | h = v | |
| 286 | end | |
| 287 | end | |
| 288 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 289 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 290 | return | |
| 291 | end | |
| 292 | local c = Create("ObjectValue")({
| |
| 293 | Name = "creator", | |
| 294 | Value = game:service("Players").LocalPlayer,
| |
| 295 | Parent = h | |
| 296 | }) | |
| 297 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 298 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 299 | local Damage = math.random(minim, maxim) | |
| 300 | local blocked = false | |
| 301 | local block = hit.Parent:findFirstChild("Block")
| |
| 302 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 303 | blocked = true | |
| 304 | block.Value = block.Value - 1 | |
| 305 | print(block.Value) | |
| 306 | end | |
| 307 | if TimeStop == false then | |
| 308 | h.Health = h.Health - Damage | |
| 309 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
| |
| 310 | elseif TimeStop == true then | |
| 311 | repeat | |
| 312 | wait() | |
| 313 | until TimeStop == false | |
| 314 | h.Health = h.Health - Damage / 2 | |
| 315 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
| |
| 316 | end | |
| 317 | if Type == "Knockdown" then | |
| 318 | local hum = hit.Parent.Humanoid | |
| 319 | hum.PlatformStand = true | |
| 320 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 321 | swait(1) | |
| 322 | HHumanoid.PlatformStand = false | |
| 323 | end), hum) | |
| 324 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 325 | local bodvol = Create("BodyVelocity")({
| |
| 326 | velocity = angle * knockback, | |
| 327 | P = 5000, | |
| 328 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 329 | Parent = hit | |
| 330 | }) | |
| 331 | local rl = Create("BodyAngularVelocity")({
| |
| 332 | P = 3000, | |
| 333 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 334 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 335 | Parent = hit | |
| 336 | }) | |
| 337 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 338 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 339 | elseif Type == "Normal" then | |
| 340 | local vp = Create("BodyVelocity")({
| |
| 341 | P = 500, | |
| 342 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 343 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 344 | }) | |
| 345 | if knockback > 0 then | |
| 346 | vp.Parent = hit.Parent.Torso | |
| 347 | end | |
| 348 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 349 | elseif Type == "Up" then | |
| 350 | local bodyVelocity = Create("BodyVelocity")({
| |
| 351 | velocity = Vector3.new(0, 20, 0), | |
| 352 | P = 5000, | |
| 353 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 354 | Parent = hit | |
| 355 | }) | |
| 356 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 357 | elseif Type == "DarkUp" then | |
| 358 | coroutine.resume(coroutine.create(function() | |
| 359 | for i = 0, 1, 0.1 do | |
| 360 | swait() | |
| 361 | Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
| |
| 362 | end | |
| 363 | end)) | |
| 364 | local bodyVelocity = Create("BodyVelocity")({
| |
| 365 | velocity = Vector3.new(0, 20, 0), | |
| 366 | P = 5000, | |
| 367 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 368 | Parent = hit | |
| 369 | }) | |
| 370 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 371 | elseif Type == "Snare" then | |
| 372 | local bp = Create("BodyPosition")({
| |
| 373 | P = 2000, | |
| 374 | D = 100, | |
| 375 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 376 | position = hit.Parent.Torso.Position, | |
| 377 | Parent = hit.Parent.Torso | |
| 378 | }) | |
| 379 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 380 | elseif Type == "Freeze" then | |
| 381 | local BodPos = Create("BodyPosition")({
| |
| 382 | P = 50000, | |
| 383 | D = 1000, | |
| 384 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 385 | position = hit.Parent.Torso.Position, | |
| 386 | Parent = hit.Parent.Torso | |
| 387 | }) | |
| 388 | local BodGy = Create("BodyGyro")({
| |
| 389 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 390 | P = 20000, | |
| 391 | Parent = hit.Parent.Torso, | |
| 392 | cframe = hit.Parent.Torso.CFrame | |
| 393 | }) | |
| 394 | hit.Parent.Torso.Anchored = true | |
| 395 | coroutine.resume(coroutine.create(function(Part) | |
| 396 | swait(1.5) | |
| 397 | Part.Anchored = false | |
| 398 | end), hit.Parent.Torso) | |
| 399 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 400 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 401 | end | |
| 402 | local debounce = Create("BoolValue")({
| |
| 403 | Name = "DebounceHit", | |
| 404 | Parent = hit.Parent, | |
| 405 | Value = true | |
| 406 | }) | |
| 407 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 408 | c = Create("ObjectValue")({
| |
| 409 | Name = "creator", | |
| 410 | Value = Player, | |
| 411 | Parent = h | |
| 412 | }) | |
| 413 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 414 | end | |
| 415 | end | |
| 416 | function ShowDamage(Pos, Text, Time, Color) | |
| 417 | local Rate = 0.03333333333333333 | |
| 418 | local Pos = Pos or Vector3.new(0, 0, 0) | |
| 419 | local Text = Text or "" | |
| 420 | local Time = Time or 2 | |
| 421 | local Color = Color or Color3.new(1, 0, 1) | |
| 422 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 423 | EffectPart.Anchored = true | |
| 424 | local BillboardGui = Create("BillboardGui")({
| |
| 425 | Size = UDim2.new(3, 0, 3, 0), | |
| 426 | Adornee = EffectPart, | |
| 427 | Parent = EffectPart | |
| 428 | }) | |
| 429 | local TextLabel = Create("TextLabel")({
| |
| 430 | BackgroundTransparency = 1, | |
| 431 | Size = UDim2.new(1, 0, 1, 0), | |
| 432 | Text = Text, | |
| 433 | Font = "SciFi", | |
| 434 | TextColor3 = Color, | |
| 435 | TextScaled = true, | |
| 436 | Parent = BillboardGui | |
| 437 | }) | |
| 438 | game.Debris:AddItem(EffectPart, Time) | |
| 439 | EffectPart.Parent = game:GetService("Workspace")
| |
| 440 | delay(0, function() | |
| 441 | local Frames = Time / Rate | |
| 442 | for Frame = 1, Frames do | |
| 443 | wait(Rate) | |
| 444 | local Percent = Frame / Frames | |
| 445 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 446 | TextLabel.TextTransparency = Percent | |
| 447 | end | |
| 448 | if EffectPart and EffectPart.Parent then | |
| 449 | EffectPart:Destroy() | |
| 450 | end | |
| 451 | end) | |
| 452 | end | |
| 453 | local STDamage = false | |
| 454 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 455 | for _, c in pairs(workspace:children()) do | |
| 456 | local hum = c:findFirstChild("Humanoid")
| |
| 457 | if hum ~= nil then | |
| 458 | local head = c:findFirstChild("Torso")
| |
| 459 | if head ~= nil then | |
| 460 | local targ = head.Position - Part.Position | |
| 461 | local mag = targ.magnitude | |
| 462 | if Magnitude >= mag and c.Name ~= Player.Name then | |
| 463 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
| 464 | if STDamage == true then | |
| 465 | for i = 1, 3 do | |
| 466 | Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
| |
| 467 | end | |
| 468 | for i = 1, 10 do | |
| 469 | CamShake(1, 70000) | |
| 470 | Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1)
| |
| 471 | end | |
| 472 | elseif STDamage == false then | |
| 473 | CamShake(1, 90000) | |
| 474 | Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
| |
| 475 | for i = 1, 2 do | |
| 476 | Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 0.4, 0.4, 0.4)
| |
| 477 | end | |
| 478 | end | |
| 479 | end | |
| 480 | end | |
| 481 | end | |
| 482 | end | |
| 483 | end | |
| 484 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
| 485 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
| 486 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999)) | |
| 487 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
| 488 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) | |
| 489 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
| 490 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003)) | |
| 491 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
| 492 | Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Lime green", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
| 493 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6)) | |
| 494 | CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 495 | Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Lime green", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003)) | |
| 496 | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839)) | |
| 497 | CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 498 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003)) | |
| 499 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
| 500 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999)) | |
| 501 | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
| 502 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) | |
| 503 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
| 504 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 505 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) | |
| 506 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8)) | |
| 507 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 508 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) | |
| 509 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8)) | |
| 510 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 511 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) | |
| 512 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) | |
| 513 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 514 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) | |
| 515 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
| 516 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 517 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) | |
| 518 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024)) | |
| 519 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 520 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 521 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) | |
| 522 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 523 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) | |
| 524 | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024)) | |
| 525 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 526 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "THandle", Vector3.new(1, 0.799999893, 1)) | |
| 527 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 528 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005)) | |
| 529 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
| 530 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036)) | |
| 531 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
| 532 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012)) | |
| 533 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
| 534 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 535 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998)) | |
| 536 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
| 537 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 538 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993)) | |
| 539 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
| 540 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007)) | |
| 541 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
| 542 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 543 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012)) | |
| 544 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) | |
| 545 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 546 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) | |
| 547 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
| 548 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986)) | |
| 549 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
| 550 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893)) | |
| 551 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) | |
| 552 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917)) | |
| 553 | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) | |
| 554 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
| 555 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 556 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
| 557 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 558 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
| 559 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 560 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
| 561 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 562 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
| 563 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
| 564 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
| 565 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 566 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
| 567 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 568 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
| 569 | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 570 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
| 571 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 572 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
| 573 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
| 574 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 575 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
| 576 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) | |
| 577 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 578 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
| 579 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 580 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 581 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) | |
| 582 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
| 583 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 584 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
| 585 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) | |
| 586 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 587 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) | |
| 588 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
| 589 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 590 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) | |
| 591 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
| 592 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 593 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
| 594 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) | |
| 595 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 596 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) | |
| 597 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
| 598 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 599 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) | |
| 600 | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) | |
| 601 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 602 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
| 603 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
| 604 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
| 605 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 606 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
| 607 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 608 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) | |
| 609 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 610 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
| 611 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 612 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) | |
| 613 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
| 614 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) | |
| 615 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 616 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) | |
| 617 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 618 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) | |
| 619 | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 620 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
| 621 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) | |
| 622 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 623 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
| 624 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 625 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 626 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) | |
| 627 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
| 628 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 629 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) | |
| 630 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
| 631 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 632 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
| 633 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
| 634 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 635 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) | |
| 636 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
| 637 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 638 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) | |
| 639 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) | |
| 640 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 641 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) | |
| 642 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
| 643 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 644 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) | |
| 645 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
| 646 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 647 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) | |
| 648 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) | |
| 649 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 650 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) | |
| 651 | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) | |
| 652 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 653 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
| 654 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
| 655 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003)) | |
| 656 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 657 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
| 658 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 659 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
| 660 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 661 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003)) | |
| 662 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 663 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
| 664 | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
| 665 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 666 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 667 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
| 668 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 669 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 670 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
| 671 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 672 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 673 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
| 674 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 675 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 676 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
| 677 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 678 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
| 679 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
| 680 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
| 681 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 682 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012)) | |
| 683 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 684 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) | |
| 685 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 686 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) | |
| 687 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) | |
| 688 | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 689 | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012)) | |
| 690 | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 691 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
| 692 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) | |
| 693 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 694 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
| 695 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
| 696 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 697 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
| 698 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
| 699 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 700 | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really red", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) | |
| 701 | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) | |
| 702 | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 703 | Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Really red", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
| 704 | CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
| |
| 705 | Shield.Parent = nil | |
| 706 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
| |
| 707 | Effects = {
| |
| 708 | Block = {
| |
| 709 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 710 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 711 | prt.Anchored = true | |
| 712 | prt.CFrame = cframe | |
| 713 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 714 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 715 | if Type == 1 or Type == nil then | |
| 716 | table.insert(Effects, {
| |
| 717 | prt, | |
| 718 | "Block1", | |
| 719 | delay, | |
| 720 | x3, | |
| 721 | y3, | |
| 722 | z3, | |
| 723 | msh | |
| 724 | }) | |
| 725 | elseif Type == 2 then | |
| 726 | table.insert(Effects, {
| |
| 727 | prt, | |
| 728 | "Block2", | |
| 729 | delay, | |
| 730 | x3, | |
| 731 | y3, | |
| 732 | z3, | |
| 733 | msh | |
| 734 | }) | |
| 735 | end | |
| 736 | end | |
| 737 | }, | |
| 738 | Cylinder = {
| |
| 739 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 740 | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 741 | prt.Anchored = true | |
| 742 | prt.CFrame = cframe | |
| 743 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 744 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 745 | Effects[#Effects + 1] = {
| |
| 746 | prt, | |
| 747 | "Cylinder", | |
| 748 | delay, | |
| 749 | x3, | |
| 750 | y3, | |
| 751 | z3 | |
| 752 | } | |
| 753 | end | |
| 754 | }, | |
| 755 | Head = {
| |
| 756 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 757 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 758 | prt.Anchored = true | |
| 759 | prt.CFrame = cframe | |
| 760 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 761 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 762 | table.insert(Effects, {
| |
| 763 | prt, | |
| 764 | "Cylinder", | |
| 765 | delay, | |
| 766 | x3, | |
| 767 | y3, | |
| 768 | z3, | |
| 769 | msh | |
| 770 | }) | |
| 771 | end | |
| 772 | }, | |
| 773 | Sphere = {
| |
| 774 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 775 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 776 | prt.Anchored = true | |
| 777 | prt.CFrame = cframe | |
| 778 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 779 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 780 | table.insert(Effects, {
| |
| 781 | prt, | |
| 782 | "Cylinder", | |
| 783 | delay, | |
| 784 | x3, | |
| 785 | y3, | |
| 786 | z3, | |
| 787 | msh | |
| 788 | }) | |
| 789 | end | |
| 790 | }, | |
| 791 | Sphere2 = {
| |
| 792 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 793 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 794 | prt.Anchored = true | |
| 795 | prt.CFrame = cframe | |
| 796 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 797 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 798 | table.insert(Effects, {
| |
| 799 | prt, | |
| 800 | "Cylinder", | |
| 801 | delay, | |
| 802 | x3, | |
| 803 | y3, | |
| 804 | z3, | |
| 805 | msh | |
| 806 | }) | |
| 807 | end | |
| 808 | }, | |
| 809 | Elec = {
| |
| 810 | Create = function(cff, x, y, z) | |
| 811 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Purple"), "Part", Vector3.new(1, 1, 1))
| |
| 812 | prt.Anchored = true | |
| 813 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 814 | prt.CFrame = CFrame.new(prt.Position) | |
| 815 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 816 | local xval = math.random() / 2 | |
| 817 | local yval = math.random() / 2 | |
| 818 | local zval = math.random() / 2 | |
| 819 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 820 | table.insert(Effects, {
| |
| 821 | prt, | |
| 822 | "Elec", | |
| 823 | 0.1, | |
| 824 | x, | |
| 825 | y, | |
| 826 | z, | |
| 827 | xval, | |
| 828 | yval, | |
| 829 | zval | |
| 830 | }) | |
| 831 | end | |
| 832 | }, | |
| 833 | Ring = {
| |
| 834 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 835 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 836 | prt.Anchored = true | |
| 837 | prt.CFrame = cframe | |
| 838 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 839 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 840 | table.insert(Effects, {
| |
| 841 | prt, | |
| 842 | "Cylinder", | |
| 843 | delay, | |
| 844 | x3, | |
| 845 | y3, | |
| 846 | z3, | |
| 847 | msh | |
| 848 | }) | |
| 849 | end | |
| 850 | }, | |
| 851 | Wave = {
| |
| 852 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 853 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 854 | prt.Anchored = true | |
| 855 | prt.CFrame = cframe | |
| 856 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 857 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 858 | table.insert(Effects, {
| |
| 859 | prt, | |
| 860 | "Cylinder", | |
| 861 | delay, | |
| 862 | x3, | |
| 863 | y3, | |
| 864 | z3, | |
| 865 | msh | |
| 866 | }) | |
| 867 | end | |
| 868 | }, | |
| 869 | Break = {
| |
| 870 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 871 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 872 | prt.Anchored = true | |
| 873 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 874 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 875 | local num = math.random(10, 50) / 1000 | |
| 876 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 877 | table.insert(Effects, {
| |
| 878 | prt, | |
| 879 | "Shatter", | |
| 880 | num, | |
| 881 | prt.CFrame, | |
| 882 | math.random() - math.random(), | |
| 883 | 0, | |
| 884 | math.random(50, 100) / 100 | |
| 885 | }) | |
| 886 | end | |
| 887 | }, | |
| 888 | Fire = {
| |
| 889 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 890 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 891 | prt.Anchored = true | |
| 892 | prt.CFrame = cframe | |
| 893 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 894 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 895 | table.insert(Effects, {
| |
| 896 | prt, | |
| 897 | "Fire", | |
| 898 | delay, | |
| 899 | 1, | |
| 900 | 1, | |
| 901 | 1, | |
| 902 | msh | |
| 903 | }) | |
| 904 | end | |
| 905 | }, | |
| 906 | FireWave = {
| |
| 907 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 908 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 909 | prt.Anchored = true | |
| 910 | prt.CFrame = cframe | |
| 911 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 912 | local d = Create("Decal")({
| |
| 913 | Parent = prt, | |
| 914 | Texture = "rbxassetid://26356434", | |
| 915 | Face = "Top" | |
| 916 | }) | |
| 917 | local d = Create("Decal")({
| |
| 918 | Parent = prt, | |
| 919 | Texture = "rbxassetid://26356434", | |
| 920 | Face = "Bottom" | |
| 921 | }) | |
| 922 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 923 | table.insert(Effects, {
| |
| 924 | prt, | |
| 925 | "FireWave", | |
| 926 | 1, | |
| 927 | 30, | |
| 928 | math.random(400, 600) / 100, | |
| 929 | msh | |
| 930 | }) | |
| 931 | end | |
| 932 | }, | |
| 933 | Lightning = {
| |
| 934 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 935 | local magz = (p0 - p1).magnitude | |
| 936 | local curpos = p0 | |
| 937 | local trz = {
| |
| 938 | -ofs, | |
| 939 | ofs | |
| 940 | } | |
| 941 | for i = 1, tym do | |
| 942 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 943 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 944 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 945 | li.Material = "Neon" | |
| 946 | if tym == i then | |
| 947 | local magz2 = (curpos - p1).magnitude | |
| 948 | li.Size = Vector3.new(th, th, magz2) | |
| 949 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 950 | table.insert(Effects, {
| |
| 951 | li, | |
| 952 | "Disappear", | |
| 953 | last | |
| 954 | }) | |
| 955 | else | |
| 956 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 957 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 958 | game.Debris:AddItem(li, 10) | |
| 959 | table.insert(Effects, {
| |
| 960 | li, | |
| 961 | "Disappear", | |
| 962 | last | |
| 963 | }) | |
| 964 | end | |
| 965 | end | |
| 966 | end | |
| 967 | }, | |
| 968 | EffectTemplate = {}
| |
| 969 | } | |
| 970 | local Invisible = true | |
| 971 | function Reappear() | |
| 972 | for _, i in pairs(AdvancingFortress:children()) do | |
| 973 | if i:IsA("BasePart") then
| |
| 974 | coroutine.resume(coroutine.create(function(Part) | |
| 975 | for i = 0, 1, 0.3 do | |
| 976 | swait() | |
| 977 | Part.Transparency = -i | |
| 978 | end | |
| 979 | Part.Transparency = 0 | |
| 980 | end), i) | |
| 981 | end | |
| 982 | end | |
| 983 | for _, i in pairs(m:children()) do | |
| 984 | if i:IsA("BasePart") then
| |
| 985 | coroutine.resume(coroutine.create(function(Part) | |
| 986 | for i = 0, 1, 0.3 do | |
| 987 | swait() | |
| 988 | Part.Transparency = i | |
| 989 | end | |
| 990 | Part.Transparency = 0 | |
| 991 | end), i) | |
| 992 | end | |
| 993 | end | |
| 994 | end | |
| 995 | function ReappearArmorOnly() | |
| 996 | for _, i in pairs(m:children()) do | |
| 997 | if i:IsA("BasePart") then
| |
| 998 | coroutine.resume(coroutine.create(function(Part) | |
| 999 | for i = 0, 1, 0.3 do | |
| 1000 | swait() | |
| 1001 | Part.Transparency = i | |
| 1002 | end | |
| 1003 | Part.Transparency = 0 | |
| 1004 | end), i) | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end | |
| 1008 | function Disappear() | |
| 1009 | for _, i in pairs(AdvancingFortress:children()) do | |
| 1010 | if i:IsA("BasePart") then
| |
| 1011 | coroutine.resume(coroutine.create(function(Part) | |
| 1012 | for i = 0, 1, 0.3 do | |
| 1013 | swait() | |
| 1014 | Part.Transparency = i | |
| 1015 | end | |
| 1016 | Part.Transparency = 1 | |
| 1017 | end), i) | |
| 1018 | end | |
| 1019 | end | |
| 1020 | for _, i in pairs(m:children()) do | |
| 1021 | if i:IsA("BasePart") then
| |
| 1022 | coroutine.resume(coroutine.create(function(Part) | |
| 1023 | for i = 0, 1, 0.3 do | |
| 1024 | swait() | |
| 1025 | Part.Transparency = i | |
| 1026 | end | |
| 1027 | Part.Transparency = 1 | |
| 1028 | end), i) | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | function DisappearArmorOnly() | |
| 1033 | for _, i in pairs(m:children()) do | |
| 1034 | if i:IsA("BasePart") then
| |
| 1035 | coroutine.resume(coroutine.create(function(Part) | |
| 1036 | for i = 0, 1, 0.3 do | |
| 1037 | swait() | |
| 1038 | Part.Transparency = i | |
| 1039 | end | |
| 1040 | Part.Transparency = 1 | |
| 1041 | end), i) | |
| 1042 | end | |
| 1043 | end | |
| 1044 | end | |
| 1045 | function CamShake(time, freq) | |
| 1046 | coroutine.resume(coroutine.create(function() | |
| 1047 | local cam = game:GetService("Workspace").CurrentCamera
| |
| 1048 | local time = 10 | |
| 1049 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
| 1050 | if math.random(1, 2) == 1 then | |
| 1051 | seed = Vector3.new(-seed.x, seed.y, 0) | |
| 1052 | end | |
| 1053 | if math.random(1, 2) == 1 then | |
| 1054 | seed = Vector3.new(seed.x, -seed.y, 0) | |
| 1055 | end | |
| 1056 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 1057 | for i = 1, time do | |
| 1058 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 1059 | wait() | |
| 1060 | end | |
| 1061 | end)) | |
| 1062 | end | |
| 1063 | local ora = false | |
| 1064 | function ORA() | |
| 1065 | attack = true | |
| 1066 | local S = CFuncs.Sound.Create("https://web.roblox.com/library/3373956700/Diavolo-King-Crimson", Torso, 1, 1)
| |
| 1067 | S.Looped = true | |
| 1068 | if ora == true then | |
| 1069 | while ora == true do | |
| 1070 | CFuncs.Sound.Create("260430117", HitboxL, 0.3, math.random(1, 1.2))
| |
| 1071 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
| 1072 | for i = 0, 1, 0.8 do | |
| 1073 | swait() | |
| 1074 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
| 1075 | PlayAnimationFromTable({
| |
| 1076 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1077 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1078 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1079 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1080 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1081 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1082 | }, 0.8, false) | |
| 1083 | end | |
| 1084 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
| |
| 1085 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
| 1086 | for i = 0, 1, 0.8 do | |
| 1087 | swait() | |
| 1088 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
| 1089 | PlayAnimationFromTable({
| |
| 1090 | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1091 | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1092 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1093 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1094 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1095 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1096 | }, 0.8, false) | |
| 1097 | end | |
| 1098 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
| |
| 1099 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
| 1100 | for i = 0, 1, 0.8 do | |
| 1101 | swait() | |
| 1102 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
| 1103 | PlayAnimationFromTable({
| |
| 1104 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1105 | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1106 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1107 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1108 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1109 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1110 | }, 0.8, false) | |
| 1111 | end | |
| 1112 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
| |
| 1113 | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) | |
| 1114 | for i = 0, 1, 0.8 do | |
| 1115 | swait() | |
| 1116 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
| 1117 | PlayAnimationFromTable({
| |
| 1118 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1119 | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1120 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1121 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1122 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1123 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1124 | }, 0.8, false) | |
| 1125 | end | |
| 1126 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
| |
| 1127 | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) | |
| 1128 | end | |
| 1129 | end | |
| 1130 | S:Stop() | |
| 1131 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
| |
| 1132 | Instance.new("DistortionSoundEffect", S2).Level = 0.8
| |
| 1133 | for i = 0, 1, 0.13 do | |
| 1134 | swait() | |
| 1135 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
| 1136 | PlayAnimationFromTable({
| |
| 1137 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1138 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1139 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1140 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1141 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1142 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1143 | }, 0.2, false) | |
| 1144 | end | |
| 1145 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
| |
| 1146 | MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1) | |
| 1147 | for i = 0, 1, 0.1 do | |
| 1148 | swait() | |
| 1149 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
| 1150 | PlayAnimationFromTable({
| |
| 1151 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1152 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1153 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1154 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1155 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1156 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1157 | }, 0.6, false) | |
| 1158 | end | |
| 1159 | attack = false | |
| 1160 | end | |
| 1161 | function CastleCrusherFist() | |
| 1162 | attack = true | |
| 1163 | STDamage = true | |
| 1164 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
| |
| 1165 | Instance.new("DistortionSoundEffect", S2).Level = 0.8
| |
| 1166 | for i = 0, 1, 0.1 do | |
| 1167 | swait() | |
| 1168 | Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 1169 | Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 1170 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) | |
| 1171 | PlayAnimationFromTable({
| |
| 1172 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1173 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1174 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1175 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1176 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1177 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1178 | }, 0.2, false) | |
| 1179 | end | |
| 1180 | MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1) | |
| 1181 | Effects.Wave.Create(BrickColor.new(""), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
| |
| 1182 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
| |
| 1183 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
| |
| 1184 | for i = 0, 1, 0.08 do | |
| 1185 | swait() | |
| 1186 | Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 1187 | Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 1188 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
| 1189 | PlayAnimationFromTable({
| |
| 1190 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1191 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1192 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1193 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1194 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1195 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1196 | }, 0.6, false) | |
| 1197 | end | |
| 1198 | STDamage = false | |
| 1199 | attack = false | |
| 1200 | end | |
| 1201 | function CastleCrusherFist() | |
| 1202 | attack = true | |
| 1203 | STDamage = true | |
| 1204 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
| |
| 1205 | Instance.new("DistortionSoundEffect", S2).Level = 0.8
| |
| 1206 | for i = 0, 1, 0.1 do | |
| 1207 | swait() | |
| 1208 | Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 1209 | Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 1210 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5) | |
| 1211 | PlayAnimationFromTable({
| |
| 1212 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1213 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1214 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1215 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1216 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1217 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1218 | }, 0.2, false) | |
| 1219 | end | |
| 1220 | Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
| |
| 1221 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140 | |
| 1222 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
| |
| 1223 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
| |
| 1224 | for i = 0, 1, 0.08 do | |
| 1225 | swait() | |
| 1226 | MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1) | |
| 1227 | Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 1228 | Effects.Break.Create(BrickColor.new("Really red"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 1229 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1) | |
| 1230 | PlayAnimationFromTable({
| |
| 1231 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1232 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1233 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1234 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1235 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1236 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1237 | }, 0.6, false) | |
| 1238 | end | |
| 1239 | STDamage = false | |
| 1240 | attack = false | |
| 1241 | end | |
| 1242 | function weld5(part0, part1, c0, c1) | |
| 1243 | local weeld = Instance.new("Weld", part0)
| |
| 1244 | weeld.Part0 = part0 | |
| 1245 | weeld.Part1 = part1 | |
| 1246 | weeld.C0 = c0 | |
| 1247 | weeld.C1 = c1 | |
| 1248 | return weeld | |
| 1249 | end | |
| 1250 | local Grab = false | |
| 1251 | function GRABEMBOIGRABEM() | |
| 1252 | attack = true | |
| 1253 | gp = nil | |
| 1254 | con1 = HitboxR.Touched:connect(function(hit) | |
| 1255 | local ht = hit.Parent | |
| 1256 | local hum1 = ht:FindFirstChild("Humanoid")
| |
| 1257 | if Grab == false then | |
| 1258 | if hum1 ~= nil and hit.Parent ~= Character then | |
| 1259 | hum1.PlatformStand = true | |
| 1260 | gp = ht | |
| 1261 | Grab = true | |
| 1262 | local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
| |
| 1263 | asd.Parent = RightArm | |
| 1264 | asd.Name = "asd" | |
| 1265 | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) | |
| 1266 | CFuncs.Sound.Create("200632821", Torso, 1, 1)
| |
| 1267 | elseif hum1 == nil then | |
| 1268 | con1:disconnect() | |
| 1269 | wait() | |
| 1270 | return | |
| 1271 | end | |
| 1272 | end | |
| 1273 | end) | |
| 1274 | for i = 0, 1, 0.2 do | |
| 1275 | swait() | |
| 1276 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
| 1277 | PlayAnimationFromTable({
| |
| 1278 | CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1279 | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1280 | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1281 | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1282 | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1283 | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1284 | }, 0.3, false) | |
| 1285 | end | |
| 1286 | for i = 0, 1, 0.1 do | |
| 1287 | swait() | |
| 1288 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
| 1289 | PlayAnimationFromTable({
| |
| 1290 | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1291 | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1292 | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1293 | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1294 | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1295 | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1296 | }, 0.3, false) | |
| 1297 | end | |
| 1298 | if Grab == true then | |
| 1299 | for i = 1, 5 do | |
| 1300 | for i = 0, 1, 0.35 do | |
| 1301 | swait() | |
| 1302 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) | |
| 1303 | PlayAnimationFromTable({
| |
| 1304 | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1305 | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1306 | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1307 | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1308 | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1309 | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1310 | }, 0.4, false) | |
| 1311 | end | |
| 1312 | for i = 0, 1, 0.3 do | |
| 1313 | swait() | |
| 1314 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
| 1315 | PlayAnimationFromTable({
| |
| 1316 | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1317 | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1318 | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1319 | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1320 | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1321 | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1322 | }, 0.7, false) | |
| 1323 | end | |
| 1324 | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
| 1325 | if hit ~= nil then | |
| 1326 | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) | |
| 1327 | Effects.Block.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
| |
| 1328 | Effects.Wave.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
| |
| 1329 | Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
| |
| 1330 | end | |
| 1331 | end | |
| 1332 | end | |
| 1333 | for i, v in pairs(RightArm:GetChildren()) do | |
| 1334 | if v.Name == "asd" and v:IsA("Weld") then
| |
| 1335 | v:Remove() | |
| 1336 | end | |
| 1337 | end | |
| 1338 | Grab = false | |
| 1339 | con1:disconnect() | |
| 1340 | attack = false | |
| 1341 | end | |
| 1342 | local IsWearingArmor = false | |
| 1343 | function Armor(Mode) | |
| 1344 | attack = true | |
| 1345 | if IsWearingArmor == false and Mode == "On" then | |
| 1346 | IsWearingArmor = true | |
| 1347 | Disappear() | |
| 1348 | swait(10) | |
| 1349 | ReappearArmorOnly() | |
| 1350 | Character.Humanoid.MaxHealth = 50000 | |
| 1351 | Character.Humanoid.Health = 50000 | |
| 1352 | HHandleWeld.Part0 = Character.Head | |
| 1353 | THandleWeld.Part0 = Character.Torso | |
| 1354 | AHandleRWeld.Part0 = Character["Right Arm"] | |
| 1355 | AHandleLWeld.Part0 = Character["Left Arm"] | |
| 1356 | LHandleRWeld.Part0 = Character["Right Leg"] | |
| 1357 | LHandleLWeld.Part0 = Character["Left Leg"] | |
| 1358 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
| 1359 | if v:IsA("BasePart") then
| |
| 1360 | v.Transparency = 1 | |
| 1361 | end | |
| 1362 | end | |
| 1363 | for i, v in pairs(Character:GetChildren()) do | |
| 1364 | if v:IsA("Accessory") then
| |
| 1365 | v.Handle.Transparency = 1 | |
| 1366 | end | |
| 1367 | end | |
| 1368 | elseif IsWearingArmor == true and Mode == "Off" then | |
| 1369 | IsWearingArmor = false | |
| 1370 | DisappearArmorOnly() | |
| 1371 | for i, v in pairs(Character:GetChildren()) do | |
| 1372 | if v:IsA("Accessory") then
| |
| 1373 | v.Handle.Transparency = 0 | |
| 1374 | end | |
| 1375 | end | |
| 1376 | swait(10) | |
| 1377 | Reappear() | |
| 1378 | Character.Humanoid.MaxHealth = 100000000000000000 | |
| 1379 | Character.Humanoid.Health = 100000000000000000 | |
| 1380 | HHandleWeld.Part0 = Head | |
| 1381 | THandleWeld.Part0 = Torso | |
| 1382 | AHandleRWeld.Part0 = RightArm | |
| 1383 | AHandleLWeld.Part0 = LeftArm | |
| 1384 | LHandleRWeld.Part0 = RightLeg | |
| 1385 | LHandleLWeld.Part0 = LeftLeg | |
| 1386 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
| 1387 | if v:IsA("BasePart") then
| |
| 1388 | v.Transparency = 0 | |
| 1389 | end | |
| 1390 | end | |
| 1391 | end | |
| 1392 | attack = false | |
| 1393 | end | |
| 1394 | local ShieldMode = false | |
| 1395 | local ShieldCharge = false | |
| 1396 | function HoloHexShield() | |
| 1397 | attack = true | |
| 1398 | Shield.Parent = m | |
| 1399 | Shield.CanCollide = true | |
| 1400 | if ShieldMode == true then | |
| 1401 | while ShieldMode == true do | |
| 1402 | swait() | |
| 1403 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
| 1404 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 1405 | PlayAnimationFromTable({
| |
| 1406 | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1407 | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1408 | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1409 | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1410 | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1411 | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1412 | }, 0.3, false) | |
| 1413 | end | |
| 1414 | end | |
| 1415 | Shield.CanCollide = false | |
| 1416 | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
| |
| 1417 | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
| |
| 1418 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 | |
| 1419 | Effects.Wave.Create(BrickColor.new("Really red"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
| |
| 1420 | for i = 0, 1, 0.05 do | |
| 1421 | swait() | |
| 1422 | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) | |
| 1423 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
| 1424 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) | |
| 1425 | PlayAnimationFromTable({
| |
| 1426 | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1427 | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1428 | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1429 | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1430 | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1431 | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1432 | }, 0.5, false) | |
| 1433 | end | |
| 1434 | Shield.Parent = nil | |
| 1435 | attack = false | |
| 1436 | end | |
| 1437 | Mouse.Button1Down:connect(function() | |
| 1438 | if attack == false and attacktype == 1 then | |
| 1439 | attacktype = 2 | |
| 1440 | attackone() | |
| 1441 | elseif attack == false and attacktype == 2 then | |
| 1442 | attacktype = 1 | |
| 1443 | attacktwo() | |
| 1444 | end | |
| 1445 | end) | |
| 1446 | game.Lighting.Outlines = false | |
| 1447 | function attackone() | |
| 1448 | attack = true | |
| 1449 | for i = 0, 1, 0.12 do | |
| 1450 | swait() | |
| 1451 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 1452 | PlayAnimationFromTable({
| |
| 1453 | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1454 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1455 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1456 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1457 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1458 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1459 | }, 0.3, false) | |
| 1460 | end | |
| 1461 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
| 1462 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
| |
| 1463 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
| 1464 | for i = 0, 1, 0.11 do | |
| 1465 | swait() | |
| 1466 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 1467 | PlayAnimationFromTable({
| |
| 1468 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1469 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1470 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1471 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1472 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1473 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1474 | }, 0.45, false) | |
| 1475 | end | |
| 1476 | attack = false | |
| 1477 | end | |
| 1478 | function attacktwo() | |
| 1479 | attack = true | |
| 1480 | for i = 0, 1, 0.12 do | |
| 1481 | swait() | |
| 1482 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 1483 | PlayAnimationFromTable({
| |
| 1484 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1485 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1486 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1487 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1488 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1489 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1490 | }, 0.34, false) | |
| 1491 | end | |
| 1492 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
| 1493 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
| |
| 1494 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
| 1495 | for i = 0, 1, 0.12 do | |
| 1496 | swait() | |
| 1497 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 1498 | PlayAnimationFromTable({
| |
| 1499 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1500 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1501 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1502 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1503 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1504 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1505 | }, 0.45, false) | |
| 1506 | end | |
| 1507 | attack = false | |
| 1508 | end | |
| 1509 | function findNearestTorso(pos) | |
| 1510 | local list = game.Workspace:children() | |
| 1511 | local torso | |
| 1512 | local dist = 1000 | |
| 1513 | local temp, human, temp2 | |
| 1514 | for x = 1, #list do | |
| 1515 | temp2 = list[x] | |
| 1516 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 1517 | temp = temp2:findFirstChild("Torso")
| |
| 1518 | human = temp2:findFirstChild("Humanoid")
| |
| 1519 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
| 1520 | local dohit = true | |
| 1521 | if dohit == true then | |
| 1522 | torso = temp | |
| 1523 | dist = (temp.Position - pos).magnitude | |
| 1524 | end | |
| 1525 | end | |
| 1526 | end | |
| 1527 | end | |
| 1528 | return torso, dist | |
| 1529 | end | |
| 1530 | function TrueAim(aim) | |
| 1531 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
| 1532 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
| 1533 | if aim ~= nil then | |
| 1534 | tehcf = aim | |
| 1535 | end | |
| 1536 | table.insert(Effects, {
| |
| 1537 | tehcf, | |
| 1538 | "Shoot", | |
| 1539 | 30, | |
| 1540 | HitboxR.Position, | |
| 1541 | 10, | |
| 1542 | 15, | |
| 1543 | 0, | |
| 1544 | 3, | |
| 1545 | HitboxR, | |
| 1546 | target | |
| 1547 | }) | |
| 1548 | end | |
| 1549 | function FireProjectiles() | |
| 1550 | attack = true | |
| 1551 | Humanoid.WalkSpeed = 20 | |
| 1552 | CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
| |
| 1553 | for i = 0, 1, 0.1 do | |
| 1554 | swait() | |
| 1555 | Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2) | |
| 1556 | PlayAnimationFromTable({
| |
| 1557 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1558 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1559 | CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1560 | CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1561 | CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1562 | CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1563 | }, 0.3, false) | |
| 1564 | end | |
| 1565 | for i = 0, 1, 0.1 do | |
| 1566 | swait() | |
| 1567 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
| 1568 | Effects.Block.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1569 | Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1570 | PlayAnimationFromTable({
| |
| 1571 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1572 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1573 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1574 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1575 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1576 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1577 | }, 0.2, false) | |
| 1578 | end | |
| 1579 | for i = 1, 10 do | |
| 1580 | for i = 0, 1, 0.3 do | |
| 1581 | swait() | |
| 1582 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
| 1583 | Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1584 | PlayAnimationFromTable({
| |
| 1585 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1586 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1587 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1588 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1589 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1590 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1591 | }, 0.3, false) | |
| 1592 | end | |
| 1593 | CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
| |
| 1594 | CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
| |
| 1595 | Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
| |
| 1596 | local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) | |
| 1597 | TrueAim(MouseLook.lookVector) | |
| 1598 | for i = 0, 1, 0.3 do | |
| 1599 | swait() | |
| 1600 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
| 1601 | Effects.Sphere2.Create(BrickColor.new("Really red"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1602 | PlayAnimationFromTable({
| |
| 1603 | CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1604 | CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1605 | CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1606 | CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1607 | CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1608 | CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1609 | }, 0.3, false) | |
| 1610 | end | |
| 1611 | end | |
| 1612 | Humanoid.WalkSpeed = 30 | |
| 1613 | attack = false | |
| 1614 | end | |
| 1615 | Mouse.KeyDown:connect(function(k) | |
| 1616 | k = k:lower() | |
| 1617 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
| 1618 | ora = true | |
| 1619 | ORA() | |
| 1620 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
| 1621 | GRABEMBOIGRABEM() | |
| 1622 | elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then | |
| 1623 | FireProjectiles() | |
| 1624 | elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then | |
| 1625 | Invisible = true | |
| 1626 | Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
| |
| 1627 | Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
| |
| 1628 | Disappear() | |
| 1629 | elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then | |
| 1630 | Invisible = false | |
| 1631 | CFuncs.Sound.Create("463010917", Torso, 1, 1)
| |
| 1632 | Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
| |
| 1633 | for i = 1, 2 do | |
| 1634 | Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
| |
| 1635 | end | |
| 1636 | for i = 1, 20 do | |
| 1637 | Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1)
| |
| 1638 | end | |
| 1639 | Reappear() | |
| 1640 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then | |
| 1641 | ShieldMode = true | |
| 1642 | HoloHexShield() | |
| 1643 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then | |
| 1644 | CastleCrusherFist() | |
| 1645 | end | |
| 1646 | if k == "[" and IsWearingArmor == false and Invisible == false then | |
| 1647 | Armor("On")
| |
| 1648 | end | |
| 1649 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
| 1650 | Armor("Off")
| |
| 1651 | end | |
| 1652 | end) | |
| 1653 | Mouse.KeyUp:connect(function(k) | |
| 1654 | k = k:lower() | |
| 1655 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
| 1656 | ora = false | |
| 1657 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
| 1658 | ShieldMode = false | |
| 1659 | end | |
| 1660 | end) | |
| 1661 | coroutine.resume(coroutine.create(function(Part, Part2) | |
| 1662 | while Part.Parent ~= nil do | |
| 1663 | swait(math.random(100, 150)) | |
| 1664 | for i = 0, 1, 0.2 do | |
| 1665 | wait() | |
| 1666 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
| 1667 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
| 1668 | end | |
| 1669 | for i = 0, 1, 0.2 do | |
| 1670 | swait() | |
| 1671 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
| 1672 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
| 1673 | end | |
| 1674 | end | |
| 1675 | end), Eye1, Eye2) | |
| 1676 | while true do | |
| 1677 | swait() | |
| 1678 | for i, v in pairs(Character:children()) do | |
| 1679 | if v:IsA("Part") and IsWearingArmor == true then
| |
| 1680 | v.Anchored = false | |
| 1681 | end | |
| 1682 | end | |
| 1683 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
| 1684 | if v:IsA("Part") then
| |
| 1685 | v.Material = "SmoothPlastic" | |
| 1686 | v.CanCollide = false | |
| 1687 | elseif v:IsA("Humanoid") then
| |
| 1688 | v:remove() | |
| 1689 | elseif v:IsA("Accessory") then
| |
| 1690 | v:remove() | |
| 1691 | elseif v:IsA("Shirt") then
| |
| 1692 | v:remove() | |
| 1693 | elseif v:IsA("Pants") then
| |
| 1694 | v:remove() | |
| 1695 | elseif v:IsA("Script") or v:IsA("LocalScript") then
| |
| 1696 | v:remove() | |
| 1697 | elseif v:IsA("BodyColors") then
| |
| 1698 | v:remove() | |
| 1699 | end | |
| 1700 | end | |
| 1701 | HHandle.Transparency = 1 | |
| 1702 | THandle.Transparency = 1 | |
| 1703 | AHandleR.Transparency = 1 | |
| 1704 | AHandleL.Transparency = 1 | |
| 1705 | LHandleR.Transparency = 1 | |
| 1706 | LHandleL.Transparency = 1 | |
| 1707 | RootPart.Transparency = 1 | |
| 1708 | HitboxR.Transparency = 1 | |
| 1709 | HitboxL.Transparency = 1 | |
| 1710 | Head.BrickColor = BrickColor.new("Hot white")
| |
| 1711 | Torso.BrickColor = BrickColor.new("Hot white")
| |
| 1712 | RightArm.BrickColor = BrickColor.new("Hot white")
| |
| 1713 | LeftArm.BrickColor = BrickColor.new("Hot white")
| |
| 1714 | RightLeg.BrickColor = BrickColor.new("Hot white")
| |
| 1715 | LeftLeg.BrickColor = BrickColor.new("Hot white")
| |
| 1716 | RootPart.Anchored = true | |
| 1717 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1718 | velocity = Character.HumanoidRootPart.Velocity.y | |
| 1719 | sine = sine + change | |
| 1720 | Shield.Anchored = true | |
| 1721 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
| 1722 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 1723 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
| 1724 | Anim = "Jump" | |
| 1725 | if attack == false then | |
| 1726 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 1727 | PlayAnimationFromTable({
| |
| 1728 | CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1729 | CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1730 | CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1731 | CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1732 | CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1733 | CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1734 | }, 0.3, false) | |
| 1735 | end | |
| 1736 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
| 1737 | Anim = "Fall" | |
| 1738 | if attack == false then | |
| 1739 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 1740 | PlayAnimationFromTable({
| |
| 1741 | CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1742 | CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1743 | CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1744 | CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1745 | CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1746 | CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1747 | }, 0.3, false) | |
| 1748 | end | |
| 1749 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1750 | Anim = "Idle" | |
| 1751 | if attack == false then | |
| 1752 | change = 1 | |
| 1753 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 1754 | PlayAnimationFromTable({
| |
| 1755 | CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1756 | CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1757 | CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1758 | CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1759 | CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1760 | CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1761 | }, 0.3, false) | |
| 1762 | end | |
| 1763 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1764 | Anim = "Walk" | |
| 1765 | if attack == false then | |
| 1766 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 1767 | PlayAnimationFromTable({
| |
| 1768 | CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1769 | CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1770 | CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1771 | CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1772 | CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1773 | CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1774 | }, 0.3, false) | |
| 1775 | end | |
| 1776 | end | |
| 1777 | if 0 < #Effects then | |
| 1778 | for e = 1, #Effects do | |
| 1779 | if Effects[e] ~= nil then | |
| 1780 | local Thing = Effects[e] | |
| 1781 | if Thing ~= nil then | |
| 1782 | local Part = Thing[1] | |
| 1783 | local Mode = Thing[2] | |
| 1784 | local Delay = Thing[3] | |
| 1785 | local IncX = Thing[4] | |
| 1786 | local IncY = Thing[5] | |
| 1787 | local IncZ = Thing[6] | |
| 1788 | if Thing[2] == "Shoot" then | |
| 1789 | local Look = Thing[1] | |
| 1790 | local move = 30 | |
| 1791 | if Thing[8] == 3 then | |
| 1792 | move = 10 | |
| 1793 | end | |
| 1794 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
| 1795 | if Thing[10] ~= nil then | |
| 1796 | da = pos | |
| 1797 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 1798 | cfa = CFrame.new(Thing[4], pos) | |
| 1799 | tehCF = cfa:lerp(cf2, 0.2) | |
| 1800 | Thing[1] = tehCF.lookVector | |
| 1801 | end | |
| 1802 | local mag = (Thing[4] - pos).magnitude | |
| 1803 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 1804 | if Thing[8] == 2 then | |
| 1805 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
| 1806 | end | |
| 1807 | Thing[4] = Thing[4] + Look * move | |
| 1808 | Thing[3] = Thing[3] - 1 | |
| 1809 | if 2 < Thing[5] then | |
| 1810 | Thing[5] = Thing[5] - 0.3 | |
| 1811 | Thing[6] = Thing[6] - 0.3 | |
| 1812 | end | |
| 1813 | if hit ~= nil then | |
| 1814 | Thing[3] = 0 | |
| 1815 | if Thing[8] == 1 or Thing[8] == 3 then | |
| 1816 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1817 | elseif Thing[8] == 2 then | |
| 1818 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1819 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 1820 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Purple"), "Reference", Vector3.new())
| |
| 1821 | ref.Anchored = true | |
| 1822 | ref.CFrame = CFrame.new(pos) | |
| 1823 | CFuncs.Sound.Create("161006093", ref, 1, 1.2)
| |
| 1824 | game:GetService("Debris"):AddItem(ref, 0.2)
| |
| 1825 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
| 1826 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
| |
| 1827 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
| 1828 | end | |
| 1829 | end | |
| 1830 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1831 | ref.Anchored = true | |
| 1832 | ref.CFrame = CFrame.new(pos) | |
| 1833 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
| 1834 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1835 | end | |
| 1836 | if Thing[3] <= 0 then | |
| 1837 | table.remove(Effects, e) | |
| 1838 | end | |
| 1839 | end | |
| 1840 | if Thing[2] == "FireWave" then | |
| 1841 | if Thing[3] <= Thing[4] then | |
| 1842 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 1843 | Thing[3] = Thing[3] + 1 | |
| 1844 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 1845 | else | |
| 1846 | Part.Parent = nil | |
| 1847 | table.remove(Effects, e) | |
| 1848 | end | |
| 1849 | end | |
| 1850 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 1851 | if Thing[1].Transparency <= 1 then | |
| 1852 | if Thing[2] == "Block1" then | |
| 1853 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1854 | Mesh = Thing[7] | |
| 1855 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1856 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1857 | elseif Thing[2] == "Block2" then | |
| 1858 | Thing[1].CFrame = Thing[1].CFrame | |
| 1859 | Mesh = Thing[7] | |
| 1860 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1861 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1862 | elseif Thing[2] == "Fire" then | |
| 1863 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 1864 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1865 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1866 | elseif Thing[2] == "Cylinder" then | |
| 1867 | Mesh = Thing[7] | |
| 1868 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1869 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1870 | elseif Thing[2] == "Blood" then | |
| 1871 | Mesh = Thing[7] | |
| 1872 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1873 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1874 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1875 | elseif Thing[2] == "Elec" then | |
| 1876 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1877 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1878 | elseif Thing[2] == "Disappear" then | |
| 1879 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1880 | elseif Thing[2] == "Shatter" then | |
| 1881 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1882 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1883 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1884 | Thing[6] = Thing[6] + Thing[5] | |
| 1885 | end | |
| 1886 | else | |
| 1887 | Part.Parent = nil | |
| 1888 | table.remove(Effects, e) | |
| 1889 | end | |
| 1890 | end | |
| 1891 | end | |
| 1892 | end | |
| 1893 | end | |
| 1894 | end | |
| 1895 | end | |
| 1896 | local Camera = game.Workspace.CurrentCamera | |
| 1897 | local RootPart = Character.HumanoidRootPart | |
| 1898 | local RootJoint = RootPart.RootJoint | |
| 1899 | local attack = false | |
| 1900 | local Anim = 'Idle' | |
| 1901 | local attacktype = 1 | |
| 1902 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1903 | local velocity = RootPart.Velocity.y | |
| 1904 | local sine = 0 | |
| 1905 | local change = 1 | |
| 1906 | local Create = LoadLibrary("RbxUtility").Create
| |
| 1907 | local TimeStop = false | |
| 1908 | ||
| 1909 | local m = Create("Model"){
| |
| 1910 | Parent = Character, | |
| 1911 | Name = "WeaponModel", | |
| 1912 | } | |
| 1913 | ||
| 1914 | Humanoid.Animator.Parent = nil | |
| 1915 | Character.Animate.Parent = nil | |
| 1916 | ||
| 1917 | local newMotor = function(part0, part1, c0, c1) | |
| 1918 | local w = Create('Motor'){
| |
| 1919 | Parent = part0, | |
| 1920 | Part0 = part0, | |
| 1921 | Part1 = part1, | |
| 1922 | C0 = c0, | |
| 1923 | C1 = c1, | |
| 1924 | } | |
| 1925 | return w | |
| 1926 | end | |
| 1927 | ||
| 1928 | function clerp(a, b, t) | |
| 1929 | return a:lerp(b, t) | |
| 1930 | end | |
| 1931 | ||
| 1932 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1933 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 1934 | ||
| 1935 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 1936 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 1937 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 1938 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 1939 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 1940 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 1941 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 1942 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1943 | ||
| 1944 | local rarmc1 = RW.C1 | |
| 1945 | local larmc1 = LW.C1 | |
| 1946 | local rlegc1 = RH.C1 | |
| 1947 | local llegc1 = LH.C1 | |
| 1948 | ||
| 1949 | local resetc1 = false | |
| 1950 | ||
| 1951 | function PlayAnimationFromTable(table, speed, bool) | |
| 1952 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 1953 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 1954 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 1955 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 1956 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 1957 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 1958 | if bool == true then | |
| 1959 | if resetc1 == false then | |
| 1960 | resetc1 = true | |
| 1961 | RootJoint.C1 = RootJoint.C1 | |
| 1962 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 1963 | RW.C1 = rarmc1 | |
| 1964 | LW.C1 = larmc1 | |
| 1965 | RH.C1 = rlegc1 | |
| 1966 | LH.C1 = llegc1 | |
| 1967 | end | |
| 1968 | end | |
| 1969 | end | |
| 1970 | ||
| 1971 | ArtificialHB = Create("BindableEvent", script){
| |
| 1972 | Parent = script, | |
| 1973 | Name = "Heartbeat", | |
| 1974 | } | |
| 1975 | ||
| 1976 | script:WaitForChild("Heartbeat")
| |
| 1977 | ||
| 1978 | frame = 1 / 35 | |
| 1979 | tf = 0 | |
| 1980 | allowframeloss = false | |
| 1981 | tossremainder = false | |
| 1982 | lastframe = tick() | |
| 1983 | script.Heartbeat:Fire() | |
| 1984 | ||
| 1985 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1986 | tf = tf + s | |
| 1987 | if tf >= frame then | |
| 1988 | if allowframeloss then | |
| 1989 | script.Heartbeat:Fire() | |
| 1990 | lastframe = tick() | |
| 1991 | else | |
| 1992 | for i = 1, math.floor(tf / frame) do | |
| 1993 | script.Heartbeat:Fire() | |
| 1994 | end | |
| 1995 | lastframe = tick() | |
| 1996 | end | |
| 1997 | if tossremainder then | |
| 1998 | tf = 0 | |
| 1999 | else | |
| 2000 | tf = tf - frame * math.floor(tf / frame) | |
| 2001 | end | |
| 2002 | end | |
| 2003 | end) | |
| 2004 | ||
| 2005 | function swait(num) | |
| 2006 | if num == 0 or num == nil then | |
| 2007 | ArtificialHB.Event:wait() | |
| 2008 | else | |
| 2009 | for i = 0, num do | |
| 2010 | ArtificialHB.Event:wait() | |
| 2011 | end | |
| 2012 | end | |
| 2013 | end | |
| 2014 | ||
| 2015 | function RemoveOutlines(part) | |
| 2016 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2017 | end | |
| 2018 | ||
| 2019 | CFuncs = {
| |
| 2020 | Part = {
| |
| 2021 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2022 | local Part = Create("Part"){
| |
| 2023 | Parent = Parent, | |
| 2024 | Reflectance = Reflectance, | |
| 2025 | Transparency = Transparency, | |
| 2026 | CanCollide = false, | |
| 2027 | Locked = true, | |
| 2028 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2029 | Name = Name, | |
| 2030 | Size = Size, | |
| 2031 | Material = Material, | |
| 2032 | } | |
| 2033 | RemoveOutlines(Part) | |
| 2034 | return Part | |
| 2035 | end; | |
| 2036 | }; | |
| 2037 | ||
| 2038 | Mesh = {
| |
| 2039 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2040 | local Msh = Create(Mesh){
| |
| 2041 | Parent = Part, | |
| 2042 | Offset = OffSet, | |
| 2043 | Scale = Scale, | |
| 2044 | } | |
| 2045 | if Mesh == "SpecialMesh" then | |
| 2046 | Msh.MeshType = MeshType | |
| 2047 | Msh.MeshId = MeshId | |
| 2048 | end | |
| 2049 | return Msh | |
| 2050 | end; | |
| 2051 | }; | |
| 2052 | ||
| 2053 | Weld = {
| |
| 2054 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 2055 | local Weld = Create("Weld"){
| |
| 2056 | Parent = Parent, | |
| 2057 | Part0 = Part0, | |
| 2058 | Part1 = Part1, | |
| 2059 | C0 = C0, | |
| 2060 | C1 = C1, | |
| 2061 | } | |
| 2062 | return Weld | |
| 2063 | end; | |
| 2064 | }; | |
| 2065 | ||
| 2066 | Sound = {
| |
| 2067 | Create = function(id, par, vol, pit) | |
| 2068 | local Sound = Create("Sound"){
| |
| 2069 | Volume = vol, | |
| 2070 | Pitch = pit or 1, | |
| 2071 | SoundId = "rbxassetid://" .. id, | |
| 2072 | Parent = par or workspace, | |
| 2073 | } | |
| 2074 | Sound:play() | |
| 2075 | return Sound | |
| 2076 | end; | |
| 2077 | }; | |
| 2078 | ||
| 2079 | Decal = {
| |
| 2080 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 2081 | local Decal = Create("Decal"){
| |
| 2082 | Color3 = Color, | |
| 2083 | Texture = "rbxassetid://" .. Texture, | |
| 2084 | Transparency = Transparency, | |
| 2085 | Name = Name, | |
| 2086 | Parent = Parent, | |
| 2087 | } | |
| 2088 | return Decal | |
| 2089 | end; | |
| 2090 | }; | |
| 2091 | ||
| 2092 | BillboardGui = {
| |
| 2093 | Create = function(Parent, Image, Position, Size) | |
| 2094 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 2095 | BillPar.CFrame = CFrame.new(Position) | |
| 2096 | local Bill = Create("BillboardGui"){
| |
| 2097 | Parent = BillPar, | |
| 2098 | Adornee = BillPar, | |
| 2099 | Size = UDim2.new(1, 0, 1, 0), | |
| 2100 | SizeOffset = Vector2.new(Size, Size), | |
| 2101 | } | |
| 2102 | local d = Create("ImageLabel", Bill){
| |
| 2103 | Parent = Bill, | |
| 2104 | BackgroundTransparency = 1, | |
| 2105 | Size = UDim2.new(1, 0, 1, 0), | |
| 2106 | Image = "rbxassetid://" .. Image, | |
| 2107 | } | |
| 2108 | return BillPar | |
| 2109 | end | |
| 2110 | }; | |
| 2111 | ||
| 2112 | ParticleEmitter = {
| |
| 2113 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 2114 | local Particle = Create("ParticleEmitter"){
| |
| 2115 | Parent = Parent, | |
| 2116 | Color = ColorSequence.new(Color1, Color2), | |
| 2117 | LightEmission = LightEmission, | |
| 2118 | Size = Size, | |
| 2119 | Texture = Texture, | |
| 2120 | Transparency = Transparency, | |
| 2121 | ZOffset = ZOffset, | |
| 2122 | Acceleration = Accel, | |
| 2123 | Drag = Drag, | |
| 2124 | LockedToPart = LockedToPart, | |
| 2125 | VelocityInheritance = VelocityInheritance, | |
| 2126 | EmissionDirection = EmissionDirection, | |
| 2127 | Enabled = Enabled, | |
| 2128 | Lifetime = LifeTime, | |
| 2129 | Rate = Rate, | |
| 2130 | Rotation = Rotation, | |
| 2131 | RotSpeed = RotSpeed, | |
| 2132 | Speed = Speed, | |
| 2133 | VelocitySpread = VelocitySpread, | |
| 2134 | } | |
| 2135 | return Particle | |
| 2136 | end; | |
| 2137 | }; | |
| 2138 | ||
| 2139 | CreateTemplate = {
| |
| 2140 | ||
| 2141 | }; | |
| 2142 | } | |
| 2143 | ||
| 2144 | function rayCast(Position, Direction, Range, Ignore) | |
| 2145 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 2146 | end | |
| 2147 | ||
| 2148 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 2149 | if SinglePlayer then | |
| 2150 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 2151 | end | |
| 2152 | local List = {}
| |
| 2153 | for i, v in pairs(workspace:GetChildren()) do | |
| 2154 | if v:IsA("Model") then
| |
| 2155 | if v:findFirstChild("Torso") then
| |
| 2156 | if v ~= Character then | |
| 2157 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 2158 | table.insert(List, v) | |
| 2159 | end | |
| 2160 | end | |
| 2161 | end | |
| 2162 | end | |
| 2163 | end | |
| 2164 | return List | |
| 2165 | end | |
| 2166 | ||
| 2167 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 2168 | if hit.Parent == nil then | |
| 2169 | return | |
| 2170 | end | |
| 2171 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 2172 | for _, v in pairs(hit.Parent:children()) do | |
| 2173 | if v:IsA("Humanoid") then
| |
| 2174 | h = v | |
| 2175 | end | |
| 2176 | end | |
| 2177 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2178 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 2179 | if hit.Parent.DebounceHit.Value == true then | |
| 2180 | return | |
| 2181 | end | |
| 2182 | end | |
| 2183 | local c = Create("ObjectValue"){
| |
| 2184 | Name = "creator", | |
| 2185 | Value = game:service("Players").LocalPlayer,
| |
| 2186 | Parent = h, | |
| 2187 | } | |
| 2188 | game:GetService("Debris"):AddItem(c, .5)
| |
| 2189 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 2190 | local Damage = math.random(minim, maxim) | |
| 2191 | local blocked = false | |
| 2192 | local block = hit.Parent:findFirstChild("Block")
| |
| 2193 | if block ~= nil then | |
| 2194 | if block.className == "IntValue" then | |
| 2195 | if block.Value > 0 then | |
| 2196 | blocked = true | |
| 2197 | block.Value = block.Value - 1 | |
| 2198 | print(block.Value) | |
| 2199 | end | |
| 2200 | end | |
| 2201 | end | |
| 2202 | if TimeStop == false then | |
| 2203 | h.Health = h.Health - Damage | |
| 2204 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
| |
| 2205 | elseif TimeStop == true then | |
| 2206 | repeat wait() until TimeStop == false | |
| 2207 | h.Health = h.Health - (Damage / 2) | |
| 2208 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
| |
| 2209 | end | |
| 2210 | if Type == "Knockdown" then | |
| 2211 | local hum = hit.Parent.Humanoid | |
| 2212 | hum.PlatformStand = true | |
| 2213 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2214 | swait(1) | |
| 2215 | HHumanoid.PlatformStand = false | |
| 2216 | end), hum) | |
| 2217 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 2218 | local bodvol = Create("BodyVelocity"){
| |
| 2219 | velocity = angle * knockback, | |
| 2220 | P = 5000, | |
| 2221 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2222 | Parent = hit, | |
| 2223 | } | |
| 2224 | local rl = Create("BodyAngularVelocity"){
| |
| 2225 | P = 3000, | |
| 2226 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 2227 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 2228 | Parent = hit, | |
| 2229 | } | |
| 2230 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 2231 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 2232 | elseif Type == "Normal" then | |
| 2233 | local vp = Create("BodyVelocity"){
| |
| 2234 | P = 500, | |
| 2235 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 2236 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 2237 | } | |
| 2238 | if knockback > 0 then | |
| 2239 | vp.Parent = hit.Parent.Torso | |
| 2240 | end | |
| 2241 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 2242 | elseif Type == "Up" then | |
| 2243 | local bodyVelocity = Create("BodyVelocity"){
| |
| 2244 | velocity = Vector3.new(0, 20, 0), | |
| 2245 | P = 5000, | |
| 2246 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2247 | Parent = hit, | |
| 2248 | } | |
| 2249 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 2250 | elseif Type == "DarkUp" then | |
| 2251 | coroutine.resume(coroutine.create(function() | |
| 2252 | for i = 0, 1, 0.1 do | |
| 2253 | swait() | |
| 2254 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 2255 | end | |
| 2256 | end)) | |
| 2257 | local bodyVelocity = Create("BodyVelocity"){
| |
| 2258 | velocity = Vector3.new(0, 20, 0), | |
| 2259 | P = 5000, | |
| 2260 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2261 | Parent = hit, | |
| 2262 | } | |
| 2263 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 2264 | elseif Type == "Snare" then | |
| 2265 | local bp = Create("BodyPosition"){
| |
| 2266 | P = 2000, | |
| 2267 | D = 100, | |
| 2268 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 2269 | position = hit.Parent.Torso.Position, | |
| 2270 | Parent = hit.Parent.Torso, | |
| 2271 | } | |
| 2272 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 2273 | elseif Type == "Freeze" then | |
| 2274 | local BodPos = Create("BodyPosition"){
| |
| 2275 | P = 50000, | |
| 2276 | D = 1000, | |
| 2277 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 2278 | position = hit.Parent.Torso.Position, | |
| 2279 | Parent = hit.Parent.Torso, | |
| 2280 | } | |
| 2281 | local BodGy = Create("BodyGyro") {
| |
| 2282 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 2283 | P = 20e+003, | |
| 2284 | Parent = hit.Parent.Torso, | |
| 2285 | cframe = hit.Parent.Torso.CFrame, | |
| 2286 | } | |
| 2287 | hit.Parent.Torso.Anchored = true | |
| 2288 | coroutine.resume(coroutine.create(function(Part) | |
| 2289 | swait(1.5) | |
| 2290 | Part.Anchored = false | |
| 2291 | end), hit.Parent.Torso) | |
| 2292 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 2293 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 2294 | end | |
| 2295 | local debounce = Create("BoolValue"){
| |
| 2296 | Name = "DebounceHit", | |
| 2297 | Parent = hit.Parent, | |
| 2298 | Value = true, | |
| 2299 | } | |
| 2300 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 2301 | c = Create("ObjectValue"){
| |
| 2302 | Name = "creator", | |
| 2303 | Value = Player, | |
| 2304 | Parent = h, | |
| 2305 | } | |
| 2306 | game:GetService("Debris"):AddItem(c, .5)
| |
| 2307 | end | |
| 2308 | end | |
| 2309 | ||
| 2310 | function ShowDamage(Pos, Text, Time, Color) | |
| 2311 | local Rate = (1 / 30) | |
| 2312 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 2313 | local Text = (Text or "") | |
| 2314 | local Time = (Time or 2) | |
| 2315 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 2316 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 2317 | EffectPart.Anchored = true | |
| 2318 | local BillboardGui = Create("BillboardGui"){
| |
| 2319 | Size = UDim2.new(3, 0, 3, 0), | |
| 2320 | Adornee = EffectPart, | |
| 2321 | Parent = EffectPart, | |
| 2322 | } | |
| 2323 | local TextLabel = Create("TextLabel"){
| |
| 2324 | BackgroundTransparency = 1, | |
| 2325 | Size = UDim2.new(1, 0, 1, 0), | |
| 2326 | Text = Text, | |
| 2327 | Font = "SciFi", | |
| 2328 | TextColor3 = Color, | |
| 2329 | TextScaled = true, | |
| 2330 | Parent = BillboardGui, | |
| 2331 | } | |
| 2332 | game.Debris:AddItem(EffectPart, (Time)) | |
| 2333 | EffectPart.Parent = game:GetService("Workspace")
| |
| 2334 | delay(0, function() | |
| 2335 | local Frames = (Time / Rate) | |
| 2336 | for Frame = 1, Frames do | |
| 2337 | wait(Rate) | |
| 2338 | local Percent = (Frame / Frames) | |
| 2339 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 2340 | TextLabel.TextTransparency = Percent | |
| 2341 | end | |
| 2342 | if EffectPart and EffectPart.Parent then | |
| 2343 | EffectPart:Destroy() | |
| 2344 | end | |
| 2345 | end) | |
| 2346 | end | |
| 2347 | ||
| 2348 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 2349 | for _, c in pairs(workspace:children()) do | |
| 2350 | local hum = c:findFirstChild("Humanoid")
| |
| 2351 | if hum ~= nil then | |
| 2352 | local head = c:findFirstChild("Torso")
| |
| 2353 | if head ~= nil then | |
| 2354 | local targ = head.Position - Part.Position | |
| 2355 | local mag = targ.magnitude | |
| 2356 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 2357 | for i = 1, 10 do | |
| 2358 | Effects.Elect.Create(head.CFrame, 10, 10, 10) | |
| 2359 | end | |
| 2360 | CFuncs.Sound.Create("324867021", head, 1, 1)
| |
| 2361 | Effects.Sphere.Create(BrickColor.new("New Yeller"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
| |
| 2362 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
| 2363 | end | |
| 2364 | end | |
| 2365 | end | |
| 2366 | end | |
| 2367 | end | |
| 2368 | Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 2369 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
| |
| 2370 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
| |
| 2371 | sref.Anchored = true | |
| 2372 | ||
| 2373 | EffectModel = Create("Model"){
| |
| 2374 | Parent = Character, | |
| 2375 | Name = "Effects", | |
| 2376 | } | |
| 2377 | ||
| 2378 | Effects = {
| |
| 2379 | Block = {
| |
| 2380 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2381 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2382 | prt.Anchored = true | |
| 2383 | prt.CFrame = cframe | |
| 2384 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2385 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2386 | if Type == 1 or Type == nil then | |
| 2387 | table.insert(Effects, {
| |
| 2388 | prt, | |
| 2389 | "Block1", | |
| 2390 | delay, | |
| 2391 | x3, | |
| 2392 | y3, | |
| 2393 | z3, | |
| 2394 | msh | |
| 2395 | }) | |
| 2396 | elseif Type == 2 then | |
| 2397 | table.insert(Effects, {
| |
| 2398 | prt, | |
| 2399 | "Block2", | |
| 2400 | delay, | |
| 2401 | x3, | |
| 2402 | y3, | |
| 2403 | z3, | |
| 2404 | msh | |
| 2405 | }) | |
| 2406 | end | |
| 2407 | end; | |
| 2408 | }; | |
| 2409 | ||
| 2410 | Cylinder = {
| |
| 2411 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2412 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 2413 | prt.Anchored = true | |
| 2414 | prt.CFrame = cframe | |
| 2415 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2416 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 2417 | table.insert(Effects, {
| |
| 2418 | prt, | |
| 2419 | "Cylinder", | |
| 2420 | delay, | |
| 2421 | x3, | |
| 2422 | y3, | |
| 2423 | z3, | |
| 2424 | msh | |
| 2425 | }) | |
| 2426 | end; | |
| 2427 | }; | |
| 2428 | ||
| 2429 | Head = {
| |
| 2430 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2431 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2432 | prt.Anchored = true | |
| 2433 | prt.CFrame = cframe | |
| 2434 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2435 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2436 | table.insert(Effects, {
| |
| 2437 | prt, | |
| 2438 | "Cylinder", | |
| 2439 | delay, | |
| 2440 | x3, | |
| 2441 | y3, | |
| 2442 | z3, | |
| 2443 | msh | |
| 2444 | }) | |
| 2445 | end; | |
| 2446 | }; | |
| 2447 | ||
| 2448 | Sphere = {
| |
| 2449 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2450 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2451 | prt.Anchored = true | |
| 2452 | prt.CFrame = cframe | |
| 2453 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2454 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2455 | table.insert(Effects, {
| |
| 2456 | prt, | |
| 2457 | "Cylinder", | |
| 2458 | delay, | |
| 2459 | x3, | |
| 2460 | y3, | |
| 2461 | z3, | |
| 2462 | msh | |
| 2463 | }) | |
| 2464 | end; | |
| 2465 | }; | |
| 2466 | ||
| 2467 | Elect = {
| |
| 2468 | Create = function(cff, x, y, z) | |
| 2469 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
| |
| 2470 | prt.Anchored = true | |
| 2471 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 2472 | prt.CFrame = CFrame.new(prt.Position) | |
| 2473 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 2474 | local xval = math.random() / 2 | |
| 2475 | local yval = math.random() / 2 | |
| 2476 | local zval = math.random() / 2 | |
| 2477 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 2478 | table.insert(Effects, {
| |
| 2479 | prt, | |
| 2480 | "Elec", | |
| 2481 | 0.1, | |
| 2482 | x, | |
| 2483 | y, | |
| 2484 | z, | |
| 2485 | xval, | |
| 2486 | yval, | |
| 2487 | zval | |
| 2488 | }) | |
| 2489 | end; | |
| 2490 | ||
| 2491 | }; | |
| 2492 | ||
| 2493 | Ring = {
| |
| 2494 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2495 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2496 | prt.Anchored = true | |
| 2497 | prt.CFrame = cframe | |
| 2498 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2499 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2500 | table.insert(Effects, {
| |
| 2501 | prt, | |
| 2502 | "Cylinder", | |
| 2503 | delay, | |
| 2504 | x3, | |
| 2505 | y3, | |
| 2506 | z3, | |
| 2507 | msh | |
| 2508 | }) | |
| 2509 | end; | |
| 2510 | }; | |
| 2511 | ||
| 2512 | ||
| 2513 | Wave = {
| |
| 2514 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2515 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2516 | prt.Anchored = true | |
| 2517 | prt.CFrame = cframe | |
| 2518 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2519 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2520 | table.insert(Effects, {
| |
| 2521 | prt, | |
| 2522 | "Cylinder", | |
| 2523 | delay, | |
| 2524 | x3, | |
| 2525 | y3, | |
| 2526 | z3, | |
| 2527 | msh | |
| 2528 | }) | |
| 2529 | end; | |
| 2530 | }; | |
| 2531 | ||
| 2532 | Break = {
| |
| 2533 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 2534 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2535 | prt.Anchored = true | |
| 2536 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2537 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2538 | local num = math.random(10, 50) / 1000 | |
| 2539 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2540 | table.insert(Effects, {
| |
| 2541 | prt, | |
| 2542 | "Shatter", | |
| 2543 | num, | |
| 2544 | prt.CFrame, | |
| 2545 | math.random() - math.random(), | |
| 2546 | 0, | |
| 2547 | math.random(50, 100) / 100 | |
| 2548 | }) | |
| 2549 | end; | |
| 2550 | }; | |
| 2551 | ||
| 2552 | Fire = {
| |
| 2553 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 2554 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2555 | prt.Anchored = true | |
| 2556 | prt.CFrame = cframe | |
| 2557 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2558 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2559 | table.insert(Effects, {
| |
| 2560 | prt, | |
| 2561 | "Fire", | |
| 2562 | delay, | |
| 2563 | 1, | |
| 2564 | 1, | |
| 2565 | 1, | |
| 2566 | msh | |
| 2567 | }) | |
| 2568 | end; | |
| 2569 | }; | |
| 2570 | ||
| 2571 | FireWave = {
| |
| 2572 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 2573 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 2574 | prt.Anchored = true | |
| 2575 | prt.CFrame = cframe | |
| 2576 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2577 | local d = Create("Decal"){
| |
| 2578 | Parent = prt, | |
| 2579 | Texture = "rbxassetid://26356434", | |
| 2580 | Face = "Top", | |
| 2581 | } | |
| 2582 | local d = Create("Decal"){
| |
| 2583 | Parent = prt, | |
| 2584 | Texture = "rbxassetid://26356434", | |
| 2585 | Face = "Bottom", | |
| 2586 | } | |
| 2587 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2588 | table.insert(Effects, {
| |
| 2589 | prt, | |
| 2590 | "FireWave", | |
| 2591 | 1, | |
| 2592 | 30, | |
| 2593 | math.random(400, 600) / 100, | |
| 2594 | msh | |
| 2595 | }) | |
| 2596 | end; | |
| 2597 | }; | |
| 2598 | ||
| 2599 | Lightning = {
| |
| 2600 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 2601 | local magz = (p0 - p1).magnitude | |
| 2602 | local curpos = p0 | |
| 2603 | local trz = {
| |
| 2604 | -ofs, | |
| 2605 | ofs | |
| 2606 | } | |
| 2607 | for i = 1, tym do | |
| 2608 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 2609 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 2610 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 2611 | li.Material = "Neon" | |
| 2612 | if tym == i then | |
| 2613 | local magz2 = (curpos - p1).magnitude | |
| 2614 | li.Size = Vector3.new(th, th, magz2) | |
| 2615 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 2616 | table.insert(Effects, {
| |
| 2617 | li, | |
| 2618 | "Disappear", | |
| 2619 | last | |
| 2620 | }) | |
| 2621 | else | |
| 2622 | do | |
| 2623 | do | |
| 2624 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 2625 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 2626 | game.Debris:AddItem(li, 10) | |
| 2627 | table.insert(Effects, {
| |
| 2628 | li, | |
| 2629 | "Disappear", | |
| 2630 | last | |
| 2631 | }) | |
| 2632 | end | |
| 2633 | end | |
| 2634 | end | |
| 2635 | end | |
| 2636 | end | |
| 2637 | }; | |
| 2638 | ||
| 2639 | EffectTemplate = {
| |
| 2640 | ||
| 2641 | }; | |
| 2642 | } | |
| 2643 | ||
| 2644 | local DORARA = false | |
| 2645 | ||
| 2646 | function ORA() | |
| 2647 | attack = true | |
| 2648 | for i = 0, 1, 0.2 do | |
| 2649 | swait() | |
| 2650 | PlayAnimationFromTable({
| |
| 2651 | CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2652 | CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2653 | CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2654 | CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2655 | CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2656 | CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2657 | }, .3, false) | |
| 2658 | end | |
| 2659 | local DORA = CFuncs.Sound.Create("616593932", Torso, 1, 1)
| |
| 2660 | Instance.new("DistortionSoundEffect", DORA).Level = .95
| |
| 2661 | DORA.Looped = true | |
| 2662 | local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
| 2663 | local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
| 2664 | while DORARA == true do | |
| 2665 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
| 2666 | for i = 0, 1, 0.7 do | |
| 2667 | swait() | |
| 2668 | Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4) | |
| 2669 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
| |
| 2670 | PlayAnimationFromTable({
| |
| 2671 | CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2672 | CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2673 | CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2674 | CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2675 | CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2676 | CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2677 | }, .9, false) | |
| 2678 | end | |
| 2679 | CFuncs.Sound.Create("138087186", HitboxL, 1, 1)
| |
| 2680 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
| |
| 2681 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
| 2682 | for i = 0, 1, 0.7 do | |
| 2683 | swait() | |
| 2684 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
| |
| 2685 | PlayAnimationFromTable({
| |
| 2686 | CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2687 | CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2688 | CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2689 | CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2690 | CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2691 | CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2692 | }, .9, false) | |
| 2693 | end | |
| 2694 | CFuncs.Sound.Create("138087186", HitboxR, 1, 1)
| |
| 2695 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
| |
| 2696 | end | |
| 2697 | Con1:disconnect() | |
| 2698 | Con2:disconnect() | |
| 2699 | DORA:Stop() | |
| 2700 | attack = false | |
| 2701 | end | |
| 2702 | ||
| 2703 | local stoppedParts = {}
| |
| 2704 | ||
| 2705 | ||
| 2706 | function getAllParts() | |
| 2707 | local rtn = {}
| |
| 2708 | ||
| 2709 | local function recurse(object) | |
| 2710 | for q,e in next, object:children() do | |
| 2711 | if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then | |
| 2712 | table.insert(rtn, e) | |
| 2713 | end | |
| 2714 | recurse(e) | |
| 2715 | end | |
| 2716 | end | |
| 2717 | ||
| 2718 | recurse(workspace) | |
| 2719 | return rtn | |
| 2720 | end | |
| 2721 | ||
| 2722 | function stopParts(distance) | |
| 2723 | stoppedParts = {}
| |
| 2724 | for nada, part in next, getAllParts() do | |
| 2725 | local dist = (Torso.Position-part.Position).magnitude | |
| 2726 | if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then | |
| 2727 | table.insert(stoppedParts, part) | |
| 2728 | if part.Name ~= "Torso" and part.Anchored ~= true then | |
| 2729 | part.Anchored = true | |
| 2730 | end | |
| 2731 | end | |
| 2732 | end | |
| 2733 | end | |
| 2734 | ||
| 2735 | ||
| 2736 | function freeParts() | |
| 2737 | for q,e in next, stoppedParts do | |
| 2738 | stoppedParts[q] = nil | |
| 2739 | e.Anchored = false | |
| 2740 | end | |
| 2741 | end | |
| 2742 | ||
| 2743 | local effect = Instance.new('ColorCorrectionEffect')
| |
| 2744 | function TheWorld(Mode) | |
| 2745 | if Mode == "Time Start" then | |
| 2746 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
| |
| 2747 | for i = 1,50 do | |
| 2748 | if effect.Saturation <= 0 then | |
| 2749 | effect.Saturation = effect.Saturation + i/50 | |
| 2750 | end | |
| 2751 | swait(1/30) | |
| 2752 | end | |
| 2753 | freeParts() | |
| 2754 | effect.Saturation = 0 | |
| 2755 | effect.Contrast = 0 | |
| 2756 | effect.Parent = nil | |
| 2757 | workspace.Gravity = 196.2 | |
| 2758 | end | |
| 2759 | if Mode == "Quick Stop" then | |
| 2760 | CFuncs.Sound.Create("616576400", workspace, 1, 1)
| |
| 2761 | swait(60) | |
| 2762 | Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
| |
| 2763 | effect.Parent = game.Lighting | |
| 2764 | for i = 1,50 do | |
| 2765 | effect.Saturation = -(i/10) | |
| 2766 | swait() | |
| 2767 | end | |
| 2768 | stopParts(5555) | |
| 2769 | end | |
| 2770 | end | |
| 2771 | ||
| 2772 | Mouse.Button1Down:connect(function() | |
| 2773 | if attack == false and DORARA == false then | |
| 2774 | DORARA = true | |
| 2775 | ORA() | |
| 2776 | end | |
| 2777 | end) | |
| 2778 | ||
| 2779 | Mouse.Button1Up:connect(function() | |
| 2780 | if attack == true and DORARA == true then | |
| 2781 | DORARA = false | |
| 2782 | end | |
| 2783 | end) | |
| 2784 | ||
| 2785 | Mouse.KeyDown:connect(function(k) | |
| 2786 | k = k:lower() | |
| 2787 | if attack == false and k == 'g' and TimeStop == false then | |
| 2788 | TimeStop = true | |
| 2789 | TheWorld("Quick Stop")
| |
| 2790 | elseif attack == false and k == 'g' and TimeStop == true then | |
| 2791 | TimeStop = false | |
| 2792 | TheWorld("Time Start")
| |
| 2793 | end | |
| 2794 | end) | |
| 2795 | ||
| 2796 | while true do | |
| 2797 | swait() | |
| 2798 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
| 2799 | for i, v in pairs(Character:GetChildren()) do | |
| 2800 | if v:IsA("Part") then
| |
| 2801 | v.Material = "SmoothPlastic" | |
| 2802 | elseif v:IsA("Accessory") then
| |
| 2803 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 2804 | end | |
| 2805 | end | |
| 2806 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2807 | velocity = RootPart.Velocity.y | |
| 2808 | sine = sine + change | |
| 2809 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 2810 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 2811 | Anim = "Jump" | |
| 2812 | if attack == false then | |
| 2813 | PlayAnimationFromTable({
| |
| 2814 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2815 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2816 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2817 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2818 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2819 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2820 | }, .3, false) | |
| 2821 | end | |
| 2822 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 2823 | Anim = "Fall" | |
| 2824 | if attack == false then | |
| 2825 | PlayAnimationFromTable({
| |
| 2826 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2827 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2828 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2829 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2830 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2831 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2832 | }, .3, false) | |
| 2833 | end | |
| 2834 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 2835 | Anim = "Idle" | |
| 2836 | if attack == false then | |
| 2837 | change = 1 | |
| 2838 | PlayAnimationFromTable({
| |
| 2839 | CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2840 | CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2841 | CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2842 | CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2843 | CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2844 | CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2845 | }, .3, false) | |
| 2846 | end | |
| 2847 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 2848 | Anim = "Walk" | |
| 2849 | if attack == false then | |
| 2850 | change = 2 | |
| 2851 | PlayAnimationFromTable({
| |
| 2852 | CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0), | |
| 2853 | CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0), | |
| 2854 | CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2855 | CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2856 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
| 2857 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
| 2858 | }, .3, false) | |
| 2859 | end | |
| 2860 | end | |
| 2861 | if 0 < #Effects then | |
| 2862 | for e = 1, #Effects do | |
| 2863 | if Effects[e] ~= nil then | |
| 2864 | local Thing = Effects[e] | |
| 2865 | if Thing ~= nil then | |
| 2866 | local Part = Thing[1] | |
| 2867 | local Mode = Thing[2] | |
| 2868 | local Delay = Thing[3] | |
| 2869 | local IncX = Thing[4] | |
| 2870 | local IncY = Thing[5] | |
| 2871 | local IncZ = Thing[6] | |
| 2872 | if Thing[2] == "Shoot" then | |
| 2873 | local Look = Thing[1] | |
| 2874 | local move = 5 | |
| 2875 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
| 2876 | if Thing[10] ~= nil then | |
| 2877 | da = pos | |
| 2878 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 2879 | cfa = CFrame.new(Thing[4], pos) | |
| 2880 | tehCF = cfa:lerp(cf2, 0.2) | |
| 2881 | Thing[1] = tehCF.lookVector | |
| 2882 | end | |
| 2883 | local mag = (Thing[4] - pos).magnitude | |
| 2884 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
| 2885 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
| |
| 2886 | Thing[4] = Thing[4] + Look * move | |
| 2887 | Thing[3] = Thing[3] - 1 | |
| 2888 | if 2 < Thing[5] then | |
| 2889 | Thing[5] = Thing[5] - 0.3 | |
| 2890 | Thing[6] = Thing[6] - 0.3 | |
| 2891 | end | |
| 2892 | if hit ~= nil then | |
| 2893 | Thing[3] = 0 | |
| 2894 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
| 2895 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 2896 | ref.Anchored = true | |
| 2897 | ref.CFrame = CFrame.new(pos) | |
| 2898 | Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
| |
| 2899 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
| |
| 2900 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2901 | end | |
| 2902 | if Thing[3] <= 0 then | |
| 2903 | table.remove(Effects, e) | |
| 2904 | end | |
| 2905 | end | |
| 2906 | do | |
| 2907 | do | |
| 2908 | if Thing[2] == "FireWave" then | |
| 2909 | if Thing[3] <= Thing[4] then | |
| 2910 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 2911 | Thing[3] = Thing[3] + 1 | |
| 2912 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 2913 | else | |
| 2914 | Part.Parent = nil | |
| 2915 | table.remove(Effects, e) | |
| 2916 | end | |
| 2917 | end | |
| 2918 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 2919 | if Thing[1].Transparency <= 1 then | |
| 2920 | if Thing[2] == "Block1" then | |
| 2921 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2922 | Mesh = Thing[7] | |
| 2923 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2924 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2925 | else | |
| 2926 | if Thing[2] == "Block2" then | |
| 2927 | Thing[1].CFrame = Thing[1].CFrame | |
| 2928 | Mesh = Thing[7] | |
| 2929 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2930 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2931 | else | |
| 2932 | if Thing[2] == "Fire" then | |
| 2933 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 2934 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2935 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2936 | else | |
| 2937 | if Thing[2] == "Cylinder" then | |
| 2938 | Mesh = Thing[7] | |
| 2939 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2940 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2941 | else | |
| 2942 | if Thing[2] == "Blood" then | |
| 2943 | Mesh = Thing[7] | |
| 2944 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 2945 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2946 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2947 | else | |
| 2948 | if Thing[2] == "Elec" then | |
| 2949 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2950 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2951 | else | |
| 2952 | if Thing[2] == "Disappear" then | |
| 2953 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2954 | end | |
| 2955 | end | |
| 2956 | end | |
| 2957 | end | |
| 2958 | end | |
| 2959 | end | |
| 2960 | end | |
| 2961 | else | |
| 2962 | Part.Parent = nil | |
| 2963 | table.remove(Effects, e) | |
| 2964 | end | |
| 2965 | end | |
| 2966 | end | |
| 2967 | end | |
| 2968 | end | |
| 2969 | end | |
| 2970 | end | |
| 2971 | end | |
| 2972 | end |