SHOW:
|
|
- or go back to the newest paste.
| 1 | - | /************************************************************************************** |
| 1 | + | /************************************************************************ |
| 2 | - | * * |
| 2 | + | * *----------------* | *----------------* | *---------------* * |
| 3 | - | * * |
| 3 | + | * | Originally |* | *| Edited |* | *| Edited | * |
| 4 | - | * * |
| 4 | + | * | By |* | *| By |* | *| By | * |
| 5 | - | * * |
| 5 | + | * | Kjanko |* | *| Tommy |* | *| Rochet2 | * |
| 6 | - | * _____ * |
| 6 | + | * |------------------|*|---------------------|*|------------------| * |
| 7 | - | * *---------------* | *--------------* * |
| 7 | + | ************************************************************************/ |
| 8 | - | * | By |* | *| Edited | * |
| 8 | + | |
| 9 | - | * | Kjanko |* | *| By | * |
| 9 | + | |
| 10 | - | * | |* *| Tommy | * |
| 10 | + | |
| 11 | - | * |-------------------|*|----------------| * |
| 11 | + | |
| 12 | - | ***************************************************************************************/ |
| 12 | + | |
| 13 | public: | |
| 14 | System_OnKill() : PlayerScript("System_OnKill") {}
| |
| 15 | ||
| 16 | void OnPVPKill(Player * Killer, Player * Victim) | |
| 17 | {
| |
| 18 | uint64 KillerGUID = Killer->GetGUID(); | |
| 19 | uint64 VictimGUID = Victim->GetGUID(); | |
| 20 | ||
| 21 | struct KillStreak_Info | |
| 22 | {
| |
| 23 | uint32 killstreak; | |
| 24 | uint64 lastkill; | |
| 25 | }; | |
| 26 | ||
| 27 | static std::map<uint64, KillStreak_Info> KillStreakData; | |
| 28 | ||
| 29 | if( KillerGUID == VictimGUID || KillStreakData[KillerGUID].lastkill == VictimGUID ) | |
| 30 | return; | |
| 31 | ||
| 32 | KillStreakData[KillerGUID].killstreak++; | |
| 33 | KillStreakData[KillerGUID].lastkill = VictimGUID; | |
| 34 | KillStreakData[VictimGUID].killstreak = 0; | |
| 35 | KillStreakData[VictimGUID].lastkill = 0; | |
| 36 | ||
| 37 | if( KillStreakData[KillerGUID].killstreak % 10 == 0 ) // send killstreak message every 10 kills | |
| 38 | {
| |
| 39 | char msg[250]; | |
| 40 | snprintf(msg, 250, "[PvP System]: %s is on a killstreak of %u!", Killer->GetName(), KillStreakData[KillerGUID].killstreak); | |
| 41 | - | switch( KillStreakData[KillerGUID].killstreak ) |
| 41 | + | sWorld->SendServerMessage(SERVER_MSG_STRING, msg); |
| 42 | } | |
| 43 | ||
| 44 | - | case 10: |
| 44 | + | if( KillStreakData[KillerGUID].killstreak % 20 == 0 ) // reward every 20 kills |
| 45 | - | snprintf(msg, 250, "[PvP System]: %s is on a killstreak of %u!", Killer->GetName(), KillStreakData[KillerGUID].killstreak); |
| 45 | + | Killer->ModifyMoney(100000); // this is the reward in copper, currently 10 gold |
| 46 | - | sWorld->SendServerMessage(SERVER_MSG_STRING, msg); |
| 46 | + | } |
| 47 | - | break; |
| 47 | + | |
| 48 | ||
| 49 | - | case 20: |
| 49 | + | |
| 50 | - | snprintf(msg, 250, "[PvP System]: %s is on a killstreak of %u!", Killer->GetName(), KillStreakData[KillerGUID].killstreak); |
| 50 | + | |
| 51 | - | sWorld->SendServerMessage(SERVER_MSG_STRING, msg); |
| 51 | + | |
| 52 | - | break; |
| 52 | + |