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1 | --[[KillerDarkness0105's/Codex#6685 Touhou magic script]]-- | |
2 | -- This script has been converted to FE by iPxter | |
3 | ||
4 | ||
5 | - | Player=game:GetService("Players").LocalPlayer |
5 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
6 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
7 | do | |
8 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
9 | script.Parent = Player.Character | |
10 | ||
11 | --RemoteEvent for communicating | |
12 | local Event = Instance.new("RemoteEvent") | |
13 | Event.Name = "UserInput_Event" | |
14 | ||
15 | --Fake event to make stuff like Mouse.KeyDown work | |
16 | local function fakeEvent() | |
17 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
18 | t.connect = t.Connect | |
19 | return t | |
20 | end | |
21 | ||
22 | --Creating fake input objects with fake variables | |
23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
27 | end} | |
28 | --Merged 2 functions into one by checking amount of arguments | |
29 | CAS.UnbindAction = CAS.BindAction | |
30 | ||
31 | --This function will trigger the events that have been :Connect()'ed | |
32 | local function te(self,ev,...) | |
33 | local t = m[ev] | |
34 | if t and t._fakeEvent and t.Function then | |
35 | t.Function(...) | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=Player then return end | |
43 | if io.isMouse then | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | else | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | for _,t in pairs(CAS.Actions) do | |
52 | for _,k in pairs(t.Keys) do | |
53 | if k==io.KeyCode then | |
54 | t.Function(t.Name,io.UserInputState,io) | |
55 | end | |
56 | end | |
57 | end | |
58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
60 | end | |
61 | end) | |
62 | Event.Parent = NLS([==[ | |
63 | local Player = game:GetService("Players").LocalPlayer | |
64 | local Event = script:WaitForChild("UserInput_Event") | |
65 | - | local g ="Lime green" |
65 | + | |
66 | - | local r ="Dark indigo" |
66 | + | local UIS = game:GetService("UserInputService") |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | - | music.Volume = 0.5 |
74 | + | |
75 | local Mouse = Player:GetMouse() | |
76 | local h,t | |
77 | - | if Player.Name == "TheSatanicAngel" then |
77 | + | --Give the server mouse data 30 times every second, but only if the values changed |
78 | - | music.SoundId = "rbxassetid://512289595"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 |
78 | + | --If player is not moving their mouse, client won't fire events |
79 | while wait(1/30) do | |
80 | - | music.SoundId = "rbxassetid://803364705"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 |
80 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
81 | h,t=Mouse.Hit,Mouse.Target | |
82 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
83 | end | |
84 | end]==],Player.Character) | |
85 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
86 | end | |
87 | ||
88 | ||
89 | Player=owner --game:GetService("Players").LocalPlayer | |
90 | Character=Player.Character | |
91 | PlayerGui=Player.PlayerGui | |
92 | Backpack=Player.Backpack | |
93 | Torso=Character.Torso | |
94 | Head=Character.Head | |
95 | Humanoid=Character.Humanoid | |
96 | LeftArm=Character["Left Arm"] | |
97 | LeftLeg=Character["Left Leg"] | |
98 | RightArm=Character["Right Arm"] | |
99 | RightLeg=Character["Right Leg"] | |
100 | LS=Torso["Left Shoulder"] | |
101 | LH=Torso["Left Hip"] | |
102 | RS=Torso["Right Shoulder"] | |
103 | RH=Torso["Right Hip"] | |
104 | Face = Head.face | |
105 | Neck=Torso.Neck | |
106 | it=Instance.new | |
107 | attacktype=1 | |
108 | attacktype2=1 | |
109 | vt=Vector3.new | |
110 | cf=CFrame.new | |
111 | cn=CFrame.new | |
112 | euler=CFrame.fromEulerAnglesXYZ | |
113 | angles=CFrame.Angles | |
114 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
115 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
116 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
117 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
118 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
119 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
120 | RootPart=Character.HumanoidRootPart | |
121 | RootJoint=RootPart.RootJoint | |
122 | RootCF=euler(-1.57,0,3.14) | |
123 | attack = false | |
124 | attackdebounce = false | |
125 | trispeed=.2 | |
126 | attackmode='none' | |
127 | local idle=0 | |
128 | local Anim="Idle" | |
129 | stance = false | |
130 | local ff = 2 | |
131 | noleg = false | |
132 | evadecooldown = false | |
133 | Humanoid.Animator.Parent = nil | |
134 | equip = false | |
135 | local Effects = {} | |
136 | attackspeed = 0.14 | |
137 | df = false | |
138 | Swing = 1 | |
139 | local sine = 0 | |
140 | local change = 1 | |
141 | local val = 0 | |
142 | magic = false | |
143 | cam = workspace.CurrentCamera | |
144 | deb = game:GetService("Debris") | |
145 | RbxUtility = LoadLibrary("RbxUtility") | |
146 | Create = RbxUtility.Create | |
147 | Humanoid.WalkSpeed = 32 | |
148 | Humanoid.JumpPower = 76 | |
149 | local g ="Toothpaste" | |
150 | local r ="Deep blue" | |
151 | ||
152 | ||
153 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1050773670" -- everything went in an unexpected manner | |
154 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=785471273" | |
155 | ||
156 | for i,v in pairs(Character:children()) do | |
157 | if v:IsA("Accessory") then | |
158 | v:Destroy() | |
159 | end | |
160 | end | |
161 | ||
162 | Hair7 = Instance.new("Part") | |
163 | Hair7.Parent = Player.Character | |
164 | Hair7.Name = "Hair" | |
165 | Hair7.CanCollide = false | |
166 | Hair7.Locked = true | |
167 | Hair7.TopSurface = "Smooth" | |
168 | Hair7.BottomSurface = "Smooth" | |
169 | Hair7.formFactor = "Symmetric" | |
170 | Hair7.Material = "Metal" | |
171 | Hair7.BrickColor = BrickColor.new("Navy blue") | |
172 | Hair7.CFrame = Player.Character.Torso.CFrame | |
173 | Hair7.Size = Vector3.new(1, 1, 1) | |
174 | Hair7.Transparency = 0 | |
175 | ||
176 | Weld1 = Instance.new("Weld") | |
177 | Weld1.Parent = Player.Character.Head | |
178 | - | Player=game:GetService('Players').LocalPlayer |
178 | + | Weld1.Part0 = Player.Character.Head |
179 | - | Character=Player.Character |
179 | + | Weld1.Part1 = Hair7 |
180 | Weld1.C0 = CFrame.new(0, 1, 0) | |
181 | ||
182 | Mesh = Instance.new("SpecialMesh") | |
183 | Mesh.Offset = Vector3.new(0, -0.2, 0) | |
184 | Mesh.Parent = Hair7 | |
185 | Mesh.Scale = Vector3.new(1.2, 1.2, 1.2) | |
186 | Mesh.MeshType = "FileMesh" | |
187 | Mesh.MeshId = "http://www.roblox.com/asset/?id=163989519" | |
188 | Mesh.TextureId = "http://www.roblox.com/asset/?id=163989706" | |
189 | ||
190 | ||
191 | Hair77 = Instance.new("Part") | |
192 | Hair77.Parent = Player.Character | |
193 | Hair77.Name = "Hair" | |
194 | Hair77.CanCollide = false | |
195 | Hair77.Locked = true | |
196 | Hair77.TopSurface = "Smooth" | |
197 | Hair77.BottomSurface = "Smooth" | |
198 | Hair77.formFactor = "Symmetric" | |
199 | Hair77.Material = "Metal" | |
200 | Hair77.BrickColor = BrickColor.new("Deep blue") | |
201 | Hair77.CFrame = Player.Character.Torso.CFrame | |
202 | Hair77.Size = Vector3.new(1, 1, 1) | |
203 | Hair77.Transparency = 0.5 | |
204 | ||
205 | Weld1 = Instance.new("Weld") | |
206 | Weld1.Parent = Player.Character.Head | |
207 | Weld1.Part0 = Player.Character.Head | |
208 | Weld1.Part1 = Hair77 | |
209 | Weld1.C0 = CFrame.new(0, 1, 0) | |
210 | ||
211 | Mesh2 = Instance.new("SpecialMesh") | |
212 | Mesh2.Offset = Vector3.new(0, -1.5, 0) | |
213 | Mesh2.Parent = Hair77 | |
214 | Mesh2.Scale = Vector3.new(1.2, 1.2, 1.2) | |
215 | Mesh2.MeshType = "FileMesh" | |
216 | Mesh2.MeshId = "http://www.roblox.com/asset/?id=1254392112" | |
217 | Mesh2.TextureId = "" | |
218 | ||
219 | ||
220 | ||
221 | ||
222 | music = Instance.new("Sound",Torso) -- change to Character for global music --Change to Torso for non-global music. You may wanna leave this at torso tho... | |
223 | music.Volume = 5 | |
224 | music.TimePosition = 0 | |
225 | music.Pitch = 1 | |
226 | if Player.Name == "NecrozmaSpin" then | |
227 | music.SoundId = "rbxassetid://143884682"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
228 | else | |
229 | music.SoundId = "rbxassetid://1323989853"--576413172 --music2 = 1117522463 --music3 = 903651242 --music4 = 611389938 -- 541377118 490561591 | |
230 | end | |
231 | music.Looped = true | |
232 | music:Play() | |
233 | ||
234 | ||
235 | ||
236 | ||
237 | ||
238 | ||
239 | ||
240 | local handee = Instance.new("Part") | |
241 | handee.Parent = Character | |
242 | handee.Size = Vector3.new(.2,.2,.2) | |
243 | handee.Archivable = true | |
244 | handee.Transparency = 1 | |
245 | handee.CanCollide = false | |
246 | handee.BrickColor = BrickColor.new("Cyan") | |
247 | handee.Material = "Neon" | |
248 | local handeeweld = Instance.new("Weld") | |
249 | handeeweld.Parent = handee | |
250 | handeeweld.Part0 = RightArm | |
251 | handeeweld.Part1 = handee | |
252 | handeeweld.C1 = CFrame.new(0, 0.97, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
253 | handeeweld.Part0 = RightArm | |
254 | ||
255 | ||
256 | ||
257 | ||
258 | ||
259 | ||
260 | ||
261 | ||
262 | ||
263 | ||
264 | ||
265 | ||
266 | so = function(id,par,vol,pit) | |
267 | coroutine.resume(coroutine.create(function() | |
268 | local sou = Instance.new("Sound",par or workspace) | |
269 | sou.Volume=vol | |
270 | sou.Pitch=pit or 1 | |
271 | sou.SoundId=id | |
272 | swait() | |
273 | sou:play() | |
274 | game:GetService("Debris"):AddItem(sou,8) | |
275 | end)) | |
276 | end | |
277 | ||
278 | --save shoulders | |
279 | RSH, LSH=nil, nil | |
280 | --welds | |
281 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
282 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
283 | LH=Torso["Left Hip"] | |
284 | RH=Torso["Right Hip"] | |
285 | TorsoColor=Torso.BrickColor | |
286 | function NoOutline(Part) | |
287 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
288 | end | |
289 | player=Player | |
290 | ch=Character | |
291 | RSH=ch.Torso["Right Shoulder"] | |
292 | LSH=ch.Torso["Left Shoulder"] | |
293 | -- | |
294 | RSH.Parent=nil | |
295 | LSH.Parent=nil | |
296 | -- | |
297 | RW.Name="Right Shoulder" | |
298 | RW.Part0=ch.Torso | |
299 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
300 | RW.C1=cf(0, 0.5, 0) | |
301 | RW.Part1=ch["Right Arm"] | |
302 | RW.Parent=ch.Torso | |
303 | -- | |
304 | LW.Name="Left Shoulder" | |
305 | LW.Part0=ch.Torso | |
306 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
307 | LW.C1=cf(0, 0.5, 0) | |
308 | LW.Part1=ch["Left Arm"] | |
309 | LW.Parent=ch.Torso | |
310 | ||
311 | ||
312 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
313 | local wld = Instance.new("Weld", wp1) | |
314 | wld.Part0 = wp0 | |
315 | wld.Part1 = wp1 | |
316 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
317 | end | |
318 | ||
319 | ||
320 | newWeld(RootPart, Torso, 0, -1, 0) | |
321 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
322 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
323 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
324 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
325 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
326 | ||
327 | Player=owner | |
328 | print(owner:GetClass()) --jumptoline | |
329 | mouse=Player:GetMouse() | |
330 | m=Instance.new('Model',Character) | |
331 | ||
332 | ||
333 | local function weldBetween(a, b) | |
334 | local weldd = Instance.new("ManualWeld") | |
335 | weldd.Part0 = a | |
336 | weldd.Part1 = b | |
337 | weldd.C0 = CFrame.new() | |
338 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
339 | weldd.Parent = a | |
340 | return weldd | |
341 | end | |
342 | ||
343 | ArtificialHB = Instance.new("BindableEvent", script) | |
344 | ArtificialHB.Name = "Heartbeat" | |
345 | ||
346 | script:WaitForChild("Heartbeat") | |
347 | ||
348 | frame = 1 / 60 | |
349 | tf = 0 | |
350 | allowframeloss = false | |
351 | tossremainder = false | |
352 | lastframe = tick() | |
353 | script.Heartbeat:Fire() | |
354 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
355 | tf = tf + s | |
356 | if tf >= frame then | |
357 | if allowframeloss then | |
358 | script.Heartbeat:Fire() | |
359 | lastframe = tick() | |
360 | else | |
361 | for i = 1, math.floor(tf / frame) do | |
362 | script.Heartbeat:Fire() | |
363 | end | |
364 | lastframe = tick() | |
365 | end | |
366 | if tossremainder then | |
367 | tf = 0 | |
368 | else | |
369 | tf = tf - frame * math.floor(tf / frame) | |
370 | end | |
371 | end | |
372 | end) | |
373 | ||
374 | function swait(num) | |
375 | if num == 0 or num == nil then | |
376 | ArtificialHB.Event:wait() | |
377 | else | |
378 | for i = 0, num do | |
379 | ArtificialHB.Event:wait() | |
380 | end | |
381 | end | |
382 | end | |
383 | ||
384 | ||
385 | ||
386 | function RemoveOutlines(part) | |
387 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
388 | end | |
389 | ||
390 | ||
391 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
392 | local fp = it("Part") | |
393 | fp.formFactor = formfactor | |
394 | fp.Parent = parent | |
395 | fp.Reflectance = reflectance | |
396 | fp.Transparency = transparency | |
397 | fp.CanCollide = false | |
398 | fp.Locked = true | |
399 | fp.BrickColor = brickcolor | |
400 | fp.Name = name | |
401 | fp.Size = size | |
402 | fp.Position = Torso.Position | |
403 | NoOutline(fp) | |
404 | if fp.BrickColor == BrickColor.new("Dark indigo") then | |
405 | fp.Material = "Neon" | |
406 | else | |
407 | if fp.BrickColor == BrickColor.new("Fossil") then | |
408 | fp.BrickColor = BrickColor.new("Dark indigo") | |
409 | fp.Material = "Neon" | |
410 | else | |
411 | fp.Material = "Neon" | |
412 | end | |
413 | end | |
414 | fp:BreakJoints() | |
415 | return fp | |
416 | end | |
417 | ||
418 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
419 | local mesh = it(Mesh) | |
420 | mesh.Parent = part | |
421 | if Mesh == "SpecialMesh" then | |
422 | mesh.MeshType = meshtype | |
423 | mesh.MeshId = meshid | |
424 | end | |
425 | mesh.Offset = offset | |
426 | mesh.Scale = scale | |
427 | return mesh | |
428 | end | |
429 | ||
430 | weld = function(parent, part0, part1, c0) | |
431 | local weld = it("Weld") | |
432 | weld.Parent = parent | |
433 | weld.Part0 = part0 | |
434 | weld.Part1 = part1 | |
435 | weld.C0 = c0 | |
436 | return weld | |
437 | end | |
438 | ||
439 | F1 = Instance.new("Folder", Character) | |
440 | F1.Name = "Effects Folder" | |
441 | F2 = Instance.new("Folder", F1) | |
442 | F2.Name = "Effects" | |
443 | Triangle = function(a, b, c) | |
444 | end | |
445 | ||
446 | MagicBlock4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
447 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
448 | prt.Anchored = true | |
449 | prt.CanCollide = false | |
450 | prt.CFrame = cframe | |
451 | prt.Name = "prt" | |
452 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
453 | game:GetService("Debris"):AddItem(prt, 5) | |
454 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3}) | |
455 | end | |
456 | ||
457 | ||
458 | ||
459 | MagicCircle4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
460 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
461 | prt.Anchored = true | |
462 | prt.CanCollide = false | |
463 | prt.CFrame = cframe | |
464 | prt.Name = "prt" | |
465 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
466 | game:GetService("Debris"):AddItem(prt, 5) | |
467 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
468 | end | |
469 | ||
470 | MagicWave4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
471 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
472 | prt.Anchored = true | |
473 | prt.CFrame = cframe | |
474 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
475 | game:GetService("Debris"):AddItem(prt, 5) | |
476 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3}) | |
477 | end | |
478 | ||
479 | MagicCylinder4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
480 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
481 | prt.Anchored = true | |
482 | prt.CFrame = cframe | |
483 | msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
484 | game:GetService("Debris"):AddItem(prt, 5) | |
485 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
486 | end | |
487 | ||
488 | MagicCylinder5 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
489 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt(0.2, 0.2, 0.2)) | |
490 | prt.Anchored = true | |
491 | prt.CFrame = cframe | |
492 | msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
493 | game:GetService("Debris"):AddItem(prt, 5) | |
494 | Effects[#Effects + 1] = {prt, "Cylinder", delay, x3, y3, z3} | |
495 | end | |
496 | ||
497 | MagicBlood4 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
498 | local prt = part(3, F2, 0, 0, brickcolor, "Effect", vt()) | |
499 | prt.Anchored = true | |
500 | prt.CFrame = cframe | |
501 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
502 | game:GetService("Debris"):AddItem(prt, 5) | |
503 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3}) | |
504 | end | |
505 | ||
506 | ElecEffect4 = function(cff, x, y, z) | |
507 | local prt = part(3, F2, 0, 0, BrickColor.new("Dark indigo"), "Part", vt(1, 1, 1)) | |
508 | prt.Anchored = true | |
509 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
510 | prt.CFrame = cf(prt.Position) | |
511 | game:GetService("Debris"):AddItem(prt, 2) | |
512 | xval = math.random() / 2 | |
513 | yval = math.random() / 2 | |
514 | zval = math.random() / 2 | |
515 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval)) | |
516 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval} | |
517 | end | |
518 | ||
519 | ||
520 | ||
521 | ||
522 | ||
523 | ||
524 | ||
525 | ||
526 | ||
527 | ||
528 | ||
529 | ||
530 | ||
531 | function SkullEffect(brickcolor,cframe,x1,y1,z1,delay) | |
532 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
533 | prt.Anchored=true | |
534 | prt.CFrame=cframe | |
535 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1)) | |
536 | --http://www.roblox.com/asset/?id=4770560 | |
537 | game:GetService("Debris"):AddItem(prt,2) | |
538 | CF=prt.CFrame | |
539 | coroutine.resume(coroutine.create(function(Part,Mesh,TehCF) | |
540 | for i=0,1,0.2 do | |
541 | wait() | |
542 | Part.CFrame=CF*cf(0,0,-0.4) | |
543 | end | |
544 | for i=0,1,delay do | |
545 | wait() | |
546 | --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5) | |
547 | Mesh.Scale=Mesh.Scale | |
548 | end | |
549 | for i=0,1,0.1 do | |
550 | wait() | |
551 | Part.Transparency=i | |
552 | end | |
553 | Part.Parent=nil | |
554 | end),prt,msh,CF) | |
555 | end | |
556 | ||
557 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
558 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
559 | prt.Anchored=true | |
560 | prt.Material = "Neon" | |
561 | prt.CFrame=cframe | |
562 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
563 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
564 | game:GetService("Debris"):AddItem(prt,5) | |
565 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
566 | for i=0,1,delay do | |
567 | swait() | |
568 | Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
569 | Part.Transparency=i | |
570 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
571 | end | |
572 | Part.Parent=nil | |
573 | end),prt,msh) | |
574 | end | |
575 | ||
576 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
577 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
578 | prt.Anchored=true | |
579 | prt.Material = "Neon" | |
580 | prt.CFrame=cframe | |
581 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
582 | game:GetService("Debris"):AddItem(prt,5) | |
583 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
584 | local rtype = rottype | |
585 | for i=0,1,delay do | |
586 | swait() | |
587 | if rtype == 1 then | |
588 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
589 | elseif rtype == 2 then | |
590 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
591 | end | |
592 | Part.Transparency=i | |
593 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
594 | end | |
595 | Part.Parent=nil | |
596 | end),prt,msh) | |
597 | end | |
598 | ||
599 | function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
600 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
601 | prt.Anchored=true | |
602 | prt.CFrame=cframe | |
603 | prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
604 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
605 | game:GetService("Debris"):AddItem(prt,5) | |
606 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
607 | for i=0,1,delay do | |
608 | swait() | |
609 | Part.Transparency=i | |
610 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
611 | end | |
612 | Part.Parent=nil | |
613 | end),prt,msh) | |
614 | end | |
615 | ||
616 | function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
617 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
618 | prt.Anchored=true | |
619 | prt.Material = "Neon" | |
620 | prt.CFrame=cframe | |
621 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
622 | game:GetService("Debris"):AddItem(prt,5) | |
623 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
624 | local rtype = rottype | |
625 | for i=0,1,delay do | |
626 | swait() | |
627 | if rtype == 1 then | |
628 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
629 | elseif rtype == 2 then | |
630 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
631 | end | |
632 | Part.Transparency=i | |
633 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
634 | end | |
635 | Part.Parent=nil | |
636 | end),prt,msh) | |
637 | end | |
638 | ||
639 | function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
640 | local prt=part(3,Character,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
641 | prt.Anchored=true | |
642 | prt.Material = "Neon" | |
643 | prt.CFrame=cframe | |
644 | local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
645 | local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt) | |
646 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
647 | game:GetService("Debris"):AddItem(prt,5) | |
648 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
649 | local rtype = rottype | |
650 | for i=0,1,delay do | |
651 | swait() | |
652 | if rtype == 1 then | |
653 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
654 | elseif rtype == 2 then | |
655 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
656 | end | |
657 | dec.Transparency=i | |
658 | dec2.Transparency=i | |
659 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
660 | end | |
661 | Part.Parent=nil | |
662 | end),prt,msh) | |
663 | end | |
664 | ||
665 | function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype) | |
666 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
667 | prt.Anchored=true | |
668 | prt.Material = "Neon" | |
669 | prt.CFrame=cframe | |
670 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01)) | |
671 | game:GetService("Debris"):AddItem(prt,5) | |
672 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
673 | local rtype = rottype | |
674 | for i=0,1,delay do | |
675 | swait() | |
676 | if rtype == 1 then | |
677 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
678 | elseif rtype == 2 then | |
679 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
680 | end | |
681 | prt.Transparency=i | |
682 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
683 | end | |
684 | Part.Parent=nil | |
685 | end),prt,msh) | |
686 | end | |
687 | ||
688 | function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype) | |
689 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
690 | prt.Anchored=true | |
691 | prt.Material = "Neon" | |
692 | prt.CFrame=cframe | |
693 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1)) | |
694 | game:GetService("Debris"):AddItem(prt,5) | |
695 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
696 | local rtype = rottype | |
697 | for i=0,1,delay do | |
698 | swait() | |
699 | if rtype == 1 then | |
700 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0) | |
701 | elseif rtype == 2 then | |
702 | prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0) | |
703 | end | |
704 | prt.Transparency=i | |
705 | Mesh.Scale=Mesh.Scale+vt(x3,0,z3) | |
706 | end | |
707 | Part.Parent=nil | |
708 | end),prt,msh) | |
709 | end | |
710 | ||
711 | function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype) | |
712 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
713 | prt.Anchored=true | |
714 | prt.Material = "Neon" | |
715 | prt.CFrame=cframe | |
716 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
717 | game:GetService("Debris"):AddItem(prt,5) | |
718 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
719 | local rtype = rottype | |
720 | for i=0,1,delay do | |
721 | swait() | |
722 | if rtype == 1 then | |
723 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
724 | elseif rtype == 2 then | |
725 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
726 | end | |
727 | prt.Transparency=i | |
728 | Mesh.Scale=Mesh.Scale+vt(x3,y3,0) | |
729 | end | |
730 | Part.Parent=nil | |
731 | end),prt,msh) | |
732 | end | |
733 | ||
734 | function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype) | |
735 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
736 | prt.Anchored=true | |
737 | prt.Material = "Neon" | |
738 | prt.CFrame=cframe | |
739 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
740 | game:GetService("Debris"):AddItem(prt,5) | |
741 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
742 | local rtype = rottype | |
743 | for i=0,1,delay do | |
744 | swait() | |
745 | if rtype == 1 then | |
746 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1) | |
747 | elseif rtype == 2 then | |
748 | prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1) | |
749 | end | |
750 | prt.Transparency=i | |
751 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
752 | end | |
753 | Part.Parent=nil | |
754 | end),prt,msh) | |
755 | end | |
756 | ||
757 | function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
758 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
759 | prt.Anchored=false | |
760 | prt.CFrame=cframe | |
761 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
762 | local wld=weld(prt,prt,Parent,cframe) | |
763 | game:GetService("Debris"):AddItem(prt,5) | |
764 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
765 | for i=0,1,delay do | |
766 | swait() | |
767 | Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe | |
768 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
769 | Part.Transparency=i | |
770 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
771 | end | |
772 | Part.Parent=nil | |
773 | end),prt,msh,wld) | |
774 | end | |
775 | ||
776 | function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay) | |
777 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
778 | prt.Anchored=false | |
779 | prt.CFrame=cframe | |
780 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
781 | local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0)) | |
782 | game:GetService("Debris"):AddItem(prt,5) | |
783 | coroutine.resume(coroutine.create(function(Part,Mesh,Weld) | |
784 | for i=0,1,delay do | |
785 | swait() | |
786 | Weld.C0=euler(i*20,0,0) | |
787 | --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
788 | Part.Transparency=i | |
789 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
790 | end | |
791 | Part.Parent=nil | |
792 | end),prt,msh,wld) | |
793 | end | |
794 | ||
795 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
796 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
797 | prt.Anchored=true | |
798 | prt.CFrame=cframe | |
799 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
800 | game:GetService("Debris"):AddItem(prt,2) | |
801 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
802 | for i=0,1,delay do | |
803 | swait() | |
804 | Part.CFrame=Part.CFrame | |
805 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
806 | local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
807 | prt2.Anchored=true | |
808 | prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
809 | local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5)) | |
810 | game:GetService("Debris"):AddItem(prt2,2) | |
811 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
812 | for i=0,1,0.1 do | |
813 | swait() | |
814 | Part.CFrame=Part.CFrame*cf(0,0.5,0) | |
815 | end | |
816 | Part.Parent=nil | |
817 | end),prt2,msh2) | |
818 | end | |
819 | for i=0,1,delay*2 do | |
820 | swait() | |
821 | Part.CFrame=Part.CFrame | |
822 | Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i) | |
823 | end | |
824 | Part.Parent=nil | |
825 | end),prt,msh) | |
826 | end | |
827 | ||
828 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
829 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
830 | prt.Anchored=true | |
831 | prt.CFrame=cframe | |
832 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
833 | game:GetService("Debris"):AddItem(prt,2) | |
834 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
835 | for i=0,1,delay do | |
836 | swait() | |
837 | Part.CFrame=Part.CFrame | |
838 | Part.Transparency=i | |
839 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
840 | end | |
841 | Part.Parent=nil | |
842 | end),prt,msh) | |
843 | end | |
844 | ||
845 | function BreakEffect(brickcolor,cframe,x1,y1,z1) | |
846 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
847 | prt.Anchored=true | |
848 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
849 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
850 | game:GetService("Debris"):AddItem(prt,2) | |
851 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
852 | CF=Part.CFrame | |
853 | Numbb=0 | |
854 | randnumb=math.random()/10 | |
855 | rand1=math.random()/10 | |
856 | for i=0,1,rand1 do | |
857 | swait() | |
858 | CF=CF*cf(0,math.random()/2,0) | |
859 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
860 | Part.CFrame=CF*euler(Numbb,0,0) | |
861 | Part.Transparency=i | |
862 | Numbb=Numbb+randnumb | |
863 | end | |
864 | Part.Parent=nil | |
865 | end),prt,CF,Numbb,randnumb) | |
866 | end | |
867 | ||
868 | function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
869 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
870 | prt.Anchored=true | |
871 | prt.CFrame=cframe | |
872 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1)) | |
873 | game:GetService("Debris"):AddItem(prt,5) | |
874 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
875 | for i=0,1,delay do | |
876 | swait() | |
877 | Part.CFrame=Part.CFrame*euler(0,0.7,0) | |
878 | Part.Transparency=i | |
879 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
880 | end | |
881 | Part.Parent=nil | |
882 | end),prt,msh) | |
883 | end | |
884 | ||
885 | function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
886 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
887 | prt.Anchored=true | |
888 | prt.CFrame=cframe | |
889 | msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) | |
890 | game:GetService("Debris"):AddItem(prt,2) | |
891 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
892 | for i=0,1,delay do | |
893 | swait() | |
894 | Part.CFrame=Part.CFrame*cf(0,y3/2,0) | |
895 | Part.Transparency=i | |
896 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
897 | end | |
898 | Part.Parent=nil | |
899 | end),prt,msh) | |
900 | end | |
901 | ||
902 | function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay) | |
903 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
904 | prt.Anchored=true | |
905 | prt.CFrame=cframe*cf(x,y,z) | |
906 | msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1)) | |
907 | game:GetService("Debris"):AddItem(prt,5) | |
908 | coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee) | |
909 | local num=math.random() | |
910 | local num2=math.random(-3,2)+math.random() | |
911 | local numm=0 | |
912 | for i=0,1,delay*2 do | |
913 | swait() | |
914 | Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0) | |
915 | Part.Transparency=i | |
916 | numm=numm+0.01 | |
917 | end | |
918 | Part.Parent=nil | |
919 | Mesh.Parent=nil | |
920 | end),prt,msh,x,y,z) | |
921 | end | |
922 | ||
923 | ||
924 | ||
925 | ||
926 | ||
927 | ||
928 | ||
929 | New = function(Object, Parent, Name, Data) | |
930 | local Object = Instance.new(Object) | |
931 | for Index, Value in pairs(Data or {}) do | |
932 | Object[Index] = Value | |
933 | end | |
934 | Object.Parent = Parent | |
935 | Object.Name = Name | |
936 | return Object | |
937 | end | |
938 | ||
939 | ||
940 | ||
941 | function clerp(a,b,t) | |
942 | local qa = {QuaternionFromCFrame(a)} | |
943 | local qb = {QuaternionFromCFrame(b)} | |
944 | local ax, ay, az = a.x, a.y, a.z | |
945 | local bx, by, bz = b.x, b.y, b.z | |
946 | local _t = 1-t | |
947 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
948 | end | |
949 | ||
950 | function QuaternionFromCFrame(cf) | |
951 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
952 | local trace = m00 + m11 + m22 | |
953 | if trace > 0 then | |
954 | local s = math.sqrt(1 + trace) | |
955 | local recip = 0.5/s | |
956 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
957 | else | |
958 | local i = 0 | |
959 | if m11 > m00 then | |
960 | i = 1 | |
961 | end | |
962 | if m22 > (i == 0 and m00 or m11) then | |
963 | i = 2 | |
964 | end | |
965 | if i == 0 then | |
966 | local s = math.sqrt(m00-m11-m22+1) | |
967 | local recip = 0.5/s | |
968 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
969 | elseif i == 1 then | |
970 | local s = math.sqrt(m11-m22-m00+1) | |
971 | local recip = 0.5/s | |
972 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
973 | elseif i == 2 then | |
974 | local s = math.sqrt(m22-m00-m11+1) | |
975 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
976 | end | |
977 | end | |
978 | end | |
979 | ||
980 | ||
981 | ||
982 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
983 | local xs, ys, zs = x + x, y + y, z + z | |
984 | local wx, wy, wz = w*xs, w*ys, w*zs | |
985 | local xx = x*xs | |
986 | local xy = x*ys | |
987 | local xz = x*zs | |
988 | local yy = y*ys | |
989 | local yz = y*zs | |
990 | local zz = z*zs | |
991 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
992 | end | |
993 | function QuaternionSlerp(a, b, t) | |
994 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
995 | local startInterp, finishInterp; | |
996 | if cosTheta >= 0.0001 then | |
997 | if (1 - cosTheta) > 0.0001 then | |
998 | local theta = math.acos(cosTheta) | |
999 | local invSinTheta = 1/math.sin(theta) | |
1000 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
1001 | finishInterp = math.sin(t*theta)*invSinTheta | |
1002 | else | |
1003 | startInterp = 1-t | |
1004 | finishInterp = t | |
1005 | end | |
1006 | else | |
1007 | if (1+cosTheta) > 0.0001 then | |
1008 | local theta = math.acos(-cosTheta) | |
1009 | local invSinTheta = 1/math.sin(theta) | |
1010 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
1011 | finishInterp = math.sin(t*theta)*invSinTheta | |
1012 | else | |
1013 | startInterp = t-1 | |
1014 | finishInterp = t | |
1015 | end | |
1016 | end | |
1017 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
1018 | end | |
1019 | ||
1020 | function weld5(part0, part1, c0, c1) | |
1021 | weeld=Instance.new("Weld", part0) | |
1022 | weeld.Part0=part0 | |
1023 | weeld.Part1=part1 | |
1024 | weeld.C0=c0 | |
1025 | weeld.C1=c1 | |
1026 | return weeld | |
1027 | end | |
1028 | ||
1029 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1030 | ||
1031 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
1032 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1033 | end | |
1034 | ||
1035 | ||
1036 | ||
1037 | ||
1038 | ||
1039 | ||
1040 | ||
1041 | ||
1042 | ||
1043 | ||
1044 | function Dmgfunc(player,mindamage,maxdamage,waait) | |
1045 | ||
1046 | dodamage = coroutine.wrap(function() | |
1047 | ||
1048 | if player ~= Character and player:FindFirstChild("IsHit") == nil then | |
1049 | ||
1050 | Max = mindamage + math.random(-mindamage,maxdamage) | |
1051 | ||
1052 | player.Humanoid.Health = player.Humanoid.Health - Max | |
1053 | ||
1054 | ||
1055 | local thiing = Instance.new("ObjectValue",player) | |
1056 | thiing.Name = "IsHit" | |
1057 | deb:AddItem(thiing,waait) | |
1058 | ||
1059 | --for nooby ;) | |
1060 | local Damagetext = Instance.new("BillboardGui",player) | |
1061 | Damagetext.Size = UDim2.new(0,100,0,40) | |
1062 | Damagetext.StudsOffset = Vector3.new(0,3,0) | |
1063 | Damagetext.Adornee = player.Head | |
1064 | Damagetext.Name = "TalkingBillBoard" | |
1065 | local Damagelabel = Instance.new("TextLabel",Damagetext) | |
1066 | Damagelabel.BackgroundTransparency = 1 | |
1067 | Damagelabel.BorderSizePixel = 0 | |
1068 | Damagelabel.Text = ""..Max | |
1069 | Damagelabel.Font = "Bodoni" | |
1070 | Damagelabel.FontSize = "Size24" | |
1071 | Damagelabel.TextStrokeTransparency = 0 | |
1072 | Damagelabel.TextColor3 = Color3.new(255,255,255) | |
1073 | Damagelabel.TextStrokeColor3 = Color3.new(0,0,0) | |
1074 | Damagelabel.Size = UDim2.new(1,0,1.5,0) | |
1075 | deb:AddItem(Damagetext,4.5) | |
1076 | for i = 1, 70 do | |
1077 | wait(0.00000000000000000000000001) | |
1078 | Damagelabel.Position = Damagelabel.Position - UDim2.new(0,0,.06,0) | |
1079 | Damagelabel.TextStrokeTransparency = Damagelabel.TextStrokeTransparency +.06 | |
1080 | Damagelabel.TextTransparency = Damagelabel.TextTransparency + .04 | |
1081 | end | |
1082 | Damagetext:Destroy() | |
1083 | end | |
1084 | end) | |
1085 | dodamage(player,mindamage,maxdamage,waait) | |
1086 | ||
1087 | end | |
1088 | ||
1089 | ||
1090 | ||
1091 | ||
1092 | ||
1093 | ||
1094 | ||
1095 | function Bullets(thinggy,size,color,velocity,damage,bounce,collide,rotation) | |
1096 | swait() | |
1097 | local Bullet = Instance.new("Part",Workspace) | |
1098 | Bullet.Locked = true | |
1099 | Bullet.Name = "Bullet" | |
1100 | Bullet.Anchored = bounce | |
1101 | Bullet.CanCollide = collide | |
1102 | Bullet.Transparency = 0.24 | |
1103 | Bullet.Reflectance = 0 | |
1104 | Bullet.BottomSurface = 0 | |
1105 | Bullet.TopSurface = 0 | |
1106 | Bullet.Shape = 0 | |
1107 | Bullet.BrickColor = BrickColor.new(color) | |
1108 | Bullet.Size = Vector3.new(size,size,size) | |
1109 | Bullet.Material = "Neon" | |
1110 | Bullet.Orientation = vt(-90,0,0) | |
1111 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1112 | Bulletthing.MeshId = "rbxassetid://1245215297" | |
1113 | local Bulletforce = Instance.new("BodyForce") | |
1114 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
1115 | Bulletforce.Parent = Bullet | |
1116 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
1117 | local bv = Instance.new("BodyVelocity",Bullet) | |
1118 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1119 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
1120 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1121 | ||
1122 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1) | |
1123 | if bounce == false then | |
1124 | Bullet.Touched:connect(function(hit) | |
1125 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
1126 | local orbexplode = Instance.new("Sound", Bullet) | |
1127 | orbexplode.Volume = 0.4 | |
1128 | orbexplode.PlayOnRemove = true | |
1129 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
1130 | orbexplode.Pitch = 1 | |
1131 | orbexplode:Destroy() | |
1132 | deb:AddItem(orbexplode, 4) | |
1133 | Bullet.Anchored = true | |
1134 | local Explode = Instance.new("Explosion") | |
1135 | Explode.Position = Bullet.Position | |
1136 | Explode.Parent = Workspace | |
1137 | Explode.BlastPressure = 0 | |
1138 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
1139 | Explode.Visible = false | |
1140 | Explode.Hit:connect(function(hit) | |
1141 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1142 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1143 | end | |
1144 | end) | |
1145 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
1146 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1147 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1148 | end | |
1149 | end) | |
1150 | elseif bounce == true then | |
1151 | Bullet.Touched:connect(function(hit) | |
1152 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1153 | Bullet.Anchored = true | |
1154 | local Explode = Instance.new("Explosion") | |
1155 | Explode.Position = Bullet.Position | |
1156 | Explode.Parent = Workspace | |
1157 | Explode.BlastPressure = 0 | |
1158 | Explode.BlastRadius = Bullet.Size.X | |
1159 | Explode.Visible = false | |
1160 | Explode.Hit:connect(function(hit) | |
1161 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1162 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1163 | end | |
1164 | end) | |
1165 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1166 | ||
1167 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1168 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1169 | ||
1170 | ||
1171 | end | |
1172 | end) | |
1173 | end | |
1174 | deb:AddItem(Bullet,5.3) | |
1175 | ||
1176 | return Bullet | |
1177 | end | |
1178 | ||
1179 | ||
1180 | ||
1181 | ||
1182 | function Rotbullet(thinggy,size,color,velocity,damage,bounce,collide) | |
1183 | ||
1184 | rotation = 0 | |
1185 | rotation2 = 0 | |
1186 | ||
1187 | ||
1188 | local Bullet = Instance.new("Part",Workspace) | |
1189 | Bullet.Locked = true | |
1190 | Bullet.Name = "Bullet" | |
1191 | Bullet.Anchored = bounce | |
1192 | Bullet.CanCollide = collide | |
1193 | Bullet.Transparency = 0.24 | |
1194 | Bullet.Reflectance = 0 | |
1195 | Bullet.BottomSurface = 0 | |
1196 | Bullet.TopSurface = 0 | |
1197 | Bullet.Shape = 0 | |
1198 | Bullet.BrickColor = BrickColor.new(color) | |
1199 | Bullet.Size = Vector3.new(size,size,size) | |
1200 | Bullet.Material = "Neon" | |
1201 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1202 | Bulletthing.MeshType = "Sphere" | |
1203 | local Bulletforce = Instance.new("BodyForce") | |
1204 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
1205 | Bulletforce.Parent = Bullet | |
1206 | Bullet.CFrame = thinggy.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-1,1),math.random(0,0.7),math.random(-1,1)) | |
1207 | local bv = Instance.new("BodyVelocity",Bullet) | |
1208 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1209 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p+Vector3.new(math.random(-7,7),math.random(-2,2),math.random(-6,6))) | |
1210 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1211 | so("http://roblox.com/asset/?id=925629856",Bullet,0.4,1) | |
1212 | if bounce == false then | |
1213 | Bullet.Touched:connect(function(hit) | |
1214 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == false) then | |
1215 | ||
1216 | ||
1217 | ||
1218 | local orbexplode = Instance.new("Sound", Bullet) | |
1219 | orbexplode.Volume = 0.4 | |
1220 | orbexplode.PlayOnRemove = true | |
1221 | orbexplode.SoundId = "http://roblox.com/asset/?id=929619479" | |
1222 | orbexplode.Pitch = 1 | |
1223 | orbexplode:Destroy() | |
1224 | deb:AddItem(orbexplode, 4) | |
1225 | Bullet.Anchored = true | |
1226 | ||
1227 | local Explode = Instance.new("Explosion") | |
1228 | Explode.Position = Bullet.Position | |
1229 | Explode.Parent = Workspace | |
1230 | Explode.BlastPressure = 0 | |
1231 | Explode.BlastRadius = Bullet.Size.X *3.6 | |
1232 | Explode.Visible = false | |
1233 | ||
1234 | ||
1235 | ||
1236 | Explode.Hit:connect(function(hit) | |
1237 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1238 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1239 | end | |
1240 | end) | |
1241 | Bullet.Mesh.Scale = Vector3.new(0,0,0) | |
1242 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1243 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1244 | ||
1245 | for i = 1,10 do | |
1246 | wait(0) | |
1247 | rotation2 = rotation2 - 25 | |
1248 | local Bullet2 = Instance.new("Part") | |
1249 | Bullet2.Parent = Workspace | |
1250 | Bullet2.Material = "Neon" | |
1251 | Bullet2.BrickColor = BrickColor.new(color) | |
1252 | Bullet2.CanCollide = false | |
1253 | Bullet2.Archivable = true | |
1254 | Bullet2.Anchored = false | |
1255 | Bullet2.Transparency = 0 | |
1256 | Bullet2.Size = vt(size/1.3,size/1.3,size/1.3) | |
1257 | local B2mesh = Instance.new("SpecialMesh",Bullet2) | |
1258 | B2mesh.MeshType = "Sphere" | |
1259 | Bullet2.CFrame = Bullet.CFrame*CFrame.Angles(0,math.rad(rotation2),0)*CFrame.new(0,2,0) | |
1260 | local bv2 = Instance.new("BodyVelocity",Bullet2) | |
1261 | bv2.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1262 | bv2.velocity = Bullet2.CFrame.lookVector*velocity | |
1263 | ||
1264 | ||
1265 | ||
1266 | ||
1267 | ||
1268 | Bullet2.Touched:connect(function(hit) | |
1269 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and hit.Name ~= "prt" and Bullet.Anchored == true) then | |
1270 | Bullet2.Anchored = true | |
1271 | local Explode2 = Instance.new("Explosion") | |
1272 | Explode2.Position = Bullet2.Position | |
1273 | Explode2.Parent = Workspace | |
1274 | Explode2.BlastPressure = 0 | |
1275 | Explode2.BlastRadius = Bullet2.Size.X *3.6 | |
1276 | Explode2.Visible = false | |
1277 | ||
1278 | Explode2.Hit:connect(function(hit) | |
1279 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1280 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1281 | end | |
1282 | end) | |
1283 | Bullet2.Mesh.Scale = Vector3.new(0,0,0) | |
1284 | MagicCircle4(BrickColor.new(color), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size/1.4, 2.2+size/1.4, 2.2+size/1.4, 0.02) | |
1285 | MagicCircle4(BrickColor.new("White"), Bullet2.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1286 | end | |
1287 | end) | |
1288 | ||
1289 | ||
1290 | end | |
1291 | end | |
1292 | end) | |
1293 | ||
1294 | elseif bounce == true then | |
1295 | Bullet.Touched:connect(function(hit) | |
1296 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1297 | Bullet.Anchored = true | |
1298 | local Explode = Instance.new("Explosion") | |
1299 | Explode.Position = Bullet.Position | |
1300 | Explode.Parent = Workspace | |
1301 | Explode.BlastPressure = 0 | |
1302 | Explode.BlastRadius = Bullet.Size.X | |
1303 | Explode.Visible = false | |
1304 | Explode.Hit:connect(function(hit) | |
1305 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1306 | Dmgfunc(hit.Parent,damage,0+damage,.01) | |
1307 | end | |
1308 | end) | |
1309 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1310 | ||
1311 | MagicCircle4(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2+size*1.4, 2.2+size*1.4, 2.2+size*1.4, 0.02) | |
1312 | MagicCircle4(BrickColor.new("White"), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 4.2, 4.2, 4.2, 0.02) | |
1313 | ||
1314 | ||
1315 | end | |
1316 | end) | |
1317 | end | |
1318 | deb:AddItem(Bullet,3.3) | |
1319 | deb:AddItem(Bullet2,3.3) | |
1320 | ||
1321 | return Bullet | |
1322 | end | |
1323 | ||
1324 | ||
1325 | ||
1326 | ||
1327 | ||
1328 | function Bullets2(size,color,velocity,damage,bounce,collide) | |
1329 | local Bullet = Instance.new("Part",Workspace) | |
1330 | Bullet.Locked = true | |
1331 | Bullet.Name = "Bullet" | |
1332 | Bullet.Anchored = bounce | |
1333 | Bullet.CanCollide = collide | |
1334 | Bullet.Transparency = 0.24 | |
1335 | Bullet.Reflectance = 0 | |
1336 | Bullet.BottomSurface = 0 | |
1337 | Bullet.TopSurface = 0 | |
1338 | Bullet.Shape = 0 | |
1339 | Bullet.BrickColor = BrickColor.new(color) | |
1340 | Bullet.Size = Vector3.new(size,size,size) | |
1341 | Bullet.Material = "Neon" | |
1342 | local Bulletthing = Instance.new("SpecialMesh",Bullet) | |
1343 | Bulletthing.MeshType = "Sphere" | |
1344 | Bullet.CFrame = handee.CFrame*CFrame.new(0,0,0) + Vector3.new(math.random(-180,180),math.random(-1.6,6.6),math.random(-180,180)) | |
1345 | local bv = Instance.new("BodyVelocity",Bullet) | |
1346 | bv.maxForce = Vector3.new(99999,99999,99999) | |
1347 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
1348 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
1349 | so("http://roblox.com/asset/?id=200633327",Bullet,1,1) | |
1350 | spawn = coroutine.wrap(function() | |
1351 | Bullet.Transparency = 0 | |
1352 | Bullet.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
1353 | wait() | |
1354 | Bullet.Transparency = .25 | |
1355 | Bullet.Mesh.Scale = Vector3.new(2.5,2.5,2.5) | |
1356 | wait() | |
1357 | Bullet.Transparency = .5 | |
1358 | Bullet.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
1359 | wait() | |
1360 | Bullet.Transparency = 0 | |
1361 | Bullet.Mesh.Scale = Vector3.new(1,1,1) | |
1362 | end) | |
1363 | if bounce == false then | |
1364 | Bullet.Touched:connect(function(hit) | |
1365 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "Bullet" and Bullet.Anchored == false) then | |
1366 | Bullet.Anchored = true | |
1367 | local Explode = Instance.new("Explosion") | |
1368 | Explode.Position = Bullet.Position | |
1369 | Explode.Parent = Workspace | |
1370 | Explode.BlastPressure = 0 | |
1371 | Explode.BlastRadius = Bullet.Size.X | |
1372 | Explode.Visible = false | |
1373 | Explode.Hit:connect(function(hit) | |
1374 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1375 | Dmgfunc(hit.Parent,damage,0.7,0) | |
1376 | end | |
1377 | end) | |
1378 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1379 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
1380 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
1381 | for i = 0,2.3,0.1 do | |
1382 | swait() | |
1383 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
1384 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
1385 | end | |
1386 | Bullet:Destroy() | |
1387 | end | |
1388 | end) | |
1389 | elseif bounce == true then | |
1390 | Bullet.Touched:connect(function(hit) | |
1391 | if (hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent~= Character) then | |
1392 | Bullet.Anchored = true | |
1393 | local Explode = Instance.new("Explosion") | |
1394 | Explode.Position = Bullet.Position | |
1395 | Explode.Parent = Workspace | |
1396 | Explode.BlastPressure = 0 | |
1397 | Explode.BlastRadius = Bullet.Size.X | |
1398 | Explode.Visible = false | |
1399 | Explode.Hit:connect(function(hit) | |
1400 | if hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent:FindFirstChild("IsHit")==nil then | |
1401 | Dmgfunc(hit.Parent,damage,0.7,0) | |
1402 | end | |
1403 | end) | |
1404 | Bullet.Mesh.Scale = Vector3.new(.1,.1,.1) | |
1405 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 1.7, 1.7, 1.7, 0.04) | |
1406 | MagicBlock(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 2.2, 2.2, 2.2, 0.04) | |
1407 | for i = 0,2.3,0.1 do | |
1408 | swait() | |
1409 | Bullet.Transparency = Bullet.Transparency + 0.02 | |
1410 | Bullet.Mesh.Scale = Bullet.Mesh.Scale + Vector3.new(.3,.3,.3) | |
1411 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 6.2, 6.2, 6.2, 0.04) | |
1412 | MagicSphere(BrickColor.new(color), Bullet.CFrame * cf(0, 0, 0), 1, 1, 1, 8.2, 8.2, 8.2, 0.04) | |
1413 | end | |
1414 | Bullet:Destroy() | |
1415 | end | |
1416 | end) | |
1417 | end | |
1418 | spawn() | |
1419 | deb:AddItem(Bullet,10) | |
1420 | return Bullet | |
1421 | end | |
1422 | ||
1423 | ||
1424 | ||
1425 | ||
1426 | ||
1427 | ||
1428 | ||
1429 | ||
1430 | local shooting = false | |
1431 | ||
1432 | ||
1433 | ||
1434 | function shoot() | |
1435 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1436 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1437 | ||
1438 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1439 | ||
1440 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1441 | ||
1442 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1443 | attack = true | |
1444 | local thing = Instance.new("BodyGyro",RootPart) | |
1445 | thing.D = 350 | |
1446 | thing.P = 6000 | |
1447 | thing.MaxTorque = vt(100000,math.huge,0) | |
1448 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1449 | for i = 0,2,0.16 do | |
1450 | swait() | |
1451 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1452 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1453 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1454 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1455 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1456 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1457 | end | |
1458 | shooting = true | |
1459 | ||
1460 | while shooting == true do | |
1461 | swait(2.5) | |
1462 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1463 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
1464 | if math.random(1,2) == 1 then | |
1465 | Bullets(handee,math.random(1,2),g,math.random(220,520),5.5,false,false) | |
1466 | MagicBlock(BrickColor.new("Lime green"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05) | |
1467 | else | |
1468 | Bullets(handee,math.random(1,2),r,math.random(200,520),6.3,false,false) | |
1469 | MagicBlock(BrickColor.new("Dark indigo"), RightArm.CFrame * cf(math.random(-100, 100) / 100, -math.random(0, 700) / 100, math.random(-100, 100) / 100), math.random(30, 80) / 100, math.random(30, 80) / 100, math.random(30, 80) / 100, 0.5, 0.5, 0.5, 0.05) | |
1470 | end | |
1471 | end | |
1472 | ||
1473 | attack = false | |
1474 | thing:Destroy() | |
1475 | end | |
1476 | ||
1477 | ||
1478 | ||
1479 | ||
1480 | local cardmax = 0 | |
1481 | local cardpos = 3 | |
1482 | local carding = false | |
1483 | function SCB() | |
1484 | print('Spell Card Barrage -> Debuff - 3.6 WalkSpeed.') | |
1485 | Humanoid.WalkSpeed = Humanoid.WalkSpeed-3.6 | |
1486 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1487 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1488 | ||
1489 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1490 | ||
1491 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1492 | ||
1493 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1494 | attack = true | |
1495 | ||
1496 | local Card = Instance.new('Part',Character) | |
1497 | Card.Transparency = 0.5 | |
1498 | Card.Color = Color3.fromRGB(0,255,0) | |
1499 | Card.Size = Vector3.new(0.65,0.2,1.2) | |
1500 | Card.Material = "Neon" | |
1501 | Card.CFrame = handee.CFrame + Vector3.new(0,3,0) | |
1502 | CardMesh = Instance.new("BlockMesh",Card) | |
1503 | local gyrothing = Instance.new("BodyGyro",Card) | |
1504 | gyrothing.D = 100 | |
1505 | gyrothing.P = 2000 | |
1506 | gyrothing.MaxTorque = Vector3.new(4000000,4000000,4000000) | |
1507 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1508 | local position = Instance.new("BodyPosition",Card) | |
1509 | position.D = 2350 | |
1510 | position.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1511 | cardmax = cardmax+1 | |
1512 | cardpos = cardpos+1 | |
1513 | ||
1514 | for i = 0,2,0.16 do | |
1515 | swait() | |
1516 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1517 | position.Position = Torso.Position + Vector3.new(10,3,0) | |
1518 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1519 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1520 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1521 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1522 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1523 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1524 | end | |
1525 | ||
1526 | attack = false | |
1527 | ||
1528 | for i = 1,65 do | |
1529 | position.Position = Torso.Position + Vector3.new(10-cardpos,cardpos,0) | |
1530 | --position.Position = Torso.Position + Vector3.new(0,cardpos,0) | |
1531 | swait(2.5) | |
1532 | gyrothing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1533 | if math.random(1,2) == 1 then | |
1534 | Bullets(Card,math.random(0.9,1.1),g,math.random(320,420),6.1,false,false) | |
1535 | else | |
1536 | Bullets(Card,math.random(0.9,1.1),r,math.random(320,420),8.2,false,false) | |
1537 | end | |
1538 | end | |
1539 | ||
1540 | ||
1541 | ||
1542 | Card:Destroy() | |
1543 | cardmax = cardmax-1 | |
1544 | Humanoid.WalkSpeed = Humanoid.WalkSpeed+3.6 | |
1545 | cardpos = cardpos-1 | |
1546 | if Humanoid.WalkSpeed == 32 then | |
1547 | print('WalkSpeed Regained.') | |
1548 | - | mouse.Button1Down:connect(function(key) |
1548 | + | |
1549 | end | |
1550 | ||
1551 | ||
1552 | ||
1553 | ||
1554 | function rotball() | |
1555 | ||
1556 | ||
1557 | so("http://roblox.com/asset/?id=925333540",Torso,1.1,1) | |
1558 | MagicBlock4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1559 | ||
1560 | MagicCircle4(BrickColor.new("Dark indigo"), RootPart.CFrame * cf(0, 0, 0), 1, 1, 1, 19.2, 19.2, 19.2, 0.03) | |
1561 | ||
1562 | MagicWave4(BrickColor.new("Dark indigo"), cf(RootPart.Position) * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 0.5, 0.3, 0.5, 0.04) | |
1563 | ||
1564 | MagicWave4(BrickColor.new("Lime green"), RootPart.CFrame * cf(0, -1, 0) * euler(0, math.random(-50, 50), 0), 1, 1, 1, 1, 0.5, 1, 0.05) | |
1565 | attack = true | |
1566 | ||
1567 | ||
1568 | ||
1569 | local thing = Instance.new("BodyGyro",RootPart) | |
1570 | thing.D = 350 | |
1571 | thing.P = 6000 | |
1572 | thing.MaxTorque = vt(100000,math.huge,0) | |
1573 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1574 | for i = 0,2,0.16 do | |
1575 | swait() | |
1576 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1577 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
1578 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
1579 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
1580 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
1581 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
1582 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
1583 | end | |
1584 | ||
1585 | ||
1586 | local beam = Instance.new("Part", workspace) | |
1587 | beam.BrickColor = BrickColor.new(g) | |
1588 | beam.FormFactor = "Custom" | |
1589 | beam.Material = "Neon" | |
1590 | beam.Transparency = 0.25 | |
1591 | beam.Anchored = true | |
1592 | beam.Locked = false | |
1593 | beam.CanCollide = false | |
1594 | local Z = Instance.new("SpecialMesh",beam) | |
1595 | Z.MeshType = "Sphere" | |
1596 | ||
1597 | local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700) | |
1598 | local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) | |
1599 | local distance = (handee.CFrame.p - position).magnitude | |
1600 | beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
1601 | beam.Size = Vector3.new(1, 1, distance) | |
1602 | ||
1603 | ||
1604 | ||
1605 | for i = 1,6,0.1 do | |
1606 | swait() | |
1607 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
1608 | beam.CFrame = CFrame.new((beam.CFrame.p + position) / 2, beam.CFrame.p) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
1609 | beam.Size = Vector3.new(1, 1, distance) | |
1610 | MagicBlock4(BrickColor.new("Lime green"), beam.CFrame * cf(0, 0, 0), 1, 1, 1, 16.2, 16.2, 16.2, 0.04) | |
1611 | MagicShockTrailAlt(BrickColor.new("Dark indigo"),beam.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10,10,5,-0.05,-0.05,25,0.005,math.random(1,2)) | |
1612 | if math.random(1,2) == 1 then | |
1613 | beam.BrickColor = BrickColor.new(g) | |
1614 | else | |
1615 | beam.BrickColor = BrickColor.new(r) | |
1616 | end | |
1617 | end | |
1618 | attack = false | |
1619 | thing:Destroy() | |
1620 | beam:Destroy() | |
1621 | ||
1622 | ||
1623 | end | |
1624 | ||
1625 | ||
1626 | ||
1627 | function Ldash() | |
1628 | ||
1629 | ||
1630 | ||
1631 | evadecooldown = true | |
1632 | attack = true | |
1633 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1634 | ||
1635 | ||
1636 | ||
1637 | ||
1638 | ||
1639 | ||
1640 | --+173.8*i | |
1641 | for i = 0,2,0.064 do | |
1642 | swait() | |
1643 | RootPart.Velocity = RootPart.CFrame.rightVector * -54 | |
1644 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2) | |
1645 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(-9),math.rad(-14)),.2) | |
1646 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)),.2) | |
1647 | LW.C0 = clerp(LW.C0, CFrame.new(-1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)),.2) | |
1648 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2) | |
1649 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2) | |
1650 | end | |
1651 | ||
1652 | attack = false | |
1653 | wait(0.13) | |
1654 | evadecooldown = false | |
1655 | ||
1656 | ||
1657 | end | |
1658 | ||
1659 | ||
1660 | ||
1661 | ||
1662 | ||
1663 | function Rdash() | |
1664 | ||
1665 | ||
1666 | ||
1667 | evadecooldown = true | |
1668 | attack = true | |
1669 | so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1) | |
1670 | ||
1671 | ||
1672 | ||
1673 | ||
1674 | ||
1675 | ||
1676 | --+173.8*i | |
1677 | for i = 0,2,0.064 do | |
1678 | swait() | |
1679 | RootPart.Velocity = RootPart.CFrame.rightVector * 54 | |
1680 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2) | |
1681 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(9),math.rad(14)),.2) | |
1682 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)),.2) | |
1683 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)),.2) | |
1684 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2) | |
1685 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2) | |
1686 | end | |
1687 | ||
1688 | attack = false | |
1689 | wait(0.13) | |
1690 | evadecooldown = false | |
1691 | ||
1692 | ||
1693 | end | |
1694 | ||
1695 | ||
1696 | ||
1697 | mouse.Button1Down:connect(function(key) --problem area | |
1698 | if attack == false then | |
1699 | shoot() | |
1700 | end | |
1701 | end) | |
1702 | ||
1703 | ||
1704 | ||
1705 | ||
1706 | mouse.Button1Up:connect(function(key) | |
1707 | if shooting == true then | |
1708 | shooting = false | |
1709 | end | |
1710 | end) | |
1711 | ||
1712 | ||
1713 | ||
1714 | mouse.KeyDown:connect(function(key) | |
1715 | if key == 'e' and attack == false and cardmax <= 5 then | |
1716 | SCB() | |
1717 | end | |
1718 | end) | |
1719 | ||
1720 | ||
1721 | ||
1722 | mouse.KeyDown:connect(function(key) | |
1723 | if key == 'f' and attack == false then | |
1724 | Ldash() | |
1725 | end | |
1726 | end) | |
1727 | ||
1728 | ||
1729 | ||
1730 | mouse.KeyDown:connect(function(key) | |
1731 | if key == 'g' and attack == false then | |
1732 | Rdash() | |
1733 | end | |
1734 | end) | |
1735 | ||
1736 | mouse.KeyDown:connect(function(key) | |
1737 | if key == 'r' and attack == false then | |
1738 | rotball() | |
1739 | end | |
1740 | end) | |
1741 | ||
1742 | ||
1743 | ||
1744 | local idk = 0 | |
1745 | ||
1746 | ||
1747 | ||
1748 | local f = 0 | |
1749 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function() | |
1750 | ||
1751 | ||
1752 | Humanoid.MaxHealth = 250 | |
1753 | f = f+1 | |
1754 | if f >= 7 then | |
1755 | MagicBlock4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 1, 1, 0.7, 0.7, 0.7, 0.05) | |
1756 | MagicCircle4(BrickColor.new("Dark indigo"), LeftArm.CFrame * cf(0, -1, 0), 1, 0.1, 1, 6, 0, 6, 0.1) | |
1757 | end | |
1758 | ||
1759 | end) | |
1760 | ||
1761 | Humanoid.Health = 250 | |
1762 | while true do | |
1763 | swait() | |
1764 | sine = sine + change | |
1765 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
1766 | local velderp=RootPart.Velocity.y | |
1767 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
1768 | if attack==true or attack==false then | |
1769 | if attack==false then | |
1770 | idle=idle+1 | |
1771 | else | |
1772 | idle=0 | |
1773 | end | |
1774 | if idle>=500 then | |
1775 | if attack==false then | |
1776 | end | |
1777 | end | |
1778 | ||
1779 | ||
1780 | ||
1781 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
1782 | Anim="Jump" | |
1783 | ||
1784 | ||
1785 | ||
1786 | ||
1787 | ||
1788 | ||
1789 | if attack==false then | |
1790 | change = 1 | |
1791 | ||
1792 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1793 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1) | |
1794 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),.1) | |
1795 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(50-2.05*math.cos(sine/5))), 0.1) | |
1796 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30+2.05*math.cos(sine/5)), math.rad(0), math.rad(-50+2.05*math.cos(sine/5))), 0.1) | |
1797 | ||
1798 | end | |
1799 | if attack==false then | |
1800 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
1801 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
1802 | end | |
1803 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
1804 | Anim="Fall" | |
1805 | change = 1 | |
1806 | ||
1807 | ||
1808 | if attack==false then | |
1809 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1810 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
1811 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1) | |
1812 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1) | |
1813 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40),math.rad(0),math.rad(0)),.1) | |
1814 | ||
1815 | end | |
1816 | if attack==false or attack == true then | |
1817 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1) | |
1818 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
1819 | end | |
1820 | ||
1821 | elseif torvel<1 and hitfloor~=nil then | |
1822 | Anim="Idle" | |
1823 | change = 1.73 | |
1824 | if attack==false and equip == false then | |
1825 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1826 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.10*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.1) | |
1827 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0+4*math.sin(sine/40)),math.rad(0),math.rad(-30)),0.1) | |
1828 | ||
1829 | ||
1830 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0+7*math.cos(sine/40)), math.rad(3+3.2*math.cos(sine/40))),0.1) | |
1831 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.07*math.sin(sine/40), 0) * angles(math.rad(-3+2*math.cos(sine/40)), math.rad(0-7*math.cos(sine/40)), math.rad(-3-3.2*math.cos(sine/40))),0.1) | |
1832 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(2), math.rad(-3)), 0.1) | |
1833 | ||
1834 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.10*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)), 0.1) | |
1835 | end | |
1836 | ||
1837 | ||
1838 | ||
1839 | ||
1840 | elseif torvel>2 and torvel<4205 and hitfloor~=nil then | |
1841 | Anim="Walk" | |
1842 | change = 1 + Character.Humanoid.WalkSpeed/113 | |
1843 | if attack==false and equip == false then | |
1844 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
1845 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.42*math.cos(sine/2.5), -.8) * angles(math.rad(-23), math.rad(0), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
1846 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-7+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
1847 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/5)) * angles(math.rad(0-80*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+18*math.sin(sine/5))- RootPart.RotVelocity.Y / 34),.15) | |
1848 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0-0.34*math.sin(sine/5))*angles(math.rad(0+80*math.sin(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0),math.rad(-6+18*math.sin(sine/5))+ RootPart.RotVelocity.Y / -34),.15) | |
1849 | ||
1850 | ||
1851 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5-60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.8) | |
1852 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.21*math.cos(sine/5)) * CFrame.Angles(math.rad(-5+60*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.8) | |
1853 | end | |
1854 | ||
1855 | if attack==true and noleg == false then | |
1856 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0+0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0-65*math.sin(sine/5)), math.rad(3), math.rad(0)), 0.2) | |
1857 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5), 0-0.32*math.sin(sine/5)) * CFrame.Angles(math.rad(0+65*math.sin(sine/5)), math.rad(-3), math.rad(0)), 0.2) | |
1858 | end | |
1859 | ||
1860 | end | |
1861 | end | |
1862 | ||
1863 | ||
1864 | ||
1865 | if 0 < #Effects then | |
1866 | for e = 1, #Effects do | |
1867 | if Effects[e] ~= nil then | |
1868 | local Thing = Effects[e] | |
1869 | if Thing ~= nil then | |
1870 | local Part = Thing[1] | |
1871 | local Mode = Thing[2] | |
1872 | local Delay = Thing[3] | |
1873 | local IncX = Thing[4] | |
1874 | local IncY = Thing[5] | |
1875 | local IncZ = Thing[6] | |
1876 | if Thing[1].Transparency <= 1 then | |
1877 | if Thing[2] == "Block1" then | |
1878 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-80, 80), math.random(-80, 80), math.random(-80, 80)) | |
1879 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1880 | if not Mesh then | |
1881 | Mesh = Instance.new("BlockMesh") | |
1882 | end | |
1883 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1884 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1885 | elseif Thing[2] == "Cylinder" then | |
1886 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1887 | if not Mesh then | |
1888 | Mesh = Instance.new("BlockMesh") | |
1889 | end | |
1890 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1891 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1892 | elseif Thing[2] == "Blood" then | |
1893 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1894 | if not Mesh then | |
1895 | Mesh = Instance.new("BlockMesh") | |
1896 | end | |
1897 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
1898 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
1899 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1900 | elseif Thing[2] == "Elec" then | |
1901 | Mesh = Thing[1]:FindFirstChild("Mesh") | |
1902 | if not Mesh then | |
1903 | Mesh = Instance.new("BlockMesh") | |
1904 | end | |
1905 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
1906 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1907 | elseif Thing[2] == "Disappear" then | |
1908 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1909 | end | |
1910 | else | |
1911 | Part.Parent = nil | |
1912 | Part:Destroy() | |
1913 | --game:GetService("Debris"):AddItem(Part, 0) | |
1914 | table.remove(Effects, e) | |
1915 | end | |
1916 | end | |
1917 | end | |
1918 | end | |
1919 | end | |
1920 | ||
1921 | end |