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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | - | Player = game:GetService("Players").LocalPlayer |
10 | + | --RemoteEvent for communicating |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | - | Mouse = Player:GetMouse() |
16 | + | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | print("Pretty old collab but ok i'll leak this myself") | |
88 | print("also F##K OFF LOGGER!!") | |
89 | ||
90 | --//====================================================\\-- | |
91 | --|| CREATED BY KILLERZTH_1596/WANTH092 | |
92 | --\\====================================================//-- | |
93 | ||
94 | wait(0.2) | |
95 | ||
96 | Player = owner | |
97 | PlayerGui = Player.PlayerGui | |
98 | Cam = workspace.CurrentCamera | |
99 | Backpack = Player.Backpack | |
100 | Character = Player.Character | |
101 | Humanoid = Character.Humanoid | |
102 | RootPart = Character["HumanoidRootPart"] | |
103 | Torso = Character["Torso"] | |
104 | Head = Character["Head"] | |
105 | RightArm = Character["Right Arm"] | |
106 | LeftArm = Character["Left Arm"] | |
107 | RightLeg = Character["Right Leg"] | |
108 | LeftLeg = Character["Left Leg"] | |
109 | RootJoint = RootPart["RootJoint"] | |
110 | Neck = Torso["Neck"] | |
111 | RightShoulder = Torso["Right Shoulder"] | |
112 | LeftShoulder = Torso["Left Shoulder"] | |
113 | RightHip = Torso["Right Hip"] | |
114 | LeftHip = Torso["Left Hip"] | |
115 | Character.Archivable = true | |
116 | Player:ClearCharacterAppearance() | |
117 | ||
118 | IT = Instance.new | |
119 | CF = CFrame.new | |
120 | VT = Vector3.new | |
121 | RAD = math.rad | |
122 | C3 = Color3.new | |
123 | UD2 = UDim2.new | |
124 | BRICKC = BrickColor.new | |
125 | ANGLES = CFrame.Angles | |
126 | EULER = CFrame.fromEulerAnglesXYZ | |
127 | COS = math.cos | |
128 | ACOS = math.acos | |
129 | SIN = math.sin | |
130 | ASIN = math.asin | |
131 | ABS = math.abs | |
132 | MRANDOM = math.random | |
133 | FLOOR = math.floor | |
134 | ||
135 | --//=================================\\ | |
136 | --|| USEFUL VALUES | |
137 | --\\=================================// | |
138 | ||
139 | Animation_Speed = 3 | |
140 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
141 | local Speed = 20 | |
142 | local SIZE = 1.4 | |
143 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
144 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
145 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
146 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
147 | local DAMAGEMULTIPLIER = 1 | |
148 | local ANIM = "Idle" | |
149 | local ATTACK = false | |
150 | local EQUIPPED = false | |
151 | local HOLD = false | |
152 | local COMBO = 1 | |
153 | local Rooted = false | |
154 | local SINE = 0 | |
155 | local KEYHOLD = false | |
156 | local CHANGE = 2 / Animation_Speed | |
157 | local WALKINGANIM = false | |
158 | local VALUE1 = false | |
159 | local VALUE2 = false | |
160 | local ROBLOXIDLEANIMATION = IT("Animation") | |
161 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
162 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
163 | local ATANIM = IT("Animation") | |
164 | ATANIM.Name = "Attack Animation" | |
165 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
166 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
167 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
168 | WEAPONGUI.Name = "Weapon GUI" | |
169 | local Weapon = IT("Model") | |
170 | Weapon.Name = "Adds" | |
171 | local Clock = IT("Model") | |
172 | Clock.Name = "Adds" | |
173 | local Clock2 = IT("Model") | |
174 | Clock.Name = "Adds" | |
175 | local Effects = IT("Folder", Weapon) | |
176 | Effects.Name = "Effects" | |
177 | local ANIMATOR = Humanoid.Animator | |
178 | local ANIMATE = Character.Animate | |
179 | local UNANCHOR = true | |
180 | TRANSFORMED = false | |
181 | local CLOCKLOOP = 0 | |
182 | local sick = Instance.new("Sound",Torso) | |
183 | local SONG = 1873219898 | |
184 | local CLOCKTARGET = nil | |
185 | local CLOCKSPEED = 0 | |
186 | local CLOCKSPEED2 = 0 | |
187 | script.Parent = WEAPONGUI | |
188 | local CLONE = Character:Clone() | |
189 | CLONE.Parent = nil | |
190 | Character.Archivable = false | |
191 | local GHOSTS = {} | |
192 | ANIMATE:remove() | |
193 | Character.Archivable = true | |
194 | script.Parent = WEAPONGUI | |
195 | local GHOSTBASE = Character:Clone() | |
196 | GHOSTBASE.Parent = nil | |
197 | GHOSTBASE.Name = "Infected" | |
198 | for _, c in pairs(GHOSTBASE:GetChildren()) do | |
199 | if c.ClassName == "Part" and c.Transparency < 1 then | |
200 | c.Color = C3(0,0,0) | |
201 | if c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then | |
202 | c:remove() | |
203 | end | |
204 | end | |
205 | end | |
206 | local HeadC = C3(0,0,0) | |
207 | local BodyC = C3(0,0,0) | |
208 | local HITFLOOR = nil | |
209 | local INTRO = true | |
210 | local INSTANT = false | |
211 | local MODE = "Superior" | |
212 | sick.SoundId = "rbxassetid://"..SONG | |
213 | sick.Looped = true | |
214 | sick.Pitch = 0.98 | |
215 | sick.Volume = 5 | |
216 | sick.Parent = Torso | |
217 | sick:Play() | |
218 | sick:Resume() | |
219 | --sick.Playing = false | |
220 | --//=================================\\ | |
221 | --\\=================================// | |
222 | ||
223 | ||
224 | --//=================================\\ | |
225 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
226 | --\\=================================// | |
227 | ||
228 | ArtificialHB = Instance.new("BindableEvent", script) | |
229 | ArtificialHB.Name = "ArtificialHB" | |
230 | ||
231 | script:WaitForChild("ArtificialHB") | |
232 | ||
233 | frame = Frame_Speed | |
234 | tf = 0 | |
235 | allowframeloss = false | |
236 | tossremainder = false | |
237 | lastframe = tick() | |
238 | script.ArtificialHB:Fire() | |
239 | ||
240 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
241 | tf = tf + s | |
242 | if tf >= frame then | |
243 | if allowframeloss then | |
244 | script.ArtificialHB:Fire() | |
245 | lastframe = tick() | |
246 | else | |
247 | for i = 1, math.floor(tf / frame) do | |
248 | script.ArtificialHB:Fire() | |
249 | end | |
250 | lastframe = tick() | |
251 | end | |
252 | if tossremainder then | |
253 | tf = 0 | |
254 | else | |
255 | tf = tf - frame * math.floor(tf / frame) | |
256 | end | |
257 | end | |
258 | end) | |
259 | ||
260 | --//=================================\\ | |
261 | --\\=================================// | |
262 | ||
263 | --//=================================\\ | |
264 | --// MAKHAIL07 STUFF | |
265 | --\\=================================// | |
266 | ||
267 | local plr = game:service'Players'.LocalPlayer | |
268 | local char = plr.Character | |
269 | local hum = char.Humanoid | |
270 | local mouse = plr:GetMouse() | |
271 | cam = workspace.CurrentCamera | |
272 | Rad = math.rad | |
273 | Mrandom = math.random | |
274 | ||
275 | --//=================================\\ | |
276 | --|| RAGDOLL STUFF | |
277 | --\\=================================// | |
278 | ||
279 | function recurse(root,callback,i) | |
280 | i= i or 0 | |
281 | for _,v in pairs(root:GetChildren()) do | |
282 | i = i + 1 | |
283 | callback(i,v) | |
284 | ||
285 | if #v:GetChildren() > 0 then | |
286 | i = recurse(v,callback,i) | |
287 | end | |
288 | end | |
289 | ||
290 | return i | |
291 | end | |
292 | ||
293 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
294 | attachmentName = attachmentName.."RigAttachment" | |
295 | local constraint = Instance.new(className.."Constraint") | |
296 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
297 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
298 | constraint.Name = "RagdollConstraint"..part1.Name | |
299 | ||
300 | for _,propertyData in next,properties or {} do | |
301 | constraint[propertyData[1]] = propertyData[2] | |
302 | end | |
303 | ||
304 | constraint.Parent = character | |
305 | end | |
306 | ||
307 | function getAttachment0(character, attachmentName) | |
308 | for _,child in next,character:GetChildren() do | |
309 | local attachment = child:FindFirstChild(attachmentName) | |
310 | if attachment then | |
311 | return attachment | |
312 | end | |
313 | end | |
314 | end | |
315 | ||
316 | function ArtificialHitbox(Part) | |
317 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
318 | HITBOX.CanCollide = true | |
319 | HITBOX.CFrame = Part.CFrame | |
320 | weldBetween(Part,HITBOX) | |
321 | end | |
322 | ||
323 | function R15Ragdoll(character,KeepArms) | |
324 | character:BreakJoints() | |
325 | coroutine.resume(coroutine.create(function() | |
326 | recurse(character, function(_,v) | |
327 | if v:IsA("Attachment") then | |
328 | v.Axis = Vector3.new(0, 1, 0) | |
329 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
330 | v.Rotation = Vector3.new(0, 0, 0) | |
331 | end | |
332 | end) | |
333 | for _,child in next,character:GetChildren() do | |
334 | if child:IsA("Accoutrement") then | |
335 | for _,part in next,child:GetChildren() do | |
336 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
337 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
338 | local attachment0 = getAttachment0(character,attachment1.Name) | |
339 | if attachment0 and attachment1 then | |
340 | local constraint = Instance.new("HingeConstraint") | |
341 | constraint.Attachment0 = attachment0 | |
342 | constraint.Attachment1 = attachment1 | |
343 | constraint.LimitsEnabled = true | |
344 | constraint.UpperAngle = 0 | |
345 | constraint.LowerAngle = 0 | |
346 | constraint.Parent = character | |
347 | end | |
348 | ArtificialHitbox(part) | |
349 | elseif part.Name == "HumanoidRootPart" then | |
350 | part:remove() | |
351 | end | |
352 | end | |
353 | end | |
354 | end | |
355 | ||
356 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
357 | {"LimitsEnabled",true}; | |
358 | {"UpperAngle",5}; | |
359 | }) | |
360 | if character:FindFirstChild("Head") then | |
361 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
362 | {"LimitsEnabled",true}; | |
363 | {"UpperAngle",15}; | |
364 | }) | |
365 | end | |
366 | ||
367 | local handProperties = { | |
368 | {"LimitsEnabled", true}; | |
369 | {"UpperAngle",0}; | |
370 | {"LowerAngle",0}; | |
371 | } | |
372 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
373 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
374 | ||
375 | local shinProperties = { | |
376 | {"LimitsEnabled", true}; | |
377 | {"UpperAngle", 0}; | |
378 | {"LowerAngle", -75}; | |
379 | } | |
380 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
381 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
382 | ||
383 | local footProperties = { | |
384 | {"LimitsEnabled", true}; | |
385 | {"UpperAngle", 15}; | |
386 | {"LowerAngle", -45}; | |
387 | } | |
388 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
389 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
390 | if KeepArms == true then | |
391 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
392 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
393 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
394 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
395 | end | |
396 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
397 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
398 | Debris:AddItem(character,5) | |
399 | end)) | |
400 | end | |
401 | ||
402 | function Ragdoll(Character2,CharTorso,KeepArms) | |
403 | coroutine.resume(coroutine.create(function() | |
404 | Character2:BreakJoints() | |
405 | local hum = Character2:findFirstChild("Humanoid") | |
406 | hum:remove() | |
407 | local function Scan(ch) | |
408 | local e | |
409 | for e = 1,#ch do | |
410 | Scan(ch[e]:GetChildren()) | |
411 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
412 | ch[e]:remove() | |
413 | end | |
414 | end | |
415 | end | |
416 | local NEWHUM = IT("Humanoid") | |
417 | NEWHUM.Name = "Corpse" | |
418 | NEWHUM.Health = 0 | |
419 | NEWHUM.MaxHealth = 0 | |
420 | NEWHUM.PlatformStand = true | |
421 | NEWHUM.Parent = Character2 | |
422 | NEWHUM.DisplayDistanceType = "None" | |
423 | ||
424 | local ch = Character2:GetChildren() | |
425 | local i | |
426 | for i = 1,#ch do | |
427 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
428 | ch[i]:remove() | |
429 | end | |
430 | end | |
431 | ||
432 | local Torso2 = Character2.Torso | |
433 | local movevector = Vector3.new() | |
434 | ||
435 | if Torso2 then | |
436 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
437 | local Head = Character2:FindFirstChild("Head") | |
438 | if Head then | |
439 | local Neck = Instance.new("Weld") | |
440 | Neck.Name = "Neck" | |
441 | Neck.Part0 = Torso2 | |
442 | Neck.Part1 = Head | |
443 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
444 | Neck.C1 = CFrame.new() | |
445 | Neck.Parent = Torso2 | |
446 | ||
447 | end | |
448 | local Limb = Character2:FindFirstChild("Right Arm") | |
449 | if Limb and KeepArms == true then | |
450 | ||
451 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
452 | local Joint = Instance.new("Glue") | |
453 | Joint.Name = "RightShoulder" | |
454 | Joint.Part0 = Torso2 | |
455 | Joint.Part1 = Limb | |
456 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
457 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
458 | Joint.Parent = Torso2 | |
459 | ||
460 | local B = Instance.new("Part") | |
461 | B.TopSurface = 0 | |
462 | B.BottomSurface = 0 | |
463 | B.formFactor = "Symmetric" | |
464 | B.Size = Vector3.new(1, 1, 1) | |
465 | B.Transparency = 1 | |
466 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
467 | B.Parent = Character2 | |
468 | local W = Instance.new("Weld") | |
469 | W.Part0 = Limb | |
470 | W.Part1 = B | |
471 | W.C0 = CFrame.new(0, -0.5, 0) | |
472 | W.Parent = Limb | |
473 | ||
474 | end | |
475 | local Limb = Character2:FindFirstChild("Left Arm") | |
476 | if Limb and KeepArms == true then | |
477 | ||
478 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
479 | local Joint = Instance.new("Glue") | |
480 | Joint.Name = "LeftShoulder" | |
481 | Joint.Part0 = Torso2 | |
482 | Joint.Part1 = Limb | |
483 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
484 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
485 | Joint.Parent = Torso2 | |
486 | ||
487 | local B = Instance.new("Part") | |
488 | B.TopSurface = 0 | |
489 | B.BottomSurface = 0 | |
490 | B.formFactor = "Symmetric" | |
491 | B.Size = Vector3.new(1, 1, 1) | |
492 | B.Transparency = 1 | |
493 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
494 | B.Parent = Character2 | |
495 | local W = Instance.new("Weld") | |
496 | W.Part0 = Limb | |
497 | W.Part1 = B | |
498 | W.C0 = CFrame.new(0, -0.5, 0) | |
499 | W.Parent = Limb | |
500 | ||
501 | end | |
502 | local Limb = Character2:FindFirstChild("Right Leg") | |
503 | if Limb then | |
504 | ||
505 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
506 | local Joint = Instance.new("Glue") | |
507 | Joint.Name = "RightHip" | |
508 | Joint.Part0 = Torso2 | |
509 | Joint.Part1 = Limb | |
510 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
511 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
512 | Joint.Parent = Torso2 | |
513 | ||
514 | local B = Instance.new("Part") | |
515 | B.TopSurface = 0 | |
516 | B.BottomSurface = 0 | |
517 | B.formFactor = "Symmetric" | |
518 | B.Size = Vector3.new(1, 1, 1) | |
519 | B.Transparency = 1 | |
520 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
521 | B.Parent = Character2 | |
522 | local W = Instance.new("Weld") | |
523 | W.Part0 = Limb | |
524 | W.Part1 = B | |
525 | W.C0 = CFrame.new(0, -0.5, 0) | |
526 | W.Parent = Limb | |
527 | ||
528 | end | |
529 | local Limb = Character2:FindFirstChild("Left Leg") | |
530 | if Limb then | |
531 | ||
532 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
533 | local Joint = Instance.new("Glue") | |
534 | Joint.Name = "LeftHip" | |
535 | Joint.Part0 = Torso2 | |
536 | Joint.Part1 = Limb | |
537 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
538 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
539 | Joint.Parent = Torso2 | |
540 | ||
541 | local B = Instance.new("Part") | |
542 | B.TopSurface = 0 | |
543 | B.BottomSurface = 0 | |
544 | B.formFactor = "Symmetric" | |
545 | B.Size = Vector3.new(1, 1, 1) | |
546 | B.Transparency = 1 | |
547 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
548 | B.Parent = Character2 | |
549 | local W = Instance.new("Weld") | |
550 | W.Part0 = Limb | |
551 | W.Part1 = B | |
552 | W.C0 = CFrame.new(0, -0.5, 0) | |
553 | W.Parent = Limb | |
554 | ||
555 | end | |
556 | --[ | |
557 | local Bar = Instance.new("Part") | |
558 | Bar.TopSurface = 0 | |
559 | Bar.BottomSurface = 0 | |
560 | Bar.formFactor = "Symmetric" | |
561 | Bar.Size = Vector3.new(1, 1, 1) | |
562 | Bar.Transparency = 1 | |
563 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
564 | Bar.Parent = Character2 | |
565 | local Weld = Instance.new("Weld") | |
566 | Weld.Part0 = Torso2 | |
567 | Weld.Part1 = Bar | |
568 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
569 | Weld.Parent = Torso2 | |
570 | --]] | |
571 | end | |
572 | Character2.Parent = workspace | |
573 | Debris:AddItem(Character2,5) | |
574 | ||
575 | return Character2,Torso2 | |
576 | end)) | |
577 | end | |
578 | ||
579 | --//=================================\\ | |
580 | --|| SOME FUNCTIONS | |
581 | --\\=================================// | |
582 | ||
583 | function MagicSphere2(size,waitt,cframe,color) | |
584 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
585 | local mesh = IT("SpecialMesh",wave) | |
586 | mesh.MeshType = "Sphere" | |
587 | mesh.Scale = VT(size,size,size) | |
588 | mesh.Offset = VT(0,0,0) | |
589 | wave.CFrame = cframe | |
590 | coroutine.resume(coroutine.create(function(PART) | |
591 | for i = 1, waitt do | |
592 | Swait() | |
593 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
594 | wave.Transparency = wave.Transparency - (1/waitt) | |
595 | end | |
596 | wave:remove() | |
597 | end)) | |
598 | end | |
599 | ||
600 | function MagicSphere(size,waitt,cframe,color) | |
601 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
602 | local mesh = IT("SpecialMesh",wave) | |
603 | mesh.MeshType = "Sphere" | |
604 | mesh.Scale = VT(size,size,size) | |
605 | mesh.Offset = VT(0,0,0) | |
606 | wave.CFrame = cframe | |
607 | coroutine.resume(coroutine.create(function(PART) | |
608 | for i = 1, waitt do | |
609 | Swait() | |
610 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
611 | wave.Transparency = wave.Transparency + (1/waitt) | |
612 | if wave.Transparency > 0.99 then | |
613 | wave:remove() | |
614 | end | |
615 | end | |
616 | end)) | |
617 | end | |
618 | ||
619 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
620 | if FLOOR ~= nil then | |
621 | for i = 1, AMOUNT do | |
622 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
623 | DEBREE.Material = FLOOR.Material | |
624 | DEBREE.Color = FLOOR.Color | |
625 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
626 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
627 | coroutine.resume(coroutine.create(function() | |
628 | Swait(15) | |
629 | DEBREE.Parent = workspace | |
630 | DEBREE.CanCollide = true | |
631 | Debris:AddItem(DEBREE,SWAIT) | |
632 | end)) | |
633 | end | |
634 | end | |
635 | end | |
636 | ||
637 | function CameraEnshaking(Length, Intensity) | |
638 | coroutine.resume(coroutine.create(function() | |
639 | local intensity = 1 * Intensity | |
640 | local rotM = 0.01 * Intensity | |
641 | for i = 0, Length, 0.1 do | |
642 | Swait() | |
643 | intensity = intensity - 0.05 * Intensity / Length | |
644 | rotM = rotM - 5.0E-4 * Intensity / Length | |
645 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
646 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
647 | end | |
648 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
649 | end)) | |
650 | end | |
651 | ||
652 | local DECAL = IT("Decal") | |
653 | function MakeRing() | |
654 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
655 | local MSH = IT("BlockMesh", RING) | |
656 | local TOP = DECAL:Clone() | |
657 | local BOTTOM = DECAL:Clone() | |
658 | TOP.Parent = RING | |
659 | BOTTOM.Parent = RING | |
660 | TOP.Face = "Top" | |
661 | BOTTOM.Face = "Bottom" | |
662 | TOP.Texture = "http://www.roblox.com/asset/?id=273474310" | |
663 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310" | |
664 | local function REMOVE() | |
665 | coroutine.resume(coroutine.create(function() | |
666 | local SIZE = MSH.Scale.X | |
667 | for i = 1, 35 do | |
668 | Swait() | |
669 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
670 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
671 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
672 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
673 | end | |
674 | RING:remove() | |
675 | end)) | |
676 | end | |
677 | return RING, MSH, REMOVE | |
678 | end | |
679 | ||
680 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
681 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
682 | end | |
683 | ||
684 | function PositiveAngle(NUMBER) | |
685 | if NUMBER >= 0 then | |
686 | NUMBER = 0 | |
687 | end | |
688 | return NUMBER | |
689 | end | |
690 | ||
691 | function NegativeAngle(NUMBER) | |
692 | if NUMBER <= 0 then | |
693 | NUMBER = 0 | |
694 | end | |
695 | return NUMBER | |
696 | end | |
697 | ||
698 | function Swait(NUMBER) | |
699 | if NUMBER == 0 or NUMBER == nil then | |
700 | ArtificialHB.Event:wait() | |
701 | else | |
702 | for i = 1, NUMBER do | |
703 | ArtificialHB.Event:wait() | |
704 | end | |
705 | end | |
706 | end | |
707 | ||
708 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
709 | local NEWMESH = IT(MESH) | |
710 | if MESH == "SpecialMesh" then | |
711 | NEWMESH.MeshType = MESHTYPE | |
712 | if MESHID ~= "nil" and MESHID ~= "" then | |
713 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
714 | end | |
715 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
716 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
717 | end | |
718 | end | |
719 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
720 | NEWMESH.Scale = SCALE | |
721 | NEWMESH.Parent = PARENT | |
722 | return NEWMESH | |
723 | end | |
724 | ||
725 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
726 | local NEWPART = IT("Part") | |
727 | NEWPART.formFactor = FORMFACTOR | |
728 | NEWPART.Reflectance = REFLECTANCE | |
729 | NEWPART.Transparency = TRANSPARENCY | |
730 | NEWPART.CanCollide = false | |
731 | NEWPART.Locked = true | |
732 | NEWPART.Anchored = true | |
733 | if ANCHOR == false then | |
734 | NEWPART.Anchored = false | |
735 | end | |
736 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
737 | NEWPART.Name = NAME | |
738 | NEWPART.Size = SIZE | |
739 | NEWPART.Position = Torso.Position | |
740 | NEWPART.Material = MATERIAL | |
741 | NEWPART:BreakJoints() | |
742 | NEWPART.Parent = PARENT | |
743 | return NEWPART | |
744 | end | |
745 | ||
746 | local function weldBetween(a, b) | |
747 | local weldd = Instance.new("ManualWeld") | |
748 | weldd.Part0 = a | |
749 | weldd.Part1 = b | |
750 | weldd.C0 = CFrame.new() | |
751 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
752 | weldd.Parent = a | |
753 | return weldd | |
754 | end | |
755 | ||
756 | ||
757 | function QuaternionFromCFrame(cf) | |
758 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
759 | local trace = m00 + m11 + m22 | |
760 | if trace > 0 then | |
761 | local s = math.sqrt(1 + trace) | |
762 | local recip = 0.5 / s | |
763 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
764 | else | |
765 | local i = 0 | |
766 | if m11 > m00 then | |
767 | i = 1 | |
768 | end | |
769 | if m22 > (i == 0 and m00 or m11) then | |
770 | i = 2 | |
771 | end | |
772 | if i == 0 then | |
773 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
774 | local recip = 0.5 / s | |
775 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
776 | elseif i == 1 then | |
777 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
778 | local recip = 0.5 / s | |
779 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
780 | elseif i == 2 then | |
781 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
782 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
783 | end | |
784 | end | |
785 | end | |
786 | ||
787 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
788 | local xs, ys, zs = x + x, y + y, z + z | |
789 | local wx, wy, wz = w * xs, w * ys, w * zs | |
790 | local xx = x * xs | |
791 | local xy = x * ys | |
792 | local xz = x * zs | |
793 | local yy = y * ys | |
794 | local yz = y * zs | |
795 | local zz = z * zs | |
796 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
797 | end | |
798 | ||
799 | function QuaternionSlerp(a, b, t) | |
800 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
801 | local startInterp, finishInterp; | |
802 | if cosTheta >= 0.0001 then | |
803 | if (1 - cosTheta) > 0.0001 then | |
804 | local theta = ACOS(cosTheta) | |
805 | local invSinTheta = 1 / SIN(theta) | |
806 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
807 | finishInterp = SIN(t * theta) * invSinTheta | |
808 | else | |
809 | startInterp = 1 - t | |
810 | finishInterp = t | |
811 | end | |
812 | else | |
813 | if (1 + cosTheta) > 0.0001 then | |
814 | local theta = ACOS(-cosTheta) | |
815 | local invSinTheta = 1 / SIN(theta) | |
816 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
817 | finishInterp = SIN(t * theta) * invSinTheta | |
818 | else | |
819 | startInterp = t - 1 | |
820 | finishInterp = t | |
821 | end | |
822 | end | |
823 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
824 | end | |
825 | ||
826 | function Clerp(a, b, t) | |
827 | local qa = {QuaternionFromCFrame(a)} | |
828 | local qb = {QuaternionFromCFrame(b)} | |
829 | local ax, ay, az = a.x, a.y, a.z | |
830 | local bx, by, bz = b.x, b.y, b.z | |
831 | local _t = 1 - t | |
832 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
833 | end | |
834 | ||
835 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
836 | local frame = IT("Frame") | |
837 | frame.BackgroundTransparency = TRANSPARENCY | |
838 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
839 | frame.Position = POSITION | |
840 | frame.Size = SIZE | |
841 | frame.BackgroundColor3 = COLOR | |
842 | frame.BorderColor3 = BORDERCOLOR | |
843 | frame.Name = NAME | |
844 | frame.Parent = PARENT | |
845 | return frame | |
846 | end | |
847 | ||
848 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
849 | local label = IT("TextLabel") | |
850 | label.BackgroundTransparency = 1 | |
851 | label.Size = UD2(1, 0, 1, 0) | |
852 | label.Position = UD2(0, 0, 0, 0) | |
853 | label.TextColor3 = TEXTCOLOR | |
854 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
855 | label.TextTransparency = TRANSPARENCY | |
856 | label.FontSize = TEXTFONTSIZE | |
857 | label.Font = TEXTFONT | |
858 | label.BorderSizePixel = BORDERSIZEPIXEL | |
859 | label.TextStrokeColor3 = C3(1,1,1) | |
860 | label.TextScaled = false | |
861 | label.Text = TEXT | |
862 | label.Name = NAME | |
863 | label.Parent = PARENT | |
864 | return label | |
865 | end | |
866 | ||
867 | function NoOutlines(PART) | |
868 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
869 | end | |
870 | ||
871 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
872 | local NEWWELD = IT(TYPE) | |
873 | NEWWELD.Part0 = PART0 | |
874 | NEWWELD.Part1 = PART1 | |
875 | NEWWELD.C0 = C0 | |
876 | NEWWELD.C1 = C1 | |
877 | NEWWELD.Parent = PARENT | |
878 | return NEWWELD | |
879 | end | |
880 | ||
881 | local S = IT("Sound") | |
882 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
883 | local NEWSOUND = nil | |
884 | coroutine.resume(coroutine.create(function() | |
885 | NEWSOUND = S:Clone() | |
886 | NEWSOUND.Parent = PARENT | |
887 | NEWSOUND.Volume = VOLUME | |
888 | NEWSOUND.Pitch = PITCH | |
889 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
890 | NEWSOUND:play() | |
891 | if DOESLOOP == true then | |
892 | NEWSOUND.Looped = true | |
893 | else | |
894 | repeat wait(1) until NEWSOUND.Playing == false | |
895 | NEWSOUND:remove() | |
896 | end | |
897 | end)) | |
898 | return NEWSOUND | |
899 | end | |
900 | ||
901 | function CFrameFromTopBack(at, top, back) | |
902 | local right = top:Cross(back) | |
903 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
904 | end | |
905 | ||
906 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
907 | function WACKYEFFECT(Table) | |
908 | local TYPE = (Table.EffectType or "Sphere") | |
909 | local SIZE = (Table.Size or VT(1,1,1)) | |
910 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
911 | local TRANSPARENCY = (Table.Transparency or 0) | |
912 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
913 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
914 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
915 | local ROTATION1 = (Table.RotationX or 0) | |
916 | local ROTATION2 = (Table.RotationY or 0) | |
917 | local ROTATION3 = (Table.RotationZ or 0) | |
918 | local MATERIAL = (Table.Material or "Neon") | |
919 | local COLOR = (Table.Color or C3(1,1,1)) | |
920 | local TIME = (Table.Time or 45) | |
921 | local SOUNDID = (Table.SoundID or nil) | |
922 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
923 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
924 | coroutine.resume(coroutine.create(function() | |
925 | local PLAYSSOUND = false | |
926 | local SOUND = nil | |
927 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
928 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
929 | PLAYSSOUND = true | |
930 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
931 | end | |
932 | EFFECT.Color = COLOR | |
933 | local MSH = nil | |
934 | if TYPE == "Sphere" then | |
935 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
936 | elseif TYPE == "Block" then | |
937 | MSH = IT("BlockMesh",EFFECT) | |
938 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
939 | elseif TYPE == "Wave" then | |
940 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
941 | elseif TYPE == "Ring" then | |
942 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
943 | elseif TYPE == "Slash" then | |
944 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
945 | elseif TYPE == "Round Slash" then | |
946 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
947 | elseif TYPE == "Swirl" then | |
948 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
949 | elseif TYPE == "Skull" then | |
950 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
951 | elseif TYPE == "Crystal" then | |
952 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
953 | end | |
954 | if MSH ~= nil then | |
955 | local MOVESPEED = nil | |
956 | if MOVEDIRECTION ~= nil then | |
957 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
958 | end | |
959 | local GROWTH = SIZE - ENDSIZE | |
960 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
961 | if TYPE == "Block" then | |
962 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
963 | else | |
964 | EFFECT.CFrame = CFRAME | |
965 | end | |
966 | for LOOP = 1, TIME+1 do | |
967 | Swait() | |
968 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
969 | if TYPE == "Wave" then | |
970 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
971 | end | |
972 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
973 | if TYPE == "Block" then | |
974 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
975 | else | |
976 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
977 | end | |
978 | if MOVEDIRECTION ~= nil then | |
979 | local ORI = EFFECT.Orientation | |
980 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
981 | EFFECT.Orientation = ORI | |
982 | end | |
983 | end | |
984 | if PLAYSSOUND == false then | |
985 | EFFECT:remove() | |
986 | else | |
987 | repeat Swait() until SOUND.Playing == false | |
988 | EFFECT:remove() | |
989 | end | |
990 | else | |
991 | if PLAYSSOUND == false then | |
992 | EFFECT:remove() | |
993 | else | |
994 | repeat Swait() until SOUND.Playing == false | |
995 | EFFECT:remove() | |
996 | end | |
997 | end | |
998 | end)) | |
999 | end | |
1000 | ||
1001 | function MakeForm(PART,TYPE) | |
1002 | if TYPE == "Cyl" then | |
1003 | local MSH = IT("CylinderMesh",PART) | |
1004 | elseif TYPE == "Ball" then | |
1005 | local MSH = IT("SpecialMesh",PART) | |
1006 | MSH.MeshType = "Sphere" | |
1007 | elseif TYPE == "Wedge" then | |
1008 | local MSH = IT("SpecialMesh",PART) | |
1009 | MSH.MeshType = "Wedge" | |
1010 | end | |
1011 | end | |
1012 | ||
1013 | Debris = game:GetService("Debris") | |
1014 | ||
1015 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
1016 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1017 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1018 | end | |
1019 | ||
1020 | function turnto(position) | |
1021 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1022 | end | |
1023 | ||
1024 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1025 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1026 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1027 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1028 | if RayHit and CheckIntangible(RayHit) then | |
1029 | if DelayIfHit then | |
1030 | wait() | |
1031 | end | |
1032 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1033 | end | |
1034 | return RayHit, RayPos, RayNormal | |
1035 | end | |
1036 | ||
1037 | function CheckIntangible(Hit) | |
1038 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1039 | if Hit and Hit.Parent then | |
1040 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1041 | return true | |
1042 | end | |
1043 | end | |
1044 | return false | |
1045 | end | |
1046 | ||
1047 | function CheckTableForString(Table, String) | |
1048 | for i, v in pairs(Table) do | |
1049 | if string.find(string.lower(String), string.lower(v)) then | |
1050 | return true | |
1051 | end | |
1052 | end | |
1053 | return false | |
1054 | end | |
1055 | ||
1056 | --//=================================\\ | |
1057 | --|| WEAPON CREATION | |
1058 | --\\=================================// | |
1059 | ||
1060 | Humanoid.Parent = nil | |
1061 | RootPart.Size = RootPart.Size*SIZE | |
1062 | Torso.Size = Torso.Size*SIZE | |
1063 | RightArm.Size = RightArm.Size*SIZE | |
1064 | RightLeg.Size = RightLeg.Size*SIZE | |
1065 | LeftArm.Size = LeftArm.Size*SIZE | |
1066 | LeftLeg.Size = LeftLeg.Size*SIZE | |
1067 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1068 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1069 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1070 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1071 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1072 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1073 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1074 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1075 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1076 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1077 | Head.Size = Head.Size*SIZE | |
1078 | RootJoint.Parent = RootPart | |
1079 | Neck.Parent = Torso | |
1080 | RightShoulder.Parent = Torso | |
1081 | LeftShoulder.Parent = Torso | |
1082 | RightHip.Parent = Torso | |
1083 | LeftHip.Parent = Torso | |
1084 | ||
1085 | local Player = game:GetService("Players").LocalPlayer | |
1086 | repeat | |
1087 | wait() | |
1088 | until Player.Character | |
1089 | local Character = Player.Character | |
1090 | TrailSettings = { | |
1091 | Lifetime = 1, | |
1092 | Texture = "http://www.roblox.com/asset/?id=1097260739", | |
1093 | Color1 = ColorSequence.new(BrickColor.new("Really red").Color), | |
1094 | Color2 = ColorSequence.new(BrickColor.new("Really red").Color), | |
1095 | AllBody = true, | |
1096 | UpperBodyOnly = false, | |
1097 | LowerBodyOnly = false, | |
1098 | Accessories = false, | |
1099 | Extras = true, | |
1100 | R15 = false, | |
1101 | R15Parts = {"UpperTorso", "LowerTorso"} | |
1102 | } | |
1103 | local Trail | |
1104 | function UpperBody() | |
1105 | if TrailSettings.R15 == false then | |
1106 | A0 = Instance.new("Attachment", Character.Torso) | |
1107 | A1 = Instance.new("Attachment", Character.Head) | |
1108 | A2 = Instance.new("Attachment", Character["Right Arm"]) | |
1109 | A3 = Instance.new("Attachment", Character["Left Arm"]) | |
1110 | Trail = Instance.new("Trail", Character) | |
1111 | Trail.Attachment0 = A0 | |
1112 | Trail.Attachment1 = A1 | |
1113 | Trail.Texture = TrailSettings.Texture | |
1114 | Trail.Color = TrailSettings.Color1 | |
1115 | Trail.Lifetime = TrailSettings.Lifetime | |
1116 | local Trail2 = Trail:Clone() | |
1117 | Trail2.Parent = Character | |
1118 | Trail2.Attachment1 = A2 | |
1119 | local Trail3 = Trail:Clone() | |
1120 | Trail3.Parent = Character | |
1121 | Trail3.Attachment1 = A3 | |
1122 | local Trail6 = Trail:Clone() | |
1123 | Trail6.Parent = Character | |
1124 | Trail6.Attachment0 = A1 | |
1125 | Trail6.Attachment1 = A2 | |
1126 | local Trail7 = Trail:Clone() | |
1127 | Trail7.Parent = Character | |
1128 | Trail7.Attachment0 = A1 | |
1129 | Trail7.Attachment1 = A3 | |
1130 | else | |
1131 | A0 = Instance.new("Attachment", Character[TrailSettings.R15Parts[1]]) | |
1132 | A0R = Instance.new("Attachment", Character[TrailSettings.R15Parts[2]]) | |
1133 | A1 = Instance.new("Attachment", Character.Head) | |
1134 | A2 = Instance.new("Attachment", Character.RightUpperArm) | |
1135 | A2R = Instance.new("Attachment", Character.RightLowerArm) | |
1136 | A3 = Instance.new("Attachment", Character.LeftUpperArm) | |
1137 | A3R = Instance.new("Attachment", Character.LeftLowerArm) | |
1138 | Trail = Instance.new("Trail", Character) | |
1139 | Trail.Attachment0 = A0 | |
1140 | Trail.Attachment1 = A1 | |
1141 | Trail.Texture = TrailSettings.Texture | |
1142 | Trail.Color = TrailSettings.Color1 | |
1143 | Trail.Lifetime = TrailSettings.Lifetime | |
1144 | local Trail2 = Trail:Clone() | |
1145 | Trail2.Parent = Character | |
1146 | Trail2.Attachment1 = A2 | |
1147 | local Trail3 = Trail:Clone() | |
1148 | Trail3.Parent = Character | |
1149 | Trail3.Attachment1 = A3 | |
1150 | local Trail6 = Trail:Clone() | |
1151 | Trail6.Parent = Character | |
1152 | Trail6.Attachment0 = A1 | |
1153 | Trail6.Attachment1 = A2 | |
1154 | local Trail7 = Trail:Clone() | |
1155 | Trail7.Parent = Character | |
1156 | Trail7.Attachment0 = A1 | |
1157 | Trail7.Attachment1 = A3 | |
1158 | local Trail1R = Trail:Clone() | |
1159 | Trail1R.Parent = Character | |
1160 | Trail1R.Attachment1 = A2R | |
1161 | local Trail2R = Trail:Clone() | |
1162 | Trail2R.Parent = Character | |
1163 | Trail2R.Attachment1 = A3R | |
1164 | local Trail6R = Trail:Clone() | |
1165 | Trail6.Parent = Character | |
1166 | Trail6.Attachment0 = A1 | |
1167 | Trail6.Attachment1 = A2R | |
1168 | local Trail7R = Trail:Clone() | |
1169 | Trail7.Parent = Character | |
1170 | Trail7.Attachment0 = A1 | |
1171 | Trail7.Attachment1 = A3R | |
1172 | end | |
1173 | end | |
1174 | function LowerBody() | |
1175 | if TrailSettings.R15 == false then | |
1176 | A4 = Instance.new("Attachment", Character["Right Leg"]) | |
1177 | A5 = Instance.new("Attachment", Character["Left Leg"]) | |
1178 | local Trail4 = Trail:Clone() | |
1179 | Trail4.Parent = Character | |
1180 | Trail4.Attachment1 = A4 | |
1181 | local Trail5 = Trail:Clone() | |
1182 | Trail5.Parent = Character | |
1183 | Trail5.Attachment1 = A5 | |
1184 | local Trail8 = Trail:Clone() | |
1185 | Trail8.Parent = Character | |
1186 | Trail8.Attachment0 = A2 | |
1187 | Trail8.Attachment1 = A4 | |
1188 | Trail8.Color = TrailSettings.Color2 | |
1189 | local Trail9 = Trail:Clone() | |
1190 | Trail9.Parent = Character | |
1191 | Trail9.Attachment0 = A3 | |
1192 | Trail9.Attachment1 = A5 | |
1193 | Trail9.Color = TrailSettings.Color2 | |
1194 | local FT = Trail:Clone() | |
1195 | FT.Parent = Character | |
1196 | FT.Attachment0 = A4 | |
1197 | FT.Attachment1 = A5 | |
1198 | FT.Color = TrailSettings.Color2 | |
1199 | else | |
1200 | A4 = Instance.new("Attachment", Character.RightLowerLeg) | |
1201 | A4R = Instance.new("Attachment", Character.RightUpperLeg) | |
1202 | A5 = Instance.new("Attachment", Character.LeftLowerLeg) | |
1203 | A5R = Instance.new("Attachment", Character.LeftUpperLeg) | |
1204 | local Trail4 = Trail:Clone() | |
1205 | Trail4.Parent = Character | |
1206 | Trail4.Attachment1 = A4 | |
1207 | local Trail5 = Trail:Clone() | |
1208 | Trail5.Parent = Character | |
1209 | Trail5.Attachment1 = A5 | |
1210 | local Trail8 = Trail:Clone() | |
1211 | Trail8.Parent = Character | |
1212 | Trail8.Attachment0 = A2 | |
1213 | Trail8.Attachment1 = A4 | |
1214 | Trail8.Color = TrailSettings.Color2 | |
1215 | local Trail9 = Trail:Clone() | |
1216 | Trail9.Parent = Character | |
1217 | Trail9.Attachment0 = A3 | |
1218 | Trail9.Attachment1 = A5 | |
1219 | Trail9.Color = TrailSettings.Color2 | |
1220 | local FT = Trail:Clone() | |
1221 | FT.Parent = Character | |
1222 | FT.Attachment0 = A4 | |
1223 | FT.Attachment1 = A5 | |
1224 | FT.Color = TrailSettings.Color2 | |
1225 | local Trail3R = Trail:Clone() | |
1226 | Trail3R.Parent = Character | |
1227 | Trail3R.Attachment1 = A4R | |
1228 | local Trail4R = Trail:Clone() | |
1229 | Trail4R.Parent = Character | |
1230 | Trail4R.Attachment1 = A5R | |
1231 | local Trail8 = Trail:Clone() | |
1232 | Trail8.Parent = Character | |
1233 | Trail8.Attachment0 = A2R | |
1234 | Trail8.Attachment1 = A4R | |
1235 | Trail8.Color = TrailSettings.Color2 | |
1236 | local Trail9 = Trail:Clone() | |
1237 | Trail9.Parent = Character | |
1238 | Trail9.Attachment0 = A3R | |
1239 | Trail9.Attachment1 = A5R | |
1240 | Trail9.Color = TrailSettings.Color2 | |
1241 | local FT2R = Trail:Clone() | |
1242 | FT2R.Parent = Character | |
1243 | FT2R.Attachment0 = A4R | |
1244 | FT2R.Attachment1 = A5R | |
1245 | FT2R.Color = TrailSettings.Color2 | |
1246 | end | |
1247 | end | |
1248 | function AllBody() | |
1249 | UpperBody() | |
1250 | LowerBody() | |
1251 | end | |
1252 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
1253 | TrailSettings.UpperBodyOnly = false | |
1254 | TrailSettings.LowerBodyOnly = false | |
1255 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
1256 | TrailSettings.UpperBodyOnly = false | |
1257 | TrailSettings.LowerBodyOnly = false | |
1258 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
1259 | TrailSettings.UpperBodyOnly = false | |
1260 | TrailSettings.LowerBodyOnly = false | |
1261 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
1262 | TrailSettings.AllBody = true | |
1263 | TrailSettings.UpperBodyOnly = false | |
1264 | TrailSettings.LowerBodyOnly = false | |
1265 | end | |
1266 | if TrailSettings.UpperBodyOnly == true then | |
1267 | UpperBody() | |
1268 | print("Called Upper Body Trail") | |
1269 | elseif TrailSettings.LowerBodyOnly == true then | |
1270 | LowerBody() | |
1271 | print("Called Lower Body Trail") | |
1272 | elseif TrailSettings.AllBody == true then | |
1273 | AllBody() | |
1274 | print("Called Full Body Trail") | |
1275 | end | |
1276 | if TrailSettings.Accessories == true then | |
1277 | for Index, Item in pairs(Character:GetChildren()) do | |
1278 | if Item:IsA("Accessory") then | |
1279 | local AA = Instance.new("Attachment", Item.Handle) | |
1280 | local ATrail = Trail:Clone() | |
1281 | ATrail.Parent = Character | |
1282 | ATrail.Attachment1 = AA | |
1283 | end | |
1284 | end | |
1285 | end | |
1286 | if TrailSettings.Extras == true then | |
1287 | spawn(function() | |
1288 | repeat | |
1289 | wait() | |
1290 | until Trail | |
1291 | local AB = Instance.new("Attachment", a) | |
1292 | local ABT = Trail:Clone() | |
1293 | ABT.Parent = Character | |
1294 | ABT.Attachment0 = A4 | |
1295 | ABT.Attachment1 = AB | |
1296 | ABT.Color = TrailSettings.Color2 | |
1297 | local ABT2 = Trail:Clone() | |
1298 | ABT2.Parent = Character | |
1299 | ABT2.Attachment0 = A5 | |
1300 | ABT2.Attachment1 = AB | |
1301 | ABT2.Color = TrailSettings.Color2 | |
1302 | end) | |
1303 | end | |
1304 | wait() | |
1305 | ||
1306 | local top = Instance.new("Shirt") | |
1307 | top.ShirtTemplate = "rbxassetid://45695443" | |
1308 | top.Parent = Character | |
1309 | top.Name = "Cloth" | |
1310 | local bottom = Instance.new("Pants") | |
1311 | bottom.PantsTemplate = "rbxassetid://45696190" | |
1312 | bottom.Parent = Character | |
1313 | bottom.Name = "Cloth" | |
1314 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1315 | PRT.Color = C3(0,0,0) | |
1316 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1317 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1318 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1319 | PRT.Color = C3(0,0,0) | |
1320 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1321 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1322 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1323 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1324 | MakeForm(PRT,"Ball") | |
1325 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1326 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1327 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1328 | MakeForm(PRT,"Ball") | |
1329 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1330 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1331 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1332 | MakeForm(PRT,"Ball") | |
1333 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1334 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1335 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1336 | MakeForm(PRT,"Ball") | |
1337 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1338 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1339 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1340 | MakeForm(PRT,"Ball") | |
1341 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1342 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1343 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1344 | MakeForm(PRT,"Ball") | |
1345 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1346 | ||
1347 | local LASTPART = Head | |
1348 | for i = 1, 24 do | |
1349 | local MATH = (1-(i/30)) | |
1350 | if LASTPART == Head then | |
1351 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1352 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1353 | LASTPART = Horn | |
1354 | Horn.Color = C3((i*3-3)/255,0,0) | |
1355 | else | |
1356 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1357 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1358 | LASTPART = Horn | |
1359 | Horn.Color = C3((i*3-3)/255,0,0) | |
1360 | end | |
1361 | end | |
1362 | local LASTPART = Head | |
1363 | for i = 1, 24 do | |
1364 | local MATH = (1-(i/30)) | |
1365 | if LASTPART == Head then | |
1366 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1367 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1368 | LASTPART = Horn | |
1369 | Horn.Color = C3((i*3-3)/255,0,0) | |
1370 | else | |
1371 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1372 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1373 | LASTPART = Horn | |
1374 | Horn.Color = C3((i*3-3)/255,0,0) | |
1375 | end | |
1376 | end | |
1377 | local LASTPART = Head | |
1378 | for i = 1, 8 do | |
1379 | local MATH = (1-(i/14)) | |
1380 | if LASTPART == Head then | |
1381 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1382 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1383 | LASTPART = Horn | |
1384 | Horn.Color = C3((i*3-3)/255,0,0) | |
1385 | else | |
1386 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1387 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1388 | LASTPART = Horn | |
1389 | Horn.Color = C3((i*3-3)/255,0,0) | |
1390 | end | |
1391 | end | |
1392 | local LASTPART = Head | |
1393 | for i = 1, 8 do | |
1394 | local MATH = (1-(i/14)) | |
1395 | if LASTPART == Head then | |
1396 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1397 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1398 | LASTPART = Horn | |
1399 | Horn.Color = C3((i*3-3)/255,0,0) | |
1400 | else | |
1401 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1402 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1403 | LASTPART = Horn | |
1404 | Horn.Color = C3((i*3-3)/255,0,0) | |
1405 | end | |
1406 | end | |
1407 | ||
1408 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1409 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1410 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1411 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1412 | MakeForm(PRT,"Cyl") | |
1413 | local PRT = CreatePart(3, Clock, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1414 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1415 | MakeForm(PRT,"Cyl") | |
1416 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1417 | local RING = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1418 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1419 | MakeForm(RING,"Cyl") | |
1420 | RING.Color = C3(0,0,0) | |
1421 | for i = 1, 12 do | |
1422 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1423 | PRT.Color = C3(0,0,0) | |
1424 | local MSH = IT("BlockMesh",PRT) | |
1425 | MSH.Scale = VT(0.6,1,1) | |
1426 | CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1427 | end | |
1428 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1429 | PRT.Color = C3(0,0,0) | |
1430 | local MSH = IT("BlockMesh",PRT) | |
1431 | MSH.Scale = VT(0.4,1,1) | |
1432 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1433 | local PRT = CreatePart(3, Clock, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1434 | PRT.Color = C3(0,0,0) | |
1435 | local MSH = IT("BlockMesh",PRT) | |
1436 | MSH.Scale = VT(0.4,1,1) | |
1437 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", Clock, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1438 | coroutine.resume(coroutine.create(function() | |
1439 | while true do | |
1440 | Swait() | |
1441 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1442 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1443 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1444 | if CLOCKLOOP <= -150 then | |
1445 | if VALUE1 == false then | |
1446 | CLOCKLOOP = 0 | |
1447 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) | |
1448 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1449 | ApplyAoE(HITPOS,10,15,45,75,false) | |
1450 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1451 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1452 | if CLOCKTARGET ~= nil then | |
1453 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1454 | if CLOCKTARGET.Torso ~= nil then | |
1455 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1456 | end | |
1457 | if CLOCKTARGET.Health == 0 then | |
1458 | CLOCKTARGET = nil | |
1459 | end | |
1460 | end | |
1461 | end | |
1462 | end | |
1463 | end | |
1464 | end)) | |
1465 | ||
1466 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1467 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1468 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1469 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1470 | MakeForm(PRT2,"Cyl") | |
1471 | local PRT2 = CreatePart(3, Clock2, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1472 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1473 | MakeForm(PRT2,"Cyl") | |
1474 | PRT2.Color = C3(255/255, 0/255, 0/255) | |
1475 | local RING2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1476 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, RING2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1477 | MakeForm(RING2,"Cyl") | |
1478 | RING2.Color = C3(0,0,0) | |
1479 | for i = 1, 12 do | |
1480 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
1481 | PRT2.Color = C3(0,0,0) | |
1482 | local MSH2 = IT("BlockMesh",PRT2) | |
1483 | MSH2.Scale = VT(0.6,1,1) | |
1484 | CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1485 | end | |
1486 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1487 | PRT2.Color = C3(0,0,0) | |
1488 | local MSH2 = IT("BlockMesh",PRT2) | |
1489 | MSH2.Scale = VT(0.4,1,1) | |
1490 | local WATCH3 = CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1491 | local PRT2 = CreatePart(3, Clock2, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1492 | PRT2.Color = C3(0,0,0) | |
1493 | local MSH2 = IT("BlockMesh",PRT2) | |
1494 | MSH2.Scale = VT(0.4,1,1) | |
1495 | local WATCH4 = CreateWeldOrSnapOrMotor("Weld", Clock2, LeftArm, PRT2, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1496 | coroutine.resume(coroutine.create(function() | |
1497 | while true do | |
1498 | Swait() | |
1499 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED2 | |
1500 | WATCH3.C0 = Clerp(WATCH3.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1501 | WATCH4.C0 = Clerp(WATCH4.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1502 | if CLOCKLOOP <= -150 then | |
1503 | if VALUE1 == false then | |
1504 | CLOCKLOOP = 0 | |
1505 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4}) | |
1506 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1507 | ApplyAoE(HITPOS,10,15,45,75,false) | |
1508 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1509 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
1510 | if CLOCKTARGET ~= nil then | |
1511 | CLOCKTARGET.Health = CLOCKTARGET.Health - 10 | |
1512 | if CLOCKTARGET.Torso ~= nil then | |
1513 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1514 | end | |
1515 | if CLOCKTARGET.Health == 0 then | |
1516 | CLOCKTARGET = nil | |
1517 | end | |
1518 | end | |
1519 | end | |
1520 | end | |
1521 | end | |
1522 | end)) | |
1523 | ||
1524 | for _, c in pairs(Clock2:GetChildren()) do | |
1525 | if c.ClassName == "Part" then | |
1526 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1527 | end | |
1528 | end | |
1529 | ||
1530 | for _, c in pairs(Weapon:GetChildren()) do | |
1531 | if c.ClassName == "Part" then | |
1532 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1533 | end | |
1534 | end | |
1535 | ||
1536 | for _, c in pairs(Clock:GetChildren()) do | |
1537 | if c.ClassName == "Part" then | |
1538 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1539 | end | |
1540 | end | |
1541 | ||
1542 | Neck.Name = "Weld" | |
1543 | RootJoint.Name = "Weld" | |
1544 | RightShoulder.Name = "Weld" | |
1545 | LeftShoulder.Name = "Weld" | |
1546 | RightHip.Name = "Weld" | |
1547 | LeftHip.Name = "Weld" | |
1548 | ||
1549 | local SKILLTEXTCOLOR = C3(255/255, 0/255, 0/255) | |
1550 | local SKILLFONT = "Fantasy" | |
1551 | local SKILLTEXTSIZE = 7 | |
1552 | ||
1553 | Weapon.Parent = Character | |
1554 | Humanoid.Parent = Character | |
1555 | Clock.Parent = nil | |
1556 | Clock2.Parent = nil | |
1557 | ||
1558 | Humanoid.Died:connect(function() | |
1559 | ATTACK = true | |
1560 | end) | |
1561 | ||
1562 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1563 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1564 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1565 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1566 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.825, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1567 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.265, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1568 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.465, 0, 0.755, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
1569 | ||
1570 | ||
1571 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Superior Stomp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
1572 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Q] TimeSweep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
1573 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Buzzsaw", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
1574 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Superior Sun", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
1575 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E] Infection Fog", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
1576 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[F] Booster", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
1577 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[X] The End", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
1578 | ||
1579 | --//=================================\\ | |
1580 | --|| DAMAGING | |
1581 | --\\=================================// | |
1582 | ||
1583 | function Ghostify(POSITION,RANGE) | |
1584 | local CHILDREN = workspace:GetDescendants() | |
1585 | for index, CHILD in pairs(CHILDREN) do | |
1586 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1587 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1588 | if HUM then | |
1589 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1590 | if TORSO then | |
1591 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1592 | local GHOST = GHOSTBASE:Clone() | |
1593 | GHOST.Parent = Effects | |
1594 | GHOST.Torso.CFrame = TORSO.CFrame | |
1595 | table.insert(GHOSTS,GHOST) | |
1596 | CHILD:remove() | |
1597 | end | |
1598 | end | |
1599 | end | |
1600 | end | |
1601 | end | |
1602 | end | |
1603 | ||
1604 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
1605 | local TORSO = Torso | |
1606 | local HUM = Humanoid | |
1607 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
1608 | coroutine.wrap(function() | |
1609 | VT = Vector3.new | |
1610 | MRANDOM = math.random | |
1611 | local A = TIME | |
1612 | local B = INTENSITY | |
1613 | local C = true | |
1614 | local HUMANOID = Humanoid | |
1615 | local TIMER = A or 35 | |
1616 | local SHAKE = B or 5 | |
1617 | local FADE = C or true | |
1618 | if HUMANOID then | |
1619 | local FADER = SHAKE / TIMER | |
1620 | for i = 1, TIMER do | |
1621 | wait() | |
1622 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
1623 | end | |
1624 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
1625 | end | |
1626 | ||
1627 | end)() | |
1628 | end | |
1629 | end | |
1630 | ||
1631 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1632 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1633 | defence.Name = ("HitBy"..Player.Name) | |
1634 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1635 | Damage = Damage * DAMAGEMULTIPLIER | |
1636 | if Humanoid.Health ~= 0 then | |
1637 | local CritChance = MRANDOM(1,100) | |
1638 | if Damage > Humanoid.Health then | |
1639 | Damage = math.ceil(Humanoid.Health) | |
1640 | if Damage == 0 then | |
1641 | Damage = 0.1 | |
1642 | end | |
1643 | end | |
1644 | Humanoid.Health = Humanoid.Health - Damage | |
1645 | end | |
1646 | end | |
1647 | ||
1648 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1649 | local CHILDREN = workspace:GetDescendants() | |
1650 | for index, CHILD in pairs(CHILDREN) do | |
1651 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1652 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1653 | if HUM then | |
1654 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1655 | if TORSO then | |
1656 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1657 | if INSTAKILL == true then | |
1658 | CHILD:BreakJoints() | |
1659 | else | |
1660 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1661 | ApplyDamage(HUM,DMG,TORSO) | |
1662 | end | |
1663 | if FLING > 0 then | |
1664 | for _, c in pairs(CHILD:GetChildren()) do | |
1665 | if c:IsA("BasePart") then | |
1666 | local bv = Instance.new("BodyVelocity") | |
1667 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1668 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1669 | bv.Parent = c | |
1670 | Debris:AddItem(bv,0.05) | |
1671 | end | |
1672 | end | |
1673 | end | |
1674 | end | |
1675 | end | |
1676 | end | |
1677 | end | |
1678 | end | |
1679 | end | |
1680 | ||
1681 | --//=================================\\ | |
1682 | --|| ATTACK FUNCTIONS AND STUFF | |
1683 | --\\=================================// | |
1684 | ||
1685 | function Earthquake() | |
1686 | ATTACK = true | |
1687 | Rooted = true | |
1688 | local GYRO = IT("BodyGyro", RootPart) | |
1689 | GYRO.D = 20 | |
1690 | GYRO.P = 4000 | |
1691 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1692 | local RING, MESH, DELET = MakeRing() | |
1693 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
1694 | RING.CFrame = CF(HITPOS) | |
1695 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
1696 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
1697 | Swait() | |
1698 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
1699 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1700 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1703 | end | |
1704 | local BLASTS = {468991944, 468991990} | |
1705 | coroutine.resume(coroutine.create(function() | |
1706 | local CFRAME = RootPart.CFrame | |
1707 | for i = 1, 100 do | |
1708 | CFRAME = CFRAME * CF(0, 0, -35) | |
1709 | do | |
1710 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
1711 | if HITFLOOR then | |
1712 | Swait() | |
1713 | do | |
1714 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
1715 | coroutine.resume(coroutine.create(function() | |
1716 | local RING, MESH, DELET = MakeRing() | |
1717 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
1718 | for i = 1, 25 do | |
1719 | Swait() | |
1720 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
1721 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
1722 | end | |
1723 | ApplyAoE(RING.Position,25,50,90,90,false) | |
1724 | SHAKECAM(RING.Position, 80, 30, 15) | |
1725 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
1726 | WACKYEFFECT({ | |
1727 | Time = 25, | |
1728 | EffectType = "Sphere", | |
1729 | Size = VT(22, 22, 22), | |
1730 | Size2 = VT(85, 85, 85), | |
1731 | Transparency = 0, | |
1732 | Transparency2 = 1, | |
1733 | CFrame = CF(RING.Position), | |
1734 | MoveToPos = nil, | |
1735 | RotationX = 0, | |
1736 | RotationY = 0, | |
1737 | RotationZ = 0, | |
1738 | Material = "Neon", | |
1739 | Color = C3(0, 0, 0), | |
1740 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
1741 | SoundPitch = MRANDOM(9, 12) / 10, | |
1742 | SoundVolume = 10 | |
1743 | }) | |
1744 | for e = 1, 3 do | |
1745 | WACKYEFFECT({ | |
1746 | EffectType = "Wave", | |
1747 | Size = VT(25, 0, 25), | |
1748 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
1749 | Transparency = 0, | |
1750 | Transparency2 = 1, | |
1751 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
1752 | MoveToPos = nil, | |
1753 | RotationX = 0, | |
1754 | RotationY = 3, | |
1755 | RotationZ = 0, | |
1756 | Material = "Neon", | |
1757 | Color = C3(0, 0, 0), | |
1758 | SoundID = nil, | |
1759 | SoundPitch = nil, | |
1760 | SoundVolume = nil | |
1761 | }) | |
1762 | WACKYEFFECT({ | |
1763 | Time = 35, | |
1764 | EffectType = "Sphere", | |
1765 | Size = VT(22, 45, 22), | |
1766 | Size2 = VT(25, 45 + e * 75, 25), | |
1767 | Transparency = 0, | |
1768 | Transparency2 = 1, | |
1769 | CFrame = CF(RING.Position) * TURN, | |
1770 | MoveToPos = nil, | |
1771 | RotationX = 0, | |
1772 | RotationY = 0, | |
1773 | RotationZ = 0, | |
1774 | Material = "Neon", | |
1775 | Color = C3(0, 0, 0), | |
1776 | SoundID = nil, | |
1777 | SoundPitch = MRANDOM(9, 12) / 10, | |
1778 | SoundVolume = 10 | |
1779 | }) | |
1780 | end | |
1781 | wait(0.3) | |
1782 | DELET() | |
1783 | end)) | |
1784 | end | |
1785 | end | |
1786 | end | |
1787 | end | |
1788 | end)) | |
1789 | Rooted = false | |
1790 | DELET() | |
1791 | GYRO:remove() | |
1792 | ATTACK = false | |
1793 | Rooted = false | |
1794 | end | |
1795 | ||
1796 | function TimeSweep() | |
1797 | chatfunc("SEE YA.") | |
1798 | ATTACK = true | |
1799 | Rooted = false | |
1800 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1801 | Swait() | |
1802 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1803 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1804 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
1805 | end | |
1806 | CreateSound(217767125, Torso, 10, 1) | |
1807 | local POS = RootPart.Orientation | |
1808 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,4,0)) | |
1809 | RootPart.Orientation = POS | |
1810 | RootJoint.Parent = RootPart | |
1811 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1812 | Swait() | |
1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
1815 | end | |
1816 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1817 | Swait() | |
1818 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1819 | end | |
1820 | ATTACK = false | |
1821 | Rooted = false | |
1822 | end | |
1823 | ||
1824 | ||
1825 | function Taunt() | |
1826 | ATTACK = true | |
1827 | local LAUGH = nil | |
1828 | coroutine.resume(coroutine.create(function() | |
1829 | repeat | |
1830 | Swait() | |
1831 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1835 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1836 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1837 | until LAUGH ~= nil | |
1838 | repeat | |
1839 | Swait() | |
1840 | LAUGH.Parent = Head | |
1841 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
1842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1845 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1847 | until LAUGH.Playing == false | |
1848 | ATTACK = false | |
1849 | end)) | |
1850 | wait(0.1) | |
1851 | LAUGH = CreateSound(333446256, Head, 10, 1, false) | |
1852 | end | |
1853 | ||
1854 | function SuperStomp() | |
1855 | ATTACK = true | |
1856 | Rooted = true | |
1857 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1858 | coroutine.resume(coroutine.create(function() | |
1859 | Swait(65) | |
1860 | CameraEnshaking(3,25) | |
1861 | CreateSound(262562442,RightLeg,60,1,false) | |
1862 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),10,VT(5,5,5),4,125) | |
1863 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
1864 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,7.5,0)*SIZE, Size2 = VT(60,6.5,60), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10}) | |
1865 | ApplyAoE(HITPOS,35,35,50,75,false) | |
1866 | end)) | |
1867 | CreateSound(163619849,RightLeg,10,1,false) | |
1868 | for i=0, 2, 0.1 / Animation_Speed do | |
1869 | WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
1870 | Swait() | |
1871 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed) | |
1872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
1873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1875 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1877 | end | |
1878 | for i=0, 1, 0.1 / Animation_Speed do | |
1879 | Swait() | |
1880 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1881 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1882 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1883 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1884 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
1885 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1886 | end | |
1887 | ATTACK = false | |
1888 | Rooted = false | |
1889 | end | |
1890 | ||
1891 | function Buzzsaw() | |
1892 | ATTACK = true | |
1893 | Rooted = false | |
1894 | local ARMSPEED = 0.1 | |
1895 | local TARGET = nil | |
1896 | local ROOT = nil | |
1897 | local HUMAN = nil | |
1898 | local DIST = 4 | |
1899 | local SAWBLADE = CreatePart(3, Weapon, "Glass", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
1900 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
1901 | local BLADE = true | |
1902 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0)) | |
1903 | coroutine.resume(coroutine.create(function() | |
1904 | repeat | |
1905 | Swait() | |
1906 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
1907 | until BLADE == false | |
1908 | SAWBLADE:remove() | |
1909 | end)) | |
1910 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
1911 | for i=0, 1, 0.1 / Animation_Speed do | |
1912 | Swait() | |
1913 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1914 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1915 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1916 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1917 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1918 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1919 | end | |
1920 | for i=0, 2, 0.1 / Animation_Speed do | |
1921 | Swait() | |
1922 | local CHILDREN = workspace:GetDescendants() | |
1923 | for index, CHILD in pairs(CHILDREN) do | |
1924 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1925 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1926 | if HUM then | |
1927 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1928 | if TORSO and HUM.Health > 0 then | |
1929 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1930 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1931 | ROOT = TORSO | |
1932 | HUMAN = HUM | |
1933 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1934 | end | |
1935 | end | |
1936 | end | |
1937 | end | |
1938 | end | |
1939 | if ROOT then | |
1940 | break | |
1941 | end | |
1942 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1943 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1944 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.9, -0.5) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1945 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1946 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1947 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1948 | end | |
1949 | if ROOT then | |
1950 | ARMSPEED = 0.01 | |
1951 | Rooted = true | |
1952 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5) | |
1953 | repeat | |
1954 | HUMAN.Health = HUMAN.Health - 1.2 | |
1955 | HUMAN.RootPart.CFrame = ROOT.CFrame*CF(0,0.02,0) | |
1956 | Swait() | |
1957 | ROOT.Anchored = true | |
1958 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1959 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.6 + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
1960 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, -0.4, 0) * ANGLES(RAD(15), RAD(0), RAD(25)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed) | |
1961 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.9, 0.7, 0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1962 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.4, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1963 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.4, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1964 | until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0 | |
1965 | ROOT.Anchored = false | |
1966 | if HUMAN.Health == 0 then | |
1967 | if ROOT.Name ~= "Torso" then | |
1968 | ROOT:remove() | |
1969 | end | |
1970 | if TARGET.Name == "Torso" then | |
1971 | Ragdoll(HUMAN.Parent,Torso,true) | |
1972 | elseif TARGET.Name == "UpperTorso" then | |
1973 | R15Ragdoll(HUMAN.Parent,true) | |
1974 | end | |
1975 | end | |
1976 | end | |
1977 | BLADE = false | |
1978 | ATTACK = false | |
1979 | Rooted = false | |
1980 | end | |
1981 | ||
1982 | function Sun1() | |
1983 | ATTACK = true | |
1984 | Rooted = true | |
1985 | local StartPos = RootPart.CFrame * CF(0,15,0).p | |
1986 | coroutine.resume(coroutine.create(function() | |
1987 | CreateSound("348663022", Torso, 5, 1) | |
1988 | local StartPos = RootPart.CFrame * CF(0,15,0).p | |
1989 | for i = 1, 5 do | |
1990 | MagicSphere2(25,25,CF(StartPos),"Bright red") | |
1991 | Swait(15) | |
1992 | end | |
1993 | local soundeffect = IT("Sound",Torso) | |
1994 | soundeffect.SoundId = "rbxassetid://487186990" | |
1995 | soundeffect.Looped = true | |
1996 | soundeffect.Volume = 3 | |
1997 | soundeffect.Playing = true | |
1998 | repeat | |
1999 | turnto(Mouse.Hit.p) | |
2000 | MagicSphere2(25,25,CF(StartPos),"Bright red") | |
2001 | MagicSphere(25/10,25,CF(StartPos),"Bright red") | |
2002 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
2003 | local distance = (StartPos - RayPos).magnitude | |
2004 | local RayBeam = IT("Part",Effects) | |
2005 | RayBeam.Material = "Neon" | |
2006 | RayBeam.Anchored = false | |
2007 | RayBeam.BrickColor = BRICKC"Bright red" | |
2008 | local mesh = IT("SpecialMesh",RayBeam) | |
2009 | mesh.MeshType = "Cylinder" | |
2010 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
2011 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
2012 | MagicSphere(5,45,CF(RayPos),"Bright red") | |
2013 | ApplyAoE(RayPos,22,1,2,0,false) | |
2014 | Swait() | |
2015 | if KEYHOLD == false then | |
2016 | coroutine.resume(coroutine.create(function() | |
2017 | Rooted = false | |
2018 | MODE = "Superior" | |
2019 | for i = 1, 5 do | |
2020 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
2021 | Swait() | |
2022 | end | |
2023 | RayBeam:remove() | |
2024 | end)) | |
2025 | else | |
2026 | RayBeam:remove() | |
2027 | end | |
2028 | until KEYHOLD == false | |
2029 | soundeffect:remove() | |
2030 | end)) | |
2031 | MagicSphere2(65,120,CF(StartPos),"Really black") | |
2032 | MagicSphere(10,60,CF(StartPos),"Really black") | |
2033 | for i=0, 2, 0.1 / Animation_Speed do | |
2034 | Swait() | |
2035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2039 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2041 | end | |
2042 | MODE = "Sun" | |
2043 | ATTACK = false | |
2044 | end | |
2045 | ||
2046 | function Sun2() | |
2047 | ATTACK = true | |
2048 | Rooted = true | |
2049 | local StartPos = RootPart.CFrame * CF(0,35,0).p | |
2050 | coroutine.resume(coroutine.create(function() | |
2051 | CreateSound("348663022", Torso, 5, 1) | |
2052 | local StartPos = RootPart.CFrame * CF(0,35,0).p | |
2053 | for i = 1, 5 do | |
2054 | MagicSphere2(25*2,25,CF(StartPos),"Bright red") | |
2055 | Swait(15) | |
2056 | end | |
2057 | local soundeffect = IT("Sound",Torso) | |
2058 | soundeffect.SoundId = "rbxassetid://487186990" | |
2059 | soundeffect.Looped = true | |
2060 | soundeffect.Volume = 3 | |
2061 | soundeffect.Playing = true | |
2062 | repeat | |
2063 | turnto(Mouse.Hit.p) | |
2064 | MagicSphere2(25*2,25,CF(StartPos),"Bright red") | |
2065 | MagicSphere(25/10*2,25,CF(StartPos),"Bright red") | |
2066 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
2067 | local distance = (StartPos - RayPos).magnitude | |
2068 | local RayBeam = IT("Part",Effects) | |
2069 | RayBeam.Material = "Neon" | |
2070 | RayBeam.Anchored = false | |
2071 | RayBeam.BrickColor = BRICKC"Bright red" | |
2072 | local mesh = IT("SpecialMesh",RayBeam) | |
2073 | mesh.MeshType = "Cylinder" | |
2074 | RayBeam.Size = Vector3.new(distance+10*2, 5, 5) | |
2075 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
2076 | MagicSphere(10*2,20,CF(RayPos),"Bright red") | |
2077 | ApplyAoE(RayPos,42,1,2.25,0,false) | |
2078 | Swait() | |
2079 | if KEYHOLD == false then | |
2080 | coroutine.resume(coroutine.create(function() | |
2081 | Rooted = false | |
2082 | MODE = "Booster" | |
2083 | for i = 1, 5 do | |
2084 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
2085 | Swait() | |
2086 | end | |
2087 | RayBeam:remove() | |
2088 | end)) | |
2089 | else | |
2090 | RayBeam:remove() | |
2091 | end | |
2092 | until KEYHOLD == false | |
2093 | soundeffect:remove() | |
2094 | end)) | |
2095 | MagicSphere2(65*2,120,CF(StartPos),"Really black") | |
2096 | MagicSphere(10*2,60,CF(StartPos),"Really black") | |
2097 | for i=0, 2, 0.1 / Animation_Speed do | |
2098 | Swait() | |
2099 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2100 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2101 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2102 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2103 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2104 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2105 | end | |
2106 | MODE = "Sun2" | |
2107 | ATTACK = false | |
2108 | end | |
2109 | ||
2110 | function InfectionFog() | |
2111 | ATTACK = true | |
2112 | Rooted = false | |
2113 | for i=0, 2, 0.1 / Animation_Speed do | |
2114 | Swait() | |
2115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2119 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2121 | end | |
2122 | CreateSound(769072651, RightArm, 10, 1, false) | |
2123 | for i=0, 2, 0.1 / Animation_Speed do | |
2124 | Swait() | |
2125 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0.5,0.5,0.5), Size2 = VT(2.5,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0}) | |
2126 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2127 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2128 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2129 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2130 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2131 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2132 | end | |
2133 | CreateSound(138931042, Torso, 10, 2.4, false) | |
2134 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(300,300,300), Transparency = 0.8, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0}) | |
2135 | Swait(100) | |
2136 | Ghostify(Torso.Position,135) | |
2137 | Swait(20) | |
2138 | CreateSound(138271815, GHOSTBASE, 0.8, 0.9, false) | |
2139 | ATTACK = false | |
2140 | Rooted = false | |
2141 | end | |
2142 | ||
2143 | function ClockBooster() | |
2144 | ATTACK = true | |
2145 | Rooted = true | |
2146 | if MODE == "Superior" then | |
2147 | MagicSphere2(20,40,RootPart.CFrame,"Really red") | |
2148 | CreateSound(743521450,RootPart,10,0.8,false) | |
2149 | for i=0, 1, 0.1 / Animation_Speed do | |
2150 | Swait() | |
2151 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(75)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2154 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-30), RAD(-75)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2155 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2157 | end | |
2158 | Speed = 30 | |
2159 | Clock2.Parent = Character | |
2160 | CLOCKSPEED = 4 | |
2161 | CLOCKSPEED2 = 4 | |
2162 | DAMAGEMULTIPLIER = 1.5 | |
2163 | MODE = "Booster" | |
2164 | elseif MODE == "Booster" then | |
2165 | CreateSound(147722227, Torso, 15, 1.3, false) | |
2166 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2167 | Swait() | |
2168 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2172 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2173 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2174 | end | |
2175 | Speed = 20 | |
2176 | CLOCKSPEED = 1.5 | |
2177 | CLOCKSPEED2 = 0 | |
2178 | Clock2.Parent = nil | |
2179 | DAMAGEMULTIPLIER = 1 | |
2180 | MODE = "Superior" | |
2181 | end | |
2182 | ATTACK = false | |
2183 | Rooted = false | |
2184 | end | |
2185 | --//=================================\\ | |
2186 | --|| SOME TAG EDIT | |
2187 | --\\=================================// | |
2188 | ||
2189 | m = game.Players.LocalPlayer | |
2190 | char = m.Character | |
2191 | local txt = Instance.new("BillboardGui", char) | |
2192 | txt.Adornee = char.Head | |
2193 | txt.Name = "_status" | |
2194 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
2195 | txt.StudsOffset = Vector3.new(-9, 10, 0) | |
2196 | local text = Instance.new("TextLabel", txt) | |
2197 | text.Size = UDim2.new(10, 0, 7, 0) | |
2198 | text.FontSize = "Size24" | |
2199 | text.TextScaled = true | |
2200 | text.TextTransparency = 0 | |
2201 | text.BackgroundTransparency = 1 | |
2202 | text.TextTransparency = 0 | |
2203 | text.TextStrokeTransparency = 0 | |
2204 | text.Font = "Bodoni" | |
2205 | text.TextStrokeColor3 = Color3.new(255/255, 0/255, 0/255) | |
2206 | v = Instance.new("Part") | |
2207 | v.Name = "ColorBrick" | |
2208 | v.Parent = m.Character | |
2209 | v.FormFactor = "Symmetric" | |
2210 | v.Anchored = true | |
2211 | v.CanCollide = false | |
2212 | v.BottomSurface = "Smooth" | |
2213 | v.TopSurface = "Smooth" | |
2214 | v.Size = Vector3.new(10, 5, 3) | |
2215 | v.Transparency = 1 | |
2216 | v.CFrame = char.Torso.CFrame | |
2217 | v.BrickColor = BrickColor.new("Really black") | |
2218 | v.Transparency = 1 | |
2219 | v.Shape = "Block" | |
2220 | ||
2221 | --//=================================\\ | |
2222 | --|| CHAT FUNCTION | |
2223 | --\\=================================// | |
2224 | ||
2225 | function chatfunc(text) | |
2226 | local chat = coroutine.wrap(function() | |
2227 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
2228 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
2229 | end | |
2230 | local Bill = Instance.new("BillboardGui",Character) | |
2231 | Bill.Size = UDim2.new(0,100,0,40) | |
2232 | Bill.StudsOffset = Vector3.new(0,3,0) | |
2233 | Bill.Adornee = Character.Head | |
2234 | Bill.Name = "TalkingBillBoard" | |
2235 | local Hehe = Instance.new("TextLabel",Bill) | |
2236 | Hehe.BackgroundTransparency = 1 | |
2237 | Hehe.BorderSizePixel = 0 | |
2238 | Hehe.Text = "" | |
2239 | Hehe.Font = "Fantasy" | |
2240 | Hehe.TextSize = 40 | |
2241 | Hehe.TextStrokeTransparency = 0 | |
2242 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
2243 | coroutine.resume(coroutine.create(function() | |
2244 | while Hehe ~= nil do | |
2245 | wait() | |
2246 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
2247 | Hehe.Rotation = math.random(-5,5) | |
2248 | Hehe.TextColor3 = Color3.new(0,0,0) | |
2249 | Hehe.TextStrokeColor3 = Color3.new(255,0,0) | |
2250 | end | |
2251 | end)) | |
2252 | for i = 1,string.len(text),1 do | |
2253 | wait() | |
2254 | Hehe.Text = string.sub(text,1,i) | |
2255 | end | |
2256 | wait(3)--Re[math.random(1, 93)] | |
2257 | for i = 0, 1, .025 do | |
2258 | wait() | |
2259 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
2260 | Hehe.TextStrokeTransparency = i | |
2261 | Hehe.TextTransparency = i | |
2262 | end | |
2263 | Bill:Destroy() | |
2264 | end) | |
2265 | chat() | |
2266 | end | |
2267 | ||
2268 | function onChatted(msg) | |
2269 | chatfunc(msg) | |
2270 | end | |
2271 | ||
2272 | Player.Chatted:connect(onChatted) | |
2273 | ||
2274 | --//=================================\\ | |
2275 | --|| CHAT INTRO | |
2276 | --\\=================================// | |
2277 | ||
2278 | coroutine.resume(coroutine.create(function() | |
2279 | chatfunc("Superior is back boi") | |
2280 | text.Text = "Superior" | |
2281 | wait(2) | |
2282 | chatfunc("Hello Ordinary Dude..?") | |
2283 | end)) | |
2284 | ||
2285 | --//=================================\\ | |
2286 | --|| INTRO | |
2287 | --\\=================================// | |
2288 | ||
2289 | coroutine.resume(coroutine.create(function() | |
2290 | ATTACK = true | |
2291 | Rooted = true | |
2292 | HeadC = C3(0,0,0) | |
2293 | BodyC = C3(0,0,0) | |
2294 | for i=0, 3, 0.1 / Animation_Speed do | |
2295 | Swait() | |
2296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
2297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
2298 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2300 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2302 | if MRANDOM(1,10) == 1 then | |
2303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*2) - 1)) * ANGLES(RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30)), RAD(MRANDOM(-30,30))), 1) | |
2304 | end | |
2305 | end | |
2306 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2307 | Swait() | |
2308 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2309 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0 * COS(SINE / 12)), RAD(0), RAD(0)) * ANGLES(RAD(90 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2310 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2311 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2312 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2313 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2314 | end | |
2315 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(7.5,7.5,7.5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0}) | |
2316 | Clock.Parent = Character | |
2317 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2318 | Swait() | |
2319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
2320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0 - 0 * COS(SINE / 12)), RAD(0), RAD(0)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2321 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
2322 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
2323 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2324 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
2325 | end | |
2326 | CLOCKSPEED = 1.5 | |
2327 | CLOCKSPEED2 = 0 | |
2328 | HeadC = C3(0,0,0) | |
2329 | BodyC = C3(0,0,0) | |
2330 | TRANSFORMED = true | |
2331 | ATTACK = false | |
2332 | Rooted = false | |
2333 | end)) | |
2334 | --//=================================\\ | |
2335 | --|| ASSIGN THINGS TO KEYS | |
2336 | --\\=================================// | |
2337 | ||
2338 | function MouseDown(Mouse) | |
2339 | HOLD = true | |
2340 | if ATTACK == false then | |
2341 | end | |
2342 | end | |
2343 | ||
2344 | function MouseUp(Mouse) | |
2345 | HOLD = false | |
2346 | end | |
2347 | ||
2348 | function KeyDown(Key) | |
2349 | KEYHOLD = true | |
2350 | if Key == "z" and ATTACK == false then | |
2351 | SuperStomp() | |
2352 | end | |
2353 | ||
2354 | if Key == "b" and ATTACK == false then | |
2355 | TimesUp() | |
2356 | end | |
2357 | ||
2358 | if Key == "c" and ATTACK == false then | |
2359 | Buzzsaw() | |
2360 | end | |
2361 | ||
2362 | if Key == "e" and ATTACK == false then | |
2363 | InfectionFog() | |
2364 | end | |
2365 | ||
2366 | if Key == "q" and ATTACK == false then | |
2367 | TimeSweep() | |
2368 | end | |
2369 | ||
2370 | if Key == "v" and ATTACK == false then | |
2371 | if MODE == "Superior" then | |
2372 | Sun1() | |
2373 | elseif MODE == "Booster" then | |
2374 | Sun2() | |
2375 | end | |
2376 | end | |
2377 | ||
2378 | if Key == "x" and ATTACK == false then | |
2379 | Earthquake() | |
2380 | end | |
2381 | ||
2382 | if Key == "f" and ATTACK == false then | |
2383 | ClockBooster() | |
2384 | end | |
2385 | ||
2386 | if Key == "t" and ATTACK == false then | |
2387 | Taunt() | |
2388 | end | |
2389 | end | |
2390 | ||
2391 | function KeyUp(Key) | |
2392 | KEYHOLD = false | |
2393 | end | |
2394 | ||
2395 | Mouse.Button1Down:connect(function(NEWKEY) | |
2396 | MouseDown(NEWKEY) | |
2397 | end) | |
2398 | Mouse.Button1Up:connect(function(NEWKEY) | |
2399 | MouseUp(NEWKEY) | |
2400 | end) | |
2401 | Mouse.KeyDown:connect(function(NEWKEY) | |
2402 | KeyDown(NEWKEY) | |
2403 | end) | |
2404 | Mouse.KeyUp:connect(function(NEWKEY) | |
2405 | KeyUp(NEWKEY) | |
2406 | end) | |
2407 | ||
2408 | --//=================================\\ | |
2409 | --\\=================================// | |
2410 | ||
2411 | ||
2412 | function unanchor() | |
2413 | if UNANCHOR == true then | |
2414 | RootPart.Anchored = false | |
2415 | end | |
2416 | g = Character:GetChildren() | |
2417 | for i = 1, #g do | |
2418 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
2419 | g[i].Anchored = false | |
2420 | end | |
2421 | end | |
2422 | g = Weapon:GetChildren() | |
2423 | for i = 1, #g do | |
2424 | if g[i].ClassName == "Part" then | |
2425 | g[i].Anchored = false | |
2426 | end | |
2427 | end | |
2428 | end | |
2429 | ||
2430 | ||
2431 | --//=================================\\ | |
2432 | --|| WRAP THE WHOLE SCRIPT UP | |
2433 | --\\=================================// | |
2434 | ||
2435 | Humanoid.Changed:connect(function(Jump) | |
2436 | if Jump == "Jump" and (Disable_Jump == true) then | |
2437 | Humanoid.Jump = false | |
2438 | end | |
2439 | end) | |
2440 | ||
2441 | while true do | |
2442 | Swait() | |
2443 | script.Parent = WEAPONGUI | |
2444 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2445 | v:Stop(); | |
2446 | end | |
2447 | ANIMATE.Parent = nil | |
2448 | SINE = SINE + CHANGE*1.5 | |
2449 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2450 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2451 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2452 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
2453 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
2454 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2455 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2456 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2457 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2458 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
2459 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2460 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2461 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2462 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2463 | end | |
2464 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2465 | ANIM = "Jump" | |
2466 | if ATTACK == false then | |
2467 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2470 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2471 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2472 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2473 | end | |
2474 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2475 | ANIM = "Fall" | |
2476 | if ATTACK == false then | |
2477 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2478 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2481 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
2482 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
2483 | end | |
2484 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2485 | ANIM = "Idle" | |
2486 | if ATTACK == false then | |
2487 | if MODE == "Superior" then | |
2488 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(-17.58)), 1 / Animation_Speed) | |
2489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.2*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed) | |
2490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2492 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2494 | elseif MODE == "Sun" then | |
2495 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2499 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2501 | elseif MODE == "Sun2" then | |
2502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2506 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2508 | elseif MODE == "Booster" then | |
2509 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3*SIZE, 0.5*SIZE, -0.7*SIZE) * ANGLES(RAD(115), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-80 + 5 * SIN(SINE / 15))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3*SIZE, 0.5*SIZE, -0.7*SIZE) * ANGLES(RAD(115), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(80 - 5 * SIN(SINE / 15))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2513 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2515 | end | |
2516 | end | |
2517 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2518 | ANIM = "Walk" | |
2519 | if ATTACK == false then | |
2520 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2521 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.3*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
2522 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2523 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2524 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2525 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2526 | end | |
2527 | end | |
2528 | unanchor() | |
2529 | Humanoid.MaxHealth = "inf" | |
2530 | Humanoid.Health = "inf" | |
2531 | if Rooted == false then | |
2532 | Disable_Jump = false | |
2533 | Humanoid.WalkSpeed = Speed | |
2534 | elseif Rooted == true then | |
2535 | Disable_Jump = true | |
2536 | Humanoid.WalkSpeed = 0 | |
2537 | end | |
2538 | for _, c in pairs(Character:GetChildren()) do | |
2539 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
2540 | c.Material = "Fabric" | |
2541 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
2542 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
2543 | end | |
2544 | if c ~= Head then | |
2545 | c.Color = HeadC | |
2546 | else | |
2547 | c.Color = BodyC | |
2548 | end | |
2549 | if c == Head then | |
2550 | if c:FindFirstChild("face") then | |
2551 | c.face:remove() | |
2552 | end | |
2553 | end | |
2554 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2555 | c:remove() | |
2556 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
2557 | c:remove() | |
2558 | end | |
2559 | end | |
2560 | end | |
2561 | --//=================================\\ | |
2562 | --\\=================================// | |
2563 | ||
2564 | ||
2565 | ||
2566 | ||
2567 | ||
2568 | --//====================================================\\-- | |
2569 | --|| END OF SCRIPT | |
2570 | --\\====================================================//-- |