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| 1 | --[[ A script By makhail07. that spy is gay (jeez how many of these did u edit p00t) | |
| 2 | ||
| 3 | ||
| 4 | Discord Creterisk#2958 | |
| 5 | ||
| 6 | Description: | |
| 7 | ||
| 8 | ||
| 9 | ]]-- | |
| 10 | ||
| 11 | local FavIDs = {340106355,927529620,876981900,398987889,1117396305}
| |
| 12 | ||
| 13 | function swait(num) | |
| 14 | if num==0 or num==nil then | |
| 15 | game:service'RunService'.Stepped:wait(0) | |
| 16 | else | |
| 17 | for i=0,num do | |
| 18 | game:service'RunService'.Stepped:wait(0) | |
| 19 | end | |
| 20 | end | |
| 21 | end | |
| 22 | function thread(f) | |
| 23 | coroutine.resume(coroutine.create(f)) | |
| 24 | end | |
| 25 | function clerp(a, b, t) | |
| 26 | local qa = {
| |
| 27 | QuaternionFromCFrame(a) | |
| 28 | } | |
| 29 | local qb = {
| |
| 30 | QuaternionFromCFrame(b) | |
| 31 | } | |
| 32 | local ax, ay, az = a.x, a.y, a.z | |
| 33 | local bx, by, bz = b.x, b.y, b.z | |
| 34 | local _t = 1 - t | |
| 35 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 36 | end | |
| 37 | function QuaternionFromCFrame(cf) | |
| 38 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 39 | local trace = m00 + m11 + m22 | |
| 40 | if trace > 0 then | |
| 41 | local s = math.sqrt(1 + trace) | |
| 42 | local recip = 0.5 / s | |
| 43 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 44 | else | |
| 45 | local i = 0 | |
| 46 | if m00 < m11 then | |
| 47 | i = 1 | |
| 48 | end | |
| 49 | if m22 > (i == 0 and m00 or m11) then | |
| 50 | i = 2 | |
| 51 | end | |
| 52 | if i == 0 then | |
| 53 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 54 | local recip = 0.5 / s | |
| 55 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 56 | elseif i == 1 then | |
| 57 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 58 | local recip = 0.5 / s | |
| 59 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 60 | elseif i == 2 then | |
| 61 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 62 | local recip = 0.5 / s | |
| 63 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 64 | end | |
| 65 | end | |
| 66 | end | |
| 67 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 68 | local xs, ys, zs = x + x, y + y, z + z | |
| 69 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 70 | local xx = x * xs | |
| 71 | local xy = x * ys | |
| 72 | local xz = x * zs | |
| 73 | local yy = y * ys | |
| 74 | local yz = y * zs | |
| 75 | local zz = z * zs | |
| 76 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 77 | end | |
| 78 | function QuaternionSlerp(a, b, t) | |
| 79 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 80 | local startInterp, finishInterp | |
| 81 | if cosTheta >= 1.0E-4 then | |
| 82 | if 1 - cosTheta > 1.0E-4 then | |
| 83 | local theta = math.acos(cosTheta) | |
| 84 | local invSinTheta = 1 / math.sin(theta) | |
| 85 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 86 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 87 | else | |
| 88 | startInterp = 1 - t | |
| 89 | finishInterp = t | |
| 90 | end | |
| 91 | elseif 1 + cosTheta > 1.0E-4 then | |
| 92 | local theta = math.acos(-cosTheta) | |
| 93 | local invSinTheta = 1 / math.sin(theta) | |
| 94 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 95 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 96 | else | |
| 97 | startInterp = t - 1 | |
| 98 | finishInterp = t | |
| 99 | end | |
| 100 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 101 | end | |
| 102 | function rayCast(Position, Direction, Range, Ignore) | |
| 103 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 104 | end | |
| 105 | --Wait what okay | |
| 106 | wait() | |
| 107 | local plr = game:service'Players'.LocalPlayer | |
| 108 | local char = plr.Character | |
| 109 | local hum = char.Humanoid | |
| 110 | local ra = char["Right Arm"] | |
| 111 | local la= char["Left Arm"] | |
| 112 | local rl= char["Right Leg"] | |
| 113 | local ll = char["Left Leg"] | |
| 114 | local hed = char.Head | |
| 115 | local root = char.HumanoidRootPart | |
| 116 | local rootj = root.RootJoint | |
| 117 | local tors = char.Torso | |
| 118 | local mouse = plr:GetMouse() | |
| 119 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 120 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 121 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 122 | local maincolor = BrickColor.new("Magenta")
| |
| 123 | cf = CFrame.new | |
| 124 | angles = CFrame.Angles | |
| 125 | attack = false | |
| 126 | euler=CFrame.fromEulerAnglesXYZ | |
| 127 | equipped = false | |
| 128 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 129 | RSH, LSH = nil, nil | |
| 130 | RW = Instance.new("Weld")
| |
| 131 | LW = Instance.new("Weld")
| |
| 132 | RH = tors["Right Hip"] | |
| 133 | LH = tors["Left Hip"] | |
| 134 | RSH = tors["Right Shoulder"] | |
| 135 | LSH = tors["Left Shoulder"] | |
| 136 | RSH.Parent = nil | |
| 137 | LSH.Parent = nil | |
| 138 | RW.Name = "RW" | |
| 139 | RW.Part0 = tors | |
| 140 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
| 141 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 142 | RW.Part1 = ra | |
| 143 | RW.Parent = tors | |
| 144 | LW.Name = "LW" | |
| 145 | LW.Part0 = tors | |
| 146 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 147 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 148 | LW.Part1 = la | |
| 149 | LW.Parent = tors | |
| 150 | print('User is '..plr.Name)
| |
| 151 | Effects = {}
| |
| 152 | ----------------------------------------- | |
| 153 | --Hat creation-- | |
| 154 | ------------------------------------------ | |
| 155 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 156 | ArtificialHB.Name = "Heartbeat" | |
| 157 | ||
| 158 | script:WaitForChild("Heartbeat")
| |
| 159 | ||
| 160 | frame = 1 / 60 | |
| 161 | tf = 0 | |
| 162 | allowframeloss = false | |
| 163 | tossremainder = false | |
| 164 | lastframe = tick() | |
| 165 | script.Heartbeat:Fire() | |
| 166 | ||
| 167 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 168 | tf = tf + s | |
| 169 | if tf >= frame then | |
| 170 | if allowframeloss then | |
| 171 | script.Heartbeat:Fire() | |
| 172 | lastframe = tick() | |
| 173 | else | |
| 174 | for i = 1, math.floor(tf / frame) do | |
| 175 | script.Heartbeat:Fire() | |
| 176 | end | |
| 177 | lastframe = tick() | |
| 178 | end | |
| 179 | if tossremainder then | |
| 180 | tf = 0 | |
| 181 | else | |
| 182 | tf = tf - frame * math.floor(tf / frame) | |
| 183 | end | |
| 184 | end | |
| 185 | end) | |
| 186 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 187 | local Create = RbxUtility.Create | |
| 188 | ||
| 189 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 190 | if hit.Parent == nil then | |
| 191 | return | |
| 192 | end | |
| 193 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 194 | for _, v in pairs(hit.Parent:children()) do | |
| 195 | if v:IsA("Humanoid") then
| |
| 196 | h = v | |
| 197 | end | |
| 198 | end | |
| 199 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 200 | warn'No R15 allowed' | |
| 201 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 202 | end | |
| 203 | ||
| 204 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 205 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 206 | if hit.Parent.DebounceHit.Value == true then | |
| 207 | return | |
| 208 | end | |
| 209 | end | |
| 210 | if insta == true then | |
| 211 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 212 | end | |
| 213 | local c = Create("ObjectValue"){
| |
| 214 | Name = "creator", | |
| 215 | Value = game:service("Players").LocalPlayer,
| |
| 216 | Parent = h, | |
| 217 | } | |
| 218 | game:GetService("Debris"):AddItem(c, .5)
| |
| 219 | if HitSound ~= nil and HitPitch ~= nil then | |
| 220 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 221 | end | |
| 222 | local Damage = math.random(minim, maxim) | |
| 223 | local blocked = false | |
| 224 | local block = hit.Parent:findFirstChild("Block")
| |
| 225 | if block ~= nil then | |
| 226 | if block.className == "IntValue" then | |
| 227 | if block.Value > 0 then | |
| 228 | blocked = true | |
| 229 | block.Value = block.Value - 1 | |
| 230 | print(block.Value) | |
| 231 | end | |
| 232 | end | |
| 233 | end | |
| 234 | if blocked == false then | |
| 235 | h.Health = h.Health - Damage | |
| 236 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 237 | else | |
| 238 | h.Health = h.Health - (Damage / 2) | |
| 239 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 240 | end | |
| 241 | if Type == "Knockdown" then | |
| 242 | local hum = hit.Parent.Humanoid | |
| 243 | hum.PlatformStand = true | |
| 244 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 245 | swait(1) | |
| 246 | HHumanoid.PlatformStand = false | |
| 247 | end), hum) | |
| 248 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 249 | local bodvol = Create("BodyVelocity"){
| |
| 250 | velocity = angle * knockback, | |
| 251 | P = 5000, | |
| 252 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 253 | Parent = hit, | |
| 254 | } | |
| 255 | local rl = Create("BodyAngularVelocity"){
| |
| 256 | P = 3000, | |
| 257 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 258 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 259 | Parent = hit, | |
| 260 | } | |
| 261 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 262 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 263 | elseif Type == "Normal" then | |
| 264 | local vp = Create("BodyVelocity"){
| |
| 265 | P = 500, | |
| 266 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 267 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 268 | } | |
| 269 | if knockback > 0 then | |
| 270 | vp.Parent = hit.Parent.Torso | |
| 271 | end | |
| 272 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 273 | elseif Type == "Up" then | |
| 274 | local bodyVelocity = Create("BodyVelocity"){
| |
| 275 | velocity = Vector3.new(0, 20, 0), | |
| 276 | P = 5000, | |
| 277 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 278 | Parent = hit, | |
| 279 | } | |
| 280 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 281 | elseif Type == "DarkUp" then | |
| 282 | coroutine.resume(coroutine.create(function() | |
| 283 | for i = 0, 1, 0.1 do | |
| 284 | swait() | |
| 285 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 286 | end | |
| 287 | end)) | |
| 288 | local bodyVelocity = Create("BodyVelocity"){
| |
| 289 | velocity = Vector3.new(0, 20, 0), | |
| 290 | P = 5000, | |
| 291 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 292 | Parent = hit, | |
| 293 | } | |
| 294 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 295 | elseif Type == "Snare" then | |
| 296 | local bp = Create("BodyPosition"){
| |
| 297 | P = 2000, | |
| 298 | D = 100, | |
| 299 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 300 | position = hit.Parent.Torso.Position, | |
| 301 | Parent = hit.Parent.Torso, | |
| 302 | } | |
| 303 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 304 | elseif Type == "Freeze" then | |
| 305 | local BodPos = Create("BodyPosition"){
| |
| 306 | P = 50000, | |
| 307 | D = 1000, | |
| 308 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 309 | position = hit.Parent.Torso.Position, | |
| 310 | Parent = hit.Parent.Torso, | |
| 311 | } | |
| 312 | local BodGy = Create("BodyGyro") {
| |
| 313 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 314 | P = 20e+003, | |
| 315 | Parent = hit.Parent.Torso, | |
| 316 | cframe = hit.Parent.Torso.CFrame, | |
| 317 | } | |
| 318 | hit.Parent.Torso.Anchored = true | |
| 319 | coroutine.resume(coroutine.create(function(Part) | |
| 320 | swait(1.5) | |
| 321 | Part.Anchored = false | |
| 322 | end), hit.Parent.Torso) | |
| 323 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 324 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 325 | end | |
| 326 | local debounce = Create("BoolValue"){
| |
| 327 | Name = "DebounceHit", | |
| 328 | Parent = hit.Parent, | |
| 329 | Value = true, | |
| 330 | } | |
| 331 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 332 | c = Create("ObjectValue"){
| |
| 333 | Name = "creator", | |
| 334 | Value = Player, | |
| 335 | Parent = h, | |
| 336 | } | |
| 337 | game:GetService("Debris"):AddItem(c, .5)
| |
| 338 | end | |
| 339 | end | |
| 340 | ||
| 341 | function ShowDamage(Pos, Text, Time, Color) | |
| 342 | local Rate = (1 / 30) | |
| 343 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 344 | local Text = (Text or "") | |
| 345 | local Time = (Time or 2) | |
| 346 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 347 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 348 | EffectPart.Anchored = true | |
| 349 | local BillboardGui = Create("BillboardGui"){
| |
| 350 | Size = UDim2.new(3, 0, 3, 0), | |
| 351 | Adornee = EffectPart, | |
| 352 | Parent = EffectPart, | |
| 353 | } | |
| 354 | local TextLabel = Create("TextLabel"){
| |
| 355 | BackgroundTransparency = 1, | |
| 356 | Size = UDim2.new(1, 0, 1, 0), | |
| 357 | Text = Text, | |
| 358 | Font = "Highway", | |
| 359 | TextColor3 = Color, | |
| 360 | TextScaled = true, | |
| 361 | Parent = BillboardGui, | |
| 362 | } | |
| 363 | game.Debris:AddItem(EffectPart, (Time)) | |
| 364 | EffectPart.Parent = game:GetService("Workspace")
| |
| 365 | delay(0, function() | |
| 366 | local Frames = (Time / Rate) | |
| 367 | for Frame = 1, Frames do | |
| 368 | wait(Rate) | |
| 369 | local Percent = (Frame / Frames) | |
| 370 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 371 | TextLabel.TextTransparency = Percent | |
| 372 | end | |
| 373 | if EffectPart and EffectPart.Parent then | |
| 374 | EffectPart:Destroy() | |
| 375 | end | |
| 376 | end) | |
| 377 | end | |
| 378 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 379 | for _, c in pairs(workspace:children()) do | |
| 380 | local hum = c:findFirstChild("Humanoid")
| |
| 381 | if hum ~= nil then | |
| 382 | local head = c:findFirstChild("Head")
| |
| 383 | if head ~= nil then | |
| 384 | local targ = head.Position - Part.Position | |
| 385 | local mag = targ.magnitude | |
| 386 | if magni >= mag and c.Name ~= plr.Name then | |
| 387 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
| 388 | end | |
| 389 | end | |
| 390 | end | |
| 391 | end | |
| 392 | end | |
| 393 | CFuncs = {
| |
| 394 | Part = {
| |
| 395 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 396 | local Part = Create("Part")({
| |
| 397 | Parent = Parent, | |
| 398 | Reflectance = Reflectance, | |
| 399 | Transparency = Transparency, | |
| 400 | CanCollide = false, | |
| 401 | Locked = true, | |
| 402 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 403 | Name = Name, | |
| 404 | Size = Size, | |
| 405 | Material = Material | |
| 406 | }) | |
| 407 | RemoveOutlines(Part) | |
| 408 | return Part | |
| 409 | end | |
| 410 | }, | |
| 411 | Mesh = {
| |
| 412 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 413 | local Msh = Create(Mesh)({
| |
| 414 | Parent = Part, | |
| 415 | Offset = OffSet, | |
| 416 | Scale = Scale | |
| 417 | }) | |
| 418 | if Mesh == "SpecialMesh" then | |
| 419 | Msh.MeshType = MeshType | |
| 420 | Msh.MeshId = MeshId | |
| 421 | end | |
| 422 | return Msh | |
| 423 | end | |
| 424 | }, | |
| 425 | Mesh = {
| |
| 426 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 427 | local Msh = Create(Mesh)({
| |
| 428 | Parent = Part, | |
| 429 | Offset = OffSet, | |
| 430 | Scale = Scale | |
| 431 | }) | |
| 432 | if Mesh == "SpecialMesh" then | |
| 433 | Msh.MeshType = MeshType | |
| 434 | Msh.MeshId = MeshId | |
| 435 | end | |
| 436 | return Msh | |
| 437 | end | |
| 438 | }, | |
| 439 | Weld = {
| |
| 440 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 441 | local Weld = Create("Weld")({
| |
| 442 | Parent = Parent, | |
| 443 | Part0 = Part0, | |
| 444 | Part1 = Part1, | |
| 445 | C0 = C0, | |
| 446 | C1 = C1 | |
| 447 | }) | |
| 448 | return Weld | |
| 449 | end | |
| 450 | }, | |
| 451 | Sound = {
| |
| 452 | Create = function(id, par, vol, pit) | |
| 453 | coroutine.resume(coroutine.create(function() | |
| 454 | local S = Create("Sound")({
| |
| 455 | Volume = vol, | |
| 456 | Pitch = pit or 1, | |
| 457 | SoundId = id, | |
| 458 | Parent = par or workspace | |
| 459 | }) | |
| 460 | wait() | |
| 461 | S:play() | |
| 462 | game:GetService("Debris"):AddItem(S, 6)
| |
| 463 | end)) | |
| 464 | end | |
| 465 | }, | |
| 466 | ParticleEmitter = {
| |
| 467 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 468 | local fp = Create("ParticleEmitter")({
| |
| 469 | Parent = Parent, | |
| 470 | Color = ColorSequence.new(Color1, Color2), | |
| 471 | LightEmission = LightEmission, | |
| 472 | Size = Size, | |
| 473 | Texture = Texture, | |
| 474 | Transparency = Transparency, | |
| 475 | ZOffset = ZOffset, | |
| 476 | Acceleration = Accel, | |
| 477 | Drag = Drag, | |
| 478 | LockedToPart = LockedToPart, | |
| 479 | VelocityInheritance = VelocityInheritance, | |
| 480 | EmissionDirection = EmissionDirection, | |
| 481 | Enabled = Enabled, | |
| 482 | Lifetime = LifeTime, | |
| 483 | Rate = Rate, | |
| 484 | Rotation = Rotation, | |
| 485 | RotSpeed = RotSpeed, | |
| 486 | Speed = Speed, | |
| 487 | VelocitySpread = VelocitySpread | |
| 488 | }) | |
| 489 | return fp | |
| 490 | end | |
| 491 | } | |
| 492 | } | |
| 493 | function RemoveOutlines(part) | |
| 494 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 495 | end | |
| 496 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 497 | local Part = Create("Part")({
| |
| 498 | formFactor = FormFactor, | |
| 499 | Parent = Parent, | |
| 500 | Reflectance = Reflectance, | |
| 501 | Transparency = Transparency, | |
| 502 | CanCollide = false, | |
| 503 | Locked = true, | |
| 504 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 505 | Name = Name, | |
| 506 | Size = Size, | |
| 507 | Material = Material | |
| 508 | }) | |
| 509 | RemoveOutlines(Part) | |
| 510 | return Part | |
| 511 | end | |
| 512 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 513 | local Msh = Create(Mesh)({
| |
| 514 | Parent = Part, | |
| 515 | Offset = OffSet, | |
| 516 | Scale = Scale | |
| 517 | }) | |
| 518 | if Mesh == "SpecialMesh" then | |
| 519 | Msh.MeshType = MeshType | |
| 520 | Msh.MeshId = MeshId | |
| 521 | end | |
| 522 | return Msh | |
| 523 | end | |
| 524 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 525 | local Weld = Create("Weld")({
| |
| 526 | Parent = Parent, | |
| 527 | Part0 = Part0, | |
| 528 | Part1 = Part1, | |
| 529 | C0 = C0, | |
| 530 | C1 = C1 | |
| 531 | }) | |
| 532 | return Weld | |
| 533 | end | |
| 534 | EffectModel = Instance.new("Model", char)
| |
| 535 | Effects = {
| |
| 536 | Block = {
| |
| 537 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 538 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 539 | prt.Anchored = true | |
| 540 | prt.CFrame = cframe | |
| 541 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 542 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 543 | if Type == 1 or Type == nil then | |
| 544 | table.insert(Effects, {
| |
| 545 | prt, | |
| 546 | "Block1", | |
| 547 | delay, | |
| 548 | x3, | |
| 549 | y3, | |
| 550 | z3, | |
| 551 | msh | |
| 552 | }) | |
| 553 | elseif Type == 2 then | |
| 554 | table.insert(Effects, {
| |
| 555 | prt, | |
| 556 | "Block2", | |
| 557 | delay, | |
| 558 | x3, | |
| 559 | y3, | |
| 560 | z3, | |
| 561 | msh | |
| 562 | }) | |
| 563 | else | |
| 564 | table.insert(Effects, {
| |
| 565 | prt, | |
| 566 | "Block3", | |
| 567 | delay, | |
| 568 | x3, | |
| 569 | y3, | |
| 570 | z3, | |
| 571 | msh | |
| 572 | }) | |
| 573 | end | |
| 574 | end | |
| 575 | }, | |
| 576 | Sphere = {
| |
| 577 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 578 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 579 | prt.Anchored = true | |
| 580 | prt.CFrame = cframe | |
| 581 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 582 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 583 | table.insert(Effects, {
| |
| 584 | prt, | |
| 585 | "Cylinder", | |
| 586 | delay, | |
| 587 | x3, | |
| 588 | y3, | |
| 589 | z3, | |
| 590 | msh | |
| 591 | }) | |
| 592 | end | |
| 593 | }, | |
| 594 | Cylinder = {
| |
| 595 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 596 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 597 | prt.Anchored = true | |
| 598 | prt.CFrame = cframe | |
| 599 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 600 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 601 | table.insert(Effects, {
| |
| 602 | prt, | |
| 603 | "Cylinder", | |
| 604 | delay, | |
| 605 | x3, | |
| 606 | y3, | |
| 607 | z3, | |
| 608 | msh | |
| 609 | }) | |
| 610 | end | |
| 611 | }, | |
| 612 | Wave = {
| |
| 613 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 614 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 615 | prt.Anchored = true | |
| 616 | prt.CFrame = cframe | |
| 617 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 618 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 619 | table.insert(Effects, {
| |
| 620 | prt, | |
| 621 | "Cylinder", | |
| 622 | delay, | |
| 623 | x3 / 60, | |
| 624 | y3 / 60, | |
| 625 | z3 / 60, | |
| 626 | msh | |
| 627 | }) | |
| 628 | end | |
| 629 | }, | |
| 630 | Ring = {
| |
| 631 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 632 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 633 | prt.Anchored = true | |
| 634 | prt.CFrame = cframe | |
| 635 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 636 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 637 | table.insert(Effects, {
| |
| 638 | prt, | |
| 639 | "Cylinder", | |
| 640 | delay, | |
| 641 | x3, | |
| 642 | y3, | |
| 643 | z3, | |
| 644 | msh | |
| 645 | }) | |
| 646 | end | |
| 647 | }, | |
| 648 | Break = {
| |
| 649 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 650 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 651 | prt.Anchored = true | |
| 652 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 653 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 654 | local num = math.random(10, 50) / 1000 | |
| 655 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 656 | table.insert(Effects, {
| |
| 657 | prt, | |
| 658 | "Shatter", | |
| 659 | num, | |
| 660 | prt.CFrame, | |
| 661 | math.random() - math.random(), | |
| 662 | 0, | |
| 663 | math.random(50, 100) / 100 | |
| 664 | }) | |
| 665 | end | |
| 666 | } | |
| 667 | } | |
| 668 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 669 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 670 | prt.Anchored = true | |
| 671 | prt.CFrame = cframe | |
| 672 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 673 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 674 | if Type == 1 or Type == nil then | |
| 675 | table.insert(Effects, {
| |
| 676 | prt, | |
| 677 | "Block1", | |
| 678 | delay, | |
| 679 | x3, | |
| 680 | y3, | |
| 681 | z3, | |
| 682 | msh | |
| 683 | }) | |
| 684 | elseif Type == 2 then | |
| 685 | table.insert(Effects, {
| |
| 686 | prt, | |
| 687 | "Block2", | |
| 688 | delay, | |
| 689 | x3, | |
| 690 | y3, | |
| 691 | z3, | |
| 692 | msh | |
| 693 | }) | |
| 694 | elseif Type == 3 then | |
| 695 | table.insert(Effects, {
| |
| 696 | prt, | |
| 697 | "Block3", | |
| 698 | delay, | |
| 699 | x3, | |
| 700 | y3, | |
| 701 | z3, | |
| 702 | msh | |
| 703 | }) | |
| 704 | end | |
| 705 | end | |
| 706 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 707 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 708 | prt.Anchored = true | |
| 709 | prt.CFrame = cframe | |
| 710 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 711 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 712 | table.insert(Effects, {
| |
| 713 | prt, | |
| 714 | "Cylinder", | |
| 715 | delay, | |
| 716 | x3, | |
| 717 | y3, | |
| 718 | z3, | |
| 719 | msh | |
| 720 | }) | |
| 721 | end | |
| 722 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 723 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 724 | prt.Anchored = true | |
| 725 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 726 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 727 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 728 | table.insert(Effects, {
| |
| 729 | prt, | |
| 730 | "Cylinder", | |
| 731 | delay, | |
| 732 | x3, | |
| 733 | y3, | |
| 734 | z3, | |
| 735 | msh | |
| 736 | }) | |
| 737 | end | |
| 738 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 739 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 740 | prt.Anchored = true | |
| 741 | prt.CFrame = cframe | |
| 742 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 743 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 744 | table.insert(Effects, {
| |
| 745 | prt, | |
| 746 | "Cylinder", | |
| 747 | delay, | |
| 748 | x3, | |
| 749 | y3, | |
| 750 | z3, | |
| 751 | msh | |
| 752 | }) | |
| 753 | end | |
| 754 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 755 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 756 | prt.Anchored = true | |
| 757 | prt.CFrame = cframe | |
| 758 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 759 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 760 | table.insert(Effects, {
| |
| 761 | prt, | |
| 762 | "Cylinder", | |
| 763 | delay, | |
| 764 | x3, | |
| 765 | y3, | |
| 766 | z3, | |
| 767 | msh | |
| 768 | }) | |
| 769 | end | |
| 770 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 771 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 772 | prt.Anchored = true | |
| 773 | prt.CFrame = cframe | |
| 774 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 775 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 776 | table.insert(Effects, {
| |
| 777 | prt, | |
| 778 | "Cylinder", | |
| 779 | delay, | |
| 780 | x3, | |
| 781 | y3, | |
| 782 | z3, | |
| 783 | msh | |
| 784 | }) | |
| 785 | end | |
| 786 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 787 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 788 | prt.Anchored = true | |
| 789 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 790 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 791 | local num = math.random(10, 50) / 1000 | |
| 792 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 793 | table.insert(Effects, {
| |
| 794 | prt, | |
| 795 | "Shatter", | |
| 796 | num, | |
| 797 | prt.CFrame, | |
| 798 | math.random() - math.random(), | |
| 799 | 0, | |
| 800 | math.random(50, 100) / 100 | |
| 801 | }) | |
| 802 | end | |
| 803 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 804 | local NEWSOUND = nil | |
| 805 | coroutine.resume(coroutine.create(function() | |
| 806 | NEWSOUND = Instance.new("Sound", PARENT)
| |
| 807 | NEWSOUND.Volume = VOLUME | |
| 808 | NEWSOUND.Pitch = PITCH | |
| 809 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 810 | swait() | |
| 811 | NEWSOUND:play() | |
| 812 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 813 | end)) | |
| 814 | return NEWSOUND | |
| 815 | end | |
| 816 | ||
| 817 | ||
| 818 | ||
| 819 | local sine=0 | |
| 820 | function SHUTUP() | |
| 821 | attack = true | |
| 822 | hum.WalkSpeed = 0 | |
| 823 | CreateSound("887591869", tors, 5, 1)
| |
| 824 | for i = 0,2,0.1 do | |
| 825 | swait() | |
| 826 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
| 827 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 828 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 829 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 830 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1) | |
| 831 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
| 832 | end | |
| 833 | for i = 0,1.2,0.1 do | |
| 834 | swait() | |
| 835 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 836 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 837 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 838 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 839 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(130), math.rad(0), math.rad(3)), 0.1) | |
| 840 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
| 841 | end | |
| 842 | for i = 0,2,0.1 do | |
| 843 | swait() | |
| 844 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
| 845 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 846 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 847 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 848 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(3)), 0.1) | |
| 849 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
| 850 | end | |
| 851 | attack = false | |
| 852 | hum.WalkSpeed = 16 | |
| 853 | end | |
| 854 | ||
| 855 | ||
| 856 | function Huh() | |
| 857 | attack = true | |
| 858 | hum.WalkSpeed = 0 | |
| 859 | CreateSound("212105873", tors, 10, 1)
| |
| 860 | for i = 0,6,0.1 do | |
| 861 | swait() | |
| 862 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 863 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(15),math.rad(0)),.3) | |
| 864 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 865 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 866 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(150)), 0.1) | |
| 867 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-150)), 0.1) | |
| 868 | end | |
| 869 | attack = false | |
| 870 | hum.WalkSpeed = 16 | |
| 871 | end | |
| 872 | ||
| 873 | function Noni() | |
| 874 | attack = true | |
| 875 | hum.WalkSpeed = 0 | |
| 876 | CreateSound("1058417264", tors, 5, 1)
| |
| 877 | for i = 0,6,0.1 do | |
| 878 | swait() | |
| 879 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-6),math.rad(0),math.rad(0)),0.15) | |
| 880 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 881 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 882 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 883 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(0), math.rad(115)), 0.1) | |
| 884 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-120), math.rad(-0), math.rad(-115)), 0.1) | |
| 885 | end | |
| 886 | attack = false | |
| 887 | hum.WalkSpeed = 16 | |
| 888 | end | |
| 889 | ||
| 890 | function MeSwamp() | |
| 891 | attack = true | |
| 892 | hum.WalkSpeed = 0 | |
| 893 | CreateSound("1399378075", tors, 10, 1)
| |
| 894 | for i = 0,6,0.1 do | |
| 895 | swait() | |
| 896 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 897 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 898 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 899 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 900 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-160), math.rad(0), math.rad(120)), 0.1) | |
| 901 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
| 902 | end | |
| 903 | for i = 0,2,0.1 do | |
| 904 | swait() | |
| 905 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15) | |
| 906 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 907 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 908 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 909 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(165)), 0.1) | |
| 910 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-165)), 0.1) | |
| 911 | end | |
| 912 | for i = 0,2,0.1 do | |
| 913 | swait() | |
| 914 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 915 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 916 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 917 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 918 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(0)), 0.1) | |
| 919 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
| 920 | end | |
| 921 | for i = 0,4,0.1 do | |
| 922 | swait() | |
| 923 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(360*i),math.rad(0)),0.15) | |
| 924 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 925 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 926 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 927 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(90)), 0.1) | |
| 928 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-90)), 0.1) | |
| 929 | end | |
| 930 | for i = 0,6,0.1 do | |
| 931 | swait() | |
| 932 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 933 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 934 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),-.2)*RHCF*angles(math.rad(-5),math.rad(0),math.rad(3)),0.15) | |
| 935 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-3)),0.15) | |
| 936 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(130)), 0.1) | |
| 937 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-130)), 0.1) | |
| 938 | end | |
| 939 | attack = false | |
| 940 | hum.WalkSpeed = 16 | |
| 941 | end | |
| 942 | ||
| 943 | ||
| 944 | function EndMySuffering() | |
| 945 | attack = true | |
| 946 | hum.WalkSpeed = 0 | |
| 947 | CreateSound("437235476", tors, 5, 1)
| |
| 948 | for i = 0,6,0.1 do | |
| 949 | swait() | |
| 950 | hum.Health = hum.Health + 50 | |
| 951 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-10),math.rad(0)),0.15) | |
| 952 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
| 953 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 954 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 955 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(0), math.rad(-110)), 0.1) | |
| 956 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-100)), 0.1) | |
| 957 | end | |
| 958 | attack = false | |
| 959 | hum.WalkSpeed = 16 | |
| 960 | end | |
| 961 | ||
| 962 | ||
| 963 | function WHATDAUSAY() | |
| 964 | attack = true | |
| 965 | hum.WalkSpeed = 0 | |
| 966 | CreateSound("356190749", tors, 5, 1)
| |
| 967 | for i = 0,20,0.1 do | |
| 968 | swait() | |
| 969 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,math.random(-10, 10) / 100,-0.1+0.1*math.cos(sine/2))*angles(math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2)),math.rad(20*math.cos(sine/2))),0.15) | |
| 970 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(25),math.rad(0),math.rad(0)),.3) | |
| 971 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 972 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(0), math.rad(-180*math.cos(sine/2))), 0.1) | |
| 974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-180*math.cos(sine/2))), 0.1) | |
| 975 | end | |
| 976 | for i = 0,2,0.1 do | |
| 977 | swait() | |
| 978 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 979 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 980 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 981 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 982 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
| 983 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
| 984 | end | |
| 985 | for i = 0,2,0.1 do | |
| 986 | swait() | |
| 987 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 988 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 989 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 990 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 991 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(0), math.rad(20)), 0.1) | |
| 992 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(125), math.rad(-0), math.rad(-20)), 0.1) | |
| 993 | end | |
| 994 | Effects.Sphere.Create(maincolor, la.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1) | |
| 995 | Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0, -2.2, 0), 100, 100, 100, 3, 3, 3, .1, .1) | |
| 996 | for i = 0,2,0.1 do | |
| 997 | swait() | |
| 998 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 999 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1000 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1001 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1002 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1) | |
| 1003 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-20)), 0.1) | |
| 1004 | end | |
| 1005 | attack = false | |
| 1006 | hum.WalkSpeed = 16 | |
| 1007 | end | |
| 1008 | ||
| 1009 | function SippyBoy() | |
| 1010 | attack = true | |
| 1011 | hum.WalkSpeed = 0 | |
| 1012 | local Blobby = Instance.new("Part", char)
| |
| 1013 | Blobby.Name = "Blob" | |
| 1014 | Blobby.CanCollide = false | |
| 1015 | Blobby.BrickColor = BrickColor.new("Really black")
| |
| 1016 | Blobby.Transparency = 1 | |
| 1017 | Blobby.Material = "Plastic" | |
| 1018 | Blobby.Size = Vector3.new(1, 1, 2) | |
| 1019 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
| 1020 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
| 1021 | ||
| 1022 | local Weld = Instance.new("Weld", Blobby)
| |
| 1023 | Weld.Part0 = ra | |
| 1024 | Weld.Part1 = Blobby | |
| 1025 | Weld.C1 = CFrame.new(0, -.1, 1) | |
| 1026 | Weld.C0 = CFrame.Angles(math.rad(-90),0,0) | |
| 1027 | ||
| 1028 | local M2 = Instance.new("SpecialMesh")
| |
| 1029 | M2.Parent = Blobby | |
| 1030 | M2.MeshId = "http://www.roblox.com/asset/?id=10470609" | |
| 1031 | M2.TextureId = "http://www.roblox.com/asset/?id=278162610" | |
| 1032 | M2.Scale = Vector3.new(1,1,1) | |
| 1033 | ||
| 1034 | ||
| 1035 | Blobby.Transparency = 0 | |
| 1036 | for i = 0,6,0.1 do | |
| 1037 | swait() | |
| 1038 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1039 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1040 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1041 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1042 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
| 1043 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
| 1044 | end | |
| 1045 | ||
| 1046 | CreateSound("625430269", tors, 10, 1)
| |
| 1047 | CreateSound("625430269", tors, 10, 1)
| |
| 1048 | CreateSound("625430269", tors, 10, 1)
| |
| 1049 | CreateSound("625430269", tors, 10, 1)
| |
| 1050 | for i = 0,10,0.1 do | |
| 1051 | swait() | |
| 1052 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1053 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1054 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1055 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1056 | RW.C0 = clerp(RW.C0, CFrame.new(1.35, 0.7+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(115), math.rad(0), math.rad(-55)), 0.1) | |
| 1057 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-0), math.rad(-0)), 0.1) | |
| 1058 | end | |
| 1059 | hum.WalkSpeed = 16 | |
| 1060 | Blobby.Transparency = 1 | |
| 1061 | attack = false | |
| 1062 | end | |
| 1063 | ||
| 1064 | function GetOutOfMyCOcK() | |
| 1065 | attack = true | |
| 1066 | hum.WalkSpeed = 0 | |
| 1067 | CreateSound("1308569423", tors, 5, 1)
| |
| 1068 | local Cary = Instance.new("Part", char)
| |
| 1069 | Cary.Name = "Blob" | |
| 1070 | Cary.CanCollide = false | |
| 1071 | Cary.BrickColor = BrickColor.new("Really black")
| |
| 1072 | Cary.Transparency = 0 | |
| 1073 | Cary.Material = "Plastic" | |
| 1074 | Cary.Size = Vector3.new(1, 1, 2) | |
| 1075 | Cary.TopSurface = Enum.SurfaceType.Smooth | |
| 1076 | Cary.BottomSurface = Enum.SurfaceType.Smooth | |
| 1077 | ||
| 1078 | local Weld = Instance.new("Weld", Cary)
| |
| 1079 | Weld.Part0 = tors | |
| 1080 | Weld.Part1 = Cary | |
| 1081 | Weld.C1 = CFrame.new(0, 0, 5) | |
| 1082 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1083 | ||
| 1084 | local M2 = Instance.new("SpecialMesh")
| |
| 1085 | M2.Parent = Cary | |
| 1086 | M2.MeshId = "http://www.roblox.com/asset/?id=591853691" | |
| 1087 | M2.TextureId = "http://www.roblox.com/asset/?id=591854066" | |
| 1088 | M2.Scale = Vector3.new(1,1,1) | |
| 1089 | ||
| 1090 | for i = 0,2,0.1 do | |
| 1091 | swait() | |
| 1092 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1093 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1094 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1095 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1096 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(0), math.rad(-0)), 0.1) | |
| 1097 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(120), math.rad(-0), math.rad(-0)), 0.1) | |
| 1098 | end | |
| 1099 | Weld.C1 = CFrame.new(0, 0, 5) | |
| 1100 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1101 | for i = 0,10,0.1 do | |
| 1102 | swait() | |
| 1103 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1104 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1105 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1106 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1107 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
| 1108 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1) | |
| 1109 | end | |
| 1110 | Weld.C1 = CFrame.new(0, 0, 7) | |
| 1111 | Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0) | |
| 1112 | for i = 0,14,0.1 do | |
| 1113 | swait() | |
| 1114 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1115 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
| 1116 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1117 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1118 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(-180)), 0.1) | |
| 1119 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1) | |
| 1120 | end | |
| 1121 | for i = 1,8 do | |
| 1122 | Weld.C1 = CFrame.new(0, 0, 5) | |
| 1123 | Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1124 | for i = 0,1.2,0.1 do | |
| 1125 | swait() | |
| 1126 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1127 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1128 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1129 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1130 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(0), math.rad(-0)), 0.1) | |
| 1131 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(90), math.rad(-0), math.rad(-0)), 0.1) | |
| 1132 | end | |
| 1133 | Weld.C1 = CFrame.new(0, 0, 7) | |
| 1134 | Weld.C0 = CFrame.Angles(math.rad(90),math.rad(0),0) | |
| 1135 | for i = 0,1.2,0.1 do | |
| 1136 | swait() | |
| 1137 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(-0),math.rad(0)),0.15) | |
| 1138 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad(0),math.rad(0)),.3) | |
| 1139 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1140 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-0)),0.15) | |
| 1141 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.1) | |
| 1142 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(180)), 0.1) | |
| 1143 | end | |
| 1144 | end | |
| 1145 | attack = false | |
| 1146 | hum.WalkSpeed = 16 | |
| 1147 | Cary.Transparency = 1 | |
| 1148 | end | |
| 1149 | ||
| 1150 | ||
| 1151 | mouse.KeyDown:connect(function(key) | |
| 1152 | if attack == false then | |
| 1153 | if key == 'q' then | |
| 1154 | SHUTUP() | |
| 1155 | elseif key == 'e' then | |
| 1156 | Huh() | |
| 1157 | elseif key == 'r' then | |
| 1158 | Noni() | |
| 1159 | elseif key == 't' then | |
| 1160 | MeSwamp() | |
| 1161 | elseif key == 'y' then | |
| 1162 | EndMySuffering() | |
| 1163 | elseif key == 'f' then | |
| 1164 | WHATDAUSAY() | |
| 1165 | elseif key == 'z' then | |
| 1166 | SippyBoy() | |
| 1167 | elseif key == 'x' then | |
| 1168 | GetOutOfMyCOcK() | |
| 1169 | end | |
| 1170 | end | |
| 1171 | end) | |
| 1172 | ||
| 1173 | ||
| 1174 | local idle=0 | |
| 1175 | local change = 1 | |
| 1176 | local val = 0 | |
| 1177 | toim = 0 | |
| 1178 | hum.Animator.Parent = nil | |
| 1179 | idleanim=.4 | |
| 1180 | while true do | |
| 1181 | swait() | |
| 1182 | sine = sine + change | |
| 1183 | local torvel=(root.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1184 | local velderp=root.Velocity.y | |
| 1185 | hitfloor,posfloor=rayCast(root.Position,(CFrame.new(root.Position,root.Position - Vector3.new(0,1,0))).lookVector,4,char) | |
| 1186 | if equipped==true or equipped==false then | |
| 1187 | if attack==false then | |
| 1188 | idle=idle+1 | |
| 1189 | else | |
| 1190 | idle=0 | |
| 1191 | end | |
| 1192 | if root.Velocity.y > 1 and hitfloor==nil then | |
| 1193 | Anim="Jump" | |
| 1194 | if attack==false then | |
| 1195 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
| 1196 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1197 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(20)), 0.3) | |
| 1198 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3) | |
| 1199 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),-0.3)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15) | |
| 1200 | RH.C0=clerp(RH.C0,cf(1,-1,0.3)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
| 1201 | end | |
| 1202 | elseif root.Velocity.y < -1 and hitfloor==nil then | |
| 1203 | Anim="Fall" | |
| 1204 | if attack==false then | |
| 1205 | rootj.C0 = clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))* angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 1206 | tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 1207 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(50)), 0.3) | |
| 1208 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.3) | |
| 1209 | LH.C0=clerp(LH.C0,cf(-1,-.4-0.1*math.cos(sine/20),-.6)*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(20)),0.15) | |
| 1210 | RH.C0=clerp(RH.C0,cf(1,-.3-0.1*math.cos(sine/20),-.6)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
| 1211 | end | |
| 1212 | elseif torvel<1 and hitfloor~=nil then | |
| 1213 | Anim="Idle" | |
| 1214 | change = 1 | |
| 1215 | if attack==false then | |
| 1216 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15) | |
| 1217 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1218 | RH.C0=clerp(RH.C0,cf(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15) | |
| 1219 | LH.C0=clerp(LH.C0,cf(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(0)),0.15) | |
| 1220 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(0), math.rad(3)), 0.1) | |
| 1221 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(0), math.rad(-0), math.rad(-3)), 0.1) | |
| 1222 | end | |
| 1223 | ||
| 1224 | elseif (tors.Velocity).magnitude < 50 and hitfloor ~= nil then | |
| 1225 | Anim="Walk" | |
| 1226 | change = 1 | |
| 1227 | if attack==false then | |
| 1228 | rootj.C0=clerp(rootj.C0,RootCF*cf(0,0,-0.175+0.025*math.cos(sine/3.5)+ -math.sin(sine/3.5)/7)*angles(math.rad(3-2.5*math.cos(sine/3.5)),math.rad(0)+root.RotVelocity.Y/30,math.rad(17*math.cos(sine/7))+root.RotVelocity.Y/30),0.15) | |
| 1229 | tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 1230 | RH.C0=clerp(RH.C0,cf(1,-0.9-0.5*math.cos(sine/7)/2,0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ -math.sin(sine/7)/1.5,math.rad(90-0.1*math.cos(sine/7)),math.rad(0)),0.15) | |
| 1231 | LH.C0=clerp(LH.C0,cf(-1,-0.9+0.5*math.cos(sine/7)/2,-0.055*math.cos(sine/7)/2)*angles(math.rad(0)+ math.sin(sine/7)/1.5,math.rad(-90-0.1*math.cos(sine/7)),math.rad(0)),0.15) | |
| 1232 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(120 )* math.cos(sine / 7), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1) | |
| 1233 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-125 )* math.cos(sine / 7), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1) | |
| 1234 | end | |
| 1235 | end | |
| 1236 | end | |
| 1237 | ||
| 1238 | ||
| 1239 | ||
| 1240 | ||
| 1241 | ||
| 1242 | if 0 < #Effects then | |
| 1243 | for e = 1, #Effects do | |
| 1244 | if Effects[e] ~= nil then | |
| 1245 | local Thing = Effects[e] | |
| 1246 | if Thing ~= nil then | |
| 1247 | local Part = Thing[1] | |
| 1248 | local Mode = Thing[2] | |
| 1249 | local Delay = Thing[3] | |
| 1250 | local IncX = Thing[4] | |
| 1251 | local IncY = Thing[5] | |
| 1252 | local IncZ = Thing[6] | |
| 1253 | if 1 >= Thing[1].Transparency then | |
| 1254 | if Thing[2] == "Block1" then | |
| 1255 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1256 | local Mesh = Thing[1].Mesh | |
| 1257 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1258 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1259 | elseif Thing[2] == "Block2" then | |
| 1260 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 1261 | local Mesh = Thing[7] | |
| 1262 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1263 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1264 | elseif Thing[2] == "Block3" then | |
| 1265 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 1266 | local Mesh = Thing[7] | |
| 1267 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1268 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1269 | elseif Thing[2] == "Cylinder" then | |
| 1270 | local Mesh = Thing[1].Mesh | |
| 1271 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1272 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1273 | elseif Thing[2] == "Blood" then | |
| 1274 | local Mesh = Thing[7] | |
| 1275 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1276 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1277 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1278 | elseif Thing[2] == "Elec" then | |
| 1279 | local Mesh = Thing[1].Mesh | |
| 1280 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1281 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1282 | elseif Thing[2] == "Disappear" then | |
| 1283 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1284 | elseif Thing[2] == "Shatter" then | |
| 1285 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1286 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1287 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1288 | Thing[6] = Thing[6] + Thing[5] | |
| 1289 | end | |
| 1290 | else | |
| 1291 | Part.Parent = nil | |
| 1292 | table.remove(Effects, e) | |
| 1293 | end | |
| 1294 | end | |
| 1295 | end | |
| 1296 | end | |
| 1297 | end | |
| 1298 | end | |
| 1299 | ||
| 1300 | --By Rufus14 (WORKS ONLY WITH BODY COLORS) | |
| 1301 | canfall = true | |
| 1302 | cankick = true | |
| 1303 | canpunch = true | |
| 1304 | function fall() | |
| 1305 | canfall = true | |
| 1306 | end | |
| 1307 | ma = math.random(1,999999) | |
| 1308 | workspace.CurrentCamera.FieldOfView = 85 | |
| 1309 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 | |
| 1310 | wlkspd = game.Players.LocalPlayer.Character.Humanoid.WalkSpeed | |
| 1311 | falldamagesound = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 1312 | falldamagesound.SoundId = "rbxassetid://704141469" | |
| 1313 | falldamagesound.Volume = 10 | |
| 1314 | falldamagesound1 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 1315 | falldamagesound1.SoundId = "rbxassetid://370577229" | |
| 1316 | falldamagesound1.Volume = 10 | |
| 1317 | falldamagesound1.Looped = true | |
| 1318 | falldamagesound1:Play() | |
| 1319 | falldamagesound11 = Instance.new("Sound", game.Players.LocalPlayer.Character.Torso)
| |
| 1320 | falldamagesound11.SoundId = "rbxassetid://155288625" | |
| 1321 | falldamagesound11.Volume = 8 | |
| 1322 | falldamagesound11.TimePosition = 0.2 | |
| 1323 | hitt = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Arm"])
| |
| 1324 | hitt.SoundId = "rbxassetid://131237241" | |
| 1325 | hitt.Volume = 5 | |
| 1326 | game.Players.LocalPlayer.Character.Humanoid.FreeFalling:connect(fall) | |
| 1327 | mouse = game.Players.LocalPlayer:GetMouse() | |
| 1328 | group = Instance.new("Model", workspace)
| |
| 1329 | group.Name = ma | |
| 1330 | fakehumanoid = Instance.new("Humanoid", group)
| |
| 1331 | for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 1332 | if v.ClassName == "Part" then | |
| 1333 | v.Transparency = 1 | |
| 1334 | end | |
| 1335 | end | |
| 1336 | game.Players.LocalPlayer.Character.Head.Transparency = 0 | |
| 1337 | game.Players.LocalPlayer.Character.Archivable = true | |
| 1338 | wait(0.5) | |
| 1339 | -- | |
| 1340 | rhand = Instance.new("Part", group)
| |
| 1341 | rhand.Size = game.Players.LocalPlayer.Character["Right Arm"].Size | |
| 1342 | rhand.TopSurface = "Smooth" | |
| 1343 | rhand.BottomSurface = "Smooth" | |
| 1344 | rhand.Parent = group | |
| 1345 | rhand:BreakJoints() | |
| 1346 | rhand.CanCollide = false | |
| 1347 | rhweld = Instance.new("Weld", rhand)
| |
| 1348 | rhweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 1349 | rhweld.Part1 = rhand | |
| 1350 | -- | |
| 1351 | lhand = Instance.new("Part", group)
| |
| 1352 | lhand.Size = game.Players.LocalPlayer.Character["Left Arm"].Size | |
| 1353 | lhand.TopSurface = "Smooth" | |
| 1354 | lhand.BottomSurface = "Smooth" | |
| 1355 | lhand.CanCollide = false | |
| 1356 | lhand.Parent = group | |
| 1357 | lhand:BreakJoints() | |
| 1358 | rhweld1 = Instance.new("Weld", lhand)
| |
| 1359 | rhweld1.Part0 = game.Players.LocalPlayer.Character["Left Arm"] | |
| 1360 | rhweld1.Part1 = lhand | |
| 1361 | -- | |
| 1362 | lleg = Instance.new("Part", group)
| |
| 1363 | lleg.Size = game.Players.LocalPlayer.Character["Left Leg"].Size | |
| 1364 | lleg.TopSurface = "Smooth" | |
| 1365 | lleg.CanCollide = false | |
| 1366 | lleg.BottomSurface = "Smooth" | |
| 1367 | lleg.Parent = group | |
| 1368 | lleg:BreakJoints() | |
| 1369 | rhweld11 = Instance.new("Weld", lleg)
| |
| 1370 | rhweld11.Part0 = game.Players.LocalPlayer.Character["Left Leg"] | |
| 1371 | rhweld11.Part1 = lleg | |
| 1372 | -- | |
| 1373 | rleg = Instance.new("Part", group)
| |
| 1374 | rleg.Size = game.Players.LocalPlayer.Character["Right Leg"].Size | |
| 1375 | rleg.TopSurface = "Smooth" | |
| 1376 | rleg.BottomSurface = "Smooth" | |
| 1377 | rleg.Parent = group | |
| 1378 | rleg.CanCollide = false | |
| 1379 | rleg:BreakJoints() | |
| 1380 | rhweld111 = Instance.new("Weld", rleg)
| |
| 1381 | rhweld111.Part0 = game.Players.LocalPlayer.Character["Right Leg"] | |
| 1382 | rhweld111.Part1 = rleg | |
| 1383 | -- | |
| 1384 | torso = Instance.new("Part", group)
| |
| 1385 | torso.Size = game.Players.LocalPlayer.Character.Torso.Size | |
| 1386 | torso.TopSurface = "Smooth" | |
| 1387 | torso.BottomSurface = "Smooth" | |
| 1388 | torso.CanCollide = false | |
| 1389 | torso.Parent = group | |
| 1390 | torso:BreakJoints() | |
| 1391 | rhweld1111 = Instance.new("Weld", torso)
| |
| 1392 | rhweld1111.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 1393 | rhweld1111.Part1 = torso | |
| 1394 | -- | |
| 1395 | for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 1396 | if v.ClassName == "ShirtGraphic" then | |
| 1397 | v.Archivable = true | |
| 1398 | clo = v:Clone() | |
| 1399 | v:destroy() | |
| 1400 | clo.Parent = torso | |
| 1401 | end | |
| 1402 | end | |
| 1403 | wait(0.5) | |
| 1404 | game.Players.LocalPlayer.Character.Humanoid.CameraOffset = Vector3.new(0,0,-1) | |
| 1405 | rhand.Color = game.Players.LocalPlayer.Character["Right Arm"].Color | |
| 1406 | lhand.Color = game.Players.LocalPlayer.Character["Left Arm"].Color | |
| 1407 | rleg.Color = game.Players.LocalPlayer.Character["Right Leg"].Color | |
| 1408 | torso.Color = game.Players.LocalPlayer.Character.Torso.Color | |
| 1409 | lleg.Color = game.Players.LocalPlayer.Character["Left Leg"].Color | |
| 1410 | groupclone = group:Clone() | |
| 1411 | canhit = true | |
| 1412 | fell = 1 | |
| 1413 | canfell = false | |
| 1414 | canslide = true | |
| 1415 | boun = false | |
| 1416 | function SLIDEXD(key) | |
| 1417 | if canpunch then | |
| 1418 | canpunch = false | |
| 1419 | for i = 1,2 do | |
| 1420 | wait() | |
| 1421 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,0.1,0) | |
| 1422 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.1,0,0.25) | |
| 1423 | end | |
| 1424 | local se = Instance.new("Part", game.Players.LocalPlayer.Character["Right Leg"])
| |
| 1425 | se.Size = Vector3.new(0.5,0.5,0.5) | |
| 1426 | se:BreakJoints() | |
| 1427 | local weld = Instance.new("Weld", se)
| |
| 1428 | weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 1429 | weld.Part1 = se | |
| 1430 | weld.C0 = weld.C0 * CFrame.new(0,-0.7,0) | |
| 1431 | local function hitlollel(part) | |
| 1432 | local tor = part.Parent:findFirstChild("Torso")
| |
| 1433 | local hum = part.Parent:findFirstChild("Humanoid")
| |
| 1434 | if tor ~= nil then | |
| 1435 | if hum ~= nil then | |
| 1436 | hitt:Play() | |
| 1437 | se:destroy() | |
| 1438 | hum.Health = hum.Health - math.random(25,45) | |
| 1439 | torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 55 | |
| 1440 | local ang = Instance.new("BodyAngularVelocity", torso)
| |
| 1441 | ang.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1442 | ang.AngularVelocity = Vector3.new(0,25,0) | |
| 1443 | wait(0.1) | |
| 1444 | ang:destroy() | |
| 1445 | end | |
| 1446 | end | |
| 1447 | end | |
| 1448 | se.Touched:connect(hitlollel) | |
| 1449 | for i = 1,3 do | |
| 1450 | wait() | |
| 1451 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,0.05,0) | |
| 1452 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0.1,0,0.25) | |
| 1453 | end | |
| 1454 | for i = 1,2 do | |
| 1455 | wait() | |
| 1456 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,0.02,0) | |
| 1457 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.new(0,-0.3,0) | |
| 1458 | end | |
| 1459 | for i = 1,2 do | |
| 1460 | wait() | |
| 1461 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,-0.02,0) | |
| 1462 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.new(0,0.3,0) | |
| 1463 | end | |
| 1464 | for i = 1,5 do | |
| 1465 | wait() | |
| 1466 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0,-0.1,0) | |
| 1467 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(-0.1,0,-0.25) | |
| 1468 | end | |
| 1469 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1470 | canpunch = true | |
| 1471 | end | |
| 1472 | end | |
| 1473 | mouse.Button1Down:connect(SLIDEXD) | |
| 1474 | function bounce(key) | |
| 1475 | key = key:lower() | |
| 1476 | if key == "q" then | |
| 1477 | if not boun then | |
| 1478 | boun = true | |
| 1479 | game.Players.LocalPlayer.Character.Humanoid.Jump = true | |
| 1480 | local sens = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 1481 | sens.Size = Vector3.new(0.1, 2, 0.1) | |
| 1482 | sens.BrickColor = BrickColor.new("Really red")
| |
| 1483 | sens.CanCollide = false | |
| 1484 | sens.Transparency = 1 | |
| 1485 | sens.Name = "Right" | |
| 1486 | sens:BreakJoints() | |
| 1487 | local weld = Instance.new("Weld", sens)
| |
| 1488 | weld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 1489 | weld.Part1 = sens | |
| 1490 | weld.C0 = weld.C0 * CFrame.new(2.5,0,0) | |
| 1491 | local sens1 = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 1492 | sens1.Size = Vector3.new(0.1, 2, 0.1) | |
| 1493 | sens1.BrickColor = BrickColor.new("Really red")
| |
| 1494 | sens1.CanCollide = false | |
| 1495 | sens1.Transparency = 1 | |
| 1496 | sens1:BreakJoints() | |
| 1497 | local weld1 = Instance.new("Weld", sens1)
| |
| 1498 | weld1.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 1499 | weld1.Part1 = sens1 | |
| 1500 | weld1.C0 = weld1.C0 * CFrame.new(-2.5,0,0) | |
| 1501 | local function Julius_Coles_is_agressive() | |
| 1502 | sens:destroy() | |
| 1503 | sens1:destroy() | |
| 1504 | game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,60,0) | |
| 1505 | wait(0.3) | |
| 1506 | local lolexdee = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
| |
| 1507 | lolexdee.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1508 | lolexdee.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * -45 | |
| 1509 | wait(0.1) | |
| 1510 | lolexdee:destroy() | |
| 1511 | end | |
| 1512 | local function Julius_Coles_is_not_agressive() | |
| 1513 | sens:destroy() | |
| 1514 | sens1:destroy() | |
| 1515 | game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,60,0) | |
| 1516 | wait(0.3) | |
| 1517 | local lolexdee = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
| |
| 1518 | lolexdee.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1519 | lolexdee.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 45 | |
| 1520 | wait(0.1) | |
| 1521 | lolexdee:destroy() | |
| 1522 | end | |
| 1523 | sens.Touched:connect(Julius_Coles_is_agressive) | |
| 1524 | sens1.Touched:connect(Julius_Coles_is_not_agressive) | |
| 1525 | wait(0.2) | |
| 1526 | sens:destroy() | |
| 1527 | sens1:destroy() | |
| 1528 | boun = false | |
| 1529 | end | |
| 1530 | end | |
| 1531 | end | |
| 1532 | mouse.KeyDown:connect(bounce) | |
| 1533 | function kick(key) | |
| 1534 | key = key:lower() | |
| 1535 | if key == "e" then | |
| 1536 | if cankick then | |
| 1537 | cankick = false | |
| 1538 | boun = true | |
| 1539 | local se = Instance.new("Part", game.Players.LocalPlayer.Character["Right Leg"])
| |
| 1540 | se.Size = Vector3.new(0.5,0.5,0.5) | |
| 1541 | se:BreakJoints() | |
| 1542 | local weld = Instance.new("Weld", se)
| |
| 1543 | weld.Part0 = game.Players.LocalPlayer.Character["Right Leg"] | |
| 1544 | weld.Part1 = se | |
| 1545 | weld.C0 = weld.C0 * CFrame.new(0,-0.6,0) | |
| 1546 | for i = 1,3 do | |
| 1547 | wait() | |
| 1548 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0.1,0,0) | |
| 1549 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.45) | |
| 1550 | end | |
| 1551 | local function didit(part) | |
| 1552 | local torso = part.Parent:findFirstChild("Torso")
| |
| 1553 | local humanoid = part.Parent:findFirstChild("Humanoid")
| |
| 1554 | if humanoid ~= nil then | |
| 1555 | if torso ~= nil then | |
| 1556 | se:destroy() | |
| 1557 | torso.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 45 | |
| 1558 | local ang = Instance.new("BodyAngularVelocity", torso)
| |
| 1559 | ang.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 1560 | ang.AngularVelocity = Vector3.new(0,25,0) | |
| 1561 | falldamagesound11.TimePosition = 0.2 | |
| 1562 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
| 1563 | falldamagesound11:Play() | |
| 1564 | humanoid.Health = humanoid.Health - math.random(25,45) | |
| 1565 | wait(0.2) | |
| 1566 | ang:destroy() | |
| 1567 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
| 1568 | end | |
| 1569 | end | |
| 1570 | end | |
| 1571 | se.Touched:connect(didit) | |
| 1572 | for i = 1,2 do | |
| 1573 | wait() | |
| 1574 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(0.05,0,0) | |
| 1575 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.1) | |
| 1576 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(0,-0.25,0) | |
| 1577 | end | |
| 1578 | for i = 1,2 do | |
| 1579 | wait() | |
| 1580 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.05,0,0) | |
| 1581 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.1) | |
| 1582 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(0,0.25,0) | |
| 1583 | end | |
| 1584 | se:destroy() | |
| 1585 | for i = 1,3 do | |
| 1586 | wait() | |
| 1587 | workspace.CurrentCamera.CFrame = workspace.CurrentCamera.CFrame * CFrame.fromEulerAnglesXYZ(-0.2,0,0) | |
| 1588 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.5) | |
| 1589 | end | |
| 1590 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1591 | boun = false | |
| 1592 | cankick = true | |
| 1593 | end | |
| 1594 | end | |
| 1595 | end | |
| 1596 | mouse.KeyDown:connect(kick) | |
| 1597 | while true do | |
| 1598 | game:GetService("RunService").RenderStepped:wait()
| |
| 1599 | local vl = game.Players.LocalPlayer.Character.Torso.Velocity.y | |
| 1600 | if canfall then | |
| 1601 | if vl < -90 then | |
| 1602 | canfall = false | |
| 1603 | canfell = true | |
| 1604 | local torsoposition = game.Players.LocalPlayer.Character.Torso.Position | |
| 1605 | local vl1 = game.Players.LocalPlayer.Character.Torso.Velocity.y | |
| 1606 | local sens = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 1607 | sens.Size = Vector3.new(2, 0.1, 2) | |
| 1608 | sens.CanCollide = false | |
| 1609 | sens.Transparency = 1 | |
| 1610 | local wld = Instance.new("Weld", sens)
| |
| 1611 | wld.Part0 = game.Players.LocalPlayer.Character.Torso | |
| 1612 | wld.Part1 = sens | |
| 1613 | wld.C0 = wld.C0 * CFrame.new(0,-3.1,0) | |
| 1614 | local function dmg() | |
| 1615 | if game.Players.LocalPlayer.Character.Humanoid.Health < 45 then | |
| 1616 | canfall = false | |
| 1617 | canfell = false | |
| 1618 | falldamagesound1:destroy() | |
| 1619 | boun = true | |
| 1620 | cankick = false | |
| 1621 | canpunch = false | |
| 1622 | fell = 0 | |
| 1623 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 | |
| 1624 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
| 1625 | sens:destroy() | |
| 1626 | local gui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
| |
| 1627 | local frame = Instance.new("Frame", gui)
| |
| 1628 | frame.Size = UDim2.new(1,0 , 1,0) | |
| 1629 | frame.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
| 1630 | frame.BackgroundTransparency = 1 | |
| 1631 | game.Players.LocalPlayer.Character.Humanoid.Health = inf | |
| 1632 | workspace.CurrentCamera.CameraType = "Scriptable" | |
| 1633 | falldamagesound.SoundId = "rbxassetid://261338552" | |
| 1634 | falldamagesound.TimePosition = 0.7 | |
| 1635 | falldamagesound:Play() | |
| 1636 | for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 1637 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
| 1638 | v:destroy() | |
| 1639 | end | |
| 1640 | end | |
| 1641 | workspace.CurrentCamera.FieldOfView = 85 | |
| 1642 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(1.55,0,0) * CFrame.new(0,-2.5,0) | |
| 1643 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 | |
| 1644 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
| 1645 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-1.55,0,0) | |
| 1646 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,3.2) * CFrame.new(0,-0.7,0) | |
| 1647 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame | |
| 1648 | for i = 1,2 do | |
| 1649 | wait() | |
| 1650 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame | |
| 1651 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.07,0,0) | |
| 1652 | end | |
| 1653 | for i = 1,2 do | |
| 1654 | wait() | |
| 1655 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame | |
| 1656 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.07,0,0) | |
| 1657 | end | |
| 1658 | wait(2) | |
| 1659 | for i = 1,20 do | |
| 1660 | wait() | |
| 1661 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.new(0,-0.02,0) | |
| 1662 | end | |
| 1663 | wait(2) | |
| 1664 | for i = 1,20 do | |
| 1665 | wait() | |
| 1666 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame | |
| 1667 | frame.BackgroundTransparency = frame.BackgroundTransparency - 0.05 | |
| 1668 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.07,0,0) | |
| 1669 | end | |
| 1670 | workspace.CurrentCamera.CameraType = "Custom" | |
| 1671 | workspace.CurrentCamera.FieldOfView = 70 | |
| 1672 | wait(1) | |
| 1673 | workspace.CurrentCamera.CameraType = "Custom" | |
| 1674 | game.Players.LocalPlayer.Character.Humanoid.Health = 0 | |
| 1675 | end | |
| 1676 | if game.Players.LocalPlayer.Character.Humanoid.Health > 45 then | |
| 1677 | local magn = torsoposition.magnitude - game.Players.LocalPlayer.Character.Torso.Position.magnitude | |
| 1678 | print(magn) | |
| 1679 | game.Players.LocalPlayer.Character.Humanoid.Health = game.Players.LocalPlayer.Character.Humanoid.Health - magn * 5 | |
| 1680 | canfell = false | |
| 1681 | sens:destroy() | |
| 1682 | falldamagesound:Play() | |
| 1683 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0 | |
| 1684 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0 | |
| 1685 | workspace.CurrentCamera.CameraType = "Scriptable" | |
| 1686 | for i = 1,6 do | |
| 1687 | wait() | |
| 1688 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0,-1) | |
| 1689 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(0.15,0,0) | |
| 1690 | game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.15) | |
| 1691 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,-0.15) | |
| 1692 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.05,0,0) | |
| 1693 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(0.15,0.15,0) | |
| 1694 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.15) | |
| 1695 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,-0.15) | |
| 1696 | end | |
| 1697 | wait(1) | |
| 1698 | for i = 1,6 do | |
| 1699 | wait() | |
| 1700 | workspace.CurrentCamera.CFrame = game.Players.LocalPlayer.Character.Head.CFrame * CFrame.new(0,0,-1) | |
| 1701 | game.Players.LocalPlayer.Character.Torso.Neck.C0 = game.Players.LocalPlayer.Character.Torso.Neck.C0 * CFrame.Angles(-0.15,0,0) | |
| 1702 | game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.15) | |
| 1703 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.new(0,0,0.15) | |
| 1704 | game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.05,0,0) | |
| 1705 | game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.new(-0.15,-0.15,0) | |
| 1706 | game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,0.15) | |
| 1707 | game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Left Shoulder"].C0 * CFrame.Angles(0,0,0.15) | |
| 1708 | end | |
| 1709 | workspace.CurrentCamera.CameraType = "Custom" | |
| 1710 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = wlkspd | |
| 1711 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50 | |
| 1712 | canfall = true | |
| 1713 | end | |
| 1714 | end | |
| 1715 | sens.Touched:connect(dmg) | |
| 1716 | end | |
| 1717 | end | |
| 1718 | local check = workspace:FindFirstChild(ma) | |
| 1719 | if check then | |
| 1720 | --nothing | |
| 1721 | else | |
| 1722 | groupclone.Parent = workspace | |
| 1723 | end | |
| 1724 | end |