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1
---------------
2
--(Kris edit) Jevil v2--
3
----------------------------------------------------------------
4
print([[
5
--made by Makhail07
6
--FE code by Mokiros   
7
--Edited by XKxngSupremeX               --
8
--YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
9
--Discord: ozzak1003#3275
10
--Discord: Clon#2166
11
--------------------------------
12
hello good sir
13
Don't leak pls
14
Enjoy ;)
15
--------------------------------
16
]])
17
18
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
19
local Player,game,owner = owner,game
20
local RealPlayer = Player
21
do
22
	local rp = RealPlayer
23
	script.Parent = rp.Character
24
	
25
	--RemoteEvent for communicating
26
	local Event = Instance.new("RemoteEvent")
27
	Event.Name = "UserInput_Event"
28
29
	--Fake event to make stuff like Mouse.KeyDown work
30
	local function fakeEvent()
31
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
32
		t.connect = t.Connect
33
		return t
34
	end
35
36
	--Creating fake input objects with fake variables
37
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
38
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
39
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
40
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
41
	end}
42
	--Merged 2 functions into one by checking amount of arguments
43
	CAS.UnbindAction = CAS.BindAction
44
45
	--This function will trigger the events that have been :Connect()'ed
46
	local function te(self,ev,...)
47
		local t = m[ev]
48
		if t and t._fakeEvent then
49
			for _,f in pairs(t.Functions) do
50
				f(...)
51
			end
52
		end
53
	end
54
	m.TrigEvent = te
55
	UIS.TrigEvent = te
56
57
	Event.OnServerEvent:Connect(function(plr,io)
58
	    if plr~=rp then return end
59
		m.Target = io.Target
60
		m.Hit = io.Hit
61
		if not io.isMouse then
62
			local b = io.UserInputState == Enum.UserInputState.Begin
63
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
64
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
65
			end
66
			for _,t in pairs(CAS.Actions) do
67
				for _,k in pairs(t.Keys) do
68
					if k==io.KeyCode then
69
						t.Function(t.Name,io.UserInputState,io)
70
					end
71
				end
72
			end
73
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
74
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
75
	    end
76
	end)
77
	Event.Parent = NLS([==[
78
	local Player = game:GetService("Players").scripttester0617
79
	local Event = script:WaitForChild("UserInput_Event")
80
81
	local Mouse = Player:GetMouse()
82
	local UIS = game:GetService("UserInputService")
83
	local input = function(io,a)
84
		if a then return end
85
		--Since InputObject is a client-side instance, we create and pass table instead
86
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
87
	end
88
	UIS.InputBegan:Connect(input)
89
	UIS.InputEnded:Connect(input)
90
91
	local h,t
92
	--Give the server mouse data 30 times every second, but only if the values changed
93
	--If player is not moving their mouse, client won't fire events
94
	while wait(1/30) do
95
		if h~=Mouse.Hit or t~=Mouse.Target then
96
			h,t=Mouse.Hit,Mouse.Target
97
			Event:FireServer({isMouse=true,Target=t,Hit=h})
98
		end
99
	end]==],Player.Character)
100
101
	----Sandboxed game object that allows the usage of client-side methods and services
102
	--Real game object
103
	local _rg = game
104
105
	--Metatable for fake service
106
	local fsmt = {
107
		__index = function(self,k)
108
			local s = rawget(self,"_RealService")
109
			if s then return s[k] end
110
		end,
111
		__newindex = function(self,k,v)
112
			local s = rawget(self,"_RealService")
113
			if s then s[k]=v end
114
		end,
115
		__call = function(self,...)
116
			local s = rawget(self,"_RealService")
117
			if s then return s(...) end
118
		end
119
	}
120
	local function FakeService(t,RealService)
121
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
122
		return setmetatable(t,fsmt)
123
	end
124
125
	--Fake game object
126
	local g = {
127
		GetService = function(self,s)
128
			return self[s]
129
		end,
130
		Players = FakeService({
131
			scripttester0617 = FakeService({GetMouse=function(self)return m end},Player)
132
		},"Players"),
133
		UserInputService = FakeService(UIS,"UserInputService"),
134
		ContextActionService = FakeService(CAS,"ContextActionService"),
135
	}
136
	rawset(g.Players,"scripttester0617",g.Players.scripttester0617)
137
	g.service = g.GetService
138
	
139
	g.RunService = FakeService({
140
		RenderStepped = _rg:GetService("RunService").Heartbeat,
141
		BindToRenderStep = function(self,name,_,fun)
142
			self._btrs[name] = self.Heartbeat:Connect(fun)
143
		end,
144
		UnbindFromRenderStep = function(self,name)
145
			self._btrs[name]:Disconnect()
146
		end,
147
	},"RunService")
148
149
	setmetatable(g,{
150
		__index=function(self,s)
151
			return _rg:GetService(s) or typeof(_rg[s])=="function"
152
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
153
		end,
154
		__newindex = fsmt.__newindex,
155
		__call = fsmt.__call
156
	})
157
	--Changing owner to fake player object to support owner:GetMouse()
158
	game,owner = g,g.Players.scripttester0617
159
end
160
161
Player = owner
162
PlayerGui = Player.PlayerGui
163
Cam = workspace.CurrentCamera
164
Backpack = Player.Backpack
165
Character = Player.Character
166
Humanoid = Character.Humanoid
167
Mouse = Player:GetMouse()
168
RootPart = Character["HumanoidRootPart"]
169
Torso = Character["Torso"]
170
Head = Character["Head"]
171
RightArm = Character["Right Arm"]
172
LeftArm = Character["Left Arm"]
173
RightLeg = Character["Right Leg"]
174
LeftLeg = Character["Left Leg"]
175
RootJoint = RootPart["RootJoint"]
176
Neck = Torso["Neck"]
177
RightShoulder = Torso["Right Shoulder"]
178
LeftShoulder = Torso["Left Shoulder"]
179
RightHip = Torso["Right Hip"]
180
LeftHip = Torso["Left Hip"]
181
182
Character = Player.Character
183
Humanoid = Character.Humanoid
184
---------
185
plr = game.Players.scripttester0617
186
chara = plr.Character
187
mouse = plr:GetMouse()
188
Create = Instance.new
189
Huge = math.huge
190
191
192
local shadowhead = Create("Part",chara.Head)
193
shadowhead.BrickColor = BrickColor.new("Really black")
194
shadowhead.Size = Vector3.new(1.2, 0.6, 1)
195
shadowhead.CanCollide = false
196
local shadowheadmesh = Create("SpecialMesh",shadowhead)
197
shadowheadmesh.MeshType = "Head"
198
shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
199
local weld2 = Create("Weld",shadowhead)
200
weld2.Part0 = shadowhead
201
weld2.Part1 = chara.Head
202
weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
203
204
Player = game:GetService("Players").scripttester0617
205
PlayerGui = Player.PlayerGui
206
Cam = workspace.CurrentCamera
207
Backpack = Player.Backpack
208
Character = Player.Character
209
char = Player.Character
210
Humanoid = Character.Humanoid
211
Mouse = Player:GetMouse()
212
RootPart = Character["HumanoidRootPart"]
213
Torso = Character["Torso"]
214
Head = Character["Head"]
215
RightArm = Character["Right Arm"]
216
LeftArm = Character["Left Arm"]
217
RightLeg = Character["Right Leg"]
218
LeftLeg = Character["Left Leg"]
219
RootJoint = RootPart["RootJoint"]
220
Neck = Torso["Neck"]
221
RightShoulder = Torso["Right Shoulder"]
222
LeftShoulder = Torso["Left Shoulder"]
223
RightHip = Torso["Right Hip"]
224
LeftHip = Torso["Left Hip"]
225
226
local Orin = "http://www.roblox.com/asset/?id=7074786"
227
Head.face.Texture = Orin
228
function weld(a, b, acf)
229
	local w = Instance.new("Weld", a)
230
	w.Part0 = a
231
	w.Part1 = b
232
	w.C0 = acf
233
end
234
--------------------------------
235
char.Head.face.Texture = "rbxassetid://241553801"
236
--------------------------------
237
238
-------------------------------------------------------
239
240
local FavIDs = {
241
	340106355, --Nefl Crystals
242
	927529620, --Dimension
243
	876981900, --Fantasy
244
	398987889, --Ordinary Days
245
	1117396305, --Oh wait, it's you.
246
	885996042, --Action Winter Journey
247
	919231299, --Sprawling Idiot Effigy
248
	743466274, --Good Day Sunshine
249
	727411183, --Knife Fight
250
	1402748531, --The Earth Is Counting On You!
251
	595230126 --Robot Language
252
	}
253
254
255
256
--The reality of my life isn't real but a Universe -makhail07
257
wait(0.2)
258
local plr = game:service'Players'.scripttester0617
259
print('Local User is '..plr.Name)
260
print('SCRIPTNAME Loaded')
261
print('SCRIPT DESCRIPTION')
262
local char = plr.Character
263
local hum = char.Humanoid
264
local hed = char.Head
265
local root = char.HumanoidRootPart
266
local rootj = root.RootJoint
267
local tors = char.Torso
268
local ra = char["Right Arm"]
269
local la = char["Left Arm"]
270
local rl = char["Right Leg"]
271
local ll = char["Left Leg"]
272
local neck = tors["Neck"]
273
local mouse = plr:GetMouse()
274
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
275
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
276
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
277
local maincolor = BrickColor.new("Bright purple")
278
279
-------------------------------------------------------
280
--Start Good Stuff--
281
-------------------------------------------------------
282
cam = game.Workspace.CurrentCamera
283
CF = CFrame.new
284
angles = CFrame.Angles
285
attack = false
286
Euler = CFrame.fromEulerAnglesXYZ
287
Rad = math.rad
288
IT = Instance.new
289
BrickC = BrickColor.new
290
Cos = math.cos
291
Acos = math.acos
292
Sin = math.sin
293
Asin = math.asin
294
Abs = math.abs
295
Mrandom = math.random
296
Floor = math.floor
297
-------------------------------------------------------
298
--End Good Stuff--
299
-------------------------------------------------------
300
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
301
RSH, LSH = nil, nil 
302
RW = Instance.new("Weld") 
303
LW = Instance.new("Weld")
304
RH = tors["Right Hip"]
305
LH = tors["Left Hip"]
306
RSH = tors["Right Shoulder"] 
307
LSH = tors["Left Shoulder"] 
308
RSH.Parent = nil 
309
LSH.Parent = nil 
310
RW.Name = "RW"
311
RW.Part0 = tors 
312
RW.C0 = CF(1.5, 0.5, 0)
313
RW.C1 = CF(0, 0.5, 0) 
314
RW.Part1 = ra
315
RW.Parent = tors 
316
LW.Name = "LW"
317
LW.Part0 = tors 
318
LW.C0 = CF(-1.5, 0.5, 0)
319
LW.C1 = CF(0, 0.5, 0) 
320
LW.Part1 = la
321
LW.Parent = tors
322
Effects = {}
323
-------------------------------------------------------
324
--Start HeartBeat--
325
-------------------------------------------------------
326
ArtificialHB = Instance.new("BindableEvent", script)
327
ArtificialHB.Name = "Heartbeat"
328
script:WaitForChild("Heartbeat")
329
330
frame = 1 / 60
331
tf = 0
332
allowframeloss = false
333
tossremainder = false
334
335
336
lastframe = tick()
337
script.Heartbeat:Fire()
338
339
340
game:GetService("RunService").Heartbeat:connect(function(s, p)
341
	tf = tf + s
342
	if tf >= frame then
343
		if allowframeloss then
344
			script.Heartbeat:Fire()
345
			lastframe = tick()
346
		else
347
			for i = 1, math.floor(tf / frame) do
348
				script.Heartbeat:Fire()
349
			end
350
			lastframe = tick()
351
		end
352
		if tossremainder then
353
			tf = 0
354
		else
355
			tf = tf - frame * math.floor(tf / frame)
356
		end
357
	end
358
end)
359
-------------------------------------------------------
360
--End HeartBeat--
361
-------------------------------------------------------
362
363
-------------------------------------------------------
364
--Start Important Functions--
365
-------------------------------------------------------
366
function swait(num)
367
	if num == 0 or num == nil then
368
		game:service("RunService").Stepped:wait(0)
369
	else
370
		for i = 0, num do
371
			game:service("RunService").Stepped:wait(0)
372
		end
373
	end
374
end
375
function thread(f)
376
	coroutine.resume(coroutine.create(f))
377
end
378
function clerp(a, b, t)
379
	local qa = {
380
		QuaternionFromCFrame(a)
381
	}
382
	local qb = {
383
		QuaternionFromCFrame(b)
384
	}
385
	local ax, ay, az = a.x, a.y, a.z
386
	local bx, by, bz = b.x, b.y, b.z
387
	local _t = 1 - t
388
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
389
end
390
function QuaternionFromCFrame(cf)
391
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
392
	local trace = m00 + m11 + m22
393
	if trace > 0 then
394
		local s = math.sqrt(1 + trace)
395
		local recip = 0.5 / s
396
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
397
	else
398
		local i = 0
399
		if m00 < m11 then
400
			i = 1
401
		end
402
		if m22 > (i == 0 and m00 or m11) then
403
			i = 2
404
		end
405
		if i == 0 then
406
			local s = math.sqrt(m00 - m11 - m22 + 1)
407
			local recip = 0.5 / s
408
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
409
		elseif i == 1 then
410
			local s = math.sqrt(m11 - m22 - m00 + 1)
411
			local recip = 0.5 / s
412
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
413
		elseif i == 2 then
414
			local s = math.sqrt(m22 - m00 - m11 + 1)
415
			local recip = 0.5 / s
416
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
417
		end
418
	end
419
end
420
function QuaternionToCFrame(px, py, pz, x, y, z, w)
421
	local xs, ys, zs = x + x, y + y, z + z
422
	local wx, wy, wz = w * xs, w * ys, w * zs
423
	local xx = x * xs
424
	local xy = x * ys
425
	local xz = x * zs
426
	local yy = y * ys
427
	local yz = y * zs
428
	local zz = z * zs
429
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
430
end
431
function QuaternionSlerp(a, b, t)
432
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
433
	local startInterp, finishInterp
434
	if cosTheta >= 1.0E-4 then
435
		if 1 - cosTheta > 1.0E-4 then
436
			local theta = math.acos(cosTheta)
437
			local invSinTheta = 1 / Sin(theta)
438
			startInterp = Sin((1 - t) * theta) * invSinTheta
439
			finishInterp = Sin(t * theta) * invSinTheta
440
		else
441
			startInterp = 1 - t
442
			finishInterp = t
443
		end
444
	elseif 1 + cosTheta > 1.0E-4 then
445
		local theta = math.acos(-cosTheta)
446
		local invSinTheta = 1 / Sin(theta)
447
		startInterp = Sin((t - 1) * theta) * invSinTheta
448
		finishInterp = Sin(t * theta) * invSinTheta
449
	else
450
		startInterp = t - 1
451
		finishInterp = t
452
	end
453
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
454
end
455
function rayCast(Position, Direction, Range, Ignore)
456
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
457
end
458
local RbxUtility = LoadLibrary("RbxUtility")
459
local Create = RbxUtility.Create
460
461
function getRegion(point,range,ignore)
462
    return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
463
end
464
465
function GetTorso(char)
466
	return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
467
end
468
469
local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
470
-------------------------------------------------------
471
--Start Damage Function--
472
-------------------------------------------------------
473
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
474
	if hit.Parent == nil then
475
		return
476
	end
477
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
478
	for _, v in pairs(hit.Parent:children()) do
479
		if v:IsA("Humanoid") then
480
			h = v
481
		end
482
	end
483
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
484
	
485
         hit.Parent:FindFirstChild("Head"):BreakJoints()
486
         end
487
488
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
489
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
490
			if hit.Parent.DebounceHit.Value == true then
491
				return
492
			end
493
		end
494
         if insta == true then
495
         hit.Parent:FindFirstChild("Head"):BreakJoints()
496
         end
497
		local c = Create("ObjectValue"){
498
			Name = "creator",
499
			Value = game:service("Players").scripttester0617,
500
			Parent = h,
501
		}
502
		game:GetService("Debris"):AddItem(c, .5)
503
		if HitSound ~= nil and HitPitch ~= nil then
504
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
505
		end
506
		local Damage = math.random(minim, maxim)
507
		local blocked = false
508
		local block = hit.Parent:findFirstChild("Block")
509
		if block ~= nil then
510
			if block.className == "IntValue" then
511
				if block.Value > 0 then
512
					blocked = true
513
					block.Value = block.Value - 1
514
					print(block.Value)
515
				end
516
			end
517
		end
518
		if blocked == false then
519
			h.Health = h.Health - Damage
520
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
521
		else
522
			h.Health = h.Health - (Damage / 2)
523
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
524
		end
525
		if Type == "Knockdown" then
526
			local hum = hit.Parent.Humanoid
527
			hum.PlatformStand = true
528
			coroutine.resume(coroutine.create(function(HHumanoid)
529
				swait(1)
530
				HHumanoid.PlatformStand = false
531
			end), hum)
532
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
533
			local bodvol = Create("BodyVelocity"){
534
				velocity = angle * knockback,
535
				P = 5000,
536
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
537
				Parent = hit,
538
			}
539
			local rl = Create("BodyAngularVelocity"){
540
				P = 3000,
541
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
542
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
543
				Parent = hit,
544
			}
545
			game:GetService("Debris"):AddItem(bodvol, .5)
546
			game:GetService("Debris"):AddItem(rl, .5)
547
		elseif Type == "Normal" then
548
			local vp = Create("BodyVelocity"){
549
				P = 500,
550
				maxForce = Vector3.new(math.huge, 0, math.huge),
551
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
552
			}
553
			if knockback > 0 then
554
				vp.Parent = hit.Parent.Torso
555
			end
556
			game:GetService("Debris"):AddItem(vp, .5)
557
		elseif Type == "Up" then
558
			local bodyVelocity = Create("BodyVelocity"){
559
				velocity = Vector3.new(0, 20, 0),
560
				P = 5000,
561
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
562
				Parent = hit,
563
			}
564
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
565
		elseif Type == "DarkUp" then
566
			coroutine.resume(coroutine.create(function()
567
				for i = 0, 1, 0.1 do
568
					swait()
569
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
570
				end
571
			end))
572
			local bodyVelocity = Create("BodyVelocity"){
573
				velocity = Vector3.new(0, 20, 0),
574
				P = 5000,
575
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
576
				Parent = hit,
577
			}
578
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
579
		elseif Type == "Snare" then
580
			local bp = Create("BodyPosition"){
581
				P = 2000,
582
				D = 100,
583
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
584
				position = hit.Parent.Torso.Position,
585
				Parent = hit.Parent.Torso,
586
			}
587
			game:GetService("Debris"):AddItem(bp, 1)
588
		elseif Type == "Freeze" then
589
			local BodPos = Create("BodyPosition"){
590
				P = 50000,
591
				D = 1000,
592
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
593
				position = hit.Parent.Torso.Position,
594
				Parent = hit.Parent.Torso,
595
			}
596
			local BodGy = Create("BodyGyro") {
597
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
598
				P = 20e+003,
599
				Parent = hit.Parent.Torso,
600
				cframe = hit.Parent.Torso.CFrame,
601
			}
602
			hit.Parent.Torso.Anchored = true
603
			coroutine.resume(coroutine.create(function(Part) 
604
				swait(1.5)
605
				Part.Anchored = false
606
			end), hit.Parent.Torso)
607
			game:GetService("Debris"):AddItem(BodPos, 3)
608
			game:GetService("Debris"):AddItem(BodGy, 3)
609
		end
610
		local debounce = Create("BoolValue"){
611
			Name = "DebounceHit",
612
			Parent = hit.Parent,
613
			Value = true,
614
		}
615
		game:GetService("Debris"):AddItem(debounce, Delay)
616
		c = Create("ObjectValue"){
617
			Name = "creator",
618
			Value = Player,
619
			Parent = h,
620
		}
621
		game:GetService("Debris"):AddItem(c, .5)
622
	end
623
end
624
-------------------------------------------------------
625
--End Damage Function--
626
-------------------------------------------------------
627
628
-------------------------------------------------------
629
--Start Damage Function Customization--
630
-------------------------------------------------------
631
function ShowDamage(Pos, Text, Time, Color)
632
	local Rate = (1 / 30)
633
	local Pos = (Pos or Vector3.new(0, 0, 0))
634
	local Text = (Text or "")
635
	local Time = (Time or 2)
636
	local Color = (Color or Color3.new(255, 255, 1))
637
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
638
	EffectPart.Anchored = true
639
	local BillboardGui = Create("BillboardGui"){
640
		Size = UDim2.new(3, 0, 3, 0),
641
		Adornee = EffectPart,
642
		Parent = EffectPart,
643
	}
644
	local TextLabel = Create("TextLabel"){
645
		BackgroundTransparency = 1,
646
		Size = UDim2.new(1, 0, 1, 0),
647
		Text = Text,
648
		Font = "Bodoni",
649
		TextColor3 = Color,
650
		TextScaled = true,
651
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
652
		Parent = BillboardGui,
653
	}
654
	game.Debris:AddItem(EffectPart, (Time))
655
	EffectPart.Parent = game:GetService("Workspace")
656
	delay(0, function()
657
		local Frames = (Time / Rate)
658
		for Frame = 1, Frames do
659
			wait(Rate)
660
			local Percent = (Frame / Frames)
661
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
662
			TextLabel.TextTransparency = Percent
663
		end
664
		if EffectPart and EffectPart.Parent then
665
			EffectPart:Destroy()
666
		end
667
	end)
668
end
669
-------------------------------------------------------
670
--End Damage Function Customization--
671
-------------------------------------------------------
672
673
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
674
  for _, c in pairs(workspace:children()) do
675
    local hum = c:findFirstChild("Humanoid")
676
    if hum ~= nil then
677
      local head = c:findFirstChild("Head")
678
      if head ~= nil then
679
        local targ = head.Position - Part.Position
680
        local mag = targ.magnitude
681
        if magni >= mag and c.Name ~= plr.Name then
682
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
683
        end
684
      end
685
    end
686
  end
687
end
688
689
690
CFuncs = {
691
	Part = {
692
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
693
			local Part = Create("Part")({
694
				Parent = Parent,
695
				Reflectance = Reflectance,
696
				Transparency = Transparency,
697
				CanCollide = false,
698
				Locked = true,
699
				BrickColor = BrickColor.new(tostring(BColor)),
700
				Name = Name,
701
				Size = Size,
702
				Material = Material
703
			})
704
			RemoveOutlines(Part)
705
			return Part
706
		end
707
	},
708
	Mesh = {
709
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
710
			local Msh = Create(Mesh)({
711
				Parent = Part,
712
				Offset = OffSet,
713
				Scale = Scale
714
			})
715
			if Mesh == "SpecialMesh" then
716
				Msh.MeshType = MeshType
717
				Msh.MeshId = MeshId
718
			end
719
			return Msh
720
		end
721
	},
722
	Mesh = {
723
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
724
			local Msh = Create(Mesh)({
725
				Parent = Part,
726
				Offset = OffSet,
727
				Scale = Scale
728
			})
729
			if Mesh == "SpecialMesh" then
730
				Msh.MeshType = MeshType
731
				Msh.MeshId = MeshId
732
			end
733
			return Msh
734
		end
735
	},
736
	Weld = {
737
		Create = function(Parent, Part0, Part1, C0, C1)
738
			local Weld = Create("Weld")({
739
				Parent = Parent,
740
				Part0 = Part0,
741
				Part1 = Part1,
742
				C0 = C0,
743
				C1 = C1
744
			})
745
			return Weld
746
		end
747
	},
748
	Sound = {
749
		Create = function(id, par, vol, pit)
750
			coroutine.resume(coroutine.create(function()
751
				local S = Create("Sound")({
752
					Volume = vol,
753
					Pitch = pit or 1,
754
					SoundId = id,
755
					Parent = par or workspace
756
				})
757
				wait()
758
				S:play()
759
				game:GetService("Debris"):AddItem(S, 6)
760
			end))
761
		end
762
	},
763
	ParticleEmitter = {
764
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
765
			local fp = Create("ParticleEmitter")({
766
				Parent = Parent,
767
				Color = ColorSequence.new(Color1, Color2),
768
				LightEmission = LightEmission,
769
				Size = Size,
770
				Texture = Texture,
771
				Transparency = Transparency,
772
				ZOffset = ZOffset,
773
				Acceleration = Accel,
774
				Drag = Drag,
775
				LockedToPart = LockedToPart,
776
				VelocityInheritance = VelocityInheritance,
777
				EmissionDirection = EmissionDirection,
778
				Enabled = Enabled,
779
				Lifetime = LifeTime,
780
				Rate = Rate,
781
				Rotation = Rotation,
782
				RotSpeed = RotSpeed,
783
				Speed = Speed,
784
				VelocitySpread = VelocitySpread
785
			})
786
			return fp
787
		end
788
	}
789
}
790
function RemoveOutlines(part)
791
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
792
end
793
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
794
	local Part = Create("Part")({
795
		formFactor = FormFactor,
796
		Parent = Parent,
797
		Reflectance = Reflectance,
798
		Transparency = Transparency,
799
		CanCollide = false,
800
		Locked = true,
801
		BrickColor = BrickColor.new(tostring(BColor)),
802
		Name = Name,
803
		Size = Size,
804
		Material = Material
805
	})
806
	RemoveOutlines(Part)
807
	return Part
808
end
809
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
810
	local Msh = Create(Mesh)({
811
		Parent = Part,
812
		Offset = OffSet,
813
		Scale = Scale
814
	})
815
	if Mesh == "SpecialMesh" then
816
		Msh.MeshType = MeshType
817
		Msh.MeshId = MeshId
818
	end
819
	return Msh
820
end
821
function CreateWeld(Parent, Part0, Part1, C0, C1)
822
	local Weld = Create("Weld")({
823
		Parent = Parent,
824
		Part0 = Part0,
825
		Part1 = Part1,
826
		C0 = C0,
827
		C1 = C1
828
	})
829
	return Weld
830
end
831
832
833
-------------------------------------------------------
834
--Start Effect Function--
835
-------------------------------------------------------
836
EffectModel = Instance.new("Model", char)
837
Effects = {
838
  Block = {
839
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
840
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
841
      prt.Anchored = true
842
      prt.CFrame = cframe
843
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
844
      game:GetService("Debris"):AddItem(prt, 10)
845
      if Type == 1 or Type == nil then
846
        table.insert(Effects, {
847
          prt,
848
          "Block1",
849
          delay,
850
          x3,
851
          y3,
852
          z3,
853
          msh
854
        })
855
      elseif Type == 2 then
856
        table.insert(Effects, {
857
          prt,
858
          "Block2",
859
          delay,
860
          x3,
861
          y3,
862
          z3,
863
          msh
864
        })
865
      else
866
        table.insert(Effects, {
867
          prt,
868
          "Block3",
869
          delay,
870
          x3,
871
          y3,
872
          z3,
873
          msh
874
        })
875
      end
876
    end
877
  },
878
  Sphere = {
879
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
880
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
881
      prt.Anchored = true
882
      prt.CFrame = cframe
883
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
884
      game:GetService("Debris"):AddItem(prt, 10)
885
      table.insert(Effects, {
886
        prt,
887
        "Cylinder",
888
        delay,
889
        x3,
890
        y3,
891
        z3,
892
        msh
893
      })
894
    end
895
  },
896
  Cylinder = {
897
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
898
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
899
      prt.Anchored = true
900
      prt.CFrame = cframe
901
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
902
      game:GetService("Debris"):AddItem(prt, 10)
903
      table.insert(Effects, {
904
        prt,
905
        "Cylinder",
906
        delay,
907
        x3,
908
        y3,
909
        z3,
910
        msh
911
      })
912
    end
913
  },
914
  Wave = {
915
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
916
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
917
      prt.Anchored = true
918
      prt.CFrame = cframe
919
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
920
      game:GetService("Debris"):AddItem(prt, 10)
921
      table.insert(Effects, {
922
        prt,
923
        "Cylinder",
924
        delay,
925
        x3 / 60,
926
        y3 / 60,
927
        z3 / 60,
928
        msh
929
      })
930
    end
931
  },
932
  Ring = {
933
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
934
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
935
      prt.Anchored = true
936
      prt.CFrame = cframe
937
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
938
      game:GetService("Debris"):AddItem(prt, 10)
939
      table.insert(Effects, {
940
        prt,
941
        "Cylinder",
942
        delay,
943
        x3,
944
        y3,
945
        z3,
946
        msh
947
      })
948
    end
949
  },
950
  Break = {
951
    Create = function(brickcolor, cframe, x1, y1, z1)
952
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
953
      prt.Anchored = true
954
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
955
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
956
      local num = math.random(10, 50) / 1000
957
      game:GetService("Debris"):AddItem(prt, 10)
958
      table.insert(Effects, {
959
        prt,
960
        "Shatter",
961
        num,
962
        prt.CFrame,
963
        math.random() - math.random(),
964
        0,
965
        math.random(50, 100) / 100
966
      })
967
    end
968
  },
969
Spiral = {
970
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
971
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
972
      prt.Anchored = true
973
      prt.CFrame = cframe
974
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
975
      game:GetService("Debris"):AddItem(prt, 10)
976
      table.insert(Effects, {
977
        prt,
978
        "Cylinder",
979
        delay,
980
        x3,
981
        y3,
982
        z3,
983
        msh
984
      })
985
    end
986
  },
987
Push = {
988
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
989
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
990
      prt.Anchored = true
991
      prt.CFrame = cframe
992
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
993
      game:GetService("Debris"):AddItem(prt, 10)
994
      table.insert(Effects, {
995
        prt,
996
        "Cylinder",
997
        delay,
998
        x3,
999
        y3,
1000
        z3,
1001
        msh
1002
      })
1003
    end
1004
  }
1005
}
1006
function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
1007
	local fp = IT("Part")
1008
	fp.formFactor = formfactor 
1009
	fp.Parent = parent
1010
	fp.Reflectance = reflectance
1011
	fp.Transparency = transparency
1012
	fp.CanCollide = false 
1013
	fp.Locked = true
1014
	fp.BrickColor = brickcolor
1015
	fp.Name = name
1016
	fp.Size = size
1017
	fp.Position = tors.Position 
1018
	RemoveOutlines(fp)
1019
	fp.Material = "SmoothPlastic"
1020
	fp:BreakJoints()
1021
	return fp 
1022
end 
1023
 
1024
function mesh(Mesh,part,meshtype,meshid,offset,scale)
1025
	local mesh = IT(Mesh) 
1026
	mesh.Parent = part
1027
	if Mesh == "SpecialMesh" then
1028
		mesh.MeshType = meshtype
1029
	if meshid ~= "nil" then
1030
		mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
1031
		end
1032
	end
1033
	mesh.Offset = offset
1034
	mesh.Scale = scale
1035
	return mesh
1036
end
1037
1038
function Magic(bonuspeed, type, pos, scale, value, color, MType)
1039
	local type = type
1040
	local rng = Instance.new("Part", char)
1041
	rng.Anchored = true
1042
	rng.BrickColor = color
1043
	rng.CanCollide = false
1044
	rng.FormFactor = 3
1045
	rng.Name = "Ring"
1046
	rng.Material = "Neon"
1047
	rng.Size = Vector3.new(1, 1, 1)
1048
	rng.Transparency = 0
1049
	rng.TopSurface = 0
1050
	rng.BottomSurface = 0
1051
	rng.CFrame = pos
1052
	local rngm = Instance.new("SpecialMesh", rng)
1053
	rngm.MeshType = MType
1054
	rngm.Scale = scale
1055
	local scaler2 = 1
1056
	if type == "Add" then
1057
		scaler2 = 1 * value
1058
	elseif type == "Divide" then
1059
		scaler2 = 1 / value
1060
	end
1061
	coroutine.resume(coroutine.create(function()
1062
		for i = 0, 10 / bonuspeed, 0.1 do
1063
			swait()
1064
			if type == "Add" then
1065
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1066
			elseif type == "Divide" then
1067
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1068
			end
1069
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1070
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
1071
		end
1072
		rng:Destroy()
1073
	end))
1074
end
1075
1076
function Eviscerate(dude)
1077
	if dude.Name ~= char then
1078
		local bgf = IT("BodyGyro", dude.Head)
1079
		bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1080
		local val = IT("BoolValue", dude)
1081
		val.Name = "IsHit"
1082
		local ds = coroutine.wrap(function()
1083
			dude:WaitForChild("Head"):BreakJoints()
1084
			wait(0.5)
1085
			target = nil
1086
			coroutine.resume(coroutine.create(function()
1087
				for i, v in pairs(dude:GetChildren()) do
1088
					if v:IsA("Accessory") then
1089
						v:Destroy()
1090
					end
1091
					if v:IsA("Humanoid") then
1092
						v:Destroy()
1093
					end
1094
					if v:IsA("CharacterMesh") then
1095
						v:Destroy()
1096
					end
1097
					if v:IsA("Model") then
1098
						v:Destroy()
1099
					end
1100
					if v:IsA("Part") or v:IsA("MeshPart") then
1101
						for x, o in pairs(v:GetChildren()) do
1102
							if o:IsA("Decal") then
1103
								o:Destroy()
1104
							end
1105
						end
1106
						coroutine.resume(coroutine.create(function()
1107
							v.Material = "Neon"
1108
							v.CanCollide = false
1109
							local PartEmmit1 = IT("ParticleEmitter", v)
1110
							PartEmmit1.LightEmission = 1
1111
							PartEmmit1.Texture = "rbxassetid://284205403"
1112
							PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1113
							PartEmmit1.Rate = 150
1114
							PartEmmit1.Lifetime = NumberRange.new(1)
1115
							PartEmmit1.Size = NumberSequence.new({
1116
								NumberSequenceKeypoint.new(0, 0.75, 0),
1117
								NumberSequenceKeypoint.new(1, 0, 0)
1118
							})
1119
							PartEmmit1.Transparency = NumberSequence.new({
1120
								NumberSequenceKeypoint.new(0, 0, 0),
1121
								NumberSequenceKeypoint.new(1, 1, 0)
1122
							})
1123
							PartEmmit1.Speed = NumberRange.new(0, 0)
1124
							PartEmmit1.VelocitySpread = 30000
1125
							PartEmmit1.Rotation = NumberRange.new(-500, 500)
1126
							PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
1127
							local BodPoss = IT("BodyPosition", v)
1128
							BodPoss.P = 3000
1129
							BodPoss.D = 1000
1130
							BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1131
							BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1132
							v.Color = maincolor.Color
1133
							coroutine.resume(coroutine.create(function()
1134
								for i = 0, 49 do
1135
									swait(1)
1136
									v.Transparency = v.Transparency + 0.08
1137
								end
1138
								wait(0.5)
1139
								PartEmmit1.Enabled = false
1140
								wait(3)
1141
								v:Destroy()
1142
								dude:Destroy()
1143
							end))
1144
						end))
1145
					end
1146
				end
1147
			end))
1148
		end)
1149
		ds()
1150
	end
1151
end
1152
1153
function FindNearestHead(Position, Distance, SinglePlayer)
1154
	if SinglePlayer then
1155
		return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
1156
	end
1157
	local List = {}
1158
	for i, v in pairs(workspace:GetChildren()) do
1159
		if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
1160
			table.insert(List, v)
1161
		end
1162
	end
1163
	return List
1164
end
1165
1166
function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
1167
	local type = type
1168
	local rng = Instance.new("Part", char)
1169
	rng.Anchored = true
1170
	rng.BrickColor = color
1171
	rng.CanCollide = false
1172
	rng.FormFactor = 3
1173
	rng.Name = "Ring"
1174
	rng.Material = "Neon"
1175
	rng.Size = Vector3.new(1, 1, 1)
1176
	rng.Transparency = 0
1177
	rng.TopSurface = 0
1178
	rng.BottomSurface = 0
1179
	rng.CFrame = pos
1180
	rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
1181
	local rngm = Instance.new("SpecialMesh", rng)
1182
	rngm.MeshType = MType
1183
	rngm.Scale = Vector3.new(x1, y1, z1)
1184
	local scaler2 = 1
1185
	local speeder = FastSpeed
1186
	if type == "Add" then
1187
		scaler2 = 1 * value
1188
	elseif type == "Divide" then
1189
		scaler2 = 1 / value
1190
	end
1191
	coroutine.resume(coroutine.create(function()
1192
		for i = 0, 10 / bonuspeed, 0.1 do
1193
			swait()
1194
			if type == "Add" then
1195
				scaler2 = scaler2 - 0.01 * value / bonuspeed
1196
			elseif type == "Divide" then
1197
				scaler2 = scaler2 - 0.01 / value * bonuspeed
1198
			end
1199
			speeder = speeder - 0.01 * FastSpeed * bonuspeed
1200
			rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
1201
			rng.Transparency = rng.Transparency + 0.01 * bonuspeed
1202
			rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
1203
		end
1204
		rng:Destroy()
1205
	end))
1206
end
1207
1208
function SoulSteal(dude)
1209
if dude.Name ~= char then
1210
local bgf = IT("BodyGyro", dude.Head)
1211
bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
1212
local val = IT("BoolValue", dude)
1213
val.Name = "IsHit"
1214
local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
1215
local soulst = coroutine.wrap(function()
1216
local soul = Instance.new("Part",dude)
1217
soul.Size = Vector3.new(1,1,1)
1218
soul.CanCollide = false
1219
soul.Anchored = false
1220
soul.Position = torso.Position
1221
soul.Transparency = 1
1222
local PartEmmit1 = IT("ParticleEmitter", soul)
1223
PartEmmit1.LightEmission = 1
1224
PartEmmit1.Texture = "rbxassetid://569507414"
1225
PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1226
PartEmmit1.Rate = 250
1227
PartEmmit1.Lifetime = NumberRange.new(1.6)
1228
PartEmmit1.Size = NumberSequence.new({
1229
	NumberSequenceKeypoint.new(0, 1, 0),
1230
	NumberSequenceKeypoint.new(1, 0, 0)
1231
})
1232
PartEmmit1.Transparency = NumberSequence.new({
1233
	NumberSequenceKeypoint.new(0, 0, 0),
1234
	NumberSequenceKeypoint.new(1, 1, 0)
1235
})
1236
PartEmmit1.Speed = NumberRange.new(0, 0)
1237
PartEmmit1.VelocitySpread = 30000
1238
PartEmmit1.Rotation = NumberRange.new(-360, 360)
1239
PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
1240
local BodPoss = IT("BodyPosition", soul)
1241
BodPoss.P = 3000
1242
BodPoss.D = 1000
1243
BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
1244
BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
1245
wait(1.6)
1246
soul.Touched:connect(function(hit)
1247
	if hit.Parent == char then
1248
	soul:Destroy()
1249
	end
1250
end)
1251
wait(1.2)
1252
while soul do
1253
	swait()
1254
	PartEmmit1.Color = ColorSequence.new(maincolor.Color)
1255
	BodPoss.Position = tors.Position
1256
end
1257
end)
1258
	soulst()
1259
	end
1260
end
1261
function FaceMouse()
1262
local	Cam = workspace.CurrentCamera
1263
	return {
1264
		CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
1265
		Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
1266
	}
1267
end
1268
1269
BTAUNT = Instance.new("Sound", tors)
1270-
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2561705325"
1270+
BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2545086702"
1271
BTAUNT.Volume = 2
1272
BTAUNT.Pitch = 1
1273
BTAUNT.Looped = true
1274
BTAUNT.TimePosition = 0.2
1275
1276
TEST = Instance.new("Sound", tors)
1277
TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
1278
TEST.Volume = 25
1279
TEST.Pitch = 1
1280
TEST.Looped = false
1281
TEST.TimePosition = 0
1282
-------------------------------------------------------
1283
--End Effect Function--
1284
-------------------------------------------------------
1285
function Cso(ID, PARENT, VOLUME, PITCH)
1286
	local NSound = nil
1287
	coroutine.resume(coroutine.create(function()
1288
		NSound = IT("Sound", PARENT)
1289
		NSound.Volume = VOLUME
1290
		NSound.Pitch = PITCH
1291
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
1292
		swait()
1293
		NSound:play()
1294
		game:GetService("Debris"):AddItem(NSound, 50)
1295
	end))
1296
	return NSound
1297
end
1298
function CameraEnshaking(Length, Intensity)
1299
	coroutine.resume(coroutine.create(function()
1300
		local intensity = 1 * Intensity
1301
		local rotM = 0.01 * Intensity
1302
		for i = 0, Length, 0.1 do
1303
			swait()
1304
			intensity = intensity - 0.05 * Intensity / Length
1305
			rotM = rotM - 5.0E-4 * Intensity / Length
1306
			hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
1307
			cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
1308
		end
1309
		hum.CameraOffset = Vector3.new(0, 0, 0)
1310
	end))
1311
end
1312
-------------------------------------------------------
1313
--End Important Functions--
1314
-------------------------------------------------------
1315
1316
1317
-------------------------------------------------------
1318
--Start Customization--
1319
-------------------------------------------------------
1320
local Player_Size = 1
1321
if Player_Size ~= 1 then
1322
root.Size = root.Size * Player_Size
1323
tors.Size = tors.Size * Player_Size
1324
hed.Size = hed.Size * Player_Size
1325
ra.Size = ra.Size * Player_Size
1326
la.Size = la.Size * Player_Size
1327
rl.Size = rl.Size * Player_Size
1328
ll.Size = ll.Size * Player_Size
1329
----------------------------------------------------------------------------------
1330
rootj.Parent = root
1331
neck.Parent = tors
1332
RW.Parent = tors
1333
LW.Parent = tors
1334
RH.Parent = tors
1335
LH.Parent = tors
1336
----------------------------------------------------------------------------------
1337
rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1338
rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
1339
neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
1340
neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
1341
RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
1342
LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
1343
----------------------------------------------------------------------------------
1344
RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1345
LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1346
RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1347
LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
1348
--hat.Parent = Character
1349
end
1350
----------------------------------------------------------------------------------
1351
----------------------------------------------------------------------------------
1352
local equipped = false
1353
local idle = 0
1354
local change = 1
1355
local val = 0
1356
local toim = 0
1357
local idleanim = 0.4
1358
local sine = 0
1359
local Sit = 1
1360
----------------------------------------------------------------------------------
1361
hum.WalkSpeed = 8
1362
hum.JumpPower = 57
1363
hum.Animator.Parent = nil
1364
----------------------------------------------------------------------------------
1365
1366
1367
-------------------------------------------------------
1368
--End Customization--
1369
-------------------------------------------------------
1370
local Blobby = Instance.new("Part", char)
1371
Blobby.Name = "Blob"
1372
Blobby.CanCollide = false
1373
Blobby.BrickColor = BrickColor.new("Really black")
1374
Blobby.Transparency = 0
1375
Blobby.Material = "Plastic"
1376
Blobby.Size = Vector3.new(1, 1, 2)
1377
Blobby.TopSurface = Enum.SurfaceType.Smooth
1378
Blobby.BottomSurface = Enum.SurfaceType.Smooth
1379
1380
local Weld = Instance.new("Weld", Blobby)
1381
Weld.Part0 = ra
1382
Weld.Part1 = Blobby
1383
Weld.C1 = CFrame.new(0, 0.8, 0)
1384
Weld.C0 = CFrame.Angles(Rad(-180),0,135)
1385
1386
local M2 = Instance.new("SpecialMesh")
1387
M2.Parent = Blobby
1388
M2.MeshId = "rbxassetid://0"
1389
M2.TextureId = "rbxassetid://0"
1390
M2.Scale = Vector3.new(1, 0.8, 1)
1391
1392
--[[local naeeym2 = Instance.new("BillboardGui",char)
1393
naeeym2.AlwaysOnTop = true
1394
naeeym2.Size = UDim2.new(5,35,2,15)
1395
naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
1396
naeeym2.Adornee = hed
1397
naeeym2.Name = "Name"
1398
--naeeym2.PlayerToHideFrom = Player
1399
local tecks2 = Instance.new("TextLabel",naeeym2)
1400
tecks2.BackgroundTransparency = 1
1401
tecks2.TextScaled = true
1402
tecks2.BorderSizePixel = 0
1403
tecks2.Text = "Fight Me"
1404
tecks2.Font = Enum.Font.Bodoni
1405
tecks2.TextSize = 30
1406
tecks2.TextStrokeTransparency = 0
1407
tecks2.TextColor3 = Color3.new(0, 0, 0)
1408
tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
1409
tecks2.Size = UDim2.new(1,0,0.5,0)
1410
tecks2.Parent = naeeym2]]
1411
----------------------------------------------------------------------------------
1412
local AddInstance = function(Object, ...)
1413
local Obj = Instance.new(Object)
1414
for i,v in next,(...) do
1415
Obj[i] = v
1416
end
1417
return Obj
1418
end
1419
----------------------------------------------------
1420
		local Reaper = AddInstance("Part",{
1421
			Parent = hed,
1422
			CFrame = hed.CFrame,
1423
			formFactor = "Symmetric",
1424
			Size = Vector3.new(1, 1, 1),
1425
			CanCollide = false,
1426
			TopSurface = "Smooth",
1427
			BottomSurface = "Smooth",
1428
			Locked = true,
1429
		})
1430
		local Weld = AddInstance("Weld",{
1431
			Parent = Reaper,
1432
			Part0 = hed,
1433
			C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
1434
			Part1 = Reaper,
1435
		})
1436
		local Mesh = AddInstance("SpecialMesh",{
1437
			Parent = Reaper,
1438
			MeshId = "rbxassetid://1241662062",
1439
			TextureId = "rbxassetid://1008494800",
1440
			Scale = Vector3.new(1.05,1.05,1.05),
1441
			VertexColor = Vector3.new(0.3, 0, 0.3),
1442
		})
1443
-------------------------------------------------------
1444
wait(1)
1445
plr = game.Players.scripttester0617
1446
char = plr.Character
1447
mouse = plr:GetMouse()
1448
whitecolor = Color3.new(255,255,1)
1449
epicmode = false
1450
normal = true
1451
for i,v in pairs(char:GetChildren()) do
1452
   if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
1453
      v:Destroy()
1454
     end
1455
end
1456
local shirt = Instance.new("Shirt",char)
1457
shirt.ShirtTemplate = "rbxassetid://2544612637"
1458
local pants = Instance.new("Pants",char)
1459
pants.PantsTemplate = "rbxassetid://2544611861"
1460
local bdycolors = char["Body Colors"]
1461
bdycolors.HeadColor3 = whitecolor
1462
bdycolors.LeftArmColor3 = whitecolor
1463
bdycolors.LeftLegColor3 = whitecolor
1464
bdycolors.RightArmColor3 = whitecolor
1465
bdycolors.RightLegColor3 = whitecolor
1466
bdycolors.TorsoColor3 = whitecolor
1467
for i,v in pairs(char:GetChildren()) do
1468
    if v.ClassName == "Hat" or v.ClassName == "Accessory" then
1469
        v:Destroy()
1470
    end
1471
end
1472
1473
1474
1475
local BC = Character["Body Colors"]
1476
BC.HeadColor = BrickColor.new("Steel blue")
1477
BC.LeftArmColor = BrickColor.new("Steel blue")
1478
BC.LeftLegColor = BrickColor.new("Steel blue")
1479
BC.RightArmColor = BrickColor.new("Steel blue")
1480
BC.RightLegColor = BrickColor.new("Steel blue")
1481
BC.TorsoColor = BrickColor.new("Steel blue")
1482
1483
1484
local righteyebrickcolor = "Institutional white"
1485
local reye = Instance.new("Part", char)
1486
reye.CanCollide = false
1487
reye.BrickColor = BrickColor.new(righteyebrickcolor)
1488
reye.Material = "Neon"
1489
reye.Size = Vector3.new(.25,.35,.15)
1490
weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
1491
m1 = Instance.new("SpecialMesh", reye)
1492
m1.MeshType = "Sphere"
1493
m1.Scale = Vector3.new(0.9,0.9,0.9)
1494
reye.Locked = true
1495
reye.Name = "re"
1496
1497
-------------------------------------------------------
1498
--Start Attacks N Stuff--
1499
-------------------------------------------------------
1500
local naeeym2 = Instance.new("BillboardGui",char)
1501
naeeym2.AlwaysOnTop = true
1502
naeeym2.Size = UDim2.new(5,35,2,35)
1503
naeeym2.StudsOffset = Vector3.new(0,2,0)
1504
naeeym2.Adornee = hed
1505
naeeym2.Name = "Name"
1506
1507
local tecks2 = Instance.new("TextLabel",naeeym2)
1508
tecks2.BackgroundTransparency = 1
1509
tecks2.TextScaled = true
1510
tecks2.BorderSizePixel = 0
1511
tecks2.Text = "Darkness"
1512
tecks2.Font = "Fantasy"
1513
tecks2.TextSize = 30
1514
tecks2.TextStrokeTransparency = 0
1515
tecks2.TextColor3 = BrickColor.new('Really black').Color
1516
tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
1517
tecks2.Size = UDim2.new(1,0,0.5,0)
1518
tecks2.Parent = naeeym2
1519
textfag = tecks2
1520
tecks2.Text = "REEEEEEEEEEEEEE "
1521
wait(2)
1522
tecks2.Text = "DON'T U DARE LEAK DIS OR UR DED BOI"
1523
wait(1)
1524
tecks2.Text = "J҉ E҉ V҉ I҉ L҉"
1525
BTAUNT:Play()
1526
coroutine.resume(coroutine.create(function()
1527
    while textfag ~= nil do
1528
        swait()
1529
        textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))  
1530
        textfag.Rotation = math.random(-3,3)
1531
    end
1532
end))
1533
1534
1535
1536
function die()
1537
	attack = true
1538
M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
1539
M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
1540
	for i = 0, 2.6, 0.1 do
1541
		swait()
1542
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1543
				tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
1544
				RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
1545
				LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
1546
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
1547
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
1548
			end
1549
	Cso("357417055", tors, 10, 1)
1550
	CameraEnshaking(2, 15)
1551
	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1552
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1553
  	Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
1554
 	for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
1555
		if v:FindFirstChild("Head") then
1556
			Eviscerate(v)
1557
		end
1558
	end
1559
	for i = 0, 3, 0.1 do
1560
		swait()
1561
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1562
			tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
1563
			RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
1564
			LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
1565
			RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
1566
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
1567
		end
1568
M2.MeshId = "http://www.roblox.com/asset/?id=0"
1569
M2.TextureId = "http://www.roblox.com/asset/?id=0"
1570
	attack = false
1571
end
1572
1573
function dance()
1574
	attack = true
1575
	hum.WalkSpeed = 0
1576
	CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
1577
	for i = 0, 2, 0.1 do
1578
		swait()
1579
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
1580
		neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1581
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1582
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1583
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
1584
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
1585
	end
1586
	for i = 0, 6, 0.1 do
1587
		swait()
1588
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
1589
		neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
1590
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1591
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1592
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
1593
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
1594
	end
1595
	for i = 0, 2, 0.1 do
1596
		swait()
1597
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
1598
		neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1599
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1600
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1601
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
1602
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
1603
	end
1604
	attack = false
1605
	hum.WalkSpeed = 20
1606
end
1607
1608
function aaa()
1609
	attack = true
1610
	hum.WalkSpeed = 0
1611
	for i = 0,20, 0.1 do
1612
		swait()
1613
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1614
                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
1615
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
1616
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
1617
		RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
1618
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
1619
	end
1620
	hum.WalkSpeed = 16
1621
	attack = false
1622
end
1623
1624
function finalChaos()
1625
	attack = true
1626
	spawn(function()
1627
		local p = Instance.new("Part",char)
1628
		p.Anchored = true
1629
		p.CanCollide = false
1630
		p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
1631
		local m = Instance.new("SpecialMesh",p)
1632
		m.MeshId = "https://roblox.com/asset/?id=443756210"
1633
		m.Scale = Vector3.new(0.1,1,.1)
1634
		for i=1,30 do
1635
			p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
1636
			p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
1637
			wait()
1638
		end
1639
	local beam = Instance.new("Part",char)
1640
	beam.Anchored = true
1641
	beam.CanCollide = false
1642
	beam.BrickColor = BrickColor.new("White")
1643
	beam.Material = Enum.Material.Neon
1644
	beam.Size = Vector3.new(1,1,1)
1645
	beam.Position = p.Position+Vector3.new(0,1000,0)
1646
	beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
1647
	local m = Instance.new("SpecialMesh",beam)
1648
	m.MeshType = "Cylinder"
1649
	m.Scale = Vector3.new(2000,15,15)
1650
	damage(6,20,35,p.Position)
1651
	p.Transparency = 1
1652
	CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
1653
	for i=1,10 do
1654
		m.Scale = m.Scale-Vector3.new(0,1,1)
1655
		beam.Transparency = i / 10
1656
		wait()
1657
	end
1658
	p:Destroy()
1659
	end)
1660
	attack = false
1661
end
1662
1663
function beam()
1664
	attack = true
1665
	hum.WalkSpeed = 0
1666
	local Ring1 = Instance.new("Part", char)
1667
	Ring1.Anchored = true
1668
	Ring1.BrickColor = maincolor
1669
	Ring1.CanCollide = false
1670
	Ring1.FormFactor = 3
1671
	Ring1.Name = "Ring"
1672
	Ring1.Material = "Neon"
1673
	Ring1.Size = Vector3.new(1, 0.05, 1)
1674
	Ring1.Transparency = 1
1675
	Ring1.TopSurface = 0
1676
	Ring1.BottomSurface = 0
1677
	local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
1678
	Ring1Mesh.MeshType = "Brick"
1679
	Ring1Mesh.Name = "SizeMesh"
1680
	Ring1Mesh.Scale = Vector3.new(0, 1, 0)
1681
	local InnerRing1 = Ring1:Clone()
1682
	InnerRing1.Parent = char
1683
	InnerRing1.Transparency = 0
1684
	InnerRing1.BrickColor = BrickColor.new("New Yeller")
1685
	InnerRing1.Size = Vector3.new(1, 1, 1)
1686
	local InnerRing1Mesh = InnerRing1.SizeMesh
1687
	InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
1688
	InnerRing1Mesh.MeshType = "Sphere"
1689
	Ring1:Destroy()
1690
	for i = 0, 6, 0.1 do
1691
		swait()
1692
		--orb.CFrame = Pupil.CFrame
1693
		Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
1694
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1695
		neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1696
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1697
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1698
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
1699
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
1700
	end
1701
	InnerRing1.Transparency = 1
1702
	InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
1703
        Cso("2545012765", char, 10, 1)
1704
	Cso("2606661976", char, 2.3, 1)
1705
	local a = IT("Part", char)
1706
	a.Name = "Direction"
1707
	a.Anchored = true
1708
	a.BrickColor = BrickC("Pastel violet")
1709
	a.Material = "SmoothPlastic"
1710
	a.Transparency = 0
1711
	a.Shape = "Cylinder"
1712
	a.CanCollide = false
1713
	local a2 = IT("Part", char)
1714
	a2.Name = "Direction"
1715
	a2.Anchored = true
1716
	a2.BrickColor = maincolor
1717
	a2.Color = maincolor.Color
1718
	a2.Material = "Neon"
1719
	a2.Transparency = 0.7
1720
	a2.Shape = "Cylinder"
1721
	a2.CanCollide = false
1722
	local ba = IT("Part", char)
1723
	ba.Name = "HitDirect"
1724
	ba.Anchored = true
1725
	ba.BrickColor = maincolor
1726
	ba.Material = "Neon"
1727
	ba.Transparency = 1
1728
	ba.CanCollide = false
1729
	local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
1730
	local ignore = char
1731
	local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
1732
	a.BottomSurface = 10
1733
	a.TopSurface = 10
1734
	a2.BottomSurface = 10
1735
	a2.TopSurface = 10
1736
	local distance = (InnerRing1.CFrame.p - position).magnitude
1737
	a.Size = Vector3.new(distance, 1, 1)
1738
	a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
1739
	a2.Size = Vector3.new(distance, 1, 1)
1740
	a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
1741
	ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
1742
	a.CFrame = a.CFrame * angles(0, Rad(90), 0)
1743
	a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
1744
	game:GetService("Debris"):AddItem(a, 20)
1745
	game:GetService("Debris"):AddItem(a2, 20)
1746
	game:GetService("Debris"):AddItem(ba, 20)
1747
	local msh = Instance.new("SpecialMesh", a)
1748
	msh.MeshType = "Brick"
1749
	msh.Scale = Vector3.new(1, 5, 5)
1750
	local msh2 = Instance.new("SpecialMesh", a2)
1751
	msh2.MeshType = "Brick"
1752
	msh2.Scale = Vector3.new(1, 7, 7)
1753
	for i = 0, 10, 0.1 do
1754
		swait()
1755
		CameraEnshaking(1, 5)
1756
		a2.Color = maincolor.Color
1757
		root.CFrame = FaceMouse()[1]
1758
		InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
1759
		ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
1760
		hit, position, normal = workspace:FindPartOnRay(ray, ignore)
1761
		distance = (InnerRing1.CFrame.p - position).magnitude
1762
		a.Size = Vector3.new(distance, 1, 1)
1763
		a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
1764
		a2.Size = Vector3.new(distance, 1, 1)
1765
		a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
1766
		ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
1767
		a.CFrame = a.CFrame * angles(0, Rad(90), 0)
1768
		a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
1769
		msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
1770
		msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
1771
		Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
1772
		for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
1773
		if v:FindFirstChild("Head") then
1774
				Eviscerate(v)
1775
			end
1776
		end
1777
	end
1778
	a:Destroy()
1779
	a2:Destroy()
1780
	ba:Destroy()
1781
	InnerRing1:Destroy()
1782
	attack = false
1783
	hum.WalkSpeed = 10
1784
	hum.CameraOffset = Vector3.new(0,0,0)
1785
end
1786
1787
function Call_Upon_The_Eyes()
1788
	attack = true
1789
	hum.WalkSpeed = 0
1790
	for i = 0, 6, 0.1 do
1791
		swait()
1792
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1793
		neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1794
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1795
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1796
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
1797
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
1798
	end
1799
	Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
1800
	Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
1801
	Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
1802
	Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
1803
	CameraEnshaking(4, 25)
1804
	for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
1805
		if v:FindFirstChild("Head") then
1806
			Eviscerate(v)
1807
		end
1808
	end
1809
	for i = 0, 6, 0.1 do
1810
		swait()
1811
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1812
		neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1813
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1814
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
1815
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
1816
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
1817
	end
1818
	attack = false
1819
	hum.WalkSpeed = 10
1820
end
1821
1822
function CHAOS()
1823
	attack = true
1824
	    root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
1825
            Cso("2545012765", hed, 10, 1)
1826
        Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
1827
1828
  	Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
1829
  	Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
1830
  	Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
1831
1832
	PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1833
	PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1834
	PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1835
	PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1836
	PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1837
	PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1838
	PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1839
	PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1840
	PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1841
	PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1842
	PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1843
	PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
1844
 	for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
1845
		if v:FindFirstChild("Head") then
1846
			Eviscerate(v)
1847
		end
1848
	end
1849
	attack = false
1850
end
1851
function Chain2()
1852
	if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1853
	local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1854
	local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1855
	local HEAD = HUM.Parent:FindFirstChild("Head")
1856
	local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
1857
	local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
1858
	if HEAD and TORSO and HUM.Health > 0 then
1859
	local GYRO = IT("BodyGyro",root)
1860
	GYRO.D = 275
1861
	GYRO.P = 20000
1862
	GYRO.MaxTorque = Vector3.new(0,40000,0)
1863
	attack = true
1864
	hum.WalkSpeed = 0
1865
	local hit,pos,hummie;
1866
	local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
1867
	Hook2.Transparency = 1
1868
	local A2 = NewInstance("Attachment",Hook2)
1869
	local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
1870
	local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
1871
	for i = 0, 2.3, .1 do
1872
		swait()
1873
		GYRO.cframe = CF(root.Position,TORSO.Position)
1874
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1875
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1876
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
1877
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
1878
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
1879
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
1880
	end
1881
	Cso("169105657", ra, 7, 1.2)
1882
	for i = 0, 5, .1 do
1883
		if(hit)then break end
1884
		swait()
1885
		GYRO.cframe = CF(root.Position,TORSO.Position)
1886
		Hook2.CFrame = TORSO.CFrame
1887
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1888
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1889
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
1890
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
1891
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
1892
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
1893
	end
1894
	Cso("169105657", ra, 5, .8)
1895
        Cso("2545211765", char, 7, 1) 
1896
	GYRO:remove()
1897
	TORSO:BreakJoints()
1898
	for i = 0, 6, .1 do
1899
		swait()
1900
		Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
1901
		if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() 
1902
		end
1903
		if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
1904
			break
1905
		end
1906
		Chain2.TextureLength = 4
1907
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1908
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
1909
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
1910
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
1911
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
1912
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
1913
	end
1914
		hum.WalkSpeed = 16
1915
		attack = false
1916
		Hook2:Destroy()
1917
		end
1918
	end
1919
end
1920
1921
function dejzrXD()
1922
        attack = true
1923
    hum.WalkSpeed = 20
1924
    for i = 0, 4, 0.1 do
1925
        swait()
1926
        Cso("2545012765", char, 10, 1)
1927
        hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
1928
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1929
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
1930
        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
1931
        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
1932
        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
1933
        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
1934
    end
1935
    Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
1936
    Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
1937
    Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
1938
    Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
1939
    CameraEnshaking(4, 5)
1940
    for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
1941
        if v:FindFirstChild("Head") then
1942
            Eviscerate(v)
1943
        end
1944
    end
1945
    for i = 0, 2, 0.1 do
1946
        swait()
1947
        hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
1948
        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
1949
        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
1950
        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
1951
        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
1952
        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
1953
        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
1954
    end
1955
	attack = false
1956
	Speed = 20
1957
end
1958
1959
function specialchaos()
1960
        wait(0)
1961
	CHOICE = 6
1962
        Cso("2545018472", hed, 10, 1)
1963
	local killsky = Instance.new('Sky', game:GetService'Lighting')
1964
killsky.SkyboxBk = "rbxassetid://2579814215"
1965
killsky.SkyboxDn = "rbxassetid://1539341292"
1966
killsky.SkyboxFt = "rbxassetid://2579814215"
1967
killsky.SkyboxLf = "rbxassetid://2579814215"
1968
killsky.SkyboxRt = "rbxassetid://2579814215"
1969
killsky.SkyboxUp = "rbxassetid://1539341292"
1970
---
1971
killsky.StarCount = 0
1972
killsky.SunAngularSize = 0
1973
killsky.MoonAngularSize = 0
1974
killsky.MoonTextureId = ""
1975
killsky.CelestialBodiesShown = false
1976
	if HITFLOOR ~= nil then
1977
		ATTACK = false
1978
		Rooted = false
1979
		local RINGSPIN = true
1980
		local CONSTRUCTING = true
1981
		local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
1982
		RING.Color = C3(0,0,0)
1983
		MakeForm(RING,"Cyl")
1984
		RING.CFrame = CF(HITPOS)
1985
		coroutine.resume(coroutine.create(function()
1986
			repeat
1987
				Swait()
1988
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1989
			until CONSTRUCTING == false
1990
			repeat 
1991
				Swait() 
1992
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1993
			until RINGSPIN == false
1994
			for i = 1, 25 do
1995
				Swait()
1996
				RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
1997
				RING.Size = RING.Size - VT(0.15,0,0.15)
1998
				--DECAL.Transparency = DECAL.Transparency + 1/25
1999
				RING.Transparency = RING.Transparency + 1/25
2000
			end
2001
			RING:remove()
2002
		end))
2003
		for i = 1, 15 do
2004
			Swait()
2005
			RING.Size = RING.Size + VT(0,0,0)
2006
			RING.Transparency = RING.Transparency - 1/15
2007
		end
2008
		end
2009
	hum.WalkSpeed = 20
2010
	attack = false
2011
end
2012
function icando()
2013
	attack = true
2014
	hum.WalkSpeed = 0
2015
        TEST:Remove()
2016
        TEST:Play()
2017
        repeat
2018
	for i = 0,4,0.1 do
2019
		swait()
2020
                TEST.Parent = tors
2021
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
2022
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
2023
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
2024
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
2025
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
2026
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
2027
	end
2028
        until TEST.Playing == false
2029
        TEST:Stop()
2030
        TEST:Play()
2031
        TEST:Remove()
2032
        print('I CAN DO ANYTHING')
2033
		attack = false
2034
		hum.WalkSpeed = 20
2035
end
2036
2037
function finalChaos2()
2038
	attack = true
2039
M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
2040
M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
2041
	M2.Scale = Vector3.new(5, 5, 5)
2042
        Cso("2545018472", hed, 10, 1)
2043
	for i = 0, 15, 0.1 do
2044
		swait()
2045
		hum.CameraOffset = Vector3.new(0, 8, 0)
2046
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
2047
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
2048
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
2049
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
2050
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
2051
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
2052
	end
2053
	Cso("483458132", char, 10, .7)
2054
	Cso("483458132", char, 10, 1)
2055
	CameraEnshaking(6, 65)
2056
	Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2057
  	Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2058
  	Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
2059
	Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
2060
  	Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
2061
  	Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
2062
  	Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
2063
	Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
2064
	Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
2065
	Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
2066
	Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
2067
	for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
2068
		if v:FindFirstChild("Head") then
2069
			Eviscerate(v)
2070
		end
2071
	end
2072
	for i = 0, 15, 0.1 do
2073
		swait()
2074
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
2075
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
2076
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
2077
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
2078
		RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
2079
		LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
2080
	end
2081
	M2.Scale = Vector3.new(1, 1, 1)
2082
M2.MeshId = "http://www.roblox.com/asset/?id=0"
2083
M2.TextureId = "http://www.roblox.com/asset/?id=0"
2084
	attack = false
2085
end
2086
2087
function DRAG_THEM_TO_HELL()
2088
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
2089
	local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
2090
	local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
2091
	local HEAD = HUM.Parent:FindFirstChild("Head")
2092
	if HEAD and TORSO and HUM.Health > 0 then
2093
	local GYRO = IT("BodyGyro",root)
2094
	GYRO.D = 275
2095
	GYRO.P = 20000
2096
	GYRO.MaxTorque = Vector3.new(0,40000,0)
2097
	attack = true
2098
	hum.WalkSpeed = 0
2099
	local hit,pos,hummie;
2100
	local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
2101
	Hook.Transparency = 1
2102
	local A = NewInstance("Attachment",Hook)
2103
	local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
2104
	local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
2105
	local POS = mouse.Hit.p
2106
	local CHAINS = false
2107
	local CHAINLINKS = {}
2108
	local A = IT("Attachment",la)
2109
	A.Position = Vector3.new(1,-1,0)*Player_Size
2110
	A.Orientation = Vector3.new(-90, -89.982, 0)
2111
	local B = IT("Attachment",la)
2112
	B.Position = Vector3.new(-1,-1,0)*Player_Size
2113
	B.Orientation = Vector3.new(-90, 89.988, 0)
2114
	local C = IT("Attachment",la)
2115
	C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
2116
	C.Orientation = Vector3.new(-90, -89.982, 0)
2117
	local D = IT("Attachment",la)
2118
	D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
2119
	D.Orientation = Vector3.new(-90, 89.988, 0)
2120
	local LIGHT = IT("Attachment",la)
2121
	LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
2122
	local LIGHT2 = IT("PointLight",LIGHT)
2123
	LIGHT2.Range = 7
2124
	LIGHT2.Brightness = 5
2125
	LIGHT2.Color = Color3.new(0,0,0)
2126
	for i = 1, 2 do
2127
		local TWIST = -2
2128
		local START = A
2129
		local END = B
2130
		if i == 1 then
2131
			START = B
2132
			END = A
2133
		end
2134
		local ChainLink = IT("Beam",tors)
2135
		ChainLink.Texture = "rbxassetid://73042633"
2136
		ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
2137
		ChainLink.TextureSpeed = 1
2138
		ChainLink.Width0 = 1
2139
		ChainLink.Width1 = 1
2140
		ChainLink.TextureLength = 2.5
2141
		ChainLink.Attachment0 = START
2142
		ChainLink.Attachment1 = END
2143
		ChainLink.CurveSize0 = TWIST
2144
		ChainLink.CurveSize1 = TWIST
2145
		--ChainLink.FaceCamera = true
2146
		ChainLink.Segments = 45
2147
		ChainLink.Transparency = NumberSequence.new(0.25)
2148
		table.insert(CHAINLINKS,ChainLink)
2149
	end
2150
	for i = 1, 2 do
2151
		local TWIST = -1
2152
		local START = C
2153
		local END = D
2154
		if i == 1 then
2155
			START = D
2156
			END = C
2157
		end
2158
		local ChainLink = IT("Beam",tors)
2159
		ChainLink.Texture = "rbxassetid://73042633"
2160
		ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
2161
		ChainLink.TextureSpeed = 1
2162
		ChainLink.Width0 = 1
2163
		ChainLink.Width1 = 1
2164
		ChainLink.TextureLength = 5
2165
		ChainLink.Attachment0 = START
2166
		ChainLink.Attachment1 = END
2167
		ChainLink.CurveSize0 = TWIST
2168
		ChainLink.CurveSize1 = TWIST
2169
		--ChainLink.FaceCamera = true
2170
		ChainLink.Segments = 25
2171
		ChainLink.LightEmission = 0.5
2172
		ChainLink.Transparency = NumberSequence.new(0.25)
2173
		table.insert(CHAINLINKS,ChainLink)
2174
	end
2175
	for i = 0, 2.3, .1 do
2176
		swait()
2177
		GYRO.cframe = CF(root.Position,TORSO.Position)
2178
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
2179
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2180
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
2181
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
2182
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
2183
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
2184
	end
2185
	Cso("169105657", ra, 7, 1.2)
2186
	for i = 0, 4, .1 do
2187
		if(hit)then break end
2188
		swait()
2189
		GYRO.cframe = CF(root.Position,TORSO.Position)
2190
		Hook.CFrame = HEAD.CFrame
2191
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
2192
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2193
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
2194
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
2195
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
2196
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
2197
	end
2198
	for _,v in next, getRegion(Hook.Position,1,{char}) do
2199
			if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
2200
				hit = GetTorso(v.Parent);
2201
				hummie = v.Parent:FindFirstChildOfClass'Humanoid';
2202
			break;
2203
		end
2204
	end
2205
	Cso("169105657", ra, 5, .8)
2206
	Cso("131228548", tors, 2, 1.1)
2207
	GYRO:remove()
2208
	for i = 0, 3, .1 do
2209
		swait()
2210
		HUM.PlatformStand = true
2211
		Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
2212
		if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() 
2213
		end
2214
		if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
2215
			break
2216
		end
2217
		Chain.TextureLength = 4
2218
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
2219
		tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
2220
		RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
2221
		LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
2222
		RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
2223
		LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
2224
	end
2225
		hum.WalkSpeed = 16
2226
		attack = false
2227
		Hook:Destroy()
2228
		A:remove()
2229
		B:remove()
2230
		C:remove()
2231
		D:remove()
2232
		end
2233
	end
2234
end
2235
2236
-------------------------------------------------------
2237
--End Attacks N Stuff--
2238
-------------------------------------------------------
2239
mouse.KeyDown:connect(function(key)
2240
	if attack == false then
2241
		if key == "t" then
2242
                      dance()
2243
		elseif key == 'y' then
2244
			aaa()
2245
		elseif key == "p" then
2246
						finalChaos()
2247
		elseif key == "z" then
2248
						beam()
2249
                elseif key == "x" then
2250
                                            Call_Upon_The_Eyes()
2251
                elseif key == "v" then
2252
                                            dejzrXD()
2253
                elseif key == "b" then
2254
                                            specialchaos()
2255
                elseif key == "n" then
2256
                                           CHAOS()
2257
                elseif key == "f" then
2258
                                           icando()
2259
                elseif key == "h" then
2260
                                           finalChaos2()
2261
                elseif key == "g" then
2262
                                           Chain2()
2263
                elseif key == "c" then
2264
                                           DRAG_THEM_TO_HELL()
2265
 		end
2266
	end
2267
end)
2268
2269
mouse.Button1Down:connect(function(key)
2270
	if attack == false then
2271
		die()
2272
	end
2273
end)
2274
2275
function Part(parent,color,material,size,cframe,anchored,cancollide)
2276
	local part = Instance.new("Part")
2277
	part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
2278
	part.Material = material or Enum.Material.SmoothPlastic
2279
	part.TopSurface,part.BottomSurface=10,10
2280
	part.Size = size or Vector3.new(1,1,1)
2281
	part.CFrame = cframe or CF(0,0,0)
2282
	part.Anchored = anchored or true
2283
	part.CanCollide = cancollide or false
2284
	part.Parent = parent or char
2285
	return part
2286
end
2287
2288
NewInstance = function(instance,parent,properties)
2289
	local inst = Instance.new(instance)
2290
	inst.Parent = parent
2291
	if(properties)then
2292
		for i,v in next, properties do
2293
			pcall(function() inst[i] = v end)
2294
		end
2295
	end
2296
	return inst;
2297
end
2298
-------------------------------------------------------
2299
--Start Damage Function--
2300
-------------------------------------------------------
2301
function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
2302
local type = type
2303
local rng = Instance.new("Part", char)
2304
        rng.Anchored = true
2305
        rng.BrickColor = color
2306
        rng.CanCollide = false
2307
        rng.FormFactor = 3
2308
        rng.Name = "Ring"
2309
        rng.Material = "Neon"
2310
        rng.Size = Vector3.new(1, 1, 1)
2311
        rng.Transparency = 0
2312
        rng.TopSurface = 0
2313
        rng.BottomSurface = 0
2314
        rng.CFrame = pos
2315
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
2316
        local rngm = Instance.new("SpecialMesh", rng)
2317
        rngm.MeshType = "Brick"
2318
if rainbowmode == true then
2319
rng.Color = Color3.new(r/255,g/255,b/255)
2320
end
2321
local scaler2 = 1
2322
local speeder = FastSpeed/10
2323
if type == "Add" then
2324
scaler2 = 1*value
2325
elseif type == "Divide" then
2326
scaler2 = 1/value
2327
end
2328
coroutine.resume(coroutine.create(function()
2329
for i = 0,10/bonuspeed,0.1 do
2330
swait()
2331
if type == "Add" then
2332
scaler2 = scaler2 - 0.01*value/bonuspeed
2333
elseif type == "Divide" then
2334
scaler2 = scaler2 - 0.01/value*bonuspeed
2335
end
2336
speeder = speeder - 0.01*FastSpeed*bonuspeed/10
2337
rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
2338
rng.Transparency = rng.Transparency + 0.01*bonuspeed
2339
end
2340
rng:Destroy()
2341
end))
2342
end
2343
2344
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
2345
	if hit.Parent == nil then
2346
		return
2347
	end
2348
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
2349
	for _, v in pairs(hit.Parent:children()) do
2350
		if v:IsA("Humanoid") then
2351
			h = v
2352
		end
2353
	end
2354
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
2355
	
2356
         hit.Parent:FindFirstChild("Head"):BreakJoints()
2357
         end
2358
2359
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
2360
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
2361
			if hit.Parent.DebounceHit.Value == true then
2362
				return
2363
			end
2364
		end
2365
         if insta == true then
2366
         hit.Parent:FindFirstChild("Head"):BreakJoints()
2367
         end
2368
		local c = Create("ObjectValue"){
2369
			Name = "creator",
2370
			Value = game:service("Players").scripttester0617,
2371
			Parent = h,
2372
		}
2373
		game:GetService("Debris"):AddItem(c, .5)
2374
		if HitSound ~= nil and HitPitch ~= nil then
2375
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
2376
		end
2377
		local Damage = math.random(minim, maxim)
2378
		local blocked = false
2379
		local block = hit.Parent:findFirstChild("Block")
2380
		if block ~= nil then
2381
			if block.className == "IntValue" then
2382
				if block.Value > 0 then
2383
					blocked = true
2384
					block.Value = block.Value - 1
2385
					print(block.Value)
2386
				end
2387
			end
2388
		end
2389
		if blocked == false then
2390
			h.Health = h.Health - Damage
2391
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
2392
		else
2393
			h.Health = h.Health - (Damage / 2)
2394
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
2395
		end
2396
		if Type == "Knockdown" then
2397
			local hum = hit.Parent.Humanoid
2398
			hum.PlatformStand = true
2399
			coroutine.resume(coroutine.create(function(HHumanoid)
2400
				swait(1)
2401
				HHumanoid.PlatformStand = false
2402
			end), hum)
2403
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
2404
			local bodvol = Create("BodyVelocity"){
2405
				velocity = angle * knockback,
2406
				P = 5000,
2407
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
2408
				Parent = hit,
2409
			}
2410
			local rl = Create("BodyAngularVelocity"){
2411
				P = 3000,
2412
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
2413
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
2414
				Parent = hit,
2415
			}
2416
			game:GetService("Debris"):AddItem(bodvol, .5)
2417
			game:GetService("Debris"):AddItem(rl, .5)
2418
		elseif Type == "Normal" then
2419
			local vp = Create("BodyVelocity"){
2420
				P = 500,
2421
				maxForce = Vector3.new(math.huge, 0, math.huge),
2422
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
2423
			}
2424
			if knockback > 0 then
2425
				vp.Parent = hit.Parent.Torso
2426
			end
2427
			game:GetService("Debris"):AddItem(vp, .5)
2428
		elseif Type == "Up" then
2429
			local bodyVelocity = Create("BodyVelocity"){
2430
				velocity = Vector3.new(0, 20, 0),
2431
				P = 5000,
2432
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
2433
				Parent = hit,
2434
			}
2435
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
2436
		elseif Type == "DarkUp" then
2437
			coroutine.resume(coroutine.create(function()
2438
				for i = 0, 1, 0.1 do
2439
					swait()
2440
					Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
2441
				end
2442
			end))
2443
			local bodyVelocity = Create("BodyVelocity"){
2444
				velocity = Vector3.new(0, 20, 0),
2445
				P = 5000,
2446
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
2447
				Parent = hit,
2448
			}
2449
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
2450
		elseif Type == "Snare" then
2451
			local bp = Create("BodyPosition"){
2452
				P = 2000,
2453
				D = 100,
2454
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
2455
				position = hit.Parent.Torso.Position,
2456
				Parent = hit.Parent.Torso,
2457
			}
2458
			game:GetService("Debris"):AddItem(bp, 1)
2459
		elseif Type == "Freeze" then
2460
			local BodPos = Create("BodyPosition"){
2461
				P = 50000,
2462
				D = 1000,
2463
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
2464
				position = hit.Parent.Torso.Position,
2465
				Parent = hit.Parent.Torso,
2466
			}
2467
			local BodGy = Create("BodyGyro") {
2468
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
2469
				P = 20e+003,
2470
				Parent = hit.Parent.Torso,
2471
				cframe = hit.Parent.Torso.CFrame,
2472
			}
2473
			hit.Parent.Torso.Anchored = true
2474
			coroutine.resume(coroutine.create(function(Part) 
2475
				swait(1.5)
2476
				Part.Anchored = false
2477
			end), hit.Parent.Torso)
2478
			game:GetService("Debris"):AddItem(BodPos, 3)
2479
			game:GetService("Debris"):AddItem(BodGy, 3)
2480
		end
2481
		local debounce = Create("BoolValue"){
2482
			Name = "DebounceHit",
2483
			Parent = hit.Parent,
2484
			Value = true,
2485
		}
2486
		game:GetService("Debris"):AddItem(debounce, Delay)
2487
		c = Create("ObjectValue"){
2488
			Name = "creator",
2489
			Value = Player,
2490
			Parent = h,
2491
		}
2492
		game:GetService("Debris"):AddItem(c, .5)
2493
	end
2494
end
2495
2496
function damage(range,mindam,maxdam,pos)
2497
	for i,v in ipairs(workspace:GetChildren()) do
2498
		if v:IsA("Model") then
2499
			if v.Name ~= Player.Name then
2500
				if v:FindFirstChildOfClass("Humanoid") then
2501
					if v:FindFirstChild("Head") then
2502
						if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
2503
							if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
2504
								v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
2505
							end
2506
						end
2507
					end
2508
				end
2509
			end
2510
		end
2511
	end
2512
end
2513
-------------------------------------------------------
2514
--End Damage Function--
2515
-------------------------------------------------------
2516
2517
-------------------------------------------------------
2518
--Start Animations--
2519
-------------------------------------------------------
2520
print("By Makhail07")
2521
while true do
2522
	swait()
2523
	sine = sine + change
2524
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
2525
	local velderp = root.Velocity.y
2526
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
2527
	if equipped == true or equipped == false then
2528
		if attack == false then
2529
			idle = idle + 1
2530
		else
2531
			idle = 0
2532
		end
2533
		if 1 < root.Velocity.y and hitfloor == nil then
2534
			Anim = "Jump"
2535
			if attack == false then
2536
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
2537
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2538
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2539
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
2540
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
2541
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
2542
			end
2543
		elseif -1 > root.Velocity.y and hitfloor == nil then
2544
			Anim = "Fall"
2545
			if attack == false then
2546
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
2547
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2548
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
2549
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
2550
				RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
2551
				LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
2552
			end
2553
		elseif torvel < 1 and hitfloor ~= nil then
2554
			Anim = "Idle"
2555
			change = 1
2556
 			if attack == false then
2557
		                rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
2558
				neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
2559
				RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
2560
				LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
2561
				RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
2562
				LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
2563
			end
2564
		elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
2565
			Anim = "Walk"
2566
			change = 1
2567
			if attack == false then
2568
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
2569
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
2570
				RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2571
         		LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2572
					RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
2573
				LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
2574
			end
2575
		elseif torvel >= 25 and hitfloor ~= nil then
2576
			Anim = "Sprint"
2577
			change = 1.35
2578
			if attack == false then
2579
			rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
2580
			tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
2581
			RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
2582
			RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
2583
			LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,	Rad(-13) + la.RotVelocity.Y / 75), 0.15)
2584
			end
2585
		end
2586
	end
2587
	if 0 < #Effects then
2588
		for e = 1, #Effects do
2589
			if Effects[e] ~= nil then
2590
				local Thing = Effects[e]
2591
				if Thing ~= nil then
2592
					local Part = Thing[1]
2593
					local Mode = Thing[2]
2594
					local Delay = Thing[3]
2595
					local IncX = Thing[4]
2596
					local IncY = Thing[5]
2597
					local IncZ = Thing[6]
2598
					if 1 >= Thing[1].Transparency then
2599
						if Thing[2] == "Block1" then
2600
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
2601
							local Mesh = Thing[1].Mesh
2602
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2603
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2604
						elseif Thing[2] == "Block2" then
2605
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
2606
							local Mesh = Thing[7]
2607
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2608
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2609
						elseif Thing[2] == "Block3" then
2610
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
2611
							local Mesh = Thing[7]
2612
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2613
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2614
						elseif Thing[2] == "Cylinder" then
2615
							local Mesh = Thing[1].Mesh
2616
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2617
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2618
						elseif Thing[2] == "Blood" then
2619
							local Mesh = Thing[7]
2620
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
2621
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
2622
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2623
						elseif Thing[2] == "Elec" then
2624
							local Mesh = Thing[1].Mesh
2625
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
2626
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2627
						elseif Thing[2] == "Disappear" then
2628
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2629
						elseif Thing[2] == "Shatter" then
2630
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
2631
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
2632
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
2633
							Thing[6] = Thing[6] + Thing[5]
2634
						end
2635
					else
2636
						Part.Parent = nil
2637
						table.remove(Effects, e)
2638
					end
2639
				end
2640
			end
2641
		end
2642
	end
2643
end
2644
-------------------------------------------------------
2645
--End Animations And Script--
2646
------------------------------------------------------