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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | - | print("FE Compatibility code by Mokiros")
|
| 6 | + | print("FE Compatibility code V2 by Mokiros")
|
| 7 | - | local rp = RealPlayer |
| 7 | + | local RealPlayer = RealPlayer |
| 8 | - | script.Parent = rp.Character |
| 8 | + | script.Parent = RealPlayer.Character |
| 9 | ||
| 10 | - | --RemoteEvent for communicating |
| 10 | + | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 16 | + | Connect = function(this,f) |
| 17 | - | t.connect = t.Connect |
| 17 | + | local i = tostring(math.random(0,10000)) |
| 18 | - | return t |
| 18 | + | while this.Functions[i] do |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
|
| 22 | + | return setmetatable({this,i},Disconnect_Metatable)
|
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | - | local function te(self,ev,...) |
| 31 | + | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
|
| 32 | - | local t = m[ev] |
| 32 | + | FakeMouse.keyUp = FakeMouse.KeyUp |
| 33 | - | if t and t._fakeEvent then |
| 33 | + | FakeMouse.keyDown = FakeMouse.KeyDown |
| 34 | - | for _,f in pairs(t.Functions) do |
| 34 | + | |
| 35 | - | f(...) |
| 35 | + | |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | - | m.TrigEvent = te |
| 39 | + | |
| 40 | - | UIS.TrigEvent = te |
| 40 | + | |
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | - | if plr~=rp then return end |
| 43 | + | for _,f in pairs(self[ev].Functions) do |
| 44 | - | m.Target = io.Target |
| 44 | + | f(...) |
| 45 | - | m.Hit = io.Hit |
| 45 | + | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 49 | + | |
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | - | return m:TrigEvent(b and "Button2Down" or "Button2Up") |
| 52 | + | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 61 | + | |
| 62 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 62 | + | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | - | Event.Parent = NLS([==[ |
| 65 | + | |
| 66 | - | local Player = game:GetService("Players").LocalPlayer
|
| 66 | + | |
| 67 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 67 | + | |
| 68 | - | local Mouse = Player:GetMouse() |
| 68 | + | |
| 69 | end | |
| 70 | - | local input = function(io,a) |
| 70 | + | |
| 71 | - | if a then return end |
| 71 | + | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 78 | + | |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | - | while wait(1/30) do |
| 80 | + | if RobloxHandled then return end |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | - | end]==],Player.Character) |
| 85 | + | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | - | local _rg = game |
| 89 | + | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | - | local fsmt = {
|
| 92 | + | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | - | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 106 | + | |
| 107 | - | return setmetatable(t,fsmt) |
| 107 | + | local FakeService_Metatable = {
|
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | - | local g = {
|
| 111 | + | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | - | return rawget(self,s) or _rg:GetService(s) |
| 113 | + | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | - | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
|
| 116 | + | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | - | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 122 | + | return setmetatable(t,FakeService_Metatable) |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | - | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 131 | + | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
|
| 132 | - | g.service = g.GetService |
| 132 | + | |
| 133 | - | FakeService(g,game) |
| 133 | + | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | - | game,owner = g,g.Players.LocalPlayer |
| 135 | + | |
| 136 | _btrs = {},
| |
| 137 | - | Player = owner |
| 137 | + | RenderStepped = RealGame:GetService("RunService").Heartbeat,
|
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | wait(0.2) | |
| 154 | ||
| 155 | Player = game.Players.LocalPlayer | |
| 156 | Render = game:service'RunService'.RenderStepped | |
| 157 | PlayerGui = Player.PlayerGui | |
| 158 | Cam = workspace.CurrentCamera | |
| 159 | Backpack = Player.Backpack | |
| 160 | Character = Player.Character | |
| 161 | Humanoid = Character.Humanoid | |
| 162 | RootPart = Character["HumanoidRootPart"] | |
| 163 | Torso = Character["Torso"] | |
| 164 | Head = Character["Head"] | |
| 165 | RightArm = Character["Right Arm"] | |
| 166 | LeftArm = Character["Left Arm"] | |
| 167 | RightLeg = Character["Right Leg"] | |
| 168 | LeftLeg = Character["Left Leg"] | |
| 169 | RootJoint = RootPart["RootJoint"] | |
| 170 | Neck = Torso["Neck"] | |
| 171 | RightShoulder = Torso["Right Shoulder"] | |
| 172 | LeftShoulder = Torso["Left Shoulder"] | |
| 173 | RightHip = Torso["Right Hip"] | |
| 174 | LeftHip = Torso["Left Hip"] | |
| 175 | local TIME = 0 | |
| 176 | local sick = Instance.new("Sound",Torso)
| |
| 177 | local EYES = {}
| |
| 178 | local EYE, PUPIL | |
| 179 | ||
| 180 | IT = Instance.new | |
| 181 | CF = CFrame.new | |
| 182 | VT = Vector3.new | |
| 183 | RAD = math.rad | |
| 184 | C3 = Color3.new | |
| 185 | UD2 = UDim2.new | |
| 186 | BRICKC = BrickColor.new | |
| 187 | ANGLES = CFrame.Angles | |
| 188 | EULER = CFrame.fromEulerAnglesXYZ | |
| 189 | COS = math.cos | |
| 190 | ACOS = math.acos | |
| 191 | SIN = math.sin | |
| 192 | ASIN = math.asin | |
| 193 | ABS = math.abs | |
| 194 | MRANDOM = math.random | |
| 195 | FLOOR = math.floor | |
| 196 | local RWINGS = {}
| |
| 197 | local LWINGS = {}
| |
| 198 | local GunPoint | |
| 199 | Player_Size = 1 | |
| 200 | ||
| 201 | -- Thingy To Make Song Work | |
| 202 | ||
| 203 | p = game.Players.LocalPlayer | |
| 204 | char = p.Character | |
| 205 | ||
| 206 | ---------------------------[[[ LOOPED SONG ]]]-------------------------- | |
| 207 | local s = Instance.new("Sound",char)
| |
| 208 | s.Name = "BGMusic" | |
| 209 | s.SoundId = "rbxassetid://1119113013" | |
| 210 | s.Pitch = 1 | |
| 211 | s.Volume = 40 | |
| 212 | s.Looped = true | |
| 213 | s.archivable = false | |
| 214 | s.Parent = char.Head | |
| 215 | wait(0.1) | |
| 216 | s:play() | |
| 217 | ||
| 218 | -- Rest of Script | |
| 219 | -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways. | |
| 220 | ||
| 221 | --//=================================\\ | |
| 222 | --|| PARTICLES N STUFF | |
| 223 | --\\=================================// | |
| 224 | ||
| 225 | local particleemitter = Instance.new('ParticleEmitter', LeftArm)
| |
| 226 | particleemitter.VelocitySpread = 350 | |
| 227 | particleemitter.Lifetime = NumberRange.new(1) | |
| 228 | particleemitter.Speed = NumberRange.new(0) | |
| 229 | cringememe= {}
| |
| 230 | for i=0, 19 do | |
| 231 | cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 232 | end | |
| 233 | particleemitter.Size = NumberSequence.new(cringememe) | |
| 234 | particleemitter.Rate = 20 | |
| 235 | particleemitter.LockedToPart = true | |
| 236 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 237 | particleemitter.LightEmission = 1 | |
| 238 | particleemitter.Texture = "rbxassetid://38727848" | |
| 239 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 240 | ||
| 241 | local particleemitter = Instance.new('ParticleEmitter', Torso)
| |
| 242 | particleemitter.VelocitySpread = 250 | |
| 243 | particleemitter.Lifetime = NumberRange.new(3) | |
| 244 | particleemitter.Speed = NumberRange.new(1.5) | |
| 245 | youAreATHOT = {}
| |
| 246 | for i=0, 19 do | |
| 247 | youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 248 | end | |
| 249 | particleemitter.Size = NumberSequence.new(youAreATHOT) | |
| 250 | particleemitter.Rate = 10 | |
| 251 | particleemitter.LockedToPart = false | |
| 252 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 253 | particleemitter.LightEmission = 1 | |
| 254 | particleemitter.Texture = "rbxassetid://253188763" | |
| 255 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 256 | ||
| 257 | local particleemitter = Instance.new('ParticleEmitter', RightArm)
| |
| 258 | particleemitter.VelocitySpread = 350 | |
| 259 | particleemitter.Lifetime = NumberRange.new(1) | |
| 260 | particleemitter.Speed = NumberRange.new(0) | |
| 261 | cringememe2= {}
| |
| 262 | for i=0, 19 do | |
| 263 | cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 264 | end | |
| 265 | particleemitter.Size = NumberSequence.new(cringememe2) | |
| 266 | particleemitter.Rate = 20 | |
| 267 | particleemitter.LockedToPart = true | |
| 268 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 269 | particleemitter.LightEmission = 1 | |
| 270 | particleemitter.Texture = "rbxassetid://38727848" | |
| 271 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 272 | ||
| 273 | local particleemitter = Instance.new('ParticleEmitter', RightLeg)
| |
| 274 | particleemitter.VelocitySpread = 350 | |
| 275 | particleemitter.Lifetime = NumberRange.new(1) | |
| 276 | particleemitter.Speed = NumberRange.new(0) | |
| 277 | cringememe3= {}
| |
| 278 | for i=0, 19 do | |
| 279 | cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 280 | end | |
| 281 | particleemitter.Size = NumberSequence.new(cringememe3) | |
| 282 | particleemitter.Rate = 30 | |
| 283 | particleemitter.LockedToPart = true | |
| 284 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 285 | particleemitter.LightEmission = 1 | |
| 286 | particleemitter.Texture = "rbxassetid://38727848" | |
| 287 | particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 288 | ||
| 289 | local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
| |
| 290 | particleemitter.VelocitySpread = 350 | |
| 291 | particleemitter.Lifetime = NumberRange.new(1) | |
| 292 | particleemitter.Speed = NumberRange.new(0) | |
| 293 | cringememe4= {}
| |
| 294 | for i=0, 19 do | |
| 295 | cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1)) | |
| 296 | end | |
| 297 | particleemitter.Size = NumberSequence.new(cringememe4) | |
| 298 | particleemitter.Rate = 30 | |
| 299 | particleemitter.LockedToPart = true | |
| 300 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 301 | particleemitter.LightEmission = 1 | |
| 302 | particleemitter.Texture = "rbxassetid://38727848" | |
| 303 | particleemitter.Color = ColorSequence.new(BrickColor.new("Really blue").Color)
| |
| 304 | ||
| 305 | --//=================================\\ | |
| 306 | --|| USEFUL VALUES | |
| 307 | --\\=================================// | |
| 308 | ||
| 309 | Animation_Speed = 1.5 | |
| 310 | local FORCERESET = false | |
| 311 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 312 | local Speed = 16 | |
| 313 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 314 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 315 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 316 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 317 | local DAMAGEMULTIPLIER = 1 | |
| 318 | local ANIM = "Idle" | |
| 319 | local ATTACK = false | |
| 320 | local EQUIPPED = false | |
| 321 | local HOLD = false | |
| 322 | local COMBO = 1 | |
| 323 | local Rooted = false | |
| 324 | local SINE = 0 | |
| 325 | local KEYHOLD = false | |
| 326 | local CHANGE = 2 / Animation_Speed | |
| 327 | local WALKINGANIM = false | |
| 328 | local VALUE1 = false | |
| 329 | local VALUE2 = false | |
| 330 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 331 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 332 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 333 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 334 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 335 | WEAPONGUI.Name = "BanishV3Gui" | |
| 336 | local Weapon = IT("Model")
| |
| 337 | Weapon.Name = "Adds" | |
| 338 | local Effects = IT("Folder", Weapon)
| |
| 339 | Effects.Name = "Effects" | |
| 340 | local ANIMATOR = Humanoid.Animator | |
| 341 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 342 | local UNANCHOR = true | |
| 343 | local TOBANISH = {}
| |
| 344 | script.Parent = PlayerGui | |
| 345 | ||
| 346 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 347 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 348 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 349 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 350 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 351 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 352 | BILLBOARDGUI.Adornee = STATPART | |
| 353 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 354 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 355 | BILLBOARDGUI.AlwaysOnTop = false | |
| 356 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 357 | TEXTLABEL.BackgroundTransparency = 1 | |
| 358 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 359 | TEXTLABEL.Text = TEXT | |
| 360 | TEXTLABEL.Font = SKILLFONT | |
| 361 | TEXTLABEL.FontSize="Size42" | |
| 362 | TEXTLABEL.TextColor3 = COLOR | |
| 363 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 364 | TEXTLABEL.TextScaled = true | |
| 365 | TEXTLABEL.TextWrapped = true | |
| 366 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 367 | for i = 1, 50 do | |
| 368 | Swait() | |
| 369 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 370 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 371 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 372 | end | |
| 373 | THEPART.Parent = nil | |
| 374 | end),STATPART, TEXTLABEL) | |
| 375 | end | |
| 376 | ||
| 377 | --//=================================\\ | |
| 378 | --\\=================================// | |
| 379 | ||
| 380 | ||
| 381 | --//=================================\\ | |
| 382 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 383 | --\\=================================// | |
| 384 | ||
| 385 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 386 | ArtificialHB.Name = "ArtificialHB" | |
| 387 | ||
| 388 | script:WaitForChild("ArtificialHB")
| |
| 389 | ||
| 390 | frame = Frame_Speed | |
| 391 | tf = 0 | |
| 392 | allowframeloss = false | |
| 393 | tossremainder = false | |
| 394 | lastframe = tick() | |
| 395 | script.ArtificialHB:Fire() | |
| 396 | ||
| 397 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 398 | tf = tf + s | |
| 399 | if tf >= frame then | |
| 400 | if allowframeloss then | |
| 401 | script.ArtificialHB:Fire() | |
| 402 | lastframe = tick() | |
| 403 | else | |
| 404 | for i = 1, math.floor(tf / frame) do | |
| 405 | script.ArtificialHB:Fire() | |
| 406 | end | |
| 407 | lastframe = tick() | |
| 408 | end | |
| 409 | if tossremainder then | |
| 410 | tf = 0 | |
| 411 | else | |
| 412 | tf = tf - frame * math.floor(tf / frame) | |
| 413 | end | |
| 414 | end | |
| 415 | end) | |
| 416 | ||
| 417 | --//=================================\\ | |
| 418 | --\\=================================// | |
| 419 | ||
| 420 | --//=================================\\ | |
| 421 | --|| SOME TAG EDIT | |
| 422 | --\\=================================// | |
| 423 | ||
| 424 | m = game.Players.LocalPlayer | |
| 425 | char = m.Character | |
| 426 | local txt = Instance.new("BillboardGui", char)
| |
| 427 | txt.Adornee = char.Head | |
| 428 | txt.Name = "_status" | |
| 429 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 430 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 431 | local text = Instance.new("TextLabel", txt)
| |
| 432 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 433 | text.FontSize = "Size24" | |
| 434 | text.TextScaled = true | |
| 435 | text.TextTransparency = 0 | |
| 436 | text.BackgroundTransparency = 1 | |
| 437 | text.TextTransparency = 0 | |
| 438 | text.TextStrokeTransparency = 0 | |
| 439 | text.Font = "Bodoni" | |
| 440 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 441 | v = Instance.new("Part")
| |
| 442 | v.Name = "ColorBrick" | |
| 443 | v.Parent = m.Character | |
| 444 | v.FormFactor = "Symmetric" | |
| 445 | v.Anchored = true | |
| 446 | v.CanCollide = false | |
| 447 | v.BottomSurface = "Smooth" | |
| 448 | v.TopSurface = "Smooth" | |
| 449 | v.Size = Vector3.new(10, 5, 3) | |
| 450 | v.Transparency = 1 | |
| 451 | v.CFrame = char.Torso.CFrame | |
| 452 | v.BrickColor = BrickColor.new("Really black")
| |
| 453 | v.Transparency = 1 | |
| 454 | v.Shape = "Block" | |
| 455 | spawn(function() | |
| 456 | local TweenService = game:GetService("TweenService")
| |
| 457 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
| |
| 458 | local Int = 0 | |
| 459 | while wait(0.5) do | |
| 460 | if Int == #Colours then Int = 0 end | |
| 461 | Int = Int+1 | |
| 462 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
| |
| 463 | end | |
| 464 | end) | |
| 465 | text.Text = "You kinda smell" | |
| 466 | IntroSound = Instance.new("Sound")
| |
| 467 | IntroSound.Parent = char.Torso | |
| 468 | IntroSound.Volume = 20 | |
| 469 | IntroSound.Pitch = 1 | |
| 470 | IntroSound.SoundId = "http://www.roblox.com/asset/?id=" | |
| 471 | IntroSound:Play() | |
| 472 | wait(2) | |
| 473 | v.Shape = "Block" | |
| 474 | text.Text = "Like fish" | |
| 475 | IntroSound = Instance.new("Sound")
| |
| 476 | IntroSound.Parent = char.Torso | |
| 477 | IntroSound.Volume = 20 | |
| 478 | IntroSound.Pitch = 1 | |
| 479 | IntroSound.SoundId = "http://www.roblox.com/asset/?id=" | |
| 480 | IntroSound:Play() | |
| 481 | wait(2) | |
| 482 | v.Shape = "Block" | |
| 483 | text.Text = "spits" | |
| 484 | IntroSound = Instance.new("Sound")
| |
| 485 | IntroSound.Parent = char.Torso | |
| 486 | IntroSound.Volume = 20 | |
| 487 | IntroSound.Pitch = 1 | |
| 488 | IntroSound.SoundId = "http://www.roblox.com/asset/?id=" | |
| 489 | IntroSound:Play() | |
| 490 | wait(2) | |
| 491 | text.Text = "Scrub" | |
| 492 | ||
| 493 | --//=================================\\ | |
| 494 | --\\=================================// | |
| 495 | ||
| 496 | --//=================================\\ | |
| 497 | --|| SOME FUNCTIONS | |
| 498 | --\\=================================// | |
| 499 | ||
| 500 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 501 | coroutine.resume(coroutine.create(function() | |
| 502 | local METEOR = IT("Model",Effects)
| |
| 503 | METEOR.Name = "Meteorite" | |
| 504 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 505 | METEOR.PrimaryPart = CENTER | |
| 506 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 507 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 508 | for i = 1, 15 do | |
| 509 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really blue", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 510 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 511 | end | |
| 512 | if ISDEBREE ~= true then | |
| 513 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 514 | else | |
| 515 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 516 | end | |
| 517 | local IMPACT = false | |
| 518 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 519 | if SIZE >= 3.5 then | |
| 520 | for i = 1, MRANDOM(3,7) do | |
| 521 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 522 | end | |
| 523 | end | |
| 524 | for i = 1, 200 do | |
| 525 | Swait() | |
| 526 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 527 | if HITFLOOR == nil then | |
| 528 | local ORI = CENTER.Orientation | |
| 529 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 530 | else | |
| 531 | if HITFLOOR.Anchored == true then | |
| 532 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 533 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 534 | end | |
| 535 | IMPACT = true | |
| 536 | break | |
| 537 | end | |
| 538 | end | |
| 539 | if IMPACT == true then | |
| 540 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 541 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 542 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 543 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 544 | end | |
| 545 | METEOR:remove() | |
| 546 | end)) | |
| 547 | end | |
| 548 | ||
| 549 | ||
| 550 | local naeeym2 = Instance.new("BillboardGui", Character)
| |
| 551 | naeeym2.AlwaysOnTop = true | |
| 552 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
| 553 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
| 554 | naeeym2.Adornee = Character.Head | |
| 555 | naeeym2.Name = "Name" | |
| 556 | naeeym2.PlayerToHideFrom = Player | |
| 557 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 558 | tecks2.BackgroundTransparency = 1 | |
| 559 | tecks2.TextScaled = true | |
| 560 | tecks2.BorderSizePixel = 0 | |
| 561 | tecks2.Text = "" | |
| 562 | tecks2.Font = "Fantasy" | |
| 563 | tecks2.TextSize = 30 | |
| 564 | tecks2.TextStrokeTransparency = 0 | |
| 565 | tecks2.TextColor3 = C3(0.058823529411764705, 0.09803921568627451, 0.058823529411764705) | |
| 566 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 567 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 568 | tecks2.Parent = naeeym2 | |
| 569 | function Transparency(TRANS) | |
| 570 | tecks2.TextTransparency = TRANS | |
| 571 | tecks2.TextStrokeTransparency = TRANS | |
| 572 | for _, c in pairs(Character:GetChildren()) do | |
| 573 | if c.ClassName == "Part" and c ~= RootPart then | |
| 574 | c.Transparency = TRANS | |
| 575 | if c:FindFirstChildOfClass("Decal") then
| |
| 576 | c:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 577 | end | |
| 578 | elseif c.ClassName == "Accessory" then | |
| 579 | c.Handle.Transparency = TRANS | |
| 580 | elseif c.ClassName == "Model" then | |
| 581 | for _, q in pairs(c:GetChildren()) do | |
| 582 | if q.ClassName == "Part" then | |
| 583 | q.Transparency = TRANS | |
| 584 | if q:FindFirstChildOfClass("Decal") then
| |
| 585 | q:FindFirstChildOfClass("Decal").Transparency = TRANS
| |
| 586 | end | |
| 587 | end | |
| 588 | end | |
| 589 | end | |
| 590 | end | |
| 591 | end | |
| 592 | ||
| 593 | function CamShake(SHAKE,TIMER) | |
| 594 | coroutine.resume(coroutine.create(function() | |
| 595 | local FADER = SHAKE/TIMER | |
| 596 | for i = 1, TIMER do | |
| 597 | wait() | |
| 598 | Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10) | |
| 599 | end | |
| 600 | Humanoid.CameraOffset = VT(0,0,0) | |
| 601 | end)) | |
| 602 | end | |
| 603 | ||
| 604 | function OhnoItsAShotgun() | |
| 605 | local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
| |
| 606 | CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
| |
| 607 | return SHOOTgun | |
| 608 | end | |
| 609 | ||
| 610 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 611 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 612 | local mesh = IT("SpecialMesh",wave)
| |
| 613 | mesh.MeshType = "FileMesh" | |
| 614 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 615 | mesh.Scale = SIZE | |
| 616 | mesh.Offset = VT(0,0,0) | |
| 617 | wave.CFrame = CFRAME | |
| 618 | coroutine.resume(coroutine.create(function(PART) | |
| 619 | for i = 1, WAIT do | |
| 620 | Swait() | |
| 621 | mesh.Scale = mesh.Scale + GROW | |
| 622 | if DOESROT == true then | |
| 623 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 624 | end | |
| 625 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 626 | if wave.Transparency > 0.99 then | |
| 627 | wave:remove() | |
| 628 | end | |
| 629 | end | |
| 630 | end)) | |
| 631 | end | |
| 632 | ||
| 633 | function MagicSphere3(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 634 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 635 | local mesh = IT("SpecialMesh",wave)
| |
| 636 | mesh.MeshType = "Sphere" | |
| 637 | mesh.Scale = SIZE | |
| 638 | mesh.Offset = VT(0,0,0) | |
| 639 | wave.CFrame = CFRAME | |
| 640 | coroutine.resume(coroutine.create(function(PART) | |
| 641 | for i = 1, WAIT do | |
| 642 | Swait() | |
| 643 | mesh.Scale = mesh.Scale + GROW | |
| 644 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 645 | if wave.Transparency > 0.99 then | |
| 646 | wave:remove() | |
| 647 | end | |
| 648 | end | |
| 649 | end)) | |
| 650 | end | |
| 651 | ||
| 652 | --Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 9999, Branches = false})
| |
| 653 | function Lightning(Table) | |
| 654 | local Color = Table.Color or C3(1,1,1) | |
| 655 | local StartPos = Table.Start or Torso.Position | |
| 656 | local EndPos = Table.End or Mouse.Hit.p | |
| 657 | local SegmentLength = Table.SegmentL or 2 | |
| 658 | local Thickness = Table.Thickness or 0.1 | |
| 659 | local Dissapear = Table.DoesFade or false | |
| 660 | local Parent = Table.Ignore or Character | |
| 661 | local MaxDist = Table.MaxDist or 400 | |
| 662 | local Branches = Table.Branches or false | |
| 663 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 664 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength) | |
| 665 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 666 | LIGHTNINGMODEL.Name = "Lightning" | |
| 667 | local LastBolt = nil | |
| 668 | for E = 1, DISTANCE do | |
| 669 | local ExtraSize = (DISTANCE-E)/15 | |
| 670 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 671 | PART.Color = Color | |
| 672 | MakeForm(PART,"Cyl") | |
| 673 | if LastBolt == nil then | |
| 674 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 675 | else | |
| 676 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 677 | end | |
| 678 | LastBolt = PART | |
| 679 | if Branches == true then | |
| 680 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 681 | if CHOICE == 1 then | |
| 682 | local LASTBRANCH = nil | |
| 683 | for i = 1, MRANDOM(2,5) do | |
| 684 | local ExtraSize2 = ((DISTANCE-E)/25)/i | |
| 685 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 686 | PART.Color = Color | |
| 687 | MakeForm(PART,"Cyl") | |
| 688 | if LASTBRANCH == nil then | |
| 689 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 690 | else | |
| 691 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 692 | end | |
| 693 | LASTBRANCH = PART | |
| 694 | end | |
| 695 | end | |
| 696 | end | |
| 697 | end | |
| 698 | if Dissapear == true then | |
| 699 | coroutine.resume(coroutine.create(function() | |
| 700 | for i = 1, 10 do | |
| 701 | Swait() | |
| 702 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 703 | if c.ClassName == "Part" then | |
| 704 | c.Transparency = i/10 | |
| 705 | end | |
| 706 | end | |
| 707 | end | |
| 708 | LIGHTNINGMODEL:remove() | |
| 709 | end)) | |
| 710 | elseif Dissapear == false then | |
| 711 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 712 | end | |
| 713 | return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 714 | end | |
| 715 | ||
| 716 | function Petrify(Foe) | |
| 717 | local STONEMODEL = IT("Model", Effects)
| |
| 718 | local CHILDREN = Foe:GetDescendants() | |
| 719 | for index, CHILD in pairs(CHILDREN) do | |
| 720 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then
| |
| 721 | CHILD.Parent = STONEMODEL | |
| 722 | CHILD.Material = "Slate" | |
| 723 | CHILD.Color = C3(0.5, 0.5, 0.5) | |
| 724 | if CHILD:FindFirstChildOfClass("SpecialMesh") then
| |
| 725 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh")
| |
| 726 | mesh.TextureId = "" | |
| 727 | end | |
| 728 | if CHILD:FindFirstChildOfClass("Decal") then
| |
| 729 | local mesh = CHILD:FindFirstChildOfClass("Decal")
| |
| 730 | mesh:remove() | |
| 731 | end | |
| 732 | if CHILD.ClassName == "MeshPart" then | |
| 733 | CHILD.TextureID = "" | |
| 734 | end | |
| 735 | if CHILD.ClassName == "UnionOperation" then | |
| 736 | CHILD.UsePartColor = true | |
| 737 | end | |
| 738 | CHILD.CanCollide = true | |
| 739 | end | |
| 740 | end | |
| 741 | Debris:AddItem(STONEMODEL, 5) | |
| 742 | end | |
| 743 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 744 | if FLOOR ~= nil then | |
| 745 | coroutine.resume(coroutine.create(function() | |
| 746 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 747 | PART.CFrame = CF(POSITION) | |
| 748 | for i = 1, 45 do | |
| 749 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 750 | RingPiece.Material = FLOOR.Material | |
| 751 | RingPiece.Color = FLOOR.Color | |
| 752 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 753 | Debris:AddItem(RingPiece, SWAIT) | |
| 754 | end | |
| 755 | PART:remove() | |
| 756 | end)) | |
| 757 | end | |
| 758 | end | |
| 759 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 760 | if FLOOR ~= nil then | |
| 761 | for i = 1, AMOUNT do | |
| 762 | do | |
| 763 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, 0, "Peal", "Debree", BLOCKSIZE, false) | |
| 764 | DEBREE.Material = FLOOR.Material | |
| 765 | DEBREE.Color = FLOOR.Color | |
| 766 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 767 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), STRENGTH, MRANDOM(-STRENGTH, STRENGTH)) | |
| 768 | coroutine.resume(coroutine.create(function() | |
| 769 | Swait(15) | |
| 770 | DEBREE.Parent = workspace | |
| 771 | DEBREE.CanCollide = true | |
| 772 | Debris:AddItem(DEBREE, SWAIT) | |
| 773 | end)) | |
| 774 | end | |
| 775 | end | |
| 776 | end | |
| 777 | end | |
| 778 | function CheckIntangible(Hit) | |
| 779 | local ProjectileNames = {
| |
| 780 | "Water", | |
| 781 | "Arrow", | |
| 782 | "Projectile", | |
| 783 | "Effect", | |
| 784 | "Rail", | |
| 785 | "Lightning", | |
| 786 | "Bullet" | |
| 787 | } | |
| 788 | if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
| |
| 789 | return true | |
| 790 | end | |
| 791 | return false | |
| 792 | end | |
| 793 | Debris = game:GetService("Debris")
| |
| 794 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 795 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 796 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 797 | if RayHit and CheckIntangible(RayHit) then | |
| 798 | if DelayIfHit then | |
| 799 | wait() | |
| 800 | end | |
| 801 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 802 | end | |
| 803 | return RayHit, RayPos, RayNormal | |
| 804 | end | |
| 805 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 806 | local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
| |
| 807 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 808 | if RayHit and CheckIntangible(RayHit) then | |
| 809 | if DelayIfHit then | |
| 810 | wait() | |
| 811 | end | |
| 812 | RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit) | |
| 813 | end | |
| 814 | return RayHit, RayPos, RayNormal | |
| 815 | end | |
| 816 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 817 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 818 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 819 | end | |
| 820 | function turnto(position) | |
| 821 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 822 | end | |
| 823 | BaseLightning = IT("Part")
| |
| 824 | BaseLightning.Anchored = true | |
| 825 | BaseLightning.CanCollide = false | |
| 826 | BaseLightning.Material = "Neon" | |
| 827 | local LightningBolts = {}
| |
| 828 | function Zap(Table) | |
| 829 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 830 | local Duration = Table.Duration or 2 | |
| 831 | local Offset = Table.Offset or 2 | |
| 832 | local Individualize = Table.Individualize or false | |
| 833 | local MaxRange = Table.MaxRange or 200 | |
| 834 | local SegmentLength = Table.SegmentLength or 5 | |
| 835 | local Transparency = Table.Transparency or 0 | |
| 836 | local Ignore = Table.Ignore or {}
| |
| 837 | local SIZE = Table.SIZE or 0.3 | |
| 838 | if not (StartPos and TargetPos) or not Character then | |
| 839 | return | |
| 840 | end | |
| 841 | local LightningModel = IT("Folder", Effects)
| |
| 842 | LightningModel.Name = "ZAPP" | |
| 843 | for i, v in pairs({Character, LightningModel}) do
| |
| 844 | table.insert(Ignore, v) | |
| 845 | end | |
| 846 | local LastPos = StartPos | |
| 847 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 848 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 849 | local RayLength = (StartPos - RayPos).Magnitude | |
| 850 | local Struck = false | |
| 851 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 852 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 853 | local LightningBolt = IT("Model", Effects)
| |
| 854 | LightningBolt.Name = "Lightning" | |
| 855 | LastBolt = LightningBolt | |
| 856 | Debris:AddItem(LightningBolt, Duration) | |
| 857 | LightningBolt.Parent = LightningModel | |
| 858 | for i = 1, TotalSegments do | |
| 859 | if not Struck then | |
| 860 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 861 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 862 | local SegmentVec = NewPos - LastPos | |
| 863 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 864 | local RayVec = LastPos - RayPos | |
| 865 | local LightningPart = BaseLightning:Clone() | |
| 866 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 867 | LightningPart.Transparency = Transparency | |
| 868 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 869 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 870 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 871 | local OrigCF = LightningPart.CFrame | |
| 872 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 873 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 874 | LightningPart.Parent = LightningBolt | |
| 875 | LastPos = NewPos | |
| 876 | end | |
| 877 | end | |
| 878 | return {
| |
| 879 | RayHit = RayHit, | |
| 880 | RayPos = RayPos, | |
| 881 | RayNormal = RayNormal, | |
| 882 | LightningModel = LightningModel | |
| 883 | } | |
| 884 | end | |
| 885 | ||
| 886 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 887 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 888 | end | |
| 889 | ||
| 890 | function PositiveAngle(NUMBER) | |
| 891 | if NUMBER >= 0 then | |
| 892 | NUMBER = 0 | |
| 893 | end | |
| 894 | return NUMBER | |
| 895 | end | |
| 896 | ||
| 897 | function NegativeAngle(NUMBER) | |
| 898 | if NUMBER <= 0 then | |
| 899 | NUMBER = 0 | |
| 900 | end | |
| 901 | return NUMBER | |
| 902 | end | |
| 903 | ||
| 904 | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 905 | if FLOOR ~= nil then | |
| 906 | for i = 1, AMOUNT do | |
| 907 | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Debree", BLOCKSIZE, false) | |
| 908 | DEBREE.Material = FLOOR.Material | |
| 909 | DEBREE.Color = FLOOR.Color | |
| 910 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 911 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) | |
| 912 | coroutine.resume(coroutine.create(function() | |
| 913 | Swait(15) | |
| 914 | DEBREE.Parent = workspace | |
| 915 | DEBREE.CanCollide = true | |
| 916 | Debris:AddItem(DEBREE,SWAIT) | |
| 917 | end)) | |
| 918 | end | |
| 919 | end | |
| 920 | end | |
| 921 | ||
| 922 | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 923 | if FLOOR ~= nil then | |
| 924 | coroutine.resume(coroutine.create(function() | |
| 925 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really blue", "DebreeCenter", VT(0,0,0)) | |
| 926 | PART.CFrame = CF(POSITION) | |
| 927 | for i = 1, 45 do | |
| 928 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really blue", "DebreePart", BLOCKSIZE) | |
| 929 | RingPiece.Material = FLOOR.Material | |
| 930 | RingPiece.Color = FLOOR.Color | |
| 931 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 932 | Debris:AddItem(RingPiece,SWAIT) | |
| 933 | end | |
| 934 | PART:remove() | |
| 935 | end)) | |
| 936 | end | |
| 937 | end | |
| 938 | ||
| 939 | local DECAL = IT("Decal")
| |
| 940 | function MakeRing() | |
| 941 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 942 | local MSH = IT("BlockMesh", RING)
| |
| 943 | local TOP = DECAL:Clone() | |
| 944 | local BOTTOM = DECAL:Clone() | |
| 945 | TOP.Parent = RING | |
| 946 | BOTTOM.Parent = RING | |
| 947 | TOP.Face = "Top" | |
| 948 | BOTTOM.Face = "Bottom" | |
| 949 | TOP.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 950 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121" | |
| 951 | local function REMOVE() | |
| 952 | coroutine.resume(coroutine.create(function() | |
| 953 | local SIZE = MSH.Scale.X | |
| 954 | for i = 1, 35 do | |
| 955 | Swait() | |
| 956 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 957 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 958 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 959 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 960 | end | |
| 961 | RING:remove() | |
| 962 | end)) | |
| 963 | end | |
| 964 | return RING, MSH, REMOVE | |
| 965 | end | |
| 966 | ||
| 967 | function killnearest(position, range, maxstrength) | |
| 968 | for i, v in ipairs(workspace:GetChildren()) do | |
| 969 | do | |
| 970 | local body = v:GetChildren() | |
| 971 | for part = 1, #body do | |
| 972 | if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then | |
| 973 | if v.ClassName == "Model" then | |
| 974 | v:BreakJoints() | |
| 975 | end | |
| 976 | local bv = Instance.new("BodyVelocity")
| |
| 977 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 978 | bv.velocity = CF(position, body[part].Position).lookVector * maxstrength | |
| 979 | bv.Parent = body[part] | |
| 980 | Debris:AddItem(bv, 0.2) | |
| 981 | body[part].Parent = Effects | |
| 982 | body[part].Material = "Neon" | |
| 983 | body[part].Color = C3(0, 0, 0) | |
| 984 | body[part].CanCollide = true | |
| 985 | coroutine.resume(coroutine.create(function() | |
| 986 | wait(5) | |
| 987 | if body[part].Parent == Effects then | |
| 988 | body[part]:remove() | |
| 989 | end | |
| 990 | end)) | |
| 991 | end | |
| 992 | end | |
| 993 | if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then | |
| 994 | v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength | |
| 995 | end | |
| 996 | end | |
| 997 | end | |
| 998 | end | |
| 999 | ||
| 1000 | function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW) | |
| 1001 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1002 | wave.Color = COLOR | |
| 1003 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "647661410", "", SIZE, VT(0, 0, 0))
| |
| 1004 | wave.CFrame = CFRAME | |
| 1005 | coroutine.resume(coroutine.create(function(PART) | |
| 1006 | for i = 1, WAIT do | |
| 1007 | Swait() | |
| 1008 | mesh.Scale = mesh.Scale + GROW | |
| 1009 | if DOESROT == true then | |
| 1010 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1011 | end | |
| 1012 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1013 | if wave.Transparency > 0.99 then | |
| 1014 | wave:remove() | |
| 1015 | end | |
| 1016 | end | |
| 1017 | end)) | |
| 1018 | end | |
| 1019 | ||
| 1020 | function MakeForm(PART, TYPE) | |
| 1021 | if TYPE == "Cyl" then | |
| 1022 | local MSH = IT("CylinderMesh", PART)
| |
| 1023 | elseif TYPE == "Ball" then | |
| 1024 | local MSH = IT("SpecialMesh", PART)
| |
| 1025 | MSH.MeshType = "Sphere" | |
| 1026 | elseif TYPE == "Wedge" then | |
| 1027 | local MSH = IT("SpecialMesh", PART)
| |
| 1028 | MSH.MeshType = "Wedge" | |
| 1029 | end | |
| 1030 | end | |
| 1031 | ||
| 1032 | function CreatePart1(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, NAME, SIZE, ANCHOR) | |
| 1033 | local NEWPART = IT("Part")
| |
| 1034 | NEWPART.formFactor = FORMFACTOR | |
| 1035 | NEWPART.Reflectance = REFLECTANCE | |
| 1036 | NEWPART.Transparency = TRANSPARENCY | |
| 1037 | NEWPART.CanCollide = false | |
| 1038 | NEWPART.Locked = true | |
| 1039 | NEWPART.Anchored = true | |
| 1040 | if ANCHOR == false then | |
| 1041 | NEWPART.Anchored = false | |
| 1042 | end | |
| 1043 | NEWPART.Name = NAME | |
| 1044 | NEWPART.Size = SIZE | |
| 1045 | NEWPART.Position = Torso.Position | |
| 1046 | NEWPART.Material = MATERIAL | |
| 1047 | NEWPART:BreakJoints() | |
| 1048 | NEWPART.Parent = PARENT | |
| 1049 | return NEWPART | |
| 1050 | end | |
| 1051 | ||
| 1052 | function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW) | |
| 1053 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0)) | |
| 1054 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 1055 | wave.CFrame = CFRAME | |
| 1056 | coroutine.resume(coroutine.create(function(PART) | |
| 1057 | for i = 1, WAIT do | |
| 1058 | Swait() | |
| 1059 | mesh.Scale = mesh.Scale + GROW | |
| 1060 | mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8)) | |
| 1061 | if DOESROT == true then | |
| 1062 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0) | |
| 1063 | end | |
| 1064 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1065 | if wave.Transparency > 0.99 then | |
| 1066 | wave:remove() | |
| 1067 | end | |
| 1068 | end | |
| 1069 | end)) | |
| 1070 | end | |
| 1071 | ||
| 1072 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
| 1073 | for _, c in pairs(PARENT:GetChildren()) do | |
| 1074 | if c.ClassName == "Model" then | |
| 1075 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 1076 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 1077 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 1078 | if DIST > (TORSO.Position - FROM).Magnitude then | |
| 1079 | table.insert(TABLE, c) | |
| 1080 | end | |
| 1081 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 1082 | elseif c.ClassName == "Folder" then | |
| 1083 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
| 1084 | end | |
| 1085 | end | |
| 1086 | end | |
| 1087 | end | |
| 1088 | ||
| 1089 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 1090 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 1091 | local mesh | |
| 1092 | if KIND == "Base" then | |
| 1093 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 1094 | elseif KIND == "Thin" then | |
| 1095 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 1096 | elseif KIND == "Round" then | |
| 1097 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 1098 | end | |
| 1099 | wave.CFrame = CFRAME | |
| 1100 | coroutine.resume(coroutine.create(function(PART) | |
| 1101 | for i = 1, WAIT do | |
| 1102 | Swait() | |
| 1103 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 1104 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 1105 | if wave.Transparency > 0.99 then | |
| 1106 | wave:remove() | |
| 1107 | end | |
| 1108 | end | |
| 1109 | end)) | |
| 1110 | end | |
| 1111 | ||
| 1112 | function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 1113 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 1114 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 1115 | wave.CFrame = CFRAME | |
| 1116 | coroutine.resume(coroutine.create(function(PART) | |
| 1117 | for i = 1, WAIT do | |
| 1118 | Swait() | |
| 1119 | mesh.Scale = mesh.Scale + GROW | |
| 1120 | wave.Transparency = wave.Transparency + 1 / WAIT | |
| 1121 | if wave.Transparency > 0.99 then | |
| 1122 | wave:remove() | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end)) | |
| 1126 | end | |
| 1127 | ||
| 1128 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
| 1129 | local TORSO = Torso | |
| 1130 | local HUM = Humanoid | |
| 1131 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1132 | coroutine.wrap(function() | |
| 1133 | VT = Vector3.new | |
| 1134 | MRANDOM = math.random | |
| 1135 | local A = TIME | |
| 1136 | local B = INTENSITY | |
| 1137 | local C = true | |
| 1138 | local HUMANOID = Humanoid | |
| 1139 | local TIMER = A or 35 | |
| 1140 | local SHAKE = B or 5 | |
| 1141 | local FADE = C or true | |
| 1142 | if HUMANOID then | |
| 1143 | local FADER = SHAKE / TIMER | |
| 1144 | for i = 1, TIMER do | |
| 1145 | wait() | |
| 1146 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
| 1147 | end | |
| 1148 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
| 1149 | end | |
| 1150 | ||
| 1151 | end)() | |
| 1152 | end | |
| 1153 | end | |
| 1154 | ||
| 1155 | function Effect(data) | |
| 1156 | local FX = data.Effect or 'ResizeAndFade' | |
| 1157 | local Parent = data.Parent or Effects | |
| 1158 | local Color = data.Color or C3.N(0,0,0) | |
| 1159 | local Size = data.Size or V3.N(1,1,1) | |
| 1160 | local MoveDir = data.MoveDirection or nil | |
| 1161 | local MeshData = data.Mesh or nil | |
| 1162 | local SndData = data.Sound or nil | |
| 1163 | local Frames = data.Frames or 45 | |
| 1164 | local Manual = data.Manual or nil | |
| 1165 | local Material = data.Material or nil | |
| 1166 | local CFra = data.CFrame or Torso.CFrame | |
| 1167 | local Settings = data.FXSettings or {}
| |
| 1168 | local Snd,Prt,Msh; | |
| 1169 | local Shape = data.Shape or Enum.PartType.Block | |
| 1170 | coroutine.resume(coroutine.create(function() | |
| 1171 | if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then | |
| 1172 | Prt = Manual | |
| 1173 | else | |
| 1174 | Prt = Part(Parent,Color,Material,Size,CFra,true,false) | |
| 1175 | Prt.Shape = Shape | |
| 1176 | end | |
| 1177 | if(typeof(MeshData) == 'table')then | |
| 1178 | Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset) | |
| 1179 | elseif(typeof(MeshData) == 'Instance')then | |
| 1180 | Msh = MeshData:Clone() | |
| 1181 | Msh.Parent = Prt | |
| 1182 | elseif(Shape == Enum.PartType.Block)then | |
| 1183 | Msh = Mesh(Prt,Enum.MeshType.Brick) | |
| 1184 | end | |
| 1185 | if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then | |
| 1186 | Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true) | |
| 1187 | end | |
| 1188 | if(Snd)then | |
| 1189 | repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0 | |
| 1190 | Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch | |
| 1191 | end | |
| 1192 | local MoveSpeed = nil; | |
| 1193 | if(MoveDir)then | |
| 1194 | MoveSpeed = (CFra.p - MoveDir).magnitude/Frames | |
| 1195 | end | |
| 1196 | local Inc = M.RNG()-M.RNG() | |
| 1197 | local Thingie = 0 | |
| 1198 | local Thingie2 = M.RNG(50,100)/100 | |
| 1199 | if(FX ~= 'Arc')then | |
| 1200 | for i = 1, Frames do | |
| 1201 | if(swait and typeof(swait) == 'function')then | |
| 1202 | swait() | |
| 1203 | else | |
| 1204 | wait() | |
| 1205 | end | |
| 1206 | if(FX == 'ResizeAndFade')then | |
| 1207 | if(not Settings.EndSize)then | |
| 1208 | Settings.EndSize = V3.N(0,0,0) | |
| 1209 | end | |
| 1210 | local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize)) | |
| 1211 | if(Settings.EndIsIncrement)then | |
| 1212 | Prt.Size = Prt.Size + Settings.EndSize | |
| 1213 | else | |
| 1214 | Prt.Size = Prt.Size - grow/Frames | |
| 1215 | end | |
| 1216 | Prt.Transparency = (i/Frames) | |
| 1217 | elseif(FX == 'Fade')then | |
| 1218 | Prt.Transparency = (i/Frames) | |
| 1219 | end | |
| 1220 | ||
| 1221 | if(Settings.RandomizeCFrame)then | |
| 1222 | Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360)) | |
| 1223 | end | |
| 1224 | if(MoveDir and MoveSpeed)then | |
| 1225 | local Orientation = Prt.Orientation | |
| 1226 | Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed) | |
| 1227 | Prt.Orientation = Orientation | |
| 1228 | end | |
| 1229 | end | |
| 1230 | Prt:destroy() | |
| 1231 | else | |
| 1232 | local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End | |
| 1233 | if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end | |
| 1234 | local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
| 1235 | local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25)) | |
| 1236 | assert(start ~= nil,"You need to specify a start point!") | |
| 1237 | assert(endP ~= nil,"You need to specify an end point!") | |
| 1238 | for i = 0, 1, Settings.Speed or 0.01 do | |
| 1239 | if(swait and typeof(swait) == 'function')then | |
| 1240 | swait() | |
| 1241 | else | |
| 1242 | wait() | |
| 1243 | end | |
| 1244 | if(Settings.Home)then | |
| 1245 | endP = Settings.Home.CFrame | |
| 1246 | end | |
| 1247 | Prt.CFrame = Bezier(start, quarter, threequarter, endP, i) | |
| 1248 | end | |
| 1249 | if(Settings.RemoveOnGoal)then | |
| 1250 | Prt:destroy() | |
| 1251 | end | |
| 1252 | end | |
| 1253 | end)) | |
| 1254 | return Prt,Msh,Snd | |
| 1255 | end | |
| 1256 | ||
| 1257 | function RightWing() | |
| 1258 | for i = 1, 2 do | |
| 1259 | local PART | |
| 1260 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1261 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
| |
| 1262 | table.insert(RWINGS, WingWeld) | |
| 1263 | PART = Wing | |
| 1264 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
| 1265 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
| |
| 1266 | PART = Wing | |
| 1267 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1268 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1269 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
| 1270 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1271 | PART = Wing | |
| 1272 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 1273 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1274 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
| 1275 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1276 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
| 1277 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 1278 | PART = Wing | |
| 1279 | table.insert(RWINGS, WingWeld) | |
| 1280 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
| 1281 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1282 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
| 1283 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 1284 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
| 1285 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1286 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 1287 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
| |
| 1288 | PART = Wing | |
| 1289 | table.insert(RWINGS, WingWeld) | |
| 1290 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 1291 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1292 | PART = Wing | |
| 1293 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1294 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
| |
| 1295 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
| 1296 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1297 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
| 1298 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
| |
| 1299 | PART = Wing | |
| 1300 | table.insert(RWINGS, WingWeld) | |
| 1301 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
| 1302 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
| |
| 1303 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
| 1304 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1305 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
| 1306 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 1307 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
| 1308 | table.insert(EYES, Wing1) | |
| 1309 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
| |
| 1310 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 1311 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
| |
| 1312 | PART = Wing | |
| 1313 | table.insert(RWINGS, WingWeld) | |
| 1314 | end | |
| 1315 | BODY = {}
| |
| 1316 | for _, c in pairs(Character:GetDescendants()) do | |
| 1317 | if c:IsA("BasePart") then
| |
| 1318 | table.insert(BODY, {
| |
| 1319 | c, | |
| 1320 | c.Parent, | |
| 1321 | c.Material, | |
| 1322 | c.Color | |
| 1323 | }) | |
| 1324 | elseif c:IsA("JointInstance") then
| |
| 1325 | table.insert(BODY, {
| |
| 1326 | c, | |
| 1327 | c.Parent, | |
| 1328 | nil, | |
| 1329 | nil | |
| 1330 | }) | |
| 1331 | end | |
| 1332 | end | |
| 1333 | end | |
| 1334 | function LeftWing() | |
| 1335 | for i = 1, 2 do | |
| 1336 | local PART | |
| 1337 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1338 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
| |
| 1339 | table.insert(LWINGS, WingWeld) | |
| 1340 | PART = Wing | |
| 1341 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false) | |
| 1342 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
| |
| 1343 | PART = Wing | |
| 1344 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1345 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1346 | local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false) | |
| 1347 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1348 | PART = Wing | |
| 1349 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 1350 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1351 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false) | |
| 1352 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1353 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false) | |
| 1354 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 1355 | PART = Wing | |
| 1356 | table.insert(LWINGS, WingWeld) | |
| 1357 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false) | |
| 1358 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1359 | local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false) | |
| 1360 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
| |
| 1361 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false) | |
| 1362 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1363 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 1364 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
| |
| 1365 | PART = Wing | |
| 1366 | table.insert(LWINGS, WingWeld) | |
| 1367 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false) | |
| 1368 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1369 | PART = Wing | |
| 1370 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false) | |
| 1371 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
| |
| 1372 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false) | |
| 1373 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1374 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false) | |
| 1375 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
| |
| 1376 | PART = Wing | |
| 1377 | table.insert(LWINGS, WingWeld) | |
| 1378 | local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false) | |
| 1379 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
| |
| 1380 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false) | |
| 1381 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1382 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false) | |
| 1383 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 1384 | local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false) | |
| 1385 | table.insert(EYES, Wing1) | |
| 1386 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
| |
| 1387 | local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false) | |
| 1388 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
| |
| 1389 | PART = Wing | |
| 1390 | table.insert(LWINGS, WingWeld) | |
| 1391 | end | |
| 1392 | BODY = {}
| |
| 1393 | for _, c in pairs(Character:GetDescendants()) do | |
| 1394 | if c:IsA("BasePart") then
| |
| 1395 | table.insert(BODY, {
| |
| 1396 | c, | |
| 1397 | c.Parent, | |
| 1398 | c.Material, | |
| 1399 | c.Color | |
| 1400 | }) | |
| 1401 | elseif c:IsA("JointInstance") then
| |
| 1402 | table.insert(BODY, {
| |
| 1403 | c, | |
| 1404 | c.Parent, | |
| 1405 | nil, | |
| 1406 | nil | |
| 1407 | }) | |
| 1408 | end | |
| 1409 | end | |
| 1410 | end | |
| 1411 | ||
| 1412 | function Swait(NUMBER) | |
| 1413 | if NUMBER == 0 or NUMBER == nil then | |
| 1414 | ArtificialHB.Event:wait() | |
| 1415 | else | |
| 1416 | for i = 1, NUMBER do | |
| 1417 | ArtificialHB.Event:wait() | |
| 1418 | end | |
| 1419 | end | |
| 1420 | end | |
| 1421 | ||
| 1422 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 1423 | local NEWMESH = IT(MESH) | |
| 1424 | if MESH == "SpecialMesh" then | |
| 1425 | NEWMESH.MeshType = MESHTYPE | |
| 1426 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 1427 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 1428 | end | |
| 1429 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 1430 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 1431 | end | |
| 1432 | end | |
| 1433 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 1434 | NEWMESH.Scale = SCALE | |
| 1435 | NEWMESH.Parent = PARENT | |
| 1436 | return NEWMESH | |
| 1437 | end | |
| 1438 | ||
| 1439 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 1440 | local NEWPART = IT("Part")
| |
| 1441 | NEWPART.formFactor = FORMFACTOR | |
| 1442 | NEWPART.Reflectance = REFLECTANCE | |
| 1443 | NEWPART.Transparency = TRANSPARENCY | |
| 1444 | NEWPART.CanCollide = false | |
| 1445 | NEWPART.Locked = true | |
| 1446 | NEWPART.Anchored = true | |
| 1447 | if ANCHOR == false then | |
| 1448 | NEWPART.Anchored = false | |
| 1449 | end | |
| 1450 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 1451 | NEWPART.Name = NAME | |
| 1452 | NEWPART.Size = SIZE | |
| 1453 | NEWPART.Position = Torso.Position | |
| 1454 | NEWPART.Material = MATERIAL | |
| 1455 | NEWPART:BreakJoints() | |
| 1456 | NEWPART.Parent = PARENT | |
| 1457 | return NEWPART | |
| 1458 | end | |
| 1459 | ||
| 1460 | local function weldBetween(a, b) | |
| 1461 | local weldd = Instance.new("ManualWeld")
| |
| 1462 | weldd.Part0 = a | |
| 1463 | weldd.Part1 = b | |
| 1464 | weldd.C0 = CFrame.new() | |
| 1465 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1466 | weldd.Parent = a | |
| 1467 | return weldd | |
| 1468 | end | |
| 1469 | ||
| 1470 | ||
| 1471 | function QuaternionFromCFrame(cf) | |
| 1472 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1473 | local trace = m00 + m11 + m22 | |
| 1474 | if trace > 0 then | |
| 1475 | local s = math.sqrt(1 + trace) | |
| 1476 | local recip = 0.5 / s | |
| 1477 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1478 | else | |
| 1479 | local i = 0 | |
| 1480 | if m11 > m00 then | |
| 1481 | i = 1 | |
| 1482 | end | |
| 1483 | if m22 > (i == 0 and m00 or m11) then | |
| 1484 | i = 2 | |
| 1485 | end | |
| 1486 | if i == 0 then | |
| 1487 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1488 | local recip = 0.5 / s | |
| 1489 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1490 | elseif i == 1 then | |
| 1491 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1492 | local recip = 0.5 / s | |
| 1493 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1494 | elseif i == 2 then | |
| 1495 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1496 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1497 | end | |
| 1498 | end | |
| 1499 | end | |
| 1500 | ||
| 1501 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1502 | local xs, ys, zs = x + x, y + y, z + z | |
| 1503 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1504 | local xx = x * xs | |
| 1505 | local xy = x * ys | |
| 1506 | local xz = x * zs | |
| 1507 | local yy = y * ys | |
| 1508 | local yz = y * zs | |
| 1509 | local zz = z * zs | |
| 1510 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1511 | end | |
| 1512 | ||
| 1513 | function QuaternionSlerp(a, b, t) | |
| 1514 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1515 | local startInterp, finishInterp; | |
| 1516 | if cosTheta >= 0.0001 then | |
| 1517 | if (1 - cosTheta) > 0.0001 then | |
| 1518 | local theta = ACOS(cosTheta) | |
| 1519 | local invSinTheta = 1 / SIN(theta) | |
| 1520 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1521 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1522 | else | |
| 1523 | startInterp = 1 - t | |
| 1524 | finishInterp = t | |
| 1525 | end | |
| 1526 | else | |
| 1527 | if (1 + cosTheta) > 0.0001 then | |
| 1528 | local theta = ACOS(-cosTheta) | |
| 1529 | local invSinTheta = 1 / SIN(theta) | |
| 1530 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1531 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1532 | else | |
| 1533 | startInterp = t - 1 | |
| 1534 | finishInterp = t | |
| 1535 | end | |
| 1536 | end | |
| 1537 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1538 | end | |
| 1539 | ||
| 1540 | function Clerp(a, b, t) | |
| 1541 | local qa = {QuaternionFromCFrame(a)}
| |
| 1542 | local qb = {QuaternionFromCFrame(b)}
| |
| 1543 | local ax, ay, az = a.x, a.y, a.z | |
| 1544 | local bx, by, bz = b.x, b.y, b.z | |
| 1545 | local _t = 1 - t | |
| 1546 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1547 | end | |
| 1548 | ||
| 1549 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1550 | local frame = IT("Frame")
| |
| 1551 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1552 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1553 | frame.Position = POSITION | |
| 1554 | frame.Size = SIZE | |
| 1555 | frame.BackgroundColor3 = COLOR | |
| 1556 | frame.BorderColor3 = BORDERCOLOR | |
| 1557 | frame.Name = NAME | |
| 1558 | frame.Parent = PARENT | |
| 1559 | return frame | |
| 1560 | end | |
| 1561 | ||
| 1562 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1563 | local label = IT("TextLabel")
| |
| 1564 | label.BackgroundTransparency = 1 | |
| 1565 | label.Size = UD2(1, 0, 1, 0) | |
| 1566 | label.Position = UD2(0, 0, 0, 0) | |
| 1567 | label.TextColor3 = TEXTCOLOR | |
| 1568 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1569 | label.TextTransparency = TRANSPARENCY | |
| 1570 | label.FontSize = TEXTFONTSIZE | |
| 1571 | label.Font = TEXTFONT | |
| 1572 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1573 | label.TextScaled = false | |
| 1574 | label.Text = TEXT | |
| 1575 | label.Name = NAME | |
| 1576 | label.Parent = PARENT | |
| 1577 | return label | |
| 1578 | end | |
| 1579 | ||
| 1580 | function NoOutlines(PART) | |
| 1581 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1582 | end | |
| 1583 | ||
| 1584 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1585 | local NEWWELD = IT(TYPE) | |
| 1586 | NEWWELD.Part0 = PART0 | |
| 1587 | NEWWELD.Part1 = PART1 | |
| 1588 | NEWWELD.C0 = C0 | |
| 1589 | NEWWELD.C1 = C1 | |
| 1590 | NEWWELD.Parent = PARENT | |
| 1591 | return NEWWELD | |
| 1592 | end | |
| 1593 | ||
| 1594 | local S = IT("Sound")
| |
| 1595 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1596 | local NEWSOUND = nil | |
| 1597 | coroutine.resume(coroutine.create(function() | |
| 1598 | NEWSOUND = S:Clone() | |
| 1599 | NEWSOUND.Parent = PARENT | |
| 1600 | NEWSOUND.Volume = VOLUME | |
| 1601 | NEWSOUND.Pitch = PITCH | |
| 1602 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1603 | NEWSOUND:play() | |
| 1604 | if DOESLOOP == true then | |
| 1605 | NEWSOUND.Looped = true | |
| 1606 | else | |
| 1607 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 1608 | NEWSOUND:remove() | |
| 1609 | end | |
| 1610 | end)) | |
| 1611 | return NEWSOUND | |
| 1612 | end | |
| 1613 | ||
| 1614 | function CFrameFromTopBack(at, top, back) | |
| 1615 | local right = top:Cross(back) | |
| 1616 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1617 | end | |
| 1618 | ||
| 1619 | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
| |
| 1620 | function Lightning(Table) | |
| 1621 | local Color = Table.Color or C3(1,1,1) | |
| 1622 | local StartPos = Table.Start or Torso.Position | |
| 1623 | local EndPos = Table.End or Mouse.Hit.p | |
| 1624 | local SegmentLength = Table.SegmentL or 2 | |
| 1625 | local Thickness = Table.Thickness or 0.1 | |
| 1626 | local Dissapear = Table.DoesFade or false | |
| 1627 | local Parent = Table.Ignore or Character | |
| 1628 | local MaxDist = Table.MaxDist or 400 | |
| 1629 | local Branches = Table.Branches or false | |
| 1630 | local Thicken = Table.Thicken or false | |
| 1631 | local FadeTime = Table.FadeTime or 15 | |
| 1632 | local FadeIn = Table.FadeIn or false | |
| 1633 | local Material = Table.Material or "Neon" | |
| 1634 | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
| 1635 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) | |
| 1636 | local LIGHTNINGMODEL = IT("Model",Effects)
| |
| 1637 | LIGHTNINGMODEL.Name = "Lightning" | |
| 1638 | local LastBolt = nil | |
| 1639 | for E = 1, DISTANCE do | |
| 1640 | local ExtraSize = 0 | |
| 1641 | if Thicken == true then | |
| 1642 | ExtraSize = (DISTANCE-E)/15 | |
| 1643 | end | |
| 1644 | local TRANSPARENCY = 0 | |
| 1645 | if FadeIn == true then | |
| 1646 | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) | |
| 1647 | if TRANSPARENCY < 0 then | |
| 1648 | TRANSPARENCY = 0 | |
| 1649 | end | |
| 1650 | end | |
| 1651 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
| |
| 1652 | PART.Color = Color | |
| 1653 | MakeForm(PART,"Cyl") | |
| 1654 | if LastBolt == nil then | |
| 1655 | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1656 | else | |
| 1657 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1658 | end | |
| 1659 | LastBolt = PART | |
| 1660 | if Branches == true and E < (DISTANCE-5) then | |
| 1661 | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) | |
| 1662 | if CHOICE == 1 then | |
| 1663 | local LASTBRANCH = nil | |
| 1664 | for i = 1, MRANDOM(2,5) do | |
| 1665 | local ExtraSize2 = 0 | |
| 1666 | if Thicken == true then | |
| 1667 | ExtraSize = ((DISTANCE-E)/25)/i | |
| 1668 | end | |
| 1669 | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
| |
| 1670 | PART.Color = Color | |
| 1671 | MakeForm(PART,"Cyl") | |
| 1672 | if LASTBRANCH == nil then | |
| 1673 | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1674 | else | |
| 1675 | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) | |
| 1676 | end | |
| 1677 | LASTBRANCH = PART | |
| 1678 | end | |
| 1679 | end | |
| 1680 | end | |
| 1681 | end | |
| 1682 | if Dissapear == true then | |
| 1683 | coroutine.resume(coroutine.create(function() | |
| 1684 | for i = 1, FadeTime do | |
| 1685 | Swait() | |
| 1686 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
| 1687 | if c.ClassName == "Part" then | |
| 1688 | c.Transparency = c.Transparency + (i/FadeTime)/10 | |
| 1689 | end | |
| 1690 | end | |
| 1691 | end | |
| 1692 | LIGHTNINGMODEL:remove() | |
| 1693 | end)) | |
| 1694 | elseif Dissapear == false then | |
| 1695 | Debris:AddItem(LIGHTNINGMODEL,0.1) | |
| 1696 | end | |
| 1697 | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
| |
| 1698 | end | |
| 1699 | ||
| 1700 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1701 | local cR=255 | |
| 1702 | local cG=0 | |
| 1703 | local cB=0 | |
| 1704 | local flg5=1 local omgidk=1 | |
| 1705 | local add=15 | |
| 1706 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 1707 | if omgidk>10000 then omgidk=0 end | |
| 1708 | omgidk=omgidk+1 | |
| 1709 | if cR>=255 then flg5=1 end | |
| 1710 | if cG>=255 then flg5=2 end | |
| 1711 | if cB>=255 then flg5=3 end | |
| 1712 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 1713 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 1714 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1715 | color=Color3.fromRGB(cR,cG,cB) | |
| 1716 | function WACKYEFFECT(Table) | |
| 1717 | local TYPE = (Table.EffectType or "Sphere") | |
| 1718 | local SIZE = (Table.Size or VT(6,6,6)) | |
| 1719 | local ENDSIZE = (Table.Size2 or VT(7,7,7)) | |
| 1720 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1721 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1722 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1723 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1724 | local ROTATION1 = (Table.RotationX or 0) | |
| 1725 | local ROTATION2 = (Table.RotationY or 0) | |
| 1726 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1727 | local MATERIAL = "Neon" | |
| 1728 | local COLOR = color | |
| 1729 | local TIME = (Table.Time or 45) | |
| 1730 | local SOUNDID = (Table.SoundID or nil) | |
| 1731 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1732 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1733 | coroutine.resume(coroutine.create(function() | |
| 1734 | local PLAYSSOUND = false | |
| 1735 | local SOUND = nil | |
| 1736 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1737 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1738 | PLAYSSOUND = true | |
| 1739 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1740 | end | |
| 1741 | EFFECT.Color = color | |
| 1742 | local MSH = nil | |
| 1743 | if TYPE == "Sphere" then | |
| 1744 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1745 | elseif TYPE == "Block" then | |
| 1746 | MSH = IT("BlockMesh",EFFECT)
| |
| 1747 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1748 | elseif TYPE == "Wave" then | |
| 1749 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1750 | elseif TYPE == "Ring" then | |
| 1751 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1752 | elseif TYPE == "Slash" then | |
| 1753 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1754 | elseif TYPE == "Round Slash" then | |
| 1755 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1756 | elseif TYPE == "Swirl" then | |
| 1757 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1758 | elseif TYPE == "Skull" then | |
| 1759 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1760 | elseif TYPE == "Crystal" then | |
| 1761 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1762 | end | |
| 1763 | if MSH ~= nil then | |
| 1764 | local MOVESPEED = nil | |
| 1765 | if MOVEDIRECTION ~= nil then | |
| 1766 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1767 | end | |
| 1768 | local GROWTH = SIZE - ENDSIZE | |
| 1769 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1770 | if TYPE == "Block" then | |
| 1771 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1772 | else | |
| 1773 | EFFECT.CFrame = CFRAME | |
| 1774 | end | |
| 1775 | for LOOP = 1, TIME+1 do | |
| 1776 | Swait() | |
| 1777 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1778 | if TYPE == "Wave" then | |
| 1779 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1780 | end | |
| 1781 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1782 | if TYPE == "Block" then | |
| 1783 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1784 | else | |
| 1785 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1786 | end | |
| 1787 | if MOVEDIRECTION ~= nil then | |
| 1788 | local ORI = EFFECT.Orientation | |
| 1789 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1790 | EFFECT.Orientation = ORI | |
| 1791 | end | |
| 1792 | end | |
| 1793 | if PLAYSSOUND == false then | |
| 1794 | EFFECT:remove() | |
| 1795 | else | |
| 1796 | SOUND.Stopped:Connect(function() | |
| 1797 | EFFECT:remove() | |
| 1798 | end) | |
| 1799 | end | |
| 1800 | else | |
| 1801 | if PLAYSSOUND == false then | |
| 1802 | EFFECT:remove() | |
| 1803 | else | |
| 1804 | repeat Swait() until SOUND.Playing == false | |
| 1805 | EFFECT:remove() | |
| 1806 | end | |
| 1807 | end | |
| 1808 | end)) | |
| 1809 | end | |
| 1810 | end) | |
| 1811 | function MakeForm(PART,TYPE) | |
| 1812 | if TYPE == "Cyl" then | |
| 1813 | local MSH = IT("CylinderMesh",PART)
| |
| 1814 | elseif TYPE == "Ball" then | |
| 1815 | local MSH = IT("SpecialMesh",PART)
| |
| 1816 | MSH.MeshType = "Sphere" | |
| 1817 | elseif TYPE == "Wedge" then | |
| 1818 | local MSH = IT("SpecialMesh",PART)
| |
| 1819 | MSH.MeshType = "Wedge" | |
| 1820 | end | |
| 1821 | end | |
| 1822 | function SpawnTrail(FROM,TO,BIG) | |
| 1823 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
| 1824 | MakeForm(TRAIL,"Cyl") | |
| 1825 | local cR=255 | |
| 1826 | local cG=0 | |
| 1827 | local cB=0 | |
| 1828 | local flg5=1 local omgidk=1 | |
| 1829 | local add=15 | |
| 1830 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 1831 | if omgidk>10000 then omgidk=0 end | |
| 1832 | omgidk=omgidk+1 | |
| 1833 | if cR>=255 then flg5=1 end | |
| 1834 | if cG>=255 then flg5=2 end | |
| 1835 | if cB>=255 then flg5=3 end | |
| 1836 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 1837 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 1838 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 1839 | color=Color3.fromRGB(cR,cG,cB) | |
| 1840 | TRAIL.Color = color | |
| 1841 | end) | |
| 1842 | local DIST = (FROM - TO).Magnitude | |
| 1843 | if BIG == true then | |
| 1844 | TRAIL.Size = VT(5,DIST,5) | |
| 1845 | else | |
| 1846 | TRAIL.Size = VT(5,DIST,5) | |
| 1847 | end | |
| 1848 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1849 | coroutine.resume(coroutine.create(function() | |
| 1850 | for i = 1, 55 do | |
| 1851 | Swait() | |
| 1852 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
| 1853 | end | |
| 1854 | TRAIL:remove() | |
| 1855 | end)) | |
| 1856 | end | |
| 1857 | ||
| 1858 | Debris = game:GetService("Debris")
| |
| 1859 | ||
| 1860 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1861 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1862 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1863 | end | |
| 1864 | ||
| 1865 | function turnto(position) | |
| 1866 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1867 | end | |
| 1868 | ||
| 1869 | --//=================================\\ | |
| 1870 | --|| WEAPON CREATION | |
| 1871 | --\\=================================// | |
| 1872 | ||
| 1873 | local lightning = Instance.new("ParticleEmitter",Torso)
| |
| 1874 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
| 1875 | lightning.LightEmission = 0 | |
| 1876 | lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
| 1877 | lightning.LockedToPart = true | |
| 1878 | lightning.Rate = 20 | |
| 1879 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
| 1880 | lightning.Rotation = NumberRange.new(0,360) | |
| 1881 | lightning.Size = NumberSequence.new(3,3,3) | |
| 1882 | lightning.Transparency = NumberSequence.new(0,0) | |
| 1883 | lightning.Speed = NumberRange.new(0,0) | |
| 1884 | lightning.RotSpeed = NumberRange.new(0,0) | |
| 1885 | lightning.ZOffset = 5 | |
| 1886 | lightning.Parent = Character.Torso | |
| 1887 | lightning.Enabled = false | |
| 1888 | ||
| 1889 | local eeeffecto = Instance.new("ParticleEmitter",Torso)
| |
| 1890 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
| 1891 | eeeffecto.LightEmission = 0 | |
| 1892 | eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
| 1893 | eeeffecto.LockedToPart = true | |
| 1894 | eeeffecto.Rate = 10 | |
| 1895 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
| 1896 | eeeffecto.Rotation = NumberRange.new(0,0) | |
| 1897 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
| 1898 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
| 1899 | eeeffecto.Speed = NumberRange.new(0,0) | |
| 1900 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
| 1901 | eeeffecto.Parent = Character.Torso | |
| 1902 | eeeffecto.Enabled = false | |
| 1903 | ||
| 1904 | for i = 1, 15 do | |
| 1905 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false) | |
| 1906 | FACE.Color = C3(0,0,0) | |
| 1907 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1908 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
| |
| 1909 | end | |
| 1910 | local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false) | |
| 1911 | MakeForm(HAT1,"Cyl") | |
| 1912 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1913 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false) | |
| 1914 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1915 | MakeForm(BELT,"Cyl") | |
| 1916 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1917 | local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false) | |
| 1918 | MakeForm(HAT2,"Cyl") | |
| 1919 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
| |
| 1920 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false) | |
| 1921 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1922 | MakeForm(BELT,"Cyl") | |
| 1923 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 1924 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Gem", VT(0.25,0.25,0.1),false) | |
| 1925 | MakeForm(GEM,"Ball") | |
| 1926 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 1927 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.25,0.25,0.1),false) | |
| 1928 | MakeForm(GEM,"Ball") | |
| 1929 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 1930 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false) | |
| 1931 | MakeForm(GEM,"Ball") | |
| 1932 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1933 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Gem", VT(0.1,0.25,0.25),false) | |
| 1934 | MakeForm(GEM,"Ball") | |
| 1935 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 1936 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1937 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1938 | MakeForm(BELT,"Cyl") | |
| 1939 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
| |
| 1940 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1941 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1942 | MakeForm(BELT,"Cyl") | |
| 1943 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
| |
| 1944 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1945 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1946 | MakeForm(BELT,"Cyl") | |
| 1947 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 1948 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false) | |
| 1949 | BELT.Color = C3(15/255,15/255,15/255) | |
| 1950 | MakeForm(BELT,"Cyl") | |
| 1951 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
| |
| 1952 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false) | |
| 1953 | MakeForm(BELT,"Ball") | |
| 1954 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
| |
| 1955 | Humanoid.DisplayDistanceType = "None" | |
| 1956 | ||
| 1957 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 1958 | MakeForm(EYE,"Ball") | |
| 1959 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1960 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.6,0.1,1)/2,false) | |
| 1961 | MakeForm(EYE,"Ball") | |
| 1962 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1963 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
| 1964 | MakeForm(EYE,"Ball") | |
| 1965 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1966 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "FaceGradient", VT(0.1,1,1)/2,false) | |
| 1967 | MakeForm(EYE,"Ball") | |
| 1968 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1969 | ||
| 1970 | local top = Instance.new("Shirt")
| |
| 1971 | top.ShirtTemplate = "rbxassetid://676428254" | |
| 1972 | top.Parent = Character | |
| 1973 | top.Name = "Cloth" | |
| 1974 | local bottom = Instance.new("Pants")
| |
| 1975 | bottom.PantsTemplate = "rbxassetid://676428351" | |
| 1976 | bottom.Parent = Character | |
| 1977 | bottom.Name = "Cloth" | |
| 1978 | for _, c in pairs(Character:GetChildren()) do | |
| 1979 | if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then | |
| 1980 | c.Material = "Neon" | |
| 1981 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1982 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1983 | end | |
| 1984 | c.Color = C3(1,1,1) | |
| 1985 | if c == Head then | |
| 1986 | if c:FindFirstChild("face") then
| |
| 1987 | c.face:remove() | |
| 1988 | end | |
| 1989 | end | |
| 1990 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
| 1991 | c:remove() | |
| 1992 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1993 | c:remove() | |
| 1994 | end | |
| 1995 | end | |
| 1996 | local BONE = CreatePart(3, nil, "Neon", 0, 0, BRICKC("Really black"), "Tail", VT(0.3,0.5,0.3), false)
| |
| 1997 | MakeForm(BONE,"Cyl") | |
| 1998 | ||
| 1999 | local TAIL = {}
| |
| 2000 | local LASTPART = Torso | |
| 2001 | local SIZE = BONE.Size | |
| 2002 | for i = 1, 15 do | |
| 2003 | local PART = BONE:Clone() | |
| 2004 | PART.Anchored = false | |
| 2005 | PART.Parent = Character | |
| 2006 | PART.Size = SIZE*((0-0)/0)/0.0 | |
| 2007 | if LASTPART == Torso then | |
| 2008 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2009 | LASTPART = PART | |
| 2010 | table.insert(TAIL,WELD) | |
| 2011 | else | |
| 2012 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/2,0), CF(0, PART.Size.Y/2, 0))
| |
| 2013 | LASTPART = PART | |
| 2014 | table.insert(TAIL,WELD) | |
| 2015 | end | |
| 2016 | end | |
| 2017 | ||
| 2018 | ||
| 2019 | for _, c in pairs(Character:GetChildren()) do | |
| 2020 | if script:FindFirstChild(c.Name) then | |
| 2021 | local Part = script[c.Name] | |
| 2022 | Part.Parent = Character | |
| 2023 | Part.Base.Anchored = false | |
| 2024 | Part:SetPrimaryPartCFrame(c.CFrame) | |
| 2025 | weldBetween(c,Part.Base) | |
| 2026 | for _, e in pairs(Part:GetChildren()) do | |
| 2027 | if e:IsA("BasePart") and e.Name ~= "Base" then
| |
| 2028 | e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2029 | e.Locked = true | |
| 2030 | e.Anchored = false | |
| 2031 | e.Parent = Character | |
| 2032 | weldBetween(c,e) | |
| 2033 | end | |
| 2034 | end | |
| 2035 | Part:remove() | |
| 2036 | end | |
| 2037 | end | |
| 2038 | ||
| 2039 | ||
| 2040 | ||
| 2041 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 2042 | ff.Visible = false | |
| 2043 | Humanoid.Name = "God Mode" | |
| 2044 | Humanoid.MaxHealth = 1.0E298 | |
| 2045 | Humanoid.Health = 1.0E298 | |
| 2046 | game:GetService("RunService"):BindToRenderStep("ew", 0, function()
| |
| 2047 | if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then | |
| 2048 | Humanoid.MaxHealth = 1.0E298 | |
| 2049 | Humanoid.Health = 1.0E298 | |
| 2050 | end | |
| 2051 | end) | |
| 2052 | ||
| 2053 | ||
| 2054 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "FaceGradient", VT(0.15,0.15,0.15),false) | |
| 2055 | MakeForm(EYE,"Ball") | |
| 2056 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.55), CF(0, 0, 0))
| |
| 2057 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "FaceGradient", VT(0.05,0.14,0.05),false) | |
| 2058 | EYE.Color = C3(0,0,0) | |
| 2059 | MakeForm(EYE,"Ball") | |
| 2060 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.22,-0.6), CF(0, 0, 0))
| |
| 2061 | ||
| 2062 | for i = 1, 16 do | |
| 2063 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Baby blue", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 2064 | FACE.Color = C3(0,0,0) | |
| 2065 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 2066 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 2067 | end | |
| 2068 | ||
| 2069 | local LASTPART = Head | |
| 2070 | for i = 1, 20 do | |
| 2071 | local MATH = (1-(i/25)) | |
| 2072 | if LASTPART == Head then | |
| 2073 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2074 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 2075 | LASTPART = Horn | |
| 2076 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 2077 | else | |
| 2078 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2079 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 2080 | LASTPART = Horn | |
| 2081 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 2082 | end | |
| 2083 | end | |
| 2084 | local LASTPART = Head | |
| 2085 | for i = 1, 20 do | |
| 2086 | local MATH = (1-(i/25)) | |
| 2087 | if LASTPART == Head then | |
| 2088 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2089 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 2090 | LASTPART = Horn | |
| 2091 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 2092 | else | |
| 2093 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 2094 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 2095 | LASTPART = Horn | |
| 2096 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 2097 | end | |
| 2098 | end | |
| 2099 | ||
| 2100 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 2101 | PRT.Color = C3(0,0,0) | |
| 2102 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 2103 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 2104 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 2105 | PRT.Color = C3(0,0,0) | |
| 2106 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2107 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 2108 | ||
| 2109 | local BODY = {}
| |
| 2110 | for _, c in pairs(Character:GetDescendants()) do | |
| 2111 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 2112 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 2113 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2114 | end | |
| 2115 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 2116 | elseif c:IsA("JointInstance") then
| |
| 2117 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 2118 | end | |
| 2119 | end | |
| 2120 | for e = 1, #BODY do | |
| 2121 | if BODY[e] ~= nil then | |
| 2122 | local STUFF = BODY[e] | |
| 2123 | local PART = STUFF[1] | |
| 2124 | local PARENT = STUFF[2] | |
| 2125 | local MATERIAL = STUFF[3] | |
| 2126 | local COLOR = STUFF[4] | |
| 2127 | local TRANSPARENCY = STUFF[5] | |
| 2128 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2129 | PART.Material = MATERIAL | |
| 2130 | PART.Color = COLOR | |
| 2131 | PART.Transparency = TRANSPARENCY | |
| 2132 | end | |
| 2133 | PART.AncestryChanged:Connect(function() | |
| 2134 | PART.Parent = PARENT | |
| 2135 | end) | |
| 2136 | end | |
| 2137 | end | |
| 2138 | Player=game:GetService('Players').LocalPlayer
| |
| 2139 | Character=Player.Character | |
| 2140 | Mouse=Player:GetMouse() | |
| 2141 | m=Instance.new('Model',Character)
| |
| 2142 | local function weldBetween(a, b) | |
| 2143 | local weldd = Instance.new("ManualWeld")
| |
| 2144 | weldd.Part0 = a | |
| 2145 | weldd.Part1 = b | |
| 2146 | weldd.C0 = CFrame.new() | |
| 2147 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 2148 | weldd.Parent = a | |
| 2149 | return weldd | |
| 2150 | end | |
| 2151 | ||
| 2152 | it=Instance.new | |
| 2153 | ||
| 2154 | function nooutline(part) | |
| 2155 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 2156 | end | |
| 2157 | ||
| 2158 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 2159 | local fp=it("Part")
| |
| 2160 | fp.formFactor=formfactor | |
| 2161 | fp.Parent=parent | |
| 2162 | fp.Reflectance=reflectance | |
| 2163 | fp.Transparency=transparency | |
| 2164 | fp.CanCollide=false | |
| 2165 | fp.Locked=true | |
| 2166 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 2167 | fp.Name=name | |
| 2168 | fp.Size=size | |
| 2169 | fp.Position=Character.Torso.Position | |
| 2170 | nooutline(fp) | |
| 2171 | fp.Material=material | |
| 2172 | fp:BreakJoints() | |
| 2173 | return fp | |
| 2174 | end | |
| 2175 | ||
| 2176 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 2177 | local mesh=it(Mesh) | |
| 2178 | mesh.Parent=part | |
| 2179 | if Mesh=="SpecialMesh" then | |
| 2180 | mesh.MeshType=meshtype | |
| 2181 | mesh.MeshId=meshid | |
| 2182 | end | |
| 2183 | mesh.Offset=offset | |
| 2184 | mesh.Scale=scale | |
| 2185 | return mesh | |
| 2186 | end | |
| 2187 | ||
| 2188 | function weld(parent,part0,part1,c0,c1) | |
| 2189 | local weld=it("Weld")
| |
| 2190 | weld.Parent=parent | |
| 2191 | weld.Part0=part0 | |
| 2192 | weld.Part1=part1 | |
| 2193 | weld.C0=c0 | |
| 2194 | weld.C1=c1 | |
| 2195 | return weld | |
| 2196 | end | |
| 2197 | ||
| 2198 | handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Lime green","Handle",Vector3.new(4, 1, 2)) | |
| 2199 | handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.61954498, 0.610899925, 1.40690994, -0.258819044, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, -0.258819044)) | |
| 2200 | mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468234",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
| |
| 2201 | ||
| 2202 | Player=game:GetService('Players').LocalPlayer
| |
| 2203 | Character=Player.Character | |
| 2204 | Mouse=Player:GetMouse() | |
| 2205 | m=Instance.new('Model',Character)
| |
| 2206 | local function weldBetween(a, b) | |
| 2207 | local weldd = Instance.new("ManualWeld")
| |
| 2208 | weldd.Part0 = a | |
| 2209 | weldd.Part1 = b | |
| 2210 | weldd.C0 = CFrame.new() | |
| 2211 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 2212 | weldd.Parent = a | |
| 2213 | return weldd | |
| 2214 | end | |
| 2215 | ||
| 2216 | it=Instance.new | |
| 2217 | ||
| 2218 | function nooutline(part) | |
| 2219 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 2220 | end | |
| 2221 | ||
| 2222 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 2223 | local fp=it("Part")
| |
| 2224 | fp.formFactor=formfactor | |
| 2225 | fp.Parent=parent | |
| 2226 | fp.Reflectance=reflectance | |
| 2227 | fp.Transparency=transparency | |
| 2228 | fp.CanCollide=false | |
| 2229 | fp.Locked=true | |
| 2230 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 2231 | fp.Name=name | |
| 2232 | fp.Size=size | |
| 2233 | fp.Position=Character.Torso.Position | |
| 2234 | nooutline(fp) | |
| 2235 | fp.Material=material | |
| 2236 | fp:BreakJoints() | |
| 2237 | return fp | |
| 2238 | end | |
| 2239 | ||
| 2240 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 2241 | local mesh=it(Mesh) | |
| 2242 | mesh.Parent=part | |
| 2243 | if Mesh=="SpecialMesh" then | |
| 2244 | mesh.MeshType=meshtype | |
| 2245 | mesh.MeshId=meshid | |
| 2246 | end | |
| 2247 | mesh.Offset=offset | |
| 2248 | mesh.Scale=scale | |
| 2249 | return mesh | |
| 2250 | end | |
| 2251 | ||
| 2252 | function weld(parent,part0,part1,c0,c1) | |
| 2253 | local weld=it("Weld")
| |
| 2254 | weld.Parent=parent | |
| 2255 | weld.Part0=part0 | |
| 2256 | weld.Part1=part1 | |
| 2257 | weld.C0=c0 | |
| 2258 | weld.C1=c1 | |
| 2259 | return weld | |
| 2260 | end | |
| 2261 | ||
| 2262 | ||
| 2263 | handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Crimson","Handle",Vector3.new(4, 1, 2)) | |
| 2264 | handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.72890472, 0.675598145, -1.43186569, 0.258819073, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, 0.258819073)) | |
| 2265 | mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468709",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
| |
| 2266 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Handle", VT(0.6,0.1,1)/2,false) | |
| 2267 | MakeForm(HandlePart,"Ball") | |
| 2268 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 2269 | local HandlePart = CreatePart(3,Weapon, "Neon", 0, 0, "Royal purple", "Handle", VT(0.6,0.1,1)/2,false) | |
| 2270 | MakeForm(HandlePart,"Ball") | |
| 2271 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 2272 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Handle", VT(0.1,1,1)/2,false) | |
| 2273 | MakeForm(HandlePart,"Ball") | |
| 2274 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 2275 | local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Handle", VT(0.1,1,1)/2,false) | |
| 2276 | MakeForm(HandlePart,"Ball") | |
| 2277 | CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 2278 | ||
| 2279 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
| |
| 2280 | ||
| 2281 | for i = 1, 35 do | |
| 2282 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 2283 | FACE.Color = C3(0,0,0) | |
| 2284 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 2285 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 2286 | end | |
| 2287 | ||
| 2288 | local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really blue", "Eon", VT(0.5,0.5,1.25),false) | |
| 2289 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2290 | ||
| 2291 | local Particle = IT("ParticleEmitter",nil)
| |
| 2292 | Particle.Enabled = false | |
| 2293 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 2294 | Particle.LightEmission = 0.5 | |
| 2295 | Particle.Rate = 150 | |
| 2296 | Particle.ZOffset = 0.2 | |
| 2297 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 2298 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 2299 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 2300 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
| 2301 | ||
| 2302 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 2303 | function ParticleEmitter(Table) | |
| 2304 | local PRTCL = Particle:Clone() | |
| 2305 | local Speed = Table.Speed or 5 | |
| 2306 | local Drag = Table.Drag or 0 | |
| 2307 | local Size1 = Table.Size1 or 1 | |
| 2308 | local Size2 = Table.Size2 or 5 | |
| 2309 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 2310 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 2311 | local Parent = Table.Parent or Torso | |
| 2312 | local Emit = Table.Emit or 100 | |
| 2313 | local Offset = Table.Offset or 360 | |
| 2314 | local Acel = Table.Acel or VT(0,0,0) | |
| 2315 | local Enabled = Table.Enabled or false | |
| 2316 | PRTCL.Parent = Parent | |
| 2317 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 2318 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 2319 | PRTCL.Speed = NumberRange.new(Speed) | |
| 2320 | PRTCL.VelocitySpread = Offset | |
| 2321 | PRTCL.Drag = Drag | |
| 2322 | PRTCL.Acceleration = Acel | |
| 2323 | if Enabled == false then | |
| 2324 | PRTCL:Emit(Emit) | |
| 2325 | Debris:AddItem(PRTCL,Lifetime2) | |
| 2326 | else | |
| 2327 | PRTCL.Enabled = true | |
| 2328 | end | |
| 2329 | return PRTCL | |
| 2330 | end | |
| 2331 | ||
| 2332 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 2333 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 2334 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2335 | MakeForm(Part,"Wedge") | |
| 2336 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 2337 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 2338 | MakeForm(Part,"Wedge") | |
| 2339 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 2340 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 2341 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2342 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 2343 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2344 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 2345 | MakeForm(Part,"Cyl") | |
| 2346 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2347 | for i = 1, 8 do | |
| 2348 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 2349 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 2350 | end | |
| 2351 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 2352 | MakeForm(Part,"Cyl") | |
| 2353 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2354 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 2355 | MakeForm(Part,"Ball") | |
| 2356 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2357 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 2358 | MakeForm(Part,"Wedge") | |
| 2359 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 2360 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 2361 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2362 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 2363 | MakeForm(Part,"Cyl") | |
| 2364 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2365 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 2366 | MakeForm(Part,"Cyl") | |
| 2367 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2368 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 2369 | MakeForm(Part,"Cyl") | |
| 2370 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2371 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 2372 | MakeForm(Part,"Wedge") | |
| 2373 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 2374 | local LASTPART = Handle | |
| 2375 | for i = 1, 10 do | |
| 2376 | if LASTPART == Handle then | |
| 2377 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 2378 | LASTPART = Part | |
| 2379 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2380 | else | |
| 2381 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 2382 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 2383 | LASTPART = Part | |
| 2384 | end | |
| 2385 | end | |
| 2386 | ||
| 2387 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 2388 | MakeForm(Barrel,"Cyl") | |
| 2389 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2390 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 2391 | MakeForm(Part,"Cyl") | |
| 2392 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 2393 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 2394 | MakeForm(Part,"Wedge") | |
| 2395 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2396 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 2397 | MakeForm(Hole,"Cyl") | |
| 2398 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 2399 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 2400 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2401 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 2402 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 2403 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 2404 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 2405 | coroutine.resume(coroutine.create(function() | |
| 2406 | while wait() do | |
| 2407 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 2408 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 2409 | end | |
| 2410 | end)) | |
| 2411 | ||
| 2412 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 2413 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 2414 | ||
| 2415 | local cR=255 | |
| 2416 | local cG=0 | |
| 2417 | local cB=0 | |
| 2418 | local flg5=1 local omgidk=1 | |
| 2419 | local add=15 | |
| 2420 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 2421 | if omgidk>10000 then omgidk=0 end | |
| 2422 | omgidk=omgidk+1 | |
| 2423 | if cR>=255 then flg5=1 end | |
| 2424 | if cG>=255 then flg5=2 end | |
| 2425 | if cB>=255 then flg5=3 end | |
| 2426 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 2427 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 2428 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 2429 | color=Color3.fromRGB(cR,cG,cB) | |
| 2430 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 2431 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2432 | c.Material = "Glass" | |
| 2433 | c.Color = C3(0,0,0) | |
| 2434 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2435 | c.Color = color | |
| 2436 | c.Material = "Neon" | |
| 2437 | end | |
| 2438 | end | |
| 2439 | end) | |
| 2440 | Weapon.Parent = Character | |
| 2441 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2442 | if c.ClassName == "Part" then | |
| 2443 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2444 | end | |
| 2445 | end | |
| 2446 | ||
| 2447 | function swait(num) | |
| 2448 | if num == 0 or num == nil then | |
| 2449 | ArtificialHB.Event:wait() | |
| 2450 | else | |
| 2451 | for i = 0, num do | |
| 2452 | ArtificialHB.Event:wait() | |
| 2453 | end | |
| 2454 | end | |
| 2455 | end | |
| 2456 | ||
| 2457 | function chatfunc(text) | |
| 2458 | local chat = coroutine.wrap(function() | |
| 2459 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 2460 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 2461 | end | |
| 2462 | local Bill = Instance.new("BillboardGui",Character)
| |
| 2463 | Bill.Size = UDim2.new(0,100,0,40) | |
| 2464 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 2465 | Bill.Adornee = Character.Head | |
| 2466 | Bill.Name = "TalkingBillBoard" | |
| 2467 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 2468 | Hehe.BackgroundTransparency = 1 | |
| 2469 | Hehe.BorderSizePixel = 0 | |
| 2470 | Hehe.Text = "" | |
| 2471 | Hehe.Font = "Bodoni" | |
| 2472 | Hehe.TextSize = 40 | |
| 2473 | Hehe.TextStrokeTransparency = 0 | |
| 2474 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 2475 | coroutine.resume(coroutine.create(function() | |
| 2476 | while Hehe ~= nil do | |
| 2477 | swait() | |
| 2478 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 2479 | Hehe.Rotation = math.random(-5,5) | |
| 2480 | Hehe.TextColor3 = Color3.new(0,255,0) | |
| 2481 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 2482 | end | |
| 2483 | end)) | |
| 2484 | for i = 1,string.len(text),1 do | |
| 2485 | swait() | |
| 2486 | Hehe.Text = string.sub(text,1,i) | |
| 2487 | end | |
| 2488 | swait(90)--Re[math.random(1, 93)] | |
| 2489 | for i = 0, 1, .025 do | |
| 2490 | swait() | |
| 2491 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 2492 | Hehe.TextStrokeTransparency = i | |
| 2493 | Hehe.TextTransparency = i | |
| 2494 | end | |
| 2495 | Bill:Destroy() | |
| 2496 | end) | |
| 2497 | chat() | |
| 2498 | end | |
| 2499 | ||
| 2500 | function onChatted(msg) | |
| 2501 | chatfunc(msg) | |
| 2502 | end | |
| 2503 | ||
| 2504 | Player.Chatted:connect(onChatted) | |
| 2505 | ||
| 2506 | local BODY = {}
| |
| 2507 | for _, c in pairs(Character:GetDescendants()) do | |
| 2508 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 2509 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 2510 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2511 | end | |
| 2512 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 2513 | elseif c:IsA("JointInstance") then
| |
| 2514 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 2515 | end | |
| 2516 | end | |
| 2517 | ||
| 2518 | function refit() | |
| 2519 | Character.Parent = workspace | |
| 2520 | for e = 1, #BODY do | |
| 2521 | if BODY[e] ~= nil then | |
| 2522 | local STUFF = BODY[e] | |
| 2523 | local PART = STUFF[1] | |
| 2524 | local PARENT = STUFF[2] | |
| 2525 | local MATERIAL = STUFF[3] | |
| 2526 | local COLOR = STUFF[4] | |
| 2527 | local TRANSPARENCY = STUFF[5] | |
| 2528 | --local SIZE = STUFF[6] | |
| 2529 | local NAME = STUFF[7] | |
| 2530 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2531 | PART.Material = MATERIAL | |
| 2532 | PART.Transparency = TRANSPARENCY | |
| 2533 | PART.Name = NAME | |
| 2534 | end | |
| 2535 | if PART.Parent ~= PARENT then | |
| 2536 | Humanoid:remove() | |
| 2537 | PART.Parent = PARENT | |
| 2538 | Humanoid = IT("Humanoid",Character)
| |
| 2539 | end | |
| 2540 | end | |
| 2541 | end | |
| 2542 | end | |
| 2543 | local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Maroon", "BraceletPart", VT(1.01,0.3,1.01),false) | |
| 2544 | ||
| 2545 | for i = 1, 3 do | |
| 2546 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "BraceletPart", VT(0.2,1.02,0.2),false) | |
| 2547 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 2548 | MakeForm(Part,"Cyl") | |
| 2549 | end | |
| 2550 | for i = 1, 3 do | |
| 2551 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "BraceletPart", VT(0.2,1.02,0.2),false) | |
| 2552 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
| |
| 2553 | MakeForm(Part,"Cyl") | |
| 2554 | end | |
| 2555 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Maroon", "BraceletPart", VT(0.51,0.6,0.25),false) | |
| 2556 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
| |
| 2557 | MakeForm(Part,"Wedge") | |
| 2558 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Maroon", "BraceletPart", VT(0.51,0.6,0.25),false) | |
| 2559 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
| |
| 2560 | MakeForm(Part,"Wedge") | |
| 2561 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
| 2562 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
| |
| 2563 | MakeForm(Part,"Wedge") | |
| 2564 | local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Really black", "BraceletPart", VT(0.52,0.5,0.25/2.3),false) | |
| 2565 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
| |
| 2566 | MakeForm(Part,"Wedge") | |
| 2567 | ||
| 2568 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2569 | if c.ClassName == "Part" then | |
| 2570 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2571 | local AURA = c:Clone() | |
| 2572 | AURA:BreakJoints() | |
| 2573 | AURA.Parent = c | |
| 2574 | AURA.CFrame = c.CFrame | |
| 2575 | AURA.Size = AURA.Size*1.001 | |
| 2576 | AURA.Transparency = 0.3 | |
| 2577 | AURA.BrickColor = BRICKC"Really black" | |
| 2578 | AURA.Material = "Neon" | |
| 2579 | weldBetween(c,AURA) | |
| 2580 | end | |
| 2581 | end | |
| 2582 | ||
| 2583 | local SKILLTEXTCOLOR = C3(0,255,0) | |
| 2584 | local SKILLFONT = "Code" | |
| 2585 | local SKILLTEXTSIZE = 7 | |
| 2586 | ||
| 2587 | local SKILLTEXTCOLOR2 = BRICKC"Really Blue".Color | |
| 2588 | local SKILLFONT = "Bodoni" | |
| 2589 | local SKILLTEXTSIZE = 7 | |
| 2590 | ||
| 2591 | Humanoid.Died:connect(function() | |
| 2592 | refit() | |
| 2593 | end) | |
| 2594 | ||
| 2595 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 2596 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 2597 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 2598 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 2599 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 2600 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 2601 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 2602 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
| 2603 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
| 2604 | local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame") | |
| 2605 | local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame") | |
| 2606 | local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame") | |
| 2607 | local SKILL13FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.6, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 13 Frame") | |
| 2608 | local SKILL14FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.6, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 14 Frame") | |
| 2609 | local SKILL15FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 15 Frame") | |
| 2610 | ||
| 2611 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 2612 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 2613 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 2614 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 2615 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 2616 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
| 2617 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7") | |
| 2618 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8") | |
| 2619 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9") | |
| 2620 | local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10") | |
| 2621 | local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11") | |
| 2622 | local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12") | |
| 2623 | local SKILL13TEXT = CreateLabel(SKILL13FRAME, "[N] Hell Bat", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 13") | |
| 2624 | local SKILL14TEXT = CreateLabel(SKILL14FRAME, "[Q] Possessed Pistols", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 14") | |
| 2625 | local SKILL15TEXT = CreateLabel(SKILL15FRAME, "[R] Burning Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 15") | |
| 2626 | ||
| 2627 | function printbye(Name) | |
| 2628 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 2629 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 2630 | end | |
| 2631 | ||
| 2632 | workspace.ChildAdded:connect(function(instance) | |
| 2633 | for BANISH = 1, #TOBANISH do | |
| 2634 | if TOBANISH[BANISH] ~= nil then | |
| 2635 | if instance.Name == TOBANISH[BANISH] then | |
| 2636 | coroutine.resume(coroutine.create(function() | |
| 2637 | printbye(instance.Name) | |
| 2638 | instance:ClearAllChildren() | |
| 2639 | Debris:AddItem(instance,0.0005) | |
| 2640 | end)) | |
| 2641 | end | |
| 2642 | end | |
| 2643 | end | |
| 2644 | end) | |
| 2645 | ||
| 2646 | --//=================================\\ | |
| 2647 | --|| GUIS AND MISC | |
| 2648 | --\\=================================// | |
| 2649 | ||
| 2650 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 2651 | local SKILLFONT = "SciFi" | |
| 2652 | local SKILLTEXTSIZE = 4 | |
| 2653 | ||
| 2654 | local ATTACKS = {"Burning Shower - I","Big Bat Wave - O","Hope Shotgun - K","Rainbow Fire - M","New Form - L"}
| |
| 2655 | ||
| 2656 | for i = 1, #ATTACKS do | |
| 2657 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 2658 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text") | |
| 2659 | SKILLTEXT.TextXAlignment = "Right" | |
| 2660 | SKILLTEXT.Rotation = i*3 | |
| 2661 | end | |
| 2662 | ||
| 2663 | local BMUSIC = IT("Sound",RootPart)
| |
| 2664 | local VOLUME = 3 | |
| 2665 | local PITCH = 1 | |
| 2666 | local SONGID = 554435540 | |
| 2667 | ||
| 2668 | local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar") | |
| 2669 | local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover") | |
| 2670 | local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP") | |
| 2671 | Character.Health:remove() | |
| 2672 | HEALTHBAR.Rotation = (#ATTACKS*3)+3 | |
| 2673 | local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban") | |
| 2674 | WHOAMI.Rotation = (#ATTACKS*3)+3 | |
| 2675 | CreateLabel(WHOAMI, "New attacks", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes") | |
| 2676 | ||
| 2677 | Humanoid.Died:Connect(function() | |
| 2678 | RootPart:remove() | |
| 2679 | CreateSound(160718677, Head, 4, 1, false) | |
| 2680 | BMUSIC:remove() | |
| 2681 | Effects:remove() | |
| 2682 | WEAPONGUI:remove() | |
| 2683 | end) | |
| 2684 | local GRUNTS = {1146556975,1146556706,1278006076}
| |
| 2685 | ||
| 2686 | --//=================================\\ | |
| 2687 | --|| DAMAGING | |
| 2688 | --\\=================================// | |
| 2689 | ||
| 2690 | function PAW_HAHA(LOC,AIMTO,OUCH) | |
| 2691 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
| |
| 2692 | for i = 1, 4 do | |
| 2693 | local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p | |
| 2694 | local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p | |
| 2695 | local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character) | |
| 2696 | local DISTANCE = (POS - LOC).Magnitude | |
| 2697 | if HIT then | |
| 2698 | local HUM = nil | |
| 2699 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2700 | HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2701 | elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2702 | HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2703 | end | |
| 2704 | if HUM then | |
| 2705 | ApplyDamage(HUM,OUCH+MRANDOM(-3,3)) | |
| 2706 | end | |
| 2707 | end | |
| 2708 | WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
| |
| 2709 | WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2710 | end | |
| 2711 | end | |
| 2712 | ||
| 2713 | function Banish(Foe) | |
| 2714 | if Foe then | |
| 2715 | coroutine.resume(coroutine.create(function() | |
| 2716 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 2717 | table.insert(TOBANISH,Foe.Name) | |
| 2718 | printbye(Foe.Name) | |
| 2719 | --end | |
| 2720 | Foe.Archivable = true | |
| 2721 | local CLONE = Foe:Clone() | |
| 2722 | Foe:Destroy() | |
| 2723 | CLONE.Parent = Effects | |
| 2724 | CLONE:BreakJoints() | |
| 2725 | local MATERIALS = {"Glass","Neon"}
| |
| 2726 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2727 | if c:IsA("BasePart") then
| |
| 2728 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 2729 | CreateSound(340722848, c, 10, 1, false) | |
| 2730 | end | |
| 2731 | c.Anchored = true | |
| 2732 | c.Transparency = c.Transparency + 0.2 | |
| 2733 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2734 | c.Color = C3(0,255,0) | |
| 2735 | if c.ClassName == "MeshPart" then | |
| 2736 | c.TextureID = "" | |
| 2737 | end | |
| 2738 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2739 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2740 | end | |
| 2741 | if c:FindFirstChildOfClass("Decal") then
| |
| 2742 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 2743 | end | |
| 2744 | c.Name = "Banished" | |
| 2745 | c.CanCollide = false | |
| 2746 | else | |
| 2747 | c:remove() | |
| 2748 | end | |
| 2749 | end | |
| 2750 | local A = false | |
| 2751 | for i = 1, 35 do | |
| 2752 | if A == false then | |
| 2753 | A = true | |
| 2754 | elseif A == true then | |
| 2755 | A = false | |
| 2756 | end | |
| 2757 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 2758 | if c:IsA("BasePart") then
| |
| 2759 | c.Anchored = true | |
| 2760 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 2761 | c.Transparency = c.Transparency + 0.8/35 | |
| 2762 | if A == false then | |
| 2763 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2764 | elseif A == true then | |
| 2765 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 2766 | end | |
| 2767 | end | |
| 2768 | end | |
| 2769 | Swait() | |
| 2770 | end | |
| 2771 | CLONE:remove() | |
| 2772 | end)) | |
| 2773 | end | |
| 2774 | end | |
| 2775 | ||
| 2776 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 2777 | local CHILDREN = workspace:GetDescendants() | |
| 2778 | for index, CHILD in pairs(CHILDREN) do | |
| 2779 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2780 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2781 | if HUM then | |
| 2782 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2783 | if TORSO then | |
| 2784 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2785 | if ISBANISH == true then | |
| 2786 | Banish(CHILD) | |
| 2787 | else | |
| 2788 | if ISBANISH == "Gravity" then | |
| 2789 | HUM.PlatformStand = true | |
| 2790 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2791 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2792 | grav.D = 15 | |
| 2793 | grav.P = 20000 | |
| 2794 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2795 | grav.position = TORSO.Position | |
| 2796 | grav.Name = "V3BanishForce"..Player.Name | |
| 2797 | else | |
| 2798 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 2799 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 2800 | end | |
| 2801 | else | |
| 2802 | HUM.PlatformStand = false | |
| 2803 | end | |
| 2804 | end | |
| 2805 | elseif ISBANISH == "Gravity" then | |
| 2806 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 2807 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 2808 | HUM.PlatformStand = false | |
| 2809 | end | |
| 2810 | end | |
| 2811 | end | |
| 2812 | end | |
| 2813 | end | |
| 2814 | end | |
| 2815 | end | |
| 2816 | ||
| 2817 | UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
| |
| 2818 | ||
| 2819 | DeathTaunt = {"You Will Know Pain."}
| |
| 2820 | --//=================================\\ | |
| 2821 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2822 | --\\=================================// | |
| 2823 | local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
| |
| 2824 | ||
| 2825 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 2826 | MakeForm(RightHole,"Cyl") | |
| 2827 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 2828 | MakeForm(LeftHole,"Cyl") | |
| 2829 | ||
| 2830 | function getbloody(victim,amount) | |
| 2831 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 2832 | PART.CFrame = victim.CFrame | |
| 2833 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 2834 | Debris:AddItem(PART,5) | |
| 2835 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2836 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2837 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 2838 | local prtcl = asd:Clone() | |
| 2839 | prtcl.Parent = PART | |
| 2840 | prtcl:Emit(amount*10) | |
| 2841 | end | |
| 2842 | ||
| 2843 | GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false) | |
| 2844 | ||
| 2845 | function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine) | |
| 2846 | if DoesCourontine == false then | |
| 2847 | local Direction = CF(Part.Position, ToLocation) | |
| 2848 | local Distance = (Part.Position - ToLocation).magnitude | |
| 2849 | for i = 1, AmountOfTime do | |
| 2850 | Swait() | |
| 2851 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 2852 | Direction = Part.CFrame | |
| 2853 | end | |
| 2854 | Part:remove() | |
| 2855 | elseif DoesCourontine == true then | |
| 2856 | coroutine.resume(coroutine.create(function() | |
| 2857 | local Direction = CF(Part.Position, ToLocation) | |
| 2858 | local Distance = (Part.Position - ToLocation).magnitude | |
| 2859 | for i = 1, AmountOfTime do | |
| 2860 | Swait() | |
| 2861 | Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime) | |
| 2862 | Direction = Part.CFrame | |
| 2863 | end | |
| 2864 | Part:remove() | |
| 2865 | end)) | |
| 2866 | end | |
| 2867 | end | |
| 2868 | ||
| 2869 | function Burning_Hopes() | |
| 2870 | ATTACK = true | |
| 2871 | Rooted = true | |
| 2872 | local AIMPOS = Mouse.Hit.p | |
| 2873 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
| 2874 | coroutine.resume(coroutine.create(function() | |
| 2875 | local RAYS = {}
| |
| 2876 | for i = 1, 4 do | |
| 2877 | local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Ray", VT(50,2000,50)) | |
| 2878 | MakeForm(RAY,"Cyl") | |
| 2879 | RAY.Mesh.Scale = VT(1,1.1,1) | |
| 2880 | table.insert(RAYS,RAY) | |
| 2881 | end | |
| 2882 | CreateSound(348663022, Effects, 2, 1.2, false) | |
| 2883 | for i = 1, 100 do | |
| 2884 | Swait() | |
| 2885 | for e = 1, #RAYS do | |
| 2886 | if RAYS[e] ~= nil then | |
| 2887 | local RAY = RAYS[e] | |
| 2888 | RAY.CFrame = CF(AIMPOS+VT(0,1000,0))*ANGLES(RAD(0),RAD(90*e),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(50-(i/2)))*CF(0,-1000,0) | |
| 2889 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 2890 | end | |
| 2891 | end | |
| 2892 | end | |
| 2893 | for i = 1, 20 do | |
| 2894 | Swait() | |
| 2895 | for e = 1, #RAYS do | |
| 2896 | if RAYS[e] ~= nil then | |
| 2897 | local RAY = RAYS[e] | |
| 2898 | RAY.Mesh.Scale = RAY.Mesh.Scale - VT(1/20,0,1/20) | |
| 2899 | end | |
| 2900 | end | |
| 2901 | end | |
| 2902 | wait(0.3) | |
| 2903 | for i = 1, 16 do | |
| 2904 | local POS = CF(AIMPOS)*ANGLES(RAD(0),RAD(0,360),RAD(0))*CF(0,0,MRANDOM(0,5)).p | |
| 2905 | SpawnTrail(POS+VT(0,200,0),POS) | |
| 2906 | end | |
| 2907 | for i = 1, 4 do | |
| 2908 | CreateDebreeRing2(AIM,AIMPOS-VT(0,3,0),5*i,VT(5,5,5)*i,5) | |
| 2909 | end | |
| 2910 | ||
| 2911 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(3,3,3),5,185,false) | |
| 2912 | CreateFlyingDebree2(AIM,CF(AIMPOS),7,VT(6,6,6),5,285,false) | |
| 2913 | CreateSound(130972023, Effects, 2, 1, false) | |
| 2914 | local POS = Mouse.Hit.p | |
| 2915 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,0,0)) | |
| 2916 | MakeForm(RAY,"Cyl") | |
| 2917 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "New yeller", "Strike", VT(130,130,130)) | |
| 2918 | MakeForm(SPHERE,"Ball") | |
| 2919 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Strike", VT(120,120,120)) | |
| 2920 | MakeForm(SHIELD,"Ball") | |
| 2921 | SHIELD.CFrame = CF(AIMPOS) | |
| 2922 | RAY.CFrame = CF(AIMPOS) | |
| 2923 | SPHERE.CFrame = CF(AIMPOS) | |
| 2924 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 2925 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 2926 | for i = 1, 200 do | |
| 2927 | Swait() | |
| 2928 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 2929 | MagicSphere(VT(0,0,0),45,SPHERE.CFrame,"Really black",VT(5,20,5)) | |
| 2930 | RAY.Size = RAY.Size + VT(0,0,0) | |
| 2931 | SPHERE.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 2932 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 2933 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 2934 | end | |
| 2935 | for i = 1, 45 do | |
| 2936 | Swait() | |
| 2937 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 2938 | SPHERE.Transparency = RAY.Transparency | |
| 2939 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 2940 | end | |
| 2941 | RAY:remove() | |
| 2942 | SHIELD:remove() | |
| 2943 | SPHERE:remove() | |
| 2944 | end)) | |
| 2945 | ATTACK = false | |
| 2946 | Rooted = false | |
| 2947 | end | |
| 2948 | ||
| 2949 | function OP() | |
| 2950 | ATTACK = true | |
| 2951 | Rooted = false | |
| 2952 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2953 | Swait() | |
| 2954 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2955 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2956 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2957 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2958 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2959 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2960 | end | |
| 2961 | Rooted = true | |
| 2962 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2963 | GYRO.D = 100 | |
| 2964 | GYRO.P = 2000 | |
| 2965 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 2966 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2967 | for i = 1, 15 do | |
| 2968 | for i = 1, 15 do | |
| 2969 | Swait() | |
| 2970 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 2971 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2972 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2973 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2974 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2975 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2976 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2977 | end | |
| 2978 | coroutine.resume(coroutine.create(function() | |
| 2979 | local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really Blue", "Eyeball", VT(0, 0, 0)) | |
| 2980 | CreateSound("814168787", EYE, 10, 1)
| |
| 2981 | EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15)) | |
| 2982 | local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "468351345", "468351348", VT(0, 0, 0), VT(0, 0, 0))
| |
| 2983 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
| 2984 | local ATTACKI = false | |
| 2985 | local TORS | |
| 2986 | for i = 1, 10 do | |
| 2987 | Swait() | |
| 2988 | M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3 | |
| 2989 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
| 2990 | end | |
| 2991 | for i = 1, 100 do | |
| 2992 | Swait() | |
| 2993 | for _, c in pairs(workspace:GetChildren()) do | |
| 2994 | if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
| |
| 2995 | local HUMANOID = c:FindFirstChildOfClass("Humanoid")
| |
| 2996 | if 0 < HUMANOID.Health then | |
| 2997 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
| |
| 2998 | if (TORSO.Position - EYE.Position).Magnitude < 35 then | |
| 2999 | ATTACKI = true | |
| 3000 | TORS = TORSO | |
| 3001 | end | |
| 3002 | end | |
| 3003 | end | |
| 3004 | end | |
| 3005 | if ATTACKI == true then | |
| 3006 | break | |
| 3007 | end | |
| 3008 | EYE.CFrame = EYE.CFrame * CF(0, 0, -1) | |
| 3009 | end | |
| 3010 | if ATTACKI == false then | |
| 3011 | for i = 1, 10 do | |
| 3012 | Swait() | |
| 3013 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
| 3014 | EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5) | |
| 3015 | end | |
| 3016 | else | |
| 3017 | if TORS ~= nil then | |
| 3018 | CreateSound("213603013", EYE, 10, 2)
| |
| 3019 | local DIST = (TORS.Position - EYE.Position).Magnitude | |
| 3020 | MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
| 3021 | MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), SKILLTEXTCOLOR, VT(0, 0, 0)) | |
| 3022 | MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), SKILLTEXTCOLOR, VT(1, 1, 1)) | |
| 3023 | EYE.CFrame = CF(EYE.Position, TORS.Position) | |
| 3024 | TORS.Parent:BreakJoints() | |
| 3025 | Swait(35) | |
| 3026 | end | |
| 3027 | for i = 1, 10 do | |
| 3028 | Swait() | |
| 3029 | M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3 | |
| 3030 | end | |
| 3031 | end | |
| 3032 | EYE:remove() | |
| 3033 | end)) | |
| 3034 | end | |
| 3035 | GYRO:remove() | |
| 3036 | ATTACK = false | |
| 3037 | Rooted = false | |
| 3038 | end | |
| 3039 | ||
| 3040 | function Absoluteum() | |
| 3041 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 3042 | if HITFLOOR ~= nil then | |
| 3043 | do | |
| 3044 | local HITBODIES = {}
| |
| 3045 | ATTACK = true | |
| 3046 | Rooted = true | |
| 3047 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0)) | |
| 3048 | MakeForm(ABSOLUTE, "Ball") | |
| 3049 | CreateSound("416200578", RootPart, 10, 1)
| |
| 3050 | for i = 0, 8, 0.1 / Animation_Speed do | |
| 3051 | Swait() | |
| 3052 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 3053 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 3054 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 3055 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2)) | |
| 3056 | MakeForm(CHARGE, "Ball") | |
| 3057 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15)) | |
| 3058 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 3059 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3062 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3063 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3064 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3065 | end | |
| 3066 | CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9) | |
| 3067 | CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
| |
| 3068 | for i = 1, 45 do | |
| 3069 | Swait() | |
| 3070 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3076 | end | |
| 3077 | coroutine.resume(coroutine.create(function() | |
| 3078 | local IMPACT = false | |
| 3079 | local BULLET = ABSOLUTE | |
| 3080 | MakeForm(BULLET, "Ball") | |
| 3081 | BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p) | |
| 3082 | for i = 1, 500 do | |
| 3083 | Swait() | |
| 3084 | BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2) | |
| 3085 | local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character) | |
| 3086 | MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55) | |
| 3087 | if HIT ~= nil then | |
| 3088 | IMPACT = true | |
| 3089 | break | |
| 3090 | end | |
| 3091 | end | |
| 3092 | if IMPACT == false then | |
| 3093 | for i = 1, 40 do | |
| 3094 | Swait() | |
| 3095 | BULLET.Size = BULLET.Size * 0.9 | |
| 3096 | end | |
| 3097 | BULLET:remove() | |
| 3098 | else | |
| 3099 | CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 3100 | for i = 1, 175 do | |
| 3101 | Swait() | |
| 3102 | BULLET.Size = BULLET.Size * 0.99 | |
| 3103 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
| |
| 3104 | end | |
| 3105 | CreateSound("438666001", BULLET, 10, 3)
| |
| 3106 | Swait(35) | |
| 3107 | BULLET.Transparency = 1 | |
| 3108 | for i = 1, 20 do | |
| 3109 | for e = 1, 5 do | |
| 3110 | MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0) | |
| 3111 | Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
| |
| 3112 | end | |
| 3113 | AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES) | |
| 3114 | CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 3115 | CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
| |
| 3116 | MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2) | |
| 3117 | Swait(5) | |
| 3118 | for e = 1, #HITBODIES do | |
| 3119 | if HITBODIES[e] ~= nil then | |
| 3120 | local BOD = HITBODIES[e] | |
| 3121 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
| |
| 3122 | if TORS then | |
| 3123 | BOD:BreakJoints() | |
| 3124 | for _, c in pairs(BOD:GetChildren()) do | |
| 3125 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 3126 | local bv = Instance.new("BodyVelocity")
| |
| 3127 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 3128 | bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250 | |
| 3129 | bv.Parent = c | |
| 3130 | Debris:AddItem(bv, 0.2) | |
| 3131 | end | |
| 3132 | end | |
| 3133 | end | |
| 3134 | end | |
| 3135 | end | |
| 3136 | CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2) | |
| 3137 | end | |
| 3138 | MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12)) | |
| 3139 | Debris:AddItem(BULLET, 10) | |
| 3140 | end | |
| 3141 | end)) | |
| 3142 | ATTACK = false | |
| 3143 | Rooted = false | |
| 3144 | end | |
| 3145 | end | |
| 3146 | end | |
| 3147 | ||
| 3148 | function Nuke() | |
| 3149 | ATTACK = true | |
| 3150 | Rooted = true | |
| 3151 | local CHARGE = false | |
| 3152 | local BLASTS = {468991944, 468991990}
| |
| 3153 | coroutine.resume(coroutine.create(function() | |
| 3154 | repeat | |
| 3155 | Swait() | |
| 3156 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3157 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 3158 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3159 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 3160 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3161 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 3162 | until CHARGE == true | |
| 3163 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 3164 | Swait() | |
| 3165 | WACKYEFFECT({
| |
| 3166 | Time = 15, | |
| 3167 | EffectType = "Sphere", | |
| 3168 | Size = VT(60, 60, 60), | |
| 3169 | Size2 = VT(0, 0, 0), | |
| 3170 | Transparency = 1, | |
| 3171 | Transparency2 = 0.7, | |
| 3172 | CFrame = CF(RootPart.Position), | |
| 3173 | MoveToPos = nil, | |
| 3174 | RotationX = 0, | |
| 3175 | RotationY = 0, | |
| 3176 | RotationZ = 0, | |
| 3177 | Material = "Neon", | |
| 3178 | Color = C3(1, 1, 1), | |
| 3179 | SoundID = nil, | |
| 3180 | SoundPitch = nil, | |
| 3181 | SoundVolume = nil | |
| 3182 | }) | |
| 3183 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3187 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3188 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3189 | end | |
| 3190 | coroutine.resume(coroutine.create(function() | |
| 3191 | local POS = RootPart.Position | |
| 3192 | wait(0.2) | |
| 3193 | for i = 1, 5 do | |
| 3194 | WACKYEFFECT({
| |
| 3195 | Time = 65, | |
| 3196 | EffectType = "Sphere", | |
| 3197 | Size = VT(2, 2, 2), | |
| 3198 | Size2 = VT(0, 0, 500), | |
| 3199 | Transparency = 1, | |
| 3200 | Transparency2 = 0, | |
| 3201 | CFrame = CF(POS), | |
| 3202 | MoveToPos = nil, | |
| 3203 | RotationX = MRANDOM(-2, 2), | |
| 3204 | RotationY = MRANDOM(-12, 12), | |
| 3205 | RotationZ = MRANDOM(-2, 2), | |
| 3206 | Material = "Neon", | |
| 3207 | Color = C3(1, 1, 1), | |
| 3208 | SoundID = nil, | |
| 3209 | SoundPitch = nil, | |
| 3210 | SoundVolume = nil | |
| 3211 | }) | |
| 3212 | end | |
| 3213 | wait(1) | |
| 3214 | SHAKECAM(POS, 9999999999, 25, 25) | |
| 3215 | ApplyAoE(POS, 450, true) | |
| 3216 | WACKYEFFECT({
| |
| 3217 | Time = 85, | |
| 3218 | EffectType = "Sphere", | |
| 3219 | Size = VT(120, 120, 120), | |
| 3220 | Size2 = VT(350, 350, 350), | |
| 3221 | Transparency = 0, | |
| 3222 | Transparency2 = 1, | |
| 3223 | CFrame = CF(POS), | |
| 3224 | MoveToPos = nil, | |
| 3225 | RotationX = 0, | |
| 3226 | RotationY = 0, | |
| 3227 | RotationZ = 0, | |
| 3228 | Material = "Neon", | |
| 3229 | Color = C3(1, 1, 1), | |
| 3230 | SoundID = nil, | |
| 3231 | SoundPitch = 1, | |
| 3232 | SoundVolume = 10 | |
| 3233 | }) | |
| 3234 | for i = 1, 20 do | |
| 3235 | WACKYEFFECT({
| |
| 3236 | Time = 85, | |
| 3237 | EffectType = "Sphere", | |
| 3238 | Size = VT(120, 120, 120), | |
| 3239 | Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3), | |
| 3240 | Transparency = 0.8, | |
| 3241 | Transparency2 = 1, | |
| 3242 | CFrame = CF(POS), | |
| 3243 | MoveToPos = nil, | |
| 3244 | RotationX = 0, | |
| 3245 | RotationY = 0, | |
| 3246 | RotationZ = 0, | |
| 3247 | Material = "Neon", | |
| 3248 | Color = C3(1, 1, 1), | |
| 3249 | SoundID = nil, | |
| 3250 | SoundPitch = 1, | |
| 3251 | SoundVolume = 10 | |
| 3252 | }) | |
| 3253 | WACKYEFFECT({
| |
| 3254 | Time = 100, | |
| 3255 | EffectType = "Wave", | |
| 3256 | Size = VT(25, 2, 25), | |
| 3257 | Size2 = VT(400, 0, 400) * 1.2, | |
| 3258 | Transparency = 0, | |
| 3259 | Transparency2 = 1, | |
| 3260 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3261 | MoveToPos = nil, | |
| 3262 | RotationX = 0, | |
| 3263 | RotationY = 0, | |
| 3264 | RotationZ = 0, | |
| 3265 | Material = "Neon", | |
| 3266 | Color = C3(1, 1, 1), | |
| 3267 | SoundID = nil, | |
| 3268 | SoundPitch = nil, | |
| 3269 | SoundVolume = nil | |
| 3270 | }) | |
| 3271 | end | |
| 3272 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 3273 | for i = 1, 5 do | |
| 3274 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 3275 | WACKYEFFECT({
| |
| 3276 | Time = 120, | |
| 3277 | EffectType = "Wave", | |
| 3278 | Size = VT(150, 2, 150), | |
| 3279 | Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2, | |
| 3280 | Transparency = 0, | |
| 3281 | Transparency2 = 1, | |
| 3282 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 3283 | MoveToPos = nil, | |
| 3284 | RotationX = 0, | |
| 3285 | RotationY = 0, | |
| 3286 | RotationZ = 0, | |
| 3287 | Material = "Neon", | |
| 3288 | Color = C3(1, 1, 1), | |
| 3289 | SoundID = nil, | |
| 3290 | SoundPitch = nil, | |
| 3291 | SoundVolume = nil | |
| 3292 | }) | |
| 3293 | end | |
| 3294 | end)) | |
| 3295 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 3296 | Swait() | |
| 3297 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3303 | end | |
| 3304 | ATTACK = false | |
| 3305 | Rooted = false | |
| 3306 | end)) | |
| 3307 | for i = 1, 30 do | |
| 3308 | wait(0.01) | |
| 3309 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
| 3310 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 3311 | if HITFLOOR then | |
| 3312 | ApplyAoE(HITPOS, 65, true) | |
| 3313 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 3314 | WACKYEFFECT({
| |
| 3315 | Time = 25, | |
| 3316 | EffectType = "Sphere", | |
| 3317 | Size = VT(22, 22, 22), | |
| 3318 | Size2 = VT(85, 85, 85), | |
| 3319 | Transparency = 0, | |
| 3320 | Transparency2 = 1, | |
| 3321 | CFrame = CF(HITPOS), | |
| 3322 | MoveToPos = nil, | |
| 3323 | RotationX = 0, | |
| 3324 | RotationY = 0, | |
| 3325 | RotationZ = 0, | |
| 3326 | Material = "Neon", | |
| 3327 | Color = C3(1, 1, 1), | |
| 3328 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 3329 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3330 | SoundVolume = 10 | |
| 3331 | }) | |
| 3332 | for e = 1, 3 do | |
| 3333 | WACKYEFFECT({
| |
| 3334 | EffectType = "Wave", | |
| 3335 | Size = VT(25, 0, 25), | |
| 3336 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
| 3337 | Transparency = 0, | |
| 3338 | Transparency2 = 1, | |
| 3339 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 3340 | MoveToPos = nil, | |
| 3341 | RotationX = 0, | |
| 3342 | RotationY = 3, | |
| 3343 | RotationZ = 0, | |
| 3344 | Material = "Neon", | |
| 3345 | Color = C3(1, 1, 1), | |
| 3346 | SoundID = nil, | |
| 3347 | SoundPitch = nil, | |
| 3348 | SoundVolume = nil | |
| 3349 | }) | |
| 3350 | WACKYEFFECT({
| |
| 3351 | Time = 35, | |
| 3352 | EffectType = "Sphere", | |
| 3353 | Size = VT(22, 45, 22), | |
| 3354 | Size2 = VT(25, 45 + e * 75, 25), | |
| 3355 | Transparency = 0, | |
| 3356 | Transparency2 = 1, | |
| 3357 | CFrame = CF(HITPOS) * TURN, | |
| 3358 | MoveToPos = nil, | |
| 3359 | RotationX = 0, | |
| 3360 | RotationY = 0, | |
| 3361 | RotationZ = 0, | |
| 3362 | Material = "Neon", | |
| 3363 | Color = C3(1, 1, 1), | |
| 3364 | SoundID = nil, | |
| 3365 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3366 | SoundVolume = 10 | |
| 3367 | }) | |
| 3368 | end | |
| 3369 | end | |
| 3370 | end | |
| 3371 | CHARGE = true | |
| 3372 | end | |
| 3373 | ||
| 3374 | function SpectralBanishing() | |
| 3375 | ATTACK = true | |
| 3376 | Rooted = false | |
| 3377 | chatfunc("If you desire to be a ghost...", 20)
| |
| 3378 | for i = 0, 5, 0.1 / Animation_Speed do | |
| 3379 | Swait() | |
| 3380 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 3381 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 3382 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3383 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3384 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3385 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3386 | end | |
| 3387 | chatfunc("Then move on to the afterlife!", 6)
| |
| 3388 | CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
| |
| 3389 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1)) | |
| 3390 | MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05)) | |
| 3391 | local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character) | |
| 3392 | local distance = (GunPoint.Position - Way).magnitude | |
| 3393 | for i = 1, 5 do | |
| 3394 | local laser = Instance.new("Part", Effects)
| |
| 3395 | laser.Transparency = 0 | |
| 3396 | laser.CanCollide = false | |
| 3397 | laser.Anchored = true | |
| 3398 | laser.Color = C3(1, 0, 0) | |
| 3399 | laser.Material = "Neon" | |
| 3400 | laser.formFactor = Enum.FormFactor.Custom | |
| 3401 | laser.Size = Vector3.new(0.15, 0.15, distance) | |
| 3402 | laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2) | |
| 3403 | table.insert(Effects2, {
| |
| 3404 | laser, | |
| 3405 | "Disappear", | |
| 3406 | 0.1, | |
| 3407 | 1, | |
| 3408 | 1, | |
| 3409 | 1, | |
| 3410 | 2 | |
| 3411 | }) | |
| 3412 | end | |
| 3413 | coroutine.resume(coroutine.create(function() | |
| 3414 | Swait(15) | |
| 3415 | local FILTER = IT("ColorCorrectionEffect", game.Lighting)
| |
| 3416 | for i = 1, 25 do | |
| 3417 | Swait() | |
| 3418 | FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50) | |
| 3419 | end | |
| 3420 | local GAME = game.Players:GetChildren() | |
| 3421 | for PLAYER = 1, #GAME do | |
| 3422 | do | |
| 3423 | local PLAY = GAME[PLAYER] | |
| 3424 | if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then | |
| 3425 | PLAY.Character.Parent = nil | |
| 3426 | coroutine.resume(coroutine.create(function() | |
| 3427 | if PLAY.Character:FindFirstChild("HumanoidRootPart") then
| |
| 3428 | PLAY.Character.Parent = workspace | |
| 3429 | local Value = IT("BoolValue", Delete)
| |
| 3430 | Value.Name = PLAY.Name | |
| 3431 | end | |
| 3432 | end)) | |
| 3433 | end | |
| 3434 | end | |
| 3435 | end | |
| 3436 | for i = 1, 25 do | |
| 3437 | Swait() | |
| 3438 | FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50) | |
| 3439 | end | |
| 3440 | end)) | |
| 3441 | for i = 0, 2, 0.1 / Animation_Speed do | |
| 3442 | Swait() | |
| 3443 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed) | |
| 3444 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed) | |
| 3445 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3446 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3447 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3448 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 3449 | end | |
| 3450 | ATTACK = false | |
| 3451 | Rooted = false | |
| 3452 | end | |
| 3453 | ||
| 3454 | function Madness() | |
| 3455 | ATTACK = true | |
| 3456 | Rooted = false | |
| 3457 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3458 | GYRO.D = 750 | |
| 3459 | GYRO.P = 20000 | |
| 3460 | GYRO.MaxTorque = VT(0,40000000,0) | |
| 3461 | local LOCKED = true | |
| 3462 | local SHOT = false | |
| 3463 | coroutine.resume(coroutine.create(function() | |
| 3464 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3465 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 3466 | Swait() | |
| 3467 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3470 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3471 | end | |
| 3472 | LOCKED = false | |
| 3473 | SHOT = true | |
| 3474 | repeat | |
| 3475 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 3476 | Swait() | |
| 3477 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3478 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3481 | until HOLD == false and SHOT == false | |
| 3482 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 3483 | Swait() | |
| 3484 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3488 | end | |
| 3489 | GYRO:remove() | |
| 3490 | ATTACK = false | |
| 3491 | Rooted = false | |
| 3492 | end)) | |
| 3493 | repeat wait() until LOCKED == false | |
| 3494 | repeat | |
| 3495 | SHOT = true | |
| 3496 | wait(0.2) | |
| 3497 | SHOT = false | |
| 3498 | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
| |
| 3499 | local HIT = BULLET.Hit | |
| 3500 | local HITPOS = BULLET.End | |
| 3501 | if HIT then | |
| 3502 | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 3503 | Banish(HIT.Parent) | |
| 3504 | end | |
| 3505 | end | |
| 3506 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
| |
| 3507 | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
| |
| 3508 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 3509 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
| |
| 3510 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3511 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3512 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3513 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3514 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 3515 | until HOLD == false | |
| 3516 | end | |
| 3517 | ||
| 3518 | function EMOTE() | |
| 3519 | ATTACK = true | |
| 3520 | Rooted = false | |
| 3521 | local LOOP = 0 | |
| 3522 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3523 | Swait() | |
| 3524 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3525 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3526 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3528 | end | |
| 3529 | for i=0, 3, 0.1 / Animation_Speed do | |
| 3530 | Swait() | |
| 3531 | LOOP = LOOP + 1 | |
| 3532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3536 | end | |
| 3537 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3538 | Swait() | |
| 3539 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3540 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3541 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3542 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3543 | end | |
| 3544 | ATTACK = false | |
| 3545 | Rooted = false | |
| 3546 | end | |
| 3547 | ||
| 3548 | function Kill(Char) | |
| 3549 | local NewCharacter = IT("Model",Effects)
| |
| 3550 | NewCharacter.Name = "Ow im ded ;-;" | |
| 3551 | for _, c in pairs(Char:GetDescendants()) do | |
| 3552 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 3553 | if c.Parent == Char then | |
| 3554 | getbloody(c,5) | |
| 3555 | end | |
| 3556 | c:BreakJoints() | |
| 3557 | c.Material = "Glass" | |
| 3558 | c.Color = C3(0.5,0,0) | |
| 3559 | c.CanCollide = true | |
| 3560 | c.Transparency = 0.3 | |
| 3561 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 3562 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 3563 | end | |
| 3564 | if c.Name == "Head" then | |
| 3565 | c:ClearAllChildren() | |
| 3566 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 3567 | end | |
| 3568 | if c.ClassName == "MeshPart" then | |
| 3569 | c.TextureID = "" | |
| 3570 | end | |
| 3571 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 3572 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 3573 | end | |
| 3574 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 3575 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 3576 | end | |
| 3577 | c.Parent = NewCharacter | |
| 3578 | c.Name = "DeadPart" | |
| 3579 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 3580 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 3581 | end | |
| 3582 | end | |
| 3583 | Char:remove() | |
| 3584 | Debris:AddItem(NewCharacter,5) | |
| 3585 | end | |
| 3586 | ||
| 3587 | function Taunt() | |
| 3588 | ATTACK = true | |
| 3589 | Rooted = true | |
| 3590 | local TAUNT = CreateSound(907333294, Torso, 7, 1, false) | |
| 3591 | repeat | |
| 3592 | Swait() | |
| 3593 | TAUNT.Parent = Torso | |
| 3594 | TAUNT.Playing = true | |
| 3595 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3596 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 3597 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3598 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3599 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3600 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3601 | until TAUNT.TimePosition >= 1.25 | |
| 3602 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 3603 | Swait() | |
| 3604 | TAUNT.Parent = Torso | |
| 3605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 3606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 3607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3609 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3611 | end | |
| 3612 | ATTACK = false | |
| 3613 | Rooted = false | |
| 3614 | end | |
| 3615 | ||
| 3616 | function oofBeam() | |
| 3617 | ATTACK = true | |
| 3618 | Rooted = false | |
| 3619 | VALUE2 = true | |
| 3620 | local GYRO = IT("BodyGyro", RootPart)
| |
| 3621 | GYRO.D = 20 | |
| 3622 | GYRO.P = 4000 | |
| 3623 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 3624 | local POS = RootPart.Position + VT(0, 25, 0) | |
| 3625 | CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
| |
| 3626 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3632 | coroutine.resume(coroutine.create(function() | |
| 3633 | local E = 0 | |
| 3634 | repeat | |
| 3635 | E = E + 5 | |
| 3636 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 3637 | Swait() | |
| 3638 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3639 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3640 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 3641 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 3642 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3643 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3644 | until ATTACK == false | |
| 3645 | GYRO:remove() | |
| 3646 | end)) | |
| 3647 | for i = 1, 50 do | |
| 3648 | Swait() | |
| 3649 | end | |
| 3650 | for i = 1, 25 do | |
| 3651 | Swait() | |
| 3652 | WACKYEFFECT({
| |
| 3653 | Time = 15, | |
| 3654 | EffectType = "Skull", | |
| 3655 | Size = VT(4, 4, 4), | |
| 3656 | Size2 = VT(0, 0, 0), | |
| 3657 | Transparency = 1, | |
| 3658 | Transparency2 = 0, | |
| 3659 | CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 3660 | MoveToPos = Eon.Position, | |
| 3661 | RotationX = 0, | |
| 3662 | RotationY = 0, | |
| 3663 | RotationZ = 0, | |
| 3664 | Material = "Neon", | |
| 3665 | Color = C3(1, 0, 0), | |
| 3666 | SoundID = nil, | |
| 3667 | SoundPitch = nil, | |
| 3668 | SoundVolume = nil | |
| 3669 | }) | |
| 3670 | end | |
| 3671 | local LOOP = 0 | |
| 3672 | local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really blue"), "Beamo", VT(0,0,0))
| |
| 3673 | MakeForm(BEAMO, "Ball") | |
| 3674 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
| |
| 3675 | MakeForm(BEAM, "Cyl") | |
| 3676 | repeat | |
| 3677 | local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude | |
| 3678 | if DISTANCE < 2000 then | |
| 3679 | BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4)) | |
| 3680 | BEAMO.CFrame = CF(Eon.Position) | |
| 3681 | BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4)) | |
| 3682 | BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 3683 | ApplyAoE(Mouse.Hit.p, 14,true,false) | |
| 3684 | WACKYEFFECT({
| |
| 3685 | Time = 35, | |
| 3686 | EffectType = "Sphere", | |
| 3687 | Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2, | |
| 3688 | Size2 = VT(5, 75, 5), | |
| 3689 | Transparency = 0, | |
| 3690 | Transparency2 = 1, | |
| 3691 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 3692 | MoveToPos = nil, | |
| 3693 | RotationX = 0, | |
| 3694 | RotationY = 0, | |
| 3695 | RotationZ = 0, | |
| 3696 | Material = "Neon", | |
| 3697 | Color = C3(1, 0, 0), | |
| 3698 | SoundID = nil, | |
| 3699 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 3700 | SoundVolume = 10 | |
| 3701 | }) | |
| 3702 | WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3703 | Swait() | |
| 3704 | LOOP = LOOP + 1 | |
| 3705 | end | |
| 3706 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
| 3707 | coroutine.resume(coroutine.create(function() | |
| 3708 | for i = 1, 15 do | |
| 3709 | Swait() | |
| 3710 | BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1) | |
| 3711 | BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1) | |
| 3712 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
| 3713 | BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667 | |
| 3714 | end | |
| 3715 | BEAM:remove() | |
| 3716 | BEAMO:remove() | |
| 3717 | end)) | |
| 3718 | ATTACK = false | |
| 3719 | Rooted = false | |
| 3720 | VALUE2 = false | |
| 3721 | end | |
| 3722 | ||
| 3723 | function TakeOnMe() | |
| 3724 | Speed = 5 | |
| 3725 | local MEME = CreateSound(0, Effects, 2, 1, false) | |
| 3726 | ATTACK = true | |
| 3727 | Rooted = false | |
| 3728 | local DANCE = true | |
| 3729 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 3730 | if NEWKEY == "p" then | |
| 3731 | DANCE = false | |
| 3732 | end | |
| 3733 | end) | |
| 3734 | PLAYSONG = false | |
| 3735 | while true do | |
| 3736 | for i = 1, 15 do | |
| 3737 | Swait() | |
| 3738 | MEME.Parent = Effects | |
| 3739 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3740 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3741 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3742 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3743 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3744 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3745 | end | |
| 3746 | if DANCE == false then | |
| 3747 | break | |
| 3748 | end | |
| 3749 | for i = 1, 15 do | |
| 3750 | Swait() | |
| 3751 | MEME.Parent = Effects | |
| 3752 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3753 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3754 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3755 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3758 | end | |
| 3759 | end | |
| 3760 | PLAYSONG = true | |
| 3761 | KEY:Disconnect() | |
| 3762 | MEME:remove() | |
| 3763 | Speed = 25 | |
| 3764 | ATTACK = false | |
| 3765 | Rooted = false | |
| 3766 | end | |
| 3767 | ||
| 3768 | function Banisher_Bullet() | |
| 3769 | ATTACK = true | |
| 3770 | Rooted = false | |
| 3771 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 3772 | Swait() | |
| 3773 | turnto(Mouse.Hit.p) | |
| 3774 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3775 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3776 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3777 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3778 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3779 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3780 | end | |
| 3781 | repeat | |
| 3782 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 3783 | Swait() | |
| 3784 | turnto(Mouse.Hit.p) | |
| 3785 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3791 | end | |
| 3792 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 3793 | SpawnTrail(Hole.Position,POS) | |
| 3794 | if HIT ~= nil then | |
| 3795 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 3796 | Banish(HIT.Parent) | |
| 3797 | end | |
| 3798 | end | |
| 3799 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3800 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3801 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3802 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 3803 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 3804 | Swait() | |
| 3805 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3806 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 3807 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3808 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3809 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3811 | end | |
| 3812 | until KEYHOLD == false | |
| 3813 | ATTACK = false | |
| 3814 | Rooted = false | |
| 3815 | end | |
| 3816 | function Execute() | |
| 3817 | ATTACK = true | |
| 3818 | Rooted = false | |
| 3819 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
| 3820 | Part.Color = C3(0,0,0) | |
| 3821 | MakeForm(Part,"Wedge") | |
| 3822 | Part.CanCollide = true | |
| 3823 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 3824 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3825 | Swait() | |
| 3826 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 3827 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3828 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3829 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3830 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3831 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3832 | end | |
| 3833 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
| 3834 | local TOCH = Part.Touched:Connect(function(hit) | |
| 3835 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 3836 | Banish(hit.Parent) | |
| 3837 | end | |
| 3838 | end) | |
| 3839 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3840 | Swait() | |
| 3841 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 3842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 3843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3845 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3847 | end | |
| 3848 | TOCH:disconnect() | |
| 3849 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 3850 | Swait() | |
| 3851 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 3852 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 3853 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3854 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3855 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3856 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3857 | end | |
| 3858 | Part:remove() | |
| 3859 | ATTACK = false | |
| 3860 | Rooted = false | |
| 3861 | end | |
| 3862 | function Banisher_Burn() | |
| 3863 | ATTACK = true | |
| 3864 | Rooted = true | |
| 3865 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 3866 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3867 | Swait() | |
| 3868 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3874 | end | |
| 3875 | coroutine.resume(coroutine.create(function() | |
| 3876 | local POS = Mouse.Hit.p | |
| 3877 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0)) | |
| 3878 | MakeForm(RAY,"Cyl") | |
| 3879 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) | |
| 3880 | MakeForm(SPHERE,"Ball") | |
| 3881 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0)) | |
| 3882 | MakeForm(SHIELD,"Ball") | |
| 3883 | SHIELD.CFrame = CF(POS) | |
| 3884 | RAY.CFrame = CF(POS) | |
| 3885 | SPHERE.CFrame = CF(POS) | |
| 3886 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 3887 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 3888 | for i = 1, 200 do | |
| 3889 | Swait() | |
| 3890 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3891 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 3892 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 3893 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 3894 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 3895 | end | |
| 3896 | for i = 1, 45 do | |
| 3897 | Swait() | |
| 3898 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 3899 | SPHERE.Transparency = RAY.Transparency | |
| 3900 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 3901 | end | |
| 3902 | RAY:remove() | |
| 3903 | SHIELD:remove() | |
| 3904 | SPHERE:remove() | |
| 3905 | end)) | |
| 3906 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3907 | Swait() | |
| 3908 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3909 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3910 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3911 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3912 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3913 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3914 | end | |
| 3915 | ATTACK = false | |
| 3916 | Rooted = false | |
| 3917 | end | |
| 3918 | function Teleport() | |
| 3919 | ATTACK = true | |
| 3920 | Rooted = false | |
| 3921 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3922 | Swait() | |
| 3923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 3925 | end | |
| 3926 | for e = 1, #BODY do | |
| 3927 | if BODY[e] ~= nil then | |
| 3928 | local STUFF = BODY[e] | |
| 3929 | local PART = STUFF[1] | |
| 3930 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 3931 | local PRT = PART:Clone() | |
| 3932 | PRT.Anchored = true | |
| 3933 | PRT.CanCollide = false | |
| 3934 | PRT.Material = "Neon" | |
| 3935 | PRT.Color = C3(255,100,255) | |
| 3936 | PRT.Name = "WarpEffect" | |
| 3937 | PRT.Parent = Effects | |
| 3938 | PRT.CFrame = PART.CFrame | |
| 3939 | PRT:BreakJoints() | |
| 3940 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 3941 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 3942 | end | |
| 3943 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 3944 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 3945 | end | |
| 3946 | coroutine.resume(coroutine.create(function() | |
| 3947 | for i = 1, 100 do | |
| 3948 | Swait() | |
| 3949 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 3950 | end | |
| 3951 | PRT:remove() | |
| 3952 | end)) | |
| 3953 | end | |
| 3954 | end | |
| 3955 | end | |
| 3956 | CreateSound(217767125, Torso, 10, 1) | |
| 3957 | local POS = RootPart.Orientation | |
| 3958 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 3959 | RootPart.Orientation = POS | |
| 3960 | RootJoint.Parent = RootPart | |
| 3961 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 3962 | Swait() | |
| 3963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 3965 | end | |
| 3966 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 3967 | Swait() | |
| 3968 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 3969 | end | |
| 3970 | ATTACK = false | |
| 3971 | Rooted = false | |
| 3972 | end | |
| 3973 | function BanishmentBeam() | |
| 3974 | ATTACK = true | |
| 3975 | Rooted = false | |
| 3976 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3977 | GYRO.D = 100 | |
| 3978 | GYRO.P = 2000 | |
| 3979 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3980 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3981 | CreateSound("93724183", RightArm, 5, 1, false)
| |
| 3982 | for i=1, 35 do | |
| 3983 | Swait() | |
| 3984 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 3985 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3986 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 3987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3990 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 3992 | end | |
| 3993 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Lazer", VT(0,0,0)) | |
| 3994 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
| |
| 3995 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 3996 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 3997 | Kill(hit) | |
| 3998 | end | |
| 3999 | end) | |
| 4000 | local I = 0 | |
| 4001 | repeat | |
| 4002 | Swait() | |
| 4003 | I = I + 1 | |
| 4004 | if I <= 10 then | |
| 4005 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 4006 | end | |
| 4007 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 4008 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 4009 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 4010 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 4011 | BEAM.Size = VT(2,2,DISTANCE) | |
| 4012 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4013 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 4014 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 4015 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 4016 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 4017 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4018 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4019 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4020 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4021 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4022 | if ENDHIT ~= nil then | |
| 4023 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 4024 | Banish(ENDHIT) | |
| 4025 | end | |
| 4026 | end | |
| 4027 | until LOOP.Playing == false | |
| 4028 | GYRO:remove() | |
| 4029 | BEAM:remove() | |
| 4030 | ATTACK = false | |
| 4031 | Rooted = false | |
| 4032 | end | |
| 4033 | function Bat_Wave() | |
| 4034 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 4035 | if HITFLOOR ~= nil then | |
| 4036 | ATTACK = true | |
| 4037 | Rooted = true | |
| 4038 | do | |
| 4039 | local BAT = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "BatBody", VT(3, 3, 3)) | |
| 4040 | BAT.Color = C3(0, 0, 0) | |
| 4041 | MakeForm(BAT, "Ball") | |
| 4042 | CreateSound("1177785010", BAT, 10, 1)
| |
| 4043 | for i = 1, 25 do | |
| 4044 | Swait() | |
| 4045 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
| 4046 | BAT.Transparency = BAT.Transparency - 0.04 | |
| 4047 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4053 | end | |
| 4054 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4055 | GYRO.D = 100 | |
| 4056 | GYRO.P = 2000 | |
| 4057 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 4058 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4059 | local WING = CreatePart(3, BAT, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2)) | |
| 4060 | WING.Color = C3(1, 0, 0) | |
| 4061 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
| 4062 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 0, 0))
| |
| 4063 | for i = 1, 15 do | |
| 4064 | Swait() | |
| 4065 | BAT.CFrame = RootPart.CFrame * CF(0, 5, 0) | |
| 4066 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
| 4067 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4068 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
| 4069 | MSH.Scale = MSH.Scale + VT(0.15, 0.1, 0) | |
| 4070 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4071 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 4072 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4073 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4074 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4075 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4076 | end | |
| 4077 | coroutine.resume(coroutine.create(function() | |
| 4078 | local LOOP = 0 | |
| 4079 | for i = 1, 70 do | |
| 4080 | LOOP = LOOP + 1 | |
| 4081 | Swait() | |
| 4082 | if i < 18 then | |
| 4083 | MSH.Scale = MSH.Scale + VT(0, 0, 0.3) | |
| 4084 | MSH.Offset = MSH.Offset + VT(0, 0, 0.3) | |
| 4085 | end | |
| 4086 | BAT.CFrame = BAT.CFrame * CF(0, 0, -2) | |
| 4087 | WING.CFrame = BAT.CFrame * CF(0, 1.3, 0.8) | |
| 4088 | if LOOP == 15 then | |
| 4089 | LOOP = 0 | |
| 4090 | killnearest(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z), 25, 25) | |
| 4091 | CreateSound("201858087", BAT, 10, 1)
| |
| 4092 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(VT(BAT.Position.X, HITPOS.Y, BAT.Position.Z)) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
| 4093 | end | |
| 4094 | end | |
| 4095 | killnearest(BAT.Position, 35, 250) | |
| 4096 | MagicSphere(VT(0, 0, 0), 45, CF(BAT.Position), C3(0, 0, 0), VT(2, 2, 2)) | |
| 4097 | CreateRing(VT(0, 0, 0.1), false, 0, 45, CF(BAT.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(0, 0, 0), VT(0.2, 0.2, 0)) | |
| 4098 | CreateSound("178452217", BAT, 10, 1)
| |
| 4099 | WING:remove() | |
| 4100 | BAT.Transparency = 1 | |
| 4101 | Debris:AddItem(BAT, 5) | |
| 4102 | end)) | |
| 4103 | GYRO:remove() | |
| 4104 | ATTACK = false | |
| 4105 | Rooted = false | |
| 4106 | end | |
| 4107 | end | |
| 4108 | end | |
| 4109 | function Deathbound() | |
| 4110 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 4111 | ATTACK = true | |
| 4112 | Rooted = true | |
| 4113 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4114 | Swait() | |
| 4115 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4121 | end | |
| 4122 | local DONE = false | |
| 4123 | local GATE = nil | |
| 4124 | local GATESPIN = true | |
| 4125 | coroutine.resume(coroutine.create(function() | |
| 4126 | repeat | |
| 4127 | Swait() | |
| 4128 | if GATE ~= nil then | |
| 4129 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 4130 | end | |
| 4131 | until GATESPIN == false | |
| 4132 | end)) | |
| 4133 | coroutine.resume(coroutine.create(function() | |
| 4134 | repeat | |
| 4135 | Swait() | |
| 4136 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 4139 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4140 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4141 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4142 | until DONE == true | |
| 4143 | Swait(50) | |
| 4144 | for i = 1, 35 do | |
| 4145 | Swait(4) | |
| 4146 | local FIRED = false | |
| 4147 | local CHILDREN = workspace:GetDescendants() | |
| 4148 | for index, CHILD in pairs(CHILDREN) do | |
| 4149 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 4150 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4151 | if HUM then | |
| 4152 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4153 | if TORSO then | |
| 4154 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 4155 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 4156 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 4157 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 4158 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4159 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 4160 | Banish(CHILD) | |
| 4161 | FIRED = true | |
| 4162 | break | |
| 4163 | end | |
| 4164 | end | |
| 4165 | end | |
| 4166 | end | |
| 4167 | end | |
| 4168 | if FIRED == false then | |
| 4169 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 4170 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
| |
| 4171 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4172 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 4173 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 4174 | if HITBOD ~= nil then | |
| 4175 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 4176 | Kill(HITBOD.Parent) | |
| 4177 | end | |
| 4178 | end | |
| 4179 | end | |
| 4180 | end | |
| 4181 | for i = 1, 45 do | |
| 4182 | Swait() | |
| 4183 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 4184 | end | |
| 4185 | GATESPIN = false | |
| 4186 | GATE:remove() | |
| 4187 | end)) | |
| 4188 | Swait(15) | |
| 4189 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 4190 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0)) | |
| 4191 | local DECAL = IT("Decal",GATE)
| |
| 4192 | DECAL.Texture = "http://www.roblox.com/asset/?id=647661410" | |
| 4193 | DECAL.Face = "Top" | |
| 4194 | GATE.CFrame = CF(HITPOS) | |
| 4195 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 4196 | for i = 1, 45 do | |
| 4197 | Swait() | |
| 4198 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 4199 | end | |
| 4200 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 4201 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 4202 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4203 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 4204 | ATTACK = false | |
| 4205 | Rooted = false | |
| 4206 | DONE = true | |
| 4207 | end | |
| 4208 | ||
| 4209 | function Fire_At_Will() | |
| 4210 | ATTACK = true | |
| 4211 | Rooted = false | |
| 4212 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4213 | GYRO.D = 750 | |
| 4214 | GYRO.P = 2000 | |
| 4215 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 4216 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 4217 | Swait() | |
| 4218 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4219 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 4220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 4221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4223 | if ANIM == "Idle" then | |
| 4224 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4226 | elseif ANIM == "Walk" then | |
| 4227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4229 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 4230 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4232 | end | |
| 4233 | end | |
| 4234 | local BOMB = CreatePart(3, Effects, "Neon", 0, 0, "Burgundy", "Sphere", VT(1, 1, 1), false) | |
| 4235 | MakeForm(BOMB, "Ball") | |
| 4236 | BOMB.Mesh.Scale = VT(0.5, 0.5, 0.5) | |
| 4237 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BOMB, CF(0, -2, 0), CF(0, 0, 0))
| |
| 4238 | for i = 0, 1.5, 0.1 / Animation_Speed do | |
| 4239 | Swait() | |
| 4240 | if MRANDOM(1, 2) == 1 then | |
| 4241 | for E = 1, #EYES do | |
| 4242 | if EYES[E] ~= nil then | |
| 4243 | local EY = EYES[E] | |
| 4244 | local LIGHTNING = Zap({
| |
| 4245 | StartPosition = EY.Position, | |
| 4246 | TargetPosition = BOMB.Position, | |
| 4247 | Character = Character, | |
| 4248 | Color = "Burgundy", | |
| 4249 | Individual = false, | |
| 4250 | MaxRange = 7, | |
| 4251 | SegmentLength = 1, | |
| 4252 | Offset = 0.3, | |
| 4253 | SIZE = 0.05 | |
| 4254 | }) | |
| 4255 | Debris:AddItem(LIGHTNING.LightningModel, 0.05) | |
| 4256 | end | |
| 4257 | end | |
| 4258 | end | |
| 4259 | BOMB.Mesh.Scale = BOMB.Mesh.Scale + VT(0.1, 0.1, 0.1) | |
| 4260 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4261 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
| 4262 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.5 / Animation_Speed) | |
| 4263 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.48, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4265 | if ANIM == "Idle" then | |
| 4266 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4267 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4268 | elseif ANIM == "Walk" then | |
| 4269 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4270 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4271 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 4272 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4273 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4274 | end | |
| 4275 | end | |
| 4276 | WACKYEFFECT({
| |
| 4277 | Time = 25, | |
| 4278 | EffectType = "Ring", | |
| 4279 | Size = VT(0, 0, 0), | |
| 4280 | Size2 = VT(3.75, 3.75, 0), | |
| 4281 | Transparency = 0.7, | |
| 4282 | Transparency2 = 1, | |
| 4283 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 4284 | MoveToPos = nil, | |
| 4285 | RotationX = 0, | |
| 4286 | RotationY = 0, | |
| 4287 | RotationZ = 0, | |
| 4288 | Material = "Neon", | |
| 4289 | Color = BOMB.Color, | |
| 4290 | SoundID = nil, | |
| 4291 | SoundPitch = nil, | |
| 4292 | SoundVolume = nil | |
| 4293 | }) | |
| 4294 | WACKYEFFECT({
| |
| 4295 | Time = 50, | |
| 4296 | EffectType = "Ring", | |
| 4297 | Size = VT(0, 0, 0), | |
| 4298 | Size2 = VT(15, 15, 0), | |
| 4299 | Transparency = 0.7, | |
| 4300 | Transparency2 = 1, | |
| 4301 | CFrame = RootPart.CFrame * CF(0, -0.25, -1.3), | |
| 4302 | MoveToPos = nil, | |
| 4303 | RotationX = 0, | |
| 4304 | RotationY = 0, | |
| 4305 | RotationZ = 0, | |
| 4306 | Material = "Neon", | |
| 4307 | Color = BOMB.Color, | |
| 4308 | SoundID = nil, | |
| 4309 | SoundPitch = nil, | |
| 4310 | SoundVolume = nil | |
| 4311 | }) | |
| 4312 | BOMB.Anchored = true | |
| 4313 | WELD:remove() | |
| 4314 | GYRO:remove() | |
| 4315 | coroutine.resume(coroutine.create(function() | |
| 4316 | BOMB.CFrame = CF(BOMB.Position, Mouse.Hit.p) | |
| 4317 | for i = 1, 500 do | |
| 4318 | Swait() | |
| 4319 | BOMB.CFrame = BOMB.CFrame * CF(0, 0, -2) | |
| 4320 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2.2, Character) | |
| 4321 | if HITFLOOR ~= nil then | |
| 4322 | break | |
| 4323 | end | |
| 4324 | end | |
| 4325 | ApplyAoE(BOMB.Position, 75, 0, 0, 0, true) | |
| 4326 | for i = 1, 3 do | |
| 4327 | WACKYEFFECT({
| |
| 4328 | Time = 35, | |
| 4329 | EffectType = "Swirl", | |
| 4330 | Size = VT(0, 0, 0), | |
| 4331 | Size2 = VT(150, 225, 150) + VT(5, 15, 5) * i, | |
| 4332 | Transparency = 0, | |
| 4333 | Transparency2 = 1, | |
| 4334 | CFrame = BOMB.CFrame, | |
| 4335 | MoveToPos = nil, | |
| 4336 | RotationX = 0, | |
| 4337 | RotationY = 5 * i, | |
| 4338 | RotationZ = 0, | |
| 4339 | Material = "Neon", | |
| 4340 | Color = BOMB.Color, | |
| 4341 | SoundID = nil, | |
| 4342 | SoundPitch = nil, | |
| 4343 | SoundVolume = nil | |
| 4344 | }) | |
| 4345 | end | |
| 4346 | for i = 1, 5 do | |
| 4347 | WACKYEFFECT({
| |
| 4348 | Time = 75, | |
| 4349 | EffectType = "Sphere", | |
| 4350 | Size = BOMB.Mesh.Scale, | |
| 4351 | Size2 = VT(25, 25, 25) * i, | |
| 4352 | Transparency = 0.5, | |
| 4353 | Transparency2 = 1, | |
| 4354 | CFrame = BOMB.CFrame, | |
| 4355 | MoveToPos = nil, | |
| 4356 | RotationX = 0, | |
| 4357 | RotationY = 0, | |
| 4358 | RotationZ = 0, | |
| 4359 | Material = "Neon", | |
| 4360 | Color = BOMB.Color, | |
| 4361 | SoundID = 1222405264, | |
| 4362 | SoundPitch = 1, | |
| 4363 | SoundVolume = 10 | |
| 4364 | }) | |
| 4365 | end | |
| 4366 | local HITFLOOR, HITPOS = Raycast(BOMB.Position, CF(BOMB.Position + VT(0, 1, 0), BOMB.Position - VT(0, 1, 0)).lookVector, 15, Character) | |
| 4367 | if HITFLOOR then | |
| 4368 | CreateDebreeRing(HITFLOOR, HITPOS, 15, VT(8, 8, 8), 5) | |
| 4369 | end | |
| 4370 | BOMB.Transparency = 1 | |
| 4371 | for i = 1, 35 do | |
| 4372 | Swait() | |
| 4373 | CreateFlyingDebree(BOMB, CF(BOMB.Position), 1, VT(0.5, 0.5, 0.5), 5, 150) | |
| 4374 | end | |
| 4375 | BOMB:remove() | |
| 4376 | end)) | |
| 4377 | ATTACK = false | |
| 4378 | Rooted = false | |
| 4379 | end | |
| 4380 | function Imperfect_Command() | |
| 4381 | ATTACK = true | |
| 4382 | Rooted = true | |
| 4383 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 4384 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 4385 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 4386 | if TORSO then | |
| 4387 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4388 | GYRO.D = 750 | |
| 4389 | GYRO.P = 2000 | |
| 4390 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 4391 | CreateSound("907330103", Torso, 10, 1)
| |
| 4392 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
| 4393 | Swait() | |
| 4394 | WACKYEFFECT({
| |
| 4395 | Time = 5, | |
| 4396 | EffectType = "Round Slash", | |
| 4397 | Size = VT(0, 0, 0), | |
| 4398 | Size2 = VT(0.01, 0, 0.01), | |
| 4399 | Transparency = 0.5, | |
| 4400 | Transparency2 = 1, | |
| 4401 | MoveToPos = nil, | |
| 4402 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4403 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4404 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4405 | Material = "Neon", | |
| 4406 | Color = C3(1, 0, 0), | |
| 4407 | SoundID = nil, | |
| 4408 | SoundPitch = nil, | |
| 4409 | SoundVolume = nil | |
| 4410 | }) | |
| 4411 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 4412 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
| 4413 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
| 4414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 4415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4416 | if ANIM == "Idle" then | |
| 4417 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4419 | elseif ANIM == "Walk" then | |
| 4420 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4422 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 4423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4425 | end | |
| 4426 | end | |
| 4427 | GYRO:remove() | |
| 4428 | for i = 1, 15 do | |
| 4429 | WACKYEFFECT({
| |
| 4430 | Time = MRANDOM(15, 85), | |
| 4431 | EffectType = "Round Slash", | |
| 4432 | Size = VT(0, 0, 0), | |
| 4433 | Size2 = VT(0.3, 0, 0.3), | |
| 4434 | Transparency = 0.5, | |
| 4435 | Transparency2 = 1, | |
| 4436 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4437 | MoveToPos = nil, | |
| 4438 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4439 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4440 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4441 | Material = "Neon", | |
| 4442 | Color = C3(1, 0, 0), | |
| 4443 | SoundID = nil, | |
| 4444 | SoundPitch = nil, | |
| 4445 | SoundVolume = nil | |
| 4446 | }) | |
| 4447 | end | |
| 4448 | local bv = Instance.new("BodyVelocity")
| |
| 4449 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 4450 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
| 4451 | bv.Parent = TORSO | |
| 4452 | Debris:AddItem(bv, 0.05) | |
| 4453 | CreateSound("1222405264", TORSO, 10, 1)
| |
| 4454 | Petrify(HUM.Parent) | |
| 4455 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
| 4456 | Swait() | |
| 4457 | WACKYEFFECT({
| |
| 4458 | Time = 5, | |
| 4459 | EffectType = "Round Slash", | |
| 4460 | Size = VT(0, 0, 0), | |
| 4461 | Size2 = VT(0.01, 0, 0.01), | |
| 4462 | Transparency = 0.5, | |
| 4463 | Transparency2 = 1, | |
| 4464 | MoveToPos = nil, | |
| 4465 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4466 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4467 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4468 | Material = "Neon", | |
| 4469 | Color = C3(1, 0, 0), | |
| 4470 | SoundID = nil, | |
| 4471 | SoundPitch = nil, | |
| 4472 | SoundVolume = nil | |
| 4473 | }) | |
| 4474 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 4475 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 4476 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
| 4477 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4478 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 4479 | if ANIM == "Idle" then | |
| 4480 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4481 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4482 | elseif ANIM == "Walk" then | |
| 4483 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4484 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 4485 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 4486 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 4487 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 4488 | end | |
| 4489 | end | |
| 4490 | end | |
| 4491 | end | |
| 4492 | ATTACK = false | |
| 4493 | Rooted = false | |
| 4494 | end | |
| 4495 | ||
| 4496 | function RiftForm() | |
| 4497 | ATTACK = true | |
| 4498 | Rooted = false | |
| 4499 | UNANCHOR = false | |
| 4500 | RootPart.Anchored = true | |
| 4501 | for i=0, 5, 0.1 / Animation_Speed do | |
| 4502 | Swait() | |
| 4503 | RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0) | |
| 4504 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4505 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4506 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4507 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4508 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed) | |
| 4509 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed) | |
| 4510 | end | |
| 4511 | CreateSound("1368598393", Effects, 10, 1)
| |
| 4512 | for i=0, 2, 0.1 / Animation_Speed do | |
| 4513 | Swait() | |
| 4514 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 4515 | MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
| 4516 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,5)) | |
| 4517 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4518 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4521 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4522 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4523 | end | |
| 4524 | CreateSound("1368583274", Effects, 10, 1)
| |
| 4525 | for i=0, 6, 0.1 / Animation_Speed do | |
| 4526 | Swait() | |
| 4527 | CreateRing2(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)) | |
| 4528 | CreateRing2(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-1,0,0)*3) | |
| 4529 | local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 4530 | MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,55)) | |
| 4531 | MagicSphere3(VT(0,0,0),15,CFRAME,"Really black",VT(2,2,2)) | |
| 4532 | MagicSphere3(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,55)) | |
| 4533 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4534 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4535 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4536 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4537 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4538 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4539 | end | |
| 4540 | CreateSound("907329532", Effects, 10, 0.9)
| |
| 4541 | Swait(175) | |
| 4542 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(7,7,0)) | |
| 4543 | CreateSound("1368605755", Effects, 10, 1)
| |
| 4544 | CreateSound("1368637781", Effects, 10, 1)
| |
| 4545 | MagicSphere3(VT(0,0,0),45,Torso.CFrame,"Really black",VT(5,5,5)) | |
| 4546 | for i=0, 1, 0.1 / Animation_Speed do | |
| 4547 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(4,4,0)) | |
| 4548 | CreateRing2(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0)) | |
| 4549 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 4550 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 4551 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 4552 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 4553 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed) | |
| 4554 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed) | |
| 4555 | end | |
| 4556 | UNANCHOR = true | |
| 4557 | RootPart.Anchored = false | |
| 4558 | ATTACK = false | |
| 4559 | Rooted = false | |
| 4560 | end | |
| 4561 | ||
| 4562 | -- LIMIT BROKEN | |
| 4563 | ||
| 4564 | local DECAL = IT("Decal")
| |
| 4565 | function MakeRing() | |
| 4566 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 4567 | local MSH = IT("BlockMesh", RING)
| |
| 4568 | local TOP = DECAL:Clone() | |
| 4569 | local BOTTOM = DECAL:Clone() | |
| 4570 | TOP.Parent = RING | |
| 4571 | BOTTOM.Parent = RING | |
| 4572 | TOP.Face = "Top" | |
| 4573 | BOTTOM.Face = "Bottom" | |
| 4574 | TOP.Texture = "http://www.roblox.com/asset/?id=1259031636" | |
| 4575 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=1259031636" | |
| 4576 | local function REMOVE() | |
| 4577 | coroutine.resume(coroutine.create(function() | |
| 4578 | local SIZE = MSH.Scale.X | |
| 4579 | for i = 1, 35 do | |
| 4580 | Swait() | |
| 4581 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 4582 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 4583 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 4584 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 4585 | end | |
| 4586 | RING:remove() | |
| 4587 | end)) | |
| 4588 | end | |
| 4589 | return RING, MSH, REMOVE | |
| 4590 | end | |
| 4591 | ||
| 4592 | function RiftWorld() | |
| 4593 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 4594 | CHOICE = 6 | |
| 4595 | chatfunc("This place... Looks so familiar...")
| |
| 4596 | local sillsky = Instance.new('Sky', game:GetService'Lighting')
| |
| 4597 | sillsky.SkyboxBk = "rbxassetid://157784474" | |
| 4598 | sillsky.SkyboxDn = "rbxassetid://157784290" | |
| 4599 | sillsky.SkyboxFt = "rbxassetid://157784317" | |
| 4600 | sillsky.SkyboxLf = "rbxassetid://157784355" | |
| 4601 | sillsky.SkyboxRt = "rbxassetid://157784340" | |
| 4602 | sillsky.SkyboxUp = "rbxassetid://157784452" | |
| 4603 | sillsky.StarCount = 0 | |
| 4604 | sillsky.SunAngularSize = 0 | |
| 4605 | sillsky.MoonAngularSize = 0 | |
| 4606 | sillsky.MoonTextureId = "" | |
| 4607 | sillsky.CelestialBodiesShown = false | |
| 4608 | game.Lighting.FogColor = Color3.new(0,0,0) | |
| 4609 | game.Lighting.FogEnd = 1400 | |
| 4610 | if HITFLOOR ~= nil then | |
| 4611 | ATTACK = false | |
| 4612 | Rooted = false | |
| 4613 | local RINGSPIN = true | |
| 4614 | local CONSTRUCTING = true | |
| 4615 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Eggplant", "Ring", VT(0,0,0)) | |
| 4616 | RING.Color = C3(0,0,0) | |
| 4617 | MakeForm(RING,"Cyl") | |
| 4618 | RING.CFrame = CF(HITPOS) | |
| 4619 | coroutine.resume(coroutine.create(function() | |
| 4620 | repeat | |
| 4621 | Swait() | |
| 4622 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 4623 | until CONSTRUCTING == false | |
| 4624 | repeat | |
| 4625 | Swait() | |
| 4626 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 4627 | until RINGSPIN == false | |
| 4628 | for i = 1, 25 do | |
| 4629 | Swait() | |
| 4630 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 4631 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 4632 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 4633 | RING.Transparency = RING.Transparency + 1/25 | |
| 4634 | end | |
| 4635 | RING:remove() | |
| 4636 | end)) | |
| 4637 | for i = 1, 15 do | |
| 4638 | Swait() | |
| 4639 | RING.Size = RING.Size + VT(0,0,0) | |
| 4640 | RING.Transparency = RING.Transparency - 1/15 | |
| 4641 | end | |
| 4642 | end | |
| 4643 | local RANDOMEFFECT = MRANDOM(1) | |
| 4644 | local BASE = CreatePart(3, Character, "Neon", 0, 0, "Eggplant", "Black", VT(2,1.8,2)) | |
| 4645 | BASE.Color = C3(0,0,0) | |
| 4646 | BASE.Transparency = 1 | |
| 4647 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 4648 | if RANDOMEFFECT == 1 then | |
| 4649 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3)) | |
| 4650 | FIELD.CFrame = BASE.CFrame | |
| 4651 | MakeForm(FIELD,"Ball") | |
| 4652 | for i = 1, 50 do | |
| 4653 | Swait() | |
| 4654 | FIELD.Size = VT(0,0,0) | |
| 4655 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 4656 | end | |
| 4657 | end | |
| 4658 | wait(0.2) | |
| 4659 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Eggplant", "Field", VT(0.3,0.3,0.3)) | |
| 4660 | FIELD.CFrame = BASE.CFrame | |
| 4661 | local LOOP = CreateSound(1393698948, Character, 0, 1, true) | |
| 4662 | coroutine.resume(coroutine.create(function() | |
| 4663 | for i = 1, 75 do | |
| 4664 | Swait() | |
| 4665 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 4666 | LOOP.Parent = FIELD | |
| 4667 | local CHILDREN = workspace:GetDescendants() | |
| 4668 | for index, CHILD in pairs(CHILDREN) do | |
| 4669 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 4670 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4671 | if HUM then | |
| 4672 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4673 | if TORSO then | |
| 4674 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 4675 | HUM.Health = HUM.Health - 0 | |
| 4676 | TORSO.Velocity = VT(0,5,0) | |
| 4677 | HUM.PlatformStand = true | |
| 4678 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 4679 | TORSO.Anchored = true | |
| 4680 | end | |
| 4681 | end | |
| 4682 | end | |
| 4683 | end | |
| 4684 | end | |
| 4685 | end | |
| 4686 | FIELD.Size = FIELD.Size + VT(90,90,90) | |
| 4687 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 4688 | end | |
| 4689 | for i = 1, 500 do | |
| 4690 | Swait() | |
| 4691 | LOOP.Parent = FIELD | |
| 4692 | local CHILDREN = workspace:GetDescendants() | |
| 4693 | for index, CHILD in pairs(CHILDREN) do | |
| 4694 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 4695 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4696 | if HUM then | |
| 4697 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4698 | if TORSO then | |
| 4699 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 4700 | TORSO.Velocity = VT(0,5,0) | |
| 4701 | HUM.Health = HUM.Health - 0 | |
| 4702 | HUM.PlatformStand = true | |
| 4703 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 4704 | TORSO.Anchored = false | |
| 4705 | end | |
| 4706 | end | |
| 4707 | end | |
| 4708 | end | |
| 4709 | end | |
| 4710 | end | |
| 4711 | end | |
| 4712 | CHOICE = MRANDOM (1,5) | |
| 4713 | for i = 1, 25 do | |
| 4714 | Swait() | |
| 4715 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 4716 | LOOP.Parent = FIELD | |
| 4717 | local CHILDREN = workspace:GetDescendants() | |
| 4718 | for index, CHILD in pairs(CHILDREN) do | |
| 4719 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 4720 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 4721 | if HUM then | |
| 4722 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 4723 | if TORSO then | |
| 4724 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 4725 | TORSO.Velocity = VT(0,5,0) | |
| 4726 | HUM.Health = HUM.Health - 0 | |
| 4727 | HUM.PlatformStand = false | |
| 4728 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 4729 | TORSO.Anchored = false | |
| 4730 | end | |
| 4731 | end | |
| 4732 | end | |
| 4733 | end | |
| 4734 | end | |
| 4735 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 4736 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 4737 | end | |
| 4738 | end | |
| 4739 | end)) | |
| 4740 | FIELD:Remove() | |
| 4741 | ATTACK = false | |
| 4742 | Rooted = false | |
| 4743 | end | |
| 4744 | function Eon_Fire() | |
| 4745 | ATTACK = true | |
| 4746 | Rooted = true | |
| 4747 | local GYRO = IT("BodyGyro", RootPart)
| |
| 4748 | GYRO.D = 15 | |
| 4749 | GYRO.P = 2000 | |
| 4750 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 4751 | CreateSound("341301115", Head, 5, 1.1)
| |
| 4752 | CreateSound("93724183", Head, 6, 1)
| |
| 4753 | for i = 1, 200 do | |
| 4754 | Swait() | |
| 4755 | WACKYEFFECT({
| |
| 4756 | Time = MRANDOM(5, 15), | |
| 4757 | EffectType = "Round Slash", | |
| 4758 | Size = VT(0, 0, 0), | |
| 4759 | Size2 = VT(0.12, 0, 0.12), | |
| 4760 | Transparency = 0.5, | |
| 4761 | Transparency2 = 1, | |
| 4762 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 4763 | MoveToPos = nil, | |
| 4764 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4765 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4766 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4767 | Material = "Neon", | |
| 4768 | Color = C3(1, 0, 0), | |
| 4769 | SoundID = nil, | |
| 4770 | SoundPitch = nil, | |
| 4771 | SoundVolume = nil | |
| 4772 | }) | |
| 4773 | WACKYEFFECT({
| |
| 4774 | Time = MRANDOM(5, 15), | |
| 4775 | EffectType = "Round Slash", | |
| 4776 | Size = VT(0, 0, 0), | |
| 4777 | Size2 = VT(0.1, 0, 0.1), | |
| 4778 | Transparency = 0.5, | |
| 4779 | Transparency2 = 1, | |
| 4780 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 4781 | MoveToPos = nil, | |
| 4782 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4783 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4784 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4785 | Material = "Neon", | |
| 4786 | Color = C3(1, 0, 0), | |
| 4787 | SoundID = nil, | |
| 4788 | SoundPitch = nil, | |
| 4789 | SoundVolume = nil | |
| 4790 | }) | |
| 4791 | WACKYEFFECT({
| |
| 4792 | Time = MRANDOM(5, 15), | |
| 4793 | EffectType = "Round Slash", | |
| 4794 | Size = VT(0, 0, 0), | |
| 4795 | Size2 = VT(0.16, 0, 0.16), | |
| 4796 | Transparency = 0.5, | |
| 4797 | Transparency2 = 1, | |
| 4798 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 4799 | MoveToPos = nil, | |
| 4800 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4801 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4802 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4803 | Material = "Neon", | |
| 4804 | Color = C3(1, 0, 0), | |
| 4805 | SoundID = nil, | |
| 4806 | SoundPitch = nil, | |
| 4807 | SoundVolume = nil | |
| 4808 | }) | |
| 4809 | WACKYEFFECT({
| |
| 4810 | Time = 5, | |
| 4811 | EffectType = "Sphere", | |
| 4812 | Size = VT(i, i, i) / 150, | |
| 4813 | Size2 = VT(0, 0, 0), | |
| 4814 | Transparency = 0.5, | |
| 4815 | Transparency2 = 1, | |
| 4816 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 4817 | MoveToPos = nil, | |
| 4818 | RotationX = 0, | |
| 4819 | RotationY = 0, | |
| 4820 | RotationZ = 0, | |
| 4821 | Material = "Neon", | |
| 4822 | Color = C3(1, 0, 0), | |
| 4823 | SoundID = nil, | |
| 4824 | SoundPitch = nil, | |
| 4825 | SoundVolume = nil | |
| 4826 | }) | |
| 4827 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 4828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 4831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 4832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 4834 | end | |
| 4835 | GYRO:remove() | |
| 4836 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 4837 | Swait() | |
| 4838 | WACKYEFFECT({
| |
| 4839 | Time = 25, | |
| 4840 | EffectType = "Sphere", | |
| 4841 | Size = VT(200, 200, 200) / 150, | |
| 4842 | Size2 = VT(0, 0, 0), | |
| 4843 | Transparency = 0.5, | |
| 4844 | Transparency2 = 1, | |
| 4845 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 4846 | MoveToPos = nil, | |
| 4847 | RotationX = 0, | |
| 4848 | RotationY = 0, | |
| 4849 | RotationZ = 0, | |
| 4850 | Material = "Neon", | |
| 4851 | Color = C3(1, 0, 0), | |
| 4852 | SoundID = nil, | |
| 4853 | SoundPitch = nil, | |
| 4854 | SoundVolume = nil | |
| 4855 | }) | |
| 4856 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4860 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4862 | end | |
| 4863 | coroutine.resume(coroutine.create(function() | |
| 4864 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1)) | |
| 4865 | MakeForm(FIREBALL, "Ball") | |
| 4866 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
| 4867 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
| 4868 | for i = 1, 500 do | |
| 4869 | Swait() | |
| 4870 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
| 4871 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
| 4872 | if HITFLOOR ~= nil then | |
| 4873 | break | |
| 4874 | end | |
| 4875 | end | |
| 4876 | CreateSound(325132788, Effects, 8, 1, false) | |
| 4877 | for i = 1, 120 do | |
| 4878 | Swait() | |
| 4879 | WACKYEFFECT({
| |
| 4880 | Time = 85, | |
| 4881 | EffectType = "Sphere", | |
| 4882 | Size = FIREBALL.Size, | |
| 4883 | Size2 = VT(0, 1000, 0), | |
| 4884 | Transparency = 0.5, | |
| 4885 | Transparency2 = 1, | |
| 4886 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4887 | MoveToPos = nil, | |
| 4888 | RotationX = MRANDOM(-50, 50) / 10, | |
| 4889 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4890 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 4891 | Material = "Neon", | |
| 4892 | Color = C3(1, 0, 0), | |
| 4893 | SoundID = nil, | |
| 4894 | SoundPitch = nil, | |
| 4895 | SoundVolume = nil | |
| 4896 | }) | |
| 4897 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
| 4898 | end | |
| 4899 | Swait(5) | |
| 4900 | ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false) | |
| 4901 | for i = 1, 10 do | |
| 4902 | WACKYEFFECT({
| |
| 4903 | Time = 85 + 5 * i, | |
| 4904 | EffectType = "Slash", | |
| 4905 | Size = VT(3, 0, 3), | |
| 4906 | Size2 = VT(12, 0, 12), | |
| 4907 | Transparency = 0.5, | |
| 4908 | Transparency2 = 1, | |
| 4909 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4910 | MoveToPos = nil, | |
| 4911 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4912 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4913 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4914 | Material = "Neon", | |
| 4915 | Color = C3(1, 1, 1), | |
| 4916 | SoundID = nil, | |
| 4917 | SoundPitch = nil, | |
| 4918 | SoundVolume = nil | |
| 4919 | }) | |
| 4920 | WACKYEFFECT({
| |
| 4921 | Time = 185 + 5 * i, | |
| 4922 | EffectType = "Swirl", | |
| 4923 | Size = VT(15, 15, 15), | |
| 4924 | Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i, | |
| 4925 | Transparency = 0.5, | |
| 4926 | Transparency2 = 1, | |
| 4927 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 4928 | MoveToPos = nil, | |
| 4929 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4930 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4931 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4932 | Material = "Neon", | |
| 4933 | Color = C3(1, 0.5, 0.5), | |
| 4934 | SoundID = nil, | |
| 4935 | SoundPitch = nil, | |
| 4936 | SoundVolume = nil | |
| 4937 | }) | |
| 4938 | WACKYEFFECT({
| |
| 4939 | Time = 285 + 5 * i, | |
| 4940 | EffectType = "Round Slash", | |
| 4941 | Size = VT(3, 0, 3), | |
| 4942 | Size2 = VT(12, 0, 12), | |
| 4943 | Transparency = 0.5, | |
| 4944 | Transparency2 = 1, | |
| 4945 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 4946 | MoveToPos = nil, | |
| 4947 | RotationX = MRANDOM(-50, 50) / 50, | |
| 4948 | RotationY = MRANDOM(-50, 50) / 10, | |
| 4949 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 4950 | Material = "Neon", | |
| 4951 | Color = C3(1, 0, 0), | |
| 4952 | SoundID = nil, | |
| 4953 | SoundPitch = nil, | |
| 4954 | SoundVolume = nil | |
| 4955 | }) | |
| 4956 | WACKYEFFECT({
| |
| 4957 | Time = 285 + 5 * i, | |
| 4958 | EffectType = "Sphere", | |
| 4959 | Size = VT(650, 650, 650), | |
| 4960 | Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i, | |
| 4961 | Transparency = 0.5, | |
| 4962 | Transparency2 = 1, | |
| 4963 | CFrame = FIREBALL.CFrame, | |
| 4964 | MoveToPos = nil, | |
| 4965 | RotationX = 0, | |
| 4966 | RotationY = 0, | |
| 4967 | RotationZ = 0, | |
| 4968 | Material = "Neon", | |
| 4969 | Color = C3(1, 0, 0), | |
| 4970 | SoundID = nil, | |
| 4971 | SoundPitch = 0, | |
| 4972 | SoundVolume = 0 | |
| 4973 | }) | |
| 4974 | end | |
| 4975 | wait(1) | |
| 4976 | WACKYEFFECT({
| |
| 4977 | Time = 75, | |
| 4978 | EffectType = "Sphere", | |
| 4979 | Size = VT(350, 350, 350), | |
| 4980 | Size2 = VT(4500, 4500, 4500), | |
| 4981 | Transparency = 0.8, | |
| 4982 | Transparency2 = 1, | |
| 4983 | CFrame = FIREBALL.CFrame, | |
| 4984 | MoveToPos = nil, | |
| 4985 | RotationX = 0, | |
| 4986 | RotationY = 0, | |
| 4987 | RotationZ = 0, | |
| 4988 | Material = "Neon", | |
| 4989 | Color = C3(1, 1, 1), | |
| 4990 | SoundID = nil, | |
| 4991 | SoundPitch = 0, | |
| 4992 | SoundVolume = 0 | |
| 4993 | }) | |
| 4994 | for i = 1, 15 do | |
| 4995 | Swait() | |
| 4996 | ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false) | |
| 4997 | WACKYEFFECT({
| |
| 4998 | Time = 85, | |
| 4999 | EffectType = "Sphere", | |
| 5000 | Size = VT(75, 75, 75), | |
| 5001 | Size2 = VT(0, 2500, 0), | |
| 5002 | Transparency = 0.5, | |
| 5003 | Transparency2 = 1, | |
| 5004 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 5005 | MoveToPos = nil, | |
| 5006 | RotationX = MRANDOM(-50, 50) / 10, | |
| 5007 | RotationY = MRANDOM(-50, 50) / 10, | |
| 5008 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 5009 | Material = "Neon", | |
| 5010 | Color = C3(1, 0, 0), | |
| 5011 | SoundID = nil, | |
| 5012 | SoundPitch = nil, | |
| 5013 | SoundVolume = nil | |
| 5014 | }) | |
| 5015 | end | |
| 5016 | FIREBALL:remove() | |
| 5017 | end)) | |
| 5018 | WACKYEFFECT({
| |
| 5019 | Time = 25, | |
| 5020 | EffectType = "Ring", | |
| 5021 | Size = VT(0, 0, 0), | |
| 5022 | Size2 = VT(3.75, 3.75, 0), | |
| 5023 | Transparency = 0.7, | |
| 5024 | Transparency2 = 1, | |
| 5025 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 5026 | MoveToPos = nil, | |
| 5027 | RotationX = 0, | |
| 5028 | RotationY = 0, | |
| 5029 | RotationZ = 0, | |
| 5030 | Material = "Neon", | |
| 5031 | Color = C3(1, 0, 0), | |
| 5032 | SoundID = nil, | |
| 5033 | SoundPitch = nil, | |
| 5034 | SoundVolume = nil | |
| 5035 | }) | |
| 5036 | WACKYEFFECT({
| |
| 5037 | Time = 50, | |
| 5038 | EffectType = "Ring", | |
| 5039 | Size = VT(0, 0, 0), | |
| 5040 | Size2 = VT(15, 15, 0), | |
| 5041 | Transparency = 0.7, | |
| 5042 | Transparency2 = 1, | |
| 5043 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 5044 | MoveToPos = nil, | |
| 5045 | RotationX = 0, | |
| 5046 | RotationY = 0, | |
| 5047 | RotationZ = 0, | |
| 5048 | Material = "Neon", | |
| 5049 | Color = C3(1, 0, 0), | |
| 5050 | SoundID = nil, | |
| 5051 | SoundPitch = nil, | |
| 5052 | SoundVolume = nil | |
| 5053 | }) | |
| 5054 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 5055 | Swait() | |
| 5056 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 5060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 5062 | end | |
| 5063 | ATTACK = false | |
| 5064 | Rooted = false | |
| 5065 | end | |
| 5066 | function Conjour() | |
| 5067 | local SHOOT = OhnoItsAShotgun() | |
| 5068 | local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3) | |
| 5069 | local ORI = 90 | |
| 5070 | SHOOT.CFrame = CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(0), RAD(ORI), RAD(0)) | |
| 5071 | local GOODRIDDANCE = false | |
| 5072 | CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 5073 | coroutine.resume(coroutine.create(function() | |
| 5074 | repeat | |
| 5075 | SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,Mouse.Hit.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25) | |
| 5076 | Swait() | |
| 5077 | until GOODRIDDANCE == true | |
| 5078 | SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0)) | |
| 5079 | SHOOT.CanCollide = true | |
| 5080 | SHOOT.Anchored = false | |
| 5081 | SHOOT.Parent = workspace | |
| 5082 | local bv = Instance.new("BodyVelocity",SHOOT)
| |
| 5083 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 5084 | bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45 | |
| 5085 | Debris:AddItem(bv,0.1) | |
| 5086 | wait(5) | |
| 5087 | for i = 1, 45 do | |
| 5088 | Swait() | |
| 5089 | SHOOT.Transparency = SHOOT.Transparency + 1/45 | |
| 5090 | end | |
| 5091 | SHOOT:remove() | |
| 5092 | end)) | |
| 5093 | for i = 1, 15 do | |
| 5094 | Swait() | |
| 5095 | SHOOT.Transparency = SHOOT.Transparency - 1/15 | |
| 5096 | ORI = ORI - 3 | |
| 5097 | end | |
| 5098 | for i = 1, 15 do | |
| 5099 | Swait() | |
| 5100 | ORI = ORI - 3 | |
| 5101 | end | |
| 5102 | wait(MRANDOM(2,8)/10) | |
| 5103 | PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,Mouse.Hit.p,14) | |
| 5104 | CamShake(4,4) | |
| 5105 | GOODRIDDANCE = true | |
| 5106 | end | |
| 5107 | function Aerial_Bombardament() | |
| 5108 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 5109 | if HITFLOOR then | |
| 5110 | ATTACK = true | |
| 5111 | Rooted = true | |
| 5112 | local bv = Instance.new("BodyVelocity")
| |
| 5113 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 5114 | bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175 | |
| 5115 | bv.Parent = RootPart | |
| 5116 | local GYRO = IT("BodyGyro",RootPart)
| |
| 5117 | GYRO.D = 2 | |
| 5118 | GYRO.P = 20000 | |
| 5119 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 5120 | GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p) | |
| 5121 | CreateSound(145486992,Torso,10,0.85,false) | |
| 5122 | for i=0, 0.05, 0.1 / Animation_Speed do | |
| 5123 | Swait() | |
| 5124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed) | |
| 5125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 5126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5128 | if ANIM == "Fall" or ANIM == "Jump" then | |
| 5129 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5130 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5131 | else | |
| 5132 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5134 | end | |
| 5135 | end | |
| 5136 | bv:Remove() | |
| 5137 | local E = 360/15 | |
| 5138 | for i = 1, 15 do | |
| 5139 | Swait() | |
| 5140 | WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 5141 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 5142 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5143 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5144 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5145 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5146 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5147 | end | |
| 5148 | WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 5149 | for i = 1, 15 do | |
| 5150 | coroutine.resume(coroutine.create(function() | |
| 5151 | Conjour() | |
| 5152 | end)) | |
| 5153 | end | |
| 5154 | local LANDED = nil | |
| 5155 | local POS = nil | |
| 5156 | coroutine.resume(coroutine.create(function() | |
| 5157 | repeat | |
| 5158 | Swait() | |
| 5159 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5160 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5161 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5162 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5163 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5164 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5165 | until LANDED ~= nil | |
| 5166 | end)) | |
| 5167 | repeat | |
| 5168 | Swait() | |
| 5169 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character) | |
| 5170 | if HITFLOOR then | |
| 5171 | LANDED = HITFLOOR | |
| 5172 | POS = HITPOS | |
| 5173 | end | |
| 5174 | until LANDED ~= nil | |
| 5175 | GYRO:remove() | |
| 5176 | CamShake(6,3) | |
| 5177 | CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false) | |
| 5178 | ATTACK = false | |
| 5179 | Rooted = false | |
| 5180 | end | |
| 5181 | end | |
| 5182 | function Final_Limit() | |
| 5183 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
| 5184 | if HITFLOOR ~= nil then | |
| 5185 | do | |
| 5186 | local HITBODIES = {}
| |
| 5187 | ATTACK = true | |
| 5188 | Rooted = true | |
| 5189 | local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0)) | |
| 5190 | ABSOLUTE.Color = C3(0, 0, 0) | |
| 5191 | MakeForm(ABSOLUTE, "Ball") | |
| 5192 | CreateSound("814168787", ABSOLUTE, 10, 0.3)
| |
| 5193 | CreateSound("1177785010", ABSOLUTE, 10, 0.4)
| |
| 5194 | for i = 0, 4, 0.1 / Animation_Speed do | |
| 5195 | Swait() | |
| 5196 | ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2) | |
| 5197 | ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0) | |
| 5198 | ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01 | |
| 5199 | local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1)) | |
| 5200 | MakeForm(CHARGE, "Ball") | |
| 5201 | CHARGE.Color = C3(0, 0, 0) | |
| 5202 | CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15)) | |
| 5203 | FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true) | |
| 5204 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5207 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5208 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5209 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5210 | end | |
| 5211 | local WING = CreatePart(3, ABSOLUTE, "Neon", 0, 1, SKILLTEXTCOLOR, "BatWings", VT(2, 2, 2)) | |
| 5212 | WING.Color = C3(0, 0, 0) | |
| 5213 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
| 5214 | local MSH = CreateMesh("SpecialMesh", WING, "FileMesh", "93715902", "", VT(0, 0, 2), VT(0, 2, 0))
| |
| 5215 | for i = 1, 15 do | |
| 5216 | Swait() | |
| 5217 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
| 5218 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
| 5219 | MSH.Scale = MSH.Scale + VT(0.6, 0.4, 0) | |
| 5220 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5224 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5226 | end | |
| 5227 | for i = 1, 15 do | |
| 5228 | Swait() | |
| 5229 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
| 5230 | WING.Transparency = WING.Transparency - 0.06666666666666667 | |
| 5231 | MSH.Scale = MSH.Scale + VT(0.65, -0.03, 0.8) | |
| 5232 | MSH.Offset = MSH.Offset + VT(0, 0, 0.8) | |
| 5233 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5237 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5239 | end | |
| 5240 | coroutine.resume(coroutine.create(function() | |
| 5241 | local LOOP = 0 | |
| 5242 | local ech = 0 | |
| 5243 | for i = 1, 250 do | |
| 5244 | LOOP = LOOP + 1 | |
| 5245 | Swait() | |
| 5246 | ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -0.15) | |
| 5247 | WING.CFrame = ABSOLUTE.CFrame * CF(0, 2.5, 1.3) | |
| 5248 | CreateRing(VT(0, 0, 0), false, 0, 25, CF(ABSOLUTE.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 0, 0), VT(LOOP, LOOP, 0) / 45) | |
| 5249 | if LOOP == 25 then | |
| 5250 | LOOP = 0 | |
| 5251 | ech = ech + 1 | |
| 5252 | killnearest(VT(ABSOLUTE.Position.X, HITPOS.Y, ABSOLUTE.Position.Z), 25 * ech, 25) | |
| 5253 | CreateSound("201858087", ABSOLUTE, 10, 0.6)
| |
| 5254 | for i = 1, 5 do | |
| 5255 | Slice("Thin", 2 * ech, 35, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), C3(0, 0, 0), VT(0.001, 0, 0.001))
| |
| 5256 | Slice("Round", 2 * ech, 45, CF(VT(ABSOLUTE.Position.X, HITPOS.Y + 0.1, ABSOLUTE.Position.Z)) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), C3(0, 0, 0), VT(0, 0, 0))
| |
| 5257 | end | |
| 5258 | end | |
| 5259 | end | |
| 5260 | for i = 1, 10 do | |
| 5261 | Swait() | |
| 5262 | WING.Transparency = WING.Transparency + 0.1 | |
| 5263 | end | |
| 5264 | WING:remove() | |
| 5265 | for i = 1, 10 do | |
| 5266 | Swait() | |
| 5267 | ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1 | |
| 5268 | end | |
| 5269 | ABSOLUTE:remove() | |
| 5270 | end)) | |
| 5271 | ATTACK = false | |
| 5272 | Rooted = false | |
| 5273 | end | |
| 5274 | end | |
| 5275 | end | |
| 5276 | local Decal = IT("Decal")
| |
| 5277 | function Hop() | |
| 5278 | ATTACK = true | |
| 5279 | Rooted = false | |
| 5280 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 5281 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 5282 | local decal = Decal:Clone() | |
| 5283 | decal.Parent = O1 | |
| 5284 | decal.Face = "Top" | |
| 5285 | decal.Texture = "http://www.roblox.com/asset/?id=224019254" | |
| 5286 | local decal2 = Decal:Clone() | |
| 5287 | decal2.Parent = O1 | |
| 5288 | decal2.Face = "Bottom" | |
| 5289 | decal2.Texture = "http://www.roblox.com/asset/?id=224019254" | |
| 5290 | local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 5291 | local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z) | |
| 5292 | O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 5293 | local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 5294 | ROOT.CFrame = CF(O2.Position, RootPart.Position) | |
| 5295 | local decal = Decal:Clone() | |
| 5296 | decal.Parent = O2 | |
| 5297 | decal.Face = "Top" | |
| 5298 | decal.Texture = "http://www.roblox.com/asset/?id=224019254" | |
| 5299 | local decal2 = Decal:Clone() | |
| 5300 | decal2.Parent = O2 | |
| 5301 | decal2.Face = "Bottom" | |
| 5302 | decal2.Texture = "http://www.roblox.com/asset/?id=224019254" | |
| 5303 | CreateSound("84005018", O1, 10, 0.7)
| |
| 5304 | CreateSound("84005018", O2, 10, 0.7)
| |
| 5305 | for i = 1, 75 do | |
| 5306 | Swait() | |
| 5307 | O1.Size = O1.Size + VT(0.1, 0, 0.1) | |
| 5308 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0)) | |
| 5309 | O2.Size = O2.Size + VT(0.1, 0, 0.1) | |
| 5310 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 5311 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5312 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5313 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5314 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5315 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5316 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5317 | end | |
| 5318 | Rooted = true | |
| 5319 | UNANCHOR = false | |
| 5320 | RootPart.Anchored = true | |
| 5321 | VALUE1 = true | |
| 5322 | for i = 1, 15 do | |
| 5323 | Transparency(i / 15) | |
| 5324 | Swait() | |
| 5325 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13) | |
| 5326 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5330 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5332 | end | |
| 5333 | RootPart.CFrame = ROOT.CFrame | |
| 5334 | ROOT:remove() | |
| 5335 | for i = 1, 15 do | |
| 5336 | Transparency(1 - i / 15) | |
| 5337 | Swait() | |
| 5338 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5) | |
| 5339 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 5341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 5343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5345 | end | |
| 5346 | VALUE1 = false | |
| 5347 | coroutine.resume(coroutine.create(function() | |
| 5348 | for i = 1, 75 do | |
| 5349 | Swait() | |
| 5350 | O1.Size = O1.Size - VT(0.1, 0, 0.1) | |
| 5351 | O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 5352 | O2.Size = O2.Size - VT(0.1, 0, 0.1) | |
| 5353 | O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 5354 | end | |
| 5355 | O1:remove() | |
| 5356 | O2:remove() | |
| 5357 | end)) | |
| 5358 | UNANCHOR = true | |
| 5359 | RootPart.Anchored = false | |
| 5360 | ATTACK = false | |
| 5361 | Rooted = false | |
| 5362 | end | |
| 5363 | ||
| 5364 | function Meteor_Shower() | |
| 5365 | ATTACK = true | |
| 5366 | Rooted = false | |
| 5367 | CreateSound(1368573150, RightArm, 3, 0.8) | |
| 5368 | CreateSound(649634100, Torso, 10, 0.8) | |
| 5369 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 5370 | Swait() | |
| 5371 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 5372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 5374 | end | |
| 5375 | local POS = Mouse.Hit.p | |
| 5376 | CreateSound(463593339, Effects, 3, 1) | |
| 5377 | coroutine.resume(coroutine.create(function() | |
| 5378 | for i = 1, 35 do | |
| 5379 | wait(MRANDOM(5,150)/100) | |
| 5380 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
| 5381 | end | |
| 5382 | end)) | |
| 5383 | ATTACK = false | |
| 5384 | Rooted = false | |
| 5385 | end | |
| 5386 | ||
| 5387 | --//=================================\\ | |
| 5388 | --|| ASSIGN THINGS TO KEYS | |
| 5389 | --\\=================================// | |
| 5390 | ||
| 5391 | function MouseDown(Mouse) | |
| 5392 | if ATTACK == false then | |
| 5393 | EMOTE() | |
| 5394 | end | |
| 5395 | end | |
| 5396 | ||
| 5397 | function MouseUp(Mouse) | |
| 5398 | HOLD = false | |
| 5399 | end | |
| 5400 | ||
| 5401 | function KeyDown(Key) | |
| 5402 | KEYHOLD = true | |
| 5403 | ||
| 5404 | if Key == "l" and ATTACK == false then | |
| 5405 | RiftForm() | |
| 5406 | lightning.Enabled = true | |
| 5407 | eeeffecto.Enabled = true | |
| 5408 | SKILL1TEXT:remove() | |
| 5409 | SKILL2TEXT:remove() | |
| 5410 | SKILL3TEXT:remove() | |
| 5411 | SKILL4TEXT:remove() | |
| 5412 | SKILL5TEXT:remove() | |
| 5413 | SKILL6TEXT:remove() | |
| 5414 | SKILL7TEXT:remove() | |
| 5415 | SKILL8TEXT:remove() | |
| 5416 | SKILL9TEXT:remove() | |
| 5417 | SKILL10TEXT:remove() | |
| 5418 | SKILL11TEXT:remove() | |
| 5419 | SKILL12TEXT:remove() | |
| 5420 | SKILL13TEXT:remove() | |
| 5421 | SKILL14TEXT:remove() | |
| 5422 | SKILL15TEXT:remove() | |
| 5423 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 5424 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 5425 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 5426 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 5427 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 5428 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 5429 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 5430 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 5431 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") | |
| 5432 | local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 10") | |
| 5433 | local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 11") | |
| 5434 | local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 12") | |
| 5435 | local SKILL13TEXT = CreateLabel(SKILL13FRAME, "[N] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 13") | |
| 5436 | local SKILL14TEXT = CreateLabel(SKILL14FRAME, "[Q] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 14") | |
| 5437 | local SKILL15TEXT = CreateLabel(SKILL15FRAME, "[R] Coming Soon", SKILLTEXTCOLOR2, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 15") | |
| 5438 | RiftWorld() | |
| 5439 | s:stop() | |
| 5440 | local s = Instance.new("Sound",char)
| |
| 5441 | s.Name = "BGMusic" | |
| 5442 | s.SoundId = "rbxassetid://1119113013" | |
| 5443 | s.Pitch = 1 | |
| 5444 | s.Volume = 40 | |
| 5445 | s.Looped = true | |
| 5446 | s.archivable = false | |
| 5447 | s.Parent = char.Head | |
| 5448 | wait(0.1) | |
| 5449 | s:play() | |
| 5450 | end | |
| 5451 | ||
| 5452 | if Key == "i" and ATTACK == false then | |
| 5453 | Meteor_Shower() | |
| 5454 | end | |
| 5455 | ||
| 5456 | if Key == "o" and ATTACK == false then | |
| 5457 | Final_Limit() | |
| 5458 | end | |
| 5459 | ||
| 5460 | if Key == "k" and ATTACK == false then | |
| 5461 | Aerial_Bombardament() | |
| 5462 | end | |
| 5463 | ||
| 5464 | if Key == "m" and ATTACK == false then | |
| 5465 | Eon_Fire() | |
| 5466 | end | |
| 5467 | ||
| 5468 | if Key == "z" and ATTACK == false then | |
| 5469 | Banisher_Bullet() | |
| 5470 | end | |
| 5471 | ||
| 5472 | if Key == "b" and ATTACK == false then | |
| 5473 | Banisher_Burn() | |
| 5474 | end | |
| 5475 | ||
| 5476 | if Key == "c" and ATTACK == false then | |
| 5477 | BanishmentBeam() | |
| 5478 | end | |
| 5479 | ||
| 5480 | if Key == "v" and ATTACK == false then | |
| 5481 | Teleport() | |
| 5482 | end | |
| 5483 | ||
| 5484 | if Key == "t" and ATTACK == false then | |
| 5485 | Taunt() | |
| 5486 | chatfunc(DeathTaunt[MRANDOM(1,#DeathTaunt)]) | |
| 5487 | end | |
| 5488 | ||
| 5489 | if Key == "e" and ATTACK == false then | |
| 5490 | Madness() | |
| 5491 | end | |
| 5492 | ||
| 5493 | if Key == "n" and ATTACK == false then | |
| 5494 | Bat_Wave() | |
| 5495 | end | |
| 5496 | ||
| 5497 | if Key == "q" and ATTACK == false then | |
| 5498 | OP() | |
| 5499 | end | |
| 5500 | ||
| 5501 | if Key == "j" and ATTACK == false then | |
| 5502 | Nuke() | |
| 5503 | end | |
| 5504 | ||
| 5505 | if Key == "y" and ATTACK == false then | |
| 5506 | oofBeam() | |
| 5507 | end | |
| 5508 | ||
| 5509 | if Key == "r" and ATTACK == false then | |
| 5510 | Burning_Hopes() | |
| 5511 | end | |
| 5512 | ||
| 5513 | if Key == "u" and ATTACK == false then | |
| 5514 | Absoluteum() | |
| 5515 | end | |
| 5516 | ||
| 5517 | if Key == "g" and ATTACK == false then | |
| 5518 | chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)]) | |
| 5519 | TOBANISH = {}
| |
| 5520 | end | |
| 5521 | ||
| 5522 | if Key == "p" and ATTACK == false then | |
| 5523 | TakeOnMe() | |
| 5524 | end | |
| 5525 | ||
| 5526 | if Key == "x" and ATTACK == false then | |
| 5527 | Deathbound() | |
| 5528 | end | |
| 5529 | ||
| 5530 | if Key == "f" and ATTACK == false then | |
| 5531 | Fire_At_Will() | |
| 5532 | end | |
| 5533 | ||
| 5534 | if Key == "h" and ATTACK == false then | |
| 5535 | Imperfect_Command() | |
| 5536 | end | |
| 5537 | end | |
| 5538 | ||
| 5539 | function KeyUp(Key) | |
| 5540 | KEYHOLD = false | |
| 5541 | end | |
| 5542 | ||
| 5543 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 5544 | MouseDown(NEWKEY) | |
| 5545 | end) | |
| 5546 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 5547 | MouseUp(NEWKEY) | |
| 5548 | end) | |
| 5549 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 5550 | KeyDown(NEWKEY) | |
| 5551 | end) | |
| 5552 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 5553 | KeyUp(NEWKEY) | |
| 5554 | end) | |
| 5555 | ||
| 5556 | --//=================================\\ | |
| 5557 | --\\=================================// | |
| 5558 | ||
| 5559 | ||
| 5560 | function unanchor() | |
| 5561 | if UNANCHOR == true then | |
| 5562 | g = Character:GetChildren() | |
| 5563 | for i = 1, #g do | |
| 5564 | if g[i].ClassName == "Part" then | |
| 5565 | g[i].Anchored = false | |
| 5566 | end | |
| 5567 | end | |
| 5568 | end | |
| 5569 | end | |
| 5570 | ||
| 5571 | ||
| 5572 | --//=================================\\ | |
| 5573 | --|| WRAP THE WHOLE SCRIPT UP | |
| 5574 | --\\=================================// | |
| 5575 | ||
| 5576 | Humanoid.Changed:connect(function(Jump) | |
| 5577 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 5578 | Humanoid.Jump = false | |
| 5579 | end | |
| 5580 | end) | |
| 5581 | ||
| 5582 | local CONNECT = nil | |
| 5583 | ||
| 5584 | while true do | |
| 5585 | Swait() | |
| 5586 | ANIMATE.Parent = nil | |
| 5587 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 5588 | Humanoid = IT("Humanoid",Character)
| |
| 5589 | end | |
| 5590 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 5591 | v:Stop(); | |
| 5592 | end | |
| 5593 | SINE = SINE + CHANGE | |
| 5594 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 5595 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 5596 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 5597 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26) | |
| 5598 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 5599 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 5600 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 5601 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 5602 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3) | |
| 5603 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 5604 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 5605 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 5606 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 5607 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3) | |
| 5608 | end | |
| 5609 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 5610 | ANIM = "Jump" | |
| 5611 | if ATTACK == false then | |
| 5612 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5613 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5614 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5615 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5616 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 5617 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 5618 | end | |
| 5619 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 5620 | ANIM = "Fall" | |
| 5621 | if ATTACK == false then | |
| 5622 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 5625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 5626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 5627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 5628 | end | |
| 5629 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 5630 | ANIM = "Idle" | |
| 5631 | if ATTACK == false then | |
| 5632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 5633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 5634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(80), RAD(15), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 5635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.3 / Animation_Speed) | |
| 5636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5638 | end | |
| 5639 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 5640 | ANIM = "Walk" | |
| 5641 | if ATTACK == false then | |
| 5642 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3) | |
| 5643 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3) | |
| 5644 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3) | |
| 5645 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3) | |
| 5646 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3) | |
| 5647 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3) | |
| 5648 | end | |
| 5649 | end | |
| 5650 | unanchor() | |
| 5651 | Humanoid.MaxHealth = "inf" | |
| 5652 | Humanoid.Health = "inf" | |
| 5653 | if Rooted == false then | |
| 5654 | Disable_Jump = false | |
| 5655 | Humanoid.WalkSpeed = Speed | |
| 5656 | elseif Rooted == true then | |
| 5657 | Disable_Jump = true | |
| 5658 | Humanoid.WalkSpeed = 0 | |
| 5659 | end | |
| 5660 | refit() | |
| 5661 | sick.Parent = Torso | |
| 5662 | sick:resume() | |
| 5663 | sick.Volume = 5 | |
| 5664 | sick.Pitch = 1 | |
| 5665 | sick.SoundId = "rbxassetid://0" | |
| 5666 | sick.Name = "BanishV3Music" | |
| 5667 | end | |
| 5668 | ||
| 5669 | --//=================================\\ | |
| 5670 | --\\=================================// | |
| 5671 | ||
| 5672 | ||
| 5673 | ||
| 5674 | ||
| 5675 | ||
| 5676 | --//====================================================\\-- | |
| 5677 | --|| END OF SCRIPT | |
| 5678 | --\\====================================================//-- |