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| 1 | Player = game:GetService("Players").LocalPlayer
| |
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | LS = Torso["Left Shoulder"] | |
| 13 | LH = Torso["Left Hip"] | |
| 14 | RS = Torso["Right Shoulder"] | |
| 15 | RH = Torso["Right Hip"] | |
| 16 | Neck = Torso.Neck | |
| 17 | it = Instance.new | |
| 18 | vt = Vector3.new | |
| 19 | cf = CFrame.new | |
| 20 | euler = CFrame.fromEulerAnglesXYZ | |
| 21 | angles = CFrame.Angles | |
| 22 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 23 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 24 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 25 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 26 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 27 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 28 | RootPart = Character.HumanoidRootPart | |
| 29 | RootJoint = RootPart.RootJoint | |
| 30 | RootCF = euler(-1.57, 0, 3.14) | |
| 31 | attack = false | |
| 32 | attackdebounce = false | |
| 33 | MMouse = nil | |
| 34 | combo = 0 | |
| 35 | apierce = false | |
| 36 | doing2s = false | |
| 37 | msprintnum = 0 | |
| 38 | sprint = false | |
| 39 | stopwalk = false | |
| 40 | sprinthit = false | |
| 41 | lastskill = nil | |
| 42 | iscombo = false | |
| 43 | local hitfloor, posfloor = nil, nil | |
| 44 | local idle = 0 | |
| 45 | local Anim = "Idle" | |
| 46 | local Effects = {}
| |
| 47 | local Weapon = {}
| |
| 48 | local Welds = {}
| |
| 49 | local decreaseatk = 0 | |
| 50 | local decreasedef = 0 | |
| 51 | local decreasemvmt = 0 | |
| 52 | local GuardStance = false | |
| 53 | local Target = nil | |
| 54 | local manualguardend = false | |
| 55 | local lastcombo = nil | |
| 56 | local prop = Instance.new("RocketPropulsion")
| |
| 57 | local move1 = "(Z)\nHonor" | |
| 58 | local move2 = "(X)\nAssault Pierce" | |
| 59 | local move3 = "(C)\nSwipe" | |
| 60 | local move4 = "(V)\nNeedle Storm" | |
| 61 | local cooldowns = {}
| |
| 62 | local cooldown1 = 0 | |
| 63 | table.insert(cooldowns, cooldown1) | |
| 64 | local cooldown2 = 0 | |
| 65 | table.insert(cooldowns, cooldown2) | |
| 66 | local cooldown3 = 0 | |
| 67 | table.insert(cooldowns, cooldown3) | |
| 68 | local cooldown4 = 0 | |
| 69 | table.insert(cooldowns, cooldown4) | |
| 70 | local cooldownsadd = {}
| |
| 71 | local cooldownadd1 = 0.35 | |
| 72 | table.insert(cooldownsadd, cooldownadd1) | |
| 73 | local cooldownadd2 = 0.26 | |
| 74 | table.insert(cooldownsadd, cooldownadd2) | |
| 75 | local cooldownadd3 = 0.17 | |
| 76 | table.insert(cooldownsadd, cooldownadd3) | |
| 77 | local cooldownadd4 = 0.06 | |
| 78 | table.insert(cooldownsadd, cooldownadd4) | |
| 79 | local cooldownmax = 100 | |
| 80 | player = nil | |
| 81 | RSH = nil | |
| 82 | RW = Instance.new("Motor")
| |
| 83 | LW = Instance.new("Motor")
| |
| 84 | RW.Name = "Right Shoulder" | |
| 85 | LW.Name = "Left Shoulder" | |
| 86 | LH = Torso["Left Hip"] | |
| 87 | RH = Torso["Right Hip"] | |
| 88 | TorsoColor = Torso.BrickColor | |
| 89 | TorsoRed = TorsoColor.Color.r | |
| 90 | TorsoGreen = TorsoColor.Color.g | |
| 91 | NewCol = Color3.new(1, 1, 1) | |
| 92 | NewCol2 = Color3.new(1, 1, 1) | |
| 93 | if Player:findFirstChild("Color1") ~= nil then
| |
| 94 | NewCol = Player.Color1.Value | |
| 95 | end | |
| 96 | if Player:findFirstChild("Color2") ~= nil then
| |
| 97 | NewCol2 = Player.Color2.Value | |
| 98 | end | |
| 99 | print(BrickColor.new(NewCol)) | |
| 100 | local mdec = Instance.new("NumberValue", Decrease)
| |
| 101 | mdec.Name = "DecreaseDef" | |
| 102 | mdec.Value = 0.4 | |
| 103 | local mdec2 = Instance.new("NumberValue", Decrease)
| |
| 104 | mdec2.Name = "DecreaseMvmt" | |
| 105 | mdec2.Value = 0.1 | |
| 106 | local Animate = Humanoid.Animator | |
| 107 | local canjump = true | |
| 108 | removeControl = function() | |
| 109 | canjump = false | |
| 110 | end | |
| 111 | ||
| 112 | resumeControl = function() | |
| 113 | canjump = true | |
| 114 | end | |
| 115 | ||
| 116 | Player.Character.Humanoid.Changed:connect(function() | |
| 117 | if canjump == false then | |
| 118 | Player.Character.Humanoid.Jump = false | |
| 119 | end | |
| 120 | end | |
| 121 | ) | |
| 122 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 123 | ArtificialHB.Name = "Heartbeat" | |
| 124 | ||
| 125 | script:WaitForChild("Heartbeat")
| |
| 126 | ||
| 127 | frame = 1 / 40 | |
| 128 | tf = 0 | |
| 129 | allowframeloss = false | |
| 130 | tossremainder = false | |
| 131 | lastframe = tick() | |
| 132 | script.Heartbeat:Fire() | |
| 133 | ||
| 134 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 135 | tf = tf + s | |
| 136 | if tf >= frame then | |
| 137 | if allowframeloss then | |
| 138 | script.Heartbeat:Fire() | |
| 139 | lastframe = tick() | |
| 140 | else | |
| 141 | for i = 1, math.floor(tf / frame) do | |
| 142 | script.Heartbeat:Fire() | |
| 143 | end | |
| 144 | lastframe = tick() | |
| 145 | end | |
| 146 | if tossremainder then | |
| 147 | tf = 0 | |
| 148 | else | |
| 149 | tf = tf - frame * math.floor(tf / frame) | |
| 150 | end | |
| 151 | end | |
| 152 | end) | |
| 153 | ||
| 154 | function swait(num) | |
| 155 | if num == 0 or num == nil then | |
| 156 | ArtificialHB.Event:wait() | |
| 157 | else | |
| 158 | for i = 0, num do | |
| 159 | ArtificialHB.Event:wait() | |
| 160 | end | |
| 161 | end | |
| 162 | end | |
| 163 | ||
| 164 | if Character:findFirstChild("Gavlonius Wheel", true) ~= nil then
| |
| 165 | Character:findFirstChild("Gavlonius Wheel", true).Parent = nil
| |
| 166 | end | |
| 167 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
| |
| 168 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
| |
| 169 | end | |
| 170 | if Character:findFirstChild("Stats", true) ~= nil then
| |
| 171 | Character:findFirstChild("Stats", true).Parent = nil
| |
| 172 | end | |
| 173 | local Stats = Instance.new("BoolValue")
| |
| 174 | Stats.Name = "Stats" | |
| 175 | Stats.Parent = Character | |
| 176 | local Atk = Instance.new("NumberValue")
| |
| 177 | Atk.Name = "Damage" | |
| 178 | Atk.Parent = Stats | |
| 179 | Atk.Value = 1 | |
| 180 | local Def = Instance.new("NumberValue")
| |
| 181 | Def.Name = "Defense" | |
| 182 | Def.Parent = Stats | |
| 183 | Def.Value = 1 | |
| 184 | local Mvmt = Instance.new("NumberValue")
| |
| 185 | Mvmt.Name = "Movement" | |
| 186 | Mvmt.Parent = Stats | |
| 187 | Mvmt.Value = 1 | |
| 188 | local Block = Instance.new("BoolValue")
| |
| 189 | Block.Name = "Block" | |
| 190 | Block.Parent = Stats | |
| 191 | Block.Value = false | |
| 192 | local Stun = Instance.new("NumberValue")
| |
| 193 | Stun.Name = "Stun" | |
| 194 | Stun.Parent = Stats | |
| 195 | Stun.Value = 0 | |
| 196 | local StunT = Instance.new("NumberValue")
| |
| 197 | StunT.Name = "StunThreshold" | |
| 198 | StunT.Parent = Stats | |
| 199 | StunT.Value = 100 | |
| 200 | local Rooted = Instance.new("BoolValue")
| |
| 201 | Rooted.Name = "Rooted" | |
| 202 | Rooted.Parent = Stats | |
| 203 | Rooted.Value = false | |
| 204 | local Stunned = Instance.new("BoolValue")
| |
| 205 | Stunned.Name = "Stunned" | |
| 206 | Stunned.Parent = Stats | |
| 207 | Stunned.Value = false | |
| 208 | local Stagger = Instance.new("BoolValue")
| |
| 209 | Stagger.Name = "Stagger" | |
| 210 | Stagger.Parent = Stats | |
| 211 | Stagger.Value = false | |
| 212 | local StaggerHit = Instance.new("BoolValue")
| |
| 213 | StaggerHit.Name = "StaggerHit" | |
| 214 | StaggerHit.Parent = Stats | |
| 215 | StaggerHit.Value = false | |
| 216 | local RecentEnemy = Instance.new("ObjectValue")
| |
| 217 | RecentEnemy.Name = "RecentEnemy" | |
| 218 | RecentEnemy.Parent = Stats | |
| 219 | RecentEnemy.Value = nil | |
| 220 | local Decrease = Instance.new("BoolValue")
| |
| 221 | Decrease.Name = "Decrease" | |
| 222 | Decrease.Parent = Stats | |
| 223 | Decrease.Value = false | |
| 224 | local passive = Instance.new("NumberValue", Decrease)
| |
| 225 | passive.Name = "DecreaseMvmt" | |
| 226 | passive.Value = 0 | |
| 227 | local mana = Instance.new("NumberValue")
| |
| 228 | mana.Name = "Mana" | |
| 229 | mana.Parent = Stats | |
| 230 | mana.Value = 0 | |
| 231 | NoOutline = function(Part) | |
| 232 | Part.TopSurface = 10 | |
| 233 | end | |
| 234 | ||
| 235 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 236 | local fp = it("Part")
| |
| 237 | fp.formFactor = formfactor | |
| 238 | fp.Parent = parent | |
| 239 | fp.Reflectance = reflectance | |
| 240 | fp.Transparency = transparency | |
| 241 | fp.CanCollide = false | |
| 242 | fp.Locked = true | |
| 243 | fp.BrickColor = brickcolor | |
| 244 | fp.Name = name | |
| 245 | fp.Size = size | |
| 246 | fp.Position = Torso.Position | |
| 247 | NoOutline(fp) | |
| 248 | fp.Material = "SmoothPlastic" | |
| 249 | fp:BreakJoints() | |
| 250 | return fp | |
| 251 | end | |
| 252 | ||
| 253 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 254 | local mesh = it(Mesh) | |
| 255 | mesh.Parent = part | |
| 256 | if Mesh == "SpecialMesh" then | |
| 257 | mesh.MeshType = meshtype | |
| 258 | if meshid ~= "nil" then | |
| 259 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 260 | end | |
| 261 | end | |
| 262 | mesh.Offset = offset | |
| 263 | mesh.Scale = scale | |
| 264 | return mesh | |
| 265 | end | |
| 266 | ||
| 267 | weld = function(parent, part0, part1, c0) | |
| 268 | local weld = it("Motor")
| |
| 269 | weld.Parent = parent | |
| 270 | weld.Part0 = part0 | |
| 271 | weld.Part1 = part1 | |
| 272 | weld.C0 = c0 | |
| 273 | return weld | |
| 274 | end | |
| 275 | ||
| 276 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 277 | local gui = it(GuiType) | |
| 278 | gui.Parent = parent | |
| 279 | gui.Text = text | |
| 280 | gui.BackgroundTransparency = backtrans | |
| 281 | gui.BackgroundColor3 = backcol | |
| 282 | gui.SizeConstraint = "RelativeXY" | |
| 283 | gui.TextXAlignment = "Center" | |
| 284 | gui.TextYAlignment = "Center" | |
| 285 | gui.Position = pos | |
| 286 | gui.Size = size | |
| 287 | gui.Font = "SourceSans" | |
| 288 | gui.FontSize = "Size14" | |
| 289 | gui.TextWrapped = false | |
| 290 | gui.TextStrokeTransparency = 0 | |
| 291 | gui.TextColor = BrickColor.new("White")
| |
| 292 | return gui | |
| 293 | end | |
| 294 | ||
| 295 | local Color1 = Torso.BrickColor | |
| 296 | local fengui = it("GuiMain")
| |
| 297 | fengui.Parent = Player.PlayerGui | |
| 298 | fengui.Name = "WeaponGUI" | |
| 299 | local fenframe = it("Frame")
| |
| 300 | fenframe.Parent = fengui | |
| 301 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 302 | fenframe.BackgroundTransparency = 1 | |
| 303 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
| 304 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 305 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
| 306 | local fenframe2 = it("Frame")
| |
| 307 | fenframe2.Parent = fengui | |
| 308 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 309 | fenframe2.BackgroundTransparency = 1 | |
| 310 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
| 311 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
| 312 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
| 313 | local fenframe3 = it("Frame")
| |
| 314 | fenframe3.Parent = fengui | |
| 315 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 316 | fenframe3.BackgroundTransparency = 1 | |
| 317 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
| 318 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
| 319 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
| 320 | local fenframe4 = it("Frame")
| |
| 321 | fenframe4.Parent = fengui | |
| 322 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 323 | fenframe4.BackgroundTransparency = 1 | |
| 324 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
| 325 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 326 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
| 327 | local pressedf = false | |
| 328 | local fenframe5 = it("Frame")
| |
| 329 | fenframe5.Parent = fengui | |
| 330 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 331 | fenframe5.BackgroundTransparency = 1 | |
| 332 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
| 333 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
| 334 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
| 335 | fenframe5.ZIndex = 2 | |
| 336 | local tellbar = gui("TextLabel", fenframe5, "Press \'F\' to equip your weapon.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
| |
| 337 | tellbar.Font = "Arial" | |
| 338 | tellbar.TextScaled = true | |
| 339 | tellbar.TextTransparency = 1 | |
| 340 | tellbar.TextStrokeTransparency = 1 | |
| 341 | tellbar.ZIndex = 2 | |
| 342 | fnumb = 0 | |
| 343 | fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 344 | fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 345 | fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 346 | fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 347 | fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 348 | fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 349 | fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
| |
| 350 | fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 351 | fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 352 | fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 353 | fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 354 | fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 355 | fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 356 | fenbarmove1.ZIndex = 2 | |
| 357 | fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 358 | fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 359 | fenbarmove2.ZIndex = 2 | |
| 360 | fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 361 | fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 362 | fenbarmove3.ZIndex = 2 | |
| 363 | fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 364 | fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 365 | fenbarmove4.ZIndex = 2 | |
| 366 | fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 367 | modelzorz = Instance.new("Model")
| |
| 368 | modelzorz.Parent = Character | |
| 369 | modelzorz.Name = "Needle" | |
| 370 | local handle = part(3, modelzorz, 0, 1, BrickColor.new(NewCol2), "Handle", vt()) | |
| 371 | local prt1 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol2), "Part01", vt(0.2, 1.4, 0.2)) | |
| 372 | local prt2 = part(3, modelzorz, 0, 1, BrickColor.new("Medium stone grey"), "Part02", vt(0.2, 1.6, 0.2))
| |
| 373 | local prt3 = part(3, modelzorz, 0, 1, BrickColor.new("Medium stone grey"), "Part03", vt())
| |
| 374 | local prt4 = part(3, modelzorz, 0, 1, BrickColor.new("Medium stone grey"), "Part04", vt())
| |
| 375 | local prt5 = part(3, modelzorz, 0, 1, BrickColor.new("Medium stone grey"), "Part05", vt(0.2, 0.6, 0.6))
| |
| 376 | local prt6 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part06", vt()) | |
| 377 | local prt7 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part07", vt()) | |
| 378 | local prt8 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part08", vt(0.6, 0.6, 0.2)) | |
| 379 | local prt9 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part09", vt(0.6, 0.6, 0.2)) | |
| 380 | local prt10 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part10", vt()) | |
| 381 | local prt11 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part11", vt()) | |
| 382 | local prt12 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part12", vt()) | |
| 383 | local prt13 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part13", vt()) | |
| 384 | local prt14 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part14", vt()) | |
| 385 | local prt15 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part15", vt()) | |
| 386 | local prt16 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part16", vt()) | |
| 387 | local prt17 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part17", vt()) | |
| 388 | local prt18 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part18", vt()) | |
| 389 | local prt19 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part19", vt()) | |
| 390 | local prt20 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part20", vt()) | |
| 391 | local prt21 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part21", vt()) | |
| 392 | local prt22 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part22", vt()) | |
| 393 | local prt23 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part23", vt()) | |
| 394 | local prt24 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part24", vt()) | |
| 395 | local prt25 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part25", vt()) | |
| 396 | local prt26 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part26", vt()) | |
| 397 | local prt27 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part27", vt()) | |
| 398 | local prt28 = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Part28", vt()) | |
| 399 | local wld1 = weld(prt1, prt1, handle, cf(0, 0, 0) * euler(0, 0, 0)) | |
| 400 | local wld2 = weld(prt1, prt2, prt1, euler(0, 0, 0) * cf(0, 0.1, 0)) | |
| 401 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, 0.9, 0)) | |
| 402 | local wld4 = weld(prt1, prt4, prt3, euler(0, 0, 0) * cf(0, 0.2, 0)) | |
| 403 | local wld5 = weld(prt1, prt5, prt1, euler(0, 0, 0) * cf(0, -0.7, 0)) | |
| 404 | local wld6 = weld(prt1, prt6, prt1, euler(0, 0, 0) * cf(0, -3.2, 0)) | |
| 405 | local wld7 = weld(prt1, prt7, prt1, euler(0, 0, 0) * cf(0, -3.5, 0)) | |
| 406 | local wld8 = weld(prt1, prt8, prt1, euler(0, math.rad(-90), 0) * cf(0, -0.76, 0)) | |
| 407 | local wld9 = weld(prt1, prt9, prt1, euler(0, math.rad(90), 0) * cf(0, -0.76, 0)) | |
| 408 | local wld10 = weld(prt1, prt10, prt1, euler(math.rad(-180), math.rad(0), math.rad(-90)) * cf(0, -0.9, 0)) | |
| 409 | local wld11 = weld(prt1, prt11, prt1, euler(math.rad(90), math.rad(0), math.rad(-90)) * cf(0, -0.9, 0)) | |
| 410 | local wld12 = weld(prt1, prt12, prt1, euler(0, 0, 0) * cf(0, -0.7, 0)) | |
| 411 | local wld13 = weld(prt1, prt13, prt1, euler(math.rad(-90), 0, 1.57) * cf(0, -0.7, -0.225)) | |
| 412 | local wld14 = weld(prt1, prt14, prt1, euler(math.rad(90), 0, -1.57) * cf(0, -0.7, 0.225)) | |
| 413 | local wld15 = weld(prt1, prt15, prt1, euler(math.rad(-90), 0, 1.57) * cf(0, -0.7, -0.525)) | |
| 414 | local wld16 = weld(prt1, prt16, prt1, euler(math.rad(90), 0, -1.57) * cf(0, -0.7, 0.525)) | |
| 415 | local wld17 = weld(prt1, prt17, prt1, euler(math.rad(90), math.rad(45), math.rad(0)) * cf(-0.105, -0.7, 0.105)) | |
| 416 | local wld18 = weld(prt1, prt18, prt1, euler(math.rad(-90), math.rad(-45), math.rad(0)) * cf(-0.105, -0.7, -0.105)) | |
| 417 | local wld19 = weld(prt1, prt19, prt1, euler(math.rad(90), math.rad(-45), math.rad(0)) * cf(0.105, -0.7, 0.105)) | |
| 418 | local wld20 = weld(prt1, prt20, prt1, euler(math.rad(-90), math.rad(45), math.rad(0)) * cf(0.105, -0.7, -0.105)) | |
| 419 | local wld21 = weld(prt1, prt21, prt1, euler(math.rad(90), math.rad(135), math.rad(0)) * cf(-0.3, -0.7, -0.3)) | |
| 420 | local wld22 = weld(prt1, prt22, prt1, euler(math.rad(90), math.rad(45), math.rad(0)) * cf(-0.3, -0.7, 0.3)) | |
| 421 | local wld23 = weld(prt1, prt23, prt1, euler(math.rad(90), math.rad(-45), math.rad(0)) * cf(0.3, -0.7, 0.3)) | |
| 422 | local wld24 = weld(prt1, prt24, prt1, euler(math.rad(90), math.rad(-135), math.rad(0)) * cf(0.3, -0.7, -0.3)) | |
| 423 | local wld25 = weld(prt1, prt25, prt1, euler(math.rad(180), math.rad(-135), math.rad(180)) * cf(0.3, -0.775, 0.3)) | |
| 424 | local wld26 = weld(prt1, prt26, prt1, euler(math.rad(180), math.rad(45), math.rad(-180)) * cf(-0.3, -0.775, -0.3)) | |
| 425 | local wld27 = weld(prt1, prt27, prt1, euler(math.rad(180), math.rad(135), math.rad(-180)) * cf(-0.3, -0.775, 0.3)) | |
| 426 | local wld28 = weld(prt1, prt28, prt1, euler(math.rad(-180), math.rad(-45), math.rad(-180)) * cf(0.3, -0.775, -0.3)) | |
| 427 | num = 0 | |
| 428 | num2 = 0 | |
| 429 | num3 = 0 | |
| 430 | num4 = 0 | |
| 431 | num5 = 2 | |
| 432 | function stickk(x, y) local weldd=Instance.new'Weld' weldd.Part0=x weldd.Part1=y local hit=x.Position local CJ=CFrame.new(hit) local C0=x.CFrame:inverse()*CJ local C1 =y.CFrame:inverse()*CJ weldd.C0=C0 weldd.C1=C1 weldd.Parent = x return weldd end it=Instance.new function nooutlinee(partt) partt.TopSurface,partt.BottomSurface,partt.LeftSurface,partt.RightSurface,partt.FrontSurface,partt.BackSurface = 10,10,10,10,10,10 end function partt(formfactor,parent,material,Shape,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Shape=Shape fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size nooutlinee(fp) fp.Material=material fp:BreakJoints() return fp end function meshh(Mesh,partt,meshtype,meshid,offset,scale) local meshh=it(Mesh) meshh.Parent=partt if Mesh=="SpecialMesh" then meshh.MeshType=meshtype meshh.MeshId=meshid end meshh.Offset=offset meshh.Scale=scale return meshh end function weldd(parent,part0,part1,c0,c1) local weldd=it("Weld") weldd.Parent=parent weldd.Part0=part0 weldd.Part1=part1 weldd.C0=c0 weldd.C1=c1 return weldd end function wpartt(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) local fp=it("WedgePart") fp.formFactor=formfactor fp.Parent=parent fp.Transparency=transparency fp.Reflectance = reflectance fp.CanCollide=false fp.Locked=true fp.BrickColor=BrickColor.new(tostring(brickcolor)) fp.Name=name fp.Size=size nooutlinee(fp) fp.Material=material fp:BreakJoints() return fp end
| |
| 433 | HANDLE=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,1,"Dusty Rose","Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 434 | HANDLEweldd=weldd(modelzorz,Character["Left Arm"],HANDLE,CFrame.new(0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1),CFrame.new(0.0217590332, -0.691162109, 0.110282898, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
| 435 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 436 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000610351563, 0.000335693359, -4.14966583, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 437 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5))
| |
| 438 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Dusty Rose","Part",Vector3.new(1, 0.200000003, 0.200000003)) | |
| 439 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(0.000244140625, -0.000122070313, -7.62939453e-006, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
| 440 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=122202439",Vector3.new(0, 0, 0),Vector3.new(10, 0.150000006, 0.150000006))
| |
| 441 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 442 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(0.000549316406, -0.000198364258, -2.00000763, -0.0292334612, 0.984271407, 0.174228504, -0.998629391, -0.0363291018, 0.0376763828, 0.0434133634, -0.172888324, 0.983984411)) | |
| 443 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 444 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.Neon,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 445 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000457763672, 0.000205993652, -2.19982147, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 446 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 2))
| |
| 447 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 448 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000732421875, 0.000289916992, -3.19946289, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 449 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 3))
| |
| 450 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Dusty Rose","Part",Vector3.new(1, 0.200000003, 0.200000003)) | |
| 451 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-1.04981232, -0.000305175781, 2.28881836e-005, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
| 452 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=122202439",Vector3.new(0, 0, 0),Vector3.new(5, 0.25, 0.25))
| |
| 453 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 454 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000427246094, 0.000259399414, -4.74980927, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 455 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5))
| |
| 456 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 457 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(0.000610351563, -2.00000763, 7.62939453e-005, -0.0292217657, 0.98427701, 0.174198776, 0.0433556251, -0.172861159, 0.983991742, 0.998632252, 0.0363064595, -0.0376226157)) | |
| 458 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 459 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 460 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000793457031, 0.000274658203, -3.34963989, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 461 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 3))
| |
| 462 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Dusty Rose","Part",Vector3.new(1, 0.200000003, 0.200000003)) | |
| 463 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-1.04981232, -0.000305175781, 2.28881836e-005, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
| 464 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=122202439",Vector3.new(0, 0, 0),Vector3.new(10, 0.200000003, 0.200000003))
| |
| 465 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 466 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000701904297, 0.000297546387, -4.34965515, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 467 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5))
| |
| 468 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Dusty Rose","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003)) | |
| 469 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(0.999977112, -0.000152587891, -6.86645508e-005, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077)) | |
| 470 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=122202439",Vector3.new(0, 0, 0),Vector3.new(1, 0.200000003, 0.200000003))
| |
| 471 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 472 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-2, -0.000228881836, -0.000671386719, 0.0434253477, -0.172819018, 0.983996212, -0.99862808, -0.0363551639, 0.0376860276, 0.0292604789, -0.984282613, -0.1741606)) | |
| 473 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=18430887",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 474 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 475 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000610351563, 0.000381469727, -4.54944611, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 476 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5))
| |
| 477 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 478 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000366210938, 0.000274658203, -2.44970703, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 479 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.349999994, 2.5))
| |
| 480 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 481 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000427246094, 0.00023651123, -3.99962616, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 482 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.25, 0.150000006, 3.5))
| |
| 483 | Part=partt(Enum.FormFactor.Brick,modelzorz,Enum.Material.SmoothPlastic,Enum.PartType.Block,0,"Bright red","Part",Vector3.new(1, 1, 1)) | |
| 484 | Partweldd=weldd(modelzorz,HANDLE,Part,CFrame.new(0, 0, 0, 0.043416772, -0.17276606, 0.984005868, 0.0291769188, -0.98429507, -0.174104139, 0.998630822, 0.0362692773, -0.0376941077),CFrame.new(-0.000579833984, 0.000205993652, -3.0497818, 0.029236082, -0.984281838, -0.174168929, 0.998629391, 0.0363290943, -0.0376763903, 0.0434115939, -0.172828749, 0.983994961)) | |
| 485 | meshh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.5, 0.25, 3))
| |
| 486 | local handlewld = weld(handle, handle, Torso, euler(-1.8, 0, 0) * cf(-1.1, 1, 0.65)) | |
| 487 | local wing1 = part(3, nil, 0, 1, BrickColor.new(NewCol), "Wing", vt()) | |
| 488 | local wmsh1 = mesh("SpecialMesh", wing1, "FileMesh", "92135508", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
| |
| 489 | local wing2 = part(3, nil, 0, 1, BrickColor.new(NewCol), "Wing", vt()) | |
| 490 | local wmsh2 = mesh("SpecialMesh", wing2, "FileMesh", "92135524", vt(0, 0, 0), vt(0.8, 0.8, 0.8))
| |
| 491 | local nr = NumberRange.new | |
| 492 | local ns = NumberSequence.new | |
| 493 | local cs = ColorSequence.new | |
| 494 | local parti = it("ParticleEmitter")
| |
| 495 | parti.Color = cs(NewCol, NewCol) | |
| 496 | parti.LightEmission = 0 | |
| 497 | parti.Size = ns(1) | |
| 498 | parti.Texture = "http://www.roblox.com/asset/?id=242842525" | |
| 499 | sizeseq = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 0.2)})
| |
| 500 | transseq = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(1, 1)})
| |
| 501 | parti.Transparency = transseq | |
| 502 | parti.Size = sizeseq | |
| 503 | parti.Acceleration = vt(0, -0.5, 0) | |
| 504 | parti.Lifetime = nr(5, 7) | |
| 505 | parti.Rate = 1 | |
| 506 | parti.RotSpeed = nr(30) | |
| 507 | parti.Speed = nr(2) | |
| 508 | parti.VelocitySpread = 90 | |
| 509 | parti.Enabled = true | |
| 510 | parti.Parent = wing1 | |
| 511 | parti2 = parti:Clone() | |
| 512 | parti2.Parent = wing2 | |
| 513 | for _,c in pairs(modelzorz:children()) do | |
| 514 | table.insert(Weapon, c) | |
| 515 | end | |
| 516 | for _,c in pairs(prt1:children()) do | |
| 517 | if c.className == "Motor" then | |
| 518 | table.insert(Welds, c) | |
| 519 | end | |
| 520 | end | |
| 521 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
| |
| 522 | hitbox.Anchored = false | |
| 523 | local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 524 | local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
| |
| 525 | hitbox2.Anchored = true | |
| 526 | local hitboxCF = cf(0, 0, 0) | |
| 527 | hboxpos = Instance.new("BodyPosition", nil)
| |
| 528 | hboxpos.P = 2000 | |
| 529 | hboxpos.D = 100 | |
| 530 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
| 531 | hitboxweld = function() | |
| 532 | hbwld.Parent = modelzorz | |
| 533 | hbwld.Part0 = hitbox | |
| 534 | hbwld.Part1 = prt5 | |
| 535 | end | |
| 536 | parti.Parent = hitbox | |
| 537 | if script.Parent.className ~= "HopperBin" then | |
| 538 | Tool = Instance.new("HopperBin")
| |
| 539 | Tool.Parent = Backpack | |
| 540 | Tool.Name = "Needle" | |
| 541 | script.Parent = Tool | |
| 542 | Bin = Tool | |
| 543 | end | |
| 544 | local bodvel = Instance.new("BodyVelocity")
| |
| 545 | local bg = Instance.new("BodyGyro")
| |
| 546 | so = function(id, par, vol, pit) | |
| 547 | local sou = Instance.new("Sound", par or workspace)
| |
| 548 | sou.Volume = vol | |
| 549 | sou.Pitch = pit or 1 | |
| 550 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 551 | coroutine.resume(coroutine.create(function(Sound) | |
| 552 | swait() | |
| 553 | Sound:play() | |
| 554 | end | |
| 555 | ), sou) | |
| 556 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 557 | end | |
| 558 | ||
| 559 | function clerp(a,b,t) | |
| 560 | local qa = {QuaternionFromCFrame(a)}
| |
| 561 | local qb = {QuaternionFromCFrame(b)}
| |
| 562 | local ax, ay, az = a.x, a.y, a.z | |
| 563 | local bx, by, bz = b.x, b.y, b.z | |
| 564 | local _t = 1-t | |
| 565 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 566 | end | |
| 567 | ||
| 568 | function QuaternionFromCFrame(cf) | |
| 569 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 570 | local trace = m00 + m11 + m22 | |
| 571 | if trace > 0 then | |
| 572 | local s = math.sqrt(1 + trace) | |
| 573 | local recip = 0.5/s | |
| 574 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 575 | else | |
| 576 | local i = 0 | |
| 577 | if m11 > m00 then | |
| 578 | i = 1 | |
| 579 | end | |
| 580 | if m22 > (i == 0 and m00 or m11) then | |
| 581 | i = 2 | |
| 582 | end | |
| 583 | if i == 0 then | |
| 584 | local s = math.sqrt(m00-m11-m22+1) | |
| 585 | local recip = 0.5/s | |
| 586 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 587 | elseif i == 1 then | |
| 588 | local s = math.sqrt(m11-m22-m00+1) | |
| 589 | local recip = 0.5/s | |
| 590 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 591 | elseif i == 2 then | |
| 592 | local s = math.sqrt(m22-m00-m11+1) | |
| 593 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 594 | end | |
| 595 | end | |
| 596 | end | |
| 597 | ||
| 598 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 599 | local xs, ys, zs = x + x, y + y, z + z | |
| 600 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 601 | local xx = x*xs | |
| 602 | local xy = x*ys | |
| 603 | local xz = x*zs | |
| 604 | local yy = y*ys | |
| 605 | local yz = y*zs | |
| 606 | local zz = z*zs | |
| 607 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 608 | end | |
| 609 | ||
| 610 | function QuaternionSlerp(a, b, t) | |
| 611 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 612 | local startInterp, finishInterp; | |
| 613 | if cosTheta >= 0.0001 then | |
| 614 | if (1 - cosTheta) > 0.0001 then | |
| 615 | local theta = math.acos(cosTheta) | |
| 616 | local invSinTheta = 1/math.sin(theta) | |
| 617 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 618 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 619 | else | |
| 620 | startInterp = 1-t | |
| 621 | finishInterp = t | |
| 622 | end | |
| 623 | else | |
| 624 | if (1+cosTheta) > 0.0001 then | |
| 625 | local theta = math.acos(-cosTheta) | |
| 626 | local invSinTheta = 1/math.sin(theta) | |
| 627 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 628 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 629 | else | |
| 630 | startInterp = t-1 | |
| 631 | finishInterp = t | |
| 632 | end | |
| 633 | end | |
| 634 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 635 | end | |
| 636 | ||
| 637 | hideanim = function() | |
| 638 | equipped = false | |
| 639 | for i = 0, 1, 0.1 do | |
| 640 | swait() | |
| 641 | handlewld.C0 = clerp(handlewld.C0, euler(1.5, 1.4, 0) * euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 642 | wld1.C0 = clerp(wld1.C0, cf(0, -1, 0) * euler(0, -1.2, 0) * euler(-0.25, -1.2, -0.4), 0.3) | |
| 643 | Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, -0.3), 0.3) | |
| 644 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
| 645 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.3), 0.3) | |
| 646 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 647 | LW.C0 = clerp(LW.C0, cf(0.1, 0.3, -0.5) * euler(0, 0, 0.1) * euler(0, -1, 0) * euler(1, -1.2, 0), 0.3) | |
| 648 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 649 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.3) | |
| 650 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.3) | |
| 651 | end | |
| 652 | mdec.Parent = nil | |
| 653 | handlewld.Part1 = Torso | |
| 654 | handlewld.C0 = euler(-1.8, 0, 0) * cf(-1.1, 1, 0.65) | |
| 655 | wld1.C0 = cf(0, 0, 0) * euler(0, 0, 0) | |
| 656 | for i = 0, 1, 0.3 do | |
| 657 | swait() | |
| 658 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
| 659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 660 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 661 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 662 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 663 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 664 | end | |
| 665 | mdec.Parent = Decrease | |
| 666 | mdec2.Parent = nil | |
| 667 | end | |
| 668 | ||
| 669 | mdec.Parent = Decrease | |
| 670 | equipanim = function() | |
| 671 | equipped = true | |
| 672 | mdec.Parent = nil | |
| 673 | for i = 0, 1, 0.11 do | |
| 674 | swait() | |
| 675 | Neck.C0 = clerp(Neck.C0, necko * euler(0.25, 0, -0.3), 0.2) | |
| 676 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 677 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 1), 0.1) | |
| 678 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 679 | LW.C0 = clerp(LW.C0, cf(0, 0.3, -0.5) * euler(0, 0, 0.1) * euler(0, -1, 0) * euler(0.8, -1.2, 0), 0.2) | |
| 680 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 681 | end | |
| 682 | handlewld.Part1 = LeftArm | |
| 683 | handlewld.C0 = euler(1.5, 0.8, 0) * euler(0, 0, -1) * cf(-0.8, 1, 0) | |
| 684 | wld1.C0 = cf(0, -1, 0) * euler(0, 0, 0) | |
| 685 | so("356423194", prt5, 1, 1)
| |
| 686 | for i = 0, 1, 0.17 do | |
| 687 | swait() | |
| 688 | handlewld.C0 = clerp(handlewld.C0, euler(1.5, 1.4, 0) * euler(0, 0, 0) * cf(0.7, 1, 0), 0.25) | |
| 689 | wld1.C0 = clerp(wld1.C0, cf(0, -1, 0) * euler(0, -1.2, 0) * euler(-0.25, -1.2, -0.4), 0.25) | |
| 690 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, -0.05), 0.2) | |
| 691 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.3) | |
| 692 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 1), 0.1) | |
| 693 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 694 | LW.C0 = clerp(LW.C0, cf(-0.6, 0.5, -1.2) * euler(0, 0, 0.1) * euler(0, -1, 0) * euler(2, -1.2, 0), 0.15) | |
| 695 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 696 | end | |
| 697 | mdec2.Parent = Decrease | |
| 698 | end | |
| 699 | ||
| 700 | StaggerAnim = function() | |
| 701 | attack = true | |
| 702 | removeControl() | |
| 703 | for i = 1, math.random(2, 4) do | |
| 704 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 705 | end | |
| 706 | for i = 0, 1, 0.35 do | |
| 707 | swait() | |
| 708 | if Rooted.Value == false then | |
| 709 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 710 | end | |
| 711 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
| 712 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
| 713 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
| 714 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 715 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
| 716 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 717 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.4, -0.2, 0.4), 0.3) | |
| 718 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 719 | end | |
| 720 | for i = 0, 1, 0.2 do | |
| 721 | swait() | |
| 722 | if Rooted.Value == false then | |
| 723 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 724 | end | |
| 725 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
| 726 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.4, 0, 0.6), 0.3) | |
| 727 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0.4, 0), 0.3) | |
| 728 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 729 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
| 730 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 731 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.5, -0.2, 0.5), 0.3) | |
| 732 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 733 | end | |
| 734 | for i = 0, 1, 0.1 do | |
| 735 | swait() | |
| 736 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
| 737 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0.1, 0, 0), 0.3) | |
| 738 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.3, 0, 0), 0.3) | |
| 739 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, 0.4), 0.3) | |
| 740 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(0.6, 0, -0.4), 0.3) | |
| 741 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 742 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.3, 0), 0.3) | |
| 743 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 744 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.2, 0) * euler(-0.4, 0, 1.2), 0.3) | |
| 745 | LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.8) * euler(0, -1.57, 0) * euler(0, 0.2, -0.1), 0.3) | |
| 746 | end | |
| 747 | for i = 1, 40 do | |
| 748 | swait() | |
| 749 | if StunT.Value <= Stun.Value then | |
| 750 | break | |
| 751 | end | |
| 752 | end | |
| 753 | do | |
| 754 | resumeControl() | |
| 755 | combo = 0 | |
| 756 | attack = false | |
| 757 | end | |
| 758 | end | |
| 759 | ||
| 760 | StaggerHitt = function() | |
| 761 | attack = true | |
| 762 | for i = 1, math.random(2, 4) do | |
| 763 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 764 | end | |
| 765 | for i = 0, 1, 0.1 do | |
| 766 | swait() | |
| 767 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.1, 0, 0), 0.3) | |
| 768 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, 0.6), 0.3) | |
| 769 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0.4, 0), 0.3) | |
| 770 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 771 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.9) * euler(0, 0.7, 0), 0.3) | |
| 772 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 773 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.2, -0.2), 0.3) | |
| 774 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0.4), 0.3) | |
| 775 | end | |
| 776 | attack = false | |
| 777 | end | |
| 778 | ||
| 779 | StunAnim = function() | |
| 780 | attack = true | |
| 781 | removeControl() | |
| 782 | Stunned.Value = true | |
| 783 | showDamage(Character, "Stunned", "Interrupt") | |
| 784 | local dec = Instance.new("NumberValue", Decrease)
| |
| 785 | dec.Name = "DecreaseMvmt" | |
| 786 | dec.Value = 10 | |
| 787 | for i = 0, 1, 0.3 do | |
| 788 | swait() | |
| 789 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 790 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
| 791 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
| 792 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
| 793 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
| 794 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 795 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
| 796 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 797 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
| 798 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 799 | end | |
| 800 | for i = 0, 1, 0.3 do | |
| 801 | swait() | |
| 802 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 803 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
| 804 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
| 805 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
| 806 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 807 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 808 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
| 809 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 810 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
| 811 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
| 812 | end | |
| 813 | for i = 0, 1, 0.3 do | |
| 814 | swait() | |
| 815 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 816 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
| 817 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
| 818 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
| 819 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 820 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 821 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
| 822 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 823 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
| 824 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
| 825 | end | |
| 826 | local gairost = Instance.new("BodyGyro")
| |
| 827 | gairost.Parent = RootPart | |
| 828 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
| 829 | gairost.P = 20000 | |
| 830 | gairost.cframe = cf(0, 0, 0) | |
| 831 | for i = 0, 1, 0.1 do | |
| 832 | swait() | |
| 833 | if hitfloor ~= nil then | |
| 834 | Torso.Velocity = vt(0, 0, 0) | |
| 835 | end | |
| 836 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 837 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
| 838 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
| 839 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
| 840 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
| 841 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 842 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
| 843 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 844 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
| 845 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
| 846 | end | |
| 847 | for i = 1, 70 do | |
| 848 | swait() | |
| 849 | gairost.cframe = RootPart.CFrame | |
| 850 | if hitfloor ~= nil then | |
| 851 | Torso.Velocity = vt(0, 0, 0) | |
| 852 | end | |
| 853 | end | |
| 854 | for i = 0, 1, 0.2 do | |
| 855 | swait() | |
| 856 | Stun.Value = 0 | |
| 857 | gairost.cframe = RootPart.CFrame | |
| 858 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 859 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0), 0.2) | |
| 860 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
| 862 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
| 863 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 864 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 865 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 866 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
| 867 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
| 868 | end | |
| 869 | resumeControl() | |
| 870 | gairost.Parent = nil | |
| 871 | dec.Parent = nil | |
| 872 | Stun.Value = 0 | |
| 873 | combo = 0 | |
| 874 | Stunned.Value = false | |
| 875 | attack = false | |
| 876 | for i = 1, 10 do | |
| 877 | swait() | |
| 878 | Stun.Value = 0 | |
| 879 | end | |
| 880 | end | |
| 881 | ||
| 882 | dattackone = function() | |
| 883 | if sprint then | |
| 884 | Sprint() | |
| 885 | end | |
| 886 | attack = true | |
| 887 | iscombo = true | |
| 888 | for i = 0, 1, 0.16 do | |
| 889 | swait() | |
| 890 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
| 891 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(-0.5, 0, 0), 0.45) | |
| 892 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.1), 0.45) | |
| 893 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.45) | |
| 894 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.2), 0.45) | |
| 895 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
| 896 | LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(1, 0, 1) * euler(0, -1, 0), 0.45) | |
| 897 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
| 898 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.45) | |
| 899 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.45) | |
| 900 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 901 | do | |
| 902 | if StaggerHit.Value == true then | |
| 903 | break | |
| 904 | end | |
| 905 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 906 | ||
| 907 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_STMT | |
| 908 | ||
| 909 | end | |
| 910 | end | |
| 911 | end | |
| 912 | so("356430004", prt5, 1, 1)
| |
| 913 | hbwld.Parent = nil | |
| 914 | hboxpos.Parent = hitbox | |
| 915 | hitbox.Parent = modelzorz | |
| 916 | hitbox.Size = vt(1.2, 5, 1.2) | |
| 917 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 918 | hitbox.CFrame = hitboxCF | |
| 919 | for i = 0, 1, 0.22 do | |
| 920 | swait() | |
| 921 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 922 | hitbox.CFrame = hitboxCF | |
| 923 | MagniDamage(hitbox, 5, 4, 6, math.random(3, 5), "Normal", RootPart, 0.5, 1, (math.random(2, 4)), nil, true) | |
| 924 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
| 925 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.5, 0, 0), 0.45) | |
| 926 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.1), 0.45) | |
| 927 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.45) | |
| 928 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.4), 0.45) | |
| 929 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
| 930 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.5, 0, -1) * euler(0, -0.6, 0), 0.45) | |
| 931 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
| 932 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0), 0.45) | |
| 933 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.5, 0), 0.45) | |
| 934 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 935 | do | |
| 936 | if StaggerHit.Value == true then | |
| 937 | break | |
| 938 | end | |
| 939 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 940 | ||
| 941 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_STMT | |
| 942 | ||
| 943 | end | |
| 944 | end | |
| 945 | end | |
| 946 | hitbox.Parent = modelzorz | |
| 947 | hitbox.Size = vt() | |
| 948 | hitboxweld() | |
| 949 | hboxpos.Parent = nil | |
| 950 | iscombo = false | |
| 951 | attack = false | |
| 952 | end | |
| 953 | ||
| 954 | dattacktwo = function() | |
| 955 | if sprint then | |
| 956 | Sprint() | |
| 957 | end | |
| 958 | attack = true | |
| 959 | iscombo = true | |
| 960 | for i = 0, 1, 0.2 do | |
| 961 | swait() | |
| 962 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
| 963 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(-0.75, 0, 0), 0.4) | |
| 964 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.1), 0.4) | |
| 965 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.4) | |
| 966 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.5), 0.4) | |
| 967 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 968 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.8) * euler(0, -0.5, 0), 0.4) | |
| 969 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 970 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0), 0.4) | |
| 971 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.4) * euler(0, -1.57, 0) * euler(0, -0.8, 0), 0.4) | |
| 972 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 973 | do | |
| 974 | if StaggerHit.Value == true then | |
| 975 | break | |
| 976 | end | |
| 977 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 978 | ||
| 979 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_STMT | |
| 980 | ||
| 981 | end | |
| 982 | end | |
| 983 | end | |
| 984 | so("199145146", prt5, 1, 1)
| |
| 985 | hbwld.Parent = nil | |
| 986 | hboxpos.Parent = hitbox | |
| 987 | hitbox.Parent = modelzorz | |
| 988 | hitbox.Size = vt(1.2, 5, 1.2) | |
| 989 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 990 | hitbox.CFrame = hitboxCF | |
| 991 | for i = 0, 1, 0.15 do | |
| 992 | swait() | |
| 993 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 994 | hitbox.CFrame = hitboxCF | |
| 995 | MagniDamage(hitbox, 5, 4, 6, math.random(3, 5), "Normal", RootPart, 0.5, 1, (math.random(2, 4)), nil, true) | |
| 996 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
| 997 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.75, 0, 0), 0.5) | |
| 998 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4), 0.5) | |
| 999 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.8), 0.5) | |
| 1000 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2), 0.5) | |
| 1001 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1002 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1, 0, -0.1) * euler(0, 0.5, 0), 0.5) | |
| 1003 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0.4), 0.5) | |
| 1004 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 0.8, 0), 0.5) | |
| 1005 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 0.8, 0), 0.5) | |
| 1006 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1007 | do | |
| 1008 | if StaggerHit.Value == true then | |
| 1009 | break | |
| 1010 | end | |
| 1011 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1012 | ||
| 1013 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_STMT | |
| 1014 | ||
| 1015 | end | |
| 1016 | end | |
| 1017 | end | |
| 1018 | hitbox.Parent = modelzorz | |
| 1019 | hitbox.Size = vt() | |
| 1020 | hitboxweld() | |
| 1021 | hboxpos.Parent = nil | |
| 1022 | iscombo = false | |
| 1023 | attack = false | |
| 1024 | end | |
| 1025 | ||
| 1026 | dattackthree = function() | |
| 1027 | if sprint then | |
| 1028 | Sprint() | |
| 1029 | end | |
| 1030 | attack = true | |
| 1031 | iscombo = true | |
| 1032 | for i = 0, 1, 0.2 do | |
| 1033 | swait() | |
| 1034 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
| 1035 | wld1.C0 = clerp(wld1.C0, cf(0, -0.25, 0) * euler(-1, 0, 0), 0.5) | |
| 1036 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, -0.1), 0.5) | |
| 1037 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.8), 0.5) | |
| 1038 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.5), 0.5) | |
| 1039 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1040 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -1) * euler(0, -0.5, 0), 0.5) | |
| 1041 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1042 | RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.4) * euler(0, 1.57, 0) * euler(0, -0.8, 0), 0.5) | |
| 1043 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.4) * euler(0, -1.57, 0) * euler(0, -0.8, 0), 0.5) | |
| 1044 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1045 | do | |
| 1046 | if StaggerHit.Value == true then | |
| 1047 | break | |
| 1048 | end | |
| 1049 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1050 | ||
| 1051 | -- DECOMPILER ERROR at PC220: LeaveBlock: unexpected jumping out IF_STMT | |
| 1052 | ||
| 1053 | end | |
| 1054 | end | |
| 1055 | end | |
| 1056 | so("199145204", prt5, 1, 1)
| |
| 1057 | hbwld.Parent = nil | |
| 1058 | hboxpos.Parent = hitbox | |
| 1059 | hitbox.Parent = modelzorz | |
| 1060 | hitbox.Size = vt(1.2, 5, 1.2) | |
| 1061 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 1062 | hitbox.CFrame = hitboxCF | |
| 1063 | for i = 0, 1, 0.15 do | |
| 1064 | swait() | |
| 1065 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 1066 | hitbox.CFrame = hitboxCF | |
| 1067 | MagniDamage(hitbox, 5, 4, 6, math.random(3, 5), "Normal", RootPart, 0.5, 1, (math.random(2, 4)), nil, true) | |
| 1068 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
| 1069 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.7, 0, -0.25), 0.5) | |
| 1070 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.8), 0.5) | |
| 1071 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.8), 0.5) | |
| 1072 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.2), 0.5) | |
| 1073 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1074 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.3) * euler(1, 0, 0.2) * euler(0, 0.5, 0), 0.5) | |
| 1075 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0.4), 0.5) | |
| 1076 | RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 0.8, 0), 0.5) | |
| 1077 | LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.4) * euler(0, -1.57, 0) * euler(0, 0.8, 0), 0.5) | |
| 1078 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1079 | do | |
| 1080 | if StaggerHit.Value == true then | |
| 1081 | break | |
| 1082 | end | |
| 1083 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1084 | ||
| 1085 | -- DECOMPILER ERROR at PC499: LeaveBlock: unexpected jumping out IF_STMT | |
| 1086 | ||
| 1087 | end | |
| 1088 | end | |
| 1089 | end | |
| 1090 | hitbox.Parent = modelzorz | |
| 1091 | hitbox.Size = vt() | |
| 1092 | hitboxweld() | |
| 1093 | hboxpos.Parent = nil | |
| 1094 | iscombo = false | |
| 1095 | attack = false | |
| 1096 | end | |
| 1097 | ||
| 1098 | dattackfour = function() | |
| 1099 | if sprint then | |
| 1100 | Sprint() | |
| 1101 | end | |
| 1102 | attack = true | |
| 1103 | iscombo = true | |
| 1104 | so("199145327", prt5, 1, 1)
| |
| 1105 | for i = 0, 1, 0.12 do | |
| 1106 | swait() | |
| 1107 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -1.5) * cf(0, 1, 0), 0.4) | |
| 1108 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1109 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.2, -4.5), 0.4) | |
| 1110 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, 4.5), 0.4) | |
| 1111 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.2), 0.4) | |
| 1112 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1113 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(-40), 0) * euler(math.rad(90), 0, 0), 0.4) | |
| 1114 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1115 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 0, 0.3) * euler(0, 0, 0), 0.4) | |
| 1116 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, 0, 0.2) * euler(0, 0, 0), 0.4) | |
| 1117 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1118 | do | |
| 1119 | if StaggerHit.Value == true then | |
| 1120 | break | |
| 1121 | end | |
| 1122 | -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1123 | ||
| 1124 | -- DECOMPILER ERROR at PC238: LeaveBlock: unexpected jumping out IF_STMT | |
| 1125 | ||
| 1126 | end | |
| 1127 | end | |
| 1128 | end | |
| 1129 | hbwld.Parent = nil | |
| 1130 | hboxpos.Parent = hitbox | |
| 1131 | hitbox.Parent = modelzorz | |
| 1132 | hitbox.Size = vt(1.2, 5, 1.2) | |
| 1133 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 1134 | hitbox.CFrame = hitboxCF | |
| 1135 | for i = 0, 1, 0.14 do | |
| 1136 | swait() | |
| 1137 | if Rooted.Value == false then | |
| 1138 | Torso.Velocity = RootPart.CFrame.lookVector * 45 | |
| 1139 | end | |
| 1140 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 1141 | hitbox.CFrame = hitboxCF | |
| 1142 | MagniDamage(hitbox, 5, 4, 6, math.random(3, 5), "Normal", RootPart, 0.5, 1, (math.random(2, 4)), nil, true) | |
| 1143 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3.2) * cf(0, 1, 0), 0.5) | |
| 1144 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1145 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.2, -4.5), 0.5) | |
| 1146 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 4.5), 0.5) | |
| 1147 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.5) | |
| 1148 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1149 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(100), 0) * euler(math.rad(90), 0, 0), 0.5) | |
| 1150 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1151 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 0, 0.8) * euler(0, 0, 0), 0.5) | |
| 1152 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.5) | |
| 1153 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1154 | do | |
| 1155 | if StaggerHit.Value == true then | |
| 1156 | break | |
| 1157 | end | |
| 1158 | -- DECOMPILER ERROR at PC527: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1159 | ||
| 1160 | -- DECOMPILER ERROR at PC527: LeaveBlock: unexpected jumping out IF_STMT | |
| 1161 | ||
| 1162 | end | |
| 1163 | end | |
| 1164 | end | |
| 1165 | hitbox.Parent = modelzorz | |
| 1166 | hitbox.Size = vt() | |
| 1167 | hitboxweld() | |
| 1168 | hboxpos.Parent = nil | |
| 1169 | iscombo = false | |
| 1170 | attack = false | |
| 1171 | end | |
| 1172 | ||
| 1173 | Sprint = function() | |
| 1174 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1175 | return | |
| 1176 | end | |
| 1177 | if mana.Value >= 0 then | |
| 1178 | if sprint then | |
| 1179 | sprint = false | |
| 1180 | else | |
| 1181 | sprint = true | |
| 1182 | end | |
| 1183 | local dbf = 0 | |
| 1184 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1185 | dec.Name = "DecreaseMvmt" | |
| 1186 | dec.Value = -0.35 - Humanoid.Health / (Humanoid.MaxHealth + 400) | |
| 1187 | local dec2 = Instance.new("NumberValue", Decrease)
| |
| 1188 | dec2.Name = "DecreaseDef" | |
| 1189 | dec2.Value = 0.25 | |
| 1190 | repeat | |
| 1191 | swait() | |
| 1192 | if msprintnum < 7 then | |
| 1193 | msprintnum = msprintnum + 1 | |
| 1194 | dbf = dbf + 1 | |
| 1195 | else | |
| 1196 | msprintnum = 0 | |
| 1197 | mana.Value = mana.Value - math.floor(1 / (Humanoid.Health / Humanoid.MaxHealth)) | |
| 1198 | if dbf >= 25 then | |
| 1199 | MagniDebuff(Torso, 25, "Movement", 0.05, 70) | |
| 1200 | dbf = 0 | |
| 1201 | end | |
| 1202 | end | |
| 1203 | until mana.Value <= 0 or sprint == false | |
| 1204 | dec.Parent = nil | |
| 1205 | dec2.Parent = nil | |
| 1206 | sprint = false | |
| 1207 | end | |
| 1208 | end | |
| 1209 | ||
| 1210 | do1 = function() | |
| 1211 | if attack == true then | |
| 1212 | return | |
| 1213 | end | |
| 1214 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1215 | return | |
| 1216 | end | |
| 1217 | if cooldownmax <= cooldowns[1] then | |
| 1218 | if sprint == false and mana.Value >= 15 then | |
| 1219 | attack = true | |
| 1220 | lastskill = 1 | |
| 1221 | cooldowns[1] = 0 | |
| 1222 | mana.Value = mana.Value - 15 | |
| 1223 | for i = 0, 1, 0.12 do | |
| 1224 | swait() | |
| 1225 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 1226 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.6, 0, -1), 0.2) | |
| 1227 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.2) | |
| 1228 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 1229 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -0.5), 0.2) | |
| 1230 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1231 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.7, 0, 0) * euler(0, 0, 0.9), 0.2) | |
| 1232 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1233 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
| 1234 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) | |
| 1235 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1236 | do | |
| 1237 | if StaggerHit.Value == true then | |
| 1238 | break | |
| 1239 | end | |
| 1240 | -- DECOMPILER ERROR at PC253: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1241 | ||
| 1242 | -- DECOMPILER ERROR at PC253: LeaveBlock: unexpected jumping out IF_STMT | |
| 1243 | ||
| 1244 | end | |
| 1245 | end | |
| 1246 | end | |
| 1247 | for i = 0, 1, 0.4 do | |
| 1248 | swait() | |
| 1249 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.7) | |
| 1250 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(-0.3, 0, 0.5), 0.7) | |
| 1251 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.7) | |
| 1252 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.7) | |
| 1253 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 0.5), 0.7) | |
| 1254 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
| 1255 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0) * euler(0, 0, 0.9), 0.7) | |
| 1256 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
| 1257 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1258 | do | |
| 1259 | if StaggerHit.Value == true then | |
| 1260 | break | |
| 1261 | end | |
| 1262 | -- DECOMPILER ERROR at PC417: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1263 | ||
| 1264 | -- DECOMPILER ERROR at PC417: LeaveBlock: unexpected jumping out IF_STMT | |
| 1265 | ||
| 1266 | end | |
| 1267 | end | |
| 1268 | end | |
| 1269 | for i = 0, 1, 0.35 do | |
| 1270 | swait() | |
| 1271 | end | |
| 1272 | so("356427062", prt5, 1, 1)
| |
| 1273 | MagicCircle(BrickColor.new("White"), "Neon", cf(Torso.Position), 3, 3, 3, 8, 8, 8, 0.1, 1)
| |
| 1274 | if Humanoid.Health > 30 then | |
| 1275 | DecreaseStat(Character, "Damage", -0.2, 350) | |
| 1276 | DecreaseStat(Character, "Movement", -0.1, 330) | |
| 1277 | else | |
| 1278 | DecreaseStat(Character, "Damage", -0.1, 330) | |
| 1279 | DecreaseStat(Character, "Movement", -0.2, 350) | |
| 1280 | end | |
| 1281 | for i = 0, 1, 0.2 do | |
| 1282 | swait() | |
| 1283 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.5) | |
| 1284 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(1.5, 0, 0.5), 0.5) | |
| 1285 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.5) | |
| 1286 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.5) | |
| 1287 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 0.5), 0.5) | |
| 1288 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1289 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0) * euler(0, 0, -0.9), 0.5) | |
| 1290 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1291 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1292 | do | |
| 1293 | if StaggerHit.Value == true then | |
| 1294 | break | |
| 1295 | end | |
| 1296 | -- DECOMPILER ERROR at PC642: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1297 | ||
| 1298 | -- DECOMPILER ERROR at PC642: LeaveBlock: unexpected jumping out IF_STMT | |
| 1299 | ||
| 1300 | end | |
| 1301 | end | |
| 1302 | end | |
| 1303 | else | |
| 1304 | if sprint and mana.Value >= 10 then | |
| 1305 | if sprint then | |
| 1306 | Sprint() | |
| 1307 | end | |
| 1308 | lastskill = 1 | |
| 1309 | cooldowns[1] = 0 | |
| 1310 | mana.Value = mana.Value - 10 | |
| 1311 | attack = true | |
| 1312 | stopwalk = true | |
| 1313 | Humanoid.Jump = true | |
| 1314 | MagicWave(BrickColor.new("Institutional white"), RootPart.CFrame * euler(1.57, 0, 0), 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1315 | MagicRing(BrickColor.new("Institutional white"), RootPart.CFrame * cf(0, 0, -1) * euler(0, 0, 0), 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1316 | for i = 0, 1, 0.18 do | |
| 1317 | swait() | |
| 1318 | Torso.Velocity = RootPart.CFrame.lookVector * 90 | |
| 1319 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
| 1320 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1321 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.4) | |
| 1322 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.5, 0, 0), 0.4) | |
| 1323 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5), 0.4) | |
| 1324 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1325 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.6) * euler(0, 0.45, 0), 0.4) | |
| 1326 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1327 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -0.5), 0.4) | |
| 1328 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.4), 0.4) | |
| 1329 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1330 | do | |
| 1331 | if StaggerHit.Value == true then | |
| 1332 | break | |
| 1333 | end | |
| 1334 | -- DECOMPILER ERROR at PC936: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1335 | ||
| 1336 | -- DECOMPILER ERROR at PC936: LeaveBlock: unexpected jumping out IF_STMT | |
| 1337 | ||
| 1338 | end | |
| 1339 | end | |
| 1340 | end | |
| 1341 | end | |
| 1342 | end | |
| 1343 | stopwalk = false | |
| 1344 | attack = false | |
| 1345 | end | |
| 1346 | end | |
| 1347 | ||
| 1348 | do2 = function() | |
| 1349 | if attack == true then | |
| 1350 | return | |
| 1351 | end | |
| 1352 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1353 | return | |
| 1354 | end | |
| 1355 | if cooldownmax <= cooldowns[2] then | |
| 1356 | if sprint == false and mana.Value >= 20 then | |
| 1357 | cooldowns[2] = 0 | |
| 1358 | lastskill = 2 | |
| 1359 | apierce = true | |
| 1360 | dashhit = false | |
| 1361 | dashing = false | |
| 1362 | dhits = 0 | |
| 1363 | dbuffs = 0 | |
| 1364 | attack = true | |
| 1365 | mana.Value = mana.Value - 20 | |
| 1366 | for i = 0, 1, 0.15 do | |
| 1367 | swait() | |
| 1368 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -1.5) * cf(0, 1, 0), 0.2) | |
| 1369 | wld1.C0 = clerp(wld1.C0, cf(0.15, 0, 0) * euler(0, 0, 0.5), 0.2) | |
| 1370 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -4.5), 0.2) | |
| 1371 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, -0.25, 4.5), 0.2) | |
| 1372 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0) * euler(0, 0, -1.6) * euler(0.8, 0.5, 0), 0.2) | |
| 1373 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1374 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(-50), 0) * euler(math.rad(90), 0, 0), 0.2) | |
| 1375 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.2) | |
| 1376 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, -4.7, 0) * euler(-0.15, 0, 0), 0.2) | |
| 1377 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 4.7, 0) * euler(-0.25, 0, -0.35), 0.2) | |
| 1378 | if Stagger.Value ~= true then | |
| 1379 | do | |
| 1380 | if StunT.Value <= Stun.Value then | |
| 1381 | break | |
| 1382 | end | |
| 1383 | -- DECOMPILER ERROR at PC277: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1384 | ||
| 1385 | -- DECOMPILER ERROR at PC277: LeaveBlock: unexpected jumping out IF_STMT | |
| 1386 | ||
| 1387 | end | |
| 1388 | end | |
| 1389 | end | |
| 1390 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1391 | dec.Name = "DecreaseMvmt" | |
| 1392 | dec.Value = 0.75 | |
| 1393 | for i = 0, 1, 0.35 do | |
| 1394 | swait() | |
| 1395 | end | |
| 1396 | hbwld.Parent = nil | |
| 1397 | hboxpos.Parent = hitbox | |
| 1398 | hitbox.Parent = modelzorz | |
| 1399 | hitbox.Size = vt(1.8, 10.2, 1.8) | |
| 1400 | hitboxCF = prt5.CFrame * cf(0, 10, 0) | |
| 1401 | hitbox.CFrame = hitboxCF | |
| 1402 | dashing = true | |
| 1403 | so("199145327", prt5, 1, 0.8)
| |
| 1404 | for i = 0, 1, 0.1 do | |
| 1405 | swait() | |
| 1406 | if Rooted.Value == false then | |
| 1407 | Torso.Velocity = RootPart.CFrame.lookVector * 100 | |
| 1408 | end | |
| 1409 | MagicWave(BrickColor.new(NewCol2), prt7.CFrame * euler(0, i, math.rad(180)) * cf(0, -4.5, 0), 0.15, 1, 0.15, 0.75, 0.15, 0.75, 0.15, 1) | |
| 1410 | MagicSpike(BrickColor.new(NewCol2), prt7.CFrame * euler(0, i, math.rad(0)) * cf(0, 8, 0), 0.18, 7, 0.18, 0.35, 0.01, 0.35, 0.15, 1) | |
| 1411 | hitboxCF = prt5.CFrame * cf(0, 4.8, 0) | |
| 1412 | hitbox.CFrame = hitboxCF | |
| 1413 | MagniDamage(hitbox, 6, 5, 9, math.random(45, 65), "Normal", RootPart, 0.2, 2, (math.random(3, 5)), nil, true, false, "Defense", 0.05, 400) | |
| 1414 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3) * cf(0, 1, 0), 0.5) | |
| 1415 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0.35), 0.5) | |
| 1416 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.3, -4.5), 0.5) | |
| 1417 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 4.5), 0.5) | |
| 1418 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.5) | |
| 1419 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1420 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(70), 0) * euler(math.rad(90), 0, 0), 0.5) | |
| 1421 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1422 | RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.4) * euler(0, 0, 0.8) * euler(0, 0, 0), 0.5) | |
| 1423 | LH.C0 = clerp(LH.C0, cf(-0.6, -1, 0.4) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.5) | |
| 1424 | if Stagger.Value ~= true then | |
| 1425 | do | |
| 1426 | if StunT.Value <= Stun.Value then | |
| 1427 | break | |
| 1428 | end | |
| 1429 | -- DECOMPILER ERROR at PC650: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1430 | ||
| 1431 | -- DECOMPILER ERROR at PC650: LeaveBlock: unexpected jumping out IF_STMT | |
| 1432 | ||
| 1433 | end | |
| 1434 | end | |
| 1435 | end | |
| 1436 | Torso.Velocity = RootPart.CFrame.lookVector * 0 | |
| 1437 | if dashhit then | |
| 1438 | cooldowns[2] = cooldowns[2] + dhits * 15 | |
| 1439 | DecreaseStat(Character, "Movement", -dbuffs, 200) | |
| 1440 | end | |
| 1441 | hitbox.Parent = modelzorz | |
| 1442 | hitbox.Size = vt() | |
| 1443 | hitboxweld() | |
| 1444 | hboxpos.Parent = nil | |
| 1445 | apierce = false | |
| 1446 | dashing = false | |
| 1447 | dashhit = false | |
| 1448 | dec.Parent = nil | |
| 1449 | attack = false | |
| 1450 | else | |
| 1451 | do | |
| 1452 | if sprint and mana.Value >= 10 then | |
| 1453 | attack = true | |
| 1454 | cooldowns[2] = 0 | |
| 1455 | lastskill = 2 | |
| 1456 | doing2s = true | |
| 1457 | sprinthit = false | |
| 1458 | mana.Value = mana.Value - 10 | |
| 1459 | for i = 0, 1, 0.3 do | |
| 1460 | swait() | |
| 1461 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 1462 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.2) | |
| 1463 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.2) | |
| 1464 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.2) | |
| 1465 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 0.5), 0.4) | |
| 1466 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1467 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, -0.5) * euler(0, 0, -0.5), 0.5) | |
| 1468 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1469 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.2) | |
| 1470 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.2) | |
| 1471 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1472 | do | |
| 1473 | if StaggerHit.Value == true then | |
| 1474 | break | |
| 1475 | end | |
| 1476 | -- DECOMPILER ERROR at PC920: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1477 | ||
| 1478 | -- DECOMPILER ERROR at PC920: LeaveBlock: unexpected jumping out IF_STMT | |
| 1479 | ||
| 1480 | end | |
| 1481 | end | |
| 1482 | end | |
| 1483 | for i = 0, 1, 0.14 do | |
| 1484 | swait() | |
| 1485 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.25) | |
| 1486 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.25) | |
| 1487 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.25) | |
| 1488 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.25) | |
| 1489 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 1), 0.25) | |
| 1490 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25) | |
| 1491 | LW.C0 = clerp(LW.C0, cf(0, 0.3, -0.5) * euler(0, 0, -0.5) * euler(0, -1, 0) * euler(0.8, -1.4, 0), 0.25) | |
| 1492 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25) | |
| 1493 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.25) | |
| 1494 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.25) | |
| 1495 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1496 | do | |
| 1497 | if StaggerHit.Value == true then | |
| 1498 | break | |
| 1499 | end | |
| 1500 | -- DECOMPILER ERROR at PC1138: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1501 | ||
| 1502 | -- DECOMPILER ERROR at PC1138: LeaveBlock: unexpected jumping out IF_STMT | |
| 1503 | ||
| 1504 | end | |
| 1505 | end | |
| 1506 | end | |
| 1507 | so("356430004", prt5, 1, 1)
| |
| 1508 | hbwld.Parent = nil | |
| 1509 | hboxpos.Parent = hitbox | |
| 1510 | hitbox.Parent = modelzorz | |
| 1511 | hitbox.Size = vt(1.2, 5, 1.2) | |
| 1512 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 1513 | hitbox.CFrame = hitboxCF | |
| 1514 | local oldCF = RightArm.CFrame * cf(0, -2, 0.5) | |
| 1515 | for i = 0, 1, 0.15 do | |
| 1516 | swait() | |
| 1517 | hitboxCF = prt5.CFrame * cf(0, 2.8, 0) | |
| 1518 | hitbox.CFrame = hitboxCF | |
| 1519 | MagniDamage(hitbox, 5, 6, 10, math.random(20, 23), "Normal", RootPart, 0.5, 1, (math.random(5, 6)), nil, true, false, "Defense", 0.1, 400) | |
| 1520 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
| 1521 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.5, 0, 0), 0.4) | |
| 1522 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.25, 0, 0), 0.4) | |
| 1523 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.5), 0.4) | |
| 1524 | RW.C0 = clerp(RW.C0, cf(1.5, 0.7, 0) * euler(0, 0, 1), 0.4) | |
| 1525 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1526 | LW.C0 = clerp(LW.C0, cf(-1.5, 1, 0) * euler(0, 0, -1.25) * euler(0, -1, 0) * euler(-0.8, 1.4, 0), 0.4) | |
| 1527 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1528 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4) | |
| 1529 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4) | |
| 1530 | if i > 0.15 then | |
| 1531 | effect2(NewCol, 0, prt7.CFrame * cf(0, 0, 6), oldCF, nil, 0.4, 2) | |
| 1532 | oldCF = prt7.CFrame * cf(0, 0, 6) | |
| 1533 | end | |
| 1534 | if Stagger.Value ~= true then | |
| 1535 | do | |
| 1536 | if StunT.Value <= Stun.Value then | |
| 1537 | break | |
| 1538 | end | |
| 1539 | -- DECOMPILER ERROR at PC1457: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1540 | ||
| 1541 | -- DECOMPILER ERROR at PC1457: LeaveBlock: unexpected jumping out IF_STMT | |
| 1542 | ||
| 1543 | end | |
| 1544 | end | |
| 1545 | end | |
| 1546 | if sprint then | |
| 1547 | Sprint() | |
| 1548 | end | |
| 1549 | hitbox.Parent = modelzorz | |
| 1550 | hitbox.Size = vt() | |
| 1551 | hitboxweld() | |
| 1552 | hboxpos.Parent = nil | |
| 1553 | if sprinthit then | |
| 1554 | mana.Value = mana.Value + 15 | |
| 1555 | DecreaseStat(Character, "Damage", -0.15, 400) | |
| 1556 | cooldowns[2] = cooldowns[2] + 60 | |
| 1557 | end | |
| 1558 | end | |
| 1559 | do | |
| 1560 | attack = false | |
| 1561 | end | |
| 1562 | end | |
| 1563 | end | |
| 1564 | end | |
| 1565 | end | |
| 1566 | ||
| 1567 | do3 = function() | |
| 1568 | if attack == true then | |
| 1569 | return | |
| 1570 | end | |
| 1571 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1572 | return | |
| 1573 | end | |
| 1574 | if cooldownmax <= cooldowns[3] then | |
| 1575 | if sprint == false and mana.Value >= 25 then | |
| 1576 | cooldowns[3] = 0 | |
| 1577 | lastskill = 3 | |
| 1578 | attack = true | |
| 1579 | chit = false | |
| 1580 | doing3 = true | |
| 1581 | mana.Value = mana.Value - 25 | |
| 1582 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1583 | dec.Name = "DecreaseMvmt" | |
| 1584 | dec.Value = 10 | |
| 1585 | for i = 0, 1, 0.2 do | |
| 1586 | swait() | |
| 1587 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
| 1588 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.45) | |
| 1589 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.45) | |
| 1590 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(1, 0, 0.2) * cf(0, -2, 0), 0.45) | |
| 1591 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 0.5), 0.45) | |
| 1592 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
| 1593 | LW.C0 = clerp(LW.C0, cf(-0.5, 0.5, -0.5) * euler(2.5, 0, 0.7) * euler(0, -1, 0), 0.45) | |
| 1594 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
| 1595 | RH.C0 = clerp(RH.C0, cf(1, 0.8, 0.15) * euler(0, 1.57, 0) * euler(-0.45, 0, 0.8), 0.45) | |
| 1596 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0.45), 0.45) | |
| 1597 | if Stagger.Value ~= true then | |
| 1598 | do | |
| 1599 | if StunT.Value <= Stun.Value then | |
| 1600 | break | |
| 1601 | end | |
| 1602 | -- DECOMPILER ERROR at PC266: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1603 | ||
| 1604 | -- DECOMPILER ERROR at PC266: LeaveBlock: unexpected jumping out IF_STMT | |
| 1605 | ||
| 1606 | end | |
| 1607 | end | |
| 1608 | end | |
| 1609 | hbwld.Parent = nil | |
| 1610 | hboxpos.Parent = hitbox | |
| 1611 | hitbox.Parent = modelzorz | |
| 1612 | hitbox.Size = vt(2, 6.5, 2) | |
| 1613 | hitboxCF = prt7.CFrame * cf(0, 0, 0) | |
| 1614 | hitbox.CFrame = hitboxCF | |
| 1615 | so("356221198", prt5, 1, 1)
| |
| 1616 | MagniDamage(hitbox, 4, 6, 9, math.random(10, 15), "Normal", RootPart, 0.5, 2, math.random(12, 15), true, true, false, "Movement", 0.15, 500) | |
| 1617 | for i = 0, 1, 0.17 do | |
| 1618 | swait() | |
| 1619 | hitboxCF = prt7.CFrame * cf(0, 0, 0) | |
| 1620 | hitbox.CFrame = hitboxCF | |
| 1621 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.45) | |
| 1622 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(1, 0, 0), 0.45) | |
| 1623 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0.5), 0.45) | |
| 1624 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(1, 0, 0.2) * cf(0, -2, 0), 0.45) | |
| 1625 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.47, 0, 0.4), 0.3) | |
| 1626 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
| 1627 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.5, 0, -1.6) * euler(0, -1.8, 0), 0.45) | |
| 1628 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.45) | |
| 1629 | RH.C0 = clerp(RH.C0, cf(1, 0.8, 0.15) * euler(0, 1.57, 0) * euler(-0.45, 0, 0.8), 0.45) | |
| 1630 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 0.45), 0.45) | |
| 1631 | if Stagger.Value ~= true then | |
| 1632 | do | |
| 1633 | if StunT.Value <= Stun.Value then | |
| 1634 | break | |
| 1635 | end | |
| 1636 | -- DECOMPILER ERROR at PC551: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1637 | ||
| 1638 | -- DECOMPILER ERROR at PC551: LeaveBlock: unexpected jumping out IF_STMT | |
| 1639 | ||
| 1640 | end | |
| 1641 | end | |
| 1642 | end | |
| 1643 | hitbox.Parent = modelzorz | |
| 1644 | hitbox.Size = vt() | |
| 1645 | hitboxweld() | |
| 1646 | hboxpos.Parent = nil | |
| 1647 | if chit then | |
| 1648 | cooldowns[3] = cooldowns[3] + 15 | |
| 1649 | end | |
| 1650 | dec.Parent = nil | |
| 1651 | attack = false | |
| 1652 | else | |
| 1653 | do | |
| 1654 | if sprint and mana.Value >= 15 then | |
| 1655 | cooldowns[3] = 0 | |
| 1656 | lastskill = 3 | |
| 1657 | chit = false | |
| 1658 | doing3 = true | |
| 1659 | mana.Value = mana.Value - 15 | |
| 1660 | attack = true | |
| 1661 | stopwalk = true | |
| 1662 | removeControl() | |
| 1663 | for i = 0, 1, 0.18 do | |
| 1664 | swait() | |
| 1665 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.3) | |
| 1666 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1667 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.3) | |
| 1668 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0, 0, 0), 0.3) | |
| 1669 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.5, 0, 0.5), 0.3) | |
| 1670 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1671 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.6) * euler(0, 0.45, 0), 0.3) | |
| 1672 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 1673 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -0.3), 0.3) | |
| 1674 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.3) | |
| 1675 | if Stagger.Value ~= true and StunT.Value > Stun.Value then | |
| 1676 | do | |
| 1677 | if StaggerHit.Value == true then | |
| 1678 | break | |
| 1679 | end | |
| 1680 | -- DECOMPILER ERROR at PC816: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1681 | ||
| 1682 | -- DECOMPILER ERROR at PC816: LeaveBlock: unexpected jumping out IF_STMT | |
| 1683 | ||
| 1684 | end | |
| 1685 | end | |
| 1686 | end | |
| 1687 | resumeControl() | |
| 1688 | Humanoid.Jump = true | |
| 1689 | Torso.Velocity = RootPart.CFrame.lookVector * 75 + vt(0, 1.5, 0) * 5 | |
| 1690 | hbwld.Parent = nil | |
| 1691 | hboxpos.Parent = hitbox | |
| 1692 | hitbox.Parent = modelzorz | |
| 1693 | hitbox.Size = vt(2, 6.5, 2) | |
| 1694 | hitboxCF = prt7.CFrame * cf(0, 0, 0) | |
| 1695 | hitbox.CFrame = hitboxCF | |
| 1696 | for i = 0, 1, 0.08 do | |
| 1697 | swait() | |
| 1698 | -- DECOMPILER ERROR at PC884: Unhandled construct in 'MakeBoolean' P3 | |
| 1699 | ||
| 1700 | if (i > 0.16 and i < 0.25) or i <= 0.72 or i > 0.96 and i < 1 then | |
| 1701 | so("356221198", prt5, 1, 1)
| |
| 1702 | end | |
| 1703 | hitboxCF = prt7.CFrame * cf(0, 0, 0) | |
| 1704 | hitbox.CFrame = hitboxCF | |
| 1705 | MagniDamage(hitbox, 6, 7, 9, math.random(3, 5), "Normal", RootPart, 0.15, 2, math.random(3, 5), false, true, false, "Damage", 0.1, 350) | |
| 1706 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
| 1707 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1708 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.5, 0, 0), 0.4) | |
| 1709 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(1.57 + i * 12, -1.57, 1.57), 0.4) | |
| 1710 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1.57), 0.4) | |
| 1711 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1712 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, -1 + i, -1.57) * euler(0, 0, 0), 0.4) | |
| 1713 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1714 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.7) * euler(0, 1.57, 0) * euler(0, 0, -0.5), 0.4) | |
| 1715 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.4) | |
| 1716 | if Stagger.Value ~= true then | |
| 1717 | do | |
| 1718 | if StunT.Value <= Stun.Value then | |
| 1719 | break | |
| 1720 | end | |
| 1721 | -- DECOMPILER ERROR at PC1125: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1722 | ||
| 1723 | -- DECOMPILER ERROR at PC1125: LeaveBlock: unexpected jumping out IF_STMT | |
| 1724 | ||
| 1725 | end | |
| 1726 | end | |
| 1727 | end | |
| 1728 | hitbox.Parent = modelzorz | |
| 1729 | hitbox.Size = vt() | |
| 1730 | hitboxweld() | |
| 1731 | hboxpos.Parent = nil | |
| 1732 | if chit == false and sprint then | |
| 1733 | Sprint() | |
| 1734 | end | |
| 1735 | stopwalk = false | |
| 1736 | end | |
| 1737 | attack = false | |
| 1738 | end | |
| 1739 | end | |
| 1740 | end | |
| 1741 | end | |
| 1742 | ||
| 1743 | do4 = function() | |
| 1744 | if attack == true then | |
| 1745 | return | |
| 1746 | end | |
| 1747 | if sprint then | |
| 1748 | Sprint() | |
| 1749 | end | |
| 1750 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1751 | return | |
| 1752 | end | |
| 1753 | if cooldownmax <= cooldowns[4] and mana.Value >= 50 then | |
| 1754 | cooldowns[4] = 0 | |
| 1755 | lastskill = 4 | |
| 1756 | attack = true | |
| 1757 | mana.Value = mana.Value - 50 | |
| 1758 | for i = 0, 1, 0.1 do | |
| 1759 | swait() | |
| 1760 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 1761 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0.6, 0, -1), 0.2) | |
| 1762 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, 0), 0.2) | |
| 1763 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 1764 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1, 0, -0.5), 0.2) | |
| 1765 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1766 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.7, 0, 0) * euler(0, 0, 0.9), 0.2) | |
| 1767 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1768 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3) | |
| 1769 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.3) | |
| 1770 | if Stagger.Value ~= true then | |
| 1771 | do | |
| 1772 | if StunT.Value <= Stun.Value then | |
| 1773 | break | |
| 1774 | end | |
| 1775 | -- DECOMPILER ERROR at PC251: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1776 | ||
| 1777 | -- DECOMPILER ERROR at PC251: LeaveBlock: unexpected jumping out IF_STMT | |
| 1778 | ||
| 1779 | end | |
| 1780 | end | |
| 1781 | end | |
| 1782 | so("356425259", prt5, 1, 1)
| |
| 1783 | for i = 0, 1, 0.3 do | |
| 1784 | swait() | |
| 1785 | MagicCircle(BrickColor.new("Buttermilk"), "Neon", cf(prt7.Position) * cf(0, 0, 0), 30, 30, 30, -3, 0.5, -3, 0.1, 1)
| |
| 1786 | end | |
| 1787 | for i = 0, 1, 0.4 do | |
| 1788 | swait() | |
| 1789 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.7) | |
| 1790 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(-0.3, 0, 0.5), 0.7) | |
| 1791 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.7) | |
| 1792 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.7) | |
| 1793 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.5, 0, 0.5), 0.7) | |
| 1794 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
| 1795 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, 0) * euler(0, 0, 0.9), 0.7) | |
| 1796 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
| 1797 | if Stagger.Value ~= true then | |
| 1798 | do | |
| 1799 | if StunT.Value <= Stun.Value then | |
| 1800 | break | |
| 1801 | end | |
| 1802 | -- DECOMPILER ERROR at PC449: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1803 | ||
| 1804 | -- DECOMPILER ERROR at PC449: LeaveBlock: unexpected jumping out IF_STMT | |
| 1805 | ||
| 1806 | end | |
| 1807 | end | |
| 1808 | end | |
| 1809 | for i = 0, 1, 0.1 do | |
| 1810 | swait() | |
| 1811 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -1.5) * cf(0, 1, 0), 0.2) | |
| 1812 | wld1.C0 = clerp(wld1.C0, cf(0.15, 0, 0) * euler(0, 0, 0.5), 0.2) | |
| 1813 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -4.5), 0.2) | |
| 1814 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, -0.25, 4.5), 0.2) | |
| 1815 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0) * euler(0, 0, -1.6) * euler(0.8, 0.5, 0), 0.2) | |
| 1816 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 1817 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(-50), 0) * euler(math.rad(90), 0, 0), 0.2) | |
| 1818 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.2) | |
| 1819 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, -4.7, 0) * euler(-0.15, 0, 0), 0.2) | |
| 1820 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 4.7, 0) * euler(-0.25, 0, -0.35), 0.2) | |
| 1821 | if Stagger.Value ~= true then | |
| 1822 | do | |
| 1823 | if StunT.Value <= Stun.Value then | |
| 1824 | break | |
| 1825 | end | |
| 1826 | -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1827 | ||
| 1828 | -- DECOMPILER ERROR at PC675: LeaveBlock: unexpected jumping out IF_STMT | |
| 1829 | ||
| 1830 | end | |
| 1831 | end | |
| 1832 | end | |
| 1833 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1834 | dec.Name = "DecreaseMvmt" | |
| 1835 | dec.Value = 0.25 | |
| 1836 | hbwld.Parent = nil | |
| 1837 | hboxpos.Parent = hitbox | |
| 1838 | hitbox.Parent = modelzorz | |
| 1839 | hitbox.Size = vt(2, 8.7, 2) | |
| 1840 | hitboxCF = prt5.CFrame * cf(0, 10, 0) | |
| 1841 | hitbox.CFrame = hitboxCF | |
| 1842 | prt7.Transparency = 1 | |
| 1843 | prt6.Transparency = 1 | |
| 1844 | local sndtab = {"356215636", "356215754", "356215880", "356215987"}
| |
| 1845 | for i = 0, 1, 0.22 do | |
| 1846 | swait() | |
| 1847 | hitboxCF = prt5.CFrame * cf(0, 4.7, 0) | |
| 1848 | hitbox.CFrame = hitboxCF | |
| 1849 | MagicCircle(BrickColor.new("Institutional white"), "SmoothPlastic", cf(prt7.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.rad(prt7.Rotation.X), 0, math.rad(prt7.Rotation.Z)) * euler(math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), 2, 30, 2, -0.5, 1, -0.5, 0.15, 1)
| |
| 1850 | MagniDamage(hitbox, 7, 4, 5, 0, "Normal", RootPart, 0.25, 2, 1, nil, true, false, "Defense", 0.025, 350) | |
| 1851 | so(sndtab[math.random(1, #sndtab)], prt5, 0.8, math.random(9, 11) / 10) | |
| 1852 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3) * cf(0, 1, 0), 0.5) | |
| 1853 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0.35), 0.5) | |
| 1854 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.3, -4.5), 0.5) | |
| 1855 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 4.5), 0.5) | |
| 1856 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.5) | |
| 1857 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1858 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(70), 0) * euler(math.rad(90), 0, 0), 0.5) | |
| 1859 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1860 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0) * euler(0, 0, 0.4) * euler(0, -4.7, 0), 0.5) | |
| 1861 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.15) * euler(0, 4.7, 0), 0.5) | |
| 1862 | if StunT.Value <= Stun.Value then | |
| 1863 | break | |
| 1864 | end | |
| 1865 | end | |
| 1866 | do | |
| 1867 | for i = 1, 6 do | |
| 1868 | for i = 0, 1, 0.23 do | |
| 1869 | swait() | |
| 1870 | StaggerHit.Value = false | |
| 1871 | hitboxCF = prt5.CFrame * cf(0, 4.5, 0) | |
| 1872 | hitbox.CFrame = hitboxCF | |
| 1873 | MagniDamage(hitbox, 7, 4, 5, 0, "Normal", RootPart, 0.2, 2, 1, nil, true, false, "Defense", 0.025, 350) | |
| 1874 | MagicCircle(BrickColor.new("Institutional white"), "SmoothPlastic", cf(prt7.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.rad(prt7.Rotation.X), 0, math.rad(prt7.Rotation.Z)) * euler(math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15)), math.rad(math.random(-15, 15))), 2, 30, 2, -0.5, 1, -0.5, 0.15, 1)
| |
| 1875 | so(sndtab[math.random(1, #sndtab)], prt5, 0.8, math.random(9, 11) / 10) | |
| 1876 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3) * cf(0, 1, 0), 0.5) | |
| 1877 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0.35), 0.5) | |
| 1878 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.25, -4.5), 0.5) | |
| 1879 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 4.5), 0.5) | |
| 1880 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.5) | |
| 1881 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1882 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(math.random(30, 90)), 0) * euler(math.rad(math.random(70, 110)), 0, math.rad(math.random(-10, 10))), 0.5) | |
| 1883 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5) | |
| 1884 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0) * euler(0, 0, 0.4) * euler(0, -4.7, 0), 0.5) | |
| 1885 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, -0.15) * euler(0, 4.7, 0), 0.5) | |
| 1886 | end | |
| 1887 | if StunT.Value <= Stun.Value then | |
| 1888 | break | |
| 1889 | end | |
| 1890 | end | |
| 1891 | do | |
| 1892 | hitbox.Parent = modelzorz | |
| 1893 | hitbox.Size = vt() | |
| 1894 | hitboxweld() | |
| 1895 | hboxpos.Parent = nil | |
| 1896 | prt7.Transparency = 0 | |
| 1897 | prt6.Transparency = 0 | |
| 1898 | for i = 0, 1, 0.12 do | |
| 1899 | swait() | |
| 1900 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -1.5) * cf(0, 1, 0), 0.25) | |
| 1901 | wld1.C0 = clerp(wld1.C0, cf(0.15, 0, 0) * euler(0, 0, 0.5), 0.25) | |
| 1902 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -4.5), 0.25) | |
| 1903 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, -0.25, 4.5), 0.25) | |
| 1904 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1), 0.25) | |
| 1905 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.25) | |
| 1906 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(-50), 0) * euler(math.rad(90), 0, 0), 0.25) | |
| 1907 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0) * euler(0, 0, 0), 0.25) | |
| 1908 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0) * euler(0, 0, 0.4) * euler(0, -4.7, 0), 0.25) | |
| 1909 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 4.7, 0) * euler(-0.25, 0, -0.35), 0.25) | |
| 1910 | if StunT.Value <= Stun.Value then | |
| 1911 | break | |
| 1912 | end | |
| 1913 | end | |
| 1914 | do | |
| 1915 | hbwld.Parent = nil | |
| 1916 | hboxpos.Parent = hitbox | |
| 1917 | hitbox.Parent = modelzorz | |
| 1918 | hitbox.Size = vt(2, 8.5, 2) | |
| 1919 | hitboxCF = prt5.CFrame * cf(0, 10, 0) | |
| 1920 | hitbox.CFrame = hitboxCF | |
| 1921 | apierce = true | |
| 1922 | so("356422588", prt5, 1, 1)
| |
| 1923 | for i = 0, 1, 0.24 do | |
| 1924 | swait() | |
| 1925 | Torso.Velocity = RootPart.CFrame.lookVector * 180 | |
| 1926 | hitboxCF = prt5.CFrame * cf(0, 4.5, 0) | |
| 1927 | hitbox.CFrame = hitboxCF | |
| 1928 | if i > 0.6 and i < 0.8 then | |
| 1929 | MagicCircle(BrickColor.new("Institutional white"), "Neon", prt7.CFrame * cf(0, 2, 0), 3.25, 55, 3.25, -0.1, 2, -0.1, 0.05, 1)
| |
| 1930 | MagicWave(BrickColor.new("Institutional white"), prt7.CFrame * euler(0, i, math.rad(180)) * cf(0, 2, 0), 0.65, 2.5, 0.65, -0.01, 0.5, -0.01, 0.05, 1)
| |
| 1931 | MagicWave(BrickColor.new("Institutional white"), prt7.CFrame * euler(0, i, math.rad(180)) * cf(0, 6, 0), 2.5, 0.8, 2.5, -0.05, 0.25, -0.05, 0.05, 1)
| |
| 1932 | MagicCrown(BrickColor.new("Institutional white"), prt7.CFrame * euler(0, i, math.rad(180)) * cf(0, 9, 0), 2.45, 4, 2.45, -0.1, 0.1, -0.1, 0.05, 1)
| |
| 1933 | end | |
| 1934 | MagniDamage(hitbox, 7, 10, 15, math.random(62, 66), "Normal", RootPart, 0.5, 2, (math.random(10, 14)), nil, true, false, "Defense", 0.15, 450) | |
| 1935 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -3.2) * cf(0, 1, 0), 0.7) | |
| 1936 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0.35), 0.7) | |
| 1937 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.05, 1.25), 0.7) | |
| 1938 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, -1.25), 0.7) | |
| 1939 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.8, 0, 1), 0.7) | |
| 1940 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
| 1941 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, math.rad(48), 0) * euler(math.rad(100), 0, 0), 0.7) | |
| 1942 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.7) | |
| 1943 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0) * euler(0, 0, 0.4) * euler(0, -4.7, 0), 0.7) | |
| 1944 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, 0, 0.15) * euler(0, 4.7, 0), 0.7) | |
| 1945 | if StunT.Value <= Stun.Value then | |
| 1946 | break | |
| 1947 | end | |
| 1948 | end | |
| 1949 | do | |
| 1950 | apierce = false | |
| 1951 | Torso.Velocity = RootPart.CFrame.lookVector * 0 | |
| 1952 | hitbox.Parent = modelzorz | |
| 1953 | hitbox.Size = vt() | |
| 1954 | hitboxweld() | |
| 1955 | hboxpos.Parent = nil | |
| 1956 | dec.Parent = nil | |
| 1957 | stabbing = false | |
| 1958 | attack = false | |
| 1959 | end | |
| 1960 | end | |
| 1961 | end | |
| 1962 | end | |
| 1963 | end | |
| 1964 | end | |
| 1965 | ||
| 1966 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
| 1967 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
| |
| 1968 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
| 1969 | d = Instance.new("NumberValue", Model.Stats.Decrease)
| |
| 1970 | dur = Instance.new("NumberValue", d)
| |
| 1971 | dur.Name = "Duration" | |
| 1972 | dur.Value = Duration | |
| 1973 | game:GetService("Debris"):AddItem(d, 20)
| |
| 1974 | if Stat == "Damage" then | |
| 1975 | d.Name = "DecreaseAtk" | |
| 1976 | else | |
| 1977 | if Stat == "Defense" then | |
| 1978 | d.Name = "DecreaseDef" | |
| 1979 | else | |
| 1980 | if Stat == "Movement" then | |
| 1981 | d.Name = "DecreaseMvmt" | |
| 1982 | end | |
| 1983 | end | |
| 1984 | end | |
| 1985 | if Model:findFirstChild("Torso") ~= nil then
| |
| 1986 | display = "" | |
| 1987 | if Stat == "Damage" then | |
| 1988 | if Amount > 0 then | |
| 1989 | display = "-Damage" | |
| 1990 | else | |
| 1991 | display = "+Damage" | |
| 1992 | end | |
| 1993 | else | |
| 1994 | if Stat == "Defense" then | |
| 1995 | if Amount > 0 then | |
| 1996 | display = "-Defense" | |
| 1997 | else | |
| 1998 | display = "+Defense" | |
| 1999 | end | |
| 2000 | else | |
| 2001 | if Stat == "Movement" then | |
| 2002 | if Amount > 0 then | |
| 2003 | display = "-Movement" | |
| 2004 | else | |
| 2005 | display = "+Movement" | |
| 2006 | end | |
| 2007 | end | |
| 2008 | end | |
| 2009 | end | |
| 2010 | showDamage(Model, display, "Debuff") | |
| 2011 | end | |
| 2012 | d.Value = Amount | |
| 2013 | end | |
| 2014 | end | |
| 2015 | ||
| 2016 | GetDist = function(Part1, Part2, magni) | |
| 2017 | local targ = Part1.Position - Part2.Position | |
| 2018 | local mag = targ.magnitude | |
| 2019 | if mag <= magni then | |
| 2020 | return true | |
| 2021 | else | |
| 2022 | return false | |
| 2023 | end | |
| 2024 | end | |
| 2025 | ||
| 2026 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2027 | for _,c in pairs(workspace:children()) do | |
| 2028 | local hum = c:findFirstChild("Humanoid")
| |
| 2029 | if hum ~= nil then | |
| 2030 | local head = nil | |
| 2031 | for _,d in pairs(c:children()) do | |
| 2032 | if d.className == "Model" and ranged ~= true then | |
| 2033 | head = d:findFirstChild("Hitbox")
| |
| 2034 | if d.Parent == Character then | |
| 2035 | break | |
| 2036 | end | |
| 2037 | if head ~= nil then | |
| 2038 | local targ = head.Position - Part.Position | |
| 2039 | local mag = targ.magnitude | |
| 2040 | if mag <= magni and c.Name ~= Player.Name then | |
| 2041 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2042 | ref.Anchored = true | |
| 2043 | ref.CFrame = cf(head.Position) | |
| 2044 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2045 | hitnum = math.random(1, 5) | |
| 2046 | if hitnum == 1 then | |
| 2047 | so("199148971", ref, 1, 1)
| |
| 2048 | else | |
| 2049 | if hitnum == 2 then | |
| 2050 | so("199149025", ref, 1, 1)
| |
| 2051 | else | |
| 2052 | if hitnum == 3 then | |
| 2053 | so("199149072", ref, 1, 1)
| |
| 2054 | else | |
| 2055 | if hitnum == 4 then | |
| 2056 | so("199149109", ref, 1, 1)
| |
| 2057 | else | |
| 2058 | if hitnum == 5 then | |
| 2059 | so("199149119", ref, 1, 1)
| |
| 2060 | end | |
| 2061 | end | |
| 2062 | end | |
| 2063 | end | |
| 2064 | end | |
| 2065 | StaggerHit.Value = true | |
| 2066 | end | |
| 2067 | end | |
| 2068 | end | |
| 2069 | do | |
| 2070 | if d.className == "Part" then | |
| 2071 | head = d | |
| 2072 | if head ~= nil then | |
| 2073 | local targ = head.Position - Part.Position | |
| 2074 | local mag = targ.magnitude | |
| 2075 | if mag <= magni and c.Name ~= Player.Name then | |
| 2076 | if stun == nil then | |
| 2077 | stun = math.random(5, 10) | |
| 2078 | end | |
| 2079 | local Rang = nil | |
| 2080 | if Ranged == false then | |
| 2081 | Rang = true | |
| 2082 | end | |
| 2083 | local stag = nil | |
| 2084 | if shbash == true then | |
| 2085 | stag = true | |
| 2086 | end | |
| 2087 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2088 | end | |
| 2089 | end | |
| 2090 | end | |
| 2091 | do | |
| 2092 | -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT | |
| 2093 | ||
| 2094 | end | |
| 2095 | end | |
| 2096 | end | |
| 2097 | end | |
| 2098 | end | |
| 2099 | end | |
| 2100 | ||
| 2101 | MagniBuff = function(Part, magni, Dec, DecAm, Dur, others) | |
| 2102 | if Player.Neutral == true then | |
| 2103 | DecreaseStat(Character, Dec, DecAm / 2, Dur) | |
| 2104 | end | |
| 2105 | for _,c in pairs(workspace:children()) do | |
| 2106 | local hum = c:findFirstChild("Humanoid")
| |
| 2107 | if hum ~= nil then | |
| 2108 | local head = c:findFirstChild("Torso")
| |
| 2109 | if head ~= nil then | |
| 2110 | local targ = head.Position - Part.Position | |
| 2111 | local mag = targ.magnitude | |
| 2112 | -- DECOMPILER ERROR at PC67: Unhandled construct in 'MakeBoolean' P1 | |
| 2113 | ||
| 2114 | if others == nil and mag <= magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 2115 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2116 | end | |
| 2117 | end | |
| 2118 | end | |
| 2119 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and mag <= magni and head.Parent ~= Character and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 2120 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2121 | end | |
| 2122 | end | |
| 2123 | end | |
| 2124 | ||
| 2125 | MagniDebuff = function(Part, magni, Dec, DecAm, Dur) | |
| 2126 | for _,c in pairs(workspace:children()) do | |
| 2127 | local hum = c:findFirstChild("Humanoid")
| |
| 2128 | if hum ~= nil then | |
| 2129 | local head = c:findFirstChild("Torso")
| |
| 2130 | if head ~= nil then | |
| 2131 | local targ = head.Position - Part.Position | |
| 2132 | local mag = targ.magnitude | |
| 2133 | if mag <= magni and c.Name ~= Player.Name and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and (game.Players:GetPlayerFromCharacter(head.Parent).TeamColor ~= Player.TeamColor or Player.Neutral == true) then | |
| 2134 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2135 | end | |
| 2136 | end | |
| 2137 | end | |
| 2138 | --DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2139 | end | |
| 2140 | end | |
| 2141 | ||
| 2142 | rayCast = function(Pos, Dir, Max, Ignore) | |
| 2143 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2144 | end | |
| 2145 | ||
| 2146 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
| 2147 | LastPoint = Point | |
| 2148 | effect = function(Color, Ref, LP, P1, returnn) | |
| 2149 | if LP == nil or P1 == nil then | |
| 2150 | return | |
| 2151 | end | |
| 2152 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 2153 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2154 | effectsmsh.Name = "Mesh" | |
| 2155 | local effectsg = Instance.new("Part")
| |
| 2156 | NoOutline(effectsg) | |
| 2157 | effectsg.formFactor = 3 | |
| 2158 | effectsg.CanCollide = false | |
| 2159 | effectsg.Name = "Eff" | |
| 2160 | effectsg.Locked = true | |
| 2161 | effectsg.Anchored = true | |
| 2162 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2163 | effectsg.Parent = workspace | |
| 2164 | effectsmsh.Parent = effectsg | |
| 2165 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2166 | effectsg.Reflectance = Ref | |
| 2167 | local point1 = P1 | |
| 2168 | local mg = (LP.p - point1.p).magnitude | |
| 2169 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2170 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2171 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2172 | game:GetService("Debris"):AddItem(effectsg, 2)
| |
| 2173 | if returnn then | |
| 2174 | return effectsg | |
| 2175 | end | |
| 2176 | if not returnn then | |
| 2177 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
| |
| 2178 | end | |
| 2179 | end | |
| 2180 | ||
| 2181 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2182 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 2183 | prt.Anchored = true | |
| 2184 | prt.CFrame = cframe * cf(x2, y2, z2) | |
| 2185 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2186 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2187 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2188 | end | |
| 2189 | ||
| 2190 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2191 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2192 | prt.Anchored = true | |
| 2193 | prt.CFrame = cframe | |
| 2194 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2195 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2196 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2197 | end | |
| 2198 | ||
| 2199 | MagicCrown = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2200 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2201 | prt.Anchored = true | |
| 2202 | prt.CFrame = cframe | |
| 2203 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1323306", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2204 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2205 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2206 | end | |
| 2207 | ||
| 2208 | MagicSpike = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2209 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2210 | prt.Anchored = true | |
| 2211 | prt.CFrame = cframe | |
| 2212 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1033714", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2213 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2214 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2215 | end | |
| 2216 | ||
| 2217 | effect2 = function(Color, Ref, LP, P1, returnn, size, raa) | |
| 2218 | if LP == nil or P1 == nil then | |
| 2219 | return | |
| 2220 | end | |
| 2221 | MshTypee = "CylinderMesh" | |
| 2222 | if raa == 2 then | |
| 2223 | MshTypee = "BlockMesh" | |
| 2224 | end | |
| 2225 | local effectsmsh = Instance.new(MshTypee) | |
| 2226 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2227 | effectsmsh.Name = "Mesh" | |
| 2228 | local effectsg = Instance.new("Part")
| |
| 2229 | NoOutline(effectsg) | |
| 2230 | if raa == 2 then | |
| 2231 | effectsg.Material = "Neon" | |
| 2232 | end | |
| 2233 | effectsg.formFactor = 3 | |
| 2234 | effectsg.CanCollide = false | |
| 2235 | effectsg.Name = "Eff" | |
| 2236 | effectsg.Locked = true | |
| 2237 | effectsg.Anchored = true | |
| 2238 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2239 | effectsg.Parent = workspace | |
| 2240 | effectsmsh.Parent = effectsg | |
| 2241 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2242 | effectsg.Reflectance = Ref | |
| 2243 | local point1 = P1 | |
| 2244 | local mg = (LP.p - point1.p).magnitude | |
| 2245 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2246 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2247 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
| 2248 | game:GetService("Debris"):AddItem(effectsg, 5)
| |
| 2249 | if returnn then | |
| 2250 | return effectsg | |
| 2251 | end | |
| 2252 | if not returnn then | |
| 2253 | if raa == 2 then | |
| 2254 | table.insert(Effects, {effectsg, "Cylinder", 0.05, -0.02, 0, -0.02, effectsmsh})
| |
| 2255 | else | |
| 2256 | table.insert(Effects, {effectsg, "Cylinder", 0.1, -0.2, 0, -0.2, effectsmsh})
| |
| 2257 | end | |
| 2258 | end | |
| 2259 | end | |
| 2260 | ||
| 2261 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2262 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2263 | prt.Anchored = true | |
| 2264 | prt.CFrame = cframe | |
| 2265 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2266 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2267 | if Type == 1 or Type == nil then | |
| 2268 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 2269 | else | |
| 2270 | if Type == 2 then | |
| 2271 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 2272 | end | |
| 2273 | end | |
| 2274 | end | |
| 2275 | ||
| 2276 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2277 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2278 | prt.Anchored = true | |
| 2279 | prt.Material = material | |
| 2280 | prt.CFrame = cframe | |
| 2281 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2282 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2283 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2284 | end | |
| 2285 | ||
| 2286 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2287 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2288 | prt.Anchored = true | |
| 2289 | prt.CFrame = cframe | |
| 2290 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2291 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2292 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2293 | end | |
| 2294 | ||
| 2295 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2296 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2297 | prt.Anchored = true | |
| 2298 | prt.CFrame = cframe | |
| 2299 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2300 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2301 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2302 | end | |
| 2303 | ||
| 2304 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
| 2305 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 2306 | prt.Anchored = true | |
| 2307 | prt.CFrame = cframe | |
| 2308 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 2309 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2310 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
| |
| 2311 | end | |
| 2312 | ||
| 2313 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2314 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 2315 | prt.Anchored = true | |
| 2316 | prt.CFrame = cframe | |
| 2317 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2318 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2319 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2320 | end | |
| 2321 | ||
| 2322 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2323 | if hit.Parent == nil then | |
| 2324 | return | |
| 2325 | end | |
| 2326 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
| 2327 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2328 | ref.Anchored = true | |
| 2329 | ref.CFrame = cf(hit.Position) | |
| 2330 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2331 | hitnum = math.random(1, 5) | |
| 2332 | if hitnum == 1 then | |
| 2333 | so("199148971", ref, 1, 1)
| |
| 2334 | else | |
| 2335 | if hitnum == 2 then | |
| 2336 | so("199149025", ref, 1, 1)
| |
| 2337 | else | |
| 2338 | if hitnum == 3 then | |
| 2339 | so("199149072", ref, 1, 1)
| |
| 2340 | else | |
| 2341 | if hitnum == 4 then | |
| 2342 | so("199149109", ref, 1, 1)
| |
| 2343 | else | |
| 2344 | if hitnum == 5 then | |
| 2345 | so("199149119", ref, 1, 1)
| |
| 2346 | end | |
| 2347 | end | |
| 2348 | end | |
| 2349 | end | |
| 2350 | end | |
| 2351 | StaggerHit.Value = true | |
| 2352 | end | |
| 2353 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 2354 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2355 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 2356 | return | |
| 2357 | end | |
| 2358 | if Player.Neutral == false then | |
| 2359 | if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
| |
| 2360 | return | |
| 2361 | end | |
| 2362 | if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
| 2363 | return | |
| 2364 | end | |
| 2365 | end | |
| 2366 | c = Instance.new("ObjectValue")
| |
| 2367 | c.Name = "creator" | |
| 2368 | c.Value = game:service("Players").LocalPlayer
| |
| 2369 | c.Parent = h | |
| 2370 | RecentEnemy.Value = hit.Parent | |
| 2371 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2372 | minim = minim * Atk.Value | |
| 2373 | maxim = maxim * Atk.Value | |
| 2374 | Damage = 0 | |
| 2375 | if minim == maxim then | |
| 2376 | Damage = maxim | |
| 2377 | else | |
| 2378 | Damage = math.random(minim, maxim) | |
| 2379 | end | |
| 2380 | blocked = false | |
| 2381 | enblock = nil | |
| 2382 | Stats = hit.Parent:findFirstChild("Stats")
| |
| 2383 | if Stats ~= nil then | |
| 2384 | invis = Stats:findFirstChild("Invisibility")
| |
| 2385 | isinvis = Stats:findFirstChild("IsInvisible")
| |
| 2386 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
| 2387 | invis.Value = 0 | |
| 2388 | end | |
| 2389 | enblock = Stats:findFirstChild("Block")
| |
| 2390 | if enblock ~= nil and enblock.Value == true then | |
| 2391 | blocked = true | |
| 2392 | end | |
| 2393 | if Stats:findFirstChild("Defense") ~= nil then
| |
| 2394 | Damage = Damage / Stats.Defense.Value | |
| 2395 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
| 2396 | hitnum = math.random(1, 5) | |
| 2397 | if hitnum == 1 then | |
| 2398 | so("199149321", hit, 1, 1)
| |
| 2399 | else | |
| 2400 | if hitnum == 2 then | |
| 2401 | so("199149338", hit, 1, 1)
| |
| 2402 | else | |
| 2403 | if hitnum == 3 then | |
| 2404 | so("199149367", hit, 1, 1)
| |
| 2405 | else | |
| 2406 | if hitnum == 4 then | |
| 2407 | so("199149409", hit, 1, 1)
| |
| 2408 | else | |
| 2409 | if hitnum == 5 then | |
| 2410 | so("199149452", hit, 1, 1)
| |
| 2411 | end | |
| 2412 | end | |
| 2413 | end | |
| 2414 | end | |
| 2415 | end | |
| 2416 | else | |
| 2417 | if ranged == false or ranged == nil and blocked ~= true then | |
| 2418 | hitnum = math.random(1, 6) | |
| 2419 | if hitnum == 1 then | |
| 2420 | so("199149137", hit, 1, 1)
| |
| 2421 | else | |
| 2422 | if hitnum == 2 then | |
| 2423 | so("199149186", hit, 1, 1)
| |
| 2424 | else | |
| 2425 | if hitnum == 3 then | |
| 2426 | so("199149221", hit, 1, 1)
| |
| 2427 | else | |
| 2428 | if hitnum == 4 then | |
| 2429 | so("199149235", hit, 1, 1)
| |
| 2430 | else | |
| 2431 | if hitnum == 5 then | |
| 2432 | so("199149269", hit, 1, 1)
| |
| 2433 | else | |
| 2434 | if hitnum == 6 then | |
| 2435 | so("199149297", hit, 1, 1)
| |
| 2436 | end | |
| 2437 | end | |
| 2438 | end | |
| 2439 | end | |
| 2440 | end | |
| 2441 | end | |
| 2442 | end | |
| 2443 | end | |
| 2444 | if Damage <= 3 and staghit == true and ranged ~= true then | |
| 2445 | StaggerHit.Value = true | |
| 2446 | end | |
| 2447 | end | |
| 2448 | if Stats:findFirstChild("Stun") ~= nil then
| |
| 2449 | if blocked == true then | |
| 2450 | incstun = incstun / 2 | |
| 2451 | end | |
| 2452 | if Stats.Stun.Value < Stats.StunThreshold.Value then | |
| 2453 | Stats.Stun.Value = Stats.Stun.Value + incstun | |
| 2454 | end | |
| 2455 | end | |
| 2456 | if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
| |
| 2457 | Stats.Stagger.Value = true | |
| 2458 | end | |
| 2459 | end | |
| 2460 | if blocked == true then | |
| 2461 | showDamage(hit.Parent, "Block", "Damage") | |
| 2462 | if ranged ~= true then | |
| 2463 | enblock.Value = false | |
| 2464 | Stagger.Value = true | |
| 2465 | hitnum = math.random(1, 2) | |
| 2466 | if hitnum == 1 then | |
| 2467 | so("199148933", hit, 1, 1)
| |
| 2468 | else | |
| 2469 | if hitnum == 2 then | |
| 2470 | so("199148947", hit, 1, 1)
| |
| 2471 | end | |
| 2472 | end | |
| 2473 | end | |
| 2474 | else | |
| 2475 | Damage = math.floor(Damage) | |
| 2476 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
| 2477 | CurrentHealth = Hum.Health | |
| 2478 | h:TakeDamage(Damage) | |
| 2479 | end), h, Damage) | |
| 2480 | showDamage(hit.Parent, Damage, "Damage") | |
| 2481 | if DecreaseState ~= nil then | |
| 2482 | if DecreaseState == "Temporal" then | |
| 2483 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 2484 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
| 2485 | else | |
| 2486 | if DecreaseState == "Temporal2" then | |
| 2487 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 2488 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
| 2489 | else | |
| 2490 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
| 2491 | end | |
| 2492 | end | |
| 2493 | end | |
| 2494 | if smite == true then | |
| 2495 | so("178452217", hit, 1, 1)
| |
| 2496 | smtarget = hit.Parent | |
| 2497 | if smtarget:findFirstChild("Stats") ~= nil then
| |
| 2498 | d1 = Instance.new("NumberValue", smtarget.Stats.Decrease)
| |
| 2499 | d1.Name = "DecreaseAtk" | |
| 2500 | d1.Value = 10 | |
| 2501 | dur1 = Instance.new("NumberValue", d1)
| |
| 2502 | dur1.Name = "Duration" | |
| 2503 | dur1.Value = 9999 | |
| 2504 | d2 = Instance.new("NumberValue", smtarget.Stats.Decrease)
| |
| 2505 | d2.Name = "DecreaseDef" | |
| 2506 | d2.Value = -9 | |
| 2507 | dur2 = Instance.new("NumberValue", d2)
| |
| 2508 | dur2.Name = "Duration" | |
| 2509 | dur2.Value = 9999 | |
| 2510 | d3 = Instance.new("NumberValue", smtarget.Stats.Decrease)
| |
| 2511 | d3.Name = "DecreaseMvmt" | |
| 2512 | d3.Value = 10 | |
| 2513 | dur3 = Instance.new("NumberValue", d3)
| |
| 2514 | dur3.Name = "Duration" | |
| 2515 | dur3.Value = 9999 | |
| 2516 | ref2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2517 | ref2.Anchored = true | |
| 2518 | table.insert(Effects, {smtarget, "Smite", 500, d1, d2, d3, dur1, dur2, dur3, smtarget.Stats.Decrease, smtarget.Torso, ref2})
| |
| 2519 | end | |
| 2520 | end | |
| 2521 | if Type == "Knockdown" then | |
| 2522 | hum = hit.Parent.Humanoid | |
| 2523 | hum.PlatformStand = true | |
| 2524 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2525 | swait(1) | |
| 2526 | HHumanoid.PlatformStand = false | |
| 2527 | end), hum) | |
| 2528 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 2529 | local bodvol = Instance.new("BodyVelocity")
| |
| 2530 | bodvol.velocity = angle * knockback | |
| 2531 | bodvol.P = 5000 | |
| 2532 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 2533 | bodvol.Parent = hit | |
| 2534 | rl = Instance.new("BodyAngularVelocity")
| |
| 2535 | rl.P = 3000 | |
| 2536 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 2537 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 2538 | rl.Parent = hit | |
| 2539 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 2540 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 2541 | else | |
| 2542 | do | |
| 2543 | if Type == "Knockdown2" then | |
| 2544 | hum = hit.Parent.Humanoid | |
| 2545 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 2546 | local bodvol = Instance.new("BodyVelocity")
| |
| 2547 | bodvol.velocity = angle * knockback | |
| 2548 | bodvol.P = 5000 | |
| 2549 | bodvol.maxForce = Vector3.new(8000, 8000, 8000) | |
| 2550 | bodvol.Parent = hit | |
| 2551 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 2552 | else | |
| 2553 | do | |
| 2554 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
| 2555 | vp = Instance.new("BodyVelocity")
| |
| 2556 | vp.P = 500 | |
| 2557 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 2558 | if KnockbackType == 1 then | |
| 2559 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 2560 | else | |
| 2561 | if KnockbackType == 2 then | |
| 2562 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 2563 | end | |
| 2564 | end | |
| 2565 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 2566 | if knockback > 0 then | |
| 2567 | vp.Parent = hit.Parent.Torso | |
| 2568 | end | |
| 2569 | end | |
| 2570 | debounce = Instance.new("BoolValue")
| |
| 2571 | debounce.Name = "DebounceHit" | |
| 2572 | debounce.Parent = hit.Parent | |
| 2573 | debounce.Value = true | |
| 2574 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 2575 | c = Instance.new("ObjectValue")
| |
| 2576 | c.Name = "creator" | |
| 2577 | c.Value = Player | |
| 2578 | c.Parent = h | |
| 2579 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2580 | CRIT = false | |
| 2581 | end | |
| 2582 | end | |
| 2583 | end | |
| 2584 | end | |
| 2585 | end | |
| 2586 | end | |
| 2587 | end | |
| 2588 | ||
| 2589 | showDamage = function(Char, Dealt, Type) | |
| 2590 | m = Instance.new("Model")
| |
| 2591 | m.Name = "Effect" | |
| 2592 | c = Instance.new("Part")
| |
| 2593 | c.Transparency = 1 | |
| 2594 | c.Name = "Head" | |
| 2595 | c.TopSurface = 0 | |
| 2596 | c.BottomSurface = 0 | |
| 2597 | c.formFactor = "Plate" | |
| 2598 | c.Size = Vector3.new(1, 0.4, 1) | |
| 2599 | b = Instance.new("BillboardGui", c)
| |
| 2600 | b.Size = UDim2.new(5, 0, 5, 0) | |
| 2601 | b.AlwaysOnTop = true | |
| 2602 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 2603 | if Type == "Damage" then | |
| 2604 | damgui.Font = "SourceSans" | |
| 2605 | if Dealt == "Block" then | |
| 2606 | damgui.TextColor3 = BrickColor.new("Bright blue").Color
| |
| 2607 | else | |
| 2608 | if Dealt < 3 then | |
| 2609 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 2610 | else | |
| 2611 | if Dealt >= 3 and Dealt < 20 then | |
| 2612 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color
| |
| 2613 | else | |
| 2614 | damgui.TextColor3 = BrickColor.new("Really red").Color
| |
| 2615 | damgui.Font = "SourceSansBold" | |
| 2616 | end | |
| 2617 | end | |
| 2618 | end | |
| 2619 | else | |
| 2620 | if Type == "Debuff" then | |
| 2621 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 2622 | else | |
| 2623 | if Type == "Interrupt" then | |
| 2624 | damgui.TextColor3 = BrickColor.new("New Yeller").Color
| |
| 2625 | else | |
| 2626 | if Type == "Heal" then | |
| 2627 | damgui.TextColor3 = BrickColor.new("Bright green").Color
| |
| 2628 | end | |
| 2629 | end | |
| 2630 | end | |
| 2631 | end | |
| 2632 | damgui.TextScaled = true | |
| 2633 | ms = Instance.new("CylinderMesh")
| |
| 2634 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 2635 | ms.Parent = c | |
| 2636 | c.Reflectance = 0 | |
| 2637 | Instance.new("BodyGyro").Parent = c
| |
| 2638 | c.Parent = m | |
| 2639 | if Char:findFirstChild("Head") ~= nil then
| |
| 2640 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 2641 | else | |
| 2642 | if Char.Parent:findFirstChild("Head") ~= nil then
| |
| 2643 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 2644 | end | |
| 2645 | end | |
| 2646 | f = Instance.new("BodyPosition")
| |
| 2647 | f.P = 2000 | |
| 2648 | f.D = 100 | |
| 2649 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
| 2650 | if Type == "Damage" or Type == "Heal" then | |
| 2651 | f.position = c.Position + Vector3.new(0, 3, 0) | |
| 2652 | else | |
| 2653 | if Type == "Debuff" or Type == "Interrupt" then | |
| 2654 | f.position = c.Position + Vector3.new(0, 5, 0) | |
| 2655 | end | |
| 2656 | end | |
| 2657 | f.Parent = c | |
| 2658 | game:GetService("Debris"):AddItem(m, 5)
| |
| 2659 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
| |
| 2660 | c.CanCollide = false | |
| 2661 | m.Parent = workspace | |
| 2662 | c.CanCollide = false | |
| 2663 | end | |
| 2664 | ||
| 2665 | combo = 0 | |
| 2666 | ob1d = function(mouse) | |
| 2667 | if GuardStance == true and MMouse.Target ~= nil then | |
| 2668 | if MMouse.Target.Parent.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent.Parent:findFirstChild("Torso") ~= nil then
| |
| 2669 | Target = MMouse.Target.Parent.Parent | |
| 2670 | GuardStance = false | |
| 2671 | end | |
| 2672 | if MMouse.Target.Parent:findFirstChild("Humanoid") ~= nil and MMouse.Target.Parent:findFirstChild("Torso") ~= nil then
| |
| 2673 | Target = MMouse.Target.Parent | |
| 2674 | GuardStance = false | |
| 2675 | end | |
| 2676 | end | |
| 2677 | if attack == true or equipped == false then | |
| 2678 | return | |
| 2679 | end | |
| 2680 | hold = true | |
| 2681 | if combo == 0 then | |
| 2682 | combo = 1 | |
| 2683 | dattackone() | |
| 2684 | else | |
| 2685 | if combo == 1 then | |
| 2686 | combo = 2 | |
| 2687 | dattacktwo() | |
| 2688 | else | |
| 2689 | if combo == 2 then | |
| 2690 | combo = 3 | |
| 2691 | dattackthree() | |
| 2692 | else | |
| 2693 | if combo == 3 then | |
| 2694 | combo = 0 | |
| 2695 | dattackfour() | |
| 2696 | end | |
| 2697 | end | |
| 2698 | end | |
| 2699 | end | |
| 2700 | coroutine.resume(coroutine.create(function() | |
| 2701 | for i = 1, 50 do | |
| 2702 | if attack == false then | |
| 2703 | swait() | |
| 2704 | end | |
| 2705 | end | |
| 2706 | if attack == false then | |
| 2707 | combo = 0 | |
| 2708 | end | |
| 2709 | end | |
| 2710 | )) | |
| 2711 | end | |
| 2712 | ||
| 2713 | ob1u = function(mouse) | |
| 2714 | hold = false | |
| 2715 | end | |
| 2716 | ||
| 2717 | buttonhold = false | |
| 2718 | fenbarmove1.MouseButton1Click:connect(do1) | |
| 2719 | fenbarmove2.MouseButton1Click:connect(do2) | |
| 2720 | fenbarmove3.MouseButton1Click:connect(do3) | |
| 2721 | fenbarmove4.MouseButton1Click:connect(do4) | |
| 2722 | eul = 0 | |
| 2723 | equipped = false | |
| 2724 | key = function(key) | |
| 2725 | if attack == true then | |
| 2726 | return | |
| 2727 | end | |
| 2728 | if key == "f" then | |
| 2729 | pressedf = true | |
| 2730 | fnumb = 0 | |
| 2731 | attack = true | |
| 2732 | if equipped == false then | |
| 2733 | equipped = true | |
| 2734 | RSH = ch.Torso["Right Shoulder"] | |
| 2735 | LSH = ch.Torso["Left Shoulder"] | |
| 2736 | RSH.Parent = nil | |
| 2737 | LSH.Parent = nil | |
| 2738 | RW.Name = "Right Shoulder" | |
| 2739 | RW.Part0 = ch.Torso | |
| 2740 | RW.C0 = cf(1.5, 0.5, 0) | |
| 2741 | RW.C1 = cf(0, 0.5, 0) | |
| 2742 | RW.Part1 = ch["Right Arm"] | |
| 2743 | RW.Parent = ch.Torso | |
| 2744 | LW.Name = "Left Shoulder" | |
| 2745 | LW.Part0 = ch.Torso | |
| 2746 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 2747 | LW.C1 = cf(0, 0.5, 0) | |
| 2748 | LW.Part1 = ch["Left Arm"] | |
| 2749 | LW.Parent = ch.Torso | |
| 2750 | Animate.Parent = nil | |
| 2751 | equipanim() | |
| 2752 | else | |
| 2753 | equipped = false | |
| 2754 | hideanim() | |
| 2755 | LH.C1 = LHC1 | |
| 2756 | RH.C1 = RHC1 | |
| 2757 | Animate.Parent = Humanoid | |
| 2758 | swait(0) | |
| 2759 | RW.Parent = nil | |
| 2760 | LW.Parent = nil | |
| 2761 | RSH.Parent = player.Character.Torso | |
| 2762 | LSH.Parent = player.Character.Torso | |
| 2763 | end | |
| 2764 | attack = false | |
| 2765 | end | |
| 2766 | if equipped == false then | |
| 2767 | return | |
| 2768 | end | |
| 2769 | if key == "e" then | |
| 2770 | Sprint() | |
| 2771 | end | |
| 2772 | if key == "z" then | |
| 2773 | do1() | |
| 2774 | end | |
| 2775 | if key == "x" then | |
| 2776 | do2() | |
| 2777 | end | |
| 2778 | if key == "c" then | |
| 2779 | do3() | |
| 2780 | end | |
| 2781 | if key == "v" then | |
| 2782 | do4() | |
| 2783 | end | |
| 2784 | if key == "h" and (Player.Name == "speedydude900" or Player.Name == "Player" or Player.Name == "Player1") then | |
| 2785 | mana.Value = 100 | |
| 2786 | cooldowns[1] = 100 | |
| 2787 | cooldowns[2] = 100 | |
| 2788 | cooldowns[3] = 100 | |
| 2789 | cooldowns[4] = 100 | |
| 2790 | end | |
| 2791 | if attack == false then | |
| 2792 | RecentEnemy.Value = nil | |
| 2793 | end | |
| 2794 | end | |
| 2795 | ||
| 2796 | key2 = function(key) | |
| 2797 | end | |
| 2798 | ||
| 2799 | s = function(mouse) | |
| 2800 | mouse.Button1Down:connect(function() | |
| 2801 | ob1d(mouse) | |
| 2802 | end | |
| 2803 | ) | |
| 2804 | mouse.Button1Up:connect(function() | |
| 2805 | ob1u(mouse) | |
| 2806 | end | |
| 2807 | ) | |
| 2808 | mouse.KeyDown:connect(key) | |
| 2809 | mouse.KeyUp:connect(key2) | |
| 2810 | player = Player | |
| 2811 | ch = Character | |
| 2812 | MMouse = mouse | |
| 2813 | end | |
| 2814 | ||
| 2815 | ds = function(mouse) | |
| 2816 | end | |
| 2817 | ||
| 2818 | Bin.Selected:connect(s) | |
| 2819 | Bin.Deselected:connect(ds) | |
| 2820 | print("Sievert loaded.")
| |
| 2821 | local mananum = 0 | |
| 2822 | local donum = 0 | |
| 2823 | local stunnum = 0 | |
| 2824 | local staggeranim = false | |
| 2825 | local stunanim = false | |
| 2826 | local passivenum = 0 | |
| 2827 | local walk = 0 | |
| 2828 | local floornum = 0 | |
| 2829 | local walkforw = true | |
| 2830 | while 1 do | |
| 2831 | swait() | |
| 2832 | if Humanoid.Health <= 0 then | |
| 2833 | attack = true | |
| 2834 | resumeControl() | |
| 2835 | modelzorz.Parent = workspace | |
| 2836 | game:GetService("Debris"):AddItem(modelzorz, 30)
| |
| 2837 | for i = 1, #Weapon do | |
| 2838 | Weapon[i].Parent = modelzorz | |
| 2839 | Weapon[i].CanCollide = true | |
| 2840 | end | |
| 2841 | for i = 1, #Welds do | |
| 2842 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
| 2843 | Welds[i].Parent = nil | |
| 2844 | else | |
| 2845 | Welds[i].Parent = prt1 | |
| 2846 | end | |
| 2847 | end | |
| 2848 | end | |
| 2849 | do | |
| 2850 | if fnumb < 21 then | |
| 2851 | fnumb = fnumb + 1 | |
| 2852 | if pressedf == false then | |
| 2853 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
| 2854 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
| 2855 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
| 2856 | else | |
| 2857 | if fnumb == 20 then | |
| 2858 | fenframe5.Parent = nil | |
| 2859 | print("daigui")
| |
| 2860 | end | |
| 2861 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
| 2862 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
| 2863 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
| 2864 | end | |
| 2865 | end | |
| 2866 | if hbwld.Parent == nil then | |
| 2867 | hitbox2.Name = "Hitbox" | |
| 2868 | else | |
| 2869 | hitbox2.Name = "Hitbox2" | |
| 2870 | end | |
| 2871 | hitbox2.Parent = hitbox.Parent | |
| 2872 | hitbox2.Size = hitbox.Size | |
| 2873 | hitbox2.CFrame = hitboxCF | |
| 2874 | hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100) | |
| 2875 | passivenum = passivenum + 1 | |
| 2876 | if 80 <= passivenum then | |
| 2877 | passivenum = 0 | |
| 2878 | if passive.Value < 0 then | |
| 2879 | passive.Value = passive.Value / 2 | |
| 2880 | if 0 < passive.Value then | |
| 2881 | passive.Value = 0 | |
| 2882 | end | |
| 2883 | end | |
| 2884 | end | |
| 2885 | if Stagger.Value == true and staggeranim == false then | |
| 2886 | coroutine.resume(coroutine.create(function() | |
| 2887 | staggeranim = true | |
| 2888 | while attack == true do | |
| 2889 | swait() | |
| 2890 | end | |
| 2891 | StaggerAnim() | |
| 2892 | StaggerHit.Value = false | |
| 2893 | Stagger.Value = false | |
| 2894 | staggeranim = false | |
| 2895 | end | |
| 2896 | )) | |
| 2897 | end | |
| 2898 | if StaggerHit.Value == true and staggeranim == false then | |
| 2899 | coroutine.resume(coroutine.create(function() | |
| 2900 | staggeranim = true | |
| 2901 | while attack == true do | |
| 2902 | swait() | |
| 2903 | end | |
| 2904 | StaggerHitt() | |
| 2905 | StaggerHit.Value = false | |
| 2906 | Stagger.Value = false | |
| 2907 | staggeranim = false | |
| 2908 | end | |
| 2909 | )) | |
| 2910 | end | |
| 2911 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
| 2912 | Humanoid.WalkSpeed = 0 | |
| 2913 | else | |
| 2914 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
| 2915 | end | |
| 2916 | if StunT.Value <= Stun.Value and stunanim == false then | |
| 2917 | coroutine.resume(coroutine.create(function() | |
| 2918 | stunanim = true | |
| 2919 | while attack == true do | |
| 2920 | swait() | |
| 2921 | end | |
| 2922 | StunAnim() | |
| 2923 | Stun.Value = 0 | |
| 2924 | stunanim = false | |
| 2925 | end | |
| 2926 | )) | |
| 2927 | end | |
| 2928 | local stunnum2 = 30 | |
| 2929 | if stunnum2 <= stunnum then | |
| 2930 | if 0 < Stun.Value then | |
| 2931 | Stun.Value = Stun.Value - 1 | |
| 2932 | end | |
| 2933 | stunnum = 0 | |
| 2934 | end | |
| 2935 | stunnum = stunnum + 1 | |
| 2936 | if 0.5 <= donum then | |
| 2937 | handidle = true | |
| 2938 | else | |
| 2939 | if donum <= 0 then | |
| 2940 | handidle = false | |
| 2941 | end | |
| 2942 | end | |
| 2943 | if handidle == false then | |
| 2944 | donum = donum + 0.006 | |
| 2945 | else | |
| 2946 | donum = donum - 0.006 | |
| 2947 | end | |
| 2948 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2949 | local velderp = RootPart.Velocity.y | |
| 2950 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 2951 | if equipped == true then | |
| 2952 | if attack == false then | |
| 2953 | idle = idle + 1 | |
| 2954 | else | |
| 2955 | idle = 0 | |
| 2956 | end | |
| 2957 | if (500 <= idle and attack ~= false) or Anim == "Walk" then | |
| 2958 | if walkforw == true and stopwalk == false then | |
| 2959 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 2960 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 2961 | else | |
| 2962 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 2963 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 2964 | end | |
| 2965 | else | |
| 2966 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
| 2967 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
| 2968 | end | |
| 2969 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 2970 | Anim = "Jump" | |
| 2971 | if attack == false then | |
| 2972 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 2973 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0), 0.2) | |
| 2974 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
| 2975 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 2976 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 2977 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.2), 0.2) | |
| 2978 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2979 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.2) | |
| 2980 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2981 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 2982 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 2983 | end | |
| 2984 | else | |
| 2985 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 2986 | Anim = "Fall" | |
| 2987 | if attack == false then | |
| 2988 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 2989 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0), 0.2) | |
| 2990 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 2991 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 2992 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 2993 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2) | |
| 2994 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2995 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
| 2996 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 2997 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 2998 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 2999 | end | |
| 3000 | else | |
| 3001 | if torvel < 1 and hitfloor ~= nil then | |
| 3002 | Anim = "Idle" | |
| 3003 | if attack == false then | |
| 3004 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.15) | |
| 3005 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0) * euler(0, 0, 0), 0.15) | |
| 3006 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4), 0.15) | |
| 3007 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.4), 0.15) | |
| 3008 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0.1, 0.1 + (donum) / 2), 0.15) | |
| 3009 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 3010 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.2 - (donum) / 2) * euler(0, 0 + (donum) / -2, 0), 0.15) | |
| 3011 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15) | |
| 3012 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.5, 0.1), 0.2) | |
| 3013 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.5, 0.2), 0.2) | |
| 3014 | end | |
| 3015 | else | |
| 3016 | if 2 < torvel and torvel < 65 and hitfloor ~= nil then | |
| 3017 | Anim = "Walk" | |
| 3018 | walk = walk + 1 | |
| 3019 | if 15 - 5 * Mvmt.Value <= walk then | |
| 3020 | walk = 0 | |
| 3021 | if walkforw == true then | |
| 3022 | walkforw = false | |
| 3023 | else | |
| 3024 | if walkforw == false then | |
| 3025 | walkforw = true | |
| 3026 | end | |
| 3027 | end | |
| 3028 | end | |
| 3029 | if attack == false and sprint then | |
| 3030 | hitfloor2 = rayCast(Torso.Position, CFrame.new(Torso.Position, Torso.Position - Vector3.new(0, 1, 0)).lookVector, 6, Character) | |
| 3031 | floornum = floornum + 1 | |
| 3032 | if 5 <= floornum then | |
| 3033 | floornum = 0 | |
| 3034 | if hitfloor2 ~= nil then | |
| 3035 | MagicBlock(hitfloor2.BrickColor, cf(RightLeg.Position) * cf(0, -0.6, 0), 4, 4, 4, 1, 1, 1, 0.05, 1, workspace) | |
| 3036 | MagicBlock(hitfloor2.BrickColor, cf(LeftLeg.Position) * cf(0, -0.6, 0), 4, 4, 4, 1, 1, 1, 0.05, 1, workspace) | |
| 3037 | end | |
| 3038 | end | |
| 3039 | end | |
| 3040 | if attack == false then | |
| 3041 | handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 0) * cf(0, 1, 0), 0.2) | |
| 3042 | wld1.C0 = clerp(wld1.C0, cf(0, 0, 0), 0.2) | |
| 3043 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.1, 0, -0.35), 0.2) | |
| 3044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0.35), 0.2) | |
| 3045 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.25, 0, 0.2), 0.2) | |
| 3046 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3047 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0.75, -0.35), 0.2) | |
| 3048 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3049 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, -0.35, 0), 0.2) | |
| 3050 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, -0.35, 0), 0.2) | |
| 3051 | end | |
| 3052 | else | |
| 3053 | if 95 <= torvel and hitfloor ~= nil then | |
| 3054 | Anim = "Run" | |
| 3055 | if attack == false then | |
| 3056 | handlewld.C0 = clerp(handlewld.C0, euler(-1.57, 0, 0) * cf(0, 1, 0), 0.4) | |
| 3057 | wld1.C0 = clerp(wld1.C0, cf(0, 1.5, 0), 0.4) | |
| 3058 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.4) | |
| 3059 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.3, 0, 0), 0.4) | |
| 3060 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.87, 0, -0.8) * euler(0, 0, 0), 0.4) | |
| 3061 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 3062 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.87, 0, 0.8) * euler(0, 0, 0), 0.4) | |
| 3063 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 3064 | RH.C0 = clerp(RH.C0, cf(1, -0.7, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.2), 0.4) | |
| 3065 | LH.C0 = clerp(LH.C0, cf(-1, -0.7, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, -0.2), 0.4) | |
| 3066 | end | |
| 3067 | end | |
| 3068 | end | |
| 3069 | end | |
| 3070 | end | |
| 3071 | end | |
| 3072 | end | |
| 3073 | if 0 < #Effects then | |
| 3074 | for e = 1, #Effects do | |
| 3075 | if Effects[e] ~= nil then | |
| 3076 | local Thing = Effects[e] | |
| 3077 | if Thing ~= nil then | |
| 3078 | local Part = Thing[1] | |
| 3079 | local Mode = Thing[2] | |
| 3080 | local Delay = Thing[3] | |
| 3081 | local IncX = Thing[4] | |
| 3082 | local IncY = Thing[5] | |
| 3083 | local IncZ = Thing[6] | |
| 3084 | if Thing[2] == "CylinderClang" then | |
| 3085 | if Thing[3] <= 1 then | |
| 3086 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 3087 | Thing[7] = Thing[1].CFrame | |
| 3088 | effect("New Yeller", 0, Thing[8], Thing[7])
| |
| 3089 | Thing[8] = Thing[7] | |
| 3090 | Thing[3] = Thing[3] + Thing[4] | |
| 3091 | else | |
| 3092 | Part.Parent = nil | |
| 3093 | table.remove(Effects, e) | |
| 3094 | end | |
| 3095 | end | |
| 3096 | if Thing[2] == "showDamage" then | |
| 3097 | if Thing[6] < Thing[5] then | |
| 3098 | Thing[6] = Thing[6] + 1 | |
| 3099 | else | |
| 3100 | if Thing[6] < Thing[7] then | |
| 3101 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 3102 | Thing[6] = Thing[6] + 1 | |
| 3103 | else | |
| 3104 | if Thing[6] < Thing[8] then | |
| 3105 | Thing[6] = Thing[6] + 1 | |
| 3106 | else | |
| 3107 | if Thing[6] < Thing[9] then | |
| 3108 | Thing[6] = Thing[6] + 1 | |
| 3109 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 3110 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 3111 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 3112 | else | |
| 3113 | Thing[1].Parent = nil | |
| 3114 | table.remove(Effects, e) | |
| 3115 | end | |
| 3116 | end | |
| 3117 | end | |
| 3118 | end | |
| 3119 | end | |
| 3120 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" then | |
| 3121 | if Thing[1].Transparency <= 1 then | |
| 3122 | if Thing[2] == "Block1" then | |
| 3123 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3124 | Mesh = Thing[7] | |
| 3125 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3126 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3127 | else | |
| 3128 | if Thing[2] == "Block2" then | |
| 3129 | Thing[1].CFrame = Thing[1].CFrame | |
| 3130 | Mesh = Thing[7] | |
| 3131 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3132 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3133 | else | |
| 3134 | if Thing[2] == "Cylinder" then | |
| 3135 | Mesh = Thing[7] | |
| 3136 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3137 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3138 | else | |
| 3139 | if Thing[2] == "Blood" then | |
| 3140 | Mesh = Thing[7] | |
| 3141 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 3142 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3143 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3144 | else | |
| 3145 | if Thing[2] == "Elec" then | |
| 3146 | Mesh = Thing[7] | |
| 3147 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 3148 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3149 | else | |
| 3150 | if Thing[2] == "Disappear" then | |
| 3151 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3152 | end | |
| 3153 | end | |
| 3154 | end | |
| 3155 | end | |
| 3156 | end | |
| 3157 | end | |
| 3158 | else | |
| 3159 | Part.Parent = nil | |
| 3160 | table.remove(Effects, e) | |
| 3161 | end | |
| 3162 | end | |
| 3163 | end | |
| 3164 | end | |
| 3165 | end | |
| 3166 | end | |
| 3167 | do | |
| 3168 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
| 3169 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
| |
| 3170 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
| 3171 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3172 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
| |
| 3173 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3174 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3175 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3176 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 3177 | for _,c in pairs(Decrease:children()) do | |
| 3178 | if (c:findFirstChild("Duration")) ~= nil then
| |
| 3179 | c.Duration.Value = c.Duration.Value - 1 | |
| 3180 | if c.Duration.Value <= 0 then | |
| 3181 | c.Parent = nil | |
| 3182 | end | |
| 3183 | end | |
| 3184 | if c.Name == "DecreaseAtk" then | |
| 3185 | decreaseatk = decreaseatk + c.Value | |
| 3186 | else | |
| 3187 | if c.Name == "DecreaseDef" then | |
| 3188 | decreasedef = decreasedef + c.Value | |
| 3189 | else | |
| 3190 | if c.Name == "DecreaseMvmt" then | |
| 3191 | decreasemvmt = decreasemvmt + c.Value | |
| 3192 | end | |
| 3193 | end | |
| 3194 | end | |
| 3195 | end | |
| 3196 | Atk.Value = 1 - (decreaseatk) | |
| 3197 | if Atk.Value <= 0 then | |
| 3198 | Atk.Value = 0 | |
| 3199 | end | |
| 3200 | Def.Value = 1 - (decreasedef) | |
| 3201 | if Def.Value <= 0 then | |
| 3202 | Def.Value = 0.01 | |
| 3203 | end | |
| 3204 | Mvmt.Value = 1 - (decreasemvmt) | |
| 3205 | if Mvmt.Value <= 0 then | |
| 3206 | Mvmt.Value = 0 | |
| 3207 | end | |
| 3208 | decreaseatk = 0 | |
| 3209 | decreasedef = 0 | |
| 3210 | decreasemvmt = 0 | |
| 3211 | AtkVal = Atk.Value * 100 | |
| 3212 | AtkVal = math.floor(AtkVal) | |
| 3213 | AtkVal = AtkVal / 100 | |
| 3214 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
| |
| 3215 | DefVal = Def.Value * 100 | |
| 3216 | DefVal = math.floor(DefVal) | |
| 3217 | DefVal = DefVal / 100 | |
| 3218 | fenbardef.Text = "Defense\n(" .. DefVal .. ")"
| |
| 3219 | MvmtVal = Mvmt.Value * 100 | |
| 3220 | MvmtVal = math.floor(MvmtVal) | |
| 3221 | MvmtVal = MvmtVal / 100 | |
| 3222 | if Rooted.Value == true then | |
| 3223 | MvmtVal = 0 | |
| 3224 | end | |
| 3225 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
| |
| 3226 | if StunT.Value <= Stun.Value then | |
| 3227 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
| 3228 | else | |
| 3229 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
| 3230 | end | |
| 3231 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
| |
| 3232 | if 100 <= mana.Value then | |
| 3233 | mana.Value = 100 | |
| 3234 | else | |
| 3235 | if mananum <= 8 and sprint == false then | |
| 3236 | mananum = mananum + 1 | |
| 3237 | else | |
| 3238 | if 8 <= mananum then | |
| 3239 | mananum = 0 | |
| 3240 | mana.Value = mana.Value + 1 | |
| 3241 | end | |
| 3242 | end | |
| 3243 | end | |
| 3244 | for i = 1, #cooldowns do | |
| 3245 | if cooldownmax <= cooldowns[i] then | |
| 3246 | cooldowns[i] = cooldownmax | |
| 3247 | else | |
| 3248 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
| 3249 | end | |
| 3250 | end | |
| 3251 | -- DECOMPILER ERROR at PC5997: LeaveBlock: unexpected jumping out DO_STMT | |
| 3252 | ||
| 3253 | -- DECOMPILER ERROR at PC5997: LeaveBlock: unexpected jumping out DO_STMT | |
| 3254 | ||
| 3255 | end | |
| 3256 | end | |
| 3257 | end |