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///mouse_within(x,y,x2,y2)
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// Returns true if the mouse is within the specified field
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// Written by GlitchDetector
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var mx,my;
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mx = mouse_x
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my = mouse_y
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var x1,x2,y1,y2;
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x1 = argument0
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x2 = argument2
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y1 = argument1
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y2 = argument3
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var xin,yin;
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xin = (mx >= x1) && (mx <= x2)
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yin = (my >= y1) && (my <= y2)
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var is_inside;
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is_inside = (xin && yin)
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return is_inside;