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| 1 | ///mouse_within(x,y,x2,y2) | |
| 2 | // Returns true if the mouse is within the specified field | |
| 3 | // Written by GlitchDetector | |
| 4 | ||
| 5 | var mx,my; | |
| 6 | ||
| 7 | mx = mouse_x | |
| 8 | my = mouse_y | |
| 9 | ||
| 10 | var x1,x2,y1,y2; | |
| 11 | ||
| 12 | x1 = argument0 | |
| 13 | x2 = argument2 | |
| 14 | y1 = argument1 | |
| 15 | y2 = argument3 | |
| 16 | ||
| 17 | var xin,yin; | |
| 18 | ||
| 19 | xin = (mx >= x1) && (mx <= x2) | |
| 20 | yin = (my >= y1) && (my <= y2) | |
| 21 | ||
| 22 | var is_inside; | |
| 23 | ||
| 24 | is_inside = (xin && yin) | |
| 25 | ||
| 26 | return is_inside; |