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| 1 | void OnTriggerEnter(Collider other) {
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| 2 | myGameController.AddScore(scoreValue); | |
| 3 | Instantiate(enemyExplosion, transform.position, transform.rotation); | |
| 4 | if (other.gameObject.tag == "Player") {
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| 5 | Instantiate(playerExplosion, transform.position, transform.rotation); | |
| 6 | - | myGameController.gameOver; |
| 6 | + | myGameController.GameOver(); |
| 7 | } | |
| 8 | Destroy (other.gameObject); | |
| 9 | Destroy(gameObject); | |
| 10 | } |