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| 1 | using UnityEngine; | |
| 2 | using UnityEngine.UIElements; | |
| 3 | ||
| 4 | public class ArcanoidBall : MonoBehaviour | |
| 5 | {
| |
| 6 | ||
| 7 | public float speed = 5f; | |
| 8 | public bool inMove; | |
| 9 | ||
| 10 | Rigidbody rb; | |
| 11 | ||
| 12 | public void RunBall() | |
| 13 | {
| |
| 14 | float x = Random.Range(0, 2) == 0 ? -1 : 1; | |
| 15 | rb.velocity = new Vector3(x * speed, speed, 0f); | |
| 16 | } | |
| 17 | ||
| 18 | public void StopBall() | |
| 19 | {
| |
| 20 | rb.velocity = new Vector3(0, 0, 0); | |
| 21 | transform.position = new Vector3(0, -3, 0); | |
| 22 | } | |
| 23 | ||
| 24 | private void Start() | |
| 25 | {
| |
| 26 | rb = GetComponent<Rigidbody>(); | |
| 27 | } | |
| 28 | ||
| 29 | private void OnCollisionEnter(Collision collision) | |
| 30 | {
| |
| 31 | if(collision.gameObject.name == "Lose") | |
| 32 | {
| |
| 33 | GameManager.instance.lives--; | |
| 34 | GameManager.instance.UpdateUI(); | |
| 35 | StopBall(); | |
| 36 | GameManager.instance.gameRun = false; | |
| 37 | if (GameManager.instance.lives < 0) | |
| 38 | {
| |
| 39 | GameManager.instance.EndGame(false); | |
| 40 | gameObject.GetComponent<Renderer>().enabled = false; | |
| 41 | } | |
| 42 | } | |
| 43 | } | |
| 44 | } | |
| 45 |