SHOW:
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- or go back to the newest paste.
| 1 | - | --MADE BY OneLegend (NOT THE SCRIPT) LOCAL SCRIPT: Go down to line 4 and put your name where it says "YOUR NAME HERE" Leave the "s |
| 1 | + | Players = game.Players |
| 2 | - | |
| 2 | + | Workspace = game.Workspace |
| 3 | - | |
| 3 | + | HopperBinName = "Sword" |
| 4 | - | local Name="YOUR NAME HERE" |
| 4 | + | Activated = false |
| 5 | - | local workspace=Workspace |
| 5 | + | Equipped = false |
| 6 | - | local player=game.Players[Name] |
| 6 | + | Equipping = false |
| 7 | - | local char=player.Character |
| 7 | + | Unequipping = false |
| 8 | - | local Color=BrickColor.new("Pastel brown")
|
| 8 | + | Flaming = false |
| 9 | - | |
| 9 | + | Shielding = false |
| 10 | - | if script.Parent.className~="HopperBin" then |
| 10 | + | SlimeCharge = false |
| 11 | - | pcall(function() char.Gourd:remove() end) |
| 11 | + | DarkCharge = false |
| 12 | - | Staff=Instance.new("HopperBin")
|
| 12 | + | Mode = "" |
| 13 | - | Staff.Name="Sand" |
| 13 | + | Damage = 15 |
| 14 | - | Staff.Parent=player.Backpack |
| 14 | + | ExplosionVictim = "" |
| 15 | - | m=Instance.new("Model")
|
| 15 | + | Name = "jon0726" |
| 16 | - | m.Parent=char |
| 16 | + | Me = Players.peyquinn |
| 17 | - | m.Name="Gourd" |
| 17 | + | Backpack = Me["Backpack"] |
| 18 | - | p=Instance.new("Part")
|
| 18 | + | PlayerGui = Me["PlayerGui"] |
| 19 | - | p.Locked=true |
| 19 | + | wait(0.8) |
| 20 | - | p.BrickColor=BrickColor:Red() |
| 20 | + | ------------------------------------------------------------> |
| 21 | - | p.Material="Concrete" |
| 21 | + | --[[ |
| 22 | - | p.Size=Vector3.new(1,1,1) |
| 22 | + | ? -->> Load |
| 23 | - | Cent=p |
| 23 | + | --]] |
| 24 | - | me=Instance.new("CylinderMesh")
|
| 24 | + | ------------------------------------------------------------> |
| 25 | - | me.Scale=Vector3.new(1.2,0.4,1.2) |
| 25 | + | Check = Me.Character:findFirstChild("Loaded")
|
| 26 | - | me.Parent=p |
| 26 | + | if Check == nil then |
| 27 | - | p.Parent=m |
| 27 | + | Gui = Instance.new("ScreenGui")
|
| 28 | - | w=Instance.new("Weld")
|
| 28 | + | Gui.Parent = PlayerGui |
| 29 | - | w.Part1=char.Torso |
| 29 | + | Gui.Name = "LoadGui" |
| 30 | - | w.Part0=p |
| 30 | + | Background = Instance.new("ImageLabel")
|
| 31 | - | w.Parent=p |
| 31 | + | Background.Parent = Gui |
| 32 | - | w.C0=CFrame.new(0,0.25,-1)*CFrame.Angles(0,0,math.rad(35)) |
| 32 | + | Background.Name = "Background" |
| 33 | - | p=Instance.new("Part")
|
| 33 | + | Background.Size = UDim2.new(0.25, 0, 0.05, 0) |
| 34 | - | p.Locked=true |
| 34 | + | Background.BackgroundTransparency = 0.7 |
| 35 | - | p.BrickColor=Color |
| 35 | + | Background.Position = UDim2.new(0.55, 0, 0, 0) |
| 36 | - | p.Material="Concrete" |
| 36 | + | Header = Instance.new("TextLabel")
|
| 37 | - | p.Size=Vector3.new(2,2,2) |
| 37 | + | Header.Parent = Background |
| 38 | - | p.Shape="Ball" |
| 38 | + | Header.Name = "Header" |
| 39 | - | p.Parent=m |
| 39 | + | Header.Size = UDim2.new(0, 0, 0, 0) |
| 40 | - | w=Instance.new("Weld")
|
| 40 | + | Header.BackgroundTransparency = 1 |
| 41 | - | w.Part1=Cent |
| 41 | + | Header.Position = UDim2.new(0.5, 0, 0.2, 0) |
| 42 | - | w.Part0=p |
| 42 | + | Header.Text = "[ Loading : 0 ]" |
| 43 | - | w.Parent=p |
| 43 | + | Bar = Instance.new("ImageLabel")
|
| 44 | - | w.C0=CFrame.new(0,1,0) |
| 44 | + | Bar.Parent = Background |
| 45 | - | p=Instance.new("Part")
|
| 45 | + | Bar.Size = UDim2.new(0.9, 0, 0.5, 0) |
| 46 | - | p.Locked=true |
| 46 | + | Bar.BackgroundTransparency = 0.2 |
| 47 | - | p.BrickColor=Color |
| 47 | + | Bar.BackgroundColor = BrickColor.new("Mid gray")
|
| 48 | - | p.Material="Concrete" |
| 48 | + | Bar.Position = UDim2.new(0.05, 0, 0.37, 0) |
| 49 | - | p.Size=Vector3.new(2,2,2) |
| 49 | + | Bar.BorderSizePixel = 0 |
| 50 | - | p.Shape="Ball" |
| 50 | + | Bar2 = Instance.new("ImageLabel")
|
| 51 | - | p.Parent=m |
| 51 | + | Bar2.Parent = Bar |
| 52 | - | w=Instance.new("Weld")
|
| 52 | + | Bar2.Size = UDim2.new(0, 0, 1, 0) |
| 53 | - | w.Part1=Cent |
| 53 | + | Bar2.BackgroundTransparency = 0.2 |
| 54 | - | w.Part0=p |
| 54 | + | Bar2.BackgroundColor = BrickColor.new("Really black")
|
| 55 | - | w.Parent=p |
| 55 | + | Bar2.Position = UDim2.new(0, 0, 0, 0) |
| 56 | - | w.C0=CFrame.new(0,-1,0) |
| 56 | + | Bar2.BorderSizePixel = 0 |
| 57 | - | Top=p |
| 57 | + | for i = 1 , 50 do |
| 58 | - | p=Instance.new("Part")
|
| 58 | + | Bar2.Size = Bar2.Size + UDim2.new(0.02, 0, 0, 0) |
| 59 | - | p.Locked=true |
| 59 | + | Header.Text = "[ Loading : "..(i*2).." ]" |
| 60 | - | p.BrickColor=Color |
| 60 | + | |
| 61 | - | p.Material="Concrete" |
| 61 | + | |
| 62 | - | p.Size=Vector3.new(1,1,1) |
| 62 | + | Header.Text = "[ Loaded ]" |
| 63 | - | p.Parent=m |
| 63 | + | wait(1) |
| 64 | - | me=Instance.new("CylinderMesh")
|
| 64 | + | Loaded = Instance.new("IntValue")
|
| 65 | - | me.Scale=Vector3.new(0.5,0.15,0.5) |
| 65 | + | Loaded.Parent = Me.Character |
| 66 | - | me.Parent=p |
| 66 | + | Loaded.Name = "Loaded" |
| 67 | - | w=Instance.new("Weld")
|
| 67 | + | Gui:Remove() |
| 68 | - | w.Part1=Top |
| 68 | + | |
| 69 | - | w.Part0=p |
| 69 | + | ------------------------------------------------------------> |
| 70 | - | w.Parent=p |
| 70 | + | --[[ |
| 71 | - | w.C0=CFrame.new(0,-1,0) |
| 71 | + | ? -->> Joints |
| 72 | - | p=Instance.new("Part")
|
| 72 | + | --]] |
| 73 | - | p.Locked=true |
| 73 | + | ------------------------------------------------------------> |
| 74 | - | p.BrickColor=BrickColor.new("Black")
|
| 74 | + | LeftShoulder = Me.Character.Torso["Left Shoulder"] |
| 75 | - | p.Material="Concrete" |
| 75 | + | RightShoulder = Me.Character.Torso["Right Shoulder"] |
| 76 | - | p.Size=Vector3.new(1,1,1) |
| 76 | + | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) |
| 77 | - | p.Parent=m |
| 77 | + | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) |
| 78 | - | me=Instance.new("CylinderMesh")
|
| 78 | + | OriginalLeftShoulder = LeftShoulder.C0 |
| 79 | - | me.Scale=Vector3.new(0.4,0.16,0.4) |
| 79 | + | OriginalLeftShoulder2 = LeftShoulder.C1 |
| 80 | - | me.Parent=p |
| 80 | + | OriginalRightShoulder = RightShoulder.C0 |
| 81 | - | w=Instance.new("Weld")
|
| 81 | + | OriginalRightShoulder2 = RightShoulder.C1 |
| 82 | - | w.Part1=Top |
| 82 | + | ------------------------------------------------------------> |
| 83 | - | w.Part0=p |
| 83 | + | --[[ |
| 84 | - | w.Parent=p |
| 84 | + | ? -->> HopperBin |
| 85 | - | w.C0=CFrame.new(0,-1,0) |
| 85 | + | --]] |
| 86 | - | p=Instance.new("Part")
|
| 86 | + | ------------------------------------------------------------> |
| 87 | - | p.Locked=true |
| 87 | + | HopperBin = Instance.new("HopperBin")
|
| 88 | - | p.BrickColor=BrickColor:Red() |
| 88 | + | Test = Backpack:findFirstChild(HopperBinName) |
| 89 | - | p.Material="Concrete" |
| 89 | + | if Test ~= nil then |
| 90 | - | p.Size=Vector3.new(2,1,1) |
| 90 | + | Test.Name = "Fake" |
| 91 | - | p.Parent=m |
| 91 | + | |
| 92 | - | me=Instance.new("BlockMesh")
|
| 92 | + | Stuff = Me.Character:GetChildren() |
| 93 | - | me.Scale=Vector3.new(1.1,0.15,1.1) |
| 93 | + | for i = 1 , #Stuff do |
| 94 | - | me.Parent=p |
| 94 | + | if Stuff[i].className == "Hat" then |
| 95 | - | w=Instance.new("Weld")
|
| 95 | + | Stuff[i]:Remove() |
| 96 | - | w.Part1=char.Torso |
| 96 | + | end |
| 97 | - | w.Part0=p |
| 97 | + | |
| 98 | - | w.Parent=p |
| 98 | + | HopperBin.Parent = Backpack |
| 99 | - | w.C0=CFrame.new(0,.75,0) |
| 99 | + | HopperBin.Name = HopperBinName |
| 100 | - | p=Instance.new("Part")
|
| 100 | + | script.Parent = HopperBin |
| 101 | - | p.Locked=true |
| 101 | + | wait(1) |
| 102 | - | p.BrickColor=BrickColor:Red() |
| 102 | + | ------------------------------------------------------------> |
| 103 | - | p.Material="Concrete" |
| 103 | + | --[[ |
| 104 | - | p.Size=Vector3.new(2,1,1) |
| 104 | + | ? -->> Charge Function |
| 105 | - | p.Parent=m |
| 105 | + | --]] |
| 106 | - | me=Instance.new("BlockMesh")
|
| 106 | + | ------------------------------------------------------------> |
| 107 | - | me.Scale=Vector3.new(1.29,0.15,1.1) |
| 107 | + | function onCharge(Color) |
| 108 | - | me.Parent=p |
| 108 | + | Charge = Instance.new("Part")
|
| 109 | - | w=Instance.new("Weld")
|
| 109 | + | Charge.Parent = Me.Character.Torso |
| 110 | - | w.Part1=char.Torso |
| 110 | + | Charge.Anchored = true |
| 111 | - | w.Part0=p |
| 111 | + | Charge.CanCollide = false |
| 112 | - | w.Parent=p |
| 112 | + | Charge.Locked = true |
| 113 | - | w.C1=CFrame.new(0,0.1,0)*CFrame.Angles(0,0,math.rad(-40)) |
| 113 | + | Charge.Transparency = 0 |
| 114 | - | script.Name="Not A QuickScript" |
| 114 | + | Charge.BrickColor = BrickColor.new(Color) |
| 115 | - | script.Parent=Staff |
| 115 | + | Charge.formFactor = "Symmetric" |
| 116 | Charge.Size = Vector3.new(4, 4, 4) | |
| 117 | - | Sword=script.Parent |
| 117 | + | Charge.TopSurface = "Smooth" |
| 118 | - | function hint(msg,de) |
| 118 | + | Charge.BottomSurface = "Smooth" |
| 119 | - | for _,v in pairs(player:children()) do |
| 119 | + | Charge.CFrame = Me.Character.Torso.CFrame |
| 120 | - | if v:IsA("Message") then
|
| 120 | + | ChargeMesh = Instance.new("SpecialMesh")
|
| 121 | - | v:remove() |
| 121 | + | ChargeMesh.Parent = Charge |
| 122 | ChargeMesh.MeshType = "Brick" | |
| 123 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 124 | - | local h=Instance.new("Hint")
|
| 124 | + | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" |
| 125 | - | h.Text=tostring(msg) |
| 125 | + | Sound:play() |
| 126 | - | h.Parent=player |
| 126 | + | for i = 1 , 20 do |
| 127 | - | Delay(tonumber(de),function() h:remove() end) |
| 127 | + | Stuff = Charge:GetChildren() |
| 128 | for i = 1 , #Stuff do | |
| 129 | - | ta={}
|
| 129 | + | if Stuff[i].Name == "Particle" then |
| 130 | - | for _,v in pairs(player.Backpack:GetChildren()) do |
| 130 | + | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 |
| 131 | - | if v.Name=="Sand" then |
| 131 | + | Stuff[i].BodyPosition.position = Me.Character.Torso.Position |
| 132 | - | table.insert(ta,v) |
| 132 | + | end |
| 133 | end | |
| 134 | Particle = Instance.new("Part")
| |
| 135 | - | if #ta==2 or #ta>2 then |
| 135 | + | Particle.Size = Vector3.new(1, 1, 1) |
| 136 | - | ta[1]:remove() |
| 136 | + | Particle.Parent = Charge |
| 137 | Particle.Locked = true | |
| 138 | - | Hopper=script.Parent |
| 138 | + | Particle.CanCollide = false |
| 139 | - | function Stream(mouse) |
| 139 | + | Particle.Shape = "Ball" |
| 140 | - | local b=Instance.new("Part")
|
| 140 | + | Particle.BrickColor = BrickColor.new(Color) |
| 141 | - | b.BrickColor=Color |
| 141 | + | Particle.TopSurface = "Smooth" |
| 142 | - | b.Reflectance=0 |
| 142 | + | Particle.BottomSurface = "Smooth" |
| 143 | - | b.Transparency=1 |
| 143 | + | Particle.Name = "Particle" |
| 144 | - | b.Size=Vector3.new(2,2,2) |
| 144 | + | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) |
| 145 | - | b.Shape="Ball" |
| 145 | + | ParticleMesh = Instance.new("SpecialMesh")
|
| 146 | - | b.CanCollide=false |
| 146 | + | ParticleMesh.Parent = Particle |
| 147 | - | b.TopSurface="Smooth" |
| 147 | + | ParticleMesh.MeshType = "Sphere" |
| 148 | - | b.Position=char.Head.Position |
| 148 | + | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) |
| 149 | - | b.BottomSurface="Smooth" |
| 149 | + | BodyPosition = Instance.new("BodyPosition")
|
| 150 | - | b.Friction=0 |
| 150 | + | BodyPosition.Parent = Particle |
| 151 | - | b.Touched:connect(function(h) Hit(h) end) |
| 151 | + | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
| 152 | - | local bo=Instance.new("BodyVelocity")
|
| 152 | + | BodyPosition.position = Me.Character.Torso.Position |
| 153 | - | bo.maxForce=Vector3.new(9999,9999,9999) |
| 153 | + | Particle:BreakJoints() |
| 154 | - | bo.velocity=(mouse.Hit.p-char.Head.Position).unit*60 |
| 154 | + | |
| 155 | - | bo.Parent=b |
| 155 | + | if i >= 10 then |
| 156 | - | b.Parent=Gourd |
| 156 | + | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) |
| 157 | - | local Bo=b |
| 157 | + | end |
| 158 | - | while Bo.Parent and Up==false do |
| 158 | + | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) |
| 159 | Charge.Transparency = Charge.Transparency + 0.05 | |
| 160 | - | if mouse.Target and (Bo.Position-mouse.Target.Position).magnitude<7 then |
| 160 | + | Stuff = Charge:GetChildren() |
| 161 | - | Hit(mouse.Target) |
| 161 | + | for i = 1 , #Stuff do |
| 162 | - | else |
| 162 | + | if Stuff[i].Name == "Effect" then |
| 163 | - | Bo.CFrame=b.CFrame --BodyPosition anti-hax |
| 163 | + | Stuff[i]:Remove() |
| 164 | - | bo.velocity=(mouse.Hit.p-Bo.Position).unit*150 |
| 164 | + | end |
| 165 | end | |
| 166 | - | local b=Instance.new("Part")
|
| 166 | + | part = Instance.new("Part")
|
| 167 | - | b.BrickColor=Color |
| 167 | + | part.Parent = Me.Character |
| 168 | - | b.Reflectance=0 |
| 168 | + | part.CFrame = Me.Character.Torso.CFrame |
| 169 | - | b.Transparency=0.2 |
| 169 | + | Angle = (6.28/7) |
| 170 | - | b.Touched:connect(Hit) |
| 170 | + | angle = 0 |
| 171 | - | b.Size=Vector3.new(2,2,2) |
| 171 | + | for ii = 1 , 14 do |
| 172 | - | b.CanCollide=false |
| 172 | + | angle = Angle + angle |
| 173 | - | b.Anchored=true |
| 173 | + | part.CFrame = Me.Character.Torso.CFrame |
| 174 | - | b.TopSurface="Smooth" |
| 174 | + | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) |
| 175 | - | b.Parent=Gourd |
| 175 | + | p = Instance.new("Part")
|
| 176 | - | b.CFrame=Bo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) |
| 176 | + | p.Parent = Charge |
| 177 | - | b.BottomSurface="Smooth" |
| 177 | + | p.Name = "Effect" |
| 178 | - | Delay(0,function() |
| 178 | + | p.formFactor = "Symmetric" |
| 179 | - | local p=b |
| 179 | + | p.Size = Vector3.new(2, 1, 1) |
| 180 | - | for i=1,5 do |
| 180 | + | p.BrickColor = BrickColor.new(Color) |
| 181 | - | wait(0.05) |
| 181 | + | p.Locked = true |
| 182 | - | p.Transparency=i/5 |
| 182 | + | p.Anchored = true |
| 183 | p.CanCollide = false | |
| 184 | - | p:remove() |
| 184 | + | p.TopSurface = "Smooth" |
| 185 | p.BottomSurface = "Smooth" | |
| 186 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
| 187 | - | pcall(function() Bo:remove() end) |
| 187 | + | end |
| 188 | part:Remove() | |
| 189 | - | function Def(mouse) |
| 189 | + | for i = 1 , 5 do |
| 190 | - | local b=Instance.new("Part")
|
| 190 | + | Effect = Instance.new("Part")
|
| 191 | - | b.BrickColor=Color |
| 191 | + | Effect.Parent = Charge |
| 192 | - | b.Reflectance=0 |
| 192 | + | Effect.Anchored = true |
| 193 | - | b.Transparency=0.6 |
| 193 | + | Effect.CanCollide = false |
| 194 | - | b.Size=Vector3.new(15,15,15) |
| 194 | + | Effect.Locked = true |
| 195 | - | b.Anchored=false |
| 195 | + | Effect.Name = "Effect" |
| 196 | - | b.Shape="Ball" |
| 196 | + | Effect.Transparency = Charge.Transparency |
| 197 | - | b.CanCollide=false |
| 197 | + | Effect.BrickColor = BrickColor.new(Color) |
| 198 | - | p=Instance.new("BodyPosition")
|
| 198 | + | Effect.formFactor = "Symmetric" |
| 199 | - | p.Parent=b |
| 199 | + | Effect.Size = Vector3.new(1, 1, 1) |
| 200 | - | p.maxForce=Vector3.new(math.huge,math.huge,math.huge) |
| 200 | + | Effect.TopSurface = "Smooth" |
| 201 | - | p.position=char.Torso.Position |
| 201 | + | Effect.BottomSurface = "Smooth" |
| 202 | - | b.TopSurface="Smooth" |
| 202 | + | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) |
| 203 | - | b.Position=char.Torso.Position |
| 203 | + | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) |
| 204 | - | b.BottomSurface="Smooth" |
| 204 | + | EffectMesh = Instance.new("SpecialMesh")
|
| 205 | - | b.Touched:connect(function(h) |
| 205 | + | EffectMesh.Parent = Effect |
| 206 | - | Hit(h) |
| 206 | + | EffectMesh.MeshType = "Sphere" |
| 207 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
| 208 | - | b.Parent=Gourd |
| 208 | + | end |
| 209 | - | while Up==false and b.Parent do |
| 209 | + | wait(0.05) |
| 210 | - | b.CFrame=char.Torso.CFrame |
| 210 | + | end |
| 211 | - | p.position=char.Torso.Position |
| 211 | + | Charge:Remove() |
| 212 | - | local p=Instance.new("Part")
|
| 212 | + | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" |
| 213 | - | p.Size=Vector3.new(1,1,1) |
| 213 | + | Sound:play() |
| 214 | - | p.BrickColor=Color |
| 214 | + | |
| 215 | - | p.Anchored=true |
| 215 | + | ------------------------------------------------------------> |
| 216 | - | p.CanCollide=false |
| 216 | + | --[[ |
| 217 | - | p.Parent=Gourd |
| 217 | + | ? -->> Charge Function 2 |
| 218 | - | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
| 218 | + | --]] |
| 219 | - | local m=Instance.new("BlockMesh")
|
| 219 | + | ------------------------------------------------------------> |
| 220 | - | m.Scale=Vector3.new(0.5,0.5,0.5) |
| 220 | + | function onCharge2(Color) |
| 221 | - | m.Parent=p |
| 221 | + | Charge = Instance.new("Part")
|
| 222 | - | Delay(0,function() |
| 222 | + | Charge.Parent = Me.Character.Torso |
| 223 | - | local p=p |
| 223 | + | Charge.Anchored = true |
| 224 | - | for i=1,5 do |
| 224 | + | Charge.CanCollide = false |
| 225 | - | wait(0.05) |
| 225 | + | Charge.Locked = true |
| 226 | - | p.Transparency=i/5 |
| 226 | + | Charge.Transparency = 0 |
| 227 | Charge.BrickColor = BrickColor.new(Color) | |
| 228 | - | p:remove() |
| 228 | + | Charge.formFactor = "Symmetric" |
| 229 | Charge.Size = Vector3.new(4, 4, 4) | |
| 230 | Charge.TopSurface = "Smooth" | |
| 231 | Charge.BottomSurface = "Smooth" | |
| 232 | - | pcall(function() b:remove() end) |
| 232 | + | Charge.CFrame = Me.Character.Torso.CFrame |
| 233 | ChargeMesh = Instance.new("SpecialMesh")
| |
| 234 | - | function Bur(mouse) |
| 234 | + | ChargeMesh.Parent = Charge |
| 235 | - | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then |
| 235 | + | ChargeMesh.MeshType = "Brick" |
| 236 | - | local m=mouse.Target.Parent |
| 236 | + | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) |
| 237 | - | m.Torso.Anchored=true |
| 237 | + | for i = 1 , 20 do |
| 238 | - | for i=1,15 do |
| 238 | + | Stuff = Charge:GetChildren() |
| 239 | - | local p=Instance.new("Part")
|
| 239 | + | for i = 1 , #Stuff do |
| 240 | - | p.Size=Vector3.new(i,1,i) |
| 240 | + | if Stuff[i].Name == "Particle" then |
| 241 | - | p.BrickColor=Color |
| 241 | + | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 |
| 242 | - | p.Anchored=true |
| 242 | + | Stuff[i].BodyPosition.position = Me.Character.Torso.Position |
| 243 | - | p.Transparency=i/14 |
| 243 | + | end |
| 244 | - | p.CanCollide=false |
| 244 | + | end |
| 245 | - | p.Parent=m |
| 245 | + | Particle = Instance.new("Part")
|
| 246 | - | local me=Instance.new("CylinderMesh")
|
| 246 | + | Particle.Size = Vector3.new(1, 1, 1) |
| 247 | - | me.Scale=Vector3.new(1,1.1,1) |
| 247 | + | Particle.Parent = Charge |
| 248 | - | me.Parent=p |
| 248 | + | Particle.Locked = true |
| 249 | - | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) |
| 249 | + | Particle.CanCollide = false |
| 250 | Particle.Shape = "Ball" | |
| 251 | - | for i=1,10 do |
| 251 | + | Particle.BrickColor = BrickColor.new(Color) |
| 252 | - | for i=1,6 do |
| 252 | + | Particle.TopSurface = "Smooth" |
| 253 | Particle.BottomSurface = "Smooth" | |
| 254 | - | local p=Instance.new("Part")
|
| 254 | + | Particle.Name = "Particle" |
| 255 | - | p.Size=Vector3.new(1,1,1) |
| 255 | + | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) |
| 256 | - | p.BrickColor=Color |
| 256 | + | ParticleMesh = Instance.new("SpecialMesh")
|
| 257 | - | p.Anchored=true |
| 257 | + | ParticleMesh.Parent = Particle |
| 258 | - | p.CanCollide=false |
| 258 | + | ParticleMesh.MeshType = "Sphere" |
| 259 | - | p.Parent=m |
| 259 | + | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) |
| 260 | - | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
| 260 | + | BodyPosition = Instance.new("BodyPosition")
|
| 261 | - | local m=Instance.new("BlockMesh")
|
| 261 | + | BodyPosition.Parent = Particle |
| 262 | - | m.Scale=Vector3.new(0.25,0.25,0.25) |
| 262 | + | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
| 263 | - | m.Parent=p |
| 263 | + | BodyPosition.position = Me.Character.Torso.Position |
| 264 | - | Delay(0,function() |
| 264 | + | Particle:BreakJoints() |
| 265 | - | local p=p |
| 265 | + | if i >= 10 then |
| 266 | - | for i=1,5 do |
| 266 | + | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) |
| 267 | - | wait(0.05) |
| 267 | + | end |
| 268 | - | p.Transparency=i/5 |
| 268 | + | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) |
| 269 | Charge.Transparency = Charge.Transparency + 0.05 | |
| 270 | - | p:remove() |
| 270 | + | Stuff = Charge:GetChildren() |
| 271 | for i = 1 , #Stuff do | |
| 272 | if Stuff[i].Name == "Effect" then | |
| 273 | - | m.Torso.CFrame=CFrame.new(m.Torso.Position)*CFrame.new(0,-0.5,0) |
| 273 | + | Stuff[i]:Remove() |
| 274 | end | |
| 275 | end | |
| 276 | - | Hit(m.Torso) |
| 276 | + | part = Instance.new("Part")
|
| 277 | - | Hit(m.Head) |
| 277 | + | part.Parent = Me.Character |
| 278 | part.CFrame = Me.Character.Torso.CFrame | |
| 279 | Angle = (6.28/7) | |
| 280 | - | function Shift(mouse) |
| 280 | + | angle = 0 |
| 281 | - | if mouse.Target then |
| 281 | + | for ii = 1 , 14 do |
| 282 | - | local mo=Instance.new("Model",char)
|
| 282 | + | angle = Angle + angle |
| 283 | - | local h=mouse.Hit.p |
| 283 | + | part.CFrame = Me.Character.Torso.CFrame |
| 284 | - | local m=char |
| 284 | + | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) |
| 285 | - | for i=1,15 do |
| 285 | + | p = Instance.new("Part")
|
| 286 | - | local p=Instance.new("Part")
|
| 286 | + | p.Parent = Charge |
| 287 | - | p.Size=Vector3.new(i,1,i) |
| 287 | + | p.Name = "Effect" |
| 288 | - | p.BrickColor=Color |
| 288 | + | p.formFactor = "Symmetric" |
| 289 | - | p.Anchored=true |
| 289 | + | p.Size = Vector3.new(2, 1, 1) |
| 290 | - | p.Transparency=i/14 |
| 290 | + | p.BrickColor = BrickColor.new(Color) |
| 291 | - | p.CanCollide=false |
| 291 | + | p.Locked = true |
| 292 | - | p.Parent=mo |
| 292 | + | p.Anchored = true |
| 293 | - | local me=Instance.new("CylinderMesh")
|
| 293 | + | p.CanCollide = false |
| 294 | - | me.Scale=Vector3.new(1,1.1,1) |
| 294 | + | p.TopSurface = "Smooth" |
| 295 | - | me.Parent=p |
| 295 | + | p.BottomSurface = "Smooth" |
| 296 | - | p.CFrame=CFrame.new(m.Torso.CFrame.x,m.Torso.CFrame.y-3.5,m.Torso.CFrame.z) |
| 296 | + | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) |
| 297 | end | |
| 298 | - | for i=1,15 do |
| 298 | + | part:Remove() |
| 299 | - | local p=Instance.new("Part")
|
| 299 | + | for i = 1 , 5 do |
| 300 | - | p.Size=Vector3.new(i,1,i) |
| 300 | + | Effect = Instance.new("Part")
|
| 301 | - | p.BrickColor=Color |
| 301 | + | Effect.Parent = Charge |
| 302 | - | p.Anchored=true |
| 302 | + | Effect.Anchored = true |
| 303 | - | p.Transparency=i/14 |
| 303 | + | Effect.CanCollide = false |
| 304 | - | p.CanCollide=false |
| 304 | + | Effect.Locked = true |
| 305 | - | p.Parent=mo |
| 305 | + | Effect.Name = "Effect" |
| 306 | - | local me=Instance.new("CylinderMesh")
|
| 306 | + | Effect.Transparency = Charge.Transparency |
| 307 | - | me.Scale=Vector3.new(1,1.1,1) |
| 307 | + | Effect.BrickColor = BrickColor.new(Color) |
| 308 | - | me.Parent=p |
| 308 | + | Effect.formFactor = "Symmetric" |
| 309 | - | p.CFrame=CFrame.new(h)*CFrame.new(0,-0.5,0) |
| 309 | + | Effect.Size = Vector3.new(1, 1, 1) |
| 310 | Effect.TopSurface = "Smooth" | |
| 311 | - | m.Torso.Anchored=true |
| 311 | + | Effect.BottomSurface = "Smooth" |
| 312 | - | for i=1,15 do |
| 312 | + | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) |
| 313 | - | for i=1,6 do |
| 313 | + | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) |
| 314 | EffectMesh = Instance.new("SpecialMesh")
| |
| 315 | - | local p=Instance.new("Part")
|
| 315 | + | EffectMesh.Parent = Effect |
| 316 | - | p.Size=Vector3.new(1,1,1) |
| 316 | + | EffectMesh.MeshType = "Sphere" |
| 317 | - | p.BrickColor=Color |
| 317 | + | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) |
| 318 | - | p.Anchored=true |
| 318 | + | end |
| 319 | - | p.CanCollide=false |
| 319 | + | wait(0.05) |
| 320 | - | p.Parent=mo |
| 320 | + | end |
| 321 | - | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
| 321 | + | Charge:Remove() |
| 322 | - | local m=Instance.new("BlockMesh")
|
| 322 | + | |
| 323 | - | m.Scale=Vector3.new(0.25,0.25,0.25) |
| 323 | + | ------------------------------------------------------------> |
| 324 | - | m.Parent=p |
| 324 | + | --[[ |
| 325 | - | Delay(0,function() |
| 325 | + | ? -->> Charge/Aim Function |
| 326 | - | local p=p |
| 326 | + | --]] |
| 327 | - | for i=1,5 do |
| 327 | + | ------------------------------------------------------------> |
| 328 | - | wait(0.05) |
| 328 | + | function onChargeAim(Color, VictimTorso) |
| 329 | - | p.Transparency=i/5 |
| 329 | + | Charge = Instance.new("Part")
|
| 330 | Charge.Parent = Me.Character.Torso | |
| 331 | - | p:remove() |
| 331 | + | Charge.Anchored = true |
| 332 | Charge.CanCollide = false | |
| 333 | Charge.Locked = true | |
| 334 | - | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,-0.6,0) |
| 334 | + | Charge.Transparency = 0 |
| 335 | Charge.BrickColor = BrickColor.new(Color) | |
| 336 | Charge.formFactor = "Symmetric" | |
| 337 | - | m.Torso.CFrame=CFrame.new(h)*CFrame.new(0,-1.5,0) |
| 337 | + | Charge.Size = Vector3.new(4, 4, 4) |
| 338 | - | for i=1,11 do |
| 338 | + | Charge.TopSurface = "Smooth" |
| 339 | - | for i=1,6 do |
| 339 | + | Charge.BottomSurface = "Smooth" |
| 340 | Charge.CFrame = Me.Character.Torso.CFrame | |
| 341 | - | local p=Instance.new("Part")
|
| 341 | + | ChargeMesh = Instance.new("SpecialMesh")
|
| 342 | - | p.Size=Vector3.new(1,1,1) |
| 342 | + | ChargeMesh.Parent = Charge |
| 343 | - | p.BrickColor=Color |
| 343 | + | ChargeMesh.MeshType = "Brick" |
| 344 | - | p.Anchored=true |
| 344 | + | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) |
| 345 | - | p.CanCollide=false |
| 345 | + | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" |
| 346 | - | p.Parent=mo |
| 346 | + | Sound:play() |
| 347 | - | p.CFrame=m.Torso.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
| 347 | + | for i = 1 , 20 do |
| 348 | - | local m=Instance.new("BlockMesh")
|
| 348 | + | Stuff = Charge:GetChildren() |
| 349 | - | m.Scale=Vector3.new(0.25,0.25,0.25) |
| 349 | + | for i = 1 , #Stuff do |
| 350 | - | m.Parent=p |
| 350 | + | if Stuff[i].Name == "Particle" then |
| 351 | - | Delay(0,function() |
| 351 | + | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 |
| 352 | - | local p=p |
| 352 | + | Stuff[i].BodyPosition.position = Me.Character.Torso.Position |
| 353 | - | for i=1,5 do |
| 353 | + | end |
| 354 | - | wait(0.05) |
| 354 | + | end |
| 355 | - | p.Transparency=i/5 |
| 355 | + | Particle = Instance.new("Part")
|
| 356 | Particle.Size = Vector3.new(1, 1, 1) | |
| 357 | - | p:remove() |
| 357 | + | Particle.Parent = Charge |
| 358 | Particle.Locked = true | |
| 359 | Particle.CanCollide = false | |
| 360 | - | m.Torso.CFrame=m.Torso.CFrame*CFrame.new(0,0.5,0) |
| 360 | + | Particle.Shape = "Ball" |
| 361 | Particle.BrickColor = BrickColor.new(Color) | |
| 362 | Particle.TopSurface = "Smooth" | |
| 363 | - | m.Torso.Anchored=false |
| 363 | + | Particle.BottomSurface = "Smooth" |
| 364 | - | mo:remove() |
| 364 | + | Particle.Name = "Particle" |
| 365 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
| 366 | ParticleMesh = Instance.new("SpecialMesh")
| |
| 367 | - | |
| 367 | + | ParticleMesh.Parent = Particle |
| 368 | - | function Wave(mouse) |
| 368 | + | ParticleMesh.MeshType = "Sphere" |
| 369 | - | if mouse.Hit.p.x>char.Torso.Position.x then |
| 369 | + | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) |
| 370 | - | Deg=-2 |
| 370 | + | BodyPosition = Instance.new("BodyPosition")
|
| 371 | - | Fre=-60 |
| 371 | + | BodyPosition.Parent = Particle |
| 372 | - | else |
| 372 | + | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) |
| 373 | - | Deg=2 |
| 373 | + | BodyPosition.position = Me.Character.Torso.Position |
| 374 | - | Fre=60 |
| 374 | + | Particle:BreakJoints() |
| 375 | ||
| 376 | - | local X=char.Torso.CFrame.x |
| 376 | + | if i >= 10 then |
| 377 | - | for i=0,Fre,Deg do |
| 377 | + | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) |
| 378 | end | |
| 379 | - | local p=Instance.new("Part")
|
| 379 | + | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) |
| 380 | - | p.Parent=Gourd |
| 380 | + | Charge.Transparency = Charge.Transparency + 0.05 |
| 381 | - | p.Size=Vector3.new(2,1,workspace.Base.Size.z) |
| 381 | + | Stuff = Charge:GetChildren() |
| 382 | - | p.BrickColor=Color |
| 382 | + | for i = 1 , #Stuff do |
| 383 | - | p.Anchored=true |
| 383 | + | if Stuff[i].Name == "Effect" then |
| 384 | - | p.CFrame=CFrame.new(X,0,workspace.Base.Position.z)*CFrame.new(-i,0,0) |
| 384 | + | Stuff[i]:Remove() |
| 385 | - | local m=Instance.new("BlockMesh")
|
| 385 | + | end |
| 386 | - | m.Parent=p |
| 386 | + | end |
| 387 | - | m.Scale=Vector3.new(1,1.2,1.005) |
| 387 | + | part = Instance.new("Part")
|
| 388 | - | Delay(0,function() |
| 388 | + | part.Parent = Me.Character |
| 389 | - | local p=p |
| 389 | + | part.CFrame = Me.Character.Torso.CFrame |
| 390 | - | local m=m |
| 390 | + | Angle = (6.28/7) |
| 391 | - | for i=1,9,0.25 do |
| 391 | + | angle = 0 |
| 392 | - | m.Scale=m.Scale+Vector3.new(0,.25,0) |
| 392 | + | for ii = 1 , 14 do |
| 393 | angle = Angle + angle | |
| 394 | part.CFrame = Me.Character.Torso.CFrame | |
| 395 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
| 396 | - | for i=1,9,0.25 do |
| 396 | + | p = Instance.new("Part")
|
| 397 | - | m.Scale=m.Scale+Vector3.new(0,-.25,0) |
| 397 | + | p.Parent = Charge |
| 398 | p.Name = "Effect" | |
| 399 | p.formFactor = "Symmetric" | |
| 400 | - | p:remove() |
| 400 | + | p.Size = Vector3.new(2, 1, 1) |
| 401 | p.BrickColor = BrickColor.new(Color) | |
| 402 | - | for _,v in pairs(game.Players:GetPlayers()) do |
| 402 | + | p.Locked = true |
| 403 | - | if v.Character and v.Character:findFirstChild("Head") then
|
| 403 | + | p.Anchored = true |
| 404 | - | if v.Character.Head.Position.y<(workspace.Base.Position.y+9.5) then |
| 404 | + | p.CanCollide = false |
| 405 | - | if v.Character.Torso.Position.x<p.Position.x+p.Size.x/2 and v.Character.Torso.Position.x>p.Position.x-p.Size.x/2 then |
| 405 | + | p.TopSurface = "Smooth" |
| 406 | - | Hit(v.Character.Head) |
| 406 | + | p.BottomSurface = "Smooth" |
| 407 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
| 408 | end | |
| 409 | part:Remove() | |
| 410 | part = Instance.new("Part")
| |
| 411 | part.Parent = Me.Character | |
| 412 | part.CFrame = Me.Character.Torso.CFrame | |
| 413 | - | function Spike(mouse) |
| 413 | + | Angle = (6.28/7) |
| 414 | - | local Pos=char.Torso.Position |
| 414 | + | angle = 0 |
| 415 | - | for ii=8,25,3 do |
| 415 | + | for ii = 1 , 14 do |
| 416 | angle = Angle + angle | |
| 417 | - | for i=0,360,360/12 do |
| 417 | + | part.CFrame = VictimTorso.CFrame |
| 418 | - | local x = (ii) * math.sin(i) + Pos.x |
| 418 | + | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) |
| 419 | - | local y = Pos.y-4 |
| 419 | + | p = Instance.new("Part")
|
| 420 | - | local z = (ii)* math.cos (i) + Pos.z |
| 420 | + | p.Parent = Charge |
| 421 | - | local brick = Instance.new("Part")
|
| 421 | + | p.Name = "Effect" |
| 422 | - | brick.Size=Vector3.new(1,1,1) |
| 422 | + | p.formFactor = "Symmetric" |
| 423 | - | brick.Anchored=true |
| 423 | + | p.Size = Vector3.new(2, 1, 1) |
| 424 | - | brick.BrickColor=Color |
| 424 | + | p.BrickColor = BrickColor.new(Color) |
| 425 | - | brick.Parent=Gourd |
| 425 | + | p.Locked = true |
| 426 | - | brick.CFrame = CFrame.new(x,y,z) |
| 426 | + | p.Anchored = true |
| 427 | - | brick.Touched:connect(Hit) |
| 427 | + | p.CanCollide = false |
| 428 | - | local mesh=Instance.new("CylinderMesh")
|
| 428 | + | p.TopSurface = "Smooth" |
| 429 | - | mesh.Parent=brick |
| 429 | + | p.BottomSurface = "Smooth" |
| 430 | - | Delay(0,function() |
| 430 | + | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) |
| 431 | - | local p=brick |
| 431 | + | end |
| 432 | - | local m=mesh |
| 432 | + | part:Remove() |
| 433 | - | for i=1,8 do |
| 433 | + | for i = 1 , 5 do |
| 434 | - | m.Scale=m.Scale+Vector3.new(0,.25,0) |
| 434 | + | Effect = Instance.new("Part")
|
| 435 | - | p.CFrame=p.CFrame*CFrame.new(0,0.25,0) |
| 435 | + | Effect.Parent = Charge |
| 436 | Effect.Anchored = true | |
| 437 | Effect.CanCollide = false | |
| 438 | - | for i=1,10 do |
| 438 | + | Effect.Locked = true |
| 439 | - | p.Transparency=i/10 |
| 439 | + | Effect.Name = "Effect" |
| 440 | - | wait(0.05) |
| 440 | + | Effect.Transparency = Charge.Transparency |
| 441 | Effect.BrickColor = BrickColor.new(Color) | |
| 442 | - | p:remove() |
| 442 | + | Effect.formFactor = "Symmetric" |
| 443 | Effect.Size = Vector3.new(1, 1, 1) | |
| 444 | Effect.TopSurface = "Smooth" | |
| 445 | - | for _,v in pairs(game.Players:GetPlayers()) do |
| 445 | + | Effect.BottomSurface = "Smooth" |
| 446 | - | if v.Character and v.Character:findFirstChild("Torso") and (v.Character.Torso.Position-Pos).magnitude<ii then
|
| 446 | + | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) |
| 447 | - | Hit(v.Character.Torso) |
| 447 | + | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) |
| 448 | EffectMesh = Instance.new("SpecialMesh")
| |
| 449 | EffectMesh.Parent = Effect | |
| 450 | - | wait(0.08) |
| 450 | + | EffectMesh.MeshType = "Sphere" |
| 451 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
| 452 | end | |
| 453 | - | function Coffin(mouse) |
| 453 | + | wait(0.05) |
| 454 | - | if mouse.Target and game.Players:getPlayerFromCharacter(mouse.Target.Parent) then |
| 454 | + | end |
| 455 | - | me=mouse.Target.Parent |
| 455 | + | Charge:Remove() |
| 456 | - | Delay(0,function() |
| 456 | + | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" |
| 457 | - | while me:findFirstChild("Torso") do
|
| 457 | + | Sound:play() |
| 458 | end | |
| 459 | - | local p=Instance.new("Part")
|
| 459 | + | ------------------------------------------------------------> |
| 460 | - | p.Size=Vector3.new(1,1,1) |
| 460 | + | --[[ |
| 461 | - | p.BrickColor=Color |
| 461 | + | ? -->> Blade |
| 462 | - | p.Anchored=true |
| 462 | + | -- The Parts' names are named, "Grip" because I was too lazy to rename them :3 |
| 463 | - | p.CanCollide=false |
| 463 | + | --]] |
| 464 | - | p.Parent=me |
| 464 | + | ------------------------------------------------------------> |
| 465 | - | p.CFrame=me.Torso.CFrame*CFrame.new(math.random(-8,8),math.random(-2,5),math.random(-8,8))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
| 465 | + | |
| 466 | - | local m=Instance.new("BlockMesh")
|
| 466 | + | Tool = Me.Character:findFirstChild("Sword")
|
| 467 | - | m.Scale=Vector3.new(0.35,0.35,0.35) |
| 467 | + | if Tool ~= nil then |
| 468 | - | m.Parent=p |
| 468 | + | Tool:Remove() |
| 469 | - | Delay(0,function() |
| 469 | + | |
| 470 | - | local p=p |
| 470 | + | Tool = Instance.new("Model")
|
| 471 | - | for i=1,5 do |
| 471 | + | Tool.Parent = Me.Character |
| 472 | - | wait(0.05) |
| 472 | + | Tool.Name = "Sword" |
| 473 | - | p.Transparency=i/5 |
| 473 | + | Handle = Instance.new("Part")
|
| 474 | Handle.Parent = Tool | |
| 475 | - | p:remove() |
| 475 | + | Handle.Locked = true |
| 476 | Handle.Reflectance = 0.5 | |
| 477 | Handle.CanCollide = false | |
| 478 | Handle.TopSurface = "Smooth" | |
| 479 | - | BP=Instance.new("BodyPosition")
|
| 479 | + | Handle.BottomSurface = "Smooth" |
| 480 | - | BP.maxForce=Vector3.new(math.huge,math.huge,math.huge) |
| 480 | + | Handle.Size = Vector3.new(1, 1, 1) |
| 481 | - | BP.position=me.Torso.Position+Vector3.new(0,2,0) |
| 481 | + | Handle.formFactor = "Symmetric" |
| 482 | - | BP.Parent=me.Torso |
| 482 | + | Handle.Transparency = 1 |
| 483 | - | b=Instance.new("Part")
|
| 483 | + | Handle.Name = "Handle" |
| 484 | - | b.Size=Vector3.new(8,1,8) |
| 484 | + | Handle.Reflectance = 0 |
| 485 | - | b.BottomSurface="Smooth" |
| 485 | + | Mesh = Instance.new("SpecialMesh")
|
| 486 | - | b.TopSurface="Smooth" |
| 486 | + | Mesh.Parent = Handle |
| 487 | - | b.BrickColor=Color |
| 487 | + | Mesh.MeshType = "Brick" |
| 488 | - | b.CanCollide=false |
| 488 | + | Mesh.Scale = Vector3.new(0, 0, 0) |
| 489 | - | m=Instance.new("BlockMesh")
|
| 489 | + | Weld = Instance.new("Weld")
|
| 490 | - | m.Parent=b |
| 490 | + | Weld.Parent = Me.Character["Torso"] |
| 491 | - | m.Scale=Vector3.new(1,0.5,1) |
| 491 | + | Weld.Part0 = Me.Character["Torso"] |
| 492 | - | b.Parent=me |
| 492 | + | Weld.Part1 = Handle |
| 493 | - | b:BreakJoints() |
| 493 | + | Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2) |
| 494 | - | w=Instance.new("Weld")
|
| 494 | + | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) |
| 495 | - | w.Parent=b |
| 495 | + | Grip1 = Instance.new("Part")
|
| 496 | - | w.Part0=me.Torso |
| 496 | + | Grip1.Parent = Tool |
| 497 | - | w.Part1=b |
| 497 | + | Grip1.Locked = true |
| 498 | - | w.C0=CFrame.new(0,-3.5,0) |
| 498 | + | Grip1.BrickColor = BrickColor.new("Really black")
|
| 499 | - | for i=1,7,0.25 do |
| 499 | + | Grip1.Reflectance = 0 |
| 500 | - | wait(0.075) |
| 500 | + | Grip1.TopSurface = "Smooth" |
| 501 | - | m.Scale=m.Scale+Vector3.new(0,0.25,0) |
| 501 | + | Grip1.BottomSurface = "Smooth" |
| 502 | - | w.C0=w.C0*CFrame.new(0,0.25/2,0) |
| 502 | + | Grip1.Size = Vector3.new(1, 1, 1) |
| 503 | - | BP.position=BP.position+Vector3.new(0,.75,0) |
| 503 | + | Grip1.formFactor = "Symmetric" |
| 504 | Grip1.Transparency = 0 | |
| 505 | - | for i=1,2-(0.5/5),0.25/5 do |
| 505 | + | Grip1.Reflectance = 0 |
| 506 | - | m.Scale=m.Scale+Vector3.new(-.25/8,0,-.25/8) |
| 506 | + | Grip1.CanCollide = false |
| 507 | - | wait(0.05) |
| 507 | + | Grip1.Name = "Grip1" |
| 508 | GripMesh1 = Instance.new("CylinderMesh")
| |
| 509 | - | Hit(me.Head) |
| 509 | + | GripMesh1.Parent = Grip1 |
| 510 | - | Hit(me.Torso) |
| 510 | + | GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45) |
| 511 | GripWeld = Instance.new("Weld")
| |
| 512 | GripWeld.Parent = Handle | |
| 513 | - | function Cage(mouse) |
| 513 | + | GripWeld.Part0 = Handle |
| 514 | - | if mouse.Target then |
| 514 | + | GripWeld.Part1 = Grip1 |
| 515 | - | pos=mouse.Hit |
| 515 | + | GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0) |
| 516 | - | for ii=0,360,360/6 do |
| 516 | + | Grip2 = Instance.new("Part")
|
| 517 | Grip2.Parent = Tool | |
| 518 | - | for i=0,360/10 do |
| 518 | + | Grip2.Locked = true |
| 519 | - | local p=Instance.new("Part")
|
| 519 | + | Grip2.BrickColor = BrickColor.new("Navy blue")
|
| 520 | - | p.CFrame=pos*CFrame.new(math.cos(i)*8,math.sin(i)*8*3/i,0)*CFrame.Angles(math.rad(360/ii),math.rad(360/ii),0) |
| 520 | + | Grip2.Reflectance = 0 |
| 521 | - | p.Anchored=true |
| 521 | + | Grip2.TopSurface = "Smooth" |
| 522 | - | p.BrickColor=Color |
| 522 | + | Grip2.BottomSurface = "Smooth" |
| 523 | - | p.Parent=Gourd |
| 523 | + | Grip2.Size = Vector3.new(1, 1, 1) |
| 524 | - | p.Size=Vector3.new(1,4,4) |
| 524 | + | Grip2.formFactor = "Symmetric" |
| 525 | - | Delay(5,function() |
| 525 | + | Grip2.Transparency = 0 |
| 526 | - | p:remove() |
| 526 | + | Grip2.CanCollide = false |
| 527 | Grip2.Name = "Grip2" | |
| 528 | GripMesh2 = Instance.new("CylinderMesh")
| |
| 529 | GripMesh2.Parent = Grip2 | |
| 530 | GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 531 | GripWeld2 = Instance.new("Weld")
| |
| 532 | - | |
| 532 | + | GripWeld2.Parent = Handle |
| 533 | - | wep={Stream,Def,Bur,Shift,Wave,Spike,Coffin,Cage}
|
| 533 | + | GripWeld2.Part0 = Handle |
| 534 | - | name={"Sand Stream","Manual Defence","Sand Burial","Sand Shift","Sand Tsunami","Sand Spikes","Sand Coffin","Sand Cage"}
|
| 534 | + | GripWeld2.Part1 = Grip2 |
| 535 | - | function CheckAdd() |
| 535 | + | GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) |
| 536 | - | if (Mode+1)~=(#wep+1) then |
| 536 | + | Grip3 = Instance.new("Part")
|
| 537 | - | Mode=Mode+1 |
| 537 | + | Grip3.Parent = Tool |
| 538 | - | Hopper.Name=name[Mode].."("..Mode..")"
|
| 538 | + | Grip3.Locked = true |
| 539 | - | elseif (Mode+1)==(#wep+1) then |
| 539 | + | Grip3.BrickColor = BrickColor.new("Navy blue")
|
| 540 | - | Mode=1 |
| 540 | + | Grip3.Reflectance = 0 |
| 541 | - | Hopper.Name=name[Mode].."("..Mode..")"
|
| 541 | + | Grip3.TopSurface = "Smooth" |
| 542 | Grip3.BottomSurface = "Smooth" | |
| 543 | Grip3.Size = Vector3.new(1, 1, 1) | |
| 544 | - | function CheckSub() |
| 544 | + | Grip3.formFactor = "Symmetric" |
| 545 | - | if (Mode-1)==0 or (Mode-1)<0 then |
| 545 | + | Grip3.Transparency = 0 |
| 546 | - | Mode=#wep |
| 546 | + | Grip3.CanCollide = false |
| 547 | - | Hopper.Name=name[Mode].."("..Mode..")"
|
| 547 | + | Grip3.Name = "Grip3" |
| 548 | - | elseif (Mode-1)~=0 then |
| 548 | + | GripMesh3 = Instance.new("CylinderMesh")
|
| 549 | - | Mode=Mode-1 |
| 549 | + | GripMesh3.Parent = Grip3 |
| 550 | - | Hopper.Name=name[Mode].."("..Mode..")"
|
| 550 | + | GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46) |
| 551 | GripWeld3 = Instance.new("Weld")
| |
| 552 | GripWeld3.Parent = Handle | |
| 553 | - | function KeyDown(key) |
| 553 | + | GripWeld3.Part0 = Handle |
| 554 | - | if key=="c" then |
| 554 | + | GripWeld3.Part1 = Grip3 |
| 555 | - | CheckAdd() |
| 555 | + | GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05) |
| 556 | - | elseif key=="x" then |
| 556 | + | Grip4 = Instance.new("Part")
|
| 557 | - | Mode=1 |
| 557 | + | Grip4.Parent = Tool |
| 558 | - | Hopper.Name=name[1].."("..Mode..")"
|
| 558 | + | Grip4.Locked = true |
| 559 | - | elseif key=="z" then |
| 559 | + | Grip4.BrickColor = BrickColor.new("Navy blue")
|
| 560 | - | CheckSub() |
| 560 | + | Grip4.Reflectance = 0 |
| 561 | Grip4.TopSurface = "Smooth" | |
| 562 | Grip4.BottomSurface = "Smooth" | |
| 563 | - | Mode=0 |
| 563 | + | Grip4.Size = Vector3.new(1, 1, 1) |
| 564 | - | Up=false |
| 564 | + | Grip4.formFactor = "Symmetric" |
| 565 | - | Sand=true |
| 565 | + | Grip4.Transparency = 0 |
| 566 | - | Hopper.Selected:connect(function(mouse) |
| 566 | + | Grip4.CanCollide = false |
| 567 | - | Sand=true |
| 567 | + | Grip4.Name = "Grip4" |
| 568 | - | Gourd=char.Gourd |
| 568 | + | GripMesh4 = Instance.new("CylinderMesh")
|
| 569 | - | mouse.KeyDown:connect(KeyDown) |
| 569 | + | GripMesh4.Parent = Grip4 |
| 570 | - | mouse.Button1Down:connect(function() |
| 570 | + | GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46) |
| 571 | - | Up=false |
| 571 | + | GripWeld4 = Instance.new("Weld")
|
| 572 | - | coroutine.resume(coroutine.create(function() wep[Mode](mouse) end)) |
| 572 | + | GripWeld4.Parent = Handle |
| 573 | GripWeld4.Part0 = Handle | |
| 574 | - | mouse.Button1Up:connect(function() Up=true end) |
| 574 | + | GripWeld4.Part1 = Grip4 |
| 575 | - | mouse.Icon = "rbxasset://textures\\GunCursor.png" |
| 575 | + | GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0) |
| 576 | - | Kill=char.Humanoid.Died:connect(function() |
| 576 | + | Grip5 = Instance.new("Part")
|
| 577 | Grip5.Parent = Tool | |
| 578 | - | if char:findFirstChild("Head") then
|
| 578 | + | Grip5.Locked = true |
| 579 | - | m=char.Head |
| 579 | + | Grip5.BrickColor = BrickColor.new("Navy blue")
|
| 580 | - | elseif char:findFirstChild("Torso") then
|
| 580 | + | Grip5.Reflectance = 0 |
| 581 | - | m=char.Torso |
| 581 | + | Grip5.TopSurface = "Smooth" |
| 582 | - | else |
| 582 | + | Grip5.BottomSurface = "Smooth" |
| 583 | - | return |
| 583 | + | Grip5.Size = Vector3.new(1, 1, 1) |
| 584 | Grip5.formFactor = "Symmetric" | |
| 585 | - | local p=Instance.new("Part")
|
| 585 | + | Grip5.Transparency = 0 |
| 586 | - | p.Size=Vector3.new(1,1,1) |
| 586 | + | Grip5.CanCollide = false |
| 587 | - | p.BrickColor=Color |
| 587 | + | Grip5.Name = "Grip5" |
| 588 | - | p.Anchored=true |
| 588 | + | GripMesh5 = Instance.new("CylinderMesh")
|
| 589 | - | p.Transparency=1 |
| 589 | + | GripMesh5.Parent = Grip5 |
| 590 | - | p.CanCollide=false |
| 590 | + | GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46) |
| 591 | - | p.Parent=char |
| 591 | + | GripWeld5 = Instance.new("Weld")
|
| 592 | - | local me=Instance.new("CylinderMesh")
|
| 592 | + | GripWeld5.Parent = Handle |
| 593 | - | me.Scale=Vector3.new(1,1.1,1) |
| 593 | + | GripWeld5.Part0 = Handle |
| 594 | - | me.Parent=p |
| 594 | + | GripWeld5.Part1 = Grip5 |
| 595 | - | p.CFrame=CFrame.new(m.CFrame.x,workspace.Base.CFrame.y,m.CFrame.z) |
| 595 | + | GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03) |
| 596 | - | for i=1,100 do |
| 596 | + | Grip6 = Instance.new("Part")
|
| 597 | - | local me=me |
| 597 | + | Grip6.Parent = Tool |
| 598 | - | local p=p |
| 598 | + | Grip6.Locked = true |
| 599 | Grip6.BrickColor = BrickColor.new("Navy blue")
| |
| 600 | - | me.Scale=me.Scale+Vector3.new(.5,0,.5) |
| 600 | + | Grip6.Reflectance = 0 |
| 601 | - | p.Transparency=i/200 --100? |
| 601 | + | Grip6.TopSurface = "Smooth" |
| 602 | Grip6.BottomSurface = "Smooth" | |
| 603 | - | for _,v in pairs(game.Players:GetPlayers()) do |
| 603 | + | Grip6.Size = Vector3.new(1, 1, 1) |
| 604 | - | if v.Character and v.Name~=Name and (v.Character.Torso.Position-p.Position).magnitude<51 then |
| 604 | + | Grip6.formFactor = "Symmetric" |
| 605 | - | pcall(function() Hit(v.Character.Head) end) |
| 605 | + | Grip6.Transparency = 0 |
| 606 | Grip6.CanCollide = false | |
| 607 | Grip6.Name = "Grip6" | |
| 608 | - | p:remove() |
| 608 | + | GripMesh = Instance.new("CylinderMesh")
|
| 609 | GripMesh.Parent = Grip6 | |
| 610 | - | while Sand do |
| 610 | + | GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46) |
| 611 | - | wait(0.05) |
| 611 | + | GripWeld = Instance.new("Weld")
|
| 612 | - | local p=Instance.new("Part")
|
| 612 | + | GripWeld.Parent = Handle |
| 613 | - | p.Size=Vector3.new(1,1,1) |
| 613 | + | GripWeld.Part0 = Handle |
| 614 | - | p.BrickColor=Color |
| 614 | + | GripWeld.Part1 = Grip6 |
| 615 | - | p.Anchored=true |
| 615 | + | GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05) |
| 616 | - | p.CanCollide=false |
| 616 | + | Grip7 = Instance.new("Part")
|
| 617 | - | p.Parent=char |
| 617 | + | Grip7.Parent = Tool |
| 618 | - | p.CFrame=char.Torso.CFrame*CFrame.new(math.random(-7,7),math.random(-2,5),math.random(-7,7))*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)) |
| 618 | + | Grip7.Locked = true |
| 619 | - | p.Touched:connect(Hit) |
| 619 | + | Grip7.BrickColor = BrickColor.new("Navy blue")
|
| 620 | - | local m=Instance.new("BlockMesh")
|
| 620 | + | Grip7.Reflectance = 0 |
| 621 | - | m.Scale=Vector3.new(0.15,0.15,0.15) |
| 621 | + | Grip7.TopSurface = "Smooth" |
| 622 | - | m.Parent=p |
| 622 | + | Grip7.BottomSurface = "Smooth" |
| 623 | - | Delay(0,function() |
| 623 | + | Grip7.Size = Vector3.new(1, 1, 1) |
| 624 | - | local p=p |
| 624 | + | Grip7.formFactor = "Symmetric" |
| 625 | - | for i=1,5 do |
| 625 | + | Grip7.Transparency = 0 |
| 626 | - | wait(0.05) |
| 626 | + | Grip7.CanCollide = false |
| 627 | - | p.Transparency=i/5 |
| 627 | + | Grip7.Name = "Grip7" |
| 628 | GripMesh7 = Instance.new("CylinderMesh")
| |
| 629 | - | p:remove() |
| 629 | + | GripMesh7.Parent = Grip7 |
| 630 | GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 631 | GripWeld7 = Instance.new("Weld")
| |
| 632 | GripWeld7.Parent = Handle | |
| 633 | - | Hopper.Deselected:connect(function() |
| 633 | + | GripWeld7.Part0 = Handle |
| 634 | - | pcall(function() |
| 634 | + | GripWeld7.Part1 = Grip7 |
| 635 | - | Sand=false |
| 635 | + | GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0) |
| 636 | - | Kill:disconnect() |
| 636 | + | Grip8 = Instance.new("Part")
|
| 637 | Grip8.Parent = Tool | |
| 638 | Grip8.Locked = true | |
| 639 | - | function Hit(p) |
| 639 | + | Grip8.BrickColor = BrickColor.new("Navy blue")
|
| 640 | - | if p.Parent.Name~=Name and p.Parent.Parent.Name~=Name and p.Name~="Base" and p.Name~="Sand" and p.Parent then |
| 640 | + | Grip8.Reflectance = 0 |
| 641 | - | Delay(0,function() |
| 641 | + | Grip8.TopSurface = "Smooth" |
| 642 | - | p.Anchored=true |
| 642 | + | Grip8.BottomSurface = "Smooth" |
| 643 | - | p.Name="Sand" |
| 643 | + | Grip8.Size = Vector3.new(1, 1, 1) |
| 644 | - | p.BrickColor=Color |
| 644 | + | Grip8.formFactor = "Symmetric" |
| 645 | - | for i=1,5 do |
| 645 | + | Grip8.Transparency = 0 |
| 646 | - | p.Transparency=i/5 |
| 646 | + | Grip8.CanCollide = false |
| 647 | - | wait(0.1) |
| 647 | + | Grip8.Name = "Grip8" |
| 648 | GripMesh8 = Instance.new("CylinderMesh")
| |
| 649 | - | p:remove() |
| 649 | + | GripMesh8.Parent = Grip8 |
| 650 | GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 651 | GripWeld8 = Instance.new("Weld")
| |
| 652 | GripWeld8.Parent = Handle | |
| 653 | GripWeld8.Part0 = Handle | |
| 654 | GripWeld8.Part1 = Grip8 | |
| 655 | GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0) | |
| 656 | Grip9 = Instance.new("Part")
| |
| 657 | Grip9.Parent = Tool | |
| 658 | Grip9.Locked = true | |
| 659 | Grip9.BrickColor = BrickColor.new("Navy blue")
| |
| 660 | Grip9.Reflectance = 0 | |
| 661 | Grip9.TopSurface = "Smooth" | |
| 662 | Grip9.BottomSurface = "Smooth" | |
| 663 | Grip9.Size = Vector3.new(1, 1, 1) | |
| 664 | Grip9.formFactor = "Symmetric" | |
| 665 | Grip9.Transparency = 0 | |
| 666 | Grip9.CanCollide = false | |
| 667 | Grip9.Name = "Grip9" | |
| 668 | GripMesh9 = Instance.new("CylinderMesh")
| |
| 669 | GripMesh9.Parent = Grip9 | |
| 670 | GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 671 | GripWeld9 = Instance.new("Weld")
| |
| 672 | GripWeld9.Parent = Handle | |
| 673 | GripWeld9.Part0 = Handle | |
| 674 | GripWeld9.Part1 = Grip9 | |
| 675 | GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07) | |
| 676 | Grip10 = Instance.new("Part")
| |
| 677 | Grip10.Parent = Tool | |
| 678 | Grip10.Locked = true | |
| 679 | Grip10.Reflectance = 0 | |
| 680 | Grip10.CanCollide = false | |
| 681 | Grip10.BrickColor = BrickColor.new("Really black")
| |
| 682 | Grip10.Reflectance = 0 | |
| 683 | Grip10.TopSurface = "Smooth" | |
| 684 | Grip10.BottomSurface = "Smooth" | |
| 685 | Grip10.Size = Vector3.new(1, 1, 1) | |
| 686 | Grip10.formFactor = "Symmetric" | |
| 687 | Grip10.Transparency = 0 | |
| 688 | Grip10.Name = "Grip10" | |
| 689 | GripMesh10 = Instance.new("SpecialMesh")
| |
| 690 | GripMesh10.Parent = Grip10 | |
| 691 | GripMesh10.MeshType = "Sphere" | |
| 692 | GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6) | |
| 693 | GripWeld10 = Instance.new("Weld")
| |
| 694 | GripWeld10.Parent = Handle | |
| 695 | GripWeld10.Part0 = Handle | |
| 696 | GripWeld10.Part1 = Grip10 | |
| 697 | GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0) | |
| 698 | Grip11 = Instance.new("Part")
| |
| 699 | Grip11.Parent = Tool | |
| 700 | Grip11.Locked = true | |
| 701 | Grip11.BrickColor = BrickColor.new("Really black")
| |
| 702 | Grip11.Reflectance = 0.5 | |
| 703 | Grip11.TopSurface = "Smooth" | |
| 704 | Grip11.CanCollide = false | |
| 705 | Grip11.BottomSurface = "Smooth" | |
| 706 | Grip11.Size = Vector3.new(1, 1, 1) | |
| 707 | Grip11.formFactor = "Symmetric" | |
| 708 | Grip11.Transparency = 0 | |
| 709 | Grip11.Name = "Grip11" | |
| 710 | Grip11.Reflectance = 0 | |
| 711 | GripMesh11 = Instance.new("SpecialMesh")
| |
| 712 | GripMesh11.Parent = Grip11 | |
| 713 | GripMesh11.MeshType = "Brick" | |
| 714 | GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4) | |
| 715 | GripWeld11 = Instance.new("Weld")
| |
| 716 | GripWeld11.Parent = Handle | |
| 717 | GripWeld11.Part0 = Handle | |
| 718 | GripWeld11.Part1 = Grip11 | |
| 719 | GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
| 720 | Grip12 = Instance.new("Part")
| |
| 721 | Grip12.Parent = Tool | |
| 722 | Grip12.Locked = true | |
| 723 | Grip12.CanCollide = false | |
| 724 | Grip12.BrickColor = BrickColor.new("Really black")
| |
| 725 | Grip12.Reflectance = 0.5 | |
| 726 | Grip12.TopSurface = "Smooth" | |
| 727 | Grip12.BottomSurface = "Smooth" | |
| 728 | Grip12.Size = Vector3.new(1, 1, 1) | |
| 729 | Grip12.formFactor = "Symmetric" | |
| 730 | Grip12.Transparency = 0 | |
| 731 | Grip12.Name = "Grip12" | |
| 732 | Grip12.Reflectance = 0 | |
| 733 | GripMesh12 = Instance.new("SpecialMesh")
| |
| 734 | GripMesh12.Parent = Grip12 | |
| 735 | GripMesh12.MeshType = "Wedge" | |
| 736 | GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9) | |
| 737 | GripWeld12 = Instance.new("Weld")
| |
| 738 | GripWeld12.Parent = Handle | |
| 739 | GripWeld12.Part0 = Handle | |
| 740 | GripWeld12.Part1 = Grip12 | |
| 741 | GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0) | |
| 742 | Grip13 = Instance.new("Part")
| |
| 743 | Grip13.Parent = Tool | |
| 744 | Grip13.Locked = true | |
| 745 | Grip13.CanCollide = false | |
| 746 | Grip13.BrickColor = BrickColor.new("Really black")
| |
| 747 | Grip13.Reflectance = 0.5 | |
| 748 | Grip13.TopSurface = "Smooth" | |
| 749 | Grip13.BottomSurface = "Smooth" | |
| 750 | Grip13.Size = Vector3.new(1, 1, 1) | |
| 751 | Grip13.formFactor = "Symmetric" | |
| 752 | Grip13.Transparency = 0 | |
| 753 | Grip13.Name = "Grip13" | |
| 754 | Grip13.Reflectance = 0 | |
| 755 | GripMesh13 = Instance.new("SpecialMesh")
| |
| 756 | GripMesh13.Parent = Grip13 | |
| 757 | GripMesh13.MeshType = "Wedge" | |
| 758 | GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9) | |
| 759 | GripWeld13 = Instance.new("Weld")
| |
| 760 | GripWeld13.Parent = Handle | |
| 761 | GripWeld13.Part0 = Handle | |
| 762 | GripWeld13.Part1 = Grip13 | |
| 763 | GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0) | |
| 764 | Grip14 = Instance.new("Part")
| |
| 765 | Grip14.Parent = Tool | |
| 766 | Grip14.Locked = true | |
| 767 | Grip14.CanCollide = false | |
| 768 | Grip14.BrickColor = BrickColor.new("Navy blue")
| |
| 769 | Grip14.Reflectance = 0.5 | |
| 770 | Grip14.TopSurface = "Smooth" | |
| 771 | Grip14.BottomSurface = "Smooth" | |
| 772 | Grip14.Size = Vector3.new(1, 1, 1) | |
| 773 | Grip14.formFactor = "Symmetric" | |
| 774 | Grip14.Transparency = 0.1 | |
| 775 | Grip14.Name = "Grip14" | |
| 776 | Grip14.Reflectance = 0 | |
| 777 | GripMesh14 = Instance.new("SpecialMesh")
| |
| 778 | GripMesh14.Parent = Grip14 | |
| 779 | GripMesh14.MeshType = "Brick" | |
| 780 | GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3) | |
| 781 | GripWeld14 = Instance.new("Weld")
| |
| 782 | GripWeld14.Parent = Handle | |
| 783 | GripWeld14.Part0 = Handle | |
| 784 | GripWeld14.Part1 = Grip14 | |
| 785 | GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
| 786 | Grip15 = Instance.new("Part")
| |
| 787 | Grip15.Parent = Tool | |
| 788 | Grip15.Locked = true | |
| 789 | Grip15.CanCollide = false | |
| 790 | Grip15.BrickColor = BrickColor.new("Navy blue")
| |
| 791 | Grip15.Reflectance = 0.5 | |
| 792 | Grip15.TopSurface = "Smooth" | |
| 793 | Grip15.BottomSurface = "Smooth" | |
| 794 | Grip15.Size = Vector3.new(1, 1, 1) | |
| 795 | Grip15.formFactor = "Symmetric" | |
| 796 | Grip15.Transparency = 0.1 | |
| 797 | Grip15.Name = "Grip15" | |
| 798 | Grip15.Reflectance = 0 | |
| 799 | GripMesh15 = Instance.new("SpecialMesh")
| |
| 800 | GripMesh15.Parent = Grip15 | |
| 801 | GripMesh15.MeshType = "Sphere" | |
| 802 | GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5) | |
| 803 | GripWeld15 = Instance.new("Weld")
| |
| 804 | GripWeld15.Parent = Handle | |
| 805 | GripWeld15.Part0 = Handle | |
| 806 | GripWeld15.Part1 = Grip15 | |
| 807 | GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
| 808 | Grip16 = Instance.new("Part")
| |
| 809 | Grip16.Parent = Tool | |
| 810 | Grip16.Locked = true | |
| 811 | Grip16.BrickColor = BrickColor.new("Really black")
| |
| 812 | Grip16.Reflectance = 0.5 | |
| 813 | Grip16.TopSurface = "Smooth" | |
| 814 | Grip16.BottomSurface = "Smooth" | |
| 815 | Grip16.Size = Vector3.new(1, 1, 1) | |
| 816 | Grip16.formFactor = "Symmetric" | |
| 817 | Grip16.Transparency = 0 | |
| 818 | Grip16.Name = "Grip16" | |
| 819 | Grip16.CanCollide = false | |
| 820 | Grip16.Reflectance = 0 | |
| 821 | GripMesh16 = Instance.new("SpecialMesh")
| |
| 822 | GripMesh16.Parent = Grip16 | |
| 823 | GripMesh16.MeshType = "Brick" | |
| 824 | GripMesh16.Scale = Vector3.new(0.2, 0.3, 1) | |
| 825 | GripWeld = Instance.new("Weld")
| |
| 826 | GripWeld.Parent = Handle | |
| 827 | GripWeld.Part0 = Handle | |
| 828 | GripWeld.Part1 = Grip16 | |
| 829 | GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0) | |
| 830 | Grip17 = Instance.new("Part")
| |
| 831 | Grip17.Parent = Tool | |
| 832 | Grip17.Locked = true | |
| 833 | Grip17.BrickColor = BrickColor.new("Black")
| |
| 834 | Grip17.Reflectance = 0.5 | |
| 835 | Grip17.TopSurface = "Smooth" | |
| 836 | Grip17.BottomSurface = "Smooth" | |
| 837 | Grip17.Size = Vector3.new(1, 3, 1) | |
| 838 | Grip17.formFactor = "Symmetric" | |
| 839 | Grip17.Transparency = 0 | |
| 840 | Grip17.Name = "Grip17" | |
| 841 | Grip17.CanCollide = false | |
| 842 | Grip17.Reflectance = 0 | |
| 843 | GripMesh17 = Instance.new("SpecialMesh")
| |
| 844 | GripMesh17.Parent = Grip17 | |
| 845 | GripMesh17.MeshType = "Brick" | |
| 846 | GripMesh17.Scale = Vector3.new(0.19, 1, 1) | |
| 847 | GripWeld17 = Instance.new("Weld")
| |
| 848 | GripWeld17.Parent = Handle | |
| 849 | GripWeld17.Part0 = Handle | |
| 850 | GripWeld17.Part1 = Grip17 | |
| 851 | GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
| 852 | Grip18 = Instance.new("Part")
| |
| 853 | Grip18.Parent = Tool | |
| 854 | Grip18.Locked = true | |
| 855 | Grip18.BrickColor = BrickColor.new("Black")
| |
| 856 | Grip18.Reflectance = 0.5 | |
| 857 | Grip18.TopSurface = "Smooth" | |
| 858 | Grip18.BottomSurface = "Smooth" | |
| 859 | Grip18.Size = Vector3.new(1, 3, 1) | |
| 860 | Grip18.formFactor = "Symmetric" | |
| 861 | Grip18.Transparency = 0 | |
| 862 | Grip18.Name = "Grip18" | |
| 863 | Grip18.CanCollide = false | |
| 864 | Grip18.Reflectance = 0 | |
| 865 | GripMesh18 = Instance.new("SpecialMesh")
| |
| 866 | GripMesh18.Parent = Grip18 | |
| 867 | GripMesh18.MeshType = "Brick" | |
| 868 | GripMesh18.Scale = Vector3.new(0.19, 1, 1) | |
| 869 | GripWeld18 = Instance.new("Weld")
| |
| 870 | GripWeld18.Parent = Handle | |
| 871 | GripWeld18.Part0 = Handle | |
| 872 | GripWeld18.Part1 = Grip18 | |
| 873 | GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0) | |
| 874 | Grip19 = Instance.new("Part")
| |
| 875 | Grip19.Parent = Tool | |
| 876 | Grip19.Locked = true | |
| 877 | Grip19.BrickColor = BrickColor.new("Black")
| |
| 878 | Grip19.Reflectance = 0.5 | |
| 879 | Grip19.TopSurface = "Smooth" | |
| 880 | Grip19.BottomSurface = "Smooth" | |
| 881 | Grip19.Size = Vector3.new(1, 3, 1) | |
| 882 | Grip19.formFactor = "Symmetric" | |
| 883 | Grip19.Transparency = 0 | |
| 884 | Grip19.CanCollide = false | |
| 885 | Grip19.Name = "Grip19" | |
| 886 | Grip19.Reflectance = 0 | |
| 887 | GripMesh19 = Instance.new("SpecialMesh")
| |
| 888 | GripMesh19.Parent = Grip19 | |
| 889 | GripMesh19.MeshType = "Wedge" | |
| 890 | GripMesh19.Scale = Vector3.new(0.19, 1, 1) | |
| 891 | GripWeld19 = Instance.new("Weld")
| |
| 892 | GripWeld19.Parent = Handle | |
| 893 | GripWeld19.Part0 = Handle | |
| 894 | GripWeld19.Part1 = Grip19 | |
| 895 | GripWeld19.C0 = CFrame.new(0, 5.99, -0.07)*CFrame.Angles(0.08, 0, 0) | |
| 896 | Grip20 = Instance.new("Part")
| |
| 897 | Grip20.Parent = Tool | |
| 898 | Grip20.Locked = true | |
| 899 | Grip20.BrickColor = BrickColor.new("Navy blue")
| |
| 900 | Grip20.Reflectance = 0.5 | |
| 901 | Grip20.TopSurface = "Smooth" | |
| 902 | Grip20.BottomSurface = "Smooth" | |
| 903 | Grip20.Size = Vector3.new(1, 3, 1) | |
| 904 | Grip20.formFactor = "Symmetric" | |
| 905 | Grip20.Transparency = 0 | |
| 906 | Grip20.Name = "Grip20" | |
| 907 | Grip20.CanCollide = false | |
| 908 | Grip20.Reflectance = 0 | |
| 909 | GripMesh20 = Instance.new("SpecialMesh")
| |
| 910 | GripMesh20.Parent = Grip20 | |
| 911 | GripMesh20.MeshType = "Brick" | |
| 912 | GripMesh20.Scale = Vector3.new(0.193, 1, 0.2) | |
| 913 | GripWeld20 = Instance.new("Weld")
| |
| 914 | GripWeld20.Parent = Handle | |
| 915 | GripWeld20.Part0 = Handle | |
| 916 | GripWeld20.Part1 = Grip20 | |
| 917 | GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
| 918 | Grip21 = Instance.new("Part")
| |
| 919 | Grip21.Parent = Tool | |
| 920 | Grip21.Locked = true | |
| 921 | Grip21.BrickColor = BrickColor.new("Navy blue")
| |
| 922 | Grip21.Reflectance = 0.5 | |
| 923 | Grip21.TopSurface = "Smooth" | |
| 924 | Grip21.BottomSurface = "Smooth" | |
| 925 | Grip21.Size = Vector3.new(1, 1, 1) | |
| 926 | Grip21.formFactor = "Symmetric" | |
| 927 | Grip21.Transparency = 0 | |
| 928 | Grip21.Name = "Grip21" | |
| 929 | Grip21.CanCollide = false | |
| 930 | Grip21.Reflectance = 0 | |
| 931 | GripMesh21 = Instance.new("SpecialMesh")
| |
| 932 | GripMesh21.Parent = Grip21 | |
| 933 | GripMesh21.MeshType = "Brick" | |
| 934 | GripMesh21.Scale = Vector3.new(0.193, 1, 0.2) | |
| 935 | GripWeld21 = Instance.new("Weld")
| |
| 936 | GripWeld21.Parent = Handle | |
| 937 | GripWeld21.Part0 = Handle | |
| 938 | GripWeld21.Part1 = Grip21 | |
| 939 | GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0) | |
| 940 | Grip22 = Instance.new("Part")
| |
| 941 | Grip22.Parent = Tool | |
| 942 | Grip22.Locked = true | |
| 943 | Grip22.BrickColor = BrickColor.new("Navy blue")
| |
| 944 | Grip22.Reflectance = 0.5 | |
| 945 | Grip22.TopSurface = "Smooth" | |
| 946 | Grip22.BottomSurface = "Smooth" | |
| 947 | Grip22.Size = Vector3.new(1, 1, 1) | |
| 948 | Grip22.formFactor = "Symmetric" | |
| 949 | Grip22.Transparency = 0 | |
| 950 | Grip22.CanCollide = false | |
| 951 | Grip22.Name = "Grip22" | |
| 952 | Grip22.Reflectance = 0 | |
| 953 | GripMesh22 = Instance.new("SpecialMesh")
| |
| 954 | GripMesh22.MeshId = "http://www.roblox.com/asset/?id=19251107" | |
| 955 | GripMesh22.Parent = Grip22 | |
| 956 | GripMesh22.Scale = Vector3.new(0.4, 4.7, 0.4) | |
| 957 | GripWeld22 = Instance.new("Weld")
| |
| 958 | GripWeld22.Parent = Handle | |
| 959 | GripWeld22.Part0 = Handle | |
| 960 | GripWeld22.Part1 = Grip22 | |
| 961 | GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57) | |
| 962 | ------------------------------------------------------------> | |
| 963 | --[[ | |
| 964 | ? -->> Sounds | |
| 965 | --]] | |
| 966 | ------------------------------------------------------------> | |
| 967 | Sound = Instance.new("Sound")
| |
| 968 | Sound.Parent = Handle | |
| 969 | Sound.Name = "Sound" | |
| 970 | Sound.Pitch = 1 | |
| 971 | Sound.SoundId = "" | |
| 972 | Sound.Volume = 3 | |
| 973 | ------------------------------------------------------------> | |
| 974 | --[[ | |
| 975 | ? -->> Message | |
| 976 | --]] | |
| 977 | ------------------------------------------------------------> | |
| 978 | Amessage = Instance.new("Message")
| |
| 979 | Amessage.Parent = game.Workspace | |
| 980 | Amessage.Name= "Amessage" | |
| 981 | Amessage.Text = "" | |
| 982 | ------------------------------------------------------------> | |
| 983 | --[[ | |
| 984 | ? -->> Button1Down | |
| 985 | --]] | |
| 986 | ------------------------------------------------------------> | |
| 987 | function onButton1Down() | |
| 988 | if Activated then return end | |
| 989 | if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then | |
| 990 | Me.Character.Humanoid.Jump = true | |
| 991 | Me.Character.Humanoid.PlatformStand = false | |
| 992 | Me.Character.Humanoid.Sit = false | |
| 993 | Me.Character.Torso.Velocity = Vector3.new(0, 20, 0) | |
| 994 | end | |
| 995 | if Mode == "Swing" then | |
| 996 | Activated = true | |
| 997 | if Me.Character.Humanoid.Jump == true then | |
| 998 | Weld.Parent = Me.Character["Left Arm"] | |
| 999 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1000 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1001 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0) | |
| 1002 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1003 | Sound:play() | |
| 1004 | for i = 1 , 8 do | |
| 1005 | Clone1 = Grip17:clone() | |
| 1006 | Clone1.Parent = Tool | |
| 1007 | Clone1.Name = "Shadow" | |
| 1008 | Clone1.Anchored = true | |
| 1009 | Clone1.CanCollide = false | |
| 1010 | Clone1.Transparency = 0.2 | |
| 1011 | Clone1.BrickColor = BrickColor.new("Really black")
| |
| 1012 | Clone2 = Grip18:clone() | |
| 1013 | Clone2.Parent = Tool | |
| 1014 | Clone2.Name = "Shadow" | |
| 1015 | Clone2.Anchored = true | |
| 1016 | Clone2.CanCollide = false | |
| 1017 | Clone2.Transparency = 0.2 | |
| 1018 | Clone2.BrickColor = BrickColor.new("Really black")
| |
| 1019 | Clone3 = Grip19:clone() | |
| 1020 | Clone3.Parent = Tool | |
| 1021 | Clone3.Name = "Shadow" | |
| 1022 | Clone3.Anchored = true | |
| 1023 | Clone3.CanCollide = false | |
| 1024 | Clone3.Transparency = 0.2 | |
| 1025 | Clone3.BrickColor = BrickColor.new("Really black")
| |
| 1026 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1027 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1028 | wait() | |
| 1029 | end | |
| 1030 | wait() | |
| 1031 | for i = 1 , 8 do | |
| 1032 | Clone1 = Grip17:clone() | |
| 1033 | Clone1.Parent = Tool | |
| 1034 | Clone1.Name = "Shadow" | |
| 1035 | Clone1.Anchored = true | |
| 1036 | Clone1.CanCollide = false | |
| 1037 | Clone1.Transparency = 0.2 | |
| 1038 | Clone1.BrickColor = BrickColor.new("Really black")
| |
| 1039 | Clone2 = Grip18:clone() | |
| 1040 | Clone2.Parent = Tool | |
| 1041 | Clone2.Name = "Shadow" | |
| 1042 | Clone2.Anchored = true | |
| 1043 | Clone2.CanCollide = false | |
| 1044 | Clone2.Transparency = 0.2 | |
| 1045 | Clone2.BrickColor = BrickColor.new("Really black")
| |
| 1046 | Clone3 = Grip19:clone() | |
| 1047 | Clone3.Parent = Tool | |
| 1048 | Clone3.Name = "Shadow" | |
| 1049 | Clone3.Anchored = true | |
| 1050 | Clone3.CanCollide = false | |
| 1051 | Clone3.Transparency = 0.2 | |
| 1052 | Clone3.BrickColor = BrickColor.new("Really black")
| |
| 1053 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1054 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1055 | wait() | |
| 1056 | end | |
| 1057 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0) | |
| 1058 | Weld.Parent = Me.Character["Right Arm"] | |
| 1059 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1060 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1061 | else | |
| 1062 | Weld.Parent = Me.Character["Left Arm"] | |
| 1063 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1064 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1065 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1066 | Sound:play() | |
| 1067 | for i = 1 , 8 do | |
| 1068 | Clone1 = Grip17:clone() | |
| 1069 | Clone1.Parent = Tool | |
| 1070 | Clone1.Name = "Shadow" | |
| 1071 | Clone1.Anchored = true | |
| 1072 | Clone1.CanCollide = false | |
| 1073 | Clone1.Transparency = 0.2 | |
| 1074 | Clone1.BrickColor = BrickColor.new("Really black")
| |
| 1075 | Clone2 = Grip18:clone() | |
| 1076 | Clone2.Parent = Tool | |
| 1077 | Clone2.Name = "Shadow" | |
| 1078 | Clone2.Anchored = true | |
| 1079 | Clone2.CanCollide = false | |
| 1080 | Clone2.Transparency = 0.2 | |
| 1081 | Clone2.BrickColor = BrickColor.new("Really black")
| |
| 1082 | Clone3 = Grip19:clone() | |
| 1083 | Clone3.Parent = Tool | |
| 1084 | Clone3.Name = "Shadow" | |
| 1085 | Clone3.Anchored = true | |
| 1086 | Clone3.CanCollide = false | |
| 1087 | Clone3.Transparency = 0.2 | |
| 1088 | Clone3.BrickColor = BrickColor.new("Really black")
| |
| 1089 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1090 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1091 | wait() | |
| 1092 | end | |
| 1093 | wait(0.2) | |
| 1094 | for i = 1 , 8 do | |
| 1095 | Clone1 = Grip17:clone() | |
| 1096 | Clone1.Parent = Tool | |
| 1097 | Clone1.Name = "Shadow" | |
| 1098 | Clone1.Anchored = true | |
| 1099 | Clone1.CanCollide = false | |
| 1100 | Clone1.Transparency = 0.2 | |
| 1101 | Clone1.BrickColor = BrickColor.new("Really black")
| |
| 1102 | Clone2 = Grip18:clone() | |
| 1103 | Clone2.Parent = Tool | |
| 1104 | Clone2.Name = "Shadow" | |
| 1105 | Clone2.Anchored = true | |
| 1106 | Clone2.CanCollide = false | |
| 1107 | Clone2.Transparency = 0.2 | |
| 1108 | Clone2.BrickColor = BrickColor.new("Really black")
| |
| 1109 | Clone3 = Grip19:clone() | |
| 1110 | Clone3.Parent = Tool | |
| 1111 | Clone3.Name = "Shadow" | |
| 1112 | Clone3.Anchored = true | |
| 1113 | Clone3.CanCollide = false | |
| 1114 | Clone3.Transparency = 0.2 | |
| 1115 | Clone3.BrickColor = BrickColor.new("Really black")
| |
| 1116 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1117 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1118 | wait() | |
| 1119 | end | |
| 1120 | Weld.Parent = Me.Character["Right Arm"] | |
| 1121 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1122 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1123 | end | |
| 1124 | Activated = false | |
| 1125 | end | |
| 1126 | if Mode == "Spin" then | |
| 1127 | Activated = true | |
| 1128 | Weld.Parent = Me.Character["Left Arm"] | |
| 1129 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1130 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1131 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1132 | Sound:play() | |
| 1133 | for i = 1 , 8 do | |
| 1134 | Clone1 = Grip17:clone() | |
| 1135 | Clone1.Parent = Tool | |
| 1136 | Clone1.Name = "Shadow" | |
| 1137 | Clone1.Anchored = true | |
| 1138 | Clone1.CanCollide = false | |
| 1139 | Clone1.Transparency = 0.2 | |
| 1140 | Clone1.BrickColor = BrickColor.new("Really black")
| |
| 1141 | Clone2 = Grip18:clone() | |
| 1142 | Clone2.Parent = Tool | |
| 1143 | Clone2.Name = "Shadow" | |
| 1144 | Clone2.Anchored = true | |
| 1145 | Clone2.CanCollide = false | |
| 1146 | Clone2.Transparency = 0.2 | |
| 1147 | Clone2.BrickColor = BrickColor.new("Really black")
| |
| 1148 | Clone3 = Grip19:clone() | |
| 1149 | Clone3.Parent = Tool | |
| 1150 | Clone3.Name = "Shadow" | |
| 1151 | Clone3.Anchored = true | |
| 1152 | Clone3.CanCollide = false | |
| 1153 | Clone3.Transparency = 0.2 | |
| 1154 | Clone3.BrickColor = BrickColor.new("Really black")
| |
| 1155 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1156 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1157 | wait() | |
| 1158 | end | |
| 1159 | game.Lighting.Brightness = -10 | |
| 1160 | Sound.SoundId = "http://www.roblox.com/asset/?id=13378571" | |
| 1161 | Sound:play() | |
| 1162 | Gyro = Instance.new("BodyGyro")
| |
| 1163 | Gyro.Parent = Me.Character.Torso | |
| 1164 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1165 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 1166 | Gyro.D = 50 | |
| 1167 | Wave = Instance.new("Part")
| |
| 1168 | Wave.Parent = Me.Character.Torso | |
| 1169 | Wave.Anchored = true | |
| 1170 | Wave.CanCollide = false | |
| 1171 | Wave.Locked = true | |
| 1172 | Wave.Transparency = 0.2 | |
| 1173 | Wave.BrickColor = BrickColor.new("Really black")
| |
| 1174 | Wave.Size = Vector3.new(2, 1, 2) | |
| 1175 | Wave.TopSurface = "Smooth" | |
| 1176 | Wave.BottomSurface = "Smooth" | |
| 1177 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1178 | WaveMesh = Instance.new("CylinderMesh")
| |
| 1179 | WaveMesh.Parent = Wave | |
| 1180 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 1181 | for i = 1 , 16 do | |
| 1182 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 1183 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 1184 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1185 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 1186 | wait() | |
| 1187 | end | |
| 1188 | ||
| 1189 | Wave:Remove() | |
| 1190 | Gyro:Remove() | |
| 1191 | wait(0.2) | |
| 1192 | for i = 1 , 8 do | |
| 1193 | Clone1 = Grip17:clone() | |
| 1194 | Clone1.Parent = Tool | |
| 1195 | Clone1.Name = "Shadow" | |
| 1196 | Clone1.Anchored = true | |
| 1197 | Clone1.CanCollide = false | |
| 1198 | Clone1.Transparency = 0.2 | |
| 1199 | Clone1.BrickColor = BrickColor.new("Really black")
| |
| 1200 | Clone2 = Grip18:clone() | |
| 1201 | Clone2.Parent = Tool | |
| 1202 | Clone2.Name = "Shadow" | |
| 1203 | Clone2.Anchored = true | |
| 1204 | Clone2.CanCollide = false | |
| 1205 | Clone2.Transparency = 0.2 | |
| 1206 | Clone2.BrickColor = BrickColor.new("Really black")
| |
| 1207 | Clone3 = Grip19:clone() | |
| 1208 | Clone3.Parent = Tool | |
| 1209 | Clone3.Name = "Shadow" | |
| 1210 | Clone3.Anchored = true | |
| 1211 | Clone3.CanCollide = false | |
| 1212 | Clone3.Transparency = 0.2 | |
| 1213 | Clone3.BrickColor = BrickColor.new("Really black")
| |
| 1214 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1215 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1216 | wait() | |
| 1217 | end | |
| 1218 | Weld.Parent = Me.Character["Right Arm"] | |
| 1219 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1220 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1221 | wait(1.5) | |
| 1222 | game.Lighting.Brightness = 1 | |
| 1223 | Activated = false | |
| 1224 | end | |
| 1225 | if Mode == "Teleport" then | |
| 1226 | if mouse.Target ~= nil then | |
| 1227 | Activated = true | |
| 1228 | MousePosition = mouse.Hit.p | |
| 1229 | Weld.Parent = Me.Character["Left Arm"] | |
| 1230 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1231 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1232 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1233 | Sound:play() | |
| 1234 | for i = 1 , 8 do | |
| 1235 | Clone1 = Grip17:clone() | |
| 1236 | Clone1.Parent = Tool | |
| 1237 | Clone1.Name = "Shadow" | |
| 1238 | Clone1.Anchored = true | |
| 1239 | Clone1.CanCollide = false | |
| 1240 | Clone1.Transparency = 0.2 | |
| 1241 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1242 | Clone2 = Grip18:clone() | |
| 1243 | Clone2.Parent = Tool | |
| 1244 | Clone2.Name = "Shadow" | |
| 1245 | Clone2.Anchored = true | |
| 1246 | Clone2.CanCollide = false | |
| 1247 | Clone2.Transparency = 0.2 | |
| 1248 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1249 | Clone3 = Grip19:clone() | |
| 1250 | Clone3.Parent = Tool | |
| 1251 | Clone3.Name = "Shadow" | |
| 1252 | Clone3.Anchored = true | |
| 1253 | Clone3.CanCollide = false | |
| 1254 | Clone3.Transparency = 0.2 | |
| 1255 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1256 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1257 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1258 | wait() | |
| 1259 | end | |
| 1260 | Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0)) | |
| 1261 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998796" | |
| 1262 | Sound:play() | |
| 1263 | Gyro = Instance.new("BodyGyro")
| |
| 1264 | Gyro.Parent = Me.Character.Torso | |
| 1265 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1266 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 1267 | Gyro.D = 50 | |
| 1268 | Wave = Instance.new("Part")
| |
| 1269 | Wave.Parent = Me.Character.Torso | |
| 1270 | Wave.Anchored = true | |
| 1271 | Wave.CanCollide = false | |
| 1272 | Wave.Locked = true | |
| 1273 | Wave.Transparency = 0.2 | |
| 1274 | Wave.BrickColor = BrickColor.new("Institutional white")
| |
| 1275 | Wave.Size = Vector3.new(2, 1, 2) | |
| 1276 | Wave.TopSurface = "Smooth" | |
| 1277 | Wave.BottomSurface = "Smooth" | |
| 1278 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1279 | WaveMesh = Instance.new("CylinderMesh")
| |
| 1280 | WaveMesh.Parent = Wave | |
| 1281 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 1282 | for i = 1 , 5 do | |
| 1283 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 1284 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 1285 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1286 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
| 1287 | wait() | |
| 1288 | end | |
| 1289 | Wave:Remove() | |
| 1290 | for i = 1 , 15 do | |
| 1291 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
| 1292 | wait() | |
| 1293 | end | |
| 1294 | ||
| 1295 | Gyro:Remove() | |
| 1296 | wait(0.2) | |
| 1297 | for i = 1 , 8 do | |
| 1298 | Clone1 = Grip17:clone() | |
| 1299 | Clone1.Parent = Tool | |
| 1300 | Clone1.Name = "Shadow" | |
| 1301 | Clone1.Anchored = true | |
| 1302 | Clone1.CanCollide = false | |
| 1303 | Clone1.Transparency = 0.2 | |
| 1304 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1305 | Clone2 = Grip18:clone() | |
| 1306 | Clone2.Parent = Tool | |
| 1307 | Clone2.Name = "Shadow" | |
| 1308 | Clone2.Anchored = true | |
| 1309 | Clone2.CanCollide = false | |
| 1310 | Clone2.Transparency = 0.2 | |
| 1311 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1312 | Clone3 = Grip19:clone() | |
| 1313 | Clone3.Parent = Tool | |
| 1314 | Clone3.Name = "Shadow" | |
| 1315 | Clone3.Anchored = true | |
| 1316 | Clone3.CanCollide = false | |
| 1317 | Clone3.Transparency = 0.2 | |
| 1318 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1319 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1320 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1321 | wait() | |
| 1322 | end | |
| 1323 | Weld.Parent = Me.Character["Right Arm"] | |
| 1324 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1325 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1326 | Activated = false | |
| 1327 | end | |
| 1328 | end | |
| 1329 | if Mode == "Explosion" then | |
| 1330 | Activated = true | |
| 1331 | for i = 1 , 8 do | |
| 1332 | Clone1 = Grip17:clone() | |
| 1333 | Clone1.Parent = Tool | |
| 1334 | Clone1.Name = "Shadow" | |
| 1335 | Clone1.Anchored = true | |
| 1336 | Clone1.CanCollide = false | |
| 1337 | Clone1.Transparency = 0.2 | |
| 1338 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1339 | Clone2 = Grip18:clone() | |
| 1340 | Clone2.Parent = Tool | |
| 1341 | Clone2.Name = "Shadow" | |
| 1342 | Clone2.Anchored = true | |
| 1343 | Clone2.CanCollide = false | |
| 1344 | Clone2.Transparency = 0.2 | |
| 1345 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1346 | Clone3 = Grip19:clone() | |
| 1347 | Clone3.Parent = Tool | |
| 1348 | Clone3.Name = "Shadow" | |
| 1349 | Clone3.Anchored = true | |
| 1350 | Clone3.CanCollide = false | |
| 1351 | Clone3.Transparency = 0.2 | |
| 1352 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1353 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 1354 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1355 | wait() | |
| 1356 | end | |
| 1357 | onCharge(24) | |
| 1358 | Range = 10 | |
| 1359 | for i = 1 , 5 do | |
| 1360 | Range = Range + 15 | |
| 1361 | Me.Character.Humanoid.WalkSpeed = 0 | |
| 1362 | ||
| 1363 | Boom = Instance.new("Explosion")
| |
| 1364 | Boom.Parent = Workspace | |
| 1365 | Boom.BlastRadius = Range/2 | |
| 1366 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0) | |
| 1367 | Boom = Instance.new("Explosion")
| |
| 1368 | Boom.Parent = Workspace | |
| 1369 | Boom.BlastRadius = Range/2 | |
| 1370 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0) | |
| 1371 | Boom = Instance.new("Explosion")
| |
| 1372 | Boom.Parent = Workspace | |
| 1373 | Boom.BlastRadius = Range/2 | |
| 1374 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range) | |
| 1375 | Boom = Instance.new("Explosion")
| |
| 1376 | Boom.Parent = Workspace | |
| 1377 | Boom.BlastRadius = Range/2 | |
| 1378 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range) | |
| 1379 | Boom = Instance.new("Explosion")
| |
| 1380 | Boom.Parent = Workspace | |
| 1381 | Boom.BlastRadius = Range/2 | |
| 1382 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range) | |
| 1383 | Boom = Instance.new("Explosion")
| |
| 1384 | Boom.Parent = Workspace | |
| 1385 | Boom.BlastRadius = Range/2 | |
| 1386 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range) | |
| 1387 | Boom = Instance.new("Explosion")
| |
| 1388 | Boom.Parent = Workspace | |
| 1389 | Boom.BlastRadius = Range/2 | |
| 1390 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range) | |
| 1391 | Boom = Instance.new("Explosion")
| |
| 1392 | Boom.Parent = Workspace | |
| 1393 | Boom.BlastRadius = Range/2 | |
| 1394 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range) | |
| 1395 | wait(0.05) | |
| 1396 | end | |
| 1397 | for i = 1 , 8 do | |
| 1398 | Clone1 = Grip17:clone() | |
| 1399 | Clone1.Parent = Tool | |
| 1400 | Clone1.Name = "Shadow" | |
| 1401 | Clone1.Anchored = true | |
| 1402 | Clone1.CanCollide = false | |
| 1403 | Clone1.Transparency = 0.2 | |
| 1404 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1405 | Clone2 = Grip18:clone() | |
| 1406 | Clone2.Parent = Tool | |
| 1407 | Clone2.Name = "Shadow" | |
| 1408 | Clone2.Anchored = true | |
| 1409 | Clone2.CanCollide = false | |
| 1410 | Clone2.Transparency = 0.2 | |
| 1411 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1412 | Clone3 = Grip19:clone() | |
| 1413 | Clone3.Parent = Tool | |
| 1414 | Clone3.Name = "Shadow" | |
| 1415 | Clone3.Anchored = true | |
| 1416 | Clone3.CanCollide = false | |
| 1417 | Clone3.Transparency = 0.2 | |
| 1418 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1419 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 1420 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1421 | wait() | |
| 1422 | end | |
| 1423 | Activated = false | |
| 1424 | end | |
| 1425 | if Mode == "ExplodeVictim" then | |
| 1426 | if mouse.Target ~= nil then | |
| 1427 | torso = mouse.Target.Parent:findFirstChild("Torso")
| |
| 1428 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1429 | Activated = true | |
| 1430 | for i = 1 , 8 do | |
| 1431 | Clone1 = Grip17:clone() | |
| 1432 | Clone1.Parent = Tool | |
| 1433 | Clone1.Name = "Shadow" | |
| 1434 | Clone1.Anchored = true | |
| 1435 | Clone1.CanCollide = false | |
| 1436 | Clone1.Transparency = 0.2 | |
| 1437 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1438 | Clone2 = Grip18:clone() | |
| 1439 | Clone2.Parent = Tool | |
| 1440 | Clone2.Name = "Shadow" | |
| 1441 | Clone2.Anchored = true | |
| 1442 | Clone2.CanCollide = false | |
| 1443 | Clone2.Transparency = 0.2 | |
| 1444 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1445 | Clone3 = Grip19:clone() | |
| 1446 | Clone3.Parent = Tool | |
| 1447 | Clone3.Name = "Shadow" | |
| 1448 | Clone3.Anchored = true | |
| 1449 | Clone3.CanCollide = false | |
| 1450 | Clone3.Transparency = 0.2 | |
| 1451 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1452 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 1453 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1454 | wait() | |
| 1455 | end | |
| 1456 | onChargeAim(24, torso) | |
| 1457 | Boom = Instance.new("Explosion")
| |
| 1458 | Boom.Parent = Workspace | |
| 1459 | Boom.BlastRadius = 20 | |
| 1460 | Boom.Position = torso.Position | |
| 1461 | Stuff = torso.Parent:GetChildren() | |
| 1462 | for i = 1 , #Stuff do | |
| 1463 | if Stuff[i].className == "Part" then | |
| 1464 | Stuff[i].Anchored = false | |
| 1465 | Stuff[i]:BreakJoints() | |
| 1466 | Stuff[i].BrickColor = BrickColor.new("Really black")
| |
| 1467 | Stuff[i].CanCollide = true | |
| 1468 | end | |
| 1469 | end | |
| 1470 | for i = 1 , 8 do | |
| 1471 | Clone1 = Grip17:clone() | |
| 1472 | Clone1.Parent = Tool | |
| 1473 | Clone1.Name = "Shadow" | |
| 1474 | Clone1.Anchored = true | |
| 1475 | Clone1.CanCollide = false | |
| 1476 | Clone1.Transparency = 0.2 | |
| 1477 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1478 | Clone2 = Grip18:clone() | |
| 1479 | Clone2.Parent = Tool | |
| 1480 | Clone2.Name = "Shadow" | |
| 1481 | Clone2.Anchored = true | |
| 1482 | Clone2.CanCollide = false | |
| 1483 | Clone2.Transparency = 0.2 | |
| 1484 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1485 | Clone3 = Grip19:clone() | |
| 1486 | Clone3.Parent = Tool | |
| 1487 | Clone3.Name = "Shadow" | |
| 1488 | Clone3.Anchored = true | |
| 1489 | Clone3.CanCollide = false | |
| 1490 | Clone3.Transparency = 0.2 | |
| 1491 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1492 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 1493 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1494 | wait() | |
| 1495 | end | |
| 1496 | Activated = false | |
| 1497 | end | |
| 1498 | end | |
| 1499 | end | |
| 1500 | if Mode == "Assassinate" then | |
| 1501 | if mouse.Target ~= nil then | |
| 1502 | torso = mouse.Target.Parent:findFirstChild("Torso")
| |
| 1503 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1504 | Activated = true | |
| 1505 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 1506 | Sound:play() | |
| 1507 | for i = 1 , 8 do | |
| 1508 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
| 1509 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
| 1510 | wait() | |
| 1511 | end | |
| 1512 | wait() | |
| 1513 | for i = 1 , 8 do | |
| 1514 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
| 1515 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
| 1516 | wait() | |
| 1517 | end | |
| 1518 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 1519 | Weld = Instance.new("Weld")
| |
| 1520 | Weld.Parent = Me.Character["Torso"] | |
| 1521 | Weld.Part0 = Me.Character["Torso"] | |
| 1522 | Weld.Part1 = Handle | |
| 1523 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 1524 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1525 | ||
| 1526 | for i = 1 , 16 do | |
| 1527 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 1528 | end | |
| 1529 | for i = 1 , 16 do | |
| 1530 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1531 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
| 1532 | wait() | |
| 1533 | end | |
| 1534 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 1535 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 1536 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 1537 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 1538 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 1539 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 1540 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 1541 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 1542 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 1543 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 1544 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0) | |
| 1545 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0) | |
| 1546 | wait(0.1) | |
| 1547 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0) | |
| 1548 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0) | |
| 1549 | wait(0.1) | |
| 1550 | Blade1 = Instance.new("Part")
| |
| 1551 | Blade1.Parent = Me.Character["Right Arm"] | |
| 1552 | Blade1.CanCollide = false | |
| 1553 | Blade1.formFactor = "Symmetric" | |
| 1554 | Blade1.Size = Vector3.new(1, 2, 1) | |
| 1555 | Blade1.TopSurface = "Smooth" | |
| 1556 | Blade1.BottomSurface = "Smooth" | |
| 1557 | Blade1.Locked = true | |
| 1558 | Blade1.BrickColor = BrickColor.new("Medium stone grey")
| |
| 1559 | Blade1.Name = "Blade1" | |
| 1560 | Blade1.CFrame = Me.Character["Right Arm"].CFrame | |
| 1561 | Blade2 = Instance.new("Part")
| |
| 1562 | Blade2.Parent = Me.Character["Left Arm"] | |
| 1563 | Blade2.CanCollide = false | |
| 1564 | Blade2.formFactor = "Symmetric" | |
| 1565 | Blade2.Size = Vector3.new(1, 2, 1) | |
| 1566 | Blade2.TopSurface = "Smooth" | |
| 1567 | Blade2.BottomSurface = "Smooth" | |
| 1568 | Blade2.Locked = true | |
| 1569 | Blade2.BrickColor = BrickColor.new("Medium stone grey")
| |
| 1570 | Blade2.Name = "Blade2" | |
| 1571 | Blade2.CFrame = Me.Character["Left Arm"].CFrame | |
| 1572 | Blade1Mesh = Instance.new("SpecialMesh")
| |
| 1573 | Blade1Mesh.Parent = Blade1 | |
| 1574 | Blade1Mesh.MeshType = "Brick" | |
| 1575 | Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 1576 | Blade2Mesh = Instance.new("SpecialMesh")
| |
| 1577 | Blade2Mesh.Parent = Blade2 | |
| 1578 | Blade2Mesh.MeshType = "Brick" | |
| 1579 | Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 1580 | Blade1Weld = Instance.new("Weld")
| |
| 1581 | Blade1Weld.Parent = Me.Character["Right Arm"] | |
| 1582 | Blade1Weld.Part0 = Me.Character["Right Arm"] | |
| 1583 | Blade1Weld.Part1 = Blade1 | |
| 1584 | Blade1Weld.C0 = CFrame.new(-0.3, 0, 0) | |
| 1585 | Blade2Weld = Instance.new("Weld")
| |
| 1586 | Blade2Weld.Parent = Me.Character["Left Arm"] | |
| 1587 | Blade2Weld.Part0 = Me.Character["Left Arm"] | |
| 1588 | Blade2Weld.Part1 = Blade2 | |
| 1589 | Blade2Weld.C0 = CFrame.new(0.3, 0, 0) | |
| 1590 | for i = 1 , 17 do | |
| 1591 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0) | |
| 1592 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0) | |
| 1593 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
| 1594 | wait(0.05) | |
| 1595 | end | |
| 1596 | for i = 1 , 5 do | |
| 1597 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1598 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1599 | wait() | |
| 1600 | end | |
| 1601 | ||
| 1602 | wait(1.5) | |
| 1603 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
| 1604 | BodyPosition = Instance.new("BodyPosition")
| |
| 1605 | BodyPosition.Parent = Me.Character.Torso | |
| 1606 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1607 | BodyPosition.position = torso.Position | |
| 1608 | BodyGyro = Instance.new("BodyGyro")
| |
| 1609 | BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1610 | BodyGyro.Parent = Me.Character.Torso | |
| 1611 | BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position) | |
| 1612 | wait(0.8) | |
| 1613 | BodyPosition:Remove() | |
| 1614 | BodyGyro:Remove() | |
| 1615 | Me.Character.Torso.CFrame = torso.CFrame | |
| 1616 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
| 1617 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
| 1618 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57) | |
| 1619 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57) | |
| 1620 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
| 1621 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
| 1622 | KillWeld = Instance.new("Weld")
| |
| 1623 | KillWeld.Parent = Me.Character.Torso | |
| 1624 | KillWeld.Part0 = Me.Character.Torso | |
| 1625 | KillWeld.Part1 = torso | |
| 1626 | KillWeld.C0 = CFrame.new(0, 0, -1.6) | |
| 1627 | wait(0.3) | |
| 1628 | for i = 1 , 12 do | |
| 1629 | KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0) | |
| 1630 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1631 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1632 | wait(0.1) | |
| 1633 | end | |
| 1634 | wait(0.15) | |
| 1635 | KillWeld:Remove() | |
| 1636 | if torso ~= nil then | |
| 1637 | torso:BreakJoints() | |
| 1638 | end | |
| 1639 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
| 1640 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
| 1641 | for i = 1 , 3 do | |
| 1642 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1643 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1644 | wait() | |
| 1645 | end | |
| 1646 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07) | |
| 1647 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07) | |
| 1648 | wait(0.1) | |
| 1649 | for i = 1 , 17 do | |
| 1650 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0) | |
| 1651 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0) | |
| 1652 | wait(0.05) | |
| 1653 | end | |
| 1654 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 1655 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 1656 | wait() | |
| 1657 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 1658 | Sound:play() | |
| 1659 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 1660 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 1661 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 1662 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 1663 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 1664 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 1665 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 1666 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 1667 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
| 1668 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 1669 | Weld:Remove() | |
| 1670 | Weld = Instance.new("Weld")
| |
| 1671 | Weld.Parent = Me.Character["Torso"] | |
| 1672 | Weld.Part0 = Me.Character["Torso"] | |
| 1673 | Weld.Part1 = Handle | |
| 1674 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 1675 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1676 | for i = 1 , 16 do | |
| 1677 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
| 1678 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 1679 | wait() | |
| 1680 | end | |
| 1681 | wait() | |
| 1682 | Weld.Parent = Me.Character["Right Arm"] | |
| 1683 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1684 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1685 | for i = 1 , 8 do | |
| 1686 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
| 1687 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
| 1688 | wait() | |
| 1689 | end | |
| 1690 | wait() | |
| 1691 | for i = 1 , 8 do | |
| 1692 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
| 1693 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
| 1694 | wait() | |
| 1695 | end | |
| 1696 | wait(0.2) | |
| 1697 | Activated = false | |
| 1698 | end | |
| 1699 | end | |
| 1700 | end | |
| 1701 | if Mode == "Tornado" then | |
| 1702 | Activated = true | |
| 1703 | Weld.Parent = Me.Character["Left Arm"] | |
| 1704 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1705 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1706 | for i = 1 , 8 do | |
| 1707 | Clone1 = Grip17:clone() | |
| 1708 | Clone1.Parent = Tool | |
| 1709 | Clone1.Name = "Shadow" | |
| 1710 | Clone1.Anchored = true | |
| 1711 | Clone1.CanCollide = false | |
| 1712 | Clone1.Transparency = 0.2 | |
| 1713 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1714 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1715 | Sound:play() | |
| 1716 | Clone2 = Grip18:clone() | |
| 1717 | Clone2.Parent = Tool | |
| 1718 | Clone2.Name = "Shadow" | |
| 1719 | Clone2.Anchored = true | |
| 1720 | Clone2.CanCollide = false | |
| 1721 | Clone2.Transparency = 0.2 | |
| 1722 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1723 | Clone3 = Grip19:clone() | |
| 1724 | Clone3.Parent = Tool | |
| 1725 | Clone3.Name = "Shadow" | |
| 1726 | Clone3.Anchored = true | |
| 1727 | Clone3.CanCollide = false | |
| 1728 | Clone3.Transparency = 0.2 | |
| 1729 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1730 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1731 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1732 | wait() | |
| 1733 | end | |
| 1734 | f=Instance.new("Fire")
| |
| 1735 | f.Parent= Me.Character.Sword.Grip19 | |
| 1736 | f.Heat = 5 | |
| 1737 | f.Size = 5 | |
| 1738 | f.Color=Color3.new(0,0,-255) | |
| 1739 | f.SecondaryColor = Color3.new(0,0,-255) | |
| 1740 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1741 | Sound:play() | |
| 1742 | Gyro = Instance.new("BodyGyro")
| |
| 1743 | Gyro.Parent = Me.Character.Torso | |
| 1744 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1745 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 1746 | Gyro.D = 50 | |
| 1747 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1748 | Sound:play() | |
| 1749 | Wave = Instance.new("Part")
| |
| 1750 | Wave.Parent = Me.Character.Torso | |
| 1751 | Wave.Anchored = true | |
| 1752 | Wave.CanCollide = false | |
| 1753 | Wave.Locked = true | |
| 1754 | Wave.Transparency = 0.2 | |
| 1755 | Wave.BrickColor = BrickColor.new("Institutional white")
| |
| 1756 | Wave.Size = Vector3.new(2, 1, 2) | |
| 1757 | Wave.TopSurface = "Smooth" | |
| 1758 | Wave.BottomSurface = "Smooth" | |
| 1759 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1760 | WaveMesh = Instance.new("CylinderMesh")
| |
| 1761 | WaveMesh.Parent = Wave | |
| 1762 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 1763 | for i = 1 , 200 do | |
| 1764 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1765 | Sound:play() | |
| 1766 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 1767 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 1768 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -4.4, 0) | |
| 1769 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.985, 0) | |
| 1770 | wait() | |
| 1771 | end | |
| 1772 | f:Remove() | |
| 1773 | Wave:Remove() | |
| 1774 | Gyro:Remove() | |
| 1775 | wait(0.2) | |
| 1776 | for i = 1 , 8 do | |
| 1777 | Clone1 = Grip17:clone() | |
| 1778 | Clone1.Parent = Tool | |
| 1779 | Clone1.Name = "Shadow" | |
| 1780 | Clone1.Anchored = true | |
| 1781 | Clone1.CanCollide = false | |
| 1782 | Clone1.Transparency = 0.2 | |
| 1783 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1784 | Clone2 = Grip18:clone() | |
| 1785 | Clone2.Parent = Tool | |
| 1786 | Clone2.Name = "Shadow" | |
| 1787 | Clone2.Anchored = true | |
| 1788 | Clone2.CanCollide = false | |
| 1789 | Clone2.Transparency = 0.2 | |
| 1790 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1791 | Clone3 = Grip19:clone() | |
| 1792 | Clone3.Parent = Tool | |
| 1793 | Clone3.Name = "Shadow" | |
| 1794 | Clone3.Anchored = true | |
| 1795 | Clone3.CanCollide = false | |
| 1796 | Clone3.Transparency = 0.2 | |
| 1797 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1798 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1799 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1800 | wait() | |
| 1801 | end | |
| 1802 | Weld.Parent = Me.Character["Right Arm"] | |
| 1803 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1804 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1805 | Activated = false | |
| 1806 | end | |
| 1807 | if Mode == "TripleSlash" then | |
| 1808 | Activated = true | |
| 1809 | Weld.Parent = Me.Character["Left Arm"] | |
| 1810 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1811 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1812 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1813 | Sound:play() | |
| 1814 | for i = 1 , 4 do | |
| 1815 | Clone1 = Grip17:clone() | |
| 1816 | Clone1.Parent = Tool | |
| 1817 | Clone1.Name = "Shadow" | |
| 1818 | Clone1.Anchored = true | |
| 1819 | Clone1.CanCollide = false | |
| 1820 | Clone1.Transparency = 0.2 | |
| 1821 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1822 | Clone2 = Grip18:clone() | |
| 1823 | Clone2.Parent = Tool | |
| 1824 | Clone2.Name = "Shadow" | |
| 1825 | Clone2.Anchored = true | |
| 1826 | Clone2.CanCollide = false | |
| 1827 | Clone2.Transparency = 0.2 | |
| 1828 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1829 | Clone3 = Grip19:clone() | |
| 1830 | Clone3.Parent = Tool | |
| 1831 | Clone3.Name = "Shadow" | |
| 1832 | Clone3.Anchored = true | |
| 1833 | Clone3.CanCollide = false | |
| 1834 | Clone3.Transparency = 0.2 | |
| 1835 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1836 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0) | |
| 1837 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1838 | wait() | |
| 1839 | end | |
| 1840 | for i = 1 , 2 do | |
| 1841 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1842 | wait() | |
| 1843 | end | |
| 1844 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1845 | Sound:play() | |
| 1846 | for i = 1 , 4 do | |
| 1847 | Clone1 = Grip17:clone() | |
| 1848 | Clone1.Parent = Tool | |
| 1849 | Clone1.Name = "Shadow" | |
| 1850 | Clone1.Anchored = true | |
| 1851 | Clone1.CanCollide = false | |
| 1852 | Clone1.Transparency = 0.2 | |
| 1853 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1854 | Clone2 = Grip18:clone() | |
| 1855 | Clone2.Parent = Tool | |
| 1856 | Clone2.Name = "Shadow" | |
| 1857 | Clone2.Anchored = true | |
| 1858 | Clone2.CanCollide = false | |
| 1859 | Clone2.Transparency = 0.2 | |
| 1860 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1861 | Clone3 = Grip19:clone() | |
| 1862 | Clone3.Parent = Tool | |
| 1863 | Clone3.Name = "Shadow" | |
| 1864 | Clone3.Anchored = true | |
| 1865 | Clone3.CanCollide = false | |
| 1866 | Clone3.Transparency = 0.2 | |
| 1867 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1868 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1869 | wait() | |
| 1870 | end | |
| 1871 | for i = 1 , 2 do | |
| 1872 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
| 1873 | wait() | |
| 1874 | end | |
| 1875 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1876 | Sound:play() | |
| 1877 | for i = 1 , 4 do | |
| 1878 | Clone1 = Grip17:clone() | |
| 1879 | Clone1.Parent = Tool | |
| 1880 | Clone1.Name = "Shadow" | |
| 1881 | Clone1.Anchored = true | |
| 1882 | Clone1.CanCollide = false | |
| 1883 | Clone1.Transparency = 0.2 | |
| 1884 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1885 | Clone2 = Grip18:clone() | |
| 1886 | Clone2.Parent = Tool | |
| 1887 | Clone2.Name = "Shadow" | |
| 1888 | Clone2.Anchored = true | |
| 1889 | Clone2.CanCollide = false | |
| 1890 | Clone2.Transparency = 0.2 | |
| 1891 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1892 | Clone3 = Grip19:clone() | |
| 1893 | Clone3.Parent = Tool | |
| 1894 | Clone3.Name = "Shadow" | |
| 1895 | Clone3.Anchored = true | |
| 1896 | Clone3.CanCollide = false | |
| 1897 | Clone3.Transparency = 0.2 | |
| 1898 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1899 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1900 | wait() | |
| 1901 | end | |
| 1902 | for i = 1 , 4 do | |
| 1903 | Clone1 = Grip17:clone() | |
| 1904 | Clone1.Parent = Tool | |
| 1905 | Clone1.Name = "Shadow" | |
| 1906 | Clone1.Anchored = true | |
| 1907 | Clone1.CanCollide = false | |
| 1908 | Clone1.Transparency = 0.2 | |
| 1909 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1910 | Clone2 = Grip18:clone() | |
| 1911 | Clone2.Parent = Tool | |
| 1912 | Clone2.Name = "Shadow" | |
| 1913 | Clone2.Anchored = true | |
| 1914 | Clone2.CanCollide = false | |
| 1915 | Clone2.Transparency = 0.2 | |
| 1916 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1917 | Clone3 = Grip19:clone() | |
| 1918 | Clone3.Parent = Tool | |
| 1919 | Clone3.Name = "Shadow" | |
| 1920 | Clone3.Anchored = true | |
| 1921 | Clone3.CanCollide = false | |
| 1922 | Clone3.Transparency = 0.2 | |
| 1923 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1924 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
| 1925 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
| 1926 | wait() | |
| 1927 | end | |
| 1928 | Weld.Parent = Me.Character["Right Arm"] | |
| 1929 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1930 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1931 | Activated = false | |
| 1932 | end | |
| 1933 | if Mode == "ForwardSpin" then | |
| 1934 | Activated = true | |
| 1935 | Weld.Parent = Me.Character["Left Arm"] | |
| 1936 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1937 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1938 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1939 | Sound:play() | |
| 1940 | for i = 1 , 8 do | |
| 1941 | Clone1 = Grip17:clone() | |
| 1942 | Clone1.Parent = Tool | |
| 1943 | Clone1.Name = "Shadow" | |
| 1944 | Clone1.Anchored = true | |
| 1945 | Clone1.CanCollide = false | |
| 1946 | Clone1.Transparency = 0.2 | |
| 1947 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 1948 | Clone2 = Grip18:clone() | |
| 1949 | Clone2.Parent = Tool | |
| 1950 | Clone2.Name = "Shadow" | |
| 1951 | Clone2.Anchored = true | |
| 1952 | Clone2.CanCollide = false | |
| 1953 | Clone2.Transparency = 0.2 | |
| 1954 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 1955 | Clone3 = Grip19:clone() | |
| 1956 | Clone3.Parent = Tool | |
| 1957 | Clone3.Name = "Shadow" | |
| 1958 | Clone3.Anchored = true | |
| 1959 | Clone3.CanCollide = false | |
| 1960 | Clone3.Transparency = 0.2 | |
| 1961 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 1962 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1963 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1964 | wait() | |
| 1965 | end | |
| 1966 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 1967 | Sound:play() | |
| 1968 | Velocity = Instance.new("BodyVelocity")
| |
| 1969 | Velocity.Parent = Me.Character.Torso | |
| 1970 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1971 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200 | |
| 1972 | Gyro = Instance.new("BodyGyro")
| |
| 1973 | Gyro.Parent = Me.Character.Torso | |
| 1974 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1975 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 1976 | Gyro.D = 50 | |
| 1977 | Wave = Instance.new("Part")
| |
| 1978 | Wave.Parent = Me.Character.Torso | |
| 1979 | Wave.Anchored = true | |
| 1980 | Wave.CanCollide = false | |
| 1981 | Wave.Locked = true | |
| 1982 | Wave.Transparency = 0.2 | |
| 1983 | Wave.BrickColor = BrickColor.new(1004) | |
| 1984 | Wave.Size = Vector3.new(2, 1, 2) | |
| 1985 | Wave.TopSurface = "Smooth" | |
| 1986 | Wave.BottomSurface = "Smooth" | |
| 1987 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1988 | WaveMesh = Instance.new("CylinderMesh")
| |
| 1989 | WaveMesh.Parent = Wave | |
| 1990 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 1991 | for i = 1 , 16 do | |
| 1992 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 1993 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 1994 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1995 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 1996 | wait() | |
| 1997 | end | |
| 1998 | ||
| 1999 | Wave:Remove() | |
| 2000 | Gyro:Remove() | |
| 2001 | Velocity:Remove() | |
| 2002 | wait(1) | |
| 2003 | for i = 1 , 8 do | |
| 2004 | Clone1 = Grip17:clone() | |
| 2005 | Clone1.Parent = Tool | |
| 2006 | Clone1.Name = "Shadow" | |
| 2007 | Clone1.Anchored = true | |
| 2008 | Clone1.CanCollide = false | |
| 2009 | Clone1.Transparency = 0.2 | |
| 2010 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2011 | Clone2 = Grip18:clone() | |
| 2012 | Clone2.Parent = Tool | |
| 2013 | Clone2.Name = "Shadow" | |
| 2014 | Clone2.Anchored = true | |
| 2015 | Clone2.CanCollide = false | |
| 2016 | Clone2.Transparency = 0.2 | |
| 2017 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2018 | Clone3 = Grip19:clone() | |
| 2019 | Clone3.Parent = Tool | |
| 2020 | Clone3.Name = "Shadow" | |
| 2021 | Clone3.Anchored = true | |
| 2022 | Clone3.CanCollide = false | |
| 2023 | Clone3.Transparency = 0.2 | |
| 2024 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2025 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2026 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2027 | wait() | |
| 2028 | end | |
| 2029 | Weld.Parent = Me.Character["Right Arm"] | |
| 2030 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2031 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2032 | Activated = false | |
| 2033 | end | |
| 2034 | if Mode == "DownThrust" then | |
| 2035 | Activated = true | |
| 2036 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2037 | Sound:play() | |
| 2038 | for i = 1 , 24 do | |
| 2039 | Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0) | |
| 2040 | wait() | |
| 2041 | end | |
| 2042 | for i = 1 , 8 do | |
| 2043 | Clone1 = Grip17:clone() | |
| 2044 | Clone1.Parent = Tool | |
| 2045 | Clone1.Name = "Shadow" | |
| 2046 | Clone1.Anchored = true | |
| 2047 | Clone1.CanCollide = false | |
| 2048 | Clone1.Transparency = 0.2 | |
| 2049 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2050 | Clone2 = Grip18:clone() | |
| 2051 | Clone2.Parent = Tool | |
| 2052 | Clone2.Name = "Shadow" | |
| 2053 | Clone2.Anchored = true | |
| 2054 | Clone2.CanCollide = false | |
| 2055 | Clone2.Transparency = 0.2 | |
| 2056 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2057 | Clone3 = Grip19:clone() | |
| 2058 | Clone3.Parent = Tool | |
| 2059 | Clone3.Name = "Shadow" | |
| 2060 | Clone3.Anchored = true | |
| 2061 | Clone3.CanCollide = false | |
| 2062 | Clone3.Transparency = 0.2 | |
| 2063 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2064 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 2065 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2066 | wait() | |
| 2067 | end | |
| 2068 | Velocity = Instance.new("BodyVelocity")
| |
| 2069 | Velocity.Parent = Me.Character.Torso | |
| 2070 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2071 | Velocity.velocity = Vector3.new(0, 30, 0) | |
| 2072 | Gyro = Instance.new("BodyGyro")
| |
| 2073 | Gyro.Parent = Me.Character.Torso | |
| 2074 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2075 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2076 | Gyro.D = 50 | |
| 2077 | wait(0.8) | |
| 2078 | Velocity:Remove() | |
| 2079 | for i = 1 , 8 do | |
| 2080 | Clone1 = Grip17:clone() | |
| 2081 | Clone1.Parent = Tool | |
| 2082 | Clone1.Name = "Shadow" | |
| 2083 | Clone1.Anchored = true | |
| 2084 | Clone1.CanCollide = false | |
| 2085 | Clone1.Transparency = 0.2 | |
| 2086 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2087 | Clone2 = Grip18:clone() | |
| 2088 | Clone2.Parent = Tool | |
| 2089 | Clone2.Name = "Shadow" | |
| 2090 | Clone2.Anchored = true | |
| 2091 | Clone2.CanCollide = false | |
| 2092 | Clone2.Transparency = 0.2 | |
| 2093 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2094 | Clone3 = Grip19:clone() | |
| 2095 | Clone3.Parent = Tool | |
| 2096 | Clone3.Name = "Shadow" | |
| 2097 | Clone3.Anchored = true | |
| 2098 | Clone3.CanCollide = false | |
| 2099 | Clone3.Transparency = 0.2 | |
| 2100 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2101 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 2102 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2103 | wait(0.08) | |
| 2104 | end | |
| 2105 | Wave = Instance.new("Part")
| |
| 2106 | Wave.Parent = Me.Character.Torso | |
| 2107 | Wave.Anchored = true | |
| 2108 | Wave.CanCollide = false | |
| 2109 | Wave.Locked = true | |
| 2110 | Wave.Transparency = 0.2 | |
| 2111 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2112 | Wave.TopSurface = "Smooth" | |
| 2113 | Wave.BottomSurface = "Smooth" | |
| 2114 | Wave.BrickColor = BrickColor.new(1004) | |
| 2115 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2116 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2117 | WaveMesh.Parent = Wave | |
| 2118 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 2119 | for i = 1 , 16 do | |
| 2120 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 2121 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 2122 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2123 | wait() | |
| 2124 | end | |
| 2125 | ||
| 2126 | Wave:Remove() | |
| 2127 | Gyro:Remove() | |
| 2128 | wait(0.8) | |
| 2129 | for i = 1 , 20 do | |
| 2130 | Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0) | |
| 2131 | wait() | |
| 2132 | end | |
| 2133 | Activated = false | |
| 2134 | end | |
| 2135 | if Mode == "Escape" then | |
| 2136 | Activated = true | |
| 2137 | Weld.Parent = Me.Character["Left Arm"] | |
| 2138 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2139 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2140 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2141 | Sound:play() | |
| 2142 | for i = 1 , 8 do | |
| 2143 | Clone1 = Grip17:clone() | |
| 2144 | Clone1.Parent = Tool | |
| 2145 | Clone1.Name = "Shadow" | |
| 2146 | Clone1.Anchored = true | |
| 2147 | Clone1.CanCollide = false | |
| 2148 | Clone1.Transparency = 0.2 | |
| 2149 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2150 | Clone2 = Grip18:clone() | |
| 2151 | Clone2.Parent = Tool | |
| 2152 | Clone2.Name = "Shadow" | |
| 2153 | Clone2.Anchored = true | |
| 2154 | Clone2.CanCollide = false | |
| 2155 | Clone2.Transparency = 0.2 | |
| 2156 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2157 | Clone3 = Grip19:clone() | |
| 2158 | Clone3.Parent = Tool | |
| 2159 | Clone3.Name = "Shadow" | |
| 2160 | Clone3.Anchored = true | |
| 2161 | Clone3.CanCollide = false | |
| 2162 | Clone3.Transparency = 0.2 | |
| 2163 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2164 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2165 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2166 | wait() | |
| 2167 | end | |
| 2168 | Stuff = Me.Character:GetChildren() | |
| 2169 | for i = 1 , #Stuff do | |
| 2170 | if Stuff[i].className == "Part" then | |
| 2171 | Stuff[i].Anchored = false | |
| 2172 | end | |
| 2173 | end | |
| 2174 | Stuff = Me.Character:GetChildren() | |
| 2175 | for i = 1 , #Stuff do | |
| 2176 | if Stuff[i].className == "Part" then | |
| 2177 | Stuff[i].Anchored = false | |
| 2178 | end | |
| 2179 | Stuff2 = Stuff[i]:GetChildren() | |
| 2180 | for i = 1 , #Stuff2 do | |
| 2181 | if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then | |
| 2182 | Stuff2[i]:Remove() | |
| 2183 | end | |
| 2184 | end | |
| 2185 | end | |
| 2186 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2187 | Sound:play() | |
| 2188 | Velocity = Instance.new("BodyVelocity")
| |
| 2189 | Velocity.Parent = Me.Character.Torso | |
| 2190 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2191 | Velocity.velocity = Vector3.new(0, 40, 0) | |
| 2192 | Gyro = Instance.new("BodyGyro")
| |
| 2193 | Gyro.Parent = Me.Character.Torso | |
| 2194 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2195 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2196 | Gyro.D = 50 | |
| 2197 | Wave = Instance.new("Part")
| |
| 2198 | Wave.Parent = Me.Character.Torso | |
| 2199 | Wave.Anchored = true | |
| 2200 | Wave.CanCollide = false | |
| 2201 | Wave.Locked = true | |
| 2202 | Wave.Transparency = 0.2 | |
| 2203 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2204 | Wave.TopSurface = "Smooth" | |
| 2205 | Wave.BottomSurface = "Smooth" | |
| 2206 | Wave.BrickColor = BrickColor.new(1004) | |
| 2207 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2208 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2209 | WaveMesh.Parent = Wave | |
| 2210 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 2211 | for i = 1 , 16 do | |
| 2212 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 2213 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 2214 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2215 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 2216 | wait() | |
| 2217 | end | |
| 2218 | ||
| 2219 | Wave:Remove() | |
| 2220 | Gyro:Remove() | |
| 2221 | Velocity:Remove() | |
| 2222 | wait(1) | |
| 2223 | for i = 1 , 8 do | |
| 2224 | Clone1 = Grip17:clone() | |
| 2225 | Clone1.Parent = Tool | |
| 2226 | Clone1.Name = "Shadow" | |
| 2227 | Clone1.Anchored = true | |
| 2228 | Clone1.CanCollide = false | |
| 2229 | Clone1.Transparency = 0.2 | |
| 2230 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2231 | Clone2 = Grip18:clone() | |
| 2232 | Clone2.Parent = Tool | |
| 2233 | Clone2.Name = "Shadow" | |
| 2234 | Clone2.Anchored = true | |
| 2235 | Clone2.CanCollide = false | |
| 2236 | Clone2.Transparency = 0.2 | |
| 2237 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2238 | Clone3 = Grip19:clone() | |
| 2239 | Clone3.Parent = Tool | |
| 2240 | Clone3.Name = "Shadow" | |
| 2241 | Clone3.Anchored = true | |
| 2242 | Clone3.CanCollide = false | |
| 2243 | Clone3.Transparency = 0.2 | |
| 2244 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2245 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2246 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2247 | wait() | |
| 2248 | end | |
| 2249 | Weld.Parent = Me.Character["Right Arm"] | |
| 2250 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2251 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2252 | Activated = false | |
| 2253 | end | |
| 2254 | if Mode == "Toss" then | |
| 2255 | Activated = true | |
| 2256 | Weld.Parent = Me.Character["Left Arm"] | |
| 2257 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2258 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2259 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2260 | Sound:play() | |
| 2261 | for i = 1 , 4 do | |
| 2262 | Clone1 = Grip17:clone() | |
| 2263 | Clone1.Parent = Tool | |
| 2264 | Clone1.Name = "Shadow" | |
| 2265 | Clone1.Anchored = true | |
| 2266 | Clone1.CanCollide = false | |
| 2267 | Clone1.Transparency = 0.2 | |
| 2268 | Clone1.BrickColor = BrickColor.new(1005) | |
| 2269 | Clone2 = Grip18:clone() | |
| 2270 | Clone2.Parent = Tool | |
| 2271 | Clone2.Name = "Shadow" | |
| 2272 | Clone2.Anchored = true | |
| 2273 | Clone2.CanCollide = false | |
| 2274 | Clone2.Transparency = 0.2 | |
| 2275 | Clone2.BrickColor = BrickColor.new(1005) | |
| 2276 | Clone3 = Grip19:clone() | |
| 2277 | Clone3.Parent = Tool | |
| 2278 | Clone3.Name = "Shadow" | |
| 2279 | Clone3.Anchored = true | |
| 2280 | Clone3.CanCollide = false | |
| 2281 | Clone3.Transparency = 0.2 | |
| 2282 | Clone3.BrickColor = BrickColor.new(1005) | |
| 2283 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2284 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2285 | wait() | |
| 2286 | end | |
| 2287 | Weld:Remove() | |
| 2288 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2289 | Sound:play() | |
| 2290 | Gyro = Instance.new("BodyGyro")
| |
| 2291 | Gyro.Parent = Handle | |
| 2292 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2293 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
| 2294 | Gyro.D = 50 | |
| 2295 | Velocity = Instance.new("BodyVelocity")
| |
| 2296 | Velocity.Parent = Handle | |
| 2297 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2298 | Velocity.velocity = Vector3.new(0, 1, 0) * 10 | |
| 2299 | for i = 1 , 4 do | |
| 2300 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2301 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2302 | wait() | |
| 2303 | end | |
| 2304 | for i = 1 , 15 do | |
| 2305 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
| 2306 | wait(0.1) | |
| 2307 | end | |
| 2308 | Velocity.velocity = Vector3.new(0, 0, 0) | |
| 2309 | for i = 1 , 5 do | |
| 2310 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
| 2311 | wait(0.1) | |
| 2312 | end | |
| 2313 | Velocity:Remove() | |
| 2314 | Position = Instance.new("BodyPosition")
| |
| 2315 | Position.Parent = Handle | |
| 2316 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
| 2317 | Position.position = Me.Character["Left Arm"].Position | |
| 2318 | for i = 1 , 10 do | |
| 2319 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
| 2320 | Position.position = Me.Character["Left Arm"].Position | |
| 2321 | wait(0.1) | |
| 2322 | end | |
| 2323 | Gyro:Remove() | |
| 2324 | Position:Remove() | |
| 2325 | Weld = Instance.new("Weld")
| |
| 2326 | Weld.Parent = Me.Character["Left Arm"] | |
| 2327 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2328 | Weld.Part1 = Handle | |
| 2329 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2330 | for i = 1 , 8 do | |
| 2331 | Clone1 = Grip17:clone() | |
| 2332 | Clone1.Parent = Tool | |
| 2333 | Clone1.Name = "Shadow" | |
| 2334 | Clone1.Anchored = true | |
| 2335 | Clone1.CanCollide = false | |
| 2336 | Clone1.Transparency = 0.2 | |
| 2337 | Clone1.BrickColor = BrickColor.new(1005) | |
| 2338 | Clone2 = Grip18:clone() | |
| 2339 | Clone2.Parent = Tool | |
| 2340 | Clone2.Name = "Shadow" | |
| 2341 | Clone2.Anchored = true | |
| 2342 | Clone2.CanCollide = false | |
| 2343 | Clone2.Transparency = 0.2 | |
| 2344 | Clone2.BrickColor = BrickColor.new(1005) | |
| 2345 | Clone3 = Grip19:clone() | |
| 2346 | Clone3.Parent = Tool | |
| 2347 | Clone3.Name = "Shadow" | |
| 2348 | Clone3.Anchored = true | |
| 2349 | Clone3.CanCollide = false | |
| 2350 | Clone3.Transparency = 0.2 | |
| 2351 | Clone3.BrickColor = BrickColor.new(1005) | |
| 2352 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2353 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2354 | wait() | |
| 2355 | end | |
| 2356 | Weld.Parent = Me.Character["Right Arm"] | |
| 2357 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2358 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2359 | Activated = false | |
| 2360 | end | |
| 2361 | if Mode == "Boomerang" then | |
| 2362 | Activated = true | |
| 2363 | Weld.Parent = Me.Character["Left Arm"] | |
| 2364 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2365 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2366 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2367 | Sound:play() | |
| 2368 | for i = 1 , 4 do | |
| 2369 | Clone1 = Grip17:clone() | |
| 2370 | Clone1.Parent = Tool | |
| 2371 | Clone1.Name = "Shadow" | |
| 2372 | Clone1.Anchored = true | |
| 2373 | Clone1.CanCollide = false | |
| 2374 | Clone1.Transparency = 0.2 | |
| 2375 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2376 | Clone2 = Grip18:clone() | |
| 2377 | Clone2.Parent = Tool | |
| 2378 | Clone2.Name = "Shadow" | |
| 2379 | Clone2.Anchored = true | |
| 2380 | Clone2.CanCollide = false | |
| 2381 | Clone2.Transparency = 0.2 | |
| 2382 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2383 | Clone3 = Grip19:clone() | |
| 2384 | Clone3.Parent = Tool | |
| 2385 | Clone3.Name = "Shadow" | |
| 2386 | Clone3.Anchored = true | |
| 2387 | Clone3.CanCollide = false | |
| 2388 | Clone3.Transparency = 0.2 | |
| 2389 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2390 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2391 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2392 | wait() | |
| 2393 | end | |
| 2394 | Weld:Remove() | |
| 2395 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2396 | Sound:play() | |
| 2397 | Gyro = Instance.new("BodyGyro")
| |
| 2398 | Gyro.Parent = Handle | |
| 2399 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2400 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
| 2401 | Gyro.D = 50 | |
| 2402 | Velocity = Instance.new("BodyVelocity")
| |
| 2403 | Velocity.Parent = Handle | |
| 2404 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2405 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
| 2406 | for i = 1 , 4 do | |
| 2407 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2408 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2409 | wait() | |
| 2410 | end | |
| 2411 | for i = 1 , 15 do | |
| 2412 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
| 2413 | wait(0.1) | |
| 2414 | end | |
| 2415 | Velocity.velocity = Vector3.new(0, 0, 0) | |
| 2416 | for i = 1 , 5 do | |
| 2417 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
| 2418 | wait(0.1) | |
| 2419 | end | |
| 2420 | Velocity:Remove() | |
| 2421 | Position = Instance.new("BodyPosition")
| |
| 2422 | Position.Parent = Handle | |
| 2423 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
| 2424 | Position.position = Me.Character["Left Arm"].Position | |
| 2425 | for i = 1 , 10 do | |
| 2426 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
| 2427 | Position.position = Me.Character["Left Arm"].Position | |
| 2428 | wait(0.1) | |
| 2429 | end | |
| 2430 | Gyro:Remove() | |
| 2431 | Position:Remove() | |
| 2432 | Weld = Instance.new("Weld")
| |
| 2433 | Weld.Parent = Me.Character["Left Arm"] | |
| 2434 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2435 | Weld.Part1 = Handle | |
| 2436 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2437 | for i = 1 , 8 do | |
| 2438 | Clone1 = Grip17:clone() | |
| 2439 | Clone1.Parent = Tool | |
| 2440 | Clone1.Name = "Shadow" | |
| 2441 | Clone1.Anchored = true | |
| 2442 | Clone1.CanCollide = false | |
| 2443 | Clone1.Transparency = 0.2 | |
| 2444 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2445 | Clone2 = Grip18:clone() | |
| 2446 | Clone2.Parent = Tool | |
| 2447 | Clone2.Name = "Shadow" | |
| 2448 | Clone2.Anchored = true | |
| 2449 | Clone2.CanCollide = false | |
| 2450 | Clone2.Transparency = 0.2 | |
| 2451 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2452 | Clone3 = Grip19:clone() | |
| 2453 | Clone3.Parent = Tool | |
| 2454 | Clone3.Name = "Shadow" | |
| 2455 | Clone3.Anchored = true | |
| 2456 | Clone3.CanCollide = false | |
| 2457 | Clone3.Transparency = 0.2 | |
| 2458 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2459 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2460 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2461 | wait() | |
| 2462 | end | |
| 2463 | Weld.Parent = Me.Character["Right Arm"] | |
| 2464 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2465 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2466 | Activated = false | |
| 2467 | end | |
| 2468 | if Mode == "Remover" then | |
| 2469 | Activated = true | |
| 2470 | Weld.Parent = Me.Character["Left Arm"] | |
| 2471 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2472 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2473 | for i = 1 , 8 do | |
| 2474 | Clone1 = Grip17:clone() | |
| 2475 | Clone1.Parent = Tool | |
| 2476 | Clone1.Name = "Shadow" | |
| 2477 | Clone1.Anchored = true | |
| 2478 | Clone1.CanCollide = false | |
| 2479 | Clone1.Transparency = 0.2 | |
| 2480 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2481 | Clone2 = Grip18:clone() | |
| 2482 | Clone2.Parent = Tool | |
| 2483 | Clone2.Name = "Shadow" | |
| 2484 | Clone2.Anchored = true | |
| 2485 | Clone2.CanCollide = false | |
| 2486 | Clone2.Transparency = 0.2 | |
| 2487 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2488 | Clone3 = Grip19:clone() | |
| 2489 | Clone3.Parent = Tool | |
| 2490 | Clone3.Name = "Shadow" | |
| 2491 | Clone3.Anchored = true | |
| 2492 | Clone3.CanCollide = false | |
| 2493 | Clone3.Transparency = 0.2 | |
| 2494 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2495 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2496 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2497 | wait() | |
| 2498 | end | |
| 2499 | Gyro = Instance.new("BodyGyro")
| |
| 2500 | Gyro.Parent = Me.Character.Torso | |
| 2501 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2502 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2503 | Gyro.D = 50 | |
| 2504 | ShockWave = Instance.new("Part")
| |
| 2505 | ShockWave.Parent = Me.Character.Torso | |
| 2506 | ShockWave.Anchored = true | |
| 2507 | ShockWave.CanCollide = false | |
| 2508 | ShockWave.Locked = true | |
| 2509 | ShockWave.Transparency = 0 | |
| 2510 | ShockWave.Shape = "Ball" | |
| 2511 | ShockWave.BrickColor = BrickColor.new(1004) | |
| 2512 | ShockWave.Size = Vector3.new(1, 1, 1) | |
| 2513 | ShockWave.TopSurface = "Smooth" | |
| 2514 | ShockWave.BottomSurface = "Smooth" | |
| 2515 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
| 2516 | ShockWaveMesh = Instance.new("SpecialMesh")
| |
| 2517 | ShockWaveMesh.Parent = ShockWave | |
| 2518 | ShockWaveMesh.MeshType = "Sphere" | |
| 2519 | ShockWaveMesh.Scale = Vector3.new(1, 1, 1) | |
| 2520 | for ii = 1 , 50 do | |
| 2521 | ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2) | |
| 2522 | ShockWave.Transparency = ShockWave.Transparency + 0.02 | |
| 2523 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
| 2524 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 2525 | Stuff = game.Workspace:GetChildren() | |
| 2526 | for i = 1 , #Stuff do | |
| 2527 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
| 2528 | if Stuff[i].className == "Part" then | |
| 2529 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then | |
| 2530 | Stuff[i]:Remove() | |
| 2531 | end | |
| 2532 | end | |
| 2533 | if Stuff[i].className == "Model" then | |
| 2534 | Stuff2 = Stuff[i]:GetChildren() | |
| 2535 | for i = 1 , #Stuff2 do | |
| 2536 | if Stuff2[i].className == "Part" then | |
| 2537 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then | |
| 2538 | Stuff2[i]:Remove() | |
| 2539 | end | |
| 2540 | end | |
| 2541 | end | |
| 2542 | end | |
| 2543 | end | |
| 2544 | end | |
| 2545 | wait() | |
| 2546 | end | |
| 2547 | ||
| 2548 | ShockWave:Remove() | |
| 2549 | Gyro:Remove() | |
| 2550 | wait(0.2) | |
| 2551 | for i = 1 , 8 do | |
| 2552 | Clone1 = Grip17:clone() | |
| 2553 | Clone1.Parent = Tool | |
| 2554 | Clone1.Name = "Shadow" | |
| 2555 | Clone1.Anchored = true | |
| 2556 | Clone1.CanCollide = false | |
| 2557 | Clone1.Transparency = 0.2 | |
| 2558 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2559 | Clone2 = Grip18:clone() | |
| 2560 | Clone2.Parent = Tool | |
| 2561 | Clone2.Name = "Shadow" | |
| 2562 | Clone2.Anchored = true | |
| 2563 | Clone2.CanCollide = false | |
| 2564 | Clone2.Transparency = 0.2 | |
| 2565 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2566 | Clone3 = Grip19:clone() | |
| 2567 | Clone3.Parent = Tool | |
| 2568 | Clone3.Name = "Shadow" | |
| 2569 | Clone3.Anchored = true | |
| 2570 | Clone3.CanCollide = false | |
| 2571 | Clone3.Transparency = 0.2 | |
| 2572 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2573 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2574 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2575 | wait() | |
| 2576 | end | |
| 2577 | Weld.Parent = Me.Character["Right Arm"] | |
| 2578 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2579 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2580 | Activated = false | |
| 2581 | end | |
| 2582 | if Mode == "Alchemy" then | |
| 2583 | Activated = true | |
| 2584 | Weld.Parent = Me.Character["Left Arm"] | |
| 2585 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2586 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2587 | for i = 1 , 8 do | |
| 2588 | Clone1 = Grip17:clone() | |
| 2589 | Clone1.Parent = Tool | |
| 2590 | Clone1.Name = "Shadow" | |
| 2591 | Clone1.Anchored = true | |
| 2592 | Clone1.CanCollide = false | |
| 2593 | Clone1.Transparency = 0.2 | |
| 2594 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2595 | Clone2 = Grip18:clone() | |
| 2596 | Clone2.Parent = Tool | |
| 2597 | Clone2.Name = "Shadow" | |
| 2598 | Clone2.Anchored = true | |
| 2599 | Clone2.CanCollide = false | |
| 2600 | Clone2.Transparency = 0.2 | |
| 2601 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2602 | Clone3 = Grip19:clone() | |
| 2603 | Clone3.Parent = Tool | |
| 2604 | Clone3.Name = "Shadow" | |
| 2605 | Clone3.Anchored = true | |
| 2606 | Clone3.CanCollide = false | |
| 2607 | Clone3.Transparency = 0.2 | |
| 2608 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2609 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2610 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2611 | wait() | |
| 2612 | end | |
| 2613 | Point1 = Instance.new("Part")
| |
| 2614 | Point1.Parent = Me.Character.Torso | |
| 2615 | Point1.Anchored = true | |
| 2616 | Point1.Locked = true | |
| 2617 | Point1.Transparency = 1 | |
| 2618 | Point1.Size = Vector3.new(5, 10, 5) | |
| 2619 | Point1.TopSurface = "Smooth" | |
| 2620 | Point1.BottomSurface = "Smooth" | |
| 2621 | Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0) | |
| 2622 | Point1Mesh = Instance.new("CylinderMesh")
| |
| 2623 | Point1Mesh.Parent = Point1 | |
| 2624 | Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2625 | Point2 = Instance.new("Part")
| |
| 2626 | Point2.Parent = Me.Character.Torso | |
| 2627 | Point2.Anchored = true | |
| 2628 | Point2.Locked = true | |
| 2629 | Point2.Transparency = 1 | |
| 2630 | Point2.Size = Vector3.new(5, 10, 5) | |
| 2631 | Point2.TopSurface = "Smooth" | |
| 2632 | Point2.BottomSurface = "Smooth" | |
| 2633 | Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0) | |
| 2634 | Point2Mesh = Instance.new("CylinderMesh")
| |
| 2635 | Point2Mesh.Parent = Point2 | |
| 2636 | Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2637 | Point3 = Instance.new("Part")
| |
| 2638 | Point3.Parent = Me.Character.Torso | |
| 2639 | Point3.Anchored = true | |
| 2640 | Point3.Locked = true | |
| 2641 | Point3.Transparency = 1 | |
| 2642 | Point3.Size = Vector3.new(5, 10, 5) | |
| 2643 | Point3.TopSurface = "Smooth" | |
| 2644 | Point3.BottomSurface = "Smooth" | |
| 2645 | Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100) | |
| 2646 | Point3Mesh = Instance.new("CylinderMesh")
| |
| 2647 | Point3Mesh.Parent = Point3 | |
| 2648 | Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2649 | Point4 = Instance.new("Part")
| |
| 2650 | Point4.Parent = Me.Character.Torso | |
| 2651 | Point4.Anchored = true | |
| 2652 | Point4.Locked = true | |
| 2653 | Point4.Transparency = 1 | |
| 2654 | Point4.Size = Vector3.new(5, 10, 5) | |
| 2655 | Point4.TopSurface = "Smooth" | |
| 2656 | Point4.BottomSurface = "Smooth" | |
| 2657 | Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100) | |
| 2658 | Point4Mesh = Instance.new("CylinderMesh")
| |
| 2659 | Point4Mesh.Parent = Point4 | |
| 2660 | Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2661 | for i = 1 , 10 do | |
| 2662 | Point1.Transparency = Point1.Transparency - 0.1 | |
| 2663 | Point2.Transparency = Point2.Transparency - 0.1 | |
| 2664 | Point3.Transparency = Point3.Transparency - 0.1 | |
| 2665 | Point4.Transparency = Point4.Transparency - 0.1 | |
| 2666 | wait(0.1) | |
| 2667 | end | |
| 2668 | Line1 = Instance.new("Part")
| |
| 2669 | Line1.Parent = Me.Character.Torso | |
| 2670 | Line1.Anchored = true | |
| 2671 | Line1.Locked = true | |
| 2672 | Line1.Transparency = 0.5 | |
| 2673 | Line1.BrickColor = BrickColor.new(1) | |
| 2674 | Line1.Size = Vector3.new(1, 1, 1) | |
| 2675 | Line1.TopSurface = "Smooth" | |
| 2676 | Line1.BottomSurface = "Smooth" | |
| 2677 | Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position) | |
| 2678 | Line1Mesh = Instance.new("SpecialMesh")
| |
| 2679 | Line1Mesh.MeshType = "Brick" | |
| 2680 | Line1Mesh.Parent = Line1 | |
| 2681 | Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude) | |
| 2682 | Line2 = Instance.new("Part")
| |
| 2683 | Line2.Parent = Me.Character.Torso | |
| 2684 | Line2.Anchored = true | |
| 2685 | Line2.Locked = true | |
| 2686 | Line2.Transparency = 0.5 | |
| 2687 | Line2.BrickColor = BrickColor.new(1) | |
| 2688 | Line2.Size = Vector3.new(1, 1, 1) | |
| 2689 | Line2.TopSurface = "Smooth" | |
| 2690 | Line2.BottomSurface = "Smooth" | |
| 2691 | Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position) | |
| 2692 | Line2Mesh = Instance.new("SpecialMesh")
| |
| 2693 | Line2Mesh.MeshType = "Brick" | |
| 2694 | Line2Mesh.Parent = Line2 | |
| 2695 | Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude) | |
| 2696 | Line3 = Instance.new("Part")
| |
| 2697 | Line3.Parent = Me.Character.Torso | |
| 2698 | Line3.Anchored = true | |
| 2699 | Line3.Locked = true | |
| 2700 | Line3.Transparency = 0.5 | |
| 2701 | Line3.BrickColor = BrickColor.new(1) | |
| 2702 | Line3.Size = Vector3.new(1, 1, 1) | |
| 2703 | Line3.TopSurface = "Smooth" | |
| 2704 | Line3.BottomSurface = "Smooth" | |
| 2705 | Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position) | |
| 2706 | Line3Mesh = Instance.new("SpecialMesh")
| |
| 2707 | Line3Mesh.MeshType = "Brick" | |
| 2708 | Line3Mesh.Parent = Line3 | |
| 2709 | Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude) | |
| 2710 | Line4 = Instance.new("Part")
| |
| 2711 | Line4.Parent = Me.Character.Torso | |
| 2712 | Line4.Anchored = true | |
| 2713 | Line4.Locked = true | |
| 2714 | Line4.Transparency = 0.5 | |
| 2715 | Line4.BrickColor = BrickColor.new(1) | |
| 2716 | Line4.Size = Vector3.new(1, 1, 1) | |
| 2717 | Line4.TopSurface = "Smooth" | |
| 2718 | Line4.BottomSurface = "Smooth" | |
| 2719 | Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position) | |
| 2720 | Line4Mesh = Instance.new("SpecialMesh")
| |
| 2721 | Line4Mesh.MeshType = "Brick" | |
| 2722 | Line4Mesh.Parent = Line4 | |
| 2723 | Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude) | |
| 2724 | for i = 1 , 20 do | |
| 2725 | Sound.SoundId = "http://www.roblox.com/asset/?id=10756118" | |
| 2726 | Sound:play() | |
| 2727 | Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2728 | Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2729 | Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2730 | Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2731 | Stuff = Workspace:GetChildren() | |
| 2732 | for i = 1 , #Stuff do | |
| 2733 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
| 2734 | if Stuff[i].className == "Part" then | |
| 2735 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then | |
| 2736 | if Stuff[i].BrickColor ~= BrickColor.new(28) then | |
| 2737 | Stuff[i]:Remove() | |
| 2738 | end | |
| 2739 | end | |
| 2740 | end | |
| 2741 | if Stuff[i].className == "Model" then | |
| 2742 | Stuff2 = Stuff[i]:GetChildren() | |
| 2743 | for i = 1 , #Stuff2 do | |
| 2744 | if Stuff2[i].className == "Part" then | |
| 2745 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then | |
| 2746 | Stuff2[i]:Remove() | |
| 2747 | end | |
| 2748 | end | |
| 2749 | end | |
| 2750 | end | |
| 2751 | end | |
| 2752 | end | |
| 2753 | wait(0.05) | |
| 2754 | end | |
| 2755 | wait(1) | |
| 2756 | for i = 1 , 20 do | |
| 2757 | Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0) | |
| 2758 | Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0) | |
| 2759 | Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0) | |
| 2760 | Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0) | |
| 2761 | wait(0.05) | |
| 2762 | end | |
| 2763 | Line1:Remove() | |
| 2764 | Line2:Remove() | |
| 2765 | Line3:Remove() | |
| 2766 | Line4:Remove() | |
| 2767 | for i = 1 , 10 do | |
| 2768 | Point1.Transparency = Point1.Transparency + 0.1 | |
| 2769 | Point2.Transparency = Point2.Transparency + 0.1 | |
| 2770 | Point3.Transparency = Point3.Transparency + 0.1 | |
| 2771 | Point4.Transparency = Point4.Transparency + 0.1 | |
| 2772 | wait(0.1) | |
| 2773 | end | |
| 2774 | Point1:Remove() | |
| 2775 | Point2:Remove() | |
| 2776 | Point3:Remove() | |
| 2777 | Point4:Remove() | |
| 2778 | for i = 1 , 8 do | |
| 2779 | Clone1 = Grip17:clone() | |
| 2780 | Clone1.Parent = Tool | |
| 2781 | Clone1.Name = "Shadow" | |
| 2782 | Clone1.Anchored = true | |
| 2783 | Clone1.CanCollide = false | |
| 2784 | Clone1.Transparency = 0.2 | |
| 2785 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 2786 | Clone2 = Grip18:clone() | |
| 2787 | Clone2.Parent = Tool | |
| 2788 | Clone2.Name = "Shadow" | |
| 2789 | Clone2.Anchored = true | |
| 2790 | Clone2.CanCollide = false | |
| 2791 | Clone2.Transparency = 0.2 | |
| 2792 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 2793 | Clone3 = Grip19:clone() | |
| 2794 | Clone3.Parent = Tool | |
| 2795 | Clone3.Name = "Shadow" | |
| 2796 | Clone3.Anchored = true | |
| 2797 | Clone3.CanCollide = false | |
| 2798 | Clone3.Transparency = 0.2 | |
| 2799 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 2800 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2801 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2802 | wait() | |
| 2803 | end | |
| 2804 | Weld.Parent = Me.Character["Right Arm"] | |
| 2805 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2806 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2807 | Activated = false | |
| 2808 | end | |
| 2809 | if Mode == "Lazor" then | |
| 2810 | Activated = true | |
| 2811 | Weld.Parent = Me.Character["Left Arm"] | |
| 2812 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2813 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2814 | for i = 1 , 8 do | |
| 2815 | Clone1 = Grip17:clone() | |
| 2816 | Clone1.Parent = Tool | |
| 2817 | Clone1.Name = "Shadow" | |
| 2818 | Clone1.Anchored = true | |
| 2819 | Clone1.CanCollide = false | |
| 2820 | Clone1.Transparency = 0.2 | |
| 2821 | Clone1.BrickColor = BrickColor.new(1010) | |
| 2822 | Clone2 = Grip18:clone() | |
| 2823 | Clone2.Parent = Tool | |
| 2824 | Clone2.Name = "Shadow" | |
| 2825 | Clone2.Anchored = true | |
| 2826 | Clone2.CanCollide = false | |
| 2827 | Clone2.Transparency = 0.2 | |
| 2828 | Clone2.BrickColor = BrickColor.new(1010) | |
| 2829 | Clone3 = Grip19:clone() | |
| 2830 | Clone3.Parent = Tool | |
| 2831 | Clone3.Name = "Shadow" | |
| 2832 | Clone3.Anchored = true | |
| 2833 | Clone3.CanCollide = false | |
| 2834 | Clone3.Transparency = 0.2 | |
| 2835 | Clone3.BrickColor = BrickColor.new(1010) | |
| 2836 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2837 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2838 | wait() | |
| 2839 | end | |
| 2840 | Bolt = Instance.new("Part")
| |
| 2841 | Bolt.Parent = Tool | |
| 2842 | Bolt.Anchored = true | |
| 2843 | Bolt.Name = "Shadow" | |
| 2844 | Bolt.CanCollide = false | |
| 2845 | Bolt.Locked = true | |
| 2846 | Bolt.Transparency = 0.2 | |
| 2847 | Bolt.formFactor = "Symmetric" | |
| 2848 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 2849 | Bolt.TopSurface = "Smooth" | |
| 2850 | Bolt.BrickColor = BrickColor.new(1010) | |
| 2851 | Bolt.BottomSurface = "Smooth" | |
| 2852 | Value = (math.random(-5, 5)/100) | |
| 2853 | Value2 = (math.random(-5, 5)/100) | |
| 2854 | Value3 = (math.random(-5, 5)/100) | |
| 2855 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
| 2856 | BoltMesh = Instance.new("SpecialMesh")
| |
| 2857 | BoltMesh.MeshType = "Brick" | |
| 2858 | BoltMesh.Parent = Bolt | |
| 2859 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 2860 | Stuff = Workspace:GetChildren() | |
| 2861 | for i = 1 , #Stuff do | |
| 2862 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 2863 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 2864 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 2865 | if Torso ~= nil and Humanoid ~= nil then | |
| 2866 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 2867 | Humanoid.MaxHealth = 100 | |
| 2868 | Humanoid:TakeDamage(Damage) | |
| 2869 | end | |
| 2870 | end | |
| 2871 | end | |
| 2872 | end | |
| 2873 | game.Lighting.Brightness = 10 | |
| 2874 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 2875 | Sound:play() | |
| 2876 | for i = 1 , math.random(9, 13) do | |
| 2877 | FakeBolt = Instance.new("Part")
| |
| 2878 | FakeBolt.Parent = Tool | |
| 2879 | FakeBolt.Anchored = true | |
| 2880 | FakeBolt.Name = "Shadow" | |
| 2881 | FakeBolt.CanCollide = false | |
| 2882 | FakeBolt.Locked = true | |
| 2883 | FakeBolt.Transparency = 0.2 | |
| 2884 | FakeBolt.formFactor = "Symmetric" | |
| 2885 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 2886 | FakeBolt.TopSurface = "Smooth" | |
| 2887 | FakeBolt.BrickColor = BrickColor.new(1010) | |
| 2888 | FakeBolt.BottomSurface = "Smooth" | |
| 2889 | Value = (math.random(-5, 5)/100) | |
| 2890 | Value2 = (math.random(-5, 5)/100) | |
| 2891 | Value3 = (math.random(-5, 5)/100) | |
| 2892 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 2893 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 2894 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 2895 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 2896 | FakeBoltMesh.MeshType = "Brick" | |
| 2897 | FakeBoltMesh.Parent = FakeBolt | |
| 2898 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 2899 | Stuff = Workspace:GetChildren() | |
| 2900 | for i = 1 , #Stuff do | |
| 2901 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 2902 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 2903 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 2904 | if Torso ~= nil and Humanoid ~= nil then | |
| 2905 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
| 2906 | Humanoid.MaxHealth = 100 | |
| 2907 | Humanoid:TakeDamage(Damage) | |
| 2908 | end | |
| 2909 | end | |
| 2910 | end | |
| 2911 | end | |
| 2912 | Bolt:Remove() | |
| 2913 | Bolt = Instance.new("Part")
| |
| 2914 | Bolt.Parent = Tool | |
| 2915 | Bolt.Anchored = true | |
| 2916 | Bolt.Name = "Shadow" | |
| 2917 | Bolt.CanCollide = false | |
| 2918 | Bolt.Locked = true | |
| 2919 | Bolt.Transparency = 0.2 | |
| 2920 | Bolt.formFactor = "Symmetric" | |
| 2921 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 2922 | Bolt.TopSurface = "Smooth" | |
| 2923 | Bolt.BrickColor = BrickColor.new(1010) | |
| 2924 | Bolt.BottomSurface = "Smooth" | |
| 2925 | Value = (math.random(-5, 5)/100) | |
| 2926 | Value2 = (math.random(-5, 5)/100) | |
| 2927 | Value3 = (math.random(-5, 5)/100) | |
| 2928 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 2929 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 2930 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 2931 | BoltMesh = Instance.new("SpecialMesh")
| |
| 2932 | BoltMesh.MeshType = "Brick" | |
| 2933 | BoltMesh.Parent = Bolt | |
| 2934 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 2935 | Stuff = Workspace:GetChildren() | |
| 2936 | for i = 1 , #Stuff do | |
| 2937 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 2938 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 2939 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 2940 | if Torso ~= nil and Humanoid ~= nil then | |
| 2941 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 2942 | Humanoid.MaxHealth = 100 | |
| 2943 | Humanoid:TakeDamage(Damage) | |
| 2944 | end | |
| 2945 | end | |
| 2946 | end | |
| 2947 | end | |
| 2948 | Bolt2 = Instance.new("Part")
| |
| 2949 | Bolt2.Parent = Tool | |
| 2950 | Bolt2.Anchored = true | |
| 2951 | Bolt2.Name = "Shadow" | |
| 2952 | Bolt2.CanCollide = false | |
| 2953 | Bolt2.Locked = true | |
| 2954 | Bolt2.Transparency = 0.2 | |
| 2955 | Bolt2.formFactor = "Symmetric" | |
| 2956 | Bolt2.Size = Bolt.Size | |
| 2957 | Bolt2.TopSurface = "Smooth" | |
| 2958 | Bolt2.BrickColor = BrickColor.new(1010) | |
| 2959 | Bolt2.BottomSurface = "Smooth" | |
| 2960 | Bolt2.CFrame = Bolt.CFrame | |
| 2961 | BoltMesh = Instance.new("SpecialMesh")
| |
| 2962 | BoltMesh.MeshType = "Brick" | |
| 2963 | BoltMesh.Parent = Bolt2 | |
| 2964 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 2965 | Stuff = Workspace:GetChildren() | |
| 2966 | for i = 1 , #Stuff do | |
| 2967 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 2968 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 2969 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 2970 | if Torso ~= nil and Humanoid ~= nil then | |
| 2971 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
| 2972 | Humanoid.MaxHealth = 100 | |
| 2973 | Humanoid:TakeDamage(Damage) | |
| 2974 | end | |
| 2975 | end | |
| 2976 | end | |
| 2977 | end | |
| 2978 | end | |
| 2979 | FakeBolt = Instance.new("Part")
| |
| 2980 | FakeBolt.Parent = Tool | |
| 2981 | FakeBolt.Anchored = true | |
| 2982 | FakeBolt.Name = "Shadow" | |
| 2983 | FakeBolt.CanCollide = false | |
| 2984 | FakeBolt.Locked = true | |
| 2985 | FakeBolt.Transparency = 0.2 | |
| 2986 | FakeBolt.formFactor = "Symmetric" | |
| 2987 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 2988 | FakeBolt.TopSurface = "Smooth" | |
| 2989 | FakeBolt.BrickColor = BrickColor.new(1010) | |
| 2990 | FakeBolt.BottomSurface = "Smooth" | |
| 2991 | Value = (math.random(-5, 5)/100) | |
| 2992 | Value2 = (math.random(-5, 5)/100) | |
| 2993 | Value3 = (math.random(-5, 5)/100) | |
| 2994 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 2995 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 2996 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 2997 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 2998 | FakeBoltMesh.MeshType = "Brick" | |
| 2999 | FakeBoltMesh.Parent = FakeBolt | |
| 3000 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3001 | Stuff = Workspace:GetChildren() | |
| 3002 | for i = 1 , #Stuff do | |
| 3003 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3004 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3005 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3006 | if Torso ~= nil and Humanoid ~= nil then | |
| 3007 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
| 3008 | Humanoid.MaxHealth = 100 | |
| 3009 | Humanoid:TakeDamage(Damage) | |
| 3010 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
| 3011 | end | |
| 3012 | end | |
| 3013 | end | |
| 3014 | end | |
| 3015 | Bolt:Remove() | |
| 3016 | wait(0.1) | |
| 3017 | game.Lighting.Brightness = 1 | |
| 3018 | for i = 1 , 8 do | |
| 3019 | Clone1 = Grip17:clone() | |
| 3020 | Clone1.Parent = Tool | |
| 3021 | Clone1.Name = "Shadow" | |
| 3022 | Clone1.Anchored = true | |
| 3023 | Clone1.CanCollide = false | |
| 3024 | Clone1.Transparency = 0.2 | |
| 3025 | Clone1.BrickColor = BrickColor.new(1010) | |
| 3026 | Clone2 = Grip18:clone() | |
| 3027 | Clone2.Parent = Tool | |
| 3028 | Clone2.Name = "Shadow" | |
| 3029 | Clone2.Anchored = true | |
| 3030 | Clone2.CanCollide = false | |
| 3031 | Clone2.Transparency = 0.2 | |
| 3032 | Clone2.BrickColor = BrickColor.new(1010) | |
| 3033 | Clone3 = Grip19:clone() | |
| 3034 | Clone3.Parent = Tool | |
| 3035 | Clone3.Name = "Shadow" | |
| 3036 | Clone3.Anchored = true | |
| 3037 | Clone3.CanCollide = false | |
| 3038 | Clone3.Transparency = 0.2 | |
| 3039 | Clone3.BrickColor = BrickColor.new(1010) | |
| 3040 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3041 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3042 | wait() | |
| 3043 | end | |
| 3044 | Weld.Parent = Me.Character["Right Arm"] | |
| 3045 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3046 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3047 | Activated = false | |
| 3048 | end | |
| 3049 | if Mode == "Ice" then | |
| 3050 | Activated = true | |
| 3051 | f = Instance.new("Fire")
| |
| 3052 | f.Parent = Grip17 | |
| 3053 | f.Size = 2 | |
| 3054 | ff = Instance.new("Fire")
| |
| 3055 | ff.Parent = Grip18 | |
| 3056 | ff.Size = 2 | |
| 3057 | fff = Instance.new("Fire")
| |
| 3058 | fff.Parent = Grip18 | |
| 3059 | fff.Size = 2 | |
| 3060 | Weld.Parent = Me.Character["Left Arm"] | |
| 3061 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3062 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3063 | Test = FakeLeftShoulder.C0 | |
| 3064 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0) | |
| 3065 | for i = 1 , 20 do | |
| 3066 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3067 | Sound:play() | |
| 3068 | for i = 1 , 4 do | |
| 3069 | Clone1 = Grip17:clone() | |
| 3070 | Clone1.Parent = Tool | |
| 3071 | Clone1.Name = "Shadow" | |
| 3072 | Clone1.Anchored = true | |
| 3073 | Clone1.CanCollide = false | |
| 3074 | Clone1.Transparency = 0.2 | |
| 3075 | Clone1.BrickColor = BrickColor.new(1004) | |
| 3076 | Clone2 = Grip18:clone() | |
| 3077 | Clone2.Parent = Tool | |
| 3078 | Clone2.Name = "Shadow" | |
| 3079 | Clone2.Anchored = true | |
| 3080 | Clone2.CanCollide = false | |
| 3081 | Clone2.Transparency = 0.2 | |
| 3082 | Clone2.BrickColor = BrickColor.new(1004) | |
| 3083 | Clone3 = Grip19:clone() | |
| 3084 | Clone3.Parent = Tool | |
| 3085 | Clone3.Name = "Shadow" | |
| 3086 | Clone3.Anchored = true | |
| 3087 | Clone3.CanCollide = false | |
| 3088 | Clone3.Transparency = 0.2 | |
| 3089 | Clone3.BrickColor = BrickColor.new(1004) | |
| 3090 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 3091 | wait() | |
| 3092 | end | |
| 3093 | for i = 1 , 2 do | |
| 3094 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 3095 | wait() | |
| 3096 | end | |
| 3097 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3098 | Sound:play() | |
| 3099 | for i = 1 , 4 do | |
| 3100 | Clone1 = Grip17:clone() | |
| 3101 | Clone1.Parent = Tool | |
| 3102 | Clone1.Name = "Shadow" | |
| 3103 | Clone1.Anchored = true | |
| 3104 | Clone1.CanCollide = false | |
| 3105 | Clone1.Transparency = 0.2 | |
| 3106 | Clone1.BrickColor = BrickColor.new(1005) | |
| 3107 | Clone2 = Grip18:clone() | |
| 3108 | Clone2.Parent = Tool | |
| 3109 | Clone2.Name = "Shadow" | |
| 3110 | Clone2.Anchored = true | |
| 3111 | Clone2.CanCollide = false | |
| 3112 | Clone2.Transparency = 0.2 | |
| 3113 | Clone2.BrickColor = BrickColor.new(1005) | |
| 3114 | Clone3 = Grip19:clone() | |
| 3115 | Clone3.Parent = Tool | |
| 3116 | Clone3.Name = "Shadow" | |
| 3117 | Clone3.Anchored = true | |
| 3118 | Clone3.CanCollide = false | |
| 3119 | Clone3.Transparency = 0.2 | |
| 3120 | Clone3.BrickColor = BrickColor.new(1005) | |
| 3121 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 3122 | wait() | |
| 3123 | end | |
| 3124 | for i = 1 , 2 do | |
| 3125 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
| 3126 | wait() | |
| 3127 | end | |
| 3128 | end | |
| 3129 | for i = 1 , 2 do | |
| 3130 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 3131 | end | |
| 3132 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3133 | Sound:play() | |
| 3134 | for i = 1 , 4 do | |
| 3135 | Clone1 = Grip17:clone() | |
| 3136 | Clone1.Parent = Tool | |
| 3137 | Clone1.Name = "Shadow" | |
| 3138 | Clone1.Anchored = true | |
| 3139 | Clone1.CanCollide = false | |
| 3140 | Clone1.Transparency = 0.2 | |
| 3141 | Clone1.BrickColor = BrickColor.new(1009) | |
| 3142 | Clone2 = Grip18:clone() | |
| 3143 | Clone2.Parent = Tool | |
| 3144 | Clone2.Name = "Shadow" | |
| 3145 | Clone2.Anchored = true | |
| 3146 | Clone2.CanCollide = false | |
| 3147 | Clone2.Transparency = 0.2 | |
| 3148 | Clone2.BrickColor = BrickColor.new(1009) | |
| 3149 | Clone3 = Grip19:clone() | |
| 3150 | Clone3.Parent = Tool | |
| 3151 | Clone3.Name = "Shadow" | |
| 3152 | Clone3.Anchored = true | |
| 3153 | Clone3.CanCollide = false | |
| 3154 | Clone3.Transparency = 0.2 | |
| 3155 | Clone3.BrickColor = BrickColor.new(1009) | |
| 3156 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 3157 | wait() | |
| 3158 | end | |
| 3159 | for i = 1 , 4 do | |
| 3160 | Clone1 = Grip17:clone() | |
| 3161 | Clone1.Parent = Tool | |
| 3162 | Clone1.Name = "Shadow" | |
| 3163 | Clone1.Anchored = true | |
| 3164 | Clone1.CanCollide = false | |
| 3165 | Clone1.Transparency = 0.2 | |
| 3166 | Clone1.BrickColor = BrickColor.new(1004) | |
| 3167 | Clone2 = Grip18:clone() | |
| 3168 | Clone2.Parent = Tool | |
| 3169 | Clone2.Name = "Shadow" | |
| 3170 | Clone2.Anchored = true | |
| 3171 | Clone2.CanCollide = false | |
| 3172 | Clone2.Transparency = 0.2 | |
| 3173 | Clone2.BrickColor = BrickColor.new(1004) | |
| 3174 | Clone3 = Grip19:clone() | |
| 3175 | Clone3.Parent = Tool | |
| 3176 | Clone3.Name = "Shadow" | |
| 3177 | Clone3.Anchored = true | |
| 3178 | Clone3.CanCollide = false | |
| 3179 | Clone3.Transparency = 0.2 | |
| 3180 | Clone3.BrickColor = BrickColor.new(1004) | |
| 3181 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
| 3182 | FakeLeftShoulder.C0 = Test | |
| 3183 | wait() | |
| 3184 | end | |
| 3185 | Weld.Parent = Me.Character["Right Arm"] | |
| 3186 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3187 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3188 | Activated = false | |
| 3189 | f:remove() | |
| 3190 | ff:remove() | |
| 3191 | fff:remove() | |
| 3192 | end | |
| 3193 | if Mode == "Fire" then | |
| 3194 | Activated = true | |
| 3195 | Weld.Parent = Me.Character["Left Arm"] | |
| 3196 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3197 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3198 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3199 | Sound:play() | |
| 3200 | for i = 1 , 8 do | |
| 3201 | Clone1 = Grip17:clone() | |
| 3202 | Clone1.Parent = Tool | |
| 3203 | Clone1.Name = "Shadow" | |
| 3204 | Clone1.Anchored = true | |
| 3205 | Clone1.CanCollide = false | |
| 3206 | Clone1.Transparency = 0.2 | |
| 3207 | Clone1.BrickColor = BrickColor.new(21) | |
| 3208 | Clone2 = Grip18:clone() | |
| 3209 | Clone2.Parent = Tool | |
| 3210 | Clone2.Name = "Shadow" | |
| 3211 | Clone2.Anchored = true | |
| 3212 | Clone2.CanCollide = false | |
| 3213 | Clone2.Transparency = 0.2 | |
| 3214 | Clone2.BrickColor = BrickColor.new(21) | |
| 3215 | Clone3 = Grip19:clone() | |
| 3216 | Clone3.Parent = Tool | |
| 3217 | Clone3.Name = "Shadow" | |
| 3218 | Clone3.Anchored = true | |
| 3219 | Clone3.CanCollide = false | |
| 3220 | Clone3.Transparency = 0.2 | |
| 3221 | Clone3.BrickColor = BrickColor.new(21) | |
| 3222 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3223 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3224 | wait() | |
| 3225 | end | |
| 3226 | Flaming = true | |
| 3227 | while Flaming == true do | |
| 3228 | wait() | |
| 3229 | end | |
| 3230 | wait(0.2) | |
| 3231 | for i = 1 , 8 do | |
| 3232 | Clone1 = Grip17:clone() | |
| 3233 | Clone1.Parent = Tool | |
| 3234 | Clone1.Name = "Shadow" | |
| 3235 | Clone1.Anchored = true | |
| 3236 | Clone1.CanCollide = false | |
| 3237 | Clone1.Transparency = 0.2 | |
| 3238 | Clone1.BrickColor = BrickColor.new(21) | |
| 3239 | Clone2 = Grip18:clone() | |
| 3240 | Clone2.Parent = Tool | |
| 3241 | Clone2.Name = "Shadow" | |
| 3242 | Clone2.Anchored = true | |
| 3243 | Clone2.CanCollide = false | |
| 3244 | Clone2.Transparency = 0.2 | |
| 3245 | Clone2.BrickColor = BrickColor.new(21) | |
| 3246 | Clone3 = Grip19:clone() | |
| 3247 | Clone3.Parent = Tool | |
| 3248 | Clone3.Name = "Shadow" | |
| 3249 | Clone3.Anchored = true | |
| 3250 | Clone3.CanCollide = false | |
| 3251 | Clone3.Transparency = 0.2 | |
| 3252 | Clone3.BrickColor = BrickColor.new(21) | |
| 3253 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3254 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3255 | wait() | |
| 3256 | end | |
| 3257 | Weld.Parent = Me.Character["Right Arm"] | |
| 3258 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3259 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3260 | Activated = false | |
| 3261 | end | |
| 3262 | if Mode == "Slime" then | |
| 3263 | Activated = true | |
| 3264 | Weld.Parent = Me.Character["Left Arm"] | |
| 3265 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3266 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3267 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3268 | Sound:play() | |
| 3269 | for i = 1 , 8 do | |
| 3270 | Clone1 = Grip17:clone() | |
| 3271 | Clone1.Parent = Tool | |
| 3272 | Clone1.Name = "Shadow" | |
| 3273 | Clone1.Anchored = true | |
| 3274 | Clone1.CanCollide = false | |
| 3275 | Clone1.Transparency = 0.2 | |
| 3276 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3277 | Clone2 = Grip18:clone() | |
| 3278 | Clone2.Parent = Tool | |
| 3279 | Clone2.Name = "Shadow" | |
| 3280 | Clone2.Anchored = true | |
| 3281 | Clone2.CanCollide = false | |
| 3282 | Clone2.Transparency = 0.2 | |
| 3283 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3284 | Clone3 = Grip19:clone() | |
| 3285 | Clone3.Parent = Tool | |
| 3286 | Clone3.Name = "Shadow" | |
| 3287 | Clone3.Anchored = true | |
| 3288 | Clone3.CanCollide = false | |
| 3289 | Clone3.Transparency = 0.2 | |
| 3290 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3291 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3292 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3293 | wait() | |
| 3294 | end | |
| 3295 | SlimeCharge = true | |
| 3296 | Slime = Instance.new("Part")
| |
| 3297 | Slime.Parent = Me.Character.Torso | |
| 3298 | Slime.Size = Vector3.new(1, 1, 1) | |
| 3299 | Slime.BrickColor = BrickColor.new("Navy blue")
| |
| 3300 | Slime.Locked = true | |
| 3301 | Slime.Shape = "Ball" | |
| 3302 | Slime.Anchored = true | |
| 3303 | Slime.TopSurface = "Smooth" | |
| 3304 | Slime.BottomSurface = "Smooth" | |
| 3305 | Slime.Transparency = 0.4 | |
| 3306 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
| 3307 | f=Instance.new("Fire")
| |
| 3308 | f.Parent= Slime | |
| 3309 | f.Heat = 6 | |
| 3310 | f.Size = 15 | |
| 3311 | f.Color=Color3.new(0,0,-255) | |
| 3312 | f.SecondaryColor = Color3.new(0,0,-255) | |
| 3313 | Nucleus = Instance.new("Part")
| |
| 3314 | Nucleus.Parent = Slime | |
| 3315 | Nucleus.Size = Vector3.new(2, 2, 2) | |
| 3316 | Nucleus.BrickColor = BrickColor.new("Bright blue")
| |
| 3317 | Nucleus.Locked = true | |
| 3318 | Nucleus.LeftSurface = "Smooth" | |
| 3319 | Nucleus.Anchored = true | |
| 3320 | Nucleus.RightSurface = "Smooth" | |
| 3321 | Nucleus.FrontSurface = "Smooth" | |
| 3322 | Nucleus.BackSurface = "Smooth" | |
| 3323 | Nucleus.TopSurface = "Smooth" | |
| 3324 | Nucleus.BottomSurface = "Smooth" | |
| 3325 | Nucleus.Transparency = 0.1 | |
| 3326 | Nucleus.Shape = "Ball" | |
| 3327 | Nucleus.CFrame = Slime.CFrame | |
| 3328 | SlimeWeld = Instance.new("Weld")
| |
| 3329 | SlimeWeld.Parent = Slime | |
| 3330 | SlimeWeld.Part0 = Slime | |
| 3331 | SlimeWeld.Part1 = Nucleus | |
| 3332 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
| 3333 | while SlimeCharge == true do | |
| 3334 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
| 3335 | Nucleus.CFrame = Slime.CFrame | |
| 3336 | if Slime.Size.X <= 10 then | |
| 3337 | SlimeWeld:Remove() | |
| 3338 | Slime.Size = Slime.Size + Vector3.new(1, 1, 1) | |
| 3339 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
| 3340 | Nucleus.CFrame = Slime.CFrame | |
| 3341 | SlimeWeld = Instance.new("Weld")
| |
| 3342 | SlimeWeld.Parent = Slime | |
| 3343 | SlimeWeld.Part0 = Slime | |
| 3344 | SlimeWeld.Part1 = Nucleus | |
| 3345 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
| 3346 | end | |
| 3347 | wait() | |
| 3348 | end | |
| 3349 | wait(0.2) | |
| 3350 | for i = 1 , 8 do | |
| 3351 | Clone1 = Grip17:clone() | |
| 3352 | Clone1.Parent = Tool | |
| 3353 | Clone1.Name = "Shadow" | |
| 3354 | Clone1.Anchored = true | |
| 3355 | Clone1.CanCollide = false | |
| 3356 | Clone1.Transparency = 0.2 | |
| 3357 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3358 | Clone2 = Grip18:clone() | |
| 3359 | Clone2.Parent = Tool | |
| 3360 | Clone2.Name = "Shadow" | |
| 3361 | Clone2.Anchored = true | |
| 3362 | Clone2.CanCollide = false | |
| 3363 | Clone2.Transparency = 0.2 | |
| 3364 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3365 | Clone3 = Grip19:clone() | |
| 3366 | Clone3.Parent = Tool | |
| 3367 | Clone3.Name = "Shadow" | |
| 3368 | Clone3.Anchored = true | |
| 3369 | Clone3.CanCollide = false | |
| 3370 | Clone3.Transparency = 0.2 | |
| 3371 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3372 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3373 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3374 | wait() | |
| 3375 | end | |
| 3376 | Weld.Parent = Me.Character["Right Arm"] | |
| 3377 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3378 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3379 | Activated = false | |
| 3380 | end | |
| 3381 | if Mode == "DarkPulse" then | |
| 3382 | Activated = true | |
| 3383 | Weld.Parent = Me.Character["Left Arm"] | |
| 3384 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3385 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3386 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3387 | Sound:play() | |
| 3388 | for i = 1 , 8 do | |
| 3389 | Clone1 = Grip17:clone() | |
| 3390 | Clone1.Parent = Tool | |
| 3391 | Clone1.Name = "Shadow" | |
| 3392 | Clone1.Anchored = true | |
| 3393 | Clone1.CanCollide = false | |
| 3394 | Clone1.Transparency = 0.2 | |
| 3395 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3396 | Clone2 = Grip18:clone() | |
| 3397 | Clone2.Parent = Tool | |
| 3398 | Clone2.Name = "Shadow" | |
| 3399 | Clone2.Anchored = true | |
| 3400 | Clone2.CanCollide = false | |
| 3401 | Clone2.Transparency = 0.2 | |
| 3402 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3403 | Clone3 = Grip19:clone() | |
| 3404 | Clone3.Parent = Tool | |
| 3405 | Clone3.Name = "Shadow" | |
| 3406 | Clone3.Anchored = true | |
| 3407 | Clone3.CanCollide = false | |
| 3408 | Clone3.Transparency = 0.2 | |
| 3409 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3410 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3411 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3412 | wait() | |
| 3413 | end | |
| 3414 | DarkCharge = true | |
| 3415 | Dark = Instance.new("Part")
| |
| 3416 | Dark.Parent = Me.Character.Torso | |
| 3417 | Dark.Size = Vector3.new(1, 2, 1) | |
| 3418 | Dark.BrickColor = BrickColor.new("Really black")
| |
| 3419 | Dark.Locked = true | |
| 3420 | Dark.Anchored = true | |
| 3421 | Dark.TopSurface = "Smooth" | |
| 3422 | Dark.BottomSurface = "Smooth" | |
| 3423 | Dark.Transparency = 0 | |
| 3424 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
| 3425 | DarkMesh = Instance.new("SpecialMesh")
| |
| 3426 | DarkMesh.Parent = Dark | |
| 3427 | DarkMesh.MeshType = "Sphere" | |
| 3428 | Gyro = Instance.new("BodyGyro")
| |
| 3429 | Gyro.Parent = Dark | |
| 3430 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3431 | Gyro.D = 50 | |
| 3432 | Gyro.cframe = Dark.CFrame | |
| 3433 | while DarkCharge == true do | |
| 3434 | if Dark.Transparency < 0 then | |
| 3435 | Dark.Transparency = Dark.Transparency + 0 | |
| 3436 | end | |
| 3437 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
| 3438 | if Dark.Size.X <= 20 then | |
| 3439 | Dark.Size = Dark.Size + Vector3.new(1, 0, 1) | |
| 3440 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
| 3441 | end | |
| 3442 | wait() | |
| 3443 | end | |
| 3444 | wait(0.2) | |
| 3445 | for i = 1 , 8 do | |
| 3446 | Clone1 = Grip17:clone() | |
| 3447 | Clone1.Parent = Tool | |
| 3448 | Clone1.Name = "Shadow" | |
| 3449 | Clone1.Anchored = true | |
| 3450 | Clone1.CanCollide = false | |
| 3451 | Clone1.Transparency = 0.2 | |
| 3452 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3453 | Clone2 = Grip18:clone() | |
| 3454 | Clone2.Parent = Tool | |
| 3455 | Clone2.Name = "Shadow" | |
| 3456 | Clone2.Anchored = true | |
| 3457 | Clone2.CanCollide = false | |
| 3458 | Clone2.Transparency = 0.2 | |
| 3459 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3460 | Clone3 = Grip19:clone() | |
| 3461 | Clone3.Parent = Tool | |
| 3462 | Clone3.Name = "Shadow" | |
| 3463 | Clone3.Anchored = true | |
| 3464 | Clone3.CanCollide = false | |
| 3465 | Clone3.Transparency = 0.2 | |
| 3466 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3467 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3468 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3469 | wait() | |
| 3470 | end | |
| 3471 | Weld.Parent = Me.Character["Right Arm"] | |
| 3472 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3473 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3474 | end | |
| 3475 | if Mode == "Raise" then | |
| 3476 | Activated = true | |
| 3477 | Weld.Parent = Me.Character["Left Arm"] | |
| 3478 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3479 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3480 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3481 | Sound:play() | |
| 3482 | for i = 1 , 4 do | |
| 3483 | Clone1 = Grip17:clone() | |
| 3484 | Clone1.Parent = Tool | |
| 3485 | Clone1.Name = "Shadow" | |
| 3486 | Clone1.Anchored = true | |
| 3487 | Clone1.CanCollide = false | |
| 3488 | Clone1.Transparency = 0.2 | |
| 3489 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3490 | Clone2 = Grip18:clone() | |
| 3491 | Clone2.Parent = Tool | |
| 3492 | Clone2.Name = "Shadow" | |
| 3493 | Clone2.Anchored = true | |
| 3494 | Clone2.CanCollide = false | |
| 3495 | Clone2.Transparency = 0.2 | |
| 3496 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3497 | Clone3 = Grip19:clone() | |
| 3498 | Clone3.Parent = Tool | |
| 3499 | Clone3.Name = "Shadow" | |
| 3500 | Clone3.Anchored = true | |
| 3501 | Clone3.CanCollide = false | |
| 3502 | Clone3.Transparency = 0.2 | |
| 3503 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3504 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 3505 | wait() | |
| 3506 | end | |
| 3507 | for i = 1 , 2 do | |
| 3508 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 3509 | wait() | |
| 3510 | end | |
| 3511 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3512 | Sound:play() | |
| 3513 | for i = 1 , 4 do | |
| 3514 | Clone1 = Grip17:clone() | |
| 3515 | Clone1.Parent = Tool | |
| 3516 | Clone1.Name = "Shadow" | |
| 3517 | Clone1.Anchored = true | |
| 3518 | Clone1.CanCollide = false | |
| 3519 | Clone1.Transparency = 0.2 | |
| 3520 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3521 | Clone2 = Grip18:clone() | |
| 3522 | Clone2.Parent = Tool | |
| 3523 | Clone2.Name = "Shadow" | |
| 3524 | Clone2.Anchored = true | |
| 3525 | Clone2.CanCollide = false | |
| 3526 | Clone2.Transparency = 0.2 | |
| 3527 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3528 | Clone3 = Grip19:clone() | |
| 3529 | Clone3.Parent = Tool | |
| 3530 | Clone3.Name = "Shadow" | |
| 3531 | Clone3.Anchored = true | |
| 3532 | Clone3.CanCollide = false | |
| 3533 | Clone3.Transparency = 0.2 | |
| 3534 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3535 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 3536 | wait() | |
| 3537 | end | |
| 3538 | for i = 1 , 2 do | |
| 3539 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
| 3540 | wait() | |
| 3541 | end | |
| 3542 | Velocity = Instance.new("BodyVelocity")
| |
| 3543 | Velocity.Parent = Me.Character.Torso | |
| 3544 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 3545 | Velocity.velocity = Vector3.new(0, 30, 0) | |
| 3546 | Gyro = Instance.new("BodyGyro")
| |
| 3547 | Gyro.Parent = Me.Character.Torso | |
| 3548 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3549 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 3550 | Gyro.D = 50 | |
| 3551 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3552 | Sound:play() | |
| 3553 | for i = 1 , 8 do | |
| 3554 | Clone1 = Grip17:clone() | |
| 3555 | Clone1.Parent = Tool | |
| 3556 | Clone1.Name = "Shadow" | |
| 3557 | Clone1.Anchored = true | |
| 3558 | Clone1.CanCollide = false | |
| 3559 | Clone1.Transparency = 0.2 | |
| 3560 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3561 | Clone2 = Grip18:clone() | |
| 3562 | Clone2.Parent = Tool | |
| 3563 | Clone2.Name = "Shadow" | |
| 3564 | Clone2.Anchored = true | |
| 3565 | Clone2.CanCollide = false | |
| 3566 | Clone2.Transparency = 0.2 | |
| 3567 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3568 | Clone3 = Grip19:clone() | |
| 3569 | Clone3.Parent = Tool | |
| 3570 | Clone3.Name = "Shadow" | |
| 3571 | Clone3.Anchored = true | |
| 3572 | Clone3.CanCollide = false | |
| 3573 | Clone3.Transparency = 0.2 | |
| 3574 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3575 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0) | |
| 3576 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0) | |
| 3577 | wait() | |
| 3578 | end | |
| 3579 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 3580 | Velocity.velocity = Vector3.new(0, 0, 0) | |
| 3581 | for i = 1 , 2 do | |
| 3582 | Clone1 = Grip17:clone() | |
| 3583 | Clone1.Parent = Tool | |
| 3584 | Clone1.Name = "Shadow" | |
| 3585 | Clone1.Anchored = true | |
| 3586 | Clone1.CanCollide = false | |
| 3587 | Clone1.Transparency = 0.2 | |
| 3588 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3589 | Clone2 = Grip18:clone() | |
| 3590 | Clone2.Parent = Tool | |
| 3591 | Clone2.Name = "Shadow" | |
| 3592 | Clone2.Anchored = true | |
| 3593 | Clone2.CanCollide = false | |
| 3594 | Clone2.Transparency = 0.2 | |
| 3595 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3596 | Clone3 = Grip19:clone() | |
| 3597 | Clone3.Parent = Tool | |
| 3598 | Clone3.Name = "Shadow" | |
| 3599 | Clone3.Anchored = true | |
| 3600 | Clone3.CanCollide = false | |
| 3601 | Clone3.Transparency = 0.2 | |
| 3602 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3603 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0) | |
| 3604 | wait() | |
| 3605 | end | |
| 3606 | Weld.Parent = Me.Character["Right Arm"] | |
| 3607 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3608 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3609 | for i = 1 , 4 do | |
| 3610 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
| 3611 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 3612 | wait() | |
| 3613 | end | |
| 3614 | wait(0.2) | |
| 3615 | for i = 1 , 8 do | |
| 3616 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4) | |
| 3617 | wait() | |
| 3618 | end | |
| 3619 | ||
| 3620 | Wave = Instance.new("Part")
| |
| 3621 | Wave.Parent = Me.Character.Torso | |
| 3622 | Wave.Anchored = true | |
| 3623 | Wave.CanCollide = false | |
| 3624 | Wave.Locked = true | |
| 3625 | Wave.Transparency = 0.2 | |
| 3626 | Wave.Size = Vector3.new(2, 1, 2) | |
| 3627 | Wave.TopSurface = "Smooth" | |
| 3628 | Wave.BrickColor = BrickColor.new(1004) | |
| 3629 | Wave.BottomSurface = "Smooth" | |
| 3630 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 3631 | WaveMesh = Instance.new("CylinderMesh")
| |
| 3632 | WaveMesh.Parent = Wave | |
| 3633 | WaveMesh.Scale = Vector3.new(1, 0.3, 1) | |
| 3634 | for i = 1 , 32 do | |
| 3635 | Wave.Size = Wave.Size + Vector3.new(3, 0, 3) | |
| 3636 | Wave.Transparency = Wave.Transparency + (0.8/32) | |
| 3637 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 3638 | Stuff = Workspace:GetChildren() | |
| 3639 | for i = 1 , #Stuff do | |
| 3640 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3641 | if Torso ~= nil then | |
| 3642 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then | |
| 3643 | if Torso.Parent.Name ~= Me.Name then | |
| 3644 | Humanoid = Torso.Parent:findFirstChild("Humanoid")
| |
| 3645 | if Humanoid ~= nil then | |
| 3646 | Humanoid.MaxHealth = 100 | |
| 3647 | Humanoid:TakeDamage(Damage) | |
| 3648 | end | |
| 3649 | end | |
| 3650 | end | |
| 3651 | end | |
| 3652 | end | |
| 3653 | wait() | |
| 3654 | end | |
| 3655 | for i = 1 , 4 do | |
| 3656 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
| 3657 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
| 3658 | wait() | |
| 3659 | end | |
| 3660 | wait(0.4) | |
| 3661 | Gyro:Remove() | |
| 3662 | Velocity:Remove() | |
| 3663 | Activated = false | |
| 3664 | end | |
| 3665 | if Mode == "Stone" then | |
| 3666 | Activated = true | |
| 3667 | Sound.SoundId = "http://www.roblox.com/asset/?id=11420922" | |
| 3668 | Sound:play() | |
| 3669 | wait(5) | |
| 3670 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
| 3671 | Sound.Pitch = 0.8 | |
| 3672 | Sound:play() | |
| 3673 | wait(1.5) | |
| 3674 | Amessage.Text = "Its time.." | |
| 3675 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
| 3676 | Sound.Pitch = 0.8 | |
| 3677 | Sound.Volume = 0.6 | |
| 3678 | Sound:play() | |
| 3679 | wait(1.5) | |
| 3680 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
| 3681 | Sound.Pitch = 0.8 | |
| 3682 | Sound.Volume = 0.3 | |
| 3683 | Sound:play() | |
| 3684 | wait(1.5) | |
| 3685 | Amessage.Text = "To die.." | |
| 3686 | Sound.SoundId = "http://www.roblox.com/asset/?id=2767085" | |
| 3687 | Sound.Pitch = 0.8 | |
| 3688 | Sound.Volume = 0.2 | |
| 3689 | Sound:play() | |
| 3690 | wait() | |
| 3691 | Sound.SoundId = "http://www.roblox.com/asset/?id=13378571" | |
| 3692 | Sound.Pitch = 0.8 | |
| 3693 | Sound.Volume = 0.6 | |
| 3694 | Sound:play() | |
| 3695 | for i = 1 , 8 do | |
| 3696 | Clone1 = Grip17:clone() | |
| 3697 | Clone1.Parent = Tool | |
| 3698 | Clone1.Name = "Shadow" | |
| 3699 | Clone1.Anchored = true | |
| 3700 | Clone1.CanCollide = false | |
| 3701 | Clone1.Transparency = 0.2 | |
| 3702 | Clone1.BrickColor = BrickColor.new("Really black")
| |
| 3703 | Clone2 = Grip18:clone() | |
| 3704 | Clone2.Parent = Tool | |
| 3705 | Clone2.Name = "Shadow" | |
| 3706 | Clone2.Anchored = true | |
| 3707 | Clone2.CanCollide = false | |
| 3708 | Clone2.Transparency = 0.2 | |
| 3709 | Clone2.BrickColor = BrickColor.new("Really black")
| |
| 3710 | Clone3 = Grip19:clone() | |
| 3711 | Clone3.Parent = Tool | |
| 3712 | Clone3.Name = "Shadow" | |
| 3713 | Clone3.Anchored = true | |
| 3714 | Clone3.CanCollide = false | |
| 3715 | Clone3.Transparency = 0.2 | |
| 3716 | Clone3.BrickColor = BrickColor.new("Really black")
| |
| 3717 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 3718 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3719 | wait() | |
| 3720 | end | |
| 3721 | onCharge2("Really black")
| |
| 3722 | Stuff = game.Workspace:GetChildren() | |
| 3723 | for i = 1 , #Stuff do | |
| 3724 | if Stuff[i].Name ~= Me.Name then | |
| 3725 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3726 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3727 | if Torso ~= nil and Humanoid ~= nil then | |
| 3728 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then | |
| 3729 | Humanoid.Sit = true | |
| 3730 | Rock = Instance.new("Part")
| |
| 3731 | Rock.Parent = Tool | |
| 3732 | Rock.Name = "Rock" | |
| 3733 | Rock.Anchored = true | |
| 3734 | Rock.BrickColor = BrickColor.new("Really black")
| |
| 3735 | Rock.Material = "Plastic" | |
| 3736 | Rock.Size = Vector3.new(10, 2, 10) | |
| 3737 | Rock.formFactor = "Symmetric" | |
| 3738 | Rock.Locked = true | |
| 3739 | Rock.TopSurface = "Smooth" | |
| 3740 | Rock.BottomSurface = "Smooth" | |
| 3741 | Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0)) | |
| 3742 | Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20)) | |
| 3743 | Humanoid.MaxHealth = 100 | |
| 3744 | Humanoid:TakeDamage(Damage*3) | |
| 3745 | end | |
| 3746 | end | |
| 3747 | end | |
| 3748 | end | |
| 3749 | for i = 1 , 10 do | |
| 3750 | Stuff = Tool:GetChildren() | |
| 3751 | for i = 1 , #Stuff do | |
| 3752 | if Stuff[i].Name == "Rock" then | |
| 3753 | P = Stuff[i].CFrame | |
| 3754 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0) | |
| 3755 | Stuff[i].CFrame = P * CFrame.new(0, 1, 0) | |
| 3756 | end | |
| 3757 | end | |
| 3758 | wait() | |
| 3759 | end | |
| 3760 | wait(0.1) | |
| 3761 | for i = 1 , 10 do | |
| 3762 | Stuff = Tool:GetChildren() | |
| 3763 | for i = 1 , #Stuff do | |
| 3764 | if Stuff[i].Name == "Rock" then | |
| 3765 | P = Stuff[i].CFrame | |
| 3766 | Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0) | |
| 3767 | Stuff[i].CFrame = P * CFrame.new(0, -1, 0) | |
| 3768 | end | |
| 3769 | end | |
| 3770 | wait() | |
| 3771 | end | |
| 3772 | Stuff = Tool:GetChildren() | |
| 3773 | for i = 1 , #Stuff do | |
| 3774 | if Stuff[i].Name == "Rock" then | |
| 3775 | Stuff[i]:Remove() | |
| 3776 | end | |
| 3777 | end | |
| 3778 | wait(0.2) | |
| 3779 | for i = 1 , 8 do | |
| 3780 | Clone1 = Grip17:clone() | |
| 3781 | Clone1.Parent = Tool | |
| 3782 | Clone1.Name = "Shadow" | |
| 3783 | Clone1.Anchored = true | |
| 3784 | Clone1.CanCollide = false | |
| 3785 | Clone1.Transparency = 0.2 | |
| 3786 | Clone1.BrickColor = BrickColor.new("Really black")
| |
| 3787 | Clone2 = Grip18:clone() | |
| 3788 | Clone2.Parent = Tool | |
| 3789 | Clone2.Name = "Shadow" | |
| 3790 | Clone2.Anchored = true | |
| 3791 | Clone2.CanCollide = false | |
| 3792 | Clone2.Transparency = 0.2 | |
| 3793 | Clone2.BrickColor = BrickColor.new("Really black")
| |
| 3794 | Clone3 = Grip19:clone() | |
| 3795 | Clone3.Parent = Tool | |
| 3796 | Clone3.Name = "Shadow" | |
| 3797 | Clone3.Anchored = true | |
| 3798 | Clone3.CanCollide = false | |
| 3799 | Clone3.Transparency = 0.2 | |
| 3800 | Clone3.BrickColor = BrickColor.new("Really black")
| |
| 3801 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 3802 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3803 | wait() | |
| 3804 | Amessage.Text = "" | |
| 3805 | Sound.Pitch = 1 | |
| 3806 | Sound.Volume = 1 | |
| 3807 | end | |
| 3808 | Activated = false | |
| 3809 | end | |
| 3810 | if Mode == "Shield" then | |
| 3811 | Activated = true | |
| 3812 | Weld.Parent = Me.Character["Left Arm"] | |
| 3813 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3814 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3815 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3816 | Sound:play() | |
| 3817 | for i = 1 , 8 do | |
| 3818 | Clone1 = Grip17:clone() | |
| 3819 | Clone1.Parent = Tool | |
| 3820 | Clone1.Name = "Shadow" | |
| 3821 | Clone1.Anchored = true | |
| 3822 | Clone1.CanCollide = false | |
| 3823 | Clone1.Transparency = 0.2 | |
| 3824 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 3825 | Clone2 = Grip18:clone() | |
| 3826 | Clone2.Parent = Tool | |
| 3827 | Clone2.Name = "Shadow" | |
| 3828 | Clone2.Anchored = true | |
| 3829 | Clone2.CanCollide = false | |
| 3830 | Clone2.Transparency = 0.2 | |
| 3831 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 3832 | Clone3 = Grip19:clone() | |
| 3833 | Clone3.Parent = Tool | |
| 3834 | Clone3.Name = "Shadow" | |
| 3835 | Clone3.Anchored = true | |
| 3836 | Clone3.CanCollide = false | |
| 3837 | Clone3.Transparency = 0.2 | |
| 3838 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 3839 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3840 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3841 | wait() | |
| 3842 | end | |
| 3843 | Shielding = true | |
| 3844 | while Shielding == true do | |
| 3845 | Me.Character.Humanoid.WalkSpeed = 0 | |
| 3846 | Stuff = game.Workspace:GetChildren() | |
| 3847 | for i = 1 , #Stuff do | |
| 3848 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
| 3849 | if Stuff[i].className == "Part" then | |
| 3850 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then | |
| 3851 | Stuff[i]:Remove() | |
| 3852 | end | |
| 3853 | end | |
| 3854 | if Stuff[i].className == "Model" then | |
| 3855 | Stuff2 = Stuff[i]:GetChildren() | |
| 3856 | for i = 1 , #Stuff2 do | |
| 3857 | if Stuff2[i].className == "Part" then | |
| 3858 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then | |
| 3859 | Stuff2[i]:Remove() | |
| 3860 | end | |
| 3861 | end | |
| 3862 | end | |
| 3863 | end | |
| 3864 | end | |
| 3865 | end | |
| 3866 | wait() | |
| 3867 | end | |
| 3868 | for i = 1 , 8 do | |
| 3869 | Clone1 = Grip17:clone() | |
| 3870 | Clone1.Parent = Tool | |
| 3871 | Clone1.Name = "Shadow" | |
| 3872 | Clone1.Anchored = true | |
| 3873 | Clone1.CanCollide = false | |
| 3874 | Clone1.Transparency = 0.2 | |
| 3875 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 3876 | Clone2 = Grip18:clone() | |
| 3877 | Clone2.Parent = Tool | |
| 3878 | Clone2.Name = "Shadow" | |
| 3879 | Clone2.Anchored = true | |
| 3880 | Clone2.CanCollide = false | |
| 3881 | Clone2.Transparency = 0.2 | |
| 3882 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 3883 | Clone3 = Grip19:clone() | |
| 3884 | Clone3.Parent = Tool | |
| 3885 | Clone3.Name = "Shadow" | |
| 3886 | Clone3.Anchored = true | |
| 3887 | Clone3.CanCollide = false | |
| 3888 | Clone3.Transparency = 0.2 | |
| 3889 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 3890 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3891 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3892 | wait() | |
| 3893 | end | |
| 3894 | Weld.Parent = Me.Character["Right Arm"] | |
| 3895 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3896 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3897 | Activated = false | |
| 3898 | end | |
| 3899 | if Mode == "Snipe" then | |
| 3900 | if mouse.Target ~= nil then | |
| 3901 | Torso = mouse.Target.Parent:findFirstChild("Torso")
| |
| 3902 | if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then | |
| 3903 | Activated = true | |
| 3904 | Weld.Parent = Me.Character["Left Arm"] | |
| 3905 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3906 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3907 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3908 | Sound:play() | |
| 3909 | for i = 1 , 4 do | |
| 3910 | Clone1 = Grip17:clone() | |
| 3911 | Clone1.Parent = Tool | |
| 3912 | Clone1.Name = "Shadow" | |
| 3913 | Clone1.Anchored = true | |
| 3914 | Clone1.CanCollide = false | |
| 3915 | Clone1.Transparency = 0.2 | |
| 3916 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3917 | Clone2 = Grip18:clone() | |
| 3918 | Clone2.Parent = Tool | |
| 3919 | Clone2.Name = "Shadow" | |
| 3920 | Clone2.Anchored = true | |
| 3921 | Clone2.CanCollide = false | |
| 3922 | Clone2.Transparency = 0.2 | |
| 3923 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3924 | Clone3 = Grip19:clone() | |
| 3925 | Clone3.Parent = Tool | |
| 3926 | Clone3.Name = "Shadow" | |
| 3927 | Clone3.Anchored = true | |
| 3928 | Clone3.CanCollide = false | |
| 3929 | Clone3.Transparency = 0.2 | |
| 3930 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3931 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3932 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3933 | wait() | |
| 3934 | end | |
| 3935 | Weld:Remove() | |
| 3936 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 3937 | Sound:play() | |
| 3938 | Gyro = Instance.new("BodyGyro")
| |
| 3939 | Gyro.Parent = Handle | |
| 3940 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3941 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
| 3942 | Gyro.D = 50 | |
| 3943 | Position = Instance.new("BodyPosition")
| |
| 3944 | Position.Parent = Handle | |
| 3945 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
| 3946 | Position.position = Torso.Position | |
| 3947 | for i = 1 , 4 do | |
| 3948 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3949 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3950 | wait() | |
| 3951 | end | |
| 3952 | for i = 1 , 20 do | |
| 3953 | if Torso ~= nil then | |
| 3954 | Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
| 3955 | Position.position = Torso.Position | |
| 3956 | end | |
| 3957 | wait(0.1) | |
| 3958 | end | |
| 3959 | Gyro:Remove() | |
| 3960 | Position:Remove() | |
| 3961 | for i = 1 , 10 do | |
| 3962 | Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
| 3963 | Position.position = Me.Character.Torso.Position | |
| 3964 | wait(0.1) | |
| 3965 | end | |
| 3966 | Weld = Instance.new("Weld")
| |
| 3967 | Weld.Parent = Me.Character["Left Arm"] | |
| 3968 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3969 | Weld.Part1 = Handle | |
| 3970 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3971 | for i = 1 , 8 do | |
| 3972 | Clone1 = Grip17:clone() | |
| 3973 | Clone1.Parent = Tool | |
| 3974 | Clone1.Name = "Shadow" | |
| 3975 | Clone1.Anchored = true | |
| 3976 | Clone1.CanCollide = false | |
| 3977 | Clone1.Transparency = 0.2 | |
| 3978 | Clone1.BrickColor = BrickColor.new("Institutional white")
| |
| 3979 | Clone2 = Grip18:clone() | |
| 3980 | Clone2.Parent = Tool | |
| 3981 | Clone2.Name = "Shadow" | |
| 3982 | Clone2.Anchored = true | |
| 3983 | Clone2.CanCollide = false | |
| 3984 | Clone2.Transparency = 0.2 | |
| 3985 | Clone2.BrickColor = BrickColor.new("Institutional white")
| |
| 3986 | Clone3 = Grip19:clone() | |
| 3987 | Clone3.Parent = Tool | |
| 3988 | Clone3.Name = "Shadow" | |
| 3989 | Clone3.Anchored = true | |
| 3990 | Clone3.CanCollide = false | |
| 3991 | Clone3.Transparency = 0.2 | |
| 3992 | Clone3.BrickColor = BrickColor.new("Institutional white")
| |
| 3993 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3994 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3995 | wait() | |
| 3996 | end | |
| 3997 | Weld.Parent = Me.Character["Right Arm"] | |
| 3998 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3999 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4000 | Activated = false | |
| 4001 | end | |
| 4002 | end | |
| 4003 | end | |
| 4004 | end | |
| 4005 | ------------------------------------------------------------> | |
| 4006 | --[[ | |
| 4007 | ? -->> onButton1Up | |
| 4008 | --]] | |
| 4009 | ------------------------------------------------------------> | |
| 4010 | function onButton1Up() | |
| 4011 | Flaming = false | |
| 4012 | Shielding = false | |
| 4013 | if DarkCharge == true then | |
| 4014 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
| 4015 | Sound:play() | |
| 4016 | DarkCharge = false | |
| 4017 | Dark.Anchored = false | |
| 4018 | Velocity = Instance.new("BodyVelocity")
| |
| 4019 | Velocity.Parent = Dark | |
| 4020 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 4021 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150 | |
| 4022 | for i = 1 , 40 do | |
| 4023 | Dark.Transparency = Dark.Transparency + 0.02 | |
| 4024 | function DarkHit(Hit) | |
| 4025 | if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then | |
| 4026 | Hit:Remove() | |
| 4027 | end | |
| 4028 | end | |
| 4029 | Dark.Touched:connect(DarkHit) | |
| 4030 | wait(0.1) | |
| 4031 | end | |
| 4032 | Dark:Remove() | |
| 4033 | Activated = false | |
| 4034 | end | |
| 4035 | if SlimeCharge == true then | |
| 4036 | SlimeCharge = false | |
| 4037 | Slime.Anchored = false | |
| 4038 | Nucleus.Anchored = false | |
| 4039 | SlimeWeld = Instance.new("Weld")
| |
| 4040 | SlimeWeld.Parent = Slime | |
| 4041 | SlimeWeld.Part0 = Slime | |
| 4042 | SlimeWeld.Part1 = Nucleus | |
| 4043 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
| 4044 | Velocity = Instance.new("BodyVelocity")
| |
| 4045 | Velocity.Parent = Slime | |
| 4046 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 4047 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
| 4048 | ||
| 4049 | function SlimeWeld(Hit) | |
| 4050 | if Hit.Parent.Name ~= Me.Name then | |
| 4051 | Humanoid = Hit.Parent:findFirstChild("Humanoid")
| |
| 4052 | if Humanoid ~= nil then | |
| 4053 | Humanoid.MaxHealth = 0 | |
| 4054 | Humanoid.Health = 0 | |
| 4055 | Stuff = Humanoid.Parent:GetChildren() | |
| 4056 | for i = 1 , #Stuff do | |
| 4057 | if Stuff[i].className == "Part" then | |
| 4058 | SlimeWeldz = Instance.new("Weld")
| |
| 4059 | SlimeWeldz.Parent = Slime | |
| 4060 | SlimeWeldz.Part0 = Slime | |
| 4061 | SlimeWeldz.Part1 = Stuff[i] | |
| 4062 | SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 4063 | end | |
| 4064 | end | |
| 4065 | end | |
| 4066 | end | |
| 4067 | end | |
| 4068 | Slime.Touched:connect(SlimeWeld) | |
| 4069 | end | |
| 4070 | end | |
| 4071 | ------------------------------------------------------------> | |
| 4072 | --[[ | |
| 4073 | ? -->> Selected | |
| 4074 | --]] | |
| 4075 | ------------------------------------------------------------> | |
| 4076 | function onSelected(Mouse) | |
| 4077 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 4078 | Sound:play() | |
| 4079 | Mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 4080 | Mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 4081 | mouse = Mouse | |
| 4082 | FakeRightShoulder = Instance.new("Weld")
| |
| 4083 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 4084 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 4085 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 4086 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 4087 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 4088 | FakeLeftShoulder = Instance.new("Weld")
| |
| 4089 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 4090 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 4091 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 4092 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
| 4093 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 4094 | Weld:Remove() | |
| 4095 | Weld = Instance.new("Weld")
| |
| 4096 | Weld.Parent = Me.Character["Torso"] | |
| 4097 | Weld.Part0 = Me.Character["Torso"] | |
| 4098 | Weld.Part1 = Handle | |
| 4099 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 4100 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 4101 | equipped = true | |
| 4102 | Activated = false | |
| 4103 | Equipping = true | |
| 4104 | Unequipping = false | |
| 4105 | Flaming = false | |
| 4106 | Shielding = false | |
| 4107 | SlimeCharge = false | |
| 4108 | DarkCharge = false | |
| 4109 | for i = 1 , 16 do | |
| 4110 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
| 4111 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 4112 | wait() | |
| 4113 | end | |
| 4114 | wait() | |
| 4115 | Weld.Parent = Me.Character["Right Arm"] | |
| 4116 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4117 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4118 | for i = 1 , 8 do | |
| 4119 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
| 4120 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
| 4121 | wait() | |
| 4122 | end | |
| 4123 | wait() | |
| 4124 | for i = 1 , 8 do | |
| 4125 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
| 4126 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
| 4127 | wait() | |
| 4128 | end | |
| 4129 | Equipping = false | |
| 4130 | end | |
| 4131 | HopperBin.Selected:connect(onSelected) | |
| 4132 | ------------------------------------------------------------> | |
| 4133 | --[[ | |
| 4134 | ? -->> Deselected | |
| 4135 | --]] | |
| 4136 | ------------------------------------------------------------> | |
| 4137 | function onDeselected(Mouse) | |
| 4138 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 4139 | Sound:play() | |
| 4140 | for i = 1 , 8 do | |
| 4141 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
| 4142 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
| 4143 | wait() | |
| 4144 | end | |
| 4145 | wait() | |
| 4146 | for i = 1 , 8 do | |
| 4147 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
| 4148 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
| 4149 | wait() | |
| 4150 | end | |
| 4151 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 4152 | Weld = Instance.new("Weld")
| |
| 4153 | Weld.Parent = Me.Character["Torso"] | |
| 4154 | Weld.Part0 = Me.Character["Torso"] | |
| 4155 | Weld.Part1 = Handle | |
| 4156 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 4157 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 4158 | ||
| 4159 | for i = 1 , 16 do | |
| 4160 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 4161 | end | |
| 4162 | for i = 1 , 16 do | |
| 4163 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 4164 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
| 4165 | wait() | |
| 4166 | end | |
| 4167 | FakeRightShoulder:Remove() | |
| 4168 | FakeLeftShoulder:Remove() | |
| 4169 | FakeRightShoulder = Instance.new("Weld")
| |
| 4170 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 4171 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 4172 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 4173 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 4174 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 4175 | FakeLeftShoulder = Instance.new("Weld")
| |
| 4176 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 4177 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 4178 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 4179 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 4180 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 4181 | Equipped = false | |
| 4182 | Activated = false | |
| 4183 | Equipping = false | |
| 4184 | Flaming = false | |
| 4185 | DarkCharge = false | |
| 4186 | Shielding = false | |
| 4187 | Unequipping = true | |
| 4188 | SlimeCharge = false | |
| 4189 | Unequipping = false | |
| 4190 | end | |
| 4191 | HopperBin.Deselected:connect(onDeselected) | |
| 4192 | ------------------------------------------------------------> | |
| 4193 | --[[ | |
| 4194 | ? -->> onTouched() Functions | |
| 4195 | --]] | |
| 4196 | ------------------------------------------------------------> | |
| 4197 | function onTouched(Hit) | |
| 4198 | if Activated then | |
| 4199 | if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then | |
| 4200 | Humanoid = Hit.Parent:findFirstChild("Humanoid")
| |
| 4201 | if Humanoid ~= nil and Mode ~= "Assassinate" then | |
| 4202 | Humanoid.MaxHealth = 100 | |
| 4203 | Humanoid:TakeDamage(Damage) | |
| 4204 | for i = 1 , (Humanoid.Health/10) do | |
| 4205 | Blood = Instance.new("Part")
| |
| 4206 | Blood.Parent = Workspace | |
| 4207 | Blood.CanCollide = false | |
| 4208 | Blood.Transparency = 0.1 | |
| 4209 | Blood.TopSurface = "Smooth" | |
| 4210 | Blood.BottomSurface = "Smooth" | |
| 4211 | Blood.Size = Vector3.new(1, 1, 1) | |
| 4212 | Blood.Locked = true | |
| 4213 | Blood.BrickColor = BrickColor.new(1004) | |
| 4214 | Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 4215 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
| 4216 | BloodMesh = Instance.new("SpecialMesh")
| |
| 4217 | BloodMesh.Parent = Blood | |
| 4218 | BloodMesh.MeshType = "Sphere" | |
| 4219 | BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35) | |
| 4220 | Blood:BreakJoints() | |
| 4221 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
| 4222 | end | |
| 4223 | end | |
| 4224 | end | |
| 4225 | end | |
| 4226 | end | |
| 4227 | Stuff = Tool:GetChildren() | |
| 4228 | for i = 1 , #Stuff do | |
| 4229 | if Stuff[i].className == "Part" then | |
| 4230 | Stuff[i].Touched:connect(onTouched) | |
| 4231 | end | |
| 4232 | end | |
| 4233 | ------------------------------------------------------------> | |
| 4234 | --[[ | |
| 4235 | ? -->> Gui | |
| 4236 | --]] | |
| 4237 | ------------------------------------------------------------> | |
| 4238 | wait(1) | |
| 4239 | Gui = PlayerGui:findFirstChild("LoadGui")
| |
| 4240 | if Gui ~= nil then | |
| 4241 | Gui:Remove() | |
| 4242 | end | |
| 4243 | PlayerGui = Me["PlayerGui"] | |
| 4244 | Gui = PlayerGui:findFirstChild("SwordGui")
| |
| 4245 | if Gui ~= nil then | |
| 4246 | Gui:Remove() | |
| 4247 | end | |
| 4248 | Gui = Instance.new("ScreenGui")
| |
| 4249 | Gui.Parent = PlayerGui | |
| 4250 | Gui.Name = "SwordGui" | |
| 4251 | Background = Instance.new("ImageLabel")
| |
| 4252 | Background.Parent = Gui | |
| 4253 | Background.Name = "Background" | |
| 4254 | Background.Size = UDim2.new(0.25, 0, 0.5, 0) | |
| 4255 | Background.BackgroundTransparency = 0.7 | |
| 4256 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
| 4257 | Background.BackgroundColor = BrickColor.new("Royal purple")
| |
| 4258 | Page1 = Instance.new("ImageLabel")
| |
| 4259 | Page1.Parent = Background | |
| 4260 | Page1.Name = "Page1" | |
| 4261 | Page1.Size = UDim2.new(1, 0, 1, 0) | |
| 4262 | Page1.BackgroundTransparency = 1 | |
| 4263 | Page1.Position = UDim2.new(0, 0, 0, 0) | |
| 4264 | Reset = Instance.new("TextButton")
| |
| 4265 | Reset.Parent = Page1 | |
| 4266 | Reset.Name = "Swing" | |
| 4267 | Reset.Size = UDim2.new(0.2, 0, 0.07, 0) | |
| 4268 | Reset.BackgroundTransparency = 0.1 | |
| 4269 | Reset.Position = UDim2.new(0.02, 0, 0.02, 0) | |
| 4270 | Reset.BorderSizePixel = 0 | |
| 4271 | Reset.BackgroundColor = BrickColor.new("Royal purple")
| |
| 4272 | Reset.Text = "[ Reset ]" | |
| 4273 | Reset.MouseButton1Down:connect(function() | |
| 4274 | p = game.Workspace:findFirstChild(Me.Name) | |
| 4275 | if p ~= nil then | |
| 4276 | p:BreakJoints() | |
| 4277 | end | |
| 4278 | end) | |
| 4279 | Hint = Instance.new("TextLabel")
| |
| 4280 | Hint.Parent = Background | |
| 4281 | Hint.Name = "Hint" | |
| 4282 | Hint.Size = UDim2.new(1, 0, 0.07, 0) | |
| 4283 | Hint.BackgroundTransparency = 0.1 | |
| 4284 | Hint.Position = UDim2.new(0, 0, -0.07, 0) | |
| 4285 | Hint.BorderSizePixel = 0 | |
| 4286 | Hint.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4287 | Hint.Text = "[ ]" | |
| 4288 | Header1 = Instance.new("TextLabel")
| |
| 4289 | Header1.Parent = Page1 | |
| 4290 | Header1.Name = "Header1" | |
| 4291 | Header1.Size = UDim2.new(0, 0, 0, 0) | |
| 4292 | Header1.BackgroundTransparency = 1 | |
| 4293 | Header1.Position = UDim2.new(0.5, 0, 0.05, 0) | |
| 4294 | Header1.Text = "[ Chaos Assassin created by Airflow ]" | |
| 4295 | Swing = Instance.new("TextButton")
| |
| 4296 | Swing.Parent = Page1 | |
| 4297 | Swing.Name = "Swing" | |
| 4298 | Swing.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4299 | Swing.BackgroundTransparency = 0.1 | |
| 4300 | Swing.Position = UDim2.new(0.05, 0, 0.2, 0) | |
| 4301 | Swing.BorderSizePixel = 0 | |
| 4302 | Swing.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4303 | Swing.Text = "[ Swing ]" | |
| 4304 | Swing.MouseButton1Down:connect(function() | |
| 4305 | Mode = "Swing" | |
| 4306 | Stuff = Page1:GetChildren() | |
| 4307 | for i = 1 , #Stuff do | |
| 4308 | if Stuff[i].className == "TextButton" then | |
| 4309 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4310 | Swing.BackgroundColor = BrickColor.new("Lime green")
| |
| 4311 | Hint.Text = "[ Click to Slash ]" | |
| 4312 | end | |
| 4313 | end | |
| 4314 | end) | |
| 4315 | Spin = Instance.new("TextButton")
| |
| 4316 | Spin.Parent = Page1 | |
| 4317 | Spin.Name = "Spin" | |
| 4318 | Spin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4319 | Spin.BackgroundTransparency = 0.1 | |
| 4320 | Spin.Position = UDim2.new(0.05, 0, 0.3, 0) | |
| 4321 | Spin.BorderSizePixel = 0 | |
| 4322 | Spin.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4323 | Spin.Text = "[ DarkFlash ]" | |
| 4324 | Spin.MouseButton1Down:connect(function() | |
| 4325 | Mode = "Spin" | |
| 4326 | Stuff = Page1:GetChildren() | |
| 4327 | for i = 1 , #Stuff do | |
| 4328 | if Stuff[i].className == "TextButton" then | |
| 4329 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4330 | Spin.BackgroundColor = BrickColor.new("Lime green")
| |
| 4331 | Hint.Text = "[ Click to Spin Slash ]" | |
| 4332 | end | |
| 4333 | end | |
| 4334 | end) | |
| 4335 | TripleSlash = Instance.new("TextButton")
| |
| 4336 | TripleSlash.Parent = Page1 | |
| 4337 | TripleSlash.Name = "TripleSlash" | |
| 4338 | TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4339 | TripleSlash.BackgroundTransparency = 0.1 | |
| 4340 | TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0) | |
| 4341 | TripleSlash.BorderSizePixel = 0 | |
| 4342 | TripleSlash.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4343 | TripleSlash.Text = "[ TripleSlash ]" | |
| 4344 | TripleSlash.MouseButton1Down:connect(function() | |
| 4345 | Mode = "TripleSlash" | |
| 4346 | Stuff = Page1:GetChildren() | |
| 4347 | for i = 1 , #Stuff do | |
| 4348 | if Stuff[i].className == "TextButton" then | |
| 4349 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4350 | TripleSlash.BackgroundColor = BrickColor.new("Lime green")
| |
| 4351 | Hint.Text = "[ Click to slash 3 times quickly ]" | |
| 4352 | end | |
| 4353 | end | |
| 4354 | end) | |
| 4355 | ForwardSpin = Instance.new("TextButton")
| |
| 4356 | ForwardSpin.Parent = Page1 | |
| 4357 | ForwardSpin.Name = "Spin" | |
| 4358 | ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4359 | ForwardSpin.BackgroundTransparency = 0.1 | |
| 4360 | ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0) | |
| 4361 | ForwardSpin.BorderSizePixel = 0 | |
| 4362 | ForwardSpin.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4363 | ForwardSpin.Text = "[ ForwardSpin ]" | |
| 4364 | ForwardSpin.MouseButton1Down:connect(function() | |
| 4365 | Mode = "ForwardSpin" | |
| 4366 | Stuff = Page1:GetChildren() | |
| 4367 | for i = 1 , #Stuff do | |
| 4368 | if Stuff[i].className == "TextButton" then | |
| 4369 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4370 | ForwardSpin.BackgroundColor = BrickColor.new("Lime green")
| |
| 4371 | Hint.Text = "[ Click to Spin Slash forward ]" | |
| 4372 | end | |
| 4373 | end | |
| 4374 | end) | |
| 4375 | Boomerang = Instance.new("TextButton")
| |
| 4376 | Boomerang.Parent = Page1 | |
| 4377 | Boomerang.Name = "Boomerang" | |
| 4378 | Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4379 | Boomerang.BackgroundTransparency = 0.1 | |
| 4380 | Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0) | |
| 4381 | Boomerang.BorderSizePixel = 0 | |
| 4382 | Boomerang.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4383 | Boomerang.Text = "[ Boomerang ]" | |
| 4384 | Boomerang.MouseButton1Down:connect(function() | |
| 4385 | Mode = "Boomerang" | |
| 4386 | Stuff = Page1:GetChildren() | |
| 4387 | for i = 1 , #Stuff do | |
| 4388 | if Stuff[i].className == "TextButton" then | |
| 4389 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4390 | Boomerang.BackgroundColor = BrickColor.new("Lime green")
| |
| 4391 | Hint.Text = "[ Click to throw your sword ]" | |
| 4392 | end | |
| 4393 | end | |
| 4394 | end) | |
| 4395 | Remover = Instance.new("TextButton")
| |
| 4396 | Remover.Parent = Page1 | |
| 4397 | Remover.Name = "Remover" | |
| 4398 | Remover.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4399 | Remover.BackgroundTransparency = 0.1 | |
| 4400 | Remover.Position = UDim2.new(0.05, 0, 0.7, 0) | |
| 4401 | Remover.BorderSizePixel = 0 | |
| 4402 | Remover.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4403 | Remover.Text = "[ Remover ]" | |
| 4404 | Remover.MouseButton1Down:connect(function() | |
| 4405 | Mode = "Remover" | |
| 4406 | Stuff = Page1:GetChildren() | |
| 4407 | for i = 1 , #Stuff do | |
| 4408 | if Stuff[i].className == "TextButton" then | |
| 4409 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4410 | Remover.BackgroundColor = BrickColor.new("Lime green")
| |
| 4411 | Hint.Text = "[ Click to remove anything nearby ]" | |
| 4412 | end | |
| 4413 | end | |
| 4414 | end) | |
| 4415 | Alchemy = Instance.new("TextButton")
| |
| 4416 | Alchemy.Parent = Page1 | |
| 4417 | Alchemy.Name = "Alchemy" | |
| 4418 | Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4419 | Alchemy.BackgroundTransparency = 0.1 | |
| 4420 | Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0) | |
| 4421 | Alchemy.BorderSizePixel = 0 | |
| 4422 | Alchemy.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4423 | Alchemy.Text = "[ Alchemy ]" | |
| 4424 | Alchemy.MouseButton1Down:connect(function() | |
| 4425 | Mode = "Alchemy" | |
| 4426 | Stuff = Page1:GetChildren() | |
| 4427 | for i = 1 , #Stuff do | |
| 4428 | if Stuff[i].className == "TextButton" then | |
| 4429 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4430 | Alchemy.BackgroundColor = BrickColor.new("Lime green")
| |
| 4431 | Hint.Text = "[ Click to use alchemy ]" | |
| 4432 | end | |
| 4433 | end | |
| 4434 | end) | |
| 4435 | Fire = Instance.new("TextButton")
| |
| 4436 | Fire.Parent = Page1 | |
| 4437 | Fire.Name = "Fire" | |
| 4438 | Fire.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4439 | Fire.BackgroundTransparency = 0.1 | |
| 4440 | Fire.Position = UDim2.new(0.375, 0, 0.2, 0) | |
| 4441 | Fire.BorderSizePixel = 0 | |
| 4442 | Fire.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4443 | Fire.Text = "[ Fire ]" | |
| 4444 | Fire.MouseButton1Down:connect(function() | |
| 4445 | Mode = "Fire" | |
| 4446 | Stuff = Page1:GetChildren() | |
| 4447 | for i = 1 , #Stuff do | |
| 4448 | if Stuff[i].className == "TextButton" then | |
| 4449 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4450 | Fire.BackgroundColor = BrickColor.new("Lime green")
| |
| 4451 | Hint.Text = "[ Click and hold to shoot fire ]" | |
| 4452 | end | |
| 4453 | end | |
| 4454 | end) | |
| 4455 | Slimeball = Instance.new("TextButton")
| |
| 4456 | Slimeball.Parent = Page1 | |
| 4457 | Slimeball.Name = "Slime" | |
| 4458 | Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4459 | Slimeball.BackgroundTransparency = 0.1 | |
| 4460 | Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0) | |
| 4461 | Slimeball.BorderSizePixel = 0 | |
| 4462 | Slimeball.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4463 | Slimeball.Text = "[ Fireball ]" | |
| 4464 | Slimeball.MouseButton1Down:connect(function() | |
| 4465 | Mode = "Slime" | |
| 4466 | Stuff = Page1:GetChildren() | |
| 4467 | for i = 1 , #Stuff do | |
| 4468 | if Stuff[i].className == "TextButton" then | |
| 4469 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4470 | Slimeball.BackgroundColor = BrickColor.new("Lime green")
| |
| 4471 | Hint.Text = "[ Click and hold to fire a slime ]" | |
| 4472 | end | |
| 4473 | end | |
| 4474 | end) | |
| 4475 | Stone = Instance.new("TextButton")
| |
| 4476 | Stone.Parent = Page1 | |
| 4477 | Stone.Name = "Stone" | |
| 4478 | Stone.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4479 | Stone.BackgroundTransparency = 0.1 | |
| 4480 | Stone.Position = UDim2.new(0.375, 0, 0.4, 0) | |
| 4481 | Stone.BorderSizePixel = 0 | |
| 4482 | Stone.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4483 | Stone.Text = "[ UltimateVoid ]" | |
| 4484 | Stone.MouseButton1Down:connect(function() | |
| 4485 | Mode = "Stone" | |
| 4486 | Stuff = Page1:GetChildren() | |
| 4487 | for i = 1 , #Stuff do | |
| 4488 | if Stuff[i].className == "TextButton" then | |
| 4489 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4490 | Stone.BackgroundColor = BrickColor.new("Lime green")
| |
| 4491 | Hint.Text = "[ Click to hit anybody near you ]" | |
| 4492 | end | |
| 4493 | end | |
| 4494 | end) | |
| 4495 | Escape = Instance.new("TextButton")
| |
| 4496 | Escape.Parent = Page1 | |
| 4497 | Escape.Name = "Escape" | |
| 4498 | Escape.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4499 | Escape.BackgroundTransparency = 0.1 | |
| 4500 | Escape.Position = UDim2.new(0.375, 0, 0.5, 0) | |
| 4501 | Escape.BorderSizePixel = 0 | |
| 4502 | Escape.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4503 | Escape.Text = "[ Escape ]" | |
| 4504 | Escape.MouseButton1Down:connect(function() | |
| 4505 | Mode = "Escape" | |
| 4506 | Stuff = Page1:GetChildren() | |
| 4507 | for i = 1 , #Stuff do | |
| 4508 | if Stuff[i].className == "TextButton" then | |
| 4509 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4510 | Escape.BackgroundColor = BrickColor.new("Lime green")
| |
| 4511 | Hint.Text = "[ Click to escape when stuck ]" | |
| 4512 | end | |
| 4513 | end | |
| 4514 | end) | |
| 4515 | Shield = Instance.new("TextButton")
| |
| 4516 | Shield.Parent = Page1 | |
| 4517 | Shield.Name = "Shield" | |
| 4518 | Shield.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4519 | Shield.BackgroundTransparency = 0.1 | |
| 4520 | Shield.Position = UDim2.new(0.375, 0, 0.6, 0) | |
| 4521 | Shield.BorderSizePixel = 0 | |
| 4522 | Shield.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4523 | Shield.Text = "[ Shield ]" | |
| 4524 | Shield.MouseButton1Down:connect(function() | |
| 4525 | Mode = "Shield" | |
| 4526 | Stuff = Page1:GetChildren() | |
| 4527 | for i = 1 , #Stuff do | |
| 4528 | if Stuff[i].className == "TextButton" then | |
| 4529 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4530 | Shield.BackgroundColor = BrickColor.new("Lime green")
| |
| 4531 | Hint.Text = "[ Click and hold for an invisible shield ]" | |
| 4532 | end | |
| 4533 | end | |
| 4534 | end) | |
| 4535 | DarkPulse = Instance.new("TextButton")
| |
| 4536 | DarkPulse.Parent = Page1 | |
| 4537 | DarkPulse.Name = "DarkPulse" | |
| 4538 | DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4539 | DarkPulse.BackgroundTransparency = 0.1 | |
| 4540 | DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0) | |
| 4541 | DarkPulse.BorderSizePixel = 0 | |
| 4542 | DarkPulse.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4543 | DarkPulse.Text = "[ DarkPulse ]" | |
| 4544 | DarkPulse.MouseButton1Down:connect(function() | |
| 4545 | Mode = "DarkPulse" | |
| 4546 | Stuff = Page1:GetChildren() | |
| 4547 | for i = 1 , #Stuff do | |
| 4548 | if Stuff[i].className == "TextButton" then | |
| 4549 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4550 | DarkPulse.BackgroundColor = BrickColor.new("Lime green")
| |
| 4551 | Hint.Text = "[ Click and hold to fire a dark wave ]" | |
| 4552 | end | |
| 4553 | end | |
| 4554 | end) | |
| 4555 | Snipe = Instance.new("TextButton")
| |
| 4556 | Snipe.Parent = Page1 | |
| 4557 | Snipe.Name = "Snipe" | |
| 4558 | Snipe.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4559 | Snipe.BackgroundTransparency = 0.1 | |
| 4560 | Snipe.Position = UDim2.new(0.375, 0, 0.8, 0) | |
| 4561 | Snipe.BorderSizePixel = 0 | |
| 4562 | Snipe.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4563 | Snipe.Text = "[ Snipe ]" | |
| 4564 | Snipe.MouseButton1Down:connect(function() | |
| 4565 | Mode = "Snipe" | |
| 4566 | Stuff = Page1:GetChildren() | |
| 4567 | for i = 1 , #Stuff do | |
| 4568 | if Stuff[i].className == "TextButton" then | |
| 4569 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4570 | Snipe.BackgroundColor = BrickColor.new("Lime green")
| |
| 4571 | Hint.Text = "[ Click a person to zoom toward him ]" | |
| 4572 | end | |
| 4573 | end | |
| 4574 | end) | |
| 4575 | Ice = Instance.new("TextButton")
| |
| 4576 | Ice.Parent = Page1 | |
| 4577 | Ice.Name = "Ice" | |
| 4578 | Ice.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4579 | Ice.BackgroundTransparency = 0.1 | |
| 4580 | Ice.Position = UDim2.new(0.7, 0, 0.2, 0) | |
| 4581 | Ice.BorderSizePixel = 0 | |
| 4582 | Ice.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4583 | Ice.Text = "[ HeatSlashes ]" | |
| 4584 | Ice.MouseButton1Down:connect(function() | |
| 4585 | Mode = "Ice" | |
| 4586 | Stuff = Page1:GetChildren() | |
| 4587 | for i = 1 , #Stuff do | |
| 4588 | if Stuff[i].className == "TextButton" then | |
| 4589 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4590 | Ice.BackgroundColor = BrickColor.new("Lime green")
| |
| 4591 | Hint.Text = "[ Click to send out a beam of ice ]" | |
| 4592 | end | |
| 4593 | end | |
| 4594 | end) | |
| 4595 | Tornado = Instance.new("TextButton")
| |
| 4596 | Tornado.Parent = Page1 | |
| 4597 | Tornado.Name = "Tornado" | |
| 4598 | Tornado.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4599 | Tornado.BackgroundTransparency = 0.1 | |
| 4600 | Tornado.Position = UDim2.new(0.7, 0, 0.3, 0) | |
| 4601 | Tornado.BorderSizePixel = 0 | |
| 4602 | Tornado.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4603 | Tornado.Text = "[ HeatSpins ]" | |
| 4604 | Tornado.MouseButton1Down:connect(function() | |
| 4605 | Mode = "Tornado" | |
| 4606 | Stuff = Page1:GetChildren() | |
| 4607 | for i = 1 , #Stuff do | |
| 4608 | if Stuff[i].className == "TextButton" then | |
| 4609 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4610 | Tornado.BackgroundColor = BrickColor.new("Lime green")
| |
| 4611 | Hint.Text = "[ Click to throw people near you ]" | |
| 4612 | end | |
| 4613 | end | |
| 4614 | end) | |
| 4615 | Explosion = Instance.new("TextButton")
| |
| 4616 | Explosion.Parent = Page1 | |
| 4617 | Explosion.Name = "BlackHole" | |
| 4618 | Explosion.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4619 | Explosion.BackgroundTransparency = 0.1 | |
| 4620 | Explosion.Position = UDim2.new(0.7, 0, 0.4, 0) | |
| 4621 | Explosion.BorderSizePixel = 0 | |
| 4622 | Explosion.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4623 | Explosion.Text = "[ Explosion ]" | |
| 4624 | Explosion.MouseButton1Down:connect(function() | |
| 4625 | Mode = "Explosion" | |
| 4626 | Stuff = Page1:GetChildren() | |
| 4627 | for i = 1 , #Stuff do | |
| 4628 | if Stuff[i].className == "TextButton" then | |
| 4629 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4630 | Explosion.BackgroundColor = BrickColor.new("Lime green")
| |
| 4631 | Hint.Text = "[ Click to summon a huge explosion ]" | |
| 4632 | end | |
| 4633 | end | |
| 4634 | end) | |
| 4635 | ExplodeVictim = Instance.new("TextButton")
| |
| 4636 | ExplodeVictim.Parent = Page1 | |
| 4637 | ExplodeVictim.Name = "ExplodeVictim" | |
| 4638 | ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4639 | ExplodeVictim.BackgroundTransparency = 0.1 | |
| 4640 | ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0) | |
| 4641 | ExplodeVictim.BorderSizePixel = 0 | |
| 4642 | ExplodeVictim.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4643 | ExplodeVictim.Text = "[ ExplodeVictim ]" | |
| 4644 | ExplodeVictim.MouseButton1Down:connect(function() | |
| 4645 | Mode = "ExplodeVictim" | |
| 4646 | Stuff = Page1:GetChildren() | |
| 4647 | for i = 1 , #Stuff do | |
| 4648 | if Stuff[i].className == "TextButton" then | |
| 4649 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4650 | ExplodeVictim.BackgroundColor = BrickColor.new("Lime green")
| |
| 4651 | Hint.Text = "[ Click a person to explode him ]" | |
| 4652 | end | |
| 4653 | end | |
| 4654 | end) | |
| 4655 | Raise = Instance.new("TextButton")
| |
| 4656 | Raise.Parent = Page1 | |
| 4657 | Raise.Name = "Raise" | |
| 4658 | Raise.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4659 | Raise.BackgroundTransparency = 0.1 | |
| 4660 | Raise.Position = UDim2.new(0.7, 0, 0.6, 0) | |
| 4661 | Raise.BorderSizePixel = 0 | |
| 4662 | Raise.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4663 | Raise.Text = "[ Wave ]" | |
| 4664 | Raise.MouseButton1Down:connect(function() | |
| 4665 | Mode = "Raise" | |
| 4666 | Stuff = Page1:GetChildren() | |
| 4667 | for i = 1 , #Stuff do | |
| 4668 | if Stuff[i].className == "TextButton" then | |
| 4669 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4670 | Raise.BackgroundColor = BrickColor.new("Lime green")
| |
| 4671 | Hint.Text = "[ Click the ground to make a mountain ]" | |
| 4672 | end | |
| 4673 | end | |
| 4674 | end) | |
| 4675 | Teleport = Instance.new("TextButton")
| |
| 4676 | Teleport.Parent = Page1 | |
| 4677 | Teleport.Name = "Teleport" | |
| 4678 | Teleport.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4679 | Teleport.BackgroundTransparency = 0.1 | |
| 4680 | Teleport.Position = UDim2.new(0.7, 0, 0.7, 0) | |
| 4681 | Teleport.BorderSizePixel = 0 | |
| 4682 | Teleport.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4683 | Teleport.Text = "[ Teleport ]" | |
| 4684 | Teleport.MouseButton1Down:connect(function() | |
| 4685 | Mode = "Teleport" | |
| 4686 | Stuff = Page1:GetChildren() | |
| 4687 | for i = 1 , #Stuff do | |
| 4688 | if Stuff[i].className == "TextButton" then | |
| 4689 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4690 | Teleport.BackgroundColor = BrickColor.new("Lime green")
| |
| 4691 | Hint.Text = "[ Click to teleport and slash ]" | |
| 4692 | end | |
| 4693 | end | |
| 4694 | end) | |
| 4695 | DownThrust = Instance.new("TextButton")
| |
| 4696 | DownThrust.Parent = Page1 | |
| 4697 | DownThrust.Name = "DownThrust" | |
| 4698 | DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4699 | DownThrust.BackgroundTransparency = 0.1 | |
| 4700 | DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0) | |
| 4701 | DownThrust.BorderSizePixel = 0 | |
| 4702 | DownThrust.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4703 | DownThrust.Text = "[ DownThrust ]" | |
| 4704 | DownThrust.MouseButton1Down:connect(function() | |
| 4705 | Mode = "DownThrust" | |
| 4706 | Stuff = Page1:GetChildren() | |
| 4707 | for i = 1 , #Stuff do | |
| 4708 | if Stuff[i].className == "TextButton" then | |
| 4709 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4710 | DownThrust.BackgroundColor = BrickColor.new("Lime green")
| |
| 4711 | Hint.Text = "[ Click to thurst downward ]" | |
| 4712 | end | |
| 4713 | end | |
| 4714 | end) | |
| 4715 | Assassinate = Instance.new("TextButton")
| |
| 4716 | Assassinate.Parent = Page1 | |
| 4717 | Assassinate.Name = "Assassinate" | |
| 4718 | Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4719 | Assassinate.BackgroundTransparency = 0.1 | |
| 4720 | Assassinate.Position = UDim2.new(0.375, 0, 0.1, 0) | |
| 4721 | Assassinate.BorderSizePixel = 0 | |
| 4722 | Assassinate.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4723 | Assassinate.Text = "[ Assassinate ]" | |
| 4724 | Assassinate.MouseButton1Down:connect(function() | |
| 4725 | Mode = "Assassinate" | |
| 4726 | Stuff = Page1:GetChildren() | |
| 4727 | for i = 1 , #Stuff do | |
| 4728 | if Stuff[i].className == "TextButton" then | |
| 4729 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4730 | Assassinate.BackgroundColor = BrickColor.new("Lime green")
| |
| 4731 | Hint.Text = "[ Click a player to kill ]" | |
| 4732 | end | |
| 4733 | end | |
| 4734 | end) | |
| 4735 | Lazor = Instance.new("TextButton")
| |
| 4736 | Lazor.Parent = Page1 | |
| 4737 | Lazor.Name = "lazor" | |
| 4738 | Lazor.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4739 | Lazor.BackgroundTransparency = 0.1 | |
| 4740 | Lazor.Position = UDim2.new(0.05, 0, 0.1, 0) | |
| 4741 | Lazor.BorderSizePixel = 0 | |
| 4742 | Lazor.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4743 | Lazor.Text = "[ LAZOR ]" | |
| 4744 | Lazor.MouseButton1Down:connect(function() | |
| 4745 | Mode = "Lazor" | |
| 4746 | Stuff = Page1:GetChildren() | |
| 4747 | for i = 1 , #Stuff do | |
| 4748 | if Stuff[i].className == "TextButton" then | |
| 4749 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4750 | Lazor.BackgroundColor = BrickColor.new("Lime green")
| |
| 4751 | Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]" | |
| 4752 | end | |
| 4753 | end | |
| 4754 | end) | |
| 4755 | Lazor3 = Instance.new("TextButton")
| |
| 4756 | Lazor3.Parent = Page1 | |
| 4757 | Lazor3.Name = "Toss" | |
| 4758 | Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4759 | Lazor3.BackgroundTransparency = 0.1 | |
| 4760 | Lazor3.Position = UDim2.new(0.7, 0, 0.1, 0) | |
| 4761 | Lazor3.BorderSizePixel = 0 | |
| 4762 | Lazor3.BackgroundColor = BrickColor.new("Bright violet")
| |
| 4763 | Lazor3.Text = "[ Toss ]" | |
| 4764 | Lazor3.MouseButton1Down:connect(function() | |
| 4765 | Mode = "Toss" | |
| 4766 | Stuff = Page1:GetChildren() | |
| 4767 | for i = 1 , #Stuff do | |
| 4768 | if Stuff[i].className == "TextButton" then | |
| 4769 | Stuff[i].BackgroundColor = BrickColor.new("Bright violet")
| |
| 4770 | Lazor3.BackgroundColor = BrickColor.new("Lime green")
| |
| 4771 | Hint.Text = "[ Click to toss Sword ]" | |
| 4772 | end | |
| 4773 | end | |
| 4774 | end) | |
| 4775 | ------------------------------------------------------------> | |
| 4776 | --[[ | |
| 4777 | ? -->> Suit | |
| 4778 | --]] | |
| 4779 | ------------------------------------------------------------> | |
| 4780 | Player = Me | |
| 4781 | Person = Player | |
| 4782 | Character = Player.Character | |
| 4783 | Torso = Character.Torso | |
| 4784 | Head = Character:findFirstChild("Head")
| |
| 4785 | LA = Character:findFirstChild("Left Arm")
| |
| 4786 | RA = Character:findFirstChild("Right Arm")
| |
| 4787 | LL = Character:findFirstChild("Left Leg")
| |
| 4788 | RL = Character:findFirstChild("Right Leg")
| |
| 4789 | Characters = Instance.new("Model")
| |
| 4790 | Characters.Name = "Suit" | |
| 4791 | Characters.Parent = Character | |
| 4792 | Suit = Character.Suit | |
| 4793 | RAs = Instance.new("Part")
| |
| 4794 | RAs.Name = "RightArmShuriken" | |
| 4795 | RAs.formFactor = "Plate" | |
| 4796 | RAs.Size = Vector3.new(1, 0.4, 1) | |
| 4797 | RAs.TopSurface = "Smooth" | |
| 4798 | RAs.BottomSurface = "Smooth" | |
| 4799 | RAs.BrickColor = BrickColor.new("Navy blue")
| |
| 4800 | RAs.Reflectance = 0 | |
| 4801 | Rasm = Instance.new("SpecialMesh")
| |
| 4802 | Rasm.Parent = RAs | |
| 4803 | Rasm.MeshType = "FileMesh" | |
| 4804 | Rasm.MeshId = "http://www.roblox.com/asset/?id=19251107" | |
| 4805 | Rasm.Scale = Vector3.new(0.27,1,0.27) | |
| 4806 | RAs.Parent = Characters | |
| 4807 | RAsw = Instance.new("Weld")
| |
| 4808 | RAsw.Part0 = RAs | |
| 4809 | RAsw.Part1 = RA | |
| 4810 | RAsw.Parent = RAs | |
| 4811 | RAsw.C0 = CFrame.new(0.03,-0.5,-0.5)*CFrame.fromEulerAnglesXYZ(0,1.5,1.6) | |
| 4812 | RAa = Instance.new("Part")
| |
| 4813 | RAa.Name = "RightArmArmor" | |
| 4814 | RAa.formFactor = "Symmetric" | |
| 4815 | RAa.Size = Vector3.new(1,2,1) | |
| 4816 | RAa.TopSurface = "Smooth" | |
| 4817 | RAa.BottomSurface = "Smooth" | |
| 4818 | RAa.BrickColor = BrickColor.new("Really black")
| |
| 4819 | RAa.Reflectance = 0 | |
| 4820 | RAm = Instance.new("BlockMesh")
| |
| 4821 | RAm.Parent = RAa | |
| 4822 | RAm.Scale = Vector3.new(1.01,0.51,1.01) | |
| 4823 | RAa.Parent = Characters | |
| 4824 | RAaw = Instance.new("Weld")
| |
| 4825 | RAaw.Part0 = RA | |
| 4826 | RAaw.Part1 = RAa | |
| 4827 | RAaw.Parent = RA | |
| 4828 | RAaw.C0 = CFrame.new(0,0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4829 | TorsoX = Instance.new("WedgePart")
| |
| 4830 | TorsoX.Name = "TorsoPart" | |
| 4831 | TorsoX.formFactor = "Plate" | |
| 4832 | TorsoX.Size = Vector3.new(1.01, 1.01, 1.01) | |
| 4833 | TorsoX.TopSurface = "Smooth" | |
| 4834 | TorsoX.BottomSurface = "Smooth" | |
| 4835 | TorsoX.BrickColor = BrickColor.new("Really black")
| |
| 4836 | TorsoX.Reflectance = 0 | |
| 4837 | TorsoX.Parent = Characters | |
| 4838 | TorsoXW = Instance.new("Weld")
| |
| 4839 | TorsoXW.Part0 = TorsoX | |
| 4840 | TorsoXW.Part1 = Torso | |
| 4841 | TorsoXW.Parent = TorsoX | |
| 4842 | TorsoXW.C0 = CFrame.new(0,0.41,-0.51)*CFrame.fromEulerAnglesXYZ(0,-1.575,-1.575) | |
| 4843 | TorsoX2 = Instance.new("WedgePart")
| |
| 4844 | TorsoX2.Name = "TorsoPart2" | |
| 4845 | TorsoX2.formFactor = "Plate" | |
| 4846 | TorsoX2.Size = Vector3.new(1.01, 1.01, 1.01) | |
| 4847 | TorsoX2.TopSurface = "Smooth" | |
| 4848 | TorsoX2.BottomSurface = "Smooth" | |
| 4849 | TorsoX2.BrickColor = BrickColor.new("Really black")
| |
| 4850 | TorsoX2.Reflectance = 0 | |
| 4851 | TorsoX2.Parent = Characters | |
| 4852 | TorsoXW2 = Instance.new("Weld")
| |
| 4853 | TorsoXW2.Part0 = TorsoX2 | |
| 4854 | TorsoXW2.Part1 = Torso | |
| 4855 | TorsoXW2.Parent = TorsoX | |
| 4856 | TorsoXW2.C0 = CFrame.new(0.01,0.41,-0.51)*CFrame.fromEulerAnglesXYZ(0,-1.575,-1.575) | |
| 4857 | RAb = Instance.new("Part")
| |
| 4858 | RAb.Name = "RightArmArmor" | |
| 4859 | RAb.formFactor = "Symmetric" | |
| 4860 | RAb.Size = Vector3.new(1,2,1) | |
| 4861 | RAb.TopSurface = "Smooth" | |
| 4862 | RAb.BottomSurface = "Smooth" | |
| 4863 | RAb.BrickColor = BrickColor.new("Navy blue")
| |
| 4864 | RAb.Reflectance = 0 | |
| 4865 | RAm = Instance.new("BlockMesh")
| |
| 4866 | RAm.Parent = RAb | |
| 4867 | RAm.Scale = Vector3.new(1.02,0.05,1.02) | |
| 4868 | RAb.Parent = Characters | |
| 4869 | RAbw = Instance.new("Weld")
| |
| 4870 | RAbw.Part0 = RAb | |
| 4871 | RAbw.Part1 = RA | |
| 4872 | RAbw.Parent = RAb | |
| 4873 | RAbw.C0 = CFrame.new(0,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4874 | Chakram = Instance.new("Part")
| |
| 4875 | Chakram.Name = "Chakram" | |
| 4876 | Chakram.formFactor = "Symmetric" | |
| 4877 | Chakram.Size = Vector3.new(1,1,1) | |
| 4878 | Chakram.TopSurface = "Smooth" | |
| 4879 | Chakram.BottomSurface = "Smooth" | |
| 4880 | Chakram.BrickColor = BrickColor.new("Navy blue")
| |
| 4881 | Chakram.Reflectance = 0 | |
| 4882 | ChakramMesh = Instance.new("SpecialMesh")
| |
| 4883 | ChakramMesh.Parent = Chakram | |
| 4884 | ChakramMesh.MeshType = "FileMesh" | |
| 4885 | ChakramMesh.MeshId = "http://www.roblox.com/asset/?id=16150814" | |
| 4886 | ChakramMesh.TextureId = "http://www.roblox.com/asset/?id=79146468" | |
| 4887 | ChakramMesh.Scale = Vector3.new(1.05,1.05,1.05) | |
| 4888 | Chakram.Parent = Characters | |
| 4889 | ChakramWeld = Instance.new("Weld")
| |
| 4890 | ChakramWeld.Part0 = Chakram | |
| 4891 | ChakramWeld.Part1 = Head | |
| 4892 | ChakramWeld.Parent = Chakram | |
| 4893 | ChakramWeld.C0 = CFrame.new(0,-0.1,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4894 | Chakram2 = Instance.new("Part")
| |
| 4895 | Chakram2.Name = "Chakram2" | |
| 4896 | Chakram2.formFactor = "Symmetric" | |
| 4897 | Chakram2.Size = Vector3.new(1,1,1) | |
| 4898 | Chakram2.TopSurface = "Smooth" | |
| 4899 | Chakram2.BottomSurface = "Smooth" | |
| 4900 | Chakram2.BrickColor = BrickColor.new("Navy blue")
| |
| 4901 | Chakram2.Reflectance = 0 | |
| 4902 | ChakramMesh2 = Instance.new("SpecialMesh")
| |
| 4903 | ChakramMesh2.Parent = Chakram2 | |
| 4904 | ChakramMesh2.MeshType = "FileMesh" | |
| 4905 | ChakramMesh2.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
| 4906 | ChakramMesh2.TextureId = "http://www.roblox.com/asset/?id=21345517" | |
| 4907 | ChakramMesh2.Scale = Vector3.new(2,2,1) | |
| 4908 | Chakram2.Parent = Characters | |
| 4909 | Chakram2Weld = Instance.new("Weld")
| |
| 4910 | Chakram2Weld.Part0 = Chakram2 | |
| 4911 | Chakram2Weld.Part1 = Torso | |
| 4912 | Chakram2Weld.Parent = Chakram2 | |
| 4913 | Chakram2Weld.C0 = CFrame.new(0,0,0.21)*CFrame.fromEulerAnglesXYZ(0,0,1.95) | |
| 4914 | Chakram3 = Instance.new("Part")
| |
| 4915 | Chakram3.Name = "Chakram3" | |
| 4916 | Chakram3.formFactor = "Symmetric" | |
| 4917 | Chakram3.Size = Vector3.new(1,1,1) | |
| 4918 | Chakram3.TopSurface = "Smooth" | |
| 4919 | Chakram3.BottomSurface = "Smooth" | |
| 4920 | Chakram3.BrickColor = BrickColor.new("Really black")
| |
| 4921 | Chakram3.Reflectance = 0 | |
| 4922 | Chakram3.Transparency = 0.5 | |
| 4923 | ChakramMesh3 = Instance.new("SpecialMesh")
| |
| 4924 | ChakramMesh3.Parent = Chakram3 | |
| 4925 | ChakramMesh3.MeshType = "Sphere" | |
| 4926 | ChakramMesh3.MeshId = "http://www.roblox.com/asset/?id=1185246" | |
| 4927 | ChakramMesh3.Scale = Vector3.new(1.3,1.3,1.3) | |
| 4928 | Chakram3.Parent = Characters | |
| 4929 | Chakram3Weld = Instance.new("Weld")
| |
| 4930 | Chakram3Weld.Part0 = Chakram3 | |
| 4931 | Chakram3Weld.Part1 = RA | |
| 4932 | Chakram3Weld.Parent = Chakram3 | |
| 4933 | Chakram3Weld.C0 = CFrame.new(-0.25,-0.5,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 4934 | ------------------------------------------------------------> | |
| 4935 | --[[ | |
| 4936 | ? -->> Loop | |
| 4937 | --]] | |
| 4938 | ------------------------------------------------------------> | |
| 4939 | while true do | |
| 4940 | wait() | |
| 4941 | Stuff = Workspace:GetChildren() | |
| 4942 | for i = 1 , #Stuff do | |
| 4943 | Stuff2 = Stuff[i]:GetChildren() | |
| 4944 | for i = 1 , #Stuff2 do | |
| 4945 | Stuff3 = Stuff2[i]:GetChildren() | |
| 4946 | for i = 1 , #Stuff3 do | |
| 4947 | if Stuff3[i].className == "ForceField" then | |
| 4948 | Stuff3[i]:Remove() | |
| 4949 | end | |
| 4950 | end | |
| 4951 | if Stuff2[i].className == "ForceField" then | |
| 4952 | Stuff2[i]:Remove() | |
| 4953 | end | |
| 4954 | end | |
| 4955 | end | |
| 4956 | if Flaming == true then | |
| 4957 | Flame = Instance.new("Part")
| |
| 4958 | Flame.Parent = Tool | |
| 4959 | Flame.Anchored = true | |
| 4960 | Flame.BrickColor = BrickColor.new("Really black")
| |
| 4961 | Flame.CanCollide = false | |
| 4962 | Flame.Name = "Flame" | |
| 4963 | Color = math.random(1, 3) | |
| 4964 | if Color == 1 then | |
| 4965 | Flame.BrickColor = BrickColor.new(21) | |
| 4966 | else | |
| 4967 | if Color == 2 then | |
| 4968 | Flame.BrickColor = BrickColor.new(24) | |
| 4969 | end | |
| 4970 | if Color == 3 then | |
| 4971 | Flame.BrickColor = BrickColor.new(105) | |
| 4972 | end | |
| 4973 | end | |
| 4974 | Flame.Locked = true | |
| 4975 | Flame.Shape = "Ball" | |
| 4976 | Flame.Transparency = 0.2 | |
| 4977 | Flame.Size = Vector3.new(1, 1, 1) | |
| 4978 | Flawme.TopSurface = "Smooth" | |
| 4979 | Flame.BottomSurface = "Smooth" | |
| 4980 | Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12))) | |
| 4981 | FlameMesh = Instance.new("SpecialMesh")
| |
| 4982 | FlameMesh.MeshType = "Sphere" | |
| 4983 | FlameMesh.Parent = Flame | |
| 4984 | FlameMesh.Scale = Vector3.new(1, 1, 1) | |
| 4985 | end | |
| 4986 | Me.Character.Humanoid.WalkSpeed = 16 | |
| 4987 | Me.Character.Humanoid.MaxHealth = 100 | |
| 4988 | if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then | |
| 4989 | Base = Workspace:findFirstChild("Base")
| |
| 4990 | if Base ~= nil then | |
| 4991 | Me.Character:MoveTo(Base.Position) | |
| 4992 | else | |
| 4993 | Me.Character:MoveTo(Vector3.new(0, 50, 0)) | |
| 4994 | end | |
| 4995 | end | |
| 4996 | Stuff = Tool:GetChildren() | |
| 4997 | for i = 1 , #Stuff do | |
| 4998 | if Stuff[i].className == "Part" then | |
| 4999 | if Stuff[i].Name == "Shadow" then | |
| 5000 | Stuff[i].Transparency = Stuff[i].Transparency + 0.2 | |
| 5001 | if Stuff[i].Transparency >= 1 then | |
| 5002 | Stuff[i]:Remove() | |
| 5003 | end | |
| 5004 | end | |
| 5005 | if Stuff[i].Name == "Flame" then | |
| 5006 | p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
| 5007 | Size = math.random(1, 3) | |
| 5008 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size) | |
| 5009 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
| 5010 | Stuff[i].CFrame = p | |
| 5011 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5))) | |
| 5012 | Stuff2 = Workspace:GetChildren() | |
| 5013 | for ii = 1 , #Stuff2 do | |
| 5014 | if Stuff2[ii].className == "Part" then | |
| 5015 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 5016 | if Stuff2[ii].Name ~= "Base" then | |
| 5017 | Stuff2[ii].Anchored = false | |
| 5018 | Stuff2[ii].BrickColor = BrickColor.new("Really black")
| |
| 5019 | Stuff2[ii]:BreakJoints() | |
| 5020 | end | |
| 5021 | end | |
| 5022 | end | |
| 5023 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then | |
| 5024 | Torso = Stuff2[ii]:findFirstChild("Torso")
| |
| 5025 | Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
| |
| 5026 | if Torso ~= nil and Humanoid ~= nil then | |
| 5027 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 5028 | Humanoid.MaxHealth = 100 | |
| 5029 | Humanoid:TakeDamage(Damage) | |
| 5030 | Parts = Humanoid.Parent:GetChildren() | |
| 5031 | for i = 1 , #Parts do | |
| 5032 | if Parts[i].className == "Part" then | |
| 5033 | Parts[i].BrickColor = BrickColor.new("Really black")
| |
| 5034 | if Humanoid.Health <= 0 then | |
| 5035 | Parts[i].Anchored = false | |
| 5036 | Parts[i]:BreakJoints() | |
| 5037 | end | |
| 5038 | end | |
| 5039 | end | |
| 5040 | end | |
| 5041 | end | |
| 5042 | end | |
| 5043 | end | |
| 5044 | if Stuff[i].Transparency >= 1 then | |
| 5045 | Stuff[i]:Remove() | |
| 5046 | end | |
| 5047 | end | |
| 5048 | end | |
| 5049 | end | |
| 5050 | ------------------------------------------------------------> | |
| 5051 | --[[ | |
| 5052 | ? -->> End of Script! | |
| 5053 | --]] | |
| 5054 | ------------------------------------------------------------> | |
| 5055 | end |