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Name: "Bloody Mary"
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Premonition: Inversion
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Age: 13
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Holic/Thanatos/Gothic
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Holic/Jacobite/Gothic
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Starting Location: Limbo
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AP: 10/10
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AP: 11/11
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ARM: 2 / MUT: 1 / ENH: 2
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ARM: 0 / MUT: 3 / ENH: 2
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--Barbed Wire (ARM 2): [Damage/0/S] You may only use this Maneuver when you deal damage. Add +1 to the damage for an Unarmed or Melee Attack.
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--Bolt Head (ENH 1): [Check/1/S] Support 2.
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-Brain: [Auto/N/S] Maximum Action Points +2.
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-Eyes: [Auto/N/S] Maximum Action Points +1.
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-Adrenaline (ENH 1): Maximum Action Points +1.
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-Ribbon: [Auto/N/S] Treasure.
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-Oversized Hat: Treasure.
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ARMS: 4/4
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ARMS: 3/3
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--Forearm: [Check/1/0] Support 1.
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-Fists: [Action/2/0] Unarmed Attack 1.
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-Shovel (ARM 1): [Action/2/0] Melee Attack 1+Dismember (Enemies get +2 to the Dismember Check.) Defend Maneuvers cannot reduce the damage of this attack.
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TORSO: 5/5
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--Blood-stained (MUT 1): [Check/1/0~1] Hinder 1.
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--Spikes (ENH 2): [Damage/1/S] You may only use this maneuver when you deal damage. Add +2 to the damage for an Unarmed or Melee Attack.
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-Spine: [Action/1/S] One maneuver you use on the next Count during this Turn has its Cost reduced by 1 (to a minimum of 0.) Stacks if used repeatedly. Discount may be divided totally arbitrarily.
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-Entrails: [Auto/N/S] No Effect.
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-Entrails: [Auto/N/S] No Effect.
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-"There is a Void" (MUT 3): [Action/3/0] Unarmed Attack 2 + Chain Attack 2. During the Attack Checks (from the declaration of the attack to the end of the action) you may reroll a single die.
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LEGS: 3/3
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--Foot: [Check/1/0] Hinder 1.
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-Bone: [Action/3/S] Move 1.
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-Bone: [Action/3/S] Move 1.
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SKILLS:
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--Fury: [Damage/*/S] As the Cost of this Skill, add a Madness Point to a Fetter of your choice. Add +2 to the damage dealt.
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-God of Death: [Auto/N/S] When making an Attack Check with a Melee Attack maneuver, you may add +1 to the die roll.
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--Calamity: [Damage/2/S]: You may only use this Skill when you deal damage with a Melee Attack. Add the "Area Attack" property to this damage. You do not take damage from this "Area Attack."
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--Delight in Corruption: [Damage/0/S] You may use a "Rapid", "Check" or "Damage" maneuver that you have already used one more time.
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-Ultimate Predator: [Auto/N/0] When you succeed with a Range 0 Unarmed Attack, if the number of Parts the target has remaining is no greater than the result of the Attack Check minus five, all of the target's Parts are instantly broken (however, Legions are not affected.)
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===
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Name: "Heretic"
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Initial Build:
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Premonition: Sinner
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Holic: Carnage
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Holic/Gothic/Baroque
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Jacobite: Haunt, Flesh Puzzle, 0/2/0 Reinforcements
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Gothic: Ultimate Predator, 0/1/1 Reinforcements
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Free point: ENH 2 Reinforcement
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AP: 10/10
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Favor (Current/Lifetime): 0/0 (probable future buys listed, as per request)
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10 - Delight in Corruption
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20 - (Auxiliary Brain?)