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| 1 | using System.Collections.Generic; | |
| 2 | using UnityEngine; | |
| 3 | using UnityEngine.SceneManagement; | |
| 4 | using TMPro; | |
| 5 | ||
| 6 | public class GameManager : MonoBehaviour | |
| 7 | {
| |
| 8 | //Game Manager Instance | |
| 9 | public static GameManager instance; | |
| 10 | //List of bricks | |
| 11 | public List<GameObject> bricks = new List<GameObject>(); | |
| 12 | //Our ball script | |
| 13 | public ArcanoidBall ball; | |
| 14 | //is the game in progress? | |
| 15 | bool gameRun = false; | |
| 16 | ||
| 17 | public GameObject EndGameText; | |
| 18 | public TMP_Text bricksCounter; | |
| 19 | public TMP_Text livesCounter; | |
| 20 | public TMP_Text levelCounter; | |
| 21 | public TMP_Text winText; | |
| 22 | ||
| 23 | int currentLevel; | |
| 24 | public int maxLevel = 3; | |
| 25 | public BricksGenerator brickList; | |
| 26 | public int lives; | |
| 27 | ||
| 28 | ||
| 29 | void Awake() | |
| 30 | {
| |
| 31 | currentLevel = 1; | |
| 32 | lives = 3; | |
| 33 | ||
| 34 | EndGameText.SetActive(false); | |
| 35 | ||
| 36 | if (instance == null) | |
| 37 | {
| |
| 38 | instance = this; | |
| 39 | } | |
| 40 | ||
| 41 | //bricks.AddRange(GameObject.FindGameObjectsWithTag("Brick"));
| |
| 42 | ||
| 43 | } | |
| 44 | ||
| 45 | void Update() | |
| 46 | {
| |
| 47 | //Starting the game when clicking space (if it's not on yet) | |
| 48 | if (Input.GetKeyDown(KeyCode.Space) && !gameRun) | |
| 49 | {
| |
| 50 | ball.RunBall(); | |
| 51 | gameRun = true; | |
| 52 | } | |
| 53 | ||
| 54 | //Starting ball movement in new level or when losing a life | |
| 55 | if (Input.GetKeyDown(KeyCode.Space) && !ball.inMove) | |
| 56 | {
| |
| 57 | ball.RunBall(); | |
| 58 | } | |
| 59 | ||
| 60 | //Game over when losing all lives | |
| 61 | if (gameRun && lives <= 0) | |
| 62 | {
| |
| 63 | EndGame(false); | |
| 64 | } | |
| 65 | ||
| 66 | ||
| 67 | //Game over when destroying all bricks in the last level | |
| 68 | if (gameRun && bricks.Count == 0 && currentLevel == maxLevel) | |
| 69 | {
| |
| 70 | EndGame(true); | |
| 71 | } | |
| 72 | ||
| 73 | //// | |
| 74 | if ((gameRun && bricks.Count == 0 && currentLevel < maxLevel)) | |
| 75 | {
| |
| 76 | currentLevel++; | |
| 77 | ball.StopBall(); | |
| 78 | brickList.StartLevel(currentLevel); | |
| 79 | } | |
| 80 | ||
| 81 | ||
| 82 | ||
| 83 | if (!gameRun) | |
| 84 | {
| |
| 85 | if(Input.GetKeyDown(KeyCode.R)) | |
| 86 | {
| |
| 87 | SceneManager.LoadScene(0); | |
| 88 | } | |
| 89 | } | |
| 90 | } | |
| 91 | ||
| 92 | ||
| 93 | //// | |
| 94 | public void EndGame(bool win) | |
| 95 | {
| |
| 96 | EndGameText.SetActive(true); | |
| 97 | gameRun = false; | |
| 98 | string txt = win ? "Wygrana!" : "Przegrana!"; | |
| 99 | winText.text = win ? "Win!" : "Lose!"; | |
| 100 | Debug.Log(txt); | |
| 101 | ball.StopBall(); | |
| 102 | } | |
| 103 | ||
| 104 | // | |
| 105 | public void UpdateUI() | |
| 106 | {
| |
| 107 | bricksCounter.text = "Bricks to destroy: " + bricks.Count; | |
| 108 | livesCounter.text = "Lives: " + lives.ToString(); | |
| 109 | levelCounter.text = "Level: " + currentLevel.ToString(); | |
| 110 | } | |
| 111 | ||
| 112 | } | |
| 113 |