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| 1 | wait(2) | |
| 2 | local Player = game.Players.localPlayer | |
| 3 | local char = Player.Character | |
| 4 | local Character = Player.Character | |
| 5 | local Head = Character.Head | |
| 6 | local done = false | |
| 7 | local canheal = false | |
| 8 | local deathchat1 = false | |
| 9 | local once = true | |
| 10 | local dead = false | |
| 11 | local candie = true | |
| 12 | local deathchat = false | |
| 13 | local idleon = true | |
| 14 | local idle1 = true | |
| 15 | local idle = true | |
| 16 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
| |
| 17 | if v:IsA("Accessory") then
| |
| 18 | v:Destroy() | |
| 19 | end | |
| 20 | end | |
| 21 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 22 | if v:IsA("Shirt") then
| |
| 23 | v:Remove() | |
| 24 | end | |
| 25 | end | |
| 26 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 27 | if v:IsA("Pants") then
| |
| 28 | v:Remove() | |
| 29 | end | |
| 30 | end | |
| 31 | wait() | |
| 32 | shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
| |
| 33 | shirt.Name = "Shirt" | |
| 34 | pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
| |
| 35 | pants.Name = "Pants" | |
| 36 | ||
| 37 | local v3 = Vector3.new | |
| 38 | local num = 0 | |
| 39 | local bc = BrickColor.new | |
| 40 | local new = Instance.new | |
| 41 | ||
| 42 | ||
| 43 | Instance.new("ForceField",char).Visible = false
| |
| 44 | local poo = Instance.new("IntValue",Character)
| |
| 45 | poo.Name = "haha nope" | |
| 46 | char.Humanoid.MaxHealth = math.huge | |
| 47 | wait() | |
| 48 | char.Humanoid.Health = math.huge | |
| 49 | Instance.new("ForceField",char).Visible = false
| |
| 50 | ||
| 51 | shirt = Instance.new("Shirt", char)
| |
| 52 | shirt.Name = "Shirt" | |
| 53 | pants = Instance.new("Pants", char)
| |
| 54 | pants.Name = "Pants" | |
| 55 | char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1124201660" | |
| 56 | char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1124201705" | |
| 57 | char.Head.face.Texture = "rbxassetid://1108342609" | |
| 58 | ||
| 59 | ||
| 60 | Hair7 = Instance.new("Part")
| |
| 61 | Hair7.Parent = char | |
| 62 | Hair7.Name = "Hair" | |
| 63 | Hair7.CanCollide = false | |
| 64 | Hair7.Locked = true | |
| 65 | Hair7.TopSurface = "Smooth" | |
| 66 | Hair7.BottomSurface = "Smooth" | |
| 67 | Hair7.formFactor = "Symmetric" | |
| 68 | Hair7.Material = "Neon" | |
| 69 | Hair7.BrickColor = BrickColor.new("Really black")
| |
| 70 | Hair7.CFrame = char.Torso.CFrame | |
| 71 | Hair7.Size = Vector3.new(1, 1, 1) | |
| 72 | Hair7.Transparency = 0 | |
| 73 | ||
| 74 | ||
| 75 | Weld1 = Instance.new("Weld")
| |
| 76 | Weld1.Parent = char.Head | |
| 77 | Weld1.Part0 = char.Head | |
| 78 | Weld1.Part1 = Hair7 | |
| 79 | Weld1.C0 = CFrame.new(0, 0.66, 0.9) | |
| 80 | ||
| 81 | Mesh = Instance.new("SpecialMesh")
| |
| 82 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
| 83 | Mesh.Parent = Hair7 | |
| 84 | Mesh.Scale = Vector3.new(1.4, 1.4, 1.4) | |
| 85 | Mesh.MeshType = "FileMesh" | |
| 86 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1158002215" | |
| 87 | Mesh.TextureId = "http://www.roblox.com/asset/?id=1158001923" | |
| 88 | ||
| 89 | ||
| 90 | Hair8 = Instance.new("Part")
| |
| 91 | Hair8.Parent = char | |
| 92 | Hair8.Name = "Hair" | |
| 93 | Hair8.CanCollide = false | |
| 94 | Hair8.Locked = true | |
| 95 | Hair8.TopSurface = "Smooth" | |
| 96 | Hair8.BottomSurface = "Smooth" | |
| 97 | Hair8.formFactor = "Symmetric" | |
| 98 | Hair8.Material = "Neon" | |
| 99 | Hair8.BrickColor = BrickColor.new("Really black")
| |
| 100 | Hair8.CFrame = char.Torso.CFrame | |
| 101 | Hair8.Size = Vector3.new(1, 1, 1) | |
| 102 | Hair8.Transparency = 0 | |
| 103 | ||
| 104 | ||
| 105 | Weld1 = Instance.new("Weld")
| |
| 106 | Weld1.Parent = char.Torso | |
| 107 | Weld1.Part0 = char.Torso | |
| 108 | Weld1.Part1 = Hair8 | |
| 109 | Weld1.C0 = CFrame.new(0, -0.75,1.6) | |
| 110 | ||
| 111 | Mesh = Instance.new("SpecialMesh")
| |
| 112 | Mesh.Offset = Vector3.new(0,-0.4,0) | |
| 113 | Mesh.Parent = Hair8 | |
| 114 | Mesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 115 | Mesh.MeshType = "FileMesh" | |
| 116 | Mesh.MeshId = "http://www.roblox.com/asset/?id=1158148029" | |
| 117 | Mesh.TextureId = "http://www.roblox.com/asset/?id=1158001923" | |
| 118 | ||
| 119 | ||
| 120 | local ice = Instance.new("Part", Head)
| |
| 121 | ice.Size = Vector3.new(0.5, 0.5, 0.5) | |
| 122 | ice.BrickColor = BrickColor.new("White")
| |
| 123 | ice.CanCollide = false | |
| 124 | ice.TopSurface = 0 | |
| 125 | ice.BottomSurface = 0 | |
| 126 | ice.Transparency = 1 | |
| 127 | local ice2 = Instance.new("SpecialMesh", ice)
| |
| 128 | ice2.MeshType = "Brick" | |
| 129 | ice2.Scale = Vector3.new(1, 1, 1) | |
| 130 | local ice3 = Instance.new("Weld", ice)
| |
| 131 | ice3.Part0 = Head | |
| 132 | ice3.Part1 = ice | |
| 133 | ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0) | |
| 134 | local icesmoke = Instance.new("ParticleEmitter", ice)
| |
| 135 | icesmoke.VelocitySpread = 5 | |
| 136 | icesmoke.Size = NumberSequence.new({
| |
| 137 | NumberSequenceKeypoint.new(0, 0.01), | |
| 138 | NumberSequenceKeypoint.new(1, 1) | |
| 139 | }) | |
| 140 | icesmoke.Rate = math.huge | |
| 141 | icesmoke.Speed = NumberRange.new(1, 1) | |
| 142 | icesmoke.Lifetime = NumberRange.new(0.5, 0.8) | |
| 143 | icesmoke.Transparency = NumberSequence.new({
| |
| 144 | NumberSequenceKeypoint.new(0, 0.9), | |
| 145 | NumberSequenceKeypoint.new(1, 1) | |
| 146 | }) | |
| 147 | icesmoke.Rotation = NumberRange.new(0, 360) | |
| 148 | icesmoke.Name = "Smoke" | |
| 149 | icesmoke.LightEmission = 0 | |
| 150 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
| 151 | icesmoke.Texture = "http://www.roblox.com/asset/?id=" | |
| 152 | icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5)) | |
| 153 | icesmoke.LockedToPart = true | |
| 154 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
| 155 | secondcolor = "Really black" | |
| 156 | wait(0.016666666666666666) | |
| 157 | Effects = {}
| |
| 158 | local Player = game.Players.localPlayer | |
| 159 | local Character = Player.Character | |
| 160 | local Humanoid = Character.Humanoid | |
| 161 | local mouse = Player:GetMouse() | |
| 162 | local LeftArm = Character["Left Arm"] | |
| 163 | local RightArm = Character["Right Arm"] | |
| 164 | local LeftLeg = Character["Left Leg"] | |
| 165 | local RightLeg = Character["Right Leg"] | |
| 166 | local Head = Character.Head | |
| 167 | local Torso = Character.Torso | |
| 168 | local cam = game.Workspace.CurrentCamera | |
| 169 | local RootPart = Character.HumanoidRootPart | |
| 170 | local RootJoint = RootPart.RootJoint | |
| 171 | local equipped = true | |
| 172 | local attack = false | |
| 173 | local Anim = "Idle" | |
| 174 | local idle = 0 | |
| 175 | local attacktype = 1 | |
| 176 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 177 | local velocity = RootPart.Velocity.y | |
| 178 | local sine = 0 | |
| 179 | local change = 1 | |
| 180 | local grabbed = false | |
| 181 | local cn = CFrame.new | |
| 182 | local mr = math.rad | |
| 183 | local angles = CFrame.Angles | |
| 184 | local ud = UDim2.new | |
| 185 | local c3 = Color3.new | |
| 186 | local dir = {
| |
| 187 | w = 0, | |
| 188 | s = 0, | |
| 189 | a = 0, | |
| 190 | d = 0 | |
| 191 | } | |
| 192 | firemode = true | |
| 193 | local Services = {
| |
| 194 | SoundService = game:GetService("SoundService"),
| |
| 195 | Players = game:GetService("Players"),
| |
| 196 | Debris = game:GetService("Debris"),
| |
| 197 | Workspace = game:GetService("Workspace"),
| |
| 198 | Lighting = game:GetService("Lighting"),
| |
| 199 | HttpService = game:GetService("HttpService"),
| |
| 200 | InsertService = game:GetService("InsertService")
| |
| 201 | } | |
| 202 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 203 | Humanoid.Animator:Destroy() | |
| 204 | Character.Animate:Destroy() | |
| 205 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 206 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 207 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 208 | RSH, LSH = nil, nil | |
| 209 | RW = Instance.new("Weld")
| |
| 210 | LW = Instance.new("Weld")
| |
| 211 | RH = Torso["Right Hip"] | |
| 212 | LH = Torso["Left Hip"] | |
| 213 | RSH = Torso["Right Shoulder"] | |
| 214 | LSH = Torso["Left Shoulder"] | |
| 215 | RSH.Parent = nil | |
| 216 | LSH.Parent = nil | |
| 217 | RW.Name = "RW" | |
| 218 | RW.Part0 = Torso | |
| 219 | RW.C0 = cn(1.5, 0.5, 0) | |
| 220 | RW.C1 = cn(0, 0.5, 0) | |
| 221 | RW.Part1 = RightArm | |
| 222 | RW.Parent = Torso | |
| 223 | LW.Name = "LW" | |
| 224 | LW.Part0 = Torso | |
| 225 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 226 | LW.C1 = cn(0, 0.5, 0) | |
| 227 | LW.Part1 = LeftArm | |
| 228 | LW.Parent = Torso | |
| 229 | -------------- | |
| 230 | function clerp(a, b, t) | |
| 231 | local qa = {
| |
| 232 | QuaternionFromCFrame(a) | |
| 233 | } | |
| 234 | local qb = {
| |
| 235 | QuaternionFromCFrame(b) | |
| 236 | } | |
| 237 | local ax, ay, az = a.x, a.y, a.z | |
| 238 | local bx, by, bz = b.x, b.y, b.z | |
| 239 | local _t = 1 - t | |
| 240 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 241 | end | |
| 242 | function QuaternionFromCFrame(cf) | |
| 243 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 244 | local trace = m00 + m11 + m22 | |
| 245 | if trace > 0 then | |
| 246 | local s = math.sqrt(1 + trace) | |
| 247 | local recip = 0.5 / s | |
| 248 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 249 | else | |
| 250 | local i = 0 | |
| 251 | if m00 < m11 then | |
| 252 | i = 1 | |
| 253 | end | |
| 254 | if m22 > (i == 0 and m00 or m11) then | |
| 255 | i = 2 | |
| 256 | end | |
| 257 | if i == 0 then | |
| 258 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 259 | local recip = 0.5 / s | |
| 260 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 261 | elseif i == 1 then | |
| 262 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 263 | local recip = 0.5 / s | |
| 264 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 265 | elseif i == 2 then | |
| 266 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 267 | local recip = 0.5 / s | |
| 268 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 269 | end | |
| 270 | end | |
| 271 | end | |
| 272 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 273 | local xs, ys, zs = x + x, y + y, z + z | |
| 274 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 275 | local xx = x * xs | |
| 276 | local xy = x * ys | |
| 277 | local xz = x * zs | |
| 278 | local yy = y * ys | |
| 279 | local yz = y * zs | |
| 280 | local zz = z * zs | |
| 281 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 282 | end | |
| 283 | function QuaternionSlerp(a, b, t) | |
| 284 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 285 | local startInterp, finishInterp | |
| 286 | if cosTheta >= 1.0E-4 then | |
| 287 | if 1 - cosTheta > 1.0E-4 then | |
| 288 | local theta = math.acos(cosTheta) | |
| 289 | local invSinTheta = 1 / math.sin(theta) | |
| 290 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 291 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 292 | else | |
| 293 | startInterp = 1 - t | |
| 294 | finishInterp = t | |
| 295 | end | |
| 296 | elseif 1 + cosTheta > 1.0E-4 then | |
| 297 | local theta = math.acos(-cosTheta) | |
| 298 | local invSinTheta = 1 / math.sin(theta) | |
| 299 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 300 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 301 | else | |
| 302 | startInterp = t - 1 | |
| 303 | finishInterp = t | |
| 304 | end | |
| 305 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 306 | end | |
| 307 | function swait(num) | |
| 308 | if num == 0 or num == nil then | |
| 309 | game:service("RunService").RenderStepped:wait(0)
| |
| 310 | else | |
| 311 | for i = 0, num do | |
| 312 | game:service("RunService").RenderStepped:wait(0)
| |
| 313 | end | |
| 314 | end | |
| 315 | end | |
| 316 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 317 | local Create = RbxUtility.Create | |
| 318 | function RemoveOutlines(part) | |
| 319 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 320 | end | |
| 321 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 322 | local Part = Create("Part")({
| |
| 323 | formFactor = FormFactor, | |
| 324 | Parent = Parent, | |
| 325 | Reflectance = Reflectance, | |
| 326 | Transparency = Transparency, | |
| 327 | CanCollide = false, | |
| 328 | Locked = true, | |
| 329 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 330 | Name = Name, | |
| 331 | Size = Size, | |
| 332 | Material = Material | |
| 333 | }) | |
| 334 | RemoveOutlines(Part) | |
| 335 | return Part | |
| 336 | end | |
| 337 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 338 | local Msh = Create(Mesh)({
| |
| 339 | Parent = Part, | |
| 340 | Offset = OffSet, | |
| 341 | Scale = Scale | |
| 342 | }) | |
| 343 | if Mesh == "SpecialMesh" then | |
| 344 | Msh.MeshType = MeshType | |
| 345 | Msh.MeshId = MeshId | |
| 346 | end | |
| 347 | return Msh | |
| 348 | end | |
| 349 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 350 | local Weld = Create("Weld")({
| |
| 351 | Parent = Parent, | |
| 352 | Part0 = Part0, | |
| 353 | Part1 = Part1, | |
| 354 | C0 = C0, | |
| 355 | C1 = C1 | |
| 356 | }) | |
| 357 | return Weld | |
| 358 | end | |
| 359 | function rayCast(Position, Direction, Range, Ignore) | |
| 360 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 361 | end | |
| 362 | function CreateSound(id, par, vol, pit) | |
| 363 | coroutine.resume(coroutine.create(function() | |
| 364 | local sou = Instance.new("Sound", par or workspace)
| |
| 365 | sou.Volume = vol | |
| 366 | sou.Pitch = pit or 1 | |
| 367 | sou.SoundId = id | |
| 368 | wait() | |
| 369 | sou:play() | |
| 370 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 371 | end)) | |
| 372 | end | |
| 373 | function CreateSong(id, par, vol, pit) | |
| 374 | coroutine.resume(coroutine.create(function() | |
| 375 | sou2 = Instance.new("Sound", par or workspace)
| |
| 376 | sou2.Volume = 1 | |
| 377 | sou2.Pitch = 1 | |
| 378 | sou2.SoundId = id | |
| 379 | wait() | |
| 380 | sou2:play() | |
| 381 | sou2.Looped = true | |
| 382 | end)) | |
| 383 | end | |
| 384 | CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
| |
| 385 | local function getclosest(obj, distance) | |
| 386 | local last, lastx = distance + 1, nil | |
| 387 | for i, v in pairs(workspace:GetChildren()) do | |
| 388 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 389 | local t = v.Torso | |
| 390 | local dist = t.Position - obj.Position.magnitude | |
| 391 | if distance >= dist and last > dist then | |
| 392 | last = dist | |
| 393 | lastx = v | |
| 394 | end | |
| 395 | end | |
| 396 | end | |
| 397 | return lastx | |
| 398 | end | |
| 399 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 400 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 401 | prt.Anchored = true | |
| 402 | prt.CFrame = cframe | |
| 403 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 404 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 405 | if Type == 1 or Type == nil then | |
| 406 | table.insert(Effects, {
| |
| 407 | prt, | |
| 408 | "Block1", | |
| 409 | delay, | |
| 410 | x3, | |
| 411 | y3, | |
| 412 | z3, | |
| 413 | msh | |
| 414 | }) | |
| 415 | elseif Type == 2 then | |
| 416 | table.insert(Effects, {
| |
| 417 | prt, | |
| 418 | "Block2", | |
| 419 | delay, | |
| 420 | x3, | |
| 421 | y3, | |
| 422 | z3, | |
| 423 | msh | |
| 424 | }) | |
| 425 | elseif Type == 3 then | |
| 426 | table.insert(Effects, {
| |
| 427 | prt, | |
| 428 | "Block3", | |
| 429 | delay, | |
| 430 | x3, | |
| 431 | y3, | |
| 432 | z3, | |
| 433 | msh | |
| 434 | }) | |
| 435 | end | |
| 436 | end | |
| 437 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 438 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 439 | prt.Anchored = true | |
| 440 | prt.CFrame = cframe | |
| 441 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 442 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 443 | table.insert(Effects, {
| |
| 444 | prt, | |
| 445 | "Cylinder", | |
| 446 | delay, | |
| 447 | x3, | |
| 448 | y3, | |
| 449 | z3, | |
| 450 | msh | |
| 451 | }) | |
| 452 | end | |
| 453 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 454 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 455 | prt.Anchored = true | |
| 456 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 457 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 458 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 459 | table.insert(Effects, {
| |
| 460 | prt, | |
| 461 | "Cylinder", | |
| 462 | delay, | |
| 463 | x3, | |
| 464 | y3, | |
| 465 | z3, | |
| 466 | msh | |
| 467 | }) | |
| 468 | end | |
| 469 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 470 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 471 | prt.Anchored = true | |
| 472 | prt.CFrame = cframe | |
| 473 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 474 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 475 | table.insert(Effects, {
| |
| 476 | prt, | |
| 477 | "Cylinder", | |
| 478 | delay, | |
| 479 | x3, | |
| 480 | y3, | |
| 481 | z3, | |
| 482 | msh | |
| 483 | }) | |
| 484 | end | |
| 485 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 486 | local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 487 | prt.Anchored = true | |
| 488 | prt.CFrame = cframe | |
| 489 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 490 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 491 | table.insert(Effects, {
| |
| 492 | prt, | |
| 493 | "Cylinder", | |
| 494 | delay, | |
| 495 | x3, | |
| 496 | y3, | |
| 497 | z3, | |
| 498 | msh | |
| 499 | }) | |
| 500 | end | |
| 501 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 502 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 503 | prt.Anchored = true | |
| 504 | prt.CFrame = cframe | |
| 505 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 506 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 507 | table.insert(Effects, {
| |
| 508 | prt, | |
| 509 | "Cylinder", | |
| 510 | delay, | |
| 511 | x3, | |
| 512 | y3, | |
| 513 | z3, | |
| 514 | msh | |
| 515 | }) | |
| 516 | end | |
| 517 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 518 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 519 | prt.Anchored = true | |
| 520 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 521 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 522 | local num = math.random(10, 50) / 1000 | |
| 523 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 524 | table.insert(Effects, {
| |
| 525 | prt, | |
| 526 | "Shatter", | |
| 527 | num, | |
| 528 | prt.CFrame, | |
| 529 | math.random() - math.random(), | |
| 530 | 0, | |
| 531 | math.random(50, 100) / 100 | |
| 532 | }) | |
| 533 | end | |
| 534 | ||
| 535 | attack = false | |
| 536 | game:GetService("RunService").Stepped:connect(function()
| |
| 537 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 538 | velocity = RootPart.Velocity.y | |
| 539 | sine = sine + change | |
| 540 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 541 | if equipped == true or equipped == false then | |
| 542 | if 1 < RootPart.Velocity.y and hit == nil then | |
| 543 | Anim = "Jump" | |
| 544 | if attack == false and ice_mode == false then | |
| 545 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 546 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 547 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 548 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 549 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 550 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 551 | end | |
| 552 | elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then | |
| 553 | Anim = "Fall" | |
| 554 | if attack == false then | |
| 555 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 556 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 557 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 558 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 559 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 560 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 561 | end | |
| 562 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then | |
| 563 | Anim = "Idle" | |
| 564 | if attack == false then | |
| 565 | change = 1 | |
| 566 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 2 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(67)), .1) | |
| 567 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-59)), .1) | |
| 568 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(56 + 3 * math.cos(sine / 25))), 0.1) | |
| 569 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(70), math.rad(60), math.rad(-50 - 3 * math.cos(sine / 25))), 0.1) | |
| 570 | RH.C0 = clerp(RH.C0, cn(1.1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-0 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
| 571 | LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-12 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1) | |
| 572 | end | |
| 573 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 500 and hit ~= nil and ice_mode == false then | |
| 574 | Anim = "Walk" | |
| 575 | if attack==false then | |
| 576 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 2 + .1 * 2.5 * math.cos(sine / 2)) * angles(math.rad(50), math.rad(2) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 2))), .2) | |
| 577 | Torso.Neck.C0 = clerp(Torso.Neck.C0, cn(0, 1.1, -0.2, -1, -0, -0, 0, 0, 1, 0, 1, 0) * angles(math.rad(-50), math.rad(0), math.rad(-5 * math.cos(sine / 10)) + RootPart.RotVelocity.Y / 15), .2) | |
| 578 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.4) * angles(math.rad(20 * math.cos(6 / 2)), math.rad(-5), math.rad(5 * math.cos(sine / 3))), .2) | |
| 579 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.4) * angles(math.rad(20 * math.cos(6 / 2)), math.rad(5), math.rad(5 * math.cos(sine / 3))), .2) | |
| 580 | RH.C0 = clerp(RH.C0, cn(1, -1 + .1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(5 * math.cos(sine / 3))), .3) | |
| 581 | LH.C0 = clerp(LH.C0, cn(-1, -1 + .1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(5 * math.cos(sine / 3))), .3) | |
| 582 | end | |
| 583 | end | |
| 584 | end | |
| 585 | if equipped == true or equipped == false then | |
| 586 | if 1 < RootPart.Velocity.Y and hit == nil then | |
| 587 | Anim = "Jump" | |
| 588 | if attack == false and ice_mode == true then | |
| 589 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 590 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 591 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 592 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 593 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 594 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 595 | end | |
| 596 | elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then | |
| 597 | Anim = "Fall" | |
| 598 | if attack == false then | |
| 599 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 600 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 601 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 602 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 603 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 604 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 605 | end | |
| 606 | elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then | |
| 607 | Anim = "Idle" | |
| 608 | if attack == false then | |
| 609 | change = 0.8 | |
| 610 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
| 611 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 612 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 613 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 614 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
| 615 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
| 616 | end | |
| 617 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then | |
| 618 | Anim = "Walk" | |
| 619 | if attack == false then | |
| 620 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1) | |
| 621 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1) | |
| 622 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 623 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 624 | RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1) | |
| 625 | LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1) | |
| 626 | end | |
| 627 | end | |
| 628 | end | |
| 629 | if 0 < #Effects then | |
| 630 | for e = 1, #Effects do | |
| 631 | if Effects[e] ~= nil then | |
| 632 | local Thing = Effects[e] | |
| 633 | if Thing ~= nil then | |
| 634 | local Part = Thing[1] | |
| 635 | local Mode = Thing[2] | |
| 636 | local Delay = Thing[3] | |
| 637 | local IncX = Thing[4] | |
| 638 | local IncY = Thing[5] | |
| 639 | local IncZ = Thing[6] | |
| 640 | if 1 >= Thing[1].Transparency then | |
| 641 | if Thing[2] == "Block1" then | |
| 642 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 643 | local Mesh = Thing[1].Mesh | |
| 644 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 645 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 646 | elseif Thing[2] == "Block2" then | |
| 647 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0) | |
| 648 | local Mesh = Thing[7] | |
| 649 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 650 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 651 | elseif Thing[2] == "Block3" then | |
| 652 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0) | |
| 653 | local Mesh = Thing[7] | |
| 654 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 655 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 656 | elseif Thing[2] == "Cylinder" then | |
| 657 | local Mesh = Thing[1].Mesh | |
| 658 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 659 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 660 | elseif Thing[2] == "Blood" then | |
| 661 | local Mesh = Thing[7] | |
| 662 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 663 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 664 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 665 | elseif Thing[2] == "Elec" then | |
| 666 | local Mesh = Thing[1].Mesh | |
| 667 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 668 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 669 | elseif Thing[2] == "Disappear" then | |
| 670 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 671 | elseif Thing[2] == "Shatter" then | |
| 672 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 673 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 674 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 675 | Thing[6] = Thing[6] + Thing[5] | |
| 676 | end | |
| 677 | else | |
| 678 | Part.Parent = nil | |
| 679 | table.remove(Effects, e) | |
| 680 | end | |
| 681 | end | |
| 682 | end | |
| 683 | end | |
| 684 | end | |
| 685 | end) | |
| 686 | function RemoveOutlines(part) | |
| 687 | part.TopSurface = 10 | |
| 688 | end | |
| 689 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 690 | local Part = Create("Part")({
| |
| 691 | Parent = Parent, | |
| 692 | Reflectance = Reflectance, | |
| 693 | Transparency = Transparency, | |
| 694 | CanCollide = false, | |
| 695 | Locked = true, | |
| 696 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 697 | Name = Name, | |
| 698 | Size = Size, | |
| 699 | Material = Material | |
| 700 | }) | |
| 701 | RemoveOutlines(Part) | |
| 702 | return Part | |
| 703 | end | |
| 704 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 705 | local Msh = Create(Mesh)({
| |
| 706 | Parent = Part, | |
| 707 | Offset = OffSet, | |
| 708 | Scale = Scale | |
| 709 | }) | |
| 710 | if Mesh == "SpecialMesh" then | |
| 711 | Msh.MeshType = MeshType | |
| 712 | Msh.MeshId = MeshId | |
| 713 | end | |
| 714 | return Msh | |
| 715 | end | |
| 716 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 717 | local Weld = Create("Weld")({
| |
| 718 | Parent = Parent, | |
| 719 | Part0 = Part0, | |
| 720 | Part1 = Part1, | |
| 721 | C0 = C0, | |
| 722 | C1 = C1 | |
| 723 | }) | |
| 724 | return Weld | |
| 725 | end | |
| 726 | WSHM = {
| |
| 727 | "White", | |
| 728 | "Pastel light blue" | |
| 729 | } | |
| 730 | WSH = WSHM[math.random(1, #WSHM)] | |
| 731 | function IcePartFunk(HPart, aria, Min, Max) | |
| 732 | IcePart = Instance.new("Part", HPart)
| |
| 733 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 734 | IcePart.CanCollide = false | |
| 735 | IuW = Instance.new("Weld")
| |
| 736 | IuW.Name = "GuW" | |
| 737 | IuW.Part0 = HPart | |
| 738 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 739 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
| 740 | IuW.Part1 = IcePart | |
| 741 | IuW.Parent = HPart | |
| 742 | IcePart.Transparency = 0.85 | |
| 743 | IcePart.Material = "Neon" | |
| 744 | WSH = WSHM[math.random(1, #WSHM)] | |
| 745 | IcePart.BrickColor = BrickColor.new("" .. WSH)
| |
| 746 | RemoveOutlines(IcePart) | |
| 747 | game:GetService("Debris"):AddItem(IuW, 4)
| |
| 748 | game:GetService("Debris"):AddItem(IcePart, 6)
| |
| 749 | end | |
| 750 | SpikeMeshId = 1033714 | |
| 751 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 752 | local Part = Instance.new("Part", Parent)
| |
| 753 | Part.Name = Name | |
| 754 | Part.BrickColor = BrickColor.new(Color) | |
| 755 | Part.Size = Size | |
| 756 | Part.Material = Material | |
| 757 | Part.Transparency = Transparency | |
| 758 | Part.CanCollide = false | |
| 759 | RemoveOutlines(Part) | |
| 760 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 761 | Mesh.MeshType = "Sphere" | |
| 762 | Mesh.Scale = Scale | |
| 763 | return Mesh and Part | |
| 764 | end | |
| 765 | CFuncs = {
| |
| 766 | Part = {
| |
| 767 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 768 | local Part = Create("Part")({
| |
| 769 | Parent = Parent, | |
| 770 | Reflectance = Reflectance, | |
| 771 | Transparency = Transparency, | |
| 772 | CanCollide = false, | |
| 773 | Locked = true, | |
| 774 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 775 | Name = Name, | |
| 776 | Size = Size, | |
| 777 | Material = Material | |
| 778 | }) | |
| 779 | RemoveOutlines(Part) | |
| 780 | return Part | |
| 781 | end | |
| 782 | }, | |
| 783 | Mesh = {
| |
| 784 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 785 | local Msh = Create(Mesh)({
| |
| 786 | Parent = Part, | |
| 787 | Offset = OffSet, | |
| 788 | Scale = Scale | |
| 789 | }) | |
| 790 | if Mesh == "SpecialMesh" then | |
| 791 | Msh.MeshType = MeshType | |
| 792 | Msh.MeshId = MeshId | |
| 793 | end | |
| 794 | return Msh | |
| 795 | end | |
| 796 | }, | |
| 797 | Mesh = {
| |
| 798 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 799 | local Msh = Create(Mesh)({
| |
| 800 | Parent = Part, | |
| 801 | Offset = OffSet, | |
| 802 | Scale = Scale | |
| 803 | }) | |
| 804 | if Mesh == "SpecialMesh" then | |
| 805 | Msh.MeshType = MeshType | |
| 806 | Msh.MeshId = MeshId | |
| 807 | end | |
| 808 | return Msh | |
| 809 | end | |
| 810 | }, | |
| 811 | Weld = {
| |
| 812 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 813 | local Weld = Create("Weld")({
| |
| 814 | Parent = Parent, | |
| 815 | Part0 = Part0, | |
| 816 | Part1 = Part1, | |
| 817 | C0 = C0, | |
| 818 | C1 = C1 | |
| 819 | }) | |
| 820 | return Weld | |
| 821 | end | |
| 822 | }, | |
| 823 | Sound = {
| |
| 824 | Create = function(id, par, vol, pit) | |
| 825 | coroutine.resume(coroutine.create(function() | |
| 826 | local S = Create("Sound")({
| |
| 827 | Volume = vol, | |
| 828 | Pitch = pit or 1, | |
| 829 | SoundId = id, | |
| 830 | Parent = par or workspace | |
| 831 | }) | |
| 832 | wait() | |
| 833 | S:play() | |
| 834 | game:GetService("Debris"):AddItem(S, 6)
| |
| 835 | end)) | |
| 836 | end | |
| 837 | }, | |
| 838 | ParticleEmitter = {
| |
| 839 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 840 | local fp = Create("ParticleEmitter")({
| |
| 841 | Parent = Parent, | |
| 842 | Color = ColorSequence.new(Color1, Color2), | |
| 843 | LightEmission = LightEmission, | |
| 844 | Size = Size, | |
| 845 | Texture = Texture, | |
| 846 | Transparency = Transparency, | |
| 847 | ZOffset = ZOffset, | |
| 848 | Acceleration = Accel, | |
| 849 | Drag = Drag, | |
| 850 | LockedToPart = LockedToPart, | |
| 851 | VelocityInheritance = VelocityInheritance, | |
| 852 | EmissionDirection = EmissionDirection, | |
| 853 | Enabled = Enabled, | |
| 854 | Lifetime = LifeTime, | |
| 855 | Rate = Rate, | |
| 856 | Rotation = Rotation, | |
| 857 | RotSpeed = RotSpeed, | |
| 858 | Speed = Speed, | |
| 859 | VelocitySpread = VelocitySpread | |
| 860 | }) | |
| 861 | return fp | |
| 862 | end | |
| 863 | } | |
| 864 | } | |
| 865 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 866 | if hit.Parent == nil then | |
| 867 | return | |
| 868 | end | |
| 869 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 870 | for _, v in pairs(hit.Parent:children()) do | |
| 871 | if v:IsA("Humanoid") then
| |
| 872 | h = v | |
| 873 | end | |
| 874 | end | |
| 875 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 876 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 877 | return | |
| 878 | end | |
| 879 | local c = Create("ObjectValue")({
| |
| 880 | Name = "creator", | |
| 881 | Value = game:service("Players").LocalPlayer,
| |
| 882 | Parent = h | |
| 883 | }) | |
| 884 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 885 | if HitSound ~= nil and HitPitch ~= nil then | |
| 886 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 887 | end | |
| 888 | local Damage = math.random(minim, maxim) | |
| 889 | local blocked = false | |
| 890 | local block = hit.Parent:findFirstChild("Block")
| |
| 891 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 892 | blocked = true | |
| 893 | block.Value = block.Value - 1 | |
| 894 | print(block.Value) | |
| 895 | end | |
| 896 | if blocked == false then | |
| 897 | h.Health = h.Health - Damage | |
| 898 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 899 | else | |
| 900 | h.Health = h.Health - Damage / 2 | |
| 901 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 902 | end | |
| 903 | if Type == "Knockdown" then | |
| 904 | local hum = hit.Parent.Humanoid | |
| 905 | hum.PlatformStand = true | |
| 906 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 907 | swait(1) | |
| 908 | HHumanoid.PlatformStand = false | |
| 909 | end), hum) | |
| 910 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
| 911 | local bodvol = Create("BodyVelocity")({
| |
| 912 | velocity = angle * knockback, | |
| 913 | P = 5000, | |
| 914 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 915 | Parent = hit | |
| 916 | }) | |
| 917 | local rl = Create("BodyAngularVelocity")({
| |
| 918 | P = 3000, | |
| 919 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 920 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 921 | Parent = hit | |
| 922 | }) | |
| 923 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 924 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 925 | elseif Type == "Normal" then | |
| 926 | local vp = Create("BodyVelocity")({
| |
| 927 | P = 500, | |
| 928 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 929 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 930 | }) | |
| 931 | if knockback > 0 then | |
| 932 | vp.Parent = hit.Parent.Torso | |
| 933 | end | |
| 934 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 935 | elseif Type == "Impale" then | |
| 936 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)) | |
| 937 | Spike.Anchored = true | |
| 938 | Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
| 939 | Spike.Position = hit.Parent.Torso.Position | |
| 940 | for i = 1, 5 do | |
| 941 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 942 | end | |
| 943 | Services.Debris:AddItem(Spike, 4) | |
| 944 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
| |
| 945 | hit.Parent.Humanoid.PlatformStand = true | |
| 946 | swait(1) | |
| 947 | hit.Parent.Humanoid.PlatformStand = false | |
| 948 | elseif Type == "Up" then | |
| 949 | local bodyVelocity = Create("BodyVelocity")({
| |
| 950 | velocity = Vector3.new(0, 20, 0), | |
| 951 | P = 5000, | |
| 952 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 953 | Parent = hit | |
| 954 | }) | |
| 955 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 956 | local bodyVelocity = Create("BodyVelocity")({
| |
| 957 | velocity = Vector3.new(0, 20, 0), | |
| 958 | P = 5000, | |
| 959 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 960 | Parent = hit | |
| 961 | }) | |
| 962 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 963 | elseif Type == "Snare" then | |
| 964 | local bp = Create("BodyPosition")({
| |
| 965 | P = 900, | |
| 966 | D = 1000, | |
| 967 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 968 | position = hit.Parent.Torso.Position, | |
| 969 | Parent = hit.Parent.Torso | |
| 970 | }) | |
| 971 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 972 | elseif Type == "Slowness" then | |
| 973 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
| 974 | for i = 1, 25 do | |
| 975 | hit.Parent.Humanoid.WalkSpeed = 4 | |
| 976 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 977 | end | |
| 978 | wait(4) | |
| 979 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
| 980 | elseif Type == "FireDmg" then | |
| 981 | for i = 1, math.random(60, 150) do | |
| 982 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
| |
| 983 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
| |
| 984 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
| |
| 985 | wait(0.1) | |
| 986 | MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal") | |
| 987 | end | |
| 988 | elseif Type == "Freeze" then | |
| 989 | local bp = Create("BodyPosition")({
| |
| 990 | P = 900, | |
| 991 | D = 1000, | |
| 992 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 993 | position = hit.Parent.Torso.Position, | |
| 994 | Parent = hit.Parent.Torso | |
| 995 | }) | |
| 996 | game:GetService("Debris"):AddItem(bp, 4)
| |
| 997 | for i = 1, 25 do | |
| 998 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
| 999 | end | |
| 1000 | elseif Type == "Freeze2" then | |
| 1001 | local BodPos = Create("BodyPosition")({
| |
| 1002 | P = 50000, | |
| 1003 | D = 1000, | |
| 1004 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1005 | position = hit.Parent.Torso.Position, | |
| 1006 | Parent = hit.Parent.Torso | |
| 1007 | }) | |
| 1008 | local BodGy = Create("BodyGyro")({
| |
| 1009 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 1010 | P = 20000, | |
| 1011 | Parent = hit.Parent.Torso, | |
| 1012 | cframe = hit.Parent.Torso.CFrame | |
| 1013 | }) | |
| 1014 | hit.Parent.Torso.Anchored = true | |
| 1015 | coroutine.resume(coroutine.create(function(Part) | |
| 1016 | swait(1.5) | |
| 1017 | Part.Anchored = false | |
| 1018 | end), hit.Parent.Torso) | |
| 1019 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1020 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1021 | end | |
| 1022 | local debounce = Create("BoolValue")({
| |
| 1023 | Name = "DebounceHit", | |
| 1024 | Parent = hit.Parent, | |
| 1025 | Value = true | |
| 1026 | }) | |
| 1027 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1028 | c = Instance.new("ObjectValue")
| |
| 1029 | c.Name = "creator" | |
| 1030 | c.Value = Player | |
| 1031 | c.Parent = h | |
| 1032 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1033 | end | |
| 1034 | end | |
| 1035 | function ShowDamage(Pos, Text, Time, Color) | |
| 1036 | local Rate = 0.033333333333333 | |
| 1037 | if not Pos then | |
| 1038 | local Pos = Vector3.new(0, 0, 0) | |
| 1039 | end | |
| 1040 | local Text = Text or "" | |
| 1041 | local Time = Time or 2 | |
| 1042 | if not Color then | |
| 1043 | local Color = Color3.new(1, 0, 1) | |
| 1044 | end | |
| 1045 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1046 | EffectPart.Anchored = true | |
| 1047 | local BillboardGui = Create("BillboardGui")({
| |
| 1048 | Size = UDim2.new(3, 0, 3, 0), | |
| 1049 | Adornee = EffectPart, | |
| 1050 | Parent = EffectPart | |
| 1051 | }) | |
| 1052 | local TextLabel = Create("TextLabel")({
| |
| 1053 | BackgroundTransparency = 1, | |
| 1054 | Size = UDim2.new(1, 0, 1, 0), | |
| 1055 | Text = Text, | |
| 1056 | TextColor3 = Color, | |
| 1057 | TextScaled = true, | |
| 1058 | Font = Enum.Font.ArialBold, | |
| 1059 | Parent = BillboardGui | |
| 1060 | }) | |
| 1061 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 1062 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1063 | delay(0, function() | |
| 1064 | local Frames = Time / Rate | |
| 1065 | for Frame = 1, Frames do | |
| 1066 | wait(Rate) | |
| 1067 | local Percent = Frame / Frames | |
| 1068 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1069 | TextLabel.TextTransparency = Percent | |
| 1070 | end | |
| 1071 | if EffectPart and EffectPart.Parent then | |
| 1072 | EffectPart:Destroy() | |
| 1073 | end | |
| 1074 | end) | |
| 1075 | end | |
| 1076 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1077 | for _, c in pairs(workspace:children()) do | |
| 1078 | local hum = c:findFirstChild("Humanoid")
| |
| 1079 | if hum ~= nil then | |
| 1080 | local head = c:findFirstChild("Head")
| |
| 1081 | if head ~= nil then | |
| 1082 | local targ = head.Position - Part.Position | |
| 1083 | local mag = targ.magnitude | |
| 1084 | if magni >= mag and c.Name ~= Player.Name then | |
| 1085 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1) | |
| 1086 | end | |
| 1087 | end | |
| 1088 | end | |
| 1089 | end | |
| 1090 | end | |
| 1091 | function MagniKILL(Part, magni, knock, Type) | |
| 1092 | for _, c in pairs(workspace:children()) do | |
| 1093 | local hum = c:findFirstChild("Humanoid")
| |
| 1094 | if hum ~= nil then | |
| 1095 | local head = c:findFirstChild("Head")
| |
| 1096 | if head ~= nil then | |
| 1097 | local targ = head.Position - Part.Position | |
| 1098 | local mag = targ.magnitude | |
| 1099 | if magni >= mag and c.Name ~= Player.Name then | |
| 1100 | hum.Health = 0 | |
| 1101 | end | |
| 1102 | end | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | EffectModel = Instance.new("Model", Character)
| |
| 1107 | EffectModel.Name = "Effects" | |
| 1108 | Effects = {
| |
| 1109 | Block = {
| |
| 1110 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1111 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1112 | prt.Anchored = true | |
| 1113 | prt.CFrame = cframe | |
| 1114 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1115 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1116 | if Type == 1 or Type == nil then | |
| 1117 | table.insert(Effects, {
| |
| 1118 | prt, | |
| 1119 | "Block1", | |
| 1120 | delay, | |
| 1121 | x3, | |
| 1122 | y3, | |
| 1123 | z3, | |
| 1124 | msh | |
| 1125 | }) | |
| 1126 | elseif Type == 2 then | |
| 1127 | table.insert(Effects, {
| |
| 1128 | prt, | |
| 1129 | "Block2", | |
| 1130 | delay, | |
| 1131 | x3, | |
| 1132 | y3, | |
| 1133 | z3, | |
| 1134 | msh | |
| 1135 | }) | |
| 1136 | else | |
| 1137 | table.insert(Effects, {
| |
| 1138 | prt, | |
| 1139 | "Block3", | |
| 1140 | delay, | |
| 1141 | x3, | |
| 1142 | y3, | |
| 1143 | z3, | |
| 1144 | msh | |
| 1145 | }) | |
| 1146 | end | |
| 1147 | end | |
| 1148 | }, | |
| 1149 | Sphere = {
| |
| 1150 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1151 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1152 | prt.Anchored = true | |
| 1153 | prt.CFrame = cframe | |
| 1154 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1155 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1156 | table.insert(Effects, {
| |
| 1157 | prt, | |
| 1158 | "Cylinder", | |
| 1159 | delay, | |
| 1160 | x3, | |
| 1161 | y3, | |
| 1162 | z3, | |
| 1163 | msh | |
| 1164 | }) | |
| 1165 | end | |
| 1166 | }, | |
| 1167 | Cylinder = {
| |
| 1168 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1169 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1170 | prt.Anchored = true | |
| 1171 | prt.CFrame = cframe | |
| 1172 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1173 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1174 | table.insert(Effects, {
| |
| 1175 | prt, | |
| 1176 | "Cylinder", | |
| 1177 | delay, | |
| 1178 | x3, | |
| 1179 | y3, | |
| 1180 | z3, | |
| 1181 | msh | |
| 1182 | }) | |
| 1183 | end | |
| 1184 | }, | |
| 1185 | Wave = {
| |
| 1186 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1187 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1188 | prt.Anchored = true | |
| 1189 | prt.CFrame = cframe | |
| 1190 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1191 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1192 | table.insert(Effects, {
| |
| 1193 | prt, | |
| 1194 | "Cylinder", | |
| 1195 | delay, | |
| 1196 | x3, | |
| 1197 | y3, | |
| 1198 | z3, | |
| 1199 | msh | |
| 1200 | }) | |
| 1201 | end | |
| 1202 | }, | |
| 1203 | Ring = {
| |
| 1204 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1205 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1206 | prt.Anchored = true | |
| 1207 | prt.CFrame = cframe | |
| 1208 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1209 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1210 | table.insert(Effects, {
| |
| 1211 | prt, | |
| 1212 | "Cylinder", | |
| 1213 | delay, | |
| 1214 | x3, | |
| 1215 | y3, | |
| 1216 | z3, | |
| 1217 | msh | |
| 1218 | }) | |
| 1219 | end | |
| 1220 | }, | |
| 1221 | Break = {
| |
| 1222 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1223 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1224 | prt.Anchored = true | |
| 1225 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1226 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1227 | local num = math.random(10, 50) / 1000 | |
| 1228 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1229 | table.insert(Effects, {
| |
| 1230 | prt, | |
| 1231 | "Shatter", | |
| 1232 | num, | |
| 1233 | prt.CFrame, | |
| 1234 | math.random() - math.random(), | |
| 1235 | 0, | |
| 1236 | math.random(50, 100) / 100 | |
| 1237 | }) | |
| 1238 | end | |
| 1239 | } | |
| 1240 | } | |
| 1241 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1242 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1243 | prt.Anchored = true | |
| 1244 | prt.CFrame = cframe | |
| 1245 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1246 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1247 | if Type == 1 or Type == nil then | |
| 1248 | table.insert(Effects, {
| |
| 1249 | prt, | |
| 1250 | "Block1", | |
| 1251 | delay, | |
| 1252 | x3, | |
| 1253 | y3, | |
| 1254 | z3, | |
| 1255 | msh | |
| 1256 | }) | |
| 1257 | elseif Type == 2 then | |
| 1258 | table.insert(Effects, {
| |
| 1259 | prt, | |
| 1260 | "Block2", | |
| 1261 | delay, | |
| 1262 | x3, | |
| 1263 | y3, | |
| 1264 | z3, | |
| 1265 | msh | |
| 1266 | }) | |
| 1267 | elseif Type == 3 then | |
| 1268 | table.insert(Effects, {
| |
| 1269 | prt, | |
| 1270 | "Block3", | |
| 1271 | delay, | |
| 1272 | x3, | |
| 1273 | y3, | |
| 1274 | z3, | |
| 1275 | msh | |
| 1276 | }) | |
| 1277 | end | |
| 1278 | end | |
| 1279 | function CreateSound(id, par, vol, pit) | |
| 1280 | coroutine.resume(coroutine.create(function() | |
| 1281 | local sou = Instance.new("Sound", par or workspace)
| |
| 1282 | sou.Volume = vol | |
| 1283 | sou.Pitch = pit or 1 | |
| 1284 | sou.SoundId = id | |
| 1285 | swait() | |
| 1286 | sou:play() | |
| 1287 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 1288 | end)) | |
| 1289 | end | |
| 1290 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1291 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1292 | prt.Anchored = true | |
| 1293 | prt.CFrame = cframe | |
| 1294 | prt.Material = "Neon" | |
| 1295 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1296 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1297 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1298 | for i = 0, 6, delay do | |
| 1299 | swait() | |
| 1300 | Part.Transparency = i | |
| 1301 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1302 | end | |
| 1303 | Part.Parent = nil | |
| 1304 | end), prt, msh) | |
| 1305 | end | |
| 1306 | function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects | |
| 1307 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1308 | local MainPos = partt.Position | |
| 1309 | local MainPos2 = mouse + SpreadVectors | |
| 1310 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1311 | local speed = 1000 | |
| 1312 | local num = 1 | |
| 1313 | coroutine.resume(coroutine.create(function() | |
| 1314 | repeat | |
| 1315 | swait() | |
| 1316 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1317 | local mag =(MainPos - pos).magnitude | |
| 1318 | Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
| |
| 1319 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1320 | num = num - 1 | |
| 1321 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1322 | if hit ~= nil then | |
| 1323 | num = 0 | |
| 1324 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1325 | refpart.Anchored = true | |
| 1326 | refpart.CFrame = CFrame.new(pos) | |
| 1327 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1328 | end | |
| 1329 | if num <= 0 then | |
| 1330 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1331 | refpart.Anchored = true | |
| 1332 | refpart.CFrame = CFrame.new(pos) | |
| 1333 | if hit ~= nil then | |
| 1334 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1335 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1336 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1337 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1338 | MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg") | |
| 1339 | end | |
| 1340 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1341 | end | |
| 1342 | until num <= 0 | |
| 1343 | end)) | |
| 1344 | end | |
| 1345 | function shoottraildd2(mouse, partt, SpreadAmount) | |
| 1346 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1347 | local MainPos = partt.Position | |
| 1348 | local MainPos2 = mouse + SpreadVectors | |
| 1349 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1350 | local speed = 3000 | |
| 1351 | local num = 1 | |
| 1352 | coroutine.resume(coroutine.create(function() | |
| 1353 | repeat | |
| 1354 | swait() | |
| 1355 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1356 | local mag = (MainPos - pos).magnitude | |
| 1357 | Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
| |
| 1358 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1359 | num = num - 1 | |
| 1360 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1361 | if hit ~= nil then | |
| 1362 | num = 0 | |
| 1363 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1364 | refpart.Anchored = true | |
| 1365 | refpart.CFrame = CFrame.new(pos) | |
| 1366 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1367 | end | |
| 1368 | if num <= 0 then | |
| 1369 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1370 | refpart.Anchored = true | |
| 1371 | refpart.CFrame = CFrame.new(pos) | |
| 1372 | if hit ~= nil then | |
| 1373 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1374 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
| |
| 1375 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1376 | BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1377 | MagniKILL(refpart, 80, 0, "Normal") | |
| 1378 | end | |
| 1379 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1380 | end | |
| 1381 | until num <= 0 | |
| 1382 | end)) | |
| 1383 | end | |
| 1384 | function shoottraildd22(mouse, partt, SpreadAmount) | |
| 1385 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1386 | local MainPos = partt.Position | |
| 1387 | local MainPos2 = mouse + SpreadVectors | |
| 1388 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1389 | local speed = 900 | |
| 1390 | local num = 1 | |
| 1391 | coroutine.resume(coroutine.create(function() | |
| 1392 | repeat | |
| 1393 | swait() | |
| 1394 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1395 | local mag = (MainPos - pos).magnitude | |
| 1396 | Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
| |
| 1397 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1398 | num = num - 1 | |
| 1399 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1400 | if hit ~= nil then | |
| 1401 | num = 0 | |
| 1402 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1403 | refpart.Anchored = true | |
| 1404 | refpart.CFrame = CFrame.new(pos) | |
| 1405 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1406 | end | |
| 1407 | if num <= 0 then | |
| 1408 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1409 | refpart.Anchored = true | |
| 1410 | refpart.CFrame = CFrame.new(pos) | |
| 1411 | if hit ~= nil then | |
| 1412 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1413 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
| |
| 1414 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1415 | BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1416 | MagniKILL(refpart, 80, 0, "Normal") | |
| 1417 | end | |
| 1418 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1419 | end | |
| 1420 | until num <= 0 | |
| 1421 | end)) | |
| 1422 | end | |
| 1423 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
| 1424 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1425 | local MainPos = partt.Position | |
| 1426 | local MainPos2 = mouse + SpreadVectors | |
| 1427 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1428 | local speed = 200 | |
| 1429 | local num = 0 | |
| 1430 | coroutine.resume(coroutine.create(function() | |
| 1431 | repeat | |
| 1432 | swait() | |
| 1433 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1434 | local mag = (MainPos - pos).magnitude | |
| 1435 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
| |
| 1436 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1437 | num = num - 1 | |
| 1438 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1439 | if hit ~= nil then | |
| 1440 | num = 0 | |
| 1441 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1442 | refpart.Anchored = true | |
| 1443 | refpart.CFrame = CFrame.new(pos) | |
| 1444 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1445 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1446 | end | |
| 1447 | if num <= 0 then | |
| 1448 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1449 | refpart.Anchored = true | |
| 1450 | refpart.CFrame = CFrame.new(pos) | |
| 1451 | if hit ~= nil then | |
| 1452 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1453 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1454 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1455 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
| 1456 | end | |
| 1457 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1458 | end | |
| 1459 | until num <= 0 | |
| 1460 | end)) | |
| 1461 | end | |
| 1462 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
| 1463 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1464 | local MainPos = partt.Position | |
| 1465 | local MainPos2 = mouse + SpreadVectors | |
| 1466 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1467 | local speed = 500 | |
| 1468 | local num = 1 | |
| 1469 | coroutine.resume(coroutine.create(function() | |
| 1470 | repeat | |
| 1471 | swait() | |
| 1472 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1473 | local mag = (MainPos - pos).magnitude | |
| 1474 | Laser(BrickColor.new("Cyan"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
| |
| 1475 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1476 | num = num - 1 | |
| 1477 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1478 | if hit ~= nil then | |
| 1479 | num = 0 | |
| 1480 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1481 | refpart.Anchored = true | |
| 1482 | refpart.CFrame = CFrame.new(pos) | |
| 1483 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1484 | end | |
| 1485 | if num <= 0 then | |
| 1486 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1487 | refpart.Anchored = true | |
| 1488 | refpart.CFrame = CFrame.new(pos) | |
| 1489 | if hit ~= nil then | |
| 1490 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1491 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1492 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1493 | BlockEffect(BrickColor.new("Cyan"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1494 | MagniDamage(refpart, 4, dmg, 40, 0, "Normal") | |
| 1495 | end | |
| 1496 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1497 | end | |
| 1498 | until num <= 0 | |
| 1499 | end)) | |
| 1500 | end | |
| 1501 | ||
| 1502 | --infinite | |
| 1503 | Humanoid.WalkSpeed = 50 | |
| 1504 | local Must2 = Instance.new("Sound",Torso)
| |
| 1505 | Must2.SoundId = "rbxassetid://930465002" | |
| 1506 | Must2.Pitch = 0.99 | |
| 1507 | Must2.Volume = 4 | |
| 1508 | Must2.Looped = true | |
| 1509 | wait(0) | |
| 1510 | Must2:Play() | |
| 1511 | local Must2 = Instance.new("Sound",Torso)
| |
| 1512 | Must2.SoundId = "rbxassetid://1042428496" | |
| 1513 | Must2.Pitch = 0.99 | |
| 1514 | Must2.Volume = 0.7 | |
| 1515 | Must2.Looped = true | |
| 1516 | wait(0) | |
| 1517 | Must2:Play() | |
| 1518 | local pie222 = Instance.new("ParticleEmitter")
| |
| 1519 | pie222.Parent = RightArm | |
| 1520 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 1521 | pie222.LightEmission = 1 | |
| 1522 | pie222.Size = NumberSequence.new(0.8) | |
| 1523 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 1524 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 1525 | pie222.EmissionDirection = "Top" | |
| 1526 | pie222.Enabled = true | |
| 1527 | pie222.Lifetime = NumberRange.new(1) | |
| 1528 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 1529 | pie222.Rate = 80 | |
| 1530 | pie222.Speed = NumberRange.new(0) | |
| 1531 | pie222.LockedToPart = true | |
| 1532 | local pie222 = Instance.new("ParticleEmitter")
| |
| 1533 | pie222.Parent = LeftArm | |
| 1534 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 1535 | pie222.LightEmission = 1 | |
| 1536 | pie222.Size = NumberSequence.new(0.8) | |
| 1537 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 1538 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 1539 | pie222.EmissionDirection = "Top" | |
| 1540 | pie222.Enabled = true | |
| 1541 | pie222.Lifetime = NumberRange.new(1) | |
| 1542 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 1543 | pie222.Rate = 80 | |
| 1544 | pie222.Speed = NumberRange.new(0) | |
| 1545 | pie222.LockedToPart = true | |
| 1546 | local pie222 = Instance.new("ParticleEmitter")
| |
| 1547 | pie222.Parent = RightLeg | |
| 1548 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 1549 | pie222.LightEmission = 1 | |
| 1550 | pie222.Size = NumberSequence.new(0.8) | |
| 1551 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 1552 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 1553 | pie222.EmissionDirection = "Top" | |
| 1554 | pie222.Enabled = true | |
| 1555 | pie222.Lifetime = NumberRange.new(1) | |
| 1556 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 1557 | pie222.Rate = 80 | |
| 1558 | pie222.Speed = NumberRange.new(0) | |
| 1559 | pie222.LockedToPart = true | |
| 1560 | local pie222 = Instance.new("ParticleEmitter")
| |
| 1561 | pie222.Parent = LeftLeg | |
| 1562 | pie222.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 1563 | pie222.LightEmission = 1 | |
| 1564 | pie222.Size = NumberSequence.new(0.8) | |
| 1565 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 1566 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 1567 | pie222.EmissionDirection = "Top" | |
| 1568 | pie222.Enabled = true | |
| 1569 | pie222.Lifetime = NumberRange.new(1) | |
| 1570 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 1571 | pie222.Rate = 80 | |
| 1572 | pie222.Speed = NumberRange.new(0) | |
| 1573 | pie222.LockedToPart = true | |
| 1574 | local HBill = Instance.new("BillboardGui", char.Head)
| |
| 1575 | local HMain, HBarBack, HBar = Instance.new("Frame", HBill), Instance.new("Frame"), Instance.new("Frame")
| |
| 1576 | local HHealth, HName = Instance.new("TextLabel", HBarBack), Instance.new("TextLabel")
| |
| 1577 | HBill.Size = UDim2.new(15,0,2.2,0) | |
| 1578 | HBill.Name = "Display" | |
| 1579 | HBill.StudsOffset = Vector3.new(0,3.5,0) | |
| 1580 | HBill.AlwaysOnTop = false | |
| 1581 | HBill.MaxDistance = 50 | |
| 1582 | HBill.Enabled = true | |
| 1583 | HMain.BackgroundColor3 = BrickColor.new("Really black").Color
| |
| 1584 | HMain.BackgroundTransparency = 1 | |
| 1585 | HMain.Size = UDim2.new(1,0,1,0) | |
| 1586 | HBarBack.Parent = HMain | |
| 1587 | HBarBack.BackgroundColor3 = Color3.new(255,0,0) | |
| 1588 | HBarBack.BorderColor3 = Color3.new(0,0,0) | |
| 1589 | HBarBack.BorderSizePixel = .25 | |
| 1590 | HBarBack.BackgroundTransparency = 0 | |
| 1591 | HBarBack.Position = UDim2.new(.025, 0, .55, 0) | |
| 1592 | HBarBack.Size = UDim2.new(.95, 0, .3, 0) | |
| 1593 | HHealth.BackgroundTransparency = 1 | |
| 1594 | HHealth.Size = UDim2.new(1,0,1,0) | |
| 1595 | HHealth.Font = "SourceSansBold" | |
| 1596 | HHealth.Text = "" | |
| 1597 | HHealth.TextScaled = true | |
| 1598 | HHealth.TextColor3 = BrickColor.new("Really black").Color
| |
| 1599 | HHealth.TextStrokeTransparency = 1 | |
| 1600 | HName.Parent = HMain | |
| 1601 | HName.BackgroundTransparency = 1 | |
| 1602 | HName.Size = UDim2.new(1,0,.7,0) | |
| 1603 | HName.Font = "SourceSansBold" | |
| 1604 | - | HName.Text = "Infinite" |
| 1604 | + | HName.Text = "The Scard" |
| 1605 | HName.TextScaled = true | |
| 1606 | HName.TextColor3 = BrickColor.new("Bright red").Color
| |
| 1607 | HName.TextStrokeTransparency = 1 | |
| 1608 | HName.TextYAlignment = "Top" | |
| 1609 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 1610 | lig.Color=Color3.new(255,0,0) | |
| 1611 | lig.Range = 7 | |
| 1612 | --- | |
| 1613 | ||
| 1614 | attackdebounce = false | |
| 1615 | deb=false | |
| 1616 | ||
| 1617 | ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 1618 | if hit.Parent==nil then | |
| 1619 | return | |
| 1620 | end | |
| 1621 | h=hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1622 | for _,v in pairs(hit.Parent:children()) do | |
| 1623 | if v:IsA("Humanoid") then
| |
| 1624 | h=v | |
| 1625 | end | |
| 1626 | end | |
| 1627 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 1628 | h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1629 | end | |
| 1630 | if hit.Parent.className=="Hat" then | |
| 1631 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 1632 | end | |
| 1633 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1634 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 1635 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1636 | return | |
| 1637 | end]] | |
| 1638 | -- hs(hit,1.2) | |
| 1639 | c=Instance.new("ObjectValue")
| |
| 1640 | c.Name="creator" | |
| 1641 | c.Value=game:service("Players").LocalPlayer
| |
| 1642 | c.Parent=h | |
| 1643 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1644 | Damage=math.random(minim,maxim) | |
| 1645 | -- h:TakeDamage(Damage) | |
| 1646 | blocked=false | |
| 1647 | block=hit.Parent:findFirstChild("Block")
| |
| 1648 | if block~=nil then | |
| 1649 | print(block.className) | |
| 1650 | if block.className=="NumberValue" then | |
| 1651 | if block.Value>0 then | |
| 1652 | blocked=true | |
| 1653 | if decreaseblock==nil then | |
| 1654 | block.Value=block.Value-1 | |
| 1655 | end | |
| 1656 | end | |
| 1657 | end | |
| 1658 | if block.className=="IntValue" then | |
| 1659 | if block.Value>0 then | |
| 1660 | blocked=true | |
| 1661 | if decreaseblock~=nil then | |
| 1662 | block.Value=block.Value-1 | |
| 1663 | end | |
| 1664 | end | |
| 1665 | end | |
| 1666 | end | |
| 1667 | if blocked==false then | |
| 1668 | -- h:TakeDamage(Damage) | |
| 1669 | h.Health=h.Health-Damage | |
| 1670 | showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
| |
| 1671 | else | |
| 1672 | h.Health=h.Health-(Damage/2) | |
| 1673 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 1674 | end | |
| 1675 | if Type=="Knockdown" then | |
| 1676 | Humanoid=hit.Parent.Humanoid | |
| 1677 | Humanoid.PlatformStand=true | |
| 1678 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1679 | swait(1) | |
| 1680 | HHumanoid.PlatformStand=false | |
| 1681 | end),Humanoid) | |
| 1682 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1683 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1684 | local bodvol=Instance.new("BodyVelocity")
| |
| 1685 | bodvol.velocity=angle*knockback | |
| 1686 | bodvol.P=5000 | |
| 1687 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1688 | bodvol.Parent=hit | |
| 1689 | rl=Instance.new("BodyAngularVelocity")
| |
| 1690 | rl.P=3000 | |
| 1691 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1692 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1693 | rl.Parent=hit | |
| 1694 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 1695 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1696 | elseif Type=="Normal" then | |
| 1697 | bp=Instance.new("BodyVelocity")
| |
| 1698 | bp.P=100000 | |
| 1699 | bp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1700 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1701 | if KnockbackType==1 then | |
| 1702 | bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 1703 | elseif KnockbackType==2 then | |
| 1704 | bp.velocity=Property.CFrame.lookVector*knockback | |
| 1705 | end | |
| 1706 | if knockback>0 then | |
| 1707 | bp.Parent=hit.Parent.Torso | |
| 1708 | ||
| 1709 | end | |
| 1710 | game:GetService("Debris"):AddItem(bp,.5)
| |
| 1711 | elseif Type=="Up" then | |
| 1712 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 1713 | bodyVelocity.velocity=vt(0,60,0) | |
| 1714 | bodyVelocity.P=5000 | |
| 1715 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1716 | bodyVelocity.Parent=hit | |
| 1717 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 1718 | rl=Instance.new("BodyAngularVelocity")
| |
| 1719 | rl.P=3000 | |
| 1720 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1721 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 1722 | rl.Parent=hit | |
| 1723 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1724 | elseif Type=="Snare" then | |
| 1725 | bp=Instance.new("BodyPosition")
| |
| 1726 | bp.P=2000 | |
| 1727 | bp.D=100 | |
| 1728 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1729 | bp.position=hit.Parent.Torso.Position | |
| 1730 | bp.Parent=hit.Parent.Torso | |
| 1731 | game:GetService("Debris"):AddItem(bp,1)
| |
| 1732 | elseif Type=="Target" then | |
| 1733 | if Targetting==false then | |
| 1734 | ZTarget=hit.Parent.Torso | |
| 1735 | coroutine.resume(coroutine.create(function(Part) | |
| 1736 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 1737 | swait(1) | |
| 1738 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 1739 | end),ZTarget) | |
| 1740 | TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 1741 | targetgui=Instance.new("BillboardGui")
| |
| 1742 | targetgui.Parent=ZTarget | |
| 1743 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 1744 | targ=Instance.new("ImageLabel")
| |
| 1745 | targ.Parent=targetgui | |
| 1746 | targ.BackgroundTransparency=1 | |
| 1747 | targ.Image="rbxassetid://4834067" | |
| 1748 | targ.Size=UDim2.new(1,0,1,0) | |
| 1749 | cam.CameraType="Scriptable" | |
| 1750 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1751 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 1752 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1753 | Targetting=true | |
| 1754 | RocketTarget=ZTarget | |
| 1755 | for i=1,Property do | |
| 1756 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 1757 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 1758 | swait() | |
| 1759 | end | |
| 1760 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 1761 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1762 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 1763 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 1764 | end | |
| 1765 | Targetting=true | |
| 1766 | RocketTarget=true | |
| 1767 | targetgui.Parent=true | |
| 1768 | cam.CameraType="Custom" | |
| 1769 | end | |
| 1770 | end | |
| 1771 | debounce=Instance.new("BoolValue")
| |
| 1772 | debounce.Name="DebounceHit" | |
| 1773 | debounce.Parent=hit.Parent | |
| 1774 | debounce.Value=true | |
| 1775 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 1776 | c=Instance.new("ObjectValue")
| |
| 1777 | c.Name="creator" | |
| 1778 | c.Value=Player | |
| 1779 | c.Parent=h | |
| 1780 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1781 | CRIT=true | |
| 1782 | hitDeb=true | |
| 1783 | AttackPos=6 | |
| 1784 | end | |
| 1785 | end | |
| 1786 | ||
| 1787 | showDamage=function(Char,Dealt,du,Color) | |
| 1788 | m=Instance.new("Model")
| |
| 1789 | m.Name=tostring(Dealt) | |
| 1790 | h=Instance.new("Humanoid")
| |
| 1791 | h.Health=0 | |
| 1792 | h.MaxHealth=0 | |
| 1793 | h.Parent=m | |
| 1794 | c=Instance.new("Part")
| |
| 1795 | c.Transparency=0 | |
| 1796 | c.BrickColor=Color | |
| 1797 | c.Transparency = 1 | |
| 1798 | c.Name="Head" | |
| 1799 | c.TopSurface=0 | |
| 1800 | c.BottomSurface=0 | |
| 1801 | c.formFactor="Plate" | |
| 1802 | c.Size=Vector3.new(1,.4,1) | |
| 1803 | ||
| 1804 | local txt = Instance.new("BillboardGui", c)
| |
| 1805 | txt.Adornee = c | |
| 1806 | txt.Name = "_status" | |
| 1807 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 1808 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 1809 | local text = Instance.new("TextLabel", txt)
| |
| 1810 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 1811 | text.FontSize = "Size12" | |
| 1812 | text.TextScaled = true | |
| 1813 | text.TextTransparency = 0.5 | |
| 1814 | text.BackgroundTransparency = 1 | |
| 1815 | text.TextTransparency = 0.5 | |
| 1816 | text.TextStrokeTransparency = 0.5 | |
| 1817 | text.Font = "SciFi" | |
| 1818 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1819 | v=Instance.new("Part")
| |
| 1820 | v.Name = "ColorBrick" | |
| 1821 | v.Parent=c | |
| 1822 | v.FormFactor="Symmetric" | |
| 1823 | v.Anchored=true | |
| 1824 | v.CanCollide=false | |
| 1825 | v.BottomSurface="Smooth" | |
| 1826 | v.TopSurface="Smooth" | |
| 1827 | v.Size=Vector3.new(10,5,3) | |
| 1828 | v.Transparency=1 | |
| 1829 | v.CFrame=c.CFrame | |
| 1830 | v.BrickColor=BrickColor.random() | |
| 1831 | v.Transparency=1 | |
| 1832 | text.TextColor3 = t.BrickColor.Color | |
| 1833 | v.Shape="Block" | |
| 1834 | text.Text = tostring(Dealt) | |
| 1835 | ms=Instance.new("CylinderMesh")
| |
| 1836 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1837 | --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
| |
| 1838 | local rndm=math.random(1,#hitsounds) | |
| 1839 | local r=rndm | |
| 1840 | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
| |
| 1841 | if CRIT==true then | |
| 1842 | ms.Scale=Vector3.new(1,1.25,1) | |
| 1843 | end | |
| 1844 | ms.Parent=c | |
| 1845 | c.Reflectance=0 | |
| 1846 | Instance.new("BodyGyro").Parent=c
| |
| 1847 | c.Parent=m | |
| 1848 | if Char:findFirstChild("Head")~=nil then
| |
| 1849 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1850 | elseif Char.Parent:findFirstChild("Head")~=nil then
| |
| 1851 | c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1852 | end | |
| 1853 | f=Instance.new("BodyPosition")
| |
| 1854 | f.P=200000 | |
| 1855 | f.D=100 | |
| 1856 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1857 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1858 | f.Parent=c | |
| 1859 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1860 | c.CanCollide=false | |
| 1861 | m.Parent=workspace | |
| 1862 | c.CanCollide=false | |
| 1863 | end | |
| 1864 | ||
| 1865 | ||
| 1866 | ------ | |
| 1867 | hito = function(dm, X, c, dn, dp, dq) | |
| 1868 | for I,dr in pairs(workspace:GetChildren()) do | |
| 1869 | if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
| |
| 1870 | local ds = dr:FindFirstChild("Humanoid")
| |
| 1871 | local dt = dr:FindFirstChild("HumanoidRootPart")
| |
| 1872 | TakeDamage(ds, c) | |
| 1873 | if InForm == true then | |
| 1874 | ds.Parent:BreakJoints() | |
| 1875 | wait(1.2) | |
| 1876 | ds.Parent:Destroy() | |
| 1877 | end | |
| 1878 | ds:SetStateEnabled(16, true) | |
| 1879 | delay(dn, function() | |
| 1880 | ds:SetStateEnabled(16, true) | |
| 1881 | end) | |
| 1882 | local du = Instance.new("StringValue")
| |
| 1883 | du.Name = "alabo" | |
| 1884 | du.Parent = dt | |
| 1885 | game.Debris:AddItem(du, dn) | |
| 1886 | local dv = Instance.new("Part")
| |
| 1887 | ||
| 1888 | dv.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1889 | dv.Transparency = 0.25 | |
| 1890 | dv.Anchored = true | |
| 1891 | dv.CanCollide = false | |
| 1892 | dv.BrickColor = BrickColor.new("White")
| |
| 1893 | dv.Material = "Neon" | |
| 1894 | dv.Locked = true | |
| 1895 | dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1)) | |
| 1896 | dv.Parent = modz | |
| 1897 | local dw = Instance.new("SpecialMesh")
| |
| 1898 | dw.MeshType = "Sphere" | |
| 1899 | dw.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 1900 | dw.Parent = dv | |
| 1901 | game.Debris:AddItem(dv, 1) | |
| 1902 | local dx = Instance.new("Model")
| |
| 1903 | dx.Name = c | |
| 1904 | dx.Parent = workspace | |
| 1905 | game.Debris:AddItem(dx, 0.5 + c / 75) | |
| 1906 | local dy = Instance.new("Humanoid")
| |
| 1907 | dy.MaxHealth = 0 | |
| 1908 | dy.Parent = dx | |
| 1909 | local dz = Instance.new("Part")
| |
| 1910 | dz.Name = "Head" | |
| 1911 | dz.Locked = true | |
| 1912 | dz.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1913 | dz.Position = dt.Position | |
| 1914 | dz.BrickColor = BrickColor.new("New Yeller")
| |
| 1915 | dz.Material = "Neon" | |
| 1916 | dz.Transparency = 1 | |
| 1917 | dz.CanCollide = false | |
| 1918 | dz.Parent = dx | |
| 1919 | local dA = Instance.new("BodyPosition")
| |
| 1920 | dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1921 | dA.P = 20000 | |
| 1922 | dA.D = 300 | |
| 1923 | dA.Position = dz.Position + Vector3.new(0, 5, 0) | |
| 1924 | dA.Parent = dz | |
| 1925 | local dB = Instance.new("CylinderMesh")
| |
| 1926 | dB.Parent = dz | |
| 1927 | coroutine.resume(coroutine.create(function() | |
| 1928 | while dB do | |
| 1929 | swait() | |
| 1930 | dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4) | |
| 1931 | end | |
| 1932 | end)) | |
| 1933 | if dp then | |
| 1934 | local dC = Instance.new("BodyVelocity")
| |
| 1935 | dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999) | |
| 1936 | dC.P = 9999999999 | |
| 1937 | dC.Velocity = dp | |
| 1938 | dC.Parent = dt | |
| 1939 | game.Debris:AddItem(dC, dn) | |
| 1940 | end | |
| 1941 | if dq then | |
| 1942 | local dD = Instance.new("BodyAngularVelocity")
| |
| 1943 | dD.MaxTorque = Vector3.new(99999, 999999, 999999) | |
| 1944 | dD.P = math.huge | |
| 1945 | dD.AngularVelocity = dq | |
| 1946 | dD.Parent = dt | |
| 1947 | game.Debris:AddItem(dD, dn) | |
| 1948 | end | |
| 1949 | local dE = Instance.new("Sound")
| |
| 1950 | dE.Pitch = rd2(10, 11) / 10 | |
| 1951 | dE.Volume = rd2(10, 13) / 10 | |
| 1952 | dE.EmitterSize = 10 | |
| 1953 | dE.SoundId = "rbxassetid://" | |
| 1954 | dE.Parent = dv | |
| 1955 | dE:Play() | |
| 1956 | coroutine.resume(coroutine.create(function() | |
| 1957 | for I = 1, 5 do | |
| 1958 | swait() | |
| 1959 | dv.Transparency = dv.Transparency + 0.175 | |
| 1960 | dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c) | |
| 1961 | end | |
| 1962 | end)) | |
| 1963 | end | |
| 1964 | end | |
| 1965 | end | |
| 1966 | ------ | |
| 1967 | ||
| 1968 | vt = Vector3.new | |
| 1969 | local new = Instance.new | |
| 1970 | local cf = CFrame.new | |
| 1971 | local cfa = CFrame.Angles | |
| 1972 | local bc = BrickColor.new | |
| 1973 | ||
| 1974 | function bigbangattack() | |
| 1975 | attack = true | |
| 1976 | Humanoid.WalkSpeed = 0 | |
| 1977 | for i = 0, 8, 0.1 do | |
| 1978 | swait() | |
| 1979 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 1980 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 1981 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1982 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 1983 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 1984 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 1985 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 1986 | end | |
| 1987 | local rng = Instance.new("Part", mouse)
| |
| 1988 | rng.Anchored = true | |
| 1989 | rng.BrickColor = BrickColor.new("Cyan")
| |
| 1990 | rng.CanCollide = false | |
| 1991 | rng.FormFactor = 3 | |
| 1992 | rng.Name = "Ring" | |
| 1993 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
| 1994 | rng.Transparency = 0 | |
| 1995 | rng.TopSurface = 0 | |
| 1996 | rng.BottomSurface = 0 | |
| 1997 | rng.CFrame = RootPart.CFrame | |
| 1998 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1999 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2000 | ||
| 2001 | local rng3 = rng:Clone() | |
| 2002 | rng3.Parent = char | |
| 2003 | local rng3m = rng3.Mesh | |
| 2004 | ||
| 2005 | local rng5 = rng:Clone() | |
| 2006 | rng5.Parent = char | |
| 2007 | rng5.BrickColor = BrickColor.new("Cyan")
| |
| 2008 | local rng5m = rng5.Mesh | |
| 2009 | local rng6 = rng:Clone() | |
| 2010 | rng6.Material = "Plastic" | |
| 2011 | rng6.BrickColor = BrickColor.new("Cyan")
| |
| 2012 | rng6.Parent = char | |
| 2013 | local rng6m = rng6.Mesh | |
| 2014 | rng6m.Scale = vt(7.5,7.5,7.5) | |
| 2015 | rng6m.MeshType = "FileMesh" | |
| 2016 | rng6m.MeshId = "rbxassetid://430736398" | |
| 2017 | local Must2 = Instance.new("Sound",rng6)
| |
| 2018 | Must2.SoundId = "rbxassetid://135581154" | |
| 2019 | Must2.Pitch = 0.99 | |
| 2020 | Must2.Volume = 3 | |
| 2021 | Must2.Looped = false | |
| 2022 | wait(0) | |
| 2023 | Must2:Play() | |
| 2024 | local hita = rng6.Touched:connect(function(hit) | |
| 2025 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
| 2026 | end) | |
| 2027 | ||
| 2028 | rng3.CFrame = RootPart.CFrame | |
| 2029 | ||
| 2030 | rng5.CFrame = RootPart.CFrame | |
| 2031 | rng6.CFrame = RootPart.CFrame | |
| 2032 | local pie222 = Instance.new("ParticleEmitter")
| |
| 2033 | pie222.Parent = rng6 | |
| 2034 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 2035 | pie222.LightEmission = 1 | |
| 2036 | pie222.Size = NumberSequence.new(6,1) | |
| 2037 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 2038 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 2039 | pie222.EmissionDirection = "Top" | |
| 2040 | pie222.Enabled = true | |
| 2041 | pie222.Lifetime = NumberRange.new(1) | |
| 2042 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 2043 | pie222.Rate = 404 | |
| 2044 | pie222.Speed = NumberRange.new(0) | |
| 2045 | pie222.LockedToPart = false | |
| 2046 | pie222.VelocitySpread = 2 | |
| 2047 | wait() | |
| 2048 | local scaler = 10/5 | |
| 2049 | local scaler2 = 10/5 | |
| 2050 | for i = 0,10,0.1 do | |
| 2051 | swait() | |
| 2052 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
| 2053 | ||
| 2054 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
| 2055 | ||
| 2056 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
| 2057 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8) | |
| 2058 | rng6.CFrame = rng3.CFrame | |
| 2059 | rng.Transparency = rng.Transparency + 1 | |
| 2060 | ||
| 2061 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2062 | ||
| 2063 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2064 | rng6.Transparency = rng6.Transparency + 0.021 | |
| 2065 | scaler = scaler - 0.125/5 | |
| 2066 | scaler2 = scaler2 - 0.1/5 | |
| 2067 | ||
| 2068 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
| 2069 | ||
| 2070 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
| 2071 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
| 2072 | end | |
| 2073 | hita:disconnect() | |
| 2074 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 2075 | ||
| 2076 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 2077 | ||
| 2078 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 2079 | attack = false | |
| 2080 | pie222:Destroy() | |
| 2081 | Humanoid.WalkSpeed = 16 | |
| 2082 | end | |
| 2083 | ||
| 2084 | ||
| 2085 | function bigbangattack2() | |
| 2086 | attack = true | |
| 2087 | Humanoid.WalkSpeed = 0 | |
| 2088 | for i = 0, 8, 0.1 do | |
| 2089 | swait() | |
| 2090 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 2091 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 2092 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 2093 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 2094 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 2095 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 2096 | end | |
| 2097 | local rng = Instance.new("Part", RightArm)
| |
| 2098 | rng.Anchored = true | |
| 2099 | rng.BrickColor = BrickColor.new("Cyan")
| |
| 2100 | rng.CanCollide = false | |
| 2101 | rng.FormFactor = 3 | |
| 2102 | rng.Name = "Ring" | |
| 2103 | rng.Size = Vector3.new(0.4,0.4,0.4) | |
| 2104 | rng.Transparency = 0 | |
| 2105 | rng.TopSurface = 0 | |
| 2106 | rng.BottomSurface = 0 | |
| 2107 | rng.CFrame = RootPart.CFrame | |
| 2108 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2109 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2110 | ||
| 2111 | local rng3 = rng:Clone() | |
| 2112 | rng3.Parent = char | |
| 2113 | local rng3m = rng3.Mesh | |
| 2114 | ||
| 2115 | local rng5 = rng:Clone() | |
| 2116 | rng5.Parent = char | |
| 2117 | rng5.BrickColor = BrickColor.new("Cyan")
| |
| 2118 | local rng5m = rng5.Mesh | |
| 2119 | local rng6 = rng:Clone() | |
| 2120 | rng6.Material = "Plastic" | |
| 2121 | rng6.BrickColor = BrickColor.new("Cyan")
| |
| 2122 | rng6.Parent = char | |
| 2123 | local rng6m = rng6.Mesh | |
| 2124 | rng6m.Scale = vt(7.5,7.5,30.5) | |
| 2125 | rng6m.MeshType = "FileMesh" | |
| 2126 | rng6m.MeshId = "rbxassetid://430736398" | |
| 2127 | local Must2 = Instance.new("Sound",Torso)
| |
| 2128 | Must2.SoundId = "rbxassetid://719747626" | |
| 2129 | Must2.Pitch = 0.99 | |
| 2130 | Must2.Volume = 3 | |
| 2131 | Must2.Looped = false | |
| 2132 | wait(0) | |
| 2133 | Must2:Play() | |
| 2134 | local hita = rng6.Touched:connect(function(hit) | |
| 2135 | ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1) | |
| 2136 | end) | |
| 2137 | ||
| 2138 | rng3.CFrame = Head.CFrame | |
| 2139 | ||
| 2140 | rng5.CFrame = Head.CFrame | |
| 2141 | rng6.CFrame = rng5.CFrame | |
| 2142 | local pie222 = Instance.new("ParticleEmitter")
| |
| 2143 | pie222.Parent = rng6 | |
| 2144 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 2145 | pie222.LightEmission = 1 | |
| 2146 | pie222.Size = NumberSequence.new(15,1) | |
| 2147 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 2148 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 2149 | pie222.EmissionDirection = "Top" | |
| 2150 | pie222.Enabled = true | |
| 2151 | pie222.Lifetime = NumberRange.new(1) | |
| 2152 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 2153 | pie222.Rate = 404 | |
| 2154 | pie222.Speed = NumberRange.new(0) | |
| 2155 | pie222.LockedToPart = false | |
| 2156 | pie222.VelocitySpread = 2 | |
| 2157 | wait() | |
| 2158 | local scaler = 10/5 | |
| 2159 | local scaler2 = 10/5 | |
| 2160 | for i = 0,10,0.1 do | |
| 2161 | swait() | |
| 2162 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2 | |
| 2163 | ||
| 2164 | rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5 | |
| 2165 | ||
| 2166 | rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10 | |
| 2167 | rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8) | |
| 2168 | rng6.CFrame = rng3.CFrame | |
| 2169 | rng.Transparency = rng.Transparency + 1 | |
| 2170 | ||
| 2171 | rng3.Transparency = rng3.Transparency + 0.01 | |
| 2172 | ||
| 2173 | rng5.Transparency = rng5.Transparency + 0.01 | |
| 2174 | rng6.Transparency = rng6.Transparency + 0.021 | |
| 2175 | scaler = scaler - 0.125/5 | |
| 2176 | scaler2 = scaler2 - 0.1/5 | |
| 2177 | ||
| 2178 | rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1) | |
| 2179 | ||
| 2180 | rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3) | |
| 2181 | rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1) | |
| 2182 | end | |
| 2183 | hita:disconnect() | |
| 2184 | game:GetService("Debris"):AddItem(rng, 1)
| |
| 2185 | ||
| 2186 | game:GetService("Debris"):AddItem(rng3, 1)
| |
| 2187 | ||
| 2188 | game:GetService("Debris"):AddItem(rng5, 1)
| |
| 2189 | attack = false | |
| 2190 | pie222:Destroy() | |
| 2191 | Humanoid.WalkSpeed = 16 | |
| 2192 | end | |
| 2193 | ||
| 2194 | boom = Instance.new("Sound",char)
| |
| 2195 | boom.SoundId = "http://www.roblox.com/asset/?id = 447041606" | |
| 2196 | boom.Volume = 1 | |
| 2197 | ||
| 2198 | mouse.KeyDown:connect(function(key) | |
| 2199 | if key == "=" then | |
| 2200 | local Must = Instance.new("Sound",Torso)
| |
| 2201 | Must.SoundId = "rbxassetid://273734478" | |
| 2202 | Must.Pitch = 0.99 | |
| 2203 | Must.Volume = 3.4 | |
| 2204 | Must.Looped = false | |
| 2205 | wait(0) | |
| 2206 | Must:Play() | |
| 2207 | ||
| 2208 | local pie222 = Instance.new('ParticleEmitter')
| |
| 2209 | pie222.Parent = RootPart | |
| 2210 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 2211 | pie222.LightEmission = 1 | |
| 2212 | pie222.Size = NumberSequence.new(6,1) | |
| 2213 | pie222.Texture = "http://www.roblox.com/asset/?id=74697410" | |
| 2214 | pie222.Transparency = NumberSequence.new(0.3,1) | |
| 2215 | pie222.EmissionDirection = "Top" | |
| 2216 | pie222.Enabled = true | |
| 2217 | pie222.Lifetime = NumberRange.new(1) | |
| 2218 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 2219 | pie222.Rate = 300 | |
| 2220 | pie222.Speed = NumberRange.new(0) | |
| 2221 | pie222.LockedToPart = false | |
| 2222 | pie222.VelocitySpread = 2 | |
| 2223 | Humanoid.WalkSpeed = 400 | |
| 2224 | wait(7) | |
| 2225 | pie222:Destroy() | |
| 2226 | Humanoid.WalkSpeed = 150 | |
| 2227 | ||
| 2228 | ||
| 2229 | ||
| 2230 | end | |
| 2231 | end) | |
| 2232 | ||
| 2233 | local multiplier = 1 | |
| 2234 | ||
| 2235 | function hurt(hit, dmg) | |
| 2236 | if hit.Parent then | |
| 2237 | if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
| |
| 2238 | local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2239 | if hum then | |
| 2240 | if hum.Parent.Name ~= Player.Name then | |
| 2241 | if dmg == "Kill" or hum.Health > 100000 then | |
| 2242 | hit.Parent:BreakJoints() | |
| 2243 | return true | |
| 2244 | else | |
| 2245 | if math.random(0, 100) == 50 then | |
| 2246 | hum.Health = hum.Health - dmg*multiplier*2.5 | |
| 2247 | else | |
| 2248 | hum.Health = hum.Health -dmg*multiplier | |
| 2249 | end | |
| 2250 | return true | |
| 2251 | end | |
| 2252 | end | |
| 2253 | end | |
| 2254 | end | |
| 2255 | end | |
| 2256 | ||
| 2257 | local huge = Vector3.new(math.huge,math.huge,math.huge) | |
| 2258 | function fade(obj, dest, grow) | |
| 2259 | spawn(function() | |
| 2260 | local oldcf = obj.CFrame | |
| 2261 | for i = 0, 10 do | |
| 2262 | if grow then | |
| 2263 | obj.Size = obj.Size +Vector3.new(1,1,1) | |
| 2264 | obj.CFrame = oldcf | |
| 2265 | end | |
| 2266 | obj.Transparency = obj.Transparency +0.1 | |
| 2267 | swait() | |
| 2268 | end | |
| 2269 | if dest then | |
| 2270 | obj:Destroy() | |
| 2271 | end | |
| 2272 | end) | |
| 2273 | end | |
| 2274 | ||
| 2275 | local push = 100 | |
| 2276 | ||
| 2277 | mouse.KeyDown:connect(function(key) | |
| 2278 | if key == "g" then | |
| 2279 | local p = Instance.new("Part")
| |
| 2280 | p.Transparency = 0 | |
| 2281 | p.Anchored = true | |
| 2282 | p.Size = Vector3.new(4,4,4) | |
| 2283 | p.CanCollide = false | |
| 2284 | p.BrickColor = BrickColor.new("Really black")
| |
| 2285 | p.Material = Enum.Material.Neon | |
| 2286 | local pe = Instance.new("ParticleEmitter", p)
| |
| 2287 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 2288 | pe.LightEmission = 0.7 | |
| 2289 | pe.Size = NumberSequence.new(4) | |
| 2290 | pe.Texture = "rbxassetid://243664672" | |
| 2291 | pe.Transparency = NumberSequence.new(0.5) | |
| 2292 | pe.Lifetime = NumberRange.new(0.1) | |
| 2293 | pe.Rate = 500 | |
| 2294 | pe.Speed = NumberRange.new(3) | |
| 2295 | p.CFrame = Head.CFrame | |
| 2296 | p.Parent = workspace | |
| 2297 | p.Anchored = false | |
| 2298 | local bv = Instance.new("BodyVelocity", p)
| |
| 2299 | bv.MaxForce = huge | |
| 2300 | bv.Velocity = CFrame.new(char.Torso.Position, mouse.Hit.p).lookVector*push | |
| 2301 | p.Touched:connect(function(hit) | |
| 2302 | hurt(hit, math.random(5,10)) | |
| 2303 | end) | |
| 2304 | game.Debris:AddItem(p, 4) | |
| 2305 | end | |
| 2306 | end) | |
| 2307 | ||
| 2308 | ||
| 2309 | mouse.KeyDown:connect(function(key) | |
| 2310 | if key == "v" and not attacking then | |
| 2311 | attacking = true | |
| 2312 | shielding = true | |
| 2313 | local p = Instance.new("Part")
| |
| 2314 | p.Anchored = true | |
| 2315 | p.BrickColor = BrickColor.new("Really black")
| |
| 2316 | p.Material = Enum.Material.Neon | |
| 2317 | shield = p | |
| 2318 | local bc = BrickColor.Random() | |
| 2319 | p.BrickColor = bc | |
| 2320 | p.Size = Vector3.new(30,30,0) | |
| 2321 | p.BrickColor = BrickColor.new("Really red")
| |
| 2322 | p.Material = Enum.Material.Neon | |
| 2323 | local m = Instance.new("SpecialMesh", p)
| |
| 2324 | m.MeshType = "Sphere" | |
| 2325 | p.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,0,-4) | |
| 2326 | local num2 = -0.8 | |
| 2327 | for i = 0, 10 do | |
| 2328 | if shielding then | |
| 2329 | local p = Instance.new("Part")
| |
| 2330 | p.Size = Vector3.new(1.8,1.8,1.8) | |
| 2331 | p.CanCollide = false | |
| 2332 | p.Anchored = true | |
| 2333 | p.Transparency = 0 | |
| 2334 | p.BrickColor = BrickColor.new("Really black")
| |
| 2335 | p.Material = Enum.Material.Neon | |
| 2336 | local pe = Instance.new("ParticleEmitter")
| |
| 2337 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 2338 | pe.LightEmission = 0.7 | |
| 2339 | pe.Size = NumberSequence.new(1.7) | |
| 2340 | pe.Texture = "rbxassetid://243664672" | |
| 2341 | pe.Transparency = NumberSequence.new(0.5) | |
| 2342 | pe.Lifetime = NumberRange.new(1) | |
| 2343 | pe.Rate = 500 | |
| 2344 | pe.Speed = NumberRange.new(0) | |
| 2345 | pe.Parent = p | |
| 2346 | p.Parent = shield | |
| 2347 | num2 = num2 + 1 | |
| 2348 | local num = num2 | |
| 2349 | local neg = false | |
| 2350 | spawn(function() | |
| 2351 | repeat wait() | |
| 2352 | num = num + 0.1 | |
| 2353 | local sin = math.sin(num)*15 | |
| 2354 | local cos = math.cos(num)*15 | |
| 2355 | if shield then | |
| 2356 | p.CFrame = shield.CFrame *CFrame.new(sin,cos,0) | |
| 2357 | end | |
| 2358 | until not shielding | |
| 2359 | end) | |
| 2360 | else | |
| 2361 | break | |
| 2362 | end | |
| 2363 | end | |
| 2364 | p.Transparency = 0.7 | |
| 2365 | p.Parent = workspace | |
| 2366 | p.Touched:connect(function(hit) | |
| 2367 | if hurt(hit, math.random(50, 100)) then | |
| 2368 | fade(hit) | |
| 2369 | elseif hit.Anchored == false and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Torso" then | |
| 2370 | fade(hit, true) | |
| 2371 | end | |
| 2372 | end) | |
| 2373 | end | |
| 2374 | end) | |
| 2375 | mouse.KeyUp:connect(function(key) | |
| 2376 | if key == "v" and attacking then | |
| 2377 | if shield then | |
| 2378 | fade(shield, true) | |
| 2379 | attacking = false | |
| 2380 | shielding = false | |
| 2381 | end | |
| 2382 | end | |
| 2383 | end) | |
| 2384 | ||
| 2385 | mouse.KeyDown:connect(function(key) | |
| 2386 | if key == "b" and not attacking then | |
| 2387 | attacking = true | |
| 2388 | local Must = Instance.new("Sound",Torso)
| |
| 2389 | Must.SoundId = "rbxassetid://1042338696" | |
| 2390 | Must.Pitch = 0.99 | |
| 2391 | Must.Volume = 3.4 | |
| 2392 | Must.Looped = false | |
| 2393 | wait(0) | |
| 2394 | Must:Play() | |
| 2395 | local p = Instance.new("Part")
| |
| 2396 | p.Anchored = true | |
| 2397 | p.Material = "Neon" | |
| 2398 | local bc = BrickColor.new("Bright red")
| |
| 2399 | p.BrickColor = bc | |
| 2400 | local m = Instance.new("SpecialMesh", p)
| |
| 2401 | m.MeshType = "Sphere" | |
| 2402 | p.Size = Vector3.new(1,1,1) | |
| 2403 | p.CFrame = char.Torso.CFrame | |
| 2404 | p.CanCollide = false | |
| 2405 | local pe = Instance.new("ParticleEmitter")
| |
| 2406 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 2407 | pe.LightEmission = 0.7 | |
| 2408 | pe.Size = NumberSequence.new(10) | |
| 2409 | pe.Texture = "rbxassetid://243664672" | |
| 2410 | pe.Transparency = NumberSequence.new(1) | |
| 2411 | pe.Lifetime = NumberRange.new(5) | |
| 2412 | pe.Rate = 500 | |
| 2413 | pe.Speed = NumberRange.new(50) | |
| 2414 | pe.VelocitySpread = 360 | |
| 2415 | pe.Parent = p | |
| 2416 | p.Parent = workspace | |
| 2417 | local rate = 20 | |
| 2418 | local oldcf = p.CFrame | |
| 2419 | local con = p.Touched:connect(function(hit) | |
| 2420 | if hit.Parent then | |
| 2421 | if hit.Anchored == false then | |
| 2422 | if hit.Parent.Name ~= Player.Name then | |
| 2423 | if not hit.Parent:IsA("Humanoid") then
| |
| 2424 | hurt(hit, math.random(1,1)) | |
| 2425 | end | |
| 2426 | end | |
| 2427 | end | |
| 2428 | end | |
| 2429 | end) | |
| 2430 | attacking = false | |
| 2431 | for i = 0, 10*rate do | |
| 2432 | p.Size = p.Size +Vector3.new(20,20,20)/rate | |
| 2433 | p.Transparency = p.Transparency+0.1/rate | |
| 2434 | p.CFrame = oldcf | |
| 2435 | swait() | |
| 2436 | end | |
| 2437 | pe.Enabled = false | |
| 2438 | con:disconnect() | |
| 2439 | game.Debris:AddItem(p, 5) | |
| 2440 | end | |
| 2441 | end) | |
| 2442 | ||
| 2443 | mouse.KeyDown:connect(function(key) | |
| 2444 | if key == "t" and not attacking then | |
| 2445 | attacking = true | |
| 2446 | for i = 1, 2 do | |
| 2447 | local arm = "" | |
| 2448 | if i == 1 then arm = "Right Arm" end | |
| 2449 | if i == 2 then arm = "Left Arm" end | |
| 2450 | local p = Instance.new("Part")
| |
| 2451 | p.CanCollide = false | |
| 2452 | p.Anchored = true | |
| 2453 | p.Transparency = 1 | |
| 2454 | p.BrickColor = BrickColor.new("Bright red")
| |
| 2455 | p.Material = Enum.Material.Neon | |
| 2456 | p.Size = Vector3.new(0.9,0.9,0.9) | |
| 2457 | local p2 = p:Clone() | |
| 2458 | p.Parent = char | |
| 2459 | p2.Parent = char | |
| 2460 | spawn(function() | |
| 2461 | local num = 0 | |
| 2462 | repeat swait() | |
| 2463 | num = num + 0.5 | |
| 2464 | local sin = math.sin(num)*2 | |
| 2465 | local cos = math.cos(num)*2 | |
| 2466 | p.CFrame = char[arm].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0) | |
| 2467 | until not attacking | |
| 2468 | p:Destroy() | |
| 2469 | p2:Destroy() | |
| 2470 | end) | |
| 2471 | end | |
| 2472 | for i = 0, 50 do | |
| 2473 | local arm = "" | |
| 2474 | if i%2 == 0 then | |
| 2475 | arm = "Right Arm" | |
| 2476 | else | |
| 2477 | arm = "Left Arm" | |
| 2478 | end | |
| 2479 | local p = Instance.new("Part")
| |
| 2480 | p.Transparency = 0 | |
| 2481 | p.Size = Vector3.new(2.1,2.1,2.1) | |
| 2482 | p.Name = "ignore" | |
| 2483 | p.CanCollide = false | |
| 2484 | p.BrickColor = BrickColor.new("Bright red")
| |
| 2485 | p.Material = Enum.Material.Neon | |
| 2486 | p.CFrame = char[arm].CFrame | |
| 2487 | p.Parent = workspace | |
| 2488 | p.Touched:connect(function(hit) | |
| 2489 | if hit.Name ~= "ignore" then | |
| 2490 | hurt(hit, 10) | |
| 2491 | end | |
| 2492 | end) | |
| 2493 | local bv = Instance.new("BodyVelocity")
| |
| 2494 | bv.MaxForce = huge | |
| 2495 | bv.Velocity = CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push | |
| 2496 | bv.Parent = p | |
| 2497 | game.Debris:AddItem(p, 5) | |
| 2498 | swait() | |
| 2499 | end | |
| 2500 | wait(0.5) | |
| 2501 | attacking = false | |
| 2502 | end | |
| 2503 | end) | |
| 2504 | ||
| 2505 | ||
| 2506 | --CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push | |
| 2507 | ||
| 2508 | ||
| 2509 | ||
| 2510 | ||
| 2511 | ||
| 2512 | ||
| 2513 | ||
| 2514 | ||
| 2515 | ||
| 2516 | local rad = math.rad | |
| 2517 | ||
| 2518 | local keysDown = {}
| |
| 2519 | ||
| 2520 | local flySpeed = 0 | |
| 2521 | local MAX_FLY_SPEED = 150 | |
| 2522 | ||
| 2523 | local canFly = false | |
| 2524 | local flyToggled = false | |
| 2525 | ||
| 2526 | local forward, side = 0, 0 | |
| 2527 | local lastForward, lastSide = 0, 0 | |
| 2528 | ||
| 2529 | local floatBP = Instance.new("BodyPosition")
| |
| 2530 | floatBP.maxForce = Vector3.new(0, math.huge, 0) | |
| 2531 | local flyBV = Instance.new("BodyVelocity")
| |
| 2532 | flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) | |
| 2533 | local turnBG = Instance.new("BodyGyro")
| |
| 2534 | turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2535 | ||
| 2536 | mouse.KeyDown:connect(function(key) | |
| 2537 | keysDown[key] = true | |
| 2538 | ||
| 2539 | if key == "z" then | |
| 2540 | flyToggled = not flyToggled | |
| 2541 | ||
| 2542 | if not flyToggled then | |
| 2543 | stanceToggle = "Normal" | |
| 2544 | floatBP.Parent = nil | |
| 2545 | flyBV.Parent = nil | |
| 2546 | turnBG.Parent = nil | |
| 2547 | RootPart.Velocity = Vector3.new() | |
| 2548 | Char.Humanoid.PlatformStand = false | |
| 2549 | end | |
| 2550 | end | |
| 2551 | ||
| 2552 | end) | |
| 2553 | mouse.KeyUp:connect(function(key) | |
| 2554 | keysDown[key] = nil | |
| 2555 | end) | |
| 2556 | ||
| 2557 | local function updateFly() | |
| 2558 | ||
| 2559 | if not flyToggled then return end | |
| 2560 | ||
| 2561 | lastForward = forward | |
| 2562 | lastSide = side | |
| 2563 | ||
| 2564 | forward = 0 | |
| 2565 | side = 0 | |
| 2566 | ||
| 2567 | if keysDown.w then | |
| 2568 | forward = forward + 1 | |
| 2569 | end | |
| 2570 | if keysDown.s then | |
| 2571 | forward = forward - 1 | |
| 2572 | end | |
| 2573 | if keysDown.a then | |
| 2574 | side = side - 1 | |
| 2575 | end | |
| 2576 | if keysDown.d then | |
| 2577 | side = side + 1 | |
| 2578 | end | |
| 2579 | ||
| 2580 | canFly = (forward ~= 0 or side ~= 0) | |
| 2581 | ||
| 2582 | if canFly then | |
| 2583 | stanceToggle = "Floating" | |
| 2584 | turnBG.Parent = RootPart | |
| 2585 | floatBP.Parent = nil | |
| 2586 | flyBV.Parent = RootPart | |
| 2587 | ||
| 2588 | flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) | |
| 2589 | if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end | |
| 2590 | else | |
| 2591 | floatBP.position = RootPart.Position | |
| 2592 | floatBP.Parent = RootPart | |
| 2593 | ||
| 2594 | flySpeed = flySpeed - 1 | |
| 2595 | if flySpeed < 0 then flySpeed = 0 end | |
| 2596 | end | |
| 2597 | ||
| 2598 | local camCF = cam.CoordinateFrame | |
| 2599 | local in_forward = canFly and forward or lastForward | |
| 2600 | local in_side = canFly and side or lastSide | |
| 2601 | ||
| 2602 | flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, | |
| 2603 | in_forward * 0.2, 0).p) - camCF.p) * flySpeed | |
| 2604 | ||
| 2605 | turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, | |
| 2606 | 0) | |
| 2607 | end | |
| 2608 | ||
| 2609 | game:service'RunService'.RenderStepped:connect(function() | |
| 2610 | if flyToggled then | |
| 2611 | Char.Humanoid.PlatformStand = true | |
| 2612 | end | |
| 2613 | updateFly() | |
| 2614 | end) | |
| 2615 | ||
| 2616 | ||
| 2617 | ||
| 2618 | local deb = false | |
| 2619 | mouse.KeyDown:connect(function(key) | |
| 2620 | if key == "h" and not deb then | |
| 2621 | deb = true | |
| 2622 | for i = 0, 10 do | |
| 2623 | spawn(function() | |
| 2624 | local p = Instance.new("Part")
| |
| 2625 | p.Anchored = true | |
| 2626 | p.CanCollide = false | |
| 2627 | p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-8,14),-15,math.random(-8,14)) | |
| 2628 | p.BrickColor = BrickColor.new("Really black")
| |
| 2629 | p.Material = Enum.Material.Neon | |
| 2630 | p.Size = Vector3.new(1.8,1.8,1.8) | |
| 2631 | p.Transparency = 0 | |
| 2632 | local pe = Instance.new("ParticleEmitter")
| |
| 2633 | pe.Color = ColorSequence.new(BrickColor.new("Bright red").Color)
| |
| 2634 | pe.LightEmission = 0.7 | |
| 2635 | pe.Size = NumberSequence.new(1.5) | |
| 2636 | pe.Texture = "rbxassetid://243664672" | |
| 2637 | pe.Transparency = NumberSequence.new(0.5) | |
| 2638 | pe.Lifetime = NumberRange.new(0.2) | |
| 2639 | pe.Rate = 500 | |
| 2640 | pe.Speed = NumberRange.new(3) | |
| 2641 | pe.Parent = p | |
| 2642 | p.Parent = workspace | |
| 2643 | local endcf = p.CFrame *CFrame.new(0,30,0) | |
| 2644 | for i = 0, 20 do | |
| 2645 | p.CFrame = p.CFrame:Lerp(endcf, 0.3) | |
| 2646 | wait() | |
| 2647 | end | |
| 2648 | local z = Instance.new("Part")
| |
| 2649 | z.CFrame = p.CFrame | |
| 2650 | z.CFrame = CFrame.new(z.Position, mouse.Hit.p) | |
| 2651 | local bv = Instance.new("BodyVelocity", p)
| |
| 2652 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2653 | bv.Velocity = z.CFrame.lookVector*140 | |
| 2654 | p.Anchored = false | |
| 2655 | z:Destroy() | |
| 2656 | p.CanCollide = false | |
| 2657 | local connection | |
| 2658 | spawn(function() | |
| 2659 | local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
| 2660 | repeat wait() | |
| 2661 | p.CFrame = p.CFrame *angle | |
| 2662 | until not p or p.CanCollide | |
| 2663 | end) | |
| 2664 | connection = p.Touched:connect(function(hit) | |
| 2665 | hurt(hit, math.random(5,5)) | |
| 2666 | if not hit.Anchored and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Accessory" then | |
| 2667 | p.CanCollide = true | |
| 2668 | end | |
| 2669 | end) | |
| 2670 | game.Debris:AddItem(p, 5) | |
| 2671 | end) | |
| 2672 | wait() | |
| 2673 | deb = false | |
| 2674 | end | |
| 2675 | end | |
| 2676 | end) | |
| 2677 | ||
| 2678 | ||
| 2679 | ||
| 2680 | local deb = false | |
| 2681 | mouse.KeyDown:connect(function(key) | |
| 2682 | if key == "j" and not deb then | |
| 2683 | deb = true | |
| 2684 | for i = 0, 90 do | |
| 2685 | spawn(function() | |
| 2686 | local p = Instance.new("Part")
| |
| 2687 | p.Anchored = true | |
| 2688 | p.CanCollide = false | |
| 2689 | p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-15,26),math.random(-15,6),math.random(-15,26)) | |
| 2690 | p.BrickColor = BrickColor.new("Bright red")
| |
| 2691 | p.Material = Enum.Material.Neon | |
| 2692 | p.Size = Vector3.new(4.4,4.4,4.4) | |
| 2693 | p.Transparency = 0 | |
| 2694 | p.Parent = workspace | |
| 2695 | local endcf = p.CFrame *CFrame.new(0,30,0) | |
| 2696 | for i = 0, 80 do | |
| 2697 | p.CFrame = p.CFrame:Lerp(endcf, 0.3) | |
| 2698 | wait() | |
| 2699 | end | |
| 2700 | local z = Instance.new("Part")
| |
| 2701 | z.CFrame = p.CFrame | |
| 2702 | z.CFrame = CFrame.new(z.Position, mouse.Hit.p) | |
| 2703 | local bv = Instance.new("BodyVelocity", p)
| |
| 2704 | bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2705 | bv.Velocity = z.CFrame.lookVector*180 | |
| 2706 | p.Anchored = false | |
| 2707 | z:Destroy() | |
| 2708 | p.CanCollide = false | |
| 2709 | local connection | |
| 2710 | spawn(function() | |
| 2711 | local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
| 2712 | repeat wait() | |
| 2713 | p.CFrame = p.CFrame *angle | |
| 2714 | until not p or p.CanCollide | |
| 2715 | end) | |
| 2716 | connection = p.Touched:connect(function(hit) | |
| 2717 | hurt(hit, math.random(5,5)) | |
| 2718 | if not hit.Anchored and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Accessory" then | |
| 2719 | p.CanCollide = true | |
| 2720 | end | |
| 2721 | end) | |
| 2722 | game.Debris:AddItem(p, 5) | |
| 2723 | end) | |
| 2724 | wait() | |
| 2725 | deb = false | |
| 2726 | end | |
| 2727 | end | |
| 2728 | end) | |
| 2729 | ||
| 2730 | ||
| 2731 | ||
| 2732 | local deb = false | |
| 2733 | mouse.KeyDown:connect(function(key) | |
| 2734 | if key == "y" and not deb then | |
| 2735 | deb = true | |
| 2736 | for i = 0, 50 do | |
| 2737 | spawn(function() | |
| 2738 | local p = Instance.new("Part")
| |
| 2739 | p.Anchored = true | |
| 2740 | p.CanCollide = false | |
| 2741 | p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-15,26),-3,math.random(-15,26)) | |
| 2742 | p.BrickColor = BrickColor.new("Bright red")
| |
| 2743 | p.Material = Enum.Material.Neon | |
| 2744 | p.Size = Vector3.new(6.4,6.4,6.4) | |
| 2745 | p.Transparency = 0.5 | |
| 2746 | p.Parent = workspace | |
| 2747 | local endcf = p.CFrame *CFrame.new(0,30,0) | |
| 2748 | for i = 0, 20 do | |
| 2749 | p.CFrame = p.CFrame:Lerp(endcf, 0.3) | |
| 2750 | wait() | |
| 2751 | end | |
| 2752 | local z = Instance.new("Part")
| |
| 2753 | z.CFrame = p.CFrame | |
| 2754 | z.CFrame = CFrame.new(z.Position, mouse.Hit.p) | |
| 2755 | p.Anchored = false | |
| 2756 | z:Destroy() | |
| 2757 | p.CanCollide = true | |
| 2758 | local connection | |
| 2759 | spawn(function() | |
| 2760 | local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) | |
| 2761 | repeat wait() | |
| 2762 | p.CFrame = p.CFrame *angle | |
| 2763 | until not p or p.CanCollide | |
| 2764 | end) | |
| 2765 | connection = p.Touched:connect(function(hit) | |
| 2766 | hurt(hit, math.random(5,5)) | |
| 2767 | if not hit.Anchored and hit.Parent.Name ~= Player.Name and hit.Parent.ClassName ~= "Accessory" then | |
| 2768 | p.CanCollide = true | |
| 2769 | end | |
| 2770 | end) | |
| 2771 | game.Debris:AddItem(p, 5) | |
| 2772 | end) | |
| 2773 | wait() | |
| 2774 | deb = false | |
| 2775 | end | |
| 2776 | end | |
| 2777 | end) | |
| 2778 | ||
| 2779 | ||
| 2780 | ||
| 2781 | mouse.KeyDown:connect(function(k) ---galickgun | |
| 2782 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 2783 | MV4 = 0 | |
| 2784 | local Must = Instance.new("Sound",Torso)
| |
| 2785 | Must.SoundId = "rbxassetid://719748223" | |
| 2786 | Must.Pitch = 0.99 | |
| 2787 | Must.Volume = 3.4 | |
| 2788 | Must.Looped = false | |
| 2789 | wait(0) | |
| 2790 | Must:Play() | |
| 2791 | Humanoid.WalkSpeed = 13 | |
| 2792 | local Aura = Instance.new('ParticleEmitter')
| |
| 2793 | Aura.Name = "Aura" | |
| 2794 | Aura.Texture = "rbxassetid://347730682" | |
| 2795 | Aura.Parent = Torso | |
| 2796 | Aura.LightEmission = 1 | |
| 2797 | Aura.Transparency = NumberSequence.new(0.4,1) | |
| 2798 | Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 2799 | Aura.Size = NumberSequence.new(1,9) | |
| 2800 | Aura.Rotation = NumberRange.new(-360,360) | |
| 2801 | Aura.LockedToPart = true | |
| 2802 | Aura.Lifetime = NumberRange.new(1) | |
| 2803 | Aura.Rate = 100 | |
| 2804 | Aura.Speed = NumberRange.new(0) | |
| 2805 | Aura.EmissionDirection = "Top" | |
| 2806 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 2807 | Aura2.Name = "Aura" | |
| 2808 | Aura2.Texture = "rbxassetid://1046299182" | |
| 2809 | Aura2.Parent = Torso | |
| 2810 | Aura2.LightEmission = 1 | |
| 2811 | Aura2.Transparency = NumberSequence.new(0,1) | |
| 2812 | Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 2813 | Aura2.Size = NumberSequence.new(14) | |
| 2814 | Aura2.Rotation = NumberRange.new(-360,360) | |
| 2815 | Aura2.LockedToPart = true | |
| 2816 | Aura2.Lifetime = NumberRange.new(0.2) | |
| 2817 | Aura2.Rate = 20 | |
| 2818 | Aura2.Speed = NumberRange.new(0) | |
| 2819 | Aura2.EmissionDirection = "Top" | |
| 2820 | attack = true | |
| 2821 | Firepart1 = Instance.new("Part", RightArm)
| |
| 2822 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 2823 | GuW1 = Instance.new("Weld")
| |
| 2824 | GuW1.Name = "GuW" | |
| 2825 | GuW1.Part0 = RightArm | |
| 2826 | GuW1.C0 = cn(0, -1, 0) | |
| 2827 | GuW1.C1 = cn(0, 0, 0) | |
| 2828 | GuW1.Part1 = Firepart1 | |
| 2829 | GuW1.Parent = RightArm | |
| 2830 | Firepart1.Transparency = 1 | |
| 2831 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 2832 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 2833 | GuW2 = Instance.new("Weld")
| |
| 2834 | GuW2.Name = "GuW" | |
| 2835 | GuW2.Part0 = LeftArm | |
| 2836 | GuW2.C0 = cn(0, -1, 0) | |
| 2837 | GuW2.C1 = cn(0, 0, 0) | |
| 2838 | GuW2.Part1 = Firepart2 | |
| 2839 | GuW2.Parent = LeftArm | |
| 2840 | Firepart2.Transparency = 1 | |
| 2841 | GuW1:Destroy() | |
| 2842 | GuW1 = Instance.new("Weld")
| |
| 2843 | GuW1.Name = "GuW" | |
| 2844 | GuW1.Part0 = Torso | |
| 2845 | GuW1.C0 = cn(0, 0, -6) | |
| 2846 | GuW1.C1 = cn(0, 0, 0) | |
| 2847 | GuW1.Part1 = Firepart1 | |
| 2848 | GuW1.Parent = Torso | |
| 2849 | GuW2:Destroy() | |
| 2850 | GuW2 = Instance.new("Weld")
| |
| 2851 | GuW2.Name = "GuW" | |
| 2852 | GuW2.Part0 = Torso | |
| 2853 | GuW2.C0 = cn(0, 0, -6) | |
| 2854 | GuW2.C1 = cn(0, 0, 0) | |
| 2855 | GuW2.Part1 = Firepart2 | |
| 2856 | GuW2.Parent = Torso | |
| 2857 | GuW2:Destroy() | |
| 2858 | GuW2 = Instance.new("Weld")
| |
| 2859 | GuW2.Name = "GuW" | |
| 2860 | GuW2.Part0 = Torso | |
| 2861 | GuW2.C0 = cn(0, 0, -4) | |
| 2862 | GuW2.C1 = cn(0, 0, 0) | |
| 2863 | GuW2.Part1 = Firepart2 | |
| 2864 | GuW2.Parent = Torso | |
| 2865 | for i = 0, 18, 0.1 do | |
| 2866 | swait() | |
| 2867 | if Torsovelocity.Y > 2 then | |
| 2868 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2869 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1) | |
| 2870 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2871 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 2872 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2873 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2874 | elseif Torsovelocity.Y < 1 then | |
| 2875 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1) | |
| 2876 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05) | |
| 2877 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2878 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1) | |
| 2879 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2880 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2881 | end | |
| 2882 | end | |
| 2883 | GuW1:Destroy() | |
| 2884 | GuW1 = Instance.new("Weld")
| |
| 2885 | GuW1.Name = "GuW" | |
| 2886 | GuW1.Part0 = Torso | |
| 2887 | GuW1.C0 = cn(0, 0, -15) | |
| 2888 | GuW1.C1 = cn(0, 0, 0) | |
| 2889 | GuW1.Part1 = Firepart1 | |
| 2890 | GuW1.Parent = Torso | |
| 2891 | GuW2:Destroy() | |
| 2892 | GuW2 = Instance.new("Weld")
| |
| 2893 | GuW2.Name = "GuW" | |
| 2894 | GuW2.Part0 = Torso | |
| 2895 | GuW2.C0 = cn(0, 0, -17.5) | |
| 2896 | GuW2.C1 = cn(0, 0, 0) | |
| 2897 | GuW2.Part1 = Firepart2 | |
| 2898 | GuW2.Parent = Torso | |
| 2899 | local Must = Instance.new("Sound",Torso)
| |
| 2900 | Must.SoundId = "rbxassetid://719747626" | |
| 2901 | Must.Pitch = 0.99 | |
| 2902 | Must.Volume = 3.9 | |
| 2903 | Must.Looped = false | |
| 2904 | wait(0) | |
| 2905 | Must:Play() | |
| 2906 | for i = 0, 1.25, 0.01 do | |
| 2907 | swait() | |
| 2908 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 2909 | shoottraildd22(mouse.Hit.p, Torso, 0) | |
| 2910 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 2911 | BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 2912 | if Torsovelocity.Y > 2 then | |
| 2913 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2914 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2915 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 2916 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 2917 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2918 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2919 | end | |
| 2920 | end | |
| 2921 | Must:Stop() | |
| 2922 | Aura:Destroy() | |
| 2923 | Aura2:Destroy() | |
| 2924 | wait(0.5) | |
| 2925 | Humanoid.WalkSpeed = 16 | |
| 2926 | attack = false | |
| 2927 | MV4 = 300 | |
| 2928 | Firepart1:Destroy() | |
| 2929 | Firepart2:Destroy() | |
| 2930 | end | |
| 2931 | end) | |
| 2932 | ||
| 2933 | ||
| 2934 | d = {}
| |
| 2935 | function iteffect() | |
| 2936 | ||
| 2937 | coroutine.resume(coroutine.create(function() | |
| 2938 | ||
| 2939 | for i = 1, 10 do | |
| 2940 | effect = Instance.new("Part", workspace)
| |
| 2941 | effect.Anchored = true | |
| 2942 | effect.CanCollide = false | |
| 2943 | effect.Size = Vector3.new(0.2, 3, 0.2) | |
| 2944 | effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 2945 | effect.Transparency = 0 | |
| 2946 | effect.Material = "Plastic" | |
| 2947 | effect.BrickColor = BrickColor.new("Really black")
| |
| 2948 | table.insert(d, effect) | |
| 2949 | game:GetService("Debris"):AddItem(effect, 0.3)
| |
| 2950 | end | |
| 2951 | ||
| 2952 | coroutine.resume(coroutine.create(function() | |
| 2953 | for i = 1, 10 do | |
| 2954 | for i,e in pairs(d) do | |
| 2955 | e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0) | |
| 2956 | e.Transparency = e.Transparency + 0.030 | |
| 2957 | end | |
| 2958 | wait(0.01) | |
| 2959 | end | |
| 2960 | ||
| 2961 | end)) | |
| 2962 | end)) | |
| 2963 | ||
| 2964 | ||
| 2965 | end | |
| 2966 | ||
| 2967 | tp = true | |
| 2968 | ||
| 2969 | mouse.KeyDown:connect(function(k) | |
| 2970 | if k == "e" then | |
| 2971 | if tp == true then | |
| 2972 | tp = false | |
| 2973 | local Must = Instance.new("Sound",Torso)
| |
| 2974 | Must.SoundId = "rbxassetid://1055279036" | |
| 2975 | Must.Pitch = 0.99 | |
| 2976 | Must.Volume = 1.2 | |
| 2977 | Must.Looped = false | |
| 2978 | wait(0) | |
| 2979 | Must:Play() | |
| 2980 | Zanzoken = Instance.new("Part",char)
| |
| 2981 | Zanzoken.Anchored = true | |
| 2982 | Zanzoken.CanCollide = false | |
| 2983 | Zanzoken.Position = v3(999,999,999) | |
| 2984 | Zanzoken.CFrame = Torso.CFrame | |
| 2985 | game.Debris:AddItem(Zanzoken,0.5) | |
| 2986 | Zanzoken.Transparency = 1 | |
| 2987 | wait() | |
| 2988 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 2989 | idk.Size = UDim2.new(10,0,15,0) | |
| 2990 | idk.AlwaysOnTop = false | |
| 2991 | idk1 = Instance.new("ImageLabel",idk)
| |
| 2992 | idk1.BackgroundTransparency = 1 | |
| 2993 | idk.ExtentsOffset = v3(0,0,0) | |
| 2994 | idk1.ImageTransparency = 0 | |
| 2995 | idk1.Size = UDim2.new(2,0,1,0) | |
| 2996 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 2997 | idk1.Image = "rbxassetid://43708993" | |
| 2998 | char.Head.face.Parent = game.Lighting | |
| 2999 | wait(0) | |
| 3000 | char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0) | |
| 3001 | game.Lighting.face.Parent = char.Head | |
| 3002 | wait(0) | |
| 3003 | Zanzoken = Instance.new("Part",char)
| |
| 3004 | Zanzoken.Anchored = true | |
| 3005 | Zanzoken.CanCollide = false | |
| 3006 | Zanzoken.Position = v3(999,999,999) | |
| 3007 | Zanzoken.CFrame = Torso.CFrame | |
| 3008 | game.Debris:AddItem(Zanzoken,0.5) | |
| 3009 | Zanzoken.Transparency = 1 | |
| 3010 | wait() | |
| 3011 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 3012 | idk.Size = UDim2.new(10,0,15,0) | |
| 3013 | idk.AlwaysOnTop = false | |
| 3014 | idk1 = Instance.new("ImageLabel",idk)
| |
| 3015 | idk1.BackgroundTransparency = 1 | |
| 3016 | idk.ExtentsOffset = v3(0,0,0) | |
| 3017 | idk1.ImageTransparency = 0 | |
| 3018 | idk1.Size = UDim2.new(2,0,1,0) | |
| 3019 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 3020 | idk1.Image = "rbxassetid://343708993" | |
| 3021 | ||
| 3022 | wait(0.4) | |
| 3023 | tp = true | |
| 3024 | ||
| 3025 | ||
| 3026 | end | |
| 3027 | end | |
| 3028 | end) | |
| 3029 | ||
| 3030 | ||
| 3031 | MV4 = 300 | |
| 3032 | mouse.KeyDown:connect(function(k) | |
| 3033 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 3034 | MV4 = 0 | |
| 3035 | local Must = Instance.new("Sound",workspace)
| |
| 3036 | Must.SoundId = "rbxassetid://512366303" | |
| 3037 | Must.Pitch = 0.99 | |
| 3038 | Must.Volume = 3.5 | |
| 3039 | Must.Looped = true | |
| 3040 | wait(0) | |
| 3041 | Must:Play() | |
| 3042 | local lb = Instance.new("Part")
| |
| 3043 | lb.Parent = char | |
| 3044 | lb.Material = "Neon" | |
| 3045 | lb.Color = BrickColor.new("Gold").Color
| |
| 3046 | lb.CanCollide = false | |
| 3047 | lb.Material = "Neon" | |
| 3048 | lb.Size = vt(1,1,1) | |
| 3049 | lb.CFrame = Torso.CFrame | |
| 3050 | lb.Rotation = vt(0,0,0) | |
| 3051 | lb.Anchored = true | |
| 3052 | lb.Transparency = 0 | |
| 3053 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3054 | thing.MeshType = "FileMesh" | |
| 3055 | thing.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 3056 | thing.Scale = vt(0,15,0) | |
| 3057 | local chancerot = math.random(1,2) | |
| 3058 | for z = 0, 4 do | |
| 3059 | if chancerot == 1 then | |
| 3060 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3061 | elseif chancerot == 2 then | |
| 3062 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3063 | end | |
| 3064 | lb.Transparency = lb.Transparency + 0.1 | |
| 3065 | thing.Scale = thing.Scale + vt(15,0,15) | |
| 3066 | wait() | |
| 3067 | end | |
| 3068 | for z = 0, 4 do | |
| 3069 | if chancerot == 1 then | |
| 3070 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3071 | elseif chancerot == 2 then | |
| 3072 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3073 | end | |
| 3074 | lb.Transparency = lb.Transparency + 0.1 | |
| 3075 | thing.Scale = thing.Scale + vt(15,0,15) | |
| 3076 | wait() | |
| 3077 | end | |
| 3078 | ||
| 3079 | local Aura = Instance.new('ParticleEmitter')
| |
| 3080 | Aura.Name = "Aura" | |
| 3081 | Aura.Texture = "rbxassetid://347730682" | |
| 3082 | Aura.Parent = Torso | |
| 3083 | Aura.LightEmission = 1 | |
| 3084 | Aura.Transparency = NumberSequence.new(0.5,1) | |
| 3085 | Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3086 | Aura.Size = NumberSequence.new(1,25) | |
| 3087 | Aura.Rotation = NumberRange.new(-360,360) | |
| 3088 | Aura.LockedToPart = true | |
| 3089 | Aura.Lifetime = NumberRange.new(1) | |
| 3090 | Aura.Rate = 100 | |
| 3091 | Aura.Speed = NumberRange.new(0) | |
| 3092 | Aura.EmissionDirection = "Top" | |
| 3093 | local Aura2 = Instance.new('ParticleEmitter')
| |
| 3094 | Aura2.Name = "Aura" | |
| 3095 | Aura2.Texture = "rbxassetid://1046299182" | |
| 3096 | Aura2.Parent = Torso | |
| 3097 | Aura2.LightEmission = 1 | |
| 3098 | Aura2.Transparency = NumberSequence.new(0,1) | |
| 3099 | Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3100 | Aura2.Size = NumberSequence.new(55) | |
| 3101 | Aura2.Rotation = NumberRange.new(-360,360) | |
| 3102 | Aura2.LockedToPart = true | |
| 3103 | Aura2.Lifetime = NumberRange.new(0.2) | |
| 3104 | Aura2.Rate = 20 | |
| 3105 | Aura2.Speed = NumberRange.new(0) | |
| 3106 | Aura2.EmissionDirection = "Top" | |
| 3107 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 3108 | lig.Color=Color3.new(255,255,0) | |
| 3109 | lig.Range = 12 | |
| 3110 | Humanoid.WalkSpeed = 0.01 | |
| 3111 | attack = true | |
| 3112 | Firepart1 = Instance.new("Part", RightArm)
| |
| 3113 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 3114 | GuW1 = Instance.new("Weld")
| |
| 3115 | GuW1.Name = "GuW" | |
| 3116 | GuW1.Part0 = RightArm | |
| 3117 | GuW1.C0 = cn(0, -1, 0) | |
| 3118 | GuW1.C1 = cn(0, 0, 0) | |
| 3119 | GuW1.Part1 = Firepart1 | |
| 3120 | GuW1.Parent = RightArm | |
| 3121 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 3122 | Firepart1.Transparency = 1 | |
| 3123 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 3124 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 3125 | GuW2 = Instance.new("Weld")
| |
| 3126 | GuW2.Name = "GuW" | |
| 3127 | GuW2.Part0 = LeftArm | |
| 3128 | GuW2.C0 = cn(0, -1, 0) | |
| 3129 | GuW2.C1 = cn(0, 0, 0) | |
| 3130 | GuW2.Part1 = Firepart2 | |
| 3131 | GuW2.Parent = LeftArm | |
| 3132 | Firepart2.Transparency = 1 | |
| 3133 | ||
| 3134 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 3135 | GuW1:Destroy() | |
| 3136 | GuW1 = Instance.new("Weld")
| |
| 3137 | GuW1.Name = "GuW" | |
| 3138 | GuW1.Part0 = Torso | |
| 3139 | GuW1.C0 = cn(0, 0, -6) | |
| 3140 | GuW1.C1 = cn(0, 0, 0) | |
| 3141 | GuW1.Part1 = Firepart1 | |
| 3142 | GuW1.Parent = Torso | |
| 3143 | GuW2:Destroy() | |
| 3144 | GuW2 = Instance.new("Weld")
| |
| 3145 | GuW2.Name = "GuW" | |
| 3146 | GuW2.Part0 = Torso | |
| 3147 | GuW2.C0 = cn(0, 0, -6) | |
| 3148 | GuW2.C1 = cn(0, 0, 0) | |
| 3149 | GuW2.Part1 = Firepart2 | |
| 3150 | GuW2.Parent = Torso | |
| 3151 | ||
| 3152 | GuW2:Destroy() | |
| 3153 | GuW2 = Instance.new("Weld")
| |
| 3154 | GuW2.Name = "GuW" | |
| 3155 | GuW2.Part0 = Torso | |
| 3156 | GuW2.C0 = cn(0, 0, -4) | |
| 3157 | GuW2.C1 = cn(0, 0, 0) | |
| 3158 | GuW2.Part1 = Firepart2 | |
| 3159 | GuW2.Parent = Torso | |
| 3160 | for i = 0, 15, 0.1 do | |
| 3161 | swait() | |
| 3162 | if Torsovelocity.Y > 2 then | |
| 3163 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3164 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3165 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3166 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3167 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3168 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3169 | elseif Torsovelocity.Y < 1 then | |
| 3170 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3171 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3172 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3173 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3174 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3175 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3176 | end | |
| 3177 | end | |
| 3178 | wait(16) | |
| 3179 | local Aura3 = Instance.new('ParticleEmitter')
| |
| 3180 | Aura3.Name = "Aura" | |
| 3181 | Aura3.Texture = "rbxassetid://1046299182" | |
| 3182 | Aura3.Parent = Torso | |
| 3183 | Aura3.LightEmission = 1 | |
| 3184 | Aura3.Transparency = NumberSequence.new(0.4,1) | |
| 3185 | Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3186 | Aura3.Size = NumberSequence.new(140) | |
| 3187 | Aura3.Rotation = NumberRange.new(-360,360) | |
| 3188 | Aura3.LockedToPart = true | |
| 3189 | Aura3.Lifetime = NumberRange.new(0.2) | |
| 3190 | Aura3.Rate = 70 | |
| 3191 | Aura3.Speed = NumberRange.new(0) | |
| 3192 | Aura3.EmissionDirection = "Top" | |
| 3193 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 3194 | Aura4.Name = "Aura" | |
| 3195 | Aura4.Texture = "rbxassetid://1046299182" | |
| 3196 | Aura4.Parent = Torso | |
| 3197 | Aura4.LightEmission = 1 | |
| 3198 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 3199 | Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
| |
| 3200 | Aura4.Size = NumberSequence.new(190) | |
| 3201 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 3202 | Aura4.LockedToPart = true | |
| 3203 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 3204 | Aura4.Rate = 120 | |
| 3205 | Aura4.Speed = NumberRange.new(0) | |
| 3206 | Aura4.EmissionDirection = "Top" | |
| 3207 | local Aura5 = Instance.new('ParticleEmitter')
| |
| 3208 | Aura5.Name = "Aura" | |
| 3209 | Aura5.Texture = "rbxassetid://347730682" | |
| 3210 | Aura5.Parent = Torso | |
| 3211 | Aura5.LightEmission = 1 | |
| 3212 | Aura5.Transparency = NumberSequence.new(0.2,1) | |
| 3213 | Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3214 | Aura5.Size = NumberSequence.new(1,65) | |
| 3215 | Aura5.Rotation = NumberRange.new(-360,360) | |
| 3216 | Aura5.LockedToPart = true | |
| 3217 | Aura5.Lifetime = NumberRange.new(1) | |
| 3218 | Aura5.Rate = 200 | |
| 3219 | Aura5.Speed = NumberRange.new(0) | |
| 3220 | Aura5.EmissionDirection = "Top" | |
| 3221 | local quake = Instance.new("Sound",workspace)
| |
| 3222 | quake.SoundId = "rbxassetid://1048411878" | |
| 3223 | quake.Pitch = 0.99 | |
| 3224 | quake.Volume = 1.3 | |
| 3225 | quake.Looped = true | |
| 3226 | wait(0) | |
| 3227 | quake:Play() | |
| 3228 | local scrr = Instance.new("Sound",Torso)
| |
| 3229 | scrr.SoundId = "rbxassetid://908472235" | |
| 3230 | scrr.Pitch = 0.99 | |
| 3231 | scrr.Volume = 5.5 | |
| 3232 | scrr.Looped = true | |
| 3233 | wait(0) | |
| 3234 | scrr:Play() | |
| 3235 | ||
| 3236 | for i = 0, 2, 0.1 do | |
| 3237 | swait() | |
| 3238 | local lb = Instance.new("Part")
| |
| 3239 | lb.Parent = char | |
| 3240 | lb.Material = "Neon" | |
| 3241 | lb.Color = BrickColor.new("Gold").Color
| |
| 3242 | lb.CanCollide = false | |
| 3243 | lb.Material = "Neon" | |
| 3244 | lb.Size = vt(0.5,0,0.5) | |
| 3245 | lb.CFrame = Torso.CFrame | |
| 3246 | lb.Rotation = vt(0,0,0) | |
| 3247 | lb.Anchored = true | |
| 3248 | lb.Transparency = 0 | |
| 3249 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3250 | thing.MeshType = "FileMesh" | |
| 3251 | thing.MeshId = "http://www.roblox.com/asset/?id=471124075" | |
| 3252 | thing.Scale = vt(0,15,0) | |
| 3253 | local chancerot = math.random(1,2) | |
| 3254 | for z = 0, 4 do | |
| 3255 | if chancerot == 1 then | |
| 3256 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3257 | elseif chancerot == 2 then | |
| 3258 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3259 | end | |
| 3260 | lb.Transparency = lb.Transparency + 0.1 | |
| 3261 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
| 3262 | wait() | |
| 3263 | end | |
| 3264 | for z = 0, 4 do | |
| 3265 | if chancerot == 1 then | |
| 3266 | lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0) | |
| 3267 | elseif chancerot == 2 then | |
| 3268 | lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0) | |
| 3269 | end | |
| 3270 | lb.Transparency = lb.Transparency + 0.1 | |
| 3271 | thing.Scale = thing.Scale + vt(0.5,0,0.5) | |
| 3272 | wait() | |
| 3273 | end | |
| 3274 | end | |
| 3275 | ||
| 3276 | ||
| 3277 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 3278 | for i = 0, 24, 0.1 do | |
| 3279 | swait() | |
| 3280 | if Torsovelocity.Y > 2 then | |
| 3281 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3282 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3283 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3284 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3285 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3286 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3287 | elseif Torsovelocity.Y < 1 then | |
| 3288 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3289 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 3290 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3291 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3292 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3293 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3294 | end | |
| 3295 | end | |
| 3296 | wait(5) | |
| 3297 | GuW1:Destroy() | |
| 3298 | GuW1 = Instance.new("Weld")
| |
| 3299 | GuW1.Name = "GuW" | |
| 3300 | GuW1.Part0 = Torso | |
| 3301 | GuW1.C0 = cn(0, 0, -15) | |
| 3302 | GuW1.C1 = cn(0, 0, 0) | |
| 3303 | GuW1.Part1 = Firepart1 | |
| 3304 | GuW1.Parent = Torso | |
| 3305 | GuW2:Destroy() | |
| 3306 | GuW2 = Instance.new("Weld")
| |
| 3307 | GuW2.Name = "GuW" | |
| 3308 | GuW2.Part0 = Torso | |
| 3309 | GuW2.C0 = cn(0, 0, -17.5) | |
| 3310 | GuW2.C1 = cn(0, 0, 0) | |
| 3311 | GuW2.Part1 = Firepart2 | |
| 3312 | GuW2.Parent = Torso | |
| 3313 | local Must2 = Instance.new("Sound",Torso) --1048411878
| |
| 3314 | Must2.SoundId = "rbxassetid://950551676" | |
| 3315 | Must2.Pitch = 0.99 | |
| 3316 | Must2.Volume = 10 | |
| 3317 | Must2.Looped = false | |
| 3318 | wait(0) | |
| 3319 | Must2:Play() | |
| 3320 | quake:Stop() | |
| 3321 | scrr:Stop() | |
| 3322 | local Gone = Instance.new('ParticleEmitter')
| |
| 3323 | Gone.Name = "Aura" | |
| 3324 | Gone.Texture = "rbxassetid://1046299182" | |
| 3325 | Gone.Parent = Torso | |
| 3326 | Gone.LightEmission = 1 | |
| 3327 | Gone.Transparency = NumberSequence.new(0.7,1) | |
| 3328 | Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 3329 | Gone.Size = NumberSequence.new(340) | |
| 3330 | Gone.Rotation = NumberRange.new(-360,360) | |
| 3331 | Gone.LockedToPart = true | |
| 3332 | Gone.Lifetime = NumberRange.new(0.2) | |
| 3333 | Gone.Rate = 70 | |
| 3334 | Gone.Speed = NumberRange.new(0) | |
| 3335 | Gone.EmissionDirection = "Top" | |
| 3336 | wait(2) | |
| 3337 | Aura:Destroy() | |
| 3338 | Aura2:Destroy() | |
| 3339 | Aura3:Destroy() | |
| 3340 | Aura4:Destroy() | |
| 3341 | Aura5:Destroy() | |
| 3342 | lig:Destroy() | |
| 3343 | Gone:Destroy() | |
| 3344 | for i = 0, 3, 0.01 do | |
| 3345 | swait() | |
| 3346 | shoottraildd2(mouse.Hit.p, Torso, 0) | |
| 3347 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 3348 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
| |
| 3349 | BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
| |
| 3350 | if Torsovelocity.Y > 2 then | |
| 3351 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3352 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3353 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3354 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3355 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3356 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3357 | elseif Torsovelocity.Y < 1 then | |
| 3358 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3359 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 3360 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 3361 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 3362 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3363 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3364 | end | |
| 3365 | end | |
| 3366 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 3367 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 3368 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 3369 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 3370 | for i = 0, 3, 0.1 do | |
| 3371 | swait() | |
| 3372 | if Torsovelocity.Y > 2 then | |
| 3373 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3374 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3375 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3376 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3377 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3378 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3379 | elseif Torsovelocity.Y < 1 then | |
| 3380 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3381 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 3382 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 3383 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 3384 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3385 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 3386 | end | |
| 3387 | end | |
| 3388 | wait(1) | |
| 3389 | Humanoid.WalkSpeed = 16 | |
| 3390 | attack = false | |
| 3391 | MV4 = 0 | |
| 3392 | Must:Stop() | |
| 3393 | Firepart1:Destroy() | |
| 3394 | Firepart2:Destroy() | |
| 3395 | end | |
| 3396 | end) | |
| 3397 | ||
| 3398 | ||
| 3399 | ||
| 3400 | ||
| 3401 | ||
| 3402 | musiccommand = 1 | |
| 3403 | musicwait = false | |
| 3404 | mouse.KeyDown:connect(function(k) | |
| 3405 | if k == "=" and attack == false then | |
| 3406 | if musiccommand == 1 and musicwait == false then | |
| 3407 | musicwait = true | |
| 3408 | sou2:Stop() | |
| 3409 | musiccommand = 2 | |
| 3410 | end | |
| 3411 | if musiccommand == 2 and musicwait == false then | |
| 3412 | musicwait = true | |
| 3413 | sou2:Play() | |
| 3414 | sou2.Volume = 2 | |
| 3415 | musiccommand = 3 | |
| 3416 | end | |
| 3417 | if musiccommand == 3 and musicwait == false then | |
| 3418 | musicwait = true | |
| 3419 | sou2.Volume = 0.5 | |
| 3420 | musiccommand = 1 | |
| 3421 | end | |
| 3422 | musicwait = false | |
| 3423 | end | |
| 3424 | end) | |
| 3425 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
| 3426 | Hitpart3 = Instance.new("Part", HPart3)
| |
| 3427 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
| 3428 | Hitpart3.CanCollide = false | |
| 3429 | HuW3 = Instance.new("Weld")
| |
| 3430 | HuW3.Name = "GuW" | |
| 3431 | HuW3.Part0 = HPart3 | |
| 3432 | HuW3.C0 = cn(Xv, Yv, Zv) | |
| 3433 | HuW3.C1 = cn(0, 0, 0) | |
| 3434 | HuW3.Part1 = Hitpart3 | |
| 3435 | HuW3.Parent = HPart3 | |
| 3436 | Hitpart3.Transparency = 1 | |
| 3437 | game:GetService("Debris"):AddItem(Hitpart3, 20)
| |
| 3438 | end | |
| 3439 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
| 3440 | Hitpart2 = Instance.new("Part", HPart2)
| |
| 3441 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
| 3442 | Hitpart2.CanCollide = false | |
| 3443 | HuW2 = Instance.new("Weld")
| |
| 3444 | HuW2.Name = "GuW" | |
| 3445 | HuW2.Part0 = HPart2 | |
| 3446 | HuW2.C0 = cn(Xv, Yv, Zv) | |
| 3447 | HuW2.C1 = cn(0, 0, 0) | |
| 3448 | HuW2.Part1 = Hitpart2 | |
| 3449 | HuW2.Parent = HPart2 | |
| 3450 | Hitpart2.Transparency = 1 | |
| 3451 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 3452 | end | |
| 3453 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv) | |
| 3454 | Hitpart = Instance.new("Part", HPart)
| |
| 3455 | Hitpart.Size = Vector3.new(1, 1, 1) | |
| 3456 | Hitpart.CanCollide = false | |
| 3457 | HuW = Instance.new("Weld")
| |
| 3458 | HuW.Name = "GuW" | |
| 3459 | HuW.Part0 = HPart | |
| 3460 | HuW.C0 = cn(Xv, Yv, Zv) | |
| 3461 | HuW.C1 = cn(0, 0, 0) | |
| 3462 | HuW.Part1 = Hitpart | |
| 3463 | HuW.Parent = HPart | |
| 3464 | Hitpart.Transparency = 1 | |
| 3465 | MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal") | |
| 3466 | end | |
| 3467 | -- | |
| 3468 | -- | |
| 3469 | MV1 = 20 | |
| 3470 | mouse.KeyDown:connect(function(k) | |
| 3471 | if k == "=" and attack == false then | |
| 3472 | if firemode == true then | |
| 3473 | firemode = false | |
| 3474 | print("ice mode")
| |
| 3475 | icesmoke.Acceleration = Vector3.new(0,0,0) | |
| 3476 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
| 3477 | icesmoke.Transparency = NumberSequence.new({
| |
| 3478 | NumberSequenceKeypoint.new(0, 0.9), | |
| 3479 | NumberSequenceKeypoint.new(1, 1) | |
| 3480 | }) | |
| 3481 | icesmoke.Size = NumberSequence.new(3) | |
| 3482 | icesmoke.Parent = RightArm | |
| 3483 | else | |
| 3484 | firemode = true | |
| 3485 | print("fire mode")
| |
| 3486 | ice_mode = false | |
| 3487 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 3488 | icesmoke.Acceleration = Vector3.new(0, 15, 0) | |
| 3489 | icesmoke.Rate = 400 | |
| 3490 | icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142" | |
| 3491 | icesmoke.Transparency = NumberSequence.new(0.7, 1) | |
| 3492 | icesmoke.Size = NumberSequence.new(3) | |
| 3493 | icesmoke.EmissionDirection = "Top" | |
| 3494 | icesmoke.Parent = LeftArm | |
| 3495 | end | |
| 3496 | end | |
| 3497 | if attack == false and k == "=" and MV1 > 19 and firemode == false then | |
| 3498 | MV1 = 90 | |
| 3499 | Humanoid.WalkSpeed = 15 | |
| 3500 | attack = true | |
| 3501 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
| |
| 3502 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 3503 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 3504 | Firepart2.CanCollide = false | |
| 3505 | GuW2 = Instance.new("Weld")
| |
| 3506 | GuW2.Name = "GuW" | |
| 3507 | GuW2.Part0 = LeftArm | |
| 3508 | GuW2.C0 = cn(0, -0.5, 0) | |
| 3509 | GuW2.C1 = cn(0, 0, 0) | |
| 3510 | GuW2.Part1 = Firepart2 | |
| 3511 | GuW2.Parent = LeftArm | |
| 3512 | Firepart2.Transparency = 1 | |
| 3513 | MagniDamage(Firepart2, 6, 20, 40, 10, "Normal") | |
| 3514 | for i = 0, 2, 0.1 do | |
| 3515 | swait() | |
| 3516 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3517 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 3518 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3519 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 3520 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 3521 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3522 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3523 | end | |
| 3524 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
| |
| 3525 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
| |
| 3526 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
| |
| 3527 | MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze") | |
| 3528 | Humanoid.WalkSpeed = 16 | |
| 3529 | attack = false | |
| 3530 | Firepart2:Destroy() | |
| 3531 | end | |
| 3532 | end) | |
| 3533 | MV2 = 90 | |
| 3534 | ||
| 3535 | mouse.KeyDown:connect(function(key) | |
| 3536 | if key == "=" then | |
| 3537 | Head.Transparency = 1 | |
| 3538 | Torso.Transparency = 1 | |
| 3539 | LeftArm.Transparency = 1 | |
| 3540 | Head.face.Texture = "" | |
| 3541 | RightArm.Transparency = 1 | |
| 3542 | LeftLeg.Transparency = 1 | |
| 3543 | RightLeg.Transparency = 1 | |
| 3544 | mesh1.Transparency = 1 | |
| 3545 | mesh2.Transparency = 1 | |
| 3546 | mesh5.Transparency = 1 | |
| 3547 | mesheye.Transparency = 1 | |
| 3548 | mesheye1.Transparency = 1 | |
| 3549 | mesheye2.Transparency = 1 | |
| 3550 | mesheye3.Transparency = 1 | |
| 3551 | char.Parent = workspace.Camera | |
| 3552 | char.WalkSpeed = 60 | |
| 3553 | if char:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 3554 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 3555 | end | |
| 3556 | end | |
| 3557 | end) | |
| 3558 | mouse.KeyUp:connect(function(key) | |
| 3559 | if key == "=" then | |
| 3560 | Head.Transparency = 0 | |
| 3561 | Torso.Transparency = 0 | |
| 3562 | LeftArm.Transparency = 0 | |
| 3563 | Head.face.Texture = "" | |
| 3564 | RightArm.Transparency = 0 | |
| 3565 | LeftLeg.Transparency = 0 | |
| 3566 | RightLeg.Transparency = 0 | |
| 3567 | mesh1.Transparency = 0 | |
| 3568 | mesh2.Transparency = 0 | |
| 3569 | mesh5.Transparency = 0 | |
| 3570 | mesheye.Transparency = 0 | |
| 3571 | mesheye1.Transparency = 0 | |
| 3572 | mesheye2.Transparency = 0 | |
| 3573 | mesheye3.Transparency = 0 | |
| 3574 | hat1.Transparency = 0 | |
| 3575 | hat2.Transparency = 0 | |
| 3576 | hat3.Transparency = 0 | |
| 3577 | hat4.Transparency = 0 | |
| 3578 | hat5.Transparency = 0 | |
| 3579 | hat6.Transparency = 0 | |
| 3580 | hat7.Transparency = 0 | |
| 3581 | hat8.Transparency = 0 | |
| 3582 | hat9.Transparency = 0 | |
| 3583 | char.Parent = workspace | |
| 3584 | end | |
| 3585 | end) | |
| 3586 | ||
| 3587 | mouse.KeyDown:connect(function(k) | |
| 3588 | if attack == false and k == "=" and MV2 > 89 and firemode == true then | |
| 3589 | MV2 = 90 | |
| 3590 | attack = true | |
| 3591 | Firepart = Instance.new("Part", RightArm)
| |
| 3592 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 3593 | GuW = Instance.new("Weld")
| |
| 3594 | GuW.Name = "GuW" | |
| 3595 | GuW.Part0 = RightArm | |
| 3596 | GuW.C0 = cn(0, -1, 0) | |
| 3597 | GuW.C1 = cn(0, 0, 0) | |
| 3598 | GuW.Part1 = Firepart | |
| 3599 | GuW.Parent = RightArm | |
| 3600 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
| |
| 3601 | Firepart.Transparency = 1 | |
| 3602 | Humanoid.WalkSpeed = 15 | |
| 3603 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
| |
| 3604 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
| |
| 3605 | for i = 1, 3 do | |
| 3606 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
| |
| 3607 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
| |
| 3608 | end | |
| 3609 | for i = 0, 3, 0.1 do | |
| 3610 | BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
| |
| 3611 | swait() | |
| 3612 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3613 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3614 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 3615 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3616 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3617 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3618 | end | |
| 3619 | wait(1) | |
| 3620 | shoottraildd22(mouse.Hit.p, RightArm, 0, 10) | |
| 3621 | ||
| 3622 | Humanoid.WalkSpeed = 16 | |
| 3623 | attack = false | |
| 3624 | Firepart:Destroy() | |
| 3625 | end | |
| 3626 | ||
| 3627 | ||
| 3628 | ||
| 3629 | ||
| 3630 | if attack == false and k == "=" and MV2 > 89 and InForm == true then | |
| 3631 | MV2 = 90 | |
| 3632 | attack = true | |
| 3633 | Firepart = Instance.new("Part", RightArm)
| |
| 3634 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 3635 | GuW = Instance.new("Weld")
| |
| 3636 | GuW.Name = "GuW" | |
| 3637 | GuW.Part0 = RightArm | |
| 3638 | GuW.C0 = cn(0, -1, 0) | |
| 3639 | GuW.C1 = cn(0, 0, 0) | |
| 3640 | GuW.Part1 = Firepart | |
| 3641 | GuW.Parent = RightArm | |
| 3642 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
| |
| 3643 | Firepart.Transparency = 1 | |
| 3644 | Humanoid.WalkSpeed = 0.01 | |
| 3645 | for i = 0, 4, 0.1 do | |
| 3646 | swait() | |
| 3647 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 3648 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 3649 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3650 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3651 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 3652 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3653 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3654 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3655 | end | |
| 3656 | for i = 0, 4, 0.1 do | |
| 3657 | swait() | |
| 3658 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 3659 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 3660 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3661 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3662 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 3663 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3664 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3665 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3666 | end | |
| 3667 | shoottraildd(mouse.Hit.p, RightArm, 0, 10) | |
| 3668 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
| |
| 3669 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
| |
| 3670 | for i = 1, 3 do | |
| 3671 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
| |
| 3672 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
| |
| 3673 | end | |
| 3674 | for i = 0, 2, 0.1 do | |
| 3675 | BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
| |
| 3676 | swait() | |
| 3677 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3678 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 3679 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 3680 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 3681 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3682 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 3683 | end | |
| 3684 | Humanoid.WalkSpeed = 16 | |
| 3685 | attack = false | |
| 3686 | Firepart:Destroy() | |
| 3687 | end | |
| 3688 | end) | |
| 3689 | Rapid = false | |
| 3690 | BasePart = Instance.new("Part")
| |
| 3691 | BasePart.Shape = Enum.PartType.Block | |
| 3692 | BasePart.Material = Enum.Material.Neon | |
| 3693 | BasePart.TopSurface = Enum.SurfaceType.Smooth | |
| 3694 | BasePart.BottomSurface = Enum.SurfaceType.Smooth | |
| 3695 | BasePart.FormFactor = Enum.FormFactor.Custom | |
| 3696 | BasePart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 3697 | BasePart.CanCollide = true | |
| 3698 | BasePart.Locked = true | |
| 3699 | BasePart.Anchored = false | |
| 3700 | local icy_Player = game.Players.localPlayer | |
| 3701 | local icy_mouse = icy_Player:GetMouse() | |
| 3702 | ice_mode = false | |
| 3703 | local colors = {
| |
| 3704 | BrickColor.new("Cyan"),
| |
| 3705 | BrickColor.new("Medium blue"),
| |
| 3706 | BrickColor.new("Pastel blue")
| |
| 3707 | } | |
| 3708 | local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
| |
| 3709 | if root then | |
| 3710 | icy_mouse.KeyDown:connect(function(k) | |
| 3711 | if k == "=" and firemode == false then | |
| 3712 | if ice_mode == true then | |
| 3713 | ice_mode = false | |
| 3714 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 3715 | else | |
| 3716 | ice_mode = true | |
| 3717 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708" | |
| 3718 | end | |
| 3719 | end | |
| 3720 | if k == "=" and firemode == true then | |
| 3721 | attack = true | |
| 3722 | do | |
| 3723 | local Stop = false | |
| 3724 | local Version = 0 | |
| 3725 | local MaxSpeed = 5 | |
| 3726 | local Speed = 3.5 | |
| 3727 | local Keys = {}
| |
| 3728 | local Force = 10000 | |
| 3729 | CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
| |
| 3730 | swait(0.5) | |
| 3731 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
| |
| 3732 | if Fly then | |
| 3733 | Fly:Destroy() | |
| 3734 | end | |
| 3735 | if Rot then | |
| 3736 | Rot:Destroy() | |
| 3737 | end | |
| 3738 | Fly = Instance.new("BodyPosition", char.Torso)
| |
| 3739 | Fly.Name = "LMMFly" | |
| 3740 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 3741 | Fly.P = Force | |
| 3742 | Fly.position = char.Torso.Position | |
| 3743 | Rot = Instance.new("BodyGyro", char.Torso)
| |
| 3744 | Rot.Name = "LMMRot" | |
| 3745 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3746 | Rot.P = Force | |
| 3747 | Rot.cframe = cam.CoordinateFrame | |
| 3748 | CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
| |
| 3749 | local Thread, Old = Version, nil | |
| 3750 | char.Humanoid.PlatformStand = true | |
| 3751 | function StopFly() | |
| 3752 | Version = Version + 1 | |
| 3753 | Stop = true | |
| 3754 | char.Humanoid.PlatformStand = false | |
| 3755 | Fly:Destroy() | |
| 3756 | Rot:Destroy() | |
| 3757 | attack = false | |
| 3758 | end | |
| 3759 | char.ChildAdded:connect(function(Obj) | |
| 3760 | wait() | |
| 3761 | if Obj.Name == "LM" .. "MFlyStop" then | |
| 3762 | Obj:Destroy() | |
| 3763 | StopFly() | |
| 3764 | end | |
| 3765 | end) | |
| 3766 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
| 3767 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
| 3768 | for i = 0, 25, 0.1 do | |
| 3769 | if attack == true then | |
| 3770 | swait() | |
| 3771 | ||
| 3772 | end | |
| 3773 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
| 3774 | if Keys[string.char(48)] then | |
| 3775 | Speed = 1 | |
| 3776 | end | |
| 3777 | if Keys.w then | |
| 3778 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
| 3779 | end | |
| 3780 | if Keys.s then | |
| 3781 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
| 3782 | end | |
| 3783 | if Keys.d then | |
| 3784 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
| 3785 | end | |
| 3786 | if Keys.a then | |
| 3787 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
| 3788 | end | |
| 3789 | if Keys.e or Keys[" "] then | |
| 3790 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
| 3791 | end | |
| 3792 | if Keys.q then | |
| 3793 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
| 3794 | end | |
| 3795 | if Keys.z then | |
| 3796 | StopFly() | |
| 3797 | end | |
| 3798 | if Old ~= Vectoring then | |
| 3799 | Fly.position = Vectoring.p | |
| 3800 | Old = Vectoring | |
| 3801 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
| 3802 | else | |
| 3803 | Speed = 1 | |
| 3804 | end | |
| 3805 | Rot.cframe = cam.CoordinateFrame | |
| 3806 | mouse.KeyDown:connect(function(Key) | |
| 3807 | Keys[Key] = true | |
| 3808 | end) | |
| 3809 | mouse.KeyUp:connect(function(Key) | |
| 3810 | Keys[Key] = false | |
| 3811 | end) | |
| 3812 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3813 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 3814 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
| 3815 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
| 3816 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
| 3817 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
| 3818 | end | |
| 3819 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
| |
| 3820 | attack = false | |
| 3821 | char.Humanoid.PlatformStand = false | |
| 3822 | Fly:Destroy() | |
| 3823 | Rot:Destroy() | |
| 3824 | end | |
| 3825 | end | |
| 3826 | if k == "=" and InForm == true then | |
| 3827 | attack = true | |
| 3828 | do | |
| 3829 | local Stop = false | |
| 3830 | local Version = 0 | |
| 3831 | local MaxSpeed = 6 | |
| 3832 | local Speed = 3 | |
| 3833 | local Keys = {}
| |
| 3834 | local Force = 10000 | |
| 3835 | CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
| |
| 3836 | swait(1) | |
| 3837 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
| |
| 3838 | if Fly then | |
| 3839 | Fly:Destroy() | |
| 3840 | end | |
| 3841 | if Rot then | |
| 3842 | Rot:Destroy() | |
| 3843 | end | |
| 3844 | Fly = Instance.new("BodyPosition", char.Torso)
| |
| 3845 | Fly.Name = "LMMFly" | |
| 3846 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 3847 | Fly.P = Force | |
| 3848 | Fly.position = char.Torso.Position | |
| 3849 | Rot = Instance.new("BodyGyro", char.Torso)
| |
| 3850 | Rot.Name = "LMMRot" | |
| 3851 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 3852 | Rot.P = Force | |
| 3853 | Rot.cframe = cam.CoordinateFrame | |
| 3854 | CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
| |
| 3855 | local Thread, Old = Version, nil | |
| 3856 | char.Humanoid.PlatformStand = true | |
| 3857 | function StopFly() | |
| 3858 | Version = Version + 1 | |
| 3859 | Stop = true | |
| 3860 | char.Humanoid.PlatformStand = false | |
| 3861 | Fly:Destroy() | |
| 3862 | Rot:Destroy() | |
| 3863 | attack = false | |
| 3864 | end | |
| 3865 | char.ChildAdded:connect(function(Obj) | |
| 3866 | wait() | |
| 3867 | if Obj.Name == "LM" .. "MFlyStop" then | |
| 3868 | Obj:Destroy() | |
| 3869 | StopFly() | |
| 3870 | end | |
| 3871 | end) | |
| 3872 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
| 3873 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
| 3874 | for i = 0, 25, 0.1 do | |
| 3875 | if attack == true then | |
| 3876 | swait() | |
| 3877 | BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 3878 | BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
| |
| 3879 | BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 3880 | BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
| |
| 3881 | end | |
| 3882 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
| 3883 | if Keys[string.char(48)] then | |
| 3884 | Speed = 1 | |
| 3885 | end | |
| 3886 | if Keys.w then | |
| 3887 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
| 3888 | end | |
| 3889 | if Keys.s then | |
| 3890 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
| 3891 | end | |
| 3892 | if Keys.d then | |
| 3893 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
| 3894 | end | |
| 3895 | if Keys.a then | |
| 3896 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
| 3897 | end | |
| 3898 | if Keys.e or Keys[" "] then | |
| 3899 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
| 3900 | end | |
| 3901 | if Keys.q then | |
| 3902 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
| 3903 | end | |
| 3904 | if Keys.z then | |
| 3905 | StopFly() | |
| 3906 | end | |
| 3907 | if Old ~= Vectoring then | |
| 3908 | Fly.position = Vectoring.p | |
| 3909 | Old = Vectoring | |
| 3910 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
| 3911 | else | |
| 3912 | Speed = 1 | |
| 3913 | end | |
| 3914 | Rot.cframe = cam.CoordinateFrame | |
| 3915 | mouse.KeyDown:connect(function(Key) | |
| 3916 | Keys[Key] = true | |
| 3917 | end) | |
| 3918 | mouse.KeyUp:connect(function(Key) | |
| 3919 | Keys[Key] = false | |
| 3920 | end) | |
| 3921 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 3922 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 3923 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
| 3924 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
| 3925 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
| 3926 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
| 3927 | end | |
| 3928 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
| |
| 3929 | attack = false | |
| 3930 | char.Humanoid.PlatformStand = false | |
| 3931 | Fly:Destroy() | |
| 3932 | Rot:Destroy() | |
| 3933 | end | |
| 3934 | end | |
| 3935 | end) | |
| 3936 | game:GetService("RunService").Stepped:connect(function()
| |
| 3937 | if ice_mode == true then | |
| 3938 | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
| |
| 3939 | local icePath = BasePart:Clone() | |
| 3940 | icePath.Anchored = true | |
| 3941 | icePath.Transparency = 0.85 | |
| 3942 | icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()) | |
| 3943 | icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0) | |
| 3944 | icePath.BrickColor = colors[math.random(1, #colors)] | |
| 3945 | icePath.Parent = game:GetService("Players").LocalPlayer.Character
| |
| 3946 | game:GetService("Debris"):AddItem(icePath, 1)
| |
| 3947 | icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
| |
| 3948 | end | |
| 3949 | end) | |
| 3950 | end | |
| 3951 | MV3 = 190 | |
| 3952 | mouse.KeyDown:connect(function(k) | |
| 3953 | if attack == false and k == "=" and MV3 > 19 and hoop == true then | |
| 3954 | MV3 = 80 | |
| 3955 | attack = true | |
| 3956 | Humanoid.WalkSpeed = 15 | |
| 3957 | HitpartFunk2(RightArm, 0, -0.5, 0) | |
| 3958 | HitpartFunk3(LeftArm, 0, -0.5, 0) | |
| 3959 | for i = 0, 1.5, 0.1 do | |
| 3960 | swait() | |
| 3961 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3962 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 3963 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3964 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 3965 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3966 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 3967 | end | |
| 3968 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
| |
| 3969 | for i = 0, 2, 0.1 do | |
| 3970 | swait() | |
| 3971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3972 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 3973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 3974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 3975 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 3976 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 3977 | end | |
| 3978 | for i = 0, 4.2, 0.1 do | |
| 3979 | swait() | |
| 3980 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3981 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3982 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 3983 | BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 3984 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 3985 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 3986 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1) | |
| 3987 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1) | |
| 3988 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2) | |
| 3989 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 3990 | end | |
| 3991 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 3992 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 3993 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 3994 | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 3995 | BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
| |
| 3996 | MagniDamage(Torso, 75, 70, 75, 40, "Freeze") | |
| 3997 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
| |
| 3998 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
| |
| 3999 | for i = 0, 2, 0.1 do | |
| 4000 | swait() | |
| 4001 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 4002 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 4003 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 4004 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 4005 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
| 4006 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 4007 | end | |
| 4008 | for i = 0, 2, 0.1 do | |
| 4009 | swait() | |
| 4010 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 4011 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 4012 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4013 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
| 4014 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 4015 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4016 | end | |
| 4017 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
| |
| 4018 | for i = 0, 4, 0.1 do | |
| 4019 | swait() | |
| 4020 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 4021 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 4022 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 4023 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4024 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 4025 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 4026 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 4027 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 4028 | end | |
| 4029 | for i = 0, 2, 0.1 do | |
| 4030 | swait() | |
| 4031 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 4032 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 4033 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4034 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
| 4035 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4) | |
| 4036 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1) | |
| 4037 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
| 4038 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 4039 | end | |
| 4040 | for i = 1, 6 do | |
| 4041 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 4042 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 4043 | MagniDamage(Torso, 75, 1, 75, 40, "Impale") | |
| 4044 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
| |
| 4045 | wait(0.15) | |
| 4046 | end | |
| 4047 | attack = false | |
| 4048 | Humanoid.WalkSpeed = 16 | |
| 4049 | end | |
| 4050 | if attack == false and k == "=" and MV3 > 189 and firemode == true then | |
| 4051 | Humanoid.WalkSpeed = 1 | |
| 4052 | MV3 = 80 | |
| 4053 | attack = true | |
| 4054 | FastFireBall = Instance.new("Part", RightArm)
| |
| 4055 | FastFireBall.Size = Vector3.new(1, 1, 1) | |
| 4056 | FFW = Instance.new("Weld")
| |
| 4057 | FFW.Name = "GuW" | |
| 4058 | FFW.Part0 = RightArm | |
| 4059 | FFW.C0 = cn(0, -1, 0) | |
| 4060 | FFW.C1 = cn(0, 0, 0) | |
| 4061 | FFW.Part1 = FastFireBall | |
| 4062 | FFW.Parent = RightArm | |
| 4063 | FastFireBall.Transparency = 1 | |
| 4064 | FastFireBall2 = Instance.new("Part", LeftArm)
| |
| 4065 | FastFireBall2.Size = Vector3.new(1, 1, 1) | |
| 4066 | FFW2 = Instance.new("Weld")
| |
| 4067 | FFW2.Name = "GuW" | |
| 4068 | FFW2.Part0 = LeftArm | |
| 4069 | FFW2.C0 = cn(0, -1, 0) | |
| 4070 | FFW2.C1 = cn(0, 0, 0) | |
| 4071 | FFW2.Part1 = FastFireBall2 | |
| 4072 | FFW2.Parent = LeftArm | |
| 4073 | FastFireBall2.Transparency = 1 | |
| 4074 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 4075 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 4076 | for i = 0, 1, 0.1 do | |
| 4077 | swait() | |
| 4078 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 4079 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 4080 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 4081 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 4082 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 4083 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4084 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 4085 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 4086 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 4087 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 4088 | end | |
| 4089 | BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 4090 | BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 4091 | function holding() | |
| 4092 | if Rapid == true and ice_mode == false then | |
| 4093 | for i = 0, 0.8, 0.1 do | |
| 4094 | swait() | |
| 4095 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 4096 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 4097 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3) | |
| 4098 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25) | |
| 4099 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5) | |
| 4100 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4) | |
| 4101 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 4102 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 4103 | end | |
| 4104 | CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
| |
| 4105 | shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10) | |
| 4106 | for i = 0, 0.8, 0.1 do | |
| 4107 | swait() | |
| 4108 | BlockEffect(BrickColor.new("New Yeller"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 4109 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 4110 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3) | |
| 4111 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25) | |
| 4112 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4) | |
| 4113 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5) | |
| 4114 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 4115 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 4116 | end | |
| 4117 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
| |
| 4118 | shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10) | |
| 4119 | holding() | |
| 4120 | end | |
| 4121 | end | |
| 4122 | if Rapid == false then | |
| 4123 | Rapid = true | |
| 4124 | holding() | |
| 4125 | end | |
| 4126 | end | |
| 4127 | end) | |
| 4128 | mouse.KeyUp:connect(function(k) | |
| 4129 | if k == "c" and Rapid == true then | |
| 4130 | MV3 = 180 | |
| 4131 | Rapid = false | |
| 4132 | CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
| |
| 4133 | attack = false | |
| 4134 | wait(0.5) | |
| 4135 | Humanoid.WalkSpeed = 16 | |
| 4136 | FastFireBall:Destroy() | |
| 4137 | FastFireBall2:Destroy() | |
| 4138 | end | |
| 4139 | end) | |
| 4140 | ||
| 4141 | ||
| 4142 | mouse.KeyUp:connect(function(k) | |
| 4143 | if k == "=" then | |
| 4144 | Combo1() | |
| 4145 | end | |
| 4146 | end) | |
| 4147 | ||
| 4148 | mouse.KeyUp:connect(function(k) | |
| 4149 | if k == "r" then | |
| 4150 | Combo2() | |
| 4151 | end | |
| 4152 | end) | |
| 4153 | ||
| 4154 | mouse.KeyUp:connect(function(k) | |
| 4155 | if k == "=" then | |
| 4156 | Combo3() | |
| 4157 | end | |
| 4158 | end) | |
| 4159 | mouse.KeyUp:connect(function(k) | |
| 4160 | if k == "u" then | |
| 4161 | Combo4() | |
| 4162 | end | |
| 4163 | end) | |
| 4164 | ||
| 4165 | ||
| 4166 | SoundFolder = Instance.new("Folder",char)
| |
| 4167 | SoundFolder.Name = "SoundFolder" | |
| 4168 | punchsound1 = Instance.new("Sound",Torso)
| |
| 4169 | punchsound1.Volume = 1.2 | |
| 4170 | punchsound1.Name = "punchsound1" | |
| 4171 | punchsound1.Looped = false | |
| 4172 | punchsound1.SoundId = "rbxassetid://137579113" | |
| 4173 | StrongPunch = Instance.new("Sound",Torso)
| |
| 4174 | StrongPunch.Volume = 1.6 | |
| 4175 | StrongPunch.Name = "StrongPunch" | |
| 4176 | StrongPunch.Looped = false | |
| 4177 | StrongPunch.SoundId = "rbxassetid://441202925" | |
| 4178 | StrongPunch = Instance.new("Sound",Torso)
| |
| 4179 | StrongPunch.Volume = 1.6 | |
| 4180 | StrongPunch.Name = "StrongPunch" | |
| 4181 | StrongPunch.Looped = false | |
| 4182 | StrongPunch.SoundId = "rbxassetid://441202925" | |
| 4183 | StrongPunch1 = Instance.new("Sound",Torso)
| |
| 4184 | StrongPunch1.Volume = 1.6 | |
| 4185 | StrongPunch1.Name = "StrongPunch" | |
| 4186 | StrongPunch1.Looped = false | |
| 4187 | StrongPunch1.SoundId = "rbxassetid://441202925" | |
| 4188 | StrongPunch2 = Instance.new("Sound",Torso)
| |
| 4189 | StrongPunch2.Volume = 1.6 | |
| 4190 | StrongPunch2.Name = "StrongPunch" | |
| 4191 | StrongPunch.Looped = false | |
| 4192 | StrongPunch2.SoundId = "rbxassetid://441202925" | |
| 4193 | Zano = Instance.new("Sound",Torso)
| |
| 4194 | Zano.Volume = 6 | |
| 4195 | Zano.Name = "Zano" | |
| 4196 | Zano.Looped = false | |
| 4197 | Zano.SoundId = "rbxassetid://744770874" | |
| 4198 | GroundImpact = Instance.new("Sound",Torso)
| |
| 4199 | GroundImpact.Volume = 8 | |
| 4200 | GroundImpact.Name = "GroundImpact" | |
| 4201 | GroundImpact.Looped = false | |
| 4202 | GroundImpact.SoundId = "rbxassetid://165970126" | |
| 4203 | Break = Instance.new("Sound",Torso)
| |
| 4204 | Break.Volume = 5 | |
| 4205 | Break.Name = "Bonebreak" | |
| 4206 | Break.Looped = false | |
| 4207 | Break.SoundId = "rbxassetid://314390675" | |
| 4208 | ||
| 4209 | local hit1 = false | |
| 4210 | local hit2 = false | |
| 4211 | local hit3 = false | |
| 4212 | local hit4 = false | |
| 4213 | ||
| 4214 | function Combo1() | |
| 4215 | getplayer = new("Part",char)
| |
| 4216 | getplayer.Position = Vector3.new(999,999,999) | |
| 4217 | getplayer.Transparency = 1 | |
| 4218 | getplayer.Size = v3(3,3,3) | |
| 4219 | getplayer.CanCollide = false | |
| 4220 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 4221 | getplayer.Name = "GetPlayer" | |
| 4222 | ||
| 4223 | game.Debris:AddItem(getplayer,0.5) | |
| 4224 | ||
| 4225 | getplayer.Touched:connect(function(hit) | |
| 4226 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 4227 | getplayer:Destroy() | |
| 4228 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 4229 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 4230 | to.Anchored = true | |
| 4231 | idle = false | |
| 4232 | ||
| 4233 | ||
| 4234 | punchsound1:Play() | |
| 4235 | hit1 = true | |
| 4236 | for i = 0, 1, 0.1 do | |
| 4237 | swait() | |
| 4238 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4239 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4240 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4241 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4242 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4243 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4244 | end | |
| 4245 | punchsound1:Play() | |
| 4246 | for i = 0, 1, 0.1 do | |
| 4247 | swait() | |
| 4248 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4249 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4250 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4251 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4252 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4253 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4254 | end | |
| 4255 | punchsound1:Play() | |
| 4256 | for i = 0, 1, 0.1 do | |
| 4257 | swait() | |
| 4258 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4259 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4260 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4261 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4262 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4263 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4264 | end | |
| 4265 | for i = 0, 1, 0.1 do | |
| 4266 | swait() | |
| 4267 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4268 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4269 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4270 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4271 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4272 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4273 | end | |
| 4274 | for i = 0, 1, 0.1 do | |
| 4275 | swait() | |
| 4276 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4277 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4278 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4279 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4280 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4281 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4282 | end | |
| 4283 | StrongPunch1:Play() | |
| 4284 | for i = 0, 1, 0.1 do | |
| 4285 | swait() | |
| 4286 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4287 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4288 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4289 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4290 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4291 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4292 | end | |
| 4293 | for i = 0, 0.6, 0.1 do | |
| 4294 | swait() | |
| 4295 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4296 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4297 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4298 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4299 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4300 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4301 | end | |
| 4302 | for i = 0, 0.6, 0.1 do | |
| 4303 | swait() | |
| 4304 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4305 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4306 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4307 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4308 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4309 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4310 | end | |
| 4311 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4312 | if v:IsA("Humanoid") then
| |
| 4313 | v.Health = v.Health - 3 | |
| 4314 | ||
| 4315 | v.PlatformStand = true | |
| 4316 | end | |
| 4317 | end | |
| 4318 | StrongPunch:Play() | |
| 4319 | for i = 0, 1, 0.1 do | |
| 4320 | swait() | |
| 4321 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4322 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4323 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4324 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4325 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4326 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4327 | end | |
| 4328 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4329 | if v:IsA("Humanoid") then
| |
| 4330 | v.Health = v.Health - 5 | |
| 4331 | ||
| 4332 | v.PlatformStand = true | |
| 4333 | end | |
| 4334 | end | |
| 4335 | ||
| 4336 | hit1 = false | |
| 4337 | ||
| 4338 | punchsound1:Play() | |
| 4339 | hit2 = true | |
| 4340 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
| 4341 | for i = 0, 1, 0.1 do | |
| 4342 | swait() | |
| 4343 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4344 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4345 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4346 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4347 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4348 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4349 | end | |
| 4350 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4351 | if v:IsA("Humanoid") then
| |
| 4352 | v.Health = v.Health - 5 | |
| 4353 | ||
| 4354 | v.PlatformStand = true | |
| 4355 | end | |
| 4356 | end | |
| 4357 | hit2 = false | |
| 4358 | ||
| 4359 | punchsound1:Play() | |
| 4360 | hit3 = true | |
| 4361 | hit4 = true | |
| 4362 | ||
| 4363 | ||
| 4364 | punchsound1:Play() | |
| 4365 | ||
| 4366 | coroutine.wrap(function() | |
| 4367 | for i=1,5 do | |
| 4368 | wait() | |
| 4369 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0)) | |
| 4370 | GroundImpact:Play() | |
| 4371 | a21e = new("Part",to)
| |
| 4372 | a21e.Name = "Beam"..num | |
| 4373 | a21e.Locked = true | |
| 4374 | a21e.Size = v3(1,1,1) | |
| 4375 | a21e.CanCollide = false | |
| 4376 | a21e.BrickColor = bc("Gold")
| |
| 4377 | a21e.Material = "Neon" | |
| 4378 | a21e.Transparency = 0 | |
| 4379 | aa21e = new("SpecialMesh",a21e)
| |
| 4380 | a21e.Anchored = true | |
| 4381 | a21e.Position = to.Position | |
| 4382 | aa21e.MeshType = "Sphere" | |
| 4383 | aa21e.Scale = v3(1,1,1) | |
| 4384 | a51e = new("Part",char)
| |
| 4385 | a51e.Name = "Beam"..num | |
| 4386 | a51e.Locked = true | |
| 4387 | a51e.Size = v3(1,1,1) | |
| 4388 | a51e.CanCollide = false | |
| 4389 | a51e.BrickColor = bc("White")
| |
| 4390 | a51e.Material = "Neon" | |
| 4391 | a51e.Transparency = 0 | |
| 4392 | aa51e = new("SpecialMesh",a51e)
| |
| 4393 | a51e.Anchored = true | |
| 4394 | a51e.Position = to.Position | |
| 4395 | aa51e.MeshType = "Sphere" | |
| 4396 | aa51e.Scale = v3(1,1,1) | |
| 4397 | a61e = new("Part",char)
| |
| 4398 | a61e.Name = "Beam"..num | |
| 4399 | a61e.Locked = true | |
| 4400 | a61e.Size = v3(1,1,1) | |
| 4401 | a61e.CanCollide = false | |
| 4402 | a61e.BrickColor = bc("Really red")
| |
| 4403 | a61e.Material = "Neon" | |
| 4404 | a61e.Transparency = 0 | |
| 4405 | aa61e = new("SpecialMesh",a61e)
| |
| 4406 | a61e.Anchored = true | |
| 4407 | a61e.Position = to.Position | |
| 4408 | aa61e.MeshType = "Sphere" | |
| 4409 | aa61e.Scale = v3(1,1,1) | |
| 4410 | for i = 1,20 do | |
| 4411 | wait() | |
| 4412 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
| 4413 | a21e.Transparency = a21e.Transparency + 0.03 | |
| 4414 | aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2) | |
| 4415 | a51e.Transparency = a51e.Transparency + 0.03 | |
| 4416 | aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5) | |
| 4417 | a61e.Transparency = a61e.Transparency + 0.02 | |
| 4418 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4419 | if v:IsA("Humanoid") then
| |
| 4420 | v.Health = v.Health - 0.5 | |
| 4421 | ||
| 4422 | v.PlatformStand = true | |
| 4423 | end | |
| 4424 | end | |
| 4425 | end | |
| 4426 | a61e:Destroy() | |
| 4427 | aa61e:Destroy() | |
| 4428 | a51e:Destroy() | |
| 4429 | aa51e:Destroy() | |
| 4430 | a21e:Destroy() | |
| 4431 | aa21e:Destroy() | |
| 4432 | ||
| 4433 | end | |
| 4434 | ||
| 4435 | ||
| 4436 | HitpartFunk(RightArm, 10, 20, 0, -0.7, 0) | |
| 4437 | for i = 0, 1, 0.1 do | |
| 4438 | swait() | |
| 4439 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4440 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4441 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4442 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4443 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4444 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4445 | end | |
| 4446 | ||
| 4447 | ||
| 4448 | ||
| 4449 | wait(0.7) | |
| 4450 | end)() | |
| 4451 | ||
| 4452 | ||
| 4453 | ||
| 4454 | ||
| 4455 | RootPart.Anchored = true | |
| 4456 | ||
| 4457 | for i = 0, 1, 0.1 do | |
| 4458 | swait() | |
| 4459 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4460 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4461 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4462 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4463 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4464 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4465 | end | |
| 4466 | ||
| 4467 | ||
| 4468 | StrongPunch:Play() | |
| 4469 | ||
| 4470 | ||
| 4471 | for i = 0, 1, 0.1 do | |
| 4472 | swait() | |
| 4473 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4474 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4475 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4476 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4477 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4478 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4479 | end | |
| 4480 | ||
| 4481 | for i = 0, 1, 0.1 do | |
| 4482 | swait() | |
| 4483 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4484 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4485 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4486 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4487 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4488 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4489 | end | |
| 4490 | ||
| 4491 | ||
| 4492 | ||
| 4493 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4494 | if v:IsA("Humanoid") then
| |
| 4495 | v.Health = v.Health - 20 | |
| 4496 | ||
| 4497 | v.PlatformStand = true | |
| 4498 | end | |
| 4499 | end | |
| 4500 | ||
| 4501 | StrongPunch2:Play() | |
| 4502 | for i = 0, 1, 0.1 do | |
| 4503 | swait() | |
| 4504 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4505 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4506 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4507 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4508 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4509 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4510 | end | |
| 4511 | ||
| 4512 | hitground = new("Part",char)
| |
| 4513 | hitground.Size = Vector3.new(5,5,5) | |
| 4514 | hitground.Name = "Ground" | |
| 4515 | hitground.Transparency = 1 | |
| 4516 | hitground.CanCollide = false | |
| 4517 | game.Debris:AddItem(hitground,2) | |
| 4518 | hitground.Position = Vector3.new(999,999,999) | |
| 4519 | hitgroundweld = new("Weld",hitground)
| |
| 4520 | hitgroundweld.Part0 = to | |
| 4521 | hitgroundweld.Part1 = hitground | |
| 4522 | hitground.Touched:connect(function(hit2) | |
| 4523 | if hit2.Size.x > 150 then | |
| 4524 | hitground:Destroy() | |
| 4525 | ad = new("Part",char)
| |
| 4526 | ad.Name = "NewPart" | |
| 4527 | ad.Size = Vector3.new(30,0.1,30) | |
| 4528 | ad.CanCollide = false | |
| 4529 | ad.Anchored = true | |
| 4530 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 4531 | ad.Transparency = 1 | |
| 4532 | aad = new("Decal",ad)
| |
| 4533 | ||
| 4534 | aad.Face = "Top" | |
| 4535 | aad.Transparency = 1 | |
| 4536 | aad.Transparency = 0 | |
| 4537 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 4538 | smoke = new("Part",to)
| |
| 4539 | smokemesh = new("SpecialMesh",smoke)
| |
| 4540 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 4541 | smoke.BrickColor = hit2.BrickColor | |
| 4542 | smoke.Anchored = true | |
| 4543 | smoke.Position = hitground.Position | |
| 4544 | GroundImpact:Play() | |
| 4545 | for i = 1,20 do | |
| 4546 | wait() | |
| 4547 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 4548 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 4549 | end | |
| 4550 | smoke:Destroy() | |
| 4551 | wait(0.5) | |
| 4552 | ||
| 4553 | for i = 1,20 do | |
| 4554 | wait(0.1) | |
| 4555 | aad.Transparency = aad.Transparency + 1/20 | |
| 4556 | end | |
| 4557 | end | |
| 4558 | end) | |
| 4559 | to.Anchored = false | |
| 4560 | ys = Instance.new("BodyVelocity",to)
| |
| 4561 | ys.Name = "GO" | |
| 4562 | ||
| 4563 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 4564 | ||
| 4565 | ys.Velocity = v3(0,-90,0) | |
| 4566 | ||
| 4567 | wait(1) | |
| 4568 | ys:Destroy() | |
| 4569 | ||
| 4570 | ||
| 4571 | ||
| 4572 | ||
| 4573 | ||
| 4574 | hit3 = false | |
| 4575 | hit4 = false | |
| 4576 | ||
| 4577 | ||
| 4578 | hit1 = false | |
| 4579 | hit2 = false | |
| 4580 | hit3 = false | |
| 4581 | hit4 = false | |
| 4582 | idle = true | |
| 4583 | RootPart.Anchored = false | |
| 4584 | end | |
| 4585 | end) | |
| 4586 | end | |
| 4587 | ||
| 4588 | ||
| 4589 | function Combo4() | |
| 4590 | getplayer = new("Part",char)
| |
| 4591 | getplayer.Position = Vector3.new(999,999,999) | |
| 4592 | getplayer.Transparency = 1 | |
| 4593 | getplayer.Size = v3(3,3,3) | |
| 4594 | getplayer.CanCollide = false | |
| 4595 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 4596 | getplayer.Name = "GetPlayer" | |
| 4597 | ||
| 4598 | game.Debris:AddItem(getplayer,0.5) | |
| 4599 | ||
| 4600 | getplayer.Touched:connect(function(hit) | |
| 4601 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 4602 | getplayer:Destroy() | |
| 4603 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 4604 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 4605 | to.Anchored = true | |
| 4606 | RootPart.Anchored = true | |
| 4607 | idle = false | |
| 4608 | ||
| 4609 | ||
| 4610 | punchsound1:Play() | |
| 4611 | hit1 = true | |
| 4612 | for i = 0, 0.5, 0.1 do | |
| 4613 | swait() | |
| 4614 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4615 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4616 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4617 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4618 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4619 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4620 | end | |
| 4621 | punchsound1:Play() | |
| 4622 | for i = 0, 0.5, 0.1 do | |
| 4623 | swait() | |
| 4624 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4625 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4626 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4627 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4628 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4629 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4630 | end | |
| 4631 | punchsound1:Play() | |
| 4632 | for i = 0, 0.6, 0.1 do | |
| 4633 | swait() | |
| 4634 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4635 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4636 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4637 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4638 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4639 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4640 | end | |
| 4641 | for i = 0, 0.6, 0.1 do | |
| 4642 | swait() | |
| 4643 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4644 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4645 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4646 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4647 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4648 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4649 | end | |
| 4650 | for i = 0, 0.5, 0.1 do | |
| 4651 | swait() | |
| 4652 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4653 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4654 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4655 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4656 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4657 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4658 | end | |
| 4659 | punchsound1:Play() | |
| 4660 | for i = 0, 0.5, 0.1 do | |
| 4661 | swait() | |
| 4662 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4663 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4664 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4665 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4666 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4667 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4668 | end | |
| 4669 | punchsound1:Play() | |
| 4670 | for i = 0, 0.6, 0.1 do | |
| 4671 | swait() | |
| 4672 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4673 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4674 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4675 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4676 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4677 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4678 | end | |
| 4679 | for i = 0, 0.6, 0.1 do | |
| 4680 | swait() | |
| 4681 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4682 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4683 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4684 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4685 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4686 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4687 | end | |
| 4688 | for i = 0, 0.5, 0.1 do | |
| 4689 | swait() | |
| 4690 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4691 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4692 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4693 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4694 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4695 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4696 | end | |
| 4697 | punchsound1:Play() | |
| 4698 | for i = 0, 0.5, 0.1 do | |
| 4699 | swait() | |
| 4700 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4701 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4702 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4703 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4704 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4705 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4706 | end | |
| 4707 | punchsound1:Play() | |
| 4708 | for i = 0, 0.6, 0.1 do | |
| 4709 | swait() | |
| 4710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4711 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4712 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4713 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4714 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4715 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4716 | end | |
| 4717 | for i = 0, 0.6, 0.1 do | |
| 4718 | swait() | |
| 4719 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4720 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4721 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4722 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4723 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4724 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4725 | end | |
| 4726 | for i = 0, 0.5, 0.1 do | |
| 4727 | swait() | |
| 4728 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4729 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4730 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4731 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4732 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4733 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4734 | end | |
| 4735 | punchsound1:Play() | |
| 4736 | for i = 0, 0.5, 0.1 do | |
| 4737 | swait() | |
| 4738 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4739 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4740 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4741 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4742 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4743 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4744 | end | |
| 4745 | punchsound1:Play() | |
| 4746 | for i = 0, 0.6, 0.1 do | |
| 4747 | swait() | |
| 4748 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4749 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4750 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4751 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4752 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4753 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4754 | end | |
| 4755 | for i = 0, 0.6, 0.1 do | |
| 4756 | swait() | |
| 4757 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4758 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4759 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4760 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4761 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4762 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4763 | end | |
| 4764 | for i = 0, 0.5, 0.1 do | |
| 4765 | swait() | |
| 4766 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4767 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4768 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4769 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4770 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4771 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4772 | end | |
| 4773 | punchsound1:Play() | |
| 4774 | for i = 0, 0.5, 0.1 do | |
| 4775 | swait() | |
| 4776 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4777 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4778 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4779 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4780 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4781 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4782 | end | |
| 4783 | punchsound1:Play() | |
| 4784 | for i = 0, 0.6, 0.1 do | |
| 4785 | swait() | |
| 4786 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4787 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4788 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4789 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4790 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4791 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4792 | end | |
| 4793 | StrongPunch2:Play() | |
| 4794 | for i = 0, 5, 0.1 do | |
| 4795 | swait() | |
| 4796 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4797 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4798 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4799 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4800 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4801 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4802 | end | |
| 4803 | ||
| 4804 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 4805 | if v:IsA("Humanoid") then
| |
| 4806 | v.Health = v.Health - 20 | |
| 4807 | ||
| 4808 | v.PlatformStand = true | |
| 4809 | end | |
| 4810 | end | |
| 4811 | to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0)) | |
| 4812 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0)) | |
| 4813 | Zanzoken = Instance.new("Part",char)
| |
| 4814 | Zanzoken.Anchored = true | |
| 4815 | Zanzoken.Position = v3(999,999,999) | |
| 4816 | Zanzoken.CFrame = Torso.CFrame | |
| 4817 | game.Debris:AddItem(Zanzoken,0.5) | |
| 4818 | Zanzoken.Transparency = 1 | |
| 4819 | Zano:Play() | |
| 4820 | wait() | |
| 4821 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 4822 | idk.Size = UDim2.new(10,0,15,0) | |
| 4823 | idk.AlwaysOnTop = false | |
| 4824 | idk1 = Instance.new("ImageLabel",idk)
| |
| 4825 | idk1.BackgroundTransparency = 1 | |
| 4826 | idk.ExtentsOffset = v3(0,0,0) | |
| 4827 | idk1.ImageTransparency = 0 | |
| 4828 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 4829 | idk1.Size = UDim2.new(2,0,1,0) | |
| 4830 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 4831 | idk1.Image = "rbxassetid://319554883" | |
| 4832 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 4833 | wait() | |
| 4834 | Zanzoken = Instance.new("Part",char)
| |
| 4835 | Zanzoken.Anchored = true | |
| 4836 | Zanzoken.Position = v3(999,999,999) | |
| 4837 | Zanzoken.CFrame = Torso.CFrame | |
| 4838 | game.Debris:AddItem(Zanzoken,0.5) | |
| 4839 | Zanzoken.Transparency = 1 | |
| 4840 | wait() | |
| 4841 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 4842 | idk.Size = UDim2.new(20,0,20,0) | |
| 4843 | idk.AlwaysOnTop = false | |
| 4844 | idk1 = Instance.new("ImageLabel",idk)
| |
| 4845 | idk1.BackgroundTransparency = 1 | |
| 4846 | idk.ExtentsOffset = v3(0,0,0) | |
| 4847 | idk1.ImageTransparency = 0 | |
| 4848 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 4849 | idk1.Size = UDim2.new(2,0,1,0) | |
| 4850 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 4851 | idk1.Image = "rbxassetid://319554883" | |
| 4852 | for i = 0, 0.5, 0.1 do | |
| 4853 | swait() | |
| 4854 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4855 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4856 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4857 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4858 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4859 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4860 | end | |
| 4861 | punchsound1:Play() | |
| 4862 | for i = 0, 0.5, 0.1 do | |
| 4863 | swait() | |
| 4864 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4865 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4866 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4867 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4868 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4869 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4870 | end | |
| 4871 | punchsound1:Play() | |
| 4872 | for i = 0, 0.6, 0.1 do | |
| 4873 | swait() | |
| 4874 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4875 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4876 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4877 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4878 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4879 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4880 | end | |
| 4881 | for i = 0, 0.6, 0.1 do | |
| 4882 | swait() | |
| 4883 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4884 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4885 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4887 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4888 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4889 | end | |
| 4890 | for i = 0, 0.5, 0.1 do | |
| 4891 | swait() | |
| 4892 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4893 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4894 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4895 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4896 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4897 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4898 | end | |
| 4899 | punchsound1:Play() | |
| 4900 | for i = 0, 0.5, 0.1 do | |
| 4901 | swait() | |
| 4902 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4903 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4904 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4905 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4906 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4907 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4908 | end | |
| 4909 | punchsound1:Play() | |
| 4910 | for i = 0, 0.6, 0.1 do | |
| 4911 | swait() | |
| 4912 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4913 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4914 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4915 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4916 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4917 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4918 | end | |
| 4919 | for i = 0, 0.6, 0.1 do | |
| 4920 | swait() | |
| 4921 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4922 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4923 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4924 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4925 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4926 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4927 | end | |
| 4928 | for i = 0, 0.5, 0.1 do | |
| 4929 | swait() | |
| 4930 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4931 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4932 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4933 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4934 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4935 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4936 | end | |
| 4937 | punchsound1:Play() | |
| 4938 | for i = 0, 0.5, 0.1 do | |
| 4939 | swait() | |
| 4940 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4941 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4942 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4943 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4944 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4945 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4946 | end | |
| 4947 | punchsound1:Play() | |
| 4948 | for i = 0, 0.6, 0.1 do | |
| 4949 | swait() | |
| 4950 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4951 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4952 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4954 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4955 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4956 | end | |
| 4957 | for i = 0, 0.6, 0.1 do | |
| 4958 | swait() | |
| 4959 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4960 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4961 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4962 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4963 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 4964 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4965 | end | |
| 4966 | for i = 0, 0.5, 0.1 do | |
| 4967 | swait() | |
| 4968 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4969 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4970 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4971 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4972 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4973 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4974 | end | |
| 4975 | punchsound1:Play() | |
| 4976 | for i = 0, 0.5, 0.1 do | |
| 4977 | swait() | |
| 4978 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 4979 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 4980 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 4981 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 4982 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4983 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4984 | end | |
| 4985 | punchsound1:Play() | |
| 4986 | for i = 0, 0.3, 0.1 do | |
| 4987 | swait() | |
| 4988 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 4989 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 4990 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 4991 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 4992 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 4993 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4994 | end | |
| 4995 | for i = 0, 0.3, 0.1 do | |
| 4996 | swait() | |
| 4997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4998 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 4999 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5001 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5002 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5003 | end | |
| 5004 | for i = 0, 0.3, 0.1 do | |
| 5005 | swait() | |
| 5006 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5007 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5008 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5009 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5010 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5011 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5012 | end | |
| 5013 | punchsound1:Play() | |
| 5014 | for i = 0, 0.3, 0.1 do | |
| 5015 | swait() | |
| 5016 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5017 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5018 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5019 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5020 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5021 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5022 | end | |
| 5023 | punchsound1:Play() | |
| 5024 | for i = 0, 0.3, 0.1 do | |
| 5025 | swait() | |
| 5026 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5027 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5028 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5029 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5030 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5031 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5032 | end | |
| 5033 | for i = 0, 0.3, 0.1 do | |
| 5034 | swait() | |
| 5035 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5036 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5037 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5039 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5040 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5041 | end | |
| 5042 | punchsound1:Play() | |
| 5043 | for i = 0, 1, 0.1 do | |
| 5044 | swait() | |
| 5045 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5046 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5047 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5048 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5049 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5050 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5051 | end | |
| 5052 | for i = 0, 0.3, 0.1 do | |
| 5053 | swait() | |
| 5054 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5055 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5056 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5057 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5058 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5059 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5060 | end | |
| 5061 | punchsound1:Play() | |
| 5062 | for i = 0, 0.3, 0.1 do | |
| 5063 | swait() | |
| 5064 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5065 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5066 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5067 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5068 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5069 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5070 | end | |
| 5071 | for i = 0, 0.3, 0.1 do | |
| 5072 | swait() | |
| 5073 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5074 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5075 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5076 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5077 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5078 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5079 | end | |
| 5080 | for i = 0, 0.3, 0.1 do | |
| 5081 | swait() | |
| 5082 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5083 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5084 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5085 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5086 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5087 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5088 | end | |
| 5089 | punchsound1:Play() | |
| 5090 | for i = 0, 0.3, 0.1 do | |
| 5091 | swait() | |
| 5092 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5093 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5094 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5095 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5096 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5097 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5098 | end | |
| 5099 | punchsound1:Play() | |
| 5100 | for i = 0, 0.6, 0.1 do | |
| 5101 | swait() | |
| 5102 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5103 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5104 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5105 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5106 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5107 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5108 | end | |
| 5109 | for i = 0, 0.3, 0.1 do | |
| 5110 | swait() | |
| 5111 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5112 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5113 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5114 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5115 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5116 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5117 | end | |
| 5118 | for i = 0, 0.3, 0.1 do | |
| 5119 | swait() | |
| 5120 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5121 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5122 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5123 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5124 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5125 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5126 | end | |
| 5127 | punchsound1:Play() | |
| 5128 | for i = 0, 0.5, 0.1 do | |
| 5129 | swait() | |
| 5130 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5131 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5132 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5133 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5134 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5135 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5136 | end | |
| 5137 | punchsound1:Play() | |
| 5138 | for i = 0, 0.6, 0.1 do | |
| 5139 | swait() | |
| 5140 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5141 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5142 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5143 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5144 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5145 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5146 | end | |
| 5147 | for i = 0, 0.6, 0.1 do | |
| 5148 | swait() | |
| 5149 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5150 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5151 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5152 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5153 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5154 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5155 | end | |
| 5156 | for i = 0, 0.5, 0.1 do | |
| 5157 | swait() | |
| 5158 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5159 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5160 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5161 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5162 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5163 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5164 | end | |
| 5165 | punchsound1:Play() | |
| 5166 | for i = 0, 0.5, 0.1 do | |
| 5167 | swait() | |
| 5168 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5169 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5170 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5171 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5172 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5173 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5174 | end | |
| 5175 | punchsound1:Play() | |
| 5176 | for i = 0, 0.6, 0.1 do | |
| 5177 | swait() | |
| 5178 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5179 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5180 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5181 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5182 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5183 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5184 | end | |
| 5185 | for i = 0, 0.6, 0.1 do | |
| 5186 | swait() | |
| 5187 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5188 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5189 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5190 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5191 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5192 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5193 | end | |
| 5194 | for i = 0, 0.5, 0.1 do | |
| 5195 | swait() | |
| 5196 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5197 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5198 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5199 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5200 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5201 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5202 | end | |
| 5203 | punchsound1:Play() | |
| 5204 | for i = 0, 0.5, 0.1 do | |
| 5205 | swait() | |
| 5206 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5207 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5208 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5209 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5210 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5211 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5212 | end | |
| 5213 | punchsound1:Play() | |
| 5214 | for i = 0, 0.6, 0.1 do | |
| 5215 | swait() | |
| 5216 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5217 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5218 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5219 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5220 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5221 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5222 | end | |
| 5223 | for i = 0, 0.6, 0.1 do | |
| 5224 | swait() | |
| 5225 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5226 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5227 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5228 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5229 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5230 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5231 | end | |
| 5232 | punchsound1:Play() | |
| 5233 | for i = 0, 1, 0.1 do | |
| 5234 | swait() | |
| 5235 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5236 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5237 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5238 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5239 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5240 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5241 | end | |
| 5242 | for i = 0, 0.5, 0.1 do | |
| 5243 | swait() | |
| 5244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5245 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5246 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5248 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5249 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5250 | end | |
| 5251 | punchsound1:Play() | |
| 5252 | for i = 0, 0.6, 0.1 do | |
| 5253 | swait() | |
| 5254 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5255 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5256 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5257 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5258 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5259 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5260 | end | |
| 5261 | for i = 0, 0.6, 0.1 do | |
| 5262 | swait() | |
| 5263 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5264 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5265 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5266 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5267 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5268 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5269 | end | |
| 5270 | for i = 0, 0.5, 0.1 do | |
| 5271 | swait() | |
| 5272 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5273 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5274 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5275 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5276 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5277 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5278 | end | |
| 5279 | punchsound1:Play() | |
| 5280 | for i = 0, 0.5, 0.1 do | |
| 5281 | swait() | |
| 5282 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5283 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5284 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5285 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5286 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5287 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5288 | end | |
| 5289 | punchsound1:Play() | |
| 5290 | for i = 0, 0.6, 0.1 do | |
| 5291 | swait() | |
| 5292 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5293 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5294 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5295 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5296 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5297 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5298 | end | |
| 5299 | for i = 0, 0.6, 0.1 do | |
| 5300 | swait() | |
| 5301 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5302 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5303 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5304 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5305 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5306 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5307 | end | |
| 5308 | for i = 0, 0.5, 0.1 do | |
| 5309 | swait() | |
| 5310 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5311 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5312 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5313 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5314 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5315 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5316 | end | |
| 5317 | punchsound1:Play() | |
| 5318 | for i = 0, 0.5, 0.1 do | |
| 5319 | swait() | |
| 5320 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5321 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5322 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5323 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5324 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5325 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5326 | end | |
| 5327 | punchsound1:Play() | |
| 5328 | for i = 0, 0.6, 0.1 do | |
| 5329 | swait() | |
| 5330 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5331 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5332 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5333 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5334 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5335 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5336 | end | |
| 5337 | for i = 0, 0.6, 0.1 do | |
| 5338 | swait() | |
| 5339 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5340 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5341 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5342 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5343 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5344 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5345 | end | |
| 5346 | for i = 0, 0.5, 0.1 do | |
| 5347 | swait() | |
| 5348 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5349 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5350 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5351 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5352 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5353 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5354 | end | |
| 5355 | punchsound1:Play() | |
| 5356 | for i = 0, 0.5, 0.1 do | |
| 5357 | swait() | |
| 5358 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5359 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5360 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5361 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5362 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5363 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5364 | end | |
| 5365 | punchsound1:Play() | |
| 5366 | for i = 0, 0.6, 0.1 do | |
| 5367 | swait() | |
| 5368 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5369 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5370 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5371 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5372 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5373 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5374 | end | |
| 5375 | for i = 0, 0.6, 0.1 do | |
| 5376 | swait() | |
| 5377 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5378 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5379 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5380 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5381 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5382 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5383 | end | |
| 5384 | for i = 0, 0.5, 0.1 do | |
| 5385 | swait() | |
| 5386 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5387 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5388 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5389 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5390 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5391 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5392 | end | |
| 5393 | punchsound1:Play() | |
| 5394 | for i = 0, 0.5, 0.1 do | |
| 5395 | swait() | |
| 5396 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5397 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5398 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5399 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5400 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5401 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5402 | end | |
| 5403 | punchsound1:Play() | |
| 5404 | for i = 0, 0.6, 0.1 do | |
| 5405 | swait() | |
| 5406 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5407 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5408 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5409 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5410 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5411 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5412 | end | |
| 5413 | for i = 0, 0.6, 0.1 do | |
| 5414 | swait() | |
| 5415 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5416 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5417 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5418 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5419 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5420 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5421 | end | |
| 5422 | punchsound1:Play() | |
| 5423 | for i = 0, 1, 0.1 do | |
| 5424 | swait() | |
| 5425 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5426 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5427 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5428 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5429 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5430 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5431 | end | |
| 5432 | for i = 0, 0.5, 0.1 do | |
| 5433 | swait() | |
| 5434 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5435 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5436 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5437 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5438 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5439 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5440 | end | |
| 5441 | punchsound1:Play() | |
| 5442 | for i = 0, 0.6, 0.1 do | |
| 5443 | swait() | |
| 5444 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5445 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5446 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5447 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5448 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5449 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5450 | end | |
| 5451 | for i = 0, 0.6, 0.1 do | |
| 5452 | swait() | |
| 5453 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5454 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5455 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5456 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5457 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5458 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5459 | end | |
| 5460 | for i = 0, 0.5, 0.1 do | |
| 5461 | swait() | |
| 5462 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5463 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5464 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5465 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5466 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5467 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5468 | end | |
| 5469 | punchsound1:Play() | |
| 5470 | for i = 0, 0.3, 0.1 do | |
| 5471 | swait() | |
| 5472 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5473 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5474 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5475 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5476 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5477 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5478 | end | |
| 5479 | punchsound1:Play() | |
| 5480 | for i = 0, 0.3, 0.1 do | |
| 5481 | swait() | |
| 5482 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5483 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5484 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5485 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5486 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5487 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5488 | end | |
| 5489 | for i = 0, 0.3, 0.1 do | |
| 5490 | swait() | |
| 5491 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5492 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5493 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5494 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5495 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5496 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5497 | end | |
| 5498 | for i = 0, 0.3, 0.1 do | |
| 5499 | swait() | |
| 5500 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5501 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5502 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5503 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5504 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5505 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5506 | end | |
| 5507 | punchsound1:Play() | |
| 5508 | for i = 0, 0.3, 0.1 do | |
| 5509 | swait() | |
| 5510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5511 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5512 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5514 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5515 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5516 | end | |
| 5517 | punchsound1:Play() | |
| 5518 | for i = 0, 0.3, 0.1 do | |
| 5519 | swait() | |
| 5520 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5521 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5522 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5523 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5524 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5525 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5526 | end | |
| 5527 | for i = 0, 0.3, 0.1 do | |
| 5528 | swait() | |
| 5529 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5530 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5531 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5532 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5533 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5534 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5535 | end | |
| 5536 | for i = 0, 0.3, 0.1 do | |
| 5537 | swait() | |
| 5538 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5539 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5540 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5541 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5542 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5543 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5544 | end | |
| 5545 | punchsound1:Play() | |
| 5546 | for i = 0, 0.3, 0.1 do | |
| 5547 | swait() | |
| 5548 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5549 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5550 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5551 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5552 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5553 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5554 | end | |
| 5555 | punchsound1:Play() | |
| 5556 | for i = 0, 0.3, 0.1 do | |
| 5557 | swait() | |
| 5558 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5559 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5560 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5561 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5562 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5563 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5564 | end | |
| 5565 | for i = 0, 0.1, 0.1 do | |
| 5566 | swait() | |
| 5567 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5568 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5569 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5570 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5571 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5572 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5573 | end | |
| 5574 | for i = 0, 0.1, 0.1 do | |
| 5575 | swait() | |
| 5576 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5577 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5578 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5579 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5580 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5581 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5582 | end | |
| 5583 | punchsound1:Play() | |
| 5584 | for i = 0, 0.1, 0.1 do | |
| 5585 | swait() | |
| 5586 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5587 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5588 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5589 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5590 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5591 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5592 | end | |
| 5593 | punchsound1:Play() | |
| 5594 | for i = 0, 0.1, 0.1 do | |
| 5595 | swait() | |
| 5596 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5597 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5598 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5599 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5600 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5601 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5602 | end | |
| 5603 | for i = 0, 0.1, 0.1 do | |
| 5604 | swait() | |
| 5605 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5606 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5607 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5608 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5609 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5610 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5611 | end | |
| 5612 | punchsound1:Play() | |
| 5613 | for i = 0, 0.4, 0.1 do | |
| 5614 | swait() | |
| 5615 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5616 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5617 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5618 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5619 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5620 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5621 | end | |
| 5622 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5623 | if v:IsA("Humanoid") then
| |
| 5624 | v.Health = v.Health - 20 | |
| 5625 | ||
| 5626 | v.PlatformStand = true | |
| 5627 | end | |
| 5628 | end | |
| 5629 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0)) | |
| 5630 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0)) | |
| 5631 | Zanzoken = Instance.new("Part",char)
| |
| 5632 | Zanzoken.Anchored = true | |
| 5633 | Zanzoken.Position = v3(999,999,999) | |
| 5634 | Zanzoken.CFrame = Torso.CFrame | |
| 5635 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5636 | Zanzoken.Transparency = 1 | |
| 5637 | Zano:Play() | |
| 5638 | wait() | |
| 5639 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5640 | idk.Size = UDim2.new(10,0,15,0) | |
| 5641 | idk.AlwaysOnTop = false | |
| 5642 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5643 | idk1.BackgroundTransparency = 1 | |
| 5644 | idk.ExtentsOffset = v3(0,0,0) | |
| 5645 | idk1.ImageTransparency = 0 | |
| 5646 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5647 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5648 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5649 | idk1.Image = "rbxassetid://319554883" | |
| 5650 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 5651 | wait() | |
| 5652 | Zanzoken = Instance.new("Part",char)
| |
| 5653 | Zanzoken.Anchored = true | |
| 5654 | Zanzoken.Position = v3(999,999,999) | |
| 5655 | Zanzoken.CFrame = Torso.CFrame | |
| 5656 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5657 | Zanzoken.Transparency = 1 | |
| 5658 | wait() | |
| 5659 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5660 | idk.Size = UDim2.new(20,0,20,0) | |
| 5661 | idk.AlwaysOnTop = false | |
| 5662 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5663 | idk1.BackgroundTransparency = 1 | |
| 5664 | idk.ExtentsOffset = v3(0,0,0) | |
| 5665 | idk1.ImageTransparency = 0 | |
| 5666 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5667 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5668 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5669 | idk1.Image = "rbxassetid://319554883" | |
| 5670 | punchsound1:Play() | |
| 5671 | for i = 0, 6, 0.1 do | |
| 5672 | swait() | |
| 5673 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5674 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5675 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5676 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5677 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5678 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5679 | end | |
| 5680 | for i = 0, 0.6, 0.1 do | |
| 5681 | swait() | |
| 5682 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5683 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5684 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5685 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5686 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5687 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5688 | end | |
| 5689 | for i = 0, 0.6, 0.1 do | |
| 5690 | swait() | |
| 5691 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5692 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5693 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5694 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5695 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5696 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5697 | end | |
| 5698 | punchsound1:Play() | |
| 5699 | for i = 0, 1, 0.1 do | |
| 5700 | swait() | |
| 5701 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5702 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5703 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5704 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5705 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5706 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5707 | end | |
| 5708 | for i = 0, 0.6, 0.1 do | |
| 5709 | swait() | |
| 5710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5711 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5712 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5713 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5714 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5715 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5716 | end | |
| 5717 | for i = 0, 0.6, 0.1 do | |
| 5718 | swait() | |
| 5719 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5720 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5721 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5722 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5723 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5724 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5725 | end | |
| 5726 | punchsound1:Play() | |
| 5727 | for i = 0, 1, 0.1 do | |
| 5728 | swait() | |
| 5729 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5730 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5731 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5732 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5733 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5734 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5735 | end | |
| 5736 | for i = 0, 0.6, 0.1 do | |
| 5737 | swait() | |
| 5738 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5739 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5740 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5741 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5742 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5743 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5744 | end | |
| 5745 | for i = 0, 0.6, 0.1 do | |
| 5746 | swait() | |
| 5747 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5748 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5749 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5750 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5751 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5752 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5753 | end | |
| 5754 | punchsound1:Play() | |
| 5755 | for i = 0, 1, 0.1 do | |
| 5756 | swait() | |
| 5757 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5758 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5759 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5760 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5761 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5762 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5763 | end | |
| 5764 | for i = 0, 0.6, 0.1 do | |
| 5765 | swait() | |
| 5766 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5767 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5768 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5769 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5770 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5771 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5772 | end | |
| 5773 | for i = 0, 0.6, 0.1 do | |
| 5774 | swait() | |
| 5775 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5776 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5777 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5778 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5779 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5780 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5781 | end | |
| 5782 | punchsound1:Play() | |
| 5783 | for i = 0, 1, 0.1 do | |
| 5784 | swait() | |
| 5785 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5786 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5787 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5788 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5789 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5790 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5791 | end | |
| 5792 | for i = 0, 0.6, 0.1 do | |
| 5793 | swait() | |
| 5794 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5795 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5796 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5797 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5798 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5799 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5800 | end | |
| 5801 | for i = 0, 0.6, 0.1 do | |
| 5802 | swait() | |
| 5803 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5804 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5805 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5806 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5807 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5808 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5809 | end | |
| 5810 | punchsound1:Play() | |
| 5811 | for i = 0, 1, 0.1 do | |
| 5812 | swait() | |
| 5813 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5814 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5815 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5816 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5817 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5818 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5819 | end | |
| 5820 | for i = 0, 0.6, 0.1 do | |
| 5821 | swait() | |
| 5822 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5823 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5824 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5825 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5826 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5827 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5828 | end | |
| 5829 | for i = 0, 0.6, 0.1 do | |
| 5830 | swait() | |
| 5831 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5832 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5833 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5834 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5835 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5836 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5837 | end | |
| 5838 | punchsound1:Play() | |
| 5839 | for i = 0, 1, 0.1 do | |
| 5840 | swait() | |
| 5841 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5842 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5843 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5844 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5845 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5846 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5847 | end | |
| 5848 | ||
| 5849 | ||
| 5850 | ||
| 5851 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5852 | if v:IsA("Humanoid") then
| |
| 5853 | v.Health = v.Health - 20 | |
| 5854 | ||
| 5855 | v.PlatformStand = true | |
| 5856 | end | |
| 5857 | end | |
| 5858 | StrongPunch:Play() | |
| 5859 | for i = 0, 1, 0.1 do | |
| 5860 | swait() | |
| 5861 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5862 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5863 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5864 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5865 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5866 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5867 | end | |
| 5868 | for i = 0, 1, 0.1 do | |
| 5869 | swait() | |
| 5870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5871 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5872 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5874 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5875 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5876 | end | |
| 5877 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 5878 | if v:IsA("Humanoid") then
| |
| 5879 | v.Health = v.Health - 5 | |
| 5880 | ||
| 5881 | v.PlatformStand = true | |
| 5882 | end | |
| 5883 | end | |
| 5884 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
| 5885 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
| 5886 | Zanzoken = Instance.new("Part",char)
| |
| 5887 | Zanzoken.Anchored = true | |
| 5888 | Zanzoken.Position = v3(999,999,999) | |
| 5889 | Zanzoken.CFrame = Torso.CFrame | |
| 5890 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5891 | Zanzoken.Transparency = 1 | |
| 5892 | Zano:Play() | |
| 5893 | wait() | |
| 5894 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5895 | idk.Size = UDim2.new(10,0,15,0) | |
| 5896 | idk.AlwaysOnTop = false | |
| 5897 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5898 | idk1.BackgroundTransparency = 1 | |
| 5899 | idk.ExtentsOffset = v3(0,0,0) | |
| 5900 | idk1.ImageTransparency = 0 | |
| 5901 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5902 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5903 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5904 | idk1.Image = "rbxassetid://319554883" | |
| 5905 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 5906 | wait() | |
| 5907 | Zanzoken = Instance.new("Part",char)
| |
| 5908 | Zanzoken.Anchored = true | |
| 5909 | Zanzoken.Position = v3(999,999,999) | |
| 5910 | Zanzoken.CFrame = Torso.CFrame | |
| 5911 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5912 | Zanzoken.Transparency = 1 | |
| 5913 | wait() | |
| 5914 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5915 | idk.Size = UDim2.new(20,0,20,0) | |
| 5916 | idk.AlwaysOnTop = false | |
| 5917 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5918 | idk1.BackgroundTransparency = 1 | |
| 5919 | idk.ExtentsOffset = v3(0,0,0) | |
| 5920 | idk1.ImageTransparency = 0 | |
| 5921 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5922 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5923 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5924 | idk1.Image = "rbxassetid://319554883" | |
| 5925 | for i = 0, 1, 0.1 do | |
| 5926 | swait() | |
| 5927 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5928 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5929 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5930 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5931 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5932 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5933 | end | |
| 5934 | punchsound1:Play() | |
| 5935 | for i = 0, 1, 0.1 do | |
| 5936 | swait() | |
| 5937 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5938 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 5939 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 5940 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5941 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 5942 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 5943 | end | |
| 5944 | punchsound1:Play() | |
| 5945 | for i = 0, 1, 0.1 do | |
| 5946 | swait() | |
| 5947 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5948 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5949 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5950 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5951 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5952 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5953 | end | |
| 5954 | for i = 0, 1, 0.1 do | |
| 5955 | swait() | |
| 5956 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5957 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 5958 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5959 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 5960 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 5961 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 5962 | end | |
| 5963 | for i = 0, 1, 0.1 do | |
| 5964 | swait() | |
| 5965 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 5966 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 5967 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 5968 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 5969 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 5970 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 5971 | end | |
| 5972 | to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0)) | |
| 5973 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0)) | |
| 5974 | Zanzoken = Instance.new("Part",char)
| |
| 5975 | Zanzoken.Anchored = true | |
| 5976 | Zanzoken.Position = v3(999,999,999) | |
| 5977 | Zanzoken.CFrame = Torso.CFrame | |
| 5978 | game.Debris:AddItem(Zanzoken,0.5) | |
| 5979 | Zanzoken.Transparency = 1 | |
| 5980 | Zano:Play() | |
| 5981 | wait() | |
| 5982 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 5983 | idk.Size = UDim2.new(10,0,15,0) | |
| 5984 | idk.AlwaysOnTop = false | |
| 5985 | idk1 = Instance.new("ImageLabel",idk)
| |
| 5986 | idk1.BackgroundTransparency = 1 | |
| 5987 | idk.ExtentsOffset = v3(0,0,0) | |
| 5988 | idk1.ImageTransparency = 0 | |
| 5989 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 5990 | idk1.Size = UDim2.new(2,0,1,0) | |
| 5991 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 5992 | idk1.Image = "rbxassetid://319554883" | |
| 5993 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 5994 | wait() | |
| 5995 | Zanzoken = Instance.new("Part",char)
| |
| 5996 | Zanzoken.Anchored = true | |
| 5997 | Zanzoken.Position = v3(999,999,999) | |
| 5998 | Zanzoken.CFrame = Torso.CFrame | |
| 5999 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6000 | Zanzoken.Transparency = 1 | |
| 6001 | wait() | |
| 6002 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6003 | idk.Size = UDim2.new(20,0,20,0) | |
| 6004 | idk.AlwaysOnTop = false | |
| 6005 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6006 | idk1.BackgroundTransparency = 1 | |
| 6007 | idk.ExtentsOffset = v3(0,0,0) | |
| 6008 | idk1.ImageTransparency = 0 | |
| 6009 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6010 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6011 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6012 | idk1.Image = "rbxassetid://319554883" | |
| 6013 | StrongPunch:Play() | |
| 6014 | Break:Play() | |
| 6015 | ||
| 6016 | for i = 0, 6, 0.1 do | |
| 6017 | swait() | |
| 6018 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6019 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6020 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6021 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6022 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6023 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6024 | end | |
| 6025 | StrongPunch1:Play() | |
| 6026 | for i = 0, 6, 0.1 do | |
| 6027 | swait() | |
| 6028 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6029 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6030 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6031 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6032 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6033 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6034 | end | |
| 6035 | StrongPunch2:Play() | |
| 6036 | for i = 0, 7, 0.1 do | |
| 6037 | swait() | |
| 6038 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6039 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6040 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6042 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6043 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6044 | end | |
| 6045 | for i = 0, 1, 0.1 do | |
| 6046 | swait() | |
| 6047 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6048 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6049 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6050 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6051 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6052 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6053 | end | |
| 6054 | punchsound1:Play() | |
| 6055 | for i = 0, 1, 0.1 do | |
| 6056 | swait() | |
| 6057 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6058 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6059 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6060 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6061 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6062 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6063 | end | |
| 6064 | punchsound1:Play() | |
| 6065 | for i = 0, 1, 0.1 do | |
| 6066 | swait() | |
| 6067 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6068 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6069 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6070 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6071 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6072 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6073 | end | |
| 6074 | for i = 0, 1, 0.1 do | |
| 6075 | swait() | |
| 6076 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6077 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6078 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6079 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6080 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6081 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6082 | end | |
| 6083 | for i = 0, 1, 0.1 do | |
| 6084 | swait() | |
| 6085 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6086 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6087 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6088 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6089 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6090 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6091 | end | |
| 6092 | punchsound1:Play() | |
| 6093 | for i = 0, 0.5, 0.1 do | |
| 6094 | swait() | |
| 6095 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6096 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6097 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6098 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6099 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6100 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6101 | end | |
| 6102 | punchsound1:Play() | |
| 6103 | for i = 0, 0.5, 0.1 do | |
| 6104 | swait() | |
| 6105 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6106 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6107 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6108 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6109 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6110 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6111 | end | |
| 6112 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0)) | |
| 6113 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0)) | |
| 6114 | Zanzoken = Instance.new("Part",char)
| |
| 6115 | Zanzoken.Anchored = true | |
| 6116 | Zanzoken.Position = v3(999,999,999) | |
| 6117 | Zanzoken.CFrame = Torso.CFrame | |
| 6118 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6119 | Zanzoken.Transparency = 1 | |
| 6120 | Zano:Play() | |
| 6121 | wait() | |
| 6122 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6123 | idk.Size = UDim2.new(10,0,15,0) | |
| 6124 | idk.AlwaysOnTop = false | |
| 6125 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6126 | idk1.BackgroundTransparency = 1 | |
| 6127 | idk.ExtentsOffset = v3(0,0,0) | |
| 6128 | idk1.ImageTransparency = 0 | |
| 6129 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6130 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6131 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6132 | idk1.Image = "rbxassetid://319554883" | |
| 6133 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6134 | wait() | |
| 6135 | Zanzoken = Instance.new("Part",char)
| |
| 6136 | Zanzoken.Anchored = true | |
| 6137 | Zanzoken.Position = v3(999,999,999) | |
| 6138 | Zanzoken.CFrame = Torso.CFrame | |
| 6139 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6140 | Zanzoken.Transparency = 1 | |
| 6141 | wait() | |
| 6142 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6143 | idk.Size = UDim2.new(20,0,20,0) | |
| 6144 | idk.AlwaysOnTop = false | |
| 6145 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6146 | idk1.BackgroundTransparency = 1 | |
| 6147 | idk.ExtentsOffset = v3(0,0,0) | |
| 6148 | idk1.ImageTransparency = 0 | |
| 6149 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6150 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6151 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6152 | idk1.Image = "rbxassetid://319554883" | |
| 6153 | for i = 0, 0.4, 0.1 do | |
| 6154 | swait() | |
| 6155 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6156 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6157 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6158 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6159 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6160 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6161 | end | |
| 6162 | punchsound1:Play() | |
| 6163 | for i = 0, 0.4, 0.1 do | |
| 6164 | swait() | |
| 6165 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6166 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6167 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6169 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6170 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6171 | end | |
| 6172 | for i = 0, 0.4, 0.1 do | |
| 6173 | swait() | |
| 6174 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6175 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6176 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6177 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6178 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6179 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6180 | end | |
| 6181 | punchsound1:Play() | |
| 6182 | for i = 0, 0.4, 0.1 do | |
| 6183 | swait() | |
| 6184 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6185 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6186 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6187 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6188 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6189 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6190 | end | |
| 6191 | for i = 0, 0.4, 0.1 do | |
| 6192 | swait() | |
| 6193 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6194 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6195 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6196 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6197 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6198 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6199 | end | |
| 6200 | punchsound1:Play() | |
| 6201 | for i = 0, 0.4, 0.1 do | |
| 6202 | swait() | |
| 6203 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6204 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6205 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6207 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6208 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6209 | end | |
| 6210 | for i = 0, 0.4, 0.1 do | |
| 6211 | swait() | |
| 6212 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6213 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6214 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6215 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6216 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6217 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6218 | end | |
| 6219 | punchsound1:Play() | |
| 6220 | for i = 0, 0.4, 0.1 do | |
| 6221 | swait() | |
| 6222 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6223 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6224 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6225 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6226 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6227 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6228 | end | |
| 6229 | for i = 0, 0.4, 0.1 do | |
| 6230 | swait() | |
| 6231 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6232 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6233 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6234 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6235 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6236 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6237 | end | |
| 6238 | punchsound1:Play() | |
| 6239 | for i = 0, 0.4, 0.1 do | |
| 6240 | swait() | |
| 6241 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6242 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6243 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6244 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6245 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6246 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6247 | end | |
| 6248 | for i = 0, 0.4, 0.1 do | |
| 6249 | swait() | |
| 6250 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6251 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6252 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6253 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6254 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6255 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6256 | end | |
| 6257 | punchsound1:Play() | |
| 6258 | for i = 0, 0.4, 0.1 do | |
| 6259 | swait() | |
| 6260 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6261 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6262 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6263 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6264 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6265 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6266 | end | |
| 6267 | for i = 0, 0.4, 0.1 do | |
| 6268 | swait() | |
| 6269 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6270 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6271 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6272 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6273 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6274 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6275 | end | |
| 6276 | punchsound1:Play() | |
| 6277 | for i = 0, 0.4, 0.1 do | |
| 6278 | swait() | |
| 6279 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6280 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6281 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6282 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6283 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6284 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6285 | end | |
| 6286 | punchsound1:Play() | |
| 6287 | local pie222 = Instance.new("ParticleEmitter")
| |
| 6288 | pie222.Parent = LeftArm | |
| 6289 | pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
| |
| 6290 | pie222.LightEmission = 1 | |
| 6291 | pie222.Size = NumberSequence.new(3) | |
| 6292 | pie222.Texture = "http://www.roblox.com/asset/?id=224413104" | |
| 6293 | pie222.Transparency = NumberSequence.new(0.6,1) | |
| 6294 | pie222.EmissionDirection = "Top" | |
| 6295 | pie222.Enabled = true | |
| 6296 | pie222.Lifetime = NumberRange.new(1) | |
| 6297 | pie222.Rotation = NumberRange.new(-320, 320) | |
| 6298 | pie222.Rate = 404 | |
| 6299 | pie222.Speed = NumberRange.new(0) | |
| 6300 | pie222.LockedToPart = false | |
| 6301 | pie222.VelocitySpread = 2 | |
| 6302 | for i = 0, 2, 0.1 do | |
| 6303 | swait() | |
| 6304 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6305 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6306 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6307 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6308 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6309 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6310 | end | |
| 6311 | wait(2) | |
| 6312 | bigbangattack2() | |
| 6313 | pie222:Destroy() | |
| 6314 | ||
| 6315 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6316 | if v:IsA("Humanoid") then
| |
| 6317 | v.Health = v.Health - math.huge | |
| 6318 | ||
| 6319 | v.PlatformStand = true | |
| 6320 | end | |
| 6321 | end | |
| 6322 | ||
| 6323 | hit1 = false | |
| 6324 | ||
| 6325 | hit2 = true | |
| 6326 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6327 | if v:IsA("Humanoid") then
| |
| 6328 | v.Health = v.Health - 10 | |
| 6329 | ||
| 6330 | v.PlatformStand = true | |
| 6331 | end | |
| 6332 | end | |
| 6333 | hit2 = false | |
| 6334 | ||
| 6335 | hit3 = true | |
| 6336 | hit4 = true | |
| 6337 | ||
| 6338 | ||
| 6339 | ||
| 6340 | ||
| 6341 | coroutine.wrap(function() | |
| 6342 | for i=1,2 do | |
| 6343 | wait() | |
| 6344 | ||
| 6345 | ||
| 6346 | ||
| 6347 | ||
| 6348 | ||
| 6349 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6350 | if v:IsA("Humanoid") then
| |
| 6351 | v.Health = v.Health - 2 | |
| 6352 | ||
| 6353 | v.PlatformStand = true | |
| 6354 | end | |
| 6355 | end | |
| 6356 | end | |
| 6357 | ||
| 6358 | ||
| 6359 | wait(3) | |
| 6360 | end)() | |
| 6361 | ||
| 6362 | ||
| 6363 | ||
| 6364 | ||
| 6365 | ||
| 6366 | ||
| 6367 | ||
| 6368 | ||
| 6369 | ||
| 6370 | ||
| 6371 | ||
| 6372 | ||
| 6373 | ||
| 6374 | ||
| 6375 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6376 | if v:IsA("Humanoid") then
| |
| 6377 | v.Health = v.Health - 10 | |
| 6378 | ||
| 6379 | v.PlatformStand = true | |
| 6380 | end | |
| 6381 | end | |
| 6382 | ||
| 6383 | ||
| 6384 | ||
| 6385 | hitground = new("Part",char)
| |
| 6386 | hitground.Size = Vector3.new(5,5,5) | |
| 6387 | hitground.Name = "Ground" | |
| 6388 | hitground.Transparency = 1 | |
| 6389 | hitground.CanCollide = false | |
| 6390 | game.Debris:AddItem(hitground,2) | |
| 6391 | hitground.Position = Vector3.new(999,999,999) | |
| 6392 | hitgroundweld = new("Weld",hitground)
| |
| 6393 | hitgroundweld.Part0 = to | |
| 6394 | hitgroundweld.Part1 = hitground | |
| 6395 | hitground.Touched:connect(function(hit2) | |
| 6396 | if hit2.Size.x > 150 then | |
| 6397 | hitground:Destroy() | |
| 6398 | ad = new("Part",char)
| |
| 6399 | ad.Name = "NewPart" | |
| 6400 | ad.Size = Vector3.new(30,0.1,30) | |
| 6401 | ad.CanCollide = false | |
| 6402 | ad.Anchored = true | |
| 6403 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 6404 | ad.Transparency = 1 | |
| 6405 | aad = new("Decal",ad)
| |
| 6406 | ||
| 6407 | aad.Face = "Top" | |
| 6408 | aad.Transparency = 1 | |
| 6409 | aad.Transparency = 0 | |
| 6410 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 6411 | smoke = new("Part",to)
| |
| 6412 | smokemesh = new("SpecialMesh",smoke)
| |
| 6413 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 6414 | smoke.BrickColor = hit2.BrickColor | |
| 6415 | smoke.Anchored = true | |
| 6416 | smoke.Position = hitground.Position | |
| 6417 | GroundImpact:Play() | |
| 6418 | for i = 1,20 do | |
| 6419 | wait() | |
| 6420 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 6421 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 6422 | end | |
| 6423 | smoke:Destroy() | |
| 6424 | wait(0.5) | |
| 6425 | ||
| 6426 | for i = 1,20 do | |
| 6427 | wait(0.1) | |
| 6428 | aad.Transparency = aad.Transparency + 1/20 | |
| 6429 | end | |
| 6430 | end | |
| 6431 | end) | |
| 6432 | ys = Instance.new("BodyVelocity",to)
| |
| 6433 | ys.Name = "GO" | |
| 6434 | ||
| 6435 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 6436 | ||
| 6437 | ys.Velocity = v3(0,-90,0) | |
| 6438 | ||
| 6439 | wait(1) | |
| 6440 | ys:Destroy() | |
| 6441 | ||
| 6442 | ||
| 6443 | ||
| 6444 | hit3 = false | |
| 6445 | hit4 = false | |
| 6446 | ||
| 6447 | ||
| 6448 | hit1 = false | |
| 6449 | hit2 = false | |
| 6450 | hit3 = false | |
| 6451 | hit4 = false | |
| 6452 | idle = true | |
| 6453 | RootPart.Anchored = false | |
| 6454 | end | |
| 6455 | end) | |
| 6456 | end | |
| 6457 | ||
| 6458 | function Combo3() | |
| 6459 | getplayer = new("Part",char)
| |
| 6460 | getplayer.Position = Vector3.new(999,999,999) | |
| 6461 | getplayer.Transparency = 1 | |
| 6462 | getplayer.Size = v3(3,3,3) | |
| 6463 | getplayer.CanCollide = false | |
| 6464 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 6465 | getplayer.Name = "GetPlayer" | |
| 6466 | ||
| 6467 | game.Debris:AddItem(getplayer,0.5) | |
| 6468 | ||
| 6469 | getplayer.Touched:connect(function(hit) | |
| 6470 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 6471 | getplayer:Destroy() | |
| 6472 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 6473 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 6474 | to.Anchored = true | |
| 6475 | RootPart.Anchored = true | |
| 6476 | idle = false | |
| 6477 | ||
| 6478 | ||
| 6479 | punchsound1:Play() | |
| 6480 | hit1 = true | |
| 6481 | for i = 0, 1, 0.1 do | |
| 6482 | swait() | |
| 6483 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6484 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6485 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6486 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6487 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6488 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6489 | end | |
| 6490 | punchsound1:Play() | |
| 6491 | for i = 0, 1, 0.1 do | |
| 6492 | swait() | |
| 6493 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6494 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6495 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6496 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6497 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6498 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6499 | end | |
| 6500 | punchsound1:Play() | |
| 6501 | for i = 0, 1, 0.1 do | |
| 6502 | swait() | |
| 6503 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6504 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6505 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6506 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6507 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6508 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6509 | end | |
| 6510 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70)) | |
| 6511 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74)) | |
| 6512 | Zanzoken = Instance.new("Part",char)
| |
| 6513 | Zanzoken.Anchored = true | |
| 6514 | Zanzoken.Position = v3(999,999,999) | |
| 6515 | Zanzoken.CFrame = Torso.CFrame | |
| 6516 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6517 | Zanzoken.Transparency = 1 | |
| 6518 | Zano:Play() | |
| 6519 | wait() | |
| 6520 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6521 | idk.Size = UDim2.new(10,0,15,0) | |
| 6522 | idk.AlwaysOnTop = false | |
| 6523 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6524 | idk1.BackgroundTransparency = 1 | |
| 6525 | idk.ExtentsOffset = v3(0,0,0) | |
| 6526 | idk1.ImageTransparency = 0 | |
| 6527 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6528 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6529 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6530 | idk1.Image = "rbxassetid://319554883" | |
| 6531 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6532 | wait() | |
| 6533 | Zanzoken = Instance.new("Part",char)
| |
| 6534 | Zanzoken.Anchored = true | |
| 6535 | Zanzoken.Position = v3(999,999,999) | |
| 6536 | Zanzoken.CFrame = Torso.CFrame | |
| 6537 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6538 | Zanzoken.Transparency = 1 | |
| 6539 | wait() | |
| 6540 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6541 | idk.Size = UDim2.new(20,0,20,0) | |
| 6542 | idk.AlwaysOnTop = false | |
| 6543 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6544 | idk1.BackgroundTransparency = 1 | |
| 6545 | idk.ExtentsOffset = v3(0,0,0) | |
| 6546 | idk1.ImageTransparency = 0 | |
| 6547 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6548 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6549 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6550 | idk1.Image = "rbxassetid://319554883" | |
| 6551 | for i = 0, 1, 0.1 do | |
| 6552 | swait() | |
| 6553 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6554 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6555 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6556 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6557 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6558 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6559 | end | |
| 6560 | punchsound1:Play() | |
| 6561 | for i = 0, 1, 0.1 do | |
| 6562 | swait() | |
| 6563 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6564 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6565 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6566 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6567 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6568 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6569 | end | |
| 6570 | punchsound1:Play() | |
| 6571 | for i = 0, 1, 0.1 do | |
| 6572 | swait() | |
| 6573 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6574 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6575 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6576 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6577 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6578 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6579 | end | |
| 6580 | for i = 0, 1, 0.1 do | |
| 6581 | swait() | |
| 6582 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6583 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6584 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6585 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6586 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6587 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6588 | end | |
| 6589 | punchsound1:Play() | |
| 6590 | for i = 0, 1, 0.1 do | |
| 6591 | swait() | |
| 6592 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6593 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6594 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6595 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6596 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6597 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6598 | end | |
| 6599 | punchsound1:Play() | |
| 6600 | for i = 0, 1, 0.1 do | |
| 6601 | swait() | |
| 6602 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6603 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6604 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6605 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6606 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6607 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6608 | end | |
| 6609 | for i = 0, 1, 0.1 do | |
| 6610 | swait() | |
| 6611 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6612 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6613 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6614 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6615 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6616 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6617 | end | |
| 6618 | punchsound1:Play() | |
| 6619 | for i = 0, 1, 0.1 do | |
| 6620 | swait() | |
| 6621 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6622 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6623 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6624 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6625 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6626 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6627 | end | |
| 6628 | punchsound1:Play() | |
| 6629 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6630 | if v:IsA("Humanoid") then
| |
| 6631 | v.Health = v.Health - 10 | |
| 6632 | ||
| 6633 | v.PlatformStand = true | |
| 6634 | end | |
| 6635 | end | |
| 6636 | for i = 0, 1, 0.1 do | |
| 6637 | swait() | |
| 6638 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6639 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6640 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6641 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6642 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6643 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6644 | end | |
| 6645 | ||
| 6646 | for i = 0, 1, 0.1 do | |
| 6647 | swait() | |
| 6648 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6649 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6650 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6652 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6653 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6654 | end | |
| 6655 | punchsound1:Play() | |
| 6656 | for i = 0, 1, 0.1 do | |
| 6657 | swait() | |
| 6658 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6659 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6660 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6661 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6662 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6663 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6664 | end | |
| 6665 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6666 | if v:IsA("Humanoid") then
| |
| 6667 | v.Health = v.Health - 3 | |
| 6668 | ||
| 6669 | v.PlatformStand = true | |
| 6670 | end | |
| 6671 | end | |
| 6672 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0)) | |
| 6673 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0)) | |
| 6674 | Zanzoken = Instance.new("Part",char)
| |
| 6675 | Zanzoken.Anchored = true | |
| 6676 | Zanzoken.Position = v3(999,999,999) | |
| 6677 | Zanzoken.CFrame = Torso.CFrame | |
| 6678 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6679 | Zanzoken.Transparency = 1 | |
| 6680 | Zano:Play() | |
| 6681 | wait() | |
| 6682 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6683 | idk.Size = UDim2.new(10,0,15,0) | |
| 6684 | idk.AlwaysOnTop = false | |
| 6685 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6686 | idk1.BackgroundTransparency = 1 | |
| 6687 | idk.ExtentsOffset = v3(0,0,0) | |
| 6688 | idk1.ImageTransparency = 0 | |
| 6689 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6690 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6691 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6692 | idk1.Image = "rbxassetid://319554883" | |
| 6693 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6694 | wait() | |
| 6695 | Zanzoken = Instance.new("Part",char)
| |
| 6696 | Zanzoken.Anchored = true | |
| 6697 | Zanzoken.Position = v3(999,999,999) | |
| 6698 | Zanzoken.CFrame = Torso.CFrame | |
| 6699 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6700 | Zanzoken.Transparency = 1 | |
| 6701 | wait() | |
| 6702 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6703 | idk.Size = UDim2.new(20,0,20,0) | |
| 6704 | idk.AlwaysOnTop = false | |
| 6705 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6706 | idk1.BackgroundTransparency = 1 | |
| 6707 | idk.ExtentsOffset = v3(0,0,0) | |
| 6708 | idk1.ImageTransparency = 0 | |
| 6709 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6710 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6711 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6712 | idk1.Image = "rbxassetid://319554883" | |
| 6713 | for i = 0, 1, 0.1 do | |
| 6714 | swait() | |
| 6715 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6716 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6717 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6718 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6719 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6720 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6721 | end | |
| 6722 | for i = 0, 1, 0.1 do | |
| 6723 | swait() | |
| 6724 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6725 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6726 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6727 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6728 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6729 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6730 | end | |
| 6731 | punchsound1:Play() | |
| 6732 | for i = 0, 1, 0.1 do | |
| 6733 | swait() | |
| 6734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6736 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6738 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6739 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6740 | end | |
| 6741 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6742 | if v:IsA("Humanoid") then
| |
| 6743 | v.Health = v.Health - 3 | |
| 6744 | ||
| 6745 | v.PlatformStand = true | |
| 6746 | end | |
| 6747 | end | |
| 6748 | to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0)) | |
| 6749 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0)) | |
| 6750 | Zanzoken = Instance.new("Part",char)
| |
| 6751 | Zanzoken.Anchored = true | |
| 6752 | Zanzoken.Position = v3(999,999,999) | |
| 6753 | Zanzoken.CFrame = Torso.CFrame | |
| 6754 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6755 | Zanzoken.Transparency = 1 | |
| 6756 | Zano:Play() | |
| 6757 | wait() | |
| 6758 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6759 | idk.Size = UDim2.new(10,0,15,0) | |
| 6760 | idk.AlwaysOnTop = false | |
| 6761 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6762 | idk1.BackgroundTransparency = 1 | |
| 6763 | idk.ExtentsOffset = v3(0,0,0) | |
| 6764 | idk1.ImageTransparency = 0 | |
| 6765 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6766 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6767 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6768 | idk1.Image = "rbxassetid://319554883" | |
| 6769 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6770 | wait() | |
| 6771 | Zanzoken = Instance.new("Part",char)
| |
| 6772 | Zanzoken.Anchored = true | |
| 6773 | Zanzoken.Position = v3(999,999,999) | |
| 6774 | Zanzoken.CFrame = Torso.CFrame | |
| 6775 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6776 | Zanzoken.Transparency = 1 | |
| 6777 | wait() | |
| 6778 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6779 | idk.Size = UDim2.new(20,0,20,0) | |
| 6780 | idk.AlwaysOnTop = false | |
| 6781 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6782 | idk1.BackgroundTransparency = 1 | |
| 6783 | idk.ExtentsOffset = v3(0,0,0) | |
| 6784 | idk1.ImageTransparency = 0 | |
| 6785 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6786 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6787 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6788 | idk1.Image = "rbxassetid://319554883" | |
| 6789 | punchsound1:Play() | |
| 6790 | for i = 0, 1, 0.1 do | |
| 6791 | swait() | |
| 6792 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6793 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6794 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6795 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6796 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6797 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6798 | end | |
| 6799 | punchsound1:Play() | |
| 6800 | for i = 0, 1, 0.1 do | |
| 6801 | swait() | |
| 6802 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6803 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6804 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6805 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6806 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6807 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6808 | end | |
| 6809 | ||
| 6810 | ||
| 6811 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6812 | if v:IsA("Humanoid") then
| |
| 6813 | v.Health = v.Health - 20 | |
| 6814 | ||
| 6815 | v.PlatformStand = true | |
| 6816 | end | |
| 6817 | end | |
| 6818 | StrongPunch:Play() | |
| 6819 | for i = 0, 1, 0.1 do | |
| 6820 | swait() | |
| 6821 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6822 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6823 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6824 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6825 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6826 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6827 | end | |
| 6828 | for i = 0, 1, 0.1 do | |
| 6829 | swait() | |
| 6830 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6831 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6832 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6833 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6834 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6835 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6836 | end | |
| 6837 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 6838 | if v:IsA("Humanoid") then
| |
| 6839 | v.Health = v.Health - 3 | |
| 6840 | ||
| 6841 | v.PlatformStand = true | |
| 6842 | end | |
| 6843 | end | |
| 6844 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0)) | |
| 6845 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0)) | |
| 6846 | Zanzoken = Instance.new("Part",char)
| |
| 6847 | Zanzoken.Anchored = true | |
| 6848 | Zanzoken.Position = v3(999,999,999) | |
| 6849 | Zanzoken.CFrame = Torso.CFrame | |
| 6850 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6851 | Zanzoken.Transparency = 1 | |
| 6852 | Zano:Play() | |
| 6853 | wait() | |
| 6854 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6855 | idk.Size = UDim2.new(10,0,15,0) | |
| 6856 | idk.AlwaysOnTop = false | |
| 6857 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6858 | idk1.BackgroundTransparency = 1 | |
| 6859 | idk.ExtentsOffset = v3(0,0,0) | |
| 6860 | idk1.ImageTransparency = 0 | |
| 6861 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6862 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6863 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6864 | idk1.Image = "rbxassetid://319554883" | |
| 6865 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6866 | wait() | |
| 6867 | Zanzoken = Instance.new("Part",char)
| |
| 6868 | Zanzoken.Anchored = true | |
| 6869 | Zanzoken.Position = v3(999,999,999) | |
| 6870 | Zanzoken.CFrame = Torso.CFrame | |
| 6871 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6872 | Zanzoken.Transparency = 1 | |
| 6873 | wait() | |
| 6874 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6875 | idk.Size = UDim2.new(20,0,20,0) | |
| 6876 | idk.AlwaysOnTop = false | |
| 6877 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6878 | idk1.BackgroundTransparency = 1 | |
| 6879 | idk.ExtentsOffset = v3(0,0,0) | |
| 6880 | idk1.ImageTransparency = 0 | |
| 6881 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6882 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6883 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6884 | idk1.Image = "rbxassetid://319554883" | |
| 6885 | for i = 0, 1, 0.1 do | |
| 6886 | swait() | |
| 6887 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6888 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6889 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6890 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6891 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6892 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6893 | end | |
| 6894 | punchsound1:Play() | |
| 6895 | for i = 0, 1, 0.1 do | |
| 6896 | swait() | |
| 6897 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6898 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 6899 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 6900 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6901 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 6902 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 6903 | end | |
| 6904 | punchsound1:Play() | |
| 6905 | for i = 0, 1, 0.1 do | |
| 6906 | swait() | |
| 6907 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6908 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6909 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6910 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6911 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6912 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6913 | end | |
| 6914 | for i = 0, 1, 0.1 do | |
| 6915 | swait() | |
| 6916 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6917 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 6918 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6919 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 6920 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 6921 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 6922 | end | |
| 6923 | for i = 0, 1, 0.1 do | |
| 6924 | swait() | |
| 6925 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6926 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6927 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6928 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6929 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6930 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6931 | end | |
| 6932 | to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0)) | |
| 6933 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0)) | |
| 6934 | Zanzoken = Instance.new("Part",char)
| |
| 6935 | Zanzoken.Anchored = true | |
| 6936 | Zanzoken.Position = v3(999,999,999) | |
| 6937 | Zanzoken.CFrame = Torso.CFrame | |
| 6938 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6939 | Zanzoken.Transparency = 1 | |
| 6940 | Zano:Play() | |
| 6941 | wait() | |
| 6942 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6943 | idk.Size = UDim2.new(10,0,15,0) | |
| 6944 | idk.AlwaysOnTop = false | |
| 6945 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6946 | idk1.BackgroundTransparency = 1 | |
| 6947 | idk.ExtentsOffset = v3(0,0,0) | |
| 6948 | idk1.ImageTransparency = 0 | |
| 6949 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6950 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6951 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6952 | idk1.Image = "rbxassetid://319554883" | |
| 6953 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 6954 | wait() | |
| 6955 | Zanzoken = Instance.new("Part",char)
| |
| 6956 | Zanzoken.Anchored = true | |
| 6957 | Zanzoken.Position = v3(999,999,999) | |
| 6958 | Zanzoken.CFrame = Torso.CFrame | |
| 6959 | game.Debris:AddItem(Zanzoken,0.5) | |
| 6960 | Zanzoken.Transparency = 1 | |
| 6961 | wait() | |
| 6962 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 6963 | idk.Size = UDim2.new(20,0,20,0) | |
| 6964 | idk.AlwaysOnTop = false | |
| 6965 | idk1 = Instance.new("ImageLabel",idk)
| |
| 6966 | idk1.BackgroundTransparency = 1 | |
| 6967 | idk.ExtentsOffset = v3(0,0,0) | |
| 6968 | idk1.ImageTransparency = 0 | |
| 6969 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 6970 | idk1.Size = UDim2.new(2,0,1,0) | |
| 6971 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 6972 | idk1.Image = "rbxassetid://319554883" | |
| 6973 | StrongPunch:Play() | |
| 6974 | Break:Play() | |
| 6975 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 6976 | Aura4.Name = "Aura" | |
| 6977 | Aura4.Texture = "rbxassetid://1046299182" | |
| 6978 | Aura4.Parent = Torso | |
| 6979 | Aura4.LightEmission = 1 | |
| 6980 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 6981 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 6982 | Aura4.Size = NumberSequence.new(1,30) | |
| 6983 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 6984 | Aura4.LockedToPart = true | |
| 6985 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 6986 | Aura4.Rate = 100 | |
| 6987 | Aura4.Speed = NumberRange.new(0) | |
| 6988 | Aura4.EmissionDirection = "Top" | |
| 6989 | for i = 0, 6, 0.1 do | |
| 6990 | swait() | |
| 6991 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 6992 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 6993 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 6994 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 6995 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 6996 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 6997 | end | |
| 6998 | Aura4:Destroy() | |
| 6999 | wait(0.1) | |
| 7000 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 7001 | Aura4.Name = "Aura" | |
| 7002 | Aura4.Texture = "rbxassetid://1046299182" | |
| 7003 | Aura4.Parent = Torso | |
| 7004 | Aura4.LightEmission = 1 | |
| 7005 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 7006 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 7007 | Aura4.Size = NumberSequence.new(1,30) | |
| 7008 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 7009 | Aura4.LockedToPart = true | |
| 7010 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 7011 | Aura4.Rate = 100 | |
| 7012 | Aura4.Speed = NumberRange.new(0) | |
| 7013 | Aura4.EmissionDirection = "Top" | |
| 7014 | StrongPunch1:Play() | |
| 7015 | Break:Play() | |
| 7016 | for i = 0, 6, 0.1 do | |
| 7017 | swait() | |
| 7018 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7019 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7020 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7021 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7022 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7023 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7024 | end | |
| 7025 | Aura4:Destroy() | |
| 7026 | StrongPunch2:Play() | |
| 7027 | Break:Play() | |
| 7028 | local Aura4 = Instance.new('ParticleEmitter')
| |
| 7029 | Aura4.Name = "Aura" | |
| 7030 | Aura4.Texture = "rbxassetid://1046299182" | |
| 7031 | Aura4.Parent = Torso | |
| 7032 | Aura4.LightEmission = 1 | |
| 7033 | Aura4.Transparency = NumberSequence.new(0.7,1) | |
| 7034 | Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 7035 | Aura4.Size = NumberSequence.new(1,30) | |
| 7036 | Aura4.Rotation = NumberRange.new(-360,360) | |
| 7037 | Aura4.LockedToPart = true | |
| 7038 | Aura4.Lifetime = NumberRange.new(0.2) | |
| 7039 | Aura4.Rate = 100 | |
| 7040 | Aura4.Speed = NumberRange.new(0) | |
| 7041 | Aura4.EmissionDirection = "Top" | |
| 7042 | for i = 0, 7, 0.1 do | |
| 7043 | swait() | |
| 7044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7045 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7046 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7047 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7048 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7049 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7050 | end | |
| 7051 | to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0)) | |
| 7052 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0)) | |
| 7053 | Aura4:Destroy() | |
| 7054 | Zanzoken = Instance.new("Part",char)
| |
| 7055 | Zanzoken.Anchored = true | |
| 7056 | Zanzoken.Position = v3(999,999,999) | |
| 7057 | Zanzoken.CFrame = Torso.CFrame | |
| 7058 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7059 | Zanzoken.Transparency = 1 | |
| 7060 | Zano:Play() | |
| 7061 | wait() | |
| 7062 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7063 | idk.Size = UDim2.new(10,0,15,0) | |
| 7064 | idk.AlwaysOnTop = false | |
| 7065 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7066 | idk1.BackgroundTransparency = 1 | |
| 7067 | idk.ExtentsOffset = v3(0,0,0) | |
| 7068 | idk1.ImageTransparency = 0 | |
| 7069 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7070 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7071 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7072 | idk1.Image = "rbxassetid://319554883" | |
| 7073 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7074 | wait() | |
| 7075 | Zanzoken = Instance.new("Part",char)
| |
| 7076 | Zanzoken.Anchored = true | |
| 7077 | Zanzoken.Position = v3(999,999,999) | |
| 7078 | Zanzoken.CFrame = Torso.CFrame | |
| 7079 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7080 | Zanzoken.Transparency = 1 | |
| 7081 | wait() | |
| 7082 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7083 | idk.Size = UDim2.new(20,0,20,0) | |
| 7084 | idk.AlwaysOnTop = false | |
| 7085 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7086 | idk1.BackgroundTransparency = 1 | |
| 7087 | idk.ExtentsOffset = v3(0,0,0) | |
| 7088 | idk1.ImageTransparency = 0 | |
| 7089 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7090 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7091 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7092 | idk1.Image = "rbxassetid://319554883" | |
| 7093 | for i = 0, 1, 0.1 do | |
| 7094 | swait() | |
| 7095 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7096 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7097 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7098 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7099 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7100 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7101 | end | |
| 7102 | punchsound1:Play() | |
| 7103 | for i = 0, 1, 0.1 do | |
| 7104 | swait() | |
| 7105 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7106 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7107 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7108 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7109 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7110 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7111 | end | |
| 7112 | punchsound1:Play() | |
| 7113 | for i = 0, 1, 0.1 do | |
| 7114 | swait() | |
| 7115 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7116 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7117 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7118 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7119 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7120 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7121 | end | |
| 7122 | for i = 0, 1, 0.1 do | |
| 7123 | swait() | |
| 7124 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7125 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 7126 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7127 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7128 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 7129 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7130 | end | |
| 7131 | for i = 0, 1, 0.1 do | |
| 7132 | swait() | |
| 7133 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7134 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7135 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7136 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7137 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7138 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7139 | end | |
| 7140 | punchsound1:Play() | |
| 7141 | for i = 0, 0.5, 0.1 do | |
| 7142 | swait() | |
| 7143 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7144 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7145 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7146 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7147 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7148 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7149 | end | |
| 7150 | punchsound1:Play() | |
| 7151 | for i = 0, 0.5, 0.1 do | |
| 7152 | swait() | |
| 7153 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7154 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7155 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7156 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7157 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7158 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7159 | end | |
| 7160 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0)) | |
| 7161 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0)) | |
| 7162 | Zanzoken = Instance.new("Part",char)
| |
| 7163 | Zanzoken.Anchored = true | |
| 7164 | Zanzoken.Position = v3(999,999,999) | |
| 7165 | Zanzoken.CFrame = Torso.CFrame | |
| 7166 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7167 | Zanzoken.Transparency = 1 | |
| 7168 | Zano:Play() | |
| 7169 | wait() | |
| 7170 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7171 | idk.Size = UDim2.new(10,0,15,0) | |
| 7172 | idk.AlwaysOnTop = false | |
| 7173 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7174 | idk1.BackgroundTransparency = 1 | |
| 7175 | idk.ExtentsOffset = v3(0,0,0) | |
| 7176 | idk1.ImageTransparency = 0 | |
| 7177 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7178 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7179 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7180 | idk1.Image = "rbxassetid://319554883" | |
| 7181 | RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3 | |
| 7182 | wait() | |
| 7183 | Zanzoken = Instance.new("Part",char)
| |
| 7184 | Zanzoken.Anchored = true | |
| 7185 | Zanzoken.Position = v3(999,999,999) | |
| 7186 | Zanzoken.CFrame = Torso.CFrame | |
| 7187 | game.Debris:AddItem(Zanzoken,0.5) | |
| 7188 | Zanzoken.Transparency = 1 | |
| 7189 | wait() | |
| 7190 | idk = Instance.new("BillboardGui",Zanzoken)
| |
| 7191 | idk.Size = UDim2.new(20,0,20,0) | |
| 7192 | idk.AlwaysOnTop = false | |
| 7193 | idk1 = Instance.new("ImageLabel",idk)
| |
| 7194 | idk1.BackgroundTransparency = 1 | |
| 7195 | idk.ExtentsOffset = v3(0,0,0) | |
| 7196 | idk1.ImageTransparency = 0 | |
| 7197 | idk1.ImageColor3 = Color3.fromRGB(0,0,0) | |
| 7198 | idk1.Size = UDim2.new(2,0,1,0) | |
| 7199 | idk1.Position = UDim2.new(-0.5,0,-0.2,0) | |
| 7200 | idk1.Image = "rbxassetid://319554883" | |
| 7201 | for i = 0, 0.4, 0.1 do | |
| 7202 | swait() | |
| 7203 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7204 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7205 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7207 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7208 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7209 | end | |
| 7210 | punchsound1:Play() | |
| 7211 | for i = 0, 0.4, 0.1 do | |
| 7212 | swait() | |
| 7213 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7214 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7215 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7216 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7217 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7218 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7219 | end | |
| 7220 | punchsound1:Play() | |
| 7221 | for i = 0, 1, 0.1 do | |
| 7222 | swait() | |
| 7223 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7224 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7225 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7226 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7227 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7228 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7229 | end | |
| 7230 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7231 | if v:IsA("Humanoid") then
| |
| 7232 | v.Health = v.Health - 8 | |
| 7233 | ||
| 7234 | v.PlatformStand = true | |
| 7235 | end | |
| 7236 | end | |
| 7237 | ||
| 7238 | hit1 = false | |
| 7239 | ||
| 7240 | punchsound1:Play() | |
| 7241 | hit2 = true | |
| 7242 | for i = 0, 1, 0.1 do | |
| 7243 | swait() | |
| 7244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7245 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7246 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7248 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7249 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7250 | end | |
| 7251 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7252 | if v:IsA("Humanoid") then
| |
| 7253 | v.Health = v.Health - 10 | |
| 7254 | ||
| 7255 | v.PlatformStand = true | |
| 7256 | end | |
| 7257 | end | |
| 7258 | hit2 = false | |
| 7259 | ||
| 7260 | punchsound1:Play() | |
| 7261 | hit3 = true | |
| 7262 | hit4 = true | |
| 7263 | ||
| 7264 | ||
| 7265 | punchsound1:Play() | |
| 7266 | ||
| 7267 | ||
| 7268 | coroutine.wrap(function() | |
| 7269 | for i=1,2 do | |
| 7270 | wait() | |
| 7271 | ||
| 7272 | ||
| 7273 | ||
| 7274 | ||
| 7275 | ||
| 7276 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7277 | if v:IsA("Humanoid") then
| |
| 7278 | v.Health = v.Health - 30 | |
| 7279 | ||
| 7280 | v.PlatformStand = true | |
| 7281 | end | |
| 7282 | end | |
| 7283 | end | |
| 7284 | ||
| 7285 | ||
| 7286 | wait(3) | |
| 7287 | end)() | |
| 7288 | ||
| 7289 | ||
| 7290 | ||
| 7291 | RootPart.Anchored = false | |
| 7292 | ||
| 7293 | ||
| 7294 | ||
| 7295 | ||
| 7296 | ||
| 7297 | StrongPunch:Play() | |
| 7298 | ||
| 7299 | ||
| 7300 | ||
| 7301 | ||
| 7302 | ||
| 7303 | ||
| 7304 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7305 | if v:IsA("Humanoid") then
| |
| 7306 | v.Health = v.Health - 20 | |
| 7307 | ||
| 7308 | v.PlatformStand = true | |
| 7309 | end | |
| 7310 | end | |
| 7311 | ||
| 7312 | StrongPunch2:Play() | |
| 7313 | ||
| 7314 | ||
| 7315 | hitground = new("Part",char)
| |
| 7316 | hitground.Size = Vector3.new(5,5,5) | |
| 7317 | hitground.Name = "Ground" | |
| 7318 | hitground.Transparency = 1 | |
| 7319 | hitground.CanCollide = false | |
| 7320 | game.Debris:AddItem(hitground,2) | |
| 7321 | hitground.Position = Vector3.new(999,999,999) | |
| 7322 | hitgroundweld = new("Weld",hitground)
| |
| 7323 | hitgroundweld.Part0 = to | |
| 7324 | hitgroundweld.Part1 = hitground | |
| 7325 | hitground.Touched:connect(function(hit2) | |
| 7326 | if hit2.Size.x > 150 then | |
| 7327 | hitground:Destroy() | |
| 7328 | ad = new("Part",char)
| |
| 7329 | ad.Name = "NewPart" | |
| 7330 | ad.Size = Vector3.new(30,0.1,30) | |
| 7331 | ad.CanCollide = false | |
| 7332 | ad.Anchored = true | |
| 7333 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 7334 | ad.Transparency = 1 | |
| 7335 | aad = new("Decal",ad)
| |
| 7336 | ||
| 7337 | aad.Face = "Top" | |
| 7338 | aad.Transparency = 1 | |
| 7339 | aad.Transparency = 0 | |
| 7340 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 7341 | smoke = new("Part",to)
| |
| 7342 | smokemesh = new("SpecialMesh",smoke)
| |
| 7343 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 7344 | smoke.BrickColor = hit2.BrickColor | |
| 7345 | smoke.Anchored = true | |
| 7346 | smoke.Position = hitground.Position | |
| 7347 | GroundImpact:Play() | |
| 7348 | for i = 1,20 do | |
| 7349 | wait() | |
| 7350 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 7351 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 7352 | end | |
| 7353 | smoke:Destroy() | |
| 7354 | wait(0.5) | |
| 7355 | ||
| 7356 | for i = 1,20 do | |
| 7357 | wait(0.1) | |
| 7358 | aad.Transparency = aad.Transparency + 1/20 | |
| 7359 | end | |
| 7360 | end | |
| 7361 | end) | |
| 7362 | ys = Instance.new("BodyVelocity",to)
| |
| 7363 | ys.Name = "GO" | |
| 7364 | ||
| 7365 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 7366 | ||
| 7367 | ys.Velocity = v3(0,-90,0) | |
| 7368 | ||
| 7369 | wait(1) | |
| 7370 | ys:Destroy() | |
| 7371 | ||
| 7372 | ||
| 7373 | ||
| 7374 | ||
| 7375 | ||
| 7376 | hit3 = false | |
| 7377 | hit4 = false | |
| 7378 | ||
| 7379 | ||
| 7380 | hit1 = false | |
| 7381 | hit2 = false | |
| 7382 | hit3 = false | |
| 7383 | hit4 = false | |
| 7384 | idle = true | |
| 7385 | RootPart.Anchored = false | |
| 7386 | to.Anchored = false | |
| 7387 | end | |
| 7388 | end) | |
| 7389 | end | |
| 7390 | ||
| 7391 | ||
| 7392 | function Combo2() | |
| 7393 | getplayer = new("Part",char)
| |
| 7394 | getplayer.Position = Vector3.new(999,999,999) | |
| 7395 | getplayer.Transparency = 1 | |
| 7396 | getplayer.Size = v3(55,55,55) | |
| 7397 | getplayer.CanCollide = false | |
| 7398 | getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3 | |
| 7399 | getplayer.Name = "GetPlayer" | |
| 7400 | ||
| 7401 | game.Debris:AddItem(getplayer,0.5) | |
| 7402 | ||
| 7403 | getplayer.Touched:connect(function(hit) | |
| 7404 | if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
| |
| 7405 | getplayer:Destroy() | |
| 7406 | to = hit.Parent:findFirstChild("HumanoidRootPart")
| |
| 7407 | to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2 | |
| 7408 | to.Anchored = true | |
| 7409 | idle = false | |
| 7410 | ||
| 7411 | ||
| 7412 | hit1 = true | |
| 7413 | ||
| 7414 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7415 | if v:IsA("Humanoid") then
| |
| 7416 | v.Health = v.Health - 20 | |
| 7417 | ||
| 7418 | v.PlatformStand = true | |
| 7419 | end | |
| 7420 | end | |
| 7421 | ||
| 7422 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7423 | if v:IsA("Humanoid") then
| |
| 7424 | v.Health = v.Health - 10 | |
| 7425 | ||
| 7426 | v.PlatformStand = true | |
| 7427 | end | |
| 7428 | end | |
| 7429 | ||
| 7430 | hit1 = false | |
| 7431 | ||
| 7432 | ||
| 7433 | hit2 = true | |
| 7434 | ||
| 7435 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7436 | if v:IsA("Humanoid") then
| |
| 7437 | v.Health = v.Health - 5 | |
| 7438 | ||
| 7439 | v.PlatformStand = true | |
| 7440 | end | |
| 7441 | end | |
| 7442 | hit2 = false | |
| 7443 | ||
| 7444 | punchsound1:Play() | |
| 7445 | hit3 = true | |
| 7446 | hit4 = true | |
| 7447 | ||
| 7448 | ||
| 7449 | punchsound1:Play() | |
| 7450 | ||
| 7451 | coroutine.wrap(function() | |
| 7452 | for i=1,2 do | |
| 7453 | wait() | |
| 7454 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0)) | |
| 7455 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0)) | |
| 7456 | ||
| 7457 | ||
| 7458 | for i = 0, 1, 0.1 do | |
| 7459 | swait() | |
| 7460 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7461 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7462 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7463 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7464 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7465 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7466 | end | |
| 7467 | StrongPunch:Play() | |
| 7468 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7469 | if v:IsA("Humanoid") then
| |
| 7470 | v.Health = v.Health - 10 | |
| 7471 | ||
| 7472 | v.PlatformStand = true | |
| 7473 | end | |
| 7474 | end | |
| 7475 | end | |
| 7476 | ||
| 7477 | ||
| 7478 | wait(0.7) | |
| 7479 | end)() | |
| 7480 | ||
| 7481 | ||
| 7482 | ||
| 7483 | ||
| 7484 | RootPart.Anchored = true | |
| 7485 | to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35)) | |
| 7486 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35)) | |
| 7487 | ||
| 7488 | ||
| 7489 | for i = 0, 1, 0.1 do | |
| 7490 | swait() | |
| 7491 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 7492 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 7493 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 7494 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 7495 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 7496 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 7497 | end | |
| 7498 | ||
| 7499 | ||
| 7500 | StrongPunch:Play() | |
| 7501 | ||
| 7502 | ||
| 7503 | for i = 0, 1, 0.1 do | |
| 7504 | swait() | |
| 7505 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 7506 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 7507 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 7508 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 7509 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 7510 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 7511 | end | |
| 7512 | ||
| 7513 | ||
| 7514 | ||
| 7515 | for i,v in pairs(to.Parent:GetChildren()) do | |
| 7516 | if v:IsA("Humanoid") then
| |
| 7517 | v.Health = v.Health - 20 | |
| 7518 | ||
| 7519 | v.PlatformStand = true | |
| 7520 | end | |
| 7521 | end | |
| 7522 | ||
| 7523 | ||
| 7524 | hitground = new("Part",char)
| |
| 7525 | hitground.Size = Vector3.new(5,5,5) | |
| 7526 | hitground.Name = "Ground" | |
| 7527 | hitground.Transparency = 1 | |
| 7528 | hitground.CanCollide = false | |
| 7529 | game.Debris:AddItem(hitground,2) | |
| 7530 | hitground.Position = Vector3.new(999,999,999) | |
| 7531 | hitgroundweld = new("Weld",hitground)
| |
| 7532 | hitgroundweld.Part0 = to | |
| 7533 | hitgroundweld.Part1 = hitground | |
| 7534 | hitground.Touched:connect(function(hit2) | |
| 7535 | if hit2.Size.x > 150 then | |
| 7536 | hitground:Destroy() | |
| 7537 | ad = new("Part",char)
| |
| 7538 | ad.Name = "NewPart" | |
| 7539 | ad.Size = Vector3.new(30,0.1,30) | |
| 7540 | ad.CanCollide = false | |
| 7541 | ad.Anchored = true | |
| 7542 | ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z) | |
| 7543 | ad.Transparency = 1 | |
| 7544 | aad = new("Decal",ad)
| |
| 7545 | ||
| 7546 | aad.Face = "Top" | |
| 7547 | aad.Transparency = 1 | |
| 7548 | aad.Transparency = 0 | |
| 7549 | aad.Texture = "http://www.roblox.com/asset/?id=108186785" | |
| 7550 | smoke = new("Part",to)
| |
| 7551 | smokemesh = new("SpecialMesh",smoke)
| |
| 7552 | smokemesh.MeshId = "rbxassetid://928329648" | |
| 7553 | smoke.BrickColor = hit2.BrickColor | |
| 7554 | smoke.Anchored = true | |
| 7555 | smoke.Position = hitground.Position | |
| 7556 | GroundImpact:Play() | |
| 7557 | for i = 1,20 do | |
| 7558 | wait() | |
| 7559 | smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3) | |
| 7560 | smoke.Transparency = smoke.Transparency + 1/20 | |
| 7561 | end | |
| 7562 | smoke:Destroy() | |
| 7563 | wait(0.5) | |
| 7564 | ||
| 7565 | for i = 1,20 do | |
| 7566 | wait(0.1) | |
| 7567 | aad.Transparency = aad.Transparency + 1/20 | |
| 7568 | end | |
| 7569 | end | |
| 7570 | end) | |
| 7571 | to.Anchored = false | |
| 7572 | ys = Instance.new("BodyVelocity",to)
| |
| 7573 | ys.Name = "GO" | |
| 7574 | ||
| 7575 | ys.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 7576 | ||
| 7577 | ys.Velocity = v3(0,-90,0) | |
| 7578 | ||
| 7579 | wait(1) | |
| 7580 | ys:Destroy() | |
| 7581 | ||
| 7582 | ||
| 7583 | ||
| 7584 | ||
| 7585 | ||
| 7586 | hit3 = false | |
| 7587 | hit4 = false | |
| 7588 | ||
| 7589 | ||
| 7590 | hit1 = false | |
| 7591 | hit2 = false | |
| 7592 | hit3 = false | |
| 7593 | hit4 = false | |
| 7594 | idle = true | |
| 7595 | RootPart.Anchored = false | |
| 7596 | end | |
| 7597 | end) | |
| 7598 | end | |
| 7599 | ||
| 7600 | function KABOOMZ222() | |
| 7601 | local effspwn = Instance.new("Part")
| |
| 7602 | coroutine.resume(coroutine.create(function() | |
| 7603 | local sound1 = Instance.new("Sound")
| |
| 7604 | sound1.SoundId = "rbxassetid://440145223" | |
| 7605 | sound1.MaxDistance = 600 | |
| 7606 | sound1.EmitterSize = 60 | |
| 7607 | sound1.Volume = 5.5 | |
| 7608 | sound1.Pitch = 1.3 | |
| 7609 | sound1.Parent = effspwn | |
| 7610 | local sound2 = Instance.new("Sound")
| |
| 7611 | sound2.SoundId = "rbxassetid://440145223" | |
| 7612 | sound2.MaxDistance = 300 | |
| 7613 | sound2.EmitterSize = 20 | |
| 7614 | sound2.Volume = 3 | |
| 7615 | sound2.Pitch = 0.7 | |
| 7616 | sound2.Parent = effspwn | |
| 7617 | local sound3 = Instance.new("Sound")
| |
| 7618 | sound3.SoundId = "rbxassetid://440145223" | |
| 7619 | sound2.MaxDistance = 400 | |
| 7620 | sound2.EmitterSize = 30 | |
| 7621 | sound2.Volume = 0.5 | |
| 7622 | sound2.Pitch = 0.5 | |
| 7623 | sound2.Parent = effspwn | |
| 7624 | sound2:Play() | |
| 7625 | wait() | |
| 7626 | sound1:Play() | |
| 7627 | sound3:Play() | |
| 7628 | end)) | |
| 7629 | local model = Instance.new("Model")
| |
| 7630 | game.Debris:AddItem(model, 20) | |
| 7631 | model.Name = "smasheffects" | |
| 7632 | model.Parent = workspace | |
| 7633 | effspwn.Name = "spwnr" | |
| 7634 | effspwn.Size = Vector3.new(1, 1, 1) | |
| 7635 | effspwn.Anchored = true | |
| 7636 | effspwn.CanCollide = false | |
| 7637 | effspwn.Transparency = 1 | |
| 7638 | effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0) | |
| 7639 | effspwn.Parent = model | |
| 7640 | ||
| 7641 | ||
| 7642 | ||
| 7643 | ||
| 7644 | coroutine.resume(coroutine.create(function() | |
| 7645 | local shok = Instance.new("Part")
| |
| 7646 | shok.Name = "whoosh" | |
| 7647 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7648 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 7649 | shok.Size = Vector3.new(1, 1, 1) | |
| 7650 | shok.Anchored = true | |
| 7651 | shok.Material = "Neon" | |
| 7652 | shok.Transparency = 1 | |
| 7653 | shok.CanCollide = false | |
| 7654 | shok.Parent = model | |
| 7655 | game.Debris:AddItem(shok, 12) | |
| 7656 | local mesh = Instance.new("SpecialMesh")
| |
| 7657 | mesh.MeshType = "FileMesh" | |
| 7658 | mesh.MeshId = "rbxassetid://437347603" | |
| 7659 | mesh.Scale = Vector3.new(0.8, 0.8, 0.3) | |
| 7660 | mesh.Parent = shok | |
| 7661 | ||
| 7662 | ||
| 7663 | ||
| 7664 | ||
| 7665 | ||
| 7666 | for e = 1, 8 do | |
| 7667 | wait() | |
| 7668 | mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22) | |
| 7669 | shok.Transparency = shok.Transparency + 0.035 | |
| 7670 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4) | |
| 7671 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29)) | |
| 7672 | ||
| 7673 | ||
| 7674 | end | |
| 7675 | for e = 1, 16 do | |
| 7676 | wait() | |
| 7677 | mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12) | |
| 7678 | shok.Transparency = shok.Transparency + 0.11 | |
| 7679 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4) | |
| 7680 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15)) | |
| 7681 | ||
| 7682 | end | |
| 7683 | end)) | |
| 7684 | coroutine.resume(coroutine.create(function() | |
| 7685 | local shok = Instance.new("Part")
| |
| 7686 | shok.Name = "wring1" | |
| 7687 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7688 | shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 7689 | shok.Size = Vector3.new(1, 1, 1) | |
| 7690 | shok.Anchored = true | |
| 7691 | shok.Material = "Neon" | |
| 7692 | shok.Transparency = 0.25 | |
| 7693 | shok.CanCollide = false | |
| 7694 | shok.Parent = model | |
| 7695 | game.Debris:AddItem(shok, 12) | |
| 7696 | local mesh = Instance.new("SpecialMesh")
| |
| 7697 | mesh.MeshType = "FileMesh" | |
| 7698 | mesh.MeshId = "rbxassetid://3270017" | |
| 7699 | mesh.Scale = Vector3.new(0.1, 0.1, 0.05) | |
| 7700 | mesh.Parent = shok | |
| 7701 | for e = 1, 30 do | |
| 7702 | wait() | |
| 7703 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1) | |
| 7704 | shok.Transparency = shok.Transparency + 0.002 | |
| 7705 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 7706 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 7707 | end | |
| 7708 | for e = 1, 38 do | |
| 7709 | wait() | |
| 7710 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
| 7711 | shok.Transparency = shok.Transparency + 0.002 | |
| 7712 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 7713 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 7714 | end | |
| 7715 | for e = 1, 24 do | |
| 7716 | wait() | |
| 7717 | mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1) | |
| 7718 | shok.Transparency = shok.Transparency + 0.03 | |
| 7719 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4) | |
| 7720 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2)) | |
| 7721 | end | |
| 7722 | end)) | |
| 7723 | coroutine.resume(coroutine.create(function() | |
| 7724 | local shok = Instance.new("Part")
| |
| 7725 | shok.Name = "wring2" | |
| 7726 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7727 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
| 7728 | shok.Size = Vector3.new(1, 1, 1) | |
| 7729 | shok.Anchored = true | |
| 7730 | shok.Material = "Neon" | |
| 7731 | shok.Transparency = 0.25 | |
| 7732 | shok.CanCollide = false | |
| 7733 | shok.Parent = model | |
| 7734 | game.Debris:AddItem(shok, 12) | |
| 7735 | local mesh = Instance.new("SpecialMesh")
| |
| 7736 | mesh.MeshType = "FileMesh" | |
| 7737 | mesh.MeshId = "rbxassetid://3270017" | |
| 7738 | mesh.Scale = Vector3.new(12, 12, 0.05) | |
| 7739 | mesh.Parent = shok | |
| 7740 | for e = 1, 30 do | |
| 7741 | wait() | |
| 7742 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2) | |
| 7743 | shok.Transparency = shok.Transparency + 0.002 | |
| 7744 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 7745 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 7746 | end | |
| 7747 | for e = 1, 38 do | |
| 7748 | wait() | |
| 7749 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
| 7750 | shok.Transparency = shok.Transparency + 0.002 | |
| 7751 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 7752 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 7753 | end | |
| 7754 | for e = 1, 24 do | |
| 7755 | wait() | |
| 7756 | mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1) | |
| 7757 | shok.Transparency = shok.Transparency + 0.03 | |
| 7758 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4) | |
| 7759 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2)) | |
| 7760 | end | |
| 7761 | end)) | |
| 7762 | coroutine.resume(coroutine.create(function() | |
| 7763 | local shok = Instance.new("Part")
| |
| 7764 | shok.Name = "coil1" | |
| 7765 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7766 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 7767 | shok.Size = Vector3.new(1, 1, 1) | |
| 7768 | shok.Anchored = true | |
| 7769 | shok.Material = "Neon" | |
| 7770 | shok.Transparency = 0.25 | |
| 7771 | shok.CanCollide = false | |
| 7772 | shok.Parent = model | |
| 7773 | game.Debris:AddItem(shok, 12) | |
| 7774 | local mesh = Instance.new("SpecialMesh")
| |
| 7775 | mesh.MeshType = "FileMesh" | |
| 7776 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 7777 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 7778 | mesh.Parent = shok | |
| 7779 | for e = 1, 15 do | |
| 7780 | wait() | |
| 7781 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 7782 | shok.Transparency = shok.Transparency + 0.004 | |
| 7783 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
| 7784 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7785 | end | |
| 7786 | for e = 1, 16 do | |
| 7787 | wait() | |
| 7788 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 7789 | shok.Transparency = shok.Transparency + 0.004 | |
| 7790 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 7791 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7792 | end | |
| 7793 | for e = 1, 12 do | |
| 7794 | wait() | |
| 7795 | mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5) | |
| 7796 | shok.Transparency = shok.Transparency + 0.06 | |
| 7797 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 7798 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7799 | end | |
| 7800 | end)) | |
| 7801 | coroutine.resume(coroutine.create(function() | |
| 7802 | local shok = Instance.new("Part")
| |
| 7803 | shok.Name = "coil2" | |
| 7804 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7805 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 7806 | shok.Size = Vector3.new(1, 1, 1) | |
| 7807 | shok.Anchored = true | |
| 7808 | shok.Material = "Neon" | |
| 7809 | shok.Transparency = 1 | |
| 7810 | shok.CanCollide = false | |
| 7811 | shok.Parent = model | |
| 7812 | game.Debris:AddItem(shok, 12) | |
| 7813 | local mesh = Instance.new("SpecialMesh")
| |
| 7814 | mesh.MeshType = "FileMesh" | |
| 7815 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 7816 | mesh.Scale = Vector3.new(6, 12, 6) | |
| 7817 | mesh.Parent = shok | |
| 7818 | for e = 1, 15 do | |
| 7819 | wait() | |
| 7820 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 7821 | shok.Transparency = shok.Transparency + 0.005 | |
| 7822 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4) | |
| 7823 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 7824 | end | |
| 7825 | for e = 1, 16 do | |
| 7826 | wait() | |
| 7827 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 7828 | shok.Transparency = shok.Transparency + 0.005 | |
| 7829 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 7830 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 7831 | end | |
| 7832 | for e = 1, 12 do | |
| 7833 | wait() | |
| 7834 | mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1) | |
| 7835 | shok.Transparency = shok.Transparency + 0.09 | |
| 7836 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4) | |
| 7837 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0)) | |
| 7838 | end | |
| 7839 | end)) | |
| 7840 | coroutine.resume(coroutine.create(function() | |
| 7841 | local shok = Instance.new("Part")
| |
| 7842 | shok.Name = "shokwve" | |
| 7843 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7844 | shok.Position = effspwn.Position + Vector3.new(0, 5, 0) | |
| 7845 | shok.Size = Vector3.new(1, 1, 1) | |
| 7846 | shok.Anchored = true | |
| 7847 | shok.Material = "Neon" | |
| 7848 | shok.Transparency = 0.6 | |
| 7849 | shok.CanCollide = false | |
| 7850 | shok.Parent = model | |
| 7851 | game.Debris:AddItem(shok, 12) | |
| 7852 | local mesh = Instance.new("SpecialMesh")
| |
| 7853 | mesh.MeshType = "FileMesh" | |
| 7854 | mesh.MeshId = "rbxassetid://489415447" | |
| 7855 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 7856 | mesh.Parent = shok | |
| 7857 | for e = 1, 12 do | |
| 7858 | wait() | |
| 7859 | mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2) | |
| 7860 | shok.Transparency = shok.Transparency + 0.002 | |
| 7861 | end | |
| 7862 | for e = 1, 32 do | |
| 7863 | wait() | |
| 7864 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 7865 | shok.Transparency = shok.Transparency + 0.002 | |
| 7866 | end | |
| 7867 | for e = 1, 24 do | |
| 7868 | wait() | |
| 7869 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 7870 | shok.Transparency = shok.Transparency + 0.03 | |
| 7871 | end | |
| 7872 | end)) | |
| 7873 | coroutine.resume(coroutine.create(function() | |
| 7874 | local shok = Instance.new("Part")
| |
| 7875 | shok.Name = "shock2" | |
| 7876 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7877 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 7878 | shok.Size = Vector3.new(1, 1, 1) | |
| 7879 | shok.Anchored = true | |
| 7880 | shok.Material = "Neon" | |
| 7881 | shok.Transparency = 0.35 | |
| 7882 | shok.CanCollide = false | |
| 7883 | shok.Parent = model | |
| 7884 | game.Debris:AddItem(shok, 12) | |
| 7885 | local mesh = Instance.new("SpecialMesh")
| |
| 7886 | mesh.MeshType = "FileMesh" | |
| 7887 | mesh.MeshId = "rbxassetid://1095709" | |
| 7888 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 7889 | mesh.Parent = shok | |
| 7890 | for e = 1, 15 do | |
| 7891 | wait() | |
| 7892 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 7893 | shok.Transparency = shok.Transparency + 0.004 | |
| 7894 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7895 | end | |
| 7896 | for e = 1, 16 do | |
| 7897 | wait() | |
| 7898 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 7899 | shok.Transparency = shok.Transparency + 0.004 | |
| 7900 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7901 | end | |
| 7902 | for e = 1, 12 do | |
| 7903 | wait() | |
| 7904 | mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5) | |
| 7905 | shok.Transparency = shok.Transparency + 0.06 | |
| 7906 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0)) | |
| 7907 | end | |
| 7908 | end)) | |
| 7909 | coroutine.resume(coroutine.create(function() | |
| 7910 | local shok = Instance.new("Part")
| |
| 7911 | shok.Name = "shock3" | |
| 7912 | shok.BrickColor = BrickColor.new("Institutional white")
| |
| 7913 | shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) | |
| 7914 | shok.Size = Vector3.new(1, 1, 1) | |
| 7915 | shok.Anchored = true | |
| 7916 | shok.Material = "Neon" | |
| 7917 | shok.Transparency = 0.35 | |
| 7918 | shok.CanCollide = false | |
| 7919 | shok.Parent = model | |
| 7920 | game.Debris:AddItem(shok, 12) | |
| 7921 | local mesh = Instance.new("SpecialMesh")
| |
| 7922 | mesh.MeshType = "FileMesh" | |
| 7923 | mesh.MeshId = "rbxassetid://1095709" | |
| 7924 | mesh.Scale = Vector3.new(12, 12, 12) | |
| 7925 | mesh.Parent = shok | |
| 7926 | for e = 1, 15 do | |
| 7927 | wait() | |
| 7928 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
| 7929 | shok.Transparency = shok.Transparency + 0.004 | |
| 7930 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 7931 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 7932 | end | |
| 7933 | for e = 1, 16 do | |
| 7934 | wait() | |
| 7935 | mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5) | |
| 7936 | shok.Transparency = shok.Transparency + 0.004 | |
| 7937 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 7938 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 7939 | end | |
| 7940 | for e = 1, 12 do | |
| 7941 | wait() | |
| 7942 | mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5) | |
| 7943 | shok.Transparency = shok.Transparency + 0.06 | |
| 7944 | shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4) | |
| 7945 | shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0)) | |
| 7946 | end | |
| 7947 | end)) | |
| 7948 | end | |
| 7949 | ||
| 7950 | ||
| 7951 | ||
| 7952 | mouse.KeyDown:connect(function(k) | |
| 7953 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 7954 | local exp = Instance.new("Explosion",Torso)
| |
| 7955 | exp.BlastRadius = 45.5 | |
| 7956 | exp.BlastPressure = 100 | |
| 7957 | exp.Position = Torso | |
| 7958 | exp.Visible = true | |
| 7959 | end | |
| 7960 | end) | |
| 7961 | ||
| 7962 | MV4 = 300 | |
| 7963 | mouse.KeyDown:connect(function(k) | |
| 7964 | if attack == false and k == "8" then | |
| 7965 | for i, v in pairs(Torso:GetChildren()) do | |
| 7966 | if v:IsA('ParticleEmitter') then
| |
| 7967 | v:Remove() | |
| 7968 | end | |
| 7969 | end | |
| 7970 | end | |
| 7971 | end) | |
| 7972 | ||
| 7973 | ||
| 7974 | MV4 = 300 | |
| 7975 | mouse.KeyDown:connect(function(k) | |
| 7976 | if attack == false and k == "]" and MV4 > 80 and firemode == true then | |
| 7977 | MV4 = 0 | |
| 7978 | Humanoid.WalkSpeed = 13 | |
| 7979 | attack = true | |
| 7980 | Firepart1 = Instance.new("Part", RightArm)
| |
| 7981 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 7982 | GuW1 = Instance.new("Weld")
| |
| 7983 | GuW1.Name = "GuW" | |
| 7984 | GuW1.Part0 = RightArm | |
| 7985 | GuW1.C0 = cn(0, -1, 0) | |
| 7986 | GuW1.C1 = cn(0, 0, 0) | |
| 7987 | GuW1.Part1 = Firepart1 | |
| 7988 | GuW1.Parent = RightArm | |
| 7989 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 7990 | Firepart1.Transparency = 1 | |
| 7991 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 7992 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 7993 | GuW2 = Instance.new("Weld")
| |
| 7994 | GuW2.Name = "GuW" | |
| 7995 | GuW2.Part0 = LeftArm | |
| 7996 | GuW2.C0 = cn(0, -1, 0) | |
| 7997 | GuW2.C1 = cn(0, 0, 0) | |
| 7998 | GuW2.Part1 = Firepart2 | |
| 7999 | GuW2.Parent = LeftArm | |
| 8000 | Firepart2.Transparency = 1 | |
| 8001 | for i = 0, 5, 0.1 do | |
| 8002 | swait() | |
| 8003 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8004 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8005 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8006 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8007 | if Torsovelocity.Y > 2 then | |
| 8008 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8009 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8010 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8011 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8012 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8013 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8014 | elseif Torsovelocity.Y < 1 then | |
| 8015 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8016 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8017 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8018 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8019 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8020 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8021 | end | |
| 8022 | end | |
| 8023 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
| |
| 8024 | for i = 0, 7, 0.1 do | |
| 8025 | swait() | |
| 8026 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8027 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8028 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8029 | BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8030 | if Torsovelocity.Y > 2 then | |
| 8031 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8032 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8033 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8034 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8035 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8036 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8037 | elseif Torsovelocity.Y < 1 then | |
| 8038 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8039 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8040 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8041 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8042 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8043 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8044 | end | |
| 8045 | end | |
| 8046 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 8047 | GuW1:Destroy() | |
| 8048 | GuW1 = Instance.new("Weld")
| |
| 8049 | GuW1.Name = "GuW" | |
| 8050 | GuW1.Part0 = Torso | |
| 8051 | GuW1.C0 = cn(0, 0, -6) | |
| 8052 | GuW1.C1 = cn(0, 0, 0) | |
| 8053 | GuW1.Part1 = Firepart1 | |
| 8054 | GuW1.Parent = Torso | |
| 8055 | GuW2:Destroy() | |
| 8056 | GuW2 = Instance.new("Weld")
| |
| 8057 | GuW2.Name = "GuW" | |
| 8058 | GuW2.Part0 = Torso | |
| 8059 | GuW2.C0 = cn(0, 0, -6) | |
| 8060 | GuW2.C1 = cn(0, 0, 0) | |
| 8061 | GuW2.Part1 = Firepart2 | |
| 8062 | GuW2.Parent = Torso | |
| 8063 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8064 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8065 | GuW2:Destroy() | |
| 8066 | GuW2 = Instance.new("Weld")
| |
| 8067 | GuW2.Name = "GuW" | |
| 8068 | GuW2.Part0 = Torso | |
| 8069 | GuW2.C0 = cn(0, 0, -4) | |
| 8070 | GuW2.C1 = cn(0, 0, 0) | |
| 8071 | GuW2.Part1 = Firepart2 | |
| 8072 | GuW2.Parent = Torso | |
| 8073 | ||
| 8074 | ||
| 8075 | for i = 0, 7, 0.1 do | |
| 8076 | swait() | |
| 8077 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8078 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8079 | if Torsovelocity.Y > 2 then | |
| 8080 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8081 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8082 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8083 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8084 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8085 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8086 | elseif Torsovelocity.Y < 1 then | |
| 8087 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8088 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8089 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8090 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8091 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8092 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8093 | end | |
| 8094 | end | |
| 8095 | local bp2 = Create("BodyPosition")({
| |
| 8096 | P = 900, | |
| 8097 | D = 1000, | |
| 8098 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 8099 | position = Torso.Position + Vector3.new(0, 60, 0), | |
| 8100 | Parent = Torso | |
| 8101 | }) | |
| 8102 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 8103 | for i = 0, 8, 0.1 do | |
| 8104 | swait() | |
| 8105 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8106 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8107 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8108 | if Torsovelocity.Y > 2 then | |
| 8109 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8110 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8111 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8112 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8113 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8114 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8115 | elseif Torsovelocity.Y < 1 then | |
| 8116 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8117 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8118 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8119 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8120 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8121 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8122 | end | |
| 8123 | end | |
| 8124 | for i = 0, 18, 0.1 do | |
| 8125 | swait() | |
| 8126 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8127 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8128 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8129 | if Torsovelocity.Y > 2 then | |
| 8130 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8131 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8132 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8133 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8134 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8135 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8136 | elseif Torsovelocity.Y < 1 then | |
| 8137 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8138 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8139 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8140 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8141 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8142 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8143 | end | |
| 8144 | end | |
| 8145 | GuW1:Destroy() | |
| 8146 | GuW1 = Instance.new("Weld")
| |
| 8147 | GuW1.Name = "GuW" | |
| 8148 | GuW1.Part0 = Torso | |
| 8149 | GuW1.C0 = cn(0, 0, -15) | |
| 8150 | GuW1.C1 = cn(0, 0, 0) | |
| 8151 | GuW1.Part1 = Firepart1 | |
| 8152 | GuW1.Parent = Torso | |
| 8153 | GuW2:Destroy() | |
| 8154 | GuW2 = Instance.new("Weld")
| |
| 8155 | GuW2.Name = "GuW" | |
| 8156 | GuW2.Part0 = Torso | |
| 8157 | GuW2.C0 = cn(0, 0, -17.5) | |
| 8158 | GuW2.C1 = cn(0, 0, 0) | |
| 8159 | GuW2.Part1 = Firepart2 | |
| 8160 | GuW2.Parent = Torso | |
| 8161 | for i = 0, 1.25, 0.01 do | |
| 8162 | swait() | |
| 8163 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8164 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
| 8165 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 8166 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 8167 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 8168 | if Torsovelocity.Y > 2 then | |
| 8169 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8170 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8171 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8172 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8173 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8174 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8175 | elseif Torsovelocity.Y < 1 then | |
| 8176 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8177 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8178 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8179 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8180 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8181 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8182 | end | |
| 8183 | end | |
| 8184 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 8185 | BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 8186 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 8187 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 8188 | for i = 0, 3, 0.1 do | |
| 8189 | swait() | |
| 8190 | if Torsovelocity.Y > 2 then | |
| 8191 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8192 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8193 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8194 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8195 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8196 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8197 | elseif Torsovelocity.Y < 1 then | |
| 8198 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8199 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8200 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8201 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8202 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8203 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8204 | end | |
| 8205 | end | |
| 8206 | wait(1) | |
| 8207 | bp2:Destroy() | |
| 8208 | Humanoid.WalkSpeed = 16 | |
| 8209 | attack = false | |
| 8210 | MV4 = 0 | |
| 8211 | Firepart1:Destroy() | |
| 8212 | Firepart2:Destroy() | |
| 8213 | end | |
| 8214 | end) | |
| 8215 | mouse.KeyDown:connect(function(k) | |
| 8216 | if attack == false and k == "=" and MV4 > 80 and firemode == true then | |
| 8217 | MV4 = 0 | |
| 8218 | Humanoid.WalkSpeed = 13 | |
| 8219 | attack = true | |
| 8220 | Firepart1 = Instance.new("Part", RightArm)
| |
| 8221 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 8222 | GuW1 = Instance.new("Weld")
| |
| 8223 | GuW1.Name = "GuW" | |
| 8224 | GuW1.Part0 = RightArm | |
| 8225 | GuW1.C0 = cn(0, -1, 0) | |
| 8226 | GuW1.C1 = cn(0, 0, 0) | |
| 8227 | GuW1.Part1 = Firepart1 | |
| 8228 | GuW1.Parent = RightArm | |
| 8229 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 8230 | Firepart1.Transparency = 1 | |
| 8231 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 8232 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 8233 | GuW2 = Instance.new("Weld")
| |
| 8234 | GuW2.Name = "GuW" | |
| 8235 | GuW2.Part0 = LeftArm | |
| 8236 | GuW2.C0 = cn(0, -1, 0) | |
| 8237 | GuW2.C1 = cn(0, 0, 0) | |
| 8238 | GuW2.Part1 = Firepart2 | |
| 8239 | GuW2.Parent = LeftArm | |
| 8240 | Firepart2.Transparency = 1 | |
| 8241 | GuW1:Destroy() | |
| 8242 | GuW1 = Instance.new("Weld")
| |
| 8243 | GuW1.Name = "GuW" | |
| 8244 | GuW1.Part0 = Torso | |
| 8245 | GuW1.C0 = cn(0, 0, -6) | |
| 8246 | GuW1.C1 = cn(0, 0, 0) | |
| 8247 | GuW1.Part1 = Firepart1 | |
| 8248 | GuW1.Parent = Torso | |
| 8249 | GuW2:Destroy() | |
| 8250 | GuW2 = Instance.new("Weld")
| |
| 8251 | GuW2.Name = "GuW" | |
| 8252 | GuW2.Part0 = Torso | |
| 8253 | GuW2.C0 = cn(0, 0, -6) | |
| 8254 | GuW2.C1 = cn(0, 0, 0) | |
| 8255 | GuW2.Part1 = Firepart2 | |
| 8256 | GuW2.Parent = Torso | |
| 8257 | GuW2:Destroy() | |
| 8258 | GuW2 = Instance.new("Weld")
| |
| 8259 | GuW2.Name = "GuW" | |
| 8260 | GuW2.Part0 = Torso | |
| 8261 | GuW2.C0 = cn(0, 0, -4) | |
| 8262 | GuW2.C1 = cn(0, 0, 0) | |
| 8263 | GuW2.Part1 = Firepart2 | |
| 8264 | GuW2.Parent = Torso | |
| 8265 | for i = 0, 18, 0.1 do | |
| 8266 | swait() | |
| 8267 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8268 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8269 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8270 | if Torsovelocity.Y > 2 then | |
| 8271 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8272 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8273 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8274 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8275 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8276 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8277 | elseif Torsovelocity.Y < 1 then | |
| 8278 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8279 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8280 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8281 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8282 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8283 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8284 | end | |
| 8285 | end | |
| 8286 | GuW1:Destroy() | |
| 8287 | GuW1 = Instance.new("Weld")
| |
| 8288 | GuW1.Name = "GuW" | |
| 8289 | GuW1.Part0 = Torso | |
| 8290 | GuW1.C0 = cn(0, 0, -15) | |
| 8291 | GuW1.C1 = cn(0, 0, 0) | |
| 8292 | GuW1.Part1 = Firepart1 | |
| 8293 | GuW1.Parent = Torso | |
| 8294 | GuW2:Destroy() | |
| 8295 | GuW2 = Instance.new("Weld")
| |
| 8296 | GuW2.Name = "GuW" | |
| 8297 | GuW2.Part0 = Torso | |
| 8298 | GuW2.C0 = cn(0, 0, -17.5) | |
| 8299 | GuW2.C1 = cn(0, 0, 0) | |
| 8300 | GuW2.Part1 = Firepart2 | |
| 8301 | GuW2.Parent = Torso | |
| 8302 | for i = 0, 1.25, 0.01 do | |
| 8303 | swait() | |
| 8304 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8305 | shoottraildd22(mouse.Hit.p, Firepart2, 0) | |
| 8306 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 8307 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 8308 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 8309 | if Torsovelocity.Y > 2 then | |
| 8310 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8311 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8312 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8313 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8314 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8315 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8316 | end | |
| 8317 | end | |
| 8318 | wait(0.5) | |
| 8319 | Humanoid.WalkSpeed = 16 | |
| 8320 | attack = false | |
| 8321 | MV4 = 300 | |
| 8322 | Firepart1:Destroy() | |
| 8323 | Firepart2:Destroy() | |
| 8324 | end | |
| 8325 | ||
| 8326 | ||
| 8327 | if attack == false and k == "=" and MV4 > 19 and InForm == true then | |
| 8328 | MV4 = 90 | |
| 8329 | Humanoid.WalkSpeed = 0.01 | |
| 8330 | attack = true | |
| 8331 | Firepart1 = Instance.new("Part", RightArm)
| |
| 8332 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 8333 | GuW1 = Instance.new("Weld")
| |
| 8334 | GuW1.Name = "GuW" | |
| 8335 | GuW1.Part0 = RightArm | |
| 8336 | GuW1.C0 = cn(0, -1, 0) | |
| 8337 | GuW1.C1 = cn(0, 0, 0) | |
| 8338 | GuW1.Part1 = Firepart1 | |
| 8339 | GuW1.Parent = RightArm | |
| 8340 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 8341 | Firepart1.Transparency = 1 | |
| 8342 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 8343 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 8344 | GuW2 = Instance.new("Weld")
| |
| 8345 | GuW2.Name = "GuW" | |
| 8346 | GuW2.Part0 = LeftArm | |
| 8347 | GuW2.C0 = cn(0, -1, 0) | |
| 8348 | GuW2.C1 = cn(0, 0, 0) | |
| 8349 | GuW2.Part1 = Firepart2 | |
| 8350 | GuW2.Parent = LeftArm | |
| 8351 | Firepart2.Transparency = 1 | |
| 8352 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 8353 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 8354 | for i = 0, 2, 0.1 do | |
| 8355 | swait() | |
| 8356 | BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8357 | BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8358 | BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8359 | BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8360 | if Torsovelocity.Y > 2 then | |
| 8361 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8362 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 8363 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8364 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8365 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8366 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8367 | elseif Torsovelocity.Y < 1 then | |
| 8368 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8369 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 8370 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8371 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8372 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8373 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8374 | end | |
| 8375 | end | |
| 8376 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 8377 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 8378 | for i = 0, 7, 0.1 do | |
| 8379 | swait() | |
| 8380 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8381 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8382 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8383 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8384 | if Torsovelocity.Y > 2 then | |
| 8385 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8386 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8387 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8388 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8389 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8390 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8391 | elseif Torsovelocity.Y < 1 then | |
| 8392 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8393 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8394 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8395 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8396 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8397 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8398 | end | |
| 8399 | end | |
| 8400 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 8401 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 8402 | for i = 0, 7, 0.1 do | |
| 8403 | swait() | |
| 8404 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8405 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8406 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8407 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8408 | if Torsovelocity.Y > 2 then | |
| 8409 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8410 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8411 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 8412 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 8413 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8414 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8415 | elseif Torsovelocity.Y < 1 then | |
| 8416 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 8417 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8418 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 8419 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2) | |
| 8420 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8421 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8422 | end | |
| 8423 | end | |
| 8424 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 8425 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 8426 | for i = 0, 6, 0.1 do | |
| 8427 | swait() | |
| 8428 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8429 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8430 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8431 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8432 | if Torsovelocity.Y > 2 then | |
| 8433 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8434 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8435 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 8436 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 8437 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8438 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8439 | elseif Torsovelocity.Y < 1 then | |
| 8440 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 8441 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8442 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 8443 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 8444 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8445 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8446 | end | |
| 8447 | end | |
| 8448 | for i = 0, 5, 0.1 do | |
| 8449 | swait() | |
| 8450 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8451 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8452 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8453 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8454 | if Torsovelocity.Y > 2 then | |
| 8455 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8456 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8457 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8458 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8459 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 8460 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 8461 | elseif Torsovelocity.Y < 1 then | |
| 8462 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8463 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8464 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8465 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8466 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8467 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8468 | end | |
| 8469 | end | |
| 8470 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
| |
| 8471 | for i = 0, 7, 0.1 do | |
| 8472 | swait() | |
| 8473 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8474 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8475 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 8476 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 8477 | if Torsovelocity.Y > 2 then | |
| 8478 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8479 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8480 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 8481 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 8482 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8483 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8484 | elseif Torsovelocity.Y < 1 then | |
| 8485 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 8486 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8487 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8488 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8489 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8490 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 8491 | end | |
| 8492 | end | |
| 8493 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 8494 | GuW1:Destroy() | |
| 8495 | GuW1 = Instance.new("Weld")
| |
| 8496 | GuW1.Name = "GuW" | |
| 8497 | GuW1.Part0 = Torso | |
| 8498 | GuW1.C0 = cn(0, 0, -6) | |
| 8499 | GuW1.C1 = cn(0, 0, 0) | |
| 8500 | GuW1.Part1 = Firepart1 | |
| 8501 | GuW1.Parent = Torso | |
| 8502 | GuW2:Destroy() | |
| 8503 | GuW2 = Instance.new("Weld")
| |
| 8504 | GuW2.Name = "GuW" | |
| 8505 | GuW2.Part0 = Torso | |
| 8506 | GuW2.C0 = cn(0, 0, -6) | |
| 8507 | GuW2.C1 = cn(0, 0, 0) | |
| 8508 | GuW2.Part1 = Firepart2 | |
| 8509 | GuW2.Parent = Torso | |
| 8510 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8511 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 8512 | GuW2:Destroy() | |
| 8513 | GuW2 = Instance.new("Weld")
| |
| 8514 | GuW2.Name = "GuW" | |
| 8515 | GuW2.Part0 = Torso | |
| 8516 | GuW2.C0 = cn(0, 0, -4) | |
| 8517 | GuW2.C1 = cn(0, 0, 0) | |
| 8518 | GuW2.Part1 = Firepart2 | |
| 8519 | GuW2.Parent = Torso | |
| 8520 | for i = 0, 7, 0.1 do | |
| 8521 | swait() | |
| 8522 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8523 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8524 | if Torsovelocity.Y > 2 then | |
| 8525 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8526 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8527 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8528 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8529 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8530 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8531 | elseif Torsovelocity.Y < 1 then | |
| 8532 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8533 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8534 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8535 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8536 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8537 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8538 | end | |
| 8539 | end | |
| 8540 | local bp2 = Create("BodyPosition")({
| |
| 8541 | P = 900, | |
| 8542 | D = 1000, | |
| 8543 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 8544 | position = Torso.Position + Vector3.new(0, 60, 0), | |
| 8545 | Parent = Torso | |
| 8546 | }) | |
| 8547 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 8548 | for i = 0, 8, 0.1 do | |
| 8549 | swait() | |
| 8550 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8551 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8552 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8553 | if Torsovelocity.Y > 2 then | |
| 8554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8556 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8558 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8559 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8560 | elseif Torsovelocity.Y < 1 then | |
| 8561 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8562 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8563 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8564 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8565 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8566 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8567 | end | |
| 8568 | end | |
| 8569 | for i = 0, 18, 0.1 do | |
| 8570 | swait() | |
| 8571 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 8572 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 8573 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8574 | if Torsovelocity.Y > 2 then | |
| 8575 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8576 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8577 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8578 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8579 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8580 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8581 | elseif Torsovelocity.Y < 1 then | |
| 8582 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8583 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 8584 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 8585 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 8586 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8587 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8588 | end | |
| 8589 | end | |
| 8590 | GuW1:Destroy() | |
| 8591 | GuW1 = Instance.new("Weld")
| |
| 8592 | GuW1.Name = "GuW" | |
| 8593 | GuW1.Part0 = Torso | |
| 8594 | GuW1.C0 = cn(0, 0, -15) | |
| 8595 | GuW1.C1 = cn(0, 0, 0) | |
| 8596 | GuW1.Part1 = Firepart1 | |
| 8597 | GuW1.Parent = Torso | |
| 8598 | GuW2:Destroy() | |
| 8599 | GuW2 = Instance.new("Weld")
| |
| 8600 | GuW2.Name = "GuW" | |
| 8601 | GuW2.Part0 = Torso | |
| 8602 | GuW2.C0 = cn(0, 0, -17.5) | |
| 8603 | GuW2.C1 = cn(0, 0, 0) | |
| 8604 | GuW2.Part1 = Firepart2 | |
| 8605 | GuW2.Parent = Torso | |
| 8606 | for i = 0, 1.25, 0.01 do | |
| 8607 | swait() | |
| 8608 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 8609 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
| 8610 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 8611 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 8612 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 8613 | if Torsovelocity.Y > 2 then | |
| 8614 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8615 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8616 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8617 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8618 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8619 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8620 | elseif Torsovelocity.Y < 1 then | |
| 8621 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8622 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 8623 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 8624 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 8625 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8626 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8627 | end | |
| 8628 | end | |
| 8629 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 8630 | BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 8631 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 8632 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 8633 | for i = 0, 3, 0.1 do | |
| 8634 | swait() | |
| 8635 | if Torsovelocity.Y > 2 then | |
| 8636 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8637 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 8638 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8639 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8640 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8641 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8642 | elseif Torsovelocity.Y < 1 then | |
| 8643 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8644 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8645 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8646 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8647 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8648 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8649 | end | |
| 8650 | end | |
| 8651 | wait(1) | |
| 8652 | bp2:Destroy() | |
| 8653 | Humanoid.WalkSpeed = 16 | |
| 8654 | attack = false | |
| 8655 | MV4 = 0 | |
| 8656 | Firepart1:Destroy() | |
| 8657 | Firepart2:Destroy() | |
| 8658 | end | |
| 8659 | end) | |
| 8660 | whiletruewait = false | |
| 8661 | game:GetService("RunService").Stepped:connect(function()
| |
| 8662 | if whiletruewait == false then | |
| 8663 | whiletruewait = true | |
| 8664 | wait() | |
| 8665 | whiletruewait = false | |
| 8666 | end | |
| 8667 | end) | |
| 8668 | game:GetService("RunService").Stepped:connect(function()
| |
| 8669 | if whiletruewait == false then | |
| 8670 | if MV1 < 20 then | |
| 8671 | MV1 = MV1 + 0.2 | |
| 8672 | end | |
| 8673 | if MV2 < 90 then | |
| 8674 | MV2 = MV2 + 1 | |
| 8675 | end | |
| 8676 | if MV3 < 190 then | |
| 8677 | MV3 = MV3 + 0.4 | |
| 8678 | end | |
| 8679 | if MV4 < 500 then | |
| 8680 | MV4 = MV4 + 0.3 | |
| 8681 | end | |
| 8682 | end | |
| 8683 | end) | |
| 8684 | Humanoid.MaxHealth = 10000 | |
| 8685 | wait() | |
| 8686 | for i = 1, 6 do | |
| 8687 | Humanoid.Health = Humanoid.MaxHealth | |
| 8688 | wait() | |
| 8689 | end | |
| 8690 | ||
| 8691 | --- | |
| 8692 | GroundWave3 = function() | |
| 8693 | local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5 | |
| 8694 | Colors = {"White", "White"}
| |
| 8695 | local wave = Instance.new("Part", char)
| |
| 8696 | wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) | |
| 8697 | wave.Anchored = true | |
| 8698 | wave.Name = "Wave" | |
| 8699 | wave.CanCollide = false | |
| 8700 | wave.Locked = true | |
| 8701 | wave.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 8702 | wave.TopSurface = "Smooth" | |
| 8703 | wave.BottomSurface = "Smooth" | |
| 8704 | wave.Transparency = 0.10 | |
| 8705 | wave.CFrame = HandCF | |
| 8706 | wm = Instance.new("SpecialMesh",wave)
| |
| 8707 | wm.MeshId = "rbxassetid://559831844" | |
| 8708 | coroutine.wrap(function() | |
| 8709 | for i = 1, 30, 1 do | |
| 8710 | wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4) | |
| 8711 | wave.Size = wm.Scale | |
| 8712 | wave.CFrame = HandCF | |
| 8713 | wave.Transparency = i/30 | |
| 8714 | wait() | |
| 8715 | end | |
| 8716 | wait() | |
| 8717 | wave:Destroy() | |
| 8718 | end)() | |
| 8719 | end | |
| 8720 | --- | |
| 8721 | ||
| 8722 | local v3 = Vector3.new | |
| 8723 | local num = 0 | |
| 8724 | local bc = BrickColor.new | |
| 8725 | local new = Instance.new | |
| 8726 | ||
| 8727 | mouse.KeyDown:connect(function(key) | |
| 8728 | if key=="=" then | |
| 8729 | Serious() | |
| 8730 | char.JumPower = 150 | |
| 8731 | end | |
| 8732 | end) | |
| 8733 | Health = math.huge --------- Serious mode aura. | |
| 8734 | BaseHealth = math.huge | |
| 8735 | ||
| 8736 | ||
| 8737 | ||
| 8738 | ||
| 8739 | InForm = false | |
| 8740 | ||
| 8741 | Player = game.Players.LocalPlayer | |
| 8742 | Char = Player.Character | |
| 8743 | Torso = Char.Torso | |
| 8744 | ||
| 8745 | function Serious() | |
| 8746 | for X = 1, 1 do wait() | |
| 8747 | ||
| 8748 | ||
| 8749 | wait(0) | |
| 8750 | for X = 1, 1 do wait() | |
| 8751 | local Effect = Instance.new("Part")
| |
| 8752 | Effect.Name = "Effect" | |
| 8753 | Effect.Parent = Torso | |
| 8754 | Effect.CFrame = Torso.CFrame | |
| 8755 | Effect.BrickColor = BrickColor.new("Neon orange")
| |
| 8756 | Effect.Shape = "Ball" | |
| 8757 | Effect.Size = Vector3.new(1, 1, 1) | |
| 8758 | Effect.Anchored = true | |
| 8759 | Effect.Material = "Neon" | |
| 8760 | Effect.CanCollide = false | |
| 8761 | Effect.CFrame = Torso.CFrame | |
| 8762 | Effect.Size = Effect.Size + Vector3.new(0.5) | |
| 8763 | Effect.Transparency = Effect.Transparency + 0.04 | |
| 8764 | end | |
| 8765 | end | |
| 8766 | ||
| 8767 | repeat | |
| 8768 | Torso:FindFirstChild("Effect"):Remove()
| |
| 8769 | until Torso:FindFirstChild("Effect") == nil
| |
| 8770 | ||
| 8771 | ||
| 8772 | local Color1 = Color3.new(255, 255, 0) | |
| 8773 | local Color2 = Color3.new(255, 255, 0) | |
| 8774 | ||
| 8775 | for i = 0, 3, 0.1 do | |
| 8776 | swait() | |
| 8777 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 8778 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 8779 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 8780 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 8781 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8782 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 8783 | end | |
| 8784 | local pie22 = Instance.new("ParticleEmitter")
| |
| 8785 | pie22.Parent = LeftArm | |
| 8786 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 8787 | pie22.LightEmission = 1 | |
| 8788 | pie22.Size = NumberSequence.new(1,2) | |
| 8789 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 8790 | pie22.Transparency = NumberSequence.new(0.7,1) | |
| 8791 | pie22.EmissionDirection = "Top" | |
| 8792 | pie22.Enabled = true | |
| 8793 | pie22.Lifetime = NumberRange.new(1) | |
| 8794 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 8795 | pie22.Rate = 50 | |
| 8796 | pie22.Speed = NumberRange.new(1) | |
| 8797 | pie22.LockedToPart = false | |
| 8798 | pie22.VelocitySpread = 2 | |
| 8799 | local pie22 = Instance.new("ParticleEmitter")
| |
| 8800 | pie22.Parent = RightArm | |
| 8801 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 8802 | pie22.LightEmission = 1 | |
| 8803 | pie22.Size = NumberSequence.new(1,2) | |
| 8804 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 8805 | pie22.Transparency = NumberSequence.new(0.7,1) | |
| 8806 | pie22.EmissionDirection = "Top" | |
| 8807 | pie22.Enabled = true | |
| 8808 | pie22.Lifetime = NumberRange.new(1) | |
| 8809 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 8810 | pie22.Rate = 50 | |
| 8811 | pie22.Speed = NumberRange.new(1) | |
| 8812 | pie22.LockedToPart = false | |
| 8813 | pie22.VelocitySpread = 2 | |
| 8814 | local pie22 = Instance.new("ParticleEmitter")
| |
| 8815 | pie22.Parent = LeftLeg | |
| 8816 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 8817 | pie22.LightEmission = 1 | |
| 8818 | pie22.Size = NumberSequence.new(1,2) | |
| 8819 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 8820 | pie22.Transparency = NumberSequence.new(0.8,1) | |
| 8821 | pie22.EmissionDirection = "Top" | |
| 8822 | pie22.Enabled = true | |
| 8823 | pie22.Lifetime = NumberRange.new(1) | |
| 8824 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 8825 | pie22.Rate = 20 | |
| 8826 | pie22.Speed = NumberRange.new(1) | |
| 8827 | pie22.LockedToPart = false | |
| 8828 | pie22.VelocitySpread = 2 | |
| 8829 | local pie22 = Instance.new("ParticleEmitter")
| |
| 8830 | pie22.Parent = RightLeg | |
| 8831 | pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
| |
| 8832 | pie22.LightEmission = 1 | |
| 8833 | pie22.Size = NumberSequence.new(1,2) | |
| 8834 | pie22.Texture = "http://www.roblox.com/asset/?id=133619974" | |
| 8835 | pie22.Transparency = NumberSequence.new(0.8,1) | |
| 8836 | pie22.EmissionDirection = "Top" | |
| 8837 | pie22.Enabled = true | |
| 8838 | pie22.Lifetime = NumberRange.new(1) | |
| 8839 | pie22.Rotation = NumberRange.new(-420, 425) | |
| 8840 | pie22.Rate = 20 | |
| 8841 | pie22.Speed = NumberRange.new(1) | |
| 8842 | pie22.LockedToPart = false | |
| 8843 | pie22.VelocitySpread = 2 | |
| 8844 | lig = Instance.new("PointLight",Player.Character.Torso)
| |
| 8845 | lig.Color=Color3.new(255,255,0) | |
| 8846 | lig.Range = 6 | |
| 8847 | ||
| 8848 | local Must = Instance.new("Sound",Torso)
| |
| 8849 | Must.SoundId = "rbxassetid://136847579" | |
| 8850 | Must.Pitch = 0.99 | |
| 8851 | Must.Volume = 0.6 | |
| 8852 | Must.Looped = false | |
| 8853 | wait(0) | |
| 8854 | Must:Play() | |
| 8855 | a21e = new("Part",char)
| |
| 8856 | a21e.Name = "Beam"..num | |
| 8857 | a21e.Locked = true | |
| 8858 | a21e.Size = v3(1,1,1) | |
| 8859 | a21e.CanCollide = false | |
| 8860 | a21e.BrickColor = bc("Neon orange")
| |
| 8861 | a21e.Material = "Neon" | |
| 8862 | a21e.Transparency = 0 | |
| 8863 | aa21e = new("SpecialMesh",a21e)
| |
| 8864 | a21e.Anchored = true | |
| 8865 | a21e.Position = RootPart.Position | |
| 8866 | aa21e.MeshType = "Sphere" | |
| 8867 | aa21e.Scale = v3(1,1,1) | |
| 8868 | for i = 1,50 do | |
| 8869 | wait() | |
| 8870 | aa21e.Scale = aa21e.Scale + v3(1,1,1) | |
| 8871 | a21e.Transparency = a21e.Transparency + 0.04 | |
| 8872 | end | |
| 8873 | ||
| 8874 | ||
| 8875 | local Mus = Instance.new("Sound",Torso)
| |
| 8876 | Mus.SoundId = "rbxassetid://291165237" | |
| 8877 | Mus.Pitch = 0.99 | |
| 8878 | Mus.Volume = 0.2 | |
| 8879 | Mus.Looped = true | |
| 8880 | wait(0) | |
| 8881 | Mus:Play() | |
| 8882 | ||
| 8883 | InForm = true | |
| 8884 | Humanoid.JumpPower = 120 | |
| 8885 | ||
| 8886 | Char.Humanoid.MaxHealth = Health | |
| 8887 | wait(0.3) | |
| 8888 | Char.Humanoid.Health = Health | |
| 8889 | wait(0.7) | |
| 8890 | Must:Destroy() | |
| 8891 | end | |
| 8892 | ||
| 8893 | function Base() | |
| 8894 | InForm = false | |
| 8895 | local Effect = Instance.new("Part")
| |
| 8896 | Effect.Name = "Effect" | |
| 8897 | Effect.Parent = Torso | |
| 8898 | Effect.CFrame = Torso.CFrame | |
| 8899 | Effect.BrickColor = BrickColor.new("White")
| |
| 8900 | Effect.Shape = "Ball" | |
| 8901 | Effect.Size = Vector3.new(8, 8, 8) | |
| 8902 | Effect.Anchored = true | |
| 8903 | Effect.Material = "Neon" | |
| 8904 | Effect.CanCollide = false | |
| 8905 | for loop = 1, 25 do wait() | |
| 8906 | Effect.CFrame = Torso.CFrame | |
| 8907 | Effect.Size = Effect.Size + Vector3.new(-0.5) | |
| 8908 | Effect.Transparency = Effect.Transparency + 0.04 | |
| 8909 | ||
| 8910 | end | |
| 8911 | repeat | |
| 8912 | Torso:FindFirstChild("Effect"):Remove()
| |
| 8913 | until Torso:FindFirstChild("Effect") == nil
| |
| 8914 | ||
| 8915 | for i, v in pairs(Torso:GetChildren()) do | |
| 8916 | if v:IsA('ParticleEmitter') then
| |
| 8917 | v:Remove() | |
| 8918 | end | |
| 8919 | end | |
| 8920 | char.Humanoid.MaxHealth = BaseHealth | |
| 8921 | wait(0.3) | |
| 8922 | char.Humanoid.Health = BaseHealth | |
| 8923 | ||
| 8924 | ||
| 8925 | end | |
| 8926 | ||
| 8927 | mouse.KeyDown:connect(function(key) | |
| 8928 | if key=="9" then | |
| 8929 | Base() | |
| 8930 | lig:Destroy() | |
| 8931 | end | |
| 8932 | end) | |
| 8933 | ||
| 8934 | Player.Chatted:connect(function(Message) | |
| 8935 | if Message == "Time to get serious." and InForm == false then | |
| 8936 | wait(0.10) | |
| 8937 | Serious() | |
| 8938 | end | |
| 8939 | if Message == "off" or Message == "Nice fight." and InForm == true then | |
| 8940 | Base() | |
| 8941 | end | |
| 8942 | local ContentProvider = game:GetService("ContentProvider")
| |
| 8943 | ||
| 8944 | local function LoadAssets(AssetList) | |
| 8945 | -- Takes an asset list and preloads it. Will not wait for them to load. | |
| 8946 | ||
| 8947 | for _, AssetId in pairs(AssetList) do | |
| 8948 | ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
| |
| 8949 | end | |
| 8950 | end | |
| 8951 | ||
| 8952 | local Gibs = game.Workspace | |
| 8953 | ||
| 8954 | function Kill(Character) | |
| 8955 | Character.Humanoid.Health = 0 | |
| 8956 | local poo = Instance.new("IntValue",Character)
| |
| 8957 | poo.Name = "haha nope" | |
| 8958 | local svch = Character | |
| 8959 | local hum = Character:findFirstChild("Humanoid")
| |
| 8960 | Character.Archivable = true | |
| 8961 | local chrclone = Character:clone() | |
| 8962 | Character.Archivable = false | |
| 8963 | ||
| 8964 | local ch = chrclone:GetChildren() | |
| 8965 | local i | |
| 8966 | for i = 1,#ch do | |
| 8967 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 8968 | ch[i]:remove() | |
| 8969 | end | |
| 8970 | end | |
| 8971 | local function Scan(ch) | |
| 8972 | local e | |
| 8973 | for e = 1,#ch do | |
| 8974 | Scan(ch[e]:GetChildren()) | |
| 8975 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 8976 | ch[e]:remove() | |
| 8977 | end | |
| 8978 | end | |
| 8979 | end | |
| 8980 | Scan(chrclone:GetChildren()) | |
| 8981 | ||
| 8982 | local hum2 = chrclone:findFirstChild("Humanoid")
| |
| 8983 | ||
| 8984 | ||
| 8985 | if hum2 ~= nil then | |
| 8986 | hum2.Name = "Humanoid2" | |
| 8987 | hum2.PlatformStand = true | |
| 8988 | hum2.Sit = true | |
| 8989 | hum2.MaxHealth = 0 | |
| 8990 | hum2.Health = 0 | |
| 8991 | end | |
| 8992 | ||
| 8993 | local ch = Character:GetChildren() | |
| 8994 | local i | |
| 8995 | for i = 1,#ch do | |
| 8996 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 8997 | ch[i]:remove() | |
| 8998 | end | |
| 8999 | end | |
| 9000 | ||
| 9001 | wait(0.2) | |
| 9002 | ||
| 9003 | local ch = Character:GetChildren() | |
| 9004 | local i | |
| 9005 | for i = 1,#ch do | |
| 9006 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 9007 | ch[i]:remove() | |
| 9008 | end | |
| 9009 | end | |
| 9010 | Character = chrclone | |
| 9011 | local Torso = Character.Torso | |
| 9012 | local movevector = Vector3.new() | |
| 9013 | ||
| 9014 | if Torso then | |
| 9015 | local Head = Character:FindFirstChild("Head")
| |
| 9016 | local Limb = Character:FindFirstChild("Right Arm")
| |
| 9017 | if Limb then | |
| 9018 | ||
| 9019 | Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0) | |
| 9020 | local Joint = Instance.new("Glue")
| |
| 9021 | Joint.Name = "RightShoulder" | |
| 9022 | Joint.Part0 = Torso | |
| 9023 | Joint.Part1 = Limb | |
| 9024 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 9025 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 9026 | Joint.Parent = Torso | |
| 9027 | ||
| 9028 | local B = Instance.new("Part")
| |
| 9029 | B.TopSurface = 0 | |
| 9030 | B.BottomSurface = 0 | |
| 9031 | B.formFactor = "Symmetric" | |
| 9032 | B.Size = Vector3.new(1, 1, 1) | |
| 9033 | B.Transparency = 1 | |
| 9034 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 9035 | B.Parent = Character | |
| 9036 | local W = Instance.new("Weld")
| |
| 9037 | W.Part0 = Limb | |
| 9038 | W.Part1 = B | |
| 9039 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 9040 | W.Parent = Limb | |
| 9041 | ||
| 9042 | end | |
| 9043 | local Limb = Character:FindFirstChild("Left Arm")
| |
| 9044 | if Limb then | |
| 9045 | ||
| 9046 | Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0) | |
| 9047 | local Joint = Instance.new("Glue")
| |
| 9048 | Joint.Name = "LeftShoulder" | |
| 9049 | Joint.Part0 = Torso | |
| 9050 | Joint.Part1 = Limb | |
| 9051 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 9052 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 9053 | Joint.Parent = Torso | |
| 9054 | ||
| 9055 | local B = Instance.new("Part")
| |
| 9056 | B.TopSurface = 0 | |
| 9057 | B.BottomSurface = 0 | |
| 9058 | B.formFactor = "Symmetric" | |
| 9059 | B.Size = Vector3.new(1, 1, 1) | |
| 9060 | B.Transparency = 1 | |
| 9061 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 9062 | B.Parent = Character | |
| 9063 | local W = Instance.new("Weld")
| |
| 9064 | W.Part0 = Limb | |
| 9065 | W.Part1 = B | |
| 9066 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 9067 | W.Parent = Limb | |
| 9068 | ||
| 9069 | end | |
| 9070 | local Limb = Character:FindFirstChild("Right Leg")
| |
| 9071 | if Limb then | |
| 9072 | ||
| 9073 | Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0) | |
| 9074 | local Joint = Instance.new("Glue")
| |
| 9075 | Joint.Name = "RightHip" | |
| 9076 | Joint.Part0 = Torso | |
| 9077 | Joint.Part1 = Limb | |
| 9078 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 9079 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 9080 | Joint.Parent = Torso | |
| 9081 | ||
| 9082 | local B = Instance.new("Part")
| |
| 9083 | B.TopSurface = 0 | |
| 9084 | B.BottomSurface = 0 | |
| 9085 | B.formFactor = "Symmetric" | |
| 9086 | B.Size = Vector3.new(1, 1, 1) | |
| 9087 | B.Transparency = 1 | |
| 9088 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 9089 | B.Parent = Character | |
| 9090 | local W = Instance.new("Weld")
| |
| 9091 | W.Part0 = Limb | |
| 9092 | W.Part1 = B | |
| 9093 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 9094 | W.Parent = Limb | |
| 9095 | ||
| 9096 | end | |
| 9097 | local Limb = Character:FindFirstChild("Left Leg")
| |
| 9098 | if Limb then | |
| 9099 | ||
| 9100 | Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0) | |
| 9101 | local Joint = Instance.new("Glue")
| |
| 9102 | Joint.Name = "LeftHip" | |
| 9103 | Joint.Part0 = Torso | |
| 9104 | Joint.Part1 = Limb | |
| 9105 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 9106 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 9107 | Joint.Parent = Torso | |
| 9108 | ||
| 9109 | local B = Instance.new("Part")
| |
| 9110 | B.TopSurface = 0 | |
| 9111 | B.BottomSurface = 0 | |
| 9112 | B.formFactor = "Symmetric" | |
| 9113 | B.Size = Vector3.new(1, 1, 1) | |
| 9114 | B.Transparency = 1 | |
| 9115 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 9116 | B.Parent = Character | |
| 9117 | local W = Instance.new("Weld")
| |
| 9118 | W.Part0 = Limb | |
| 9119 | W.Part1 = B | |
| 9120 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 9121 | W.Parent = Limb | |
| 9122 | end | |
| 9123 | end | |
| 9124 | end | |
| 9125 | ---------- | |
| 9126 | ||
| 9127 | lerpz = function(D, E, F, G) | |
| 9128 | D[E] = D[E]:lerp(F, G) | |
| 9129 | end | |
| 9130 | ||
| 9131 | lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9132 | lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9133 | lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9134 | lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9135 | lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9136 | lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9137 | lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9138 | lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9139 | lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9140 | lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3) | |
| 9141 | resetlerp = function() | |
| 9142 | RJ.C0 = RJC0 | |
| 9143 | RJ.C1 = RJC1 | |
| 9144 | N.C0 = NC0 | |
| 9145 | N.C1 = NC1 | |
| 9146 | RS.C0 = RSC0 | |
| 9147 | RS.C1 = RSC1 | |
| 9148 | LS.C0 = LSC0 | |
| 9149 | LS.C1 = LSC1 | |
| 9150 | RH.C0 = RHC0 | |
| 9151 | RH.C1 = RHC1 | |
| 9152 | LH.C0 = LHC0 | |
| 9153 | LH.C1 = LHC1 | |
| 9154 | end | |
| 9155 | ------- | |
| 9156 | ---------- | |
| 9157 | hrp = char.HumanoidRootPart | |
| 9158 | ||
| 9159 | RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 9160 | RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 9161 | LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 9162 | LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 9163 | RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 9164 | RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 9165 | LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 9166 | RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 9167 | LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 9168 | NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 9169 | NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 9170 | RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 9171 | RS = Torso:FindFirstChild("Right Shoulder")
| |
| 9172 | LS = Torso:FindFirstChild("Left Shoulder")
| |
| 9173 | RH = Torso:FindFirstChild("Right Hip")
| |
| 9174 | LH = Torso:FindFirstChild("Left Hip")
| |
| 9175 | RJ = hrp:FindFirstChild("RootJoint")
| |
| 9176 | N = Torso:FindFirstChild("Neck")
| |
| 9177 | cf = CFrame.new | |
| 9178 | ang = CFrame.Angles | |
| 9179 | rd = math.rad | |
| 9180 | rd2 = math.random | |
| 9181 | cs = ColorSequence.new | |
| 9182 | ns = NumberSequence.new | |
| 9183 | nsk = NumberSequenceKeypoint.new | |
| 9184 | ------------------- | |
| 9185 | ||
| 9186 | end) | |
| 9187 | ||
| 9188 | print([[ | |
| 9189 | ------------------------------------------------- | |
| 9190 | hi | |
| 9191 | -------------------------------------------------]]) |