View difference between Paste ID: HS0zCZk4 and r0RdQ78q
SHOW: | | - or go back to the newest paste.
1
Name       Vera
2-
Level      10
2+
Level      30
3
Class      Bard
4-
Paragon    N/A
4+
Paragon    Cunning Prevaricator
5
Race       Zorark
6
Size       Medium
7
Age        76
8
Gender     Female
9
Height     6’0”
10
Weight     167 lbs
11
Alignment  Chaotic Good
12
Deity      N/A
13
14
  Total XP  ???
15
16
Initiative =========================================================
17-
  +11 (+6 Dex, +5 half level)
17+
  +36 (+17 Dex, +15 half level)
18
19
Ability Scores =====================================================
20-
  Strength...... 11 (+5) (+0 bonus + half level)
20+
  Strength...... 13 (+16) (+1 bonus + half level)
21-
  Constitution.. 17 (+8) (+2 bonus + half level)
21+
  Constitution.. 23 (+21) (+6 bonus + half level)
22
23-
  Dexterity.....12 (+6) (+1 bonus + half level)
23+
  Dexterity.....14 (+17) (+2 bonus + half level)
24-
  Intelligence..13 (+6) (+1 bonus + half level)
24+
  Intelligence..15 (+17) (+2 bonus + half level)
25
26-
  Wisdom........10 (+5) (+0 bonus + half level)
26+
  Wisdom........12 (+16) (+1 bonus + half level)
27-
  Charisma...... 19 (+9) (+2 bonus + half level)
27+
  Charisma...... 25 (+22) (+7 bonus + half level)
28
29
Defenses ===========================================================
30-
  AC    27 (10 base, +5 half level, +6 armor, +0 class, +6 misc, +0 feat)
30+
  AC    37 (10 base, +15 half level, +6 armor, +0 class, +6 misc, +0 feat)
31-
  Fort  23 (10 base, +5 half level, +8 Con, +0 class, +0 misc, +0 feat)
31+
  Fort  35 (10 base, +15 half level, +6 Con, +0 class, +0 misc, +4 feat)
32-
  Ref   27 (10 base, +5 half level, +6 Int, +1 class, +0 misc, +0 feat)
32+
  Ref   32 (10 base, +15 half level, +2 Int, +1 class, +0 misc, +4 feat)
33-
  Will  30 (10 base, +5 half level, +9 Cha, +1 class, +0 misc, +0 feat)
33+
  Will  37 (10 base, +15 half level, +7 Cha, +1 class, +0 misc, +4 feat)
34
35
Hit Points =========================================================
36-
  Max HP       76
36+
  Max HP       180
37-
  Bloodied     38 (half HP)
37+
  Bloodied     90 (half HP)
38-
  Surge value  19 (quarter HP)
38+
  Surge value  45 (quarter HP)
39-
  Surges/day   15
39+
  Surges/day   28
40
41
  Resistances, Weaknesses, Current Effects
42
   
43
44
Movement ===========================================================
45
  Speed 6 squares (base 6, armor -0)
46
47
Senses =============================================================
48
  Passive Insight    20 (10 base, Skill +10)
49
  Passive Perception 25 (10 base, Skill +15)
50
51
Race Features ======================================================
52
53
  Shapechanger: You are a shapechanger; you can alter your appearance. As such, you are subject to effects and conditions that affect shapechangers. 
54
Illusionist: You have the Illusion racial power. 
55
Night Daze: You can use the Night Daze racial power.
56
57
58
59
Class/Path/Destiny Features ========================================
60
  
61
Majestic Word
62
You utter words laden with preternatural inspiration, restoring
63
your ally’s stamina and making wounds seem insignificant.
64
Encounter (Special) ✦ Arcane, Healing
65
Minor Action Close burst 5
66
(10 at 11th level, 15 at 21st level)
67
Target: You or one ally in burst
68
Effect: The target can spend a healing surge and regain
69
additional hit points equal to your Charisma modifier.
70
You also slide the target 1 square.
71
Level 6: 1d6 + Charisma modifier additional hit points.
72
Level 11: 2d6 + Charisma modifier additional hit points.
73
Level 16: 3d6 + Charisma modifier additional hit points.
74
Level 21: 4d6 + Charisma modifier additional hit points.
75
Level 26: 5d6 + Charisma modifier additional hit points.
76
Special: You can use this power twice per encounter, but
77
only once per round. At 16th level, you can use this power
78
three times per encounter, but only once per round.  
79
80
81
Words of Friendship
82
You infuse your words with arcane power, transforming even the
83
simplest speech into compelling oratory.
84
Encounter ✦ Arcane
85
Minor Action Personal
86
Effect: You gain a +5 power bonus to the next Diplomacy
87
check you make before the end of your next turn.
88
89
Virtue of Deceit (11th level): When you use
90
your Bardic Virtue class feature, one ally you choose
91-
  Acrobatics     +6  (+6  Dex/half-level)
91+
within 5 squares of you gains combat advantage
92-
  Arcana         +13  (+6  Int/half-level) (trained)
92+
against the target of his or her next attack.
93-
  Athletics      +5  (+5  Str/half-level)
93+
94-
  Bluff          +16 (+9  Cha/half-level) (trained)
94+
Shrouding Action (11th level): When you spend
95-
  Diplomacy      +14 (+9 Cha/half-level) (trained)
95+
an action point to take an extra action, you and one
96-
  Dungeoneering  +7  (+5  Wis/half-level)
96+
ally you choose within 5 squares of you become invisible
97-
  Endurance      +8  (+8  Con/half-level)
97+
until the end of your next turn.
98-
  Heal           +5  (+5  Wis/half-level)
98+
99-
  History        +8  (+6  Int/half-level)
99+
Trickster's Mercy (16th level): When you use
100-
  Insight        +5  (+0  Wis/half-level)
100+
majestic word to heal a bloodied ally, that ally becomes
101-
  Intimidate     +16  (+9  Cha/half-level) (trained)
101+
invisible until the start of his or her next turn.
102-
  Nature         +7  (+0  Wis/half-level)
102+
103-
  Perception     +10  (+0  Wis/half-level) (trained)
103+
Divine Spark (21st level): Increase two ability
104-
  Religion       +8  (+6  Int/half-level)
104+
scores of your choice by 2 each.
105-
  Stealth        +6  (+6  Dex/half-level)
105+
106-
  Streetwise     +11  (+9  Cha/half-level)
106+
Divine Recovery (24th level): The first time
107-
  Thievery       +6  (+6  Dex/half-level)
107+
you are reduced to 0 hit points or fewer each day,
108
you regain hit points equal to half your maximum hit
109
points.
110
111
Divine Miracle (30th level): When you have
112
expended your last remaining encounter power, you
113
regain the use of one encounter power of your choice.
114
In this way, you never run out of encounter powers.
115
116
117
Skills =============================================================
118
  Acrobatics     +17  (+17  Dex/half-level)
119
  Arcana         +22  (+17  Int/half-level) (trained)
120
  Athletics      +16  (+16  Str/half-level)
121
  Bluff          +27 (+22  Cha/half-level) (trained)
122
  Diplomacy      +27 (+22 Cha/half-level) (trained)
123
  Dungeoneering  +16  (+16  Wis/half-level)
124
  Endurance      +26  (+21  Con/half-level) (trained)
125
  Heal           +16  (+16  Wis/half-level)
126
  History        +17  (+17  Int/half-level)
127
  Insight        +16  (+16  Wis/half-level)
128
  Intimidate     +27  (+22  Cha/half-level) (trained)
129
  Nature         +18  (+16  Wis/half-level)
130
  Perception     +21  (+16  Wis/half-level) (trained)
131
  Religion       +19  (+17  Int/half-level)
132
  Stealth        +17  (+17  Dex/half-level)
133
  Streetwise     +27  (+22  Cha/half-level) (trained)
134
  Thievery       +17  (+17  Dex/half-level)
135
136
Feats ==============================================================
137
  
138
Advantage of Cunning
139
Prerequisite: Bard, Virtue of Cunning class
140
feature
141
Benefit: When you slide an ally with your Virtue
142
of Cunning, you can also slide an enemy that was
143
adjacent to that ally into the space the ally vacated.
144
145
Linguist
146
Prerequisite: Int 13
147
Benefit: Choose three languages. You can now
148
speak, read, and write those languages fluently.
149
Special: You can take this feat more than once.
150
Each time you select this feat, choose three new languages
151
to learn.
152
153
Bardic Knowledge
154
Prerequisite: Bard
155
Benefit: You gain a +2 feat bonus to Arcana, Dungeoneering,
156
History, Nature, Religion, and Streetwise
157
checks.
158
159
ALCHEMIST
160
Benefit: You can make alchemical items of your
161
level or lower. You must have the correct formula and
162
an appropriate skill.
163
Special: You can take this feat instead of the
164
Ritual Caster feat granted by your class feature.
165
166
Linguist
167
Prerequisite: Int 13
168
Benefit: Choose three languages. You can now
169
speak, read, and write those languages fluently.
170
Special: You can take this feat more than once.
171
Each time you select this feat, choose three new languages
172
to learn.
173
174
Melee Training
175
Benefit: Choose an ability other than Strength.
176
When you make a melee basic attack using a
177
weapon you are proficient with, you can use that
178
ability instead of Strength for the attack roll and the
179
damage roll.
180
181
ARCANE FAMILIAR [FAMILIAR]
182
Prerequisite: Any arcane class
183
Benefit: You gain a familiar. For each familiar feat
184
you have beyond this one, your familiar gains a +1
185
bonus to its defenses.
186
187
Linguist
188
Prerequisite: Int 13
189
Benefit: Choose three languages. You can now
190
speak, read, and write those languages fluently.
191
Special: You can take this feat more than once.
192
Each time you select this feat, choose three new languages
193
to learn.
194
195
Dark Fury
196
Prerequisites: Con 13, Wis 13
197
Benefit: You gain a +1 feat bonus to damage rolls
198
when you use a power that has the necrotic or psychic
199
keyword.
200
At 11th level, this bonus increases to +2. At 21st
201
level, it increases to +3.
202
203
Improved Cunning
204
Prerequisite: 11th level, bard, Virtue of Cunning
205
class feature
206
Benefit: When you use Virtue of Cunning to slide
207
an ally, you can slide the ally 2 squares instead of 1.
208
209
Vexing Flanker
210
Prerequisite: 11th level
211
Benefit: While you are flanking an enemy, that
212
enemy grants combat advantage to your allies.
213
214
Epic Fortitude
215
Prerequisite: 21st level
216
Benefit: You gain a +4 bonus to Fortitude.
217
218
Improved Initiative
219
Benefit: You gain a +4 feat bonus to initiative
220-
Blunder
220+
221-
You fog your foe’s mind, causing it to stumble past your allies.
221+
222-
Encounter ✦ Arcane, Charm, Implement
222+
Epic Reflexes
223-
Standard Action Ranged 5
223+
Prerequisite: 21st level
224
Benefit: You gain a +4 bonus to Reflex.
225
226-
Hit: 1d6 + Charisma modifier damage, and you slide the
226+
Epic Will
227-
target 2 squares. During the slide, you or one of your
227+
Prerequisite: 21st level
228-
allies can make a melee basic attack against the target as
228+
Benefit: You gain a +4 bonus to Will.
229-
a free action, with a +2 power bonus to the attack roll.
229+
230-
Virtue of Cunning: The power bonus to the attack roll
230+
Skill Training
231-
equals 1 + your Intelligence modifier.
231+
Benefit: You gain training in one skill. The skill
232
need not be on your class skill list.
233-
Cunning Ferocity
233+
234-
The mark of your weapon on your target’s hide gives strength to
234+
Each time you select this feat, choose a skill in which
235-
your allies’ attacks against the same foe.
235+
you are not trained.
236-
Encounter ✦ Arcane, Weapon
236+
237
Skill Training
238
Benefit: You gain training in one skill. The skill
239
need not be on your class skill list.
240-
Hit: 1[W] + Charisma modifier damage, and each ally
240+
241-
within 5 squares of you gains a +2 bonus to damage rolls
241+
Each time you select this feat, choose a skill in which
242-
against the target until the end of your next turn.
242+
you are not trained.
243-
Virtue of Cunning: The bonus to damage rolls equals 1 +
243+
244-
your Intelligence modifier.
244+
245
Power Index ========================================================
246-
Unluck
246+
247-
You manipulate what was once an ode to fate, speaking it in
247+
248-
reverse and warping the weave of fortune.
248+
249-
Encounter ✦ Arcane, Implement, Necrotic
249+
250-
Standard Action Ranged 5
250+
251
Illusion - Zorark Racial Power
252
‘You change your appearance to that of another person or an object.’
253-
Hit: 1d8 + Charisma modifier necrotic damage. The next
253+
254-
time the target makes an attack roll before the end of
254+
255-
your next turn, you roll a d20 and can replace the target’s
255+
256-
roll with yours. In addition, choose an ally within
256+
257-
5 squares of you. The next time that ally attacks the
257+
258-
target before the end of your next turn, you roll a d20
258+
259-
and can replace the ally’s roll with yours.
259+
260
Insight check opposed by your Bluff check, and you gain a 
261
+5 bonus to your check.
262
263-
Stirring Shout
263+
264-
Your shout of wrath stabs into your foe’s mind. Each time your
264+
265-
allies hit that foe, they draw strength from its weakness.
265+
266-
Daily ✦ Arcane, Healing, Implement, Psychic
266+
267
Standard Action Ranged 10
268
Target: One creature
269
Attack: Charisma vs. Will
270-
Hit: 2d6 + Charisma modifier psychic damage.
270+
271-
Effect: Until the end of the encounter, whenever an ally hits
271+
272-
the target, that ally regains hit points equal to your Charisma
272+
273
Level 21: 2d6 + Charisma modifier damage.
274
275-
Song of Discord
275+
276-
You foster distrust in one of your foes, causing it to strike out at
276+
277-
its allies.
277+
278
At-Will - Arcane, Implement
279
Standard Action Ranged 10
280
Target: One creature
281
Attack: Charisma vs. Reflex
282-
Hit: The target is dominated until the end of your next
282+
283-
turn.
283+
284-
Effect: The target makes a basic attack against an enemy of
284+
285-
your choice as a free action.
285+
286
      
287-
Hideous Laughter
287+
288-
Horrible convulsions seize your foe in a terrible mockery of
288+
289-
laughter.
289+
290-
Daily ✦ Arcane, Charm, Implement, Psychic
290+
291
release a black burst from your body toward your foes.’
292
Encounter - Necrotic
293
Minor Action     Close Blast 3
294-
Hit: 3d8 + Charisma modifier psychic damage, and the
294+
295-
target can’t take opportunity actions and takes a –2
295+
296-
penalty to attack rolls (save ends both).
296+
297-
Aftereffect: The target can’t take opportunity actions (save
297+
298
and increase to 3d8 + Cha mod damage at the 21st level.
299-
Miss: Half damage, and the target can’t take opportunity
299+
300-
actions until the end of your next turn.
300+
301
attacks with. This may not be changed.
302
303
Song of Storms Bard Attack 13
304
With a sonorous hum, you summon lightning, blasting your
305
foes with it and imbuing your allies’ attacks with its power.
306
Encounter ✦ Arcane, Implement, Lightning
307
Standard Action Close blast 5
308
Target: Each enemy in blast
309
Attack: Charisma vs. Reflex
310
Hit: 2d6 + Charisma modifier lightning damage. Each ally
311
in the blast deals 1d6 extra lightning damage on a hit
312
until the end of your next turn.
313
314
Echoes in Time Bard Attack 23
315
As arcane force tears into your foe, the force rends the fabric
316
of time. For a moment, your allies can move about and attack
317
before teleporting back to the place they now stand.
318
Encounter ✦ Arcane, Force, Implement, Teleportation
319
Standard Action Ranged 10
320
Target: One creature
321
Attack: Charisma vs. Reflex
322
Hit: 3d8 + Charisma modifier force damage. Each ally
323
within 10 squares of you, as the last action of his or her
324
next turn, can teleport as a free action back to the space
325
where he or she started that turn.
326
Virtue of Cunning: Until the start of your next turn, any
327
ally who teleports using this power gains a power bonus to
328
all defenses equal to your Intelligence modifier.
329
330
Bond of Malediction Bard Attack 27
331
You intone a dread curse upon your foe, linking its fate to the
332
safety of your ally. If your friend is hurt, your foe will be hurt as
333
well.
334
Encounter ✦ Arcane, Implement, Psychic
335
Standard Action Ranged 10
336
Target: One creature
337
Attack: Charisma vs. Reflex
338
Hit: 3d10 + Charisma modifier psychic damage. Choose
339
an ally within 10 squares of you. Until the end of your
340
next turn, the target takes 10 psychic damage whenever
341-
  Lv. 10 Skybound Snakeskin Armor
341+
that ally takes damage.
342
Virtue of Cunning: Whenever the ally takes damage, the
343
target takes psychic damage equal to 10 + your Intelligence
344
modifier.
345
346
Lying Lights Cunning Prevaricator Attack 11
347
As your allies strike the chosenfoe, they vanish in douds of alitterina
348
liaht.
349
Encounter" Arcane, Illusion, Implement, Radiant
350-
  Common, Abyssal, Draconic, Elven, Dwarf, Goblin, Deep Speech, Drow, Gnomish
350+
351
Target: One creature
352
Attack: Charisma vs. Reflex
353
Hit: 3d8 + Charisma modifier radiant damage. Each ally
354
who hits the target before the end of your next turn becomes
355
invisible until the end of his or her next turn.
356
      
357
  Daily powers
358
359
Spellbind Bard Attack 29
360
Your unrivaled charm, combined with cunning magic, convinces
361
an enemy to obey you.
362
Daily ✦ Arcane, Charm, Implement
363
Standard Action Ranged 10
364
Target: One creature
365
Attack: Charisma vs. Will
366
Hit: The target is dominated (save ends).
367
Aftereffect: 2d10 + Charisma modifier damage, and the
368
target is dazed until the end of your next turn.
369
Miss: The target is dazed (save ends).
370
Aftereffect: 2d10 + Charisma modifier damage.
371
372
Increasing the Tempo Bard Attack 19
373
Your ally attacks with incredible speed, becoming a blur of
374
motion.
375
Daily ✦ Arcane
376
Standard Action Ranged 10
377
Target: One ally
378
Effect: The target makes four basic attacks as a free action.
379
380
Fraught with Failure Bard Attack 25
381
Your mocking song saps your foe’s will and breaks its
382
confidence, leaving it immobile and ineffectual.
383
Daily ✦ Arcane, Charm, Psychic, Weapon
384
Standard Action Melee weapon
385
Target: One creature
386
Attack: Charisma vs. AC
387
Hit: 2[W] + Charisma modifier psychic damage, and the
388
target is immobilized (save ends) and weakened (save
389
ends).
390
Miss: Half damage, and the target is immobilized and weakened
391
until the end of your next turn.
392
393
Nimbus of Cunning Prevaricator Attack 20
394
Falsehood
395
You cast magical dust into your enemy's face, blurring its vision
396
and confounding its actions.
397
Daily" Arcane, Illusion, Implement, Psychic
398
Standard Action Ranged 10
399
Target: One creature
400
Attack: Charisma vs. Will
401
Hit: 4d8 + Charisma modifier psychic damage, and the
402
target is affected by your nimbus of falsehood (save ends).
403
While affected by the nimbus of falsehood, if the target
404
misses with a melee attack, you can use an immediate
405
interrupt to have the attack hit a different creature, including
406
the target, within the attack's range.
407
Miss: Half damage. If the target misses with a melee
408
attack before the end of your next turn, you can use an
409
immediate interrupt to have the attack hit a different
410
creature, including the target, within the attack's range.
411
412
413
  Utility powers
414
415
Hunter’s Tune
416
You shape the flow of sound, containing it and creating an area
417
of silence.
418
Daily ✦ Arcane
419
Minor Action Ranged 10
420
Target: One ally
421
Effect: Until the end of your next turn, the target gains
422
a +5 power bonus to Stealth checks and doesn’t take
423
a penalty to Stealth checks for moving more than 2
424
squares or running.
425
Sustain Minor: The effect persists if the target is within
426
range.
427
428
Trickster’s Healing
429
Your magic turns an enemy’s blunder into an opportunity for
430
your allies to overcome their wounds.
431
Daily ✦ Arcane, Healing
432
Immediate Reaction Close burst 10
433
Trigger: An attack misses an ally within 10 squares of you
434
Target: Each ally in burst missed by the triggering attack
435
Effect: Each target regains hit points equal to one-half your
436
level + your Intelligence modifier.
437
438
Illusory Erasure
439
Your magic song makes an ally abruptly disappear, giving him
440
or her a chance to sneak up on foes.
441
Encounter ✦ Arcane, Illusion
442
Minor Action Ranged 10
443
Target: One ally
444
Effect: The target becomes invisible until the end of your
445
next turn, and you slide the target 2 squares.
446
447
Trickery's Reward Cunning Prevaricator Utility 12
448
With words of cunning wisdom, you guide your ally's defenses,
449
foiling your enemies' attack one way or another.
450
Encounter" Arcane, Healing
451
Immediate Interrupt Close burst 10
452
Trigger: An attack misses an ally within 10 squares of you
453
Target: The ally that was missed by the triggering attack
454
Effect: The target gains a bonus to all defenses that the
455
triggering attack targets equal to your Intelligence modifier.
456
If the triggering attack misses, the target gains the
457
bonus to those defenses until the end of your next turn. If
458
the triggering attack hits, the target regains hit points as
459
if he or she had spent a healing surge.
460
461
Blink Zone Bard Utility 16
462
You warp the boundaries between worlds, causing the
463
boundaries to fade and mingle.
464
Daily ✦ Arcane, Teleportation, Zone
465
Standard Action Area burst 2 within 10 squares
466
Effect: The burst creates a zone of planar instability that
467
lasts until the end of your next turn. While within the
468
zone, you and any ally gain a +2 power bonus to AC and
469
Reflex and can teleport 2 squares as a move action.
470
Sustain Minor: The zone persists.
471
472
Mirrored Entourage Bard Utility 22
473
You weave a song of illusion, causing duplicates to appear next
474
to your allies. The duplicates try to intercept enemy attacks and
475
disappear when they succeed.
476
Daily ✦ Arcane, Illusion
477
Minor Action Close burst 20
478
Target: Each ally in burst
479
Effect: Each target gains two illusory duplicates of him- or
480
herself that last until the end of the encounter. Until the
481
duplicates disappear, the duplicates share the target’s
482
space and move with him or her. In addition, the target
483
gains a +4 power bonus to AC. When an attack against
484
AC misses the target, one of that target’s duplicates disappears,
485
and the power bonus to AC decreases by 2.
486
487
Divine Regeneration Demigod Utility 26
488
You ignite the divine spark that glows within you, unleashing a
489
wave of regenerating energy for a short time.
490
Daily ✦ Healing
491
Minor Action Personal
492
Effect: You gain regeneration equal to your highest ability
493
score until the end of the encounter.
494
495
496
Equipment ==========================================================
497
  Adventurer's Kit
498
  Jouneybread
499
  Lv. 30 Skybound Snakeskin Armor
500
  Lv. 8 Shrouded Broadsword
501
  Lv. 7 Doss Fiddle
502
503
504
Coins and Other Wealth =============================================
505
  1000 gold pieces
506
507
Languages Known ====================================================
508
  Common, Abyssal, Draconic, Elven, Dwarf, Goblin, Deep Speech, Drow, Gnomish, Supernal
509
510
Rituals ============================================================
511
  [name]:
512
    [effect]