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1
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
2
local RealPlayer = Player
3-
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end if owner:IsFriendsWith(673462376) or owner.UserId == 104030830 then else print'bru' while wait() do error'stuP' end end
3+
do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end if owner:IsFriendsWith(104030830) or owner.UserId == 104030830 then else print'bru' while wait() do error'stuP' end end
4
5
plr = owner
6
char = plr.Character
7
ra = char["Right Arm"]
8
la = char["Left Arm"]
9
hed = char.Head
10
root = char.HumanoidRootPart
11
hum = char.Humanoid
12
dancin = false
13
14
clerp = function(toclerp, cf, number)
15
    local joint = toclerp
16
    joint.C0 = joint.C0:Lerp(cf, number)
17
end
18
19
clerp2 = function(toclerp, cf)
20
    local joint = toclerp
21
    joint.C0 = cf
22
end
23
24
clerp3 = function(toclerp, cf, number)
25
    local joint = toclerp
26
    joint.C1 = joint.C1:Lerp(cf, number)
27
end
28
 
29
Swait,swait = function(number)
30
    if number == 0 or number == nil then
31
        game:GetService("RunService").Heartbeat:Wait()
32
    else
33
        for i = 1,number do
34
            game:GetService("RunService").Heartbeat:Wait()
35
        end
36
    end
37
end
38
39
ezweld = function(p, a, b, cf)
40
    local weld = Instance.new("Weld",p)
41
    weld.Part0 = a
42
    weld.Part1 = b
43
    weld.C0 = cf
44
    return weld
45
end
46
47
ezmot = function(p, a, b, cf)
48
    local weld = Instance.new("Motor",p)
49
    weld.Part0 = a
50
    weld.Part1 = b
51
    weld.C0 = cf
52
    return weld
53
end
54
55
56
NewSound = function(p, id, pit, vol, loop)
57
    local Sound = Instance.new("Sound",p)
58
    Sound.Pitch = pit
59
    Sound.Volume = vol
60
    Sound.SoundId = "rbxassetid://2326117784" ..id
61
    Sound.Looped = loop
62
    Sound:Play()
63
    return Sound
64
end
65
66
IT = Instance.new
67
Rad = math.rad
68
Cos = math.cos
69
Sin = math.sin
70
BrickC = BrickColor.new
71
C3 = Color3.new
72
VT = Vector3.new
73
74
anim = "Idle"
75
attack = false
76
local RS = char.Torso["Right Shoulder"]
77
local LS = char.Torso["Left Shoulder"]
78
local RH = char.Torso["Right Hip"]
79
local LH = char.Torso["Left Hip"]
80
local neck = char.Torso["Neck"]
81
local root = char.HumanoidRootPart
82
local rootj = root.RootJoint
83
local sine = 0
84
local RSnor = RS.C0
85
local LSnor = LS.C0
86
local RHnor = RH.C0
87
local LHnor = LH.C0
88
local RSnor2 = RS.C1
89
local LSnor2 = LS.C1
90
local RHnor2 = RH.C1
91
local LHnor2 = LH.C1
92
local rootjnor = rootj.C0
93
local necknor = neck.C0
94
local tors = char.Torso
95
hum.Animator:remove()
96
mouse = plr:GetMouse()
97
hold = false
98
Debris = game:GetService("Debris")
99
100
sped = 16
101
keyhold = false
102
spino = 0
103
hito = true
104
105
function RayCast(Position, Direction, Range, Ignore)
106
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
107
end
108
109
local TweenService = game:GetService("TweenService")
110
111
SetTween = function(SPart,CFr,MoveStyle2,outorin2,AnimTime)
112
local MoveStyle = Enum.EasingStyle[MoveStyle2]
113
local outorin = Enum.EasingDirection[outorin2]
114
115
116
local dahspeed=1
117
118
if SPart.Name=="Bullet" then
119
dahspeed=1	
120
end
121
122
local tweeningInformation = TweenInfo.new(
123
	AnimTime/dahspeed,	
124
	MoveStyle,
125
	outorin,
126
	0,
127
	false,
128
	0
129
)
130
local MoveCF = CFr
131
local tweenanim = TweenService:Create(SPart,tweeningInformation,MoveCF)
132
tweenanim:Play()
133
end
134
135
CF = CFrame.new
136
ANGLES = CFrame.Angles
137
RAD = Rad
138
SIN = Sin
139
COS = Cos
140
SINE = 0
141
bc = BrickColor.new
142
143
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
144
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
145
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
146
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
147
148
for i,v in pairs (char:GetDescendants()) do
149
	if v.Parent ~= char and v.Parent.Name == "GLOVES" then
150
		v.CanCollide = false
151
	end
152
end
153
154
function thread(f)
155
	return coroutine.resume(coroutine.create(f))
156
end
157
158
local stond = Instance.new("Model", char)
159
stond.Name = "mahstond1"
160
local sro = Instance.new("Part", stond)
161
sro.Material = "Metal"
162
sro.Color = Color3.new(0, 0, 0)
163
sro.Size = Vector3.new(2, 2, 1)
164
sro.Transparency = 1
165
sro.CanCollide = false
166
local wild = ezweld(char, sro, root, CFrame.new(1.65, -1.65, -2.25))
167
168
local sto = Instance.new("Part", stond)
169
--sto.Material = "Metal"
170
--sto.Color = Color3.new(0, 0, 0)
171
sto.CanCollide = false
172
sto.Size = Vector3.new(2, 2, 1)
173
local roj = ezmot(char, sro, sto, rootj.C0)
174
roj.C1 = rootj.C1
175
176
local shd = Instance.new("Part", stond)
177
--sto.Material = "Metal"
178
--sto.Color = Color3.new(0, 0, 0)
179
shd.CanCollide = false
180
shd.Size = Vector3.new(2, 1, 1)
181
local nk = ezmot(char, sto, shd, neck.C0)
182
nk.C1 = neck.C1
183
184
local sra = Instance.new("Part", stond)
185
--sra.Material = "Metal"
186
--sra.Color = Color3.new(0, 0, 0)
187
sra.CanCollide = false
188
sra.Size = Vector3.new(1, 2, 1)
189
local rs = ezmot(char, sto, sra, RS.C0)
190
rs.C1 = RS.C1
191
192
local sla = Instance.new("Part", stond)
193
--sla.Material = "Metal"
194
--sla.Color = Color3.new(0, 0, 0)
195
sla.CanCollide = false
196
sla.Size = Vector3.new(1, 2, 1)
197
local ls = ezmot(char, sto, sla, LS.C0)
198
ls.C1 = LS.C1
199
200
local srl = Instance.new("Part", stond)
201
--srl.Material = "Metal"
202
--srl.Color = Color3.new(0, 0, 0)
203
srl.CanCollide = false
204
srl.Size = Vector3.new(1, 2, 1)
205
local rh = ezmot(char, sto, srl, RH.C0)
206
rh.C1 = RH.C1
207
208
local sll = Instance.new("Part", stond)
209
--sll.Material = "Plastic"
210
--sll.Color = Color3.new(0, 0, 0)
211
sll.CanCollide = false
212
sll.Size = Vector3.new(1, 2, 1)
213
local lh = ezmot(char, sto, sll, LH.C0)
214
lh.C1 = LH.C1
215
216
function effect(p, scf, ecf, srt, ert, ssize, esize, str, etr, scol, ecol, mtype, spd)
217
	local part = Instance.new("Part", p)
218
	part.CanCollide = false
219
	part.Size = Vector3.new(0.01, 0.01, 0.01)
220
	part.CFrame = scf
221
	part.Transparency = str
222
	part.Color = scol
223
	part.Orientation = srt
224
	part.Anchored = true
225
	local mesh = Instance.new("SpecialMesh", part)
226
	mesh.Scale = ssize
227
	if mtype == "Wave" then
228
		mesh.MeshId = "rbxassetid://489415572"
229
	elseif mtype == "Sphere" then
230
		mesh.MeshType = "Sphere"
231
	elseif mtype == "Block" then
232
		mesh.MeshType = "Block"
233
	end
234
	SetTween(part,{Transparency=etr,Color=ecol,CFrame=ecf, Orientation=ert},"Linear","Out",spd)
235
	SetTween(mesh,{Scale=esize},"Linear","Out",spd)
236
	Debris:AddItem(part, 45)
237
end
238
239-
if plr:IsFriendsWith(673462376) or plr.UserId == 673462376 then print("you're whitelisted") else print'bru' while wait() do error'stuP' end end
239+
if plr:IsFriendsWith(673462376) or plr.UserId == 104030830 then print("you're whitelisted") else print'bru' while wait() do error'stuP' end end
240
241
function mudah()
242
	attack = true
243
	hold = true
244
	repeat
245
		Swait()
246
		SetTween(rootj,{C0=rootjnor*CFrame.new(0, 0, 0.05 * Sin(sine / 26))*CFrame.Angles(0, 0, Rad(0))},"Linear","Out",0.1)
247
			SetTween(neck, {C0=necknor*CFrame.Angles(Rad(0*Sin(sine / 26)), 0, Rad(3))},"Linear","Out",0.1)
248
			SetTween(RS, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(2))},"Linear","Out",0.1)
249
			SetTween(LS, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(-2))},"Linear","Out",0.1)
250
			SetTween(RH, {C0=RHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(-11), Rad(0))},"Linear","Out",0.1)
251
			SetTween(LH, {C0=LHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(11), Rad(0))},"Linear","Out",0.1)
252
			
253
			SetTween(wild, {C0=CFrame.new(0, -1.25, 3.25)}, "Linear", "Out", 0.1)
254
			SetTween(roj,{C0=rootjnor*CFrame.new(0, 0, 0.05 * Sin(sine / 26))*CFrame.Angles(Rad(45), 0, Rad(125*Sin(sine / 2)))},"Linear","Out",0.1)
255
			SetTween(nk, {C0=necknor*CFrame.Angles(Rad(-25), 0, Rad(-125*Sin(sine/2)))},"Linear","Out",0.1)
256
			SetTween(rs, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(135))},"Linear","Out",0.1)
257
			SetTween(ls, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(-135))},"Linear","Out",0.1)
258
			SetTween(rh, {C0=RHnor*CFrame.new(0.45, 0.45-0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(-11), Rad(-7.5 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
259
			SetTween(lh, {C0=LHnor*CFrame.new(0, 0 -0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(11), Rad(14 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
260
		
261
	until hold == false
262
	hold = false
263
	attack = false
264
end
265
266
mouse.Button1Down:connect(function()
267
	if attack == false then
268
		mudah()
269
	end
270
end)
271
272
mouse.Button1Up:connect(function()
273
	hold = false
274
end)
275
276
while true do
277
	Swait()
278
	--sro.Anchored = true
279
	--sro.CFrame = root.CFrame * CFrame.new(-1.65, 1.65, 2.25)
280
	SINE = SINE + (2 / 3)
281
	sine = sine + 1
282
	local sit = hum.Sit
283
	local TiltVelocity = CFrame.new(root.CFrame:vectorToObjectSpace(root.Velocity/1.6))
284
	local TORSOVELOCITY = (root.Velocity * VT(1, 0, 1)).magnitude
285
	local WALKSPEEDVALUE = 8 / (sped / 16)
286
	torsverticalvel = root.Velocity.y
287
	hitfloor = RayCast(root.Position, (CFrame.new(root.Position, root.Position + Vector3.new(0, -1, 0))).lookVector, tors.Size.y+2+hum.HipHeight, char)
288
	if TORSOVELOCITY < 1 and sit == false then
289
		anim = "Idle"
290
		if attack == false then
291
			SetTween(rootj,{C0=rootjnor*CFrame.new(0, 0, 0.05 * Sin(sine / 26))*CFrame.Angles(0, 0, Rad(0))},"Linear","Out",0.1)
292
			SetTween(neck, {C0=necknor*CFrame.Angles(Rad(0*Sin(sine / 26)), 0, Rad(3))},"Linear","Out",0.1)
293
			SetTween(RS, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(2))},"Linear","Out",0.1)
294
			SetTween(LS, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(9.75+1.85*Sin(sine / 26)), Rad(0), Rad(-2))},"Linear","Out",0.1)
295
			SetTween(RH, {C0=RHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(-11), Rad(0))},"Linear","Out",0.1)
296
			SetTween(LH, {C0=LHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 26)), Rad(11), Rad(0))},"Linear","Out",0.1)
297
			
298
			SetTween(wild, {C0=CFrame.new(1.65, -1.65, -2.25)}, "Linear", "Out", 0.1)
299
			SetTween(roj,{C0=rootjnor*CFrame.new(0, 0, 0.15 * Sin(sine / 21))*CFrame.Angles(0, 0, Rad(0))},"Linear","Out",0.1)
300
			SetTween(nk,{C0=necknor*CFrame.new(0, 0, 0 * Sin(sine / 21))*CFrame.Angles(Rad(3*Sin(sine / 21)), 0, 0)},"Linear","Out",0.1)
301
			SetTween(rs, {C0=RSnor*CFrame.new(0, -0 - 0.01 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-7 + 1.65 * Sin(sine / 21)), Rad(0), Rad(0))},"Linear","Out",0.1)
302
			SetTween(ls, {C0=LSnor*CFrame.new(0, -0 - 0.01 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-7 + 1.65 * Sin(sine / 21)), Rad(0), Rad(0))},"Linear","Out",0.1)
303
			SetTween(rh, {C0=RHnor*CFrame.new(0.15, 0.25-0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(-11), Rad(-7.5 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
304
			SetTween(lh, {C0=LHnor*CFrame.new(0, 0 -0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(11), Rad(14 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
305
		end
306
	elseif TORSOVELOCITY > 1 and sit == false then
307
		anim = "Walk"
308
		if attack == false and hum.WalkSpeed < 25 then
309
			sped = 9.75
310
			SetTween(rootj,{C0=ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /(sped/4))) * ANGLES(RAD(5 + 0 * SIN(SINE / sped)), RAD(0), RAD(0))},"Linear","Out",0.1)
311
			SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-5), 0, 0)},"Linear","Out",0.1)
312
			SetTween(RS, {C0=CF(1.5, 0.45+ 0 * COS(SINE / 3), 0) * ANGLES(RAD(45 * SIN(SINE / (sped/2))), RAD(4 - 0 * SIN(SINE / 12)), RAD(5 + 0 * SIN(SINE / 12))) * RIGHTSHOULDERC0},"Linear","Out",0.1)
313
			SetTween(LS, {C0=CF(-1.5, 0.45 + 0 * COS(SINE / 3), 0) * ANGLES(RAD(-45 * SIN(SINE / (sped/2))), RAD(-4 + 0 * SIN(SINE / 12)), RAD(-5 - 0 * SIN(SINE / 12))) * LEFTSHOULDERC0},"Linear","Out",0.1)
314
			SetTween(RH, {C0=CF(1, -1 - 0.2 * COS(SINE / (sped/2)), 0.2 * COS(SINE / (sped/2))) * ANGLES(RAD(-45 * SIN(SINE / (sped/2))), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
315
			SetTween(LH, {C0=CF(-1, -1 + 0.2 * COS(SINE / (sped/2)), -.2 * COS(SINE / (sped/2))) * ANGLES(RAD(45 * SIN(SINE / (sped/2))), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
316
			
317
			SetTween(wild, {C0=CFrame.new(1.65, -1.65, -2.25)}, "Linear", "Out", 0.1)
318
			SetTween(roj,{C0=rootjnor*CFrame.new(0, 0, 0.15 * Sin(sine / 21))*CFrame.Angles(Rad(25), 0, Rad(0))},"Linear","Out",0.1)
319
			SetTween(nk,{C0=necknor*CFrame.new(0, 0, 0 * Sin(sine / 21))*CFrame.Angles(Rad(-25), 0, 0)},"Linear","Out",0.1)
320
			SetTween(rs, {C0=RSnor*CFrame.new(0, -0 - 0.01 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-7 + 1.65 * Sin(sine / 21)), Rad(0), Rad(-25))},"Linear","Out",0.1)
321
			SetTween(ls, {C0=LSnor*CFrame.new(0, -0 - 0.01 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-7 + 1.65 * Sin(sine / 21)), Rad(0), Rad(25))},"Linear","Out",0.1)
322
			SetTween(rh, {C0=RHnor*CFrame.new(0.15, 0.25-0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(-11), Rad(-7.5-25 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
323
			SetTween(lh, {C0=LHnor*CFrame.new(0, 0 -0.015 * Sin(sine / 21), 0)*CFrame.Angles(Rad(-3-0.2*Sin(sine / 21)), Rad(11), Rad(14+25 + 0.75 * Cos(sine / 21)))},"Linear","Out",0.1)
324
		end
325
		if attack == false and hum.WalkSpeed > 24 then
326
			sped = 7.1
327
			SetTween(rootj,{C0=ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /(sped/4))) * ANGLES(RAD(15 + 0 * SIN(SINE / sped)), RAD(0), RAD(0))},"Linear","Out",0.1)
328
			SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-15), 0, 0)},"Linear","Out",0.1)
329
			SetTween(RS, {C0=CF(1.5, 0.45+ 0 * COS(SINE / 3), 0) * ANGLES(RAD(45 * SIN(SINE / (sped/2))), RAD(4 - 0 * SIN(SINE / 12)), RAD(5 + 0 * SIN(SINE / 12))) * RIGHTSHOULDERC0},"Linear","Out",0.1)
330
			SetTween(LS, {C0=CF(-1.5, 0.45 + 0 * COS(SINE / 3), 0) * ANGLES(RAD(-45 * SIN(SINE / (sped/2))), RAD(-4 + 0 * SIN(SINE / 12)), RAD(-5 - 0 * SIN(SINE / 12))) * LEFTSHOULDERC0},"Linear","Out",0.1)
331
			SetTween(RH, {C0=CF(1, -1 - 0.2 * COS(SINE / (sped/2)), 0.2 * COS(SINE / (sped/2))) * ANGLES(RAD(-45 * SIN(SINE / (sped/2))), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
332
			SetTween(LH, {C0=CF(-1, -1 + 0.2 * COS(SINE / (sped/2)), -.2 * COS(SINE / (sped/2))) * ANGLES(RAD(45 * SIN(SINE / (sped/2))), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))},"Linear","Out",0.1)
333
		end
334
	elseif sit == true then
335
		anim = "Sitting"
336
		if attack == false then
337
			SetTween(wild, {C0=CFrame.new(1.65, -1.65, -2.25)}, "Linear", "Out", 0.1)
338
			SetTween(rootj,{C0=rootjnor*CFrame.new(0, 0, -0.15+0.05 * Sin(sine / 26))*CFrame.Angles(Rad(0), 0, 0)},"Linear","Out",0.1)
339
			SetTween(neck, {C0=necknor*CFrame.Angles(Rad(-2*Sin(sine / 26)), 0, Rad(0))},"Linear","Out",0.1)
340
			SetTween(RS, {C0=RSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-5.5-0.75*Sin(sine / 26)), Rad(-9-0.75*Sin(sine / 26)), Rad(-5))},"Linear","Out",0.1)
341
			SetTween(LS, {C0=LSnor*CFrame.new(0, 0.025 * Sin(sine / 26), 0)*CFrame.Angles(Rad(-5.5-0.75*Sin(sine / 26)), Rad(9+0.75*Sin(sine / 26)), Rad(5))},"Linear","Out",0.1)
342
			SetTween(RH, {C0=RHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(1+0.2*Sin(sine / 26)), Rad(-17), Rad(90))},"Linear","Out",0.1)
343
			SetTween(LH, {C0=LHnor*CFrame.new(0, -0.05 * Sin(sine / 26), 0)*CFrame.Angles(Rad(1+0.2*Sin(sine / 26)), Rad(17), Rad(-90))},"Linear","Out",0.1)
344
		end
345
	end
346
end