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| 1 | local plr=game.Players.LocalPlayer | |
| 2 | local mouse=plr:GetMouse() | |
| 3 | local char=plr.Character | |
| 4 | ||
| 5 | local C=0 | |
| 6 | local KK={}
| |
| 7 | coroutine.wrap(function() | |
| 8 | while wait(0) do | |
| 9 | local part=Instance.new("Part",char)
| |
| 10 | local emitter=Instance.new("ParticleEmitter",Part)
| |
| 11 | part.FormFactor='Custom' | |
| 12 | part.Transparency=0.5 | |
| 13 | part.Size=Vector3.new(3.5,0.1,3.5) | |
| 14 | part.TopSurface='Smooth' | |
| 15 | part.BrickColor = BrickColor.new(C==0 and 'Really black') | |
| 16 | part.Anchored=true | |
| 17 | game.Debris:AddItem(part,0.5) | |
| 18 | if KK['q'] then | |
| 19 | part.CanCollide=false | |
| 20 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-20.5,0) | |
| 21 | elseif KK['e'] then | |
| 22 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
| 23 | end | |
| 24 | wait(0) | |
| 25 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-20.3,0) | |
| 26 | ||
| 27 | end | |
| 28 | end)() | |
| 29 | ||
| 30 | mouse.KeyDown:connect(function(K) | |
| 31 | KK[K]=true | |
| 32 | if KK['y'] then | |
| 33 | C=C==0 and 1 or 0 | |
| 34 | end | |
| 35 | end) | |
| 36 | --hi | |
| 37 | mouse.KeyUp:connect(function(K) | |
| 38 | KK[K]=false | |
| 39 | end) | |
| 40 | -------------------------------------------------------------------------------------------- | |
| 41 | wait(3.1) | |
| 42 | local plr=game.Players.LocalPlayer | |
| 43 | local mouse=plr:GetMouse() | |
| 44 | local char=plr.Character | |
| 45 | ||
| 46 | local C=0 | |
| 47 | local KK={}
| |
| 48 | coroutine.wrap(function() | |
| 49 | while wait(0) do | |
| 50 | local part=Instance.new("Part",char)
| |
| 51 | local emitter=Instance.new("ParticleEmitter",Part)
| |
| 52 | part.FormFactor='Custom' | |
| 53 | part.Transparency=0.5 | |
| 54 | part.Size=Vector3.new(3.5,0.1,3.5) | |
| 55 | part.TopSurface='Smooth' | |
| 56 | part.BrickColor = BrickColor.new(C==0 and 'Dark red') | |
| 57 | part.Anchored=true | |
| 58 | game.Debris:AddItem(part,0.5) | |
| 59 | if KK['q'] then | |
| 60 | part.CanCollide=false | |
| 61 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
| 62 | elseif KK['e'] then | |
| 63 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
| 64 | end | |
| 65 | wait(0) | |
| 66 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
| 67 | ||
| 68 | end | |
| 69 | end)() | |
| 70 | ||
| 71 | mouse.KeyDown:connect(function(K) | |
| 72 | KK[K]=true | |
| 73 | if KK['y'] then | |
| 74 | C=C==0 and 1 or 0 | |
| 75 | end | |
| 76 | end) | |
| 77 | --hi | |
| 78 | mouse.KeyUp:connect(function(K) | |
| 79 | KK[K]=false | |
| 80 | end) |