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| 1 | local armmovments = false | |
| 2 | local plr = game:GetService('Players').LocalPlayer
| |
| 3 | local chr = plr.Character | |
| 4 | local maus = plr:GetMouse() | |
| 5 | local PGui=plr.PlayerGui | |
| 6 | local lleg = chr["Left Leg"] | |
| 7 | local rleg = chr["Right Leg"] | |
| 8 | local larm = chr["Left Arm"] | |
| 9 | local rarm = chr["Right Arm"] | |
| 10 | local hed = chr.Head | |
| 11 | local rutprt = chr.HumanoidRootPart | |
| 12 | local torso = chr.Torso | |
| 13 | local otheranims=false | |
| 14 | local swimming=false | |
| 15 | chr.Animate.Disabled=true | |
| 16 | local fldb={['w']=false,['a']=false,['s']=false,['d']=false}
| |
| 17 | local RunSpeed=50 | |
| 18 | local WlkSpeed=30 | |
| 19 | local SwimSpeed=14 | |
| 20 | local SwimDashSpeed=28 | |
| 21 | local anim = "Idling" | |
| 22 | local lastanim = "Idling" | |
| 23 | local val = 0 | |
| 24 | local syne = 0 | |
| 25 | local num = 0 | |
| 26 | local runtime = 0 | |
| 27 | local pseudohead=hed:Clone() | |
| 28 | for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
| |
| 29 | pseudohead.Name='PseudoHead' | |
| 30 | pseudohead.Parent=chr.Head | |
| 31 | local pseudoweld=Instance.new('Weld',torso)
| |
| 32 | pseudoweld.Part0=hed | |
| 33 | pseudoweld.Name='PseudoHedWld' | |
| 34 | pseudoweld.Part1=pseudohead | |
| 35 | hed.Transparency=1 | |
| 36 | local Player = game:GetService('Players').LocalPlayer
| |
| 37 | local Character = Player.Character | |
| 38 | local Mouse = Player:GetMouse() | |
| 39 | local LeftArm = Character:WaitForChild("Left Arm")
| |
| 40 | local RightArm = Character:WaitForChild("Right Arm")
| |
| 41 | local LeftLeg = Character:WaitForChild("Left Leg")
| |
| 42 | local RightLeg = Character:WaitForChild("Right Leg")
| |
| 43 | local Head = Character:WaitForChild("Head")
| |
| 44 | local Torso = Character:WaitForChild("Torso")
| |
| 45 | z = Instance.new("Sound", torso)
| |
| 46 | z.SoundId = "rbxassetid://" -- Put Music ID Here. | |
| 47 | z.Looped = true | |
| 48 | z.Pitch = 0.82 | |
| 49 | z.Volume = 1 | |
| 50 | wait(.1) | |
| 51 | z:Play() | |
| 52 | local RootPart = Character:WaitForChild("HumanoidRootPart")
| |
| 53 | local Humanoid = Character:WaitForChild("Humanoid")
| |
| 54 | local LeftShoulder = Torso:WaitForChild("Left Shoulder")
| |
| 55 | local RightShoulder = Torso:WaitForChild("Right Shoulder")
| |
| 56 | local LeftHip = Torso:WaitForChild("Left Hip")
| |
| 57 | local RightHip = Torso:WaitForChild("Right Hip")
| |
| 58 | local Neck = Torso:WaitForChild("Neck")
| |
| 59 | local RootJoint = RootPart:WaitForChild("RootJoint")
| |
| 60 | local Camera = workspace.CurrentCamera | |
| 61 | local FLeftShoulder, FRightShoulder = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
| |
| 62 | FLeftShoulder.Name = "LS" | |
| 63 | FRightShoulder.Name = "RS" | |
| 64 | local FLeftHip, FRightHip = Instance.new("Weld", Torso), Instance.new("Weld", Torso)
| |
| 65 | FLeftHip.Name = "LH" | |
| 66 | FRightHip.Name = "RH" | |
| 67 | local FRootJoint = Instance.new("Weld", RootPart)
| |
| 68 | FRootJoint.Name = "RJ" | |
| 69 | local F1, F2, F3 = Instance.new("Folder", Character), Instance.new("Folder"), Instance.new("Folder")
| |
| 70 | F1.Name = "Parts Folder" | |
| 71 | F2.Parent = F1 | |
| 72 | F2.Name = "Effects" | |
| 73 | F3.Parent = F1 | |
| 74 | F3.Name = "Extra Parts" | |
| 75 | local Drag_To_Part = Instance.new("Part", F3)
| |
| 76 | Drag_To_Part.Transparency = 1 | |
| 77 | Drag_To_Part.Name = "Drag-to-part" | |
| 78 | Drag_To_Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 79 | Drag_To_Part.Anchored = false | |
| 80 | Drag_To_Part.CanCollide = false | |
| 81 | Drag_To_Part.Locked = true | |
| 82 | local DTPWeld = Instance.new("Weld", Drag_To_Part)
| |
| 83 | DTPWeld.Part0 = RootPart | |
| 84 | DTPWeld.Part1 = Drag_To_Part | |
| 85 | local WepWeld, WepWeld2, WepWeld3, SheWeld = nil, nil, nil, nil | |
| 86 | local NLSC0 = LeftShoulder.C0 | |
| 87 | local NLSC1 = LeftShoulder.C1 | |
| 88 | local NRSC0 = RightShoulder.C0 | |
| 89 | local NRSC1 = RightShoulder.C1 | |
| 90 | local NLHC0 = LeftHip.C0 | |
| 91 | local NLHC1 = LeftHip.C1 | |
| 92 | local NRHC0 = RightHip.C0 | |
| 93 | local NRHC1 = RightHip.C1 | |
| 94 | local NNC0 = Neck.C0 | |
| 95 | local NNC1 = Neck.C1 | |
| 96 | local NRJC0 = RootJoint.C0 | |
| 97 | local NRJC1 = RootJoint.C1 | |
| 98 | local Handle, Hit_Box, Handle2, Hit_Box2, TEHandle, TESHandle, TEHit_Box, CEP = nil, nil, nil, nil, nil, nil, nil, nil | |
| 99 | local chatServ = game:GetService("Chat")
| |
| 100 | local runServ = game:GetService("RunService")
| |
| 101 | local debServ = game:GetService("Debris")
| |
| 102 | local CurrentSpeed = 16 | |
| 103 | local Current_Anim = "Idle" | |
| 104 | local Attack_Num = 1 | |
| 105 | local Damage_Buff = 0 | |
| 106 | local Max_Health = 400 | |
| 107 | local Last_Health = Max_Health | |
| 108 | local idle = 1 | |
| 109 | local idlenum = 1 | |
| 110 | local idlenum2 = 1 | |
| 111 | local walk = 1 | |
| 112 | local walknum = 1 | |
| 113 | local walknum2 = 1 | |
| 114 | local Effects = {}
| |
| 115 | local DragTable = {}
| |
| 116 | local InputTable = {}
| |
| 117 | local InputFrameTable = {}
| |
| 118 | local TEBladeP = {}
| |
| 119 | local TEBEffect, c1, c2 = nil, nil, nil | |
| 120 | local RGyro = Instance.new("BodyGyro")
| |
| 121 | RGyro.MaxTorque = Vector3.new(0, 0, 0) | |
| 122 | RGyro.P = 2000 | |
| 123 | local LLCF = CFrame.new() | |
| 124 | local SWP = Instance.new("BoolValue")
| |
| 125 | local ControlScript = Player.PlayerScripts:WaitForChild("ControlScript")
| |
| 126 | local Z_Pressed = false | |
| 127 | local Debounces = {Equipped = false, Equipping = false, HasWep = false, DuelWielding = false, Attacking = false, Locked_On = false, Can_Double_Jump = false, AnimOverride = false, Guarding = false, Crouching = false, JumpAnim = false, DoubleJumpAnim = false, KeyStrokeEnabled = false, Successful_KeyStroke = false, KeyStroke_CoolDown = false, UIAction = false, ZeroGravity = false, DoubleJumping = false, Charging_Erupt = false, Guarding = false, Transformed = false, DisableJump = false, Dashing = false, Hovering = false, TEWield = false, TESWield = false, CanGuard = true, SpedUp = false, HurrSlash = false, Stompped = false}
| |
| 128 | local rad = math.rad | |
| 129 | local huge = math.huge | |
| 130 | local rand = math.random | |
| 131 | local Vec = Vector3.new | |
| 132 | local Cf = CFrame.new | |
| 133 | local Euler = CFrame.fromEulerAnglesXYZ | |
| 134 | local BC = BrickColor.new | |
| 135 | local Col3 = Color3.new | |
| 136 | local Inst = Instance.new | |
| 137 | local Ud2 = UDim2.new | |
| 138 | ||
| 139 | ||
| 140 | ||
| 141 | local FONT = "SourceSansLight" | |
| 142 | ||
| 143 | ||
| 144 | MakeText = function(text, font, duration, tcr, tcg, tcb, scr, scg, scb, cFrame) | |
| 145 | local tpart = Instance.new("Part")
| |
| 146 | tpart.Parent = F2 | |
| 147 | tpart.Transparency = 1 | |
| 148 | tpart.Name = "hoi hoi" | |
| 149 | tpart.Anchored = true | |
| 150 | tpart.CanCollide = false | |
| 151 | tpart.Locked = true | |
| 152 | tpart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 153 | tpart.CFrame = cFrame * CFrame.new(math.random(-2, 2), 0, math.random(-2, 2)) | |
| 154 | local bill = Instance.new("BillboardGui")
| |
| 155 | bill.Parent = tpart | |
| 156 | bill.AlwaysOnTop = true | |
| 157 | bill.Name = "HUHHHHHNAAAA" | |
| 158 | bill.Size = UDim2.new(4, 0, 4, 0) | |
| 159 | bill.StudsOffset = Vector3.new(0, 1, 0) | |
| 160 | local counter = 0 | |
| 161 | local textl = Instance.new("TextLabel")
| |
| 162 | textl.Parent = bill | |
| 163 | textl.Name = "WHYYYYYYYY" | |
| 164 | textl.BackgroundTransparency = 1 | |
| 165 | textl.Size = UDim2.new(1, 0, 1, 0) | |
| 166 | textl.Font = font | |
| 167 | textl.Text = text | |
| 168 | textl.TextColor3 = Color3.new(tcr / 255, tcg / 255, tcb / 255) | |
| 169 | textl.TextScaled = true | |
| 170 | textl.TextStrokeColor3 = Color3.new(scr / 255, scg / 255, scb / 255) | |
| 171 | textl.TextStrokeTransparency = 0 | |
| 172 | coroutine.resume(coroutine.create(function() | |
| 173 | while textl.TextTransparency < 1 do | |
| 174 | swait() | |
| 175 | if bill.StudsOffset.Y >= 5 then | |
| 176 | if duration <= counter then | |
| 177 | textl.TextTransparency = textl.TextTransparency + 0.15 | |
| 178 | textl.TextStrokeTransparency = textl.TextStrokeTransparency + 0.15 | |
| 179 | end | |
| 180 | end | |
| 181 | counter = counter + 0.1 | |
| 182 | bill.StudsOffset = Vector3.new(0, bill.StudsOffset.Y + 0.15, 0) | |
| 183 | end | |
| 184 | debServ:AddItem(bill, 0) | |
| 185 | debServ:AddItem(textl, 0) | |
| 186 | debServ:AddItem(tpart, 0) | |
| 187 | end)) | |
| 188 | end | |
| 189 | ||
| 190 | Apply_Buff = function(amount, duration) | |
| 191 | ||
| 192 | coroutine.resume(coroutine.create(function() | |
| 193 | ||
| 194 | if amount > 0 and duration > 0 then | |
| 195 | Damage_Buff = Damage_Buff + amount | |
| 196 | MakeText("+" .. amount .. " Damage", FONT, 0.3, 255, 0, 0, 0, 0, 0, RootPart.CFrame)
| |
| 197 | wait(duration) | |
| 198 | Damage_Buff = Damage_Buff - amount | |
| 199 | MakeText("-" .. amount .. " Damage", FONT, 0.3, 255, 0, 0, 0, 0, 0, RootPart.CFrame)
| |
| 200 | end | |
| 201 | end | |
| 202 | )) | |
| 203 | end | |
| 204 | ||
| 205 | Apply_Health_Buff = function(amount, duration) | |
| 206 | ||
| 207 | coroutine.resume(coroutine.create(function() | |
| 208 | ||
| 209 | if amount > 0 and duration > 0 then | |
| 210 | Max_Health = Max_Health + amount | |
| 211 | coroutine.resume(coroutine.create(function() | |
| 212 | ||
| 213 | wait() | |
| 214 | Humanoid.Health = Humanoid.Health + amount | |
| 215 | end | |
| 216 | )) | |
| 217 | MakeText("+" .. amount .. " Max Health", FONT, 0.3, 255, 170, 0, 0, 0, 0, RootPart.CFrame)
| |
| 218 | wait(duration) | |
| 219 | Max_Health = Max_Health - amount | |
| 220 | MakeText("-" .. amount .. " Max Health", FONT, 0.3, 255, 170, 0, 0, 0, 0, RootPart.CFrame)
| |
| 221 | end | |
| 222 | end | |
| 223 | )) | |
| 224 | end | |
| 225 | ||
| 226 | ||
| 227 | FindHum = function(parent) | |
| 228 | ||
| 229 | local hm = nil | |
| 230 | for _,HM in pairs(parent:GetChildren()) do | |
| 231 | if HM:IsA("Humanoid") then
| |
| 232 | hm = HM | |
| 233 | end | |
| 234 | end | |
| 235 | return hm | |
| 236 | end | |
| 237 | ||
| 238 | ||
| 239 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 240 | ArtificialHB.Name = "Heartbeat" | |
| 241 | script:WaitForChild("Heartbeat")
| |
| 242 | frame = 0.033333333333333 | |
| 243 | tf = 0 | |
| 244 | allowframeloss = false | |
| 245 | tossremainder = false | |
| 246 | lastframe = tick() | |
| 247 | script.Heartbeat:Fire() | |
| 248 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 249 | tf = tf + s | |
| 250 | if frame <= tf then | |
| 251 | if allowframeloss then | |
| 252 | script.Heartbeat:Fire() | |
| 253 | lastframe = tick() | |
| 254 | else | |
| 255 | for i = 1, math.floor(tf / frame) do | |
| 256 | script.Heartbeat:Fire() | |
| 257 | end | |
| 258 | lastframe = tick() | |
| 259 | end | |
| 260 | if tossremainder then | |
| 261 | tf = 0 | |
| 262 | else | |
| 263 | tf = tf - frame * math.floor(tf / frame) | |
| 264 | end | |
| 265 | end | |
| 266 | end | |
| 267 | ) | |
| 268 | swait = function(num) | |
| 269 | if num == 0 or num == nil then | |
| 270 | ArtificialHB.Event:wait() | |
| 271 | else | |
| 272 | for i = 0, num do | |
| 273 | ArtificialHB.Event:wait() | |
| 274 | end | |
| 275 | end | |
| 276 | end | |
| 277 | ||
| 278 | local DamageFunction = function(Hit, IsRan, MinDam, MaxDam, HKB, Knockback, DamType, Property, Duration, HDrag, DragDuration, SoEff, SoID, SoPit, SoVol) | |
| 279 | ||
| 280 | local humanoid = FindHum(Hit.Parent) | |
| 281 | if humanoid and humanoid ~= Humanoid then | |
| 282 | local IsSafe = true | |
| 283 | local Deb = humanoid:FindFirstChild("ChaosDebounce")
| |
| 284 | if Deb then | |
| 285 | local Cre = Deb:FindFirstChild("Creator")
| |
| 286 | if Cre and Cre.Value == Player.UserId then | |
| 287 | IsSafe = false | |
| 288 | end | |
| 289 | end | |
| 290 | if IsSafe then | |
| 291 | local deb = Inst("BoolValue", humanoid)
| |
| 292 | deb.Name = "ChaosDebounce" | |
| 293 | local cre = Inst("NumberValue", deb)
| |
| 294 | cre.Name = "Creator" | |
| 295 | cre.Value = Player.UserId | |
| 296 | debServ:AddItem(deb, Duration) | |
| 297 | debServ:AddItem(cre, Duration) | |
| 298 | local Damage = 1 | |
| 299 | if IsRan then | |
| 300 | Damage = rand(MinDam, MaxDam) | |
| 301 | else | |
| 302 | Damage = MaxDam | |
| 303 | end | |
| 304 | local this_nigga_had_op_health = false | |
| 305 | if SoEff then | |
| 306 | local HitSound = Sound(Hit, "http://roblox.com/asset/?id=" .. SoID .. "", SoVol, SoPit, false) | |
| 307 | debServ:AddItem(HitSound, 6) | |
| 308 | end | |
| 309 | -- DECOMPILER ERROR at PC100: Unhandled construct in 'MakeBoolean' P1 | |
| 310 | ||
| 311 | if (DamType == "Compensate" or string.sub(DamType, 1, 10) == "Compensate") and (humanoid.MaxHealth >= 100000 or humanoid.MaxHealth == 0) then | |
| 312 | if humanoid.MaxHealth >= 1000000000 or humanoid.MaxHealth == 0 then | |
| 313 | humanoid.MaxHealth = 100 | |
| 314 | this_nigga_had_op_health = true | |
| 315 | end | |
| 316 | Damage = Damage * (humanoid.MaxHealth / 100) | |
| 317 | end | |
| 318 | if humanoid.MaxHealth >= 100000000 or humanoid.MaxHealth == 0 then | |
| 319 | this_nigga_had_op_health = true | |
| 320 | humanoid.MaxHealth = 100 | |
| 321 | end | |
| 322 | if Damage_Buff > 0 then | |
| 323 | Damage = Damage * Damage_Buff | |
| 324 | end | |
| 325 | humanoid.Health = humanoid.Health - Damage | |
| 326 | if humanoid.MaxHealth / 4 <= Damage then | |
| 327 | MakeText("-" .. Damage .. "", "SourceSansBold", 0.3, 170, 0, 0, 255, 85, 0, Hit.CFrame)
| |
| 328 | else | |
| 329 | local mtc = BrickColor.new("Really black").Color
| |
| 330 | MakeText("-" .. Damage .. "", FONT, 0.3, mtc.r * 255, mtc.g * 255, mtc.b * 255, 0, 0, 0, Hit.CFrame)
| |
| 331 | end | |
| 332 | do | |
| 333 | if HKB and (DamType ~= "SkyRocket" or DamType ~= "Compensate-SkyRocket") then | |
| 334 | if Property.Name ~= "Point" then | |
| 335 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 336 | local KBCF = Cf(Hit.Position, Property.Position) | |
| 337 | Hit.Velocity = KBCF.lookVector * -Knockback | |
| 338 | else | |
| 339 | do | |
| 340 | Hit.Velocity = Property.CFrame.lookVector * Knockback | |
| 341 | if (DamType == "Normal" and DamType == "Stun") or DamType == "Compensate-Stun" then | |
| 342 | MakeText("Stunned", FONT, 0.3, 255, 255, 0, 0, 0, 0, Hit.CFrame)
| |
| 343 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 344 | local pos = Inst("BodyPosition", Hit)
| |
| 345 | pos.MaxForce = Vec(huge, huge, huge) | |
| 346 | pos.Position = Hit.Position | |
| 347 | debServ:AddItem(pos, Duration * 10) | |
| 348 | else | |
| 349 | do | |
| 350 | if DamType == "LifeSteal" or DamType == "Compensate-LifeSteal" then | |
| 351 | Humanoid.Health = Humanoid.Health + Damage / 2 | |
| 352 | MakeText("+" .. Damage / 2, FONT, 0.4, 0, 0, 0, 0, 255, 0, RootPart.CFrame)
| |
| 353 | else | |
| 354 | if DamType == "MomentumStopper" or DamType == "Compensate-MomentumStopper" then | |
| 355 | local vel = Inst("BodyVelocity", Hit)
| |
| 356 | vel.Name = "MomentumStopper" | |
| 357 | vel.MaxForce = Vec(huge, huge, huge) | |
| 358 | vel.Velocity = Vec(0, 0, 0) | |
| 359 | debServ:AddItem(vel, 3) | |
| 360 | else | |
| 361 | do | |
| 362 | if DamType == "Knockdown" or DamType == "Compensate-Knockdown" then | |
| 363 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 364 | else | |
| 365 | if DamType == "SkyRocket" or DamType == "Compensate-SkyRocket" then | |
| 366 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 367 | Hit.Velocity = Vec(0, Knockback, 0) | |
| 368 | if rand(1, 4) == 1 then | |
| 369 | local Twista = Inst("BodyAngularVelocity", Hit)
| |
| 370 | Twista.MaxTorque = Vec(1000000, 1000000, 1000000) | |
| 371 | Twista.AngularVelocity = Vec(rand(-2, 2) * (Knockback / 2), rand(-2, 2) * (Knockback / 2), rand(-2, 2) * (Knockback / 2)) | |
| 372 | debServ:AddItem(Twista, 0.01) | |
| 373 | end | |
| 374 | else | |
| 375 | do | |
| 376 | if DamType == "FreezeStun" or DamType == "Compensate-FreezeStun" then | |
| 377 | MakeText("Stunned", FONT, 0.3, 0, 0, 0, 255, 170, 0, Hit.CFrame)
| |
| 378 | coroutine.resume(coroutine.create(function() | |
| 379 | ||
| 380 | local ti = 0 | |
| 381 | local hHead = Hit.Parent:FindFirstChild("Head")
| |
| 382 | if hHead then | |
| 383 | hHead = Hit | |
| 384 | local h = Inst("Part", F2)
| |
| 385 | h.Size = Vec(0.2, 0.2, 0.2) | |
| 386 | h.CanCollide = false | |
| 387 | h.Transparency = 1 | |
| 388 | h.Position = hHead.Position | |
| 389 | local hWELD = Inst("Weld", h)
| |
| 390 | hWELD.Part0 = hHead | |
| 391 | hWELD.Part1 = h | |
| 392 | hWELD.C0 = Cf(0, -4, 0) | |
| 393 | repeat | |
| 394 | ti = ti + 0.1 | |
| 395 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
| 396 | if p:IsA("BasePart") then
| |
| 397 | p.Anchored = true | |
| 398 | end | |
| 399 | end | |
| 400 | swait() | |
| 401 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 402 | local p1 = hHead.Position + Vec(rand(-200, 200) / 100, -(hHead.Size.y * 1.5), rand(-200, 200) / 100) | |
| 403 | local p0 = h.Position | |
| 404 | Lightning(p0, p1, 5, 3, "Deep orange", "Neon", 0.1, 0.2, 0.2) | |
| 405 | until Duration * 12 <= ti | |
| 406 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
| 407 | if p:IsA("BasePart") then
| |
| 408 | p.Anchored = false | |
| 409 | end | |
| 410 | end | |
| 411 | debServ:AddItem(h, 0) | |
| 412 | end | |
| 413 | end | |
| 414 | )) | |
| 415 | else | |
| 416 | if DamType == "KnockDownFreezeStun" or DamType == "Compensate-KnockDownFreezeStun" then | |
| 417 | MakeText("Stunned", FONT, 0.3, 0, 0, 0, 255, 64, 0, Hit.CFrame)
| |
| 418 | coroutine.resume(coroutine.create(function() | |
| 419 | ||
| 420 | local ti = 0 | |
| 421 | local scf = nil | |
| 422 | local h = Inst("Part", F2)
| |
| 423 | h.Size = Vec(0.2, 0.2, 0.2) | |
| 424 | h.CanCollide = false | |
| 425 | h.Anchored = true | |
| 426 | h.Transparency = 1 | |
| 427 | h.Position = Hit.Position | |
| 428 | h.CFrame = h.CFrame * Euler(rad(-90), 0, 0) | |
| 429 | local IL = {Character, Hit.Parent}
| |
| 430 | local Ground, Pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(h.Position, h.CFrame.lookVector.Unit * 999), IL, true, true) | |
| 431 | if Ground then | |
| 432 | Hit.CFrame = Cf(Pos) * Euler(rad(-90), 0, 0) | |
| 433 | scf = Cf(Pos) * Euler(rad(-90), 0, 0) | |
| 434 | end | |
| 435 | repeat | |
| 436 | ti = ti + 0.1 | |
| 437 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
| 438 | if p:IsA("BasePart") then
| |
| 439 | p.Anchored = true | |
| 440 | end | |
| 441 | end | |
| 442 | Hit.CFrame = scf | |
| 443 | swait() | |
| 444 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 445 | until Duration * 7 <= ti | |
| 446 | for _,p in pairs(humanoid.Parent:GetChildren()) do | |
| 447 | if p:IsA("BasePart") then
| |
| 448 | p.Anchored = false | |
| 449 | end | |
| 450 | end | |
| 451 | debServ:AddItem(h, 0) | |
| 452 | end | |
| 453 | )) | |
| 454 | end | |
| 455 | end | |
| 456 | if HDrag then | |
| 457 | humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) | |
| 458 | local pos = Inst("BodyPosition", Hit)
| |
| 459 | pos.MaxForce = Vec(huge, huge, huge) | |
| 460 | pos.Position = Drag_To_Part.Position | |
| 461 | local d = Inst("NumberValue", pos)
| |
| 462 | d.Name = "Duration" | |
| 463 | d.Value = DragDuration | |
| 464 | table.insert(DragTable, pos) | |
| 465 | end | |
| 466 | do | |
| 467 | if this_nigga_had_op_health then | |
| 468 | coroutine.resume(coroutine.create(function() | |
| 469 | ||
| 470 | swait() | |
| 471 | Damage = Damage * 2 | |
| 472 | humanoid.Health = humanoid.Health - Damage | |
| 473 | MakeText("-" .. Damage .. "", FONT, 0.4, 0, 0, 0, 0, 0, 91, Hit.CFrame)
| |
| 474 | end | |
| 475 | )) | |
| 476 | end | |
| 477 | end | |
| 478 | end | |
| 479 | end | |
| 480 | end | |
| 481 | end | |
| 482 | end | |
| 483 | end | |
| 484 | end | |
| 485 | end | |
| 486 | end | |
| 487 | end | |
| 488 | end | |
| 489 | end | |
| 490 | end | |
| 491 | end | |
| 492 | end | |
| 493 | ||
| 494 | MagniDamage = function(Part, range, isRan, mindam, maxdam, hkb, knock, DType, dur, hd, dd, soe, soid, sopit, sovol) | |
| 495 | ||
| 496 | for _,c in pairs(workspace:GetChildren()) do | |
| 497 | local hum = FindHum(c) | |
| 498 | if hum and hum ~= Humanoid then | |
| 499 | local head = c:FindFirstChild("Head")
| |
| 500 | local tor = c:FindFirstChild("Torso")
| |
| 501 | local larm = c:FindFirstChild("Left Arm")
| |
| 502 | local rarm = c:FindFirstChild("Right Arm")
| |
| 503 | local lleg = c:FindFirstChild("Left Leg")
| |
| 504 | local rleg = c:FindFirstChild("Right Leg")
| |
| 505 | local Dis = range | |
| 506 | local Par = nil | |
| 507 | if head then | |
| 508 | local Mag = (head.Position - Part.Position).magnitude | |
| 509 | if Mag <= Dis then | |
| 510 | Dis = Mag | |
| 511 | Par = head | |
| 512 | end | |
| 513 | end | |
| 514 | if tor then | |
| 515 | local Mag = (tor.Position - Part.Position).magnitude | |
| 516 | if Mag <= Dis then | |
| 517 | Dis = Mag | |
| 518 | Par = tor | |
| 519 | end | |
| 520 | end | |
| 521 | if rarm then | |
| 522 | local Mag = (rarm.Position - Part.Position).magnitude | |
| 523 | if Mag <= Dis then | |
| 524 | Dis = Mag | |
| 525 | Par = rarm | |
| 526 | end | |
| 527 | end | |
| 528 | if larm then | |
| 529 | local Mag = (larm.Position - Part.Position).magnitude | |
| 530 | if Mag <= Dis then | |
| 531 | Dis = Mag | |
| 532 | Par = larm | |
| 533 | end | |
| 534 | end | |
| 535 | if rleg then | |
| 536 | local Mag = (rleg.Position - Part.Position).magnitude | |
| 537 | if Mag <= Dis then | |
| 538 | Dis = Mag | |
| 539 | Par = rleg | |
| 540 | end | |
| 541 | end | |
| 542 | if lleg then | |
| 543 | local Mag = (lleg.Position - Part.Position).magnitude | |
| 544 | if Mag <= Dis then | |
| 545 | Dis = Mag | |
| 546 | Par = lleg | |
| 547 | end | |
| 548 | end | |
| 549 | if Par then | |
| 550 | DamageFunction(Par, isRan, mindam, maxdam, hkb, knock, DType, Part, dur, hd, dd, soe, soid, sopit, sovol) | |
| 551 | end | |
| 552 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
| 553 | ||
| 554 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
| 555 | ||
| 556 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
| 557 | ||
| 558 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
| 559 | ||
| 560 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
| 561 | ||
| 562 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out DO_STMT | |
| 563 | ||
| 564 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 565 | ||
| 566 | -- DECOMPILER ERROR at PC113: LeaveBlock: unexpected jumping out IF_STMT | |
| 567 | ||
| 568 | end | |
| 569 | end | |
| 570 | end | |
| 571 | ||
| 572 | ||
| 573 | ||
| 574 | ||
| 575 | ||
| 576 | ||
| 577 | CreatePart = function(className, parent, Brickcolor, Material, Transparency, Reflectance, Name, Size, Position, Rotation, MeshClass, MeshScale, MeshId, MeshType) | |
| 578 | ||
| 579 | - | local Part = Instance.new(className, parent) |
| 579 | + | |
| 580 | - | Part.BrickColor = BrickColor.new(Brickcolor) |
| 580 | + | |
| 581 | - | Part.Transparency = Transparency |
| 581 | + | |
| 582 | - | Part.Reflectance = Reflectance |
| 582 | + | |
| 583 | - | Part.Material = Material |
| 583 | + | |
| 584 | - | Part.Name = Name |
| 584 | + | |
| 585 | - | Part.Anchored = true |
| 585 | + | |
| 586 | - | Part.CanCollide = false |
| 586 | + | |
| 587 | - | Part.Locked = true |
| 587 | + | |
| 588 | - | Part.Size = Size |
| 588 | + | |
| 589 | - | Part.Position = Position |
| 589 | + | |
| 590 | - | Part.Rotation = Rotation |
| 590 | + | |
| 591 | - | Part.TopSurface = "SmoothNoOutlines" |
| 591 | + | |
| 592 | - | Part.BottomSurface = "SmoothNoOutlines" |
| 592 | + | |
| 593 | - | Part.FrontSurface = "SmoothNoOutlines" |
| 593 | + | |
| 594 | - | Part.BackSurface = "SmoothNoOutlines" |
| 594 | + | |
| 595 | - | Part.RightSurface = "SmoothNoOutlines" |
| 595 | + | |
| 596 | - | Part.LeftSurface = "SmoothNoOutlines" |
| 596 | + | |
| 597 | - | local Mesh = Instance.new(MeshClass, Part) |
| 597 | + | |
| 598 | - | Mesh.Scale = MeshScale |
| 598 | + | |
| 599 | - | if MeshClass == "SpecialMesh" then |
| 599 | + | |
| 600 | - | Mesh.MeshId = MeshId |
| 600 | + | |
| 601 | - | Mesh.MeshType = MeshType |
| 601 | + | |
| 602 | effectsg.Parent = F2 | |
| 603 | - | return Part |
| 603 | + | |
| 604 | effectsg.BrickColor = BrickColor.new(Color) | |
| 605 | effectsg.Reflectance = Ref | |
| 606 | local point1 = P1 | |
| 607 | local mg = (LP.p - point1.p).magnitude | |
| 608 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 609 | effectsg.CFrame = Cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 610 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 611 | game:GetService("Debris"):AddItem(effectsg, 2)
| |
| 612 | if returnn then | |
| 613 | return effectsg | |
| 614 | end | |
| 615 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 616 | ||
| 617 | if not returnn then | |
| 618 | for i = 0, 1, 0.05 do | |
| 619 | swait() | |
| 620 | Part.Transparency = 1 * i | |
| 621 | Mesh.Scale = Vector3.new(0.5 - 0.5 * i, 1, 0.5 - 0.5 * i) | |
| 622 | end | |
| 623 | Part.Parent = nil | |
| 624 | end | |
| 625 | end | |
| 626 | ), effectsg, effectsmsh) | |
| 627 | end | |
| 628 | ||
| 629 | local CFrameFromTopBack = function(at, top, back) | |
| 630 | ||
| 631 | local right = top:Cross(back) | |
| 632 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 633 | end | |
| 634 | ||
| 635 | NoOutline = function(Part) | |
| 636 | ||
| 637 | Part.TopSurface = 10 | |
| 638 | end | |
| 639 | ||
| 640 | pert = function(parent, reflectance, transparency, brickcolor, name, size, material) | |
| 641 | ||
| 642 | local fp = Inst("Part")
| |
| 643 | fp.Parent = parent | |
| 644 | fp.Reflectance = reflectance | |
| 645 | fp.Transparency = transparency | |
| 646 | fp.CanCollide = false | |
| 647 | fp.Locked = true | |
| 648 | fp.BrickColor = brickcolor | |
| 649 | fp.Name = name | |
| 650 | fp.Size = size | |
| 651 | fp.Position = Torso.Position | |
| 652 | NoOutline(fp) | |
| 653 | fp.Material = material | |
| 654 | fp:BreakJoints() | |
| 655 | return fp | |
| 656 | end | |
| 657 | ||
| 658 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 659 | ||
| 660 | local mesh = Inst(Mesh) | |
| 661 | mesh.Parent = part | |
| 662 | if Mesh == "SpecialMesh" then | |
| 663 | mesh.MeshType = meshtype | |
| 664 | mesh.MeshId = meshid | |
| 665 | end | |
| 666 | mesh.Offset = offset | |
| 667 | mesh.Scale = scale | |
| 668 | return mesh | |
| 669 | end | |
| 670 | ||
| 671 | MagicBlock = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 672 | ||
| 673 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
| 674 | prt.Anchored = true | |
| 675 | prt.CFrame = cframe | |
| 676 | local msh = mesh("BlockMesh", prt, "", "", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 677 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 678 | table.insert(Effects, {prt, "Block1", Delay, x3, y3, z3})
| |
| 679 | end | |
| 680 | ||
| 681 | MagicBlock2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 682 | ||
| 683 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
| 684 | prt.Anchored = true | |
| 685 | prt.CFrame = cframe | |
| 686 | local msh = mesh("BlockMesh", prt, "", "", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 687 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 688 | table.insert(Effects, {prt, "Disappear", Delay, x3, y3, z3})
| |
| 689 | end | |
| 690 | ||
| 691 | MagicSpikeBall = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 692 | ||
| 693 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
| 694 | prt.Anchored = true | |
| 695 | prt.CFrame = cframe | |
| 696 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/Asset/?id=9982590", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 697 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 698 | table.insert(Effects, {prt, "Block1", Delay, x3, y3, z3})
| |
| 699 | end | |
| 700 | ||
| 701 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 702 | ||
| 703 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
| 704 | prt.Anchored = true | |
| 705 | prt.CFrame = cframe | |
| 706 | local msh = mesh("SpecialMesh", prt, "Sphere", "", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 707 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 708 | table.insert(Effects, {prt, "Cylinder", Delay, x3, y3, z3})
| |
| 709 | end | |
| 710 | ||
| 711 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 712 | ||
| 713 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
| 714 | prt.Anchored = true | |
| 715 | prt.CFrame = cframe | |
| 716 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 717 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 718 | table.insert(Effects, {prt, "Cylinder", Delay, x3, y3, z3})
| |
| 719 | end | |
| 720 | ||
| 721 | MagicWave2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 722 | ||
| 723 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
| 724 | prt.Anchored = true | |
| 725 | prt.CFrame = cframe | |
| 726 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 727 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 728 | table.insert(Effects, {prt, "Wave", Delay, x3, y3, z3})
| |
| 729 | end | |
| 730 | ||
| 731 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 732 | ||
| 733 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(0.2, 0.2, 0.2), material) | |
| 734 | prt.Anchored = true | |
| 735 | prt.CFrame = cframe | |
| 736 | local msh = mesh("SpecialMesh", prt, "Head", "", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 737 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 738 | Effects[#Effects + 1] = {prt, "Cylinder", Delay, x3, y3, z3}
| |
| 739 | end | |
| 740 | ||
| 741 | MagicCylinder2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 742 | ||
| 743 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(0.2, 0.2, 0.2), material) | |
| 744 | prt.Anchored = true | |
| 745 | prt.CFrame = cframe | |
| 746 | local msh = mesh("CylinderMesh", prt, "", "", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 747 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 748 | Effects[#Effects + 1] = {prt, "Cylinder", Delay, x3, y3, z3}
| |
| 749 | end | |
| 750 | ||
| 751 | MagicBlood = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 752 | ||
| 753 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
| 754 | prt.Anchored = true | |
| 755 | prt.CFrame = cframe | |
| 756 | local msh = mesh("SpecialMesh", prt, "Sphere", "", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 757 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 758 | table.insert(Effects, {prt, "Blood", Delay, x3, y3, z3})
| |
| 759 | end | |
| 760 | ||
| 761 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 762 | ||
| 763 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
| 764 | prt.Anchored = true | |
| 765 | prt.CFrame = cframe | |
| 766 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 767 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 768 | table.insert(Effects, {prt, "Cylinder", Delay, x3, y3, z3})
| |
| 769 | end | |
| 770 | ||
| 771 | MagicRing2 = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, Delay) | |
| 772 | ||
| 773 | local prt = pert(F2, 0, 0, brickcolor, "Effect", Vec(), material) | |
| 774 | prt.Anchored = true | |
| 775 | prt.CFrame = cframe | |
| 776 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", Vec(0, 0, 0), Vec(x1, y1, z1))
| |
| 777 | game:GetService("Debris"):AddItem(prt, 5)
| |
| 778 | table.insert(Effects, {prt, "Blood", Delay, x3, y3, z3})
| |
| 779 | end | |
| 780 | ||
| 781 | ElecEffect = function(brickCol, Mat, cff, x, y, z) | |
| 782 | ||
| 783 | local prt = pert(F2, 0, 0, brickCol, "Part", Vec(1, 1, 1), Mat) | |
| 784 | prt.Anchored = true | |
| 785 | prt.CFrame = cff * Cf(rand(-x, x), rand(-y, y), rand(-z, z)) | |
| 786 | prt.CFrame = Cf(prt.Position) | |
| 787 | debServ:AddItem(prt, 2) | |
| 788 | local xval = math.random() / 2 | |
| 789 | local yval = math.random() / 2 | |
| 790 | local zval = math.random() / 2 | |
| 791 | local msh = mesh("BlockMesh", prt, "", "", Vec(0, 0, 0), Vec(xval, yval, zval))
| |
| 792 | Effects[#Effects + 1] = {prt, "Elec", 0.1, x, y, z, xval, yval, zval}
| |
| 793 | end | |
| 794 | ||
| 795 | Lightning = function(p0, p1, tym, ofs, col, mat, th, tra, last) | |
| 796 | end | |
| 797 | end | |
| 798 | end | |
| 799 | ||
| 800 | Triangle = function(a, b, c, tcol, tmat) | |
| 801 | ||
| 802 | local edg1 = (c-a):Dot((b-a).unit) | |
| 803 | local edg2 = (a-b):Dot((c-b).unit) | |
| 804 | local edg3 = (b-c):Dot((a-c).unit) | |
| 805 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
| 806 | a = a | |
| 807 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
| 808 | a = b | |
| 809 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
| 810 | a = c | |
| 811 | else | |
| 812 | return | |
| 813 | end | |
| 814 | local len1 = (c-a):Dot((b-a).unit) | |
| 815 | local len2 = (b-a).magnitude - len1 | |
| 816 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 817 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 818 | local list = {}
| |
| 819 | if len1 > 0.01 then | |
| 820 | local w1 = Inst("WedgePart", F2)
| |
| 821 | w1.Material = tmat | |
| 822 | - | local magz = (p0 - p1).magnitude |
| 822 | + | |
| 823 | - | local curpos = p0 |
| 823 | + | |
| 824 | - | local trz = {-ofs, ofs}
|
| 824 | + | |
| 825 | - | for i = 1, tym do |
| 825 | + | |
| 826 | - | local li = Instance.new("Part", F2)
|
| 826 | + | |
| 827 | - | li.TopSurface = 0 |
| 827 | + | |
| 828 | w1.Size = sz | |
| 829 | local sp = Inst("SpecialMesh", w1)
| |
| 830 | - | li.Transparency = tra or 0.4 |
| 830 | + | |
| 831 | - | li.BrickColor = BrickColor.new(col) |
| 831 | + | |
| 832 | - | li.Material = mat |
| 832 | + | |
| 833 | w1.Anchored = true | |
| 834 | w1.Transparency = 0.7 | |
| 835 | debServ:AddItem(w1, 25) | |
| 836 | - | li.Size = Vector3.new(th, th, magz / tym) |
| 836 | + | |
| 837 | - | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) |
| 837 | + | |
| 838 | - | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz |
| 838 | + | |
| 839 | - | if tym == i then |
| 839 | + | |
| 840 | - | local magz2 = (curpos - p1).magnitude |
| 840 | + | |
| 841 | - | li.Size = Vector3.new(th, th, magz2) |
| 841 | + | |
| 842 | - | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) |
| 842 | + | |
| 843 | - | game:GetService("Debris"):AddItem(li, last)
|
| 843 | + | |
| 844 | - | else |
| 844 | + | |
| 845 | - | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) |
| 845 | + | |
| 846 | - | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p |
| 846 | + | |
| 847 | - | game:GetService("Debris"):AddItem(li, last)
|
| 847 | + | |
| 848 | local sz = Vec(0.2, width, len2) | |
| 849 | w2.Size = sz | |
| 850 | local sp = Inst("SpecialMesh", w2)
| |
| 851 | sp.MeshType = "Wedge" | |
| 852 | sp.Scale = Vec(0, 1, 1) * sz / w2.Size | |
| 853 | w2:BreakJoints() | |
| 854 | w2.Anchored = true | |
| 855 | w2.Transparency = 0.7 | |
| 856 | debServ:AddItem(w2, 25) | |
| 857 | table.insert(Effects, {w2, "Disappear", 0.045})
| |
| 858 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 859 | table.insert(list, w2) | |
| 860 | end | |
| 861 | return unpack(list) | |
| 862 | end | |
| 863 | ||
| 864 | ||
| 865 | runServ.RenderStepped:connect(function() | |
| 866 | if #Effects > 0 then | |
| 867 | for e = 1, #Effects do | |
| 868 | if Effects[e] ~= nil then | |
| 869 | local Thing = Effects[e] | |
| 870 | if Thing ~= nil then | |
| 871 | local Part = Thing[1] | |
| 872 | local Mode = Thing[2] | |
| 873 | local Delay = Thing[3] | |
| 874 | local IncX = Thing[4] | |
| 875 | local IncY = Thing[5] | |
| 876 | local IncZ = Thing[6] | |
| 877 | if Thing[1].Transparency <= 1 then | |
| 878 | if Thing[2] == "Block1" then | |
| 879 | Thing[1].CFrame = Thing[1].CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 880 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 881 | if not Mesh then | |
| 882 | Mesh = Instance.new("BlockMesh")
| |
| 883 | end | |
| 884 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
| 885 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 886 | elseif Thing[2] == "Wave" then | |
| 887 | Thing[1].CFrame = Thing[1].CFrame * CFrame.Angles(0, rad(10), 0) | |
| 888 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 889 | if not Mesh then | |
| 890 | Mesh = Instance.new("BlockMesh")
| |
| 891 | end | |
| 892 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
| 893 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 894 | elseif Thing[2] == "Cylinder" then | |
| 895 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 896 | if not Mesh then | |
| 897 | Mesh = Instance.new("BlockMesh")
| |
| 898 | end | |
| 899 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
| 900 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 901 | elseif Thing[2] == "Blood" then | |
| 902 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 903 | if not Mesh then | |
| 904 | Mesh = Instance.new("BlockMesh")
| |
| 905 | end | |
| 906 | Thing[1].CFrame = Thing[1].CFrame * Cf(0, 0.5, 0) | |
| 907 | Mesh.Scale = Mesh.Scale + Vec(Thing[4], Thing[5], Thing[6]) | |
| 908 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 909 | elseif Thing[2] == "Elec" then | |
| 910 | Mesh = Thing[1]:FindFirstChild("Mesh")
| |
| 911 | if not Mesh then | |
| 912 | Mesh = Instance.new("BlockMesh")
| |
| 913 | end | |
| 914 | Mesh.Scale = Mesh.Scale + Vec(Thing[7], Thing[8], Thing[9]) | |
| 915 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 916 | elseif Thing[2] == "Disappear" then | |
| 917 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 918 | end | |
| 919 | else | |
| 920 | Part.Parent = nil | |
| 921 | debServ:AddItem(Part, 0) | |
| 922 | table.remove(Effects, e) | |
| 923 | end | |
| 924 | end | |
| 925 | end | |
| 926 | end | |
| 927 | end | |
| 928 | end) | |
| 929 | ||
| 930 | ||
| 931 | ||
| 932 | ||
| 933 | ||
| 934 | ||
| 935 | maus.KeyDown:connect(function(kei) | |
| 936 | if string.byte(kei)==48 and not otheranims then | |
| 937 | runnin=true | |
| 938 | end | |
| 939 | if kei=='w' then fldb.w=true end | |
| 940 | if kei=='a' then fldb.a=true end | |
| 941 | if kei=='s' then fldb.s=true end | |
| 942 | if kei=='d' then fldb.d=true end | |
| 943 | end) | |
| 944 | maus.KeyUp:connect(function(kei) | |
| 945 | if string.byte(kei)==48 and not otheranims then | |
| 946 | runnin=false | |
| 947 | end | |
| 948 | if kei=='w' then fldb.w=false end | |
| 949 | if kei=='a' then fldb.a=false end | |
| 950 | if kei=='s' then fldb.s=false end | |
| 951 | if kei=='d' then fldb.d=false end | |
| 952 | end) | |
| 953 | ||
| 954 | ||
| 955 | ||
| 956 | maus.KeyDown:connect(function(kei) | |
| 957 | if kei=='z' and attack ~= "false" then | |
| 958 | ||
| 959 | attackone() | |
| 960 | ||
| 961 | elseif kei=='x' and attack ~= "false" then | |
| 962 | ||
| 963 | attacktwo() | |
| 964 | ||
| 965 | elseif kei=='c' and attack ~= "false" then | |
| 966 | ||
| 967 | attackthree() | |
| 968 | ||
| 969 | elseif kei=='v' and attack ~= "false" then | |
| 970 | ||
| 971 | Untimatum() | |
| 972 | ||
| 973 | end | |
| 974 | end) | |
| 975 | ||
| 976 | ||
| 977 | ||
| 978 | ||
| 979 | ||
| 980 | coroutine.wrap(function() | |
| 981 | for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
| |
| 982 | function Lerp(a, b, i) | |
| 983 | local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
| |
| 984 | local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
| |
| 985 | local calx = com1[1] + (com2[1] - com1[1]) * i | |
| 986 | local caly = com1[2] + (com2[2] - com1[2]) * i | |
| 987 | local calz = com1[3] + (com2[3] - com1[3]) * i | |
| 988 | local cala = com1[4] + (com2[4] - com1[4]) * i | |
| 989 | local calb = com1[5] + (com2[5] - com1[5]) * i | |
| 990 | local calc = com1[6] + (com2[6] - com1[6]) * i | |
| 991 | return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) | |
| 992 | end | |
| 993 | function TwnSingleNumber(s,f,m) | |
| 994 | local wot=s+(f-s)*m | |
| 995 | return wot | |
| 996 | end | |
| 997 | function TwnVector3(q,w,e) | |
| 998 | local begin={q.x,q.y,q.z}
| |
| 999 | local ending={w.x,w.y,w.z}
| |
| 1000 | local bgx=begin[1]+(ending[1]-begin[1])*e | |
| 1001 | local bgy=begin[2]+(ending[2]-begin[2])*e | |
| 1002 | local bgz=begin[3]+(ending[3]-begin[3])*e | |
| 1003 | return Vector3.new(bgx,bgy,bgz) | |
| 1004 | end | |
| 1005 | newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z) | |
| 1006 | wld = Instance.new("Weld", wp1)
| |
| 1007 | wld.Part0 = wp0 | |
| 1008 | wld.Part1 = wp1 | |
| 1009 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 1010 | end | |
| 1011 | newWeld(law, torso, larm, -1.5, 0.5, 0) | |
| 1012 | newWeld(raw, torso, rarm, 1.5, 0.5, 0) | |
| 1013 | newWeld(llw, torso, lleg, -.5, -2, 0) | |
| 1014 | newWeld(rlw, torso, rleg, .5, -2, 0) | |
| 1015 | newWeld(hw, torso, hed, 0, 1.5, 0) | |
| 1016 | local rutwald=Instance.new('Weld',rutprt)
| |
| 1017 | rutwald.Part0=rutprt | |
| 1018 | rutwald.Part1=torso | |
| 1019 | rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1020 | larm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0) | |
| 1021 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0) | |
| 1022 | rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
| 1023 | lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
| 1024 | ||
| 1025 | local function setupPart(part) | |
| 1026 | part.Anchored = true | |
| 1027 | part.FormFactor = 'Custom' | |
| 1028 | part.CanCollide = false | |
| 1029 | part.BrickColor = BrickColor.new("Dark indigo")
| |
| 1030 | part.Material = "Neon" | |
| 1031 | part.TopSurface = 'SmoothNoOutlines' | |
| 1032 | part.BottomSurface = 'SmoothNoOutlines' | |
| 1033 | part.FrontSurface = 'SmoothNoOutlines' | |
| 1034 | part.BackSurface = 'SmoothNoOutlines' | |
| 1035 | part.LeftSurface = 'SmoothNoOutlines' | |
| 1036 | part.RightSurface = 'SmoothNoOutlines' | |
| 1037 | end | |
| 1038 | ||
| 1039 | function CFrameFromTopBack(at, top, back) | |
| 1040 | local right = top:Cross(back) | |
| 1041 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1042 | end | |
| 1043 | ||
| 1044 | function CreateTriangle(parent, a, b, c) | |
| 1045 | local this = {}
| |
| 1046 | local mPart1 = Instance.new('WedgePart')
| |
| 1047 | setupPart(mPart1) | |
| 1048 | local mPart2 = Instance.new('WedgePart')
| |
| 1049 | setupPart(mPart2) | |
| 1050 | function this:Set(a, b, c) --[[ edg1 A ------|------>B --. '\ | / \ \part1|part2/ | \ cut / / Direction edges point in: edg3 \ / edg2 / (clockwise) \ / |/ \<- / ` \ / C --]] | |
| 1051 | local ab, bc, ca = b-a, c-b, a-c local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude | |
| 1052 | local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm)) | |
| 1053 | local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm)) | |
| 1054 | local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam)) | |
| 1055 | if edg1 < edg2 then | |
| 1056 | if edg1 < edg3 then | |
| 1057 | -- nothing to change | |
| 1058 | else | |
| 1059 | a, b, c = c, a, b | |
| 1060 | ab, bc, ca = ca, ab, bc | |
| 1061 | abm = cam | |
| 1062 | end | |
| 1063 | else | |
| 1064 | if edg2 < edg3 then | |
| 1065 | a, b, c = b, c, a | |
| 1066 | ab, bc, ca = bc, ca, ab | |
| 1067 | abm = bcm | |
| 1068 | else | |
| 1069 | a, b, c = c, a, b | |
| 1070 | ab, bc, ca = ca, ab, bc | |
| 1071 | abm = cam | |
| 1072 | end | |
| 1073 | end | |
| 1074 | ||
| 1075 | local len1 = -ca:Dot(ab)/abm local len2 = abm - len1 local width = (ca + ab.unit*len1).magnitude | |
| 1076 | local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit) | |
| 1077 | ||
| 1078 | mPart1.Parent = parent | |
| 1079 | mPart1.Size = Vector3.new(1,1,1) | |
| 1080 | mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 1081 | local Mesh = Instance.new("SpecialMesh",mPart1)
| |
| 1082 | Mesh.MeshType = "Wedge" | |
| 1083 | Mesh.Scale = Vector3.new(0.005, width, len1) | |
| 1084 | ||
| 1085 | mPart2.Parent = parent | |
| 1086 | mPart2.Size = Vector3.new(1,1,1) | |
| 1087 | mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 1088 | local Mesh = Instance.new("SpecialMesh",mPart2)
| |
| 1089 | Mesh.MeshType = "Wedge" | |
| 1090 | Mesh.Scale = Vector3.new(0.005, width, len2) | |
| 1091 | end | |
| 1092 | ||
| 1093 | function this:SetProperty(prop, value) | |
| 1094 | mPart1[prop] = value | |
| 1095 | mPart2[prop] = value | |
| 1096 | end | |
| 1097 | ||
| 1098 | function this:GetProperty(prop) | |
| 1099 | return mPart1[prop] | |
| 1100 | end | |
| 1101 | ||
| 1102 | this:Set(a, b, c) | |
| 1103 | function this:Destroy() | |
| 1104 | mPart1:Destroy() | |
| 1105 | mPart2:Destroy() | |
| 1106 | end | |
| 1107 | return this | |
| 1108 | end | |
| 1109 | function CreateTrail(Adornee, Axis) | |
| 1110 | local Axis = Axis or "X" | |
| 1111 | ||
| 1112 | local trail = {}
| |
| 1113 | trail.Triangles = {}
| |
| 1114 | trail.Adornee = Adornee | |
| 1115 | trail.Axis = Axis | |
| 1116 | ||
| 1117 | local L1, L2 | |
| 1118 | ||
| 1119 | function trail:Fade(speed) | |
| 1120 | local speed = speed or 0.01 | |
| 1121 | ||
| 1122 | for n, v in pairs(trail.Triangles) do | |
| 1123 | v:SetProperty("Transparency", v:GetProperty("Transparency") + speed)
| |
| 1124 | if v:GetProperty("Transparency") >= 1 then
| |
| 1125 | v:Destroy() | |
| 1126 | ||
| 1127 | table.remove(trail.Triangles, n) | |
| 1128 | end | |
| 1129 | end | |
| 1130 | end | |
| 1131 | ||
| 1132 | function trail:Update() | |
| 1133 | local adornee = trail.Adornee | |
| 1134 | ||
| 1135 | local axis = trail.Axis | |
| 1136 | local Size = Vector3.new((axis == "X" and adornee.Size.X or 0), (axis == "Y" and adornee.Size.Y or 0), (axis == "Z" and adornee.Size.Z or 0)) | |
| 1137 | local P1 = adornee.CFrame * CFrame.new(Size / 2) | |
| 1138 | local P2 = adornee.CFrame * CFrame.new(Size / -2) | |
| 1139 | ||
| 1140 | if L1 and L2 then | |
| 1141 | table.insert(trail.Triangles, CreateTriangle(adornee, L1.p, L2.p, P1.p)) | |
| 1142 | table.insert(trail.Triangles, CreateTriangle(adornee, P1.p, P2.p, L2.p)) | |
| 1143 | end | |
| 1144 | ||
| 1145 | L1, L2 = P1, P2 | |
| 1146 | end | |
| 1147 | ||
| 1148 | return trail | |
| 1149 | end | |
| 1150 | ||
| 1151 | ||
| 1152 | ||
| 1153 | ||
| 1154 | ||
| 1155 | ||
| 1156 | Player=game:GetService('Players').LocalPlayer
| |
| 1157 | Character=Player.Character | |
| 1158 | Mouse=Player:GetMouse() | |
| 1159 | m=Instance.new('Model',Character)
| |
| 1160 | ||
| 1161 | ||
| 1162 | local function weldBetween(a, b) | |
| 1163 | local weldd = Instance.new("ManualWeld")
| |
| 1164 | weldd.Part0 = a | |
| 1165 | weldd.Part1 = b | |
| 1166 | weldd.C0 = CFrame.new() | |
| 1167 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1168 | weldd.Parent = a | |
| 1169 | return weldd | |
| 1170 | end | |
| 1171 | ||
| 1172 | it=Instance.new | |
| 1173 | ||
| 1174 | function nooutline(part) | |
| 1175 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 1176 | end | |
| 1177 | ||
| 1178 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 1179 | local fp=it("Part")
| |
| 1180 | fp.Shape=formfactor | |
| 1181 | fp.Parent=parent | |
| 1182 | fp.Reflectance=reflectance | |
| 1183 | fp.Transparency=transparency | |
| 1184 | fp.CanCollide=false | |
| 1185 | fp.Locked=true | |
| 1186 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 1187 | fp.Name=name | |
| 1188 | fp.Size=size | |
| 1189 | fp.Position=torso.Position | |
| 1190 | nooutline(fp) | |
| 1191 | fp.Material=material | |
| 1192 | fp:BreakJoints() | |
| 1193 | return fp | |
| 1194 | end | |
| 1195 | ||
| 1196 | ||
| 1197 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1198 | local mesh=it(Mesh) | |
| 1199 | mesh.Parent=part | |
| 1200 | if Mesh=="SpecialMesh" then | |
| 1201 | mesh.MeshType=meshtype | |
| 1202 | mesh.MeshId=meshid | |
| 1203 | end | |
| 1204 | mesh.Offset=offset | |
| 1205 | mesh.Scale=scale | |
| 1206 | return mesh | |
| 1207 | end | |
| 1208 | ||
| 1209 | function weld(parent,part0,part1,c0,c1) | |
| 1210 | local weld=it("Weld")
| |
| 1211 | weld.Parent=parent | |
| 1212 | weld.Part0=part0 | |
| 1213 | weld.Part1=part1 | |
| 1214 | weld.C0=c0 | |
| 1215 | weld.C1=c1 | |
| 1216 | return weld | |
| 1217 | end | |
| 1218 | ||
| 1219 | local Spheres = it("Model")
| |
| 1220 | Spheres.Parent=Character | |
| 1221 | ||
| 1222 | ||
| 1223 | Main_Head=part(Enum.PartType.Ball,m,Enum.Material.Neon,0,0.4099999666214,"Mulberry","Handle",Vector3.new(2.96000004, 2.96000004, 2.96000004)) | |
| 1224 | Main_Headweld=weld(m,Character["Torso"],Main_Head,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00997161865, 0.0349311829, -4.91999435, 1, 0, 0, 0, 0, -1, 0, 1, 0)) | |
| 1225 | MainH_Part=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","MainH_Part",Vector3.new(1.7518369, 1.7518369, 1.7518369)) | |
| 1226 | MainH_Partweld=weld(m,Main_Head,MainH_Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0603561401, 1.62124634e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1227 | ||
| 1228 | ||
| 1229 | Main_RH=part(Enum.PartType.Cylinder,m,Enum.Material.Marble,0,0,"Eggplant","Handle",Vector3.new(0.200000003, 0.929999948, 0.929999948)) | |
| 1230 | Main_RHweld=weld(m,Character["Right Leg"],Main_RH,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.959936023, 0.0700092316, -0.0149731636, 0, 0.999999881, 0, -1, 0, 0, 0, 0, 1)) | |
| 1231 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
| 1232 | Partweld=weld(m,Main_RH,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950025678, -0.479959488, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1233 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
| 1234 | Partweld=weld(m,Main_RH,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950011849, 0.410047531, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1235 | Sphere_RH1=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Institutional white","Sphere_RH1",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
| 1236 | Sphere_RH1weld=weld(m,Main_RH,Sphere_RH1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.190037251, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
| 1237 | ||
| 1238 | ||
| 1239 | TrailThingy1 = CreateTrail(Sphere_RH1,"Y") | |
| 1240 | ||
| 1241 | ||
| 1242 | ||
| 1243 | Main_LH=part(Enum.PartType.Cylinder,m,Enum.Material.Marble,0,0,"Eggplant","Handle",Vector3.new(0.200000003, 0.929999948, 0.929999948)) | |
| 1244 | Main_LHweld=weld(m,Character["Left Leg"],Main_LH,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.954887033, -7.62939453e-006, -0.0149731636, 0, 0.999999881, 0, -1, 0, 0, 0, 0, 1)) | |
| 1245 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
| 1246 | Partweld=weld(m,Main_LH,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.95002377, -0.479957581, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1247 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
| 1248 | Partweld=weld(m,Main_LH,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009704, 0.410041809, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1249 | Sphere_LH1=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Institutional white","Sphere_LH1",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
| 1250 | Sphere_LH1weld=weld(m,Main_LH,Sphere_LH1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.190037251, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
| 1251 | ||
| 1252 | TrailThingy2 = CreateTrail(Sphere_LH1,"Y") | |
| 1253 | ||
| 1254 | ||
| 1255 | Main_RW=part(Enum.PartType.Cylinder,m,Enum.Material.Marble,0,0,"Eggplant","Handle",Vector3.new(0.200000003, 0.929999948, 0.929999948)) | |
| 1256 | Main_RWweld=weld(m,Character["Right Arm"],Main_RW,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.964890003, -0.0200252533, -0.0149731636, 0, 0.999999881, 0, -1, 0, 0, 0, 0, 1)) | |
| 1257 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
| 1258 | Partweld=weld(m,Main_RW,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950019598, -0.479948044, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1259 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
| 1260 | Partweld=weld(m,Main_RW,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009584, 0.460039902, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1261 | Sphere_RW2=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","Sphere_LW2",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
| 1262 | Sphere_RW2weld=weld(m,Main_RW,Sphere_RW2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.94488883, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
| 1263 | Sphere_RW1=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","Sphere_LW1",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
| 1264 | Sphere_RW1weld=weld(m,Main_RW,Sphere_RW1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.190035343, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
| 1265 | ||
| 1266 | ||
| 1267 | TrailThingy3 = CreateTrail(Sphere_RW1,"Y") | |
| 1268 | ||
| 1269 | ||
| 1270 | Main_LW=part(Enum.PartType.Cylinder,m,Enum.Material.Marble,0,0,"Eggplant","Handle",Vector3.new(0.200000003, 0.929999948, 0.929999948)) | |
| 1271 | Main_LWweld=weld(m,Character["Left Arm"],Main_LW,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.974956036, 0.0399856567, -0.0149731636, 0, 0.999999881, 0, -1, 0, 0, 0, 0, 1)) | |
| 1272 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
| 1273 | Partweld=weld(m,Main_LW,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950020552, -0.479957581, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1274 | Sphere_LW1=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","Sphere_LW1",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
| 1275 | Sphere_LW1weld=weld(m,Main_LW,Sphere_LW1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, 0.190036297, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
| 1276 | Sphere_LW2=part(Enum.PartType.Ball,Spheres,Enum.Material.Neon,0,0,"Really black","Sphere_LW2",Vector3.new(0.559999943, 0.559999943, 0.559999943)) | |
| 1277 | Sphere_LW2weld=weld(m,Main_LW,Sphere_LW2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.52587891e-005, -1.98496461, 0, 0, -1, 0, 0.999999762, 0, 0, 0, 0, 1)) | |
| 1278 | Part=part(Enum.PartType.Block,m,Enum.Material.Marble,0,0,"Eggplant","Part",Vector3.new(2.08000016, 0.200000003, 0.200000003)) | |
| 1279 | Partweld=weld(m,Main_LW,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009584, 0.410041809, 0, 0.999999762, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 1280 | ||
| 1281 | TrailThingy5 = CreateTrail(Sphere_LW1,"Y") | |
| 1282 | ||
| 1283 | ||
| 1284 | local particleemitter = Instance.new("ParticleEmitter", MainH_Part)
| |
| 1285 | PARSI = .5 | |
| 1286 | particleemitter.Lifetime = NumberRange.new(0.2) | |
| 1287 | particleemitter.Speed = NumberRange.new(0) | |
| 1288 | ||
| 1289 | game:service'RunService'.RenderStepped:connect(function() | |
| 1290 | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, PARSI), NumberSequenceKeypoint.new(1, PARSI)})
| |
| 1291 | end) | |
| 1292 | ||
| 1293 | particleemitter.Rate = 1000 | |
| 1294 | particleemitter.Rotation = NumberRange.new(0, 360) | |
| 1295 | particleemitter.LightEmission = 1 | |
| 1296 | particleemitter.Color = ColorSequence.new(Color3.new(0.639216, 0.227451, 1), Color3.new(0.639216, 0.227451, 1)) | |
| 1297 | particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098" | |
| 1298 | particleemitter.LockedToPart = true | |
| 1299 | ||
| 1300 | local particleemitter = Instance.new("ParticleEmitter", MainH_Part)
| |
| 1301 | ||
| 1302 | particleemitter.Lifetime = NumberRange.new(0.2) | |
| 1303 | particleemitter.Speed = NumberRange.new(0) | |
| 1304 | ||
| 1305 | game:service'RunService'.RenderStepped:connect(function() | |
| 1306 | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, PARSI), NumberSequenceKeypoint.new(1, PARSI)})
| |
| 1307 | end) | |
| 1308 | ||
| 1309 | particleemitter.Rate = 1000 | |
| 1310 | particleemitter.Rotation = NumberRange.new(0, 360) | |
| 1311 | particleemitter.LightEmission = 1 | |
| 1312 | particleemitter.Color = ColorSequence.new(Color3.new(0.639216, 0.227451, 1), Color3.new(0.639216, 0.227451, 1)) | |
| 1313 | particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098" | |
| 1314 | particleemitter.LockedToPart = true | |
| 1315 | ||
| 1316 | ||
| 1317 | local particleemitter = Instance.new("ParticleEmitter", MainH_Part)
| |
| 1318 | ||
| 1319 | particleemitter.Lifetime = NumberRange.new(0.2) | |
| 1320 | particleemitter.Speed = NumberRange.new(0) | |
| 1321 | ||
| 1322 | game:service'RunService'.RenderStepped:connect(function() | |
| 1323 | particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, PARSI), NumberSequenceKeypoint.new(1, PARSI)})
| |
| 1324 | end) | |
| 1325 | ||
| 1326 | particleemitter.Rate = 1000 | |
| 1327 | particleemitter.Rotation = NumberRange.new(0, 360) | |
| 1328 | particleemitter.LightEmission = 1 | |
| 1329 | particleemitter.Color = ColorSequence.new(Color3.new(0.639216, 0.227451, 1), Color3.new(0.639216, 0.227451, 1)) | |
| 1330 | particleemitter.Texture = "http://www.roblox.com/asset/?id=243098098" | |
| 1331 | particleemitter.LockedToPart = true | |
| 1332 | ||
| 1333 | ||
| 1334 | local particleemitterglow = Instance.new("ParticleEmitter", MainH_Part)
| |
| 1335 | ||
| 1336 | particleemitterglow.Lifetime = NumberRange.new(1) | |
| 1337 | particleemitterglow.Speed = NumberRange.new(0) | |
| 1338 | particleemitterglow.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 10), NumberSequenceKeypoint.new(0.102, 1), NumberSequenceKeypoint.new(0.353, 8.063), NumberSequenceKeypoint.new(0.56, 2.938), NumberSequenceKeypoint.new(0.703, 8.563), NumberSequenceKeypoint.new(1, 0)})
| |
| 1339 | particleemitterglow.Rate = 5 | |
| 1340 | particleemitterglow.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.1, 0.5), NumberSequenceKeypoint.new(0.8, 0.5), NumberSequenceKeypoint.new(1, 1)})
| |
| 1341 | particleemitterglow.Name = "ParticleEmitterGlow" | |
| 1342 | particleemitterglow.LightEmission = 1 | |
| 1343 | particleemitterglow.Color = ColorSequence.new(Color3.new(0.333333, 0, 0), Color3.new(0.333333, 0, 0)) | |
| 1344 | particleemitterglow.Texture = "http://www.roblox.com/asset/?id=243660373" | |
| 1345 | particleemitterglow.LockedToPart = true | |
| 1346 | ||
| 1347 | ||
| 1348 | ||
| 1349 | ||
| 1350 | ||
| 1351 | game:service'RunService'.RenderStepped:connect(function() | |
| 1352 | ||
| 1353 | if anim == "Sprinting" then | |
| 1354 | TrailThingy3:Update() | |
| 1355 | TrailThingy3:Fade(0.2) | |
| 1356 | TrailThingy5:Update() | |
| 1357 | TrailThingy5:Fade(0.2) | |
| 1358 | TrailThingy1:Update() | |
| 1359 | TrailThingy1:Fade(0.2) | |
| 1360 | TrailThingy2:Update() | |
| 1361 | TrailThingy2:Fade(0.2) | |
| 1362 | end | |
| 1363 | ||
| 1364 | if anim ~= "Sprinting" then | |
| 1365 | TrailThingy3:Update() | |
| 1366 | TrailThingy3:Fade(1) | |
| 1367 | TrailThingy5:Update() | |
| 1368 | TrailThingy5:Fade(1) | |
| 1369 | TrailThingy1:Update() | |
| 1370 | TrailThingy1:Fade(1) | |
| 1371 | TrailThingy2:Update() | |
| 1372 | TrailThingy2:Fade(1) | |
| 1373 | end | |
| 1374 | ||
| 1375 | if anim~=lastanim then | |
| 1376 | runtime=0 | |
| 1377 | end | |
| 1378 | lastanim=anim | |
| 1379 | chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0) | |
| 1380 | syne=syne+.95 | |
| 1381 | if not otheranims and not swimming then | |
| 1382 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
| 1383 | anim="Idling" | |
| 1384 | elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
| 1385 | anim="Walking" | |
| 1386 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
| 1387 | anim="Sprinting" | |
| 1388 | elseif torso.Velocity.y>5 and chr.Humanoid.Jump then | |
| 1389 | anim='Jumping' | |
| 1390 | elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then | |
| 1391 | anim='Falling' | |
| 1392 | end | |
| 1393 | end | |
| 1394 | ||
| 1395 | if otheranims then return end | |
| 1396 | if anim=="Idling" then | |
| 1397 | idlesineinc=35 | |
| 1398 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,3-1*math.cos(syne/10),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1) | |
| 1399 | ||
| 1400 | if not armmovments then | |
| 1401 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(3)),.1) | |
| 1402 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(-3)),.1) | |
| 1403 | end | |
| 1404 | ||
| 1405 | lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.55, -1.4-0.1*math.cos(syne/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(syne/10)), math.rad(10), math.rad(-0-2*math.cos(syne/10))), 0.4) | |
| 1406 | rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.55, -2-0.1*math.cos(syne/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(syne/10))), 0.4) | |
| 1407 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1) | |
| 1408 | end | |
| 1409 | ||
| 1410 | if anim=="Walking" then | |
| 1411 | ||
| 1412 | if not armmovments then | |
| 1413 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.3) | |
| 1414 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)* CFrame.Angles(math.rad(-30), math.rad(0), math.rad(40)), 0.3) | |
| 1415 | end | |
| 1416 | ||
| 1417 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/6)/10,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1) | |
| 1418 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/6)/10,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1) | |
| 1419 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.55+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(20),0,0),.1) | |
| 1420 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,3+math.cos(syne/2.5)/15,math.cos(syne/2.5))*CFrame.Angles(math.cos(syne/2.5)/10+math.rad(-25),math.cos(syne/2.5)/10,math.cos(syne/4)/20+math.sin(rutprt.RotVelocity.y/2)/4),.1) | |
| 1421 | end | |
| 1422 | ||
| 1423 | if anim=="Sprinting" then | |
| 1424 | ArmsTrail = true | |
| 1425 | ||
| 1426 | if not armmovments then | |
| 1427 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(12.5)),.1) | |
| 1428 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(-55),0,math.rad(-12.5)),.1) | |
| 1429 | end | |
| 1430 | ||
| 1431 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.6-math.cos(syne/4)/4,-(math.cos(syne/4)*2)-math.rad(10))*CFrame.Angles(math.cos(syne/4)*2+math.rad(10),0,math.rad(-2.5)),.1) | |
| 1432 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.6-math.cos(syne/4)/4,math.cos(syne/4)*2-math.rad(10))*CFrame.Angles(-(math.cos(syne/4)*2)+math.rad(10),0,math.rad(2.5)),.1) | |
| 1433 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.55+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(20),0,0),.1) | |
| 1434 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,3+math.cos(syne/2.5)/15,math.cos(syne/2.5))*CFrame.Angles(math.cos(syne/3)/15+math.rad(-40),math.cos(syne/2.5)/10,math.cos(syne/4)/20+math.sin(rutprt.RotVelocity.y/2)/4),.1) | |
| 1435 | ArmsTrail = false | |
| 1436 | end | |
| 1437 | ||
| 1438 | if anim=="Jumping" then | |
| 1439 | ||
| 1440 | if not armmovments then | |
| 1441 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.1) | |
| 1442 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1) | |
| 1443 | end | |
| 1444 | ||
| 1445 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.4,0)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1) | |
| 1446 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1) | |
| 1447 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(math.cos(syne/20)/40,0,0),.1) | |
| 1448 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1) | |
| 1449 | end | |
| 1450 | ||
| 1451 | if anim=="Falling" then | |
| 1452 | ||
| 1453 | if not armmovments then | |
| 1454 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.035) | |
| 1455 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.035) | |
| 1456 | end | |
| 1457 | ||
| 1458 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.035) | |
| 1459 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.035) | |
| 1460 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.035) | |
| 1461 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.035) | |
| 1462 | end | |
| 1463 | ||
| 1464 | ||
| 1465 | ||
| 1466 | ||
| 1467 | if runnin and not otheranims and not swimming then | |
| 1468 | chr.Humanoid.WalkSpeed=RunSpeed | |
| 1469 | elseif not runnin and not otheranims and not swimming then | |
| 1470 | chr.Humanoid.WalkSpeed=WlkSpeed | |
| 1471 | end | |
| 1472 | end) | |
| 1473 | ||
| 1474 | ||
| 1475 | --[[]]----[[Moves]]----[[]]-- | |
| 1476 | attackone = function() | |
| 1477 | ||
| 1478 | attack = true | |
| 1479 | armmovments=true | |
| 1480 | ||
| 1481 | for i = 0, 1, 0.13 do | |
| 1482 | swait() | |
| 1483 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0) * CFrame.Angles(math.rad(160), math.rad(0), math.rad(-40)), 0.3) | |
| 1484 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)* CFrame.Angles(math.rad(160), math.rad(0), math.rad(40)), 0.3) | |
| 1485 | PARSI = PARSI + i/2--i + i/.5 | |
| 1486 | end | |
| 1487 | wait(1) | |
| 1488 | for i = 0, 1, 0.13 do | |
| 1489 | swait() | |
| 1490 | PARSI = PARSI - i/2--i + i/.5 | |
| 1491 | end | |
| 1492 | ||
| 1493 | attack = false | |
| 1494 | armmovments=false | |
| 1495 | end | |
| 1496 | ||
| 1497 | ||
| 1498 | ||
| 1499 | ||
| 1500 | attacktwo = function() | |
| 1501 | attack = true | |
| 1502 | armmovments=true | |
| 1503 | ||
| 1504 | for i = 0, 20, 0.13 do | |
| 1505 | swait() | |
| 1506 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), 0.3) | |
| 1507 | MagniDamage(RootPart, 12, true, 1, 2, true, 10, "Compensate-Knockdown", 0.01, false, 0, false, _, "", "") | |
| 1508 | local rnum = 20 | |
| 1509 | local Rand1, Rand2, Rand3, Rand4 = {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}, {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}, {rand(-360, 360), rand(-360, 360), rand(-360, 360)}, {rand(-rnum, rnum), rand(-rnum, rnum), rand(-rnum, rnum)}
| |
| 1510 | MagicSpikeBall(BrickColor.new("Royal purple"), "Neon", rarm.CFrame + Vector3.new(0,15,0), 0, 0, 0, 0.3, 0.3, 0.3, 0.1)
| |
| 1511 | MagicCircle(BrickColor.new("Really black"), "Neon", rarm.CFrame + Vector3.new(0,15,0), 0, 0, 0, 0.3, 0.3, 0.3, 0.1)
| |
| 1512 | end | |
| 1513 | ||
| 1514 | for i = 0, 1, 0.1 do | |
| 1515 | swait() | |
| 1516 | ||
| 1517 | end | |
| 1518 | ||
| 1519 | attack = false | |
| 1520 | armmovments=false | |
| 1521 | end | |
| 1522 | ||
| 1523 | ||
| 1524 | ||
| 1525 | ||
| 1526 | ||
| 1527 | attackthree = function() | |
| 1528 | ||
| 1529 | attack = true | |
| 1530 | otheranims=true | |
| 1531 | ||
| 1532 | for i = 0, 1, 0.13 do | |
| 1533 | swait() | |
| 1534 | ||
| 1535 | end | |
| 1536 | ||
| 1537 | for i = 0, 1, 0.1 do | |
| 1538 | swait() | |
| 1539 | ||
| 1540 | end | |
| 1541 | otheranims=false | |
| 1542 | attack = false | |
| 1543 | ||
| 1544 | end | |
| 1545 | ||
| 1546 | ||
| 1547 | ||
| 1548 | ||
| 1549 | Untimatum = function() | |
| 1550 | ||
| 1551 | attack = true | |
| 1552 | otheranims=true | |
| 1553 | ||
| 1554 | ||
| 1555 | ||
| 1556 | otheranims=false | |
| 1557 | attack = false | |
| 1558 | end | |
| 1559 | --[[]]----[[Moves]]----[[]]-- | |
| 1560 | ||
| 1561 | ||
| 1562 | for i = 0, 1, 0.1 do | |
| 1563 | swait() | |
| 1564 | MagicBlock(BrickColor.new("Really black"), "Neon", RootPart.CFrame * Cf(0, -1.15, 0), 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1565 | MagicBlock(BrickColor.new("Really black"), "Neon", RootPart.CFrame * Cf(0, -1.15, 0), 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1566 | MagicBlock(BrickColor.new("Really black"), "Neon", RootPart.CFrame * Cf(0, -1.15, 0), 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1567 | ||
| 1568 | MagicBlock(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame * Cf(0, -1.15, 0), 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1569 | MagicCircle(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1570 | MagicCircle(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1571 | MagicCircle(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1572 | MagicCircle(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1573 | ||
| 1574 | MagicBlock(BrickColor.new("Royal purple"), "SmoothPlastic", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1575 | MagicBlock(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.02)
| |
| 1576 | ||
| 1577 | MagicSpikeBall(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1578 | MagicSpikeBall(BrickColor.new("Royal purple"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1579 | ||
| 1580 | MagicCircle(BrickColor.new("Really black"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1581 | MagicCircle(BrickColor.new("Really black"), "Neon", RootPart.CFrame, 0, 0, 0, 0.7, 0.7, 0.7, 0.2)
| |
| 1582 | end | |
| 1583 | ||
| 1584 | function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) | |
| 1585 | local magz = (Part0 - Part1).magnitude | |
| 1586 | local curpos = Part0 | |
| 1587 | local trz = {-Offset,Offset}
| |
| 1588 | for i=1,Times do | |
| 1589 | local li = Instance.new("Part", torso)
| |
| 1590 | li.Name = "Lightning" | |
| 1591 | li.TopSurface =0 | |
| 1592 | li.Material = "Neon" | |
| 1593 | li.BottomSurface = 0 | |
| 1594 | li.Anchored = true | |
| 1595 | li.Locked = true | |
| 1596 | li.Transparency = Trans or 0.4 | |
| 1597 | li.BrickColor = BrickColor.new(Color) | |
| 1598 | li.formFactor = "Custom" | |
| 1599 | li.CanCollide = false | |
| 1600 | li.Size = Vector3.new(Thickness,Thickness,magz/Times) | |
| 1601 | local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 1602 | local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet | |
| 1603 | if Times == i then | |
| 1604 | local magz2 = (curpos - Part1).magnitude | |
| 1605 | li.Size = Vector3.new(Thickness,Thickness,magz2) | |
| 1606 | li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) | |
| 1607 | else | |
| 1608 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) | |
| 1609 | end | |
| 1610 | curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p | |
| 1611 | game.Debris:AddItem(li,.1) | |
| 1612 | end | |
| 1613 | end | |
| 1614 | ||
| 1615 | BodyParts = {} -- Parts to emit lightning effects from
| |
| 1616 | for _, v in pairs(Spheres:GetChildren()) do | |
| 1617 | if v:IsA("Part") then
| |
| 1618 | table.insert(BodyParts, v) | |
| 1619 | end | |
| 1620 | end | |
| 1621 | ||
| 1622 | Bounding = {} -- Calculate the bounding boxes
| |
| 1623 | for _, v in pairs(BodyParts) do | |
| 1624 | local temp = {X=nil, Y=nil, Z=nil}
| |
| 1625 | temp.X = v.Size.X/2 * 10 | |
| 1626 | temp.Y = v.Size.Y/2 * 10 | |
| 1627 | temp.Z = v.Size.Z/2 * 10 | |
| 1628 | Bounding[v.Name] = temp | |
| 1629 | --table.insert(Bounding, v.Name, temp) | |
| 1630 | end | |
| 1631 | ||
| 1632 | while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly | |
| 1633 | local Body1 = BodyParts[math.random(#BodyParts)] | |
| 1634 | local Body2 = BodyParts[math.random(#BodyParts)] | |
| 1635 | local Pos1 = Vector3.new( | |
| 1636 | math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10, | |
| 1637 | math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10, | |
| 1638 | math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10 | |
| 1639 | ) | |
| 1640 | local Pos2 = Vector3.new( | |
| 1641 | math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10, | |
| 1642 | math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10, | |
| 1643 | math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10 | |
| 1644 | ) | |
| 1645 | local SPos1 = Body1.Position + Pos1 | |
| 1646 | local SPos2 = Body2.Position + Pos2 | |
| 1647 | Lightning(SPos1, SPos2, 6, 5, "Dark indigo", .03, .56) | |
| 1648 | end | |
| 1649 | ||
| 1650 | ||
| 1651 | if #Effects > 0 then | |
| 1652 | for e = 1, #Effects do | |
| 1653 | if Effects[e] ~= nil then | |
| 1654 | local Thing = Effects[e] | |
| 1655 | if Thing ~= nil then | |
| 1656 | local Part = Thing[1] | |
| 1657 | local Mode = Thing[2] | |
| 1658 | local Delay = Thing[3] | |
| 1659 | local IncX = Thing[4] | |
| 1660 | local IncY = Thing[5] | |
| 1661 | local IncZ = Thing[6] | |
| 1662 | if Thing[1].Transparency <= 1 then | |
| 1663 | if Thing[2] == "Block1" then | |
| 1664 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1665 | Mesh = Thing[1].Mesh | |
| 1666 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1667 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1668 | elseif Thing[2] == "Block2" then | |
| 1669 | Thing[1].CFrame = Thing[1].CFrame | |
| 1670 | Mesh = Thing[7] | |
| 1671 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1672 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1673 | elseif Thing[2] == "Cylinder" then | |
| 1674 | Mesh = Thing[1].Mesh | |
| 1675 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1676 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1677 | elseif Thing[2] == "Blood" then | |
| 1678 | Mesh = Thing[7] | |
| 1679 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0) | |
| 1680 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1681 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1682 | elseif Thing[2] == "Elec" then | |
| 1683 | Mesh = Thing[1].Mesh | |
| 1684 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1685 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1686 | elseif Thing[2] == "Disappear" then | |
| 1687 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1688 | elseif Thing[2] == "Shatter" then | |
| 1689 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1690 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1691 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1692 | Thing[6] = Thing[6] + Thing[5] | |
| 1693 | end | |
| 1694 | else | |
| 1695 | Part.Parent = nil | |
| 1696 | table.remove(Effects, e) | |
| 1697 | end | |
| 1698 | end | |
| 1699 | end | |
| 1700 | end | |
| 1701 | end |