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| 1 | --SB Plasma Shotgun 2013 | |
| 2 | --OP VERSION!! | |
| 3 | --madiik's plasma shottie | |
| 4 | ||
| 5 | --variables | |
| 6 | ||
| 7 | local plr = game:service'Players'.LocalPlayer | |
| 8 | local char = plr.Character | |
| 9 | local mouse = plr:GetMouse() | |
| 10 | local humanoid = char:findFirstChild("Humanoid")
| |
| 11 | local torso = char:findFirstChild("Torso")
| |
| 12 | local head = char.Head | |
| 13 | local ra = char:findFirstChild("Right Arm")
| |
| 14 | local la = char:findFirstChild("Left Arm")
| |
| 15 | local rl = char:findFirstChild("Right Leg")
| |
| 16 | local ll = char:findFirstChild("Left Leg")
| |
| 17 | local rs = torso:findFirstChild("Right Shoulder")
| |
| 18 | local ls = torso:findFirstChild("Left Shoulder")
| |
| 19 | local rh = torso:findFirstChild("Right Hip")
| |
| 20 | local lh = torso:findFirstChild("Left Hip")
| |
| 21 | local neck = torso:findFirstChild("Neck")
| |
| 22 | local animate = char.Animate | |
| 23 | ||
| 24 | ||
| 25 | --some more variables | |
| 26 | local equipping = false | |
| 27 | local equipped = false | |
| 28 | local spread = 0 | |
| 29 | -- end of some more variables | |
| 30 | ||
| 31 | local sound = Instance.new("Sound",head)
| |
| 32 | sound.SoundId = "http://www.roblox.com/asset?id=130113322" | |
| 33 | sound.Volume = 1 | |
| 34 | sound.Pitch = 1 | |
| 35 | ||
| 36 | local sound2 = Instance.new("Sound",head)
| |
| 37 | sound2.SoundId = "http://www.roblox.com/asset?id=130113370" | |
| 38 | sound2.Volume = 1 | |
| 39 | sound2.Pitch = 0.9 | |
| 40 | ||
| 41 | ||
| 42 | modelName = "Gun" | |
| 43 | ||
| 44 | pcall(function() | |
| 45 | char:findFirstChild(modelName):Destroy() | |
| 46 | end) | |
| 47 | ||
| 48 | ||
| 49 | local gun = Instance.new("Model", char)
| |
| 50 | gun.Name = modelName | |
| 51 | ||
| 52 | ||
| 53 | ||
| 54 | function attach(weld, part0, part1) | |
| 55 | weld.Part0 = part0 | |
| 56 | weld.Part1 = part1 | |
| 57 | end | |
| 58 | ||
| 59 | ||
| 60 | ||
| 61 | ||
| 62 | ||
| 63 | ||
| 64 | ||
| 65 | ||
| 66 | ||
| 67 | --create func | |
| 68 | function part(parent, size, color, formfactor, collide, transparency) | |
| 69 | if transparency == nil then transparency = 0 end | |
| 70 | if collide == nil then collide = false end | |
| 71 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
| 72 | local p=Instance.new("Part", parent)
| |
| 73 | p.FormFactor=formfactor | |
| 74 | p.CanCollide=false | |
| 75 | p.Size=size | |
| 76 | p.Locked=true | |
| 77 | p.Transparency=transparency | |
| 78 | p.Position=torso.Position | |
| 79 | p.BrickColor=color | |
| 80 | p.FrontSurface="SmoothNoOutlines" | |
| 81 | p.BackSurface="SmoothNoOutlines" | |
| 82 | p.LeftSurface="SmoothNoOutlines" | |
| 83 | p.BottomSurface="SmoothNoOutlines" | |
| 84 | p.TopSurface="SmoothNoOutlines" | |
| 85 | p.RightSurface="SmoothNoOutlines" | |
| 86 | return p | |
| 87 | end | |
| 88 | function wedge(parent, size, color, formfactor, collide, transparency) | |
| 89 | ||
| 90 | if transparency == nil then transparency = 0 end | |
| 91 | if collide == nil then collide = false end | |
| 92 | if formfactor == nil then formfactor = Enum.FormFactor.Custom end | |
| 93 | ||
| 94 | local p=Instance.new("WedgePart", parent)
| |
| 95 | p.FormFactor=formfactor | |
| 96 | p.CanCollide=false | |
| 97 | p.Size=size | |
| 98 | p.Locked=true | |
| 99 | p.Position = torso.Position | |
| 100 | p.BrickColor=color | |
| 101 | p.FrontSurface="SmoothNoOutlines" | |
| 102 | p.BackSurface="SmoothNoOutlines" | |
| 103 | p.LeftSurface="SmoothNoOutlines" | |
| 104 | p.BottomSurface="SmoothNoOutlines" | |
| 105 | p.TopSurface="SmoothNoOutlines" | |
| 106 | p.RightSurface="SmoothNoOutlines" | |
| 107 | return p | |
| 108 | end | |
| 109 | function weld(part0, part1, c0, parent, c1) | |
| 110 | if parent == nil then parent = gun end | |
| 111 | if c1 == nil then c1 = CFrame.new() end | |
| 112 | ||
| 113 | local wel=Instance.new("Weld", parent)
| |
| 114 | wel.Part0 = part0 | |
| 115 | wel.Part1 = part1 | |
| 116 | wel.C0 = c0 | |
| 117 | wel.C1 = c1 | |
| 118 | return wel | |
| 119 | end | |
| 120 | function specialmesh(parent, meshType, scale, meshId) | |
| 121 | local mesh = Instance.new("SpecialMesh", parent)
| |
| 122 | mesh.Scale = scale | |
| 123 | mesh.MeshType = meshType | |
| 124 | mesh.MeshId = meshId | |
| 125 | return mesh | |
| 126 | end | |
| 127 | ||
| 128 | ||
| 129 | --some ray functi0n | |
| 130 | ||
| 131 | function rayCast(speed, gravity, from) | |
| 132 | coroutine.wrap(function() | |
| 133 | if char.Humanoid.Health == 0 then return end | |
| 134 | local rayP = Instance.new("Part")
| |
| 135 | rayP.Name = "rayP" | |
| 136 | - | rayP.BrickColor = BrickColor.new("Cyan")
|
| 136 | + | rayP.BrickColor = BrickColor.new("Really red")
|
| 137 | rayP.Anchored = true | |
| 138 | rayP.CanCollide = false | |
| 139 | rayP.Locked = true | |
| 140 | rayP.TopSurface = Enum.SurfaceType.Smooth | |
| 141 | rayP.BottomSurface = Enum.SurfaceType.Smooth | |
| 142 | rayP.formFactor = Enum.FormFactor.Custom | |
| 143 | rayP.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 144 | ||
| 145 | Instance.new("PointLight", rayP).Color = Color3.new(0, 255, 255)
| |
| 146 | ||
| 147 | Instance.new("BlockMesh", rayP).Scale = Vector3.new(0.3, 0.3, 20)
| |
| 148 | ||
| 149 | ||
| 150 | ||
| 151 | ||
| 152 | ||
| 153 | ||
| 154 | ||
| 155 | ||
| 156 | local bulletposition = from.Position + Vector3.new(0, 0.3, 0) | |
| 157 | ||
| 158 | local bulletvelocity = (Vector3.new(math.random(-spread*4,spread*4), math.random(-spread*4,spread*4), math.random(-spread*4,spread*4)))+( plr:GetMouse().Hit.p - bulletposition).unit*speed | |
| 159 | local bulletlastposition = bulletposition | |
| 160 | ||
| 161 | ||
| 162 | ||
| 163 | ||
| 164 | coroutine.resume(coroutine.create(function() | |
| 165 | while true do | |
| 166 | local dt = wait() | |
| 167 | bulletlastposition = bulletposition | |
| 168 | bulletvelocity = bulletvelocity + (Vector3.new(0, -9.81*gravity, 0)*dt) | |
| 169 | bulletposition = bulletposition + (bulletvelocity*dt) | |
| 170 | ||
| 171 | local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition)) | |
| 172 | ||
| 173 | local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayP, TrailPart} )
| |
| 174 | ||
| 175 | if (torso.Position - rayP.Position).magnitude > 540 then | |
| 176 | rayP:Destroy() | |
| 177 | break | |
| 178 | end | |
| 179 | ||
| 180 | ||
| 181 | if hit then | |
| 182 | - | local damage = math.random(14, 17) |
| 182 | + | local damage = math.random(74, 97) |
| 183 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 184 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage | |
| 185 | end | |
| 186 | if hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 187 | hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage | |
| 188 | end | |
| 189 | bulletposition = hitposition | |
| 190 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
| 191 | rayP:Destroy() | |
| 192 | break | |
| 193 | end | |
| 194 | rayP.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) | |
| 195 | rayP.Parent = workspace | |
| 196 | end | |
| 197 | end)) | |
| 198 | end)() | |
| 199 | end | |
| 200 | ||
| 201 | ||
| 202 | ||
| 203 | --part(parent, size, color, formfactor(opt), collide(opt), transparency(opt)) | |
| 204 | --specialmesh(parent, meshType, scale, meshId) | |
| 205 | - | p1 = part(gun, Vector3.new(0.2, 0.85, 1), BrickColor.new("Cyan"))
|
| 205 | + | p1 = part(gun, Vector3.new(0.2, 0.85, 1), BrickColor.new("Really red"))
|
| 206 | w1 = weld(p1, torso, CFrame.new(0.6, 0, -1)* CFrame.Angles(-math.pi/4, -math.pi/2, 0)) | |
| 207 | ||
| 208 | ||
| 209 | - | p2 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Cyan"))
|
| 209 | + | p2 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Really red"))
|
| 210 | w2 = weld(p2, p1, CFrame.new(0, -0.325, 0.6)) | |
| 211 | ||
| 212 | ||
| 213 | - | p3 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Cyan"))
|
| 213 | + | p3 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Really red"))
|
| 214 | w3 = weld(p3, p1, CFrame.new(0, -0.325, 0.6)*CFrame.Angles(math.pi, math.pi, 0)) | |
| 215 | ||
| 216 | ||
| 217 | p4 = part(gun, Vector3.new(0.2, 0.45, 2), BrickColor.new("Dark stone grey"))
| |
| 218 | w4 = weld(p4, p1, CFrame.new(0, 0, 1.5)) | |
| 219 | ||
| 220 | ||
| 221 | p5 = part(gun, Vector3.new(0.2, 0.2, 1), BrickColor.new("Dark stone grey"))
| |
| 222 | Instance.new("BlockMesh", p5).Scale = Vector3.new(1.01, 0.5, 1.01)
| |
| 223 | w5 = weld(p5, p1, CFrame.new(0, 0.175, 0)) | |
| 224 | ||
| 225 | ||
| 226 | ||
| 227 | ||
| 228 | p6 = part(gun, Vector3.new(0.2, 0.2, 1), BrickColor.new("Dark stone grey"))
| |
| 229 | Instance.new("BlockMesh", p6).Scale = Vector3.new(1.01, 0.5, 1.01)
| |
| 230 | w6 = weld(p6, p1, CFrame.new(0, -0.175, 0)) | |
| 231 | ||
| 232 | ||
| 233 | ||
| 234 | - | p7 = part(gun, Vector3.new(0.2, 0.75, 0.25), BrickColor.new("Cyan"))
|
| 234 | + | p7 = part(gun, Vector3.new(0.2, 0.75, 0.25), BrickColor.new("Really red"))
|
| 235 | Instance.new("BlockMesh", p7).Scale = Vector3.new(.9, 1, 1)
| |
| 236 | w7 = weld(p7, p1, CFrame.new(0, -0.2, 1)*CFrame.Angles(math.pi/6, 0, 0)) | |
| 237 | ||
| 238 | ||
| 239 | ||
| 240 | p8 = part(gun, Vector3.new(0.2, 1, 0.2), BrickColor.new("Dark stone grey"))
| |
| 241 | Instance.new("CylinderMesh", p8)
| |
| 242 | w8 = weld(p8, p1, CFrame.new(0, -3, -0.1)*CFrame.Angles(math.pi/2, 0, 0)) | |
| 243 | ||
| 244 | ||
| 245 | ||
| 246 | --part(parent, size, color, formfactor(opt), collide(opt), transparency(opt)) | |
| 247 | --specialmesh(parent, meshType, scale, meshId) | |
| 248 | ||
| 249 | ||
| 250 | ||
| 251 | p9 = part(gun, Vector3.new(0.2, 1, 0.2), BrickColor.new("Dark stone grey"))
| |
| 252 | Instance.new("CylinderMesh", p9).Scale = Vector3.new(0.8, 1, 0.8)
| |
| 253 | w9 = weld(p9, p1, CFrame.new(0, -2.8, 0.08)*CFrame.Angles(math.pi/2, 0, 0)) | |
| 254 | ||
| 255 | ||
| 256 | ||
| 257 | ||
| 258 | pa1 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Dark stone grey"))
| |
| 259 | specialmesh(pa1, "FileMesh", Vector3.new(0.4, 0.4, 1), "http://www.roblox.com/asset/?id=3270017") | |
| 260 | we1 = weld(pa1, p1, CFrame.new(1.1, 0.2, 0)*CFrame.Angles(0, math.pi/2, 0)) | |
| 261 | ||
| 262 | ||
| 263 | pa2 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Dark stone grey"))
| |
| 264 | specialmesh(pa2, "FileMesh", Vector3.new(0.35, 0.35, 1.5), "http://www.roblox.com/asset/?id=3270017") | |
| 265 | we2 = weld(pa2, p1, CFrame.new(1.9 - 0.6, 0, 0.05)*CFrame.Angles(0, math.pi/2, 0)) | |
| 266 | ||
| 267 | pa3 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
| 268 | Instance.new("BlockMesh", pa3).Scale = Vector3.new(0.95, 1, 0.1)
| |
| 269 | we3 = weld(pa3, p1, CFrame.new(-0.01, 0, 1.82 - 0.6)) | |
| 270 | ||
| 271 | pa4 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
| 272 | Instance.new("BlockMesh", pa4).Scale = Vector3.new(0.95, 1, 0.1)
| |
| 273 | we4 = weld(pa4, p1, CFrame.new(-0.01, 0, 1.98 - 0.6)) | |
| 274 | ||
| 275 | pa5 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
| 276 | Instance.new("BlockMesh", pa5).Scale = Vector3.new(0.95, 0.1, 0.1)
| |
| 277 | we5 = weld(pa5, p1, CFrame.new(-0.01, -0.05, 1.85 - 0.6)) | |
| 278 | ||
| 279 | pa6 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
| 280 | Instance.new("BlockMesh", pa6).Scale = Vector3.new(0.95, 0.1, 0.1)
| |
| 281 | we6 = weld(pa6, p1, CFrame.new(-0.01, -0.05, 1.95 - 0.6)) | |
| 282 | ||
| 283 | pa7 = part(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.White()) | |
| 284 | Instance.new("BlockMesh", pa7).Scale = Vector3.new(0.95, 0.1, 0.1)
| |
| 285 | we7 = weld(pa7, p1, CFrame.new(-0.01, -0.02, 1.9 - 0.6)) | |
| 286 | ||
| 287 | ||
| 288 | pa8 = wedge(gun, Vector3.new(0.2, 0.2, 0.2), BrickColor.new("Dark stone grey"))
| |
| 289 | specialmesh(pa8, "Wedge", Vector3.new(0.2, 1, 1), "") | |
| 290 | we8 = weld(pa8, p1, CFrame.new(0, -0.23, -3.35)*CFrame.Angles(0, math.pi, 0)) | |
| 291 | ||
| 292 | - | pa9 = part(gun, Vector3.new(0.21, 0.8, 0.21), BrickColor.new("Cyan"))
|
| 292 | + | pa9 = part(gun, Vector3.new(0.21, 0.8, 0.21), BrickColor.new("Really red"))
|
| 293 | we9 = weld(pa9, p1, CFrame.new(0, -2.3, 0.2)*CFrame.Angles(math.pi/2, 0, 0)) | |
| 294 | ||
| 295 | ||
| 296 | --part(parent, size, color, formfactor(opt), collide(opt), transparency(opt)) | |
| 297 | --specialmesh(parent, meshType, scale, meshId) | |
| 298 | ||
| 299 | ||
| 300 | for pos = 0.9, 1.9, 0.2 do | |
| 301 | - | local lpart = part(gun, Vector3.new(0.201, 0.201, 0.201), BrickColor.new("Cyan"))
|
| 301 | + | local lpart = part(gun, Vector3.new(0.201, 0.201, 0.201), BrickColor.new("Really red"))
|
| 302 | Instance.new("BlockMesh", lpart).Scale = Vector3.new(1, 0.5, 0.8)
| |
| 303 | local lweld = weld(lpart, p1, CFrame.new(0, -0.25, pos)) | |
| 304 | end | |
| 305 | ||
| 306 | ||
| 307 | ||
| 308 | --function attach(weld, part0, part1) | |
| 309 | --weld.Part0 = part0 | |
| 310 | --weld.Part1 = part1 | |
| 311 | --end | |
| 312 | ||
| 313 | function equip() | |
| 314 | animate.Disabled = true | |
| 315 | --weld(part0, part1, c0, c1) | |
| 316 | --part(parent, size, color, formfactor(opt), collide(opt), transparency(opt)) | |
| 317 | local ftorso = part(gun, torso.Size, torso.BrickColor) | |
| 318 | ftorso.Name = "FakeTorsoShotgun" | |
| 319 | Instance.new("SpecialMesh", ftorso).MeshId = "rbxasset://fonts/torso.mesh"
| |
| 320 | local ftorsoweld = weld(ftorso, torso, CFrame.new(),ftorso) | |
| 321 | torso.Transparency = 1 | |
| 322 | local ar = Instance.new("Part", gun)
| |
| 323 | ar.FormFactor = "Custom" | |
| 324 | ar.Size = Vector3.new(1, 1, 1) | |
| 325 | ar.Transparency = 1 | |
| 326 | ar.CanCollide = false | |
| 327 | ar.Locked = true | |
| 328 | ar.Name = "ShoulderJoint" | |
| 329 | ar:BreakJoints() | |
| 330 | local weldf = Instance.new("Motor", ar)
| |
| 331 | weldf.C0 = CFrame.new(0, 0.5, 0) | |
| 332 | weldf.Part0 = ra | |
| 333 | weldf.Part1 = ar | |
| 334 | motor = Instance.new("Motor", ar)
| |
| 335 | motor.Part0 = ftorso | |
| 336 | motor.Part1 = ar | |
| 337 | motor.C0 = CFrame.new(1.5, 0.5, 0) | |
| 338 | local ar2 = Instance.new("Part", gun)
| |
| 339 | ar2.FormFactor = "Custom" | |
| 340 | ar2.Size = Vector3.new(1, 1, 1) | |
| 341 | ar2.Transparency = 1 | |
| 342 | ar2.CanCollide = false | |
| 343 | ar2.Locked = true | |
| 344 | ar2.Name = "ShoulderJoint2" | |
| 345 | ar2:BreakJoints() | |
| 346 | local weldf2 = Instance.new("Motor", ar2)
| |
| 347 | weldf2.C0 = CFrame.new(0, 0.5, 0) | |
| 348 | weldf2.Part0 = la | |
| 349 | weldf2.Part1 = ar2 | |
| 350 | motor2 = Instance.new("Motor", ar2)
| |
| 351 | motor2.Part0 = ftorso | |
| 352 | motor2.Part1 = ar2 | |
| 353 | motor2.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 354 | w1.Part1 = ra | |
| 355 | for angle = 0, 180, 20 do | |
| 356 | w1.C0 = CFrame.new(0+angle/460, 0.5-angle/160, 0.5-angle/360) * CFrame.Angles(math.pi + math.rad(angle/2), math.rad(angle), math.rad(angle)) | |
| 357 | wait() | |
| 358 | end | |
| 359 | attach(rh, ftorso, rl) | |
| 360 | attach(lh, ftorso, ll) | |
| 361 | for angle = 0, 90, 10 do | |
| 362 | ftorsoweld.C0 = CFrame.new() * CFrame.Angles(0, math.rad(angle-30), 0) | |
| 363 | motor.C0 = CFrame.new(1.3, 0.5, 0-angle/120) * CFrame.Angles(math.rad(angle), 0, -math.rad(angle-30)) | |
| 364 | motor2.C0 = CFrame.new(-1.3, 0.5, 0-angle/180) * CFrame.Angles(math.rad(angle), 0, 0) | |
| 365 | wait() | |
| 366 | end | |
| 367 | ||
| 368 | ||
| 369 | ||
| 370 | ||
| 371 | end | |
| 372 | ||
| 373 | function unequip() | |
| 374 | animate.Disabled = false | |
| 375 | attach(rh, torso, rl) | |
| 376 | attach(lh, torso, ll) | |
| 377 | w1.C0 = CFrame.new(0.6, 0, -1)* CFrame.Angles(-math.pi/4, -math.pi/2, 0) | |
| 378 | w1.Part1 = torso | |
| 379 | torso.Transparency = 0 | |
| 380 | pcall(function() | |
| 381 | gun.FakeTorsoShotgun:Destroy() | |
| 382 | gun.FakeTorsoShotgun:Destroy() | |
| 383 | gun.ShoulderJoint:Destroy() | |
| 384 | gun.ShoulderJoint:Destroy() | |
| 385 | gun.ShoulderJoint2:Destroy() | |
| 386 | gun.ShoulderJoint2:Destroy() | |
| 387 | end) | |
| 388 | ||
| 389 | end | |
| 390 | ||
| 391 | ||
| 392 | local tool = Instance.new("HopperBin", plr.Backpack)
| |
| 393 | tool.Name = "Plasma Shotgun" | |
| 394 | ||
| 395 | ||
| 396 | ||
| 397 | tool.Selected:connect(function(mouse2) | |
| 398 | equipped = true | |
| 399 | local mainGui = Instance.new("ScreenGui", plr.PlayerGui)
| |
| 400 | mainGui.Name = "AccuracyStuff" | |
| 401 | ||
| 402 | local accuracyFrame = Instance.new("Frame", mainGui)
| |
| 403 | accuracyFrame.Size = UDim2.new(0, 100, 0, 100) | |
| 404 | accuracyFrame.BackgroundTransparency = 1 | |
| 405 | ||
| 406 | mouse2.Icon = "http://www.roblox.com/asset/?id=108625356" | |
| 407 | ||
| 408 | ||
| 409 | ||
| 410 | local accuracy1 = Instance.new("TextLabel", accuracyFrame)
| |
| 411 | accuracy1.Text = "" | |
| 412 | accuracy1.BorderSizePixel = 0 | |
| 413 | accuracy1.BackgroundColor = BrickColor.new("Lime green")
| |
| 414 | accuracy1.Size = UDim2.new(0, -15, 0, 2) | |
| 415 | ||
| 416 | local accuracy2 = Instance.new("TextLabel", accuracyFrame)
| |
| 417 | accuracy2.Text = "" | |
| 418 | accuracy2.BorderSizePixel = 0 | |
| 419 | accuracy2.BackgroundColor = BrickColor.new("Lime green")
| |
| 420 | accuracy2.Size = UDim2.new(0, 15, 0, 2) | |
| 421 | ||
| 422 | local accuracy3 = Instance.new("TextLabel", accuracyFrame)
| |
| 423 | accuracy3.Text = "" | |
| 424 | accuracy3.BorderSizePixel = 0 | |
| 425 | accuracy3.BackgroundColor = BrickColor.new("Lime green")
| |
| 426 | accuracy3.Size = UDim2.new(0, 2, 0, -15) | |
| 427 | ||
| 428 | local accuracy4 = Instance.new("TextLabel", accuracyFrame)
| |
| 429 | accuracy4.Text = "" | |
| 430 | accuracy4.BorderSizePixel = 0 | |
| 431 | accuracy4.BackgroundColor = BrickColor.new("Lime green")
| |
| 432 | accuracy4.Size = UDim2.new(0, 2, 0, 15) | |
| 433 | ||
| 434 | coroutine.wrap(function() | |
| 435 | while equipped do | |
| 436 | if spread < 0 then spread = 0 end | |
| 437 | if humanoid.Health == 0 then break end | |
| 438 | accuracy1.Position = UDim2.new(0, 41-(spread*40), 0, 50) | |
| 439 | accuracy2.Position = UDim2.new(0, 60+(spread*40), 0, 50) | |
| 440 | accuracy3.Position = UDim2.new(0, 50, 0, 40-(spread*40)) | |
| 441 | accuracy4.Position = UDim2.new(0, 50, 0, 60+(spread*40)) | |
| 442 | accuracyFrame.Position = UDim2.new(0, mouse.X-50, 0, mouse.Y-50) | |
| 443 | game:service'RunService'.Stepped:wait() | |
| 444 | end | |
| 445 | end)() | |
| 446 | ||
| 447 | equip() | |
| 448 | mouse2.Button1Down:connect(function() | |
| 449 | if debounce then return end | |
| 450 | debounce = true | |
| 451 | sound:play() | |
| 452 | motor.C0 = motor.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), -math.rad(12), 0) | |
| 453 | coroutine.wrap(function() | |
| 454 | wait(0.3) | |
| 455 | for angle = 0, 4 do | |
| 456 | motor.C0 = motor.C0 * CFrame.Angles(-math.rad(3.5), math.rad(2.2), 0) | |
| 457 | wait() | |
| 458 | end | |
| 459 | motor.C0 = CFrame.new(1.3, 0.5, 0-90/120) * CFrame.Angles(math.rad(90), 0, -math.rad(90-30)) | |
| 460 | wait(0.2) | |
| 461 | sound2:play() | |
| 462 | we9.C0 = we9.C0 * CFrame.new(0, 0, -0.3) | |
| 463 | motor2.C0 = motor2.C0 * CFrame.new(0.3, 0, 0) | |
| 464 | wait(0.1) | |
| 465 | for move = 0, 3 do | |
| 466 | if move > 2 then return end | |
| 467 | we9.C0 = we9.C0 * CFrame.new(0, 0, 0.1) | |
| 468 | motor2.C0 = motor2.C0 * CFrame.new(-0.1, 0, 0) | |
| 469 | wait(0.06) | |
| 470 | end | |
| 471 | end)() | |
| 472 | - | spread = spread + 1 |
| 472 | + | spread = spread + 4 |
| 473 | coroutine.wrap(function() | |
| 474 | - | for bullitz = 0, 7 do |
| 474 | + | for bullitz = 1, 35 do |
| 475 | - | if bullitz > 6 then return end |
| 475 | + | rayCast(250, 2, pa8) |
| 476 | - | rayCast(200, 2, pa8) |
| 476 | + | |
| 477 | end)() | |
| 478 | coroutine.wrap(function() | |
| 479 | for _ = 0, 50 do | |
| 480 | pcall(function() | |
| 481 | spread = spread - 0.5 | |
| 482 | - | spread = spread - 0.02 |
| 482 | + | |
| 483 | wait() | |
| 484 | end | |
| 485 | end)() | |
| 486 | debounce = false | |
| 487 | - | wait(1) |
| 487 | + | |
| 488 | ||
| 489 | end) | |
| 490 | ||
| 491 | tool.Deselected:connect(function() | |
| 492 | equipped = false | |
| 493 | pcall(function() | |
| 494 | unequip() | |
| 495 | plr.PlayerGui.AccuracyStuff:Destroy() | |
| 496 | plr.PlayerGui.AccuracyStuff:Destroy() | |
| 497 | plr.PlayerGui.AccuracyStuff:Destroy() | |
| 498 | end) | |
| 499 | end) |