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| 1 | --==Made by NextFlame==-- | |
| 2 | --==Chop-Chop Operation==-- | |
| 3 | local player=game.Players.LocalPlayer | |
| 4 | local char=player.Character | |
| 5 | repeat wait() until player and char | |
| 6 | local torso=char.Torso | |
| 7 | local head=char.Head | |
| 8 | local human=char.Humanoid | |
| 9 | local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
| |
| 10 | local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
| |
| 11 | local c=function(f) coroutine.resume(coroutine.create(f)) end | |
| 12 | local p=function(f) pcall(f) end | |
| 13 | local add={
| |
| 14 | Part=function(par, a, c, col, t, s, cf, ms) | |
| 15 | local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
| |
| 16 | local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
| |
| 17 | return p | |
| 18 | end, | |
| 19 | Wedge=function(par, a, c, col, t, s, cf, ms) | |
| 20 | local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
| |
| 21 | local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
| |
| 22 | return p | |
| 23 | end, | |
| 24 | Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) | |
| 25 | local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) | |
| 26 | return g | |
| 27 | end, | |
| 28 | Weld=function(par, p1, cf) | |
| 29 | local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
| |
| 30 | return w | |
| 31 | end, | |
| 32 | Mesh=function(ins, par, s, of, t) | |
| 33 | local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) | |
| 34 | return m | |
| 35 | end, | |
| 36 | Sound=function(parent, id, volume, pitch) | |
| 37 | local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
| |
| 38 | return s | |
| 39 | end, | |
| 40 | } | |
| 41 | local scriptname="Chop-Chop" --Name here | |
| 42 | pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end) | |
| 43 | local model=Instance.new("Model", char) model.Name="Objects"
| |
| 44 | local modelB=Instance.new("Model", char) modelB.Name=scriptname
| |
| 45 | local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
| |
| 46 | local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
| |
| 47 | local skincolor="Really black" | |
| 48 | local body={}
| |
| 49 | local animate={}
| |
| 50 | local obj={}
| |
| 51 | --Variables-- | |
| 52 | local trailDeb=false | |
| 53 | local hitDeb=false | |
| 54 | local using=false | |
| 55 | local keyDeb=false | |
| 56 | local pressing=false | |
| 57 | local combo=0 | |
| 58 | local mana=100 | |
| 59 | local range=20 | |
| 60 | local dmg=math.random(10, 25) | |
| 61 | local form=false | |
| 62 | local Forms | |
| 63 | local pitch=.5 | |
| 64 | local speed=16 | |
| 65 | local car | |
| 66 | local pitch=.8 | |
| 67 | local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, pitch) | |
| 68 | local Portal2=add.Sound(torso, "http://roblox.com/asset/?id=10209668", 1, 1) | |
| 69 | local Charge=add.Sound(torso, "http://www.roblox.com/asset/?id=2101137", 1, .5) | |
| 70 | local chargeLabel=add.Gui("TextLabel", gui, "Really black", "White", "Really black", "Size14", mana, 0, UDim2.new(0, 200, 0, 20), UDim2.new(0, 0, 0, 100))
| |
| 71 | local charge=add.Gui("TextLabel", chargeLabel, "Really black", "Bright blue", "Really black", "Size14", "", 0.5, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 0, 0))
| |
| 72 | local attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Festival(Hold(Q))", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
| |
| 73 | local attackLabel2=add.Gui("TextLabel", attackLabel, "Really black", "Really black", "White", "Size18", "Charge(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
| |
| 74 | local attackLabel3=add.Gui("TextLabel", attackLabel2, "Really black", "Really black", "White", "Size18", "Tornado(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
| |
| 75 | local attackLabel4=add.Gui("TextLabel", attackLabel3, "Really black", "Really black", "White", "Size18", "ChibiForm(C)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
| |
| 76 | local attackLabel5=add.Gui("TextLabel", attackLabel4, "Really black", "Really black", "White", "Size18", "CarForm(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
| |
| 77 | function createParts() | |
| 78 | --==PARTS==-- | |
| 79 | body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 80 | body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil) | |
| 81 | body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 82 | body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
| 83 | --==WELDS==-- | |
| 84 | body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0)) | |
| 85 | body.TorsoW=add.Weld(body.Torso, torso, nil) | |
| 86 | body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) | |
| 87 | body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) | |
| 88 | --==WELDS==-- | |
| 89 | add.Weld(body.Head, head, nil) | |
| 90 | add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) | |
| 91 | add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) | |
| 92 | torso["Left Hip"].Part0=body.Torso | |
| 93 | torso["Right Hip"].Part0=body.Torso | |
| 94 | --------------------------------------------------------------------------------------- | |
| 95 | animate={
| |
| 96 | ["Head"]=function(cf) | |
| 97 | body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf | |
| 98 | end; | |
| 99 | ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1 | |
| 100 | body.TorsoW.C1=cf | |
| 101 | c(function() | |
| 102 | wait(0) | |
| 103 | body.Torso.Transparency=1 torso.Transparency=0 | |
| 104 | end) | |
| 105 | end; | |
| 106 | ["ArmLeft"]=function(cf) | |
| 107 | body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf | |
| 108 | end; | |
| 109 | ["ArmRight"]=function(cf) | |
| 110 | body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf | |
| 111 | end; | |
| 112 | ["LegLeft"]=function(cf) | |
| 113 | legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0)) | |
| 114 | body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf | |
| 115 | c(function() | |
| 116 | wait(0) | |
| 117 | legLeftW:remove() | |
| 118 | end) | |
| 119 | end; | |
| 120 | ["LegRight"]=function(cf) | |
| 121 | legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0)) | |
| 122 | body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf | |
| 123 | c(function() | |
| 124 | wait(0) | |
| 125 | legRightW:remove() | |
| 126 | end) | |
| 127 | end; | |
| 128 | } | |
| 129 | --==Objects==-- | |
| 130 | end | |
| 131 | function removeParts() | |
| 132 | p(function() | |
| 133 | if torso then | |
| 134 | torso["Left Hip"].Part0=torso | |
| 135 | torso["Right Hip"].Part0=torso | |
| 136 | end | |
| 137 | for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end | |
| 138 | wait() | |
| 139 | torso.Transparency=0 | |
| 140 | end) | |
| 141 | end | |
| 142 | function hit(h) | |
| 143 | if using==true then | |
| 144 | if h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true
| |
| 145 | local hHuman=h.Parent:findFirstChild("Humanoid")
| |
| 146 | hHuman.Health=hHuman.Health-dmg | |
| 147 | local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg
| |
| 148 | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
| |
| 149 | local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head" | |
| 150 | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
| |
| 151 | local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
| |
| 152 | game.Debris:addItem(fakeM, 2) | |
| 153 | wait(.5) | |
| 154 | hitDeb=false | |
| 155 | end | |
| 156 | end | |
| 157 | end | |
| 158 | function running() | |
| 159 | if form==false then speed=16 | |
| 160 | animate.Torso(CFrame.new()) | |
| 161 | animate.Head(CFrame.new()) | |
| 162 | animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15))) | |
| 163 | animate.ArmRight(CFrame.Angles(-math.rad(15), 0, math.rad(15))) | |
| 164 | elseif form==true and Form=="Chibi" then speed=16 Portal2:play() | |
| 165 | animate.Torso(CFrame.new(0, -1.5, 0)) | |
| 166 | wait() | |
| 167 | torso.Transparency=1 | |
| 168 | animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(0, 0, -math.rad(45))) | |
| 169 | animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(0, 0, math.rad(45))) | |
| 170 | elseif form==true and Form=="Car" then speed=100 Portal2:play() | |
| 171 | human.WalkSpeed=speed | |
| 172 | animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0)) | |
| 173 | animate.Head(CFrame.new(0, -1.5, 1)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 174 | animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(math.rad(180), 0, math.rad(15))) | |
| 175 | animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(math.rad(180), 0, -math.rad(15))) | |
| 176 | car=Instance.new("Model", char) car.Name="Car"
| |
| 177 | local handle=add.Part(car, false,true, "Medium stone grey", 0, Vector3.new(.5, 7.2, .5), nil) | |
| 178 | local handleM=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil)
| |
| 179 | local handleW=add.Weld(handle, body.Torso, CFrame.new(0, 2, 0)*CFrame.Angles(0, 0, -math.rad(90))) | |
| 180 | ||
| 181 | local TireLeft=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) | |
| 182 | TireLeftM=add.Mesh("CylinderMesh", TireLeft, Vector3.new(1, 1, 1), nil, nil)
| |
| 183 | TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0)) | |
| 184 | local TireRight=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) | |
| 185 | TireRightM=add.Mesh("CylinderMesh", TireRight, Vector3.new(1, 1, 1), nil, nil)
| |
| 186 | TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0)) | |
| 187 | ||
| 188 | local handle=add.Part(car, false,true, "Medium stone grey", 0, Vector3.new(.5, 7.2, .5), nil) | |
| 189 | local handleM=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil)
| |
| 190 | local handleW=add.Weld(handle, body.Torso, CFrame.new(0, -2, 0)*CFrame.Angles(0, 0, -math.rad(90))) | |
| 191 | ||
| 192 | local TireLeft=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) | |
| 193 | TireLeftM=add.Mesh("CylinderMesh", TireLeft, Vector3.new(1, 1, 1), nil, nil)
| |
| 194 | TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0)) | |
| 195 | local TireRight=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) | |
| 196 | TireRightM=add.Mesh("CylinderMesh", TireRight, Vector3.new(1, 1, 1), nil, nil)
| |
| 197 | TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0)) | |
| 198 | c(function() | |
| 199 | while form do wait() | |
| 200 | animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0)) | |
| 201 | animate.LegLeft(CFrame.Angles(0, 0, 0)) | |
| 202 | animate.LegRight(CFrame.Angles(0, 0, 0)) | |
| 203 | end | |
| 204 | animate.Torso(CFrame.new()) | |
| 205 | animate.Head(CFrame.new()) | |
| 206 | car:remove() | |
| 207 | end) | |
| 208 | end | |
| 209 | human.WalkSpeed=speed | |
| 210 | end | |
| 211 | function computePos(pos, pos2) | |
| 212 | local pos3=Vector3.new(pos2.x, pos.y, pos2.z) | |
| 213 | torso.CFrame=CFrame.new(pos, pos3) | |
| 214 | return pos3 | |
| 215 | end | |
| 216 | function nearTorso(pos, dis) | |
| 217 | local temp | |
| 218 | local distance=dis | |
| 219 | for i, v in pairs(workspace:children()) do | |
| 220 | if v:isA("Model") then
| |
| 221 | temp=v:findFirstChild("Torso")
| |
| 222 | local humanoid=v:findFirstChild("Humanoid")
| |
| 223 | if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then | |
| 224 | distance=(temp.CFrame.p-pos).magnitude | |
| 225 | return temp | |
| 226 | end | |
| 227 | end | |
| 228 | end | |
| 229 | end | |
| 230 | function trail(pos, cf) | |
| 231 | c(function() | |
| 232 | local old=(pos.CFrame*cf).p | |
| 233 | while trailDeb==true do | |
| 234 | wait() | |
| 235 | local new=(pos.CFrame*cf).p | |
| 236 | local mag=(old-new).magnitude | |
| 237 | local dis=(old+new)/2 | |
| 238 | local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail" | |
| 239 | local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
| |
| 240 | trail.Touched:connect(hit) | |
| 241 | old=new | |
| 242 | c(function() | |
| 243 | for i=1, 0, -.1 do | |
| 244 | wait() | |
| 245 | tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i) | |
| 246 | end | |
| 247 | trail:remove() | |
| 248 | end) | |
| 249 | c(function() | |
| 250 | for i=0, 1, .1 do | |
| 251 | wait() | |
| 252 | trail.Transparency=i | |
| 253 | end | |
| 254 | end) | |
| 255 | end | |
| 256 | end) | |
| 257 | end | |
| 258 | function Attack() combo=combo+1 | |
| 259 | if using==false then | |
| 260 | if form==false and keyDeb==false then | |
| 261 | using=true | |
| 262 | for i, v in pairs(char:children()) do | |
| 263 | if v:isA("BasePart") then
| |
| 264 | v.Touched:connect(hit) | |
| 265 | end | |
| 266 | end | |
| 267 | if combo==1 then Slash:play() print("Right Hook")
| |
| 268 | trailDeb=true | |
| 269 | trail(body.ArmRight, CFrame.new(0, -1.5, 0)) | |
| 270 | for i=0, 1, .1 do wait() | |
| 271 | animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0)) | |
| 272 | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 273 | end | |
| 274 | for i=1, 0, -.1 do wait() | |
| 275 | animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0)) | |
| 276 | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 277 | end | |
| 278 | trailDeb=false | |
| 279 | if combo>2 then Slash:play() | |
| 280 | trailDeb=true | |
| 281 | trail(body.ArmLeft, CFrame.new(0, -1.5, 0)) | |
| 282 | for i=0, 1, .1 do wait() | |
| 283 | animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0)) | |
| 284 | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 285 | end | |
| 286 | for i=1, 0, -.1 do wait() | |
| 287 | animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0)) | |
| 288 | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 289 | end | |
| 290 | trailDeb=false | |
| 291 | end | |
| 292 | if combo>3 then Slash:play() print("Both Hook")
| |
| 293 | trailDeb=true | |
| 294 | for i=0, 1, .1 do wait() | |
| 295 | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 296 | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 297 | end | |
| 298 | for i=1, 0, -.1 do wait() | |
| 299 | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 300 | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 301 | end | |
| 302 | trailDeb=false | |
| 303 | end | |
| 304 | if combo>4 then print("Rappid Punch")
| |
| 305 | trailDeb=true | |
| 306 | for i=1, 2 do wait() | |
| 307 | for i=0, 1, .2 do wait() Slash:play() | |
| 308 | animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 309 | animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0)) | |
| 310 | end | |
| 311 | for i=0, 1, .2 do wait() | |
| 312 | animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0)) | |
| 313 | animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0)) | |
| 314 | end | |
| 315 | end | |
| 316 | trailDeb=false | |
| 317 | end | |
| 318 | end | |
| 319 | trailDeb=false | |
| 320 | animate.ArmLeft(CFrame.Angles(0, 0, 0)) | |
| 321 | animate.ArmRight(CFrame.Angles(0, 0, 0)) | |
| 322 | using=false | |
| 323 | combo=0 | |
| 324 | running() | |
| 325 | end | |
| 326 | end | |
| 327 | end | |
| 328 | local Specials={
| |
| 329 | ["Festival"]=function() human.WalkSpeed=0 | |
| 330 | pressing=true | |
| 331 | for i=0, 1, .1 do wait() | |
| 332 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i)) | |
| 333 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i)) | |
| 334 | animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i)) | |
| 335 | animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i)) | |
| 336 | end | |
| 337 | trailDeb=true | |
| 338 | trail(body.ArmLeft, CFrame.new(0, -1.5, 0)) | |
| 339 | trail(body.ArmRight, CFrame.new(0, -1.5, 0)) | |
| 340 | trail(body.LegLeft, CFrame.new(0, -1.5, 0)) | |
| 341 | trail(body.LegRight, CFrame.new(0, -1.5, 0)) | |
| 342 | while pressing and mana>=1 do wait() mana=mana-1 Slash:play() | |
| 343 | pcall(function() | |
| 344 | local touchHelper=add.Part(workspace, true, false, "White", 1, Vector3.new(range*1.5, range*1.5, range*1.5), torso.CFrame) | |
| 345 | touchHelper.Touched:connect(hit) | |
| 346 | c(function() wait(1) | |
| 347 | touchHelper:remove() | |
| 348 | end) | |
| 349 | end) | |
| 350 | for i, v in pairs(char:children()) do | |
| 351 | if v.ClassName=="Hat" then | |
| 352 | pcall(function() | |
| 353 | v.Handle.Transparency=1 | |
| 354 | torso.Transparency=1 | |
| 355 | head.Transparency=1 | |
| 356 | end) | |
| 357 | end | |
| 358 | pcall(function() v.face.Transparency=1 end) | |
| 359 | end | |
| 360 | animate.ArmLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) | |
| 361 | animate.ArmRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) | |
| 362 | animate.LegLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) | |
| 363 | animate.LegRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) | |
| 364 | end | |
| 365 | trailDeb=false | |
| 366 | for i, v in pairs(char:children()) do | |
| 367 | if v.ClassName=="Hat" then | |
| 368 | pcall(function() | |
| 369 | v.Handle.Transparency=0 | |
| 370 | torso.Transparency=0 | |
| 371 | head.Transparency=0 | |
| 372 | end) | |
| 373 | end | |
| 374 | pcall(function() v.face.Transparency=0 end) | |
| 375 | end | |
| 376 | for i=1, 0, -.1 do wait() | |
| 377 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i)) | |
| 378 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i)) | |
| 379 | animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i)) | |
| 380 | animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i)) | |
| 381 | end | |
| 382 | running() | |
| 383 | human.WalkSpeed=speed | |
| 384 | end; | |
| 385 | ["Charge"]=function() human.WalkSpeed=0 | |
| 386 | pressing=true | |
| 387 | for i=0, 1, .1 do wait() | |
| 388 | animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i)) | |
| 389 | animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, math.rad(15)*i)) | |
| 390 | end | |
| 391 | Charge:play() | |
| 392 | while pressing do wait() if mana<100 then mana=mana+1 end | |
| 393 | local aura=add.Part(workspace, true, false, "Bright blue", .5, Vector3.new(1, 1, 1), torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect" | |
| 394 | local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
| |
| 395 | c(function() | |
| 396 | for i=0, 3, .1 do wait() | |
| 397 | auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i) | |
| 398 | end | |
| 399 | c(function() | |
| 400 | for i=.5, 1, .1 do | |
| 401 | wait() | |
| 402 | aura.Transparency=i | |
| 403 | end | |
| 404 | end) | |
| 405 | aura:remove() | |
| 406 | end) | |
| 407 | end | |
| 408 | for i=1, 0, -.1 do wait() | |
| 409 | animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i)) | |
| 410 | animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i)) | |
| 411 | end | |
| 412 | running() | |
| 413 | human.WalkSpeed=speed | |
| 414 | end; | |
| 415 | ["Tornado"]=function() human.WalkSpeed=0 | |
| 416 | mana=mana-20 | |
| 417 | for i=0, 1, .1 do wait() | |
| 418 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) | |
| 419 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) | |
| 420 | animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new()) | |
| 421 | end | |
| 422 | trailDeb=true | |
| 423 | trail(body.ArmLeft, CFrame.new(0, -1.5, 0)) | |
| 424 | trail(body.ArmRight, CFrame.new(0, -1.5, 0)) | |
| 425 | for i=1, 50 do wait() Slash:play() | |
| 426 | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) | |
| 427 | animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90))) | |
| 428 | animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90))) | |
| 429 | animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new()) | |
| 430 | end | |
| 431 | for i=50, 0, -1 do wait() Slash:play() | |
| 432 | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) | |
| 433 | animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90))) | |
| 434 | animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90))) | |
| 435 | animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new()) | |
| 436 | end | |
| 437 | trailDeb=false | |
| 438 | for i=1, 0, -.1 do wait() | |
| 439 | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) | |
| 440 | animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) | |
| 441 | end | |
| 442 | human.WalkSpeed=speed | |
| 443 | end; | |
| 444 | } | |
| 445 | bin.Selected:connect(function(mouse) createParts() | |
| 446 | running() | |
| 447 | mouse.Button1Down:connect(Attack) | |
| 448 | mouse.KeyDown:connect(function(key) | |
| 449 | local key=key:lower() | |
| 450 | if form==false and using==false then | |
| 451 | if key=="q" and mana>=0 and keyDeb==false then | |
| 452 | keyDeb=true using=true | |
| 453 | Specials.Festival() | |
| 454 | keyDeb=false using=false | |
| 455 | end | |
| 456 | if key=="e" and keyDeb==false and mana>=20 then | |
| 457 | keyDeb=true using=true | |
| 458 | Specials.Tornado() | |
| 459 | keyDeb=false using=false | |
| 460 | end | |
| 461 | if key=="f" and keyDeb==false then | |
| 462 | keyDeb=true | |
| 463 | Specials.Charge() | |
| 464 | keyDeb=false | |
| 465 | end | |
| 466 | end | |
| 467 | if key=="c" and keyDeb==false and form==false then | |
| 468 | keyDeb=true form=true Form="Chibi" | |
| 469 | running() | |
| 470 | keyDeb=false | |
| 471 | elseif key=="c" and keyDeb==false and form==true then | |
| 472 | keyDeb=true form=false Form=nil | |
| 473 | running() | |
| 474 | keyDeb=false | |
| 475 | end | |
| 476 | if key=="v" and keyDeb==false and form==false then | |
| 477 | keyDeb=true form=true Form="Car" | |
| 478 | running() | |
| 479 | keyDeb=false | |
| 480 | elseif key=="v" and keyDeb==false and form==true then | |
| 481 | keyDeb=true form=false Form=nil | |
| 482 | running() | |
| 483 | pcall(function() car:remove() end) | |
| 484 | keyDeb=false | |
| 485 | end | |
| 486 | end) | |
| 487 | mouse.KeyUp:connect(function(key) | |
| 488 | if form==false then | |
| 489 | if key=="q" then pressing=false end | |
| 490 | if key=="f" then pressing=false end | |
| 491 | end | |
| 492 | end) | |
| 493 | while wait() do charge.Size=UDim2.new(mana/100, 0, 1, 0) chargeLabel.Text=mana end | |
| 494 | end) | |
| 495 | bin.Deselected:connect(function() removeParts() end)--mediafire |