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1
if script.ClassName == "LocalScript" then
2
Player = game:GetService("Players").LocalPlayer
3
else
4-
Player = game:GetService("Players")["saud20"]
4+
Player = game:GetService("Players")["MineMagiDashi"]
5
end
6
--Skylle--
7
-- Player=Workspace.Dummy
8
if not Player then error("No player found") end
9
if Player.className == "Model" then
10
    Char = Player
11
else
12
    Char = Player.Character
13
end
14
if not Player then error("No character found") end
15
Torso = Char.Torso
16
Debris = game:GetService("Debris")
17
Input = game:GetService("UserInputService")
18
HumRootPart = Char:FindFirstChild("HumanoidRootPart")
19
RootJoint = nil
20
if HumRootPart then
21
    RootJoint = HumRootPart:FindFirstChild("RootJoint")
22
end
23
m={}
24
m.tau=math.pi*2
25
26
PI=math.pi
27
28
_V=nil
29
cfn = CFrame.new
30
ang = function(rx,ry,rz)return CFrame.Angles(rx or 0,ry or 0,rz or 0)end
31
md,mr = math.rad,math.random
32
v3n=function(x,y,z)_V=Vector3.new(x,y,z) return Vector3.new(x,y,z) end
33
bcol=BrickColor.new
34
35
function l(a1,x,y,z,rx,ry,rz)
36
    local cf
37
    if tostring(a1):find(',') == nil then
38
        cf=a1.CFrame
39
    else cf=a1 end
40
    return cf*CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(
41
                        rx or 0,ry or 0,yz or 0)
42
end
43
44
New = {}
45
_1,_2,_3 = nil,nil,nil
46
47
local metatab = {__call = function(t,what)
48
        return function(bar)
49
        local obj=Instance.new(what)
50
        for arg,val in pairs(bar) do
51
            if arg == "_P" then
52
                obj.Parent = val
53
            else
54
                if obj[arg] then
55
                    obj[arg]=val
56
                end
57
            end
58
        end
59
        return obj
60
    end end;
61
}
62
setmetatable(New,metatab)
63
64
pcall(function()Char.Dis:Destroy()end)
65
Main = Instance.new("Model",Char)
66
Main.Name="Dis"
67
68
Config = {}
69
70
Colors = {Main="Black";Eye="Bright red";Ink="Really red";}
71
72
set_material = nil
73
default_mat = "Wood"
74
New.Part = function(size_x,size_y,size_z,color,transparency)
75
    local partSize = Vector3.new(size_x,size_y,size_z)
76
    local part = Instance.new("Part")
77
    part.Size = partSize
78
    part.Anchored = false
79
    part.CanCollide = false
80
    part.Transparency = transparency or 0
81
    --Quick way to change every surface of part to smooth
82
    for _,face in next,Enum.NormalId:GetEnumItems() do
83
        part[face.Name.."Surface"] = "SmoothNoOutlines"
84
    end
85
    --Figure out if color is table or string and change color.
86
    if type(color) == "string" then
87
        part.BrickColor = BrickColor.new(color)
88
    elseif type(color) == "table" and #color == 3  then
89
        part.Color = Color3.new(unpack(color))
90
    else
91
        part.BrickColor = BrickColor.new("Really red")
92
    end
93
    part.Parent = Main or Char
94
    part.Material = set_material or default_mat or "SmoothPlastic"
95
    _1 = part
96
    return part
97
end
98
99
New.Weld = function(part0,part1,c0,c1,...) --over-engineered weldfunction which accepts many things
100
    local ar = {...}
101
    local cframe0,cframe1
102
    local function checkf()local res=true
103
        for i,v in pairs(ar)do
104
            if type(v) ~= 'number' then
105
                res=false
106
            end
107
        end
108
        return res
109
    end
110
    if type(c0) == 'table' then
111
        cframe0 = CFrame.new(c0[1] or 0, c0[2] or 0, c0[3] or 0) * CFrame.Angles(
112
            c0[4] or 0, c0[5] or 0, c0[6] or 0)
113
    elseif type(c0) == 'userdata' then
114
        cframe0 = c0
115
    elseif type(c0) == 'number' and checkf() then
116
        cframe0 = CFrame.new(c0 or 0,c1 or 0,ar[1] or 0) * CFrame.Angles(ar[2] or 0, ar[3] or 0, ar[4] or 0)
117
    end
118
    if type(c1) == 'table' then
119
        cframe1 = CFrame.new(c1[1] or 0, c1[2] or 0, c1[3] or 0) * CFrame.Angles(
120
            c1[4] or 0, c1[5] or 0, c1[6] or 0)
121
    elseif type(c1) == 'userdata' then
122
        cframe1 = c1
123
    elseif type(c1) == 'number' and (not c0 or (c0 and type(c0) == 'table')) then
124
        cframe1 = CFrame.new(c1 or 0, ar[1] or 0, ar[2] or 0) * CFrame.Angles(ar[3] or 0, ar[4] or 0, ar[5] or 0)
125
    end
126
    for i,v in pairs(ar)do
127
        if type(v) == 'table' then
128
            cframe1 = CFrame.new(v[1] or 0, v[2] or 0, v[3] or 0) * CFrame.new(v[4] or 0, v[5] or 0, v[6] or 0)
129
        elseif type(v) == 'userdata' then
130
            cframe1 = v
131
        end
132
    end
133
            
134
    cframe0,cframe1 = cframe1,cframe0
135
    
136
    local weld = Instance.new("Motor")
137
    weld.Part0 = part0
138
    weld.Part1 = part1
139
    weld.C0 = cframe0 or CFrame.new()
140
    weld.C1 = cframe1 or CFrame.new()
141
    weld.Parent = part0
142
    return weld
143
end
144
145
local bl = New.Part(1,1,1,'Really red')bl.Material="Neon"
146
New.Weld(bl,Torso)
147
local bl_msh = New"SpecialMesh"{_P=bl; MeshType = 3}
148
for i=0,1,.1 do --Morphing anim
149
    bl_msh.Scale = Vector3.new(10,10,10)*i
150
    bl.Transparency=1-i
151
    wait()
152
end
153
154
cp = New.Part(1,1,1)
155
cw = New.Weld(cp,Torso,0,0,0)
156
hp = New.Part(.1,.1,.1,'',1)
157
hw = New.Weld(hp,cp)
158
p = New.Part(2,1,.1)
159
New.Weld(p,hp,0,.5,-.55)
160
pp = New.Part(2,.25,.1)
161
jaw = New.Weld(pp,hp,0,-.5-.125-.25,-.55)
162
163
p2 = New.Part(.25,.75,.1)
164
p2w1 = New.Weld(p2,pp,{1-.125,_1.Size.y/2+.125,0})
165
p22 = New.Part(.25,.75,.1)
166
p2w2 = New.Weld(p22,pp,{-(1-.125),_1.Size.y/2+.125,0})
167
168
-- p2 = New.Part(.25,.75,.1)
169
-- New.Weld(p2,pp,{-(1-.125),p.Size.y/2+p2.Size.y/2,0})
170
171
p3Size = 1-.25
172
p3 = New.Part(2-.5,p3Size,.1,'Black')
173
mouth=p3
174
p3.Material = "SmoothPlastic"
175
176
function isIn(what,tab)
177
    local res=false
178
    for i,v in next,tab do
179
        if v==what then
180
            res = true
181
            break
182
        end
183
    end
184
    return res
185
end
186
187
sndids = {
188
    gore_snd = 245185986;
189
    gore_snd2 = 429400881;
190
    eat_metal = 155427306;
191
    crunch = 181027147;
192
    scream = 130801781;
193
    eat_ice = 260433522;
194
    eat_glass = 138122923;
195
}
196
setmetatable(sndids,{__call = function(t,i) return 'rbxassetid://'..t[i]end})
197
198
eat_snd = New"Sound"{_P=Main; SoundId = sndids'gore_snd'}
199
eat_snd_metal = New"Sound"{_P=Main; SoundId = sndids'eat_metal'}
200
eat_snd_crunch = New"Sound"{_P=Main; SoundId = sndids'crunch'}
201
eat_snd_scream = New"Sound"{_P=Main; SoundId = sndids'scream'}
202
eat_snd_ice = New"Sound"{_P=Main; SoundId=sndids'eat_ice'}
203
eat_snd_ice2 = New"Sound"{_P=Main;SoundId=sndids'eat_glass'}
204
205
prevt=tick()
206
207
local con=p3.Touched:connect(function(hit)
208
    if hit.Parent and not hit:IsDescendantOf(Char) and hit.Name~='Base' then
209
        local hum = hit.Parent:FindFirstChild"Humanoid"
210
        
211
        eat_snd_crunch:Play()
212
        
213
        if isIn(hit.Material.Name,{"Diamond plate", "Corroded Metal", 
214
            "Metal", "Foil"}) then
215
            eat_snd_metal:Play()
216
        elseif hit.Material.Name=="Ice" then
217
            eat_snd_ice:Play()
218
        else
219
            if hum and not isIn(hit.Name,{'Head','Torso'}) then
220
                eat_snd:Play()
221
                local snd=eat_snd_scream:Clone()
222
                snd.Parent=hit
223
                snd.Pitch = 1.15+(math.random(-1,1)*(math.random()*.1))
224
                snd.PlayOnRemove=true
225
                -- eat_snd_scream:Play()
226
            end
227
        end
228
        
229
        for i=1,3 do
230
            local pp=New.Part(.1,.1,.1,'Cyan',.5)pp.Anchored=true
231
            x,y,z = hit.Size.x/2,hit.Size.y/2,hit.Size.z/2
232
            pp.CFrame=hit.CFrame*CFrame.new(math.random(-x,x),math.random(-y,y),math.random(-z,z))
233
            Spawn(function()
234
                for i=0,1,.1 do
235
                    pp.Transparency=i wait() end
236
                pp:Destroy()end)
237
        end
238
        
239
        if hit.className=='Terrain'then
240
            Workspace.Terrain:FillBlock(mouth.CFrame,Vector3.new(10,8,10),Enum.Material.Air)
241
        else
242
            hit:Destroy()
243
        end
244
        
245
    end
246
end)
247
-- con:disconnect()
248
249
Instance.new("BlockMesh",p3).Scale=Vector3.new(1,1,.5)
250
p3w = New.Weld(p3,p,0,-p.Size.y/2-p3.Size.y/2,.05)
251
252
size = p3.Size.x/5
253
set_material = "Marble"
254
for i=-p3.Size.x/2+size/2,p3.Size.x/2,size do
255
    New.Part(size,p3.Size.y/2,0,'New Yeller')
256
    Instance.new("BlockMesh",_1).Scale=Vector3.new(.5,1,1)
257
    New.Weld(_1,p,{0,-p.Size.y/2-p3.Size.y/2/2,-.05},{i})
258
259
    New.Part(size,p3.Size.y/2,0,'New Yeller')
260
    Instance.new("BlockMesh",_1).Scale=Vector3.new(.5,1,1)
261
    New.Weld(_1,pp,{-size/2,_1.Size.y/2+pp.Size.y/2,-.05},{i})
262
end _1:Destroy()
263
set_material = "Neon"
264
265
eye = New.Part(.5,.25,.1,'New Yeller')
266
New.Weld(eye,p,.5,.125,-.1)
267
eye = New.Part(.5,.25,.1,'New Yeller')
268
New.Weld(eye,p,-.5,.125,-.1)
269
set_material = nil
270
271
st_size = p2.Size
272
st_size2 = p3.Size
273
-- st_cf =p2w1.C1
274
function loop(i)
275
    p2.Size = st_size + Vector3.new(0,i*p3Size/2,0)
276
    p22.Size = p2.Size
277
    p3.Size = st_size2 + Vector3.new(0,i*p3Size/2,0)
278
279
    
280
    p2w1.Part0,p2w2.Part0 = p2,p22
281
    p2w1.Part1,p2w2.Part1 = pp,pp
282
    p3w.Parent,p3w.Part0 = p3,p3
283
    
284
    p2w1.Parent = p2
285
    p2w2.Parent = p22
286
    
287
    p2w1.C1 = CFrame.new(1-.125,p2.Size.y/2+.125,0)
288
    p2w2.C1 = CFrame.new(-(1-.125),p2.Size.y/2+.125,0)
289
    jaw.C0 = CFrame.new(0,i*p3Size/2,0)
290
    p3w.C1 = CFrame.new(0,-p.Size.y/2-p3.Size.y/2,.05)
291
end
292
293
wing = New.Part(1.25,1.25,2)
294
New.Weld(wing,cp,0,0,1.25/2)
295
296
emitp = New.Part(.5,.5,.5)emitp.Transparency=1
297
New.Weld(emitp,wing,0,0,1,math.pi/2)
298
299
wlds = {}
300
wlds2 = {}
301
---TENTACLES BUILD---
302
for i=0,10 do
303
    local t={}
304
    table.insert(wlds,t)
305
end
306
local cnt=0
307
for i = 0,math.pi*2,math.pi*2/10 do cnt=cnt+1
308
    local pp=New.Part(.25,.1,.1)
309
    New.Weld(_1,wing,{0,0,1,0,0,i},{.75})
310
    prev = pp
311
    local tt={}
312
    for o = 1,10 do
313
        local pp2=New.Part(.1,.1,.1)
314
        w=New.Weld(_1,prev,{-.05,0,0,-math.pi/2},{prev.Size.x/2,0,0,-math.pi/2})
315
        w.MaxVelocity=.025
316
        -- w.DesiredAngle=math.rad(15)
317
        prev = pp2
318
        table.insert(tt,w)
319
        table.insert(wlds[cnt],w)
320
    end
321
    table.insert(wlds2,tt)
322
end
323
for i,v in pairs(wlds[#wlds]) do v:Destroy() end
324
---//---
325
326
327
numkp = NumberSequenceKeypoint.new
328
emitter = New"ParticleEmitter"{_P = emitp;
329
    Size = NumberSequence.new{numkp(0,.8);numkp(.05,1.25);numkp(1,.45)};
330
    Lifetime = NumberRange.new(.5,.75);
331
    Acceleration = Vector3.new(0,.5,0);
332
    Transparency = NumberSequence.new{numkp(0,.25);numkp(.5,.75);numkp(1,1)};
333
    VelocitySpread = 45;
334
    EmissionDirection = Enum.NormalId.Top;
335
    LightEmission=.1;
336
    LockedToPart = true;
337
    Speed=NumberRange.new(5,6);
338
    -- VelocityInheritance = .15;
339
    -- Speed = NumberRange.new(2,2.5);
340
    Rotation = NumberRange.new(-45,45);
341
    RotSpeed = NumberRange.new(10,50);
342
    Texture = "rbxassetid://31884718";
343
    Rate = 30;
344
}
345
346
-- emitter.Enabled = false
347
348
for i = 0,1,.1 do
349
    loop(i)
350
    wait()
351
end
352
353
for i,v in next,Char:children() do
354
    if v:IsA'Part'then
355
        v.Transparency=1
356
    elseif v:IsA'Hat' and v:FindFirstChild"Handle" ~= nil then
357
        v.Handle.Transparency=1
358
    end
359
end
360
if Char.Head:FindFirstChild'face' then Char.Head.face.Transparency=1 end
361
362
Spawn(function() --Morphing Anim
363
for i=1,0,-.1 do
364
bl_msh.Scale = Vector3.new(10,10,10)*i
365
bl.Transparency = i wait()
366
end bl:Destroy() end)
367
368
bbg = New"BillboardGui"{_P=Main;Adornee=Char.Head;ExtentsOffset=Vector3.new(0,10,0)}
369
fr = New"Frame"{_P=bbg;Size=UDim2.new(1,0,1,0);BackgroundTransparency=.5;}
370
tb = New"TextLabel"{_P=fr;Size=UDim2.new(1,0,1,0);Text="Monsrar";TextScaled=true}
371
372
Cur_Pose = ""
373
374
joints={}
375
joints.torso = setmetatable({w=cw, _desired = CFrame.new(0,0,0), n_c0 = CFrame.new(0,0,0)},{
376
    __newindex = function(t,i,v) if i == "desired" then t._desired = t.n_c0 * v end end
377
})
378
joints.head = setmetatable({w=hw, _desired = CFrame.new(0,0,0), n_c0 = CFrame.new(0,0,0)},{
379
    __newindex = function(t,i,v) if i == "desired" then t._desired = t.n_c0 * v end end
380
})
381
382
Anim = "Idle"
383
angle=0
384
pulsate_speed = .2
385
386
change_tentacle_speed = function(A)
387
    for _,v in pairs(wlds)do
388
        for _,q in pairs(v) do
389
            q.MaxVelocity = A
390
        end
391
    end
392
end
393
normal_loop = true
394
Spawn(function() --ANIMLOOP
395
    while true do
396
        game:service("RunService").Heartbeat:wait()
397
        walk_mag=Vector3.new(HumRootPart.Velocity.X,0,HumRootPart.Velocity.Z).magnitude
398
        angle = (angle%100)+3/10
399
        
400
        if walk_mag > 2 then
401
            Anim = "Walking"
402
        else
403
            Anim = "Idle"
404
        end
405
        
406
        if Anim == "Idle" then
407
            joints.torso.desired = CFrame.new(0,0,2+math.sin(angle)*.5)*CFrame.Angles(-math.pi/2,0,0)
408
            pulsate_speed = .1
409
            change_tentacle_speed(.025*.45)
410
            joints.head.desired = CFrame.new(0,-.65,.175)*CFrame.Angles(math.rad(75),math.sin(angle)*.15,0)
411
            
412
        elseif Anim == "Walking" then
413
            joints.torso.desired = CFrame.new(0,.25-math.sin(angle)*.65,0)*CFrame.Angles(math.cos(angle)*.25,0,0)
414
            pulsate_speed = .2
415
            change_tentacle_speed(.025)     
416
            joints.head.desired = CFrame.new(0,-.65+math.sin(angle)*.25,0)*CFrame.Angles(math.rad(-5),0,0)
417
        -- elseif Anim == "Jump" then
418
        end
419
420
        for i,v in pairs(joints) do --UPDATE EM!
421
            v.w.C0 = v.w.C0:lerp(v._desired,v.spd or .1)
422
        end
423
    end
424
end)
425
426
swords = {}
427
doing=false
428
429
shotgun_snd = New"Sound"{_P=Main;SoundId='rbxassetid://185044507';Pitch=2}
430
function portal(mouse)
431
    doing=true
432
    offset=CFrame.new(0,.26,-2.6) --Shotguin's offset
433
    Spawn(function() --CFRameing loop
434
        while doing do
435
            for _,v in next,swords do
436
                if type(v.d) == "function" then
437
                    v.p.CFrame = v.p.CFrame:lerp(v.d()*(v.o or cfn()),.25)
438
                else
439
                    v.p.CFrame = v.p.CFrame:lerp(v.d*(v.o or cfn()),.25)
440
                end
441
            end
442
            wait()
443
        end
444
    end)
445
    for i=PI/5,m.tau-PI/5,PI/5 do --Creation
446
        local sword ={}
447
        sword.p = New.Part(1,1,1)_1.Anchored=true
448
        sword.p.CFrame=l(Torso,0,0,-4)
449
        sword.s =shotgun_snd:Clone()
450
        sword.s.Parent=sword.p
451
        sword.i = i
452
        local msh=New"SpecialMesh"{_P=_1;MeshId="http://www.roblox.com/asset/?id=3835506"}
453
        sword.d = function()
454
            local cf=l(Torso,-math.cos(i)*7,0,-math.sin(i)*7)
455
            return cfn(l(Torso,-math.cos(i)*4,0,-math.sin(i)*4).p,cf.p)
456
        end
457
        
458
        table.insert(swords,sword)
459
    end wait(.15)
460
    
461
    for i,v in pairs(swords) do ---second pose
462
        local old=v.d()
463
        v.d=function()return
464
        cfn(l(Torso,-math.cos(i*PI/10)*2,4,-math.sin(i*PI/10)*2).p,mouse.hit.p) end
465
    end wait'.25'
466
    
467
    for i,v in pairs(swords)do --second shootings
468
        local offsetted=(v.d()*offset)
469
        local obj,pos = Workspace:FindPartOnRay(
470
        Ray.new(offsetted.p,cfn(offsetted.p,mouse.hit.p).lookVector*50),
471
        char)
472
        Spawn(function()v.o=ang(md'25')wait(.1)v.o=nil end) --Nudege weapon
473
        if obj and pos then
474
            local hum=obj.Parent:FindFirstChild'Humanoid'
475
            if hum then hum:TakeDamage(30) end
476
            local mag = (offsetted.p-pos).magnitude
477
            local pp=New.Part(.1,.1,mag,'Black')pp.Anchored=true
478
            local msh = New"SpecialMesh"{_P=pp;MeshType=Enum.MeshType.Brick}
479
            pp.CFrame=cfn(offsetted.p,pos)*cfn(0,0,-mag/2)
480
            Spawn(function() --fadeout
481
                for i=0,1,.1 do
482
                    pp.Transparency=i
483
                    msh.Scale = Vector3.new(1-i,1-i,1)
484
                    wait()
485
                end
486
                pp:Destroy()
487
            end)
488
        end
489
        v.s:Play()
490
        wait()
491
    end
492
    
493
    wait'.5'
494
    ---FADE OUT----
495
    for i=0,1,.1 do
496
        for _,v in pairs(swords)do
497
            v.p.Transparency=i
498
        end
499
        wait()
500
    end
501
    for _,v in pairs(swords) do
502
        v.p:Destroy()
503
    end
504
    -------------
505
    swords={}
506
    doing=false
507
end
508
509
510
function tele(mouse)
511
    local grenade = New.Part(1.5,1.5,1.5,'Earth green')--grenade.Anchored=true
512
    grenade.Material='Plastic'grenade.CanCollide=true
513
    grenade.Shape=0
514
    New"SpecialMesh"{_P=grenade;MeshId = 'http://www.roblox.com/asset/?id=166887416';
515
    Scale = Vector3.new(2,2,2)}
516
    local orig=Torso.CFrame
517
    Torso.CFrame=cfn(orig.p,Vector3.new(mouse.hit.X,orig.Y,mouse.hit.Z))*cfn(0,0,-10)
518
    grenade.CFrame=orig
519
    local origCol=grenade.Color
520
    
521
    local bleep = New"Sound"{_P=grenade;SoundId='rbxassetid://138081500'}
522
    local boom = New"Sound"{_P=grenade;SoundId='rbxassetid://138210320';Pitch=.95;
523
    PlayOnRemove=true}
524
    local g=New"BillboardGui"{_P=grenade;Adornee=grenade;Size=UDim2.new(0,1,0,1);
525
        StudsOffset=Vector3.new(0,2,0)}
526
    local f=New"TextLabel"{_P=g;Size=UDim2.new(1,0,1,0);TextScaled=true;Text='3';
527
    FontSize=10;}
528
    for i=5,0,-1 do 
529
        f.Text=i
530
        bleep:Play()
531
        wait(.25)
532
    end
533
    e=New"Explosion"{_P=Workspace;Position=l(grenade).p}
534
    boom:Play()
535
    grenade:Destroy()
536
end
537
538
function test()
539
    local p=New.Part(2,2,2)p.Anchored=true
540
    p.CFrame=l(Torso,0,0,-10)
541
    New"SpecialMesh"{_P=p;MeshType=3}
542
    local p2=New.Part(2,2,2,'Black',.25)p2.Anchored=true
543
    p2.CFrame = l(p)
544
    New"SpecialMesh"{_P=p2;MeshType=3;Scale=v3n(-1.05,-1.05,-1.05)}
545
end
546
547
function tabs()
548
    list={}
549
    doing=true
550
    cencf = l(Torso,0,2,-5)
551
    local Sword = Instance.new("Model",Main)Sword.Name="Hammer"
552
    local new=function(size,pos,col)
553
        local obj={}
554
        obj.p=New.Part(1,1,1,col or "Really red")
555
        obj.p.Material="Plastic"
556
        obj.p.Anchored=true
557
        obj.p.Parent=Sword
558
        obj.c=pos
559
        obj.s=size or Vector3.new(1,1,1)
560
        table.insert(list,obj)
561
        return obj
562
    end
563
    r,r2=2,6
564
    hdl=new(v3n(1,7,1),cfn(0,0,0))
565
    New"CylinderMesh"{_P=hdl.p}
566
    hdl.p.Name='C' cen=hdl
567
    
568
    
569
    midp=new(v3n(1.25,.5,1.25),l(hdl.c,0,3.5+.05),'New Yeller')
570
    New"CylinderMesh"{_P=midp.p}
571
    midp=new(v3n(1.25,.5,1.25),l(hdl.c,0,-3.5-.05),'New Yeller')
572
    New"CylinderMesh"{_P=midp.p}
573
    tip=new(v3n(3,5,3),l(hdl.c,0,3.5+1.5,0,PI/2))
574
    
575
    star=new(v3n(1,1,1),l(tip.c,-1.5)*ang(md'45',PI/2,PI/2),'New Yeller')
576
    New"SpecialMesh"{_P=star.p;MeshId='http://www.roblox.com/asset/?id=120647846';
577
    Scale = v3n(2,2,1)}
578
    star=new(v3n(1,1,1),l(tip.c,1.5)*ang(md'-45',PI/2,PI/2),'New Yeller')
579
    New"SpecialMesh"{_P=star.p;MeshId='http://www.roblox.com/asset/?id=120647846';
580
    Scale = v3n(2,2,1)}
581
    
582
    rim=new(v3n(3,.25,3),l(tip.c,0,2.5-.12),'Black')
583
    New"SpecialMesh"{_P=rim.p;MeshType=Enum.MeshType.Brick;Scale=v3n(1.1,1,1.1)}
584
    rim=new(v3n(3,.25,3),l(tip.c,0,-2.5+.12),'Black')
585
    New"SpecialMesh"{_P=rim.p;MeshType=Enum.MeshType.Brick;Scale=v3n(1.1,1,1.1)}
586
    
587
    for r=.5,1.25,.25 do
588
    for i=r,m.tau+r,m.tau/8 do
589
        local pp=new(v3n(.1,.1,.1),l(tip.c,math.cos(i)*r,2.5,math.sin(i)*r),'New Yeller')
590
        pp.c=cfn(pp.c.p,l(tip.c,0,2.5,0).p)
591
        local pp=new(_V,l(tip.c,math.cos(i)*r,-2.5,math.sin(i)*r),'New Yeller')
592
        pp.c=cfn(pp.c.p,l(tip.c,0,-2.5,0).p)
593
    end
594
    end
595
596
    for _,v in next,list do
597
        fnd=v.p:FindFirstChild'Mesh'
598
        if fnd and fnd.className=="SpecialMesh"  and fnd.MeshId~='' then
599
            v.m=fnd
600
            v.ms=fnd.Scale
601
        end
602
    end
603
    
604
    for i=0,1,.1 do
605
        for _,v in next,list do
606
            v.p.Size=v.s*i
607
            v.c2 = cfn((v.c.p)*i)*(v.c-v.c.p)
608
            v.p.CFrame=cencf*v.c2*(v.cc or cfn())
609
            if v.m then 
610
                v.m.Scale = v.ms*i
611
            end
612
        end
613
        wait()
614
    end
615
    cen.p.CanCollide=true
616
    cen.p.Anchored=false
617
    for _,v in pairs(list)do
618
        if v.p.Name~='C' then
619
            v.p.Anchored=false
620
            v.p.CanCollide=true
621
            w= Instance.new("Motor")
622
            w.Part0 = v.p
623
            w.Part1 = cen.p
624
            w.C0 = cfn()
625
            w.C1 = cen.p.CFrame:toObjectSpace(v.p.CFrame)
626
            w.Parent = v.p
627
        end
628
    end
629
    hdl=hdl.p
630
end
631
632
function throw(mouse)
633
    nearest=nil
634
    near_mag=100
635
    for i,v in next,Main:children() do
636
        if v.Name=='Hammer'then 
637
            local mp=v:FindFirstChild'C'
638
            if mp then
639
                local mag = (mp.Position-Torso.Position).magnitude
640
                if mag < near_mag then
641
                    nearest = mp
642
                    near_mag = mag
643
                end
644
            end
645
        end
646
    end
647
    local bp=New"BodyPosition"{_P=nearest;position=l(Torso,0,5).p;
648
        MaxForce=v3n(1,1,1)*9e+006};
649
    local bg=New"BodyGyro"{_P=nearest;cframe=cfn();MaxTorque = v3n(1,1,1)*9e+005;
650
    P=9e+004;}
651
    holding=true
652
    local con
653
    con = Input.InputEnded:connect(function(input)
654
        if input.KeyCode == Enum.KeyCode.R then
655
            holding=false
656
            con:disconnect()
657
        end
658
    end)
659
    local con2
660
    while holding do
661
        local mag=(Torso.Position-mouse.hit.p).magnitude
662
        mag = (mag>12 and 12 or mag)
663
        local vec=v3n(mouse.hit.X,bp.position.y,mouse.hit.Z)
664
        bp.position=l(Torso,0,5).p + (l(Torso,0,5).p-mouse.hit.p).unit*-mag
665
        if not busy then
666
        bg.cframe=cfn(bp.position,mouse.hit.p+v3n(0,bp.position.y,0))
667
        end
668
        wait()
669
    end
670
    bp:Destroy()bg:Destroy()
671
    if not nearest then return end
672
    local hdl=nearest
673
    hdl.Anchored=true
674
    local stcf=hdl.CFrame
675
    for i=0,1,.1 do
676
        hdl.CFrame=stcf:lerp(l(stcf,0,0,0,md'45'),i)
677
        wait()
678
    end
679
    stcf=hdl.CFrame
680
    local encf=mouse.hit
681
    local c1 = cfn(stcf.p,encf.p)*ang(-PI/2)
682
    local a1 = c1-c1.p
683
    for i=0,1,.1 do
684
        hdl.CFrame=stcf:lerp(cfn(encf.p+v3n(0,3.25,0))*a1,i)
685
        wait()
686
    end
687
    -- local gr,gr_p=Workspace:FindPartOnRay(Ray.new(l(hdl).p,v3n(0,-300,0)),Char)
688
    -- if gr and gr_p then
689
        -- hdl.CFrame=cfn(gr_p+v3n(0,nearest.Parent:GetExtentsSize()/2,0))
690
    -- end
691
    hdl.Anchored=false
692
    
693
end
694
695
Keybindings = {
696
    f=portal;
697
    q=tele;
698
    e=tabs;
699
    r=throw;
700
}
701
702
local mouse = Player:GetMouse()
703
704
attacking=false
705
mouse.KeyDown:connect(function(key)
706
    if attacking then return end
707
    attacking=true
708
    for i,v in pairs(Keybindings) do
709
        if key == i then
710
            v(mouse)
711
        end
712
    end
713
    attacking=false
714
end)
715
716
717
while true do ---Tentacles and mouth
718
    if normal_loop then
719
        for _,v in pairs(wlds) do --tentacles intrude
720
            for o=1,3 do
721
            v[o].DesiredAngle = math.rad(90/3)
722
            end
723
            for o=4,#wlds-1 do
724
                -- print(v[o])
725
                v[o].DesiredAngle = math.rad(90/(#wlds-5))
726
            end
727
        end
728
729
        for i = 1,-.5,-pulsate_speed do --jaw open
730
            loop(i)
731
            wait()
732
        end
733
        
734
        for _,v in pairs(wlds) do --tentacles extrude
735
            for o=1,4 do
736
            v[o].DesiredAngle = math.rad(170/4)
737
            end
738
            for o=4,#wlds-1 do
739
                -- print(v[o])
740
                v[o].DesiredAngle = math.rad(-45/(#wlds-5))
741
            end
742
        end
743
744
        for i,v in next,Workspace:GetChildren() do --force push
745
            local h = v:FindFirstChild'Humanoid'
746
            if h and h.Parent ~= Char and h.Torso and (h.Torso.Position-emitp.Position).magnitude < 5 then
747
                Spawn(function()
748
                    h.PlatformStand = true wait() h.PlatformStand = false
749
                end)
750
                h.Torso.Velocity = Torso.Velocity * -3
751
            end
752
        end
753
754
        for i = -.5,1,pulsate_speed do --jaw close
755
            loop(i)
756
            wait()
757
        end
758
    end
759
end
760
--Fuck you Chameleon