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| 1 | wait(1) | |
| 2 | Player = game:GetService("Players").LocalPlayer
| |
| 3 | Character = Player.Character | |
| 4 | Mouse = Player:GetMouse() | |
| 5 | m = Instance.new("Model", Character)
| |
| 6 | local weldBetween = function(a, b) | |
| 7 | local weldd = Instance.new("ManualWeld")
| |
| 8 | weldd.Part0 = a | |
| 9 | weldd.Part1 = b | |
| 10 | weldd.C0 = CFrame.new() | |
| 11 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 12 | weldd.Parent = a | |
| 13 | return weldd | |
| 14 | end | |
| 15 | it = Instance.new | |
| 16 | function nooutline(part) | |
| 17 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 18 | end | |
| 19 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 20 | local fp = it("Part")
| |
| 21 | fp.formFactor = formfactor | |
| 22 | fp.Parent = parent | |
| 23 | fp.Reflectance = reflectance | |
| 24 | fp.Transparency = transparency | |
| 25 | fp.CanCollide = false | |
| 26 | fp.Locked = true | |
| 27 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 28 | fp.Name = name | |
| 29 | fp.Size = size | |
| 30 | fp.Position = Character.Torso.Position | |
| 31 | nooutline(fp) | |
| 32 | fp.Material = material | |
| 33 | fp:BreakJoints() | |
| 34 | return fp | |
| 35 | end | |
| 36 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 37 | local mesh = it(Mesh) | |
| 38 | mesh.Parent = part | |
| 39 | if Mesh == "SpecialMesh" then | |
| 40 | mesh.MeshType = meshtype | |
| 41 | mesh.MeshId = meshid | |
| 42 | end | |
| 43 | mesh.Offset = offset | |
| 44 | mesh.Scale = scale | |
| 45 | return mesh | |
| 46 | end | |
| 47 | function weld(parent, part0, part1, c0, c1) | |
| 48 | local weld = it("Weld")
| |
| 49 | weld.Parent = parent | |
| 50 | weld.Part0 = part0 | |
| 51 | weld.Part1 = part1 | |
| 52 | weld.C0 = c0 | |
| 53 | weld.C1 = c1 | |
| 54 | return weld | |
| 55 | end | |
| 56 | F = part(Enum.FormFactor.Plate, m, Enum.Material.Grass, 0, 0, "Really black", "Handle", Vector3.new(3.5875988, 0.478346467, 1.19586647)) | |
| 57 | Fweld = weld(m, Character.Head, F, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0157470703, -0.438977718, 0.00266170502, 0.995733142, 0, 0.0922800079, 0.00925354939, 0.994959533, -0.0998490006, -0.0918148756, 0.10027688, 0.990714252)) | |
| 58 | mesh("SpecialMesh", F, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=10686243" , Vector3.new(0, 0, 0), Vector3.new(1.31545293, 1.31545281, 1.31545311))
| |
| 59 | player = game.Players.LocalPlayer | |
| 60 | char = player.Character | |
| 61 | run = game:GetService("RunService")
| |
| 62 | local xd = Instance.new("Model", game.Workspace)
| |
| 63 | xd.Name = player.Name .. "'s INSTANCES" | |
| 64 | ignore = {}
| |
| 65 | mouse = player:GetMouse() | |
| 66 | mouse.TargetFilter = xd | |
| 67 | local IdleAndWalk = false | |
| 68 | current = true | |
| 69 | skl = false | |
| 70 | function onKeyDown(key) | |
| 71 | key:lower() | |
| 72 | if key == "f" then | |
| 73 | do | |
| 74 | local Camera = game.Workspace.CurrentCamera | |
| 75 | local Player = game:GetService("Players").LocalPlayer
| |
| 76 | repeat | |
| 77 | wait() | |
| 78 | until Player.Character | |
| 79 | Camera.CameraType = "Scriptable" | |
| 80 | game:GetService("RunService").Stepped:connect(function()
| |
| 81 | Camera.CoordinateFrame = Camera.CoordinateFrame * CFrame.fromEulerAnglesXYZ(0.01, 0.01, 0.01) | |
| 82 | end) | |
| 83 | end | |
| 84 | end | |
| 85 | end | |
| 86 | mouse.KeyDown:connect(onKeyDown) | |
| 87 | function onKeyDown(key) | |
| 88 | key:lower() | |
| 89 | if key == "g" then | |
| 90 | local Camera = game.Workspace.CurrentCamera | |
| 91 | Camera.CameraType = "Follow" | |
| 92 | end | |
| 93 | end | |
| 94 | mouse.KeyDown:connect(onKeyDown) | |
| 95 | local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse()
| |
| 96 | local currentCam = workspace.CurrentCamera | |
| 97 | Humanoid = Character:findFirstChild("Humanoid")
| |
| 98 | Torso = Character:findFirstChild("Torso")
| |
| 99 | Head = Character:findFirstChild("Head")
| |
| 100 | Right_Arm = Character:findFirstChild("Right Arm")
| |
| 101 | Left_Arm = Character:findFirstChild("Left Arm")
| |
| 102 | Right_Leg = Character:findFirstChild("Right Leg")
| |
| 103 | Right_Leg.FormFactor = "Custom" | |
| 104 | Left_Leg = Character:findFirstChild("Left Leg")
| |
| 105 | Left_Leg.FormFactor = "Custom" | |
| 106 | Right_Shoulder = Torso:findFirstChild("Right Shoulder")
| |
| 107 | Left_Shoulder = Torso:findFirstChild("Left Shoulder")
| |
| 108 | Right_Hip = Torso:findFirstChild("Right Hip")
| |
| 109 | Left_Hip = Torso:findFirstChild("Left Hip")
| |
| 110 | Neck = Torso:findFirstChild("Neck")
| |
| 111 | rootPart = Character:findFirstChild("HumanoidRootPart")
| |
| 112 | rootPart.Archivable = true | |
| 113 | rootJoint = rootPart:findFirstChild("RootJoint")
| |
| 114 | rootJoint.Archivable = true | |
| 115 | c_new = CFrame.new | |
| 116 | i_new = Instance.new | |
| 117 | c_angles = CFrame.Angles | |
| 118 | Humanoid:ClearAllChildren() | |
| 119 | local Animations = false | |
| 120 | local followMouse = false | |
| 121 | local isSprinting = false | |
| 122 | local Angle = 0 | |
| 123 | local angleSpeed = 1 | |
| 124 | local currentAnim | |
| 125 | local Vaping = false | |
| 126 | local vapePower = 2.5 | |
| 127 | local Release = false | |
| 128 | local currentFace = Head.face.Texture | |
| 129 | function math_pos(float) | |
| 130 | if float < 0 then | |
| 131 | float = 0 | |
| 132 | end | |
| 133 | return float | |
| 134 | end | |
| 135 | function math_neg(float) | |
| 136 | if float > 0 then | |
| 137 | float = 0 | |
| 138 | end | |
| 139 | return float | |
| 140 | end | |
| 141 | function math_max(float, max) | |
| 142 | if max < float then | |
| 143 | float = max | |
| 144 | end | |
| 145 | return float | |
| 146 | end | |
| 147 | function math_min(float, min) | |
| 148 | if min < float then | |
| 149 | float = min | |
| 150 | end | |
| 151 | return float | |
| 152 | end | |
| 153 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
| 154 | wld = Instance.new("Weld", wp1)
| |
| 155 | wld.Part0 = wp0 | |
| 156 | wld.Part1 = wp1 | |
| 157 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 158 | return wld | |
| 159 | end | |
| 160 | function newWeld2(wp02, wp12, wc0x2, wc0y2, wc0z2, wc0x12, wc0y12, wc0z12) | |
| 161 | wld2 = Instance.new("Weld", wp12)
| |
| 162 | wld2.Part0 = wp02 | |
| 163 | wld2.Part1 = wp12 | |
| 164 | wld2.C0 = CFrame.new(wc0x2, wc0y2, wc0z2) * CFrame.Angles(wc0x12, wc0y12, wc0z12) | |
| 165 | return wld2 | |
| 166 | end | |
| 167 | LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0) | |
| 168 | Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 169 | RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0) | |
| 170 | Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 171 | LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0) | |
| 172 | Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 173 | RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0) | |
| 174 | Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 175 | Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0) | |
| 176 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 177 | Head_Weld = newWeld(Torso, Head, 0, 1.5, 0) | |
| 178 | function nooutline(part) | |
| 179 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 180 | end | |
| 181 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 182 | local fp = i_new("Part")
| |
| 183 | fp.formFactor = formfactor | |
| 184 | fp.Parent = parent | |
| 185 | fp.Reflectance = reflectance | |
| 186 | fp.Transparency = transparency | |
| 187 | fp.CanCollide = false | |
| 188 | fp.Locked = true | |
| 189 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 190 | fp.Name = name | |
| 191 | fp.Size = size | |
| 192 | fp.Position = Character.Torso.Position | |
| 193 | nooutline(fp) | |
| 194 | fp.Material = material | |
| 195 | fp:BreakJoints() | |
| 196 | return fp | |
| 197 | end | |
| 198 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 199 | local mesh = i_new(Mesh) | |
| 200 | mesh.Parent = part | |
| 201 | if Mesh == "SpecialMesh" then | |
| 202 | mesh.MeshType = meshtype | |
| 203 | mesh.MeshId = meshid | |
| 204 | end | |
| 205 | mesh.Offset = offset | |
| 206 | mesh.Scale = scale | |
| 207 | return mesh | |
| 208 | end | |
| 209 | function weld(parent, part0, part1, c0, c1) | |
| 210 | local weld = i_new("Weld")
| |
| 211 | weld.Parent = parent | |
| 212 | weld.Part0 = part0 | |
| 213 | weld.Part1 = part1 | |
| 214 | weld.C0 = c0 | |
| 215 | weld.C1 = c1 | |
| 216 | return weld | |
| 217 | end | |
| 218 | function swait(num) | |
| 219 | if num == 0 or num == nil then | |
| 220 | game:GetService("RunService").Stepped:wait(0)
| |
| 221 | else | |
| 222 | for i = 0, num do | |
| 223 | game:GetService("RunService").Stepped:wait(0)
| |
| 224 | end | |
| 225 | end | |
| 226 | end | |
| 227 | function newRay(start, face, range, wat) | |
| 228 | local ray = Ray.new(start.p, (face.p - start.p).Unit * range) | |
| 229 | hit, pos = workspace:findPartOnRayWithIgnoreList(ray, wat) | |
| 230 | return ray, hit, pos | |
| 231 | end | |
| 232 | function QuaternionFromCFrame(cf) | |
| 233 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 234 | local trace = m00 + m11 + m22 | |
| 235 | if trace > 0 then | |
| 236 | local s = math.sqrt(1 + trace) | |
| 237 | local recip = 0.5 / s | |
| 238 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 239 | else | |
| 240 | local i = 0 | |
| 241 | if m00 < m11 then | |
| 242 | i = 1 | |
| 243 | end | |
| 244 | if m22 > (i == 0 and m00 or m11) then | |
| 245 | i = 2 | |
| 246 | end | |
| 247 | if i == 0 then | |
| 248 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 249 | local recip = 0.5 / s | |
| 250 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 251 | elseif i == 1 then | |
| 252 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 253 | local recip = 0.5 / s | |
| 254 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 255 | elseif i == 2 then | |
| 256 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 257 | local recip = 0.5 / s | |
| 258 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 259 | end | |
| 260 | end | |
| 261 | end | |
| 262 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 263 | local xs, ys, zs = x + x, y + y, z + z | |
| 264 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 265 | local xx = x * xs | |
| 266 | local xy = x * ys | |
| 267 | local xz = x * zs | |
| 268 | local yy = y * ys | |
| 269 | local yz = y * zs | |
| 270 | local zz = z * zs | |
| 271 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 272 | end | |
| 273 | function QuaternionSlerp(a, b, t) | |
| 274 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 275 | local startInterp, finishInterp | |
| 276 | if cosTheta >= 1.0E-4 then | |
| 277 | if 1 - cosTheta > 1.0E-4 then | |
| 278 | local theta = math.acos(cosTheta) | |
| 279 | local invSinTheta = 1 / math.sin(theta) | |
| 280 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 281 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 282 | else | |
| 283 | startInterp = 1 - t | |
| 284 | finishInterp = t | |
| 285 | end | |
| 286 | elseif 1 + cosTheta > 1.0E-4 then | |
| 287 | local theta = math.acos(-cosTheta) | |
| 288 | local invSinTheta = 1 / math.sin(theta) | |
| 289 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 290 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 291 | else | |
| 292 | startInterp = t - 1 | |
| 293 | finishInterp = t | |
| 294 | end | |
| 295 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 296 | end | |
| 297 | function clerp(a, b, t) | |
| 298 | local qa = {
| |
| 299 | QuaternionFromCFrame(a) | |
| 300 | } | |
| 301 | local qb = {
| |
| 302 | QuaternionFromCFrame(b) | |
| 303 | } | |
| 304 | local ax, ay, az = a.x, a.y, a.z | |
| 305 | local bx, by, bz = b.x, b.y, b.z | |
| 306 | local _t = 1 - t | |
| 307 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 308 | end | |
| 309 | local freeFalling = false | |
| 310 | Humanoid.FreeFalling:connect(function(f) | |
| 311 | if f then | |
| 312 | freeFalling = true | |
| 313 | else | |
| 314 | freeFalling = false | |
| 315 | end | |
| 316 | end) | |
| 317 | function Vapor() | |
| 318 | end | |
| 319 | function Vape() | |
| 320 | if Release == true and vapePower > 5 then | |
| 321 | Vaping = true | |
| 322 | Humanoid.WalkSpeed = 0 | |
| 323 | Humanoid.JumpPower = 0 | |
| 324 | z2 = Instance.new("Sound", char)
| |
| 325 | z2.SoundId = "rbxassetid://563523012" | |
| 326 | z2.Looped = false | |
| 327 | - | z2.Pitch = 0.72 |
| 327 | + | z2.Pitch = 1 |
| 328 | z2.Volume = 20 | |
| 329 | for i = 0, 3, 0.01 do | |
| 330 | Animations = true | |
| 331 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0.1) * c_angles(math.rad(20), math.rad(0), math.rad(20)), 0.01) | |
| 332 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0.1) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.01) | |
| 333 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5.5)), 0.005) | |
| 334 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(5.5)), 0.005) | |
| 335 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), 0), 0.01) | |
| 336 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-5), math.rad(0), 0), 0.005) | |
| 337 | Head.face.Texture = "http://www.roblox.com/asset/?id=7317691" | |
| 338 | swait() | |
| 339 | end | |
| 340 | z2:Play() | |
| 341 | z = Instance.new("Sound", char)
| |
| 342 | z.SoundId = "rbxassetid://394983740" | |
| 343 | z.Looped = false | |
| 344 | z.Pitch = 0.72 | |
| 345 | z.Volume = 4 | |
| 346 | wait(0.1) | |
| 347 | z:Play() | |
| 348 | wait(7.5) | |
| 349 | Head.face.Texture = currentFace | |
| 350 | Humanoid.WalkSpeed = 16 | |
| 351 | Humanoid.JumpPower = 50 | |
| 352 | Animations = false | |
| 353 | wait(1) | |
| 354 | Vaping = false | |
| 355 | vapePower = 2.5 | |
| 356 | elseif vapePower < 5 then | |
| 357 | Vaping = false | |
| 358 | vapePower = 2.5 | |
| 359 | end | |
| 360 | end | |
| 361 | Mouse.KeyDown:connect(function(key) | |
| 362 | if key == "z" and followMouse == false then | |
| 363 | followMouse = true | |
| 364 | gyro = Instance.new("BodyGyro", rootPart)
| |
| 365 | gyro.P = 10000000 | |
| 366 | gyro.D = 1000 | |
| 367 | gyro.MaxTorque = Vector3.new(0, 10000000, 0) | |
| 368 | coroutine.resume(coroutine.create(function() | |
| 369 | while wait() do | |
| 370 | gyro.CFrame = CFrame.new(Vector3.new(), (Mouse.Hit.p - rootPart.CFrame.p).unit * 100) | |
| 371 | end | |
| 372 | end)) | |
| 373 | elseif key == "z" and followMouse == true then | |
| 374 | followMouse = false | |
| 375 | gyro:Destroy() | |
| 376 | end | |
| 377 | end) | |
| 378 | Mouse.Button1Down:connect(function() | |
| 379 | if Vaping == false then | |
| 380 | Vaping = true | |
| 381 | Release = false | |
| 382 | Mouse.Button1Up:connect(function() | |
| 383 | Release = true | |
| 384 | end) | |
| 385 | if Release == false then | |
| 386 | repeat | |
| 387 | Animations = true | |
| 388 | vapePower = vapePower + 0.1 | |
| 389 | Humanoid.WalkSpeed = 0 | |
| 390 | Humanoid.JumpPower = 0 | |
| 391 | wait() | |
| 392 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.8, 1.4, -1) * c_angles(math.rad(60), math.rad(-25), math.rad(-80)) * CFrame.Angles(0, math.rad(150), 0), 0.1) | |
| 393 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0.1) * c_angles(math.rad(-12.5), math.rad(10), math.rad(-25)), 0.1) | |
| 394 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-5)), 0.01) | |
| 395 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(5)), 0.01) | |
| 396 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.05) * c_angles(math.rad(11.5), math.rad(0), 0), 0.05) | |
| 397 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(15), math.rad(0), 0), 0.01) | |
| 398 | if vapePower > 5 then | |
| 399 | Head.face.Texture = "http://www.roblox.com/asset/?id=7317691" | |
| 400 | elseif vapePower < 5 then | |
| 401 | Humanoid.WalkSpeed = 16 | |
| 402 | Humanoid.JumpPower = 50 | |
| 403 | end | |
| 404 | print(vapePower) | |
| 405 | until Release == true | |
| 406 | end | |
| 407 | Animations = false | |
| 408 | Vape() | |
| 409 | end | |
| 410 | end) | |
| 411 | Vepr = Instance.new("Model", Character)
| |
| 412 | Handle = part(Enum.FormFactor.Symmetric, Vepr, Enum.Material.Metal, 1, 0, "Maroon", "Handle", Vector3.new(0.200000003, 0.800000012, 0.200000003)) | |
| 413 | Handleweld = weld(Vepr, Right_Arm, Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.677656174, -0.199986219, -0.745416641, 0.721854568, 0.692044795, -4.12490877E-8, 0, 5.96046377E-8, 1, 0.692044854, -0.721854508, 4.30258851E-8)) | |
| 414 | Player = game:GetService("Players").LocalPlayer
| |
| 415 | Character = Player.Character | |
| 416 | Mouse = Player:GetMouse() | |
| 417 | m = Instance.new("Model", Character)
| |
| 418 | local weldBetween = function(a, b) | |
| 419 | local weldd = Instance.new("ManualWeld")
| |
| 420 | weldd.Part0 = a | |
| 421 | weldd.Part1 = b | |
| 422 | weldd.C0 = CFrame.new() | |
| 423 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 424 | weldd.Parent = a | |
| 425 | return weldd | |
| 426 | end | |
| 427 | it = Instance.new | |
| 428 | function nooutline(part) | |
| 429 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 430 | end | |
| 431 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 432 | local fp = it("Part")
| |
| 433 | fp.formFactor = formfactor | |
| 434 | fp.Parent = parent | |
| 435 | fp.Reflectance = reflectance | |
| 436 | fp.Transparency = transparency | |
| 437 | fp.CanCollide = false | |
| 438 | fp.Locked = true | |
| 439 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 440 | fp.Name = name | |
| 441 | fp.Size = size | |
| 442 | fp.Position = Character.Torso.Position | |
| 443 | nooutline(fp) | |
| 444 | fp.Material = material | |
| 445 | fp:BreakJoints() | |
| 446 | return fp | |
| 447 | end | |
| 448 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 449 | local mesh = it(Mesh) | |
| 450 | mesh.Parent = part | |
| 451 | if Mesh == "SpecialMesh" then | |
| 452 | mesh.MeshType = meshtype | |
| 453 | mesh.MeshId = meshid | |
| 454 | end | |
| 455 | mesh.Offset = offset | |
| 456 | mesh.Scale = scale | |
| 457 | return mesh | |
| 458 | end | |
| 459 | function weld(parent, part0, part1, c0, c1) | |
| 460 | local weld = it("Weld")
| |
| 461 | weld.Parent = parent | |
| 462 | weld.Part0 = part0 | |
| 463 | weld.Part1 = part1 | |
| 464 | weld.C0 = c0 | |
| 465 | weld.C1 = c1 | |
| 466 | return weld | |
| 467 | end | |
| 468 | BottleR = part(Enum.FormFactor.Plate, m, Enum.Material.Glacier, 0, 0, "Maroon", "Handle", Vector3.new(1.44916654, 1.73900044, 1.44916654)) | |
| 469 | BottleRweld = weld(m, Character["Right Arm"], BottleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150012493, 1.13759422, -1.12566471, -1, 0, 0, 0, 0.146834984, -0.989161015, 0, -0.989160895, -0.146834999)) | |
| 470 | mesh("SpecialMesh", BottleR, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11409474", Vector3.new(0, 0, 0), Vector3.new(2.17374969, 3.62291789, 2.17374969))
| |
| 471 | Player = game:GetService("Players").LocalPlayer
| |
| 472 | Character = Player.Character | |
| 473 | Mouse = Player:GetMouse() | |
| 474 | m = Instance.new("Model", Character)
| |
| 475 | local weldBetween = function(a, b) | |
| 476 | local weldd = Instance.new("ManualWeld")
| |
| 477 | weldd.Part0 = a | |
| 478 | weldd.Part1 = b | |
| 479 | weldd.C0 = CFrame.new() | |
| 480 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 481 | weldd.Parent = a | |
| 482 | return weldd | |
| 483 | end | |
| 484 | it = Instance.new | |
| 485 | function nooutline(part) | |
| 486 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 487 | end | |
| 488 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 489 | local fp = it("Part")
| |
| 490 | fp.formFactor = formfactor | |
| 491 | fp.Parent = parent | |
| 492 | fp.Reflectance = reflectance | |
| 493 | fp.Transparency = transparency | |
| 494 | fp.CanCollide = false | |
| 495 | fp.Locked = true | |
| 496 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 497 | fp.Name = name | |
| 498 | fp.Size = size | |
| 499 | fp.Position = Character.Torso.Position | |
| 500 | nooutline(fp) | |
| 501 | fp.Material = material | |
| 502 | fp:BreakJoints() | |
| 503 | return fp | |
| 504 | end | |
| 505 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 506 | local mesh = it(Mesh) | |
| 507 | mesh.Parent = part | |
| 508 | if Mesh == "SpecialMesh" then | |
| 509 | mesh.MeshType = meshtype | |
| 510 | mesh.MeshId = meshid | |
| 511 | end | |
| 512 | mesh.Offset = offset | |
| 513 | mesh.Scale = scale | |
| 514 | return mesh | |
| 515 | end | |
| 516 | function weld(parent, part0, part1, c0, c1) | |
| 517 | local weld = it("Weld")
| |
| 518 | weld.Parent = parent | |
| 519 | weld.Part0 = part0 | |
| 520 | weld.Part1 = part1 | |
| 521 | weld.C0 = c0 | |
| 522 | weld.C1 = c1 | |
| 523 | return weld | |
| 524 | end | |
| 525 | BottleL = part(Enum.FormFactor.Plate, m, Enum.Material.Glacier, 0, 0, "Maroon", "Handle", Vector3.new(1.44916654, 1.73900044, 1.44916654)) | |
| 526 | BottleLweld = weld(m, Character["Left Arm"], BottleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.229987741, 1.13759422, -1.12566471, -1, 0, 0, 0, 0.146834984, -0.989161015, 0, -0.989160895, -0.146834999)) | |
| 527 | mesh("SpecialMesh", BottleL, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=11409474", Vector3.new(0, 0, 0), Vector3.new(2.17374969, 3.62291789, 2.17374969))
| |
| 528 | game:GetService("RunService").Stepped:connect(function()
| |
| 529 | Angle = Angle % 100 + angleSpeed / 10 | |
| 530 | walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude | |
| 531 | jumpVel = Torso.Velocity.Y | |
| 532 | if Humanoid.Jump and jumpVel > 1 then | |
| 533 | currentAnim = "Jumping" | |
| 534 | elseif freeFalling == true then | |
| 535 | currentAnim = "Falling" | |
| 536 | elseif walkingMagnitude < 2 then | |
| 537 | currentAnim = "Idling" | |
| 538 | elseif isSprinting == true then | |
| 539 | currentAnim = "Sprinting" | |
| 540 | elseif walkingMagnitude > 2 then | |
| 541 | currentAnim = "Walking" | |
| 542 | end | |
| 543 | if currentAnim == "Jumping" and Animations == false then | |
| 544 | angleSpeed = 1 | |
| 545 | axisSpeed = 1 | |
| 546 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.1) * c_angles(math.rad(-10), math.rad(0), math.rad(10)), 0.15) | |
| 547 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.1) * c_angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.15) | |
| 548 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.15) | |
| 549 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(10)), 0.15) | |
| 550 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)) * c_angles(math.rad(0), math.rad(0), rootPart.RotVelocity.Y / 55), 0.4) | |
| 551 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15) | |
| 552 | elseif currentAnim == "Falling" and Animations == false then | |
| 553 | angleSpeed = 1 | |
| 554 | axisSpeed = 1 | |
| 555 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.1) * c_angles(math.rad(0), math.rad(0), math.rad(65)), 0.125) | |
| 556 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, -0.1) * c_angles(math.rad(0), math.rad(0), math.rad(-65)), 0.125) | |
| 557 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.4, -0.4) * c_angles(math.rad(-5), math.rad(0), math.rad(-2.5)), 0.125) | |
| 558 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4, -0.4) * c_angles(math.rad(-5), math.rad(0), math.rad(2.5)), 0.125) | |
| 559 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 560 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-17.5), math.rad(0), math.rad(0)), 0.125) | |
| 561 | elseif currentAnim == "Idling" and Animations == false then | |
| 562 | angleSpeed = 0.25 | |
| 563 | axisSpeed = 0.25 | |
| 564 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(Angle) * 0.075, 0.1) * c_angles(math.rad(15) + math.sin(Angle) * 0.075, math.rad(0), math.rad(10) + math.sin(Angle) * 0.075), 0.125) | |
| 565 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(Angle) * 0.075, 0.1) * c_angles(math.rad(-10) + math.sin(Angle) * 0.075, math.rad(0), math.rad(-10) - math.sin(Angle) * 0.075), 0.125) | |
| 566 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1.1 - math.sin(Angle) * 0.075, -0.25) * c_angles(math.rad(15), math.rad(0), math.rad(-7.5)), 0.125) | |
| 567 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1.1 - math.sin(Angle) * 0.075, -0.25) * c_angles(math.rad(-15), math.rad(0), math.rad(7.5)), 0.125) | |
| 568 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(Angle) * 0.075, 0) * c_angles(math.rad(-5), math.rad(0), 0), 0.3) | |
| 569 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.05) * c_angles(math.rad(-5) + math.sin(Angle) * 0.05, math.rad(0), 0), 0.125) | |
| 570 | elseif currentAnim == "Sprinting" and Animations == false then | |
| 571 | angleSpeed = 2 | |
| 572 | axisSpeed = 2 | |
| 573 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(-math.sin(Angle) * 2, math.rad(5) + math.sin(Angle) * 0.1, math.rad(5) + rootPart.RotVelocity.Y / 35), 0.15) | |
| 574 | RA_Weld.C1 = c_new(0, 0.5, 0) | |
| 575 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(-math.sin(Angle) * -2, math.rad(-5) + math.sin(Angle) * 0.1, math.rad(-5) + rootPart.RotVelocity.Y / 35), 0.15) | |
| 576 | LA_Weld.C1 = c_new(0, 0.5, 0) | |
| 577 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1.15 + math_pos(-math.cos(Angle - 0.25) * 0.65), math_neg(math.asin(math.sin(Angle)) * 0.65)) * c_angles(-0.025 - math.asin(math.sin(Angle)) * 1, 0, -0.025 + -math.asin(math.sin(Angle)) * 0.025 + rootPart.RotVelocity.Y / 25), 0.15) | |
| 578 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1.15 + math_pos(math.cos(Angle - 0.25) * 0.65), math_neg(-math.asin(math.sin(Angle)) * 0.65)) * c_angles(-0.025 + math.asin(math.sin(Angle)) * 1, 0, 0.025 + -math.asin(math.sin(Angle)) * 0.025 + rootPart.RotVelocity.Y / 25), 0.15) | |
| 579 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.abs(math.sin(Angle) * 0.25), 0) * c_angles(math.rad(-20) + math.abs(math.sin(Angle) * 0.05) + rootPart.RotVelocity.Y / 35, math.sin(Angle) * 0.015, rootPart.RotVelocity.Y / 55), 0.15) | |
| 580 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.abs(math.sin(Angle / 2) * 0.5 * 0.05), math.sin(Angle) * -0.05 + rootPart.RotVelocity.Y / 15, 0), 0.15) | |
| 581 | elseif currentAnim == "Walking" and Animations == false then | |
| 582 | angleSpeed = 1 | |
| 583 | axisSpeed = 1 | |
| 584 | Humanoid.WalkSpeed = 7 | |
| 585 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(-math.sin(Angle) * 0.6, math.rad(5) + math.sin(Angle) * 0.05, math.rad(5)), 0.15) | |
| 586 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(-math.sin(Angle) * -0.6, math.rad(-5) + math.sin(Angle) * 0.05, math.rad(-5)), 0.15) | |
| 587 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1.05 + math_pos(-math.cos(Angle - 0.25) * 0.35), math_neg(math.asin(math.sin(Angle)) * 0.35)) * c_angles(-0.025 - math.asin(math.sin(Angle)) * 0.4, 0, -0.025 + -math.asin(math.sin(Angle)) * 0.025 - rootPart.RotVelocity.Y / 65), 0.15) | |
| 588 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1.05 + math_pos(math.cos(Angle - 0.25) * 0.35), math_neg(-math.asin(math.sin(Angle)) * 0.35)) * c_angles(-0.025 + math.asin(math.sin(Angle)) * 0.4, 0, 0.025 + -math.asin(math.sin(Angle)) * 0.025 - rootPart.RotVelocity.Y / 65), 0.15) | |
| 589 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.abs(math.sin(Angle) * 0.05), 0) * c_angles(math.rad(-12.5) + math.abs(math.sin(Angle) * 0.05), math.sin(Angle) * 0.015, rootPart.RotVelocity.Y / 55), 0.15) | |
| 590 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.abs(math.sin(Angle / 2) * 0.5 * 0.05), math.sin(Angle) * -0.05 + rootPart.RotVelocity.Y / 45, 0), 0.15) | |
| 591 | end | |
| 592 | end) |