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-- This script has been converted to FE by iPxter
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3-
plyr = game.Players.LocalPlayer
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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mouse = game.Players.LocalPlayer:GetMouse()
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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--[[Feel free to take a copy of this script. This script lets you draw on everything! This script is a local script.]]--
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plyr = owner
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c = plyr.Character
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RunService = game:service'RunService'
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local draw2 = false
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local colorA = 1
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local lastPos
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tool = Instance.new("HopperBin", plyr.Backpack)
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tool.Name = "Draw"
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mouse = plyr:GetMouse()
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                function draw(obj) -- 
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    local lastPos = obj.CFrame.p
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    coroutine.wrap(function()
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        while wait() do
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        if draw2 then
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        while draw2 do
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            RunService.Stepped:wait()
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            objC = obj:Clone()
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                        objC.Parent = c
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            objC.Anchored = true
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            local distance = (lastPos- obj.CFrame.p).magnitude
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            objC.Size = Vector3.new(.2,.2,distance)
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            objC.CFrame = CFrame.new(lastPos,obj.Position)*CFrame.new(0,0,-distance/2)
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            lastPos = obj.CFrame.p
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        end
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        else
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                break
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        end
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        end
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    end)()
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                end
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tool.Selected:connect(function(mouse)
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        mouse.Button1Down:connect(function(mouse)
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                part = Instance.new("Part", c)
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                part.Name = "location"
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                part.BottomSurface = 0
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                part.TopSurface = 0
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                part.BrickColor = BrickColor.Black()
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                part.FormFactor = "Custom"
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                part.Size = Vector3.new(0.2, 0.2, 0.2)
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                part.Anchored = true
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                part.Locked = true
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                coroutine.wrap(function()
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                while part ~= nil do
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                part.CFrame = CFrame.new(plyr:GetMouse().Hit.p.x,plyr:GetMouse().Hit.p.y,plyr:GetMouse().Hit.p.z)
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                RunService.Stepped:wait()
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                end
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                end)()         
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                draw(part)
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                draw2 = true
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        end)
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        mouse.Button1Up:connect(function(mouse)
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                game:service'Debris':AddItem(part, 0)
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                draw2 = false
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                pcall(function()
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                lastPos = nil
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                end)
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        end)
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end)