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--[[
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	> βš™Mechanized Angel v.2
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	>  - by tomonaoboys
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	>
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	> Hello world!
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	> what things can be a real angel?
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	> Only The angel knows.
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	> There's no light ... Only have fake one.
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	> Warning : this is NOT complete. the move can get added ,removed ,or replaced.
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	> I'm not made for editing. The codes are spagetti.
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	>
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	> Moves : ( *:Able to hold , or required )
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	> E  : Flawing Light			It shoots three holy? blasts. they explodes after 100 or got hit any object.
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	> R* : Infinite Bright			It spams something like beam? ...it shoots continuous beam. gatling? WARNING : it makes missing sound if you are using potato. I highly do this on server.
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	> T  : Blink					Teleport. Only it is. many my script or edits highly have teleport.
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--]]
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local wedge=Instance.new("Part")wedge.Material="Neon"wedge.Anchored=1 wedge.TopSurface=Enum.SurfaceType.Smooth wedge.BottomSurface=Enum.SurfaceType.Smooth wedge.CanCollide=false
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musicId="rbxassetid://1143392568"local mcol=Color3.new(1,1,.7)wedge.Color=mcol local Camera=workspace.CurrentCamera Instance.new("SpecialMesh",wedge).MeshType="Wedge"wedge.Size=Vector3.new()
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--local Moon={"πŸŒ‘","πŸŒ’","πŸŒ“","πŸŒ”","πŸŒ•","πŸŒ–","πŸŒ—","🌘"}useless now for idealess
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local function ToMesh(Part)
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	local Mesh=Instance.new("SpecialMesh",Part)
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	if Part:IsA"WedgePart"then Mesh.MeshType="Wedge"
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	elseif Part.Shape==Enum.PartType.Block then Mesh.MeshType="Brick"elseif Part.Shape==Enum.PartType.Ball then Mesh.MeshType="Sphere"elseif Part.Shape==Enum.PartType.Cylinder then Mesh.MeshType="Cylinder"end
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	Mesh.Scale=Part.Size*20 Part.Size=Vector3.new()
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	return Mesh
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end
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function drawTriangle(a,b,c,parent,PartStat,classic)
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	a=typeof(a)=="CFrame"and a.p or a b=typeof(b)=="CFrame"and b.p or b c=typeof(c)=="CFrame"and c.p or c
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	if not a or not b or not c then error'Attempt to use NIL value'end
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	local TriangleModel=Instance.new("Model",parent)
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	local siz=0	local edges={{longest=(c-b),other=(a-b),position=b},{longest=(a-c),other=(b-c),position=c},{longest=(b-a),other=(c-a),position=a}}
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	table.sort(edges,function(a,b) return a.longest.magnitude > b.longest.magnitude end)local edge=edges[1]
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	local theta=math.acos(edge.longest.unit:Dot(edge.other.unit))local s1=Vector2.new(edge.other.magnitude * math.cos(theta),edge.other.magnitude * math.sin(theta))
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	local s2=Vector2.new(edge.longest.magnitude-s1.x,s1.y)local p1=edge.position + edge.other * 0.5 local p2=edge.position + edge.longest + (edge.other-edge.longest) * 0.5
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	local right=edge.longest:Cross(edge.other).unit	local up=right:Cross(edge.longest).unit	local back=edge.longest.unit
37
	local cf1=CFrame.new(p1.x,p1.y,p1.z,-right.x,up.x,back.x,-right.y,up.y,back.y,-right.z,up.z,back.z)local cf2=CFrame.new(p2.x,p2.y,p2.z,right.x,up.x,-back.x,right.y,up.y,-back.y,right.z,up.z,-back.z)
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	local w1=wedge:Clone()local w2=wedge:Clone()w1.Mesh.Scale=Vector3.new(siz,s1.y,s1.x)*20 w2.Mesh.Scale=Vector3.new(siz,s2.y,s2.x)*20 w1.CFrame=cf1 w2.CFrame=cf2	w1.Parent=TriangleModel w2.Parent=TriangleModel
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	for Index, Value in pairs(PartStat or{})do w1[Index]=Value end for Index, Value in pairs(PartStat or{})do w2[Index]=Value end
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	if not classic then w1.Name="Wedge1"w2.Name="Wedge2"
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	TriangleModel.Parent=parent or workspace
42
	return TriangleModel
43
	else
44
	w1.Parent=parent or workspace w2.Parent=parent or workspace return w1,w2
45
	end
46
end
47
function DoSquare(A,B,C,D,parent,PartStat,classic)
48
if not classic then local SquareModel=Instance.new("Model",parent or workspace)
49
local mA=drawTriangle(A,B,C,SquareModel,PartStat)local mB=drawTriangle(C,D,A,SquareModel,PartStat)mA.Name="A"mB.Name="B"return SquareModel
50
else local a,b=drawTriangle(A,B,C,parent,PartStat,1)local c,d=drawTriangle(C,D,A,parent,PartStat,1)return a,b,c,d end end
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function ReDrawSqu(m,A,B,C,D,PartStat)ReDrawTri(m.A,A,B,C,PartStat)B=ReDrawTri(m.B,C,D,A,PartStat)end
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function ReDrawTri(TriangleModel,a,b,c,PartStat)
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	a=typeof(a)=="CFrame"and a.p or a b=typeof(b)=="CFrame"and b.p or b c=typeof(c)=="CFrame"and c.p or c
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	local siz=0	local edges={{longest=(c-b),other=(a-b),position=b},{longest=(a-c),other=(b-c),position=c},{longest=(b-a),other=(c-a),position=a}}
55
	table.sort(edges,function(a,b) return a.longest.magnitude > b.longest.magnitude end)local edge=edges[1]
56
	local theta=math.acos(edge.longest.unit:Dot(edge.other.unit))local s1=Vector2.new(edge.other.magnitude * math.cos(theta),edge.other.magnitude * math.sin(theta))
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	local s2=Vector2.new(edge.longest.magnitude-s1.x,s1.y)local p1=edge.position + edge.other * 0.5 local p2=edge.position + edge.longest + (edge.other-edge.longest) * 0.5
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	local right=edge.longest:Cross(edge.other).unit	local up=right:Cross(edge.longest).unit	local back=edge.longest.unit
59
	local cf1=CFrame.new(p1.x,p1.y,p1.z,-right.x,up.x,back.x,-right.y,up.y,back.y,-right.z,up.z,back.z)local cf2=CFrame.new(p2.x,p2.y,p2.z,right.x,up.x,-back.x,right.y,up.y,-back.y,right.z,up.z,-back.z)
60
	local w1=TriangleModel.Wedge1 local w2=TriangleModel.Wedge2 w1.Mesh.Scale=Vector3.new(siz,s1.y,s1.x)*20 w2.Mesh.Scale=Vector3.new(siz,s2.y,s2.x)*20 w1.CFrame=cf1 w2.CFrame=cf2	w1.Parent=TriangleModel w2.Parent=TriangleModel
61
	for Index, Value in pairs(PartStat or{})do w1[Index]=Value end for Index, Value in pairs(PartStat or{})do w2[Index]=Value end
62
end
63
owner=owner function lerp(a,b,t)return a*(1-t)+(b*t)end function rc()return CFrame.Angles(math.rad(math.random(360)),math.rad(math.random(360)),math.rad(math.random(360)))end
64
local IsChatAvailable=false local HBMode="HeartBeat"
65
local PL=owner
66
function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
67
if 1 then local InsertModel=Instance.new'Model'GetInstance=function(CallInst,Parent)if InsertModel:FindFirstChildOfClass(CallInst)==nil then Instance.new(CallInst,InsertModel)end local Obj=InsertModel:Clone():FindFirstChildOfClass(CallInst)Obj.Parent=Parent or nil return Obj end end
68
local function ieraseurmotor(chr)
69
	for i,p in pairs(chr:children())do for i2,p2 in pairs(p:children())do if p2:IsA("Motor6D")and(tostring(p2)~="RootJoint"and tostring(p2)~="Neck")then
70
	p2:Destroy()end	end	end	if chr:FindFirstChild("Animate")then chr.Animate:Destroy()end
71
	if chr:FindFirstChildOfClass("Humanoid")then if chr:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator")then chr:FindFirstChildOfClass("Humanoid").Animator:Destroy()end end
72
end
73
Humanoid=nil local DoEffect=1 local CooldownBox=Instance.new("Folder")
74
function DoCDown(Name,time)local tag=Instance.new("Part",CooldownBox)tag.Name=Name debri(tag,time)end function GetCDown(Name)return not CooldownBox:FindFirstChild(Name)end
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local function FindHumanoid(Part)local humanoid=nil if Part.Parent then if Part.Parent~=PL.Character and Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent~=PL.Character then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end end if humanoid==Humanoid then humanoid=nil end return humanoid end
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if 1 then --Engine ? anyway by tomonaoboys maybe
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PierceForceField = false E_MainColor=Color3.new(1,1,2/3)
78
local AutomaticRegen=true local HealthRValue=.02
79
local Players=owner
80
local ply=owner
81
local chr=ply.Character
82
local humanoid=chr:FindFirstChildOfClass("Humanoid")
83
local DVal=Instance.new("NumberValue",humanoid)DVal.Name="Defense"
84
local Defense=7.77
85
local rs=game:GetService("RunService")if HBMode=="RenderStepped"then rs=rs.RenderStepped else rs=rs.Heartbeat end
86
local DCoolDowns={}local Debri=function(itm,t)game:GetService("Debris"):AddItem(itm,t)end
87
function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
88
function tDamage(CF,Range,Dam,DRand,DC,K,KH,Guide)--CFrame or Part , Range , Damage , DCoolDown , Knockback , Knockback Hold ,Knockback Guide
89
	if typeof(CF)=="Instance"then CF=CF.CFrame end
90
	local FinalD=0
91
	if Dam==1/0 then FinalD=1/0 else FinalD=math.random(Dam-DRand,Dam+DRand)end
92
	for i,m in pairs(workspace:GetChildren())do
93
		if m:IsA("Model")and m~=chr then
94
			local DCFlg=false
95
			for i=1,#DCoolDowns do
96
				if DCoolDowns[i].Model==m then DCFlg=true end
97
			end
98
			if m:FindFirstChild("HumanoidRootPart")and not DCFlg then
99
				local hp=m.HumanoidRootPart
100
				if hp:IsA("BasePart")then
101
				if m:FindFirstChildOfClass("Humanoid")and(CF.p-hp.CFrame.p).magnitude<=Range then
102
					local hum=m:FindFirstChildOfClass("Humanoid")local Guard=false
103
					if hum:FindFirstChild("Defense")then if hum.Defense:IsA("NumberValue")then
104
						FinalD=math.ceil(FinalD/(hum.Defense.Value/5+.8))
105
					end end FinalD=FinalD+math.random(0,1)
106
					if m:FindFirstChildOfClass("ForceField")and not PierceForceField then
107
						Guard=true
108
					end
109
					if not Guard then hum.Health=hum.Health-FinalD if Dam==1/0 then hum.Health=nil if hum.Parent then hum.Parent:BreakJoints()end end end
110
					if DC~=nil then table.insert(DCoolDowns,{Model=m,Time=DC})end
111
					if hum.Health~=0 then if K then
112
						if KH==nil then KH=1/2 end
113
						if Guide then
114
							local j=Instance.new("BodyVelocity",hp)j.MaxForce=Vector3.new(100,100,100)*10000
115
							j.Velocity=CFrame.new(hp.CFrame.p,CF.p).lookVector*K
116
							Debri(j,KH)
117
						else
118
							local j=Instance.new("BodyVelocity",hp)j.MaxForce=Vector3.new(100,100,100)*10000
119
							j.Velocity=K
120
							Debri(j,KH)
121
						end
122
					end end
123
					local dp=Instance.new("Part",workspace)dp.Transparency=1 dp.CanCollide=false dp.Anchored=true dp.Size=Vector3.new()dp.CFrame=hp.CFrame
124
					local b=Instance.new("BillboardGui",dp)b.Size=UDim2.new(100,0,2,0)b.AlwaysOnTop=true b.MaxDistance=100
125
					local d=Instance.new("TextLabel",b)d.Size=UDim2.new(1,0,1,0)d.TextScaled=true d.BackgroundTransparency=1 d.TextStrokeTransparency=0
126
					if not Guard then d.TextColor3=Color3.new(1,1,1)d.Text=tostring(FinalD)else d.TextColor3=Color3.new(.4,.7,1)d.Text="Guard"end
127
					spawn(function()local j=Instance.new("BodyVelocity",dp)j.MaxForce=Vector3.new(1/0,1/0,1/0)
128
						for i=1,50 do
129
							if dp.Parent then dp.Anchored=true
130
							if i<25 then
131
								dp.CFrame=dp.CFrame+Vector3.new(0,.1,0)
132
							else
133
								d.TextTransparency=i/25-1
134
								d.TextStrokeTransparency=i/25-1
135
							end
136
							sw()
137
							end
138
						end dp:Destroy()
139
					end)
140
				end
141
				end
142
			end
143
		end
144
	end
145
end
146
spawn(function()if chr:FindFirstChild("Health")then chr.Health:Destroy()end
147
local hs=Instance.new("ScreenGui",ply:FindFirstChildOfClass("PlayerGui"))hs.Name="statsidk"
148
local HFrame=Instance.new("Frame",hs)HFrame.Position=UDim2.new(.4,0,.8,0)HFrame.Size=UDim2.new(.2,0,.03,0)HFrame.BackgroundTransparency=.5
149
HFrame.BackgroundColor3=Color3.new()HFrame.BorderSizePixel=0
150
local HPBar1=Instance.new("TextLabel",HFrame)HPBar1.Size=UDim2.new(1,0,1,0)HPBar1.Text=" Health"HPBar1.TextStrokeTransparency=0
151
HPBar1.TextScaled=true HPBar1.TextXAlignment="Left"HPBar1.TextColor3=Color3.new(.5,1,.5)HPBar1.BackgroundTransparency=1 HPBar1.ZIndex=3
152
local HPBar2=Instance.new("Frame",HFrame)HPBar2.Size=UDim2.new(1,0,1,0)HPBar2.BorderSizePixel=0 HPBar2.BackgroundColor3=Color3.new(0,1,0)HPBar2.ZIndex=2
153
local HPBar3=Instance.new("Frame",HFrame)HPBar3.Size=UDim2.new(1,0,1,0)HPBar3.BorderSizePixel=0 HPBar3.BackgroundColor3=Color3.new(1,0,0)HPBar3.ZIndex=1
154
HPBar3.BackgroundTransparency=.5 local AR=0
155
local wst=Instance.new("TextLabel",hs)wst.Size=UDim2.new(.09,0,.03,0)wst.Text="WalkSpeed 0"wst.Position=UDim2.new(.91,0,.4,0)wst.BackgroundColor3=E_MainColor wst.TextStrokeTransparency=0 wst.TextColor3=Color3.new(1,1,1)
156
wst.BorderSizePixel=0 wst.BackgroundTransparency=.5 wst.Font="ArialBold"wst.TextScaled=1
157
local dft=Instance.new("TextLabel",hs)dft.Size=UDim2.new(.09,0,.03,0)dft.Text="Defense   0"dft.Position=UDim2.new(.91,0,.368,0)dft.BackgroundColor3=E_MainColor dft.TextStrokeTransparency=0 dft.TextColor3=Color3.new(1,1,1)
158
dft.BorderSizePixel=0 dft.BackgroundTransparency=.5 dft.Font="ArialBold"dft.TextScaled=1
159
while sw()do
160
	if chr then
161
	if chr.Parent then
162
	if AutomaticRegen and humanoid.Health<0 then
163
		humanoid.Health=humanoid.Health+HealthRValue
164
	end
165
	for i=1,#DCoolDowns do
166
		if DCoolDowns[i]~=nil then
167
			if DCoolDowns[i].Model.Parent then
168
				if DCoolDowns[i].Time>0 then
169
					DCoolDowns[i].Time=DCoolDowns[i].Time-1
170
				else
171
					table.remove(DCoolDowns,i)
172
				end
173
			else
174
				table.remove(DCoolDowns,i)
175
			end
176
		end
177
	end
178
	--HPScreen
179
	if hs.Parent then
180
		HPBar2.Size=UDim2.new(humanoid.Health/humanoid.MaxHealth,0,1,0)
181
		HPBar3.Size=UDim2.new(HPBar3.Size.X.Scale*(1-.1)+(HPBar2.Size.X.Scale*.1),0,1,0)
182
		HPBar1.Text=" Health "..tostring(math.floor(humanoid.Health*10)/10).."/"..tostring(math.floor(humanoid.MaxHealth))
183
		wst.Text="WalkSpeed "..tostring(humanoid.WalkSpeed)
184
		dft.Text="Defense "..tostring(Defense)
185
	end
186
	else
187
	chr=ply.Character
188
	end
189
	end
190
end
191
end)
192
end
193
--Global Functions that can use easily
194
--tDamage ( CFrame or Part , Range , Damage , Damage Randomize , DCoolDown , Knockback , Knockback Hold ,Knockback Guide )magnitudedamagelol but has idk
195
--sw ( number ) this function can use like wait() because it has true returning. if think easily, just small version of swait lol
196
local PC=PL.Character debri=function(item,tim)game:service("Debris"):AddItem(item,tim)end
197
local hum=PC:FindFirstChildOfClass("Humanoid")
198
local function DoPrism(pos,top,sid,par,option)--returns model
199
	local Model=Instance.new("Model",par)
200
	local Position0,Position1,Position2,Position3=pos*sid,pos*CFrame.Angles(0,math.rad(120),0)*sid,pos*CFrame.Angles(0,math.rad(240),0)*sid,pos*top
201
	drawTriangle(Position0,Position1,Position3,Model,option).Name="A"drawTriangle(Position1,Position2,Position3,Model,option).Name="B"drawTriangle(Position2,Position0,Position3,Model,option).Name="C"
202
	drawTriangle(Position0,Position1,Position2,Model,option).Name="D"
203
	return Model
204
end
205
local function ReDrawPrism(m,pos,top,sid,par,option)--returns model
206
	local Model=m
207
	local Position0,Position1,Position2,Position3=pos*sid,pos*CFrame.Angles(0,math.rad(120),0)*sid,pos*CFrame.Angles(0,math.rad(240),0)*sid,pos*top
208
	ReDrawTri(m.A,Position0,Position1,Position3,option)
209
	ReDrawTri(m.B,Position1,Position2,Position3,option)
210
	ReDrawTri(m.C,Position2,Position0,Position3,option)
211
	ReDrawTri(m.D,Position0,Position1,Position2,option)
212
	return Model
213
end
214
local function GetBeamLight(Parent,Length,Width0,Width1,FirstTransparent,Color,LightEm)
215
	local BPart=Instance.new("Part",Parent)BPart.CanCollide=false BPart.Size=Vector3.new()BPart.Transparency=1
216
	local a0=Instance.new("Attachment",BPart)local a1=Instance.new("Attachment",BPart)a1.Position=Vector3.new(0,0,Length)
217
	local beam=Instance.new("Beam",BPart)beam.FaceCamera=1
218
	beam.Attachment0=a0 beam.Attachment1=a1 beam.Segments=0
219
	beam.Width0=Width0 beam.Width1=Width1 beam.Texture="rbxassetid://1251856844"beam.LightEmission=LightEm or 1
220
	beam.Transparency=NumberSequence.new(FirstTransparent,1)beam.Color=ColorSequence.new(Color)
221
	return BPart,beam
222
end
223
local function FadeBeamL(Beam,Type,Add)
224
	if Beam~=nil then
225
		if Beam:IsA("Beam")and Beam.Parent then
226
			if Type=="Normal"then
227
				spawn(function()
228
					for i=0,1,Add do
229
						if Beam.Parent then
230
						Beam.Transparency=NumberSequence.new(i,1)
231
						sw()end
232
					end Beam.Parent:Destroy()
233
				end)
234
			end
235
			if Type=="idk"then
236
				spawn(function()
237
					for i=1,0,-Add do
238
						if Beam.Parent then
239
						Beam.Transparency=NumberSequence.new(i,1)
240
						sw()end
241
					end
242
					for i=0,1,Add do
243
						if Beam.Parent then
244
						Beam.Transparency=NumberSequence.new(i,1)
245
						sw()end
246
					end if Beam.Parent then Beam.Parent:Destroy()end
247
				end)
248
			end
249
		end
250
	end
251
end
252
ieraseurmotor(PC)local RootPart=PC.HumanoidRootPart
253
local walk=false local onground=false local walkspeed=50 local Active=false local Effects=Instance.new("Folder",workspace)
254
local function GlitchParts(m,siz,t,Invisible,Hold)spawn(function()
255
	local Glit={}local invi={}
256
	if not m:IsA'BasePart'then for i,p in pairs(m:children())do
257
	if p:IsA"BasePart"then 
258
	local a=p:Clone()a.Anchored=1 a.CanCollide=nil a:ClearAllChildren()
259
	local CF=a.CFrame a.Parent=Effects a.CFrame=CF*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
260
	table.insert(Glit,{Pt=a,pst=CF,Sav=p,Tr=p.Transparency})if Invisible then p.Transparency=1 end
261
	end
262
	end
263
	else
264
	local a=m:Clone()a.Anchored=1 a.CanCollide=nil a:ClearAllChildren()
265
	local CF=a.CFrame a.Parent=Effects a.CFrame=CF*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
266
	table.insert(Glit,{Pt=a,pst=CF,Sav=m,Tr=m.Transparency})if Invisible then m.Transparency=1 end
267
	end
268
	for i=1,t do
269
		for i,p in pairs(Glit)do
270
			if p.Pt.Parent then
271
				if Hold then p.pst=p.Sav.CFrame end
272
				p.Pt.CFrame=p.pst*CFrame.new(math.random(-100,100)/siz,math.random(-100,100)/siz,math.random(-100,100)/siz)
273
			end
274
		end
275
		sw()
276
	end
277
	for i,p in pairs(Glit)do p.Pt:Destroy()if Invisible then p.Sav.Transparency=p.Tr end end
278
	end)
279
end
280
local Mouse=PL:GetMouse()local ShowHitBoxes=false FH=FindHumanoid
281
local RArm=PC["Right Arm"]local LArm=PC["Left Arm"]local RLeg=PC["Right Leg"]local LLeg=PC["Left Leg"]local Torso=PC.Torso
282
if 1 then
283
	local function motor(part0,part1,c0,c1)
284
	local motor=Instance.new("Motor",part0)
285
	motor.Part0=part0 motor.Part1=part1 motor.C0=c0 motor.C1=c1
286
	return motor
287
	end
288
	local ra=motor(Torso,RArm,CFrame.new(1.5,0,0),CFrame.new(0,0,0))local la=motor(Torso,LArm,CFrame.new(-1.5,0,0),CFrame.new(0,0,0))
289
	local rl=motor(Torso,RLeg,CFrame.new(.5,-2,0),CFrame.new(0,0,0))local ll=motor(Torso,LLeg,CFrame.new(-.5,-2,0),CFrame.new(0,0,0))
290
	local nek=Torso.Neck local rjoint=RootPart.RootJoint nek.C0=CFrame.new(0,0,0)nek.C1=CFrame.new(0,0,0)
291
	rjoint.C0=CFrame.new(0,0,0)rjoint.C1=CFrame.new(0,0,0)
292
	function ReCallAnimate()
293
	RArm=PC["Right Arm"]LArm=PC["Left Arm"]RLeg=PC["Right Leg"]LLeg=PC["Left Leg"]Torso=PC.Torso RootPart=PC.HumanoidRootPart
294
	ra=motor(Torso,RArm,CFrame.new(1.5,0,0),CFrame.new(0,0,0))la=motor(Torso,LArm,CFrame.new(-1.5,0,0),CFrame.new(0,0,0))
295
	rl=motor(Torso,RLeg,CFrame.new(.5,-2,0),CFrame.new(0,0,0))ll=motor(Torso,LLeg,CFrame.new(-.5,-2,0),CFrame.new(0,0,0))
296
	nek=Torso.Neck rjoint=RootPart.RootJoint nek.C0=CFrame.new(0,0,0)nek.C1=CFrame.new(0,0,0)
297
	rjoint.C0=CFrame.new(0,0,0)rjoint.C1=CFrame.new(0,0,0)Anim(latest,1)
298
	end
299
	function Anim(idk,lerpval)
300
		rjoint.C0=rjoint.C0:lerp(idk[1],lerpval)
301
		nek.C0=nek.C0:lerp(idk[2],lerpval)
302
		ra.C0=ra.C0:lerp(idk[3],lerpval)
303
		la.C0=la.C0:lerp(idk[4],lerpval)
304
		rl.C0=rl.C0:lerp(idk[5],lerpval)
305
		ll.C0=ll.C0:lerp(idk[6],lerpval)
306
		latest={}latest[1]=rjoint.C0 latest[2]=nek.C0 latest[3]=ra.C0 latest[4]=la.C0 latest[5]=rl.C0 latest[6]=ll.C0
307
	end
308
end
309
local function spawnref(Position)Position=typeof(Position)=="Vector3"and CFrame.new(Position)or Position local ref=Instance.new("Part",Effects)ref.Transparency=1 ref.Size=Vector3.new()ref.CFrame=Position ref.Anchored=1 ref.CanCollide=nil return ref end
310
local function ua(part)if part:IsA("BasePart")then part.Anchored=false end local c=part:GetChildren()for i=1,#c do ua(c[i])end end local function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
311
local function CreateHitBox(Size,CF,Script)
312
	local pt=Instance.new("Part")a(pt)pt.CanCollide=false pt.Size=Size rot(pt,Vector3.new(),1/0)pt.Transparency=1 pt.CFrame=CF
313
	pt.Parent=Effects if ShowHitBoxes then pt.Transparency=.8 local s=Instance.new("SelectionBox",pt)s.Color3=Color3.new(.5,.5,.5)s.Adornee=pt end
314
	local function BreakHitBox()pt:Destroy()end pt.Touched:connect(Script)spawn(function()sw()pt:Destroy()end)
315
end
316
local function CreateHitSphere(Size,CF,Script)
317
	local pt=Instance.new("Part")a(pt)pt.CanCollide=false pt.Size=Vector3.new(Size,Size,Size)
318
	rot(pt,Vector3.new(),1/0)pt.Transparency=1 pt.CFrame=CF pt.Shape="Ball"
319
	pt.Parent=Effects if ShowHitBoxes then pt.Transparency=.8 local s=Instance.new("SelectionBox",pt)s.Color3=Color3.new(.5,.5,.5)s.Adornee=pt end
320
	local function BreakHitBox()pt:Destroy()end pt.Touched:connect(Script)spawn(function()sw()pt:Destroy()end)
321
end
322
local function Region3Find(Size,Pos,Script,AutoSearch)--if AutoSearch==true then it automatically insert Humanoid after Part.
323
	Pos=typeof(Pos)=="CFrame"and Pos.p or Pos
324
	local reg=Region3.new(Pos-Vector3.new(Size/2,Size/2,Size/2),Pos+Vector3.new(Size/2,Size/2,Size/2))
325
	for i,p in pairs(workspace:FindPartsInRegion3WithIgnoreList(reg,{PC,Effects},1000))do
326
	if AutoSearch then local h=FH(p)if h then spawn(function()if h.Parent then Script(p,h)end end)end else spawn(function()Script(p)end)end
327
	end
328
end
329
RayForMovingObj=function(Part,Length,WaterOpt)--or else , JUST CFrame. (return : hitting part / position )
330
	local cf=typeof(Part)=="Instance"and Part.CFrame or Part
331
	return workspace:FindPartOnRayWithIgnoreList(Ray.new(cf.p,cf.lookVector*Length),{PC,Effects},true,not WaterOpt)
332
end
333
local MusicEnabled=1
334
spawn(function()local opos=Vector3.new(0,0,0)local pts=0
335
	local pos=opos
336
	local MusicI=nil local MusicPos=0
337
	if PC.Head:FindFirstChild"Running"then PC.Head.Running:Destroy()end
338
	--local pos=RootPart.Position
339
	if 1 then
340
	local frm=Torso.CFrame*CFrame.new(0,1.5,0) local wf=Instance.new("Folder",RootPart)wf.Name="Wings"
341
	local a,b,c,d=DoSquare(frm*CFrame.new(2,.5,2),frm*CFrame.new(3,4,2),frm*CFrame.new(6,3,4),frm*CFrame.new(7,3,5),wf,{Transparency=.7,Anchored=nil},1)
342
	local d,e,f,g=DoSquare(frm*CFrame.new(-2,.5,2),frm*CFrame.new(-3,4,2),frm*CFrame.new(-6,3,4),frm*CFrame.new(-7,3,5),wf,{Transparency=.7,Anchored=nil},1)
343
	local h,i=drawTriangle(frm*CFrame.new(2,-.5,1.5),frm*CFrame.new(3,-.5,1.2),frm*CFrame.new(8,-2,1.5),wf,{Transparency=.9,Anchored=nil},1)
344
	local j,k=drawTriangle(frm*CFrame.new(-2,-.5,1.5),frm*CFrame.new(-3,-.5,1.2),frm*CFrame.new(-8,-2,1.5),wf,{Transparency=.9,Anchored=nil},1)
345
	local l,m=drawTriangle(frm*CFrame.new(1.5,0,1.5),frm*CFrame.new(3,-.6,1.9),frm*CFrame.new(8,2,3),wf,{Transparency=.8,Anchored=nil},1)
346
	local n,o=drawTriangle(frm*CFrame.new(-1.5,0,1.5),frm*CFrame.new(-3,-.6,1.9),frm*CFrame.new(-8,2,3),wf,{Transparency=.8,Anchored=nil},1)
347
	--ToMesh(a)ToMesh(b)ToMesh(c)ToMesh(d)ToMesh(e)ToMesh(f)ToMesh(g)ToMesh(h)ToMesh(i)ToMesh(j)ToMesh(k)ToMesh(l)ToMesh(m)ToMesh(n)ToMesh(o)
348
	ua(wf)for _, v in pairs(wf:children())do--auto welding from Ace of Spades script
349
 	if v.ClassName=="UnionOperation" or v.ClassName=="MeshPart" or v.ClassName=="Part" or v.ClassName=="WedgePart" or v.ClassName=="BasePart" then v.Anchored=false
350
	local OR=CFrame.new(v.Position)
351
	local P1C, P2C=v.CFrame:inverse() * OR, Torso.CFrame:inverse() * OR
352
	local weld=Instance.new("Weld", RootPart)
353
	weld.Name=v.Name .. "->" .. Torso.Name
354
	weld.Part0=v
355
	weld.Part1=Torso
356
	weld.C0=P1C
357
	weld.C1=P2C
358
	end
359
	end
360
	end
361
	for i=0,360,6 do
362
		local Head=PC.Head
363
		local part=Instance.new("Part",Head)part.Material="Neon"part.Size=Vector3.new(.1,.1,.125)
364
		local weld=Instance.new("Weld",part)ToMesh(part)part.Color=Color3.new(1,1,.7)
365
		weld.Part0=Head weld.Part1=part weld.C0=CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,1)+Vector3.new(0,1.5,0)
366
	end
367
	local namebbg=Instance.new("BillboardGui",PC)namebbg.Size=UDim2.new(16,0,2,0)namebbg.Adornee=RootPart namebbg.Name="NameTag"
368
	namebbg.StudsOffset=Vector3.new(0,4.8,0)namebbg.AlwaysOnTop=1
369
	local nt=Instance.new("TextLabel",namebbg)nt.Text="Mechanized Angel"nt.TextColor3=Color3.new(1,1,.7)nt.TextScaled=1 nt.Position=UDim2.new(0,0,-.4,0)
370
	nt.Font="Fantasy"nt.BackgroundTransparency=1 nt.TextTransparency=0 nt.TextStrokeTransparency=.5 nt.Size=UDim2.new(1,0,1,0)
371
	while sw()do pts=pts+.05
372
		if MusicI then if not MusicI.Parent then MusicI=GetInstance("Sound",PC)MusicI.TimePosition=MusicPos end else MusicI=GetInstance("Sound",PC)MusicI.TimePosition=MusicPos end
373
		MusicI.SoundId=musicId MusicI.Volume=4 MusicI.Playing=MusicEnabled MusicPos=MusicI.TimePosition
374
		pos=RootPart.Position
375
		if PC.Parent==nil or PC~=PL.Character then Effects:Destroy()script:Destroy()end
376
		if PC then
377
		if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else GetInstance("ForceField",PC).Name=""end ua(PC)
378
		local hit,pos=workspace:FindPartOnRayWithIgnoreList(Ray.new(RootPart.CFrame.p,Vector3.new(0,-1,0).unit*3.5),{PC,Effects},false,true)
379
		if not hit then onground=false else onground=true end
380
		if (Vector3.new(pos.X,0,pos.Z)-Vector3.new(opos.X,0,opos.Z)).magnitude>=.01 then walk=true else walk=false end
381
		if not Active then
382
		if onground then
383
		if walk then
384
		Anim({CFrame.new(0,1+math.sin(pts)/10,0)*CFrame.Angles(-.4,0,0),
385
		CFrame.new(0,1.5,0)*CFrame.Angles(.3,0,0),
386
		CFrame.new(1.5,0,.4)*CFrame.Angles(-.3,0,.2),
387
		CFrame.new(-1.5,0,.4)*CFrame.Angles(-.3,0,-.2),
388
		CFrame.new(.5,-1.8,.7)*CFrame.Angles(-.7-math.sin(pts)/15,0,.1-math.sin(pts)/15),
389
		CFrame.new(-.5,-1.3,-.55)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
390
		},.3)
391
		else
392
		Anim({CFrame.new(0,1+math.sin(pts)/10,0)*CFrame.Angles(0,0,0),
393
		CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
394
		CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
395
		CFrame.new(-.5,.3,-.5)*CFrame.Angles(.3,-3.1,-1.4),
396
		CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1-math.sin(pts)/15),
397
		CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
398
		},.3)
399
		end
400
		else
401
		Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
402
		CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
403
		CFrame.new(1.5,0,0)*CFrame.Angles(0,0,.2),
404
		CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,-.2),
405
		CFrame.new(.5,-1.8,.2)*CFrame.Angles(-.3-math.sin(pts)/15,0,.1-math.sin(pts)/15),
406
		CFrame.new(-.5,-1.5,-.25)*CFrame.Angles(0,0,-.1+math.sin(pts)/15),
407
		},.3)
408
		end
409
		end
410
		end
411
		if not Active then walkspeed=150 ua(PC)end
412
		if not hum then hum=Instance.new("Humanoid",PC)workspace.CurrentCamera.CameraSubject=hum
413
		elseif not hum.Parent then hum=Instance.new("Humanoid",PC)workspace.CurrentCamera.CameraSubject=hum end
414
		hum.PlatformStand=false hum.Name="No Bright Things , but if you thought."
415
		hum.MaxHealth=1/0 hum.Health=0/0 hum.WalkSpeed=walkspeed if walkspeed>0 then hum.JumpPower=50 else hum.JumpPower=0 end
416
		if Effects.Parent==nil then Effects:Destroy()Effects=Instance.new("Folder",workspace)end
417
		--if not PC:FindFirstChild("WingFolder")then Instance.new("Folder",PC).Name="WingFolder"else PC.WingFolder:ClearAllChildren()end
418
		--[[if DoEffect then
419
			local fol=PC.WingFolder
420
			local frm=Torso.CFrame+Vector3.new(0,1.5,0)
421
			DoSquare(frm*CFrame.new(2,.5,2),frm*CFrame.new(3,4,2),frm*CFrame.new(6,3,4),frm*CFrame.new(7,3,5),fol,{Transparency=.7})
422
			DoSquare(frm*CFrame.new(-2,.5,2),frm*CFrame.new(-3,4,2),frm*CFrame.new(-6,3,4),frm*CFrame.new(-7,3,5),fol,{Transparency=.7})
423
			drawTriangle(frm*CFrame.new(2,-.5,1.5),frm*CFrame.new(3,-.5,1.2),frm*CFrame.new(8,-2,1.5),fol,{Transparency=.9})
424
			drawTriangle(frm*CFrame.new(-2,-.5,1.5),frm*CFrame.new(-3,-.5,1.2),frm*CFrame.new(-8,-2,1.5),fol,{Transparency=.9})
425
			drawTriangle(frm*CFrame.new(1.5,0,1.5),frm*CFrame.new(3,-.6,1.9),frm*CFrame.new(8,2,3),fol,{Transparency=.8})
426
			drawTriangle(frm*CFrame.new(-1.5,0,1.5),frm*CFrame.new(-3,-.6,1.9),frm*CFrame.new(-8,2,3),fol,{Transparency=.8})
427
		end]]
428
		hum:ClearAllChildren()opos=pos
429
	end
430
end)
431
function chatfunc(text)
432
spawn(function()
433
	local rs=game:service'RunService'.RenderStepped
434
	local function sw(n)if n==nil then rs:wait()else for i=1,n do rs:wait()end end return true end
435
	local Character=game:service'Owner'.LocalPlayer.Character local RootPart=Character.HumanoidRootPart
436
	local s=GetInstance("Sound",PC)s.SoundId="rbxassetid://418252437"s.Volume=2
437
	if Character:FindFirstChild("cht")then Character.cht:Destroy()end
438
	local b=Instance.new("BillboardGui",Character)b.AlwaysOnTop=true b.Adornee=RootPart b.StudsOffset=Vector3.new(0,4.8,0)b.Name="cht"
439
	local snum=text:len()b.Size=UDim2.new(snum/1.7,0,2,0)
440
	local texts={}
441
	for i=1,snum do
442
		texts[i]=Instance.new("TextButton",b)
443
		texts[i].Size=UDim2.new(1/snum,0,1,0)texts[i].Name=text:sub(i,i)--texts[i].TextSize=30
444
		texts[i].Text=text:sub(i,i)texts[i].Position=UDim2.new((i-1)/snum+math.random(-100,100)/100,0,math.random(-100,100)/100,0)
445
		texts[i].BackgroundTransparency=1 texts[i].TextColor3=Color3.new(1,1,1)
446
		texts[i].TextStrokeTransparency=1 texts[i].Font="Fantasy"texts[i].TextScaled=1 texts[i].TextTransparency=1
447
	end
448
	local DoOpt=function(Set,Val,LerpB)for i=1,#texts do if texts[i].Parent and b.Parent then if LerpB~=nil then
449
	if typeof(texts[i][Set])=="UDim2"then texts[i][Set]=texts[i][Set]:lerp(Val,LerpB)else texts[i][Set]=lerp(texts[i][Set],Val,LerpB)end
450
	else texts[i][Set]=Val end end end end
451
	for i=1,#texts do
452
		if texts[i].Parent then
453
			spawn(function()for i2=0,1,.025 do
454
			texts[i].Position=texts[i].Position:lerp(UDim2.new((i-1)/#texts,0,.3,0),.15)sw()
455
			texts[i].TextTransparency=1-i2 texts[i].TextStrokeTransparency=1-(i2/2)
456
			end
457
			texts[i].Position=UDim2.new((i-1)/#texts,0,.3,0)texts[i].TextTransparency=0 texts[i].TextStrokeTransparency=.5
458
			end)
459
		end
460
		--if texts[i].Text~=" "then s:Play()end
461
		sw(3)
462
	end
463
	sw(180)
464
	s:Destroy()
465
	for i=1,0,-.025 do
466
		DoOpt("TextTransparency",1-i)DoOpt("TextStrokeTransparency",.5+(1-i)/2)
467
		DoOpt("Position",UDim2.new(.5,0,.3,0),.05)
468
		sw()
469
	end
470
	b:Destroy()
471
end)
472
473
end
474
PL.Chatted:connect(function(m)chatfunc(game:service'Chat':FilterStringAsync(m,PL,PL))end)
475
function EfcGUI(ref,alwaysNOTtop,BGCol,Option)
476
	local b=Instance.new("BillboardGui",ref)b.Adornee=ref b.AlwaysOnTop=not alwaysNOTtop
477
	local t=Instance.new("TextLabel",b)t.Size=UDim2.new(1,0,1,0)t.Text=""t.BorderSizePixel=0
478
	t.BackgroundColor3=BGCol or mcol
479
	return b,t
480
end
481
local function Sound(id,parent,vol,pit,extra)
482
	local so=GetInstance("Sound",parent or Effects)if extra~=nil then if extra.M=="Dist"then Instance.new("DistortionSoundEffect",so).Level=extra.Val end end
483
	so.SoundId="rbxassetid://"..tostring(id)if vol~=nil then so.Volume=vol else so.Volume=1 end if pit~=nil then so.Pitch=pit else so.Pitch=1 end so:Play()so.Ended:connect(function()so:Destroy()end)
484
end
485
function TriangleSpam(num,Pos,r,r2)
486
	for i=1,num do
487
	local Model=drawTriangle(Vector3.new(),Vector3.new(),Vector3.new(),Effects,{Transparency=1})
488
	spawn(function()local fpos=typeof(Pos)=="CFrame"and Pos.p or Pos-- local r=1200 local r2=70
489
	local add0=Vector3.new(math.random(-100,100)/r2,math.random(-100,100)/800,math.random(-100,100)/r2)
490
	local vec1=fpos local add1=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
491
	local vec2=fpos local add2=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
492
	local vec3=fpos local add3=Vector3.new(math.random(-100,100)/r,math.random(-100,100)/r,math.random(-100,100)/r)
493
	for i=0,1,.01 do
494
	add0=add0/Vector3.new(1.1,1,1.1)
495
	add0=add0+Vector3.new(0,.005,0)
496
	vec1,vec2,vec3=vec1+add1+add0,vec2+add2+add0,vec3+add3+add0
497
	ReDrawTri(Model,vec1,vec2,vec3,{Transparency=i})
498
	sw()
499
	end Model:Destroy()
500
	end)
501
	end
502
end
503
function LightningEffect(Pos,Seg,Size,Time,Col,Options)--Position {Vector3 Start,Vector3 End} , Segment , Size , Time , Color(or nil)
504
	local p1,p2=typeof(Pos[1])=="CFrame"and Pos[1].p or Pos[1],typeof(Pos[2])=="CFrame"and Pos[2].p or Pos[2]
505
	Options={Fade=Options.Fade or false,AutoSegment=Options.AutoSegment or false,Transparency=Options.Transparency or 0,LightningSiz=Options.LightningSiz or 1,Block=Options.Block or false,SizeFade=Options.SizeFade or 0}
506
	local mag=(p1-p2).Magnitude local col=Col or mcol local LightningSize=Options.LightningSiz
507
	local OldPos=CFrame.new(p1)local Step=mag/Seg local CF=CFrame.new(p1,p2)
508
	if Options.AutoSegment then Step=Seg end
509
	for i=1+Step,mag-Step,Step do
510
		local Pos=CF*CFrame.new(0,0,-i)*CFrame.new(math.random(-LightningSize*50,LightningSize*50)/50,math.random(-LightningSize*50,LightningSize*50)/50,math.random(-LightningSize*50,LightningSize*50)/50)
511
		local pt=Instance.new("Part",Effects)pt.Color=Col pt.Material="Neon"
512
		pt.Size=Vector3.new()pt.CFrame=(CFrame.new(OldPos.p,Pos.p)*CFrame.new(0,0,-(Pos.p-OldPos.p).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
513
		pt.Anchored=1 pt.CanCollide=nil
514
		if Options.Fade then pt.Transparency=lerp(Options.Transparency,1,i/mag)else pt.Transparency=Options.Transparency end
515
		local Mesh=Instance.new("SpecialMesh",pt)Mesh.MeshType=not Options.Block and"Cylinder"or "Brick"Mesh.Scale=Vector3.new((Pos.p-OldPos.p).Magnitude,Size,Size)*20
516
		OldPos=Pos
517
		spawn(function()local tr=pt.Transparency for i=0,1,Time/100 do pt.Transparency=lerp(tr,1,i)sw()Mesh.Scale=Mesh.Scale-Vector3.new(0,Options.SizeFade,Options.SizeFade)end pt:Destroy()end)
518
	end
519
	local Pos=CF*CFrame.new(0,0,mag)
520
	local pt=Instance.new("Part",Effects)pt.Color=Col pt.Material="Neon"
521
	pt.Size=Vector3.new()pt.CFrame=(CFrame.new(OldPos.p,Pos.p)*CFrame.new(0,0,-(Pos.p-OldPos.p).Magnitude/2))*CFrame.Angles(0,math.rad(90),0)
522
	pt.Anchored=1 pt.CanCollide=nil
523
	if Options.Fade then pt.Transparency=1 else pt.Transparency=Options.Transparency end
524
	local Mesh=Instance.new("SpecialMesh",pt)Mesh.MeshType="Cylinder"Mesh.Scale=Vector3.new((Pos.p-OldPos.p).Magnitude,Size,Size)*20
525
	spawn(function()local tr=pt.Transparency for i=0,1,Time/100 do pt.Transparency=lerp(tr,1,i)sw()Mesh.Scale=Mesh.Scale-Vector3.new(0,Options.SizeFade,Options.SizeFade)end pt:Destroy()end)
526
end
527
--Lightning Options (table) (n = default) : Fade=false (fading by range?) , AutoSegment=false , Transparency=0 , LightningSiz=1 , Block = false , SizeFade=0
528
--I've added table option to dodge INSANE OPTIONS like some my scripts (Destroyer)... that was terrible.
529
local NormalAttackNumber=0 Holding={}
530
	if not Active then
531
		if k3y=="e"and GetCDown"Flawing Light"then
532
			DoCDown("Flawing Light",.5)
533
			for i=1,3 do
534
			local part=Instance.new("Part",Effects)part.Size=Vector3.new(1,1,1)part.Shape="Ball"ToMesh(part)part.Anchored=1
535
			part.Material="Neon"part.Color=mcol
536
			part.CFrame=CFrame.new((RootPart.CFrame+Vector3.new(math.random(-50,50)/10,5+math.random(-50,50)/10,math.random(-50,50)/10)).p,Mouse.Hit.p)
537
			spawn(function()for i=1,100 do
538
			local h,p=RayForMovingObj(part,1)
539
			if h==nil then part.CFrame=part.CFrame*CFrame.new(0,0,-1)
540
			else break end sw()
541
			end
542
			Region3Find(12,part.CFrame,function(p,h)h.Health=nil GlitchParts(p,200,60,1)p:Destroy()end,1)
543
			local b,g=EfcGUI(part)part.Transparency=1
544
			g.Rotation=45 for i=0,60 do	b.Size=b.Size:lerp(UDim2.new(18,0,18,0),.1)sw()g.BackgroundTransparency=i/60
545
			end
546
			part:Destroy()end)
547
			sw(6)
548
			end
549
		end
550
		if k3y=="r"and GetCDown"Infinite Bright"then Active=true
551
			walkspeed=60 chatfunc("Feel the Light...")
552
			Sound(255679384,PC,4,3.7)Sound(392838370,PC,2,1)
553
			for i=0,1,.02 do
554
				Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
555
				CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
556
				CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
557
				CFrame.new(-1.4,1.2,0)*CFrame.Angles(math.rad(180),0,-.1),
558
				CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
559
				CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
560
				},.4)sw()
561
			end
562
			spawn(function()local keepit=4 local num=0
563
				while sw(keepit)and Active do
564
					if num<78 then num=num+1 else keepit=8 end
565
					Camera.CFrame=Camera.CFrame*CFrame.Angles(math.rad(math.random(-10,10)/20),math.rad(math.random(-10,10)/20),0)
566
					Sound(1145252750,PC,1,2)
567
					local CF=CFrame.new(LArm.CFrame.p,Mouse.Hit.p)
568
					local h,p=RayForMovingObj(CF,4000)
569
					LightningEffect({p,LArm.CFrame*CFrame.new(0,-1,0)},10,.4,10,Color3.new(1,1,.7),{LightningSiz=.5,SizeFade=1,Fade=true})
570
					local ref=spawnref(p)
571
					local b,g=EfcGUI(ref)
572
					spawn(function()g.Rotation=math.random(360)for i=0,30 do	b.Size=b.Size:lerp(UDim2.new(10,0,10,0),.1)sw()g.BackgroundTransparency=i/30
573
					end ref:Destroy()end)
574
					Region3Find(7,p,function(p,h)h.Health=nil p:Destroy()for i=1,2 do local efc=Instance.new("Part")efc.Size=p.Size efc.Position=p.CFrame.p
575
					efc.Parent=Effects efc.Anchored=1 efc.CanCollide=nil
576
					efc.Material="Neon"efc.Color=mcol local away=Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))/500
577
					spawn(function()for i=0,1,.01 do efc.Transparency=i efc.CFrame=efc.CFrame+away sw()end efc:Destroy()end)end end,1)
578
				end
579
			end)local num=0
580
			while sw()and(Holding.r or num<45)do if num<46 then num=num+1 end
581
				Anim({CFrame.new(0,1,0)*CFrame.Angles(0,-1,0),
582
				CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
583
				CFrame.new(.5,.3,-.5)*CFrame.Angles(.3,3.1,1.4),
584
				CFrame.new(-1.8,.3,-.9)*CFrame.Angles(0,-.8,-1.6),
585
				CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
586
				CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
587
				},.6)sw()
588
			end
589
			DoCDown("Infinite Bright",1)
590
			Active=nil
591
		end
592
		if k3y=="t"and GetCDown"Blink"then
593
			local Pos=Mouse.Hit local OldCF=RootPart.CFrame
594
			if Mouse.Target then
595
				Sound(289556450,Effects,5)Sound(1012554393,Effects,1)
596
				RootPart.CFrame=Pos+Vector3.new(0,2,0)local CF=RootPart.CFrame
597
				local ref=spawnref(OldCF)local b=Instance.new("BillboardGui",ref)b.Size=UDim2.new(30,0,30,0)
598
				b.AlwaysOnTop=1 local d=Instance.new("ImageLabel",b)d.BackgroundTransparency=1 d.Image="rbxassetid://328647556"d.Size=UDim2.new(1,0,1,0)
599
				spawn(function()for i=0,1,.025 do d.Rotation=lerp(d.Rotation,180,.15)sw()end for i=0,1,.05 do d.ImageTransparency=i sw()end ref:Destroy()end)
600
				local ref=spawnref(OldCF)local b=Instance.new("BillboardGui",ref)b.Size=UDim2.new(10,0,10,0)
601
				b.AlwaysOnTop=1 local d=Instance.new("ImageLabel",b)d.BackgroundTransparency=1 d.Image="rbxassetid://328647556"d.Size=UDim2.new(1,0,1,0)
602
				spawn(function()for i=0,1,.025 do d.Rotation=lerp(d.Rotation,-180,.15)sw()end for i=0,1,.05 do d.ImageTransparency=i sw()end ref:Destroy()end)
603
				spawn(function()
604
				local Model=DoSquare(CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),Effects,{Transparency=1})
605
				for i=0,1,.05 do ReDrawSqu(Model,CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),CF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),OldCF*CFrame.new(math.random(-100,100)/50,math.random(-100,100)/50,math.random(-100,100)/50),{Transparency=i})
606
				sw()end Model:Destroy()end)DoCDown("Blink",1)TriangleSpam(20,RootPart.CFrame.p,800,40)
607
			end
608
		end
609
		if k3y=="z"and GetCDown"Judgement Prism"then Active=true walkspeed=30
610
			for i=0,1,.05 do
611
				Anim({CFrame.new(0,1,0)*CFrame.Angles(0,0,0),
612
				CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),
613
				CFrame.new(1.3,1.4,0)*CFrame.Angles(math.rad(180),0,.1),
614
				CFrame.new(-1.3,1.4,0)*CFrame.Angles(math.rad(180),0,-.1),
615
				CFrame.new(.5,-2,0)*CFrame.Angles(0,0,.1),
616
				CFrame.new(-.5,-2,0)*CFrame.Angles(0,0,-.1),
617
				},.5)sw()
618
			end
619
			Active=false
620
			DoCDown("Judgement Prism",12)
621
			local Pos=CFrame.new(RootPart.Position)
622
			local PrismTop=CFrame.new(0,12,0)local PrismSide=CFrame.new(9,0,0)--just two number is easier I think
623
			--Animate Prism
624
			local m=DoPrism(Pos,PrismTop,PrismSide,Effects,{Transparency=1})
625
			for i=1,.8,-.0025 do
626
			Pos=Pos*CFrame.new(0,.1,0)*CFrame.Angles(0,.05,0)
627
			PrismTop=PrismTop:lerp(CFrame.new(0,9,0),.1)PrismSide=PrismSide:lerp(CFrame.new(6,0,0),.1)
628
			ReDrawPrism(m,Pos,PrismTop,PrismSide,Effects,{Transparency=i})
629
			sw()
630
			end m:Destroy()
631
			local sound=GetInstance("Sound",PC)sound.SoundId="rbxassetid://255679384"sound.Volume=5
632
			sound:Play()
633
			while 1 and(sound.Parent~=nil and sound.Playing and sound.Parent.Parent~=nil )do
634
			Pos=Pos*CFrame.Angles(0,.05,0)
635
			local m=DoPrism(Pos,PrismTop,PrismSide,Effects,{Transparency=.8})
636
			sw()
637
			m:Destroy()
638
			end
639
			Sound(878000314,Effects,2.5)LightningEffect({Pos,Pos+Vector3.new(0,300,0)},60,3,1,mcol,{SizeFade=.5,Fade=true,LightningSiz=3})
640
			TriangleSpam(40,Pos,1200,70)
641
			sw(60)
642
			for i=1,10 do
643
				local Pos=Mouse.Hit
644
				LightningEffect({Pos,Pos+Vector3.new(0,300,0)},60,1,5,mcol,{SizeFade=.5,Fade=true,LightningSiz=5})
645
				TriangleSpam(4,Pos,1200,120)Sound(480357531,Effects,2)Sound(1145252750,Effects,2)
646
				for i=1,10 do
647
					local pt=Instance.new("Part",Effects)pt.Color=mcol pt.Material="Neon"
648
					pt.Anchored=1 pt.CanCollide=nil pt.Size=Vector3.new()local m=ToMesh(pt)
649
					local CF=Pos*rc()pt.CFrame=CF local add=math.random(5,100)/100
650
					spawn(function()
651
					for i=1,0,-.01 do m.Scale=Vector3.new(i,i,i)*20 pt.CFrame=pt.CFrame+Vector3.new(0,add,0)sw()end pt:Destroy()
652
					end)
653
				end
654
				Region3Find(17,Pos,function(p,h)
655
				if h.Parent then
656
					for i,p in pairs(h.Parent:GetDescendants())do
657
						if p:IsA"BasePart"then
658
							local part=Instance.new("Part",Effects)part.Material="Neon"part.Size=p.Size
659
							part.Color=mcol part.Anchored=1 part.CanCollide=nil part.CFrame=CFrame.new(p.Position)
660
							local add=Vector3.new(math.random(-100,100)/200,math.random(-100,100)/200,math.random(-100,100)/200)
661
							spawn(function()for i=0,1,.01 do part.CFrame=part.CFrame+add part.Transparency=i sw()end part:Destroy()end)
662
						end
663
					end h:Destroy()p.Parent:Destroy()
664
				end
665
				end,1)
666
				--[[spawn(function()local ref=spawnref(Pos)
667
				local b,g=EfcGUI(ref)ref.Transparency=1
668
				g.Rotation=45 for i=0,60 do	b.Size=b.Size:lerp(UDim2.new(18,0,18,0),.1)sw()g.BackgroundTransparency=i/60
669
				end ref:Destroy()end)]]
670
				sw(20)
671
			end
672
		end
673
	end
674
675
if 1 then
676
	if not Active then
677
	end
678
end
679
print"Load finished."print"Hello world!"
680
warn'Credits : her boy friend:koonguy98755 , Do not erase this.'
681
warn'For my love roblox'