SHOW:
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- or go back to the newest paste.
| 1 | on join: | |
| 2 | teleport player to {tp.lobby}
| |
| 3 | remove all items from player's inventory | |
| 4 | set the join message to "<gold><bold>[栄光の架橋]%player%さんがサーバーに参加しました!" | |
| 5 | execute command "/tabsetting %player% 0" | |
| 6 | delete {shot.%player%}
| |
| 7 | ||
| 8 | on quit: | |
| 9 | set the quit message to "<gold><bold>[栄光の架橋]%player%さんがサーバーから退出しました" | |
| 10 | ||
| 11 | on first join: | |
| 12 | teleport player to {tp.tuto}
| |
| 13 | ||
| 14 | - | on rightclick with stick: |
| 14 | + | |
| 15 | - | name of player's tool contains "<red><bold>レーザーポインター": |
| 15 | + | |
| 16 | cancel event | |
| 17 | - | set {_num} to 0.5
|
| 17 | + | |
| 18 | - | set {_Particle} to location of the block {_num} meter in front of player's head
|
| 18 | + | |
| 19 | - | loop 500 times: |
| 19 | + | |
| 20 | - | show 1 redstone particles at {_Particle} with color 200, 0, 0 offset by 0, 0, 0
|
| 20 | + | |
| 21 | - | set {_num} to {_num} + 0.3
|
| 21 | + | |
| 22 | - | set {_Particle} to location of the block {_num} meter infront of player's head
|
| 22 | + | |
| 23 | - | if the block {_num} meter infront of player's head is not air:
|
| 23 | + | |
| 24 | - | stop loop |
| 24 | + | |
| 25 | set {plz} to floor(z-coordinate of location of shooter)
| |
| 26 | {plx} is more than -23
| |
| 27 | {plx} is less than 35
| |
| 28 | {ply} is more than 68
| |
| 29 | {ply} is less than 92
| |
| 30 | {plz} is more than -30
| |
| 31 | {plz} is less than -24
| |
| 32 | cancel event | |
| 33 | ||
| 34 | command /close: | |
| 35 | permission: op | |
| 36 | trigger: | |
| 37 | execute command "/fill 85 93 -27 85 91 -26 minecraft:glass" | |
| 38 | execute command "/fill 85 93 -23 85 91 -22 minecraft:glass" | |
| 39 | ||
| 40 | command /opend: | |
| 41 | permission: op | |
| 42 | trigger: | |
| 43 | execute command "/fill 85 93 -27 85 91 -26 minecraft:air" | |
| 44 | execute command "/fill 85 93 -23 85 91 -22 minecraft:air" | |
| 45 | ||
| 46 | - | command /vip <player>: |
| 46 | + | |
| 47 | permission: op | |
| 48 | trigger: | |
| 49 | - | set {vip.%arg%} to 1
|
| 49 | + | |
| 50 | message "チュートリアルの場所を%{tp.lobby}%に設定しました"
| |
| 51 | - | command /nonvip <player>: |
| 51 | + | |
| 52 | command /setlob: | |
| 53 | permission: op | |
| 54 | - | delete {vip.%arg%}
|
| 54 | + | |
| 55 | set {tp.lobby} to location of player
| |
| 56 | message "ロビーの場所を%{tp.lobby}%に設定しました"
| |
| 57 | ||
| 58 | command /setred: | |
| 59 | permission: op | |
| 60 | trigger: | |
| 61 | set {tp.red} to location of player
| |
| 62 | message "赤チームの場所を%{tp.red}%に設定しました"
| |
| 63 | ||
| 64 | command /setblue: | |
| 65 | permission: op | |
| 66 | trigger: | |
| 67 | set {tp.blue} to location of player
| |
| 68 | message "青チームの場所を%{tp.blue}%に設定しました"
| |
| 69 | ||
| 70 | command /setshot: | |
| 71 | permission: op | |
| 72 | trigger: | |
| 73 | set {tp.shot} to location of player
| |
| 74 | message "射撃主の場所を%{tp.shot}%に設定しました"
| |
| 75 | ||
| 76 | command /tabsetting <player> <int>: | |
| 77 | permission: owner.sk | |
| 78 | trigger: | |
| 79 | set {tab.%arg 1%} to arg 2
| |
| 80 | ||
| 81 | command /pteam <player> [<text>]: | |
| 82 | permission: op | |
| 83 | trigger: | |
| 84 | if arg 2 is "red": | |
| 85 | set {shot.%arg 1%} to arg 2
| |
| 86 | execute command "/tabsetting %arg 1% 1" | |
| 87 | else if arg 2 is "blue": | |
| 88 | set {shot.%arg 1%} to arg 2
| |
| 89 | execute command "/tabsetting %arg 1% 2" | |
| 90 | ||
| 91 | on walking on red wool: | |
| 92 | if {shot.%player%} is "blue":
| |
| 93 | teleport player to {tp.blue}
| |
| 94 | ||
| 95 | on walking on blue wool: | |
| 96 | if {shot.%player%} is "red":
| |
| 97 | teleport player to {tp.red}
| |
| 98 | - | command /setarea1: |
| 98 | + | |
| 99 | on walking on magenta concrete: | |
| 100 | if {shot.%player%} is "red":
| |
| 101 | - | set {area1} to location of player
|
| 101 | + | teleport player to {tp.red}
|
| 102 | - | message "エリア1の場所を%{area1}%に設定しました"
|
| 102 | + | |
| 103 | teleport player to {tp.blue}
| |
| 104 | - | command /setarea2: |
| 104 | + | |
| 105 | on walking on red concrete: | |
| 106 | if {state} is 1:
| |
| 107 | - | set {area2} to location of player
|
| 107 | + | |
| 108 | - | message "エリア2の場所を%{area2}%に設定しました"
|
| 108 | + | |
| 109 | set {point.blue} to {point.blue} + 1
| |
| 110 | broadcast "&b青&6チームの%player%さんがゴールしました!" | |
| 111 | execute command "/fill -17 90 -28 29 70 -28 minecraft:air 0 replace minecraft:wool 11" | |
| 112 | ||
| 113 | on walking on blue concrete: | |
| 114 | if {state} is 1:
| |
| 115 | if {shot.%player%} is "red":
| |
| 116 | teleport player to {tp.red}
| |
| 117 | set {point.red} to {point.red} + 1
| |
| 118 | broadcast "&c赤&6チームの%player%さんがゴールしました!" | |
| 119 | execute command "/fill -17 90 -28 29 70 -28 minecraft:air 0 replace minecraft:wool 14" | |
| 120 | ||
| 121 | on walking on light blue glass: | |
| 122 | if {shot.%player%} is "red":
| |
| 123 | execute command "/tp %player% -19 85 -27" | |
| 124 | ||
| 125 | on walking on blue stained glass: | |
| 126 | if {shot.%player%} is "red":
| |
| 127 | - | if {tp.%player%} is set:
|
| 127 | + | |
| 128 | - | teleport player to {tp.%player%}
|
| 128 | + | |
| 129 | - | else: |
| 129 | + | |
| 130 | if {shot.%player%} is "blue":
| |
| 131 | execute command "/tp %player% 31 85 -27" | |
| 132 | ||
| 133 | on walking on red glass block: | |
| 134 | - | if {tp.%player%} is set:
|
| 134 | + | |
| 135 | - | teleport player to {tp.%player%}
|
| 135 | + | |
| 136 | ||
| 137 | on walking on orange glass: | |
| 138 | if {shot.%player%} is "blue":
| |
| 139 | execute command "/tp %player% 28 75 -13" | |
| 140 | ||
| 141 | - | if {tp.%player%} is set:
|
| 141 | + | |
| 142 | - | teleport player to {tp.%player%}
|
| 142 | + | |
| 143 | execute command "/tp %player% 30 75 -27" | |
| 144 | ||
| 145 | on walking on dark green glass: | |
| 146 | - | if {tp.%player%} is set:
|
| 146 | + | |
| 147 | - | teleport player to {tp.%player%}
|
| 147 | + | |
| 148 | ||
| 149 | on walking on light green stained glass block: | |
| 150 | if {shot.%player%} is "red":
| |
| 151 | execute command "/tp %player% -19 75 -27" | |
| 152 | ||
| 153 | on walking on light blue wool: | |
| 154 | if {state} is 0:
| |
| 155 | if {shot.%player%} is not "blue":
| |
| 156 | execute command "/pteam %player% blue" | |
| 157 | send "&6あなたは&b青&6チームです!" to player | |
| 158 | ||
| 159 | on walking on pink wool block: | |
| 160 | if {state} is 0:
| |
| 161 | if {shot.%player%} is not "red":
| |
| 162 | execute command "/pteam %player% red" | |
| 163 | send "&6あなたは&c赤&6チームです!" to player | |
| 164 | ||
| 165 | command /cc: | |
| 166 | permission: op | |
| 167 | trigger: | |
| 168 | - | if {game} is "eiko":
|
| 168 | + | |
| 169 | ||
| 170 | - | execute command "/tp %player% -19 85 -27" |
| 170 | + | |
| 171 | - | else if {game} is "paint":
|
| 171 | + | |
| 172 | blue: blue wool | |
| 173 | air: air | |
| 174 | ||
| 175 | on projectile hit: | |
| 176 | kill event-entity | |
| 177 | set {_hitx} to floor(x-coordinate of location of projectile)
| |
| 178 | set {_hity} to floor(y-coordinate of location of projectile)
| |
| 179 | - | if {game} is "eiko":
|
| 179 | + | |
| 180 | set {_hitpoint} to location of projectile
| |
| 181 | - | execute command "/tp %player% 31 85 -27" |
| 181 | + | |
| 182 | - | else if {game} is "paint":
|
| 182 | + | {_hitx} is more than -17
|
| 183 | {_hitx} is less than 29
| |
| 184 | {_hity} is more than 69
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| 185 | {_hity} is less than 90
| |
| 186 | {_hitz} is more than -29
| |
| 187 | {_hitz} is less than -25
| |
| 188 | if {shot.%shooter%} is "red":
| |
| 189 | if {_block} is blue wool:
| |
| 190 | set the block at {_block} to {@air}
| |
| 191 | else if {_block} is air:
| |
| 192 | set the block at {_block} to {@red}
| |
| 193 | else: | |
| 194 | - | if {game} is "eiko":
|
| 194 | + | set block at {_hitpoint} to {@red}
|
| 195 | ||
| 196 | - | execute command "/tp %player% 30 75 -27" |
| 196 | + | else if {shot.%shooter%} is "blue":
|
| 197 | - | else if {game} is "paint":
|
| 197 | + | if {_block} is red wool block:
|
| 198 | set the block at {_block} to {@air}
| |
| 199 | else if {_block} is air:
| |
| 200 | set the block at {_block} to {@blue}
| |
| 201 | else: | |
| 202 | set block at {_hitpoint} to {@blue}
| |
| 203 | ||
| 204 | command /team: | |
| 205 | - | if {game} is "eiko":
|
| 205 | + | |
| 206 | set {red} and {blue} to 0
| |
| 207 | - | execute command "/tp %player% -19 75 -27" |
| 207 | + | |
| 208 | - | else if {game} is "paint":
|
| 208 | + | |
| 209 | add 1 to {blue}
| |
| 210 | set {shot.%loop-player%} to "blue"
| |
| 211 | send "&6あなたは&b青&6チームです!" to loop-player | |
| 212 | execute command "/tabsetting %loop-player% 2" | |
| 213 | else: | |
| 214 | add 1 to {red}
| |
| 215 | set {shot.%loop-player%} to "red"
| |
| 216 | send "&6あなたは&c赤&6チームです!" to loop-player | |
| 217 | execute command "/tabsetting %loop-player% 1" | |
| 218 | wait a tick | |
| 219 | ||
| 220 | every 2 seconds: | |
| 221 | loop all players: | |
| 222 | set loop-player's food level to 10 | |
| 223 | - | on walking on emerald block: |
| 223 | + | |
| 224 | set loop-player's tab list name to "<white>%loop-player%" | |
| 225 | - | set {tp.%player%} to location of player
|
| 225 | + | |
| 226 | - | message "&e&lスポーンポイントを設定しました" |
| 226 | + | set loop-player's tab list name to "<red>%loop-player%" |
| 227 | else if {tab.%loop-player%} is 2:
| |
| 228 | - | on walking on diamond block: |
| 228 | + | set loop-player's tab list name to "<blue>%loop-player%" |
| 229 | if {state} is 1:
| |
| 230 | - | set {tp.%player%} to location of player
|
| 230 | + | if {shot.%loop-player%} is "red" or "blue":
|
| 231 | - | message "&e&lスポーンポイントを設定しました" |
| 231 | + | execute command "/give %loop-player% minecraft:arrow 1 0" |
| 232 | ||
| 233 | on death: | |
| 234 | set player's health to player's max health | |
| 235 | ||
| 236 | command /eiko [<text>] [<int>]: | |
| 237 | permission: op | |
| 238 | - | command /cc2: |
| 238 | + | |
| 239 | if arg 1 is "start": | |
| 240 | broadcast "&6&lゲームを始めます!" | |
| 241 | - | execute command "/fill 82 100 -4 -71 94 -4 air" |
| 241 | + | set {state} to 1
|
| 242 | execute command "/count %arg 2%" | |
| 243 | delete {point.red}
| |
| 244 | delete {point.blue}
| |
| 245 | set {point.red} to 0
| |
| 246 | set {point.blue} to 0
| |
| 247 | loop all players: | |
| 248 | - | wait 1 tick |
| 248 | + | |
| 249 | teleport loop-player to {tp.red}
| |
| 250 | execute command "/gamemode 2 %loop-player%" | |
| 251 | execute command "/give %loop-player% minecraft:bow 1 0 {Unbreakable:1}"
| |
| 252 | execute command "/give %loop-player% minecraft:arrow 5 0" | |
| 253 | execute command "/give %loop-player% minecraft:shears 1 0 {CanDestroy:[""minecraft:wool""],Unbreakable:1}"
| |
| 254 | else if {shot.%loop-player%} is "blue":
| |
| 255 | teleport loop-player to {tp.blue}
| |
| 256 | - | {_hitx} is more than 71
|
| 256 | + | |
| 257 | - | {_hitx} is less than 82
|
| 257 | + | execute command "/give %loop-player% minecraft:bow 1 0 {Unbreakable:1}"
|
| 258 | - | {_hity} is more than 90
|
| 258 | + | execute command "/give %loop-player% minecraft:arrow 5 0" |
| 259 | - | {_hity} is less than 100
|
| 259 | + | |
| 260 | - | {_hitz} is more than -7
|
| 260 | + | |
| 261 | - | {_hitz} is less than -3
|
| 261 | + | if arg 1 is "stop": |
| 262 | - | if {shot.%shooter%} is "red":
|
| 262 | + | broadcast "&6&lゲームを終了します" |
| 263 | - | loop blocks in radius 1 around projectile: |
| 263 | + | set {state} to 0
|
| 264 | - | if loop-block is blue wool: |
| 264 | + | |
| 265 | - | set loop-block to air |
| 265 | + | teleport loop-player to {tp.lobby}
|
| 266 | - | stop |
| 266 | + | execute command "/gamemode 2 %loop-player%" |
| 267 | - | else if {_block} is air:
|
| 267 | + | |
| 268 | - | set the block at {_block} to {@red}
|
| 268 | + | delete {shot.%loop-player%}
|
| 269 | - | else: |
| 269 | + | execute command "/tabsetting %loop-player% 0" |
| 270 | - | set block at {_hitpoint} to {@red}
|
| 270 | + | execute command "/opend" |
| 271 | broadcast "&c赤&6チームの得点は、&c%{point.red}%点です!"
| |
| 272 | - | else if {shot.%shooter%} is "blue":
|
| 272 | + | |
| 273 | - | loop blocks in radius 1 around projectile: |
| 273 | + | |
| 274 | - | if loop-block is red wool block: |
| 274 | + | |
| 275 | - | set loop-block to air |
| 275 | + | |
| 276 | - | stop |
| 276 | + | |
| 277 | - | else if {_block} is air:
|
| 277 | + | |
| 278 | - | set the block at {_block} to {@blue}
|
| 278 | + | |
| 279 | - | else: |
| 279 | + | delete {point.red}
|
| 280 | - | set block at {_hitpoint} to {@blue}
|
| 280 | + | delete {point.blue}
|
| 281 | ||
| 282 | - | else if {state} is 1:
|
| 282 | + | |
| 283 | - | {_hitx} is more than -17
|
| 283 | + | |
| 284 | - | {_hitx} is less than 29
|
| 284 | + | |
| 285 | - | {_hity} is more than 69
|
| 285 | + | |
| 286 | - | {_hity} is less than 90
|
| 286 | + | |
| 287 | - | {_hitz} is more than -29
|
| 287 | + | |
| 288 | - | {_hitz} is less than -25
|
| 288 | + | |
| 289 | - | if {shot.%shooter%} is "red":
|
| 289 | + | |
| 290 | - | loop blocks in radius 1 around projectile: |
| 290 | + | |
| 291 | - | if loop-block is blue wool: |
| 291 | + | |
| 292 | - | set loop-block to air |
| 292 | + | |
| 293 | - | stop |
| 293 | + | |
| 294 | - | if {_block} is air:
|
| 294 | + | |
| 295 | - | set the block at {_block} to {@red}
|
| 295 | + | |
| 296 | send "&c%player%: %message%" to loop-player | |
| 297 | - | set block at {_hitpoint} to {@red}
|
| 297 | + | |
| 298 | if {shot.%loop-player%} is "blue":
| |
| 299 | - | else if {shot.%shooter%} is "blue":
|
| 299 | + | |
| 300 | - | loop blocks in radius 1 around projectile: |
| 300 | + | |
| 301 | - | if loop-block is red wool block: |
| 301 | + | |
| 302 | - | set loop-block to air |
| 302 | + | |
| 303 | - | stop |
| 303 | + | |
| 304 | - | if {_block} is air:
|
| 304 | + | |
| 305 | - | set the block at {_block} to {@blue}
|
| 305 | + | |
| 306 | ||
| 307 | - | set block at {_hitpoint} to {@blue}
|
| 307 | + | |
| 308 | permission: op | |
| 309 | trigger: | |
| 310 | set {_countdown} to arg
| |
| 311 | loop arg times: | |
| 312 | wait 1 seconds | |
| 313 | set {_countdown} to {_countdown} - 1
| |
| 314 | set {time} to {_countdown}
| |
| 315 | execute command "/title @a actionbar {""text"":""&e&l残り時間:%{time}%""}"
| |
| 316 | execute command "/title @a actionbar {""text"":""&6&l終了!""}"
| |
| 317 | execute command "/eiko stop" |